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Destroyer Taisen[OO] Taisen
TR BR 90

KDR: 5.97

Score: 14.6m

Last Seen: Jul 15th, 2019 3:30 AM
- OFFLINE - 52.8 hour(s)

Battle Rank 104 (90 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 65
Level Progress (to 105): 57%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" TSAR-42 NS-15M1 T9 CARV M14 Banshee LC3 Jaguar TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,722,015 MLG Score: 15765
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 10.5%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.231%31.796%121627118740,2097.84107-1.869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.303%3.323M*1.657A++-1.035D*HEAD ++ (~12.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.705B++8.40.412B13.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.217%1.106%3497312111,8988424322.5952778%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.276%0.726B++-0.446C--0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.701B++21.40.597B+26.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.006%1.923%12021212156195680.8226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.746%0.196C++-0.411C--1.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.68B+5.30.576B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.869%11.881%5911213101154220.651613439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.954D--1.834A++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.659B+10.50.736B++30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.282%70.255%59212122,43446785.21199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.331%2.601M0.209C++0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.643B+1.90.419B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.127%33.456%593121127251310.530214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.191%1.791A++3.69M**0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.71B++2.40.503B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 65
14.6m211.9%854 (51.2k)732 (43.9k)5.9725748,9998,2046.0726590 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214599738.135%30.282%115502:2615

70% Heavy Assault11% Infiltrator11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2015 8:05 PMAug 16th, 2017 12:50 AMJul 15th, 2019 1:55 AM (2d) (PST)Jul 15th, 2019 1:09 AM (2d) (PST)Jul 14th, 2019 11:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5513331,2182.4620.4120.7455.3520.06415765

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,05819,98073,0781482545321443,925

