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Immortal Loyal Soldier TajiriVS[FPSK] TajiriVS
VS BR 69

KDR: 1.25

Score: 23.6m

Last Seen: Feb 16th, 2019 8:13 AM
- OFFLINE - 28 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Connery - Outfit Member of FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 132
Level Progress (to 70): 50%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova VPC Supernova FPC Orion VS54 Thanatos VE70 Supernova PC E540 Halberd Cosmos VM3 Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $55,044 MLG Score: 44
Fun Score: N/A
Cheeseburgers Flipped: 893TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.892%17.288%327510172,0130.3315220.914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.903%-0.428C---0.535D0.696B+HEAD ++ (~7.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.037C+13.60.047C+58.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.501%1.408%1411021715642850.12566425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.623D-0.18C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
725.5-3.506T*228.5-3.316T*496.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.322%1.158%457410183,79991115824.17014240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.395%-0.933D---0.937D--0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.438B6.80.457B+14.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.364%1.912%291710152,3536629793.55438240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.024%-1.188D*-0.622D0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.587B+11.40.71B++37.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.735%70.625%2912102016043720.365297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.728%-0.194C0.204C++-0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.263C*2.50.228C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.672%13.598%291210201,640568212.88225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.8%-0.728D--0.185C-0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.103C+3.90.204C++8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 132
23.6m498.6%220 (13.2k)203 (12.2k)1.2457817,77614,2691.809169 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10224829.944%7.071%7008:124

14% Combat Medic56% Engineer16% Heavy Assault6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2013 2:55 AMFeb 9th, 2019 5:47 AMFeb 16th, 2019 4:20 AM (2d) (PST)Feb 16th, 2019 6:16 AM (2d) (PST)Feb 16th, 2019 4:13 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
295942010.1530.1220.0110.9730.04244

