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Centurion Tahbu[] Tahbu
VS BR 53

KDR: 8.69

Score: 66.1m

Last Seen: Jul 20th, 2018 1:49 AM
- OFFLINE - 20.9 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Emerald
Level Progress (to 54): 56%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP C75 Viper V10 M12 Kobalt M12 Kobalt Solstice SF Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,301,840 MLG Score: 1840
Fun Score: N/A
Cheeseburgers Flipped: 395TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.838%25.236%7282997528,3723.712644.978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.195%1.55A+0.761B++-1.801F-HEAD ++ (~10.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.655B+7.50.476B+18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.783%2.3%84759992,34834710866.76657216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.095%-0.188C0.605B+0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.20.388C**34.80.336C**62.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.529%1.627%17080699857,1745921444896.5777396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.749%0.961B*-0.7D-0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++5.10.596B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.207%10.807%25201399111,141452135924.6482819%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.266%-0.637D1.744A++0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.7B++10.20.735B++24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.478%74.265%2520899617,3544813836.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.988%1.4A0.469B+0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.54B+20.367C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.537%25.816%2520310011,747788182.2142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.261%0.526B+2.336A*-0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.621B+2.40.508B+2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
66.1m168.1%342 (20.5k)327 (19.6k)8.69014149,59217,21410.065653 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1004897422.2%16.938%37611:4643

57% Engineer11% Heavy Assault29% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:26 AMFeb 10th, 2015 2:41 AMJul 19th, 2018 10:28 PM (3d) (PST)Jul 19th, 2018 11:19 PM (3d) (PST)Jul 19th, 2018 9:49 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
917638540.7410.0850.1261.4330.1111840

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,0143,76251,252445886719,644

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3363h/140.1d 23,678 25,338 34,772 289.1k 3,901 14,695 22,405 185m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,231
Deaths:274
KDR:4.493
Accuracy:23.512% B++
HSR:20.146% D
SVA-88
B++
Kills:1,182
Deaths:272
KDR:4.346
Accuracy:26.159% B++
HSR:20.643% D
VX29 Polaris
B
Kills:1,165
Deaths:215
KDR:5.419
Accuracy:24.910% B
HSR:23.090% C++
Pulsar LSW
B+
