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Immortal Tahbu[] Tahbu
VS BR 69

KDR: 8.75

Score: 68.9m

Last Seen: Sep 16th, 2018 4:05 AM
- OFFLINE - 128.4 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Emerald
Level Progress (to 70): 92%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP C75 Viper V10 M12 Kobalt M12 Kobalt Solstice SF Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,291,832 MLG Score: 1832
Fun Score: N/A
Cheeseburgers Flipped: 401TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.031%25.714%7473097829,5053.674355.074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.178%1.58A+0.816B++-1.747F-HEAD ++ (~11.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.655B+7.50.474B+18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.798%2.298%834510032,35035310896.65722216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.085%-0.181C0.615B+0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.30.39B34.80.337C**62.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.878%1.573%174306100259,9026111510797.8791396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.791%0.987B*-0.711D-0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++50.597B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.376%11.725%25501399511,906479139124.8042855%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.203%-0.625D1.951A++0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.704B++10.20.737B++24.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.448%74.627%25508100017,8305103834.8924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.975%1.403A0.492B+0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+20.37C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.151%24.687%2550310052,074843212.46026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.357%0.572B+2.078A*-0.833

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.626B+2.40.509B+2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
68.9m169.9%342 (20.5k)325 (19.5k)8.74806156,84417,92910.119869 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1008972222.141%16.939%37511:4645

57% Engineer11% Heavy Assault28% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:26 AMFeb 10th, 2015 2:41 AMSep 16th, 2018 1:23 AM (5d) (PST)Sep 16th, 2018 1:47 AM (5d) (PST)Sep 16th, 2018 12:05 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
920618590.7400.0850.1251.4450.1111832

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,1983,68651,512445887719,513

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3533.4h/147.2d 24,593 26,568 37,585 306.4k 4,019 15,243 23,433 195m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,231
Deaths:274
KDR:4.493
Accuracy:23.512% B+
HSR:20.146% D
SVA-88
B++
Kills:1,182
Deaths:272
KDR:4.346
Accuracy:26.159% B++
HSR:20.643% D
VX29 Polaris
B
Kills:1,165
Deaths:215
KDR:5.419
Accuracy:24.910% B
HSR:23.090% C++
Pulsar LSW
B+
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:25.471% B+
