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Paragon Tahbu[] Tahbu
VS BR 177

KDR: 9.03

Score: 79m

Last Seen: Mar 16th, 2019 7:56 PM
- OFFLINE - 95.4 hour(s)

Prestige 1, Battle Rank 100 (177 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP C75 Viper M12 Kobalt V10 M12 Kobalt Solstice SF M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,190,501 MLG Score: 1751
Fun Score: N/A
Cheeseburgers Flipped: 401TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.15%26.125%7623499831,3193.562625.471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.153%1.578A+0.832B++-1.666F-HEAD ++ (~11.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.652B+7.60.469B+18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.428%2.605%897610262,64938711676.84496227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.324%0.01C+0.902B*0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.20.356C**38.60.265C*64.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.404%1.484%169336102665,3176941636894.1167399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.691%1.022B**-0.725D-0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.752B++4.90.608B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.538%12.095%296314101815,635564183827.7216850%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.582%-0.545D2.08A*0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.723B++9.50.748B++21.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.185%75.444%29638102418,9325573933.9892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.99%1.378A0.542B+0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+20.38C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.339%23.643%2963310292,597930232.79247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.252%0.492B+1.814A++-1.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.616B+2.40.505B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79m185.7%348 (20.9k)327 (19.6k)9.03379177,25219,62110.4189177 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10321192221.797%16.524%36012:2150

59% Engineer10% Heavy Assault27% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:26 AMFeb 10th, 2015 2:41 AMMar 16th, 2019 6:00 PM (4d) (PST)Mar 16th, 2019 4:38 PM (4d) (PST)Mar 16th, 2019 3:56 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
925578680.7330.0810.1211.5680.1111751

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,5033,41552,088445794719,613

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4028.9h/167.9d 27,178 29,289 43,607 379k 4,327 16,980 26,806 223.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B+
Kills:1,253
Deaths:283
KDR:4.428
Accuracy:26.063% B+
HSR:21.069% D
Orion VS54
B+
Kills:1,231
Deaths:274
KDR:4.493
Accuracy:23.512% B+
HSR:20.146% D
VX29 Polaris
C**
Kills:1,165
Deaths:215
KDR:5.419
Accuracy:24.910% C**
HSR:23.090% C+
Pulsar LSW
B+
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:25.471% B+
HSR:20.447% C--
NS-15M1
B*
Kills:1,160
Deaths:211
KDR:5.498
Accuracy:27.546% B*
HSR:23.621% C++
Lasher X2
B++
Kills:424
Deaths:95
KDR:4.463
Accuracy:30.276% B++
HSR:4.481% C**
Betelgeuse 54-A
C
Kills:380
Deaths:119
KDR:3.193
Accuracy:22.873% D
HSR:28.158% C
NS-15M2
B++
Kills:333
Deaths:95
KDR:3.505
Accuracy:26.287% B+
HSR:30.931% B++
VE-H Maw
B**
