Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 18 (18,584)players online:
mattiavelli (3)  CaptainStarDreamer (1)  MarioFan3G (1) 5
stats.dasanfall.com
General Exterminator Tallnavor[P4LE] Tallnavor
TR BR 99

KDR: 4.2

Score: 18m

Last Seen: Mar 17th, 2019 10:01 PM
- OFFLINE - 5.7 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Connery - Outfit Leader of PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 372
Level Progress (to 100): 19%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NSX Tomoe Bighorn .50M RAMS .50M TSAR-42 MSW-R NS-15M1 TMG-50 99SV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Tallnavor



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,104,080 MLG Score: 4080
Fun Score: N/A
Cheeseburgers Flipped: 322TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.692%31.335%86815101017,6453.295670.904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.425%1.277A1.615A+-2.668F**HEAD ++ (~17.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.305C*14.3-0.005C+37.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.545%0.605%136310226614702481.40638265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.85%0.761B++-1.336D**0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.632B+14.90.447B39.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.404%7.235%594810171,1612423394.79752341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.264%-0.144C0.808B++-0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.8-0.02C+43.8-0.061C+79.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.844%76.374%5947101816,62683616419.8638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.675%1.934A++0.63B+0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.471B+2.50.213C++2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.759%24.194%594110246247100.131356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.446T*-2.892T-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.41B**3.51B**5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 372
18m380.9%255 (15.3k)240 (14.4k)4.1999242,37310,0894.7209899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1025341329.507%43.778%129207:2811

28% Heavy Assault61% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2017 5:59 AMJan 1st, 2018 10:01 PMMar 18th, 2019 1:18 PM (2d) (PST)Mar 17th, 2019 7:21 PM (2d) (PST)Mar 17th, 2019 6:01 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6781045740.5630.1340.2462.2980.0404080

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,6696,24734,42234815138214,382

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1254.8h/52.3d 5,257 18,550 15,195 173k 2,009 3,959 3,045 51m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,530
Deaths:599
KDR:2.554
Accuracy:24.466% B+
HSR:32.026% B**
