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Taken[CIK] Taken
TR BR 223

KDR: 1.16

Score: 142.7m

Last Seen: Oct 25th, 2018 11:20 PM
- OFFLINE - 1133.7 hour(s)

Battle Rank 120 (223 total) - Terran Republic on Connery
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP P2-120 HEAT T7 Mini-Chaingun P2-120 HESH HC1 Cougar T16 Rhino TRAC-5 S MSW-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $165,132 MLG Score: 132
Fun Score: N/A
Cheeseburgers Flipped: 1231TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.374%18.773%2893998335,1410.944270.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.608%-1.108D*-0.284C-1.291D**HEAD ++ (~11.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.1-0.31C15.1-0.057C+83

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.531%1.85%197410183,676218813981.67931263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.718%-0.412C--0.218C++-0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
215.1-0.339C-72.1-0.365C-143

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.1%3.021%3377101513,371375953443.55706250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.339%-1.342D**0.243C++0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.8-0.572D16.5-0.314C44.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.228%2.56%164910133,907277414071.40793277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.956%-0.269C-0.455D0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.3-0.276C50-0.276C100.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.372%67.959%164410182,166435070.497817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.609%0.349C**0.052C+-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.3C*2.60.188C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.611%11.165%16431019618301550.204975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.825%-1.646F-0.665D-1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.9-0.734D-4.9-0.02C+17.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
142.7m676.2%436 (26.2k)393 (23.6k)1.1612290,70278,1091.52954223 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022236614.824%12.213%18104:3938

15% Combat Medic43% Engineer22% Heavy Assault10% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 2:22 AMJun 13th, 2013 3:48 AMNov 24th, 2018 10:41 PM (17d) (PST)Oct 25th, 2018 7:21 PM (47d) (PST)Oct 25th, 2018 7:20 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4321382940.2500.2150.0311.9960.045132

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,9028,28817,61415132120323,599

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6048.7h/252d 28,769 11,077 85,749 724.6k 16,071 15,228 16,450 156.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C+
Kills:2,304
Deaths:1,751
KDR:1.316
Accuracy:11.764% D--
HSR:12.977% C+
T16 Rhino
C--
Kills:1,824
Deaths:2,285
KDR:0.798
Accuracy:12.473% F
HSR:18.860% C--
MSW-R
D
Kills:1,756
Deaths:1,195
KDR:1.469
Accuracy:13.553% F
HSR:19.533% D
NSX Naginata
D
Kills:1,221
Deaths:1,300
KDR:0.939
Accuracy:14.948% D**
HSR:22.932% D
NS-15M AE
D-
Kills:1,161
Deaths:1,618
KDR:0.718
Accuracy:13.483% F--
HSR:19.466% D-
T9 CARV
D--
Kills:1,160
Deaths:990
KDR:1.172
Accuracy:10.373% F-
HSR:16.638% D--
T7 Mini-Chaingun AE
C
Kills:1,154
Deaths:1,300
KDR:0.888
Accuracy:12.993% D*
HSR:12.998% C
T9 CARV-S
D--
Kills:1,153
Deaths:1,464
KDR:0.788
Accuracy:10.810% F--
HSR:17.693% D--
NS-15MP
D--
Kills:1,151
Deaths:1,359
KDR:0.847
Accuracy:15.092% F--
HSR:20.243% D--
TMG-50
C
Kills:1,147
Deaths:1,054
KDR:1.088
Accuracy:12.657% F
HSR:21.622% C
NS-15M2
C
Kills:297
Deaths:605
KDR:0.491