HSR:20.447% C-
NS-15M1
B**
Kills:1,160
Deaths:211
KDR:5.498
Accuracy:27.546% B**
HSR:23.621% C++
Lasher X2
B++
Kills:397
Deaths:90
KDR:4.411
Accuracy:29.885% B++
HSR:4.282% C++
Betelgeuse 54-A
C+
Kills:344
Deaths:112
KDR:3.071
Accuracy:22.752% D
HSR:29.651% C+
NS-15M2
B**
Kills:224
Deaths:68
KDR:3.294
Accuracy:25.047% B
HSR:33.929% B**
Kills:6,867
Deaths (as Heavy Assault):1,517
Deaths (to Heavy Assaults):4,736
KDR:4.5267
Kill Difference:5,350
Playtime:386.633 hours
Usage:11%
Score:7.614m
Score/min:328
Accuracy (listed only):25.660%
HSR (listed only):21.976%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:3,445
Deaths:644
KDR:5.349
Accuracy:26.587% B+
HSR:10.769% D--
Eidolon VE33
A++
Kills:1,215
Deaths:338
KDR:3.595
Accuracy:38.202% A++
HSR:24.527% C+
Solstice VE3
B++
Kills:1,187
Deaths:481
KDR:2.468
Accuracy:26.007% B++
HSR:17.018% C-
Pulsar C
C*
Kills:1,168
Deaths:469
KDR:2.490
Accuracy:25.197% C*
HSR:21.747% C+
Deimos VA29
A*
Kills:1,163
Deaths:419
KDR:2.776
Accuracy:45.105% D*
HSR:29.149% A*
Revenant
B*
Kills:1,156
Deaths:232
KDR:4.983
Accuracy:36.899% B+
HSR:36.678% B*
Serpent VE92
C++
Kills:1,151
Deaths:330
KDR:3.488
Accuracy:23.825% C++
HSR:18.332% C
VE-LR Obelisk
A+
Kills:903
Deaths:197
KDR:4.584
Accuracy:35.660% B+
HSR:45.183% A+
NS-11C
A
Kills:895
Deaths:267
KDR:3.352
Accuracy:30.027% A
HSR:23.575% B*
Phobos VX86
B++
Kills:669
Deaths:290
KDR:2.307
Accuracy:54.429% C
HSR:19.731% B++
Thanatos VE70
B**
Kills:242
Deaths:90
KDR:2.689
Accuracy:48.559% B**
HSR:16.942% C*
Kills:13,194
Deaths (as Engineer):3,757
Deaths (to Engineers):3,955
KDR:3.51184
Kill Difference:9,437
Playtime:2,020.355 hours
Usage:57%
Score:43.729m
Score/min:361
Accuracy (listed only):35.500%
HSR (listed only):23.968%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:3,445
Deaths:644
KDR:5.349
Accuracy:26.587% B+
HSR:10.769% D--
Eridani SX5
B+
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B+
HSR:16.914% C
Solstice VE3
B++
Kills:1,187
Deaths:481
KDR:2.468
Accuracy:26.007% B++
HSR:17.018% C-
Pulsar C
C*
Kills:1,168
Deaths:469
KDR:2.490
Accuracy:25.197% C*
HSR:21.747% C+
Deimos VA29
A*
Kills:1,163
Deaths:419
KDR:2.776
Accuracy:45.105% D*
HSR:29.149% A*
Sirius SX12
B*
Kills:1,155
Deaths:331
KDR:3.489
Accuracy:28.486% B*
HSR:18.528% C++
Serpent VE92
C++
Kills:1,151
Deaths:330
KDR:3.488
Accuracy:23.825% C++
HSR:18.332% C
NS-11C
A
Kills:895
Deaths:267
KDR:3.352
Accuracy:30.027% A
HSR:23.575% B*
Phobos VX86
B++
Kills:669
Deaths:290
KDR:2.307
Accuracy:54.429% C
HSR:19.731% B++
Thanatos VE70
B**
Kills:242
Deaths:90
KDR:2.689
Accuracy:48.559% B**
HSR:16.942% C*
Kills:12,287
Deaths (as Light Assault):3,619
Deaths (to Light Assaults):3,568
KDR:3.39514
Kill Difference:8,668
Playtime:49.886 hours
Usage:1%
Score:0.747m
Score/min:250
Accuracy (listed only):33.667%
HSR (listed only):19.270%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B+
HSR:16.914% C
Deimos VA29
A*
Kills:1,163
Deaths:419
KDR:2.776