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:25.471% B+
HSR:20.447% C-
NS-15M1
B**
Kills:1,160
Deaths:211
KDR:5.498
Accuracy:27.546% B**
HSR:23.621% C*
Lasher X2
B++
Kills:397
Deaths:90
KDR:4.411
Accuracy:29.885% B++
HSR:4.282% C++
Betelgeuse 54-A
C+
Kills:301
Deaths:91
KDR:3.308
Accuracy:22.314% D
HSR:28.904% C+
NS-15M2
B**
Kills:224
Deaths:68
KDR:3.294
Accuracy:25.047% B
HSR:33.929% B**
Kills:6,824
Deaths (as Heavy Assault):1,496
Deaths (to Heavy Assaults):4,566
KDR:4.5615
Kill Difference:5,328
Playtime:374.219 hours
Usage:11%
Score:7.437m
Score/min:331
Accuracy (listed only):25.605%
HSR (listed only):21.883%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:3,445
Deaths:644
KDR:5.349
Accuracy:26.587% B+
HSR:10.769% D--
Eidolon VE33
A++
Kills:1,215
Deaths:338
KDR:3.595
Accuracy:38.202% A++
HSR:24.527% C+
Solstice VE3
B++
Kills:1,187
Deaths:481
KDR:2.468
Accuracy:26.007% B++
HSR:17.018% C-
Pulsar C
C**
Kills:1,168
Deaths:469
KDR:2.490
Accuracy:25.197% C**
HSR:21.747% C+
Deimos VA29
A*
Kills:1,163
Deaths:419
KDR:2.776
Accuracy:45.105% D*
HSR:29.149% A*
Revenant
B*
Kills:1,156
Deaths:232
KDR:4.983
Accuracy:36.899% B+
HSR:36.678% B*
Serpent VE92
C++
Kills:1,151
Deaths:330
KDR:3.488
Accuracy:23.825% C++
HSR:18.332% C+
NS-11C
B**
Kills:701
Deaths:222
KDR:3.158
Accuracy:28.269% B**
HSR:22.825% B++
VE-LR Obelisk
B**
Kills:455
Deaths:91
KDR:5
Accuracy:35.483% B+
HSR:42.857% B**
Phobos VX86
B*
Kills:342
Deaths:135
KDR:2.533
Accuracy:57.724% C+
HSR:20.760% B*
Thanatos VE70
B**
Kills:242
Deaths:90
KDR:2.689
Accuracy:48.559% B**
HSR:16.942% C*
Kills:12,225
Deaths (as Engineer):3,451
Deaths (to Engineers):3,839
KDR:3.54245
Kill Difference:8,774
Playtime:1,901.134 hours
Usage:57%
Score:41.501m
Score/min:364
Accuracy (listed only):35.623%
HSR (listed only):23.782%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:3,445
Deaths:644
KDR:5.349
Accuracy:26.587% B+
HSR:10.769% D--
Eridani SX5
B+
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B+
HSR:16.914% C
Solstice VE3
B++
Kills:1,187
Deaths:481
KDR:2.468
Accuracy:26.007% B++
HSR:17.018% C-
Pulsar C
C**
Kills:1,168
Deaths:469
KDR:2.490
Accuracy:25.197% C**
HSR:21.747% C+
Deimos VA29
A*
Kills:1,163
Deaths:419
KDR:2.776
Accuracy:45.105% D*
HSR:29.149% A*
Serpent VE92
C++
Kills:1,151
Deaths:330
KDR:3.488
Accuracy:23.825% C++
HSR:18.332% C+
Sirius SX12
B*
Kills:1,018
Deaths:292
KDR:3.486
Accuracy:28.348% B*
HSR:17.878% C++
NS-11C
B**
Kills:701
Deaths:222
KDR:3.158
Accuracy:28.269% B**
HSR:22.825% B++
Phobos VX86
B*
Kills:342
Deaths:135
KDR:2.533
Accuracy:57.724% C+
HSR:20.760% B*
Thanatos VE70
B**
Kills:242
Deaths:90
KDR:2.689
Accuracy:48.559% B**
HSR:16.942% C*
Kills:11,629
Deaths (as Light Assault):3,380
Deaths (to Light Assaults):3,428
KDR:3.44053
Kill Difference:8,249
Playtime:48.621 hours
Usage:1%
Score:0.733m
Score/min:251
Accuracy (listed only):33.806%
HSR (listed only):19.233%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B+
