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Archon Loyal Soldier TajiriVS[AM01] TajiriVS
VS BR 80

KDR: 1.36

Score: 26.1m

Last Seen: Nov 4th, 2019 5:14 AM
- OFFLINE - 21.7 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Connery
Level Progress (to 81): 9%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Cosmos VM3 Cosmos VM3 Orion VS54 Thanatos VE70 E540 Halberd Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $71,307 MLG Score: 57
Fun Score: N/A
Cheeseburgers Flipped: 1114TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.076%17.496%334512272,2520.3462481.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.016%-0.414C---0.526D0.616B+HEAD ++ (~7.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.40.039C+13.60.047C+57.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.137%1.186%48212302535904110.42881361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.315%-0.545D-0.364C--1.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
245.6-0.515D78.9-0.484D166.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.802%1.059%476412284,15697217274.27572241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.461%-0.896D---0.949D--0.856

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.461B+6.60.472B+14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.37%1.831%343812242,73170711313.85735241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.635%-1.002D*-0.649D0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.603B+12.10.699B+35.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.602%70.286%3432123017546530.375537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.37%-0.206C0.21C++-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.286C*2.40.254C*4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.672%13.598%343212301,640606212.70627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.8%-0.742D--0.22C-0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.101C+3.90.205C++8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.1m500.5%221 (13.3k)204 (12.2k)1.3593320,88215,3621.9740980 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS123265910.876%7.274%7908:206

13% Combat Medic55% Engineer15% Heavy Assault6% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2013 2:55 AMJul 21st, 2019 1:17 PMNov 11th, 2019 2:21 PM (101d) (PST)Nov 4th, 2019 2:23 AM (109d) (PST)Nov 4th, 2019 1:14 AM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
312982140.1630.1200.0121.0400.04557

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,6995,89812,801107162312,258

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2131h/88.8d 9,444 1,519 12,870 133k 3,763 4,447 5,691 39.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,159
Deaths:1,516
KDR:0.765
Accuracy:18.448% C-
HSR:18.982% D-
Flare VE6
C*
Kills:123
Deaths:171
KDR:0.719
Accuracy:17.510% D-
HSR:26.016% C*