Kills:65
Deaths:23
KDR:2.826
Accuracy:20.493% D-
HSR:35.385% B**
NSX Naginata
B*
Kills:62
Deaths:23
KDR:2.696
Accuracy:21.026% C+
HSR:33.871% B*
Kills:7,237
Deaths (as Heavy Assault):1,613
Deaths (to Heavy Assaults):5,116
KDR:4.48667
Kill Difference:5,624
Playtime:413.061 hours
Usage:10%
Score:7.967m
Score/min:321
Accuracy (listed only):24.846%
HSR (listed only):24.120%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:3,445
Deaths:644
KDR:5.349
Accuracy:26.587% B+
HSR:10.769% D--
Eidolon VE33
A++
Kills:1,215
Deaths:338
KDR:3.595
Accuracy:38.177% A++
HSR:24.527% C+
Solstice VE3
B+
Kills:1,187
Deaths:481
KDR:2.468
Accuracy:26.007% B+
HSR:17.018% C-
Deimos VA29
A*
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:45.213% D*
HSR:28.912% A*
VE-LR Obelisk
A+
Kills:1,172
Deaths:248
KDR:4.726
Accuracy:36.031% B+
HSR:45.563% A+
Pulsar C
C*
Kills:1,168
Deaths:469
KDR:2.490
Accuracy:25.197% C*
HSR:21.747% C
Phobos VX86
B+
Kills:1,157
Deaths:510
KDR:2.269
Accuracy:50.019% D
HSR:19.447% B+
Revenant
B*
Kills:1,156
Deaths:232
KDR:4.983
Accuracy:36.899% B+
HSR:36.678% B*
Serpent VE92
C+
Kills:1,151
Deaths:330
KDR:3.488
Accuracy:23.825% C+
HSR:18.332% C
NS-11C
A+
Kills:1,140
Deaths:349
KDR:3.266
Accuracy:31.529% A+
HSR:22.719% B++
Thanatos VE70
B++
Kills:264
Deaths:101
KDR:2.614
Accuracy:46.399% B++
HSR:18.561% B+
NS Baron G5
B**
Kills:253
Deaths:98
KDR:2.582
Accuracy:38.253% C--
HSR:19.368% B**
Kills:14,484
Deaths (as Engineer):4,226
Deaths (to Engineers):4,308
KDR:3.42735
Kill Difference:10,258
Playtime:2,387.635 hours
Usage:59%
Score:51.976m
Score/min:363
Accuracy (listed only):35.345%
HSR (listed only):23.637%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:3,445
Deaths:644
KDR:5.349
Accuracy:26.587% B+
HSR:10.769% D--
Eridani SX5
B+
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B+
HSR:16.914% C
Solstice VE3
B+
Kills:1,187
Deaths:481
KDR:2.468
Accuracy:26.007% B+
HSR:17.018% C-
Deimos VA29
A*
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:45.213% D*
HSR:28.912% A*
Pulsar C
C*
Kills:1,168
Deaths:469
KDR:2.490
Accuracy:25.197% C*
HSR:21.747% C
Phobos VX86
B+
Kills:1,157
Deaths:510
KDR:2.269
Accuracy:50.019% D
HSR:19.447% B+
Sirius SX12
B*
Kills:1,156
Deaths:331
KDR:3.492
Accuracy:28.456% B*
HSR:18.512% C++
Serpent VE92
C+
Kills:1,151
Deaths:330
KDR:3.488
Accuracy:23.825% C+
HSR:18.332% C
NS-11C
A+
Kills:1,140
Deaths:349
KDR:3.266
Accuracy:31.529% A+
HSR:22.719% B++
Thanatos VE70
B++
Kills:264
Deaths:101
KDR:2.614
Accuracy:46.399% B++
HSR:18.561% B+
NS Baron G5
B**
Kills:253
Deaths:98
KDR:2.582
Accuracy:38.253% C--
HSR:19.368% B**
VE-S Canis
B++
Kills:115
Deaths:38
KDR:3.026
Accuracy:27.506% C++
HSR:26.087% B++
NS-7 PDW
A++
Kills:69
Deaths:22
KDR:3.136
Accuracy:28.684% B++
HSR:28.986% A++
Kills:13,493
Deaths (as Light Assault):4,097
Deaths (to Light Assaults):3,874
KDR:3.29339
Kill Difference:9,396
Playtime:51.571 hours
Usage:1%
Score:0.778m
Score/min:252
Accuracy (listed only):32.778%
HSR (listed only):20.567%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B+
HSR:16.914% C
Deimos VA29
A*
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:45.213% D*
HSR:28.912% A*
Phobos VX86
B+
Kills:1,157
Deaths:510
KDR:2.269
Accuracy:50.019% D
HSR:19.447% B+
Sirius SX12
B*
Kills:1,156
Deaths:331
KDR:3.492
Accuracy:28.456% B*
