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Taggeress[TWC2] Taggeress
VS BR 101

KDR: 3.94

Score: 19.4m

Last Seen: Feb 23rd, 2019 3:52 AM
- OFFLINE - 650.4 hour(s)

Battle Rank 103 (101 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 555
Level Progress (to 104): 69%
PRIMARY CLASSESCLOAKERMEDICMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Sirius SX12 Corvus VA55 Comet VM2 Comet VM2 M12 Kobalt-F Artemis VX26
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,115,892 MLG Score: 892
Fun Score: N/A
Cheeseburgers Flipped: 5339TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.448%15.606%460510282,9861.063772.874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.953%1.635A+-0.782D-0.664B+MIXED (~0.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.495B+11.10.221C++26.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 555
19.4m290.7%267 (16k)242 (14.5k)3.9376331,2537,9374.33262101 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1033304423.346%17.579%41010:063

25% Combat Medic19% Infiltrator50% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2015 6:19 AMApr 4th, 2018 3:17 AMMar 21st, 2019 8:15 PM (5h) (PST)Feb 23rd, 2019 12:44 AM (27d) (PST)Feb 22nd, 2019 11:52 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3322311010.3900.0990.0691.1940.021892

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,90013,8396,061236472114,504

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1336.3h/55.7d 3,135 5,494 15,286 95.8k 3,025 4,152 1,689 26.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B**
Kills:264
Deaths:178
KDR:1.483
Accuracy:28.189% B**
HSR:12.121% F
Lasher X2
C
Kills:60
Deaths:33
KDR:1.818
Accuracy:23.909% C
HSR:0% F--
Kills:324
Deaths (as Heavy Assault):211
Deaths (to Heavy Assaults):2,205
KDR:1.53555
Kill Difference:113
Playtime:31.201 hours
Usage:2%
Score:0.249m
Score/min:133
Accuracy (listed only):26.049%
HSR (listed only):6.061%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,677
Deaths:1,220
KDR:1.375
Accuracy:30.292% B**
HSR:13.775% D
Pulsar C
C**
Kills:158
Deaths:131
KDR:1.206
Accuracy:25.850% C**
HSR:22.785% C+
Kills:1,835
Deaths (as Light Assault):1,351
Deaths (to Light Assaults):1,222
KDR:1.35825
Kill Difference:484
Playtime:9.522 hours
Usage:1%
Score:0.014m
Score/min:24
Accuracy (listed only):28.071%
HSR (listed only):18.280%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:158
Deaths:131
KDR:1.206
Accuracy:25.850% C**
HSR:22.785% C+
Kills:158
Deaths (as Engineer):131
Deaths (to Engineers):1,737
KDR:1.20611
Kill Difference:27
Playtime:36.444 hours
Usage:3%
Score:0.581m
Score/min:266
Accuracy (listed only):25.850%
HSR (listed only):22.785%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,677
Deaths:1,220
KDR:1.375
Accuracy:30.292% B**
HSR:13.775% D
Corvus VA55
B*
Kills:592
Deaths:697
KDR:0.849
Accuracy:28.696% B*
HSR:19.932% C-
Kills:2,269
Deaths (as Combat Medic):1,917
Deaths (to Combat Medics):621
KDR:1.18362
Kill Difference:352
Playtime:336.359 hours
Usage:25%
Score:5.394m
Score/min:267
Accuracy (listed only):29.494%
HSR (listed only):16.854%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,677
