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Primarch Tahbu[] Tahbu
VS BR 99

KDR: 8.97

Score: 77.2m

Last Seen: Jan 12th, 2019 6:46 PM
- OFFLINE - 81.7 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 76%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP C75 Viper M12 Kobalt V10 M12 Kobalt Solstice SF M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,224,278 MLG Score: 1778
Fun Score: N/A
Cheeseburgers Flipped: 401TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.105%26.111%7603498831,0413.576155.393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.126%1.585A+0.829B++-1.69F-HEAD ++ (~11.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.655B+7.60.473B+18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.326%2.572%880610162,56638011476.73491224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.341%-0.175C0.659B+0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.30.384C**38.60.33C**64.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.35%1.492%173276101664,5956691618696.4105399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.69%1.011B**-0.707D-0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.747B++4.90.601B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.032%13.035%269213100913,909543160725.6151865%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.689%-0.597D2.196A*0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.707B++10.20.738B++23.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.218%75.27%26928101418,7675513933.9982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.995%1.39A0.527B+0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.547B+20.377C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.342%23.652%2692310192,596919232.82174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.25%0.524B+1.822A++-1.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.618B+2.40.505B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
77.2m184.4%347 (20.8k)328 (19.7k)8.96902173,13819,30410.354299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221147121.861%16.702%36512:1248

59% Engineer10% Heavy Assault28% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:26 AMFeb 10th, 2015 2:41 AMJan 12th, 2019 6:36 PM (3d) (PST)Jan 12th, 2019 8:02 PM (3d) (PST)Jan 12th, 2019 2:46 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
925588670.7350.0820.1231.5600.1111778

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,4803,47752,003445794719,662

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3926.7h/163.6d 26,740 28,918 42,674 367.5k 4,252 16,667 26,180 217.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,231
Deaths:274
KDR:4.493
Accuracy:23.512% B+
HSR:20.146% D
SVA-88
B+
Kills:1,229
Deaths:282
KDR:4.358
Accuracy:26.165% B+
HSR:20.911% D
VX29 Polaris
C**
Kills:1,165
Deaths:215
KDR:5.419
Accuracy:24.910% C**
HSR:23.090% C++
Pulsar LSW
B+
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:25.471% B+
HSR:20.447% C-
NS-15M1
B**
Kills:1,160
Deaths:211
KDR:5.498
Accuracy:27.546% B**
HSR:23.621% C*
Lasher X2
B++
Kills:423
Deaths:95
KDR:4.453
Accuracy:30.356% B++
HSR:4.492% C**
Betelgeuse 54-A
C
Kills:380
Deaths:119
KDR:3.193
Accuracy:22.873% D
HSR:28.158% C
NS-15M2
B++
Kills:333
Deaths:94
KDR:3.543
