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Primarch Dreadnaught Tagheull[WOOO] Tagheull
VS BR 94

KDR: 2.29

Score: 56.9m

Last Seen: Apr 22nd, 2019 6:56 PM
- OFFLINE - 3.7 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Cobalt - Outfit Member of Dark WOLF Legion[WOOO] Dark WOLF Legion
VS outfit on Cobalt

Members: 13
Level Progress (to 95): 66%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H Tank Mine C75 Viper L100 Python AP M12 Kobalt M20 Basilisk Spear Anti-Vehicle Phalanx Turret Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $95,076 MLG Score: 76
Fun Score: N/A
Cheeseburgers Flipped: 241TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.805%12.411%283510303,3840.4236891.868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.616%0.333C**-1.274D**-5.639T*HEAD (~1.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.2-0.515D25.8-0.807D-87.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.799%1.19%3512103310,335307328093.36316368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.759%-1.085D*-0.9D--0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.132C++100.203C++23.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.992%4.971%60819101620,598260592157.90407224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.225%-1.315D**0.145C++0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170-0.43C--37.40.056C+132.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.192%14.847%6081103422946020.497826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.015F---0.003C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.4-0.849D--4.20.134C++20.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dark WOLF Legion[WOOO] Dark WOLF Legion
VS outfit on Cobalt

Members: 13
56.9m340.7%257 (15.4k)236 (14.2k)2.2920159,11125,7903.1465394 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035372713.51%3.754%5109:2110

94% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2014 9:28 PMSep 5th, 2015 5:46 PMApr 22nd, 2019 3:38 PM (1d) (PST)Apr 22nd, 2019 4:02 PM (1d) (PST)Apr 22nd, 2019 2:56 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
699376620.2450.1070.0091.1410.09076

