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Paragon Harbinger Takumi9[z0eY] Takumi9
VS BR 252

KDR: 2.19

Score: 196.8m

Last Seen: Jun 21st, 2018 7:40 PM
- OFFLINE - 4163.4 hour(s)

Prestige 1, Battle Rank 100 (252 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Betelgeuse 54-A CAS30 Tank Buster C150 Dalton Maelstrom Turbo Laser Saron Laser Cannon Supernova FPC Deimos VA29 Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,697,607 MLG Score: 1357
Fun Score: N/A
Cheeseburgers Flipped: 1093TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.022%29.839%8965996365,9921.574760.611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.709%1.76A++1.431A-1.365D**HEAD ++ (~14.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.581B+9.40.34C**22

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.413%1.383%9195101723,2864382216465.31401108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.439%1.257A-0.21C-0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.90.197C++63.7-0.206C65.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.752%2.649%4088101411,552423667762.7271170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.939%0.186C++0.004C+0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.416B9.60.23C++12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.699%2.097%70920100222,5124410109925.10476205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.199%0.332C**-0.574D0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.647B+16.50.578B+25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.876%83.654%709810147,8433496242.24278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.897%1.325A1.085B**0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.70.448B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.955%16.229%7096101610,38933311203.11795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.028%0.631B+0.35C**0.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.591B+2.60.455B+2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
196.8m518.8%673 (40.4k)588 (35.3k)2.18559189,52686,7162.67825252 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022954428.086%16.694%46903:5279

62% Engineer12% Heavy Assault10% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2013 3:33 AMJul 8th, 2016 5:07 AMJul 21st, 2018 9:32 PM (143d) (PST)Jun 21st, 2018 6:18 PM (173d) (PST)Jun 21st, 2018 3:40 PM (173d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0531548990.5660.2590.0943.8080.1681357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,1619,21753,944341662281035,259

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5580.1h/232.5d 42,721 31,639 61,089 1274.9k 6,581 11,046 56,199 352.4m

EngineerCLASS DETAILS: Engineer
Deimos VA29
A
Kills:3,200
Deaths:1,606
KDR:1.993
Accuracy:74.343% A
HSR:17.531% C*
Phobos VX86
B*
Kills:2,304
Deaths:1,193
KDR:1.931
Accuracy:69.533% B*
HSR:15.451% C+
Pulsar C
B++
Kills:1,703
Deaths:1,022
KDR:1.666
Accuracy:27.885% B++
HSR:24.662% C**
Pandora VX25
C+
Kills:1,384
Deaths:1,330
KDR:1.041
Accuracy:28.757% D--
HSR:15.173% C+
VX6-7
C++
Kills:1,273
Deaths:854
KDR:1.491
Accuracy:25.166% C++
HSR:19.246% C
Eclipse VE3A
B**
Kills:1,264
Deaths:878
KDR:1.440
Accuracy:31.173% B**
HSR:25.475% B**
Serpent VE92
C*
Kills:1,205
Deaths:844
KDR:1.428
Accuracy:24.760% C*
HSR:19.917% C+
NSX Tanto
A+
Kills:1,186
Deaths:560
KDR:2.118
Accuracy:34.030% A+
HSR:31.619% B**
NSX-P Tanto
A++
Kills:1,179
Deaths:490
KDR:2.406
Accuracy:34.655% A++
HSR:32.655% B**
Thanatos VE70
A
Kills:1,171
Deaths:885
KDR:1.323
Accuracy:51.027% A
HSR:14.603% C
Solstice SF
A**
Kills:1,171
Deaths:490
KDR:2.390
Accuracy:34.315% A*
HSR:31.853% A**
Solstice VE3
A++
Kills:1,169
Deaths:1,382
KDR:0.846
Accuracy:31.179% A++
HSR:25.492% B**
Nova
B*
Kills:1,167
Deaths:757
KDR:1.542
Accuracy:55.681% B*
HSR:14.482% C+
Solstice Burst
B+
Kills:1,163
Deaths:788
KDR:1.476
Accuracy:28.825% B+
HSR:25.795% C**
Chaos
B++
Kills:1,163
Deaths:695
KDR:1.673
Accuracy:57.522% B++
HSR:18.831% B+
Zenith VX-5
C++
Kills:1,161
Deaths:1,011
KDR:1.148
Accuracy:25.547% C++
HSR:18.432% C--
NS-11C
A*
Kills:1,158
Deaths:600
KDR:1.930
Accuracy:34.038% A*
HSR:25.130% B**
NS Baron G5AE
A
Kills:1,158
Deaths:735
KDR:1.576
Accuracy:59.415% A
HSR:14.335% C+
NS-11CP
B**
Kills:1,157
Deaths:612
KDR:1.891
Accuracy:33.645% B**
HSR:25.670% B
NS Baron G5
A
Kills:1,157
Deaths:846
KDR:1.368
Accuracy:57.352% A
HSR:14.693% C++
VE-LR Obelisk
A*
Kills:189
Deaths:87
KDR:2.172
Accuracy:43.908% A++
HSR:51.323% A*
Kills:27,682
Deaths (as Engineer):17,665
Deaths (to Engineers):21,635
KDR:1.56705
Kill Difference:10,017
Playtime:3,476.342 hours
Usage:62%
Score:138.535m
Score/min:664