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,6865,65612,03097158312,178

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1941.6h/80.9d 8,038 1,257 11,016 113.3k 3,524 3,989 4,947 34.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,159
Deaths:1,516
KDR:0.765
Accuracy:18.448% C-
HSR:18.982% D-
Lasher X2
C++
Kills:334
Deaths:590
KDR:0.566
Accuracy:16.362% D*
HSR:4.192% C++
Flare VE6
C++
Kills:55
Deaths:56
KDR:0.982
Accuracy:17.475% D-
HSR:25.455% C++
Kills:1,548
Deaths (as Heavy Assault):2,162
Deaths (to Heavy Assaults):3,920
KDR:0.716
Kill Difference:614
Playtime:311.073 hours
Usage:16%
Score:3.270m
Score/min:175
Accuracy (listed only):17.428%
HSR (listed only):16.209%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:1,157
Deaths:1,960
KDR:0.590
Accuracy:36.016% C
HSR:14.520% C
Phobos VX86
D
Kills:483
Deaths:1,197
KDR:0.404
Accuracy:25.269% F**
HSR:11.387% D
Solstice VE3
C
Kills:201
Deaths:551
KDR:0.365
Accuracy:21.699% C
HSR:16.915% C--
Solstice SF
C
Kills:54
Deaths:118
KDR:0.458
Accuracy:22.354% C
HSR:9.259% D*
Kills:1,895
Deaths (as Engineer):3,826
Deaths (to Engineers):3,976
KDR:0.4953
Kill Difference:1,931
Playtime:1,086.216 hours
Usage:56%
Score:14.958m
Score/min:230
Accuracy (listed only):26.335%
HSR (listed only):13.021%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C
Kills:1,157
Deaths:1,960
KDR:0.590
Accuracy:36.016% C
HSR:14.520% C
Phobos VX86
D
Kills:483
Deaths:1,197
KDR:0.404
Accuracy:25.269% F**
HSR:11.387% D
Solstice VE3
C
Kills:201
Deaths:551
KDR:0.365
Accuracy:21.699% C
HSR:16.915% C--
Solstice SF
C
Kills:54
Deaths:118
KDR:0.458
Accuracy:22.354% C
HSR:9.259% D*
Kills:1,895
Deaths (as Light Assault):3,826
Deaths (to Light Assaults):1,963
KDR:0.4953
Kill Difference:1,931
Playtime:80.108 hours
Usage:4%
Score:0.634m
Score/min:132
Accuracy (listed only):26.335%
HSR (listed only):13.021%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C
Kills:1,157
Deaths:1,960
KDR:0.590
Accuracy:36.016% C
HSR:14.520% C
Phobos VX86
D
Kills:483
Deaths:1,197
KDR:0.404
Accuracy:25.269% F**
HSR:11.387% D
Pulsar VS1
D-
Kills:471
Deaths:873
KDR:0.540
Accuracy:18.908% D-
HSR:14.013% D--
NS-11P
D*
Kills:127
Deaths:260
KDR:0.488
Accuracy:17.138% D*
HSR:11.024% D*
Kills:2,238
Deaths (as Combat Medic):4,290
Deaths (to Combat Medics):1,500
KDR:0.52168
Kill Difference:2,052
Playtime:271.224 hours
Usage:14%
Score:2.951m
Score/min:181
Accuracy (listed only):24.333%
HSR (listed only):12.736%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:82
Deaths:29
KDR:2.828
Accuracy:36.489% C
HSR:60.976% D
Phaseshift VX-S
B+
Kills:78
Deaths:9
KDR:8.667
Accuracy:31.603% D
HSR:80.769% B+
Kills:160
Deaths (as Infiltrator):38
Deaths (to Infiltrators):1,394
KDR:4.21053
Kill Difference:122
Playtime:74.555 hours
Usage:4%
Score:0.462m
Score/min:103
Accuracy (listed only):34.046%
HSR (listed only):70.872%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:776
Deaths:365
KDR:2.126
Accuracy:13.401% D
HSR:20.103% C++
Cosmos VM3
B
Kills:772
Deaths:397
KDR:1.945
Accuracy:13.473% D
HSR:21.114% B
Comet VM2
C
Kills:205
Deaths:282
KDR:0.727
Accuracy:33.370% D--
HSR:3.415% C
Quasar VM1
C+
Kills:153
Deaths:208
KDR:0.736
Accuracy:10.016% D*
HSR:17.647% C+
Comet VM2
D*
Kills:110
Deaths:79
KDR:1.392
Accuracy:34.014% D*
HSR:0.909% F
NS-10 Burster
B+
Kills:77
Deaths:72
KDR:1.069
Accuracy:21.035% D*
HSR:9.091% B+
Kills:2,093
Deaths (as MAX Suit):701.500
Deaths (to MAX Suits):972
KDR:2.98361
Kill Difference:1,391.500
Playtime:111.818 hours
Usage:6%
Score:1.369m
Score/min:204
Accuracy (listed only):20.885%
HSR (listed only):12.046%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
C-
Kills:257
V. Kills:126 202%
Deaths:36
KDR:7.139
Accuracy:74.553% D-
