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Harbinger Tahbu[] Tahbu
VS BR 88

KDR: 8.85

Score: 73.3m

Last Seen: Nov 11th, 2018 3:39 AM
- OFFLINE - 18.8 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Emerald
Level Progress (to 89): 87%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP C75 Viper M12 Kobalt V10 M12 Kobalt Solstice SF L100 Python HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,221,776 MLG Score: 1776
Fun Score: N/A
Cheeseburgers Flipped: 401TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.146%25.957%7573099130,1043.620885.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.227%1.594A+0.835B++-1.754F-HEAD ++ (~11.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.657B+7.50.475B+18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.671%2.288%829610152,40436210936.64088220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.849%-0.174C0.623B+0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.80.39B35.20.336C**63.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.124%1.544%171336101561,4736421544595.7523398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.717%1.007B**-0.713D-0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++50.598B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.559%12.783%256713100812,681511140824.816900%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.112%-0.619D2.155A*0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.704B++10.30.737B++24.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.385%74.882%25678101318,1745273934.4205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.978%1.402A0.507B+0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+20.373C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.154%23.627%2567310182,349875222.68151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.745%0.576B+1.87A++-1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.624B+2.40.506B+2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.3m178.4%346 (20.8k)328 (19.7k)8.84796163,75818,50810.229688 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10211042121.746%16.827%36612:0345

58% Engineer11% Heavy Assault28% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:26 AMFeb 10th, 2015 2:41 AMNov 10th, 2018 10:24 PM (8d) (PST)Nov 11th, 2018 12:18 AM (7d) (PST)Nov 10th, 2018 11:39 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
919608590.7330.0830.1231.5060.1111776

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,1243,57251,552445790719,703

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3721.5h/155.1d 25,572 27,556 40,188 336.2k 4,120 15,838 24,686 205.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,231
Deaths:274
KDR:4.493
Accuracy:23.512% B+
HSR:20.146% D
SVA-88
B++
Kills:1,182
Deaths:272
KDR:4.346
Accuracy:26.159% B++
HSR:20.643% D
VX29 Polaris
C**
Kills:1,165
Deaths:215
KDR:5.419
Accuracy:24.910% C**
HSR:23.090% C++
Pulsar LSW
B+
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:25.471% B+
HSR:20.447% C-
NS-15M1
B**
Kills:1,160
Deaths:211
KDR:5.498
Accuracy:27.546% B**
HSR:23.621% C*