Accuracy:12.458% F--
HSR:22.222% C
T9A "Butcher"
N/A
Kills:50
Deaths:84
KDR:0.595
Accuracy:8.919% N/A
HSR:22% N/A
Kills:14,378
Deaths (as Heavy Assault):15,005
Deaths (to Heavy Assaults):23,217
KDR:0.95821
Kill Difference:627
Playtime:1,350.804 hours
Usage:22%
Score:27.563m
Score/min:340
Accuracy (listed only):12.460%
HSR (listed only):18.932%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C-
Kills:1,993
Deaths:2,048
KDR:0.973
Accuracy:17.542% D*
HSR:19.518% C-
TRAC-5 S
C**
Kills:1,777
Deaths:3,145
KDR:0.565
Accuracy:15.306% D**
HSR:17.895% C**
LC2 Lynx
D**
Kills:1,398
Deaths:1,382
KDR:1.012
Accuracy:15.961% D**
HSR:13.519% D**
NSX Tanto
C--
Kills:1,171
Deaths:1,855
KDR:0.631
Accuracy:23.367% C--
HSR:21.179% D
NS-11CP
D
Kills:1,170
Deaths:1,424
KDR:0.822
Accuracy:20.657% F
HSR:18.120% D
NS-11C
C--
Kills:1,164
Deaths:1,348
KDR:0.864
Accuracy:17.967% D*
HSR:16.151% C--
TRAC-5
C
Kills:1,132
Deaths:81
KDR:13.975
Accuracy:15.117% D*
HSR:16.696% C
AMR-66
B+
Kills:744
Deaths:951
KDR:0.782
Accuracy:20.898% D--
HSR:28.495% B+
NS Baron G5
C
Kills:410
Deaths:697
KDR:0.588
Accuracy:31.449% D--
HSR:13.415% C
AS16 NightHawk
D
Kills:393
Deaths:525
KDR:0.749
Accuracy:20.269% F-
HSR:12.214% D
NS Baron G5AE
C**
Kills:228
Deaths:292
KDR:0.781
Accuracy:34.741% D*
HSR:16.667% C**
TRAC-Shot
C++
Kills:180
Deaths:295
KDR:0.610
Accuracy:16.206% F--
HSR:18.889% C++
TS4 Haymaker
D*
Kills:166
Deaths:206
KDR:0.806
Accuracy:22.629% F-
HSR:8.434% D*
NS Baron G5B
D-
Kills:162
Deaths:196
KDR:0.827
Accuracy:35.777% D-
HSR:10.494% D--
FA1 Barrage
D
Kills:59
Deaths:113
KDR:0.522
Accuracy:27.432% D*
HSR:11.864% D
Kills:12,147
Deaths (as Engineer):14,558
Deaths (to Engineers):16,828
KDR:0.83439
Kill Difference:2,411
Playtime:2,590.542 hours
Usage:43%
Score:59.141m
Score/min:380
Accuracy (listed only):22.354%
HSR (listed only):16.237%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C-
Kills:1,993
Deaths:2,048
KDR:0.973
Accuracy:17.542% D*
HSR:19.518% C-
TRAC-5 S
C**
Kills:1,777
Deaths:3,145
KDR:0.565
Accuracy:15.306% D**
HSR:17.895% C**
LC2 Lynx
D**
Kills:1,398
Deaths:1,382
KDR:1.012
Accuracy:15.961% D**
HSR:13.519% D**
SMG-46 Armistice
C+
Kills:1,185
Deaths:1,548
KDR:0.766
Accuracy:15.432% F-
HSR:15.612% C+
NSX Tanto
C--
Kills:1,171
Deaths:1,855
KDR:0.631
Accuracy:23.367% C--
HSR:21.179% D
NS-11CP
D
Kills:1,170
Deaths:1,424
KDR:0.822
Accuracy:20.657% F
HSR:18.120% D
PDW-16 Hailstorm
D
Kills:1,165
Deaths:1,440
KDR:0.809
Accuracy:17.019% D*
HSR:13.047% D
NS-11C
C--
Kills:1,164
Deaths:1,348
KDR:0.864
Accuracy:17.967% D*
HSR:16.151% C--
NS-7 PDW
C++
Kills:1,158
Deaths:1,855
KDR:0.624
Accuracy:15.468% F
HSR:18.307% C++
NS-7B PDW
B++
Kills:1,157
Deaths:1,803
KDR:0.642
Accuracy:14.399% F-
HSR:22.299% B++
TRAC-5
C
Kills:1,132
Deaths:81
KDR:13.975
Accuracy:15.117% D*
HSR:16.696% C
NS Baron G5
C
Kills:410
Deaths:697
KDR:0.588
Accuracy:31.449% D--
HSR:13.415% C
AS16 NightHawk
D
Kills:393
Deaths:525
KDR:0.749
Accuracy:20.269% F-
HSR:12.214% D
Shuriken
C+
Kills:250
Deaths:420
KDR:0.595
Accuracy:14.046% T*
HSR:17.600% C+
NSX Tengu
D**
Kills:238
Deaths:554
KDR:0.430
Accuracy:23.087% F-
HSR:11.345% D**
NS Baron G5AE
C**
Kills:228
Deaths:292
KDR:0.781
Accuracy:34.741% D*
HSR:16.667% C**
TRAC-Shot
C++
Kills:180
Deaths:295
KDR:0.610
Accuracy:16.206% F--
HSR:18.889% C++
TS4 Haymaker
D*
Kills:166
Deaths:206
KDR:0.806
Accuracy:22.629% F-
HSR:8.434% D*
NS Baron G5B
D-
Kills:162
Deaths:196
KDR:0.827
Accuracy:35.777% D-
HSR:10.494% D--
FA1 Barrage
D
Kills:59
Deaths:113
KDR:0.522
Accuracy:27.432% D*
HSR:11.864% D
Kills:16,556
Deaths (as Light Assault):21,227
Deaths (to Light Assaults):12,973
