Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 22 (17,763)players online:
Pierrekira (19)  Cloudy87_live (7)  Feren142 (3)  zhaulted (1) 30
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (271 days). The data shown below may not be accurate.

Tahbu[] Tahbu
VS BR 152

KDR: 8.12

Score: 54m

Last Seen: Jul 22nd, 2017 12:33 AM
- OFFLINE - 109.1 hour(s)

Rank 152 (103) of the Vanu Sovereignty on Emerald
Level Progress (to 104): 72%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP C75 Viper V10 Solstice SF M12 Kobalt Ghost VA39 Spectre
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Tahbu



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,126,700 MLG Score: 1700
Fun Score: N/A
Cheeseburgers Flipped: 389TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.214%22.77%6422595023,5183.854784.262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.359%1.442A0.416B-1.31D**HEAD ++ (~8.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.64B+7.60.462B+19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.787%2.317%91059702,33132110807.26168216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.097%-0.207C0.587B+0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.40.376C**34.90.325C**62.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.634%2.031%14644696942,2414911171986.0305360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.711%0.787B++-0.52D0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.69B+5.80.537B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.032%9.755%28761396210,302363131428.3022783%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.391%-0.645D1.542A+0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.695B+100.73B++24.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.04%70.239%2876796814,2033723438.1801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.063%1.46A+0.206C++0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.524B+2.10.34C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.971%22.92%2876297368564121.06864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.975%0.733B++1.831A++-1.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.622B+2.50.484B+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54m168.7%333 (20k)325 (19.5k)8.11681116,59814,3659.52489152 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS975487622.679%16.227%36811:3835

55% Engineer12% Heavy Assault28% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:26 AMFeb 10th, 2015 2:41 AMJul 21st, 2017 9:18 PM (271d) (PST)Jul 21st, 2017 10:07 PM (271d) (PST)Jul 21st, 2017 8:33 PM (271d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
895678280.7010.0860.1141.3740.1131700

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,6794,04249,637425782719,501