Lasher X2
B++
Kills:397
Deaths:90
KDR:4.411
Accuracy:29.885% B++
HSR:4.282% C++
Betelgeuse 54-A
C+
Kills:373
Deaths:118
KDR:3.161
Accuracy:22.936% D
HSR:28.686% C+
NS-15M2
A
Kills:234
Deaths:71
KDR:3.296
Accuracy:25.720% B+
HSR:34.188% A
Kills:6,906
Deaths (as Heavy Assault):1,526
Deaths (to Heavy Assaults):4,861
KDR:4.52556
Kill Difference:5,380
Playtime:398.789 hours
Usage:11%
Score:7.790m
Score/min:326
Accuracy (listed only):25.767%
HSR (listed only):21.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:3,445
Deaths:644
KDR:5.349
Accuracy:26.587% B+
HSR:10.769% D--
Eidolon VE33
A++
Kills:1,215
Deaths:338
KDR:3.595
Accuracy:38.202% A++
HSR:24.527% C+
Solstice VE3
B++
Kills:1,187
Deaths:481
KDR:2.468
Accuracy:26.007% B++
HSR:17.018% C-
Deimos VA29
A*
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:45.213% D*
HSR:28.912% A*
Pulsar C
C*
Kills:1,168
Deaths:469
KDR:2.490
Accuracy:25.197% C*
HSR:21.747% C+
Revenant
B*
Kills:1,156
Deaths:232
KDR:4.983
Accuracy:36.899% B+
HSR:36.678% B*
Serpent VE92
C++
Kills:1,151
Deaths:330
KDR:3.488
Accuracy:23.825% C++
HSR:18.332% C
VE-LR Obelisk
A+
Kills:1,147
Deaths:241
KDR:4.759
Accuracy:36.302% B++
HSR:45.074% A+
NS-11C
A
Kills:951
Deaths:289
KDR:3.291
Accuracy:30.102% A
HSR:23.765% B*
Phobos VX86
B+
Kills:931
Deaths:410
KDR:2.271
Accuracy:52.190% C--
HSR:18.690% B+
Thanatos VE70
B**
Kills:242
Deaths:90
KDR:2.689
Accuracy:48.559% B**
HSR:16.942% C++
Kills:13,769
Deaths (as Engineer):3,950
Deaths (to Engineers):4,093
KDR:3.48582
Kill Difference:9,819
Playtime:2,160.976 hours
Usage:58%
Score:47.379m
Score/min:365
Accuracy (listed only):35.371%
HSR (listed only):23.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:3,445
Deaths:644
KDR:5.349
Accuracy:26.587% B+
HSR:10.769% D--
Eridani SX5
B+
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B+
HSR:16.914% C
Solstice VE3
B++
Kills:1,187
Deaths:481
KDR:2.468
Accuracy:26.007% B++
HSR:17.018% C-
Deimos VA29
A*
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:45.213% D*
HSR:28.912% A*
Pulsar C
C*
Kills:1,168
Deaths:469
KDR:2.490
Accuracy:25.197% C*
HSR:21.747% C+
Sirius SX12
B*
Kills:1,156
Deaths:331
KDR:3.492
Accuracy:28.465% B*
HSR:18.512% C++
Serpent VE92
C++
Kills:1,151
Deaths:330
KDR:3.488
Accuracy:23.825% C++
HSR:18.332% C
NS-11C
A
Kills:951
Deaths:289
KDR:3.291
Accuracy:30.102% A
HSR:23.765% B*
Phobos VX86
B+
Kills:931
Deaths:410
KDR:2.271
Accuracy:52.190% C--
HSR:18.690% B+
Thanatos VE70
B**
Kills:242
Deaths:90
KDR:2.689
Accuracy:48.559% B**
HSR:16.942% C++
Kills:12,619
Deaths (as Light Assault):3,768
Deaths (to Light Assaults):3,672
KDR:3.34899
Kill Difference:8,851
Playtime:50.507 hours
Usage:1%
Score:0.760m
Score/min:251
Accuracy (listed only):33.459%
HSR (listed only):19.160%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B+
HSR:16.914% C
Deimos VA29
A*
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:45.213% D*
HSR:28.912% A*
Sirius SX12
B*
Kills:1,156
Deaths:331
KDR:3.492
Accuracy:28.465% B*
HSR:18.512% C++
Phobos VX86
B+
Kills:931
Deaths:410
KDR:2.271
Accuracy:52.190% C--
HSR:18.690% B+