Accuracy (listed only):41.084%
HSR (listed only):22.970%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:13,986
Deaths:5,490
KDR:2.548
Accuracy:29.995% B**
HSR:37.967% B**
Orion VS54
B**
Kills:1,418
Deaths:1,058
KDR:1.340
Accuracy:25.657% B**
HSR:23.554% C+
Pulsar LSW
B**
Kills:1,176
Deaths:727
KDR:1.618
Accuracy:28.052% B**
HSR:27.976% B+
NS-15 Gallows
B**
Kills:1,171
Deaths:516
KDR:2.269
Accuracy:31.947% B**
HSR:34.330% B+
SVA-GG
B+
Kills:1,163
Deaths:842
KDR:1.381
Accuracy:27.472% B+
HSR:26.999% C+
NS-15M2
B**
Kills:1,159
Deaths:817
KDR:1.419
Accuracy:28.843% B**
HSR:22.865% C
NS-15M1
B*
Kills:1,158
Deaths:843
KDR:1.374
Accuracy:27.189% B*
HSR:23.834% C*
NS-15M AE
C**
Kills:1,158
Deaths:866
KDR:1.337
Accuracy:26.299% C*
HSR:29.188% C**
Lasher X2
A
Kills:1,156
Deaths:1,163
KDR:0.994
Accuracy:34.282% A
HSR:1.990% D--
SVA-88
B+
Kills:1,156
Deaths:859
KDR:1.346
Accuracy:25.354% B+
HSR:24.308% C+
NS-15MP
B++
Kills:1,150
Deaths:653
KDR:1.761
Accuracy:29.832% B+
HSR:35.391% B++
Lasher X2 AE
B**
Kills:788
Deaths:364
KDR:2.165
Accuracy:38.001% B**
HSR:2.919% C
VX29 Polaris
A+
Kills:695
Deaths:305
KDR:2.279
Accuracy:31.804% A+
HSR:32.374% A
VE-H Maw
A*
Kills:400
Deaths:176
KDR:2.273
Accuracy:30.116% B*
HSR:45.750% A*
Flare VE6
B**
Kills:387
Deaths:354
KDR:1.093
Accuracy:25.594% B+
HSR:31.266% B**
NSX Naginata
A++
Kills:159
Deaths:81
KDR:1.963
Accuracy:28.457% A
HSR:42.138% A++
Ursa
M
Kills:127
Deaths:69
KDR:1.841
Accuracy:26.368% B++
HSR:42.520% M
Kills:28,407
Deaths (as Heavy Assault):15,183
Deaths (to Heavy Assaults):24,061
KDR:1.87097
Kill Difference:13,224
Playtime:665.818 hours
Usage:12%
Score:15.225m
Score/min:381
Accuracy (listed only):29.133%
HSR (listed only):28.551%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A
Kills:3,200
Deaths:1,606
KDR:1.993
Accuracy:74.343% A
HSR:17.531% C*
Phobos VX86
B*
Kills:2,304
Deaths:1,193
KDR:1.931
Accuracy:69.533% B*
HSR:15.451% C+
Pulsar C
B++
Kills:1,703
Deaths:1,022
KDR:1.666
Accuracy:27.885% B++
HSR:24.662% C**
Eridani SX5
B*
Kills:1,695
Deaths:1,212
KDR:1.399
Accuracy:30.719% B*
HSR:21.475% C**
Pandora VX25
C+
Kills:1,384
Deaths:1,330
KDR:1.041
Accuracy:28.757% D--
HSR:15.173% C+
VX6-7
C++
Kills:1,273
Deaths:854
KDR:1.491
Accuracy:25.166% C++
HSR:19.246% C
Eclipse VE3A
B**
Kills:1,264
Deaths:878
KDR:1.440
Accuracy:31.173% B**
HSR:25.475% B**
Sirius SX12
C
Kills:1,249
Deaths:1,208
KDR:1.034
Accuracy:23.144% C
HSR:14.812% C--
Serpent VE92
C*
Kills:1,205
Deaths:844
KDR:1.428
Accuracy:24.760% C*
HSR:19.917% C+
NSX Tanto
A+
Kills:1,186
Deaths:560
KDR:2.118
Accuracy:34.030% A+
HSR:31.619% B**
NSX-P Tanto
A++
Kills:1,179
Deaths:490
KDR:2.406
Accuracy:34.655% A++
HSR:32.655% B**
Thanatos VE70
A
Kills:1,171
Deaths:885
KDR:1.323
Accuracy:51.027% A
HSR:14.603% C
Solstice SF
A**
Kills:1,171
Deaths:490
KDR:2.390
Accuracy:34.315% A*
HSR:31.853% A**
Solstice VE3
A++
Kills:1,169
Deaths:1,382
KDR:0.846
Accuracy:31.179% A++
HSR:25.492% B**
Nova
B*
Kills:1,167
Deaths:757
KDR:1.542
Accuracy:55.681% B*
HSR:14.482% C+
Solstice Burst
B+
Kills:1,163
Deaths:788
KDR:1.476
Accuracy:28.825% B+
HSR:25.795% C**
Chaos
B++
Kills:1,163
Deaths:695
KDR:1.673
Accuracy:57.522% B++
HSR:18.831% B+
NS-7 PDW
B*
Kills:1,163
Deaths:994
KDR:1.170
Accuracy:28.931% B*
HSR:14.273% D
Eridani SX5-AE
B**
Kills:1,162
Deaths:503
KDR:2.310
Accuracy:34.817% B**
HSR:34.079% B**
Zenith VX-5
C++
Kills:1,161
Deaths:1,011
KDR:1.148
Accuracy:25.547% C++
HSR:18.432% C--
NS-11C
A*
Kills:1,158
Deaths:600
KDR:1.930
Accuracy:34.038% A*
HSR:25.130% B**
Skorpios
B+
Kills:1,158
Deaths:1,117
KDR:1.037
Accuracy:29.194% B+
HSR:21.157% C+
NS Baron G5AE
A
Kills:1,158
Deaths:735
KDR:1.576
Accuracy:59.415% A
HSR:14.335% C+
NS-11CP
B**
Kills:1,157
Deaths:612
KDR:1.891
Accuracy:33.645% B**
HSR:25.670% B
NS Baron G5
A
Kills:1,157
Deaths:846
KDR:1.368
Accuracy:57.352% A
HSR:14.693% C++
MKV Suppressed
B+
Kills:1,149
Deaths:1,072
KDR:1.072
Accuracy:28.425% B+
HSR:17.319% C
VE-S Canis
B*
Kills:441
Deaths:217
KDR:2.032
Accuracy:31.872% B*
HSR:26.531% B++
NSX Tengu
B**
Kills:145
Deaths:77
KDR:1.883
Accuracy:44.226% B**
HSR:28.276% B**
Kills:35,655
Deaths (as Light Assault):23,978
Deaths (to Light Assaults):14,035
KDR:1.48699
Kill Difference:11,677
Playtime:544.804 hours
Usage:10%
Score:15.083m
Score/min:461
Accuracy (listed only):38.220%
HSR (listed only):21.749%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A
Kills:3,200
Deaths:1,606
KDR:1.993
Accuracy:74.343% A
HSR:17.531% C*
Phobos VX86
B*
Kills:2,304
Deaths:1,193
KDR:1.931
Accuracy:69.533% B*
HSR:15.451% C+
Eridani SX5
B*
Kills:1,695
Deaths:1,212
KDR:1.399
Accuracy:30.719% B*
HSR:21.475% C**
Pandora VX25
C+
Kills:1,384