NS-15M1
B*
Kills:1,353
Deaths:527
KDR:2.567
Accuracy:26.933% B*
HSR:28.234% B++
TMG-50
B**
Kills:1,350
Deaths:601
KDR:2.246
Accuracy:26.669% B**
HSR:28.963% B*
MG-H1 Watchman
C*
Kills:1,188
Deaths:473
KDR:2.512
Accuracy:22.968% C+
HSR:27.694% C*
T9 CARV
A
Kills:1,171
Deaths:511
KDR:2.292
Accuracy:25.451% A
HSR:30.743% B**
T9A "Butcher"
B+
Kills:466
Deaths:219
KDR:2.128
Accuracy:25.407% C*
HSR:30.258% B+
Kills:7,058
Deaths (as Heavy Assault):2,930
Deaths (to Heavy Assaults):2,561
KDR:2.40887
Kill Difference:4,128
Playtime:354.226 hours
Usage:28%
Score:5.075m
Score/min:239
Accuracy (listed only):25.316%
HSR (listed only):29.653%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
C+
Kills:8,596
Deaths:2,871
KDR:2.994
Accuracy:28.733% C+
HSR:34.260% C
Bighorn .50M
B**
Kills:7,745
Deaths:578
KDR:13.400
Accuracy:49.265% B**
HSR:79.406% C+
RAMS .50M
A+
Kills:3,713
Deaths:303
KDR:12.254
Accuracy:48.697% A+
HSR:82.602% B+
TSAR-42
A++
Kills:1,620
Deaths:218
KDR:7.431
Accuracy:51.810% A++
HSR:68.272% C+
99SV
A*
Kills:1,191
Deaths:213
KDR:5.592
Accuracy:43.683% A*
HSR:40.386% B+
M77-B
A+
Kills:1,163
Deaths:96
KDR:12.115
Accuracy:46.360% A+
HSR:82.889% B*
SR-7
B**
Kills:1,142
Deaths:122
KDR:9.361
Accuracy:48.262% B**
HSR:80.648% C**
TX2 Emperor
A
Kills:873
Deaths:651
KDR:1.341
Accuracy:37.737% A
HSR:23.482% B+
NS-44B Commissioner
B**
Kills:320
Deaths:238
KDR:1.345
Accuracy:49.021% B**
HSR:21.563% C
TX1 Repeater
A++
Kills:127
Deaths:90
KDR:1.411
Accuracy:31.304% B**
HSR:33.071% A++
NS-AM7 Archer
B+
Kills:118
Deaths:36
KDR:3.278
Accuracy:63.243% B+
HSR:20.339% B
TRAP-M1
B**
Kills:52
Deaths:12
KDR:4.333
Accuracy:35.524% B**
HSR:17.308% D--
Kills:26,660
Deaths (as Infiltrator):5,428
Deaths (to Infiltrators):2,195
KDR:4.91157
Kill Difference:21,232
Playtime:765.589 hours
Usage:61%
Score:10.923m
Score/min:238
Accuracy (listed only):44.470%
HSR (listed only):48.685%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:231
Deaths:165
KDR:1.400
Accuracy:26.203% B+
HSR:31.169% A++
TRAC-5
A**
Kills:109
Deaths:68
KDR:1.603
Accuracy:34.199% A**
HSR:23.853% B*
HC1 Cougar
A+
Kills:102
Deaths:46
KDR:2.217
Accuracy:31.932% A+
HSR:22.549% C++
AS16 NightHawk
M
Kills:62
Deaths:27
KDR:2.296
Accuracy:37.759% C+
HSR:24.194% M
Kills:504
Deaths (as Light Assault):306
Deaths (to Light Assaults):1,923
KDR:1.64706
Kill Difference:198
Playtime:21.793 hours
Usage:2%
Score:0.230m
Score/min:176
Accuracy (listed only):32.523%
HSR (listed only):25.441%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:231
Deaths:165
KDR:1.400
Accuracy:26.203% B+
HSR:31.169% A++
TRAC-5
A**
Kills:109
Deaths:68
KDR:1.603
Accuracy:34.199% A**
HSR:23.853% B*
HC1 Cougar
A+
Kills:102
Deaths:46
KDR:2.217
Accuracy:31.932% A+
HSR:22.549% C++
AS16 NightHawk
M
Kills:62
Deaths:27
KDR:2.296