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
331.7h/13.8d 821 14,838 10,787 106.5k 316 1,455 1,281 30.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M+
Kills:19,000
Deaths:2,685
KDR:7.076
Accuracy:38.110% M+
HSR:34.295% A
T9A "Butcher"
A**
Kills:2,616
Deaths:242
KDR:10.810
Accuracy:36.281% A**
HSR:32.301% B+
NS-15M1
M
Kills:1,687
Deaths:216
KDR:7.810
Accuracy:36.752% M
HSR:31.298% B**
T9 CARV
M+
Kills:1,438
Deaths:173
KDR:8.312
Accuracy:33.584% M+
HSR:29.277% B**
TMG-50
M++
Kills:1,284
Deaths:139
KDR:9.237
Accuracy:38.832% M++
HSR:33.879% A+
NS-15M AE
M
Kills:1,163
Deaths:110
KDR:10.573
Accuracy:39.850% M
HSR:33.276% B++
NS-15MP
A*
Kills:1,161
Deaths:119
KDR:9.756
Accuracy:39.779% A*
HSR:31.180% C++
T32 Bull
M+
Kills:1,161
Deaths:136
KDR:8.537
Accuracy:38.619% M+
HSR:28.596% B+
NS-15M2
M+
Kills:322
Deaths:50
KDR:6.440
Accuracy:38.808% M+
HSR:44.099% A*
Kills:29,832
Deaths (as Heavy Assault):3,870
Deaths (to Heavy Assaults):2,685
KDR:7.70853
Kill Difference:25,962
Playtime:230.826 hours
Usage:70%
Score:10.317m
Score/min:745
Accuracy (listed only):37.846%
HSR (listed only):33.133%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M+
Kills:1,396
Deaths:153
KDR:9.124
Accuracy:37.172% M+
HSR:20.487% C++
SMG-46AE Armistice
A*
Kills:1,162
Deaths:137
KDR:8.482
Accuracy:40.882% A*
HSR:24.096% C*
NS-11CP
A**
Kills:1,160
Deaths:160
KDR:7.250
Accuracy:40.414% A**
HSR:21.379% C
SMG-46 Armistice
M
Kills:627
Deaths:106
KDR:5.915
Accuracy:40.006% M
HSR:26.635% A++
TRAC-5
M++
Kills:391
Deaths:78
KDR:5.013
Accuracy:36.501% M++
HSR:18.159% C+
TRAC-5 Burst
M
Kills:283
Deaths:37
KDR:7.649
Accuracy:38.378% M
HSR:26.148% B
LC2 Lynx
M
Kills:268
Deaths:33
KDR:8.121
Accuracy:36.798% M
HSR:28.358% B**
HC1 Cougar
M*
Kills:143
Deaths:20
KDR:7.150
Accuracy:41.005% M*
HSR:20.979% C
TAS-16 Blackjack
S
Kills:127
Deaths:29
KDR:4.379
Accuracy:55.437% C
HSR:50.394% S
FA1 Barrage
M
Kills:73
Deaths:17
KDR:4.294
Accuracy:64.987% M
HSR:24.658% A++
NS Baron G5AE
M++
Kills:73
Deaths:14
KDR:5.214
Accuracy:77.536% M++
HSR:16.438% C++
TRS-12 Uppercut
A++
Kills:72
Deaths:19
KDR:3.789
Accuracy:80% A++
HSR:12.500% C--
SMG-46G Armistice
A*
Kills:51
Deaths:12
KDR:4.250
Accuracy:38.240% A*
HSR:29.412% A++
Kills:5,826
Deaths (as Light Assault):815
Deaths (to Light Assaults):1,741
KDR:7.14847
Kill Difference:5,011
Playtime:37.752 hours
Usage:11%
Score:1.645m
Score/min:726
Accuracy (listed only):48.258%
HSR (listed only):24.588%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
A*
Kills:1,162
Deaths:137
KDR:8.482
Accuracy:40.882% A*
HSR:24.096% C*
TAR-AE
A*
Kills:1,161
Deaths:177
KDR:6.559
Accuracy:38.255% A*
HSR:29.716% B+
SMG-46 Armistice
M
Kills:627
Deaths:106
KDR:5.915
Accuracy:40.006% M
HSR:26.635% A++
TAR
M
Kills:473
Deaths:77
KDR:6.143
Accuracy:36.451% M
HSR:33.192% A++
TORQ-9
M+
Kills:244
Deaths:24
KDR:10.167
Accuracy:37.365% M
HSR:44.262% M+
Cycler TRV
M
Kills:163
Deaths:29
KDR:5.621
Accuracy:36.108% M
HSR:30.061% A+
TAS-16 Blackjack
S
Kills:127
Deaths:29
KDR:4.379
Accuracy:55.437% C
HSR:50.394% S
FA1 Barrage
M
Kills:73
Deaths:17
KDR:4.294
Accuracy:64.987% M
HSR:24.658% A++
NS Baron G5AE
M++
Kills:73
Deaths:14
KDR:5.214
Accuracy:77.536% M++
HSR:16.438% C++
TRS-12 Uppercut
A++
Kills:72
Deaths:19
KDR:3.789
Accuracy:80% A++
HSR:12.500% C--