HSR:16.914% C
Deimos VA29
A*
Kills:1,163
Deaths:419
KDR:2.776
Accuracy:45.105% D*
HSR:29.149% A*
Sirius SX12
B*
Kills:1,018
Deaths:292
KDR:3.486
Accuracy:28.348% B*
HSR:17.878% C++
Pulsar VS1
B++
Kills:611
Deaths:184
KDR:3.321
Accuracy:26.737% B++
HSR:24.386% B+
Phobos VX86
B*
Kills:342
Deaths:135
KDR:2.533
Accuracy:57.724% C+
HSR:20.760% B*
Thanatos VE70
B**
Kills:242
Deaths:90
KDR:2.689
Accuracy:48.559% B**
HSR:16.942% C*
NS-11P
B+
Kills:61
Deaths:12
KDR:5.083
Accuracy:23.601% C*
HSR:21.312% B+
Kills:4,649
Deaths (as Combat Medic):1,430
Deaths (to Combat Medics):1,760
KDR:3.25105
Kill Difference:3,219
Playtime:35.972 hours
Usage:1%
Score:0.811m
Score/min:376
Accuracy (listed only):36.931%
HSR (listed only):21.049%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B*
Kills:4,698
Deaths:532
KDR:8.831
Accuracy:46.153% B*
HSR:80.800% B+
Ghost
B**
Kills:2,506
Deaths:398
KDR:6.296
Accuracy:46.130% B**
HSR:66.800% C+
XM98
A
Kills:2,290
Deaths:172
KDR:13.314
Accuracy:46.327% A
HSR:78.734% B+
VA39 Spectre
A++
Kills:2,248
Deaths:247
KDR:9.101
Accuracy:43.720% A++
HSR:39.813% C++
NS-30 Vandal
B**
Kills:2,010
Deaths:424
KDR:4.741
Accuracy:38.610% B**
HSR:25.970% C+
NSX Daimyo
B*
Kills:1,896
Deaths:228
KDR:8.316
Accuracy:41.018% C+
HSR:96.730% B*
Parallax VX3
A++
Kills:1,352
Deaths:270
KDR:5.007
Accuracy:50.411% A++
HSR:77.071% C+
Phantom VA23
B+
Kills:1,338
Deaths:334
KDR:4.006
Accuracy:38.818% B+
HSR:31.315% C*
Beamer VS3
C*
Kills:1,223
Deaths:349
KDR:3.504
Accuracy:28.675% C*
HSR:15.781% D-
Eridani SX5
B+
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B+
HSR:16.914% C
Parsec VX3-A
C*
Kills:1,204
Deaths:152
KDR:7.921
Accuracy:43.515% C*
HSR:73.339% D-
Manticore SX40
C++
Kills:1,164
Deaths:310
KDR:3.755
Accuracy:30.227% C++
HSR:17.869% C-
NS-357 Underboss
B*
Kills:1,164
Deaths:525
KDR:2.217
Accuracy:38.756% B+
HSR:26.546% B*
Nyx VX31
A+
Kills:1,163
Deaths:278
KDR:4.183
Accuracy:43.365% A+
HSR:36.715% B++
Artemis VX26
B**
Kills:1,161
Deaths:315
KDR:3.686
Accuracy:32.665% B**
HSR:20.069% C
Phaseshift VX-S
B+
Kills:1,160
Deaths:114
KDR:10.175
Accuracy:37.180% C*
HSR:82.845% B+
NS-44 Commissioner
B*
Kills:1,158
Deaths:416
KDR:2.784
Accuracy:41.506% B++
HSR:27.720% B*
Sirius SX12
B*
Kills:1,018
Deaths:292
KDR:3.486
Accuracy:28.348% B*
HSR:17.878% C++
NS-44L Blackhand
A*
Kills:776
Deaths:164
KDR:4.732
Accuracy:48.112% B++
HSR:70.103% A*
NS-AM7 Archer
A++
Kills:555
Deaths:136
KDR:4.081
Accuracy:56.674% C+
HSR:33.153% A++
NS-61 Emissary
A
Kills:298
Deaths:141
KDR:2.113
Accuracy:28.730% C++
HSR:23.826% A
NS CandyCannon 3000
B+
Kills:86
Deaths:107
KDR:0.804
Accuracy:29.920% C--
HSR:45.349% B+
Kills:31,680
Deaths (as Infiltrator):6,202
Deaths (to Infiltrators):2,118
KDR:5.10803
Kill Difference:25,478
Playtime:966.451 hours
Usage:29%
Score:14.378m
Score/min:248
Accuracy (listed only):39.423%