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2771.6h/115.5d 20,227 18,920 26,227 228.5k 3,476 11,813 18,861 148.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,231
Deaths:274
KDR:4.493
Accuracy:23.526% B+
HSR:20.146% D
SVA-88
B+
Kills:1,182
Deaths:272
KDR:4.346
Accuracy:26.191% B+
HSR:20.643% D
VX29 Polaris
C*
Kills:1,165
Deaths:215
KDR:5.419
Accuracy:24.910% C*
HSR:23.090% C+
Pulsar LSW
B+
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:25.481% B+
HSR:20.447% C-
NS-15M1
B*
Kills:1,160
Deaths:211
KDR:5.498
Accuracy:27.572% B*
HSR:23.621% C*
Lasher X2
B+
Kills:397
Deaths:90
KDR:4.411
Accuracy:29.898% B+
HSR:4.282% C*
Betelgeuse 54-A
B+
Kills:83
Deaths:29
KDR:2.862
Accuracy:19.579% D**
HSR:33.735% B+
Kills:6,382
Deaths (as Heavy Assault):1,366
Deaths (to Heavy Assaults):3,913
KDR:4.67204
Kill Difference:5,016
Playtime:329.303 hours
Usage:12%
Score:6.866m
Score/min:347
Accuracy (listed only):25.308%
HSR (listed only):20.852%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:3,445
Deaths:644
KDR:5.349
Accuracy:26.587% B+
HSR:10.769% D--
Eidolon VE33
A+
Kills:1,215
Deaths:338
KDR:3.595
Accuracy:38.219% A+
HSR:24.527% C+
Solstice VE3
B+
Kills:1,187
Deaths:481
KDR:2.468
Accuracy:26.007% B+
HSR:17.018% C
Pulsar C
C++
Kills:1,168
Deaths:469
KDR:2.490
Accuracy:25.197% C++
HSR:21.747% C+
Revenant
B++
Kills:993
Deaths:206
KDR:4.820
Accuracy:36.706% B
HSR:34.743% B++
Serpent VE92
C
Kills:875
Deaths:245
KDR:3.571
Accuracy:22.137% C
HSR:17.829% C
Deimos VA29
A*
Kills:443
Deaths:139
KDR:3.187
Accuracy:51.316% D-
HSR:26.185% A*
Thanatos VE70
B*
Kills:242
Deaths:90
KDR:2.689
Accuracy:48.559% B*
HSR:16.942% B+
NS-11C
C*
Kills:55
Deaths:27
KDR:2.037
Accuracy:22.294% C
HSR:20% C*
Kills:9,623
Deaths (as Engineer):2,639
Deaths (to Engineers):3,448
KDR:3.64646
Kill Difference:6,984
Playtime:1,524.087 hours
Usage:55%
Score:32.529m
Score/min:356
Accuracy (listed only):33.002%
HSR (listed only):21.084%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:3,445
Deaths:644
KDR:5.349
Accuracy:26.587% B+
HSR:10.769% D--
Eridani SX5
B
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B
HSR:16.914% C
Solstice VE3
B+
Kills:1,187
Deaths:481
KDR:2.468
Accuracy:26.007% B+
HSR:17.018% C
Pulsar C
C++
Kills:1,168
Deaths:469
KDR:2.490
Accuracy:25.197% C++
HSR:21.747% C+
Serpent VE92
C
Kills:875
Deaths:245
KDR:3.571
Accuracy:22.137% C
HSR:17.829% C
Sirius SX12
B+
Kills:828
Deaths:229
KDR:3.616
Accuracy:27.853% B+
HSR:16.063% C+
Deimos VA29
A*
Kills:443
Deaths:139
KDR:3.187
Accuracy:51.316% D-
HSR:26.185% A*
Thanatos VE70
B*
Kills:242
Deaths:90
KDR:2.689
Accuracy:48.559% B*
HSR:16.942% B+
NS-11C
C*
Kills:55
Deaths:27
KDR:2.037
Accuracy:22.294% C
HSR:20% C*
Kills:9,455
Deaths (as Light Assault):2,622
Deaths (to Light Assaults):2,821