SMG-46G Armistice
A*
Kills:51
Deaths:12
KDR:4.250
Accuracy:38.240% A*
HSR:29.412% A++
Kills:4,226
Deaths (as Combat Medic):641
Deaths (to Combat Medics):804
KDR:6.59282
Kill Difference:3,585
Playtime:15.181 hours
Usage:5%
Score:0.704m
Score/min:773
Accuracy (listed only):49.570%
HSR (listed only):29.215%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:2,171
Deaths:212
KDR:10.241
Accuracy:53.088% A*
HSR:69.461% C++
SMG-46AE Armistice
A*
Kills:1,162
Deaths:137
KDR:8.482
Accuracy:40.882% A*
HSR:24.096% C*
NS-357 Underboss
A*
Kills:1,072
Deaths:567
KDR:1.891
Accuracy:54.551% A*
HSR:35.355% A++
NS-44P Commissioner
A*
Kills:896
Deaths:395
KDR:2.268
Accuracy:58.988% A*
HSR:31.585% B+
SMG-46 Armistice
M
Kills:627
Deaths:106
KDR:5.915
Accuracy:40.006% M
HSR:26.635% A++
NS-44 Commissioner
A*
Kills:458
Deaths:148
KDR:3.095
Accuracy:54.067% A*
HSR:25.109% B+
NSX Tomoe
A++
Kills:325
Deaths:44
KDR:7.386
Accuracy:37.180% A++
HSR:35.077% C+
RAMS .50M
A
Kills:263
Deaths:24
KDR:10.958
Accuracy:46.496% A
HSR:76.806% C
NS-44 Commissioner AE
A++
Kills:104
Deaths:38
KDR:2.737
Accuracy:54.784% A++
HSR:19.231% D
SMG-46G Armistice
A*
Kills:51
Deaths:12
KDR:4.250
Accuracy:38.240% A*
HSR:29.412% A++
Kills:7,129
Deaths (as Infiltrator):1,683
Deaths (to Infiltrators):1,270
KDR:4.23589
Kill Difference:5,446
Playtime:35.931 hours
Usage:11%
Score:1.460m
Score/min:677
Accuracy (listed only):47.828%
HSR (listed only):37.277%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
M+
Kills:1,396
Deaths:153
KDR:9.124
Accuracy:37.172% M+
HSR:20.487% C++
NS-11CP
A**
Kills:1,160
Deaths:160
KDR:7.250
Accuracy:40.414% A**
HSR:21.379% C
TRAC-5
M++
Kills:391
Deaths:78
KDR:5.013
Accuracy:36.501% M++
HSR:18.159% C+
TRAC-5 Burst
M
Kills:283
Deaths:37
KDR:7.649
Accuracy:38.378% M
HSR:26.148% B
LC2 Lynx
M
Kills:268
Deaths:33
KDR:8.121
Accuracy:36.798% M
HSR:28.358% B**
HC1 Cougar
M*
Kills:143
Deaths:20
KDR:7.150
Accuracy:41.005% M*
HSR:20.979% C
TAS-16 Blackjack
S
Kills:127
Deaths:29
KDR:4.379
Accuracy:55.437% C
HSR:50.394% S
FA1 Barrage
M
Kills:73
Deaths:17
KDR:4.294
Accuracy:64.987% M
HSR:24.658% A++
NS Baron G5AE
M++
Kills:73
Deaths:14
KDR:5.214
Accuracy:77.536% M++
HSR:16.438% C++
TRS-12 Uppercut
A++
Kills:72
Deaths:19
KDR:3.789
Accuracy:80% A++
HSR:12.500% C--
Kills:3,986
Deaths (as Engineer):560
Deaths (to Engineers):959
KDR:7.11786
Kill Difference:3,426
Playtime:7.796 hours
Usage:2%
Score:0.273m
Score/min:583
Accuracy (listed only):50.823%
HSR (listed only):23.950%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:188
Deaths:17
KDR:11.059
Accuracy:49.012% B**
HSR:3.191% C++
M3 Pounder HEG
A
Kills:159
Deaths:17
KDR:9.353
Accuracy:51.918% A
HSR:4.403% B**
MRC3 Mercy
M*
Kills:95
Deaths:23
KDR:4.130
Accuracy:31.363% M*
HSR:20% C+
MRC3 Mercy
M++
Kills:90
Deaths:23
KDR:3.913
Accuracy:31.169% M++
HSR:23.333% B+
Kills:532
Deaths (as MAX Suit):40
Deaths (to MAX Suits):349
KDR:13.3
Kill Difference:492
Playtime:3.491 hours
Usage:1%
Score:0.173m
Score/min:826
Accuracy (listed only):40.866%
HSR (listed only):12.732%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:1,434
V. Kills:30 N/A
Deaths:52
KDR:27.577
Accuracy:39.855% A++
KPH:213.800 S
VKPH:4.500 B+
M18 Needler
M++
Kills:239
V. Kills:171 139%
Deaths:39
KDR:6.128
Accuracy:45.987% A*
KPH:39.700 M
VKPH:28.400 M++