Accuracy:45.105% D*
HSR:29.149% A*
Sirius SX12
B*
Kills:1,155
Deaths:331
KDR:3.489
Accuracy:28.486% B*
HSR:18.528% C++
Phobos VX86
B++
Kills:669
Deaths:290
KDR:2.307
Accuracy:54.429% C
HSR:19.731% B++
Pulsar VS1
B++
Kills:615
Deaths:186
KDR:3.306
Accuracy:26.657% B++
HSR:24.390% B+
Thanatos VE70
B**
Kills:242
Deaths:90
KDR:2.689
Accuracy:48.559% B**
HSR:16.942% C*
NS-11P
B+
Kills:61
Deaths:12
KDR:5.083
Accuracy:23.601% C*
HSR:21.312% B+
Kills:5,117
Deaths (as Combat Medic):1,626
Deaths (to Combat Medics):1,822
KDR:3.14699
Kill Difference:3,491
Playtime:36.139 hours
Usage:1%
Score:0.814m
Score/min:375
Accuracy (listed only):36.469%
HSR (listed only):20.995%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B*
Kills:4,960
Deaths:568
KDR:8.732
Accuracy:46.131% B*
HSR:81.089% B+
Ghost
B**
Kills:2,607
Deaths:414
KDR:6.297
Accuracy:45.827% B**
HSR:67.511% C+
XM98
A
Kills:2,290
Deaths:172
KDR:13.314
Accuracy:46.327% A
HSR:78.734% B+
VA39 Spectre
A++
Kills:2,248
Deaths:247
KDR:9.101
Accuracy:43.720% A++
HSR:39.813% C++
NS-30 Vandal
B**
Kills:2,010
Deaths:424
KDR:4.741
Accuracy:38.610% B**
HSR:25.970% C+
NSX Daimyo
B*
Kills:2,009
Deaths:245
KDR:8.200
Accuracy:41.062% C+
HSR:96.566% B*
Parallax VX3
A++
Kills:1,352
Deaths:270
KDR:5.007
Accuracy:50.411% A++
HSR:77.071% C+
Phantom VA23
B+
Kills:1,338
Deaths:334
KDR:4.006
Accuracy:38.818% B+
HSR:31.315% C++
Beamer VS3
C*
Kills:1,223
Deaths:349
KDR:3.504
Accuracy:28.675% C*
HSR:15.781% D-
Eridani SX5
B+
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B+
HSR:16.914% C
Parsec VX3-A
C*
Kills:1,204
Deaths:152
KDR:7.921
Accuracy:43.515% C*
HSR:73.339% D-
Manticore SX40
C++
Kills:1,164
Deaths:310
KDR:3.755
Accuracy:30.227% C++
HSR:17.869% C-
NS-357 Underboss
B++
Kills:1,164
Deaths:525
KDR:2.217
Accuracy:38.756% B
HSR:26.546% B++
Nyx VX31
A+
Kills:1,163
Deaths:278
KDR:4.183
Accuracy:43.365% A+
HSR:36.715% B++
Artemis VX26
B**
Kills:1,161
Deaths:315
KDR:3.686
Accuracy:32.665% B**
HSR:20.069% C
Phaseshift VX-S
B+
Kills:1,160
Deaths:114
KDR:10.175
Accuracy:37.180% C*
HSR:82.845% B+
NS-44 Commissioner
B*
Kills:1,158
Deaths:416
KDR:2.784
Accuracy:41.506% B++
HSR:27.720% B*
Sirius SX12
B*
Kills:1,155
Deaths:331
KDR:3.489
Accuracy:28.486% B*
HSR:18.528% C++
NS-44L Blackhand
A*
Kills:836
Deaths:177
KDR:4.723
Accuracy:48.008% B++
HSR:69.498% A*
NS-AM7 Archer
A++
Kills:615
Deaths:153
KDR:4.020
Accuracy:56.870% C+
HSR:33.333% A++
NS-61 Emissary
A+
Kills:418
Deaths:205
KDR:2.039
Accuracy:30.915% B+
HSR:25.359% A+
NS CandyCannon 3000
B+
Kills:86
Deaths:107
KDR:0.804
Accuracy:29.920% C--
HSR:45.349% B+
The Immortal
B+
Kills:67
Deaths:42
KDR:1.595
Accuracy:23.279% F-
HSR:32.836% B+
Kills:32,600
Deaths (as Infiltrator):6,446
Deaths (to Infiltrators):2,225
KDR:5.0574
Kill Difference:26,154
Playtime:1,002.924 hours
Usage:28%
Score:14.823m
Score/min:246
Accuracy (listed only):38.814%
HSR (listed only):45.251%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:825
Deaths:77
KDR:10.714