KDR:3.60603
Kill Difference:6,833
Playtime:44.822 hours
Usage:2%
Score:0.688m
Score/min:256
Accuracy (listed only):30.933%
HSR (listed only):18.163%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B++
Kills:3,764
Deaths:468
KDR:8.043
Accuracy:46.589% B++
HSR:79.463% C*
Ghost
B*
Kills:2,490
Deaths:396
KDR:6.288
Accuracy:46.212% B*
HSR:66.747% C+
VA39 Spectre
A++
Kills:2,243
Deaths:245
KDR:9.155
Accuracy:43.780% A++
HSR:39.768% C++
XM98
A
Kills:2,019
Deaths:142
KDR:14.218
Accuracy:47.209% A
HSR:77.811% B
NS-30 Vandal
B*
Kills:1,756
Deaths:352
KDR:4.989
Accuracy:39.047% B*
HSR:24.032% C
Parallax VX3
A+
Kills:1,352
Deaths:270
KDR:5.007
Accuracy:50.411% A+
HSR:77.071% C+
Phantom VA23
B+
Kills:1,328
Deaths:332
KDR:4
Accuracy:38.768% B+
HSR:31.401% C*
Beamer VS3
C*
Kills:1,223
Deaths:349
KDR:3.504
Accuracy:28.675% C*
HSR:15.781% D-
Eridani SX5
B
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B
HSR:16.914% C
Parsec VX3-A
C++
Kills:1,175
Deaths:148
KDR:7.939
Accuracy:43.838% C++
HSR:72.936% D-
Manticore SX40
C++
Kills:1,164
Deaths:310
KDR:3.755
Accuracy:30.227% C++
HSR:17.869% C
Nyx VX31
A
Kills:1,163
Deaths:278
KDR:4.183
Accuracy:43.365% A
HSR:36.715% B*
Artemis VX26
B**
Kills:1,161
Deaths:315
KDR:3.686
Accuracy:32.665% B**
HSR:20.069% C
Phaseshift VX-S
B+
Kills:1,160
Deaths:114
KDR:10.175
Accuracy:37.180% C++
HSR:82.845% B+
NS-44 Commissioner
B*
Kills:1,158
Deaths:416
KDR:2.784
Accuracy:41.506% B+
HSR:27.720% B*
Sirius SX12
B+
Kills:828
Deaths:229
KDR:3.616
Accuracy:27.853% B+
HSR:16.063% C+
NS-357 Underboss
C+
Kills:317
Deaths:139
KDR:2.281
Accuracy:36.139% C+
HSR:18.612% C
NS-AM7 Archer
A*
Kills:115
Deaths:24
KDR:4.792
Accuracy:49.099% D*
HSR:39.130% A*
NS CandyCannon 3000
B+
Kills:86
Deaths:107
KDR:0.804
Accuracy:29.920% D
HSR:45.349% B+
NS-61 Emissary
B**
Kills:84
Deaths:50
KDR:1.680
Accuracy:25.344% C--
HSR:22.619% B**
Kills:25,798
Deaths (as Infiltrator):4,982
Deaths (to Infiltrators):1,726
KDR:5.17824
Kill Difference:20,816
Playtime:783.881 hours
Usage:28%
Score:12.024m
Score/min:256
Accuracy (listed only):38.313%
HSR (listed only):41.446%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B
HSR:16.914% C
Sirius SX12
B+
Kills:828
Deaths:229
KDR:3.616
Accuracy:27.853% B+
HSR:16.063% C+
Pulsar VS1
B+
Kills:585
Deaths:176
KDR:3.324
Accuracy:26.708% B+
HSR:23.590% B+
Deimos VA29
A*
Kills:443
Deaths:139
KDR:3.187
Accuracy:51.316% D-
HSR:26.185% A*
Thanatos VE70
B*
Kills:242
Deaths:90
KDR:2.689
Accuracy:48.559% B*
HSR:16.942% B+
NS-11P
B
Kills:61
Deaths:12
KDR:5.083
Accuracy:23.601% C+
HSR:21.312% B
Kills:3,371
Deaths (as Combat Medic):944
Deaths (to Combat Medics):1,468
KDR:3.57097
Kill Difference:2,427
Playtime:32.641 hours
Usage:1%
Score:0.750m
Score/min:383
Accuracy (listed only):34.413%