Pulsar VS1
B++
Kills:620
Deaths:189
KDR:3.280
Accuracy:26.594% B++
HSR:24.194% B+
Thanatos VE70
B**
Kills:242
Deaths:90
KDR:2.689
Accuracy:48.559% B**
HSR:16.942% C++
NS-11P
B+
Kills:61
Deaths:12
KDR:5.083
Accuracy:23.601% C*
HSR:21.312% B+
Kills:5,398
Deaths (as Combat Medic):1,756
Deaths (to Combat Medics):1,870
KDR:3.07403
Kill Difference:3,642
Playtime:36.991 hours
Usage:1%
Score:0.829m
Score/min:373
Accuracy (listed only):36.152%
HSR (listed only):20.782%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B*
Kills:5,191
Deaths:602
KDR:8.623
Accuracy:45.946% B*
HSR:81.314% B+
Ghost
B**
Kills:2,625
Deaths:419
KDR:6.265
Accuracy:45.781% B**
HSR:67.505% C+
XM98
A
Kills:2,290
Deaths:172
KDR:13.314
Accuracy:46.327% A
HSR:78.734% B+
VA39 Spectre
A++
Kills:2,248
Deaths:247
KDR:9.101
Accuracy:43.720% A++
HSR:39.813% C++
NSX Daimyo
B*
Kills:2,104
Deaths:255
KDR:8.251
Accuracy:40.896% C+
HSR:96.578% B*
NS-30 Vandal
B**
Kills:2,010
Deaths:424
KDR:4.741
Accuracy:38.610% B**
HSR:25.970% C+
Parallax VX3
A++
Kills:1,352
Deaths:270
KDR:5.007
Accuracy:50.411% A++
HSR:77.071% C+
Phantom VA23
B+
Kills:1,338
Deaths:334
KDR:4.006
Accuracy:38.818% B+
HSR:31.315% C*
Beamer VS3
C*
Kills:1,223
Deaths:349
KDR:3.504
Accuracy:28.675% C*
HSR:15.781% D-
Eridani SX5
B+
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B+
HSR:16.914% C
Parsec VX3-A
C++
Kills:1,204
Deaths:152
KDR:7.921
Accuracy:43.515% C++
HSR:73.339% D-
NS-357 Underboss
B++
Kills:1,164
Deaths:525
KDR:2.217
Accuracy:38.756% B
HSR:26.546% B++
Manticore SX40
C++
Kills:1,164
Deaths:310
KDR:3.755
Accuracy:30.227% C++
HSR:17.869% C-
Nyx VX31
A++
Kills:1,163
Deaths:278
KDR:4.183
Accuracy:43.365% A++
HSR:36.715% B++
Artemis VX26
B**
Kills:1,161
Deaths:315
KDR:3.686
Accuracy:32.665% B**
HSR:20.069% C
Phaseshift VX-S
B+
Kills:1,160
Deaths:114
KDR:10.175
Accuracy:37.180% C++
HSR:82.845% B+
NS-44 Commissioner
B*
Kills:1,158
Deaths:416
KDR:2.784
Accuracy:41.506% B++
HSR:27.720% B*
Sirius SX12
B*
Kills:1,156
Deaths:331
KDR:3.492
Accuracy:28.465% B*
HSR:18.512% C++
NS-44L Blackhand
A*
Kills:890
Deaths:193
KDR:4.611
Accuracy:47.949% B++
HSR:69.775% A*
NS-AM7 Archer
A++
Kills:754
Deaths:204
KDR:3.696
Accuracy:57.742% C+
HSR:32.493% A++
NS-61 Emissary
A+
Kills:453
Deaths:223
KDR:2.031
Accuracy:30.385% B
HSR:24.945% A+
The Immortal
B
Kills:93
Deaths:60
KDR:1.550
Accuracy:22.724% F-
HSR:31.183% B
NS CandyCannon 3000
B+
Kills:86
Deaths:107
KDR:0.804
Accuracy:29.920% C-
HSR:45.349% B+
Kills:33,199
Deaths (as Infiltrator):6,598
Deaths (to Infiltrators):2,296
KDR:5.03168
Kill Difference:26,601
Playtime:1,037.151 hours
Usage:28%
Score:15.347m
Score/min:247
Accuracy (listed only):38.784%
HSR (listed only):45.146%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:825
Deaths:77
KDR:10.714
Accuracy:21.765% A
HSR:21.939% B++
Comet VM2
A
Kills:497
Deaths:91
KDR:5.462
Accuracy:51.376% B**
HSR:6.841% A
Quasar VM1
B**
Kills:409
Deaths:39
KDR:10.487
Accuracy:22.044% B**
HSR:22.249% C**
Comet VM2
B++
Kills:368
Deaths:67
KDR:5.493
Accuracy:52.184% B++
HSR:5.435% B+
NS-10 Burster
A*
Kills:83
Deaths:16