Deaths:1,330
KDR:1.041
Accuracy:28.757% D--
HSR:15.173% C+
Sirius SX12
C
Kills:1,249
Deaths:1,208
KDR:1.034
Accuracy:23.144% C
HSR:14.812% C--
NS-11A
A++
Kills:1,189
Deaths:752
KDR:1.581
Accuracy:33.039% A++
HSR:25.231% B+
NS-11P
M
Kills:1,181
Deaths:521
KDR:2.267
Accuracy:34.416% A**
HSR:34.632% M
Thanatos VE70
A
Kills:1,171
Deaths:885
KDR:1.323
Accuracy:51.027% A
HSR:14.603% C
Terminus VX-9
A
Kills:1,168
Deaths:826
KDR:1.414
Accuracy:31.239% A
HSR:29.366% B+
Nova
B*
Kills:1,167
Deaths:757
KDR:1.542
Accuracy:55.681% B*
HSR:14.482% C+
Chaos
B++
Kills:1,163
Deaths:695
KDR:1.673
Accuracy:57.522% B++
HSR:18.831% B+
NS-7 PDW
B*
Kills:1,163
Deaths:994
KDR:1.170
Accuracy:28.931% B*
HSR:14.273% D
Eridani SX5-AE
B**
Kills:1,162
Deaths:503
KDR:2.310
Accuracy:34.817% B**
HSR:34.079% B**
Equinox VE2 Burst
B**
Kills:1,160
Deaths:732
KDR:1.585
Accuracy:32.572% B**
HSR:30.862% B+
Skorpios
B+
Kills:1,158
Deaths:1,117
KDR:1.037
Accuracy:29.194% B+
HSR:21.157% C+
NS Baron G5AE
A
Kills:1,158
Deaths:735
KDR:1.576
Accuracy:59.415% A
HSR:14.335% C+
NS Baron G5
A
Kills:1,157
Deaths:846
KDR:1.368
Accuracy:57.352% A
HSR:14.693% C++
Pulsar VS1
A+
Kills:1,152
Deaths:733
KDR:1.572
Accuracy:31.039% A+
HSR:25.608% B++
H-V45
A
Kills:1,152
Deaths:805
KDR:1.431
Accuracy:29.659% A
HSR:26.823% B*
MKV Suppressed
B+
Kills:1,149
Deaths:1,072
KDR:1.072
Accuracy:28.425% B+
HSR:17.319% C
VE-S Canis
B*
Kills:441
Deaths:217
KDR:2.032
Accuracy:31.872% B*
HSR:26.531% B++
Darkstar
A
Kills:351
Deaths:169
KDR:2.077
Accuracy:32.787% A
HSR:31.909% B**
NSX Tengu
B**
Kills:145
Deaths:77
KDR:1.883
Accuracy:44.226% B**
HSR:28.276% B**
H-V45 AE
A+
Kills:135
Deaths:68
KDR:1.985
Accuracy:32.245% B**
HSR:38.519% A+
CME
M
Kills:74
Deaths:46
KDR:1.609
Accuracy:37.249% A*
HSR:41.892% M
Kills:28,428
Deaths (as Combat Medic):19,099
Deaths (to Combat Medics):9,111
KDR:1.48845
Kill Difference:9,329
Playtime:199.689 hours
Usage:4%
Score:4.765m
Score/min:398
Accuracy (listed only):39.968%
HSR (listed only):23.515%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
B**
Kills:2,078
Deaths:1,569
KDR:1.324
Accuracy:49.218% B**
HSR:34.649% B**
Eridani SX5
B*
Kills:1,695
Deaths:1,212
KDR:1.399
Accuracy:30.719% B*
HSR:21.475% C**
Phaseshift VX-S
A
Kills:1,352
Deaths:462
KDR:2.926
Accuracy:46.610% A
HSR:83.432% B+
Sirius SX12
C
Kills:1,249
Deaths:1,208
KDR:1.034
Accuracy:23.144% C
HSR:14.812% C--
NS-44 Commissioner AE
A++
Kills:1,235
Deaths:695
KDR:1.777
Accuracy:47.361% B++
HSR:41.943% A++
Ghost
A
Kills:1,184
Deaths:809
KDR:1.464
Accuracy:47.373% A
HSR:71.368% B
NSX Daimyo
B**
Kills:1,175
Deaths:419
KDR:2.804
Accuracy:43.451% B
HSR:97.787% B**
NS-44G Commissioner
A++
Kills:1,168
Deaths:683
KDR:1.710
Accuracy:51.077% B**
HSR:40.240% A++
XM98
B**
Kills:1,166
Deaths:447
KDR:2.609
Accuracy:44.176% B**
HSR:84.477% B**
Parallax VX3
B+
Kills:1,163
Deaths:487
KDR:2.388
Accuracy:43.231% B+
HSR:81.169% B+
NS-61B Emissary
A+
Kills:1,163
Deaths:685
KDR:1.698
Accuracy:38.388% B**
HSR:27.171% A+
NS-7 PDW
B*
Kills:1,163
Deaths:994
KDR:1.170
Accuracy:28.931% B*
HSR:14.273% D
Eridani SX5-AE
B**
Kills:1,162
Deaths:503
KDR:2.310
Accuracy:34.817% B**
HSR:34.079% B**
V10
B*
Kills:1,161
Deaths:452
KDR:2.569
Accuracy:41.701% C++
HSR:85.444% B*
Skorpios
B+
Kills:1,158
Deaths:1,117
KDR:1.037
Accuracy:29.194% B+
HSR:21.157% C+
NS-61 Emissary
A*
Kills:1,158
Deaths:846
KDR:1.369
Accuracy:35.861% A
HSR:27.893% A*
Artemis VX26
A++
Kills:1,156
Deaths:725
KDR:1.594
Accuracy:34.923% A++
HSR:31.661% A
MKV Suppressed
B+
Kills:1,149
Deaths:1,072
KDR:1.072
Accuracy:28.425% B+
HSR:17.319% C
NS-44 Commissioner
B**
Kills:1,147
Deaths:1,063
KDR:1.079
Accuracy:42.425% B*
HSR:28.335% B**
Parsec VX3-A
A+
Kills:526
Deaths:199
KDR:2.643
Accuracy:40.682% C
HSR:89.544% A+
VE-S Canis
B*
Kills:441
Deaths:217
KDR:2.032
Accuracy:31.872% B*
HSR:26.531% B++
NS-44LB Blackhand
C
Kills:185
Deaths:223
KDR:0.830
Accuracy:45.816% C
HSR:37.838% D
NS-44L Blackhand
C*
Kills:174
Deaths:219
KDR:0.795
Accuracy:43.289% C*
HSR:35.058% C--
NSX Tomoe
A++
Kills:161
Deaths:89
KDR:1.809
Accuracy:38.075% A++
HSR:40.994% B+
NSX Tengu
B**
Kills:145
Deaths:77
KDR:1.883
Accuracy:44.226% B**
HSR:28.276% B**
The Immortal
A+
Kills:121
Deaths:99
KDR:1.222
Accuracy:39.032% B++
HSR:40.496% A+
Beamer VS3
C++
Kills:119
Deaths:211
KDR:0.564
Accuracy:14.043% F-
HSR:22.689% C++
VA39 Spectre
B+
Kills:116
Deaths:92
KDR:1.261
Accuracy:35.238% B+
HSR:40.517% C++
Nyx VX31
M++
Kills:73
Deaths:27
KDR:2.704
Accuracy:42.320% A+
HSR:57.534% M++
NS-44LG Blackhand
D
Kills:69
Deaths:105
KDR:0.657
Accuracy:36.170% D
HSR:34.783% D
NS-357 Underboss
A*
Kills:68
Deaths:51
KDR:1.333
Accuracy:33.028% C
HSR:38.235% A*