HSR (listed only):45.697%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:825
Deaths:77
KDR:10.714
Accuracy:21.765% A+
HSR:21.939% B++
Comet VM2
A
Kills:495
Deaths:89
KDR:5.562
Accuracy:51.452% B**
HSR:6.869% A
Quasar VM1
B**
Kills:409
Deaths:39
KDR:10.487
Accuracy:22.044% B**
HSR:22.249% B+
Comet VM2
B*
Kills:367
Deaths:65
KDR:5.646
Accuracy:52.316% B*
HSR:5.450% B+
NS-10 Burster
A*
Kills:83
Deaths:16
KDR:5.188
Accuracy:37.689% A
HSR:16.868% A*
Vortex VM21
M+
Kills:57
Deaths:5
KDR:11.400
Accuracy:41.171% C++
HSR:10.526% M+
Blueshift VM5
B+
Kills:55
Deaths:11
KDR:5
Accuracy:19.102% C+
HSR:23.636% B+
Vortex VM21
A*
Kills:52
Deaths:5
KDR:10.400
Accuracy:41.777% C*
HSR:9.615% A*
Kills:2,343
Deaths (as MAX Suit):153.500
Deaths (to MAX Suits):900
KDR:15.26384
Kill Difference:2,189.500
Playtime:49.448 hours
Usage:1%
Score:1.203m
Score/min:406
Accuracy (listed only):35.914%
HSR (listed only):14.644%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:758
V. Kills:75 N/A
Deaths:146
KDR:5.192
Accuracy:38.254% C
KPH:46.900 C++
VKPH:4.600 B+
Maelstrom Turbo Laser
C*
Kills:724
V. Kills:458 158%
Deaths:357
KDR:2.028
Accuracy:30.459% C+
KPH:16.700 C*
VKPH:10.600 C+
Dual Photon Pods
A*
Kills:614
V. Kills:249 246%
Deaths:50
KDR:12.280
Accuracy:64.644% A+
KPH:109 B++
VKPH:44.200 A*
Saron Laser Cannon
C
Kills:79
V. Kills:71 110%
Deaths:57
KDR:1.386
Accuracy:35.273% B+
KPH:7.800 C-
VKPH:7 C
Photon A2A Missile Pods
A
Kills:65
V. Kills:56 114%
Deaths:4
KDR:16.250
Accuracy:75.059% D
KPH:94.200 B**
VKPH:81.200 A
Kills:2,240 (1,561 + 0)
Deaths:614
KDR:3.648
VKDR:1.480
Vehicle Kills:909
Kill Difference:1,626
Playtime:76.031 hours
Usage:2%
Score:1.207m
Score/min:265
Piloting Accuracy:35.273%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:229
V. Kills:192 119%
Deaths:23
KDR:9.957
Accuracy:46.860% B*
KPH:824,400 U
VKPH:691,200 U
CAS30 Tank Buster
B*
Kills:173
V. Kills:151 114%
Deaths:96
KDR:1.802
Accuracy:53.355% B*
KPH:11.600 B*
VKPH:10.100 B+
L105 Zephyr
B+
Kills:158
V. Kills:29 N/A
Deaths:15
KDR:10.533
Accuracy:49.472% B*
KPH:54.100 C*
VKPH:9.900 B+
Dual-75 Duster
B**
Kills:124
V. Kills:5 N/A
Deaths:3
KDR:41.333
Accuracy:46.495% B**
KPH:94.900 B*
VKPH:3.800 C-
Kills:684 (173 + 511)
Deaths:137
KDR:4.993
VKDR:2.752
Vehicle Kills:377
Kill Difference:547
Playtime:19.170 hours
Usage:1%
Score:0.452m
Score/min:393
Piloting Accuracy:53.355%
Gunner Accuracy:46.495%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:29,081
V. Kills:3,155 N/A
Deaths:304
KDR:95.661
Accuracy:65.140% A++
KPH:98.700 A*
VKPH:10.700 B*
L100 Python AP
A+
Kills:14,012
V. Kills:8,316 168%
Deaths:433
KDR:32.360
Accuracy:59.164% B
KPH:43.200 A+
VKPH:25.600 A
C75 Viper
M+
Kills:9,983
V. Kills:1,381 N/A
Deaths:193
KDR:51.725
Accuracy:53.114% A+
KPH:80 M+
VKPH:11.100 B**
L100 Python HEAT
A+
Kills:2,027
V. Kills:562 360%
Deaths:60
KDR:33.783
Accuracy:63.765% A
KPH:49.900 A+
VKPH:13.800 B++
Skyguard
A++
Kills:1,140
V. Kills:745 153%
Deaths:69
