Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,957)players online:
TytalusWarden (10)  LettuceO_o (5)  Aizyhr (3)  Weee240 (3)  elzortheblargh (1)  daizynical (1) 23
stats.dasanfall.com
Legate Loyal Soldier TajiriVS[FPSK] TajiriVS
VS BR 74

KDR: 1.31

Score: 24.6m

Last Seen: Jul 13th, 2019 6:38 PM
- OFFLINE - 20.4 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Connery
Level Progress (to 75): 24%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova VPC Supernova FPC Orion VS54 Thanatos VE70 Supernova PC E540 Halberd Cosmos VM3 Cosmos VM3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TajiriVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $65,052 MLG Score: 52
Fun Score: N/A
Cheeseburgers Flipped: 971TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.914%17.508%331512092,0790.3333870.977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.951%-0.436C---0.51D0.663B+HEAD ++ (~8.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.039C+13.50.052C+58

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.112%1.205%49212122495714030.43531562%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.291%-0.552D-0.355C--1.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
248.4-0.539D79.8-0.505D168.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.575%1.112%466412103,95693816564.21748239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.47%-0.914D---0.933D--0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.45B+6.70.465B+14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.713%1.851%306712072,48567510453.68148238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.095%-1.154D*-0.641D0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.6B+11.30.716B++36.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.588%70.552%3062121216344520.365471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.584%-0.211C0.225C++-0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.271C*2.40.239C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.672%13.598%306212121,640582212.81304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.8%-0.736D--0.205C-0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.102C+3.90.204C++8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.6m492.2%220 (13.2k)203 (12.2k)1.3100619,28814,7231.9193174 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121455410.613%7.092%7508:164

13% Combat Medic55% Engineer16% Heavy Assault6% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2013 2:55 AMFeb 9th, 2019 5:47 AMJul 19th, 2019 2:07 AM (3d) (PST)Jul 13th, 2019 2:41 PM (8d) (PST)Jul 13th, 2019 2:38 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
308952130.1590.1210.01110.04452

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,4935,69312,800107160312,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2022.5h/84.3d 8,970 1,368 11,594 121.4k 3,586 4,133 5,379 37.4m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:1,157