NS-AM7 Archer
B*
Kills:68
Deaths:171
KDR:0.398
Accuracy:55.535% C
HSR:25% B*
Kills:26,148
Deaths (as Infiltrator):17,228
Deaths (to Infiltrators):10,426
KDR:1.51776
Kill Difference:8,920
Playtime:546.873 hours
Usage:10%
Score:18.415m
Score/min:561
Accuracy (listed only):38.761%
HSR (listed only):43.006%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,168
Deaths:623
KDR:1.875
Accuracy:18.309% C+
HSR:18.151% C--
Blueshift VM5
C
Kills:1,164
Deaths:623
KDR:1.868
Accuracy:18.440% C
HSR:18.213% C--
Nebula VM20
B**
Kills:990
Deaths:300
KDR:3.300
Accuracy:22.875% B*
HSR:25.859% B**
Nebula VM20
B**
Kills:940
Deaths:300
KDR:3.133
Accuracy:22.823% B**
HSR:26.277% B**
NS-10 Burster
B+
Kills:255
Deaths:218
KDR:1.170
Accuracy:33.322% B+
HSR:7.059% C**
NS-10 Burster
B++
Kills:232
Deaths:200
KDR:1.160
Accuracy:33.742% B++
HSR:6.034% C
Comet VM2
B++
Kills:198
Deaths:226
KDR:0.876
Accuracy:49.474% B++
HSR:3.535% C
Comet VM2
B**
Kills:193
Deaths:197
KDR:0.980
Accuracy:54.097% B**
HSR:2.591% D-
Vortex VM21
D**
Kills:95
Deaths:213
KDR:0.446
Accuracy:29.578% D**
HSR:0% F
Vortex VM21
D
Kills:85
Deaths:213
KDR:0.399
Accuracy:29.400% D*
HSR:2.353% D
Kills:5,320
Deaths (as MAX Suit):1,556.500
Deaths (to MAX Suits):4,676
KDR:3.41792
Kill Difference:3,763.500
Playtime:136.894 hours
Usage:2%
Score:4.727m
Score/min:575
Accuracy (listed only):31.206%
HSR (listed only):11.007%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A*
Kills:6,247
V. Kills:5,096 123%
Deaths:1,985
KDR:3.147
Accuracy:44.678% A**
KPH:32.300 A+
VKPH:26.300 A*
Saron Laser Cannon
M+
Kills:5,892
V. Kills:4,637 127%
Deaths:1,735
KDR:3.396
Accuracy:44.682% A*
KPH:34.300 A*
VKPH:27 M+
Dual Photon Pods
A
Kills:2,189
V. Kills:1,089 201%
Deaths:408
KDR:5.365
Accuracy:60.327% B**
KPH:69.100 C+
VKPH:34.400 A
Light PPA
M++
Kills:1,583
V. Kills:289 N/A
Deaths:339
KDR:4.670
Accuracy:45.375% B+
KPH:59.100 B+
VKPH:10.800 M++
Antares LC
A*
Kills:1,386
V. Kills:1,191 116%
Deaths:418
KDR:3.316
Accuracy:44.871% A*
KPH:38.300 A+
VKPH:32.900 A*
Hornet Missiles
A
Kills:720
V. Kills:535 134%
Deaths:111
KDR:6.486
Accuracy:76.542% A++
KPH:100.800 B+
VKPH:74.900 A
Photon A2A Missile Pods
A++
Kills:550
V. Kills:617 89%
Deaths:72
KDR:7.639
Accuracy:79.043% C+
KPH:81.600 B*
VKPH:91.600 A++
Coyote Missiles
M**
Kills:108
V. Kills:51 208%
Deaths:12
KDR:9
Accuracy:62.034% A
KPH:136.400 M**
VKPH:64.400 M+
Kills:18,675 (15,108 + 0)
Deaths:5,080
KDR:3.676
VKDR:2.658
Vehicle Kills:13,505
Kill Difference:13,595
Playtime:474.799 hours
Usage:9%
Score:19.136m
Score/min:672
Piloting Accuracy:44.871%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:7,375
V. Kills:9,904 74%
Deaths:4,680
KDR:1.576
Accuracy:61.841% A++
KPH:11.700 B++
VKPH:15.700 A++
C150 Dalton
U
Kills:6,611
V. Kills:5,190 127%
Deaths:820
KDR:8.062
Accuracy:40.275% C*
KPH:23,799,600 U
VKPH:18,684,000 U
L105 Zephyr
U
Kills:1,099
V. Kills:137 N/A
Deaths:83
KDR:13.241
Accuracy:49.348% B*
KPH:3,956,400 U
VKPH:493,200 U
AP30 Shredder
U
Kills:781
V. Kills:805 97%
Deaths:136
KDR:5.743
Accuracy:35.314% C++
KPH:2,811,600 U
VKPH:2,898,000 U
Dual-75 Duster
A
Kills:173
V. Kills:11 N/A
Deaths:13
KDR:13.308
Accuracy:46.377% B**
KPH:112.400 A
VKPH:7.100 C+
Kills:16,039 (7,375 + 8,664)
Deaths:5,732
KDR:2.798
VKDR:2.800
Vehicle Kills:16,047
Kill Difference:10,307
Playtime:631.900 hours
Usage:11%
Score:18.973m
Score/min:500
Piloting Accuracy:61.841%
Gunner Accuracy:46.377%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,305
V. Kills:170 N/A
Deaths:125
KDR:10.440
Accuracy:62.072% A+
KPH:94 A++
VKPH:12.300 B**
L100 Python HEAT
M+
Kills:822
V. Kills:411 200%
Deaths:147
KDR:5.592
Accuracy:64.822% A
KPH:49.500 A+
VKPH:24.700 M+
L100 Python AP
A*
Kills:793
V. Kills:707 112%
Deaths:198
KDR:4.005
Accuracy:62.756% B++
KPH:34.300 B+
VKPH:30.600 A*
C75 Viper
M
Kills:515
V. Kills:92 N/A
Deaths:60
KDR:8.583
Accuracy:48.029% B*
KPH:77.400 M
VKPH:13.800 A+
Skyguard
B
Kills:367
V. Kills:376 97%
Deaths:146
KDR:2.514
Accuracy:35.376% B**
KPH:10.700 C-
VKPH:11 B
Kills:3,802 (3,802 + 0)
Deaths:676
KDR:5.624
VKDR:2.598
Vehicle Kills:1,756
Kill Difference:3,126
Playtime:94.428 hours
Usage:2%
Score:2.709m
Score/min:478
Driving Accuracy:35.376%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:5,242
V. Kills:4,359 120%
Deaths:1,124
KDR:4.664
Accuracy:57.197% B+
KPH:27.600 B+
VKPH:22.900 A++
Saron HRB
B+
Kills:1,426
V. Kills:1,091 131%
Deaths:187
KDR:7.626
Accuracy:43.127% C+
KPH:25.800 C++
VKPH:19.700 B+
Supernova VPC
B**
Kills:1,347
V. Kills:195 N/A
Deaths:121
KDR:11.132
Accuracy:59.993% B**
KPH:48.800 B
VKPH:7.100 C+
Supernova PC
B**
Kills:1,161
V. Kills:466 249%
Deaths:191
KDR:6.079
Accuracy:51.352% C*
