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Primarch Dreadnaught Tagheull[WOOO] Tagheull
VS BR 98

KDR: 2.35

Score: 58.8m

Last Seen: Jun 24th, 2019 2:57 PM
- OFFLINE - 59.2 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Cobalt - Outfit Member of Dark WOLF Legion[WOOO] Dark WOLF Legion
VS outfit on Cobalt

Members: 13
Level Progress (to 99): 81%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H Tank Mine C75 Viper L100 Python AP M12 Kobalt M20 Basilisk Spear Anti-Vehicle Phalanx Turret Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $97,578 MLG Score: 78
Fun Score: N/A
Cheeseburgers Flipped: 241TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.939%12.361%284512083,4220.4230441.929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.569%0.346C**-1.287D**-5.587T*MIXED (~0.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.4-0.508D25.8-0.804D-86.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.164%1.125%3832121111,468315931933.63026359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.658%-1.06D*-0.918D--0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.171C++9.40.232C++21.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.887%5.194%61419119421,294265793708.0143227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.214%-1.322D**0.18C++0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.6-0.423C--37.10.065C+132.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.622%13.861%6141121230346720.647436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.995F--0.11C+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24-0.82D-4.20.136C++19.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dark WOLF Legion[WOOO] Dark WOLF Legion
VS outfit on Cobalt

Members: 13
58.8m339.2%259 (15.5k)238 (14.3k)2.3516861,82826,2913.2176898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1213388313.526%3.751%5109:2610

94% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2014 9:28 PMSep 5th, 2015 5:46 PMJun 26th, 2019 1:43 PM (7h) (PST)Jun 24th, 2019 11:37 AM (2d) (PST)Jun 24th, 2019 10:57 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
706376690.2500.1060.0091.1540.09078

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,3502,21740,133156169514,277