Accuracy:26.236% B+
HSR:30.931% B++
NSX Naginata
B++
Kills:60
Deaths:23
KDR:2.609
Accuracy:21.408% C+
HSR:33.333% B++
VE-H Maw
A
Kills:59
Deaths:21
KDR:2.810
Accuracy:21.197% D
HSR:37.288% A
Kills:7,204
Deaths (as Heavy Assault):1,609
Deaths (to Heavy Assaults):5,043
KDR:4.47732
Kill Difference:5,595
Playtime:409.658 hours
Usage:10%
Score:7.935m
Score/min:323
Accuracy (listed only):24.967%
HSR (listed only):24.242%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:3,445
Deaths:644
KDR:5.349
Accuracy:26.587% B+
HSR:10.769% D--
Eidolon VE33
A++
Kills:1,215
Deaths:338
KDR:3.595
Accuracy:38.177% A++
HSR:24.527% C+
Solstice VE3
B+
Kills:1,187
Deaths:481
KDR:2.468
Accuracy:26.007% B+
HSR:17.018% C-
Deimos VA29
A*
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:45.213% D*
HSR:28.912% A*
VE-LR Obelisk
A+
Kills:1,172
Deaths:248
KDR:4.726
Accuracy:36.031% B+
HSR:45.563% A+
Pulsar C
C*
Kills:1,168
Deaths:469
KDR:2.490
Accuracy:25.197% C*
HSR:21.747% C+
Phobos VX86
B+
Kills:1,157
Deaths:510
KDR:2.269
Accuracy:50.019% D
HSR:19.447% B+
Revenant
B*
Kills:1,156
Deaths:232
KDR:4.983
Accuracy:36.899% B+
HSR:36.678% B*
Serpent VE92
C++
Kills:1,151
Deaths:330
KDR:3.488
Accuracy:23.825% C++
HSR:18.332% C
NS-11C
A
Kills:1,110
Deaths:344
KDR:3.227
Accuracy:30.649% A
HSR:23.153% B*
Thanatos VE70
B++
Kills:263
Deaths:101
KDR:2.604
Accuracy:46.416% B++
HSR:18.631% B+
NS Baron G5
A+
Kills:190
Deaths:66
KDR:2.879
Accuracy:35.895% D
HSR:21.053% A+
Kills:14,390
Deaths (as Engineer):4,189
Deaths (to Engineers):4,233
KDR:3.43519
Kill Difference:10,201
Playtime:2,309.747 hours
Usage:59%
Score:50.445m
Score/min:364
Accuracy (listed only):35.076%
HSR (listed only):23.819%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:3,445
Deaths:644
KDR:5.349
Accuracy:26.587% B+
HSR:10.769% D--
Eridani SX5
B+
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B+
HSR:16.914% C
Solstice VE3
B+
Kills:1,187
Deaths:481
KDR:2.468
Accuracy:26.007% B+
HSR:17.018% C-
Deimos VA29
A*
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:45.213% D*
HSR:28.912% A*
Pulsar C
C*
Kills:1,168
Deaths:469
KDR:2.490
Accuracy:25.197% C*
HSR:21.747% C+
Phobos VX86
B+
Kills:1,157
Deaths:510
KDR:2.269
Accuracy:50.019% D
HSR:19.447% B+
Sirius SX12
B++
Kills:1,156
Deaths:331
KDR:3.492
Accuracy:28.456% B++
HSR:18.512% C++
Serpent VE92
C++
Kills:1,151
Deaths:330
KDR:3.488
Accuracy:23.825% C++
HSR:18.332% C
NS-11C
A
Kills:1,110
Deaths:344
KDR:3.227
Accuracy:30.649% A
HSR:23.153% B*
Thanatos VE70
B++
Kills:263
Deaths:101
KDR:2.604
Accuracy:46.416% B++
HSR:18.631% B+
NS Baron G5
A+
Kills:190
Deaths:66
KDR:2.879
Accuracy:35.895% D
HSR:21.053% A+
VE-S Canis
B+
Kills:97
Deaths:27
KDR:3.593
Accuracy:26.392% C+
HSR:24.742% B+
NS-7 PDW
A++
Kills:69
Deaths:22
KDR:3.136
Accuracy:28.684% B*
HSR:28.986% A++
Kills:13,381
Deaths (as Light Assault):4,049
Deaths (to Light Assaults):3,832
KDR:3.30477
Kill Difference:9,332
Playtime:51.455 hours
Usage:1%
Score:0.776m
Score/min:251
Accuracy (listed only):32.445%
HSR (listed only):20.632%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B+
HSR:16.914% C
Deimos VA29
A*
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:45.213% D*
HSR:28.912% A*
Phobos VX86
B+
Kills:1,157
Deaths:510
KDR:2.269
Accuracy:50.019% D