KPH:30 B*
VKPH:12 B**
Proton II PPA
B**
Kills:1,115
V. Kills:78 N/A
Deaths:44
KDR:25.341
Accuracy:27.472% B+
KPH:78.700 B++
VKPH:5.500 B**
E540 Halberd
A++
Kills:756
V. Kills:589 128%
Deaths:105
KDR:7.200
Accuracy:55.931% B**
KPH:37.200 B+
VKPH:29 A++
Aphelion VEX-4
A
Kills:56
V. Kills:58 95%
Deaths:8
KDR:7
Accuracy:37.303% C**
KPH:27.100 C++
VKPH:28 A
Kills:11,103 (7,750 + 3,353)
Deaths:1,780
KDR:6.238
VKDR:3.840
Vehicle Kills:6,836
Kill Difference:9,323
Playtime:348.310 hours
Usage:6%
Score:13.029m
Score/min:623
Driving Accuracy:51.352%
Gunner Accuracy:37.303%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:1,251
V. Kills:35 N/A
Deaths:94
KDR:13.309
Accuracy:35.392% C+
KPH:117.200 B+
VKPH:3.300 D-
M12 Kobalt-H
C+
Kills:1,173
V. Kills:55 N/A
Deaths:69
KDR:17
Accuracy:20.486% C--
KPH:112.500 C
VKPH:5.300 C+
M40 Fury-H
B+
Kills:1,091
V. Kills:129 N/A
Deaths:56
KDR:19.482
Accuracy:41.157% C+
KPH:118.500 B+
VKPH:14 C+
M60-G Bulldog-H
A+
Kills:1,074
V. Kills:100 N/A
Deaths:65
KDR:16.523
Accuracy:56.428% B**
KPH:127.100 A+
VKPH:11.800 C**
Saron HRB-H
B**
Kills:1,007
V. Kills:701 143%
Deaths:153
KDR:6.582
Accuracy:57.642% C*
KPH:50.600 B++
VKPH:35.200 B**
M20 Basilisk-H
B+
Kills:997
V. Kills:178 N/A
Deaths:92
KDR:10.837
Accuracy:37.515% D
KPH:74 B+
VKPH:13.200 C
E540 Halberd-H
B+
Kills:900
V. Kills:626 144%
Deaths:153
KDR:5.882
Accuracy:59.452% C*
KPH:37.600 C
VKPH:26.200 B+
G30 Walker
B**
Kills:834
V. Kills:420 198%
Deaths:73
KDR:11.425
Accuracy:44.110% A
KPH:47.700 B+
VKPH:24 B**
Aphelion VEX-4H
A
Kills:441
V. Kills:306 144%
Deaths:57
KDR:7.737
Accuracy:42.555% C
KPH:58.800 B**
VKPH:40.800 A
Kills:8,768 (0 + 8,768)
Deaths:812
KDR:10.798
VKDR:3.140
Vehicle Kills:2,550
Kill Difference:7,956
Playtime:121.045 hours
Usage:2%
Score:5.196m
Score/min:715
Driving Accuracy:N/A%
Gunner Accuracy:42.555%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:958
V. Kills:250 382%
Deaths:80
KDR:11.975
Accuracy:43.142% B++
KPH:56.600 B+
VKPH:14.800 B**
M40 Fury
B+
Kills:578
V. Kills:141 407%
Deaths:59
KDR:9.797
Accuracy:37.787% C++
KPH:60.300 C*
VKPH:14.700 B+
M20 Basilisk
A**
Kills:150
V. Kills:107 139%
Deaths:20
KDR:7.500
Accuracy:55.538% A++
KPH:24.200 B
VKPH:17.300 A**
M12 Kobalt
C*
Kills:109
V. Kills:6 N/A
Deaths:7
KDR:15.571
Accuracy:15.425% C--
KPH:66.500 C++
VKPH:3.700 C*
M20 Basilisk
A++
Kills:77
V. Kills:67 113%
Deaths:14
KDR:5.500
Accuracy:55.326% A++
KPH:22.200 C++
VKPH:19.300 A++
Kills:1,872 (0 + 1,872)
Deaths:180
KDR:10.400
VKDR:3.172
Vehicle Kills:571
Kill Difference:1,692
Playtime:37.817 hours
Usage:1%
Score:1.273m
Score/min:561
Driving Accuracy:N/A%
Gunner Accuracy:55.326%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:1,245
V. Kills:43 N/A
Deaths:737
KDR:1.689
Accuracy:42.738% C++
KPH:55.100 C++
VKPH:1.900 C+
M40 Fury-F
C*
Kills:967
V. Kills:265 364%
Deaths:864
KDR:1.119
Accuracy:49.026% C+
KPH:26.200 C++
VKPH:7.200 C*
M20 Basilisk-F
C+
Kills:203
V. Kills:65 308%
Deaths:185
KDR:1.097
Accuracy:46.403% C
KPH:19.300 C+
VKPH:6.200 C+
Kills:2,415 (2,415 + 0)
Deaths:1,786
KDR:1.352
VKDR:0.209
Vehicle Kills:373
Kill Difference:629
Playtime:70.066 hours
Usage:1%
Score:0.797m
Score/min:190
Driving Accuracy:46.403%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:723
V. Kills:44 N/A
Deaths:22
KDR:32.864
Accuracy:40.421% B**
KPH:128.900 A+
VKPH:7.800 B+
M20 Wyvern
B+
Kills:73
V. Kills:68 106%
Deaths:23
KDR:3.174
Accuracy:37.655% C+
KPH:19.300 C
VKPH:18 B+
Kills:796 (0 + 796)
Deaths:45
KDR:17.689
VKDR:2.489
Vehicle Kills:112
Kill Difference:751
Playtime:9.388 hours
Usage:0%
Score:0.242m
Score/min:430
Piloting Accuracy:N/A%
Gunner Accuracy:37.655%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,19313,9865,4902.548C+0.3629.995%B**37.967%B**77.6B+1.1B**239180.2h9.3B*31B*
CAS30 Tank Buster 17,2797,3754,6801.576C**0.6161.841%A++N/A11.7B++15.7A++198630.4h62.7C+101.4B+
C150 Dalton 11,8016,6118208.062B5.8840.275%C*N/A66110U51900U1015106000.1h3.6B+9B++
Maelstrom Turbo Laser 11,3436,2471,9853.147B+0.9644.678%A**1.505%D32.3A+26.3A*467193.6h75.6B+169.3B*
Saron Laser Cannon 10,5295,8921,7353.396B+1.2144.682%A*1.816%C34.3A*27M+719171.8h80.7B++180.6B**
Supernova FPC 9,6015,2421,1244.664C+2.4857.197%B+3.243%B+27.6B+22.9A++580190.1h4.9B+8.6B+
Deimos VA29 3,2313,2001,6061.993B++0.1974.343%A17.531%C*78.6A+N/A26040.7h1.7B**2.3B*
Phobos VX86 2,3212,3041,1931.931B+0.2569.533%B*15.451%C+55.7B+N/A21441.4h1.8B**2.6B++
Dual Photon Pods 3,2782,1894085.365C+3.1860.327%B**1.142%C69.1C+34.4A100631.7h23.6C+39.2B
NS-44B Commissioner 2,0852,0781,5691.324B+0.8649.218%B**34.649%B**62.4B+N/A60633.3h3B++6B++
Tank Mine 3,3471,9195363.58B+1.3936.481%C*N/A127.9B+95.2B**229415h2C+5.6B+
