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Deputy Director Talize[KN1] Talize
NC BR 93

KDR: 2.89

Score: 17m

Last Seen: Sep 7th, 2019 9:44 PM
- OFFLINE - 255.9 hour(s)

Prestige 1, Battle Rank 93 - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 87
Level Progress (to 94): 91%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS NC1 Gauss Rifle Gauss Rifle Burst Reaper DMR EM6 LA1 Anchor NC6 Gauss SAW MGR-L1 Promise NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,087,366 MLG Score: 4866
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 10.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.11%45.333%154630118430,7703.74833-0.854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.877%2.481A**3.688M**-1.561FHEAD ++ (~28.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.693B+7.80.456B+15

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.151%24.779%5121212113227490.497797226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.175%-0.421C--3.664M**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.519B+15.30.544B+37.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.583%82.842%51312111,45766252.19759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.942%1.112B**1.017B**0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.577B+1.80.443B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.491%32.378%511121359374270.798116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.511A+3.247M++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.709B++2.30.528B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 87
17m423.3%598 (35.9k)430 (25.8k)2.8945537,55112,9733.0462593 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214297525.602%43.543%111503:0216

28% Combat Medic24% Engineer40% Heavy Assault7% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 10:23 PMDec 2nd, 2018 7:37 PMSep 17th, 2019 11:02 AM (22h) (PST)Sep 7th, 2019 8:48 PM (10d) (PST)Sep 7th, 2019 5:44 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6992394600.9530.3290.4154.1930.0384866

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,94114,32527,616572025252225,826

