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Paragon Tahbu[] Tahbu
VS BR 178

KDR: 9.06

Score: 80.5m

Last Seen: Apr 20th, 2019 5:15 PM
- OFFLINE - 1397.9 hour(s)

Prestige 1, Battle Rank 100 (178 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP C75 Viper M12 Kobalt V10 M12 Kobalt Solstice SF M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,174,238 MLG Score: 1738
Fun Score: N/A
Cheeseburgers Flipped: 401TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.193%26.227%76636117831,7613.543175.515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.029%1.565A+0.818B++-1.556FHEAD ++ (~11.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.649B+7.60.466B+18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.378%2.606%892612082,68639311776.81726228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.344%0.004C+0.939B*0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.10.361C**38.50.273C*64.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.507%1.46%165926120866,6347241676392.0359397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.668%1.022B**-0.709D-0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++4.90.61B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.85%11.703%314714120017,081585203029.1485841%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.661%-0.494D1.79A++0.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.752B++9.10.771B++20.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.129%75.557%31478120619,1755694033.6404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.983%1.375A0.551B+0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.55B+20.382C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.339%23.643%3147312112,597947232.74234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.252%0.481B+1.777A++-1.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.615B+2.40.506B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
80.5m185.6%347 (20.8k)325 (19.5k)9.05833181,86420,07710.444178 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12141237921.798%16.384%35712:2151

60% Engineer10% Heavy Assault27% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:26 AMFeb 10th, 2015 2:41 AMApr 20th, 2019 5:44 PM (127d) (PST)Apr 20th, 2019 6:25 PM (127d) (PST)Apr 20th, 2019 1:15 PM (127d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
932568760.7340.0810.1201.5680.1111738

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,9013,37052,531445794719,488

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4131.8h/172.2d 27,820 29,797 44,640 388.8k 4,426 17,306 27,558 231m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B+
Kills:1,258
Deaths:286
KDR:4.399
Accuracy:26.042% B+
HSR:21.065% D
Orion VS54
B+
Kills:1,231
Deaths:274
KDR:4.493
Accuracy:23.512% B+
HSR:20.146% D
VX29 Polaris
C*
Kills:1,165
Deaths:215
KDR:5.419
Accuracy:24.910% C*
HSR:23.090% C+
Pulsar LSW
B+
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:25.471% B+
HSR:20.447% C--
NS-15M1
B*
Kills:1,160
Deaths:211
KDR:5.498
Accuracy:27.546% B*
HSR:23.621% C++
Betelgeuse 54-A
C
Kills:380
Deaths:119
KDR:3.193
Accuracy:22.873% D-
HSR:28.158% C
NS-15M2
B++
Kills:333
Deaths:95
KDR:3.505
Accuracy:26.287% B+
HSR:30.931% B++
VE-H Maw
B++
Kills:113
Deaths:36
KDR:3.139
Accuracy:22.351% D
HSR:32.743% B++
NSX Naginata
B*
Kills:62
Deaths:23
KDR:2.696