HSR:19.447% B+
Sirius SX12
B++
Kills:1,156
Deaths:331
KDR:3.492
Accuracy:28.456% B++
HSR:18.512% C++
Pulsar VS1
B++
Kills:650
Deaths:203
KDR:3.202
Accuracy:26.797% B++
HSR:23.846% B+
Thanatos VE70
B++
Kills:263
Deaths:101
KDR:2.604
Accuracy:46.416% B++
HSR:18.631% B+
NS Baron G5
A+
Kills:190
Deaths:66
KDR:2.879
Accuracy:35.895% D
HSR:21.053% A+
NS-11P
A++
Kills:102
Deaths:20
KDR:5.100
Accuracy:25.157% B+
HSR:29.412% A++
VE-S Canis
B+
Kills:97
Deaths:27
KDR:3.593
Accuracy:26.392% C+
HSR:24.742% B+
NS-7 PDW
A++
Kills:69
Deaths:22
KDR:3.136
Accuracy:28.684% B*
HSR:28.986% A++
Kills:6,072
Deaths (as Combat Medic):2,004
Deaths (to Combat Medics):1,943
KDR:3.02994
Kill Difference:4,068
Playtime:47.643 hours
Usage:1%
Score:1.006m
Score/min:352
Accuracy (listed only):34.147%
HSR (listed only):23.045%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B++
Kills:5,295
Deaths:609
KDR:8.695
Accuracy:45.812% B++
HSR:81.284% B+
Ghost
B**
Kills:2,874
Deaths:469
KDR:6.128
Accuracy:45.199% B**
HSR:68.546% C++
NSX Daimyo
B*
Kills:2,333
Deaths:281
KDR:8.302
Accuracy:40.696% C+
HSR:96.828% B*
XM98
A
Kills:2,301
Deaths:175
KDR:13.149
Accuracy:46.306% A
HSR:78.748% B+
VA39 Spectre
A++
Kills:2,248
Deaths:247
KDR:9.101
Accuracy:43.720% A++
HSR:39.813% C++
NS-30 Vandal
B*
Kills:2,044
Deaths:433
KDR:4.721
Accuracy:38.482% B*
HSR:26.174% C+
Phantom VA23
B+
Kills:1,353
Deaths:336
KDR:4.027
Accuracy:38.775% B+
HSR:31.560% C*
Parallax VX3
A++
Kills:1,352
Deaths:270
KDR:5.007
Accuracy:50.411% A++
HSR:77.071% C+
Beamer VS3
C*
Kills:1,223
Deaths:349
KDR:3.504
Accuracy:28.675% C*
HSR:15.781% D-
Eridani SX5
B+
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B+
HSR:16.914% C
Parsec VX3-A
C*
Kills:1,204
Deaths:152
KDR:7.921
Accuracy:43.515% C*
HSR:73.339% D-
NS-357 Underboss
B++
Kills:1,164
Deaths:525
KDR:2.217
Accuracy:38.756% B
HSR:26.546% B++
Manticore SX40
C++
Kills:1,164
Deaths:310
KDR:3.755
Accuracy:30.227% C++
HSR:17.869% C-
Nyx VX31
A+
Kills:1,163
Deaths:278
KDR:4.183
Accuracy:43.365% A+
HSR:36.715% B++
Artemis VX26
B**
Kills:1,161
Deaths:315
KDR:3.686
Accuracy:32.665% B**
HSR:20.069% C
Phaseshift VX-S
B+
Kills:1,160
Deaths:114
KDR:10.175
Accuracy:36.990% C++
HSR:82.845% B+
NS-44 Commissioner
B*
Kills:1,158
Deaths:416
KDR:2.784
Accuracy:41.506% B++
HSR:27.720% B*
Sirius SX12
B++
Kills:1,156
Deaths:331
KDR:3.492
Accuracy:28.456% B++
HSR:18.512% C++
NS-44L Blackhand
A*
Kills:936
Deaths:203
KDR:4.611
Accuracy:47.270% B++
HSR:69.979% A*
NS-AM7 Archer
A++
Kills:840
Deaths:232
KDR:3.621
Accuracy:57.899% C+
HSR:32.262% A++
NS-61 Emissary
A+
Kills:482
Deaths:237
KDR:2.034
Accuracy:29.389% C*
HSR:25.104% A+
The Immortal
C*
Kills:127
Deaths:84
KDR:1.512
Accuracy:23.330% F-
HSR:30.709% C*
VE-S Canis
B+
Kills:97
Deaths:27
KDR:3.593
Accuracy:26.392% C+
HSR:24.742% B+
NS CandyCannon 3000
B+
Kills:86
Deaths:107
KDR:0.804
Accuracy:29.920% C--
HSR:45.349% B+
NS-7 PDW
A++
Kills:69
Deaths:22
KDR:3.136
Accuracy:28.684% B*
HSR:28.986% A++
Kills:34,202
Deaths (as Infiltrator):6,820
Deaths (to Infiltrators):2,377
KDR:5.01496
Kill Difference:27,382
Playtime:1,080.352 hours
Usage:28%
Score:15.826m
Score/min:244
Accuracy (listed only):37.795%
HSR (listed only):43.739%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:825
Deaths:77