KDR:5.188
Accuracy:37.689% A
HSR:16.868% A*
Vortex VM21
M
Kills:60
Deaths:5
KDR:12
Accuracy:40.903% C+
HSR:10% M
Blueshift VM5
B**
Kills:57
Deaths:11
KDR:5.182
Accuracy:18.950% C+
HSR:26.316% B**
Vortex VM21
A*
Kills:53
Deaths:5
KDR:10.600
Accuracy:41.531% C++
HSR:9.434% A*
Kills:2,352
Deaths (as MAX Suit):155.500
Deaths (to MAX Suits):947
KDR:15.1254
Kill Difference:2,196.500
Playtime:50.165 hours
Usage:1%
Score:1.218m
Score/min:405
Accuracy (listed only):35.805%
HSR (listed only):14.885%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:758
V. Kills:75 N/A
Deaths:146
KDR:5.192
Accuracy:38.254% C
KPH:46.900 C++
VKPH:4.600 B+
Maelstrom Turbo Laser
C*
Kills:726
V. Kills:459 158%
Deaths:361
KDR:2.011
Accuracy:30.518% C+
KPH:16.400 C*
VKPH:10.400 C+
Dual Photon Pods
A*
Kills:614
V. Kills:249 246%
Deaths:50
KDR:12.280
Accuracy:64.644% A+
KPH:109 B++
VKPH:44.200 A*
Saron Laser Cannon
C
Kills:79
V. Kills:71 110%
Deaths:57
KDR:1.386
Accuracy:35.271% B+
KPH:7.700 C--
VKPH:6.900 C
Photon A2A Missile Pods
A
Kills:65
V. Kills:56 114%
Deaths:4
KDR:16.250
Accuracy:74.600% D
KPH:94.200 B**
VKPH:81.200 A
Kills:2,242 (1,563 + 0)
Deaths:618
KDR:3.628
VKDR:1.472
Vehicle Kills:910
Kill Difference:1,624
Playtime:76.884 hours
Usage:2%
Score:1.230m
Score/min:267
Piloting Accuracy:35.271%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:257
V. Kills:206 124%
Deaths:23
KDR:11.174
Accuracy:48.439% B**
KPH:925,200 U
VKPH:741,600 U
CAS30 Tank Buster
B*
Kills:175
V. Kills:152 114%
Deaths:97
KDR:1.804
Accuracy:53.220% B*
KPH:11.500 B+
VKPH:10 B+
L105 Zephyr
B*
Kills:158
V. Kills:29 N/A
Deaths:15
KDR:10.533
Accuracy:49.472% B*
KPH:54.100 C*
VKPH:9.900 C++
Dual-75 Duster
B*
Kills:124
V. Kills:5 N/A
Deaths:3
KDR:41.333
Accuracy:46.495% B*
KPH:94.900 B++
VKPH:3.800 C--
L-30R Vektor
C+
Kills:52
V. Kills:31 163%
Deaths:22
KDR:2.364
Accuracy:31.567% D
KPH:10.400 C+
VKPH:6.200 C+
Kills:766 (227 + 539)
Deaths:160
KDR:4.788
VKDR:2.644
Vehicle Kills:423
Kill Difference:606
Playtime:24.497 hours
Usage:1%
Score:0.483m
Score/min:329
Piloting Accuracy:31.567%
Gunner Accuracy:46.495%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:30,876
V. Kills:3,359 N/A
Deaths:335
KDR:92.167
Accuracy:65.027% A++
KPH:99.700 A*
VKPH:10.800 B++
L100 Python AP
A+
Kills:15,530
V. Kills:8,843 176%
Deaths:458
KDR:33.908
Accuracy:59.341% B
KPH:44.700 A+
VKPH:25.500 A
C75 Viper
M+
Kills:10,119
V. Kills:1,426 N/A
Deaths:198
KDR:51.106
Accuracy:53.361% A+
KPH:79.900 M+
VKPH:11.300 B**
L100 Python HEAT
A++
Kills:2,802
V. Kills:747 375%
Deaths:72
KDR:38.917
Accuracy:65.069% A+
KPH:55 A++
VKPH:14.700 B++
Skyguard
A++
Kills:1,215
V. Kills:779 156%
Deaths:71
KDR:17.113
Accuracy:39.941% A++
KPH:20.800 B**
VKPH:13.300 B**
LB00 Python AP
B+
Kills:1,075
V. Kills:372 288%
Deaths:16
KDR:67.188
Accuracy:62.140% C*
KPH:65.500 B+
VKPH:22.700 C+
Kills:61,617 (61,617 + 0)
Deaths:1,150
KDR:53.580
VKDR:13.501
Vehicle Kills:15,526
Kill Difference:60,467
Playtime:909.308 hours
Usage:24%
Score:16.836m
Score/min:309
Driving Accuracy:62.140%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A**
