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Archon Loyal Soldier TajiriVS[AM01] TajiriVS
VS BR 79

KDR: 1.36

Score: 26m

Last Seen: Sep 15th, 2019 8:24 PM
- OFFLINE - 100.6 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Connery - Outfit Member of Animus Makana Connery[AM01] Animus Makana Connery
VS outfit on Connery

Members: 55
Level Progress (to 80): 89%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Cosmos VM3 Cosmos VM3 Orion VS54 Thanatos VE70 E540 Halberd Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $71,307 MLG Score: 57
Fun Score: N/A
Cheeseburgers Flipped: 1107TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.067%17.516%334512092,2380.344521.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.018%-0.436C---0.51D0.663B+HEAD ++ (~7.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.039C+13.60.052C+57.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.114%1.186%48212122535884110.42954261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.274%-0.552D-0.355C--1.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
245.3-0.539D78.8-0.505D166.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.805%1.059%476412104,15597117274.27909240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.505%-0.914D---0.933D--0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.45B+6.50.465B+14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.3%1.836%342812062,72470411263.86383242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.68%-1.154D*-0.641D0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.6B+12.10.716B++35.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.602%70.286%3422121217546530.376344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.37%-0.211C0.225C++-0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.271C*2.40.239C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.672%13.598%342212121,640606212.70627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.8%-0.736D--0.205C-0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.102C+3.90.204C++8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Animus Makana Connery[AM01] Animus Makana Connery
VS outfit on Connery

Members: 55
26m498.3%222 (13.3k)205 (12.3k)1.3563220,80615,3401.9707379 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121465410.846%7.248%7908:166

13% Combat Medic55% Engineer15% Heavy Assault6% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2013 2:55 AMJul 21st, 2019 1:17 PMSep 19th, 2019 6:57 PM (62m) (PST)Sep 15th, 2019 4:49 PM (4d) (PST)Sep 15th, 2019 4:24 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
312982140.1640.1210.0121.0380.04557