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
656.8h/27.4d 1,968 16,351 11,554 165.2k 819 2,693 1,482 27.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
M*
Kills:2,016
Deaths:585
KDR:3.446
Accuracy:31.193% A++
HSR:45.833% M*
LA1 Anchor
M+
Kills:1,996
Deaths:596
KDR:3.349
Accuracy:32.854% A+
HSR:46.593% M+
NC6 Gauss SAW
A**
Kills:1,913
Deaths:655
KDR:2.921
Accuracy:31.969% A*
HSR:38.526% A**
MGR-L1 Promise
M+
Kills:1,808
Deaths:520
KDR:3.477
Accuracy:31.705% A+
HSR:45.852% M+
NS-15M2
M+
Kills:1,497
Deaths:420
KDR:3.564
Accuracy:32.836% A++
HSR:49.232% M+
NSX-P Naginata
A**
Kills:1,373
Deaths:332
KDR:4.136
Accuracy:32.565% A++
HSR:47.706% A**
EM1
M**
Kills:1,200
Deaths:320
KDR:3.750
Accuracy:33.693% A*
HSR:47.167% M**
GD-22S
M*
Kills:1,197
Deaths:342
KDR:3.500
Accuracy:33.472% A++
HSR:47.118% M*
NC6A GODSAW
A**
Kills:1,192
Deaths:352
KDR:3.386
Accuracy:35.455% B**
HSR:45.302% A**
Kills:14,192
Deaths (as Heavy Assault):4,122
Deaths (to Heavy Assaults):4,382
KDR:3.44299
Kill Difference:10,070
Playtime:263.260 hours
Usage:40%
Score:7.076m
Score/min:448
Accuracy (listed only):32.860%
HSR (listed only):45.925%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
M**
Kills:1,295
Deaths:373
KDR:3.472
Accuracy:35.410% A*
HSR:43.089% M**
AF-4 Cyclone
M*
Kills:742
Deaths:249
KDR:2.980
Accuracy:33.150% A+
HSR:40.431% M*
MGR-S1 Gladius
M**
Kills:647
Deaths:191
KDR:3.387
Accuracy:35.577% A++
HSR:47.914% M**
LA39 Bruiser
M++
Kills:593
Deaths:230
KDR:2.578
Accuracy:59.491% C+
HSR:32.378% M++
NS-11C
S
Kills:527
Deaths:148
KDR:3.561
Accuracy:33.564% A++
HSR:49.146% S
Gauss Compact Burst
M
Kills:280
Deaths:100
KDR:2.800
Accuracy:34.696% A+
HSR:43.929% M
AF-4A Bandit
M**
Kills:185
Deaths:60
KDR:3.083
Accuracy:36.504% A**
HSR:44.865% M**
AF-19 Mercenary
M**
Kills:151
Deaths:75
KDR:2.013
Accuracy:31.058% A++
HSR:41.722% M**
Blitz GD-10
S
Kills:82
Deaths:27
KDR:3.037
Accuracy:34.123% A++
HSR:42.683% S
MGR-C1 Charger
M+
Kills:80
Deaths:39
KDR:2.051
Accuracy:33.554% A
HSR:43.750% M+
Kills:4,582
Deaths (as Light Assault):1,492
Deaths (to Light Assaults):2,449
KDR:3.07105
Kill Difference:3,090
Playtime:4.709 hours
Usage:1%
Score:0.091m
Score/min:324
Accuracy (listed only):36.713%
HSR (listed only):42.991%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
M*
Kills:2,723
Deaths:971
KDR:2.804
Accuracy:34.175% A*
HSR:43.849% M*
Gauss Rifle Burst
M*
Kills:2,621
Deaths:766
KDR:3.422
Accuracy:34.285% A
HSR:53.720% M*
Reaper DMR
M
Kills:2,059
Deaths:662
KDR:3.110
Accuracy:34.349% A++
HSR:44.488% M
NC9 A-Tross
M+
Kills:1,745
Deaths:508
KDR:3.435
Accuracy:34.588% A++
HSR:44.757% M+
AF-4 Cyclone
M*
Kills:742
Deaths:249
KDR:2.980
Accuracy:33.150% A+
HSR:40.431% M*
MGR-S1 Gladius
M**
Kills:647
Deaths:191
KDR:3.387
Accuracy:35.577% A++
HSR:47.914% M**
LA39 Bruiser
M++
Kills:593
Deaths:230
KDR:2.578
Accuracy:59.491% C+
HSR:32.378% M++
NS-11A
M++
Kills:490
Deaths:174
KDR:2.816
Accuracy:32.878% A++
HSR:44.286% M++
Carnage AR
M++
Kills:402
Deaths:139
KDR:2.892
Accuracy:31.956% A+
HSR:42.786% M++
Gauss Rifle S
M++
Kills:390
Deaths:122
KDR:3.197
Accuracy:38.390% A**
HSR:42.051% M++
GR-22
M**
Kills:287
Deaths:92
KDR:3.120
Accuracy:35.640% A*
HSR:45.645% M**
NSX Yumi
A+
Kills:280
Deaths:81
KDR:3.457
Accuracy:30.965% B*
HSR:40.357% A+
Blitz GD-10
S
Kills:82
Deaths:27
KDR:3.037
Accuracy:34.123% A++
HSR:42.683% S
Kills:13,061
Deaths (as Combat Medic):4,212
Deaths (to Combat Medics):1,885
KDR:3.1009
Kill Difference:8,849
Playtime:183.576 hours
Usage:28%
Score:4.292m
Score/min:390