KDR:16.522
Accuracy:39.269% A++
KPH:19.900 B**
VKPH:13 B**
Kills:56,243 (56,243 + 0)
Deaths:1,059
KDR:53.110
VKDR:13.370
Vehicle Kills:14,159
Kill Difference:55,184
Playtime:841.731 hours
Usage:25%
Score:15.426m
Score/min:305
Driving Accuracy:39.269%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M
Kills:931
V. Kills:273 340%
Deaths:7
KDR:133
Accuracy:59.382% B**
KPH:47.400 M
VKPH:13.900 A++
Proton II PPA
A
Kills:230
V. Kills:2 N/A
Deaths:4
KDR:57.500
Accuracy:31.109% A
KPH:87.800 B**
VKPH:0.800 D**
E540 Halberd
A+
Kills:174
V. Kills:90 191%
Deaths:15
KDR:11.600
Accuracy:59.402% A+
KPH:34.900 B+
VKPH:18.100 C++
Saron HRB
B*
Kills:168
V. Kills:89 187%
Deaths:15
KDR:11.200
Accuracy:50.302% B*
KPH:27.200 C**
VKPH:14.400 C+
M20 Basilisk
S
Kills:65
V. Kills:13 464%
Deaths:1
KDR:65
Accuracy:35.628% B*
KPH:57.100 S
VKPH:11.400 A
Kills:1,568 (931 + 637)
Deaths:42
KDR:37.333
VKDR:11.119
Vehicle Kills:467
Kill Difference:1,526
Playtime:34.573 hours
Usage:1%
Score:0.814m
Score/min:392
Driving Accuracy:59.382%
Gunner Accuracy:35.628%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,142
V. Kills:56 N/A
Deaths:41
KDR:27.854
Accuracy:41.125% B+
KPH:122.200 B++
VKPH:6 C+
E540 Halberd-H
C*
Kills:131
V. Kills:62 208%
Deaths:12
KDR:10.917
Accuracy:59.494% C*
KPH:32.200 C-
VKPH:15.200 D
M20 Basilisk-H
B**
Kills:80
V. Kills:24 320%
Deaths:6
KDR:13.333
Accuracy:60.130% B**
KPH:95.100 B**
VKPH:28.500 B+
Saron HRB-H
B+
Kills:74
V. Kills:45 161%
Deaths:6
KDR:12.333
Accuracy:58.865% B+
KPH:35.100 C+
VKPH:21.300 C
Kills:1,427 (0 + 1,427)
Deaths:65
KDR:21.954
VKDR:2.877
Vehicle Kills:187
Kill Difference:1,362
Playtime:16.363 hours
Usage:0%
Score:0.479m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:58.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:3,499
V. Kills:38 N/A
Deaths:19
KDR:184.158
Accuracy:23.753% A
KPH:177.500 M++
VKPH:1.900 D
M12 Kobalt
A++
Kills:2,122
V. Kills:47 N/A
Deaths:19
KDR:111.684
Accuracy:22.855% B**
KPH:122.400 A++
VKPH:2.700 C+
M40 Fury
S
Kills:1,730
V. Kills:257 N/A
Deaths:13
KDR:133.077
Accuracy:42.383% B++
KPH:157.900 S
VKPH:23.500 A*
M40 Fury
M**
Kills:1,514
V. Kills:260 N/A
Deaths:17
KDR:89.059
Accuracy:42.682% B++
KPH:127.800 M**
VKPH:21.900 M
M60-G Bulldog
B**
Kills:58
V. Kills:7 N/A
Deaths:1
KDR:58
Accuracy:47.791% B**
KPH:61.100 B**
VKPH:7.400 C+
M60-G Bulldog
B+
Kills:57
V. Kills:10 N/A
Deaths:4
KDR:14.250
Accuracy:40.419% B+
KPH:30.900 C++
VKPH:5.400 C+
Kills:8,980 (0 + 8,980)
Deaths:73
KDR:123.014
VKDR:8.479
Vehicle Kills:619
Kill Difference:8,907
Playtime:62.647 hours
Usage:2%
Score:2.045m
Score/min:544
Driving Accuracy:N/A%
Gunner Accuracy:40.419%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 32,23629,08130495.661S86.9765.14%A++N/A98.7A*10.7B*323294.6h2.3B**3.5A
L100 Python AP 22,32814,01243332.36S23.6759.164%B3.069%C+43.2A+25.6A316324.5h4.2A7.1B**
C75 Viper 11,3649,98319351.725S43.0353.114%A+1.242%C80M+11.1B**297124.8h5.6A+10.5A