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,7475,90712,840107162312,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2119.8h/88.3d 9,425 1,508 12,814 132k 3,749 4,424 5,680 39.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,159
Deaths:1,516
KDR:0.765
Accuracy:18.448% C--
HSR:18.982% D-
Flare VE6
C*
Kills:123
Deaths:170
KDR:0.724
Accuracy:17.507% D-
HSR:26.016% C*
Kills:1,282
Deaths (as Heavy Assault):1,686
Deaths (to Heavy Assaults):4,174
KDR:0.76038
Kill Difference:404
Playtime:321.649 hours
Usage:15%
Score:3.375m
Score/min:175
Accuracy (listed only):17.977%
HSR (listed only):22.499%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:1,157
Deaths:1,960
KDR:0.590
Accuracy:36.016% C-
HSR:14.520% C
Phobos VX86
D
Kills:483
Deaths:1,197
KDR:0.404
Accuracy:25.269% F**
HSR:11.387% D
Solstice VE3
C+
Kills:263
Deaths:683
KDR:0.385
Accuracy:22.256% C+
HSR:17.871% C
Solstice SF
C
Kills:54
Deaths:118
KDR:0.458
Accuracy:22.354% C
HSR:9.259% D*
Kills:1,957
Deaths (as Engineer):3,958
Deaths (to Engineers):4,180
KDR:0.49444
Kill Difference:2,001
Playtime:1,155.427 hours
Usage:55%
Score:16.058m
Score/min:232
Accuracy (listed only):26.474%
HSR (listed only):13.259%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C
Kills:1,157
Deaths:1,960
KDR:0.590
Accuracy:36.016% C-
HSR:14.520% C
Phobos VX86
D
Kills:483
Deaths:1,197
KDR:0.404
Accuracy:25.269% F**
HSR:11.387% D
Solstice VE3
C+
Kills:263
Deaths:683
KDR:0.385
Accuracy:22.256% C+
HSR:17.871% C
Solstice SF
C
Kills:54
Deaths:118
KDR:0.458
Accuracy:22.354% C
HSR:9.259% D*
Kills:1,957
Deaths (as Light Assault):3,958
Deaths (to Light Assaults):2,102
KDR:0.49444
Kill Difference:2,001
Playtime:133.706 hours
Usage:6%
Score:1.212m
Score/min:151
Accuracy (listed only):26.474%
HSR (listed only):13.259%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C
Kills:1,157
Deaths:1,960
KDR:0.590
Accuracy:36.016% C-
HSR:14.520% C
Pulsar VS1
D-
Kills:566
Deaths:1,056
KDR:0.536
Accuracy:19.151% D-
HSR:13.958% D--
Phobos VX86
D
Kills:483
Deaths:1,197
KDR:0.404
Accuracy:25.269% F**
HSR:11.387% D
NS-11P
D*
Kills:127
Deaths:260
KDR:0.488
Accuracy:17.138% D*
HSR:11.024% D*
Kills:2,333
Deaths (as Combat Medic):4,473
Deaths (to Combat Medics):1,616
KDR:0.52157
Kill Difference:2,140
Playtime:282.326 hours
Usage:13%
Score:3.135m
Score/min:185
Accuracy (listed only):24.394%
HSR (listed only):12.722%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C-
Kills:90
Deaths:31
KDR:2.903
Accuracy:35.766% C-
HSR:61.111% D
Phaseshift VX-S
B+
Kills:85
Deaths:9
KDR:9.444
Accuracy:31.890% D
HSR:80% B+
Kills:175
Deaths (as Infiltrator):40
Deaths (to Infiltrators):1,491
KDR:4.375
Kill Difference:135
Playtime:83.300 hours
Usage:4%
Score:0.518m
Score/min:104
Accuracy (listed only):33.828%
HSR (listed only):70.556%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:1,177
Deaths:503
KDR:2.340
Accuracy:15.149% C-
HSR:19.371% C++
Cosmos VM3
C+
Kills:1,166
Deaths:461
KDR:2.529
Accuracy:14.824% C--