Kills:1,282
Deaths (as Heavy Assault):1,687
Deaths (to Heavy Assaults):4,180
KDR:0.75993
Kill Difference:405
Playtime:322.144 hours
Usage:15%
Score:3.377m
Score/min:175
Accuracy (listed only):17.979%
HSR (listed only):22.499%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:1,157
Deaths:1,960
KDR:0.590
Accuracy:36.016% C
HSR:14.520% C
Phobos VX86
D-
Kills:483
Deaths:1,197
KDR:0.404
Accuracy:25.269% F**
HSR:11.387% D-
Solstice VE3
C+
Kills:266
Deaths:691
KDR:0.385
Accuracy:22.295% C+
HSR:17.669% C-
Solstice SF
C
Kills:54
Deaths:118
KDR:0.458
Accuracy:22.354% C
HSR:9.259% D*
Kills:1,960
Deaths (as Engineer):3,966
Deaths (to Engineers):4,185
KDR:0.4942
Kill Difference:2,006
Playtime:1,162.161 hours
Usage:55%
Score:16.115m
Score/min:231
Accuracy (listed only):26.484%
HSR (listed only):13.209%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C
Kills:1,157
Deaths:1,960
KDR:0.590
Accuracy:36.016% C
HSR:14.520% C
Phobos VX86
D-
Kills:483
Deaths:1,197
KDR:0.404
Accuracy:25.269% F**
HSR:11.387% D-
Solstice VE3
C+
Kills:266
Deaths:691
KDR:0.385
Accuracy:22.295% C+
HSR:17.669% C-
Solstice SF
C
Kills:54
Deaths:118
KDR:0.458
Accuracy:22.354% C
HSR:9.259% D*
Kills:1,960
Deaths (as Light Assault):3,966
Deaths (to Light Assaults):2,104
KDR:0.4942
Kill Difference:2,006
Playtime:135.651 hours
Usage:6%
Score:1.222m
Score/min:150
Accuracy (listed only):26.484%
HSR (listed only):13.209%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C
Kills:1,157
Deaths:1,960
KDR:0.590
Accuracy:36.016% C
HSR:14.520% C
Pulsar VS1
D-
Kills:566
Deaths:1,056
KDR:0.536
Accuracy:19.151% D-
HSR:13.958% D--
Phobos VX86
D-
Kills:483
Deaths:1,197
KDR:0.404
Accuracy:25.269% F**
HSR:11.387% D-
NS-11P
D*
Kills:138
Deaths:267
KDR:0.517
Accuracy:17.234% D*
HSR:11.594% D*
Kills:2,344
Deaths (as Combat Medic):4,480
Deaths (to Combat Medics):1,618
KDR:0.52321
Kill Difference:2,136
Playtime:283.110 hours
Usage:13%
Score:3.142m
Score/min:185
Accuracy (listed only):24.418%
HSR (listed only):12.865%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C--
Kills:90
Deaths:31
KDR:2.903
Accuracy:35.766% C--
HSR:61.111% D-
Phaseshift VX-S
B+
Kills:85
Deaths:9
KDR:9.444
Accuracy:31.890% D
HSR:80% B+
Kills:175
Deaths (as Infiltrator):40
Deaths (to Infiltrators):1,493
KDR:4.375
Kill Difference:135
Playtime:83.555 hours
Usage:4%
Score:0.523m
Score/min:104
Accuracy (listed only):33.828%
HSR (listed only):70.556%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:1,177
Deaths:503
KDR:2.340
Accuracy:15.149% C-
HSR:19.371% C++
Cosmos VM3
C+
Kills:1,166
Deaths:461
KDR:2.529
Accuracy:14.824% D
HSR:18.868% C+
Comet VM2
C
Kills:239
Deaths:302
KDR:0.791
Accuracy:34.647% D--
HSR:3.766% C
Quasar VM1
C+
Kills:175
Deaths:211
KDR:0.829
Accuracy:10.346% D*
HSR:18.286% C+
Comet VM2
D--
Kills:138
Deaths:99
KDR:1.394
Accuracy:36.097% D--
HSR:0.725% F
Quasar VM1
B+
Kills:97
Deaths:13
