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Harbinger Dreadnaught Tagheull[WOOO] Tagheull
VS BR 88

KDR: 2.21

Score: 54.6m

Last Seen: Feb 13th, 2019 6:44 PM
- OFFLINE - 12.6 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Cobalt - Outfit Member of Dark WOLF Legion[WOOO] Dark WOLF Legion
VS outfit on Cobalt

Members: 16
Level Progress (to 89): 48%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H Tank Mine C75 Viper M12 Kobalt M20 Basilisk L100 Python AP Spear Anti-Vehicle Phalanx Turret Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $91,323 MLG Score: 73
Fun Score: N/A
Cheeseburgers Flipped: 241TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.561%12.477%281510173,3180.4220841.788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.631%0.287C*-1.26D**-5.69T*HEAD (~1.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.6-0.533D25.9-0.81D-88.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.268%1.274%311210209,108300224183.03297377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.672%-1.137D*-0.856D--0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.056C+10.60.149C++25.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.216%4.681%59219100319,484255989787.61094217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.194%-1.294D**0.085C+0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.2-0.422C--37.60.051C+131.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.961%14.074%5921102113545120.298673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.055F---0.07C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.5-0.966D--4.30.106C+21.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dark WOLF Legion[WOOO] Dark WOLF Legion
VS outfit on Cobalt

Members: 16
54.6m340.3%257 (15.4k)235 (14.1k)2.2155,89325,2913.0436988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022350513.488%3.716%5009:1010

94% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2014 9:28 PMSep 5th, 2015 5:46 PMFeb 16th, 2019 11:14 AM (12h) (PST)Feb 13th, 2019 4:21 PM (3d) (PST)Feb 13th, 2019 2:44 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
694386560.2410.1090.0091.1240.09073

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,6372,29539,342147167514,114