Accuracy (listed only):36.121%
HSR (listed only):43.488%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
M**
Kills:1,295
Deaths:373
KDR:3.472
Accuracy:35.410% A*
HSR:43.089% M**
MGR-M1 Bishop
A++
Kills:817
Deaths:185
KDR:4.416
Accuracy:40.149% B**
HSR:44.553% A++
LA39 Bruiser
M++
Kills:593
Deaths:230
KDR:2.578
Accuracy:59.491% C+
HSR:32.378% M++
NS-11C
S
Kills:527
Deaths:148
KDR:3.561
Accuracy:33.564% A++
HSR:49.146% S
Gauss Compact Burst
M
Kills:280
Deaths:100
KDR:2.800
Accuracy:34.696% A+
HSR:43.929% M
AF-4A Bandit
M**
Kills:185
Deaths:60
KDR:3.083
Accuracy:36.504% A**
HSR:44.865% M**
AF-19 Mercenary
M**
Kills:151
Deaths:75
KDR:2.013
Accuracy:31.058% A++
HSR:41.722% M**
MGR-C1 Charger
M+
Kills:80
Deaths:39
KDR:2.051
Accuracy:33.554% A
HSR:43.750% M+
Kills:3,928
Deaths (as Engineer):1,210
Deaths (to Engineers):1,481
KDR:3.24628
Kill Difference:2,718
Playtime:156.705 hours
Usage:24%
Score:4.375m
Score/min:465
Accuracy (listed only):38.053%
HSR (listed only):42.929%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M+
Kills:1,787
Deaths:1,323
KDR:1.351
Accuracy:50.416% A++
HSR:42.809% M+
SAS-R
A+
Kills:1,215
Deaths:125
KDR:9.720
Accuracy:42.780% B+
HSR:82.305% A+
AF-4 Cyclone
M*
Kills:742
Deaths:249
KDR:2.980
Accuracy:33.150% A+
HSR:40.431% M*
MGR-S1 Gladius
M**
Kills:647
Deaths:191
KDR:3.387
Accuracy:35.577% A++
HSR:47.914% M**
NS-AM7 Archer
A*
Kills:377
Deaths:119
KDR:3.168
Accuracy:67.830% A
HSR:37.666% A*
NS-357 Underboss
M
Kills:322
Deaths:230
KDR:1.400
Accuracy:51.821% A++
HSR:43.168% M
NC14 Bolt Driver
B++
Kills:170
Deaths:31
KDR:5.484
Accuracy:38.514% B+
HSR:81.177% B++
Blitz GD-10
S
Kills:82
Deaths:27
KDR:3.037
Accuracy:34.123% A++
HSR:42.683% S
Impetus
A
Kills:80
Deaths:20
KDR:4
Accuracy:41.186% B**
HSR:38.750% A
NSX Daimyo
A
Kills:72
Deaths:12
KDR:6
Accuracy:50.145% A
HSR:95.833% B+
NC4 Mag-Shot
A*
Kills:52
Deaths:60
KDR:0.867
Accuracy:42.689% A*
HSR:34.615% A*
Kills:5,546
Deaths (as Infiltrator):2,387
Deaths (to Infiltrators):1,635
KDR:2.32342
Kill Difference:3,159
Playtime:44.924 hours
Usage:7%
Score:1.023m
Score/min:380
Accuracy (listed only):44.385%
HSR (listed only):53.395%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A+
Kills:168
V. Kills:92 181%
Deaths:13
KDR:12.923
Accuracy:61.710% A
KPH:79.100 A+
VKPH:43.300 B*
Kills:168 (0 + 168)
Deaths:13
KDR:12.923
VKDR:7.077
Vehicle Kills:92
Kill Difference:155
Playtime:2.123 hours
Usage:0%
Score:0.090m
Score/min:708
Driving Accuracy:N/A%
Gunner Accuracy:61.710%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:62
V. Kills:2 N/A
Deaths:2
KDR:31
Accuracy:31.632% M
KPH:114.500 A+
VKPH:3.700 B*
M12 Kobalt
A*
Kills:51
V. Kills:1 N/A
Deaths:1
KDR:51
Accuracy:25.480% A++
KPH:147.200 A*
VKPH:2.900 C*
Kills:113 (0 + 113)
Deaths:3
KDR:37.667
VKDR:1
Vehicle Kills:3
Kill Difference:110
Playtime:0.888 hours
Usage:0%
Score:0.031m
Score/min:588
Driving Accuracy:N/A%
Gunner Accuracy:25.480%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC1 Gauss Rifle 2,7752,7239712.804A++0.0934.175%A*43.849%M*58.6A*1.1A++18446.5h9.1A26.6A
Gauss Rifle Burst 2,6682,6217663.422B*0.5334.285%A53.72%M*97.1A*1.7A*35627h8.2A23.9B**
Reaper DMR 2,0962,0596623.11B+0.2234.349%A++44.488%M50.3B++N/A13840.9h7.6B**22.2B**
EM6 2,0542,0165853.446B**0.5531.193%A++45.833%M*68.6B**1.3A*29129.4h8.2B**26.2B*
LA1 Anchor 2,0231,9965963.349B+0.4532.854%A+46.593%M+78.6B**1.1A32925.4h7.6A23.1B**
NC6 Gauss SAW 1,9441,9136552.921A++0.0331.969%A*38.526%A**53.3B**N/A16735.9h7.4B*23.2B*
MGR-L1 Promise 1,8371,8085203.477A++0.5831.705%A+45.852%M+62.8B++1C**19628.8h9.5A30B**