KDR:0.77995
Kill Difference:4,671
Playtime:396.101 hours
Usage:7%
Score:11.839m
Score/min:498
Accuracy (listed only):20.693%
HSR (listed only):15.663%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D
Kills:1,706
Deaths:1,547
KDR:1.103
Accuracy:17.343% D*
HSR:16.530% D
SMG-46 Armistice
C+
Kills:1,185
Deaths:1,548
KDR:0.766
Accuracy:15.432% F-
HSR:15.612% C+
NS-11P
C
Kills:1,184
Deaths:1,601
KDR:0.740
Accuracy:16.796% D*
HSR:16.892% C
TORQ-9
D
Kills:1,167
Deaths:1,149
KDR:1.016
Accuracy:15.119% F-
HSR:18.766% D
PDW-16 Hailstorm
D
Kills:1,165
Deaths:1,440
KDR:0.809
Accuracy:17.019% D*
HSR:13.047% D
T1S Cycler
D
Kills:1,160
Deaths:1,156
KDR:1.003
Accuracy:16.510% D**
HSR:16.207% D
NS-7 PDW
C++
Kills:1,158
Deaths:1,855
KDR:0.624
Accuracy:15.468% F
HSR:18.307% C++
NS-7B PDW
B++
Kills:1,157
Deaths:1,803
KDR:0.642
Accuracy:14.399% F-
HSR:22.299% B++
Cycler TRV
C-
Kills:1,157
Deaths:1,225
KDR:0.944
Accuracy:15.764% D**
HSR:16.768% C-
T1 Cycler
D-
Kills:1,153
Deaths:961
KDR:1.200
Accuracy:13.634% F
HSR:16.132% D-
NS Baron G5
C
Kills:410
Deaths:697
KDR:0.588
Accuracy:31.449% D--
HSR:13.415% C
AS16 NightHawk
D
Kills:393
Deaths:525
KDR:0.749
Accuracy:20.269% F-
HSR:12.214% D
T1A Unity
D-
Kills:309
Deaths:542
KDR:0.570
Accuracy:14.796% F*
HSR:17.799% D-
Shuriken
C+
Kills:250
Deaths:420
KDR:0.595
Accuracy:14.046% T*
HSR:17.600% C+
NSX Tengu
D**
Kills:238
Deaths:554
KDR:0.430
Accuracy:23.087% F-
HSR:11.345% D**
NS Baron G5AE
C**
Kills:228
Deaths:292
KDR:0.781
Accuracy:34.741% D*
HSR:16.667% C**
TS4 Haymaker
D*
Kills:166
Deaths:206
KDR:0.806
Accuracy:22.629% F-
HSR:8.434% D*
NS Baron G5B
D-
Kills:162
Deaths:196
KDR:0.827
Accuracy:35.777% D-
HSR:10.494% D--
FA1 Barrage
D
Kills:59
Deaths:113
KDR:0.522
Accuracy:27.432% D*
HSR:11.864% D
NS-11A
D
Kills:54
Deaths:56
KDR:0.964
Accuracy:12.056% F--
HSR:16.667% D
Kills:14,461
Deaths (as Combat Medic):17,886
Deaths (to Combat Medics):7,039
KDR:0.80851
Kill Difference:3,425
Playtime:918.317 hours
Usage:15%
Score:25.501m
Score/min:463
Accuracy (listed only):19.688%
HSR (listed only):15.353%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,194
Deaths:411
KDR:2.905
Accuracy:41.100% B+
HSR:73.702% D
SMG-46 Armistice
C+
Kills:1,185
Deaths:1,548
KDR:0.766
Accuracy:15.432% F-
HSR:15.612% C+
PDW-16 Hailstorm
D
Kills:1,165
Deaths:1,440
KDR:0.809
Accuracy:17.019% D*
HSR:13.047% D
SOAS-20
B*
Kills:1,162
Deaths:1,381
KDR:0.841
Accuracy:18.008% F-
HSR:27.108% B*
NS-7 PDW
C++
Kills:1,158
Deaths:1,855
KDR:0.624
Accuracy:15.468% F
HSR:18.307% C++
NS-7B PDW
B++
Kills:1,157
Deaths:1,803
KDR:0.642
Accuracy:14.399% F-
HSR:22.299% B++
NS-44B Commissioner
D-
Kills:793
Deaths:1,427
KDR:0.556
Accuracy:28.490% D--
HSR:16.898% D-
TSAR-42
D
Kills:586
Deaths:361
KDR:1.623
Accuracy:33.556% D
HSR:56.485% D*
TX1 Repeater
C--
Kills:357
Deaths:539
KDR:0.662
Accuracy:16.989% D*
HSR:17.647% C--
NSX Tomoe
D-
Kills:315
Deaths:591
KDR:0.533
Accuracy:19.165% F-
HSR:26.984% D-
M77-B
C
Kills:303
Deaths:185
KDR:1.638
Accuracy:35.504% C
HSR:67.657% D--
TX1-FB Repeater
D
Kills:256
Deaths:531
KDR:0.482
Accuracy:16.610% F--
HSR:19.141% D
Shuriken
C+
Kills:250
Deaths:420
KDR:0.595
Accuracy:14.046% T*
HSR:17.600% C+
NSX Tengu
D**
Kills:238
Deaths:554
KDR:0.430
Accuracy:23.087% F-
HSR:11.345% D**
NS-44 Commissioner
D--
Kills:193
Deaths:422
KDR:0.457
Accuracy:26.378% D*
HSR:15.026% D--
HSR-1
C+
Kills:193
Deaths:217
KDR:0.889
Accuracy:19.204% F--
HSR:27.461% C+
NS-357 Underboss
D*
Kills:178
Deaths:323
KDR:0.551
Accuracy:25.071% D*
HSR:12.360% D*
KSR-35
C+
Kills:159
Deaths:134
KDR:1.187
Accuracy:23.239% F-
HSR:27.673% C+
SR-7
D
Kills:83
Deaths:20