KPH:33.900 C-
VKPH:16.600 D-
Light PPA
D-
Kills:125
V. Kills:14 N/A
Deaths:51
KDR:2.451
Accuracy:33.424% D--
KPH:13 D--
VKPH:1.500 D-
Saron Laser Cannon
D--
Kills:71
V. Kills:90 78%
Deaths:135
KDR:0.526
Accuracy:31.501% C+
KPH:2.400 D--
VKPH:3 D--
Kills:453 (196 + 0)
Deaths:222
KDR:2.041
VKDR:1.036
Vehicle Kills:230
Kill Difference:231
Playtime:47.192 hours
Usage:2%
Score:0.291m
Score/min:103
Piloting Accuracy:31.501%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:252
V. Kills:24 N/A
Deaths:35
KDR:7.200
Accuracy:40.262% C
KPH:907,200 U
VKPH:86,400 U
AP30 Shredder
U
Kills:72
V. Kills:82 87%
Deaths:36
KDR:2
Accuracy:26.597% D*
KPH:259,200 U
VKPH:295,200 U
Kills:324 (0 + 324)
Deaths:71
KDR:4.563
VKDR:1.493
Vehicle Kills:106
Kill Difference:253
Playtime:0.001 hours
Usage:0%
Score:0.259m
Score/min:5,181,800
Piloting Accuracy:N/A%
Gunner Accuracy:26.597%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:116
V. Kills:69 166%
Deaths:15
KDR:7.733
Accuracy:21.808% D*
KPH:11.400 C
VKPH:6.800 D
Kills:116 (116 + 0)
Deaths:15
KDR:7.733
VKDR:4.600
Vehicle Kills:69
Kill Difference:101
Playtime:10.185 hours
Usage:1%
Score:0.100m
Score/min:163
Driving Accuracy:21.808%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,348
V. Kills:352 382%
Deaths:48
KDR:28.083
Accuracy:44.511% D
KPH:27.900 D
VKPH:7.300 C+
Supernova FPC
D
Kills:1,246
V. Kills:783 159%
Deaths:165
KDR:7.552
Accuracy:44.696% D--
KPH:17.400 D
VKPH:10.900 D-
Supernova PC
D
Kills:1,089
V. Kills:363 299%
Deaths:170
KDR:6.406
Accuracy:38.958% D*
KPH:14.800 D
VKPH:4.900 D--
E540 Halberd
C
Kills:936
V. Kills:354 264%
Deaths:50
KDR:18.720
Accuracy:45.530% C
KPH:25.900 C--
VKPH:9.800 D--
Proton II PPA
C-
Kills:664
V. Kills:81 N/A
Deaths:34
KDR:19.529
Accuracy:21.326% C
KPH:22.800 D*
VKPH:2.800 C-
Saron HRB
D--
Kills:172
V. Kills:98 174%
Deaths:33
KDR:5.212
Accuracy:34.402% D--
KPH:12.200 D*
VKPH:7 D--
Kills:5,455 (3,683 + 1,772)
Deaths:500
KDR:10.910
VKDR:4.062
Vehicle Kills:2,031
Kill Difference:4,955
Playtime:273.077 hours
Usage:14%
Score:2.345m
Score/min:143
Driving Accuracy:38.958%
Gunner Accuracy:34.402%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:152
V. Kills:67 224%
Deaths:20
KDR:7.600
Accuracy:30.895% F
KPH:28.400 D
VKPH:12.500 D*
Saron HRB-H
D*
Kills:99
V. Kills:58 168%
Deaths:15
KDR:6.600
Accuracy:45.449% D*
KPH:18 D*
VKPH:10.500 D**
Proton II PPA-H
D*
Kills:73
V. Kills:3 N/A
Deaths:8
KDR:9.125
Accuracy:26.468% D*
KPH:32.700 D*
VKPH:1.300 D**
E540 Halberd-H
D*
Kills:56
V. Kills:28 193%
Deaths:14
KDR:4
Accuracy:48.696% D*
KPH:21.400 D*
VKPH:10.700 D*
Kills:380 (0 + 380)
Deaths:57
KDR:6.667
VKDR:2.737
Vehicle Kills:156
Kill Difference:323
Playtime:15.715 hours
Usage:1%
Score:0.245m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:48.696%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:129
V. Kills:12 N/A
Deaths:2
KDR:64.500
Accuracy:9.630% F
KPH:36.500 D-
VKPH:3.400 C+
Kills:129 (0 + 129)
Deaths:2
KDR:64.500
VKDR:6
Vehicle Kills:12
Kill Difference:127
Playtime:3.533 hours
Usage:0%
Score:0.023m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:9.630%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 1,7001,3484828.083A+26.8444.511%DN/A27.9D7.3C+13648.4h3.7C8.3C
Supernova FPC 2,0291,2461657.552B6.3144.696%D--2.006%C17.4D10.9D-20871.7h4.8B+10.8C++
Orion VS54 1,1701,1591,5160.765C0.4818.448%C-18.982%D-14.9DN/A5577.6h11.5B+62.1C++
Thanatos VE70 1,1691,1571,9600.59C0.6636.016%C14.52%C6.1D*N/A22188.9h4.2B+11.6B
Supernova PC 1,4521,0891706.406C*5.1638.958%D*1.286%D-14.8D4.9D--8573.7h4.7B+12C+
E540 Halberd 1,2909365018.72B**17.4745.53%CN/A25.9C--9.8D--17036.1h5.3B+11.5B
Cosmos VM3 7947763652.126C++0.8813.401%D20.103%C++16.8D--N/A5346.3h12.2B+91.1C++
