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Brigadier Talize[KN1] Talize
NC BR 78

KDR: 2.83

Score: 13.3m

Last Seen: Jun 23rd, 2019 2:00 AM
- OFFLINE - 19.2 hour(s)

Prestige 1, Battle Rank 78 - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 82
Level Progress (to 79): 69%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Gauss Rifle Burst NC6 Gauss SAW MGR-L1 Promise Reaper DMR EM6 NS-15M2 LA1 Anchor NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,451,858 MLG Score: 4358
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 9.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.718%45.274%152728118325,2843.77092-0.943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.044%2.427A**3.679M**-1.527FHEAD ++ (~28.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.685B+7.80.447B15.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.588%20.37%291121054203430.264706123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.35T*-1.101D*-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.51B**17.51B**38

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.688%82.967%29312081,09254941.98546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.589%0.84B++1.029B**-0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.544B+1.80.425B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.007%31.81%291121052557660.911458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.366A3.532M**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.694B+2.30.519B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 82
13.3m438.9%555 (33.3k)399 (23.9k)2.827529,71710,5102.9916378 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1211230024.837%43.06%106903:1013

31% Combat Medic20% Engineer41% Heavy Assault7% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 10:23 PMDec 2nd, 2018 7:37 PMJun 24th, 2019 12:47 PM (2d) (PST)Jun 23rd, 2019 12:26 AM (4d) (PST)Jun 22nd, 2019 10:00 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6762304460.8950.3160.3854.0920.0384358

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,53613,77526,761541923246223,965