HSR (listed only):20.168%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:825
Deaths:77
KDR:10.714
Accuracy:21.765% A
HSR:21.939% B++
Comet VM2
A
Kills:491
Deaths:88
KDR:5.580
Accuracy:51.457% B**
HSR:6.925% A
Quasar VM1
B*
Kills:409
Deaths:39
KDR:10.487
Accuracy:22.044% B*
HSR:22.249% B+
Comet VM2
B++
Kills:363
Deaths:64
KDR:5.672
Accuracy:52.321% B++
HSR:5.510% B+
NS-10 Burster
A**
Kills:83
Deaths:16
KDR:5.188
Accuracy:37.735% A
HSR:16.868% A**
Vortex VM21
M+
Kills:57
Deaths:5
KDR:11.400
Accuracy:41.760% C++
HSR:10.526% M+
Vortex VM21
A*
Kills:52
Deaths:5
KDR:10.400
Accuracy:42.403% C*
HSR:9.615% A*
Kills:2,280
Deaths (as MAX Suit):147
Deaths (to MAX Suits):827
KDR:15.5102
Kill Difference:2,133
Playtime:48.755 hours
Usage:2%
Score:1.191m
Score/min:407
Accuracy (listed only):38.498%
HSR (listed only):13.376%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:757
V. Kills:74 N/A
Deaths:145
KDR:5.221
Accuracy:38.141% C--
KPH:46.900 C+
VKPH:4.600 B+
Maelstrom Turbo Laser
C**
Kills:717
V. Kills:456 157%
Deaths:352
KDR:2.037
Accuracy:30.442% C+
KPH:16.600 C**
VKPH:10.600 C+
Dual Photon Pods
A*
Kills:605
V. Kills:249 242%
Deaths:50
KDR:12.100
Accuracy:64.675% A+
KPH:108.900 B+
VKPH:44.800 A*
Saron Laser Cannon
C-
Kills:79
V. Kills:71 110%
Deaths:57
KDR:1.386
Accuracy:35.424% B+
KPH:7.800 C-
VKPH:7 C-
Photon A2A Missile Pods
A+
Kills:65
V. Kills:56 114%
Deaths:3
KDR:21.667
Accuracy:74.822% C--
KPH:97 A+
VKPH:83.500 A
Kills:2,223 (1,553 + 0)
Deaths:607
KDR:3.662
VKDR:1.493
Vehicle Kills:906
Kill Difference:1,616
Playtime:75.699 hours
Usage:3%
Score:1.185m
Score/min:261
Piloting Accuracy:35.424%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:218
V. Kills:185 117%
Deaths:23
KDR:9.478
Accuracy:47.174% B*
KPH:784,800 U
VKPH:666,000 U
CAS30 Tank Buster
B*
Kills:173
V. Kills:151 114%
Deaths:96
KDR:1.802
Accuracy:53.355% B*
KPH:11.600 B++
VKPH:10.100 B
L105 Zephyr
B+
Kills:158
V. Kills:29 N/A
Deaths:15
KDR:10.533
Accuracy:49.472% B++
KPH:54.100 C++
VKPH:9.900 B+
Dual-75 Duster
A
Kills:124
V. Kills:5 N/A
Deaths:3
KDR:41.333
Accuracy:46.495% A
KPH:94.900 B++
VKPH:3.800 D
Kills:673 (173 + 500)
Deaths:137
KDR:4.912
VKDR:2.701
Vehicle Kills:370
Kill Difference:536
Playtime:19.131 hours
Usage:1%
Score:0.441m
Score/min:384
Piloting Accuracy:53.355%
Gunner Accuracy:46.495%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:17,653
V. Kills:1,757 N/A
Deaths:131
KDR:134.756
Accuracy:64.833% A++
KPH:86.600 A
VKPH:8.600 C*
L100 Python AP
B**
Kills:11,144
V. Kills:7,220 154%
Deaths:369
KDR:30.201
Accuracy:58.684% C**
KPH:39.100 B**
VKPH:25.300 B**
C75 Viper
A*
Kills:9,403
V. Kills:1,168 N/A
Deaths:175
KDR:53.731
Accuracy:51.605% A
KPH:80.900 A*
VKPH:10.100 B*
L100 Python HEAT
A+
Kills:1,988
V. Kills:547 363%
Deaths:59
KDR:33.695
Accuracy:62.877% A