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3870.6h/161.3d 21,085 2,077 42,370 261k 2,997 10,286 20,788 161.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D-
Kills:2,044
Deaths:3,325
KDR:0.615
Accuracy:18.030% D-
HSR:13.992% D--
Solstice SF
C
Kills:1,957
Deaths:5,395
KDR:0.363
Accuracy:15.086% F
HSR:15.125% C
Pandora VX25
C
Kills:135
Deaths:209
KDR:0.646
Accuracy:16.961% F--
HSR:14.074% C
Kills:4,136
Deaths (as Engineer):8,929
Deaths (to Engineers):9,350
KDR:0.46321
Kill Difference:4,793
Playtime:3,645.422 hours
Usage:94%
Score:52.648m
Score/min:241
Accuracy (listed only):16.693%
HSR (listed only):14.397%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D-
Kills:2,044
Deaths:3,325
KDR:0.615
Accuracy:18.030% D-
HSR:13.992% D--
Solstice SF
C
Kills:1,957
Deaths:5,395
KDR:0.363
Accuracy:15.086% F
HSR:15.125% C
Pandora VX25
C
Kills:135
Deaths:209
KDR:0.646
Accuracy:16.961% F--
HSR:14.074% C
Kills:4,136
Deaths (as Light Assault):8,929
Deaths (to Light Assaults):3,641
KDR:0.46321
Kill Difference:4,793
Playtime:54.968 hours
Usage:1%
Score:0.416m
Score/min:126
Accuracy (listed only):16.693%
HSR (listed only):14.397%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
B+
Kills:580
Deaths:966
KDR:0.600
Accuracy:62.137% B+
HSR:4.655% D**
NS-61 Emissary
D
Kills:269
Deaths:621
KDR:0.433
Accuracy:19.866% D*
HSR:12.268% D
NSX Tomoe
F-
Kills:221
Deaths:589
KDR:0.375
Accuracy:20.273% F-
HSR:16.290% F-
VA39 Spectre
N/A
Kills:50
Deaths:113
KDR:0.442
Accuracy:29.267% N/A
HSR:28% N/A
Kills:1,120
Deaths (as Infiltrator):2,289
Deaths (to Infiltrators):2,883
KDR:0.4893
Kill Difference:1,169
Playtime:80.605 hours
Usage:2%
Score:0.701m
Score/min:145
Accuracy (listed only):32.886%
HSR (listed only):15.303%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D
Kills:204
Deaths:394
KDR:0.518
Accuracy:18.307% D--
HSR:15.686% D
Pandora VX25
C
Kills:135
Deaths:209
KDR:0.646
Accuracy:16.961% F--
HSR:14.074% C
Kills:339
Deaths (as Combat Medic):603
Deaths (to Combat Medics):1,611
KDR:0.56219
Kill Difference:264
Playtime:46.666 hours
Usage:1%
Score:0.592m
Score/min:211
Accuracy (listed only):17.634%
HSR (listed only):14.880%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D**
Kills:206
Deaths:281
KDR:0.733
Accuracy:6.680% F-
HSR:11.651% D**
Comet VM2
A
Kills:141
Deaths:281
KDR:0.502
Accuracy:23.307% F--
HSR:7.092% A
Kills:347
Deaths (as MAX Suit):281
Deaths (to MAX Suits):932
KDR:1.23488
Kill Difference:66
Playtime:30.132 hours
Usage:1%
Score:0.253m
Score/min:140
Accuracy (listed only):14.994%
HSR (listed only):9.371%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:300
V. Kills:164 182%
Deaths:55
KDR:5.455
Accuracy:32.425% D*
KPH:22.900 D--
VKPH:12.500 B++
AP30 Shredder
D-
Kills:217
V. Kills:142 152%
Deaths:34
KDR:6.382
Accuracy:27.522% D--
KPH:16.700 D-
VKPH:10.900 D--
C150 Dalton
D
Kills:127
V. Kills:95 132%
Deaths:23
KDR:5.522
Accuracy:24.808% D*
KPH:21.900 D
VKPH:16.400 D
Kills:644 (0 + 644)