Accuracy:21.026% C
HSR:33.871% B*
Kills:6,866
Deaths (as Heavy Assault):1,534
Deaths (to Heavy Assaults):5,211
KDR:4.47588
Kill Difference:5,332
Playtime:416.768 hours
Usage:10%
Score:8.012m
Score/min:320
Accuracy (listed only):24.446%
HSR (listed only):26.008%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:3,445
Deaths:644
KDR:5.349
Accuracy:26.587% B+
HSR:10.769% D--
Eidolon VE33
A++
Kills:1,215
Deaths:338
KDR:3.595
Accuracy:38.177% A++
HSR:24.527% C+
Solstice VE3
B+
Kills:1,187
Deaths:481
KDR:2.468
Accuracy:26.007% B+
HSR:17.018% C--
VE-LR Obelisk
A+
Kills:1,178
Deaths:250
KDR:4.712
Accuracy:36.036% B++
HSR:45.501% A+
Deimos VA29
A*
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:45.213% D*
HSR:28.912% A*
Pulsar C
C++
Kills:1,168
Deaths:469
KDR:2.490
Accuracy:25.197% C++
HSR:21.747% C
Phobos VX86
B+
Kills:1,157
Deaths:510
KDR:2.269
Accuracy:50.019% D
HSR:19.447% B+
Revenant
B*
Kills:1,156
Deaths:232
KDR:4.983
Accuracy:36.899% B+
HSR:36.678% B*
Serpent VE92
C+
Kills:1,151
Deaths:330
KDR:3.488
Accuracy:23.825% C+
HSR:18.332% C
NS-11C
A+
Kills:1,140
Deaths:349
KDR:3.266
Accuracy:31.529% A+
HSR:22.719% B+
NS Baron G5
B*
Kills:320
Deaths:138
KDR:2.319
Accuracy:39.654% C-
HSR:18.750% B*
Thanatos VE70
B++
Kills:264
Deaths:101
KDR:2.614
Accuracy:46.399% B++
HSR:18.561% B+
NSX-P Tanto
A+
Kills:90
Deaths:39
KDR:2.308
Accuracy:27.532% B
HSR:35.556% A+
Eclipse VE3A
A++
Kills:57
Deaths:24
KDR:2.375
Accuracy:35.335% A++
HSR:24.561% B*
Kills:14,704
Deaths (as Engineer):4,331
Deaths (to Engineers):4,402
KDR:3.39506
Kill Difference:10,373
Playtime:2,464.141 hours
Usage:60%
Score:53.165m
Score/min:360
Accuracy (listed only):34.886%
HSR (listed only):24.505%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:3,445
Deaths:644
KDR:5.349
Accuracy:26.587% B+
HSR:10.769% D--
Eridani SX5
B
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B
HSR:16.914% C-
Solstice VE3
B+
Kills:1,187
Deaths:481
KDR:2.468
Accuracy:26.007% B+
HSR:17.018% C--
Deimos VA29
A*
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:45.213% D*
HSR:28.912% A*
Pulsar C
C++
Kills:1,168
Deaths:469
KDR:2.490
Accuracy:25.197% C++
HSR:21.747% C
Phobos VX86
B+
Kills:1,157
Deaths:510
KDR:2.269
Accuracy:50.019% D
HSR:19.447% B+
Sirius SX12
B*
Kills:1,156
Deaths:331
KDR:3.492
Accuracy:28.456% B*
HSR:18.512% C++
Serpent VE92
C+
Kills:1,151
Deaths:330
KDR:3.488
Accuracy:23.825% C+
HSR:18.332% C
NS-11C
A+
Kills:1,140
Deaths:349
KDR:3.266
Accuracy:31.529% A+
HSR:22.719% B+
NS Baron G5
B*
Kills:320
Deaths:138
KDR:2.319
Accuracy:39.654% C-
HSR:18.750% B*
Thanatos VE70
B++
Kills:264
Deaths:101
KDR:2.614
Accuracy:46.399% B++
HSR:18.561% B+
VE-S Canis
B+
Kills:126
Deaths:39
KDR:3.231
Accuracy:27.782% C++
HSR:25.397% B+
NSX-P Tanto
A+
Kills:90
Deaths:39
KDR:2.308
Accuracy:27.532% B
HSR:35.556% A+
NS-7 PDW
A++
Kills:69
Deaths:22
KDR:3.136
Accuracy:28.684% B++
HSR:28.986% A++
Eclipse VE3A
A++
Kills:57
Deaths:24
KDR:2.375
Accuracy:35.335% A++
HSR:24.561% B*
Kills:13,718
Deaths (as Light Assault):4,201
Deaths (to Light Assaults):3,942
KDR:3.26541
Kill Difference:9,517
Playtime:51.736 hours
Usage:1%
Score:0.780m
Score/min:251
Accuracy (listed only):32.711%
HSR (listed only):21.745%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B
HSR:16.914% C-
Deimos VA29
A*
Kills:1,176
Deaths:426
KDR:2.761
Accuracy:45.213% D*
HSR:28.912% A*
Phobos VX86
B+