HSR:18.512% C++
Pulsar VS1
B++
Kills:732
Deaths:230
KDR:3.183
Accuracy:26.915% B++
HSR:25% B++
Thanatos VE70
B++
Kills:264
Deaths:101
KDR:2.614
Accuracy:46.399% B++
HSR:18.561% B+
NS Baron G5
B**
Kills:253
Deaths:98
KDR:2.582
Accuracy:38.253% C--
HSR:19.368% B**
VE-S Canis
B++
Kills:115
Deaths:38
KDR:3.026
Accuracy:27.506% C++
HSR:26.087% B++
NS-11P
A++
Kills:102
Deaths:20
KDR:5.100
Accuracy:25.157% B+
HSR:29.412% A++
NS-7 PDW
A++
Kills:69
Deaths:22
KDR:3.136
Accuracy:28.684% B++
HSR:28.986% A++
Kills:6,236
Deaths (as Combat Medic):2,074
Deaths (to Combat Medics):1,964
KDR:3.00675
Kill Difference:4,162
Playtime:47.646 hours
Usage:1%
Score:1.006m
Score/min:352
Accuracy (listed only):34.504%
HSR (listed only):23.120%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B++
Kills:5,326
Deaths:614
KDR:8.674
Accuracy:45.738% B++
HSR:81.299% B+
Ghost
B*
Kills:2,876
Deaths:470
KDR:6.119
Accuracy:45.160% B*
HSR:68.533% C+
NSX Daimyo
B*
Kills:2,465
Deaths:296
KDR:8.328
Accuracy:40.729% C+
HSR:96.917% B*
XM98
A
Kills:2,301
Deaths:175
KDR:13.149
Accuracy:46.306% A
HSR:78.748% B+
VA39 Spectre
A++
Kills:2,248
Deaths:247
KDR:9.101
Accuracy:43.720% A++
HSR:39.813% C++
NS-30 Vandal
B*
Kills:2,075
Deaths:443
KDR:4.684
Accuracy:38.386% B*
HSR:26.265% C+
Phantom VA23
B+
Kills:1,353
Deaths:336
KDR:4.027
Accuracy:38.775% B+
HSR:31.560% C++
Parallax VX3
A++
Kills:1,352
Deaths:270
KDR:5.007
Accuracy:50.411% A++
HSR:77.071% C+
Beamer VS3
C*
Kills:1,223
Deaths:349
KDR:3.504
Accuracy:28.675% C*
HSR:15.781% D-
Eridani SX5
B+
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B+
HSR:16.914% C
Parsec VX3-A
C*
Kills:1,204
Deaths:152
KDR:7.921
Accuracy:43.515% C*
HSR:73.339% D-
Manticore SX40
C++
Kills:1,164
Deaths:310
KDR:3.755
Accuracy:30.227% C++
HSR:17.869% C--
NS-357 Underboss
B++
Kills:1,164
Deaths:525
KDR:2.217
Accuracy:38.756% C**
HSR:26.546% B++
Nyx VX31
A+
Kills:1,163
Deaths:278
KDR:4.183
Accuracy:43.365% A+
HSR:36.715% B++
Artemis VX26
B**
Kills:1,161
Deaths:315
KDR:3.686
Accuracy:32.665% B**
HSR:20.069% C
Phaseshift VX-S
B+
Kills:1,160
Deaths:114
KDR:10.175
Accuracy:36.990% C++
HSR:82.845% B+
NS-44 Commissioner
B*
Kills:1,158
Deaths:416
KDR:2.784
Accuracy:41.506% B+
HSR:27.720% B*
Sirius SX12
B*
Kills:1,156
Deaths:331
KDR:3.492
Accuracy:28.456% B*
HSR:18.512% C++
NS-44L Blackhand
A*
Kills:957
Deaths:207
KDR:4.623
Accuracy:47.307% B+
HSR:69.279% A*
NS-AM7 Archer
A++
Kills:881
Deaths:245
KDR:3.596
Accuracy:58.035% C+
HSR:31.896% A++
NS-61 Emissary
A+
Kills:485
Deaths:238
KDR:2.038
Accuracy:29.271% C*
HSR:24.948% A+
The Immortal
C++
Kills:147
Deaths:91
KDR:1.615
Accuracy:22.703% F--
HSR:29.252% C++
VE-S Canis
B++
Kills:115
Deaths:38
KDR:3.026
Accuracy:27.506% C++
HSR:26.087% B++
NS CandyCannon 3000
B++
Kills:86
Deaths:107
KDR:0.804
Accuracy:29.920% C--
HSR:45.349% B++
NS-7 PDW
A++
Kills:69
Deaths:22
KDR:3.136
Accuracy:28.684% B++
HSR:28.986% A++
Kills:34,501
Deaths (as Infiltrator):6,887
Deaths (to Infiltrators):2,404
KDR:5.00958
Kill Difference:27,614
Playtime:1,096.298 hours
Usage:27%
Score:16.072m
Score/min:244
Accuracy (listed only):37.810%
HSR (listed only):43.693%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:825
Deaths:77
KDR:10.714
Accuracy:21.765% A
HSR:21.939% B++
Comet VM2
A
Kills:498
Deaths:91
KDR:5.473
Accuracy:51.332% B**