Accuracy:21.765% A
HSR:21.939% B++
Comet VM2
A
Kills:497
Deaths:91
KDR:5.462
Accuracy:51.376% B**
HSR:6.841% A
Quasar VM1
B**
Kills:409
Deaths:39
KDR:10.487
Accuracy:22.044% B**
HSR:22.249% C**
Comet VM2
B++
Kills:368
Deaths:67
KDR:5.493
Accuracy:52.184% B++
HSR:5.435% B+
NS-10 Burster
A*
Kills:83
Deaths:16
KDR:5.188
Accuracy:37.689% A
HSR:16.868% A*
Vortex VM21
M
Kills:60
Deaths:5
KDR:12
Accuracy:40.903% C+
HSR:10% M
Blueshift VM5
B**
Kills:57
Deaths:11
KDR:5.182
Accuracy:18.950% C+
HSR:26.316% B**
Vortex VM21
A*
Kills:53
Deaths:5
KDR:10.600
Accuracy:41.531% C++
HSR:9.434% A*
Kills:2,352
Deaths (as MAX Suit):155.500
Deaths (to MAX Suits):931
KDR:15.1254
Kill Difference:2,196.500
Playtime:50.165 hours
Usage:1%
Score:1.218m
Score/min:405
Accuracy (listed only):35.805%
HSR (listed only):14.885%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:758
V. Kills:75 N/A
Deaths:146
KDR:5.192
Accuracy:38.254% C
KPH:46.900 C++
VKPH:4.600 B+
Maelstrom Turbo Laser
C*
Kills:724
V. Kills:458 158%
Deaths:357
KDR:2.028
Accuracy:30.459% C+
KPH:16.700 C*
VKPH:10.600 C+
Dual Photon Pods
A*
Kills:614
V. Kills:249 246%
Deaths:50
KDR:12.280
Accuracy:64.644% A+
KPH:109 B++
VKPH:44.200 A*
Saron Laser Cannon
C
Kills:79
V. Kills:71 110%
Deaths:57
KDR:1.386
Accuracy:35.271% B+
KPH:7.700 C--
VKPH:6.900 C
Photon A2A Missile Pods
A+
Kills:65
V. Kills:56 114%
Deaths:4
KDR:16.250
Accuracy:74.942% D
KPH:94.200 A
VKPH:81.200 A+
Kills:2,240 (1,561 + 0)
Deaths:614
KDR:3.648
VKDR:1.480
Vehicle Kills:909
Kill Difference:1,626
Playtime:76.105 hours
Usage:2%
Score:1.212m
Score/min:265
Piloting Accuracy:35.271%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:251
V. Kills:204 122%
Deaths:23
KDR:10.913
Accuracy:48.369% B**
KPH:903,600 U
VKPH:734,400 U
CAS30 Tank Buster
B*
Kills:175
V. Kills:152 114%
Deaths:97
KDR:1.804
Accuracy:53.220% B*
KPH:11.500 B++
VKPH:10 B+
L105 Zephyr
B
Kills:158
V. Kills:29 N/A
Deaths:15
KDR:10.533
Accuracy:49.472% B*
KPH:54.100 C*
VKPH:9.900 B
Dual-75 Duster
B**
Kills:124
V. Kills:5 N/A
Deaths:3
KDR:41.333
Accuracy:46.495% B**
KPH:94.900 B++
VKPH:3.800 C-
Kills:708 (175 + 533)
Deaths:138
KDR:5.130
VKDR:2.826
Vehicle Kills:390
Kill Difference:570
Playtime:19.479 hours
Usage:1%
Score:0.462m
Score/min:395
Piloting Accuracy:53.220%
Gunner Accuracy:46.495%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:30,213
V. Kills:3,292 N/A
Deaths:320
KDR:94.416
Accuracy:65.101% A++
KPH:99.500 A*
VKPH:10.800 B++
L100 Python AP
A+
Kills:14,919
V. Kills:8,639 173%
Deaths:448
KDR:33.301
Accuracy:59.194% C**
KPH:44.100 A+
VKPH:25.600 A
C75 Viper
M
Kills:10,053
V. Kills:1,404 N/A
Deaths:197
KDR:51.031
Accuracy:53.291% A+
KPH:79.900 M
VKPH:11.200 B**
L100 Python HEAT
A++
Kills:2,580
V. Kills:710 363%
Deaths:66
KDR:39.091
Accuracy:65.270% A+
KPH:53.200 A++
VKPH:14.700 B*
Skyguard
A++
Kills:1,206
V. Kills:773 156%
Deaths:71
KDR:16.986
Accuracy:39.656% A++
KPH:20.700 B**
VKPH:13.300 B**
Kills:58,971 (58,971 + 0)
Deaths:1,102