Kills:1,157
Deaths:510
KDR:2.269
Accuracy:50.019% D
HSR:19.447% B+
Sirius SX12
B*
Kills:1,156
Deaths:331
KDR:3.492
Accuracy:28.456% B*
HSR:18.512% C++
Pulsar VS1
B++
Kills:801
Deaths:248
KDR:3.230
Accuracy:27.091% B++
HSR:25.593% B++
NS Baron G5
B*
Kills:320
Deaths:138
KDR:2.319
Accuracy:39.654% C-
HSR:18.750% B*
Thanatos VE70
B++
Kills:264
Deaths:101
KDR:2.614
Accuracy:46.399% B++
HSR:18.561% B+
VE-S Canis
B+
Kills:126
Deaths:39
KDR:3.231
Accuracy:27.782% C++
HSR:25.397% B+
NS-11P
A+
Kills:102
Deaths:20
KDR:5.100
Accuracy:25.157% B+
HSR:29.412% A+
NS-7 PDW
A++
Kills:69
Deaths:22
KDR:3.136
Accuracy:28.684% B++
HSR:28.986% A++
Kills:6,383
Deaths (as Combat Medic):2,133
Deaths (to Combat Medics):1,994
KDR:2.9925
Kill Difference:4,250
Playtime:47.751 hours
Usage:1%
Score:1.007m
Score/min:352
Accuracy (listed only):34.690%
HSR (listed only):23.048%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B*
Kills:5,341
Deaths:618
KDR:8.642
Accuracy:45.675% B*
HSR:81.296% B+
Ghost
B**
Kills:3,039
Deaths:495
KDR:6.139
Accuracy:44.931% B**
HSR:69.168% C++
NSX Daimyo
B*
Kills:2,515
Deaths:306
KDR:8.219
Accuracy:40.720% C+
HSR:96.938% B*
XM98
A
Kills:2,313
Deaths:175
KDR:13.217
Accuracy:46.360% A
HSR:78.772% B+
VA39 Spectre
A++
Kills:2,249
Deaths:247
KDR:9.105
Accuracy:43.671% A++
HSR:39.840% C++
NS-30 Vandal
B*
Kills:2,106
Deaths:454
KDR:4.639
Accuracy:38.307% B*
HSR:26.448% C+
Parallax VX3
A++
Kills:1,354
Deaths:271
KDR:4.996
Accuracy:50.378% A++
HSR:77.105% C+
Phantom VA23
B+
Kills:1,353
Deaths:336
KDR:4.027
Accuracy:38.775% B+
HSR:31.560% C++
Beamer VS3
C*
Kills:1,223
Deaths:349
KDR:3.504
Accuracy:28.675% C*
HSR:15.781% D-
Eridani SX5
B
Kills:1,212
Deaths:298
KDR:4.067
Accuracy:28.443% B
HSR:16.914% C-
Parsec VX3-A
C*
Kills:1,204
Deaths:152
KDR:7.921
Accuracy:43.515% C*
HSR:73.339% D-
NS-357 Underboss
B+
Kills:1,164
Deaths:525
KDR:2.217
Accuracy:38.756% C**
HSR:26.546% B+
Manticore SX40
C++
Kills:1,164
Deaths:310
KDR:3.755
Accuracy:30.227% C++
HSR:17.869% C--
Nyx VX31
A+
Kills:1,163
Deaths:278
KDR:4.183
Accuracy:43.365% A+
HSR:36.715% B++
Artemis VX26
B**
Kills:1,161
Deaths:315
KDR:3.686
Accuracy:32.665% B**
HSR:20.069% C-
Phaseshift VX-S
B+
Kills:1,160
Deaths:114
KDR:10.175
Accuracy:36.990% C++
HSR:82.845% B+
NS-44 Commissioner
B*
Kills:1,158
Deaths:416
KDR:2.784
Accuracy:41.506% B+
HSR:27.720% B*
Sirius SX12
B*
Kills:1,156
Deaths:331
KDR:3.492
Accuracy:28.456% B*
HSR:18.512% C++
NS-44L Blackhand
A*
Kills:998
Deaths:215
KDR:4.642
Accuracy:47.308% B++
HSR:68.938% A*
NS-AM7 Archer
A++
Kills:934
Deaths:258
KDR:3.620
Accuracy:58.220% C+
HSR:31.799% A++
NS-61 Emissary
A+
Kills:503
Deaths:246
KDR:2.045
Accuracy:29.234% C++
HSR:24.851% A+
The Immortal
C++
Kills:160
Deaths:98
KDR:1.633
Accuracy:23.111% F-
HSR:29.375% C++
VE-S Canis
B+
Kills:126
Deaths:39
KDR:3.231
Accuracy:27.782% C++
HSR:25.397% B+
NS CandyCannon 3000
B+
Kills:86
Deaths:107
KDR:0.804
Accuracy:29.920% C--
HSR:45.349% B+
NS-7 PDW
A++
Kills:69
Deaths:22
KDR:3.136
Accuracy:28.684% B++
HSR:28.986% A++
Kills:34,911
Deaths (as Infiltrator):6,975
Deaths (to Infiltrators):2,479
KDR:5.00516
Kill Difference:27,936
Playtime:1,123.477 hours
Usage:27%
Score:16.339m
Score/min:242
Accuracy (listed only):37.827%
HSR (listed only):43.685%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:825
Deaths:77
KDR:10.714
Accuracy:21.765% A
HSR:21.939% B+