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4120.9h/171.7d 22,768 2,319 45,361 285.3k 3,152 10,894 22,293 174.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D--
Kills:2,044
Deaths:3,325
KDR:0.615
Accuracy:18.030% D--
HSR:13.992% D--
Solstice SF
C
Kills:1,960
Deaths:5,414
KDR:0.362
Accuracy:15.060% F
HSR:15.102% C
Pandora VX25
C
Kills:303
Deaths:454
KDR:0.667
Accuracy:17.622% F--
HSR:13.861% C
Kills:4,307
Deaths (as Engineer):9,193
Deaths (to Engineers):9,697
KDR:0.46851
Kill Difference:4,886
Playtime:3,893.194 hours
Usage:94%
Score:56.842m
Score/min:243
Accuracy (listed only):16.904%
HSR (listed only):14.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D--
Kills:2,044
Deaths:3,325
KDR:0.615
Accuracy:18.030% D--
HSR:13.992% D--
Solstice SF
C
Kills:1,960
Deaths:5,414
KDR:0.362
Accuracy:15.060% F
HSR:15.102% C
Pandora VX25
C
Kills:303
Deaths:454
KDR:0.667
Accuracy:17.622% F--
HSR:13.861% C
Kills:4,307
Deaths (as Light Assault):9,193
Deaths (to Light Assaults):3,764
KDR:0.46851
Kill Difference:4,886
Playtime:55.137 hours
Usage:1%
Score:0.416m
Score/min:126
Accuracy (listed only):16.904%
HSR (listed only):14.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
B+
Kills:674
Deaths:1,136
KDR:0.593
Accuracy:61.921% B+
HSR:5.045% D**
NS-61 Emissary
D
Kills:269
Deaths:621
KDR:0.433
Accuracy:19.866% D*
HSR:12.268% D
NSX Tomoe
F-
Kills:231
Deaths:595
KDR:0.388
Accuracy:20.574% F-
HSR:16.450% F-
VA39 Spectre
N/A
Kills:50
Deaths:113
KDR:0.442
Accuracy:29.267% N/A
HSR:28% N/A
Kills:1,224
Deaths (as Infiltrator):2,465
Deaths (to Infiltrators):2,969
KDR:0.49655
Kill Difference:1,241
Playtime:81.919 hours
Usage:2%
Score:0.710m
Score/min:144
Accuracy (listed only):32.907%
HSR (listed only):15.441%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:303
Deaths:454
KDR:0.667
Accuracy:17.622% F--
HSR:13.861% C
Pulsar VS1
D
Kills:204
Deaths:394
KDR:0.518
Accuracy:18.307% D--
HSR:15.686% D
Kills:507
Deaths (as Combat Medic):848
Deaths (to Combat Medics):1,650
KDR:0.59788
Kill Difference:341
Playtime:46.760 hours
Usage:1%
Score:0.593m
Score/min:211
Accuracy (listed only):17.964%
HSR (listed only):14.774%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D*
Kills:207
Deaths:282
KDR:0.734
Accuracy:6.672% F-
HSR:12.077% D*
Comet VM2
A+
Kills:141
Deaths:282
KDR:0.500
Accuracy:23.296% F--
HSR:7.092% A+
Kills:348
Deaths (as MAX Suit):282
Deaths (to MAX Suits):961
KDR:1.23404
Kill Difference:66
Playtime:30.204 hours
Usage:1%
Score:0.254m
Score/min:140
Accuracy (listed only):14.984%
HSR (listed only):9.585%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:301
V. Kills:164 182%
Deaths:55
KDR:5.473
Accuracy:32.449% D*
KPH:22.900 D--
VKPH:12.500 B+
AP30 Shredder
D-
Kills:226
V. Kills:147 153%
Deaths:37
KDR:6.108
Accuracy:27.596% D--
KPH:17.100 D-
VKPH:11.100 D--
C150 Dalton
C--
Kills:158
V. Kills:111 141%
Deaths:25
KDR:6.320
Accuracy:26.043% D*
KPH:25.100 C--
VKPH:17.600 D
Kills:685 (0 + 685)