NS-44 Commissioner 1,8021,7871,3231.351B1.5450.416%A++42.809%M+65.5AN/A25327.3h2.8B**5.6B**
NC9 A-Tross 1,7731,7455083.435A++0.5434.588%A++44.757%M+57B**N/A15830.6h7.7B**22.4B**
NS-15M2 1,5241,4974203.564B**0.6732.836%A++49.232%M+84.1A+1.5A++27417.8h9B**27.4B**
NSX-P Naginata 1,3981,3733324.136A*1.2432.565%A++47.706%A**113.5A*2.1A27212.1h8.2A25B**
AC-X11 1,3201,2953733.472A**0.5835.41%A*43.089%M**53.5B**1A+19524.2h7.7B**21.8B*
SAS-R 1,2201,2151259.72M6.8342.78%B+82.305%A+70.6AN/A27017.2h1.7B**4B*
EM1 1,2251,2003203.75M0.8633.693%A*47.167%M**106.2M+2.2S58011.3h8.2B+24.2B**
GD-22S 1,2081,1973423.5B**0.6133.472%A++47.118%M*73.4A+N/A27016.3h7.8A23.4B**
NC6A GODSAW 1,2141,1923523.386B+0.4935.455%B**45.302%A**94.6B**1.7A+41112.6h6.9C*19.6B*
NS Decimator 1,4709782953.315M+0.4268.458%B**1.227%D62.3A++31.3A++47515.7h3.7B++5.4B*
MGR-M1 Bishop 8268171854.416A++1.5240.149%B**44.553%A++75A*N/A32610.9h4.6B**11.5B**
AF-4 Cyclone 7487422492.98A0.0933.15%A+40.431%M*72.7A+N/A27010.2h7.3A22.1B**
MGR-S1 Gladius 6516471913.387A+0.4935.577%A++47.914%M**104.4A**N/A4156.2h6.7B**18.9B**
LA39 Bruiser 6005932302.578A0.3259.491%C+32.378%M++55.4B+N/A20910.7h2.3B3.9C*
NS-11C 5365271483.561M+0.6733.564%A++49.146%S107.6M**1.8M**2954.9h9.2A27.4B**
NS-11A 4994901742.816B**0.0832.878%A++44.286%M++62A+1.1A2497.9h9.5A+29A
Carnage AR 4074021392.892B**0.0031.956%A+42.786%M++47.3B++N/A1808.5h10.1A31.7B**
Gauss Rifle S 4013901223.197A*0.3038.39%A**42.051%M++62.9A++1.8B**1876.2h7.8A20.3A
NS-AM7 Archer 4323771193.168S0.2767.83%A37.666%A*22.4M*3.3B+15416.8h10.7B*15.8B**
Mag-Cutter 42336112,9090.028C*2.8749.8%A++N/A0.6C+N/A2630.4h2.1B+4.1C*
NS-357 Underboss 3253222301.4B+1.4951.821%A++43.168%M94.7A++N/A2823.4h3.5B*6.7B**
GR-22 292287923.12A0.2335.64%A*45.645%M**110.4M**1.9M**3262.6h9.1A+25.6A
Gauss Compact Burst 2902801002.8B+0.0934.696%A+43.929%M84.8A++3S3573.3h8.4B**24.1B+
NSX Yumi 286280813.457A+0.5630.965%B*40.357%A+68.3A1.5B1974.1h8.9B**28.8B**
AF-4A Bandit 191185603.083A+0.1936.504%A**44.865%M**108.8M+3.5S3751.7h8.7B*23.8B**
NC14 Bolt Driver 170170315.484A*2.5938.514%B+81.177%B++28.8B+N/A1115.9h2B*5.1B*
M96 Mjolnir-H 2601681312.923M++10.0361.71%AN/A80A+43.8B**7082.1h27.4B*44.4B**
AF-19 Mercenary 162151752.013A+0.8831.058%A++41.722%M**29.6B+2.2S2875.1h9.8B*31.5B*
Frag Grenade 9692192N/A89.1160.36%A*N/A920A++40S45540.1h2.9B*4.8B**
Spear Anti-Vehicle Phalanx Turret 12990712.857B*9.9660.174%A++N/A81.8M35.5A+5251.1h6.9B+11.5B**
Blitz GD-10 8382273.037A*0.1434.123%A++42.683%S102.5M*1.3M6760.8h10.2B**29.8B*
Impetus 8080204A1.1141.186%B**38.75%A44.4C*N/A1911.8h3A++7.4B**
MGR-C1 Charger 8380392.051B**0.8433.554%A43.75%M+72.7A+2.7M*3331.1h8.9A26.5B**
NSX Daimyo 7272126B*3.1150.145%A95.833%B+90AN/A3830.8h2.4C**4.8B++
M12 Kobalt 6462231A++28.1131.632%M17.742%C+124A++4B**5450.5h18.1B57.2B*
NC4 Mag-Shot 5352600.867C*2.0342.689%A*34.615%A*47.3AN/A2711.1h7.7B18B++
M12 Kobalt 5251151S48.1125.48%A++33.333%M++170M+3.3B+6490.3h12B**47B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit86153,5578.7h
Spawn Beacon79330.5h
Nanite Revive Grenade04910.1h
Medical Kit9446,64967.3h
Spitfire Auto-Turret32,5401.4h
Restoration Kit201772h
Motion Spotter03540.2h
Welding Device01660h
Recon Detection Device61,5322.2h
Ammunition Package254,2121.1h
Medical Applicator140145,8138.3h
Nano-Repair Grenade0820h
Shield Recharging Field14060.3h
MANA Anti-Personnel Turret1670h

Check the help document for the dictionary if you want to learn more about words used here.


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