HSR:6.827% A
Quasar VM1
B**
Kills:409
Deaths:39
KDR:10.487
Accuracy:22.044% B**
HSR:22.249% B
Comet VM2
B++
Kills:369
Deaths:67
KDR:5.507
Accuracy:52.164% B++
HSR:5.691% B++
NS-10 Burster
A*
Kills:83
Deaths:16
KDR:5.188
Accuracy:37.689% A
HSR:16.868% A*
Vortex VM21
M
Kills:60
Deaths:5
KDR:12
Accuracy:40.903% C+
HSR:10% M
Blueshift VM5
B**
Kills:57
Deaths:11
KDR:5.182
Accuracy:18.950% C+
HSR:26.316% B**
Vortex VM21
A*
Kills:53
Deaths:5
KDR:10.600
Accuracy:41.531% C++
HSR:9.434% A*
Kills:2,354
Deaths (as MAX Suit):155.500
Deaths (to MAX Suits):984
KDR:15.13826
Kill Difference:2,198.500
Playtime:50.274 hours
Usage:1%
Score:1.220m
Score/min:404
Accuracy (listed only):35.797%
HSR (listed only):14.916%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:759
V. Kills:75 N/A
Deaths:146
KDR:5.199
Accuracy:38.554% C
KPH:46.400 C+
VKPH:4.600 B+
Maelstrom Turbo Laser
C++
Kills:728
V. Kills:460 158%
Deaths:363
KDR:2.006
Accuracy:30.518% C+
KPH:16.400 C++
VKPH:10.400 C+
Dual Photon Pods
A*
Kills:614
V. Kills:249 246%
Deaths:50
KDR:12.280
Accuracy:64.644% A+
KPH:109 B+
VKPH:44.200 A*
Saron Laser Cannon
C
Kills:79
V. Kills:71 110%
Deaths:59
KDR:1.339
Accuracy:35.271% B+
KPH:7.600 C--
VKPH:6.800 C
Photon A2A Missile Pods
A
Kills:65
V. Kills:56 114%
Deaths:4
KDR:16.250
Accuracy:74.600% D--
KPH:94.200 A
VKPH:81.200 A
Kills:2,245 (1,566 + 0)
Deaths:622
KDR:3.609
VKDR:1.465
Vehicle Kills:911
Kill Difference:1,623
Playtime:77.431 hours
Usage:2%
Score:1.245m
Score/min:268
Piloting Accuracy:35.271%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:421
V. Kills:319 132%
Deaths:23
KDR:18.304
Accuracy:54.115% A++
KPH:1,515,600 U
VKPH:1,148,400 U
L-30R Vektor
B+
Kills:294
V. Kills:104 280%
Deaths:61
KDR:4.820
Accuracy:45.956% B+
KPH:16.800 B+
VKPH:5.900 C
CAS30 Tank Buster
B+
Kills:175
V. Kills:152 114%
Deaths:97
KDR:1.804
Accuracy:53.220% B*
KPH:11.500 B+
VKPH:10 B+
L105 Zephyr
B*
Kills:158
V. Kills:29 N/A
Deaths:15
KDR:10.533
Accuracy:49.472% B*
KPH:54.100 C*
VKPH:9.900 C*
Dual-75 Duster
B**
Kills:124
V. Kills:5 N/A
Deaths:3
KDR:41.333
Accuracy:46.495% B**
KPH:94.900 B++
VKPH:3.800 C--
Kills:1,172 (469 + 703)
Deaths:199
KDR:5.889
VKDR:3.060
Vehicle Kills:609
Kill Difference:973
Playtime:36.986 hours
Usage:1%
Score:0.600m
Score/min:271
Piloting Accuracy:53.220%
Gunner Accuracy:46.495%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:32,534
V. Kills:3,553 N/A
Deaths:354
KDR:91.904
Accuracy:64.817% A++
KPH:100 A*
VKPH:10.900 B++
L100 Python AP
A+
Kills:17,575
V. Kills:9,521 185%
Deaths:503
KDR:34.940
Accuracy:59.231% B
KPH:47.100 A+
VKPH:25.500 A+
C75 Viper
M+
Kills:10,196
V. Kills:1,458 N/A
Deaths:200
KDR:50.980
Accuracy:53.588% A+
KPH:79.800 M+
VKPH:11.400 B*
L100 Python HEAT
A++
Kills:2,866
V. Kills:766 374%
Deaths:76
KDR:37.711
Accuracy:65.101% A+
KPH:55.500 A++
VKPH:14.800 B++
LB00 Python AP
B+
Kills:1,233
V. Kills:420 293%
Deaths:19
KDR:64.895
Accuracy:61.365% C*
KPH:65.800 B+
VKPH:22.400 C*
Skyguard
A++
Kills:1,215
V. Kills:779 156%
Deaths:71
KDR:17.113
Accuracy:39.940% A++
KPH:20.800 B**
VKPH:13.300 B**
Kills:65,619 (65,619 + 0)
Deaths:1,223
KDR:53.654
VKDR:13.489
Vehicle Kills:16,497
Kill Difference:64,396
Playtime:955.136 hours
Usage:24%
Score:17.840m
Score/min:311
Driving Accuracy:39.940%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A**