Deaths:1,960
KDR:0.590
Accuracy:36.016% C-
HSR:14.520% C
Phobos VX86
D-
Kills:483
Deaths:1,197
KDR:0.404
Accuracy:25.269% F**
HSR:11.387% D-
Solstice VE3
C
Kills:239
Deaths:609
KDR:0.392
Accuracy:21.777% C
HSR:17.573% C
Solstice SF
C
Kills:54
Deaths:118
KDR:0.458
Accuracy:22.354% C
HSR:9.259% D*
Kills:1,933
Deaths (as Engineer):3,884
Deaths (to Engineers):4,061
KDR:0.49768
Kill Difference:1,951
Playtime:1,110.304 hours
Usage:55%
Score:15.318m
Score/min:230
Accuracy (listed only):26.354%
HSR (listed only):13.185%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,159
Deaths:1,516
KDR:0.765
Accuracy:18.448% C--
HSR:18.982% D-
Flare VE6
B+
Kills:75
Deaths:76
KDR:0.987
Accuracy:17.129% D--
HSR:28% B+
Kills:1,234
Deaths (as Heavy Assault):1,592
Deaths (to Heavy Assaults):4,025
KDR:0.77513
Kill Difference:358
Playtime:313.741 hours
Usage:16%
Score:3.283m
Score/min:174
Accuracy (listed only):17.788%
HSR (listed only):23.491%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C
Kills:1,157
Deaths:1,960
KDR:0.590
Accuracy:36.016% C-
HSR:14.520% C
Phobos VX86
D-
Kills:483
Deaths:1,197
KDR:0.404
Accuracy:25.269% F**
HSR:11.387% D-
Solstice VE3
C
Kills:239
Deaths:609
KDR:0.392
Accuracy:21.777% C
HSR:17.573% C
Solstice SF
C
Kills:54
Deaths:118
KDR:0.458
Accuracy:22.354% C
HSR:9.259% D*
Kills:1,933
Deaths (as Light Assault):3,884
Deaths (to Light Assaults):2,005
KDR:0.49768
Kill Difference:1,951
Playtime:117.890 hours
Usage:6%
Score:1.096m
Score/min:155
Accuracy (listed only):26.354%
HSR (listed only):13.185%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C
Kills:1,157
Deaths:1,960
KDR:0.590
Accuracy:36.016% C-
HSR:14.520% C
Phobos VX86
D-
Kills:483
Deaths:1,197
KDR:0.404
Accuracy:25.269% F**
HSR:11.387% D-
Pulsar VS1
D--
Kills:479
Deaths:884
KDR:0.542
Accuracy:18.864% D--
HSR:13.988% D--
NS-11P
D*
Kills:127
Deaths:260
KDR:0.488
Accuracy:17.138% D*
HSR:11.024% D*
Kills:2,246
Deaths (as Combat Medic):4,301
Deaths (to Combat Medics):1,565
KDR:0.5222
Kill Difference:2,055
Playtime:272.133 hours
Usage:13%
Score:2.963m
Score/min:181
Accuracy (listed only):24.322%
HSR (listed only):12.730%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C-
Kills:85
Deaths:30
KDR:2.833
Accuracy:36.084% C-
HSR:61.177% D
Phaseshift VX-S
B+
Kills:78
Deaths:9
KDR:8.667
Accuracy:31.603% D
HSR:80.769% B+
Kills:163
Deaths (as Infiltrator):39
Deaths (to Infiltrators):1,434
KDR:4.17949
Kill Difference:124
Playtime:81.318 hours
Usage:4%
Score:0.500m
Score/min:102
Accuracy (listed only):33.844%
HSR (listed only):70.973%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:933
Deaths:391
KDR:2.386
Accuracy:14.067% D
HSR:19.936% C++
Cosmos VM3
B
Kills:913
Deaths:423
KDR:2.158
Accuracy:14.138% D
HSR:20.592% B