Pulsar C 1,7221,7031,0221.666C**0.5227.885%B++24.662%C**36.5B+N/A16246.6h8.6B**30.7B++
Eridani SX5 1,7221,6951,2121.399C**0.7930.719%B*21.475%C**40.9BN/A18741.4h10.2B+33.3B+
Proximity Mine 1,5871,5866522.433C-0.2556.221%A++N/A170.5B**N/A7349.3h1.2A*2.1A++
Light PPA 1,8721,5833394.67C+2.4845.375%B+1.453%C*59.1B+10.8M++37626.8h13.5C++29.7C**
C-4 ARX 1,9481,4496582.202C++0.0226.71%C++N/A120.8C++41.6B+85512h1.3C+4.8C++
Saron HRB 2,5171,4261877.626B+5.4443.127%C+1.473%C+25.8C++19.7B+102855.3h16.9B*39.2B++
Orion VS54 1,4341,4181,0581.34C+0.8525.657%B**23.554%C+46.6B++N/A33430.4h9.7B**38C**
C-4 1,7821,3936562.123B+0.0627.722%B+N/A133.9A37.4B+205110.4h1.1B++3.9B++
Antares LC 2,5771,3864183.316B*1.1344.871%A*N/A38.3A+32.9A*100936.2h86.7B+193.3B++
Pandora VX25 1,4071,3841,3301.041C+1.1428.757%D--15.173%C+7.5D*N/A37183.7h4.5C++15.5C
The Kraken 1,9371,3728541.607C+0.5856.541%C--2.332%B+38.3C+15.8C+24435.8h4C*7C++
Phaseshift VX-S 1,3561,3524622.926C+0.7446.61%A83.432%B+63.2A*N/A16921.4h2B++4.3B*
Supernova VPC 1,5421,34712111.132C+8.9559.993%B**1.188%C-48.8B7.1C+34027.6h2.7B++4.5B*
Frag Grenade 1,3321,31811318N/A1,315.8160.509%A*N/A1013.8A*10.8B++46561.3h2.2A+3.6A
L100 Python HESH 1,4751,30512510.44C+8.2562.072%A+1.992%C**93.9A++12.2B**40013.9h2.6B+4.1B**
Lumine Edge 1,2931,28022,2070.058C+2.1339.364%B**22.891%B**1.5C-N/A6830.3h1.2B+3.1B+
VX6-7 1,2821,2738541.491C*0.6925.166%C++19.246%C28.2C+N/A14045.1h10.1B*40.3B+
Eclipse VE3A 1,3011,2648781.44C+0.7531.173%B**25.475%B**16D-N/A4678.8h12.8C+41.2B+
Proton II PPA-H 1,2861,2519413.309C++11.1235.392%C+N/A116.9B+3.3D-57810.7h6.4B**18.1B++
Sirius SX12 1,2701,2491,2081.034C+1.1523.144%C14.812%C--13DN/A7196h16.2C+69.8C+
S12 Renegade 1,2881,2457371.689C0.5042.738%C++4.578%C55.1C++1.9C+26022.6h2.9B+6.9B+
NS-44 Commissioner AE 1,2481,2356951.777B+0.4147.361%B++41.943%A++98.8A+1B*29812.5h3B+6.4B++
Serpent VE92 1,2121,2058441.428B0.7624.76%C*19.917%C+21.8CN/A11355.3h11B++44.3B+
Sticky Grenade 1,1971,19511195N/A1,192.8156.771%B+N/A1327.8B*2.2D--34870.9h1.6B++2.8B++
NS-11A 1,2121,1897521.581C**0.6033.039%A++25.231%B+66.8A++1.3A*16617.8h10.4B**31.4B**
NSX Tanto 1,1971,1865602.118B**0.0734.03%A+31.619%B**68.2A+N/A17217.4h10.2B++30B+
Ghost 1,1861,1848091.464C0.7247.373%A71.368%B50.2B+N/A20123.6h1.8B*3.7B**
NS-11P 1,1991,1815212.267B**0.0834.416%A**34.632%M79.8M+1.2M+22214.8h10.2A29.6A
NSX-P Tanto 1,2001,1794902.406A++0.2234.655%A++32.655%B**78.6M1.4B**22015h9.9B**28.6B**
Pulsar LSW 1,1861,1767271.618C++0.5728.052%B**27.976%B+68.4B**N/A23017.2h10.2B*36.2B++
NSX Daimyo 1,1761,1754192.804C+0.6243.451%B97.787%B**73.9B*N/A15615.9h1.8B**4.1B*
M12 Kobalt-H 1,2281,1736917C+14.8120.486%C--15.601%C+112.8C5.3C+46610.4h15C*73C++
NS-15 Gallows 1,1831,1715162.269C+0.0831.947%B**34.33%B+76.5B+N/A30315.3h8.5A+26.7B**
Thanatos VE70 1,1861,1718851.323B+0.8651.027%A14.603%C58.6A++N/A24220h3.2A6.2B**
Solstice SF 1,1901,1714902.39A+0.2034.315%A*31.853%A**59.4M1A25719.7h9.3B+27B*
Solstice VE3 1,1921,1691,3820.846C++1.3431.179%A++25.492%B**26.3B+N/A16244.4h10.3B**33B+
NS-44G Commissioner 1,1681,1686831.71B+0.4851.077%B**40.24%A++75.4B+N/A19515.5h2.9B+5.8B+
Blueshift VM5 1,1791,1686231.875C+0.3118.309%C+18.151%C--30.7C+N/A14238.1h13.2B*71.9B+
Terminus VX-9 1,2031,1688261.414C+0.7731.239%A29.366%B+42.9C*1.3A++12327.2h10.8B++34.4B*
Nova 1,1901,1677571.542C*0.6455.681%B*14.482%C+79.4A++1.6M++19614.7h3.2B*5.8B*
XM98 1,1701,1664472.609C**0.4244.176%B**84.477%B**72.9M++N/A18316h1.6A+3.6B**
Blueshift VM5 1,1811,1646231.868C+0.3218.44%C18.213%C--30.7C+N/A13937.9h13.2B*71.7B+
Parallax VX3 1,1701,1634872.388C+0.2043.231%B+81.169%B+50.8A+N/A16122.9h1.6B**3.7B*
SVA-GG 1,1781,1638421.381C0.8027.472%B+26.999%C+55.9C+N/A12020.8h9.9B+36.1B+
Solstice Burst 1,1761,1637881.476C++0.7128.825%B+25.795%C**53.6B+N/A21521.7h9.7B**33.7B*
NS-61B Emissary 1,1671,1636851.698B++0.4938.388%B**27.171%A+73.6A**N/A23015.8h11.1B++29B*
Chaos 1,1741,1636951.673C++0.5157.522%B++18.831%B+65.3B++N/A22417.8h3.6B++6.2B*
NS-7 PDW 1,2131,1639941.17C**1.0228.931%B*14.273%D49.7A2.1S36123.4h13.7B+47.3B+
Eridani SX5-AE 1,1751,1625032.31B++0.1234.817%B**34.079%B**89.4B**1B**21613h9.3B+26.6B++
Supernova PC 1,6271,1611916.079C++3.8951.352%C*1.981%C30B*12B**40938.7h3.7B**7.3B*
V10 1,1631,1614522.569C0.3841.701%C++85.444%B*58.3AN/A14019.9h1.6B**3.9B*
Zenith VX-5 1,1741,1611,0111.148C+1.0425.547%C++18.432%C--30.5C+N/A14638.1h10.7B*41.8B+
Equinox VE2 Burst 1,1741,1607321.585C+0.6032.572%B**30.862%B+62.4B*N/A13918.6h10.4B*31.9B*
NS-15M2 1,1811,1598171.419C+0.7728.843%B**22.865%C75.8A1.4A++20115.3h9.6B**33.4B*
Force-Blade 1,1811,15925,1450.046B++2.1443.718%B**N/A0.9C++N/A41318.4h1.8B++4.1B+