Deaths:117
KDR:5.855
VKDR:3.607
Vehicle Kills:422
Kill Difference:568
Playtime:32.657 hours
Usage:1%
Score:0.413m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:26.043%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:6,367
V. Kills:1,396 456%
Deaths:910
KDR:6.997
Accuracy:27.749% D*
KPH:31.600 C++
VKPH:6.900 C
L100 Python AP
B++
Kills:5,101
V. Kills:1,760 290%
Deaths:292
KDR:17.469
Accuracy:40.924% F-
KPH:38.800 B++
VKPH:13.400 D-
Kills:11,468 (11,468 + 0)
Deaths:1,202
KDR:9.541
VKDR:2.626
Vehicle Kills:3,156
Kill Difference:10,266
Playtime:333.345 hours
Usage:8%
Score:3.051m
Score/min:153
Driving Accuracy:40.924%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:841
V. Kills:363 231%
Deaths:99
KDR:8.495
Accuracy:41.091% D-
KPH:29.700 C+
VKPH:12.800 D
Saron HRB
C+
Kills:466
V. Kills:339 137%
Deaths:104
KDR:4.481
Accuracy:34.603% D--
KPH:21.600 C
VKPH:15.700 C+
Aphelion VEX-4
B++
Kills:65
V. Kills:62 103%
Deaths:22
KDR:2.955
Accuracy:31.719% C-
KPH:24.200 C+
VKPH:23.100 B++
M20 Basilisk
B+
Kills:59
V. Kills:24 236%
Deaths:14
KDR:4.214
Accuracy:24.889% D
KPH:23 B+
VKPH:9.400 B+
Kills:1,431 (0 + 1,431)
Deaths:239
KDR:5.987
VKDR:3.297
Vehicle Kills:788
Kill Difference:1,192
Playtime:55.118 hours
Usage:1%
Score:0.814m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:24.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:8,905
V. Kills:5,470 163%
Deaths:362
KDR:24.599
Accuracy:50.652% D-
KPH:37.900 C
VKPH:23.300 C*
Aphelion VEX-4H
C
Kills:1,450
V. Kills:1,408 103%
Deaths:486
KDR:2.984
Accuracy:36.365% D*
KPH:25.600 D-
VKPH:24.900 C
Proton II PPA-H
C--
Kills:477
V. Kills:42 N/A
Deaths:86
KDR:5.547
Accuracy:26.218% D*
KPH:51.600 D-
VKPH:4.500 C--
Saron HRB-H
C--
Kills:230
V. Kills:186 123%
Deaths:92
KDR:2.500
Accuracy:40.123% F-
KPH:23.200 D-
VKPH:18.800 C--
M40 Fury-H
C-
Kills:61
V. Kills:12 N/A
Deaths:5
KDR:12.200
Accuracy:26.542% F
KPH:42.100 D--
VKPH:8.300 C-
Kills:11,123 (0 + 11,123)
Deaths:1,031
KDR:10.789
VKDR:6.904
Vehicle Kills:7,118
Kill Difference:10,092
Playtime:312.156 hours
Usage:8%
Score:4.157m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:26.542%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:3,938
V. Kills:320 N/A
Deaths:69
KDR:57.073
Accuracy:9.780% F
KPH:53 C--
VKPH:4.300 B+
M20 Basilisk
B+
Kills:2,974
V. Kills:1,162 256%
Deaths:347
KDR:8.571
Accuracy:31.445% D-
KPH:25.600 B+
VKPH:10 B+
M60-G Bulldog
C+
Kills:950
V. Kills:159 N/A
Deaths:77
KDR:12.338
Accuracy:22.500% D**
KPH:35.900 C+
VKPH:6 C
G30 Walker
C+
Kills:639
V. Kills:313 204%
Deaths:92
KDR:6.946
Accuracy:19.252% D**
KPH:14.100 C+
VKPH:6.900 C--
M20 Basilisk
C-
Kills:370
V. Kills:154 239%
Deaths:100
KDR:3.700
Accuracy:22.821% F-
KPH:16.700 C-
VKPH:7 C--
G30 Walker
C
Kills:338
V. Kills:129 260%
Deaths:24
KDR:14.083
Accuracy:19.793% F
KPH:14.800 C
VKPH:5.600 D-
M40 Fury
D
Kills:219
V. Kills:31 N/A
Deaths:52
KDR:4.212
Accuracy:17.208% F--
KPH:28 D
VKPH:4 D*
M12 Kobalt
C+