KPH:49.900 A+
VKPH:13.700 B+
Skyguard
A+
Kills:1,122
V. Kills:738 152%
Deaths:68
KDR:16.500
Accuracy:39.248% A+
KPH:19.700 A
VKPH:13 B**
Kills:41,310 (41,310 + 0)
Deaths:802
KDR:51.509
VKDR:14.252
Vehicle Kills:11,430
Kill Difference:40,508
Playtime:701.643 hours
Usage:25%
Score:12.209m
Score/min:290
Driving Accuracy:39.248%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:931
V. Kills:273 340%
Deaths:7
KDR:133
Accuracy:59.382% B**
KPH:47.400 A*
VKPH:13.900 A+
Proton II PPA
B**
Kills:230
V. Kills:2 N/A
Deaths:4
KDR:57.500
Accuracy:31.109% B**
KPH:87.800 B*
VKPH:0.800 D**
E540 Halberd
A
Kills:174
V. Kills:90 191%
Deaths:15
KDR:11.600
Accuracy:59.424% A
KPH:35.300 B+
VKPH:18.200 C+
Saron HRB
B*
Kills:168
V. Kills:89 187%
Deaths:15
KDR:11.200
Accuracy:50.302% B*
KPH:27.200 C*
VKPH:14.400 C
M20 Basilisk
S
Kills:65
V. Kills:13 464%
Deaths:1
KDR:65
Accuracy:35.628% B*
KPH:57.200 S
VKPH:11.400 A++
Kills:1,568 (931 + 637)
Deaths:42
KDR:37.333
VKDR:11.119
Vehicle Kills:467
Kill Difference:1,526
Playtime:34.522 hours
Usage:1%
Score:0.766m
Score/min:370
Driving Accuracy:59.382%
Gunner Accuracy:35.628%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:1,142
V. Kills:56 N/A
Deaths:41
KDR:27.854
Accuracy:41.125% B+
KPH:122.200 B+
VKPH:6 C+
E540 Halberd-H
C*
Kills:131
V. Kills:62 208%
Deaths:12
KDR:10.917
Accuracy:59.494% C*
KPH:32.200 C--
VKPH:15.200 D-
M20 Basilisk-H
B**
Kills:76
V. Kills:23 317%
Deaths:6
KDR:12.667
Accuracy:60.640% A
KPH:92.600 B*
VKPH:28 B**
Saron HRB-H
C**
Kills:74
V. Kills:45 161%
Deaths:6
KDR:12.333
Accuracy:58.851% C**
KPH:35.400 C+
VKPH:21.500 C-
Kills:1,423 (0 + 1,423)
Deaths:65
KDR:21.892
VKDR:2.862
Vehicle Kills:186
Kill Difference:1,358
Playtime:16.323 hours
Usage:1%
Score:0.447m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:58.851%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:3,143
V. Kills:33 N/A
Deaths:18
KDR:174.611
Accuracy:23.163% B**
KPH:174.500 M+
VKPH:1.800 D
M40 Fury
M**
Kills:1,699
V. Kills:246 N/A
Deaths:13
KDR:130.692
Accuracy:41.370% B+
KPH:162.500 M**
VKPH:23.500 A++
M12 Kobalt
A+
Kills:1,697
V. Kills:36 N/A
Deaths:18
KDR:94.278
Accuracy:22.133% B++
KPH:118.500 A+
VKPH:2.500 C
M40 Fury
M++
Kills:1,503
V. Kills:254 N/A
Deaths:17
KDR:88.412
Accuracy:42.329% B+
KPH:127.900 M++
VKPH:21.600 A**
M60-G Bulldog
B+
Kills:56
V. Kills:10 N/A
Deaths:4
KDR:14
Accuracy:40.262% B+
KPH:30.600 C+
VKPH:5.500 C+
M60-G Bulldog
B*
Kills:53
V. Kills:7 N/A
Deaths:1
KDR:53
Accuracy:47.920% B*
KPH:56.300 B++
VKPH:7.400 C+
Kills:8,151 (0 + 8,151)
Deaths:71
KDR:114.803
VKDR:8.254
Vehicle Kills:586
Kill Difference:8,080
Playtime:57.319 hours
Usage:2%
Score:1.892m
Score/min:550
Driving Accuracy:N/A%
Gunner Accuracy:47.920%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 19,41017,653131134.756U126.6464.833%A++1.382%C--86.6A8.6C*289203.9h2.3B*3.5B**