Comet VM2
C+
Kills:211
Deaths:288
KDR:0.733
Accuracy:33.973% D--
HSR:3.791% C+
Quasar VM1
C
Kills:153
Deaths:208
KDR:0.736
Accuracy:10.003% D*
HSR:17.647% C
Comet VM2
D--
Kills:116
Deaths:85
KDR:1.365
Accuracy:34.969% D--
HSR:0.862% F
NS-10 Burster
B+
Kills:83
Deaths:75
KDR:1.107
Accuracy:21.343% D*
HSR:9.639% B+
Kills:2,409
Deaths (as MAX Suit):735
Deaths (to MAX Suits):991
KDR:3.27755
Kill Difference:1,674
Playtime:121.638 hours
Usage:6%
Score:1.487m
Score/min:204
Accuracy (listed only):21.416%
HSR (listed only):12.078%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C--
Kills:493
V. Kills:236 208%
Deaths:51
KDR:9.667
Accuracy:72.748% D--
KPH:31.400 C--
VKPH:15 D-
Antares LC
C+
Kills:191
V. Kills:98 193%
Deaths:49
KDR:3.898
Accuracy:31.094% C+
KPH:9.800 D
VKPH:5 D--
Light PPA
D-
Kills:178
V. Kills:18 N/A
Deaths:59
KDR:3.017
Accuracy:35.153% D
KPH:13.800 D--
VKPH:1.400 D-
Hornet Missiles
D
Kills:83
V. Kills:58 141%
Deaths:17
KDR:4.882
Accuracy:50.560% D*
KPH:28.800 D
VKPH:20.200 D
Saron Laser Cannon
D--
Kills:71
V. Kills:90 78%
Deaths:135
KDR:0.526
Accuracy:31.501% C+
KPH:2.400 D--
VKPH:3 D--
Kills:1,016 (440 + 0)
Deaths:311
KDR:3.267
VKDR:1.608
Vehicle Kills:500
Kill Difference:705
Playtime:80.906 hours
Usage:4%
Score:0.572m
Score/min:118
Piloting Accuracy:31.501%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:252
V. Kills:24 N/A
Deaths:35
KDR:7.200
Accuracy:40.237% C
KPH:907,200 U
VKPH:86,400 U
AP30 Shredder
U
Kills:83
V. Kills:86 95%
Deaths:37
KDR:2.243
Accuracy:26.465% D*
KPH:298,800 U
VKPH:309,600 U
Kills:335 (0 + 335)
Deaths:72
KDR:4.653
VKDR:1.528
Vehicle Kills:110
Kill Difference:263
Playtime:0.001 hours
Usage:0%
Score:0.265m
Score/min:5,291,540
Piloting Accuracy:N/A%
Gunner Accuracy:26.465%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:116
V. Kills:69 166%
Deaths:16
KDR:7.250
Accuracy:21.845% D*
KPH:11.300 C-
VKPH:6.700 D-
Kills:116 (116 + 0)
Deaths:16
KDR:7.250
VKDR:4.313
Vehicle Kills:69
Kill Difference:100
Playtime:10.272 hours
Usage:1%
Score:0.101m
Score/min:164
Driving Accuracy:21.845%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,388
V. Kills:369 375%
Deaths:53
KDR:26.189
Accuracy:44.599% D
KPH:28 D-
VKPH:7.400 C+
Supernova FPC
D
Kills:1,363
V. Kills:840 162%
Deaths:169
KDR:8.065
Accuracy:45.352% D--
KPH:18.100 D
VKPH:11.200 D-
Supernova PC
D
Kills:1,089
V. Kills:363 299%
Deaths:170
KDR:6.406
Accuracy:38.958% D*
KPH:14.800 D
VKPH:4.900 D--
E540 Halberd
C+
Kills:1,050
V. Kills:402 261%
Deaths:51
KDR:20.588
Accuracy:46.387% C+
KPH:26.100 C--
VKPH:10 D--
Proton II PPA
C--
Kills:664
V. Kills:81 N/A
Deaths:34
KDR:19.529
Accuracy:21.326% C-
KPH:22.800 D*
VKPH:2.800 C--
Saron HRB
D--
Kills:182
V. Kills:104 173%
Deaths:33
KDR:5.515
Accuracy:34.811% D--
KPH:12.200 D*
VKPH:7 D--
Kills:5,736 (3,840 + 1,896)
Deaths:510
KDR:11.247
VKDR:4.233