Kills:931
V. Kills:273 340%
Deaths:7
KDR:133
Accuracy:59.382% B**
KPH:47.400 A**
VKPH:13.900 A++
Proton II PPA
B**
Kills:230
V. Kills:2 N/A
Deaths:4
KDR:57.500
Accuracy:31.109% B**
KPH:87.800 B**
VKPH:0.800 D**
E540 Halberd
A+
Kills:174
V. Kills:90 191%
Deaths:15
KDR:11.600
Accuracy:59.402% A+
KPH:34.900 B
VKPH:18.100 C*
Saron HRB
B*
Kills:168
V. Kills:89 187%
Deaths:15
KDR:11.200
Accuracy:50.302% B*
KPH:27.200 C**
VKPH:14.400 C+
M20 Basilisk
S
Kills:65
V. Kills:13 464%
Deaths:1
KDR:65
Accuracy:35.628% B*
KPH:57.100 S
VKPH:11.400 A
Kills:1,568 (931 + 637)
Deaths:42
KDR:37.333
VKDR:11.119
Vehicle Kills:467
Kill Difference:1,526
Playtime:34.577 hours
Usage:1%
Score:0.862m
Score/min:415
Driving Accuracy:59.382%
Gunner Accuracy:35.628%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M**
Kills:2,021
V. Kills:359 N/A
Deaths:30
KDR:67.367
Accuracy:66.934% B**
KPH:124.100 M**
VKPH:22 C+
Proton II PPA-H
B++
Kills:1,142
V. Kills:56 N/A
Deaths:41
KDR:27.854
Accuracy:41.125% B+
KPH:122.200 B++
VKPH:6 C+
M12 Kobalt-H
A*
Kills:136
V. Kills:2 N/A
Deaths:9
KDR:15.111
Accuracy:32.049% A++
KPH:271.200 A*
VKPH:4 C
M20 Basilisk-H
A
Kills:80
V. Kills:24 320%
Deaths:6
KDR:13.333
Accuracy:60.130% B**
KPH:95.100 A
VKPH:28.500 B**
Saron HRB-H
B+
Kills:74
V. Kills:45 161%
Deaths:6
KDR:12.333
Accuracy:58.865% B+
KPH:35.100 C+
VKPH:21.300 C
Kills:3,453 (0 + 3,453)
Deaths:92
KDR:37.533
VKDR:5.283
Vehicle Kills:486
Kill Difference:3,361
Playtime:29.080 hours
Usage:1%
Score:0.944m
Score/min:541
Driving Accuracy:N/A%
Gunner Accuracy:58.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:4,760
V. Kills:71 N/A
Deaths:23
KDR:206.956
Accuracy:25.244% A+
KPH:183.400 M++
VKPH:2.700 C
M12 Kobalt
A*
Kills:3,125
V. Kills:62 N/A
Deaths:22
KDR:142.046
Accuracy:25.653% A
KPH:140.900 A*
VKPH:2.800 C
M40 Fury
M**
Kills:1,741
V. Kills:259 N/A
Deaths:13
KDR:133.923
Accuracy:42.566% B++
KPH:157.800 M**
VKPH:23.500 A++
M40 Fury
M*
Kills:1,514
V. Kills:260 N/A
Deaths:17
KDR:89.059
Accuracy:42.682% B++
KPH:127.700 M*
VKPH:21.900 M
M60-G Bulldog
B+
Kills:58
V. Kills:10 N/A
Deaths:4
KDR:14.500
Accuracy:40.343% B+
KPH:30.700 C++
VKPH:5.300 C+
M60-G Bulldog
A
Kills:58
V. Kills:7 N/A
Deaths:1
KDR:58
Accuracy:47.791% B**
KPH:61.100 A
VKPH:7.400 C+
Kills:11,256 (0 + 11,256)
Deaths:80
KDR:140.700
VKDR:8.363
Vehicle Kills:669
Kill Difference:11,176
Playtime:73.866 hours
Usage:2%
Score:2.423m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:47.791%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 36,08732,53435491.904S82.8764.817%A++N/A100A*10.9B++326325.5h2.3B**3.5A
L100 Python AP 27,09617,57550334.94S25.9159.231%B2.515%C+47.1A+25.5A+315373.1h4B**6.8A
C75 Viper 11,65410,19620050.98S41.9553.588%A+1.226%C79.8M+11.4B*301127.7h5.7A+10.6A+
M12 Kobalt 6,2936,15046133.696S124.6633.832%A*25.61%A++202.3A++4.7C+51630.4h13.3B+39.4B**
V10 5,3395,3266148.674A**0.3645.738%B++81.299%B+35.5C++N/A98149.9h1.7B**3.8B*
M12 Kobalt 4,8314,76023206.957S197.9225.244%A+21.555%B++183.1M++2.7C52426h10.9A43.1B*
Solstice SF 3,5003,4456445.349S3.6826.587%B+10.769%D--27.8B+N/A109124h7.3B++27.3B*
M12 Kobalt 3,1873,12522142.045U133.0125.653%A22.688%B**140.8A*2.8C46622.2h12.7A49.6B*
Ghost 2,8922,8764706.119B**2.9145.16%B*68.533%C+31.3CN/A10692h1.9B++4.1B*