Comet VM2
A
Kills:498
Deaths:91
KDR:5.473
Accuracy:51.332% B*
HSR:6.827% A
Quasar VM1
B*
Kills:409
Deaths:39
KDR:10.487
Accuracy:22.044% B*
HSR:22.249% C*
Comet VM2
B++
Kills:369
Deaths:67
KDR:5.507
Accuracy:52.164% B++
HSR:5.691% B++
NS-10 Burster
A*
Kills:83
Deaths:16
KDR:5.188
Accuracy:37.689% A
HSR:16.868% A*
Vortex VM21
M+
Kills:60
Deaths:5
KDR:12
Accuracy:40.903% C+
HSR:10% M+
Blueshift VM5
B*
Kills:57
Deaths:11
KDR:5.182
Accuracy:18.950% C+
HSR:26.316% B*
Vortex VM21
A*
Kills:53
Deaths:5
KDR:10.600
Accuracy:41.531% C++
HSR:9.434% A*
Kills:2,354
Deaths (as MAX Suit):155.500
Deaths (to MAX Suits):994
KDR:15.13826
Kill Difference:2,198.500
Playtime:50.274 hours
Usage:1%
Score:1.220m
Score/min:404
Accuracy (listed only):35.797%
HSR (listed only):14.916%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:785
V. Kills:79 N/A
Deaths:154
KDR:5.097
Accuracy:38.889% C
KPH:46.900 C+
VKPH:4.700 B+
Maelstrom Turbo Laser
C++
Kills:728
V. Kills:460 158%
Deaths:363
KDR:2.006
Accuracy:30.518% C+
KPH:16.400 C++
VKPH:10.400 C+
Dual Photon Pods
A*
Kills:614
V. Kills:249 246%
Deaths:50
KDR:12.280
Accuracy:64.644% A+
KPH:109 B+
VKPH:44.200 A*
Saron Laser Cannon
C--
Kills:86
V. Kills:74 115%
Deaths:73
KDR:1.178
Accuracy:34.498% B+
KPH:7.100 D
VKPH:6.100 C--
Photon A2A Missile Pods
A
Kills:65
V. Kills:56 114%
Deaths:4
KDR:16.250
Accuracy:74.600% D
KPH:94.200 B**
VKPH:81.200 A
Kills:2,278 (1,599 + 0)
Deaths:644
KDR:3.537
VKDR:1.425
Vehicle Kills:918
Kill Difference:1,634
Playtime:79.594 hours
Usage:2%
Score:1.254m
Score/min:263
Piloting Accuracy:34.498%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:431
V. Kills:326 132%
Deaths:24
KDR:17.958
Accuracy:53.731% A++
KPH:1,551,600 U
VKPH:1,173,600 U
L-30R Vektor
B++
Kills:296
V. Kills:106 277%
Deaths:63
KDR:4.698
Accuracy:46.006% B++
KPH:16.700 B++
VKPH:6 C+
CAS30 Tank Buster
B++
Kills:177
V. Kills:153 115%
Deaths:100
KDR:1.770
Accuracy:52.867% B++
KPH:11.100 B+
VKPH:9.600 B+
L105 Zephyr
B*
Kills:158
V. Kills:29 N/A
Deaths:15
KDR:10.533
Accuracy:49.472% B*
KPH:54.100 C**
VKPH:9.900 C++
Dual-75 Duster
B*
Kills:124
V. Kills:5 N/A
Deaths:3
KDR:41.333
Accuracy:46.495% B*
KPH:94.900 B++
VKPH:3.800 C--
Kills:1,186 (473 + 713)
Deaths:205
KDR:5.785
VKDR:3.020
Vehicle Kills:619
Kill Difference:981
Playtime:37.921 hours
Usage:1%
Score:0.607m
Score/min:267
Piloting Accuracy:52.867%
Gunner Accuracy:46.495%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:32,874
V. Kills:3,601 N/A
Deaths:358
KDR:91.827
Accuracy:64.804% A++
KPH:100.200 A*
VKPH:11 B++
L100 Python AP
A
Kills:18,445
V. Kills:9,835 188%
Deaths:528
KDR:34.934
Accuracy:59.162% C**
KPH:47.900 A
VKPH:25.500 A
C75 Viper
M
Kills:10,196
V. Kills:1,458 N/A
Deaths:200
KDR:50.980
Accuracy:53.588% A
KPH:79.800 M
VKPH:11.400 B++
L100 Python HEAT
A++
Kills:2,967
V. Kills:798 371%
Deaths:77
KDR:38.533
Accuracy:65.052% A
KPH:56.600 A++
VKPH:15.200 B++
LB00 Python AP
B+
Kills:1,233
V. Kills:420 293%
Deaths:19
KDR:64.895
Accuracy:61.365% C**
KPH:65.600 B+
VKPH:22.300 C++
Skyguard
B**
Kills:1,221
V. Kills:780 156%
Deaths:71
KDR:17.197
Accuracy:40.028% A++
KPH:20.900 B**
VKPH:13.300 B**
Kills:66,936 (66,936 + 0)
Deaths:1,253
KDR:53.421
VKDR:13.481
Vehicle Kills:16,892
Kill Difference:65,683
Playtime:970.638 hours
Usage:23%
Score:18.143m
Score/min:312
Driving Accuracy:40.028%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:931