KDR:4.150
Accuracy:35.994% D
HSR:67.470% D**
NS CandyCannon 3000
A++
Kills:73
Deaths:70
KDR:1.043
Accuracy:41.770% B+
HSR:71.233% A++
NS-AM7 Archer
C--
Kills:68
Deaths:198
KDR:0.343
Accuracy:53.748% D
HSR:13.235% C--
Kills:11,066
Deaths (as Infiltrator):14,430
Deaths (to Infiltrators):10,487
KDR:0.76687
Kill Difference:3,364
Playtime:622.472 hours
Usage:10%
Score:12.947m
Score/min:347
Accuracy (listed only):25.442%
HSR (listed only):30.395%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:1,278
Deaths:703
KDR:1.818
Accuracy:9.282% D*
HSR:20.423% B+
M2 Mutilator
B+
Kills:1,208
Deaths:644
KDR:1.876
Accuracy:9.510% D*
HSR:20.282% B+
MR1 Fracture
B*
Kills:536
Deaths:379
KDR:1.414
Accuracy:31.782% C--
HSR:6.157% B*
MR1 Fracture
C*
Kills:510
Deaths:379
KDR:1.346
Accuracy:32.245% C-
HSR:4.314% C*
MRC3 Mercy
B+
Kills:343
Deaths:201
KDR:1.706
Accuracy:9.632% D**
HSR:22.449% B+
MRC3 Mercy
B+
Kills:338
Deaths:203
KDR:1.665
Accuracy:9.416% D**
HSR:22.781% B+
NS-10 Burster
C+
Kills:154
Deaths:146
KDR:1.055
Accuracy:28.461% C+
HSR:3.896% C-
M1 Heavy Cycler
D
Kills:139
Deaths:88
KDR:1.580
Accuracy:8.176% D**
HSR:14.389% D
M3 Pounder HEG
B
Kills:137
Deaths:75
KDR:1.827
Accuracy:28.241% D*
HSR:3.650% B
NS-10 Burster
C+
Kills:131
Deaths:146
KDR:0.897
Accuracy:28.167% C+
HSR:3.817% D
M3 Pounder HEG
C+
Kills:129
Deaths:75
KDR:1.720
Accuracy:28.998% D*
HSR:3.101% C+
M6 Onslaught
A
Kills:112
Deaths:67
KDR:1.672
Accuracy:9.628% D**
HSR:25.893% A
M6 Onslaught
B*
Kills:106
Deaths:67
KDR:1.582
Accuracy:9.403% D**
HSR:23.585% B*
Kills:5,121
Deaths (as MAX Suit):1,586.500
Deaths (to MAX Suits):5,357
KDR:3.22786
Kill Difference:3,534.500
Playtime:154.192 hours
Usage:3%
Score:5.751m
Score/min:622
Accuracy (listed only):18.688%
HSR (listed only):13.441%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:1,628
V. Kills:365 445%
Deaths:204
KDR:7.980
Accuracy:42.583% D
KPH:49.100 C-
VKPH:11 C
M14 Banshee
C+
Kills:1,156
V. Kills:99 N/A
Deaths:410
KDR:2.820
Accuracy:23.577% D--
KPH:39.700 C+
VKPH:3.400 C+
Hornet Missiles
C++
Kills:914
V. Kills:477 191%
Deaths:207
KDR:4.415
Accuracy:60.775% C++
KPH:59.800 C+
VKPH:31.200 C+
M18 Locust
C--
Kills:757
V. Kills:640 118%
Deaths:694
KDR:1.091
Accuracy:33.050% C++
KPH:11.200 D
VKPH:9.500 C--
M18 Needler
C--
Kills:685
V. Kills:645 106%
Deaths:908
KDR:0.754
Accuracy:36.951% B*
KPH:6.300 D
VKPH:5.900 C--
M18 Rotary
D
Kills:207
V. Kills:164 125%
Deaths:223
KDR:0.928
Accuracy:24.267% D*
KPH:7.300 D
VKPH:5.800 D
Tomcat A2AM Pods
D--
Kills:68
V. Kills:64 105%
Deaths:16
KDR:4.250
Accuracy:71.309% D**
KPH:14 D--
VKPH:13.200 D--
Kills:5,415 (2,805 + 0)
Deaths:2,662
KDR:2.034
VKDR:0.922
Vehicle Kills:2,454
Kill Difference:2,753
Playtime:287.263 hours
Usage:5%
Score:3.359m
Score/min:195
Piloting Accuracy:24.267%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:104
V. Kills:36 281%
Deaths:18
KDR:5.778
Accuracy:39.963% C
KPH:28.500 D-
VKPH:9.900 C**
AP30 Shredder
D
Kills:58
V. Kills:74 77%
Deaths:33
KDR:1.758
Accuracy:18.935% D**
KPH:10.100 D*
VKPH:12.800 D
Kills:162 (0 + 162)
Deaths:51
KDR:3.176
VKDR:2.157
Vehicle Kills:110
Kill Difference:111
Playtime:9.413 hours
Usage:0%
Score:0.163m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:18.935%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:1,182
V. Kills:232 N/A
Deaths:163
KDR:7.252
Accuracy:33.898% C-
KPH:42.200 B++
VKPH:8.300 C++
Skyguard
C
Kills:946
V. Kills:752 126%
Deaths:345
KDR:2.742
Accuracy:23.823% D
KPH:9.600 D
VKPH:7.600 C
L100 Python AP
C-
Kills:471
V. Kills:377 125%
Deaths:159
KDR:2.962
Accuracy:56.304% C++
KPH:18.700 D-
VKPH:15 C-
L100 Python HESH
C++
