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Lt. General Exterminator Tallnavor[P4LE] Tallnavor
TR BR 90

KDR: 4.22

Score: 15.5m

Last Seen: Jan 17th, 2019 9:06 PM
- OFFLINE - 18.5 hour(s)

Prestige 1, Battle Rank 90 - Terran Republic on Connery - Outfit Leader of PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 464
Level Progress (to 91): 66%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NSX Tomoe Bighorn .50M RAMS .50M MSW-R TSAR-42 TMG-50 NS-15M1 MG-H1 Watchman
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,222,925 MLG Score: 4175
Fun Score: N/A
Cheeseburgers Flipped: 261TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.368%31.393%85914100814,9973.262350.961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.784%1.22B**1.669A++-2.897THEAD ++ (~17.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.304C*14.20.004C+37.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.355%0.313%131110213194301910.74186166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.926B*-1.486F-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.611B+7.60.396B7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.551%7.754%551710159932172964.55505334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.488%-0.14C0.898B*-0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.8-0.018C+42.1-0.06C+79.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.842%76.799%5517101515,12474513720.2735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.681%1.91A++0.63B+0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.467B+2.50.209C++2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 464
15.5m374.7%252 (15.1k)237 (14.2k)4.2230736,9358,7464.7433190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022294229.339%44.922%131807:2811

30% Heavy Assault60% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2017 5:59 AMJan 1st, 2018 10:01 PMJan 17th, 2019 4:15 PM (2d) (PST)Jan 17th, 2019 5:38 PM (2d) (PST)Jan 17th, 2019 5:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
674975770.5650.1340.2542.2660.0404175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,4395,84534,59434815136214,197