Hellfire Rocket Pods
S
Kills:225
V. Kills:27 N/A
Deaths:2
KDR:112.500
Accuracy:64.004% A++
KPH:361.600 S
VKPH:43.400 M++
Kills:1,898 (1,673 + 0)
Deaths:93
KDR:20.409
VKDR:2.452
Vehicle Kills:228
Kill Difference:1,805
Playtime:13.346 hours
Usage:4%
Score:0.410m
Score/min:512
Piloting Accuracy:45.987%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:157
V. Kills:8 N/A
Deaths:6
KDR:26.167
Accuracy:55.752% A++
KPH:202.800 S
VKPH:10.300 B+
L100 Python HESH
S
Kills:69
V. Kills:8 N/A
Deaths:2
KDR:34.500
Accuracy:68.269% A*
KPH:209.600 S
VKPH:24.300 S
Kills:226 (226 + 0)
Deaths:8
KDR:28.250
VKDR:2
Vehicle Kills:16
Kill Difference:218
Playtime:1.104 hours
Usage:0%
Score:0.039m
Score/min:582
Driving Accuracy:68.269%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
S
Kills:87
V. Kills:5 N/A
Deaths:1
KDR:87
Accuracy:33.540% D--
KPH:155 S
VKPH:8.900 C+
P2-120 AP
M*
Kills:69
V. Kills:46 147%
Deaths:4
KDR:17.250
Accuracy:52.621% B++
KPH:57.500 A*
VKPH:38.300 M*
Kills:156 (156 + 0)
Deaths:5
KDR:31.200
VKDR:10.200
Vehicle Kills:51
Kill Difference:151
Playtime:1.761 hours
Usage:1%
Score:0.101m
Score/min:956
Driving Accuracy:52.621%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:80
V. Kills:5 N/A
Deaths:8
KDR:10
Accuracy:43.305% B**
KPH:127.900 B+
VKPH:8 B
Kills:80 (0 + 80)
Deaths:8
KDR:10
VKDR:0.625
Vehicle Kills:5
Kill Difference:72
Playtime:0.626 hours
Usage:0%
Score:0.020m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:43.305%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:101
V. Kills:3 N/A
Deaths:2
KDR:50.500
Accuracy:25.869% A++
KPH:198 M**
VKPH:5.900 A
Kills:101 (0 + 101)
Deaths:2
KDR:50.500
VKDR:1.500
Vehicle Kills:3
Kill Difference:99
Playtime:0.510 hours
Usage:0%
Score:0.013m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:25.869%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 19,18319,0002,6857.076A*1.1038.11%M+34.295%A175.3S1.7M++436108.4h8.6A22.6B**
T9A "Butcher" 2,6412,61624210.81S4.8436.281%A**32.301%B+223.6S2.1M+52711.7h8.6A+23.8A
TSAR-42 2,1772,17121210.241A4.2753.088%A*69.461%C++128.5SN/A31916.9h1.9B*3.5B**
NS-15M1 1,6951,6872167.81S1.8436.752%M31.298%B**191.7SN/A4568.8h8.8A23.9B**
T9 CARV 1,4451,4381738.312S2.3433.584%M+29.277%B**146.7SN/A4079.8h8.7A+25.8B**
M14 Banshee 1,4641,4345227.577A*21.6039.855%A++N/A214S4.5B+5226.7h10.6B*26.5B*
LC3 Jaguar 1,4091,3961539.124S3.1537.172%M+20.487%C++191.2S1.8M**4797.3h9.2B**24.6A
TMG-50 1,2911,2841399.237S3.2638.832%M++33.879%A+191.6S1A4796.7h7.2A18.7B**
NS-15M AE 1,1881,16311010.573M++4.6039.85%M33.276%B++207.7S4.5S5135.6h8.6B**21.6B**
SMG-46AE Armistice 1,1701,1621378.482S2.5140.882%A*24.096%C*232.4S1.6A*8055h9.5B**23.1B**
NS-15MP 1,1711,1611199.756M*3.7839.779%A*31.18%C++211.1M**1.8A++6085.5h8.7B**21.8B**
TAR-AE 1,1691,1611776.559S0.5938.255%A*29.716%B+190.3S1.3B*4986.1h8.9A23.2A
T32 Bull 1,1631,1611368.537S2.5638.619%M+28.596%B+223.3SN/A5705.2h8.1A+21B**
NS-11CP 1,1801,1601607.25S1.2840.414%A**21.379%C214.8M**3.7S5355.4h10B++24.7B**
NS-357 Underboss 1,0801,0725671.891B*4.0854.551%A*35.355%A++155.4M**1.2A+4076.9h3.2B**6B**
NS Decimator 1,4511,0372384.357S1.6269.579%B**1.832%C79.2M+31.6A++41213.1h3.3B**4.7B**
NS-44P Commissioner 9048963952.268B**3.7058.988%A*31.585%B+175.7M+1.6A**4835.1h2.9B++4.9B*
SMG-46 Armistice 6306271065.915S0.0640.006%M26.635%A++179.1SN/A5693.5h10A25B**