Kills:422
V. Kills:41 N/A
Deaths:49
KDR:8.612
Accuracy:48.305% C++
KPH:52.100 C+
VKPH:5.100 D
Kills:3,021 (3,021 + 0)
Deaths:716
KDR:4.219
VKDR:1.958
Vehicle Kills:1,402
Kill Difference:2,305
Playtime:159.685 hours
Usage:3%
Score:2.598m
Score/min:271
Driving Accuracy:48.305%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C-
Kills:5,126
V. Kills:2,932 175%
Deaths:971
KDR:5.279
Accuracy:35.958% D--
KPH:23.500 C-
VKPH:13.500 D
P2-120 HEAT
B++
Kills:3,198
V. Kills:814 392%
Deaths:282
KDR:11.340
Accuracy:34.054% D-
KPH:32.900 B++
VKPH:8.400 C
P2-120 HESH
C
Kills:2,026
V. Kills:186 N/A
Deaths:123
KDR:16.472
Accuracy:35.603% D
KPH:41.600 C
VKPH:3.800 D-
P525 Marauder
B**
Kills:158
V. Kills:3 N/A
Deaths:12
KDR:13.167
Accuracy:15.696% D
KPH:94.500 B**
VKPH:1.800 D-
G30 Vulcan
A+
Kills:107
V. Kills:91 116%
Deaths:29
KDR:3.690
Accuracy:19.881% D*
KPH:26.100 B+
VKPH:22.200 A+
Kills:10,615 (10,350 + 265)
Deaths:1,417
KDR:7.491
VKDR:2.841
Vehicle Kills:4,026
Kill Difference:9,198
Playtime:369.472 hours
Usage:6%
Score:6.858m
Score/min:309
Driving Accuracy:35.603%
Gunner Accuracy:19.881%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,149
V. Kills:46 N/A
Deaths:100
KDR:11.490
Accuracy:22.934% D**
KPH:98 C+
VKPH:3.900 D
G20 Vulcan-H
C*
Kills:716
V. Kills:538 133%
Deaths:212
KDR:3.377
Accuracy:41.602% D
KPH:37.200 C
VKPH:27.900 C*
MR11 Gatekeeper-H
C+
Kills:174
V. Kills:146 118%
Deaths:47
KDR:3.702
Accuracy:41.716% D*
KPH:28.100 C+
VKPH:23.600 C-
Kills:2,039 (0 + 2,039)
Deaths:359
KDR:5.680
VKDR:2.033
Vehicle Kills:730
Kill Difference:1,680
Playtime:37.173 hours
Usage:1%
Score:0.927m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:41.716%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:633
V. Kills:134 469%
Deaths:89
KDR:7.112
Accuracy:32.006% C
KPH:44.900 C+
VKPH:9.500 C++
M40 Fury
C+
Kills:499
V. Kills:115 430%
Deaths:68
KDR:7.338
Accuracy:32.824% C
KPH:45.800 C
VKPH:10.500 C+
M20 Basilisk
D
Kills:330
V. Kills:130 252%
Deaths:58
KDR:5.690
Accuracy:30.760% D-
KPH:12.900 D
VKPH:5.100 D
M20 Basilisk
D
Kills:261
V. Kills:116 223%
Deaths:70
KDR:3.729
Accuracy:28.519% D*
KPH:13.900 D
VKPH:6.200 D
M12 Kobalt
D-
Kills:54
V. Kills:2 N/A
Deaths:13
KDR:4.154
Accuracy:9.330% D**
KPH:23.400 D*
VKPH:0.900 D-
M60-G Bulldog
N/A
Kills:50
V. Kills:10 455%
Deaths:14
KDR:3.571
Accuracy:30.541% N/A
KPH:12.600 N/A
VKPH:2.500 N/A
Kills:1,827 (0 + 1,827)
Deaths:312
KDR:5.856
VKDR:1.625
Vehicle Kills:507
Kill Difference:1,515
Playtime:75.602 hours
Usage:1%
Score:1.305m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:30.541%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C-
Kills:272
V. Kills:20 N/A
Deaths:217
KDR:1.253
Accuracy:17.984% D
KPH:11.500 D
VKPH:0.800 C-
M40 Fury-F
D
Kills:75
V. Kills:8 N/A
Deaths:68
KDR:1.103
Accuracy:27.963% F-
KPH:12.100 D
VKPH:1.300 D*
Kills:347 (347 + 0)
Deaths:285
KDR:1.218
VKDR:0.098
Vehicle Kills:28
Kill Difference:62
Playtime:29.755 hours
Usage:0%
Score:0.119m
Score/min:67
Driving Accuracy:27.963%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:70
V. Kills:13 N/A
Deaths:12
KDR:5.833
Accuracy:20.458% F--
KPH:21.500 D**
VKPH:4 D
M20 Wyvern
D*
Kills:52
V. Kills:34 149%
Deaths:23
KDR:2.261
Accuracy:29.925% D*
KPH:7 D*
VKPH:4.600 D*
Kills:122 (0 + 122)
Deaths:35
KDR:3.486
VKDR:1.343
Vehicle Kills:47
Kill Difference:87
Playtime:10.705 hours
Usage:0%
Score:0.071m
Score/min:110
Piloting Accuracy:N/A%
Gunner Accuracy:29.925%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 8,0585,1269715.279C+4.1235.958%D--4.78%B++23.5C-13.5D300217.8h7.4C++20.5C
P2-120 HEAT 4,0123,19828211.34B**10.1834.054%D-2.783%C+32.9B++8.4C32097.2h5.2B**15.3B+