KDR:7.462
Accuracy:18.286% C+
HSR:24.742% B+
NS-10 Burster
B+
Kills:83
Deaths:75
KDR:1.107
Accuracy:21.943% D--
HSR:9.639% B+
Kills:3,075
Deaths (as MAX Suit):832
Deaths (to MAX Suits):1,033
KDR:3.69591
Kill Difference:2,243
Playtime:139.469 hours
Usage:7%
Score:1.744m
Score/min:208
Accuracy (listed only):21.613%
HSR (listed only):13.628%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
D
Kills:504
V. Kills:243 207%
Deaths:51
KDR:9.882
Accuracy:72.252% D--
KPH:31.300 D
VKPH:15.100 D--
Antares LC
C
Kills:230
V. Kills:117 195%
Deaths:49
KDR:4.694
Accuracy:30.317% C
KPH:9.800 D
VKPH:5 D--
Light PPA
D-
Kills:182
V. Kills:19 N/A
Deaths:59
KDR:3.085
Accuracy:35.219% D-
KPH:13.800 D--
VKPH:1.400 D-
Hornet Missiles
D
Kills:96
V. Kills:64 148%
Deaths:17
KDR:5.647
Accuracy:50.068% D**
KPH:33.400 D
VKPH:22.200 D
Saron Laser Cannon
D--
Kills:71
V. Kills:90 78%
Deaths:135
KDR:0.526
Accuracy:31.501% C+
KPH:2.400 D--
VKPH:3 D--
Kills:1,083 (483 + 0)
Deaths:311
KDR:3.482
VKDR:1.714
Vehicle Kills:533
Kill Difference:772
Playtime:85.490 hours
Usage:4%
Score:0.598m
Score/min:117
Piloting Accuracy:31.501%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:256
V. Kills:25 N/A
Deaths:35
KDR:7.314
Accuracy:39.754% C
KPH:921,600 U
VKPH:90,000 U
AP30 Shredder
U
Kills:83
V. Kills:86 95%
Deaths:37
KDR:2.243
Accuracy:26.465% D*
KPH:298,800 U
VKPH:309,600 U
Kills:339 (0 + 339)
Deaths:72
KDR:4.708
VKDR:1.542
Vehicle Kills:111
Kill Difference:267
Playtime:0.001 hours
Usage:0%
Score:0.266m
Score/min:5,312,400
Piloting Accuracy:N/A%
Gunner Accuracy:26.465%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:119
V. Kills:70 168%
Deaths:16
KDR:7.438
Accuracy:22.056% D*
KPH:11.300 C-
VKPH:6.600 D--
Kills:119 (119 + 0)
Deaths:16
KDR:7.438
VKDR:4.375
Vehicle Kills:70
Kill Difference:103
Playtime:10.560 hours
Usage:0%
Score:0.104m
Score/min:164
Driving Accuracy:22.056%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:1,483
V. Kills:891 166%
Deaths:169
KDR:8.775
Accuracy:45.561% D--
KPH:18.800 D
VKPH:11.300 D-
Supernova VPC
C+
Kills:1,465
V. Kills:388 377%
Deaths:53
KDR:27.642
Accuracy:44.755% D
KPH:28.400 D-
VKPH:7.500 C+
E540 Halberd
C+
Kills:1,106
V. Kills:430 257%
Deaths:51
KDR:21.686
Accuracy:46.336% C+
KPH:26.200 C--
VKPH:10.200 D--
Supernova PC
D
Kills:1,089
V. Kills:363 299%
Deaths:170
KDR:6.406
Accuracy:38.958% D*
KPH:14.800 D
VKPH:4.900 D--
Proton II PPA
D
Kills:670
V. Kills:81 N/A
Deaths:34
KDR:19.706
Accuracy:21.283% C--
KPH:22.600 D*
VKPH:2.700 D
Saron HRB
D--
Kills:214
V. Kills:117 181%
Deaths:33
KDR:6.485
Accuracy:36.153% D-
KPH:13.200 D*
VKPH:7.200 D--
Kills:6,027 (4,037 + 1,990)
Deaths:510
KDR:11.818
VKDR:4.451
Vehicle Kills:2,270
Kill Difference:5,517
Playtime:292.324 hours
Usage:14%
Score:2.617m
Score/min:149
Driving Accuracy:38.958%
Gunner Accuracy:36.153%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:178