KDR:53.513
VKDR:13.446
Vehicle Kills:14,818
Kill Difference:57,869
Playtime:874.230 hours
Usage:25%
Score:16.003m
Score/min:305
Driving Accuracy:39.656%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M
Kills:931
V. Kills:273 340%
Deaths:7
KDR:133
Accuracy:59.382% B**
KPH:47.400 M
VKPH:13.900 A++
Proton II PPA
A
Kills:230
V. Kills:2 N/A
Deaths:4
KDR:57.500
Accuracy:31.109% A
KPH:87.800 B**
VKPH:0.800 D**
E540 Halberd
A+
Kills:174
V. Kills:90 191%
Deaths:15
KDR:11.600
Accuracy:59.402% A+
KPH:34.900 B
VKPH:18.100 C++
Saron HRB
B*
Kills:168
V. Kills:89 187%
Deaths:15
KDR:11.200
Accuracy:50.302% B*
KPH:27.200 C**
VKPH:14.400 C+
M20 Basilisk
M**
Kills:65
V. Kills:13 464%
Deaths:1
KDR:65
Accuracy:35.628% B++
KPH:57.100 M**
VKPH:11.400 A
Kills:1,568 (931 + 637)
Deaths:42
KDR:37.333
VKDR:11.119
Vehicle Kills:467
Kill Difference:1,526
Playtime:34.573 hours
Usage:1%
Score:0.822m
Score/min:396
Driving Accuracy:59.382%
Gunner Accuracy:35.628%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,142
V. Kills:56 N/A
Deaths:41
KDR:27.854
Accuracy:41.125% B+
KPH:122.200 B++
VKPH:6 C+
E540 Halberd-H
C*
Kills:132
V. Kills:62 210%
Deaths:12
KDR:11
Accuracy:59.567% C*
KPH:32.300 C--
VKPH:15.200 D
M20 Basilisk-H
B**
Kills:80
V. Kills:24 320%
Deaths:6
KDR:13.333
Accuracy:60.130% B**
KPH:95.100 B**
VKPH:28.500 B+
Saron HRB-H
B+
Kills:74
V. Kills:45 161%
Deaths:6
KDR:12.333
Accuracy:58.865% B+
KPH:35.100 C+
VKPH:21.300 C
Kills:1,428 (0 + 1,428)
Deaths:65
KDR:21.969
VKDR:2.877
Vehicle Kills:187
Kill Difference:1,363
Playtime:16.382 hours
Usage:0%
Score:0.483m
Score/min:492
Driving Accuracy:N/A%
Gunner Accuracy:58.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:3,890
V. Kills:47 N/A
Deaths:19
KDR:204.737
Accuracy:24.185% A
KPH:180.500 M++
VKPH:2.200 C-
M12 Kobalt
A++
Kills:2,462
V. Kills:54 N/A
Deaths:20
KDR:123.100
Accuracy:23.828% B**
KPH:130 A++
VKPH:2.900 C+
M40 Fury
S
Kills:1,741
V. Kills:259 N/A
Deaths:13
KDR:133.923
Accuracy:42.575% B++
KPH:157.900 S
VKPH:23.500 A*
M40 Fury
M*
Kills:1,514
V. Kills:260 N/A
Deaths:17
KDR:89.059
Accuracy:42.682% B++
KPH:127.700 M*
VKPH:21.900 M
M60-G Bulldog
A
Kills:58
V. Kills:7 N/A
Deaths:1
KDR:58
Accuracy:47.791% B**
KPH:61.100 A
VKPH:7.400 C+
M60-G Bulldog
B+
Kills:57
V. Kills:10 N/A
Deaths:4
KDR:14.250
Accuracy:40.419% B+
KPH:30.900 C++
VKPH:5.400 C+
Kills:9,722 (0 + 9,722)
Deaths:74
KDR:131.378
VKDR:8.608
Vehicle Kills:637
Kill Difference:9,648
Playtime:66.163 hours
Usage:2%
Score:2.156m
Score/min:543
Driving Accuracy:N/A%
Gunner Accuracy:40.419%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 33,50530,21332094.416S85.6765.101%A++N/A99.5A*10.8B++323303.7h2.3B**3.5A
L100 Python AP 23,55814,91944833.301S24.5559.194%C**2.902%C+44.1A+25.6A314338.1h4.2A7B**
C75 Viper 11,45710,05319751.03S42.2853.291%A+1.243%C79.8M11.2B**298125.9h5.6A+10.6A
V10 4,9734,9605688.732A**0.0246.131%B*81.089%B+36.4C++N/A100136.2h1.7B**3.8B*
M12 Kobalt 4,8254,72238124.263S115.5132.122%A*24.926%A++203.5A++4.4C49223.2h12.1B*37.5B**