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9342,24439,690156168514,167

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4018.9h/167.5d 22,038 2,219 44,312 275k 3,088 10,654 21,613 168.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D-
Kills:2,044
Deaths:3,325
KDR:0.615
Accuracy:18.030% D-
HSR:13.992% D--
Solstice SF
C
Kills:1,958
Deaths:5,406
KDR:0.362
Accuracy:15.068% F
HSR:15.118% C
Pandora VX25
C+
Kills:229
Deaths:324
KDR:0.707
Accuracy:17.192% F--
HSR:14.847% C+
Kills:4,231
Deaths (as Engineer):9,055
Deaths (to Engineers):9,527
KDR:0.46726
Kill Difference:4,824
Playtime:3,791.697 hours
Usage:94%
Score:54.947m
Score/min:242
Accuracy (listed only):16.763%
HSR (listed only):14.652%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D-
Kills:2,044
Deaths:3,325
KDR:0.615
Accuracy:18.030% D-
HSR:13.992% D--
Solstice SF
C
Kills:1,958
Deaths:5,406
KDR:0.362
Accuracy:15.068% F
HSR:15.118% C
Pandora VX25
C+
Kills:229
Deaths:324
KDR:0.707
Accuracy:17.192% F--
HSR:14.847% C+
Kills:4,231
Deaths (as Light Assault):9,055
Deaths (to Light Assaults):3,706
KDR:0.46726
Kill Difference:4,824
Playtime:55.069 hours
Usage:1%
Score:0.416m
Score/min:126
Accuracy (listed only):16.763%
HSR (listed only):14.652%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
B+
Kills:636
Deaths:1,059
KDR:0.601
Accuracy:62.134% B+
HSR:4.874% D**
NS-61 Emissary
D
Kills:269
Deaths:621
KDR:0.433
Accuracy:19.866% D*
HSR:12.268% D
NSX Tomoe
F-
Kills:231
Deaths:595
KDR:0.388
Accuracy:20.576% F-
HSR:16.450% F-
VA39 Spectre
N/A
Kills:50
Deaths:113
KDR:0.442
Accuracy:29.267% N/A
HSR:28% N/A
Kills:1,186
Deaths (as Infiltrator):2,388
Deaths (to Infiltrators):2,914
KDR:0.49665
Kill Difference:1,202
Playtime:81.859 hours
Usage:2%
Score:0.709m
Score/min:144
Accuracy (listed only):32.960%
HSR (listed only):15.398%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:229
Deaths:324
KDR:0.707
Accuracy:17.192% F--
HSR:14.847% C+
Pulsar VS1
D
Kills:204
Deaths:394
KDR:0.518
Accuracy:18.307% D--
HSR:15.686% D
Kills:433
Deaths (as Combat Medic):718
Deaths (to Combat Medics):1,632
KDR:0.60306
Kill Difference:285
Playtime:46.754 hours
Usage:1%
Score:0.593m
Score/min:211
Accuracy (listed only):17.750%
HSR (listed only):15.267%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D*
Kills:207
Deaths:282
KDR:0.734
Accuracy:6.672% F-
HSR:12.077% D*
Comet VM2
A+
Kills:141
Deaths:282
KDR:0.500
Accuracy:23.296% F--
HSR:7.092% A+
Kills:348
Deaths (as MAX Suit):282
Deaths (to MAX Suits):945
KDR:1.23404
Kill Difference:66
Playtime:30.204 hours
Usage:1%
Score:0.254m
Score/min:140
Accuracy (listed only):14.984%
HSR (listed only):9.585%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:300
V. Kills:164 182%
Deaths:55
KDR:5.455
Accuracy:32.417% D*
KPH:22.900 D--
VKPH:12.500 B+
AP30 Shredder
D
Kills:226
V. Kills:147 153%
Deaths:37
KDR:6.108
Accuracy:27.597% D-
KPH:17.100 D
VKPH:11.200 D-
C150 Dalton
C--
Kills:150
V. Kills:106 140%
Deaths:23
KDR:6.522
