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Paragon Dreadnaught Tagheull[WOOO] Tagheull
VS BR 161

KDR: 2.46

Score: 62.6m

Last Seen: Nov 1st, 2019 3:44 PM
- OFFLINE - 276.7 hour(s)

Prestige 1, Battle Rank 100 (161 total) - Vanu Sovereignty on Cobalt - Outfit Member of Dark WOLF Legion[WOOO] Dark WOLF Legion
VS outfit on Cobalt

Members: 18
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H Tank Mine L100 Python AP C75 Viper M12 Kobalt M20 Basilisk Spear Anti-Vehicle Phalanx Turret Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $102,582 MLG Score: 82
Fun Score: N/A
Cheeseburgers Flipped: 242TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.199%12.27%285512143,4800.4143352.046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.565%0.349C**-1.291D**-5.545T*MIXED (~0.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.4-0.509D25.8-0.807D-85.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.986%1.005%4432121713,431329039794.08237337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.93%-1.05D*-0.922D--0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.192C++8.80.248C++19.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.703%5.408%64019120023,150274797958.42431236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.174%-1.322D**0.182C++0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.2-0.419C--36.70.069C+132.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.293%39.024%640112188290930.090209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.31B**13.11B**30.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.991%13.164%6401121843349340.878296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.988F--0.162C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.9-0.816D-4.30.133C++19.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dark WOLF Legion[WOOO] Dark WOLF Legion
VS outfit on Cobalt

Members: 18
62.6m334.6%262 (15.7k)241 (14.5k)2.4604967,25027,3323.34926161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219424813.635%3.752%5109:3111

95% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2014 9:28 PMSep 5th, 2015 5:46 PMNov 12th, 2019 7:03 AM (15h) (PST)Nov 1st, 2019 1:07 PM (11d) (PST)Nov 1st, 2019 11:44 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
721366850.2590.1050.0101.1730.09282

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,2302,18441,046166170514,448