Accuracy:37.759% C+
HSR:24.194% M
Kills:504
Deaths (as Engineer):306
Deaths (to Engineers):1,311
KDR:1.64706
Kill Difference:198
Playtime:62.493 hours
Usage:5%
Score:0.989m
Score/min:264
Accuracy (listed only):32.523%
HSR (listed only):25.441%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B**
Kills:111
Deaths:49
KDR:2.265
Accuracy:27.369% B*
HSR:27.027% B**
AS16 NightHawk
M
Kills:62
Deaths:27
KDR:2.296
Accuracy:37.759% C+
HSR:24.194% M
Kills:173
Deaths (as Combat Medic):76
Deaths (to Combat Medics):729
KDR:2.27632
Kill Difference:97
Playtime:8.748 hours
Usage:1%
Score:0.127m
Score/min:242
Accuracy (listed only):32.564%
HSR (listed only):25.610%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:273
Deaths:106
KDR:2.575
Accuracy:19.895% B++
HSR:30.037% A++
MRC3 Mercy
B++
Kills:266
Deaths:104
KDR:2.558
Accuracy:19.814% B++
HSR:20.677% C++
MR1 Fracture
A+
Kills:157
Deaths:78
KDR:2.013
Accuracy:49.679% A+
HSR:1.274% D*
MR1 Fracture
A
Kills:147
Deaths:78
KDR:1.885
Accuracy:49.315% A
HSR:1.361% D*
M3 Pounder HEG
A
Kills:69
Deaths:37
KDR:1.865
Accuracy:48.879% A
HSR:0% F-
M3 Pounder HEG
B*
Kills:64
Deaths:35
KDR:1.829
Accuracy:48.772% B*
HSR:0% F-
NS-10 Burster
C**
Kills:55
Deaths:15
KDR:3.667
Accuracy:29.794% C**
HSR:0% F
NS-10 Burster
C*
Kills:51
Deaths:15
KDR:3.400
Accuracy:29.984% C*
HSR:1.961% D*
Kills:1,082
Deaths (as MAX Suit):234
Deaths (to MAX Suits):212
KDR:4.62393
Kill Difference:848
Playtime:40.314 hours
Usage:3%
Score:0.703m
Score/min:291
Accuracy (listed only):37.016%
HSR (listed only):6.914%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:75
V. Kills:31 234%
Deaths:5
KDR:15
Accuracy:21.121% D*
KPH:19.800 B*
VKPH:8.200 C
Kills:75 (75 + 0)
Deaths:5
KDR:15
VKDR:6.200
Vehicle Kills:31
Kill Difference:70
Playtime:3.789 hours
Usage:0%
Score:0.042m
Score/min:186
Driving Accuracy:21.121%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:402
V. Kills:168 238%
Deaths:36
KDR:11.167
Accuracy:52.486% B++
KPH:40 B*
VKPH:16.700 C+
E540 Halberd
B**
Kills:280
V. Kills:106 262%
Deaths:22
KDR:12.727
Accuracy:47.469% B*
KPH:35.200 B**
VKPH:13.300 C++
P2-120 HESH
C+
Kills:184
V. Kills:26 N/A
Deaths:16
KDR:11.500
Accuracy:38.098% C
KPH:44.900 C+
VKPH:6.300 C--
G30 Vulcan
C*
Kills:69
V. Kills:35 192%
Deaths:9
KDR:7.667
Accuracy:30.962% C*
KPH:23.300 C++
VKPH:11.800 C
M20 Basilisk
A**
Kills:55
V. Kills:11 458%
Deaths:5
KDR:11
Accuracy:37.334% A
KPH:36.600 A**
VKPH:7.300 C*
Kills:990 (586 + 404)
Deaths:88
KDR:11.250
VKDR:3.932
Vehicle Kills:346
Kill Difference:902
Playtime:26.550 hours
Usage:2%
Score:0.449m
Score/min:282
Driving Accuracy:38.098%
Gunner Accuracy:37.334%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:171
V. Kills:70 241%
Deaths:42
KDR:4.071
Accuracy:41.524% D
KPH:40.100 C+
VKPH:16.400 D-
Kills:171 (0 + 171)