Kills:131
V. Kills:12 N/A
Deaths:16
KDR:8.188
Accuracy:9.395% F
KPH:32.400 D-
VKPH:3 C+
M40 Fury
D--
Kills:129
V. Kills:19 N/A
Deaths:22
KDR:5.864
Accuracy:18.242% F-
KPH:26.700 D--
VKPH:3.900 D*
M60-G Bulldog
D
Kills:129
V. Kills:26 478%
Deaths:38
KDR:3.395
Accuracy:22.380% D*
KPH:19.800 D
VKPH:4 D
G40-F Ranger
C+
Kills:115
V. Kills:65 174%
Deaths:9
KDR:12.778
Accuracy:21.159% D**
KPH:18 C+
VKPH:10.200 C
Kills:9,932 (0 + 9,932)
Deaths:846
KDR:11.740
VKDR:2.825
Vehicle Kills:2,390
Kill Difference:9,086
Playtime:337.074 hours
Usage:8%
Score:2.592m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:21.159%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 14,3758,90536224.599A+22.2550.652%D-1.202%C-37.9C23.3C*209235h10.2F-20.2F--
Tank Mine 11,2306,8691,6024.288B*1.9419.455%D--N/A140.2B++89B*106949h1.6B+8.2D--
C75 Viper 7,7636,3679106.997B++4.6527.749%D*1.523%C++31.6C++6.9C128201.8h12.8C*46C
L100 Python AP 6,8615,10129217.469M+15.1240.924%F-N/A38.8B++13.4D-190131.5h5.3B+12.9C+
M12 Kobalt 4,2583,9386957.072A++54.729.78%F17.547%C+52.9C--4.3B+13874.4h25.6D--261.6D**
M20 Basilisk 4,1362,9743478.571M+6.2231.445%D-4.909%C25.6B+10B+135116.3h95.1C++302.6C+
Spear Anti-Vehicle Phalanx Turret 4,0212,60522911.376B++9.0229.647%D**4.914%B+21.7D--11.8D-151120.3h11.4C-38.5D*
Solstice VE3 2,0942,0443,3250.615C1.7418.03%D--13.992%D--6.8DN/A25299.3h23.5D*130.1D
Solstice SF 2,0391,9605,4140.362D1.9915.06%F15.102%C4D--N/A12491.5h25F165.7T
Aphelion VEX-4H 2,8581,4504862.984C+0.6336.365%D*2.897%C+25.6D-24.9C27156.6h81.5D224D--
M60-G Bulldog 1,1099507712.338A*9.9922.5%D**4.211%B*35.8C+6C12226.5h8.1C+36.1D--
E540 Halberd 1,204841998.495C+6.1441.091%D-N/A29.7C+12.8D20128.3h5.9C+14.4C
Proximity Mine 7797772762.815C0.4632.773%D*N/A98.4C--N/A2677.9h2.1D6.3D--
NS-AM7 Archer 1,0296741,1360.593C*1.7661.921%B+5.045%D**3.7D2C-26181.7h36.6D*59.1D--
G30 Walker 952639926.946A++4.5919.252%D**4.225%C+14.1C+6.9C--10445.4h201.7C**1047.8D
MANA Anti-Vehicle Turret 1,0045831943.005C+0.6536.972%D*4.288%B+5830M++4210M**2655650.1h10.6D28.7F--
Sticky Grenade 5475341534N/A531.6539.432%D**N/A254.3D**6.2D7112.1h5.2F**13.3F**
Proton II PPA-H 519477865.547C--3.2026.218%D*1.258%C-51.8D-4.6C-1569.2h12.3C47.1D--
Saron HRB 8054661044.481C+2.1334.603%D--N/A21.6C15.7C+29321.6h24.5C70.9D-
M20 Basilisk 5243701003.7B+1.3522.821%F-4.595%C16.7C-7C--13222.1h78.3B++343.2C
G30 Walker 4673382414.083M++11.7319.793%F6.213%B*14.8C5.6D-9122.9h204.3C+1032.3D--
Pandora VX25 3053034540.667D1.6817.622%F--13.861%C13.2D-N/A4323h4.2C**24F
L105 Zephyr 465301555.473C3.1232.449%D*N/A23D--12.5B+14213.1h11.4F--35.2F*
G40-F Ranger 463291472.75S70.4019.786%F-N/A24.5D-14.5D-20711.9h93.5D472.7F--
Spear Anti-Vehicle Phalanx Tower 491291836.375B**34.0238.308%D*4.124%C+22.4D15.4D14813h12.7C--33.2D*
NS-61 Emissary 2792696210.433C--1.9219.866%D*12.268%D9.6D-N/A4228h24.1D*121.3F-
NSX Tomoe 2362315950.388D1.9620.574%F-16.45%F-5.8D*N/A1539.6h25.9F**126F**