V. Kills:273 340%
Deaths:7
KDR:133
Accuracy:59.382% B**
KPH:47.400 A*
VKPH:13.900 A+
Proton II PPA
B**
Kills:230
V. Kills:2 N/A
Deaths:4
KDR:57.500
Accuracy:31.109% B**
KPH:87.800 B**
VKPH:0.800 D**
E540 Halberd
A+
Kills:175
V. Kills:90 192%
Deaths:15
KDR:11.667
Accuracy:59.507% A+
KPH:35.100 C**
VKPH:18 C**
Saron HRB
B*
Kills:168
V. Kills:89 187%
Deaths:15
KDR:11.200
Accuracy:50.302% B*
KPH:27.200 C*
VKPH:14.400 C+
M20 Basilisk
S
Kills:65
V. Kills:13 464%
Deaths:1
KDR:65
Accuracy:35.628% B*
KPH:57.100 S
VKPH:11.400 B**
Kills:1,569 (931 + 638)
Deaths:42
KDR:37.357
VKDR:11.119
Vehicle Kills:467
Kill Difference:1,527
Playtime:34.583 hours
Usage:1%
Score:0.865m
Score/min:417
Driving Accuracy:59.382%
Gunner Accuracy:35.628%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
S
Kills:3,082
V. Kills:539 N/A
Deaths:45
KDR:68.489
Accuracy:66.855% B**
KPH:131.500 S
VKPH:23 C*
Proton II PPA-H
B++
Kills:1,142
V. Kills:56 N/A
Deaths:41
KDR:27.854
Accuracy:41.125% B+
KPH:122.200 B++
VKPH:6 C+
M12 Kobalt-H
A++
Kills:465
V. Kills:7 N/A
Deaths:13
KDR:35.769
Accuracy:29.600% A+
KPH:243.400 A++
VKPH:3.700 C-
M20 Basilisk-H
A
Kills:80
V. Kills:24 320%
Deaths:6
KDR:13.333
Accuracy:60.130% A
KPH:95.100 B*
VKPH:28.500 B++
Saron HRB-H
B+
Kills:74
V. Kills:45 161%
Deaths:6
KDR:12.333
Accuracy:58.865% B+
KPH:35.100 C+
VKPH:21.300 C
Kills:4,843 (0 + 4,843)
Deaths:111
KDR:43.631
VKDR:6.045
Vehicle Kills:671
Kill Difference:4,732
Playtime:37.646 hours
Usage:1%
Score:1.182m
Score/min:523
Driving Accuracy:N/A%
Gunner Accuracy:58.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:4,786
V. Kills:71 N/A
Deaths:23
KDR:208.087
Accuracy:25.275% A+
KPH:182.800 M++
VKPH:2.700 C
M12 Kobalt
A*
Kills:3,144
V. Kills:62 N/A
Deaths:22
KDR:142.909
Accuracy:25.610% A
KPH:139.200 A*
VKPH:2.700 C
M40 Fury
S
Kills:1,741
V. Kills:259 N/A
Deaths:13
KDR:133.923
Accuracy:42.566% B++
KPH:157.800 S
VKPH:23.500 A++
M40 Fury
M*
Kills:1,514
V. Kills:260 N/A
Deaths:17
KDR:89.059
Accuracy:42.682% B++
KPH:127.700 M*
VKPH:21.900 A**
M60-G Bulldog
B**
Kills:58
V. Kills:7 N/A
Deaths:1
KDR:58
Accuracy:47.791% B**
KPH:61.100 B**
VKPH:7.400 C+
M60-G Bulldog
B+
Kills:58
V. Kills:10 N/A
Deaths:4
KDR:14.500
Accuracy:40.093% B+
KPH:30.600 C++
VKPH:5.300 C+
Kills:11,301 (0 + 11,301)
Deaths:80
KDR:141.263
VKDR:8.363
Vehicle Kills:669
Kill Difference:11,221
Playtime:74.503 hours
Usage:2%
Score:2.430m
Score/min:544
Driving Accuracy:N/A%
Gunner Accuracy:40.093%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 36,47532,87435891.827S82.7764.804%A++N/A100.2A*11B++326328.2h2.3B++3.5B**
L100 Python AP 28,28018,44552834.934S25.8859.162%C**2.407%C+47.9A25.6A315384.9h4B*6.7B*
C75 Viper 11,65410,19620050.98U41.9253.588%A1.226%C79.8M11.4B++301127.7h5.7A+10.6A
M12 Kobalt 6,3866,23846135.609S126.5533.898%A*25.521%A+202.5A++4.8C+51830.8h13.4B++39.4B**
V10 5,3545,3416188.642A*0.4245.675%B*81.296%B+35.4C++N/A98150.8h1.7B**3.8B*
M12 Kobalt 4,8574,78623208.087S199.0325.275%A+21.584%B++182.7M++2.7C52226.2h10.9A+43.2B**
Solstice SF 3,5003,4456445.349S3.7126.587%B+10.769%D--27.8B+N/A109124h7.3B++27.3B*
M12 Kobalt 3,2063,14422142.909U133.8525.61%A22.774%B**139.1A*2.7C46022.6h12.7A49.7B*
E540 Halberd-H 3,6213,0824568.489S59.4366.855%B**N/A131.7S23C*52323.4h3.3A4.9A+
Ghost 3,0563,0394956.139A2.9244.931%B**69.168%C++31.2CN/A10497.3h1.9B++4.1B*