Deaths:42
KDR:4.071
VKDR:1.667
Vehicle Kills:70
Kill Difference:129
Playtime:4.262 hours
Usage:0%
Score:0.078m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:41.524%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:239
V. Kills:19 N/A
Deaths:29
KDR:8.241
Accuracy:22.991% B**
KPH:45.400 C--
VKPH:3.600 C++
M20 Basilisk
B*
Kills:175
V. Kills:33 N/A
Deaths:36
KDR:4.861
Accuracy:37.093% C+
KPH:31.100 B*
VKPH:5.900 C--
M20 Basilisk
A++
Kills:101
V. Kills:24 404%
Deaths:20
KDR:5.050
Accuracy:42.917% B+
KPH:41.500 A++
VKPH:9.900 C++
M12 Kobalt
A**
Kills:71
V. Kills:9 N/A
Deaths:5
KDR:14.200
Accuracy:25.899% A++
KPH:86.300 B+
VKPH:10.900 A**
Kills:586 (0 + 586)
Deaths:90
KDR:6.511
VKDR:0.944
Vehicle Kills:85
Kill Difference:496
Playtime:14.138 hours
Usage:1%
Score:0.152m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:25.899%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Tomoe 8,7538,5962,8712.994B**1.2128.733%C+34.26%C32CN/A87269h16.1C56.2C+
Bighorn .50M 7,8197,74557813.4A*9.2049.265%B**79.406%C+40.1C-N/A111193h2.3D**4.6C+
RAMS .50M 3,7483,71330312.254M8.0548.697%A+82.602%B+42.9B**N/A12286.6h2B+4.2B++
TSAR-42 1,6471,6202187.431A3.2351.81%A++68.272%C+44.3BN/A13136.6h2.4C+4.6B++
MSW-R 1,5581,5305992.554C**1.6524.466%B+32.026%B**31.5CN/A10148.6h12.6C+51.5C**
NS-15M1 1,3771,3535272.567B*1.6326.933%B*28.234%B++31CN/A10343.7h12.8C++47.4B+
TMG-50 1,3721,3506012.246B**1.9526.669%B**28.963%B*29.8C+N/A8645.3h13.4C50.1B
99SV 1,2051,1912135.592A**1.3943.683%A*40.386%B+33.7B++N/A11435.3h5.6C++12.7B++
MG-H1 Watchman 1,2111,1884732.512B++1.6922.968%C+27.694%C*29.6CN/A9540.1h15.4C++66.8C*
T9 CARV 1,1901,1715112.292B++1.9125.451%A30.743%B**36B+N/A11632.5h12.3B+48.4B++
M77-B 1,1671,1639612.115S7.9246.36%A+82.889%B*40.2B**N/A11428.9h2.2B+4.7B*
SR-7 1,1501,1421229.361A++5.1648.262%B**80.648%C**38.7C*N/A8729.5h2.2C++4.5B+
TX2 Emperor 8828736511.341B+2.8637.737%A23.482%B+77.3A*N/A22611.3h8B+21.1B*
Claymore 7977974716.957A+12.7615.858%F-N/A147.6C++N/A4225.4h1.2C++7.3F-
NS Annihilator 9406001504S0.2081.084%C++N/A19.4A*11B*17131h9B**11.1B**
Sticky Grenade 4964861486N/A481.8048.493%C-N/A607.5D12.5C+18360.8h2.7C5.7C
T9A "Butcher" 4764662192.128C++2.0725.407%C*30.258%B+30.1D-N/A9315.5h12.6D49.5C+
P2-120 AP 5704023611.167B++6.9752.486%B++N/A40.2B*16.8C+39510h8.1C+15.4C**
T2 Striker 6303941223.23S0.9747.081%C--N/A15.2B+9.1C-16926h50.2C+106.7C
Spear Anti-Vehicle Phalanx Turret 5503762117.905A++13.7158.311%A+N/A45.3B+21C+2378.3h10.9C18.7B
ML-7 6213691432.58M++1.6262.464%B++N/A28.4B+19.4B**29113h10.1D*16.1D
NS-44B Commissioner 3263202381.345B+2.8549.021%B**21.563%C78B*1.5A*2554.1h3.5C**7.2B+
E540 Halberd 3862802212.727B*8.5347.469%B*N/A35.4B**13.4C++2207.9h6.4C13.5B
MRC3 Mercy 2812731062.575C**1.6219.895%B++30.037%A++29.7C++N/A929.2h18.7B94B+