L100 Python AP 18,36411,14436930.201S22.0858.684%C**3.643%C++39.1B**25.4B**312284.8h4.4B*7.5B**
C75 Viper 10,5719,40317553.731S45.6151.605%A1.287%C80.9A*10.1B*290116.2h5.3A10.2A
V10 3,7733,7644688.043A++0.0746.589%B++79.463%C*33.8C+N/A95111.2h1.8B++3.8B++
Solstice SF 3,5003,4456445.349S2.7726.587%B+10.769%D--27.8B+N/A108124h7.3B+27.3B**
M12 Kobalt 3,1763,14318174.611U166.4923.163%B**19.44%C**174.6M+1.8D51418h10.8A46.8B*
Ghost 2,5052,4903966.288B**1.8346.212%B*66.747%C+33.3CN/A11474.8h1.9B++4B++
VA39 Spectre 2,2472,2432459.155S1.0443.78%A++39.768%C++47.8A++N/A15346.9h3.6A8.2B**
XM98 2,0212,01914214.218S6.1047.209%A77.811%B39.6B++N/A12951h1.7B**3.6B**
L100 Python HEAT 2,5351,9885933.695S25.5862.877%A1.811%D49.9A+13.7B+23939.8h3.2A5.1A+
NS-30 Vandal 1,7601,7563524.989A++3.1339.047%B*24.032%C44.9C++N/A11939.1h4.4B*11.1B*
M40 Fury 1,9451,69913130.692U122.5841.37%B+1.118%D161.8M**23.4A++75310.5h7.6B**18.4B**
M12 Kobalt 1,7331,6971894.278S86.1622.133%B++17.914%C+118.7A+2.5C43614.3h13B**58.7B++
Force-Blade 1,6741,5617,3480.212S7.9050.203%A+N/A1.8B+N/A4866.9h1.9B++3.8B++
Proximity Mine 1,5391,5378019.213S11.1052.145%B**N/A183B**N/A4498.4h1.3A+2.5A+
M40 Fury 1,7571,5031788.412U80.3042.329%B+1.796%C++127.4M++21.5A**61311.8h9.7B*23B*
Parallax VX3 1,3541,3522705.007B3.1150.411%A+77.071%C+37.8B+N/A12835.8h1.7B*3.4B*
Phantom VA23 1,3411,3283324B+4.1238.768%B+31.401%C*29.8C--N/A8044.6h4.1B+10.5B+
Orion VS54 1,2411,2312744.493A++3.6223.526%B+20.146%D48.8B++N/A25625.2h10B*42.4B++
Beamer VS3 1,2411,2233493.504M++4.6128.675%C*15.781%D-49.3B**N/A17824.8h7.2B++25.2B
C-4 1,6211,2212225.5M+2.6220.27%D-N/A140.3A+46B**12828.7h1.1B*5.5B+
Eidolon VE33 1,2281,2153383.595A+4.5238.219%A+24.527%C+32.7BN/A10737.1h6.1B**15.9B**
Eridani SX5 1,2121,2122984.067A*4.0528.443%B16.914%C49.5B+N/A16124.5h8.3B**29.3B++
Solstice VE3 1,2111,1874812.468A*5.6526.007%B+17.018%C14.8CN/A6980.1h11.9B+45.8B+
SVA-88 1,1851,1822724.346A3.7726.191%B+20.643%D53C*N/A17722.3h9.2B**35.2B++
Parsec VX3-A 1,1761,1751487.939B++0.1843.838%C++72.936%D-35.9DN/A11632.7h1.7B+3.8B+
Pulsar C 1,2031,1684692.49B++5.6325.197%C++21.747%C+12.9DN/A5190.2h9.4B++37.2B+
VX29 Polaris 1,1671,1652155.419S2.7024.91%C*23.09%C+45.7C+N/A13225.5h9.3B**37.5B++
Manticore SX40 1,1671,1643103.755A**4.3630.227%C++17.869%C78.6A*N/A22914.8h5.4B**18B++
Pulsar LSW 1,1671,1642754.233A*3.8825.481%B+20.447%C-42C+N/A14927.7h9.3B**36.4B++
Nyx VX31 1,1691,1632784.183B++3.9343.365%A36.715%B*42C+N/A11827.7h4.5B+10.4B*
Artemis VX26 1,1631,1613153.686A++4.4332.665%B**20.069%C48.2B+N/A13524.1h9.4B*28.7B**
NS-15M1 1,1651,1602115.498M++2.6227.572%B*23.621%C*47C*N/A16724.7h9.6B**34.8B++
Phaseshift VX-S 1,1611,16011410.175A**2.0637.18%C++82.845%B+28.6C+N/A8540.5h1.9B*5B++