V. Kills:79 223%
Deaths:22
KDR:8.091
Accuracy:32.754% D**
KPH:29.700 D
VKPH:13.200 D*
Saron HRB-H
D
Kills:137
V. Kills:81 167%
Deaths:15
KDR:9.133
Accuracy:50.384% D
KPH:21.400 D--
VKPH:12.700 D--
Halberd-H SE
C++
Kills:79
V. Kills:39 198%
Deaths:4
KDR:19.750
Accuracy:70% B*
KPH:60.600 C-
VKPH:29.900 C++
Proton II PPA-H
D*
Kills:76
V. Kills:3 N/A
Deaths:8
KDR:9.500
Accuracy:26.879% D*
KPH:32.800 D*
VKPH:1.300 D*
E540 Halberd-H
D--
Kills:57
V. Kills:29 190%
Deaths:14
KDR:4.071
Accuracy:48.788% D--
KPH:21.600 D*
VKPH:11 D*
Kills:527 (0 + 527)
Deaths:63
KDR:8.365
VKDR:3.667
Vehicle Kills:231
Kill Difference:464
Playtime:18.646 hours
Usage:1%
Score:0.294m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:48.788%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:145
V. Kills:14 N/A
Deaths:3
KDR:48.333
Accuracy:10.187% F
KPH:37.100 D-
VKPH:3.600 C+
Kills:145 (0 + 145)
Deaths:3
KDR:48.333
VKDR:4.667
Vehicle Kills:14
Kill Difference:142
Playtime:3.910 hours
Usage:0%
Score:0.027m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:10.187%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 2,3741,4831698.775C*7.4245.561%D--1.686%C18.8D11.3D-21478.9h4.5B+10C++
Supernova VPC 1,8531,4655327.642B**26.2844.755%DN/A28.4D-7.5C+14751.6h3.7C-8.2C--
Cosmos VM3 1,2081,1775032.34B+0.9815.149%C-19.371%C++16.9D-N/A4969.5h14.2C*93.4C+
Cosmos VM3 1,1921,1664612.529B1.1714.824%D18.868%C+18.4D-N/A5563.3h12.8B+86.3C++
Orion VS54 1,1701,1591,5160.765C0.5918.448%C-18.982%D-14.9DN/A5677.6h11.5B+62.1C+
Thanatos VE70 1,1691,1571,9600.59C0.7736.016%C14.52%C6.1D*N/A22188.9h4.2B+11.6B
E540 Halberd 1,5361,1065121.686B*20.3346.336%C+N/A26.1D10.2D--17242.3h5.4B11.7C**
Supernova PC 1,4521,0891706.406C++5.0538.958%D*1.286%D14.8D4.9D--8773.7h4.7B+12C+
Proton II PPA 7516703419.706B18.3521.283%C--N/A22.6D*2.7D8229.6h17.5F-82.1F
Pulsar VS1 5845661,0560.536C-0.8219.151%D-13.958%D--7.2D--N/A2279.1h14.7C++77C
Photon A2A Missile Pods 747504519.882B++8.5272.252%D--N/A31.3D15.1D--21616.1h5.3A+7.3A+
Phobos VX86 4924831,1970.404D0.9625.269%F**11.387%D-4.8D**N/A1499.6h3.2D--12.5F--
C-4 6534104790.856C0.5021.302%DN/A49.4D29.3C+7968.3h1.2B+5.7C++
Lasher X2 3463355920.566C--0.7916.382%D*4.179%C++10.4D--N/A4032.2h17.3B+105.8C
Lancer VS22 6673183440.924C+0.4449.798%D**N/A12.1C13.3C+24126.3h14.3B+28.8B
M60-A Bulldog 332287407.175C5.8233.008%D*1.394%D-12.2D--1.9D14423.6h7C-21.1D-
Solstice VE3 2782666910.385D0.9722.295%C+17.669%C-2.1D--N/A11129.5h20.4D91.4C+
L105 Zephyr 281256357.314C+5.9539.754%CN/A2560U250U9826700.1h5.2B*13B+
S1 3532547300.348D1.0150.381%D3.15%C**12.9D-5D--11519.7h4.7B**9.3B+
Comet VM2 3352393020.791C+0.5734.647%D--3.766%C6.3D-2.5D-4538.2h21.1C*61C+
M60-A Bulldog 274236386.211C4.8529.072%F-2.119%C+10.7D--1.7D-12622h6.4C+21.9D*
Antares LC 347230494.694A++3.3330.317%CN/A9.8D5D--7623.4h92.6B+305.4B+
Saron HRB 331214336.485C*5.1336.153%D-1.869%C**13.1D*7.2D--18716.3h28.1D-77.6D*