Accuracy:25.198% D*
KPH:24.600 C--
VKPH:17.400 D
Kills:676 (0 + 676)
Deaths:115
KDR:5.878
VKDR:3.626
Vehicle Kills:417
Kill Difference:561
Playtime:32.402 hours
Usage:1%
Score:0.408m
Score/min:210
Piloting Accuracy:N/A%
Gunner Accuracy:25.198%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:6,367
V. Kills:1,396 456%
Deaths:910
KDR:6.997
Accuracy:27.749% D*
KPH:31.600 C++
VKPH:6.900 C
L100 Python AP
B++
Kills:3,968
V. Kills:1,381 287%
Deaths:246
KDR:16.130
Accuracy:41.209% F
KPH:37.600 B++
VKPH:13.100 D-
Kills:10,335 (10,335 + 0)
Deaths:1,156
KDR:8.940
VKDR:2.402
Vehicle Kills:2,777
Kill Difference:9,179
Playtime:307.368 hours
Usage:8%
Score:2.678m
Score/min:145
Driving Accuracy:41.209%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:836
V. Kills:361 231%
Deaths:98
KDR:8.531
Accuracy:41.263% D-
KPH:30 C+
VKPH:13 D
Saron HRB
C+
Kills:461
V. Kills:335 137%
Deaths:103
KDR:4.476
Accuracy:34.501% D--
KPH:21.400 C
VKPH:15.600 C+
Aphelion VEX-4
B++
Kills:65
V. Kills:62 103%
Deaths:21
KDR:3.095
Accuracy:31.555% C-
KPH:24.300 C+
VKPH:23.200 B++
M20 Basilisk
B+
Kills:57
V. Kills:23 238%
Deaths:14
KDR:4.071
Accuracy:24.804% D
KPH:22.300 B+
VKPH:9 B+
Kills:1,419 (0 + 1,419)
Deaths:236
KDR:6.013
VKDR:3.309
Vehicle Kills:781
Kill Difference:1,183
Playtime:54.604 hours
Usage:1%
Score:0.803m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:24.804%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:8,659
V. Kills:5,392 161%
Deaths:353
KDR:24.530
Accuracy:50.637% D-
KPH:37.500 C
VKPH:23.400 C++
Aphelion VEX-4H
C
Kills:1,446
V. Kills:1,406 103%
Deaths:485
KDR:2.981
Accuracy:36.346% D*
KPH:25.600 D
VKPH:24.900 C
Proton II PPA-H
C--
Kills:476
V. Kills:42 N/A
Deaths:86
KDR:5.535
Accuracy:26.203% D*
KPH:51.600 D-
VKPH:4.600 C--
Saron HRB-H
C--
Kills:230
V. Kills:186 123%
Deaths:92
KDR:2.500
Accuracy:40.123% F-
KPH:23.200 D-
VKPH:18.800 C--
M40 Fury-H
D
Kills:51
V. Kills:10 N/A
Deaths:5
KDR:10.200
Accuracy:26.492% F
KPH:37.300 D*
VKPH:7.300 D
Kills:10,862 (0 + 10,862)
Deaths:1,021
KDR:10.639
VKDR:6.891
Vehicle Kills:7,036
Kill Difference:9,841
Playtime:307.844 hours
Usage:8%
Score:4.081m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:26.492%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:3,619
V. Kills:298 N/A
Deaths:66
KDR:54.833
Accuracy:9.795% F
KPH:52 C-
VKPH:4.300 C++
M20 Basilisk
B+
Kills:2,919
V. Kills:1,141 256%
Deaths:343
KDR:8.510
Accuracy:31.323% D-
KPH:25.400 B+
VKPH:9.900 B+
M60-G Bulldog
C+
Kills:950
V. Kills:159 N/A
Deaths:77
KDR:12.338
Accuracy:22.500% D**
KPH:35.900 C+
VKPH:6 C
G30 Walker
C+
Kills:638
V. Kills:313 203%
Deaths:90
KDR:7.089
Accuracy:19.186% D**
KPH:14.100 C+
VKPH:6.900 C--
M20 Basilisk
C
Kills:367
V. Kills:153 238%
Deaths:99
KDR:3.707
Accuracy:22.761% F
KPH:16.700 C
VKPH:7 C--
G30 Walker
C
Kills:322
V. Kills:124 258%
Deaths:24
KDR:13.417
Accuracy:19.785% F
KPH:14.400 C
VKPH:5.500 D-
M40 Fury
D
Kills:219
V. Kills:31 N/A
Deaths:52
KDR:4.212
Accuracy:17.146% F-