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1089.2h/45.4d 4,550 16,592 13,376 148.1k 1,752 3,333 2,591 44m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,527
Deaths:599
KDR:2.549
Accuracy:24.469% B+
HSR:32.089% B**
TMG-50
B**
Kills:1,241
Deaths:544
KDR:2.281
Accuracy:26.615% B**
HSR:29.251% B*
NS-15M1
B*
Kills:1,239
Deaths:485
KDR:2.555
Accuracy:26.906% B*
HSR:28.894% B*
MG-H1 Watchman
C*
Kills:1,176
Deaths:469
KDR:2.507
Accuracy:22.915% C+
HSR:27.806% C*
T9 CARV
A
Kills:1,171
Deaths:511
KDR:2.292
Accuracy:25.451% A
HSR:30.743% A
T9A "Butcher"
B+
Kills:207
Deaths:106
KDR:1.953
Accuracy:24.441% C+
HSR:31.401% B+
Kills:6,561
Deaths (as Heavy Assault):2,714
Deaths (to Heavy Assaults):2,186
KDR:2.41746
Kill Difference:3,847
Playtime:321.822 hours
Usage:30%
Score:4.549m
Score/min:236
Accuracy (listed only):25.133%
HSR (listed only):30.031%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
C+
Kills:6,839
Deaths:2,293
KDR:2.983
Accuracy:28.451% C+
HSR:34.391% C
Bighorn .50M
B**
Kills:6,373
Deaths:472
KDR:13.502
Accuracy:49.447% B**
HSR:80.543% C++
RAMS .50M
A+
Kills:3,705
Deaths:303
KDR:12.228
Accuracy:48.735% A+
HSR:82.645% B+
TSAR-42
A*
Kills:1,516
Deaths:195
KDR:7.774
Accuracy:51.883% A*
HSR:69.063% C++
99SV
A*
Kills:1,173
Deaths:208
KDR:5.639
Accuracy:43.945% A*
HSR:40.836% B+
M77-B
A+
Kills:1,163
Deaths:96
KDR:12.115
Accuracy:46.360% A+
HSR:82.889% B*
SR-7
B**
Kills:1,142
Deaths:122
KDR:9.361
Accuracy:48.262% B**
HSR:80.648% C**
TX2 Emperor
A
Kills:730
Deaths:561
KDR:1.301
Accuracy:37.599% A
HSR:23.562% B+
NS-44B Commissioner
B**
Kills:255
Deaths:194
KDR:1.314
Accuracy:49.313% B**
HSR:21.177% C
TX1 Repeater
A++
Kills:127
Deaths:90
KDR:1.411
Accuracy:31.457% A
HSR:33.071% A++
NS-AM7 Archer
B++
Kills:107
Deaths:35
KDR:3.057
Accuracy:64.058% B++
HSR:19.626% C*
TRAP-M1
B**
Kills:52
Deaths:12
KDR:4.333
Accuracy:35.524% B**
HSR:17.308% D--
Kills:23,182
Deaths (as Infiltrator):4,581
Deaths (to Infiltrators):1,932
KDR:5.06047
Kill Difference:18,601
Playtime:657.458 hours
Usage:60%
Score:9.297m
Score/min:236
Accuracy (listed only):44.586%
HSR (listed only):48.813%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:208
Deaths:148
KDR:1.405
Accuracy:25.828% B+
HSR:30.769% A++
TRAC-5
M
Kills:109
Deaths:68
KDR:1.603
Accuracy:34.199% M
HSR:23.853% B*
Kills:317
Deaths (as Light Assault):216
Deaths (to Light Assaults):1,663
KDR:1.46759
Kill Difference:101
Playtime:15.871 hours
Usage:1%
Score:0.151m
Score/min:159
Accuracy (listed only):30.013%
HSR (listed only):27.311%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:208
Deaths:148
KDR:1.405
Accuracy:25.828% B+
HSR:30.769% A++
TRAC-5
M
Kills:109
Deaths:68
KDR:1.603
Accuracy:34.199% M
HSR:23.853% B*
Kills:317
Deaths (as Engineer):216
Deaths (to Engineers):1,143
KDR:1.46759
Kill Difference:101
Playtime:52.430 hours
Usage:5%
Score:0.809m
Score/min:257
Accuracy (listed only):30.013%
HSR (listed only):27.311%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B++
Kills:61
Deaths:28
KDR:2.179
Accuracy:26.482% B++
HSR:22.951% B+
Kills:61
Deaths (as Combat Medic):28
Deaths (to Combat Medics):624
KDR:2.17857
Kill Difference:33
Playtime:5.977 hours
Usage:1%
Score:0.093m
Score/min:259
Accuracy (listed only):26.482%
HSR (listed only):22.951%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:245
Deaths:96
KDR:2.552
Accuracy:20.193% B++
HSR:31.429% A*
MRC3 Mercy
B*
Kills:239
Deaths:94
KDR:2.543
Accuracy:20.040% B*
HSR:20.502% C++
MR1 Fracture
A++
Kills:134
Deaths:66