Vehicle Kills:2,159
Kill Difference:5,226
Playtime:282.677 hours
Usage:14%
Score:2.476m
Score/min:146
Driving Accuracy:38.958%
Gunner Accuracy:34.811%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:170
V. Kills:75 224%
Deaths:22
KDR:7.727
Accuracy:31.682% F
KPH:29.100 D
VKPH:12.800 D*
Saron HRB-H
D*
Kills:102
V. Kills:60 167%
Deaths:15
KDR:6.800
Accuracy:45.643% D*
KPH:18.200 D*
VKPH:10.700 D*
Proton II PPA-H
D*
Kills:73
V. Kills:3 N/A
Deaths:8
KDR:9.125
Accuracy:26.468% D*
KPH:32.700 D*
VKPH:1.300 D**
E540 Halberd-H
D--
Kills:57
V. Kills:29 190%
Deaths:14
KDR:4.071
Accuracy:48.788% D--
KPH:21.600 D*
VKPH:11 D*
Kills:402 (0 + 402)
Deaths:59
KDR:6.814
VKDR:2.831
Vehicle Kills:167
Kill Difference:343
Playtime:16.312 hours
Usage:1%
Score:0.254m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:48.788%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:137
V. Kills:14 N/A
Deaths:3
KDR:45.667
Accuracy:9.875% F
KPH:37.400 D-
VKPH:3.800 C++
Kills:137 (0 + 137)
Deaths:3
KDR:45.667
VKDR:4.667
Vehicle Kills:14
Kill Difference:134
Playtime:3.668 hours
Usage:0%
Score:0.025m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:9.875%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 1,7571,3885326.189A+24.8844.599%DN/A28D-7.5C+14149.5h3.7C8.3C-
Supernova FPC 2,2031,3631698.065B6.7545.352%D--1.834%C18.1D11.2D-20975.2h4.7B+10.3C++
Orion VS54 1,1701,1591,5160.765C0.5518.448%C--18.982%D-14.9DN/A5577.6h11.5B+62.1C++
Thanatos VE70 1,1691,1571,9600.59C0.7236.016%C-14.52%C6.1D*N/A22188.9h4.2B+11.6B
Supernova PC 1,4521,0891706.406C++5.1038.958%D*1.286%D14.8D4.9D--8673.7h4.7B+12C+
E540 Halberd 1,4521,0505120.588B**19.2846.387%C+N/A26.1C--10D--17240.2h5.4B+11.7C**
Cosmos VM3 9569333912.386C**1.0814.067%D19.936%C++17.5D-N/A5453.3h12.4B+88.3C++
Cosmos VM3 9379134232.158C*0.8514.138%D20.592%B16.1D-N/A4856.7h13.6C*96C+
Proton II PPA 7456643419.529B18.2221.326%C-N/A22.8D*2.8C--8329.1h17.4F-81.5D**
Photon A2A Missile Pods 729493519.667B**8.3672.748%D--N/A31.4C--15D-21715.7h5.2A+7.2A+
Phobos VX86 4924831,1970.404D0.9125.269%F**11.387%D-4.9D**N/A1499.5h3.2D--12.5F*
Pulsar VS1 4924798840.542C-0.7718.864%D--13.988%D--6.7D--N/A1971h14.7C++78.1C
C-4 6313934650.845C0.4720.942%D-N/A48.5D29.4C+7908.1h1.2B+5.7C*
Lasher X2 3453345900.566C--0.7416.362%D*4.192%C++10.4D--N/A4032h17.3B+106C
Lancer VS22 6633153430.918C*0.3949.83%FN/A12C13.3C+24026.2h14.4B+29B
M60-A Bulldog 332287407.175C5.8633.008%D**1.394%D12.2D--1.9D14423.6h7C21.1D--
S1 3532547300.348D0.9650.381%D3.15%C*12.9D-5D*11419.7h4.7B**9.3B+
L105 Zephyr 276252357.2C+5.8940.237%CN/A2520U240U9738800.1h5.3B++13B+
Solstice VE3 2492396090.392D0.9221.777%C17.573%C2.1D--N/A11112.9h20.7D95C
M60-A Bulldog 274236386.211C4.9029.072%F2.119%C+10.7D--1.7D12622h6.4C+21.9D--
Comet VM2 3012112880.733C+0.5833.973%D--3.791%C+5.8D--2.5D-4436.4h21.6C*63.5C+