M12 Kobalt 3,9373,89019204.737S195.9924.185%A20.206%B+180.9M++2.2C-51821.5h10.7A44.3B*
Solstice SF 3,5003,4456445.349S3.4026.587%B+10.769%D--27.8B+N/A108124h7.3B++27.3B**
Ghost 2,6222,6074146.297B**2.4545.827%B**67.511%C+32.5C+N/A11280.2h1.9B++4.1B*
L100 Python HEAT 3,2902,5806639.091S30.3465.27%A+1.512%D-53.2A++14.6B++24748.5h3.8B**5.8A
M12 Kobalt 2,5162,46220123.1U114.3523.828%B**21.04%B++130.3A++2.9C+44218.9h12.4A52.1B*
XM98 2,2922,29017213.314S4.5746.327%A78.734%B+39.1B*N/A12658.6h1.7A3.7B**
VA39 Spectre 2,2522,2482479.101S0.3543.72%A++39.813%C++47.6A++N/A15647.2h3.6A8.2A
NS-30 Vandal 2,0192,0104244.741A++4.0138.61%B**25.97%C+41.5C++N/A11148.4h4.4B**11.3B*
NSX Daimyo 2,0092,0092458.2A++0.5541.062%C+96.566%B*38CN/A10052.8h1.8B**4.3B*
Proximity Mine 1,8491,8479519.442S10.6952.003%B**N/A184.7AN/A46010h1.4A+2.8A
M40 Fury 2,0001,74113133.923U125.1742.575%B++1.149%D158.3S23.5A*73511h8.2B+19.2B**
Force-Blade 1,6741,5617,3480.212S8.5450.203%A++N/A1.8B*N/A4868.6h1.9B+3.8B+
M40 Fury 1,7741,5141789.059U80.3142.682%B++1.783%C+127.2M*21.8A**61411.9h9.8B++23.1B*
Parallax VX3 1,3541,3522705.007B+3.7450.411%A++77.071%C+37.8B+N/A13135.8h1.7B**3.4B**
Phantom VA23 1,3511,3383344.006A+4.7438.818%B+31.315%C++29.9C-N/A8044.8h4.1B+10.5B+
C-4 1,7061,2922225.82M*2.9321.907%DN/A148.5A++47.6A14368.7h1.1B*5.2B+
Tank Mine 2,0001,2495522.709U13.9656.842%A++N/A260.2M*156.5M++24694.8h2.2C3.9A
Orion VS54 1,2411,2312744.493A*4.2623.512%B+20.146%D48.8B*N/A28625.2h10B*42.4C**
Beamer VS3 1,2411,2233493.504M**5.2428.675%C*15.781%D-49.3AN/A18224.8h7.2B++25.2C**
Eidolon VE33 1,2281,2153383.595A*5.1538.202%A++24.527%C+32.7B+N/A11137.2h6.1B**15.9B**
Eridani SX5 1,2121,2122984.067M+4.6828.443%B+16.914%C49.5B++N/A16524.5h8.3B**29.3B++
Skyguard 1,9791,2067116.986S8.2439.656%A++2.902%B+20.7B**13.3B**22358.2h84.8B**213.7A
Parsec VX3-A 1,2051,2041527.921B*0.8343.515%C*73.339%D-35.4DN/A11434h1.7B+3.8B+
Solstice VE3 1,2111,1874812.468A**6.2826.007%B++17.018%C-14.7CN/A7680.7h11.9B++45.8B+
SVA-88 1,1851,1822724.346A4.4026.159%B++20.643%D53B+N/A18422.3h9.2B**35.2B++
Pulsar C 1,2031,1684692.49B*6.2625.197%C*21.747%C+12.9DN/A5490.2h9.4B*37.2B+
VX29 Polaris 1,1671,1652155.419M**3.3324.91%B23.09%C++45.7C++N/A13625.5h9.3B**37.5B+
Pulsar LSW 1,1671,1642754.233A*4.5225.471%B+20.447%C-42C++N/A15527.7h9.3B**36.4B++
Manticore SX40 1,1671,1643103.755M4.9930.227%C++17.869%C-78.6A**N/A23014.8h5.4B**18B*
NS-357 Underboss 1,1701,1645252.217A6.5338.756%B26.546%B++40.7C++N/A10228.6h3.4B*8.9B+
Nyx VX31 1,1691,1632784.183B*4.5743.365%A+36.715%B++42C++N/A11927.7h4.5B++10.4B**
Deimos VA29 1,1731,1634192.776A5.9745.105%D*29.149%A*31.4CN/A8437h2.3C*5C
Hunter QCX 1,1711,1623113.736S5.0141.498%C+45.783%A18BN/A4564.7h2.4B+5.7B+
Artemis VX26 1,1631,1613153.686A++5.0632.665%B**20.069%C48.2B*N/A13724.1h9.4B**28.7B**
NS-15M1 1,1651,1602115.498M*3.2527.546%B**23.621%C++47C**N/A17024.7h9.6B**34.8B++
Phaseshift VX-S 1,1611,16011410.175M+1.4337.18%C*82.845%B+28.6C+N/A8640.5h1.9B*5B++