Kills:931
V. Kills:273 340%
Deaths:7
KDR:133
Accuracy:59.382% B**
KPH:47.400 A**
VKPH:13.900 A++
Proton II PPA
B**
Kills:230
V. Kills:2 N/A
Deaths:4
KDR:57.500
Accuracy:31.109% B**
KPH:87.800 B**
VKPH:0.800 D**
E540 Halberd
A+
Kills:174
V. Kills:90 191%
Deaths:15
KDR:11.600
Accuracy:59.402% A+
KPH:34.900 C**
VKPH:18.100 C++
Saron HRB
B++
Kills:168
V. Kills:89 187%
Deaths:15
KDR:11.200
Accuracy:50.302% B++
KPH:27.200 C**
VKPH:14.400 C+
M20 Basilisk
S
Kills:65
V. Kills:13 464%
Deaths:1
KDR:65
Accuracy:35.628% B++
KPH:57.100 S
VKPH:11.400 A
Kills:1,568 (931 + 637)
Deaths:42
KDR:37.333
VKDR:11.119
Vehicle Kills:467
Kill Difference:1,526
Playtime:34.574 hours
Usage:1%
Score:0.840m
Score/min:405
Driving Accuracy:59.382%
Gunner Accuracy:35.628%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,142
V. Kills:56 N/A
Deaths:41
KDR:27.854
Accuracy:41.125% B+
KPH:122.200 B++
VKPH:6 C+
E540 Halberd-H
C*
Kills:132
V. Kills:62 210%
Deaths:12
KDR:11
Accuracy:59.567% C*
KPH:32.300 C--
VKPH:15.200 D
M20 Basilisk-H
B**
Kills:80
V. Kills:24 320%
Deaths:6
KDR:13.333
Accuracy:60.130% B**
KPH:95.100 B**
VKPH:28.500 B+
Saron HRB-H
B+
Kills:74
V. Kills:45 161%
Deaths:6
KDR:12.333
Accuracy:58.865% B+
KPH:35.100 C+
VKPH:21.300 C
Kills:1,428 (0 + 1,428)
Deaths:65
KDR:21.969
VKDR:2.877
Vehicle Kills:187
Kill Difference:1,363
Playtime:16.383 hours
Usage:0%
Score:0.491m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:58.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:4,346
V. Kills:60 N/A
Deaths:20
KDR:217.300
Accuracy:24.757% A+
KPH:183.400 M++
VKPH:2.500 C
M12 Kobalt
A*
Kills:2,774
V. Kills:56 N/A
Deaths:21
KDR:132.095
Accuracy:24.720% A
KPH:135.500 A*
VKPH:2.700 C
M40 Fury
S
Kills:1,741
V. Kills:259 N/A
Deaths:13
KDR:133.923
Accuracy:42.566% B++
KPH:157.800 S
VKPH:23.500 A*
M40 Fury
M**
Kills:1,514
V. Kills:260 N/A
Deaths:17
KDR:89.059
Accuracy:42.682% B++
KPH:127.700 M**
VKPH:21.900 M
M60-G Bulldog
B+
Kills:58
V. Kills:10 N/A
Deaths:4
KDR:14.500
Accuracy:40.343% B+
KPH:31 C++
VKPH:5.300 C+
M60-G Bulldog
B**
Kills:58
V. Kills:7 N/A
Deaths:1
KDR:58
Accuracy:47.791% B**
KPH:61.100 B**
VKPH:7.400 C+
Kills:10,491 (0 + 10,491)
Deaths:76
KDR:138.039
VKDR:8.579
Vehicle Kills:652
Kill Difference:10,415
Playtime:69.880 hours
Usage:2%
Score:2.296m
Score/min:548
Driving Accuracy:N/A%
Gunner Accuracy:47.791%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 34,23530,87633592.167S83.3265.027%A++N/A99.7A*10.8B++325309.7h2.3B++3.5B**
L100 Python AP 24,37315,53045833.908S25.0659.341%B2.801%C+44.7A+25.5A313347.1h4.1B**7B**
C75 Viper 11,54510,11919851.106S42.2653.361%A+1.235%C79.9M+11.3B**299126.6h5.6A+10.6A
M12 Kobalt 5,3165,20043120.93S112.0833.545%A*24.981%A++202.3A++4.5C+50625.7h13B++38.9B**
V10 5,2045,1916028.623A*0.2245.946%B*81.314%B+35.9C++N/A99144.6h1.7B*3.8B*
M12 Kobalt 4,4064,34620217.3S208.4524.757%A+21.238%B++183.4M++2.5C52823.7h10.8A43.5B*
Solstice SF 3,5003,4456445.349S3.5026.587%B+10.769%D--27.8B+N/A108124h7.3B++27.3B*
L100 Python HEAT 3,5492,8027238.917S30.0765.069%A+1.392%D-55A++14.7B++25050.9h3.8B**5.9A