Deaths:112
KDR:5.750
VKDR:3.580
Vehicle Kills:401
Kill Difference:532
Playtime:31.911 hours
Usage:1%
Score:0.394m
Score/min:206
Piloting Accuracy:N/A%
Gunner Accuracy:24.808%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:6,367
V. Kills:1,396 456%
Deaths:910
KDR:6.997
Accuracy:27.749% D*
KPH:31.600 C++
VKPH:6.900 C+
L100 Python AP
B++
Kills:2,741
V. Kills:996 275%
Deaths:197
KDR:13.914
Accuracy:40.962% F-
KPH:36.600 B++
VKPH:13.300 D-
Kills:9,108 (9,108 + 0)
Deaths:1,107
KDR:8.228
VKDR:2.161
Vehicle Kills:2,392
Kill Difference:8,001
Playtime:276.670 hours
Usage:7%
Score:2.371m
Score/min:143
Driving Accuracy:40.962%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:814
V. Kills:356 228%
Deaths:94
KDR:8.660
Accuracy:41.099% D-
KPH:30.100 C+
VKPH:13.200 D
Saron HRB
C+
Kills:460
V. Kills:335 137%
Deaths:103
KDR:4.466
Accuracy:34.524% D--
KPH:21.400 C
VKPH:15.600 C+
Aphelion VEX-4
B++
Kills:65
V. Kills:62 103%
Deaths:21
KDR:3.095
Accuracy:31.561% C-
KPH:24.400 C+
VKPH:23.300 B++
M20 Basilisk
B+
Kills:57
V. Kills:23 238%
Deaths:14
KDR:4.071
Accuracy:24.804% D
KPH:22.400 B+
VKPH:9 B+
Kills:1,396 (0 + 1,396)
Deaths:232
KDR:6.017
VKDR:3.345
Vehicle Kills:776
Kill Difference:1,164
Playtime:53.727 hours
Usage:1%
Score:0.786m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:24.804%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:8,430
V. Kills:5,312 159%
Deaths:353
KDR:23.881
Accuracy:50.579% D-
KPH:37.200 C
VKPH:23.400 C*
Aphelion VEX-4H
C
Kills:1,446
V. Kills:1,406 103%
Deaths:485
KDR:2.981
Accuracy:36.356% D--
KPH:25.600 D-
VKPH:24.900 C
Proton II PPA-H
C--
Kills:466
V. Kills:42 N/A
Deaths:85
KDR:5.482
Accuracy:26.172% D*
KPH:50.900 D-
VKPH:4.600 C--
Saron HRB-H
C--
Kills:230
V. Kills:186 123%
Deaths:91
KDR:2.527
Accuracy:40.059% F-
KPH:23.300 D-
VKPH:18.800 C--
M40 Fury-H
D
Kills:51
V. Kills:10 N/A
Deaths:5
KDR:10.200
Accuracy:26.492% F
KPH:37.300 D*
VKPH:7.300 D
Kills:10,623 (0 + 10,623)
Deaths:1,019
KDR:10.425
VKDR:6.826
Vehicle Kills:6,956
Kill Difference:9,604
Playtime:303.684 hours
Usage:8%
Score:4.020m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:26.492%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:3,040
V. Kills:263 N/A
Deaths:58
KDR:52.414
Accuracy:9.632% F
KPH:50.800 C--
VKPH:4.400 B+
M20 Basilisk
B+
Kills:2,759
V. Kills:1,071 257%
Deaths:343
KDR:8.044
Accuracy:30.914% D-
KPH:24.800 B+
VKPH:9.600 B+
M60-G Bulldog
C+
Kills:950
V. Kills:159 N/A
Deaths:77
KDR:12.338
Accuracy:22.500% D**
KPH:35.900 C+
VKPH:6 C
G30 Walker
C+
Kills:638
V. Kills:313 203%
Deaths:90
KDR:7.089
Accuracy:19.181% D**
KPH:14.100 C+
VKPH:6.900 D
M20 Basilisk
C
Kills:362
V. Kills:151 238%
Deaths:99
KDR:3.657
Accuracy:22.397% F-
KPH:16.600 C
VKPH:6.900 C--
G30 Walker
C
Kills:306
V. Kills:118 257%
Deaths:24
KDR:12.750
Accuracy:19.725% D**
KPH:14 C
VKPH:5.400 D-
M40 Fury
D
Kills:214
V. Kills:29 N/A
Deaths:52
KDR:4.115
Accuracy:17.071% F-
KPH:27.900 D
VKPH:3.800 D*
M40 Fury