NS-44 Commissioner 1,1601,1584162.784A++5.9641.506%B++27.72%B*53.6B*N/A17821.6h2.7B**6.6B*
Revenant 1,1631,1562324.983B++3.7736.899%B+36.678%B*21.9D-N/A5952.7h6.6C**17.9B+
Sirius SX12 1,1601,1553313.489A*5.2628.486%B*18.528%C++37.5B+N/A12530.8h9.9B**34.6B*
Serpent VE92 1,1591,1513303.488A**5.2623.825%C++18.332%C16.6C--N/A5769.4h9.9B*41.4B+
Proton II PPA-H 1,1981,1424127.854A19.1141.125%B+1.926%C++122.8B++6C+4369.3h6B**14.6B**
Spear Anti-Vehicle Phalanx Turret 1,4489602048S39.2555.864%A3.75%C68.1A++34.6A57914.1h5.6B*10B**
Frag Grenade 9609581958N/A949.2549.364%B+N/A1596.7S3.3C--41290.6h1.6A++3.3A
The Slasher 9689516,4220.148A*8.6020.57%D--1.262%D--1CN/A3973.8h1.7B++8.2C+
Supernova PC 1,2049317133U124.2559.382%B**2.041%C47.3M13.9A++33819.7h3.1A5.1A
VE-LR Obelisk 9129031974.584A++4.1635.66%B+45.183%A+24.2C-N/A6137.3h4.7B**13.2B*
NS-11C 9068952673.352M+5.4030.027%A23.575%B*16C-N/A5056.1h12B++39.8B++
NS-44L Blackhand 8388361774.723M**4.0348.008%B++69.498%A*24.3C+N/A6634.4h2.6A5.5B**
Quasar VM1 8328257710.714S1.9721.765%A21.939%B++35.4B**N/A17923.3h10.2A+46.7B++
C-4 ARX 1,0277991007.99M*0.7620.481%D**N/A166.5B**47.5B++9424.8h0.9B*4.4B
Lancer VS22 1,3727831117.054S1.6963.519%C*2.043%C++20.3B*15.3B26438.6h9.3B++14.6B++
Light PPA 8337581465.192C++3.5638.254%C1.319%C++46.8C++4.6B+18416.2h10.9B+28.6B
Maelstrom Turbo Laser 1,1827243572.028C++6.7230.459%C+4.972%A+16.7C*10.6C+20243.4h61B*200.2B++
Phobos VX86 6796692902.307B*6.4454.429%C19.731%B++43.4C++N/A12415.4h2.2B+4.1C*
M20 Basilisk 7796674166.75U158.0067.836%A++5.547%B+123.5M**20.7C+4325.4h56.1B**82.7A
NS-AM7 Archer 7346151534.02S4.7356.87%C+33.333%A++14.3A+2.8C+6743.1h7.1B**12.5B**
Pulsar VS1 6196151863.306A**5.4426.657%B++24.39%B+27.1C*N/A12522.7h11.2B**42.1B*
Dual Photon Pods 8636145012.28B**3.5364.644%A+N/A109.6B++44.5A*9575.6h18.8B+29.1B++
S1 7535351862.876M**5.8762.765%B++2.991%C++38.8B**15.8B+54013.8h4.2A6.7B**
NS Decimator 7355161383.739M*5.0165.617%B++3.295%B++42.3B+18C**50612.2h4.2B+6.3B++
Comet VM2 639497915.462S3.2951.376%B**6.841%A19.8A+5.7B++19525.1h12.7B**24.8B*
Anti-Vehicle Grenade 4594451445N/A436.2577.326%M++N/A1483.3S46.7D83110.3h1.9A++2.5A++
NS-61 Emissary 4224182052.039A++6.7130.915%B+25.359%A+27.7C++N/A7415.1h10.4B+33.7B++
MANA Anti-Vehicle Turret 756415745.608M+3.1449.974%D4.819%B**4150A+3410A++11167500.1h6.9B+13.8B+
Quasar VM1 4094093910.487S1.7422.044%B**22.249%C**50.5AN/A1658.1h10A45.2B*
Lasher X2 400397904.411S4.3429.885%B++4.282%C++37.1B+N/A18410.7h15.8B*53B++
Sticky Grenade 3903841384N/A375.2565.051%A+N/A1920A*30A**53530.2h1.5B*2.3B*
Comet VM2 476368675.493S3.2652.184%B++5.435%B+21.5A++6.3B++17217.1h14.5B**27.8B**
Betelgeuse 54-A 3453441123.071C++5.6822.752%D29.651%C+24.1D*N/A15214.3h10B+43.8C+
MAX Punch 2652521661.518S7.2347.876%C++N/A6.8A**N/A1536.9h1.8C++3.8C*
C150 Dalton 4552512310.913B*2.1648.369%B**N/A2510U2040U19679300.1h3.8B+7.9B**
Thanatos VE70 243242902.689A*6.0648.559%B**16.942%C*31.8C*N/A1657.6h3.3B**6.9B**