T7 Mini-Chaingun 2,3272,3041,7511.316B0.1511.764%D--12.977%C+18.6DN/A100124.2h13.7B+116.3C+
P2-120 HESH 2,2122,02612316.472B15.3135.603%DN/A41.6C3.8D-21748.7h3.9B*10.9B+
HC1 Cougar 2,0161,9932,0480.973C+0.1917.542%D*19.518%C-20.6CN/A9596.7h12.3C++70.2C
T16 Rhino 1,8511,8242,2850.798C0.3612.473%F18.86%C--19.8DN/A10992.3h16.4D131.7D*
TRAC-5 S 1,8071,7773,1450.565C-0.6015.306%D**17.895%C**12.2C--N/A68145.1h16.7D109.3D*
MSW-R 1,7771,7561,1951.469C+0.3113.553%F19.533%D22.3DN/A11478.7h12.9C+95.1D--
TAR 1,7151,7061,5471.103C+0.0617.343%D*16.53%D16.4DN/A77103.9h13.1C++75.3C-
Hellfire Rocket Pods 1,9931,6282047.98C++6.8242.583%D1.597%B*49C-11C40133.2h20.1B+47.2C*
LC2 Lynx 1,4221,3981,3821.012C+0.1515.961%D**13.519%D**8.6D-N/A57162.6h17.4C109.1D-
M2 Mutilator 1,2921,2787031.818C++0.669.282%D*20.423%B+22.6CN/A13056.5h19.8D213.4D--
Claymore 1,2471,2471538.15C**6.9942.685%B**N/A235.3A++N/A9855.3h1.2C++2.9B++
Frag Grenade 1,2301,22111221N/A1,219.8453.899%B**N/A872.1A++6.4C49501.4h2.4A4.5B**
NSX Naginata 1,2561,2211,3000.939C0.2214.948%D**22.932%D20.7D-N/A5858.9h14.6C--97.5D
M2 Mutilator 1,2241,2086441.876C*0.719.51%D*20.282%B+23.1CN/A13452.2h19.8C--207.8D-
RAMS .50M 1,1961,1944112.905C+1.7441.1%B+73.702%D26.7C+N/A16444.7h2.3C+5.5C**
SMG-46 Armistice 1,2011,1851,5480.766C0.4015.432%F-15.612%C+18.5C--N/A16763.9h15.8C+102.1D--
NS-11P 1,2161,1841,6010.74C0.4216.796%D*16.892%C16.5DN/A6071.6h16.7D99.7D--
C75 Viper 1,4141,1821637.252B+6.0933.898%C-N/A42.2B++8.3C++38928h10B+29.6B+
NSX Tanto 1,1991,1711,8550.631C--0.5323.367%C--21.179%D10.5D-N/A31111.5h22.8D*97.5D
NS-11CP 1,2091,1701,4240.822D0.3420.657%F18.12%D16.3D-N/A6471.8h22.3F--108F*
TORQ-9 1,1741,1671,1491.016C+0.1515.119%F-18.766%D26.6CN/A15243.9h15.4C+101.8D*
PDW-16 Hailstorm 1,1741,1651,4400.809C0.3517.019%D*13.047%D11.4D-N/A68101.8h15.7C+92C-
NS-11C 1,1711,1641,3480.864C+0.3017.967%D*16.151%C--13.8DN/A9884.6h15C+83.7C
SOAS-20 1,1681,1621,3810.841C-0.3218.008%F-27.108%B*16.6D-N/A6470h14.6D81.1F
NS-15M AE 1,1811,1611,6180.718D0.4413.483%F--19.466%D-16.3D*N/A6171.4h16D**118.4F--
T9 CARV 1,1851,1609901.172C++0.0110.373%F-16.638%D--17.2C--N/A15067.3h16.9D163D**
T1S Cycler 1,1701,1601,1561.003C+0.1616.51%D**16.207%D15.6DN/A8274.3h15.3D-92.6D**
NS-7 PDW 1,1761,1581,8550.624C0.5415.468%F18.307%C++12.4DN/A8693.5h15.9C+102.8D
NS-7B PDW 1,1771,1571,8030.642C-0.5214.399%F-22.299%B++14.1DN/A6682h16.1C111.9D-
Cycler TRV 1,1661,1571,2250.944C0.2215.764%D**16.768%C-15.6DN/A10474.2h13C*82.3D
M14 Banshee 1,2551,1564102.82C1.6623.577%D--1.298%C*39.7C+3.4C+20029.1h23.8C*100.8C+
T7 Mini-Chaingun AE 1,1781,1541,3000.888C-0.2712.993%D*12.998%C21.6D-N/A6153.5h17.9D-137.8D--
T9 CARV-S 1,1611,1531,4640.788C-0.3710.81%F--17.693%D--17.8D-N/A10864.7h14.4D132.9F-
T1 Cycler 1,1681,1539611.2C*0.0413.634%F16.132%D-15.8C--N/A12072.8h14.8C+108.2D--
NS-15MP 1,1731,1511,3590.847D-0.3115.092%F--20.243%D--19.2D*N/A5560.1h15.7F-104.3F**
P525 Marauder-H 1,1951,14910011.49C+10.3322.934%D**N/A98.2C+3.9D33311.7h5.4B++23.6C+
TMG-50 1,1681,1471,0541.088C+0.0712.657%F21.622%C24C-N/A11847.8h13.4C105.8D--
TRAC-5 1,1531,1328113.975U12.8115.117%D*16.696%C15.2C+N/A18774.7h17.5C115.7D
NS Decimator 1,4551,1141,6300.683C0.4857.73%C2.873%B+24.5D7.5D-25945.4h4.7C++8.1C++
Sticky Grenade 1,0721,05611056N/A1,054.8456.237%B+N/A960C+14.5C++53821.1h2C**3.6B
C-4 1,5161,0279221.114C+0.0531.486%B**N/A55.2D26.3C+111418.6h1.5C++4.8B+
Skyguard 1,6989463452.742C++1.5823.823%D3.7%B**9.6D7.6C21098.4h149.2C626.1D
Hornet Missiles 1,3919142074.415C+3.2560.775%C++2.079%B+59.7C+31.2C+58915.3h13.3C21.9C+