V10 4,7114,6985328.831A**0.1446.153%B*80.8%B+36C++N/A100130.4h1.7B**3.7B*
M12 Kobalt 4,4604,36336121.194S112.5031.357%A++24.547%A++206.8A++4.6C+50221.1h11.5B*36.7A
M12 Kobalt 3,5373,49919184.158S175.4723.753%A19.777%B177.6M++1.9D51619.7h10.8A45.5B*
Solstice SF 3,5003,4456445.349S3.3426.587%B+10.769%D--27.8B+N/A108124h7.3B++27.3B**
Ghost 2,5212,5063986.296B**2.3946.13%B**66.8%C+32.8C+N/A11476.3h1.9B++4B*
XM98 2,2922,29017213.314S4.6246.327%A78.734%B+39.1B*N/A12658.6h1.7A3.7B**
VA39 Spectre 2,2522,2482479.101S0.4143.72%A++39.813%C++47.6A++N/A15647.2h3.6A8.2A
M12 Kobalt 2,1692,12219111.684U102.9922.855%B**19.84%B+122.7A++2.7C+43617.3h12.6B**55B*
L100 Python HEAT 2,5892,0276033.783S25.0963.765%A1.825%D49.8A+13.8B++24540.7h3.4A5.3A+
NS-30 Vandal 2,0192,0104244.741A++3.9538.61%B**25.97%C+41.5C++N/A11148.4h4.4B**11.3B*
NSX Daimyo 1,8961,8962288.316A++0.3741.018%C+96.73%B*37.3C-N/A9950.8h1.8B**4.3B*
Proximity Mine 1,7941,7929219.478S10.7951.897%B**N/A184.7AN/A4609.7h1.4A+2.8A
M40 Fury 1,9871,73013133.077U124.3942.383%B++1.156%D157.3S23.4A*73511h8.1B+19.1B**
Force-Blade 1,6741,5617,3480.212S8.4850.203%A++N/A1.8B++N/A4868.4h1.9B++3.8B+
M40 Fury 1,7741,5141789.059U80.3742.682%B++1.783%C+128.3M**22M61411.8h9.8B++23.1B*
Parallax VX3 1,3541,3522705.007B+3.6850.411%A++77.071%C+37.8B++N/A13035.8h1.7B**3.4B**
Phantom VA23 1,3511,3383344.006B+4.6838.818%B+31.315%C*29.9CN/A8044.8h4.1B+10.5B+
C-4 1,6901,2792225.761M*2.9321.607%DN/A147A++47.2A14118.7h1.1B*5.2B+
Orion VS54 1,2411,2312744.493A*4.2023.512%B++20.146%D48.8B*N/A28125.2h10B**42.4C**
Beamer VS3 1,2411,2233493.504M**5.1928.675%C*15.781%D-49.3AN/A18124.8h7.2B++25.2C*
Eidolon VE33 1,2281,2153383.595A*5.1038.202%A++24.527%C+32.7B+N/A11137.2h6.1B**15.9B**
Eridani SX5 1,2121,2122984.067M4.6228.443%B+16.914%C49.5B++N/A16424.5h8.3B**29.3B++
Tank Mine 1,9521,2115522.018S13.3355.567%A++N/A257.7M*157.7M++24804.7h2.2C3.9A
Parsec VX3-A 1,2051,2041527.921B*0.7743.515%C*73.339%D-35.4DN/A11434h1.7B+3.8B+
Solstice VE3 1,2111,1874812.468A**6.2226.007%B++17.018%C-14.7CN/A7680.7h11.9B++45.8B+
SVA-88 1,1851,1822724.346A4.3426.159%B++20.643%D53B+N/A18322.3h9.2B**35.2B++
Pulsar C 1,2031,1684692.49B**6.2025.197%C**21.747%C+12.9DN/A5390.2h9.4B*37.2B+
VX29 Polaris 1,1671,1652155.419S3.2724.91%B23.09%C++45.7C*N/A13525.5h9.3B**37.5B+
Manticore SX40 1,1671,1643103.755M+4.9430.227%C++17.869%C-78.6A**N/A22914.8h5.4B**18B*
Pulsar LSW 1,1671,1642754.233A*4.4625.471%B+20.447%C-42C++N/A15427.7h9.3B**36.4B++
NS-357 Underboss 1,1701,1645252.217A+6.4738.756%B+26.546%B*40.7C++N/A10228.6h3.4B*8.9B+
Deimos VA29 1,1731,1634192.776A+5.9145.105%D*29.149%A*31.4CN/A8337h2.3C**5C+
Nyx VX31 1,1691,1632784.183B*4.5143.365%A+36.715%B++42C++N/A11927.7h4.5B+10.4B*
Hunter QCX 1,1711,1623113.736S4.9541.498%C+45.783%A18BN/A4564.7h2.4B+5.7B+
Artemis VX26 1,1631,1613153.686A++5.0032.665%B**20.069%C48.2B*N/A13724.1h9.4B**28.7B**