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
553.7h/23.1d 1,725 12,796 8,855 135.9k 694 2,179 1,250 22.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A**
Kills:1,913
Deaths:654
KDR:2.925
Accuracy:31.969% A*
HSR:38.526% A**
MGR-L1 Promise
M+
Kills:1,787
Deaths:514
KDR:3.477
Accuracy:31.708% A+
HSR:45.887% M+
EM6
M*
Kills:1,488
Deaths:451
KDR:3.299
Accuracy:30.455% A++
HSR:45.699% M*
NS-15M2
M++
Kills:1,466
Deaths:413
KDR:3.550
Accuracy:32.793% A++
HSR:49.454% M++
LA1 Anchor
M+
Kills:1,458
Deaths:431
KDR:3.383
Accuracy:32.454% A+
HSR:47.599% M+
EM1
S
Kills:1,191
Deaths:320
KDR:3.722
Accuracy:33.716% A*
HSR:47.187% S
GD-22S
M*
Kills:1,188
Deaths:339
KDR:3.504
Accuracy:33.429% A*
HSR:47.222% M*
NC6A GODSAW
M
Kills:890
Deaths:291
KDR:3.058
Accuracy:34.699% B**
HSR:45.843% M
NSX-P Naginata
A*
Kills:315
Deaths:87
KDR:3.621
Accuracy:30.395% A+
HSR:43.810% A*
Kills:11,696
Deaths (as Heavy Assault):3,500
Deaths (to Heavy Assaults):3,510
KDR:3.34171
Kill Difference:8,196
Playtime:229.451 hours
Usage:41%
Score:5.729m
Score/min:416
Accuracy (listed only):32.402%
HSR (listed only):45.692%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
M**
Kills:1,203
Deaths:347
KDR:3.467
Accuracy:35.204% A*
HSR:43.807% M**
MGR-S1 Gladius
M**
Kills:593
Deaths:175
KDR:3.389
Accuracy:35.699% A++
HSR:48.567% M**
AF-4 Cyclone
M**
Kills:576
Deaths:208
KDR:2.769
Accuracy:32.748% A+
HSR:42.535% M**
LA39 Bruiser
M*
Kills:525
Deaths:210
KDR:2.500
Accuracy:59.007% C
HSR:31.810% M*
NS-11C
S
Kills:492
Deaths:138
KDR:3.565
Accuracy:33.693% A++
HSR:49.187% S
Gauss Compact Burst
M+
Kills:280
Deaths:100
KDR:2.800
Accuracy:34.696% A+
HSR:43.929% M+
AF-19 Mercenary
M*
Kills:150
Deaths:74
KDR:2.027
Accuracy:31.009% A++
HSR:41.333% M*
Blitz GD-10
S
Kills:75
Deaths:23
KDR:3.261
Accuracy:33.663% A++
HSR:44% S
MGR-C1 Charger
A*
Kills:52
Deaths:27
KDR:1.926
Accuracy:33.031% B**
HSR:40.385% A*
Kills:3,946
Deaths (as Light Assault):1,302
Deaths (to Light Assaults):1,979
KDR:3.03072
Kill Difference:2,644
Playtime:3.625 hours
Usage:1%
Score:0.058m
Score/min:269
Accuracy (listed only):36.528%
HSR (listed only):42.839%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
M*
Kills:2,588
Deaths:754
KDR:3.432
Accuracy:34.395% A
HSR:53.709% M*
Reaper DMR
M
Kills:1,741
Deaths:585
KDR:2.976
Accuracy:33.998% A++
HSR:43.423% M
NC1 Gauss Rifle
M
Kills:1,226
Deaths:530
KDR:2.313
Accuracy:31.827% A++
HSR:38.581% M
NC9 A-Tross
M++
Kills:1,172
Deaths:361
KDR:3.247
Accuracy:34.155% A++
HSR:45.137% M++
MGR-S1 Gladius
M**
Kills:593
Deaths:175
KDR:3.389
Accuracy:35.699% A++
HSR:48.567% M**
AF-4 Cyclone
M**
Kills:576
Deaths:208
KDR:2.769
Accuracy:32.748% A+
HSR:42.535% M**
LA39 Bruiser
M*
Kills:525
Deaths:210
KDR:2.500
Accuracy:59.007% C
HSR:31.810% M*
NS-11A
M++
Kills:474
Deaths:166
KDR:2.855
Accuracy:32.872% A++
HSR:44.304% M++
Carnage AR
M++
Kills:339
Deaths:112
KDR:3.027
Accuracy:31.286% A
HSR:41.593% M++
NSX Yumi
A++
Kills:225
Deaths:64
KDR:3.516
Accuracy:30.820% B*
HSR:41.333% A++
Blitz GD-10
S
Kills:75
Deaths:23
KDR:3.261
Accuracy:33.663% A++
HSR:44% S
Kills:9,534
Deaths (as Combat Medic):3,188
Deaths (to Combat Medics):1,541
KDR:2.99059
Kill Difference:6,346
Playtime:171.369 hours
Usage:31%
Score:3.818m
Score/min:371
Accuracy (listed only):35.497%