KDR:2.030
Accuracy:50.477% A++
HSR:1.493% D--
MR1 Fracture
A+
Kills:118
Deaths:66
KDR:1.788
Accuracy:50.336% A+
HSR:1.695% D--
M3 Pounder HEG
A
Kills:57
Deaths:29
KDR:1.966
Accuracy:49.505% A
HSR:0% F--
M3 Pounder HEG
B**
Kills:53
Deaths:27
KDR:1.963
Accuracy:49.393% B**
HSR:0% F--
Kills:846
Deaths (as MAX Suit):189
Deaths (to MAX Suits):170
KDR:4.47619
Kill Difference:657
Playtime:32.688 hours
Usage:3%
Score:0.564m
Score/min:288
Accuracy (listed only):39.991%
HSR (listed only):9.186%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:61
V. Kills:25 235%
Deaths:4
KDR:15.250
Accuracy:20.826% D*
KPH:18.700 B*
VKPH:7.700 C
Kills:61 (61 + 0)
Deaths:4
KDR:15.250
VKDR:6.250
Vehicle Kills:25
Kill Difference:57
Playtime:3.258 hours
Usage:0%
Score:0.033m
Score/min:171
Driving Accuracy:20.826%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:319
V. Kills:127 249%
Deaths:32
KDR:9.969
Accuracy:50.355% B+
KPH:41.700 B**
VKPH:16.600 C+
E540 Halberd
B**
Kills:237
V. Kills:87 269%
Deaths:20
KDR:11.850
Accuracy:46.106% B++
KPH:35.200 B**
VKPH:12.900 C+
P2-120 HESH
C
Kills:125
V. Kills:16 N/A
Deaths:10
KDR:12.500
Accuracy:34.695% D
KPH:40.300 C
VKPH:5.200 D
G30 Vulcan
C**
Kills:66
V. Kills:33 194%
Deaths:8
KDR:8.250
Accuracy:30.788% C*
KPH:24.100 C**
VKPH:12.100 C+
M20 Basilisk
N/A
Kills:50
V. Kills:11 417%
Deaths:5
KDR:10
Accuracy:38.053% N/A
KPH:36.700 N/A
VKPH:8.100 N/A
Kills:797 (444 + 353)
Deaths:75
KDR:10.627
VKDR:3.653
Vehicle Kills:274
Kill Difference:722
Playtime:21.581 hours
Usage:2%
Score:0.370m
Score/min:286
Driving Accuracy:34.695%
Gunner Accuracy:38.053%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:135
V. Kills:55 241%
Deaths:34
KDR:3.971
Accuracy:41.148% D
KPH:38.800 C+
VKPH:15.800 D--
Kills:135 (0 + 135)
Deaths:34
KDR:3.971
VKDR:1.618
Vehicle Kills:55
Kill Difference:101
Playtime:3.483 hours
Usage:0%
Score:0.063m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:41.148%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:220
V. Kills:18 N/A
Deaths:29
KDR:7.586
Accuracy:22.103% B**
KPH:48.200 C-
VKPH:3.900 C*
M20 Basilisk
B*
Kills:164
V. Kills:31 N/A
Deaths:34
KDR:4.824
Accuracy:36.732% C+
KPH:30.100 B*
VKPH:5.700 D
M20 Basilisk
A++
Kills:101
V. Kills:24 404%
Deaths:20
KDR:5.050
Accuracy:42.399% B+
KPH:42.600 A++
VKPH:10.100 C++
M12 Kobalt
M+
Kills:70
V. Kills:9 N/A
Deaths:5
KDR:14
Accuracy:26.030% A++
KPH:88.700 B+
VKPH:11.400 M+
Kills:555 (0 + 555)
Deaths:88
KDR:6.307
VKDR:0.932
Vehicle Kills:82
Kill Difference:467
Playtime:13.168 hours
Usage:1%
Score:0.141m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:26.030%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Tomoe 6,9716,8392,2932.983B**1.2428.451%C+34.391%C31.9CN/A85214.3h16.1C56.6C+
Bighorn .50M 6,4246,37347213.502A*9.2849.447%B**80.543%C++40.9CN/A108155.9h2.3D**4.6C+
RAMS .50M 3,7403,70530312.228M8.0048.735%A+82.645%B+42.9B**N/A12286.3h2B+4.2B++
MSW-R 1,5551,5275992.549C**1.6724.469%B+32.089%B**31.4CN/A9948.6h12.6C+51.5B
TSAR-42 1,5391,5161957.774B**3.5551.883%A*69.063%C++45.5B+N/A13533.3h2.4C+4.5B++
TMG-50 1,2621,2415442.281B**1.9426.615%B**29.251%B*29.6C+N/A8641.9h13.5C50.7B
NS-15M1 1,2611,2394852.555B*1.6726.906%B*28.894%B*31.8CN/A10539h12.5C++46.3B+
MG-H1 Watchman 1,1981,1764692.507B++1.7222.915%C+27.806%C*29.6CN/A9339.7h15.4C++67C*
99SV 1,1871,1732085.639A**1.4243.945%A*40.836%B+33.8B*N/A11134.7h5.6C++12.7B*
T9 CARV 1,1901,1715112.292B++1.9325.451%A30.743%A36B+N/A11032.5h12.3B+48.4B++
M77-B 1,1671,1639612.115S7.8946.36%A+82.889%B*40.2B**N/A11328.9h2.2B+4.7B*