NS-15M1 1,1651,1602115.498M*3.1927.546%B**23.621%C*47BN/A16924.7h9.6B**34.8B*
Phaseshift VX-S 1,1611,16011410.175M+1.4837.18%C*82.845%B+28.6C+N/A8640.5h1.9B*5B++
NS-44 Commissioner 1,1601,1584162.784A++5.9141.506%B++27.72%B*53.6B*N/A17721.6h2.7A6.6B*
Revenant 1,1631,1562324.983B*3.7136.899%B+36.678%B*21.9D-N/A5952.7h6.6B17.9B+
Serpent VE92 1,1591,1513303.488A*5.2023.825%C++18.332%C+16.6C--N/A5769.4h9.9B**41.4B++
Proton II PPA-H 1,1981,1424127.854A19.1641.125%B+1.926%C++122.8B++6C+4359.3h6B**14.6B**
Skyguard 1,8851,1406916.522S7.8339.269%A++2.807%B+19.9B**13B**22057.2h85.9B**218.8A
Sirius SX12 1,0221,0182923.486A*5.2028.348%B*17.878%C++36.5B+N/A12627.9h9.7A34.3B*
Spear Anti-Vehicle Phalanx Turret 1,4369521950.105S41.4155.472%B**3.782%C68A++34.6A57714h5.5B*9.9B**
Frag Grenade 9489461946N/A937.3149.134%B+N/A1576.7S3.3C-41860.6h1.6A*3.2A+
Supernova PC 1,2049317133U124.3159.382%B**2.041%C47.3M13.9A++33619.7h3.1A5.1A
The Slasher 8978825,7790.153A*8.5420.38%D--1.361%D--1CN/A3879.7h1.7B*8.1C++
Quasar VM1 8328257710.714S2.0221.765%A+21.939%B++35.4B**N/A17823.3h10.2A46.7B++
NS-44L Blackhand 7787761644.732M*3.9648.112%B++70.103%A*24.5C+N/A6731.7h2.6A5.5B*
Light PPA 8337581465.192C++3.5038.254%C1.319%C+46.8C++4.6B+18216.2h10.9B+28.6B
C-4 ARX 948743928.076M**0.6120.335%D**N/A172.8B**47.7B++9924.3h0.9B*4.4B
Maelstrom Turbo Laser 1,1827243572.028C++6.6630.459%C+4.972%A16.7C*10.6C+20243.4h61B*200.2B++
NS-11C 7097012223.158M5.5328.269%B**22.825%B++16.8C-N/A5741.7h11.1B*39.4B++
Lancer VS22 1,2406971046.702S1.9963.158%C++2.296%C++19.4B*15.1B26636h9.6B++15.2B++
Dual Photon Pods 8636145012.28B**3.5964.644%A+N/A109.6B++44.5A*9545.6h18.8B+29.1B++
Pulsar VS1 6156111843.321A**5.3726.737%B++24.386%B+27.2C*N/A12422.5h11.2B**42B*
NS-AM7 Archer 6685551364.081S4.6156.674%C+33.153%A++14.1A++2.9C++6839.4h7B*12.4B**
S1 7535351862.876M**5.8162.765%B++2.991%C+38.8B**15.8B+53213.8h4.2B**6.7B**
M20 Basilisk 5684962248U239.3162.221%B**6.452%B*137.8M**20C+4153.6h41.2A66.2A
Comet VM2 636495895.562S3.1351.452%B**6.869%A19.8A++5.6B++19525h12.7B**24.6B**
NS Decimator 6954871343.634M*5.0665.236%B+3.491%B*41.3B+17.6C*50111.8h4.2B+6.4B++
VE-LR Obelisk 457455915A++3.6935.483%B+42.857%B**27.2CN/A7616.7h4.5B**12.5B*
Anti-Vehicle Grenade 4594451445N/A436.3177.326%M+N/A1483.3S46.7D82690.3h1.9A++2.5A+
MANA Anti-Vehicle Turret 756415745.608A*3.0849.974%F4.819%B++4150S3410A++11142970.1h6.9B++13.8B+
Quasar VM1 4094093910.487S1.8022.044%B**22.249%B+50.5AN/A1658.1h10A45.2B*
Lasher X2 400397904.411S4.2829.885%B++4.282%C++37.1B+N/A18010.7h15.8B*53B++
Comet VM2 474367655.646S3.0452.316%B*5.45%B+21.6A++6.3B++17317h14.4B**27.5B**
Sticky Grenade 3553511351N/A342.3164.165%A+N/A1755A+20A54310.2h1.5B*2.4B*
Phobos VX86 3493421352.533B*6.1657.724%C+20.76%B*46.2C*N/A1637.4h2.1B+3.6B+
Betelgeuse 54-A 302301913.308C*5.3822.314%D28.904%C+22.6D*N/A14913.3h10B+44.9C+
NS-61 Emissary 3002981412.113A++6.5828.73%C++23.826%A31.7C**N/A889.4h10B++34.8B+