HSR (listed only):43.181%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A**
Kills:1,317
Deaths:1,017
KDR:1.295
Accuracy:49.680% A++
HSR:40.091% A**
SAS-R
A+
Kills:870
Deaths:86
KDR:10.116
Accuracy:41.937% B+
HSR:82.644% A+
MGR-S1 Gladius
M**
Kills:593
Deaths:175
KDR:3.389
Accuracy:35.699% A++
HSR:48.567% M**
AF-4 Cyclone
M**
Kills:576
Deaths:208
KDR:2.769
Accuracy:32.748% A+
HSR:42.535% M**
NS-AM7 Archer
A*
Kills:351
Deaths:111
KDR:3.162
Accuracy:67.774% A
HSR:38.177% A*
NS-357 Underboss
M+
Kills:312
Deaths:218
KDR:1.431
Accuracy:51.774% A++
HSR:43.269% M+
NC14 Bolt Driver
B*
Kills:170
Deaths:31
KDR:5.484
Accuracy:38.514% B+
HSR:81.177% B*
Impetus
A+
Kills:80
Deaths:20
KDR:4
Accuracy:41.468% B**
HSR:38.750% A+
Blitz GD-10
S
Kills:75
Deaths:23
KDR:3.261
Accuracy:33.663% A++
HSR:44% S
NSX Daimyo
B**
Kills:52
Deaths:10
KDR:5.200
Accuracy:48.689% B**
HSR:94.231% C++
NC4 Mag-Shot
A*
Kills:52
Deaths:60
KDR:0.867
Accuracy:42.689% A*
HSR:34.615% A*
Kills:4,448
Deaths (as Infiltrator):1,959
Deaths (to Infiltrators):1,349
KDR:2.27055
Kill Difference:2,489
Playtime:38.429 hours
Usage:7%
Score:0.678m
Score/min:294
Accuracy (listed only):44.058%
HSR (listed only):53.460%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
M**
Kills:1,203
Deaths:347
KDR:3.467
Accuracy:35.204% A*
HSR:43.807% M**
MGR-M1 Bishop
A*
Kills:657
Deaths:159
KDR:4.132
Accuracy:39.793% B**
HSR:45.967% A*
LA39 Bruiser
M*
Kills:525
Deaths:210
KDR:2.500
Accuracy:59.007% C
HSR:31.810% M*
NS-11C
S
Kills:492
Deaths:138
KDR:3.565
Accuracy:33.693% A++
HSR:49.187% S
Gauss Compact Burst
M+
Kills:280
Deaths:100
KDR:2.800
Accuracy:34.696% A+
HSR:43.929% M+
AF-19 Mercenary
M*
Kills:150
Deaths:74
KDR:2.027
Accuracy:31.009% A++
HSR:41.333% M*
MGR-C1 Charger
A*
Kills:52
Deaths:27
KDR:1.926
Accuracy:33.031% B**
HSR:40.385% A*
Kills:3,359
Deaths (as Engineer):1,055
Deaths (to Engineers):1,222
KDR:3.18389
Kill Difference:2,304
Playtime:108.048 hours
Usage:20%
Score:2.907m
Score/min:448
Accuracy (listed only):38.062%
HSR (listed only):42.345%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A+
Kills:168
V. Kills:92 181%
Deaths:13
KDR:12.923
Accuracy:61.710% A
KPH:79.100 A+
VKPH:43.300 B*
Kills:168 (0 + 168)
Deaths:13
KDR:12.923
VKDR:7.077
Vehicle Kills:92
Kill Difference:155
Playtime:2.123 hours
Usage:0%
Score:0.090m
Score/min:705
Driving Accuracy:N/A%
Gunner Accuracy:61.710%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:54
V. Kills:1 N/A
Deaths:1
KDR:54
Accuracy:31.588% M
KPH:116.100 A+
VKPH:2.100 C
Kills:54 (0 + 54)
Deaths:1
KDR:54
VKDR:1
Vehicle Kills:1
Kill Difference:53
Playtime:0.466 hours
Usage:0%
Score:0.014m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:31.588%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Rifle Burst 2,6342,5887543.432B++0.6034.395%A53.709%M*97.7A*1.7A*35826.5h8.2A23.8B**
NC6 Gauss SAW 1,9441,9136542.925A++0.1031.969%A*38.526%A**53.3B**N/A15835.9h7.4B**23.2B*
MGR-L1 Promise 1,8151,7875143.477A++0.6531.708%A+45.887%M+62.7B*1C**19128.5h9.5A30B**
Reaper DMR 1,7671,7415852.976B+0.1533.998%A++43.423%M46.6B+N/A11837.4h7.7B**22.6B**
EM6 1,5131,4884513.299B**0.4730.455%A++45.699%M*60.7B*1A20524.5h8.4B**27.5B*
NS-15M2 1,4921,4664133.55B**0.7232.793%A++49.454%M++83.8A+1.5A*27117.5h9B**27.4B**