Tank Mine 3442031031.971C0.6634.854%C++N/A88.3C61.3C+17582.3h1.9C++5.4B+
Nemesis VSH9 3512033470.585C+0.7356.16%D-N/A8.6C6.2C23423.7h6.3B*11.2B+
Antares LC 289191493.898A2.5931.094%C+N/A9.8D5D--8119.5h98.3B+316.3B+
Saron HRB 286182335.515C++4.2034.811%D--2.198%B+12.2D*7D--19314.9h29.1D-83.7D**
Light PPA 196178593.017C+1.7135.153%D1.124%C13.8D--1.4D-6912.9h20.4C--58.1C-
Aphelion VEX-4H 245170227.727C**6.4231.682%F5.882%A++29.3D12.9D*2285.8h33.7B**106.4B+
Quasar VM1 1561532080.736C--0.5710.003%D*17.647%C6.9D**N/A2722.2h16.3C163.3C--
M12 Kobalt 151137345.667A*44.369.875%F21.168%B+37D-3.8C++1143.7h20.8C210.9D--
M60-A Bulldog 162127393.256C1.9531.607%D1.575%C++21.2D5.8C1636h6.6C-20.8C-
NS-11P 1281272600.488D0.8217.138%D*11.024%D*7.3D*N/A3217.4h16.7D97.4D--
Spear Anti-Vehicle Phalanx Turret 159118148.429C*7.1223.086%F--1.695%D*22.7D-7.9D*1735.2h6.8B++29.6C--
Comet VM2 190116851.365B+0.0534.969%D--N/A6.8D-4.4C7217h27.7C++79.2C
Skyguard 185116167.25A++5.9421.845%D*N/A11.3C-6.7D-16410.3h85.3B*390.3B
Saron HRB-H 162102156.8B5.4945.643%D*N/A18.2D*10.7D*3075.6h23.3C**51C+
Fatestealer 1001001870.535D--0.7823.638%D*30%B*16.9CN/A365.9h2.4C+10.3D*
MANA Anti-Personnel Turret 9997561.732N/A0.4213.22%UN/A970U20U2430700.1h25.2T*190.9T*
NS Decimator 12887930.935C+0.3859.171%C+N/A18.1D--8.5D-2244.8h4.3B7.2B
Ghost 8585302.833C++1.5236.084%C-61.177%D9.2D*N/A329.2h2.2C*6.1C++
NS-10 Burster 12283751.107C*0.2021.343%D*9.639%B+4.7C-2.2D-5117.8h79A370.1B+
Hornet Missiles 14183174.882C+3.5750.56%D*N/A28.6D20D4212.9h12C+23.7C
AP30 Shredder 16983372.243C--0.9326.465%D*N/A830U860U16718900.1h111.4C-421.1D-
Phaseshift VX-S 797898.667A*7.3631.603%D80.769%B+6D**N/A1713h2.7C**8.4C*
Flare VE6 7575760.987C0.3217.129%D--28%B+8.8D*N/A618.5h9.6B+56.2C+
Proton II PPA-H 767389.125C+7.8126.468%D*1.37%C33.2D*1.4D**1812.2h8.8B+33.1C+
Saron Laser Cannon 161711350.526C0.7831.501%C+1.408%C--2.4D--3D--8230h228.5D-725.5D-
Force-Blade 996811,8580.006C--1.3021.578%D2.941%D0.1DN/A0956.9h5.5F-25.4D*
A30 Walker 13467541.241C--0.0722.39%D-1.493%C+2.5D*2.5D**12927h308.6F--1378.1F-
Sticky Grenade 6564164N/A62.6952.155%C+N/A640D10C39740.1h1.9B+3.6B+
E540 Halberd-H 8657144.071C2.7648.788%D--N/A21.9D*11.2D*2972.6h6C++12.3C
Solstice SF 57541180.458C--0.8522.354%C9.259%D*1.8D*N/A1030.5h16.4C-73.1C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22000.2h
Nano-Armor Kit6181,195,98793h
Nanite Revive Grenade03900.1h
Medical Applicator1,513339,54662.2h
Spitfire Auto-Turret75820.7h
NS Patriot Flare Gun111,6302.8h
Motion Spotter1600.1h
Deconstruction Tool01240h
Ammunition Package171,4271.8h
Shield Recharging Field211,3030.7h
M12 Kobalt21230h
Anti-Infantry MANA Turret93110.8h
Nano-Repair Grenade01480h
Recon Detection Device134,0838.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 2.58s on queries, 1.93s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.