MAX Punch 2612481621.531S7.1647.699%C++N/A6.9MN/A1536.2h1.8C++3.9C++
Thanatos VE70 243242902.689A*6.0048.559%B**16.942%C*31.8C**N/A1637.6h3.3B**6.9B**
Proton II PPA 232230457.5M48.8131.109%A1.739%C88.5B**N/A4342.6h6.5B**21B**
C150 Dalton 421229239.957B*1.2746.86%B*N/A2290U1920U18867500.1h3.7B+8B**
NS-15M2 225224683.294B**5.4025.047%B33.929%B**20.6DN/A7210.9h10.7B++42.6B+
E540 Halberd 2641741511.6B2.9159.402%A+2.299%C34.8B+18C++3955h4.7B**7.9A
CAS30 Tank Buster 324173961.802B+6.8953.355%B*1.156%C11.6B*10.1B+21314.9h38.4B+71.9B++
Saron HRB 2571681511.2A+2.5150.302%B*1.19%C-27.1C**14.4C+5556.2h13.9A27.6A
L105 Zephyr 1871581510.533C*1.8449.472%B*N/A54.5C*10B+2572.9h4.7B**9.6B**
E540 Halberd-H 1931311210.917B2.2359.494%C*2.29%C++32C--15.1D4624.1h5B++8.4B++
Dual-75 Duster 129124341.333S32.6446.495%B**N/A95.4B*3.8C-3361.3h4.1B**8.7B**
M60-A Bulldog 1251091109S100.3160.665%A+1.835%C-45.4B+6.7B++2822.4h5.2B+8.6B*
Nemesis VSH9 179108224.909S3.7868.357%B*2.778%C+13.5C+8.9C+3468h6.2B*9.1B**
MANA Anti-Personnel Turret 106104156.933N/A1.7636.635%UN/A1040U20U4730700.1h29.3T*80.1T*
Aspis Anti-Aircraft Phalanx Turret 204101333.667U24.9834.813%A+N/A16.8A17.2B**3926h113B**324.5B**
NS CandyCannon 3000 87861070.804C**7.8929.92%C--45.349%B+10.2CN/A368.4h3.9B+13.1C**
NS-10 Burster 10283165.188S3.5037.689%A16.868%A*8.6A+2D--1849.6h104B*276B**
M20 Basilisk-H 10480613.333B*4.6460.13%B**6.25%C*100A30B+6160.8h62.6C++104.2B+
Saron Laser Cannon 15079571.386C+7.3035.273%B+5.063%A++7.7C-7C18310.2h140C++396.8B
Saron HRB-H 11974612.333A+3.6458.865%B+N/A35.2C+21.4C7182.1h15.8B**26.9B**
Lumine Edge 67671550.432A++8.269.764%D**8.955%D*2CN/A732.8h1.4C++13.9D
M20 Basilisk 7865165U56.3135.628%B*3.077%D-59.1S11.8A+3731.1h21.7A*61A++
M60-A Bulldog 7265513C+4.3149.839%B+1.538%D38.2C*4.1C+2811.7h4.8B+9.5B++
Photon A2A Missile Pods 12165416.25B**7.5675.059%DN/A92.9B**80B**17120.7h4.9A+6.5A++
NS-11P 6161125.083M**3.6123.601%C*21.312%B+26.5C+N/A1842.3h10.8B**45.7B++
M60-G Bulldog 6558158U49.3147.791%B**N/A64.4A7.8C+5140.9h5B*10.5B*
M60-G Bulldog 6757414.25M+5.5640.419%B+1.754%D31.7C*5.6C+2791.8h4.4A10.9B**
Vortex VM21 9557511.4M**2.7141.171%C++10.526%M+14.3A9.5A2614h15.9B**38.6B++
Blueshift VM5 5555115B**3.6919.102%C+23.636%B+39.3B+N/A3421.4h9.5A*49.8B*
Vortex VM21 8752510.4S1.7141.777%C*9.615%A*13A++8.8A++2424h17.6A42.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4101,619,700120.7h
Motion Spotter2020,92810.5h
Decoy Grenade0760h
Anti-Vehicle MANA Turret261,9275.7h
Nanite Revive Grenade01180h
Medical Applicator4049,5144.5h
Deconstruction Tool02150h
Spitfire Auto-Turret72,3291.7h
Ammunition Package202,2461.3h
Medical Kit488242.1h
Anti-Infantry MANA Turret29313.1h
Shield Recharging Field81,3520.4h
Recon Detection Device4912,61322.9h

Check the help document for the dictionary if you want to learn more about words used here.


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