L100 Python HEAT 3,6322,8667637.711S28.6865.101%A+1.361%D-55.5A++14.8B++25351.6h3.8B**5.9A
NSX Daimyo 2,4652,4652968.328A0.7140.729%C+96.917%B*36.7C--N/A9967.2h1.7B**4.2B*
XM98 2,3032,30117513.149S4.1246.306%A78.748%B+39.2B*N/A12758.7h1.7A3.7B**
VA39 Spectre 2,2522,2482479.101S0.0743.72%A++39.813%C++47.5A++N/A15847.3h3.6A8.2A
NS-30 Vandal 2,0852,0754434.684A*4.3538.386%B*26.265%C+41.3C++N/A11050.2h4.4B**11.4B*
E540 Halberd-H 2,3802,0213067.367S58.3366.934%B**N/A124M**22C+55316.3h3.3A4.9A+
Proximity Mine 1,9231,9219819.602S10.5751.655%B**N/A184.7AN/A46510.4h1.5A2.8A
M40 Fury 2,0001,74113133.923U124.8942.566%B++1.149%D158.3M**23.5A++73511h8.2B*19.2B**
Force-Blade 1,6741,5617,3480.212S8.8250.203%A++N/A1.8B**N/A4869.5h1.9B++3.8B++
M40 Fury 1,7741,5141789.059U80.0342.682%B++1.783%C+127.2M*21.8M61411.9h9.8B*23.1B*
Tank Mine 2,1701,3746421.469S12.4461.332%A*N/A259.2M*150.2M++24035.3h2.3D3.8A+
Phantom VA23 1,3661,3533364.027A+5.0138.775%B+31.56%C++29.8C-N/A8045.4h4.1B+10.5B+
Parallax VX3 1,3541,3522705.007B++4.0350.411%A++77.071%C+37.8B++N/A13235.8h1.7B**3.4B**
C-4 1,7601,3352226.014M*3.0222.628%C--N/A153.4A++48.9A15238.7h1.1B*5B+
SVA-88 1,2561,2532834.428A++4.6126.063%B+21.069%D47.3C++N/A16226.5h9.5B*36.4B+
LB00 Python AP 1,6531,2331964.895S55.8661.365%C*N/A65.9B+22.5C*47818.7h3.5B*5.7B**
Orion VS54 1,2411,2312744.493A*4.5423.512%B+20.146%D48.8B*N/A29925.2h10B*42.4C**
Beamer VS3 1,2411,2233493.504M**5.5328.675%C*15.781%D-49.1B**N/A18324.9h7.2B+25.2C*
Eidolon VE33 1,2281,2153383.595A*5.4438.177%A++24.527%C+32.6B+N/A11337.3h6.1B**15.9B**
Skyguard 1,9941,2157117.113S8.0839.94%A++2.881%B++20.8B**13.3B**22658.5h85.5B**214.2A
Eridani SX5 1,2121,2122984.067M4.9728.443%B+16.914%C49.1B+N/A16624.7h8.3B**29.3B++
Parsec VX3-A 1,2051,2041527.921B++1.1143.515%C*73.339%D-35.4DN/A11434h1.7B+3.8B+
Solstice VE3 1,2111,1874812.468A**6.5726.007%B+17.018%C-14.7CN/A7981h11.9B++45.8B+
Deimos VA29 1,1861,1764262.761A+6.2745.213%D*28.912%A*31.6CN/A8537.2h2.3C**5C+
VE-LR Obelisk 1,1841,1722484.726A++4.3136.031%B+45.563%A+24.3CN/A6848.2h4.7B**13.1B*
Pulsar C 1,2031,1684692.49B**6.5425.197%C*21.747%C12.9DN/A5590.2h9.4B++37.2B+
VX29 Polaris 1,1671,1652155.419M**3.6124.91%C**23.09%C+45.7C++N/A13725.5h9.3B**37.5B+
Manticore SX40 1,1671,1643103.755M+5.2830.227%C++17.869%C--78.6A**N/A23114.8h5.4B**18B*
NS-357 Underboss 1,1701,1645252.217A6.8238.756%C**26.546%B++40.7C+N/A10328.6h3.4B*8.9B++
Pulsar LSW 1,1671,1642754.233A**4.8025.471%B+20.447%C--42C+N/A15827.7h9.3B**36.4B++
Nyx VX31 1,1691,1632784.183B**4.8543.365%A+36.715%B++42C*N/A12027.7h4.5B+10.4B**
Hunter QCX 1,1731,1633123.728S5.3141.655%C+45.744%A17.9BN/A4665h2.4B+5.7B+
Artemis VX26 1,1631,1613153.686A*5.3532.665%B**20.069%C48.2B++N/A13824.1h9.4B**28.7B**
Phaseshift VX-S 1,1611,16011410.175M1.1436.99%C++82.845%B+28.6C+N/A8640.6h1.9B*5.1B++
NS-15M1 1,1651,1602115.498M++3.5427.546%B*23.621%C++47C**N/A17024.7h9.6B**34.8B++
NS-44 Commissioner 1,1601,1584162.784A++6.2541.506%B+27.72%B*53.6B*N/A18121.6h2.7B**6.6B*
Phobos VX86 1,1691,1575102.269B*6.7650.019%D19.447%B+34.3CN/A9833.7h2.3B4.6C++
Revenant 1,1631,1562324.983B++4.0536.899%B+36.678%B*21.9D-N/A5952.7h6.6B+17.9B+
Sirius SX12 1,1611,1563313.492A*5.5428.456%B*18.512%C++37.4B+N/A12630.9h9.9A34.6B++
Serpent VE92 1,1591,1513303.488A*5.5523.825%C+18.332%C16.6C--N/A5869.5h9.9B*41.4B+
