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Castellan Initiate TaiwanNumbersOne[Hkdr] TaiwanNumbersOne
VS BR 63

KDR: 6.28

Score: 3.1m

Last Seen: Apr 11th, 2020 1:03 AM
- OFFLINE - 532.5 hour(s)

Battle Rank 63 - Vanu Sovereignty on Connery
Level Progress (to 64): 8%
Level 100 Progress: 16% 293h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 VX29 Polaris Pulsar LSW NS-15MB VE-H Maw NSX Daimyo Betelgeuse 54-A Plasma Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TaiwanNumbersOne



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,421,673 MLG Score: 17923
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.983%44.409%1420713426,8329.84438-3.566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.23%2.077A*3.503M**-0.952D--HEAD ++ (~28.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.652B+8.30.421B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.385%97.724%01134879110507.53333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.721A++1.973A++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.60.492B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.1m319.5%896 (53.8k)804 (48.2k)6.278198,3501,3306.4436163 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS134995732.136%46.12%148202:545

86% Heavy Assault12% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2019 7:06 PMJun 4th, 2019 4:54 AMApr 15th, 2020 10:59 AM (120d) (PST)Apr 10th, 2020 9:04 PM (124d) (PST)Apr 10th, 2020 9:03 PM (124d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3072671,0402.1610.3440.9977.0330.04017923

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,44816,04262,4061302160422248,224

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
64.4h/2.7d 220 3,851 2,239 27.2k 95 312 154 5.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,284
Deaths:176
KDR:7.295
Accuracy:32.425% A+
HSR:45.717% A++
VX29 Polaris
A*
Kills:1,182
Deaths:158
KDR:7.481
Accuracy:34.469% A+
HSR:45.855% A*
Pulsar LSW
A
Kills:1,179
Deaths:185
KDR:6.373
Accuracy:31.807% B**
HSR:40.034% A
NS-15MB
B**
Kills:1,168
Deaths:180
KDR:6.489
Accuracy:30.653% C**
HSR:44.949% B**
VE-H Maw
A+
Kills:1,168
Deaths:193
KDR:6.052
Accuracy:31.335% B+
HSR:46.147% A+
Betelgeuse 54-A
A
Kills:703
Deaths:107
KDR:6.570
Accuracy:30.183% B
HSR:45.519% A
Kills:6,684
Deaths (as Heavy Assault):999
Deaths (to Heavy Assaults):372
KDR:6.69069
Kill Difference:5,685
Playtime:55.453 hours
Usage:86%
Score:2.749m
Score/min:826
Accuracy (listed only):31.812%
HSR (listed only):44.703%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):258
KDR:0
Kill Difference:UNR
Playtime:0.477 hours
Usage:1%
Score:0.009m
Score/min:302
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):142
KDR:0
Kill Difference:UNR
Playtime:0.453 hours
Usage:1%
Score:0.026m
Score/min:945
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B*
Kills:791
Deaths:52
KDR:15.212
Accuracy:46.385% B
HSR:97.724% B*
NS-44P Commissioner
B+
Kills:148
Deaths:51
KDR:2.902
Accuracy:48.502% B+
HSR:33.108% C*
Kills:939
Deaths (as Infiltrator):103
Deaths (to Infiltrators):189
KDR:9.1165
Kill Difference:836
Playtime:7.473 hours
Usage:12%
Score:0.318m
Score/min:708
Accuracy (listed only):47.443%
HSR (listed only):65.416%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,2971,2841767.295A++1.0232.425%A+45.717%A++145.9A**1.5A3798.8h8.1B++25C+
VX29 Polaris 1,2021,1821587.481M1.2034.469%A+45.855%A*142.4A*2.4A++4638.3h8.8B**25.5B*
Pulsar LSW 1,1921,1791856.373A**0.0931.807%B**40.034%A157.2A*1.7A4747.5h8.9B**28.1B+
NS-15MB 1,1721,1681806.489M++0.2130.653%C**44.949%B**139B**N/A4708.4h8.9B*29.1B+
VE-H Maw 1,1761,1681936.052A*0.2331.335%B+46.147%A+140.7A1C5348.3h6.9B**22.1B++
NSX Daimyo 7917915215.212M++8.9346.385%B97.724%B*129.7A+N/A4386.1h1.6A3.5B**
Betelgeuse 54-A 7057031076.57B**0.2930.183%B45.519%A180.3A++N/A7703.9h8.7B++28.7B+
Plasma Grenade 2202121212N/A205.7263.962%A++N/A1060A*40A39020.2h2.2A3.4A
NS-44P Commissioner 148148512.902B**3.3848.502%B+33.108%C*59.2CN/A2292.5h3C*6.1B
NS Decimator 176144226.545M**0.2768.609%B*N/A68.6B**15.2C-5142.1h3.6C**5.2B+
The Slasher 95951,2820.074B+6.2026.667%D11.579%C*1.6CN/A557.9h1.6B*5.8C**
S1 8554114.909S1.3765.567%B++N/A54A31A4301h5.9C++9C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0700h
Recon Detection Device11200.1h
Medical Applicator04240h
Nano-Armor Kit05630h
Medical Kit1251,6183.4h

Check the help document for the dictionary if you want to learn more about words used here.


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