D--
Kills:129
V. Kills:19 N/A
Deaths:22
KDR:5.864
Accuracy:18.242% F-
KPH:26.700 D--
VKPH:3.900 D*
M60-G Bulldog
D
Kills:125
V. Kills:25 481%
Deaths:38
KDR:3.289
Accuracy:22.567% D*
KPH:19.700 D
VKPH:3.900 D
M12 Kobalt
C
Kills:104
V. Kills:9 N/A
Deaths:15
KDR:6.933
Accuracy:9.653% F
KPH:29.600 D--
VKPH:2.600 C
G40-F Ranger
C+
Kills:56
V. Kills:35 156%
Deaths:5
KDR:11.200
Accuracy:21.604% D**
KPH:16.600 C+
VKPH:10.400 C
Kills:8,683 (0 + 8,683)
Deaths:823
KDR:10.550
VKDR:2.663
Vehicle Kills:2,192
Kill Difference:7,860
Playtime:312.290 hours
Usage:8%
Score:2.324m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:21.604%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 13,7428,43035323.881A21.6750.579%D-1.257%C-37.2C23.4C*207226.9h10.4F20.5F-
Tank Mine 10,5696,4081,5454.148B*1.9419.59%D--N/A137.2B++89.1B*106346.7h1.6B+8.2D-
C75 Viper 7,7636,3679106.997B++4.7927.749%D*1.523%C++31.6C++6.9C+127201.8h12.8C**46C
M12 Kobalt 3,3033,0405852.414A+50.209.632%F16.842%C50.8C--4.4B+13159.9h26.5D*274.9F-
M20 Basilisk 3,8302,7593438.044A**5.8330.914%D-4.929%C24.7B9.6B+131111.5h95C++307.4C+
L100 Python AP 3,7372,74119713.914A*11.7040.962%F-N/A36.6B++13.3D-18674.9h5.7B+13.9C
Spear Anti-Vehicle Phalanx Turret 4,0052,59322611.473B++9.2629.616%D**4.936%B+21.6D-11.8D-150120h11.4C--38.5D*
Solstice VE3 2,0942,0443,3250.615C+1.6018.03%D-13.992%D--6.8DN/A25299.3h23.5D*130.1D
Solstice SF 2,0361,9575,3950.363D1.8515.086%F15.125%C4D--N/A12490.1h25D**165.5T
Aphelion VEX-4H 2,8521,4464852.981C+0.7736.356%D--2.905%C+25.6D-24.9C27056.4h81.4C--223.9D--
M60-G Bulldog 1,1099507712.338A*10.1322.5%D**4.211%B++35.8C+6C12226.5h8.1C+36.1D-
E540 Halberd 1,170814948.66C+6.4541.099%D-N/A30.1C+13.2D19827h5.8C++14.2C
Proximity Mine 7787762762.812C0.6032.798%D--N/A98.2C--N/A2667.9h2.1C--6.3D--
G30 Walker 951638907.089A+4.8819.181%D**4.232%C+14.1C+6.9D10445.2h200.5B1045.4D
MANA Anti-Vehicle Turret 1,0045831943.005C++0.8036.972%F-4.288%B**5830B*4210B+2638460.1h10.6C**28.7C
NS-AM7 Archer 8875809660.6C**1.6162.137%B+4.655%D**3.7D2C26155.6h38.7D*62.3D--
Sticky Grenade 5044921492N/A489.7939.12%D**N/A246D**6D6892h5.3F**13.6F*
Proton II PPA-H 508466855.482C-3.2726.172%D*1.288%C-51.2D-4.6C--1519.1h12.4C-47.3D-
Saron HRB 7954601034.466C+2.2634.524%D--N/A21.4C15.6C+28921.5h24.6C71.2D
M20 Basilisk 513362993.657B+1.4522.397%F-4.696%C16.6C6.9C--13121.8h77.3B+345C
G30 Walker 4243062412.75M+10.5419.725%D**6.863%A14C5.4D-8721.8h215.1C+1090.2D-
L105 Zephyr 464300555.455C3.2532.425%D*N/A22.9D--12.5B++14113.1h11.4F--35.2F--
Spear Anti-Vehicle Phalanx Tower 484286835.75B**33.5438.282%D*4.196%C++22.5D15.6D14812.7h12.7C-33.2D--
G40-F Ranger 429270467.5S65.2919.855%F-N/A23.7D-13.9D-20411.4h97.7D491.9F--
NS-61 Emissary 2792696210.433C--1.7819.866%D*12.268%D9.6D-N/A4228h24.1D*121.3F-
Saron HRB-H 416230912.527C-0.3240.059%F-1.739%C*23.2D-18.8C--3209.9h29.4C73.3D*
NSX Tomoe 2252215890.375D-1.8420.273%F-16.29%F-5.7D**N/A1438.8h26.1F**129T