Deaths:1,220
KDR:1.375
Accuracy:30.292% B**
HSR:13.775% D
Artemis VX26
B++
Kills:295
Deaths:242
KDR:1.219
Accuracy:30.604% B++
HSR:16.610% D-
Kills:1,972
Deaths (as Infiltrator):1,462
Deaths (to Infiltrators):886
KDR:1.34884
Kill Difference:510
Playtime:250.833 hours
Usage:19%
Score:1.532m
Score/min:102
Accuracy (listed only):30.448%
HSR (listed only):15.192%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:12,678
Deaths:3,063
KDR:4.139
Accuracy:24.162% B**
HSR:19.530% C
Blueshift VM5
B**
Kills:12,547
Deaths:3,063
KDR:4.096
Accuracy:24.628% B**
HSR:18.985% C
Comet VM2
A
Kills:578
Deaths:330
KDR:1.752
Accuracy:54.800% A
HSR:2.595% D-
Comet VM2
B**
Kills:544
Deaths:329
KDR:1.653
Accuracy:56.181% B**
HSR:3.676% C
NS-10 Burster
A*
Kills:272
Deaths:125
KDR:2.176
Accuracy:44.227% A*
HSR:9.191% B+
NS-10 Burster
A*
Kills:216
Deaths:125
KDR:1.728
Accuracy:44.302% A*
HSR:11.111% A+
Kills:26,835
Deaths (as MAX Suit):3,517.500
Deaths (to MAX Suits):560
KDR:7.629
Kill Difference:23,317.500
Playtime:668.593 hours
Usage:50%
Score:11.612m
Score/min:289
Accuracy (listed only):41.383%
HSR (listed only):10.848%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C++
Kills:310
V. Kills:24 N/A
Deaths:994
KDR:0.312
Accuracy:23.437% C++
KPH:2.300 D--
VKPH:0.200 D*
Kills:310 (310 + 0)
Deaths:994
KDR:0.312
VKDR:0.024
Vehicle Kills:24
Kill Difference:684
Playtime:135.810 hours
Usage:10%
Score:0.057m
Score/min:7
Driving Accuracy:23.437%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 12,85312,6783,0634.139B*0.2024.162%B**19.53%C23.5DN/A71539.3h11.6A48B*
Blueshift VM5 12,68512,5473,0634.096B*0.1624.628%B**18.985%C23.3DN/A70539.3h11.9A48.3B**
Sirius SX12 1,6861,6771,2201.375B2.5630.292%B**13.775%D8.6D--N/A26195.4h10.2B**33.7B*
Corvus VA55 6125926970.849C3.0928.696%B*19.932%C-4.1D*N/A14144.1h13.8C48.2B
Comet VM2 9405783301.752B**2.1954.8%A2.595%D-10.3C+6.5B**9956.1h19.9B+36.2B++
Comet VM2 8555443291.653B*2.2856.181%B**3.676%C9.8C5.6B8155.7h21.6B+38.5B++
M12 Kobalt-F 3343109940.312D3.6323.437%C++15.806%B*2.3D--N/A7135.8h12.2B+51.8B+
Artemis VX26 2962952421.219C+2.7230.604%B++16.61%D-16.8DN/A5117.6h11.2B+36.6B+
NS-10 Burster 4682721252.176A++1.7644.227%A*9.191%B+5.6C+4B8248.7h123.8B279.9B**
Ursa 2682641781.483B2.4528.189%B**12.121%F13.3D-N/A4519.9h10.1B+35.8B+
NS-10 Burster 3862161251.728B*2.2144.302%A*11.111%A+4.4C-3.5C+6748.7h155.9C+351.9B*
Pulsar C 1611581311.206C++2.7325.85%C**22.785%C+6D-N/A3526.5h12.2C++47.3C*
Lasher X2 6260331.818A+2.1223.909%CN/A19.4DN/A1613.1h16.7B++69.9B+
MAX Punch 158583,5190.016D3.9250.243%C*N/A0.1D-N/A0643.9h16.1D*31.9F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31360.3h
NS Patriot Flare Gun73,6065.7h
Nano-Armor Kit6579,7586.4h
Nanite Revive Grenade04050.1h
Medical Applicator536200,82329.1h
Nanite Healing Grenade0850h
Deconstruction Tool0580.1h
Nano-Repair Grenade0520h
Spitfire Auto-Turret103170.9h
Ammunition Package21,4110.5h
Shield Recharging Field9810,3334.8h
Medical Kit306050.7h
M20 Drake1650.1h
Recon Detection Device104821.5h

Check the help document for the dictionary if you want to learn more about words used here.


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