KDR:10.714
Accuracy:21.765% A
HSR:21.939% B++
Comet VM2
A
Kills:498
Deaths:91
KDR:5.473
Accuracy:51.332% B**
HSR:6.827% A
Quasar VM1
B**
Kills:409
Deaths:39
KDR:10.487
Accuracy:22.044% B**
HSR:22.249% B
Comet VM2
B++
Kills:369
Deaths:67
KDR:5.507
Accuracy:52.164% B++
HSR:5.691% B++
NS-10 Burster
A*
Kills:83
Deaths:16
KDR:5.188
Accuracy:37.689% A
HSR:16.868% A*
Vortex VM21
M
Kills:60
Deaths:5
KDR:12
Accuracy:40.903% C+
HSR:10% M
Blueshift VM5
B**
Kills:57
Deaths:11
KDR:5.182
Accuracy:18.950% C+
HSR:26.316% B**
Vortex VM21
A*
Kills:53
Deaths:5
KDR:10.600
Accuracy:41.531% C++
HSR:9.434% A*
Kills:2,354
Deaths (as MAX Suit):155.500
Deaths (to MAX Suits):971
KDR:15.13826
Kill Difference:2,198.500
Playtime:50.274 hours
Usage:1%
Score:1.220m
Score/min:404
Accuracy (listed only):35.797%
HSR (listed only):14.916%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:759
V. Kills:75 N/A
Deaths:146
KDR:5.199
Accuracy:38.554% C
KPH:46.500 C+
VKPH:4.600 B+
Maelstrom Turbo Laser
C*
Kills:728
V. Kills:460 158%
Deaths:363
KDR:2.006
Accuracy:30.518% C+
KPH:16.400 C*
VKPH:10.400 C+
Dual Photon Pods
A*
Kills:614
V. Kills:249 246%
Deaths:50
KDR:12.280
Accuracy:64.644% A+
KPH:109 B+
VKPH:44.200 A*
Saron Laser Cannon
C
Kills:79
V. Kills:71 110%
Deaths:57
KDR:1.386
Accuracy:35.271% B+
KPH:7.600 C--
VKPH:6.900 C
Photon A2A Missile Pods
B**
Kills:65
V. Kills:56 114%
Deaths:4
KDR:16.250
Accuracy:74.600% D-
KPH:94.200 B**
VKPH:81.200 B**
Kills:2,245 (1,566 + 0)
Deaths:620
KDR:3.621
VKDR:1.469
Vehicle Kills:911
Kill Difference:1,625
Playtime:77.384 hours
Usage:2%
Score:1.243m
Score/min:268
Piloting Accuracy:35.271%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:393
V. Kills:302 130%
Deaths:23
KDR:17.087
Accuracy:53.866% A+
KPH:1,414,800 U
VKPH:1,087,200 U
L-30R Vektor
B*
Kills:211
V. Kills:84 248%
Deaths:53
KDR:3.981
Accuracy:47.210% B*
KPH:15.600 B+
VKPH:6.200 C+
CAS30 Tank Buster
B*
Kills:175
V. Kills:152 114%
Deaths:97
KDR:1.804
Accuracy:53.220% B*
KPH:11.500 B++
VKPH:10 B+
L105 Zephyr
B*
Kills:158
V. Kills:29 N/A
Deaths:15
KDR:10.533
Accuracy:49.472% B*
KPH:54.100 C*
VKPH:9.900 C*
Dual-75 Duster
B**
Kills:124
V. Kills:5 N/A
Deaths:3
KDR:41.333
Accuracy:46.495% B**
KPH:94.900 B*
VKPH:3.800 C--
Kills:1,061 (386 + 675)
Deaths:191
KDR:5.555
VKDR:2.995
Vehicle Kills:572
Kill Difference:870
Playtime:32.991 hours
Usage:1%
Score:0.575m
Score/min:290
Piloting Accuracy:53.220%
Gunner Accuracy:46.495%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:32,278
V. Kills:3,516 N/A
Deaths:353
KDR:91.439
Accuracy:64.829% A++
KPH:100 A*
VKPH:10.900 B++
L100 Python AP
A+
Kills:17,121
V. Kills:9,380 183%
Deaths:491
KDR:34.870
Accuracy:59.251% B
KPH:46.800 A+
VKPH:25.600 A
C75 Viper
M+
Kills:10,196
V. Kills:1,458 N/A
Deaths:200
KDR:50.980
Accuracy:53.588% A+
KPH:79.800 M+
VKPH:11.400 B**
L100 Python HEAT
A++
Kills:2,854
V. Kills:762 374%
Deaths:76
KDR:37.553
Accuracy:65.075% A+
KPH:55.500 A++
VKPH:14.800 B*
LB00 Python AP
B*
Kills:1,233
V. Kills:420 293%
Deaths:19
KDR:64.895
Accuracy:61.365% C**
KPH:65.800 B*
VKPH:22.400 C*
Skyguard
A++
Kills:1,215
V. Kills:779 156%
Deaths:71
KDR:17.113
Accuracy:39.941% A++
KPH:20.800 B**
VKPH:13.300 B**
Kills:64,897 (64,897 + 0)
Deaths:1,210
KDR:53.634
VKDR:13.483
Vehicle Kills:16,315