SR-7 1,1501,1421229.361A++5.1448.262%B**80.648%C**38.7C*N/A8729.5h2.2C++4.5B+
TX2 Emperor 7367305611.301B+2.9237.599%A23.562%B+74.5A*N/A2139.8h8.1B+21.6C++
Claymore 6996994316.256A+12.0315.726%F-N/A155.3C**N/A4444.5h1.2C++7.4F-
NS Annihilator 8215261373.839S0.3880.755%C++N/A19.4A*10.9B*16727.1h9B**11.1B**
Spear Anti-Vehicle Phalanx Turret 5123532116.81A++12.5958.449%A+N/A45.8B+20.6C+2377.7h10.8C18.5B
ML-7 5773421342.552M++1.6762.565%B++N/A28.3B+19.4B**28112.1h10.2D**16.3D
Sticky Grenade 3393301330N/A325.7850.985%C+N/A660D18B+19370.5h2.6C5.1C+
T2 Striker 5163221063.038S1.1946.876%DN/A14.6C*8.8C16522h51.3C109.4C
P2-120 AP 446319329.969B+5.7550.355%B+N/A41.4B**16.5C+4247.7h7.6C+15B+
NS-44B Commissioner 2602551941.314B+2.9149.313%B**21.177%C75B*1.5A*2293.4h3.7C++7.4B+
MRC3 Mercy 250245962.552C**1.6720.193%B++31.429%A*29.9C++N/A928.2h19C**94B+
MRC3 Mercy 246239942.543C*1.6820.04%B*20.502%C++29.9C*N/A1008h19C++95B+
E540 Halberd 3242372011.85B*7.6346.106%B++N/A35.4B**13C++2196.7h6.5C14.1C**
M12 Kobalt 238220297.586C-3.3622.103%B**14.091%D-47.8C-3.9C*1744.6h20.7C93.7B+
C-4 316219762.882B**1.3431.736%B**N/A104.3B+46.2B**11572.1h1.8C-5.8C*
Tank Mine 2912121217.667S13.4428.679%CN/A235.6M+87.8B*13780.9h1.4B*5B*
LC2 Lynx 2132081481.405C**2.8225.828%B+30.769%A++17.6C-N/A8011.8h14.8C*57.4B+
T9A "Butcher" 2122071061.953C+2.2724.441%C+31.401%B+32.3D-N/A996.4h12.1C49.7C+
M20 Basilisk 195164344.824B++0.6036.732%C+7.927%B++30.4B*5.7D1415.4h46.7A127.1B**
G20 Vulcan-H 190135343.971C++0.2541.148%D2.963%C+38.6C+15.7D--3003.5h97.4C*236.6C+
MR1 Fracture 222134662.03A++2.1950.477%A++1.493%D--10.2B6.7B*10813.2h91.6F181.4C+
TX1 Repeater 129127901.411B*2.8131.457%A33.071%A++50.8AN/A2022.5h13.6C++43.1B+
P2-120 HESH 1411251012.5C+8.2834.695%DN/A40.3C5.2D2923.1h4.1B++11.9C*
MR1 Fracture 188118661.788A++2.4450.336%A+1.695%D--8.9C*5.3B9213.2h104.1F-206.9C
TRAC-5 110109681.603B**2.6234.199%M23.853%B*15.8C+N/A1816.9h21.9D--64B+
M9 SKEP Launcher 178109581.879M2.3468.904%C++N/A19.5C++12.3C++2045.6h8.2C**11.9B+
NS-AM7 Archer 142107353.057S1.1764.058%B++19.626%C*13A4.3B**798.2h19.7C++30.8B
NS Decimator 171106492.163A+2.0669.156%B**N/A25.9C--15.9C+2834.1h9.4F**13.6F
M20 Basilisk 125101205.05B*0.8342.399%B+12.871%M42.1A++10C++2302.4h55.5B**131B**
M12 Kobalt 7970514C+9.7826.03%A++18.571%C+87.5B+11.3M+2990.8h19.9C76.3B+
G30 Vulcan 996688.25B**4.0330.788%C*3.03%C24.4B12.2C+1192.7h119.6C--388.4C+
Cycler TRV 6361282.179B*2.0426.482%B++22.951%B+25.4CN/A1222.4h13.9C+52.6B+
Skyguard 8661415.25S11.0320.826%D*N/A18.5B++7.6C-1713.3h81.2B*390B+
M3 Pounder HEG 8057291.966B2.2649.505%AN/A10.2D4.1B+1085.6h79.8T*161.3T*
Aspis Anti-Aircraft Phalanx Turret 8354413.5M**9.2837.65%A++3.704%B**22.5A**12.1C*1842.4h116.6B**309.6B**
M3 Pounder HEG 7653271.963C*2.2649.393%B**N/A9.6D--4.2C*985.5h86T*174T-
TRAP-M1 5452124.333A*0.1135.524%B**17.308%D--34.7C+1.3M1331.5h13.6D**38.3C+
M20 Basilisk 6150510S5.7838.053%A4%D35.7A*7.9B1611.4h66.5B++174.9B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0540.1h
Motion Spotter74,7001.7h
Nano-Armor Kit3488,6595.2h
Spawn Beacon11,1730.6h
Nanite Revive Grenade01530h
Medical Applicator38,5160.9h
Welding Device05390.1h
Spitfire Auto-Turret01170.1h
Ammunition Package33150.1h
Medical Kit159380.7h
M20 Drake0560.3h
Nano-Repair Grenade01860.1h
Recon Detection Device3512,58314.6h

Check the help document for the dictionary if you want to learn more about words used here.


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