MANA Anti-Vehicle Turret 1,4058265361.541C+0.3859.288%B+3.027%C-36.1C++25.3C+66722.9h10.7C+18.1C*
NS-44B Commissioner 8007931,4270.556D0.6128.49%D--16.898%D-18.1DN/A5743.7h3.9C+13.7C
M18 Locust 1,3977576941.091C0.0733.05%C++3.038%B*11.2D9.5C--11967.3h230.3C696.8C
AMR-66 7707449510.782C+0.3820.898%D--28.495%B+12.3DN/A7660.4h10.8C51.9C--
M12 Kobalt 7687332826.179C+25.0214.779%D*17.463%C+81.4C3.9C1909h19.3C+130.5D
G20 Vulcan-H 1,2547162123.377C+2.2241.602%D3.911%B++37.1C27.9C*47919.3h147.7D*355.1D*
M18 Needler 1,3306859080.754C0.4136.951%B*2.628%C**6.3D5.9C--117109.1h255.2D-690.6C-
M40 Fury 767633897.112C+5.9532.006%CN/A44.9C+9.5C++41014.1h14.9C+46.7C+
TSAR-42 5915863611.623C0.4633.556%D56.485%D*23.8DN/A9224.6h2.7C--8.2C--
Anti-Vehicle Grenade 6785561556N/A554.8455.052%B+N/A427.7C**93.8C+38271.3h4.8B+8.7B+
MR1 Fracture 6685363791.414B**0.2531.782%C--6.157%B*14.3A3.5D16737.5h28.6B**89.9B++
T2 Striker 1,1455116690.764B+0.4060.271%B*N/A9C11.1C+33057h34.9B+58B++
MR1 Fracture 6395103791.346B**0.1832.245%C-4.314%C*13.6A+3.4D15337.4h30.5B**94.5B++
M40 Fury 614499687.338C+6.1832.824%C1.202%D45.8C10.6C+39610.9h16.2C-49.4C
NSX Masamune 8124898940.547C0.6157.624%C+1.022%D-16.2D-10.7C13730.1h22.5D--39D-
L100 Python AP 8484711592.962C1.8056.304%C++3.185%C++18.7D-15C-34525.2h7.8C--13.8C
M9 SKEP Launcher 8704687960.588C+0.5772.363%B+1.068%D-11.3C9.7C+22841.4h12.2D--16.8D
L100 Python HESH 463422498.612C+7.4548.305%C++N/A52.1C+5.1D3718.1h2.9B+6.1B+
NS Baron G5 4154106970.588D0.5731.449%D--13.415%C13.9D-N/A7729.6h7F22.2C+
AS16 NightHawk 3953935250.749C0.4120.269%F-12.214%D19.7DN/A12619.9h4.6C++22.9D*
Tank Mine 5943771262.992C*1.8367.1%A**N/A110.9C++63.8C+24123.4h2.7D*4.1A
TX1 Repeater 3623575390.662C+0.5016.989%D*17.647%C--14.8DN/A10524.1h12.2B+72C+
MRC3 Mercy 3493432011.706C+0.549.632%D**22.449%B+19.6DN/A13517.5h26.3D**273.3F
MRC3 Mercy 3433382031.665C+0.509.416%D**22.781%B+19.7DN/A14717.2h26.6F283F-
The Slasher 33233130,5380.011D-1.1541.484%B+3.625%D-0.2C--N/A11358.5h2.3C+5.5C**
M20 Basilisk 460330585.69B**4.5330.76%D-6.364%C++12.9D5.1D22725.6h81B+263.4C++
NSX Tomoe 3243155910.533D0.6319.165%F-26.984%D-10.3D*N/A3030.7h23.4F--121.9F**
T1A Unity 3123095420.57D--0.5914.796%F*17.799%D-13.4D**N/A5423.1h14.6D*98.9T-
M77-B 3033031851.638C0.4835.504%C67.657%D--18.6C--N/A10616.3h3.3D*9.3D
NS-15M2 3032976050.491C--0.6712.458%F--22.222%C9.9D*N/A6030.1h17.6D*141.3F--
M12 Kobalt-F 2922722171.253C0.0917.984%D13.971%B*11.5DN/A6223.6h18.4C102.3C
M20 Basilisk 377261703.729C**2.5728.519%D*6.513%C**14D6.2D24318.7h96.9C++339.8C
TX1-FB Repeater 2592565310.482D0.6816.61%F--19.141%D13.8D--N/A8718.5h11.2C++67.6F-
Shuriken 2582504200.595D0.5714.046%T*17.6%C+9.8D**N/A3325.6h18.4F-131.3T*
NSX Tengu 2422385540.43D0.7323.087%F-11.345%D**9.6D--N/A3624.9h22.4F-97.2F--
NS Baron G5AE 2292282920.781C--0.3834.741%D*16.667%C**20.2DN/A6611.3h6.3F18.2C
Spear Anti-Vehicle Phalanx Turret 346223297.69C++6.5348.982%B+4.484%C++45.5B+25.1B+10634.9h8.7C++17.8B+
ASP-30 Grounder 4142164070.531C0.6361.14%C+1.852%D9.9C--9.1C+29021.8h10.7D--17.5D-
M18 Rotary 3712072230.928C0.2324.267%D*4.348%A7.3D5.8D21128.4h145.9C+601C
NS Annihilator 4302014490.448C0.7174.638%FN/A6D--6.9D15633.4h15.1D--20.3D*
NS-44 Commissioner 1931934220.457C-0.7026.378%D*15.026%D--10.7D-N/A8318h4.4C16.5D
HSR-1 1941932170.889D0.2719.204%F--27.461%C+18.9D-N/A9210.2h6.2C32.1F-
M60-A Bulldog 216190823.75C++22.5948.244%C*3.158%B+27.5C3.8C+2066.9h6.9C14.4C+
Chainblade 18918224,8870.007C-1.1537.194%B++1.648%D0.1DN/A11587.1h2.2B+5.8C+
TRAC-Shot 1821802950.61C--0.5516.206%F--18.889%C++10.8D--N/A5316.6h17.8F--109.8T-
NS-357 Underboss 1781783230.551C-0.6125.071%D*12.36%D*13.8D-N/A7312.9h5D19.8D-