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4329.7h/180.4d 24,292 2,523 50,026 304.6k 3,358 11,356 23,798 187.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D-
Kills:2,044
Deaths:3,325
KDR:0.615
Accuracy:18.030% D-
HSR:13.992% D--
Solstice SF
C
Kills:2,009
Deaths:5,716
KDR:0.351
Accuracy:14.852% F-
HSR:15.082% C
Pandora VX25
D
Kills:433
Deaths:678
KDR:0.639
Accuracy:17.991% F--
HSR:13.164% D
Kills:4,486
Deaths (as Engineer):9,719
Deaths (to Engineers):10,004
KDR:0.46157
Kill Difference:5,233
Playtime:4,099.681 hours
Usage:95%
Score:60.541m
Score/min:246
Accuracy (listed only):16.957%
HSR (listed only):14.079%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D-
Kills:2,044
Deaths:3,325
KDR:0.615
Accuracy:18.030% D-
HSR:13.992% D--
Solstice SF
C
Kills:2,009
Deaths:5,716
KDR:0.351
Accuracy:14.852% F-
HSR:15.082% C
Pandora VX25
D
Kills:433
Deaths:678
KDR:0.639
Accuracy:17.991% F--
HSR:13.164% D
Kills:4,486
Deaths (as Light Assault):9,719
Deaths (to Light Assaults):3,919
KDR:0.46157
Kill Difference:5,233
Playtime:55.443 hours
Usage:1%
Score:0.417m
Score/min:125
Accuracy (listed only):16.957%
HSR (listed only):14.079%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
B+
Kills:730
Deaths:1,322
KDR:0.552
Accuracy:61.909% B+
HSR:5.205% D*
NS-61 Emissary
D
Kills:269
Deaths:621
KDR:0.433
Accuracy:19.866% D*
HSR:12.268% D
NSX Tomoe
F-
Kills:233
Deaths:598
KDR:0.390
Accuracy:20.594% F-
HSR:16.309% F-
VA39 Spectre
C++
Kills:82
Deaths:117
KDR:0.701
Accuracy:30.293% C
HSR:39.024% C++
Kills:1,314
Deaths (as Infiltrator):2,658
Deaths (to Infiltrators):3,077
KDR:0.49436
Kill Difference:1,344
Playtime:83.082 hours
Usage:2%
Score:0.727m
Score/min:146
Accuracy (listed only):33.165%
HSR (listed only):18.202%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:433
Deaths:678
KDR:0.639
Accuracy:17.991% F--
HSR:13.164% D
Pulsar VS1
D
Kills:204
Deaths:394
KDR:0.518
Accuracy:18.307% D--
HSR:15.686% D
Kills:637
Deaths (as Combat Medic):1,072
Deaths (to Combat Medics):1,714
KDR:0.59422
Kill Difference:435
Playtime:46.861 hours
Usage:1%
Score:0.593m
Score/min:211
Accuracy (listed only):18.149%
HSR (listed only):14.425%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D**
Kills:207
Deaths:283
KDR:0.731
Accuracy:6.659% F-
HSR:12.077% D**
Comet VM2
A+
Kills:141
Deaths:283
KDR:0.498
Accuracy:23.308% F--
HSR:7.092% A+
Kills:348
Deaths (as MAX Suit):283
Deaths (to MAX Suits):977
KDR:1.22968
Kill Difference:65
Playtime:30.278 hours
Usage:1%
Score:0.254m
Score/min:140
Accuracy (listed only):14.984%
HSR (listed only):9.585%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:303
V. Kills:164 184%
Deaths:55
KDR:5.509
Accuracy:32.285% D*
KPH:22.900 D--
VKPH:12.400 B
AP30 Shredder
D
Kills:229
V. Kills:147 155%
Deaths:37
KDR:6.189
Accuracy:27.576% D--
KPH:17.200 D
VKPH:11 D-
C150 Dalton
C--
Kills:158
V. Kills:111 141%
Deaths:25
KDR:6.320
Accuracy:26.009% D*
KPH:25 C--
VKPH:17.600 D