TAR 476473776.143M++0.1736.451%M33.192%A++157.7S1A4783h9.3A+25.4A
NS-44 Commissioner 4594581483.095A*2.8854.067%A*25.109%B+199.1SN/A5412.3h2.5A4.6A
TRAC-5 397391785.013S0.9636.501%M++18.159%C+105.7S1.6M**4423.7h9.8B**26.8B**
Chainblade 3843845,5100.07A+5.9046.32%A+4.688%C1.8A++N/A5211.2h1.7B*3.6B++
NSX Tomoe 326325447.386M**1.4137.18%A++35.077%C+162.5SN/A3942h11.1B*30B**
NS-15M2 325322506.44M0.4738.808%M+44.099%A*189.4S1.8A**4941.7h9.1B**23.4B**
TRAC-5 Burst 286283377.649A*1.6838.378%M26.148%B176.9S1.9M+5461.6h10.5B*27.4B**
LC2 Lynx 270268338.121S2.1536.798%M28.358%B**167.5S1.3A*6231.6h11.1B**30B**
RAMS .50M 2652632410.958A*4.9946.496%A76.806%C119.5SN/A3112.2h1.9B++4B++
TORQ-9 2452442410.167S4.1937.365%M44.262%M+187.7SN/A7071.3h9.8A++26.1A+
M18 Needler 410239396.128A0.1645.987%A*2.092%C+39.8M28.5M++4106h95.7B++208.1B**
Hellfire Rocket Pods 2522252112.5U106.5364.004%A++N/A375S45M++13760.6h11.2B+17.5B*
Frag Grenade 2062051205N/A199.0337.371%D--N/A292.9D1.4D*9840.7h4.4C11.8D
M3 Pounder HEG 1931881711.059S5.0949.012%B**3.191%C++75.2S2D-2692.5h10B**20.5B**
T7 Mini-Chaingun 190182306.067S0.0930.869%M18.681%A+130S5.7U5661.4h11B**35.7B**
The Slasher 1751742,0430.085B++5.8941.051%B+4.598%D2.4C+N/A672h1.7B++4C++
Cycler TRV 164163295.621S0.3536.108%M30.061%A+163S1A5801h8.8A++24.4A
M3 Pounder HEG 167159179.353S3.3851.918%A4.403%B**63.6S3.2C2062.5h12.6B*24.3B*
C75 Viper 165157626.167S20.1955.752%A++N/A196.3S10B+6080.8h4.6A8.3A+
HC1 Cougar 145143207.15S1.1841.005%M*20.979%C178.8S2.5S9850.8h8.7B**21.3B**
TAS-16 Blackjack 128127294.379M1.5955.437%C50.394%S141.1S1.1B**4250.9h2B*3.7B+
NS-44 Commissioner AE 106104382.737A3.2454.784%A++19.231%D148.6M+2.9S4050.7h2.8B**5.1B**
M12 Kobalt 104101250.5A**44.5325.869%A++11.881%D**202S6A4140.5h10.5A++40.7B**
ML-7 14797531.83A++4.1462.025%B++3.093%C++40.4A+20.8B**3622.4h5.1B*8.1B**
MRC3 Mercy 9595234.13B*1.8431.363%M*20%C+95SN/A3111h14.9B**47.6B**
Anti-Vehicle Grenade 10692192N/A86.0330.263%F--N/A184D-28D-7950.5h6.3C20.7D**
MRC3 Mercy 9190233.913B++2.0631.169%M++23.333%B+90S1B*2921h16.1B*51.5B**
P2-120 HESH 9287187S81.0333.54%D--1.149%C**145S8.3C+9770.6h3.7B*11.1B
P525 Marauder-H 8580810C4.0343.305%B**N/A133.3B++8.3B+5450.6h5B*11.6B**
FA1 Barrage 7373174.294M+1.6864.987%M24.658%A++146SN/A8160.5h3.5B**5.4B**
NS Baron G5AE 7373145.214M**0.7677.536%M++16.438%C++243.3SN/A5960.3h2.9A+3.8C++
TRS-12 Uppercut 7272193.789A*2.1880%A++12.5%C--120M*N/A3860.6h1.9B**2.4B**
L100 Python HESH 7769234.5A*28.5368.269%A*N/A230S26.7S5110.3h2.1A3A+
P2-120 AP 11569417.25A+11.2852.621%B++2.899%C+57.5A*38.3M*9441.2h7.3C+13.8B+
NS-TMC-01 "His Regards" 58585190.112M+5.8649.405%A++1.724%D-2.9B**N/A919.7h1.4B**2.9B++
M12 Kobalt 5858158B**52.0325.846%B++8.621%F--290M**N/A7190.2h10.3B**39.8B**
SMG-46G Armistice 5151124.25M*1.7238.24%A*29.412%A++170M**N/A4050.3h10.1B**26.5B**
Spear Anti-Vehicle Phalanx Turret 6550150S44.0373.852%M++4%C+250U75S14360.2h4.2B**5.7A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon72,0641.8h
Nano-Armor Kit45,1030.7h
AE Nano-Armor Kit11,5380.2h
Motion Spotter112,3631.1h
Medical Applicator55,5230.5h
Medical Kit1,1719,52634.9h

Check the help document for the dictionary if you want to learn more about words used here.


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