HSR:18.868% C+
Comet VM2
C
Kills:239
Deaths:302
KDR:0.791
Accuracy:34.647% D--
HSR:3.766% C
Quasar VM1
C
Kills:162
Deaths:208
KDR:0.779
Accuracy:10.321% D*
HSR:17.901% C
Comet VM2
D--
Kills:138
Deaths:99
KDR:1.394
Accuracy:36.097% D--
HSR:0.725% F
NS-10 Burster
B+
Kills:83
Deaths:75
KDR:1.107
Accuracy:21.943% D--
HSR:9.639% B+
Quasar VM1
B+
Kills:80
Deaths:10
KDR:8
Accuracy:19.629% B
HSR:23.750% B+
Kills:3,045
Deaths (as MAX Suit):829
Deaths (to MAX Suits):1,031
KDR:3.6731
Kill Difference:2,216
Playtime:138.650 hours
Usage:7%
Score:1.734m
Score/min:208
Accuracy (listed only):21.801%
HSR (listed only):13.431%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
D
Kills:504
V. Kills:243 207%
Deaths:51
KDR:9.882
Accuracy:72.252% D--
KPH:31.300 D
VKPH:15.100 D-
Antares LC
C+
Kills:229
V. Kills:116 196%
Deaths:49
KDR:4.673
Accuracy:30.353% C+
KPH:10 D
VKPH:5 D--
Light PPA
D-
Kills:182
V. Kills:19 N/A
Deaths:59
KDR:3.085
Accuracy:35.105% D-
KPH:13.800 D--
VKPH:1.400 D-
Hornet Missiles
C--
Kills:96
V. Kills:64 148%
Deaths:17
KDR:5.647
Accuracy:50.068% D**
KPH:33.400 C--
VKPH:22.200 D
Saron Laser Cannon
D--
Kills:71
V. Kills:90 78%
Deaths:135
KDR:0.526
Accuracy:31.501% C+
KPH:2.400 D--
VKPH:3 D--
Kills:1,082 (482 + 0)
Deaths:311
KDR:3.479
VKDR:1.711
Vehicle Kills:532
Kill Difference:771
Playtime:85.094 hours
Usage:4%
Score:0.597m
Score/min:117
Piloting Accuracy:31.501%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:256
V. Kills:25 N/A
Deaths:35
KDR:7.314
Accuracy:39.754% C
KPH:921,600 U
VKPH:90,000 U
AP30 Shredder
U
Kills:83
V. Kills:86 95%
Deaths:37
KDR:2.243
Accuracy:26.465% D*
KPH:298,800 U
VKPH:309,600 U
Kills:339 (0 + 339)
Deaths:72
KDR:4.708
VKDR:1.542
Vehicle Kills:111
Kill Difference:267
Playtime:0.001 hours
Usage:0%
Score:0.266m
Score/min:5,312,400
Piloting Accuracy:N/A%
Gunner Accuracy:26.465%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C--
Kills:118
V. Kills:70 166%
Deaths:16
KDR:7.375
Accuracy:21.872% D*
KPH:11.400 C--
VKPH:6.800 D-
Kills:118 (118 + 0)
Deaths:16
KDR:7.375
VKDR:4.375
Vehicle Kills:70
Kill Difference:102
Playtime:10.310 hours
Usage:0%
Score:0.103m
Score/min:167
Driving Accuracy:21.872%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:1,483
V. Kills:891 166%
Deaths:169
KDR:8.775
Accuracy:45.561% D--
KPH:18.800 D
VKPH:11.300 D
Supernova VPC
C+
Kills:1,465
V. Kills:388 377%
Deaths:53
KDR:27.642
Accuracy:44.755% D
KPH:28.400 D
VKPH:7.500 C+
E540 Halberd
C+
Kills:1,106
V. Kills:430 257%
Deaths:51
KDR:21.686
Accuracy:46.336% C+
KPH:26.200 C--
VKPH:10.200 D--
Supernova PC
D
Kills:1,089
V. Kills:363 299%
Deaths:170
KDR:6.406
Accuracy:38.958% D*
KPH:14.800 D
VKPH:4.900 D--
Proton II PPA
C--
Kills:670
V. Kills:81 N/A
Deaths:34
KDR:19.706
Accuracy:21.283% C-
KPH:22.600 D*
VKPH:2.700 C--
Saron HRB
D--
Kills:212
V. Kills:116 181%
Deaths:33
KDR:6.424
Accuracy:35.946% D-
KPH:13.100 D*
VKPH:7.200 D--
Kills:6,025 (4,037 + 1,988)
Deaths:510
KDR:11.814
VKDR:4.449
Vehicle Kills:2,269