Kill Difference:63,687
Playtime:945.329 hours
Usage:24%
Score:17.624m
Score/min:311
Driving Accuracy:39.941%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A**
Kills:931
V. Kills:273 340%
Deaths:7
KDR:133
Accuracy:59.382% B**
KPH:47.400 A**
VKPH:13.900 A++
Proton II PPA
B**
Kills:230
V. Kills:2 N/A
Deaths:4
KDR:57.500
Accuracy:31.109% B**
KPH:87.800 B**
VKPH:0.800 D**
E540 Halberd
A+
Kills:174
V. Kills:90 191%
Deaths:15
KDR:11.600
Accuracy:59.402% A+
KPH:34.900 B
VKPH:18.100 C*
Saron HRB
B*
Kills:168
V. Kills:89 187%
Deaths:15
KDR:11.200
Accuracy:50.302% B*
KPH:27.200 C**
VKPH:14.400 C+
M20 Basilisk
S
Kills:65
V. Kills:13 464%
Deaths:1
KDR:65
Accuracy:35.628% B++
KPH:57.100 S
VKPH:11.400 A
Kills:1,568 (931 + 637)
Deaths:42
KDR:37.333
VKDR:11.119
Vehicle Kills:467
Kill Difference:1,526
Playtime:34.576 hours
Usage:1%
Score:0.855m
Score/min:412
Driving Accuracy:59.382%
Gunner Accuracy:35.628%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,142
V. Kills:56 N/A
Deaths:41
KDR:27.854
Accuracy:41.125% B+
KPH:122.200 B++
VKPH:6 C+
E540 Halberd-H
A+
Kills:544
V. Kills:150 360%
Deaths:14
KDR:38.857
Accuracy:67.660% A
KPH:73 A+
VKPH:20.100 C+
M20 Basilisk-H
A
Kills:80
V. Kills:24 320%
Deaths:6
KDR:13.333
Accuracy:60.130% A
KPH:95.100 B**
VKPH:28.500 B**
Saron HRB-H
B+
Kills:74
V. Kills:45 161%
Deaths:6
KDR:12.333
Accuracy:58.865% B+
KPH:35.100 C+
VKPH:21.300 C
Kills:1,840 (0 + 1,840)
Deaths:67
KDR:27.463
VKDR:4.104
Vehicle Kills:275
Kill Difference:1,773
Playtime:19.750 hours
Usage:1%
Score:0.590m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:58.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:4,698
V. Kills:69 N/A
Deaths:21
KDR:223.714
Accuracy:25.126% A+
KPH:183.500 M++
VKPH:2.700 C
M12 Kobalt
A*
Kills:3,102
V. Kills:62 N/A
Deaths:22
KDR:141
Accuracy:25.657% A
KPH:141.200 A*
VKPH:2.800 C
M40 Fury
M**
Kills:1,741
V. Kills:259 N/A
Deaths:13
KDR:133.923
Accuracy:42.566% B++
KPH:157.800 M**
VKPH:23.500 A*
M40 Fury
M*
Kills:1,514
V. Kills:260 N/A
Deaths:17
KDR:89.059
Accuracy:42.682% B++
KPH:127.700 M*
VKPH:21.900 M
M60-G Bulldog
B**
Kills:58
V. Kills:7 N/A
Deaths:1
KDR:58
Accuracy:47.791% B**
KPH:61.100 B**
VKPH:7.400 C+
M60-G Bulldog
B+
Kills:58
V. Kills:10 N/A
Deaths:4
KDR:14.500
Accuracy:40.343% B+
KPH:30.700 C++
VKPH:5.300 C+
Kills:11,171 (0 + 11,171)
Deaths:78
KDR:143.218
VKDR:8.551
Vehicle Kills:667
Kill Difference:11,093
Playtime:73.300 hours
Usage:2%
Score:2.402m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:40.343%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 35,79432,27835391.439S82.4764.829%A++N/A100A*10.9B++325322.7h2.3B**3.5A
L100 Python AP 26,50117,12149134.87S25.9059.251%B2.564%C46.8A+25.6A315366.2h4A6.8B**
C75 Viper 11,65410,19620050.98U42.0153.588%A+1.226%C79.8M+11.4B**300127.7h5.7A+10.6A
M12 Kobalt 6,1436,00545133.444S124.4733.816%A*25.695%A++202.2A++4.6C51629.7h13.3B+39.3B**
V10 5,3085,2956098.695A*0.2745.812%B++81.284%B+35.6C++N/A98148.6h1.7B**3.8B*
M12 Kobalt 4,7674,69821223.714S214.7425.126%A+21.669%B++183.5M++2.7C52325.6h10.8A43.2B**
Solstice SF 3,5003,4456445.349S3.6226.587%B+10.769%D--27.8B+N/A109124h7.3B++27.3B*
M12 Kobalt 3,1643,10222141U132.0325.657%A22.502%B**141A*2.8C46522h12.7A49.5B*
Ghost 2,8902,8744696.128B**2.8445.199%B**68.546%C++31.5CN/A10791.3h1.9B++4.1B*