NS-11C 1,1731,1586001.93B**0.2634.038%A*25.13%B**62.3A++N/A19118.6h10.3B**30.2B**
NS-15M1 1,1681,1588431.374C+0.8127.189%B*23.834%C*53.6B+N/A13821.6h10.7B++39.5B++
Skorpios 1,1661,1581,1171.037C1.1529.194%B+21.157%C+36.1CN/A10932.1h9.4B*32.3B*
NS-61 Emissary 1,1721,1588461.369B*0.8235.861%A27.893%A*36.8B+N/A9631.5h10.3B+28.7B*
NS-15M AE 1,1781,1588661.337C0.8526.299%C*29.188%C**45.2C+N/A12125.6h10.2B+38.9B+
NS Baron G5AE 1,1761,1587351.576C*0.6159.415%A14.335%C+55.4B+N/A15120.9h3.3B**5.6C++
NS-11CP 1,1781,1576121.891C++0.2933.645%B**25.67%B58.7C++1.1B*13719.7h9.8B+29.2B++
NS Baron G5 1,1731,1578461.368B+0.8257.352%A14.693%C++52.6B**N/A12122h3.4B**6C+
Lasher X2 1,1741,1561,1630.994C++1.1934.282%A1.99%D--41B++N/A14128.2h14.9B**43.5B*
SVA-88 1,1771,1568591.346C+0.8425.354%B+24.308%C+58.7B+1.1A++25319.7h9.9B*39.1B+
Artemis VX26 1,1701,1567251.594C*0.5934.923%A++31.661%A64.6A++N/A20817.9h9.5B**27.2B**
Pulsar VS1 1,1751,1527331.572B++0.6131.039%A+25.608%B++64A**1.3A**23218h10.4A33.5A
H-V45 1,1731,1528051.431C++0.7529.659%A26.823%B*42.7B++N/A14527h10.3B**34.7B**
NS-15MP 1,1741,1506531.761C0.4229.832%B+35.391%B++53.5C1.1B*13821.5h9B*30.2B+
MKV Suppressed 1,1681,1491,0721.072C+1.1128.425%B+17.319%C40.7B+N/A22528.2h11.5B+40.3B+
NS-44 Commissioner 1,1601,1471,0631.079C++1.1142.425%B*28.335%B**43.6B+N/A13426.3h3.4B+8.1B++
Proton II PPA 1,1931,1154425.341B++23.1627.472%B+1.076%D--78.5B++5.5B**48714.2h7.3B++26.5B*
L105 Zephyr 1,2361,0998313.241B+11.0649.348%B*N/A10990U1370U43905100.1h4.2A8.6B**
M40 Fury-H 1,2201,0915619.482B+17.3041.157%C+N/A118.6B+14C+7469.2h7.3C**17.7B
M60-G Bulldog-H 1,1741,0746516.523B++14.3456.428%B**N/A126.4A+11.8C**7198.5h4.1B*7.2B*
Saron HRB-H 1,7081,0071536.582B4.4057.642%C*N/A50.6B++35.2B**128319.9h19.5B+33.8B++
M20 Basilisk-H 1,1759979210.837B+8.6537.515%D6.82%B+73.9B+13.2C42213.5h31.6B+84.1B++
Nebula VM20 1,0099903003.3B++1.1122.875%B*25.859%B**55A1.1A22718h14.6B+64B++
M40 Fury-F 1,2329678641.119C+1.0749.026%C+N/A26.1C++7.2C*17437h8.2B+16.7B+
M40 Fury 1,2089588011.975B**9.7943.142%B++1.357%C-56.7B+14.8B**43316.9h13C**30.1B+
Nebula VM20 9519403003.133B+0.9522.823%B**26.277%B**52.2AN/A21518h15.3C**67.2B+
E540 Halberd-H 1,5269001535.882C+3.7059.452%C*1.111%D37.7C26.2B+75623.9h6.7C+11.2C++
G30 Walker 1,2548347311.425B*9.2444.11%A5.276%B++47.7B+24B**53617.5h110.5B*250.6B**
L100 Python HEAT 1,2338221475.592C**3.4164.822%A3.041%C**49.5A+24.8M+47416.6h4.7B++7.2B**
NS Decimator-B 1,1997971,0770.74D1.4569.493%B++2.008%C-32.5C--16.4C23824.5h4.5C6.5C++
L100 Python AP 1,5007931984.005C+1.8262.756%B++3.783%B+34.3B+30.6A*65023.1h6.5C*10.3B+
Lasher X2 AE 8017883642.165B*0.0238.001%B**2.919%C85.7A*1.4B+2699.2h15.5B++40.7B*
AP30 Shredder 1,5867811365.743C+3.5635.314%C++N/A7810U8050U83817600.1h79.8B+225.9B+
E540 Halberd 1,3457561057.2C+5.0155.931%B**1.72%D37.2B+29A++82720.3h5.7C*10.2B++
M60-A Bulldog 8717254715.426C++13.2450.201%B+1.517%D42.2B+8.5B**28017.2h5.8C++11.6B+
CAS 14-E 7677232232.864A+30.6840.421%B**1.798%C+129.1A+7.9B+4695.6h23.4B++58B++
Hornet Missiles 1,2557201116.486B4.3076.542%A++1.528%C+101.4B+75.4A11067.1h7.2B+9.3B*
NS Decimator 1,2197187450.964C+1.2279.667%A**4.318%A+34C+23.7B*27921.1h5.8C--7.3B
VX29 Polaris 6996953052.279B++0.0931.804%A+32.374%A62.1B*N/A20611.2h9.4B**29.4B*
M40 Fury 719578599.797B7.6137.787%C++N/A60.2C*14.7B+5239.6h13.3C++35.1C**
Auraxium Slasher 57255917,6250.032C+2.1541.652%B**13.417%B+0.9CN/A13644.4h2.1C**5B+
Photon A2A Missile Pods 1,167550727.639B+5.4579.043%C+N/A82.1B*92.1A++25156.7h6.1B**7.7A
Parsec VX3-A 5295261992.643D0.4640.682%C89.544%A+61.9B++N/A1948.5h1.4A+3.5B*
M60-A Bulldog 651525885.966C++3.7835.75%C+N/A5250U1260U50005100.1h5.1B+14.3B+
C75 Viper 607515608.583B**6.4048.029%B*1.748%B78M13.9A++7196.6h8.3B**17.3B**
M60-A Bulldog 6025072421.125C*18.9454.782%B*1.183%D-61.1B**11.4A*4178.3h5.6C*10.2B+
VE-S Canis 4544412172.032B++0.1531.872%B*26.531%B++81.7A2.4M**2875.4h8.6B**26.9B++
Aphelion VEX-4H 747441577.737B5.5542.555%C5.215%A58.8B**40.8A5277.5h44B++103.3B+
VE-H Maw 4094001762.273B+0.0930.116%B*45.75%A*95.2A+2.1M3524.2h7.6B**25.1B*
Flare VE6 4003873541.093C1.0925.594%B+31.266%B**31.5C1.1A+18012.3h10.5C*40.9B+
Skyguard 7433671462.514C+0.3335.376%B**1.907%C+10.7C-11B34934.2h166.4D470.3C+
Darkstar 3583511692.077B+0.1132.787%A31.909%B**74.7A1.5A++2054.7h10.8B**33B**
Blackheart 3253167990.395D1.7938.991%C18.038%D-12.4DN/A4925.5h3.8C++9.8C++
NS-10 Burster 4262552181.17C++1.0233.322%B+7.059%C**7B++4.7B+19336.6h116.4B*349.2B*
MANA Anti-Vehicle Turret 1,4292431991.221D0.9680.523%B+5.35%B**486D2372A+209160.5h32.7D**40.6D**
M12 Kobalt 2392352117.5S115.3121.19%C+28.936%A**146.9B++2.5D-3331.6h13.2B+62.3B+