L100 Python HEAT 3,7652,9677738.532S29.4765.052%A1.348%D56.6A++15.2B++25752.4h3.8B**5.9A
NSX Daimyo 2,5152,5153068.219A++0.8440.72%C+96.938%B*35.6C--N/A9670.6h1.7A4.2B*
XM98 2,3152,31317513.217S4.1646.36%A78.772%B+39.3B++N/A12758.8h1.7A3.7B**
VA39 Spectre 2,2532,2492479.105S0.0543.671%A++39.84%C++47.4A++N/A15847.4h3.6A8.2A
NS-30 Vandal 2,1162,1064544.639A++4.4238.307%B*26.448%C+41.4C++N/A11050.9h4.4B**11.4B*
Proximity Mine 1,9381,9369919.556S10.5051.541%B**N/A184.4AN/A46310.5h1.5A2.9A
M40 Fury 2,0001,74113133.923U124.8642.566%B++1.149%D158.3S23.5A++73511h8.2B*19.2B**
Force-Blade 1,6741,5617,3480.212S8.8550.203%A++N/A1.8B**N/A4869.9h1.9B++3.8B++
M40 Fury 1,7741,5141789.059U80.0042.682%B++1.783%C++127.2M*21.8A**61411.9h9.8B*23.1B*
Tank Mine 2,1931,3916421.734S12.6862.018%A*N/A262.5M++151.3M++23995.3h2.3D3.8A
Parallax VX3 1,3561,3542714.996B+4.0650.378%A++77.105%C+37.7B+N/A13235.9h1.7B**3.4B**
Phantom VA23 1,3661,3533364.027A+5.0338.775%B+31.56%C++29.8C-N/A8045.4h4.1B+10.5B+
C-4 1,7721,3452226.059M*3.0022.778%C--N/A154.6A++49.1A+15388.7h1.1B*5B+
SVA-88 1,2611,2582864.399A4.6626.042%B+21.065%D46.8C++N/A16026.9h9.5B**36.5B++
LB00 Python AP 1,6531,2331964.895S55.8461.365%C**N/A65.6B+22.3C++47618.8h3.5B*5.7B**
Orion VS54 1,2411,2312744.493A*4.5723.512%B+20.146%D48.8B++N/A30225.2h10B*42.4C**
Beamer VS3 1,2411,2233493.504M**5.5528.675%C*15.781%D-49.1B**N/A18424.9h7.2B++25.2C*
Skyguard 2,0011,2217117.197S8.1440.028%A++2.867%B++20.8B*13.3B**22658.6h85.5B*213.6A
Eidolon VE33 1,2281,2153383.595A*5.4638.177%A++24.527%C+32.6B+N/A11337.3h6.1B**15.9B**
Eridani SX5 1,2121,2122984.067M4.9928.443%B16.914%C-49.1B+N/A16624.7h8.3B**29.3B++
Parsec VX3-A 1,2051,2041527.921B*1.1443.515%C*73.339%D-35.4DN/A11434h1.7B+3.8B++
Solstice VE3 1,2111,1874812.468A**6.5926.007%B+17.018%C--14.6CN/A7981.2h11.9B++45.8B+
VE-LR Obelisk 1,1901,1782504.712A++4.3536.036%B++45.501%A+24.2CN/A6848.6h4.7B**13.2B*
Deimos VA29 1,1861,1764262.761A6.3045.213%D*28.912%A*31.6C-N/A8637.2h2.3C*5C
The Slasher 1,1941,1737,9700.147A++8.9120.731%D--1.449%D--0.9CN/A21268.3h1.7B++8.4C+
Pulsar C 1,2031,1684692.49B++6.5725.197%C++21.747%C12.9DN/A5590.2h9.4B++37.2B+
VX29 Polaris 1,1671,1652155.419M*3.6424.91%C*23.09%C+45.7C++N/A13825.5h9.3B**37.5B+
NS-357 Underboss 1,1701,1645252.217A6.8438.756%C**26.546%B+40.7C+N/A10328.6h3.4B*8.9B++
Manticore SX40 1,1671,1643103.755M++5.3030.227%C++17.869%C--78.6A**N/A23114.8h5.4B**18B*
Pulsar LSW 1,1671,1642754.233A*4.8325.471%B+20.447%C--42C+N/A15927.7h9.3B**36.4B++
Hunter QCX 1,1731,1633163.68S5.3842.46%C+45.744%A17.6B+N/A4565.9h2.5B+5.8B+
Nyx VX31 1,1691,1632784.183A+4.8843.365%A+36.715%B++42C++N/A12027.7h4.5B*10.4B*
Artemis VX26 1,1631,1613153.686A*5.3732.665%B**20.069%C-48.2B++N/A13824.1h9.4B**28.7B**
Phaseshift VX-S 1,1611,16011410.175M+1.1236.99%C++82.845%B+28.6C+N/A8640.6h1.9B*5.1B++
NS-15M1 1,1651,1602115.498M++3.5627.546%B*23.621%C++47C**N/A17124.7h9.6B**34.8B*
NS-44 Commissioner 1,1601,1584162.784A++6.2741.506%B+27.72%B*53.6B++N/A18121.6h2.7B**6.6B*
Phobos VX86 1,1691,1575102.269B++6.7950.019%D19.447%B+34.3CN/A9833.7h2.3B4.6C+
Sirius SX12 1,1611,1563313.492A*5.5728.456%B*18.512%C++37.4B+N/A12630.9h9.9B**34.6B*
Revenant 1,1631,1562324.983B++4.0836.899%B+36.678%B*21.9D-N/A5952.7h6.6B+17.9B+
Serpent VE92 1,1591,1513303.488A*5.5723.825%C+18.332%C16.6DN/A5869.5h9.9B*41.4B+