L100 Python HEAT 3,6162,8547637.553S28.5865.075%A+1.367%D-55.4A++14.8B*25251.5h3.8B**5.9A
NSX Daimyo 2,3332,3332818.302A+0.6740.696%C+96.828%B*37.1C-N/A9962.8h1.7A4.2B*
XM98 2,3032,30117513.149S4.1846.306%A78.748%B+39.2B*N/A12758.7h1.7A3.7B**
VA39 Spectre 2,2522,2482479.101S0.1343.72%A++39.813%C++47.5A++N/A15847.3h3.6A8.2A
NS-30 Vandal 2,0532,0444334.721A++4.2538.482%B*26.174%C+41.4C++N/A11149.4h4.4B**11.4B*
Proximity Mine 1,9081,9069819.449S10.4851.606%B**N/A185AN/A46210.3h1.5A2.8A
M40 Fury 2,0001,74113133.923U124.9542.566%B++1.149%D158.3M**23.5A*73511h8.2B*19.2B**
Force-Blade 1,6741,5617,3480.212S8.7650.203%A++N/A1.8B++N/A4869.2h1.9B+3.8B++
M40 Fury 1,7741,5141789.059U80.0942.682%B++1.783%C+127.2M*21.8M61411.9h9.8B*23.1B*
Phantom VA23 1,3661,3533364.027B**4.9438.775%B+31.56%C*29.8C-N/A8045.4h4.1B+10.5B+
Parallax VX3 1,3541,3522705.007B+3.9650.411%A++77.071%C+37.8B+N/A13235.8h1.7B*3.4B**
Tank Mine 2,1351,3476321.381S12.4160.584%A*N/A264.1M*154.5M++24715.1h2.3D3.8A+
C-4 1,7531,3292225.986M*2.9822.508%C--N/A152.8A++48.7A15048.7h1.1B*5B+
LB00 Python AP 1,6531,2331964.895S55.9361.365%C**N/A65.9B*22.5C*47718.7h3.5B++5.7B**
Orion VS54 1,2411,2312744.493A*4.4823.512%B+20.146%D48.8B*N/A29725.2h10B**42.4B++
SVA-88 1,2321,2292824.358A4.6126.165%B+20.911%D50.4C**N/A17324.4h9.4B**36B++
Beamer VS3 1,2411,2233493.504M**5.4728.675%C*15.781%D-49.1B**N/A18324.9h7.2B++25.2C*
Skyguard 1,9941,2157117.113S8.1439.941%A++2.881%B+20.8B**13.3B**22558.5h85.5B**214.2A
Eidolon VE33 1,2281,2153383.595A*5.3738.177%A++24.527%C+32.6B+N/A11337.3h6.1B**15.9B**
Eridani SX5 1,2121,2122984.067M+4.9028.443%B+16.914%C49.3B++N/A16624.6h8.3B**29.3B++
Parsec VX3-A 1,2051,2041527.921B*1.0543.515%C*73.339%D-35.4DN/A11434h1.7B+3.8B+
Solstice VE3 1,2111,1874812.468A**6.5026.007%B+17.018%C-14.7CN/A7980.9h11.9B++45.8B+
Deimos VA29 1,1861,1764262.761A6.2145.213%D*28.912%A*31.6CN/A8537.2h2.3C*5C+
VE-LR Obelisk 1,1841,1722484.726A++4.2436.031%B+45.563%A+24.3CN/A6748.2h4.7B**13.1B*
Pulsar C 1,2031,1684692.49B*6.4825.197%C*21.747%C+12.9DN/A5590.2h9.4B*37.2B+
VX29 Polaris 1,1671,1652155.419M**3.5524.91%C**23.09%C++45.7C++N/A13725.5h9.3B**37.5B+
Pulsar LSW 1,1671,1642754.233A**4.7425.471%B+20.447%C-42C+N/A15727.7h9.3B**36.4B++
NS-357 Underboss 1,1701,1645252.217A6.7538.756%B26.546%B++40.7C++N/A10328.6h3.4B*8.9B++
Manticore SX40 1,1671,1643103.755M5.2130.227%C++17.869%C-78.6A**N/A23114.8h5.4B**18B*
Nyx VX31 1,1691,1632784.183B**4.7943.365%A+36.715%B++42C++N/A12027.7h4.5B++10.4B**
Hunter QCX 1,1711,1623113.736S5.2341.498%C+45.783%A18B+N/A4664.7h2.4B+5.7B+
Artemis VX26 1,1631,1613153.686A*5.2832.665%B**20.069%C48.2B*N/A13824.1h9.4B**28.7B**
Phaseshift VX-S 1,1611,16011410.175M1.2136.99%C++82.845%B+28.6C+N/A8640.5h1.9B++5.1B++
NS-15M1 1,1651,1602115.498M++3.4727.546%B**23.621%C*47BN/A17024.7h9.6B**34.8B*
NS-44 Commissioner 1,1601,1584162.784A++6.1941.506%B++27.72%B*53.6B*N/A18121.6h2.7B**6.6B*
Phobos VX86 1,1691,1575102.269B*6.7050.019%D19.447%B+34.3CN/A9833.7h2.3B4.6C+
Sirius SX12 1,1611,1563313.492A*5.4828.456%B++18.512%C++37.4B+N/A12630.9h9.9B**34.6B*
Revenant 1,1631,1562324.983B++3.9936.899%B+36.678%B*21.9D-N/A5952.7h6.6B+17.9B+
Serpent VE92 1,1591,1513303.488A*5.4823.825%C++18.332%C16.6C--N/A5869.5h9.9B*41.4B+