Kills:690 (0 + 690)
Deaths:117
KDR:5.897
VKDR:3.607
Vehicle Kills:422
Kill Difference:573
Playtime:32.912 hours
Usage:1%
Score:0.467m
Score/min:236
Piloting Accuracy:N/A%
Gunner Accuracy:26.009%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:7,064
V. Kills:2,546 277%
Deaths:329
KDR:21.471
Accuracy:41.694% F
KPH:40 B++
VKPH:14.400 D
C75 Viper
C++
Kills:6,367
V. Kills:1,396 456%
Deaths:910
KDR:6.997
Accuracy:27.749% D*
KPH:31.600 C++
VKPH:6.900 C
Kills:13,431 (13,431 + 0)
Deaths:1,239
KDR:10.840
VKDR:3.182
Vehicle Kills:3,942
Kill Difference:12,192
Playtime:378.559 hours
Usage:9%
Score:3.536m
Score/min:156
Driving Accuracy:27.749%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:888
V. Kills:379 234%
Deaths:99
KDR:8.970
Accuracy:40.792% D-
KPH:30 C+
VKPH:12.800 C--
Saron HRB
C+
Kills:471
V. Kills:342 137%
Deaths:104
KDR:4.529
Accuracy:35.017% D--
KPH:21.500 C
VKPH:15.600 C+
Aphelion VEX-4
B*
Kills:68
V. Kills:64 105%
Deaths:22
KDR:3.091
Accuracy:31.779% C
KPH:24.500 C+
VKPH:23 B*
M20 Basilisk
B+
Kills:59
V. Kills:24 236%
Deaths:14
KDR:4.214
Accuracy:24.777% D
KPH:22.900 B+
VKPH:9.300 B+
Kills:1,486 (0 + 1,486)
Deaths:239
KDR:6.218
VKDR:3.385
Vehicle Kills:809
Kill Difference:1,247
Playtime:56.862 hours
Usage:1%
Score:0.844m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:24.777%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:9,463
V. Kills:5,642 168%
Deaths:363
KDR:26.069
Accuracy:50.633% D-
KPH:38.900 C
VKPH:23.200 C*
Aphelion VEX-4H
C+
Kills:1,456
V. Kills:1,410 103%
Deaths:487
KDR:2.990
Accuracy:36.364% D*
KPH:25.700 D-
VKPH:24.900 C+
Proton II PPA-H
C--
Kills:498
V. Kills:42 N/A
Deaths:87
KDR:5.724
Accuracy:26.378% D*
KPH:52.300 D
VKPH:4.400 C--
Saron HRB-H
C--
Kills:230
V. Kills:186 123%
Deaths:92
KDR:2.500
Accuracy:40.084% F-
KPH:23.200 D-
VKPH:18.700 C--
M40 Fury-H
D
Kills:61
V. Kills:12 N/A
Deaths:5
KDR:12.200
Accuracy:26.656% F
KPH:42 D--
VKPH:8.300 D
Kills:11,708 (0 + 11,708)
Deaths:1,034
KDR:11.323
VKDR:7.052
Vehicle Kills:7,292
Kill Difference:10,674
Playtime:320.561 hours
Usage:7%
Score:4.310m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:26.656%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:4,834
V. Kills:415 N/A
Deaths:73
KDR:66.219
Accuracy:9.959% D**
KPH:54.900 C
VKPH:4.700 B+
M20 Basilisk
B++
Kills:3,109
V. Kills:1,210 257%
Deaths:348
KDR:8.934
Accuracy:31.948% D-
KPH:25.900 B+
VKPH:10.100 B++
M60-G Bulldog
C+
Kills:953
V. Kills:160 N/A
Deaths:77
KDR:12.377
Accuracy:22.516% D**
KPH:35.900 C+
VKPH:6 C
G30 Walker
C+
Kills:644
V. Kills:314 204%
Deaths:92
KDR:7
Accuracy:19.281% D**
KPH:14.100 C+
VKPH:6.900 C-
G30 Walker
C+
Kills:433
V. Kills:157 274%
Deaths:25
KDR:17.320
Accuracy:20.025% F
KPH:17.100 C+
VKPH:6.200 D
M20 Basilisk
C
Kills:379
V. Kills:157 240%
Deaths:100
KDR:3.790
Accuracy:22.898% F
KPH:16.800 C
VKPH:7 C--
M40 Fury
D
Kills:225
V. Kills:32 N/A
Deaths:52
KDR:4.327
Accuracy:17.360% F-
KPH:28.300 D
VKPH:4 D--
G40-F Ranger
C+