Cosmos VM3 7897723971.945C++0.7013.473%D21.114%B15.5D-N/A4749.7h13.2B+98.3C+
Proton II PPA 7456643419.529B+18.2821.326%CN/A22.8D*2.8C-8329.1h17.4F-81.5D**
Phobos VX86 4924831,1970.404D0.8425.269%F**11.387%D4.9D**N/A1499.4h3.2D--12.5F*
Pulsar VS1 4844718730.54C-0.7118.908%D-14.013%D--6.7D--N/A1970.5h14.8C++78.4C
C-4 5783454410.782C-0.4620.274%D--N/A44.2D29.9C++7997.8h1.2B+6.1C++
Lasher X2 3453345900.566C--0.6816.362%D*4.192%C++10.4D-N/A4032h17.3B+106C
Lancer VS22 6603133430.913C**0.3349.791%D**N/A12C+13.3C+24026.1h14.5B+29.1B+
M60-A Bulldog 332287407.175C5.9333.008%D**1.394%D12.2D--1.9D14423.6h7C21.1D--
Photon A2A Missile Pods 383257367.139B++5.8974.553%D-N/A33.8C-16.6D-2457.6h5.2A+7A+
S1 3532547300.348D0.9050.381%D3.15%C++12.9D-5D--11319.7h4.7B**9.3B+
L105 Zephyr 276252357.2C+5.9540.262%CN/A2520U240U9715700.1h5.3B++13B+
M60-A Bulldog 274236386.211C4.9729.072%F2.119%C+10.7D--1.7D12622h6.4C+21.9D--
Comet VM2 2942052820.727C+0.5233.37%D--3.415%C5.8D--2.5D-4435.2h21C**62.8C+
Nemesis VSH9 3492023460.584C+0.6656.081%D-N/A8.6C--6.3D23623.4h6.3B*11.2B+
Solstice VE3 2112015510.365D0.8821.699%C16.915%C--2D--N/A11101.9h22.2D-102.2C
Tank Mine 3281911031.854C0.6133.615%C+N/A83C-59.6C+17442.3h1.9C++5.6B+
Saron HRB 270172335.212C++3.9734.402%D--2.326%B++12.2D*7D--19714.1h29.1D-84.7D**
Quasar VM1 1561532080.736C--0.5110.016%D*17.647%C+7D*N/A2722h16.3C+162.5C-
Aphelion VEX-4H 219152207.6C**6.3530.895%F4.605%B*28.1D12.4D*2315.4h33B*106.9B+
M12 Kobalt 141129264.5A*63.259.63%F22.481%B*36.9D-3.4C+1103.5h20.4C211.6D--
M60-A Bulldog 162127393.256C2.0131.607%D1.575%C+21.2D5.8C+1636h6.6C20.8C
NS-11P 1281272600.488D0.7617.138%D*11.024%D*7.3D*N/A3217.4h16.7D97.4D--
Light PPA 139125512.451C1.2133.424%D--N/A13D--1.5D-809.6h18.7C55.8C
Spear Anti-Vehicle Phalanx Turret 159118148.429C*7.1822.833%F--1.695%D*23.1D-8D*1735.1h6.7B++29.4C--
Skyguard 185116157.733A**6.4921.808%D*N/A11.4C6.8D16310.2h84.4B**386.9B+
Comet VM2 182110791.392B+0.1534.014%D*N/A6.9D-4.5C7515.9h26.8C++78.8C
Saron HRB-H 15799156.6B5.3545.449%D*N/A18D*10.5D**3055.5h23.1B50.8C+
MANA Anti-Personnel Turret 9997561.732N/A0.4913.22%UN/A970U20U2421100.1h25.2T*190.9T*
NS Decimator 12585880.966C+0.2859.609%C+N/A18.1D--8.5D-2244.7h4.3B+7.2B
Ghost 8282292.828C++1.5836.489%C60.976%D9.2D*N/A328.9h2.3C++6.2C++
Phaseshift VX-S 797898.667A*7.4231.603%D80.769%B+6D--N/A1712.9h2.7B8.4C*
NS-10 Burster 11477721.069C**0.1821.035%D*9.091%B+4.6C2.2D-5216.8h79.2A376.7B+
Proton II PPA-H 767389.125C+7.8826.468%D*1.37%C33.2D*1.4D**1802.2h8.8B+33.1C+
AP30 Shredder 15472362D0.7526.597%D*N/A720U820U16193300.1h117.9C-443.5D--
Saron Laser Cannon 161711350.526C0.7231.501%C+1.408%D2.4D--3D--7430h228.5D-725.5D
Force-Blade 996811,7200.006C--1.2421.628%D2.941%D0.1DN/A0943.5h5.5F-25.3D*
A30 Walker 13467541.241C-0.0022.392%D1.493%C+2.5D--2.5D**12927h308.6F-1377.9D**
Sticky Grenade 6564164N/A62.7552.174%C+N/A640D10C+40450.1h1.9B+3.6B+
E540 Halberd-H 8456144C2.7548.696%D*N/A21.5D--10.8D*2932.6h6C*12.3C+
Flare VE6 5555560.982C0.2617.475%D-25.455%C++8.5D*N/A716.5h10.3C**58.9C+
Solstice SF 57541180.458C--0.7922.354%C9.259%D*1.8D*N/A1030.5h16.4C-73.1C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1600.1h
NS Patriot Flare Gun111,6302.8h
Nano-Armor Kit6131,178,11891.9h
Spawn Beacon21920.2h
Nanite Revive Grenade03870.1h
Medical Applicator1,499337,63262h
Deconstruction Tool01240h
Spitfire Auto-Turret65520.7h
M12 Kobalt21230h
Ammunition Package171,4061.8h
Anti-Infantry MANA Turret93110.8h
Nano-Repair Grenade01400h
Shield Recharging Field211,3030.7h
Recon Detection Device134,0378.8h

Check the help document for the dictionary if you want to learn more about words used here.


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