Kill Difference:5,515
Playtime:292.208 hours
Usage:14%
Score:2.614m
Score/min:149
Driving Accuracy:38.958%
Gunner Accuracy:35.946%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:178
V. Kills:79 223%
Deaths:22
KDR:8.091
Accuracy:32.754% D**
KPH:29.800 D
VKPH:13.200 D*
Saron HRB-H
D
Kills:135
V. Kills:80 167%
Deaths:15
KDR:9
Accuracy:50.590% D
KPH:21.300 D--
VKPH:12.600 D--
Halberd-H SE
B
Kills:79
V. Kills:39 198%
Deaths:4
KDR:19.750
Accuracy:70% A
KPH:60.600 C-
VKPH:29.900 B
Proton II PPA-H
D*
Kills:73
V. Kills:3 N/A
Deaths:8
KDR:9.125
Accuracy:26.468% D*
KPH:32.700 D*
VKPH:1.300 D**
E540 Halberd-H
D--
Kills:57
V. Kills:29 190%
Deaths:14
KDR:4.071
Accuracy:48.788% D--
KPH:21.600 D*
VKPH:11 D*
Kills:522 (0 + 522)
Deaths:63
KDR:8.286
VKDR:3.651
Vehicle Kills:230
Kill Difference:459
Playtime:18.506 hours
Usage:1%
Score:0.292m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:48.788%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:145
V. Kills:14 N/A
Deaths:3
KDR:48.333
Accuracy:10.052% D**
KPH:37.400 D-
VKPH:3.600 C++
Kills:145 (0 + 145)
Deaths:3
KDR:48.333
VKDR:4.667
Vehicle Kills:14
Kill Difference:142
Playtime:3.882 hours
Usage:0%
Score:0.027m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:10.052%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 2,3741,4831698.775B+7.4245.561%D--1.686%C18.8D11.3D21478.9h4.5B+10C++
Supernova VPC 1,8531,4655327.642A26.2944.755%DN/A28.4D7.5C+14751.6h3.7C8.2C
Cosmos VM3 1,2081,1775032.34B0.9815.149%C-19.371%C++16.9D-N/A4969.5h14.2C++93.4C+
Cosmos VM3 1,1921,1664612.529B1.1714.824%C--18.868%C+18.4D-N/A5563.3h12.8B+86.3C++
Orion VS54 1,1701,1591,5160.765C0.5918.448%C--18.982%D-14.9DN/A5677.6h11.5B+62.1C++
Thanatos VE70 1,1691,1571,9600.59C0.7736.016%C-14.52%C6.1D*N/A22188.9h4.2B+11.6B
E540 Halberd 1,5361,1065121.686B**20.3346.336%C+N/A26.1C--10.2D--17242.3h5.4B+11.7C**
Supernova PC 1,4521,0891706.406C++5.0538.958%D*1.286%D14.8D4.9D--8773.7h4.7B+12C+
Proton II PPA 7516703419.706B+18.3521.283%C-N/A22.6D*2.7C--8229.6h17.5F-82.1F
Pulsar VS1 5845661,0560.536C-0.8219.151%D-13.958%D--7.2D--N/A2179.1h14.7C++77C
Photon A2A Missile Pods 747504519.882B**8.5372.252%D--N/A31.3D15.1D-21616.1h5.3A+7.3A+
Phobos VX86 4924831,1970.404D0.9525.269%F**11.387%D4.9D**N/A1499.5h3.2D--12.5F**
C-4 6534104790.856C0.5021.302%D-N/A49.4D29.3C+7968.3h1.2B+5.7C*
Lasher X2 3463355920.566C--0.7916.382%D*4.179%C++10.4D--N/A4032.2h17.3B+105.8C
Lancer VS22 6673183440.924C++0.4349.798%D**N/A12.1C13.3C+24126.3h14.3B+28.8B
M60-A Bulldog 332287407.175C5.8233.008%D**1.394%D12.2D--1.9D14423.6h7C21.1D--
Solstice VE3 2742636830.385D0.9722.256%C+17.871%C2.1D--N/A11127.6h20.4D91.8C+
L105 Zephyr 281256357.314C+5.9639.754%CN/A2560U250U9826700.1h5.2B*13B+
S1 3532547300.348D1.0150.381%D3.15%C*12.9D-5D*11519.7h4.7B**9.3B+
Comet VM2 3352393020.791C+0.5734.647%D--3.766%C6.3D-2.5D-4538.2h21.1C**61C+
M60-A Bulldog 274236386.211C4.8529.072%F2.119%C+10.7D--1.7D12622h6.4C+21.9D--
Antares LC 345229494.673A++3.3230.353%C+N/A10D5D--7723h92.6B+305.1B+