Kills:164
V. Kills:92 176%
Deaths:9
KDR:18.222
Accuracy:22.520% D**
KPH:17.300 C+
VKPH:9.700 C
M12 Kobalt
C+
Kills:150
V. Kills:13 N/A
Deaths:16
KDR:9.375
Accuracy:9.765% F
KPH:33.300 D-
VKPH:2.900 C+
M60-G Bulldog
C--
Kills:134
V. Kills:26 N/A
Deaths:39
KDR:3.436
Accuracy:22.222% D*
KPH:20.100 C--
VKPH:3.900 D
M40 Fury
D--
Kills:129
V. Kills:19 N/A
Deaths:22
KDR:5.864
Accuracy:18.242% F-
KPH:26.700 D--
VKPH:3.900 D*
Kills:11,154 (0 + 11,154)
Deaths:853
KDR:13.076
VKDR:3.042
Vehicle Kills:2,595
Kill Difference:10,301
Playtime:361.871 hours
Usage:8%
Score:2.823m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:18.242%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 15,1059,46336326.069A23.6150.633%D-1.162%C-38.9C23.2C*212243h10F19.7F-
Tank Mine 11,9077,3441,6794.374B*1.9119.367%D--N/A142.3B++88.4B**106151.6h1.6B+8.2D--
L100 Python AP 9,6107,06432921.471M*19.0141.694%FN/A40B++14.4D187176.8h5.2B+12.5C+
C75 Viper 7,7636,3679106.997B++4.5427.749%D*1.523%C++31.6C++6.9C128201.8h12.8C**46C
M12 Kobalt 5,2494,8347366.219A*63.769.959%D**16.984%C54.9C4.7B+14088h24.9D-249.5D**
M20 Basilisk 4,3193,1093488.934M++6.4731.948%D-4.825%C25.8B+10.1B++136120.3h96.6C++302.3C+
Spear Anti-Vehicle Phalanx Turret 4,0422,62023011.391B++8.9329.734%D**4.924%B+21.7D--11.8D-151120.8h11.4C-38.4D*
Solstice VE3 2,0942,0443,3250.615C+1.8518.03%D-13.992%D--6.8DN/A25299.3h23.5D*130.1D
Solstice SF 2,0922,0095,7160.351D2.1114.852%F-15.082%C3.9D*N/A11514.3h25D**168.6T
Aphelion VEX-4H 2,8661,4564872.99C0.5336.364%D*2.953%C+25.7D-24.9C+27256.6h81.2D223.2D*
M60-G Bulldog 1,1139537712.377A++9.9222.516%D**4.197%B++35.8C+6C12226.6h8.1C+36.1D-
E540 Halberd 1,267888998.97C+6.5140.792%D-N/A30C+12.8C--20329.6h5.8C++14.3C
Proximity Mine 7877852772.834C0.3732.824%D--N/A99.4C-N/A2707.9h2.1C--6.2D-
NS-AM7 Archer 1,1087301,3220.552C++1.9161.909%B+5.205%D*3.7D1.9C--26194.7h36D--58.2D--
G30 Walker 958644927A4.5419.281%D**4.193%C+14.1C+6.9C-10545.7h201.8C*1046.6D
MANA Anti-Vehicle Turret 1,0045831943.005A0.5436.959%D**4.288%B*5830S4210S6202970.1h10.6C*28.7C
Sticky Grenade 5825691569N/A566.5439.784%D**N/A247.4D**5.7D7162.3h5.2F**13.2F*
Proton II PPA-H 540498875.724C-3.2626.378%D*1.205%C-52.4D4.4C--1589.5h12.5C47.2D-
Saron HRB 8134711044.529C+2.0735.017%D--N/A21.5C15.6C+29521.9h25.1C71.5D
G30 Walker 5904332517.32M**14.8620.025%F6.467%B**17C+6.2D9325.4h178B+888.9D
Pandora VX25 4374336780.639C--1.8217.991%F--13.164%D13.4D-N/A4032.4h4.3C*23.9F
M20 Basilisk 5363791003.79B+1.3322.898%F4.485%C16.8C7C--13422.5h77.7B++339.5C
L105 Zephyr 467303555.509C3.0532.285%D*N/A22.8D--12.3B14213.3h11.4F-35.5F--
Spear Anti-Vehicle Phalanx Tower 509302837.75A35.2938.184%D*3.974%C++22D15.1D14413.7h13D34.1D*
G40-F Ranger 465292473S70.5419.832%F-N/A24.5D-14.5D-20811.9h93.6D471.8F-
NS-61 Emissary 2792696210.433C--2.0319.866%D*12.268%D9.6D-N/A4228h24.1D*121.3F-
NSX Tomoe 2392335980.39D2.0720.594%F-16.309%F-5.9D**N/A1539.8h26F**126.1T