M12 Kobalt 2,8302,77421132.095U123.2524.72%A21.846%B*135.3A*2.7C45520.5h12.5A50.6B*
Ghost 2,6412,6254196.265B**2.5845.781%B**67.505%C+32.4C+N/A11280.9h1.9B++4.1B*
XM98 2,2922,29017213.314S4.4746.327%A78.734%B+39.1B*N/A12758.6h1.7A3.7B**
VA39 Spectre 2,2522,2482479.101S0.2543.72%A++39.813%C++47.6A++N/A15747.2h3.6A8.2A
NSX Daimyo 2,1042,1042558.251A++0.6040.896%C+96.578%B*37.4C-N/A9956.2h1.7A4.3B*
NS-30 Vandal 2,0192,0104244.741A++4.1138.61%B**25.97%C+41.5C*N/A11148.4h4.4B**11.3B*
Proximity Mine 1,8631,8619619.385S10.5451.776%B**N/A182.5AN/A45710.2h1.5B**2.8A
M40 Fury 2,0001,74113133.923U125.0842.566%B++1.149%D158.3S23.5A*73511h8.2B+19.2B**
Force-Blade 1,6741,5617,3480.212S8.6450.203%A++N/A1.8B++N/A4868.7h1.9B++3.8B+
M40 Fury 1,7741,5141789.059U80.2142.682%B++1.783%C+127.2M**21.8M61411.9h9.8B++23.1B*
Parallax VX3 1,3541,3522705.007B+3.8450.411%A++77.071%C+37.8B+N/A13135.8h1.7B*3.4B**
Phantom VA23 1,3511,3383344.006B+4.8438.818%B+31.315%C*29.9C-N/A8044.8h4.1B+10.5B+
C-4 1,7291,3102225.901M*2.9522.222%DN/A150.6A++48.2A14718.7h1.1B*5.1C++
Tank Mine 2,0481,2845822.138U13.2958.344%A++N/A262M*155.9M*24804.9h2.2C3.8A+
Orion VS54 1,2411,2312744.493A*4.3523.512%B+20.146%D48.8B*N/A29025.2h10B*42.4C**
Beamer VS3 1,2411,2233493.504M**5.3428.675%C*15.781%D-49.3AN/A18224.8h7.2B++25.2C*
Skyguard 1,9941,2157117.113S8.2739.941%A++2.881%B+20.8B**13.3B**22458.5h85.5B**214.2A
Eidolon VE33 1,2281,2153383.595A*5.2538.202%A++24.527%C+32.7B+N/A11237.2h6.1B**15.9B**
Eridani SX5 1,2121,2122984.067M++4.7828.443%B+16.914%C49.5B++N/A16624.5h8.3B**29.3B++
Parsec VX3-A 1,2051,2041527.921B+0.9343.515%C++73.339%D-35.4DN/A11434h1.7B+3.8B+
Solstice VE3 1,2111,1874812.468A**6.3826.007%B++17.018%C-14.7CN/A7880.8h11.9B++45.8B+
SVA-88 1,1851,1822724.346A4.5026.159%B++20.643%D53B+N/A18422.3h9.2B**35.2B++
Deimos VA29 1,1861,1764262.761A6.0945.213%D*28.912%A*31.6CN/A8537.2h2.3C**5C+
Pulsar C 1,2031,1684692.49B**6.3625.197%C*21.747%C+12.9DN/A5490.2h9.4B*37.2B+
VX29 Polaris 1,1671,1652155.419M*3.4324.91%C**23.09%C++45.7C++N/A13625.5h9.3B**37.5B+
Pulsar LSW 1,1671,1642754.233A*4.6125.471%B+20.447%C-42C++N/A15627.7h9.3B**36.4B++
NS-357 Underboss 1,1701,1645252.217A6.6338.756%B26.546%B++40.7C++N/A10328.6h3.4B*8.9B+
Manticore SX40 1,1671,1643103.755M5.0930.227%C++17.869%C-78.6A**N/A23014.8h5.4B**18B*
Nyx VX31 1,1691,1632784.183B*4.6643.365%A++36.715%B++42C*N/A11927.7h4.5B+10.4B**
Hunter QCX 1,1711,1623113.736S5.1141.498%C+45.783%A18BN/A4564.7h2.4B+5.7B+
Artemis VX26 1,1631,1613153.686A*5.1632.665%B**20.069%C48.2B*N/A13824.1h9.4B**28.7B**
Phaseshift VX-S 1,1611,16011410.175M1.3337.18%C++82.845%B+28.6C+N/A8640.5h1.9B++5B++
NS-15M1 1,1651,1602115.498M++3.3527.546%B**23.621%C*47BN/A17024.7h9.6B**34.8B*
NS-44 Commissioner 1,1601,1584162.784A++6.0641.506%B++27.72%B*53.6B*N/A17921.6h2.7B**6.6B*
Sirius SX12 1,1611,1563313.492A*5.3628.465%B*18.512%C++37.5B+N/A12530.8h9.9B**34.6B*
Revenant 1,1631,1562324.983B++3.8636.899%B+36.678%B*21.9D-N/A5952.7h6.6B17.9B+
Serpent VE92 1,1591,1513303.488A*5.3623.825%C++18.332%C16.6C--N/A5869.5h9.9B**41.4B+
VE-LR Obelisk 1,1591,1472414.759A++4.0936.302%B++45.074%A+24.7CN/A6646.5h4.7B*13B*