Proton II PPA 232230457.5M48.7531.109%A1.739%C88.5B**N/A4372.6h6.5B**21B**
NS-15M2 225224683.294B*5.4525.047%B33.929%B**20.6DN/A7510.9h10.7B++42.6B+
CAS30 Tank Buster 327175971.804B+6.9453.22%B*1.143%C+11.4B++9.9B+21115.3h38.8B*72.9B*
E540 Halberd 2641741511.6B2.8559.402%A+2.299%C34.8B18C++4025h4.7B**7.9A
Saron HRB 2571681511.2A2.4550.302%B*1.19%C27.1C**14.4C+5616.2h13.9A27.6A
L105 Zephyr 1871581510.533C*1.7849.472%B*N/A54.5C**10B+2592.9h4.7B**9.6B**
E540 Halberd-H 1941321211C**2.2559.567%C*2.273%C*32.2C--15.1D-4714.1h5B+8.4B++
Dual-75 Duster 129124341.333S32.5846.495%B**N/A95.4B++3.8C-3381.3h4.1B**8.7B*
M60-A Bulldog 1251091109S100.2560.665%A+1.835%C-45.4B+6.7B+2822.4h5.2B+8.6B*
Nemesis VSH9 179108224.909S3.8468.357%B*2.778%C+13.5C8.9C+3508h6.2B*9.1B**
Aspis Anti-Aircraft Phalanx Turret 210105335U26.2535.124%A+N/A17.5A17.5A3946h110.9B**315.6B**
MANA Anti-Personnel Turret 106104156.933N/A1.8236.635%UN/A1040U20U4877200.1h29.3T*80.1T*
NS CandyCannon 3000 87861070.804C*7.9429.92%C--45.349%B+10.2C-N/A368.4h3.9B+13.1C*
NS-10 Burster 10283165.188S3.5637.689%A16.868%A*8.6A2D--1859.6h104B*276B**
M20 Basilisk-H 10480613.333B**4.5860.13%B**6.25%C**100B**30B+6190.8h62.6C++104.2B+
Saron Laser Cannon 15079571.386C+7.3635.271%B+5.063%A++7.7C--7C18410.2h140C++396.9B
Saron HRB-H 11974612.333A+3.5858.865%B+N/A35.2C+21.4C7252.1h15.8B**26.9B**
Lumine Edge 67671550.432A+8.329.764%D**8.955%D--2CN/A732.8h1.4C++13.9D
The Immortal 6767421.595B7.1523.279%F-32.836%B+25.8DN/A602.6h7.3B+31.2D-
M20 Basilisk 7865165U56.2535.628%B++3.077%D-59.1S11.8A3801.1h21.7A*61A++
M60-A Bulldog 7265513C+4.2549.839%B+1.538%D38.2C*4.1C+2811.7h4.8B+9.5B*
Photon A2A Missile Pods 12165416.25B**7.5074.942%DN/A92.9A80A17160.7h5A+6.6A++
NS-11P 6161125.083M**3.6723.601%C*21.312%B+26.5C+N/A1862.3h10.8B**45.7B++
Vortex VM21 9960512M**3.2540.903%C+10%M14.3B**9.3B**2544.2h15.6B*38B++
M60-G Bulldog 6558158U49.2547.791%B**N/A64.4A7.8C+5220.9h5B*10.5B*
Blueshift VM5 5757115.182A3.5718.95%C+26.316%B**40.7B+N/A3421.4h9.6A*50.5B*
M60-G Bulldog 6757414.25M++5.5040.419%B+1.754%D31.7C*5.6C+2821.8h4.4A10.9B**
Vortex VM21 8953510.6S1.8541.531%C++9.434%A*12.6A8.6A+2394.2h17.8B**42.9B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2021,62810.7h
Decoy Grenade0760h
Nano-Armor Kit4281,779,033129.5h
Flail Targeting Dart105693.1h
The Flail1690.3h
Anti-Vehicle MANA Turret261,9275.7h
Turret AI Module11120.2h
Repair Module01230.2h
Cortium Silo11230.2h
Nanite Revive Grenade01180h
Medical Applicator4049,6204.5h
Welding Device07070.1h
Deconstruction Tool02150h
Spitfire Auto-Turret102,9652.2h
Xiphos Anti-Personnel Tower0560.2h
Ammunition Package202,4091.5h
Medical Kit498362.1h
Anti-Infantry MANA Turret29313.1h
Elysium Spawn Tube0710.1h
Recon Detection Device5112,74123.2h
Shield Recharging Field81,3700.4h

Check the help document for the dictionary if you want to learn more about words used here.


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