KPH:28 D
VKPH:4 D--
M40 Fury
D--
Kills:129
V. Kills:19 N/A
Deaths:22
KDR:5.864
Accuracy:18.242% F-
KPH:26.700 D--
VKPH:3.900 D*
M60-G Bulldog
C--
Kills:127
V. Kills:26 470%
Deaths:38
KDR:3.342
Accuracy:22.589% D*
KPH:19.900 D
VKPH:4.100 C--
M12 Kobalt
C+
Kills:127
V. Kills:12 N/A
Deaths:16
KDR:7.938
Accuracy:9.429% F
KPH:32.100 D-
VKPH:3 C+
G40-F Ranger
C+
Kills:86
V. Kills:51 165%
Deaths:7
KDR:12.286
Accuracy:20.371% F
KPH:17.200 C+
VKPH:10.200 C
Kills:9,503 (0 + 9,503)
Deaths:834
KDR:11.394
VKDR:2.790
Vehicle Kills:2,327
Kill Difference:8,669
Playtime:328.330 hours
Usage:8%
Score:2.494m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:20.371%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 14,0518,65935324.53A+22.2450.637%D-1.236%C-37.5C23.4C++208230.9h10.3F-20.4F--
Tank Mine 10,9686,6891,5694.263B*1.9719.567%D--N/A139.6B++89.3B*106947.9h1.6B+8.2D-
C75 Viper 7,7636,3679106.997B++4.7027.749%D*1.523%C++31.6C++6.9C127201.8h12.8B46C
L100 Python AP 5,3493,96824616.13A*13.8441.209%FN/A37.6B++13.1D-180105.6h5.5B+13.2C+
M12 Kobalt 3,9173,6196654.833A*52.549.795%F16.911%C52C-4.3C++13469.6h26.2D*267.3F
M20 Basilisk 4,0602,9193438.51A**6.2231.323%D-4.899%C25.4B+9.9B+134114.7h94.8C*302.6C+
Spear Anti-Vehicle Phalanx Turret 4,0082,59522711.432B++9.1429.628%D**4.933%B+21.6D-11.8D-150120.1h11.4C-38.6D*
Solstice VE3 2,0942,0443,3250.615C+1.6818.03%D-13.992%D--6.8DN/A25299.3h23.5D*130.1D-
Solstice SF 2,0371,9585,4060.362D1.9315.068%F15.118%C4D--N/A12490.9h25D**165.7F**
Aphelion VEX-4H 2,8521,4464852.981C+0.6936.346%D*2.905%C+25.6D24.9C27056.4h81.4C--224D--
M60-G Bulldog 1,1099507712.338A++10.0522.5%D**4.211%B*35.8C+6C12226.5h8.1C+36.1D-
E540 Halberd 1,197836988.531C+6.2441.263%D-N/A30.1C+13D20027.8h5.9C+14.2C
Proximity Mine 7797772762.815C0.5232.773%D--N/A98.4C-N/A2667.9h2.1C--6.3D--
G30 Walker 951638907.089A++4.8019.186%D**4.232%C++14.1C+6.9C--10445.2h200.6B+1045.6D
NS-AM7 Archer 9736361,0590.601C**1.6962.134%B+4.874%D**3.7D2C26171.7h37.4D--60.3D-
MANA Anti-Vehicle Turret 1,0045831943.005B+0.7136.972%D*4.288%B+5830B*4210B+2641960.1h10.6D-28.7D**
Sticky Grenade 5265141514N/A511.7139.231%D**N/A244.8D**5.7D6992.1h5.3F**13.4F*
Proton II PPA-H 518476865.535C--3.2426.203%D*1.261%C-51.7D-4.6C--1539.2h12.4C47.2D-
Saron HRB 7964611034.476C+2.1834.501%D--N/A21.4C15.6C+29121.5h24.6C71.3D
M20 Basilisk 520367993.707B+1.4122.761%F4.632%C16.7C7C--13222h78.4B++344.4C
G30 Walker 4463222413.417M**11.1219.785%F6.522%B**14.4C5.5D-8922.4h210.3C++1063D--
L105 Zephyr 464300555.455C3.1632.417%D*N/A22.9D--12.5B+14213.1h11.4F--35.3F--
Spear Anti-Vehicle Phalanx Tower 491291836.375B**34.0838.288%D*4.124%C++22.4D15.4D14713h12.7C--33.1D*
G40-F Ranger 460289472.25S69.9619.77%F-N/A24.3D-14.4D-20611.9h94D-475.7F--
NS-61 Emissary 2792696210.433C--1.8619.866%D*12.268%D9.6D-N/A4228h24.1D--121.3F-
NSX Tomoe 2362315950.388D1.9020.576%F-16.45%F-5.8D**N/A1439.5h25.9F*126F**
Saron HRB-H 416230922.5C-0.2140.123%F-1.739%C*23.2D-18.8C--3219.9h29.5C73.4D*