Proton II PPA-H 1,1981,1424127.854A18.8241.125%B+1.926%C*122.8B++6C+4419.3h6B**14.6B**
NS-11C 1,1531,1403493.266M5.7731.529%A+22.719%B++14.4C--N/A4679.4h12.6B+40.1B++
The Slasher 1,1601,1397,7500.147A++8.8920.423%D--1.141%D*0.9CN/A31227h1.7B++8.5C+
C-4 ARX 1,3191,0111357.489M++1.5421.221%D*N/A163.1B**49.7B*9476.2h0.9B*4.2B
Frag Grenade 9949921992N/A982.9749.94%B++N/A1417.1S2.9D-42080.7h1.7A++3.3A
Spear Anti-Vehicle Phalanx Turret 1,4929912147.19S38.1656.073%A3.633%C68.8A++34.8A59114.4h5.6B**9.9B**
M20 Basilisk 1,1829807140U130.9772.064%A*5.612%B+119.5M**24.6B+5898.2h68.6B*95.2A
NS-44L Blackhand 9599572074.623M*4.4147.307%B+69.279%A*20.8C+N/A5746h2.7A5.7B*
Supernova PC 1,2049317133U123.9759.382%B**2.041%C47.3A**13.9A++35019.7h3.1A5.1A
NS-AM7 Archer 1,0648812453.596S5.4458.035%C+31.896%A++12.4B**2.6C+6571.2h7.3B**12.6B**
Lancer VS22 1,4418271157.191S1.8463.673%C**1.935%C++20.5B*15.2B26340.4h9.2B++14.4B++
Quasar VM1 8328257710.714S1.6821.765%A21.939%B++35.4B**N/A18123.3h10.2A+46.7B++
Light PPA 8347591465.199C*3.8338.554%C1.318%C++46.3C+4.6B+18416.4h11.1B+28.8B
Pulsar VS1 7387322303.183A**5.8526.915%B++25%B++26C++N/A11728.1h11.1B**41.3B*
Maelstrom Turbo Laser 1,1887283632.006C++7.0330.518%C+4.945%A+16.4C++10.4C+20244.4h61.4B*201.3B++
Dual Photon Pods 8636145012.28B*3.2564.644%A+N/A109.6B+44.5A*9685.6h18.8B+29.1B++
S1 7535351862.876M**6.1662.765%B++2.991%C++38.8B**15.8B+56513.8h4.2A6.7B**
NS Decimator 7575341483.608M++5.4365.597%B+3.184%B*41.7B+17.4C*51012.8h4.3B6.5B+
Comet VM2 641498915.473S3.5651.332%B**6.827%A19.8A++5.7B*19825.2h12.8B**24.9B**
NS-61 Emissary 4894852382.038A++7.0029.271%C*24.948%A+24.9C+N/A6819.5h10.3B+35.2B++
Anti-Vehicle Grenade 4594451445N/A435.9777.187%M++N/A1483.3S46.7D83130.3h1.9A++2.5A++
Sticky Grenade 4494421442N/A432.9765.514%A+N/A1473.3B**23.3A51540.3h1.5B*2.4B*
Lasher X2 428424954.463S4.5730.276%B++4.481%C**37.5B+N/A18611.3h15.9B*52.5B++
C150 Dalton 7404212318.304A++9.2754.115%A++N/A4210U3190U25973500.1h3.7B+6.9B**
MANA Anti-Vehicle Turret 756415745.608A++3.4349.974%D-4.819%B**4150B+3410B11259270.1h6.9A13.8A
Quasar VM1 4094093910.487S1.4522.044%B**22.249%B50.5AN/A1668.1h10A45.2B*
Betelgeuse 54-A 3813801193.193C++5.8422.873%D28.158%C25.2D*N/A16315.1h9.8B+42.8C++
Comet VM2 477369675.507S3.5352.164%B++5.691%B++21.5A++6.3B++17417.2h14.6B**27.9B**
NS-15M2 335333953.505B**5.5326.287%B+30.931%B++16.1D-N/A6220.7h11.4B+43.3B+
L-30R Vektor 398294614.82A*4.2145.956%B+5.102%A*16.8B+5.9C6817.5h67.5B146.9B+
Thanatos VE70 2652641012.614A*6.4246.399%B++18.561%B+31.4C*N/A1638.4h3.4B**7.3B*
MAX Punch 2672541671.521S7.5147.692%C++N/A6.9M++N/A1537h1.8C++3.8C*
NS Baron G5 257253982.582A++6.4538.253%C--19.368%B**22.4C--N/A6711.3h4.1B+10.8C+
Proton II PPA 232230457.5M48.4731.109%B**1.739%C88.5AN/A4452.6h6.5B**21B**
Orbital Strike Uplink 2501751175U165.97410%UN/A875U375U77740.2h1.4T*0.3T*
CAS30 Tank Buster 327175971.804B+7.2353.22%B*1.143%C+11.4B+9.9B+21315.3h38.8B++72.9B*
E540 Halberd 2641741511.6C**2.5759.402%A+2.299%C+34.8C**18C*4225h4.7B**7.9A
Saron HRB 2571681511.2A2.1750.302%B*1.19%C27.1C**14.4C+6076.2h13.9A27.6A
L105 Zephyr 1871581510.533C**1.5049.472%B*N/A54.5C**10C**2672.9h4.7B**9.6B**
G40-F Ranger 2381581158U148.9746.661%A*1.266%B+143.6S72.7S12431.1h43A92.1A+
The Immortal 147147911.615B+7.4222.703%F--29.252%C++25.3DN/A625.8h7.2B+31.6D*