Proton II PPA-H 1,1981,1424127.854A18.8041.125%B+1.926%C*122.8B++6C+4419.3h6B**14.6B**
NS-11C 1,1531,1403493.266M5.7931.529%A+22.719%B+14.4DN/A4679.4h12.6B+40.1B++
C-4 ARX 1,3901,0601387.681M++1.3821.445%D**N/A168.3B**52.4B**9626.3h0.9B**4.1B+
Frag Grenade 1,0091,00611006N/A996.9450%B+N/A1437.1S4.3C--41870.7h1.7A++3.3A
NS-44L Blackhand 1,0009982154.642M4.4247.308%B++68.938%A*20.2CN/A5549.3h2.7B**5.7B*
M20 Basilisk 1,2019977142.429U133.3772.447%A*5.817%B+118.7M**24.3B+5868.4h70.2B*96.9A
Spear Anti-Vehicle Phalanx Turret 1,4979952147.381S38.3256.133%B**3.618%C+68.6A++34.6A58914.5h5.6B*10B**
NS-AM7 Archer 1,1249342583.62S5.4458.22%C+31.799%A++12.5B**2.5C+6574.8h7.3B**12.6B**
Supernova PC 1,2049317133U123.9459.382%B**2.041%C+47.3A*13.9A+35119.7h3.1A5.1A+
Lancer VS22 1,4418271157.191S1.8763.673%C**1.935%C++20.5B+15.2C++26440.4h9.2B++14.4B++
Quasar VM1 8328257710.714S1.6621.765%A21.939%B+35.4B**N/A18123.3h10.2A+46.7B++
Pulsar VS1 8088012483.23A**5.8327.091%B++25.593%B++22.7C+N/A9835.3h11B**40.8B*
Light PPA 8647851545.097C*3.9638.889%C1.401%C*47C+4.7B+18416.7h11.1B28.6B
Maelstrom Turbo Laser 1,1887283632.006C*7.0530.518%C+4.945%A+16.4C++10.4C+20244.4h61.4B++201.3B++
Dual Photon Pods 8636145012.28B*3.2264.644%A+N/A109.6B+44.5A*9715.6h18.8B+29.1B++
S1 7535351862.876M**6.1862.765%B++2.991%C++38.8B**15.8B+57013.8h4.2A6.7B**
NS Decimator 7585351483.615M++5.4465.571%B+3.178%B*41.8B+17.4C*51312.8h4.3B6.5B+
NS-61 Emissary 5075032462.045A++7.0129.234%C++24.851%A+25.5C+N/A6919.7h10.2B+35B++
Comet VM2 641498915.473S3.5951.332%B*6.827%A19.8A+5.7B*19825.2h12.8B**24.9B*
M12 Kobalt-H 4724651335.769A26.7129.6%A+28.172%A*244.7A++3.7C-6051.9h10.4B**35B**
Sticky Grenade 4594521452N/A442.9465.777%A+N/A1506.7B**23.3B**50440.3h1.6B++2.4B++
Anti-Vehicle Grenade 4594451445N/A435.9477.207%M+N/A1483.3S46.7D83170.3h1.9A++2.5A++
C150 Dalton 7574312417.958A+8.9053.731%A++N/A4310U3260U26459000.1h3.7B+7B**
Lasher X2 428424954.463S4.6030.276%B+4.481%C**37.5BN/A18611.3h15.9B*52.5B++
MANA Anti-Vehicle Turret 756415745.608A++3.4549.879%D4.819%B+4150S3410M++11279400.1h6.9B*13.9B
Quasar VM1 4094093910.487S1.4322.044%B*22.249%C*50.5B**N/A1668.1h10A45.2B*
Betelgeuse 54-A 3813801193.193C++5.8722.873%D-28.158%C25.2D*N/A16515.1h9.8B+42.8C+
Comet VM2 477369675.507S3.5552.164%B++5.691%B++21.5A++6.3B++17417.2h14.6B**27.9B**
NS-15M2 335333953.505B**5.5526.287%B+30.931%B++16.1D--N/A6220.7h11.4B+43.3B+
NS Baron G5 3253201382.319A+6.7439.654%C-18.75%B*23.7C--N/A7013.5h4.2B+10.7C+
L-30R Vektor 402296634.698A*4.3646.006%B++5.068%A*16.7B++6C+6817.7h67.4C*146.6B+
Thanatos VE70 2652641012.614A*6.4446.399%B++18.561%B+31.4C++N/A1648.4h3.4B**7.3B*
MAX Punch 2672541671.521S7.5447.692%C++N/A6.9A*N/A1537h1.8C++3.8C*
Proton II PPA 232230457.5M+48.4431.109%B**1.739%C88.5B**N/A4452.6h6.5B**21B**
CAS30 Tank Buster 3301771001.77B+7.2952.867%B++1.13%C+11.1B+9.6B+20416h39.7B++75.1B++
E540 Halberd 2651751511.667C**2.6159.507%A+2.286%C+35C**18C**4255h4.7B*7.9A
Orbital Strike Uplink 2501751175U165.94398.387%UN/A875U375U77210.2h1.4T*0.4T*
Saron HRB 2571681511.2A2.1450.302%B*1.19%C27.1C*14.4C+6106.2h13.9A27.6A
The Immortal 160160981.633B+7.4323.111%F-29.375%C++25.8DN/A636.2h7.2B+31.3D
G40-F Ranger 2381581158U148.9446.895%A++1.266%B*143.6S72.7S12461.1h43.4A92.5A
L105 Zephyr 1871581510.533C**1.4749.472%B*N/A54.5C**10C++2682.9h4.7B**9.6B**
VE-S Canis 127126393.231A*5.8327.782%C++25.397%B+31.5CN/A1864h9.6B++34.6B+