Pandora VX25 2312293240.707C-1.5917.192%F--14.847%C+14.4D-N/A4715.9h4.2C**24.4F
AP30 Shredder 373226376.108C++3.8227.597%D-N/A17.1D11.1D-14813.2h115.8C-419.5D-
M40 Fury 250219524.212C1.9217.146%F-N/A28.1D4D--1507.8h12.7B+74.3D--
Aspis Anti-Aircraft Phalanx Turret 465212484.417B+2.1218.13%D*N/A5.8D--6.9D11236.5h179.8C--992D-
Quasar VM1 2122072820.734C--1.566.672%F-12.077%D*7.1D**N/A2929h25.1F--376.7F--
Pulsar VS1 2062043940.518C-1.7718.307%D--15.686%D10.7D-N/A6019.1h15.4C+84C-
MANA Anti-Personnel Turret 193183822.232N/A0.0610.329%UN/A1830U100U4408900.1h39.2T*379.4T*
C-4 2381721291.333C+0.9642.547%M++N/A50.6D19.4D12373.4h1.8C-4.3B++
Force-Blade 1591598,8000.018C+2.2732.719%C*N/A0.2DN/A1699.9h2.8C+8.5B
C150 Dalton 256150236.522C++4.2325.198%D*N/A24.6C--17.4D4916.1h3.8B15.2C--
Comet VM2 1911412820.5C-1.7923.296%F--7.092%A+4.9D*1.7D*5828.9h27.1C116.4D**
M40 Fury 148129225.864C+3.5718.242%F-3.101%A26.9D--4D*1744.8h11.7B+64.3D--
M60-G Bulldog 153127383.342C1.0522.589%D*2.362%C19.8D4.1C--1066.4h10.1D44.7D**
M12 Kobalt 139127167.938C-5.659.429%F18.11%C+31.8D-3C+1474h25.4D-268.9F
NS-TMC-01 "His Regards" 1161168,5950.013C-2.2831.162%B+N/A0.1C-N/A0775.9h2.8C9.1C**
A30 Walker 160100741.351C+0.9418.426%D--N/A11.4C6.8D918.8h185.5C1006.6D
G40-F Ranger 13786712.286A++9.9920.371%F1.163%C+17.2C+10.2C1515h103.8B+509.5C
Aphelion VEX-4 12765213.095C0.8031.555%C-3.077%C24.1C+23B++4062.7h75.6D239.6D
G30 Walker 9463231.5M**29.2131.311%D*1.587%D28.6C14.1D2482.2h189.2B+604.1C+
Hyena Missile Launcher 10159511.157C-1.1424.992%D*N/A8.2D5.8D1097.2h51.3D*205.4D**
M20 Basilisk 805887.25C+4.9642.246%D*3.448%C--22.3D-8.5D*1732.6h90.1B+213.2C*
M20 Basilisk 8057144.071B**1.7824.804%D5.263%C++21.9B8.8B+1822.6h65.3B++263.3C*
M60-A Bulldog 775469B+6.7138.126%C++N/A19.3D8.2B+1322.8h12.1T*31.8F
M40 Fury 6953510.6C+8.3130.377%F-1.887%B+31.2D--9.4D-1631.7h26.4D87F-
M40 Fury-H 6151510.2C+7.9126.492%FN/A36.4D*7.1D1411.4h15.1D*56.8T*
VA39 Spectre 53501130.442D1.8529.267%C-28%D-3.6D*N/A5413.9h17.8T*60.8T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret442,4573.7h
Motion Spotter161,3320.9h
Spawn Beacon404,4534.1h
CAS 14-E0550h
Nano-Armor Kit2,4803,765,986248.6h
Repair Module02020.5h
Turret AI Module01840.6h
Skywall Shield Emitter01450.6h
Structure Shield Module11380.4h
Cortium Silo0810.4h
Nanite Revive Grenade08850.2h
Medical Applicator393134,74016.9h
Spear Anti-Vehicle Tower01640.6h
Spitfire Auto-Turret13611,21913.7h
Bunker01050.6h
Rampart Wall13932.1h
Welding Device01,0810.1h
Deconstruction Tool13,1880.3h
Xiphos Anti-Personnel Tower0720.3h
Hoplon Anti-Aircraft Phalanx Tower0920.4h
Anti-Infantry MANA Turret204731.9h
Ammunition Package21232,05523.3h
Vehicle Ammo Dispenser1720.2h
Elysium Spawn Tube1710.3h
Light Vehicle Terminal11181.3h
WLT-Howler Mining Laser61113,67253.8h
VE-S Canis01590.1h
Nano-Repair Grenade01510h
IPC Targeting Dart01670.4h
Recon Detection Device132510.8h

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