Proton II PPA-H 1,1981,1424127.854A19.0141.125%B+1.926%C++122.8B++6C+4389.3h6B**14.6B*
LB00 Python AP 1,4471,0751667.188S58.3462.14%C*N/A65.5B+22.7C+47016.4h3.6B*5.7B**
The Slasher 1,0431,0266,9110.148A*8.7019.45%D--1.17%D--1CN/A31068.4h1.7B++8.8C+
Frag Grenade 9809781978N/A969.1549.611%B+N/A1630S3.3D41820.6h1.6A*3.3A
Spear Anti-Vehicle Phalanx Turret 1,4589672048.35S39.5055.874%A3.723%C68.1A++34.6A58314.2h5.6B**10B**
NS-11C 9639512893.291M5.5630.102%A23.765%B*15.6C--N/A5161h12.1B++40.2B++
Phobos VX86 9429314102.271B++6.5852.19%C--18.69%B+35.5CN/A10426.2h2.3B4.4C++
Supernova PC 1,2049317133U124.1559.382%B**2.041%C47.3A**13.9A++34319.7h3.1A5.1A
NS-44L Blackhand 8928901934.611M+4.2447.949%B++69.775%A*21.7C+N/A6041h2.7B*5.6B*
C-4 ARX 1,1218661147.596M++1.2520.952%D*N/A166.5B**49B*9435.2h0.9B*4.3B+
Lancer VS22 1,4418271157.191S1.6663.673%C*1.935%C+20.5B*15.2C**26140.4h9.2B++14.4B++
Quasar VM1 8328257710.714S1.8721.765%A21.939%B++35.4B**N/A18023.3h10.2A46.7B++
M20 Basilisk 9127676127.833U118.9970.617%A*5.867%B+119.8M++22.7C++5336.4h63.8B**90.4B**
Light PPA 8337581465.192C++3.6638.254%C1.319%C++46.8C++4.6B+18516.2h10.9B+28.6B
NS-AM7 Archer 9097542043.696S5.1557.742%C+32.493%A++12.9A2.7C+6958.4h7.4B**12.7B**
Maelstrom Turbo Laser 1,1857263612.011C++6.8430.518%C+4.959%A+16.4C*10.4C+20244.2h61.3B*201B++
Pulsar VS1 6246201893.28A**5.5726.594%B++24.194%B+27C*N/A12623h11.3B**42.4B*
Dual Photon Pods 8636145012.28B**3.4364.644%A+N/A109.6B++44.5A*9615.6h18.8B+29.1B++
S1 7535351862.876M**5.9762.765%B++2.991%C++38.8A15.8B+55013.8h4.2A6.7B**
NS Decimator 7405211443.618M*5.2365.784%B++3.263%B++42B+17.7C*50812.4h4.2B+6.5B+
Comet VM2 639497915.462S3.3951.376%B**6.841%A19.8A+5.7B++19625.1h12.7B**24.8B*
NS-61 Emissary 4574532232.031A++6.8230.385%B24.945%A+28C++N/A7516.2h10.4B+34.2B++
Anti-Vehicle Grenade 4594451445N/A436.1577.326%M++N/A1483.3S46.7D83110.3h1.9A++2.5A++
MANA Anti-Vehicle Turret 756415745.608B+3.2449.974%D--4.819%B+4150A*3410A**11216370.1h6.9B+13.8C**
Quasar VM1 4094093910.487S1.6422.044%B**22.249%C**50.5AN/A1658.1h10A45.2B*
Sticky Grenade 4124051405N/A396.1564.854%A+N/A1350B*23.3A+52150.3h1.5B*2.4B*
Lasher X2 400397904.411S4.4429.885%B++4.282%C++37.1B+N/A18610.7h15.8B*53B++
Betelgeuse 54-A 3743731183.161C++5.6922.936%D28.686%C+25.2D*N/A15614.8h9.8B+42.7C++
Comet VM2 476368675.493S3.3552.184%B++5.435%B+21.5A++6.3B++17317.1h14.5B**27.8B**
C150 Dalton 4632572311.174B*2.3348.439%B**N/A2570U2060U19878500.1h3.9B+8B*
MAX Punch 2652521661.518S7.3347.876%C++N/A6.8MN/A1536.9h1.8C++3.8C*
Thanatos VE70 243242902.689A*6.1648.559%B**16.942%C++31.8C**N/A1687.6h3.3B**6.9B**
NS-15M2 235234713.296B*5.5525.72%B+34.188%A19.2D-N/A7112.2h11B+42.9B+
Proton II PPA 232230457.5M48.6531.109%B**1.739%C88.5B**N/A4412.6h6.5B**21B**
CAS30 Tank Buster 327175971.804B+7.0453.22%B*1.143%C+11.4B+9.9B+21215.3h38.8B++72.9B*
E540 Halberd 2641741511.6B2.7559.402%A+2.299%C+34.8C**18C++4095h4.7B**7.9B**
Saron HRB 2571681511.2A2.3550.302%B++1.19%C27.1C**14.4C+5856.2h13.9A27.6A
L105 Zephyr 1871581510.533C*1.6949.472%B*N/A54.5C*10C++2652.9h4.7B**9.6B**