NS-10 Burster 4062322001.16B1.0333.742%B++6.034%C6.8B+5.1B**21234.3h127.3C**377.2B+
Orbital Strike Uplink 2882241224U221.81819.231%UN/A1120U320U40910.2h1T*0.1T*
M20 Basilisk-F 2682031851.097C++1.0946.403%C1.97%C19.3C+6.2C+9210.5h35.4B76.3B+
Comet VM2 2901982260.876C+1.3149.474%B++3.535%C11.4C+5.3B+28017.3h23.3C+47B
Comet VM2 2831931970.98C+1.2154.097%B**2.591%D-14B+6.5B*26813.8h21.3B+39.5B++
VE-LR Obelisk 194189872.172C**0.0143.908%A++51.323%A*78.8A*2.1A*1752.4h4.3B**9.9B**
NS-44LB Blackhand 1861852230.83D1.3645.816%C37.838%D29.8B+N/A666.2h3B++6.5B+
Anti-Vehicle Grenade 2111801180N/A177.8160.264%B**N/A600B**103.3C++58010.3h3.3A5.5B**
Rocklet Rifle 3111761501.173B**1.0160.502%B*N/A32.6B+25C+4225.4h34.2B56.6B+
NS-44L Blackhand 1751742190.795C1.3943.289%C*35.058%C--23.2C+N/A727.5h3.9B+9.1B+
Dual-75 Duster 1841731313.308C*11.1246.377%B**N/A115.3A7.3C+4681.5h4.4B*9.6B++
Xiphos Anti-Personnel Phalanx Tower 1621621162A*159.8142.814%AN/A1620SN/A91310.1h1.8B++4.1B+
NSX Tomoe 162161891.809C++0.3838.075%A++40.994%B+46BN/A1793.5h11.2B*29.3B**
NSX Naginata 163159811.963B+0.2228.457%A42.138%A++40.8C+1B+1303.9h8.7B**30.6B*
Spear Anti-Vehicle Phalanx Turret 255155265.962C+3.7842.202%C+4.516%C*41.9C**27B+12833.7h7.8B+18.6B+
M20 Basilisk 257150207.5A*5.3155.538%A++4.667%C-24.2B17.3A**7686.2h129.8D233.7B
NSX Tengu 149145771.883B++0.3044.226%B**28.276%B**111.5M++3.1S3711.3h9.5B*21.4B*
A30 Walker 312142582.448C++0.2630.302%B**N/A9.9B11.8B*21414.4h189.8B626.5B++
MAX Punch 1821371,5620.088C+2.1054.724%B+N/A1.1CN/A6128.2h3C+5.6C++
H-V45 AE 138135681.985C*0.2032.245%B**38.519%A+67.5B+1.5A++1612h9.1B**28.4B**
Ursa 128127691.841B++0.3426.368%B++42.52%M63.5B**N/A4622h7.8A29.7B*
Nemesis VSH9 1,2021232770.444C-1.7485.469%M++4.065%B*7.6D66.6S41816.2h41.2T*48.2T*
The Immortal 123121991.222C+0.9639.032%B++40.496%A+24.7DN/A39544.9h9.4D24.1C+
Beamer VS3 1251192110.564C1.6214.043%F-22.689%C++11.2DN/A9710.6h11.1C78.7D
VA39 Spectre 117116921.261C+0.9235.238%B+40.517%C++20.4C+N/A1915.7h4.1B**11.8B*
S1 1,1771152170.53C1.6690.393%M**1.739%D6.7D*62.1S45317.1h60.2T*66.6T*
M12 Kobalt 115109715.571B13.3915.425%C--19.266%C**68.1C++3.8C*4011.6h14.5B*94B
Coyote Missiles 159108129A*6.8162.034%AN/A135M*63.8M+21310.8h18.2A29.3A
Vortex VM21 205952130.446C1.7429.578%D**N/A4.4D--5.1C12821.7h49.4C+167C
M40 Fury 11485517B+14.8149.414%C*N/A94.4B+32.2A6230.9h10.9B22.1B+
The Slasher 85851,2480.068B2.1249.169%B**N/A1.9CN/A545.8h1.7B++3.5B+
Vortex VM21 194852130.399C1.7929.4%D*2.353%D3.9D-5C+11721.8h55.6C+189.1C
M20 Basilisk 14477145.5A+3.3155.326%A++3.896%D22C+19.1A++9973.5h180.3F-325.9C
CME 7574461.609C**0.5837.249%A*41.892%M74A*1A4051h8A++21.5A+
M20 Wyvern 14173233.174C0.9937.655%C+1.37%D--19.2C17.9B+3723.8h97.5C259.1C
Nyx VX31 7373272.704C**0.5242.32%A+57.534%M++40.6C++N/A1941.8h3.5B**8.4A
NS-44LG Blackhand 69691050.657D1.5336.17%D34.783%D10.8DN/A286.4h3.7B+10.2C*
NS-357 Underboss 6968511.333B+0.8533.028%C38.235%A*34C+N/A1792h3.7B+11.2C**
NS-AM7 Archer 95681710.398C+1.7955.535%C25%B*2.2D--N/A3331.1h13.1B+23.5B++
Hades VSH4 1,16763820.768B+1.4290.986%M++6.349%A**6.2D109.3S33710.1h74.8T*82.2T*
Aspis Anti-Aircraft Phalanx Turret 13060154C**1.8134.894%A+N/A22.2A*25.9M+14522.7h124.7B++357.4B*
Damascus Edge 63601,4400.042C++2.1435.58%B+5%C1.4C+N/A943.1h2.2C++6.2B+
Aphelion VEX-4 1145687B++4.8137.303%C**5.357%B++26.7C++27.6A5392.1h64.8C+173.6C*
M20 Basilisk 855068.333C++6.1569.192%A++6%B+55.6B+38.9A+6420.9h143.8C207.8C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret451,0698.1h
Nano-Armor Kit2,2752,131,889390.6h
Nanite Healing Grenade03290.1h
Nanite Revive Grenade08520.2h
Hellion G01710h
Spawn Beacon1403,7495.4h
Blast Wall0510.4h
Reinforcements Module0510.2h
Spear Anti-Vehicle Tower0780.4h
Deconstruction Tool218,6642.5h
AE Nano-Armor Kit8941,201,913230.2h
Hoplon Anti-Aircraft Phalanx Tower0980.4h
AE Medical Applicator38080,71510.5h
Xiphos Anti-Personnel Tower11180.5h
Sunderer Garage0700.8h
Restoration Kit3216,0869.5h
NS Deep Freeze0650.2h
Motion Spotter668,2884.4h
Structure Shield Module01620.6h
Skywall Shield Emitter41400.8h
Cortium Silo01060.3h
Repair Module12501h
Spitfire Auto-Turret175010.9h
Turret AI Module01820.7h
Ammunition Package659,6914.9h
Medical Kit1,23511,59116.4h
Anti-Infantry MANA Turret4590.3h
Medical Applicator20831,7688.4h
Pillbox0560.4h
IPC Targeting Dart106481.6h
Orbital Strike Target Designator29841.7h
Lumifiber Rampart Wall83083.5h
Snowman Soldier1900.1h
Flail Targeting Dart2800.5h
Welding Device01540h
Nano-Repair Grenade02720.1h
Infantry Tower1771h
Recon Detection Device551,9495.4h
Shield Recharging Field361,8400.9h
WLT-Howler Mining Laser01,0940.2h

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