M12 Kobalt-H 138136915.111C+6.0832.049%A++36.029%S272A*4C8960.5h11B*34.3B**
Dual-75 Duster 129124341.333A*32.3046.495%B**N/A95.4B++3.8C--3471.3h4.1B**8.7B**
VE-S Canis 116115383.026A++6.0127.506%C++26.087%B++31.9CN/A1923.6h10B+36.3B+
Nemesis VSH9 182110225S4.0367.527%B++2.727%C++13.6C+8.9C3618.1h6.2B*9.2B**
M60-A Bulldog 1251091109M**99.9760.665%A+1.835%C-45.4B+6.7B++2822.4h5.2B+8.6B*
Aspis Anti-Aircraft Phalanx Turret 210105335U25.9735.27%A+N/A17.5A17.5A4036h111.9B**317.2B**
MANA Anti-Personnel Turret 107105157N/A2.0336.533%UN/A1050U20U5241000.1h29.1T*79.7T*
NS-11P 102102205.1M**3.9325.157%B+29.412%A++22.2CN/A1174.6h11.4B**45.4B++
NS CandyCannon 3000 87861070.804C**8.2329.92%C--45.349%B++10.2C--N/A368.4h3.9B+13.1C**
NS-10 Burster 10283165.188S3.8537.689%A16.868%A*8.6A2D--1919.6h104B++276B**
Xiphos Anti-Personnel Phalanx Tower 8281181B71.9756.993%MN/A405B+5D10630.2h7.4B+13B+
M20 Basilisk-H 10480613.333B*4.3060.13%B**6.25%C++100A30B**6420.8h62.6C**104.2B++
Saron Laser Cannon 15079591.339C+7.6935.271%B+5.063%A++7.6C--6.8C20010.4h140C++396.9C**
Saron HRB-H 11974612.333A+3.3058.865%B+N/A35.2C+21.4C7672.1h15.8B**26.9B**
NS-7 PDW 6969223.136M++5.9028.684%B++28.986%A++32.9BN/A3902.1h10.5B**36.7B*
Lumine Edge 67671550.432A+8.609.764%F8.955%D--2CN/A832.8h1.4C++13.9D--
VE-H Maw 6665232.826B**6.2120.493%D-35.385%B**22.4D-N/A1862.9h10B+48.7C+
M20 Basilisk 7865165U55.9735.628%B*3.077%D-59.1S11.8A+4051.1h21.7A*61A++
M60-A Bulldog 7265513C+3.9749.839%B+1.538%D38.2C*4.1C+2821.7h4.8B+9.5B++
Photon A2A Missile Pods 12165416.25M+7.2274.6%D--N/A92.9A80A17680.7h5A++6.7A++
NSX Naginata 6362232.696A6.3421.026%C+33.871%B*15.1D--N/A634.1h12.2C++57.8C++
Vortex VM21 9960512U2.9740.903%C+10%M14.3B**9.3A2634.2h15.6B*38B++
M60-G Bulldog 6858414.5M++5.4740.343%B+1.724%D30.5C++5.3C+2821.9h4.5A11.1B**
M60-G Bulldog 6558158U48.9747.791%B**N/A64.4A7.8C+5370.9h5B*10.5B*
Blueshift VM5 5757115.182A3.8518.95%C+26.316%B**40.7B+N/A3571.4h9.6A*50.5B*
Vortex VM21 8953510.6U1.5741.531%C++9.434%A*12.6A8.6A++2434.2h17.8B**42.9B*
Lancer AE 8152317.333U8.3063.732%C**N/A27.4B**15.3C++3421.9h7B++10.9B++

Consumables
  Name Deaths Consumed Time Equipped
Solid Wall01680.7h
Motion Spotter2023,20111.3h
Nano-Armor Kit4852,220,801153.5h
Anti-Vehicle MANA Turret261,9275.7h
Decoy Grenade0760h
Turret AI Module13980.8h
Repair Module04360.7h
Structure Shield Module0730.1h
Cortium Silo13940.6h
Skywall Shield Emitter11640.3h
Nanite Revive Grenade01540h
Medical Applicator4959,1005.4h
Deconstruction Tool02150h
Welding Device02,0870.3h
Spear Anti-Vehicle Tower01120.3h
Spitfire Auto-Turret144,0894.2h
Rampart Wall0640.3h
Xiphos Anti-Personnel Tower01650.4h
Hoplon Anti-Aircraft Phalanx Tower0910.3h
Ammunition Package272,9392.1h
Medical Kit528682.2h
Anti-Infantry MANA Turret29503.1h
Vehicle Gate0880.5h
Light Vehicle Terminal11080.6h
Pillbox0590.2h
IPC Targeting Dart21130.8h
Orbital Strike Target Designator5650.5h
Elysium Spawn Tube02480.5h
Alarm Module0840.1h
Glaive IPC01410.4h
Pain Spire11640.4h
Flail Targeting Dart391,9099.6h
The Flail12410.8h
Snowman Soldier21120.2h
Recon Detection Device5213,33124.4h
Shield Recharging Field152,0950.7h

Check the help document for the dictionary if you want to learn more about words used here.


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