Saron HRB-H 416230922.5C--0.0440.084%F-1.739%C**23.2D-18.8C--3289.9h29.5C73.7D*
AP30 Shredder 376229376.189C+3.7327.576%D--N/A17.2D11.1D-16013.3h114.6C415.7D-
M40 Fury 257225524.327C1.8717.36%F-N/A28.5D4.1D--1507.9h12.9B+74.2D--
Aspis Anti-Aircraft Phalanx Turret 465212494.327B+1.8718.147%D*N/A5.8D-6.9D11236.6h180.6D995.2D-
Quasar VM1 2122072830.731C--1.736.659%F-12.077%D**7.1D*N/A3029.1h25.2F--378.3F--
Pulsar VS1 2062043940.518C-1.9418.307%D--15.686%D10.7D-N/A6319.1h15.4C+84C
C-4 2551861291.442C+1.0246.424%M**N/A54.7D20.3D13163.4h1.8C--4B++
MANA Anti-Personnel Turret 193183822.232N/A0.2310.329%UN/A1830U100U4488600.1h39.2T*379.4T*
Force-Blade 16916810,1270.017C+2.4432.24%C*N/A0.2C--N/A1780h2.8C+8.7C**
G40-F Ranger 256164918.222S15.7622.52%D**N/A17.3C+9.7C1609.5h128.7C++571.4D
C150 Dalton 269158256.32C+3.8626.009%D*N/A25.1C--17.6D5956.3h3.9C*14.9C--
M12 Kobalt 163150169.375C6.919.765%F16.667%C33.3D-2.9C+1564.5h24.8D254.1D*
A30 Walker 230148742C+0.4620.018%D-N/A14.1C7.8C--12510.5h171C854C-
Comet VM2 1911412830.498C-1.9623.308%F--7.092%A+4.9D--1.7D*5929h27.2C116.8D**
M60-G Bulldog 160134393.436C0.9822.222%D*2.239%C-20C--3.9D1066.7h9.9D44.3D*
M40 Fury 148129225.864C+3.4018.242%F-3.101%A26.9D--4D*1744.8h11.7B+64.3D-
NS-TMC-01 "His Regards" 1161168,6110.013C2.4531.103%B+N/A0.1C--N/A0777.5h2.8C9.1C**
VA39 Spectre 85821170.701C-1.7630.293%C39.024%C++5.7D*N/A6114.5h13.1T*43.3F--
Aphelion VEX-4 13268223.091C0.6331.779%C2.941%C-24.3C+22.9B*4012.8h75.5C-237.5C--
G30 Walker 9463231.5S29.0431.311%D*1.587%D-28.6C14.1C--2592.2h189.2C*604.1C
M40 Fury-H 7361512.2C++9.7426.656%FN/A40.7D--8D1821.5h13.9D--52.2F*
Hyena Missile Launcher 10159521.135C--1.3324.971%D*N/A8.2D5.8D1097.2h51.8D*207.4D**
M20 Basilisk 8359144.214B+1.7524.777%D5.085%C+22.7B+9.2B+1892.6h63.6B*256.6B
M20 Basilisk 805896.444C+3.9842.459%D*3.448%C--22.3D-8.5D**1762.6h92B+216.8C*
M60-A Bulldog 775469B+6.5438.23%C++N/A19.3D8.2C*1312.8h12.2T*32F-
M40 Fury 6953510.6C+8.1430.377%F-1.887%B+31.2D*9.4D-1631.7h26.4D87F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon484,8554.7h
CAS 14-E0550h
Anti-Vehicle MANA Turret442,4583.7h
Nano-Armor Kit2,7383,981,276262.6h
Skywall Shield Emitter01580.7h
Turret AI Module01850.6h
Structure Shield Module11400.4h
Repair Module02040.5h
Bunker01070.6h
Nanite Revive Grenade08850.2h
Medical Applicator394135,45817h
Cortium Silo0810.4h
Motion Spotter171,3701h
Spitfire Auto-Turret15013,31315.3h
Hoplon Anti-Aircraft Phalanx Tower0930.4h
Rampart Wall14012.1h
Xiphos Anti-Personnel Tower0730.3h
Spear Anti-Vehicle Tower01650.6h
Deconstruction Tool13,1880.3h
Welding Device01,0810.1h
Ammunition Package22235,09724.7h
Anti-Infantry MANA Turret204731.9h
VE-S Canis01590.1h
Nano-Repair Grenade01570h
IPC Targeting Dart01670.4h
Recon Detection Device132510.8h
Elysium Spawn Tube1710.3h
Vehicle Ammo Dispenser1730.2h
Light Vehicle Terminal11201.3h
WLT-Howler Mining Laser61113,67253.9h

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