Proton II PPA-H 1,1981,1424127.854A18.8841.125%B+1.926%C++122.8B++6C+4419.3h6B**14.6B**
NS-11C 1,1231,1103443.227A**5.7430.649%A23.153%B*14.8C--N/A4774.9h12.2B+39.8B++
The Slasher 1,1241,1057,5650.146A*8.8220.116%D--1.176%D--0.9CN/A31179.4h1.7B++8.6C+
Frag Grenade 9949921992N/A983.0349.863%B++N/A1417.1S2.9D41720.7h1.7A++3.3A
Spear Anti-Vehicle Phalanx Turret 1,4899892147.095S38.1356.06%A3.64%C68.7A++34.7A59014.4h5.6B**9.9B**
C-4 ARX 1,2489621257.696M*1.2721.045%D**N/A168.8B**50.2B*9635.7h0.9B*4.3B+
NS-44L Blackhand 9389362034.611M*4.3647.27%B++69.979%A*21.4C+N/A5943.8h2.7A5.7B*
Supernova PC 1,2049317133U124.0359.382%B**2.041%C47.3A**13.9A++34719.7h3.1A5.1A+
M20 Basilisk 1,1099247132U123.0371.668%A*5.844%B+121.6M**24.3B+5817.6h67.1B**93.7B**
NS-AM7 Archer 1,0138402323.621S5.3557.899%C+32.262%A++12.7A2.6C+6766h7.3B**12.7B**
Lancer VS22 1,4418271157.191S1.7863.673%C**1.935%C*20.5B*15.2B26340.4h9.2B++14.4B++
Quasar VM1 8328257710.714S1.7421.765%A21.939%B++35.4B**N/A18023.3h10.2A+46.7B++
Light PPA 8347591465.199C++3.7738.554%C1.318%C++46.6C+4.6B+18416.3h11.1B+28.8B
Maelstrom Turbo Laser 1,1887283632.006C++6.9630.518%C+4.945%A+16.4C*10.4C+20244.4h61.4B*201.3B++
Pulsar VS1 6546502033.202A*5.7726.797%B++23.846%B+27.1C++N/A12624h11.3B**42B*
Dual Photon Pods 8636145012.28B**3.3164.644%A+N/A109.6B+44.5A*9675.6h18.8B+29.1B++
E540 Halberd-H 6945441438.857M++29.8967.66%A1.287%C-72.5A+20C+4807.5h4.5B*6.7B**
S1 7535351862.876M**6.0962.765%B++2.991%C++38.8A15.8B+56113.8h4.2A6.7B**
NS Decimator 7565331483.601M++5.3765.577%B++3.189%B++41.6B+17.4C*50712.8h4.3B+6.5B+
Comet VM2 641498915.473S3.5051.332%B**6.827%A19.8A+5.7B++19725.2h12.8B**24.9B*
NS-61 Emissary 4864822372.034A++6.9429.389%C*25.104%A+26.1C+N/A7118.5h10.3B+35.1B++
Anti-Vehicle Grenade 4594451445N/A436.0377.326%M+N/A1483.3S46.7D83510.3h1.9A++2.5A+
Sticky Grenade 4344271427N/A418.0365.35%A+N/A1423.3B**23.3A+51010.3h1.6B++2.4B*
Lasher X2 427423954.453S4.5230.356%B++4.492%C**37.8B+N/A18511.2h15.9B*52.4B++
MANA Anti-Vehicle Turret 756415745.608A**3.3649.974%D*4.819%B+4150M**3410A*11249530.1h6.9B++13.8B++
Quasar VM1 4094093910.487S1.5222.044%B**22.249%B50.5AN/A1668.1h10A45.2B*
C150 Dalton 6953932317.087A+8.1253.866%A+N/A3930U3020U24982000.1h3.8B+7B**
Betelgeuse 54-A 3813801193.193C++5.7822.873%D28.158%C25.2D*N/A16115.1h9.8B+42.8C++
Comet VM2 477369675.507S3.4652.164%B++5.691%B++21.5A++6.3B++17317.2h14.6B**27.9B**
NS-15M2 335333943.543B**5.4326.236%B+30.931%B++16.2D-N/A6120.6h11.3B+43.2B+
Thanatos VE70 2642631012.604A*6.3746.416%B++18.631%B+31.3C*N/A1628.4h3.4B**7.3B*
MAX Punch 2672541671.521S7.4547.692%C+N/A6.9A++N/A1537h1.8C++3.8C++
Proton II PPA 232230457.5M48.5331.109%B**1.739%C88.5B**N/A4432.6h6.5B**21B**
L-30R Vektor 295211533.981A+4.9947.21%B*5.687%M15.6B+6.2C+7013.5h78C*165.2B+
NS Baron G5 192190662.879A*6.0935.895%D21.053%A+28.8C+N/A886.6h3.9B++10.8C+
CAS30 Tank Buster 327175971.804B+7.1753.22%B*1.143%C11.4B++9.9B+21215.3h38.8B*72.9B*
E540 Halberd 2641741511.6C**2.6359.402%A+2.299%C34.8B18C*4185h4.7B**7.9A
Saron HRB 2571681511.2A2.2350.302%B*1.19%C-27.1C*14.4C+6036.2h13.9A27.6A
L105 Zephyr 1871581510.533C*1.5649.472%B*N/A54.5C**10C**2672.9h4.7B**9.6B**
Orbital Strike Uplink 2111521152U143.03405.66%UN/A760U295U57150.2h1.4T*0.3T*