NS-44 Commissioner 1,1601,1584162.784A+5.3341.506%B+27.72%B*53.6B+N/A17121.6h2.7B**6.6B*
Proton II PPA-H 1,1981,1424127.854B**19.7441.125%B+1.926%C+122.8B+6C+4259.3h6B**14.6B**
Skyguard 1,8601,1226816.5S8.3839.248%A+2.852%B+19.7A13B**21656.9h86.4A220.1A+
Tank Mine 1,6981,0205020.4S12.2848.526%B**N/A275.7M**183.2M**27663.7h2C++4.1A
Revenant 9999932064.82B*3.3036.706%B34.743%B++22.3D-N/A6244.6h6.7C*18.2B+
Supernova PC 1,2049317133U124.8859.382%B**2.041%C47.3A*13.9A+32319.7h3.1B**5.1A
Frag Grenade 8978961896N/A887.8848.385%BN/A1792S2C--41610.5h1.5A*3.1A
Spear Anti-Vehicle Phalanx Turret 1,3488891946.789S38.6754.314%B**4.049%C+67.9A+35B**57113.1h5.3B**9.8B**
Serpent VE92 8838752453.571A*4.5522.137%C17.829%C17.2DN/A6051h9.5B**42.7B+
Hunter QCX 8628562193.909S4.2141.903%C+43.925%B**18.7B+N/A4745.7h2.3B+5.5B+
Sirius SX12 8318282293.616A*4.5027.853%B+16.063%C+34.4C*N/A12224.1h9.7B**34.8B*
Quasar VM1 8328257710.714S2.6021.765%A21.939%B++35.4B**N/A17523.3h10.2A46.7B*
Light PPA 8317571455.221C+2.9038.141%C--1.321%C+47C+4.6B+17716.1h10.9B28.5C**
Maelstrom Turbo Laser 1,1737173522.037C++6.0830.442%C+5.021%A16.6C**10.6C+20143.2h61.2B*201.1B*
Dual Photon Pods 8546055012.1B++3.9864.675%A+N/A108B+44.5A*9435.6h19B+29.3B+
Pulsar VS1 5895851763.324A*4.7926.708%B+23.59%B+27.6C++N/A11521.2h11.2B**42B*
M12 Kobalt 5805693189.667U181.5527.423%B**20.914%B++196.2A3.8C4022.9h10.5B**38.2A
S1 7535351862.876M*5.2462.765%B+2.991%C+38.8B**15.8B+49313.8h4.2B**6.7B**
Lancer VS22 950509915.593S2.5262.622%C++2.75%B**16.9B+14.7C*26430.1h10.6B++16.9B++
Comet VM2 631491885.58S2.5451.457%B**6.925%A19.8A5.6B+19124.8h12.7B**24.6B*
The Slasher 4784663,3040.141A++7.9824.382%D-1.288%D--0.9C-N/A3491.1h1.7B++6.9C++
Anti-Vehicle Grenade 4594451445N/A436.8877.326%M+N/A1483.3S46.7D81380.3h1.9A++2.5A+
Deimos VA29 4444431393.187A++4.9351.316%D-26.185%A*44.3C++N/A11010h2B++3.9C++
NS Decimator 6264381283.422M+4.6964.647%B+3.881%B**40.2B+17.2C++46810.9h4.1B+6.3B++
Quasar VM1 4094093910.487S2.3722.044%B*22.249%B+50.5B**N/A1638.1h10B**45.2B++
MANA Anti-Vehicle Turret 738403735.521M++2.6049.894%D**4.963%B+4030U3350M10810430.1h7B+14C*
Lasher X2 400397904.411S3.7129.898%B+4.282%C*37.5BN/A16610.6h15.8B++52.8B++
Comet VM2 469363645.672S2.4452.321%B++5.51%B+21.6A+6.3B+16916.8h14.4B**27.5B*
C-4 ARX 440347526.673A**1.4417.212%F-N/A157.7B*42.3B9852.2h0.9B*5.5C
NS-357 Underboss 3203171392.281A5.8436.139%C+18.612%C48.8C**N/A1186.5h3A8.4B++
MAX Punch 2602471571.573U6.5447.79%C++N/A7A**N/A1535.5h1.8C++3.8C*
Thanatos VE70 243242902.689A++5.4348.559%B*16.942%B+31.8C++N/A1437.6h3.3B**6.9B*
Sticky Grenade 2342331233N/A224.8860.04%B*N/A2330M10C*64080.1h1.3B*2.2B*
Proton II PPA 232230457.5A**49.3831.109%B**1.739%C88.5B**N/A4282.6h6.5B**21B**
C150 Dalton 403218239.478B*1.3647.174%B*N/A2180U1850U17968800.1h3.8B+8B**