C-4 ARX 3041751780.983D0.1831.398%AN/A41.7D**30.7C5334.2h2.7T*8.7F--
MR11 Gatekeeper-H 320174473.702C+2.5441.716%D*4.023%A*28.1C+23.5C-3726.2h55.4C**132.7C+
M60-A Bulldog 193171919C+17.8443.535%C2.339%C+24.8C-3.2C1736.9h7.2D16.5C-
TS4 Haymaker 1691662060.806C0.3622.629%F-8.434%D*15.4D-N/A11710.8h5.1C22.4F
NS Baron G5B 1651621960.827C0.3335.777%D-10.494%D--21.3DN/A2037.6h6.3F17.7D*
KSR-35 1631591341.187C0.0323.239%F-27.673%C+20.4D-N/A967.8h5.6D-24.2F
P525 Marauder 1611581213.167C+12.0115.696%D2.532%B+92.9B*1.8D-4491.7h5.4B+34.6C++
NS-10 Burster 2711541461.055C+0.1128.461%C+3.896%C-6.4B++4.9B**19724.1h172C+604.5C++
M1 Heavy Cycler 141139881.58C**0.428.176%D**14.389%D19.6C+N/A3067.1h18.1C++221.6D
M3 Pounder HEG 143137751.827C*0.6728.241%D*3.65%B19.3C*N/A4997.1h14.4B+50.8C+
NS-10 Burster 2411311460.897C+0.2628.167%C+3.817%D5.4C*4.5B*19124.3h203.6D--722.9C-
M3 Pounder HEG 137129751.72C++0.5628.998%D*3.101%C+19.3C++1.2F4066.7h14.9B+51.4C+
M6 Onslaught 115112671.672C0.519.628%D**25.893%A19.3D-N/A1125.8h23.6D*244.9F
G30 Vulcan 198107293.69C+2.5319.881%D*2.804%C-26.1B+22.2A+16094.1h108.5C+545.6D
M6 Onslaught 109106671.582C0.429.403%D**23.585%B*18.3D-N/A1155.8h24.8D**263.8F
L105 Zephyr 140104185.778C4.6239.963%CN/A28.9D-10B2833.6h8.4D--21D
Xiphos Anti-Personnel Phalanx Tower 9894194B++92.8420.255%D-N/A470B**20A++15450.2h3.9B+19.2B+
M20 Basilisk 13687614.5B**13.3442.183%D*3.448%D37.8C+21.3C+2522.3h104.6B248C+
MANA Anti-Personnel Turret 8785541.574N/A0.4112.488%UN/A850U20U7819700.1h23.6T*189.2T*
SR-7 8383204.15C**2.9935.994%D67.47%D**20.8DN/A1154h3D*8.3D-
Striker AE 192802490.321D0.8448.803%C+5%S8.2D11.4C+2729.8h57.1C--117C
Aspis Anti-Aircraft Phalanx Turret 14878243.25C+2.0923.825%C1.282%D10.3C+9.2C3427.6h132.5B+556.2B
M40 Fury-F 8375681.103C+0.0627.963%F-4%M**12.1D1.3D*836.2h6B*21.6C**
NS CandyCannon 3000 7473701.043B+0.1241.77%B+71.233%A++24.3C+N/A763h3.2B++7.7B*
CAS 14-E 8370125.833C4.6720.458%F--1.429%C21.2D**3.9D1173.3h57.2F-279.7T*
NS-AM7 Archer 88681980.343C0.8253.748%D13.235%C--3.1D-N/A3421.8h20.4C++37.9C+
Tomcat A2AM Pods 13268164.25C+3.0971.309%D**N/A14.2D--13.3D--2024.8h12.5F-17.5F**
FA1 Barrage 59591130.522C0.6427.432%D*11.864%D16.4DN/A3353.6h6.6D--24.2D*
AP30 Shredder 13258331.758C0.6018.935%D**N/A10D*12.8D2905.8h125.3D661.7F-
NS-11A 5454560.964C0.2012.056%F--16.667%D15.9DN/A2373.4h12.5B+103.8D**
M12 Kobalt 5654134.154D2.999.33%D**18.519%C++23.5D*N/A1872.3h21.4D229.6D*
A30 Walker 9853173.118C+1.9621.038%D*N/A4.6D3.9D--10411.5h247.8D1177.9D*
M20 Wyvern 8652232.261D1.1029.925%D*3.846%C++7D*4.6D*1077.4h147.3F-492.3F*
M60-G Bulldog 6050143.571C2.4130.541%C-N/A12.5D--2.5D--2134h6.8B22.2C*
T9A "Butcher" 5050840.595D0.578.919%T-22%D13.5D**N/A2023.7h16.5F*184.6T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter439,7335.2h
T1B Cycler05220.1h
Pelter Rocket Pod0620.1h
Spawn Beacon9113,12110.7h
Anti-Vehicle MANA Turret562,1436.8h
Nano-Armor Kit1,4902,215,047204h
TRAC-5 Burst01600h
Repair Module0550.2h
Turret AI Module1800.2h
Cortium Silo0680.2h
Structure Shield Module0690.2h
AE Nano-Armor Kit330354,13737.9h
Skywall Shield Emitter0670.2h
Rocklet Rifle0580h
Nanite Revive Grenade01,6160.5h
Medical Applicator3,4821,346,106126.5h
Welding Device02,5430.2h
Spitfire Auto-Turret4690.2h
AE Medical Applicator6524,1701.7h
Rampart Wall0770.7h
Ammunition Package8913,5528h
Medical Kit2232,8514.3h
Anti-Infantry MANA Turret81710.8h
IPC Targeting Dart0720.3h
Nano-Repair Grenade01670h
Hardlight Barrier297110.8h
Recon Detection Device494,1217h
Shield Recharging Field291,3500.7h

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