Tank Mine 3572121052.019C0.6635.658%C++N/A88.3C60.4C+17552.4h1.9C+5.4B+
Nemesis VSH9 3512033490.582C0.7856.18%D-N/A8.4D6.1D23124.1h6.4B*11.4B+
Light PPA 201182593.085C1.7335.219%D-1.099%C13.9D--1.5D-6913.1h20.6C-58.4C--
Aphelion VEX-4H 257178228.091C**6.7332.754%D**5.618%A+29.7D13.2D*2336h34.7B**106.1B+
Quasar VM1 1781752110.829C-0.5310.346%D*18.286%C+7.3D*N/A2824h16.2C+156.5C
M12 Kobalt 159145348.333A+46.9710.187%F21.379%B+37.2D-3.6C+1163.9h21.4C210.5D--
Comet VM2 214138991.394B0.0336.097%D--N/A7.3D-4C--7018.9h27.2C++75.3C
NS-11P 1391382670.517D0.8417.234%D*11.594%D*7.6D*N/A3318.1h16.3D94.3D--
Saron HRB-H 218137159.133B++7.7750.384%DN/A21.4D--12.7D--2966.4h24.9C++49.4C+
M60-A Bulldog 162127393.256C--1.9031.607%D1.575%C++21.2D5.8C1636h6.6C--20.8C-
Flare VE6 1241231710.719D0.6417.51%D-26.016%C*8.6D--N/A4814.3h11.2C+63.8C
Skyguard 189119167.438A++6.0822.056%D*N/A11.2C--6.6D--16410.6h85.9B**389.6B
Spear Anti-Vehicle Phalanx Turret 159118148.429C*7.0723.095%F--1.695%D*22.7D-7.9D*1755.2h6.8B+29.6C--
NS Decimator 1681171330.88C0.4858.15%CN/A19.5D--8.5D-2216h4.3C**7.4C*
Fatestealer 1001001870.535D-0.8223.638%D*30%B*16.9CN/A365.9h2.4C10.3D*
MANA Anti-Personnel Turret 9997561.732N/A0.3713.22%UN/A970U20U2455800.1h25.2T*190.9T*
Quasar VM1 10097137.462A**6.1018.286%C+24.742%B+20.2D-N/A544.8h11.6B++63.6B+
Hornet Missiles 16096175.647C++4.2950.068%D**N/A33.1D22.1D4502.9h11.4C+22.9C
Ghost 9090312.903C+1.5435.766%C--61.111%D-9.6D*N/A349.4h2.2C*6.1C++
Phaseshift VX-S 878599.444M8.0831.89%D80%B+6.1D**N/A1714h2.6B8.2C*
AP30 Shredder 16983372.243C-0.8826.465%D*N/A830U860U16735300.1h111.4D421.1D--
NS-10 Burster 12283751.107C**0.2521.943%D--9.639%B+4.5C--2.1D--5018.5h85A387.4B+
Halberd-H SE 11879419.75C*18.3970%B*N/A60.8C-30C++2961.3h5.1C+7.2C*
Proton II PPA-H 797689.5C+8.1426.879%D*1.316%C33D*1.3D*1812.3h9.3B+34.7C+
Saron Laser Cannon 161711350.526C0.8331.501%C+1.408%C--2.4D--3D--8330h228.5D-725.5D-
Force-Blade 996812,2610.006C--1.3521.553%D2.941%D0.1DN/A0976.2h5.5D**25.4D*
A30 Walker 13467541.241C--0.1222.39%D-1.493%C+2.5D--2.5D**12927.1h308.6F--1378.1F--
Sticky Grenade 6564164N/A62.6452.155%C+N/A640D10C40410.1h1.9B+3.6B+
E540 Halberd-H 8657144.071C2.7148.788%D--N/A21.9D*11.2D*3032.6h6C++12.3C
Solstice SF 57541180.458C--0.9022.354%C9.259%D*1.8D*N/A1130.5h16.4C73.1C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22100.2h
Nano-Armor Kit6591,245,60196.1h
Nanite Revive Grenade04220.1h
Medical Applicator1,587355,17563.8h
Spitfire Auto-Turret86970.8h
NS Patriot Flare Gun111,6302.8h
Motion Spotter1600.1h
Deconstruction Tool01240h
Recon Detection Device134,1369h
Shield Recharging Field211,3090.7h
M12 Kobalt21230h
Ammunition Package171,4601.8h
Anti-Infantry MANA Turret93110.8h
Nano-Repair Grenade01820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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