MRC3 Mercy 2732661042.558C**1.6419.814%B++20.677%C++29.2C++N/A1019.1h18.9C*95.3B+
C-4 375260872.989B**1.2131.427%B**N/A108.3B++47.9A11692.4h1.8C5.7C**
Tank Mine 3332441220.333S16.1329.584%CN/A221.8A**80.9B++13171.1h1.5B++5B*
M12 Kobalt 258239298.241C4.0422.991%B**13.808%D--45.1C--3.6C++1675.3h21.1C91.9B+
LC2 Lynx 2362311651.4C**2.8026.203%B+31.169%A++17.2C--N/A8113.4h15.2C++58.1B+
P2-120 HESH 2101841611.5C+7.3038.098%CN/A44.9C+6.3C--2844.1h4.4B+11.6C**
M20 Basilisk 208175364.861B*0.6637.093%C+8%B*31.3B**5.9C--1475.6h45.8A123.6B**
G20 Vulcan-H 241171424.071C++0.1341.524%D2.339%C39.8C+16.3D-3044.3h97.7C*235.3C+
MR1 Fracture 258157782.013A*2.1949.679%A+1.274%D*9.7C*6.2B+10616.2h93.6F188.4C
NS Decimator 244151522.904A*1.3069.339%B**N/A29.6C18.2C**3055.1h8.1F-11.7D--
MR1 Fracture 236147781.885A*2.3149.315%A1.361%D*9.1C**5.5B+9316.1h100F-202.7C
TX1 Repeater 129127901.411B*2.7931.304%B**33.071%A++50.8B**N/A2142.5h13.7C++43.7B+
M9 SKEP Launcher 203125631.984M+2.2269.033%C*N/A19.8C++12.4B2136.3h7.9B+11.5B+
NS-AM7 Archer 157118363.278S0.9263.243%B+20.339%B13.3A4.4B**838.9h19.3C*30.5B
Cycler TRV 114111492.265B*1.9327.369%B*27.027%B**25.8CN/A1014.3h13.2C++48.3B+
TRAC-5 110109681.603B**2.6034.199%A**23.853%B*15.8C+N/A2066.9h21.9D--64B+
HC1 Cougar 106102462.217B**1.9831.932%A+22.549%C++22.7CN/A1314.5h13.3C+41.8B+
M20 Basilisk 125101205.05B*0.8542.917%B+12.871%M42.1A++10C++2392.4h57.7B**134.5B**
Skyguard 10675515S10.8021.121%D*1.333%D19.7B*8.2C1863.8h77.4B*366.5B+
M12 Kobalt 8071514.2C+10.0025.899%A++19.718%C*88.8B+11.3M3000.8h20C77.2B+
M3 Pounder HEG 10069371.865C**2.3348.879%AN/A11D4.9B**1146.3h72.3T*148F**
G30 Vulcan 1046997.667B++3.4730.962%C*2.899%C23C++11.7C1203h124.8D403C+
M3 Pounder HEG 9564351.829C++2.3748.772%B*N/A10.3D--5B++1096.2h78.2T*160.4T
AS16 NightHawk 6262272.296B**1.9037.759%C+24.194%M17.2DN/A1203.6h3.5B*9.4B+
Aspis Anti-Aircraft Phalanx Turret 9461512.2M++8.0038.556%A*4.918%A++21A*11.4C++1762.9h122.6B*318B**
NS-10 Burster 8455153.667M**0.5329.794%C**N/A8.6A++4.5B*816.4h134.5B+451.3B+
M20 Basilisk 6655511S6.8037.334%A3.636%D36.7A**7.3C*1621.5h62.4B**167.2B**
TRAP-M1 5452124.333A*0.1335.524%B**17.308%D--34.7C+1.3A**1421.5h13.6D*38.3C+
NS-10 Burster 7851153.4M0.8029.984%C*1.961%D*8A+4.2B+826.4h146B+486.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0550.1h
Motion Spotter74,7001.7h
Nano-Armor Kit40104,3876.1h
Spawn Beacon11,3070.7h
Nanite Revive Grenade02100.1h
Medical Applicator310,6861.1h
Welding Device05390.1h
Spitfire Auto-Turret11680.2h
Ammunition Package53780.1h
Medical Kit261,7941.1h
Nano-Repair Grenade02400.1h
M20 Drake0560.3h
Recon Detection Device3915,35417.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 1.63s on queries, 1.20s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.