Dual-75 Duster 129124341.333S32.2746.495%B*N/A95.4B++3.8C--3471.3h4.1B**8.7B**
VE-H Maw 116113363.139A+5.9222.351%D32.743%B++17.4D--N/A1026.5h9.4B+41.9C*
Nemesis VSH9 182110225S4.0667.527%B++2.727%C++13.6C+8.9C+3638.1h6.2B*9.2B**
M60-A Bulldog 1251091109S99.9460.665%A+1.835%C45.4B+6.7B++2822.4h5.2B+8.6B*
MANA Anti-Personnel Turret 107105157N/A2.0636.533%UN/A1050U20U5264700.1h29.1T*79.7T*
Fatestealer 106105611.721U7.3450.11%A12.381%D--15C--N/A327h2.2B+4.3B**
Aspis Anti-Aircraft Phalanx Turret 210105335U25.9435.27%A+N/A17.5A17.5A4036h111.9B**317.2B**
NS-11P 102102205.1M**3.9625.157%B+29.412%A+22.2CN/A1174.6h11.4B*45.4B++
NSX-P Tanto 9090392.308A+6.7527.532%B35.556%A+13.2DN/A596.8h10.4B**37.7B++
NS CandyCannon 3000 87861070.804C*8.2529.92%C--45.349%B+10.2C--N/A368.4h3.9B+13.1C**
Saron Laser Cannon 16086731.178C+7.8834.498%B+4.651%A++7D6.1C--17712.2h133.6C++387.2B
NS-10 Burster 10283165.188S3.8737.689%A16.868%A*8.6B**2D--1939.6h104B++276B**
Lancer AE 12581613.5U4.4463.804%C**N/A27A14.7C+2893h7.7B++12.1B++
Xiphos Anti-Personnel Phalanx Tower 8281181B71.9456.631%M+N/A405B++5D10030.2h8.6B+15.2B+
M20 Basilisk-H 10480613.333A4.2760.13%A6.25%C++100B**30B++6420.8h62.6C*104.2B+
Saron HRB-H 11974612.333A3.2758.865%B+N/A35.2C+21.4C7672.1h15.8B**26.9B**
NS-7 PDW 6969223.136M5.9228.684%B++28.986%A++32.9C**N/A3922.1h10.5B**36.7B*
Lumine Edge 67671550.432A8.639.764%F8.955%D*2CN/A832.8h1.4C++13.9D--
M60-A Bulldog 7265513C+3.9449.839%B+1.538%D38.2C**4.1C+2821.7h4.8B*9.5B*
M20 Basilisk 7865165U55.9435.628%B*3.077%D-59.1S11.8A4081.1h21.7A*61A++
Photon A2A Missile Pods 12165416.25A*7.1974.6%DN/A92.9B**80A17680.7h5A++6.7A++
NSX Naginata 6362232.696A6.3621.026%C33.871%B*15.1D--N/A644.1h12.2C++57.8C++
Vortex VM21 9960512S2.9440.903%C+10%M+14.3B*9.3A2634.2h15.6B*38B++
M60-G Bulldog 6558158U48.9447.791%B**N/A64.4A7.8C+5370.9h5B*10.5B*
M60-G Bulldog 6858414.5M++5.4440.093%B+1.724%D30.5C++5.3C+2861.9h4.5A11.1B**
Blueshift VM5 5757115.182B**3.8818.95%C+26.316%B*40.7B+N/A3621.4h9.6A++50.5B*
Eclipse VE3A 5757242.375B+6.6835.335%A++24.561%B*7.1D*N/A578h17.6F49.9C+
Vortex VM21 8953510.6S1.5441.531%C++9.434%A*12.6B**8.6A++2434.2h17.8B**42.9B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret261,9345.7h
Nano-Armor Kit5002,288,748156.6h
Decoy Grenade0760h
Spawn Beacon0510.3h
Skywall Shield Emitter11680.3h
Structure Shield Module0730.1h
Repair Module04500.7h
Turret AI Module14110.8h
Cortium Silo14080.6h
Nanite Revive Grenade01540h
Medical Applicator4959,5265.5h
Spitfire Auto-Turret174,3874.5h
Motion Spotter2023,49211.5h
Hoplon Anti-Aircraft Phalanx Tower0910.3h
Xiphos Anti-Personnel Tower01670.4h
Rampart Wall0640.3h
Spear Anti-Vehicle Tower01140.3h
Deconstruction Tool02150h
Welding Device02,1240.3h
Shield Recharging Field152,1010.7h
Recon Detection Device5213,51724.7h
Ammunition Package283,0502.1h
Medical Kit528702.2h
Anti-Infantry MANA Turret29503.1h
Pain Spire11660.4h
The Flail12500.8h
Flail Targeting Dart411,99010h
Snowman Soldier21120.2h
Solid Wall01790.7h
Orbital Strike Target Designator5650.5h
IPC Targeting Dart21230.8h
Vehicle Gate0890.5h
Pillbox0590.2h
Light Vehicle Terminal11120.6h
Alarm Module0840.1h
Glaive IPC01480.4h
Elysium Spawn Tube02560.5h

Check the help document for the dictionary if you want to learn more about words used here.


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