AP30 Shredder 359217346.382C*4.1727.522%D--N/A16.7D-10.9D--14613h118.2C--429.4D-
M40 Fury 243214524.115C1.9117.071%F-N/A27.8D3.8D*1507.7h12.9C*75.6D*
Aspis Anti-Aircraft Phalanx Turret 465212484.417B+2.2118.123%D*N/A5.8D--7D-11236.4h179.6C--991.2D
Quasar VM1 2112062810.733C--1.486.68%F-11.651%D**7.1D*N/A2928.9h25.1F--375.5F--
Pulsar VS1 2062043940.518C-1.6918.307%D--15.686%D10.7D-N/A5919h15.4C+84C-
MANA Anti-Personnel Turret 193183822.232N/A0.0210.329%UN/A1830U100U4351400.1h39.2T*379.4T*
C-4 2351691291.31C+0.9042.234%M++N/A49.7D19.4D12033.4h1.8C-4.3B++
Force-Blade 1581588,7460.018C+2.1932.639%C*N/A0.2C--N/A1693.9h2.8C+8.5B
Comet VM2 1911412810.502C-1.7123.307%F--7.092%A4.9D*1.7D*5828.8h26.9C115.5D**
Pandora VX25 1371352090.646D1.5616.961%F--14.074%C14.1D-N/A539.6h4.3C*25.5F
M40 Fury 148129225.864C+3.6518.242%F-3.101%B**26.9D--4D*1744.8h11.7C**64.3D--
C150 Dalton 222127235.522C+3.3124.808%D*N/A21.9D16.4D4885.8h4.1C*16.4D
M60-G Bulldog 150125383.289C1.0822.567%D*2.4%C19.8D4D1066.3h10.1D44.8D**
NS-TMC-01 "His Regards" 1151158,3650.014C2.2031.166%B+N/A0.2C-N/A0750.7h2.8C9.1B
M12 Kobalt 113104156.933D4.729.653%F18.269%C++29.7D--2.6C1423.5h27.1D*280.4F-
A30 Walker 160100741.351C+0.8618.426%D--N/A11.4C6.8D908.8h185.5C1006.6D
Aphelion VEX-4 12765213.095C0.8931.561%C-3.077%C-24.1C+23B++4012.7h75.4C238.8C--
G30 Walker 9463231.5S29.2931.311%D*1.587%D-28.6C14.1D2442.2h189.2C**604.1C
Hyena Missile Launcher 10159501.18C1.0325.109%D*N/A8.8D6.3D1166.7h49.6D*197.4F
M20 Basilisk 805887.25C+5.0442.246%D*3.448%C--22.3D-8.5D*1712.6h90.1B+213.2C**
M20 Basilisk 8057144.071B+1.8624.804%D5.263%C++22.8B+9.2B++1812.5h65.3B++263.3C**
G40-F Ranger 9156511.2M++8.9921.604%D**1.786%B16.5C+10.3C1473.4h101.9B+471.6C+
M60-A Bulldog 775469B++6.7938.126%C++N/A19.3D8.2B+1322.8h12.1T*31.8F
M40 Fury 6953510.6C+8.3930.377%F-1.887%B+31.2D--9.4D1631.7h26.4D87F-
M40 Fury-H 6151510.2C+7.9926.492%FN/A36.4D*7.1D1411.4h15.1D**56.8T-
VA39 Spectre 53501130.442D1.7729.267%C--28%D-3.6D--N/A5213.9h17.8T*60.8T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter161,3010.9h
Anti-Vehicle MANA Turret442,4573.7h
Nano-Armor Kit2,4173,660,154240.3h
Spawn Beacon394,3093.9h
CAS 14-E0550h
Turret AI Module01770.6h
Repair Module01910.5h
Skywall Shield Emitter01350.6h
Structure Shield Module11280.4h
Cortium Silo0780.4h
Nanite Revive Grenade08850.2h
Medical Applicator393134,58716.9h
Spear Anti-Vehicle Tower01600.6h
Deconstruction Tool13,1880.3h
Spitfire Auto-Turret13110,60613.1h
VE-S Canis01590.1h
Welding Device09090h
Bunker01030.5h
Rampart Wall13782h
Xiphos Anti-Personnel Tower0690.2h
Hoplon Anti-Aircraft Phalanx Tower0890.4h
Anti-Infantry MANA Turret204731.9h
Ammunition Package21131,31022.8h
Light Vehicle Terminal11161.2h
Elysium Spawn Tube1670.3h
WLT-Howler Mining Laser60113,67249.8h
Nano-Repair Grenade01510h
IPC Targeting Dart01670.4h
Vehicle Ammo Dispenser1690.2h
Recon Detection Device132510.8h

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