E540 Halberd-H 1941321211C**2.1559.567%C*2.273%C*32.2C--15.1D4884.1h5B+8.4B++
Dual-75 Duster 129124341.333A**32.4946.495%B*N/A95.4B*3.8C--3381.3h4.1B**8.7B*
G40-F Ranger 1731171117S108.1542.184%B**1.709%B**167.1S80M**13630.7h31.9A++75.6A++
M60-A Bulldog 1251091109M**100.1560.665%A+1.835%C-45.4B+6.7B++2822.4h5.2B+8.6B*
Nemesis VSH9 179108224.909S3.9468.177%B*2.778%C++13.3C8.8C3538.1h6.3B*9.2B**
MANA Anti-Personnel Turret 107105157N/A1.8536.533%UN/A1050U20U4985400.1h29.1T*79.7T*
Aspis Anti-Aircraft Phalanx Turret 210105335U26.1535.229%A++N/A17.5A17.5A3986h111.6B**316.8B**
The Immortal 9393601.55C**7.3022.724%F-31.183%B25.1DN/A573.7h7.4B+32.4D-
NS CandyCannon 3000 87861070.804C*8.0429.92%C-45.349%B+10.2C-N/A368.4h3.9B+13.1C**
NS-10 Burster 10283165.188S3.6637.689%A16.868%A*8.6A2D--1879.6h104B*276B**
Orbital Strike Uplink 11681181U72.15328.571%UN/A810U350U41160.1h1.4T*0.4T*
M20 Basilisk-H 10480613.333B*4.4960.13%B**6.25%C**100A30B+6300.8h62.6C++104.2B+
Saron Laser Cannon 15079571.386C+7.4635.271%B+5.063%A++7.7C--7C19210.2h140C++396.9B
Saron HRB-H 11974612.333A+3.4958.865%B+N/A35.2C+21.4C7402.1h15.8B**26.9B**
Lumine Edge 67671550.432A8.429.764%D**8.955%D*2CN/A732.8h1.4C++13.9D
M60-A Bulldog 7265513C+4.1549.839%B+1.538%D38.2C*4.1C+2811.7h4.8B+9.5B++
M20 Basilisk 7865165U56.1535.628%B++3.077%D-59.1S11.8A3991.1h21.7A*61A++
Photon A2A Missile Pods 12165416.25B**7.4074.6%DN/A92.9B**80A17440.7h5A+6.7A+
NS-11P 6161125.083M**3.7623.601%C*21.312%B+26.5C+N/A1872.3h10.8B**45.7B++
Vortex VM21 9960512M*3.1540.903%C+10%M14.3B**9.3B**2584.2h15.6B*38B++
M60-G Bulldog 6858414.5M+5.6540.343%B+1.724%D30.5C++5.3C+2811.9h4.5B**11.1B**
M60-G Bulldog 6558158U49.1547.791%B**N/A64.4B**7.8C+5370.9h5B*10.5B*
Blueshift VM5 5757115.182A3.6718.95%C+26.316%B**40.7B+N/A3491.4h9.6A++50.5B*
Xiphos Anti-Personnel Phalanx Tower 5555155C+46.1557.536%MN/A275C++N/A7700.2h10.3B+17.9B+
Vortex VM21 8953510.6S1.7541.531%C++9.434%A*12.6A8.6A++2394.2h17.8B**42.9B*
L-30R Vektor 8352222.364B+6.4831.567%D1.923%C10.4C+6.2C+605h47.9B+151.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2022,30011h
Nano-Armor Kit4491,998,569141.7h
Decoy Grenade0760h
Pain Spire0860.2h
The Flail11590.5h
Flail Targeting Dart231,2146.3h
Solid Wall0950.4h
Anti-Vehicle MANA Turret261,9275.7h
Turret AI Module12640.5h
Repair Module02870.4h
Cortium Silo12730.4h
Skywall Shield Emitter1860.1h
Nanite Revive Grenade01180h
Medical Applicator4250,4044.6h
Welding Device01,7720.3h
Deconstruction Tool02150h
Spear Anti-Vehicle Tower0780.2h
Spitfire Auto-Turret113,3933.1h
Hoplon Anti-Aircraft Phalanx Tower0580.2h
Rampart Wall0580.3h
Xiphos Anti-Personnel Tower01110.3h
Ammunition Package252,6611.7h
Medical Kit498432.2h
Anti-Infantry MANA Turret29503.1h
Elysium Spawn Tube01620.3h
Light Vehicle Terminal1750.4h
Vehicle Gate0640.4h
IPC Targeting Dart1760.6h
Glaive IPC0970.3h
Recon Detection Device5213,24623.9h
Shield Recharging Field81,5040.4h

Check the help document for the dictionary if you want to learn more about words used here.


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