Saron HRB-H 416230922.5C-0.1540.123%F-1.739%C*23.2D-18.8C--3229.9h29.5C73.4D*
AP30 Shredder 373226376.108C+3.7627.596%D--N/A17.1D-11.1D--14813.2h115.8D419.5D--
M40 Fury 250219524.212C1.8617.208%F--N/A28.1D4D*1497.8h12.8B74.4D*
Aspis Anti-Aircraft Phalanx Turret 465212494.327B1.9818.144%D*N/A5.8D--6.9D-11236.5h180.2D993.3D-
Quasar VM1 2122072820.734C--1.626.672%F-12.077%D*7.1D**N/A3029h25.1F*376.7F**
Pulsar VS1 2062043940.518C-1.8318.307%D--15.686%D10.7D-N/A6119.1h15.4C+84C-
MANA Anti-Personnel Turret 193183822.232N/A0.1210.329%UN/A1830U100U4426600.1h39.2T*379.4T*
C-4 2401741291.349C+1.0043.767%M*N/A51.2D19.4D12723.4h1.9D4.2B++
Force-Blade 1641649,1020.018C+2.3332.764%C*N/A0.2DN/A1722.1h2.8C+8.6C*
C150 Dalton 269158256.32C+3.9726.043%D*N/A25.1C--17.6D4856.3h3.9C**14.9C--
Comet VM2 1911412820.5C--1.8523.296%F--7.092%A+4.9D*1.7D*5828.9h27.1C116.4F
M12 Kobalt 143131168.188C5.849.395%F17.557%C+32.8D-3C+1504h25.3D-269.2F
M40 Fury 148129225.864C+3.5118.242%F-3.101%A26.9D--4D*1744.8h11.7B64.3D--
M60-G Bulldog 155129383.395C1.0422.38%D*2.326%C19.8D4D1056.5h10D-44.9D**
NS-TMC-01 "His Regards" 1161168,5960.013C-2.3431.132%B+N/A0.1C--N/A0776.2h2.8C9.1B
G40-F Ranger 180115912.778M*10.4321.159%D**N/A18C+10.2C1626.4h110.8B+523.6C
A30 Walker 160100741.351C+1.0018.527%D--N/A11.4C-6.8D908.8h187.2C--1010.4D
Aphelion VEX-4 12765222.955C0.6031.719%C-3.077%C-24.1C+23B++4072.7h76.3C--240.5D
G30 Walker 9463231.5M**29.1531.311%D--1.587%D-28.6C14.1C--2532.2h189.2C**604.1C
M40 Fury-H 7361512.2C++9.8526.542%FN/A43.6D--8.6C-1801.4h13.8D*51.8T
M20 Basilisk 8359144.214B++1.8624.889%D5.085%C+22.7B+9.2B+1882.6h63.5B++255.2C**
Hyena Missile Launcher 10159521.135C1.2224.98%D*N/A8.2D5.8D1097.2h51.7D*206.8F
M20 Basilisk 805896.444C+4.0942.43%D*3.448%C--22.3D-8.5D*1762.6h90.8B+214.1C*
M60-A Bulldog 775469B+6.6538.126%C++N/A19.3D8.2B+1322.8h12.1T*31.8F-
M40 Fury 6953510.6C+8.2530.377%F-1.887%B31.2D--9.4D-1631.7h26.4D87F-
VA39 Spectre 53501130.442D1.9129.267%C--28%D-3.6D*N/A5613.9h17.8T*60.8T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon434,5474.3h
CAS 14-E0550h
Anti-Vehicle MANA Turret442,4573.7h
Nano-Armor Kit2,5283,835,647253.1h
Skywall Shield Emitter01470.6h
Turret AI Module01840.6h
Structure Shield Module11380.4h
Repair Module02020.5h
Nanite Revive Grenade08850.2h
Medical Applicator393134,78016.9h
Cortium Silo0810.4h
Bunker01050.6h
Spitfire Auto-Turret13711,68614h
Motion Spotter161,3400.9h
Hoplon Anti-Aircraft Phalanx Tower0920.4h
Rampart Wall13932.1h
Xiphos Anti-Personnel Tower0720.3h
Deconstruction Tool13,1880.3h
Welding Device01,0810.1h
Spear Anti-Vehicle Tower01640.6h
Ammunition Package21532,61823.7h
Anti-Infantry MANA Turret204731.9h
Nano-Repair Grenade01530h
VE-S Canis01590.1h
IPC Targeting Dart01670.4h
Recon Detection Device132510.8h
Vehicle Ammo Dispenser1720.2h
Elysium Spawn Tube1710.3h
Light Vehicle Terminal11181.3h
WLT-Howler Mining Laser61113,67253.9h

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