G40-F Ranger 2251491149U140.0345.084%A+1.342%B+149S76M**12271h41.3A91.7A
The Immortal 127127841.512C**7.4623.33%F-30.709%C*23.1D-N/A545.5h7.5B32.3D--
Dual-75 Duster 129124341.333M32.3646.495%B**N/A95.4B*3.8C--3411.3h4.1B**8.7B*
Nemesis VSH9 182110225S3.9767.797%B++2.727%C+13.6C+8.9C+3578.1h6.2B*9.1B**
M60-A Bulldog 1251091109M**100.0360.665%A+1.835%C-45.4B+6.7B++2822.4h5.2B+8.6B*
Aspis Anti-Aircraft Phalanx Turret 210105335U26.0335.27%A+N/A17.5A17.5A4026h111.9B**317.2B**
MANA Anti-Personnel Turret 107105157N/A1.9736.533%UN/A1050U20U5147900.1h29.1T*79.7T*
NS-11P 102102205.1M**3.8725.157%B+29.412%A++22.2CN/A1174.6h11.4B**45.4B++
VE-S Canis 9897273.593A*5.3826.392%C+24.742%B+31.3CN/A1973.1h10B+38B+
NS CandyCannon 3000 87861070.804C*8.1729.92%C--45.349%B+10.2C-N/A368.4h3.9B+13.1C**
NS-10 Burster 10283165.188S3.7837.689%A16.868%A*8.6A2D--1909.6h104B*276B**
M20 Basilisk-H 10480613.333B++4.3660.13%A6.25%C++100A30A6310.8h62.6C++104.2B+
Saron Laser Cannon 15079571.386C+7.5835.271%B+5.063%A++7.6C--6.8C20010.4h140C++396.9C**
Xiphos Anti-Personnel Phalanx Tower 7878178B+69.0356.993%MN/A390B+N/A10030.2h7.7B+13.5B+
Saron HRB-H 11974612.333A+3.3658.865%B+N/A35.2C+21.4C7602.1h15.8B**26.9B**
NS-7 PDW 6969223.136A**5.8328.684%B*28.986%A++32.9B+N/A3862.1h10.5B**36.7B*
Lumine Edge 67671550.432A+8.549.764%F8.955%D--2CN/A832.8h1.4C++13.9D-
M20 Basilisk 7865165U56.0335.628%B++3.077%D-59.1S11.8A+4051.1h21.7A*61A++
M60-A Bulldog 7265513C+4.0349.839%B+1.538%D38.2C**4.1C+2821.7h4.8B+9.5B*
Photon A2A Missile Pods 12165416.25A*7.2874.6%D-N/A92.9B**80B**17600.7h5A++6.7A++
NSX Naginata 6160232.609A6.3621.408%C+33.333%B++15.4D--N/A623.9h12.1C++56.6C*
Vortex VM21 9960512S3.0340.903%C+10%M14.3B**9.3B**2614.2h15.6B*38B++
VE-H Maw 6059212.81B*6.1621.197%D37.288%A23.6D-N/A2032.5h10.3C**48.7C+
M60-G Bulldog 6558158U49.0347.791%B**N/A64.4B**7.8C+5370.9h5B*10.5B*
M60-G Bulldog 6858414.5M*5.5340.343%B+1.724%D30.5C++5.3C+2821.9h4.5B**11.1B**
Blueshift VM5 5757115.182A3.7918.95%C+26.316%B**40.7B+N/A3561.4h9.6A++50.5B*
Vortex VM21 8953510.6S1.6341.531%C++9.434%A*12.6A8.6A++2414.2h17.8B**42.9B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01540h
Anti-Vehicle MANA Turret261,9275.7h
Cortium Silo13640.6h
Solid Wall01490.6h
Decoy Grenade0760h
Nano-Armor Kit4742,140,933149.6h
The Flail12200.7h
Flail Targeting Dart331,7398.6h
Motion Spotter2022,99111.3h
Medical Applicator4959,0865.4h
Rampart Wall0640.3h
Hoplon Anti-Aircraft Phalanx Tower0840.2h
Xiphos Anti-Personnel Tower01570.4h
Skywall Shield Emitter11470.2h
Spitfire Auto-Turret143,9184h
Turret AI Module13630.7h
Spear Anti-Vehicle Tower01040.3h
Deconstruction Tool02150h
Welding Device02,0600.3h
Pain Spire11540.4h
Repair Module04050.7h
Structure Shield Module0630.1h
Ammunition Package272,8512h
Medical Kit518672.2h
Anti-Infantry MANA Turret29503.1h
Pillbox0580.2h
Light Vehicle Terminal11000.5h
Elysium Spawn Tube02300.5h
Vehicle Gate0870.5h
Orbital Strike Target Designator5590.5h
IPC Targeting Dart2990.7h
Alarm Module0740.1h
Glaive IPC01270.4h
Snowman Soldier21120.2h
Recon Detection Device5213,29424h
Shield Recharging Field152,0950.7h

Check the help document for the dictionary if you want to learn more about words used here.


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