Saron HRB 328212336.424C*5.0735.946%D-1.887%C**13.2D*7.2D--18716.1h27.8D77.4D--
Tank Mine 3572121052.019C0.6635.589%C++N/A88.3C60.4C+17542.4h1.9C+5.4B+
Nemesis VSH9 3512033490.582C0.7756.18%D-N/A8.4C-6.1C23124.1h6.4B*11.4B+
Light PPA 201182593.085C+1.7335.105%D-1.099%C13.9D--1.5D-6913.1h20.4C-58C-
Aphelion VEX-4H 257178228.091C**6.7332.754%D**5.618%A+29.7D13.2D*2336h34.7B**106.1B+
Quasar VM1 1651622080.779C--0.5810.321%D*17.901%C7D**N/A2723.2h16.7C161.7C--
M12 Kobalt 159145348.333A+46.9810.052%D**21.379%B++37.2D-3.6C++1173.9h21C209.4D--
Comet VM2 214138991.394B+0.0436.097%D--N/A7.3D4C--7018.9h27.2C++75.3C+
Saron HRB-H 215135159B++7.6450.59%DN/A21.4D--12.7D--2966.3h25.1C++49.6C+
NS-11P 1281272600.488D0.8717.138%D*11.024%D*7.3D*N/A3217.4h16.7D97.4D--
M60-A Bulldog 162127393.256C1.9031.607%D1.575%C+21.2D5.8C+1636h6.6C20.8C
Flare VE6 1241231700.724D0.6317.507%D-26.016%C*8.8D*N/A5013.9h11.2C+63.7C
Spear Anti-Vehicle Phalanx Turret 159118148.429C*7.0723.095%F--1.695%D*22.7D-7.9D*1755.2h6.8B++29.6C--
Skyguard 188118167.375A++6.0221.872%D*N/A11.5C-6.8D-16710.3h84.3B*385.4B
NS Decimator 1651141330.857C0.5058.186%CN/A19D--8.5D-2236h4.3B7.4C**
Fatestealer 1001001870.535D--0.8223.638%D*30%B*16.9CN/A365.9h2.4C+10.3D*
MANA Anti-Personnel Turret 9997561.732N/A0.3813.22%UN/A970U20U2455800.1h25.2T*190.9T*
Hornet Missiles 16096175.647C++4.2950.068%D**N/A33.1C--22.1D4482.9h11.4C+22.9C
Ghost 9090312.903C++1.5535.766%C-61.111%D9.6D*N/A349.4h2.2C*6.1C++
Phaseshift VX-S 878599.444A**8.0931.89%D80%B+6.1D**N/A1714h2.6B+8.2C*
NS-10 Burster 12283751.107C*0.2521.943%D--9.639%B+4.5C--2.1D--5018.5h85B**387.4B+
AP30 Shredder 16983372.243C--0.8926.465%D*N/A830U860U16735300.1h111.4C421.1D-
Quasar VM1 8280108M++6.6419.629%B23.75%B+19.5D-N/A564.1h12.3B+62.7B+
Halberd-H SE 11879419.75B+18.3970%AN/A60.8C-30B2961.3h5.1C--7.2C*
Proton II PPA-H 767389.125C+7.7726.468%D*1.37%C33.2D*1.4D*1822.2h8.8B+33.1C+
Saron Laser Cannon 161711350.526C0.8331.501%C+1.408%C--2.4D--3D--8330h228.5D-725.5D-
Force-Blade 996812,2520.006C--1.3521.553%D2.941%D0.1DN/A0975h5.5F-25.4D*
A30 Walker 13467541.241C-0.1222.39%D1.493%C+2.5D--2.5D*12927.1h308.6F-1378.1F
Sticky Grenade 6564164N/A62.6452.155%C+N/A640D10C40410.1h1.9B+3.6B+
E540 Halberd-H 8657144.071C2.7148.788%D--N/A21.9D*11.2D*3022.6h6C++12.3C
Solstice SF 57541180.458C--0.9022.354%C9.259%D*1.8D*N/A1130.5h16.4C-73.1C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22060.2h
Nano-Armor Kit6581,243,05295.9h
Nanite Revive Grenade04210.1h
Medical Applicator1,586354,57463.8h
Spitfire Auto-Turret86840.8h
NS Patriot Flare Gun111,6302.8h
Motion Spotter1600.1h
Deconstruction Tool01240h
Shield Recharging Field211,3090.7h
Ammunition Package171,4551.8h
M12 Kobalt21230h
Anti-Infantry MANA Turret93110.8h
Nano-Repair Grenade01780.1h
Recon Detection Device134,1369h

Check the help document for the dictionary if you want to learn more about words used here.


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