E540 Halberd 2641741511.6B3.4859.424%A2.299%C35.5B+18.4C++3554.9h4.6B**7.8A
CAS30 Tank Buster 324173961.802B6.3153.355%B*1.156%C+11.6B++10.1B21314.9h38.4B+71.9B++
Saron HRB 2571681511.2A3.0850.302%B*1.19%C-27.1C*14.4C5116.2h13.9A27.6A
L105 Zephyr 1871581510.533C*2.4249.472%B++N/A54.5C++10B+2542.9h4.7B**9.6B*
E540 Halberd-H 1931311210.917C**2.8059.494%C*2.29%C++32C--15.1D-4234.1h5B++8.4B++
Dual-75 Duster 129124341.333M++33.2246.495%AN/A95.4B*3.8D3331.3h4.1B**8.7B**
NS-AM7 Archer 130115244.792U3.3249.099%D*39.13%A*12.4B**1.6C--619.3h7.3B*15B*
M60-A Bulldog 1251091109M**100.8860.665%A+1.835%C-45.4B6.7B+2822.4h5.2B+8.6B*
Nemesis VSH9 179108224.909S3.2168.357%B++2.778%C+13.5C8.9C+3168h6.2B*9.1B**
MANA Anti-Personnel Turret 10098118.909N/A0.7937.126%UN/A980U20U4250800.1h30.5T*82.2T*
Aspis Anti-Aircraft Phalanx Turret 19696332U23.8834.196%A1.042%D-16.6B**17.2B*3935.8h112.7B**329.6B**
NS CandyCannon 3000 87861070.804B+7.3129.92%D45.349%B+10.2C--N/A358.4h3.9B+13.1C*
NS-61 Emissary 8484501.68B**6.4425.344%C--22.619%B**31.1C++N/A742.7h10.3B+40.7C**
NS-10 Burster 10283165.188S2.9337.735%A16.868%A**8.6A+2D*1819.6h103.9B*275.3B**
Betelgeuse 54-A 8483292.862C+5.2519.579%D**33.735%B+21.3D*N/A2493.9h11.2C57.2D--
Saron Laser Cannon 15079571.386C+6.7335.424%B+5.063%A++7.8C-7C-17410.1h140C*395.1B
M20 Basilisk-H 9976612.667B++4.5560.64%A6.579%C++95B*28.8B**5720.8h65.1C+107.4B+
Saron HRB-H 11974612.333A+4.2258.851%C**N/A35.2C21.4C-6142.1h15.5B**26.3B**
Lumine Edge 65651520.428A++7.699.416%D**9.231%D--2CN/A532.4h1.3B14.2D-
Photon A2A Missile Pods 12165321.667M+13.5574.822%C--N/A92.9A80B**17610.7h4.8A++6.5A++
M20 Basilisk 7865165U56.8835.628%B*3.077%D-59.1S11.8A++3411.1h21.7A*61A++
M60-A Bulldog 7265513C+4.8849.839%B1.538%D38.2C++4.1C+2811.7h4.8B+9.5B++
NS-11P 6161125.083M*3.0323.601%C+21.312%B26.5C+N/A1742.3h10.8B**45.7B+
Vortex VM21 9557511.4M3.2841.76%C++10.526%M+14.6B**9.7B**2573.9h15.7B**37.7B++
M60-G Bulldog 6656414M5.8840.262%B+1.786%D31.1C+5.6C+2681.8h4.4B**10.9B**
NS-11C 5655272.037B**6.0822.294%C20%C*16.7C--N/A1853.3h13.2C**59.1C*
M60-G Bulldog 6053153U44.8847.92%B*N/A58.9B*7.8C+4820.9h5.4B+11.3B++
Vortex VM21 8752510.4M*2.2842.403%C*9.615%A*13.3A+9A++2343.9h17.4B**41.1B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2016,7749h
Nano-Armor Kit3391,205,13599.7h
Decoy Grenade0760h
Anti-Vehicle MANA Turret261,7885.6h
Nanite Revive Grenade01180h
Medical Applicator3844,8104.1h
Spitfire Auto-Turret0780.1h
Anti-Infantry MANA Turret29033.1h
Ammunition Package161,2481h
Medical Kit397052h
Shield Recharging Field81,1220.4h
Recon Detection Device4511,70221.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 2.25s
Server spent 4.19s on queries, 1.94s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.