LA1 Anchor 1,4761,4584313.383B+0.5632.454%A+47.599%M+71.1B*N/A31620.5h7.7B**23.8B**
NS-44 Commissioner 1,3251,3171,0171.295B1.5349.68%A++40.091%A**59.3B**N/A22522.2h2.9B**5.8B**
NC1 Gauss Rifle 1,2511,2265302.313B**0.5131.827%A++38.581%M39.8B**N/A11730.8h9.8B**30.8B**
AC-X11 1,2241,2033473.467A**0.6435.204%A*43.807%M**52.1AN/A19123.1h7.7B*21.9B*
EM1 1,2161,1913203.722M0.8933.716%A*47.187%S106.3M*2.2S57911.2h8.2B++24.2B**
GD-22S 1,1991,1883393.504A0.6833.429%A*47.222%M*73.3A+N/A26616.2h7.8A23.4B**
NC9 A-Tross 1,1901,1723613.247A++0.4234.155%A++45.137%M++47.8B++N/A13124.5h8.2B*24B**
NC6A GODSAW 9058902913.058B+0.2334.699%B**45.843%M89B**1.5B**29410h6.7C*19.4B*
SAS-R 8748708610.116M7.2941.937%B+82.644%A+62.1B**N/A19814h1.8B**4.2B*
NS Decimator 1,3008612673.225M0.4068.987%B**1.161%D61.9A++31.6A++46813.9h3.7B++5.3B**
MGR-M1 Bishop 6646571594.132A+1.3039.793%B**45.967%A*71.4A*N/A2639.2h4.7B**11.8B**
MGR-S1 Gladius 5975931753.389A+0.5635.699%A++48.567%M**102.2A**N/A4085.8h6.8B**19.1B**
AF-4 Cyclone 5815762082.769A0.0632.748%A+42.535%M**64AN/A2579h7.6A23.1B**
LA39 Bruiser 5315252102.5A0.3359.007%C31.81%M*52B+N/A17510.1h2.3B3.9C*
NS-11C 5004921383.565M++0.7433.693%A++49.187%S107M**1.7M*2794.6h9.1A27.1B**
NS-11A 4834741662.855B**0.0332.872%A++44.304%M++63.2A+1.2A++2527.5h9.4A+28.7A
NS-AM7 Archer 4053511113.162S0.3367.774%A38.177%A*21.9M*3.4B+15116h10.9B*16.1B**
Carnage AR 3443391123.027A0.2031.286%A41.593%M++42.9B+N/A1687.9h10.2A32.6B**
Mag-Cutter 37631610,4390.03C**2.8050.726%A++N/A0.6C+N/A2530.6h2.1B+4.1C*
NSX-P Naginata 320315873.621A++0.7930.395%A+43.81%A*92.6A++1.5B++2673.4h7.8A+25.8B**
NS-357 Underboss 3153122181.431B+1.4051.774%A++43.269%M+94.5A++N/A2723.3h3.5B*6.7B**
Gauss Compact Burst 2902801002.8B+0.0334.696%A+43.929%M+84.8A++3S3553.3h8.4B**24.1B**
NSX Yumi 230225643.516A+0.6930.82%B*41.333%A++66.2A1.5B+1623.4h9B**29.2B**
NC14 Bolt Driver 170170315.484A*2.6638.514%B+81.177%B*29.3B+N/A1045.8h2B**5.1B*
M96 Mjolnir-H 2601681312.923M+10.1061.71%AN/A80A+43.8B*7052.1h27.4B*44.4B**
AF-19 Mercenary 161150742.027A++0.8031.009%A++41.333%M*29.4B++2.2S2385.1h9.8B*31.6B*
Frag Grenade 9692192N/A89.1760.682%A*N/A920A++40S41660.1h2.9B*4.8B**
Impetus 8080204B**1.1741.468%B**38.75%A+44.4C*N/A1901.8h3A++7.3B**
Blitz GD-10 7575233.261A*0.4333.663%A++44%S107.1M**N/A5460.7h10A29.7B**
Spear Anti-Vehicle Phalanx Turret 9666611B+8.1758.862%A++N/A66A++30B*3601h8.2C++13.8B++
M12 Kobalt 5554154M**51.1731.588%M20.37%B+108A2C4970.5h17.5B+55.5B*
NSX Daimyo 5252105.2B+2.3748.689%B**94.231%C++86.7AN/A2860.6h2.5C++5.1B+
MGR-C1 Charger 5552271.926B++0.9033.031%B**40.385%A*74.3A+4.3S2970.7h9.1B**27.6B**
NC4 Mag-Shot 5352600.867C*1.9642.689%A*34.615%A*47.3AN/A2531.1h7.7B18C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit77129,8327.5h
Spawn Beacon67570.4h
Nanite Revive Grenade04770.1h
Medical Kit7065,08748.2h
Spitfire Auto-Turret21,5820.9h
Restoration Kit201642h
Motion Spotter03540.2h
Welding Device01660h
Recon Detection Device51,1131.7h
Ammunition Package203,0730.9h
Medical Applicator133136,3127.8h
Nano-Repair Grenade0810h
Shield Recharging Field12430.3h
MANA Anti-Personnel Turret1670h

Check the help document for the dictionary if you want to learn more about words used here.


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