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Field Marshal Exterminator Tallnavor[P1GS] Tallnavor
TR BR 101

KDR: 4.2

Score: 19.4m

Last Seen: Jul 30th, 2019 8:26 AM
- OFFLINE - 224.4 hour(s)

Prestige 1, Battle Rank 100 (101 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NSX Tomoe Bighorn .50M RAMS .50M TSAR-42 MSW-R NS-15M1 TMG-50 99SV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,041,530 MLG Score: 4030
Fun Score: N/A
Cheeseburgers Flipped: 366TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.836%31.484%87615121219,3213.332360.867

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.404%1.288A1.592A+-2.512F*HEAD ++ (~17.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.301C*14.5-0.013C+37.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.809%0.713%132312247014972691.41046260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.867%-1.38D**-1.171D*1.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.9-0.478D15.3-0.221C41.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.585%7.096%590812191,2262593614.73359339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.411%-0.058C+0.634B+-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.1-0.048C+44.9-0.115C+81.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.889%76.161%5907122017,74889317719.8524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.64%1.945A++0.59B+0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.476B+2.50.22C++2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.829%23.077%590112266551700.125483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.315C1.636A+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.289C*3.50.272C*5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.4m381.7%252 (15.1k)236 (14.2k)4.1990746,00510,9564.72198101 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1227373229.562%43.411%128307:3111

27% Heavy Assault62% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2017 5:59 AMMay 5th, 2019 10:51 PMAug 27th, 2019 10:19 AM (109d) (PST)Jul 30th, 2019 4:27 AM (137d) (PST)Jul 30th, 2019 4:26 AM (137d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6751065690.5590.1330.2432.2880.0404030

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,5096,38634,12334815137214,169

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1371.7h/57.2d 5,729 19,971 16,492 188.3k 2,186 4,356 3,316 55.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,530
Deaths:599
KDR:2.554
Accuracy:24.466% C**
HSR:32.026% B**
NS-15M1
B*
Kills:1,490
Deaths:586
KDR:2.543
Accuracy:27.048% B*
HSR:28.054% B++
TMG-50
B*
Kills:1,350
Deaths:601
KDR:2.246
Accuracy:26.669% B*
HSR:28.963% B++
MG-H1 Watchman
C++
Kills:1,188
Deaths:473
KDR:2.512
Accuracy:22.968% C+
HSR:27.694% C++
T9 CARV
B**
Kills:1,171
Deaths:511
KDR:2.292
Accuracy:25.451% B**
HSR:30.743% B**
T9A "Butcher"
B+
Kills:536
Deaths:268
KDR:2
Accuracy:25.755% C*
HSR:31.530% B+
Kills:7,265
Deaths (as Heavy Assault):3,038
Deaths (to Heavy Assaults):2,797
KDR:2.39138
Kill Difference:4,227
Playtime:369.537 hours
Usage:27%
Score:5.278m
Score/min:238
Accuracy (listed only):25.393%
HSR (listed only):29.835%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
C+
Kills:9,917
Deaths:3,241
KDR:3.060
Accuracy:28.774% C+
HSR:34.224% C
Bighorn .50M
B**
Kills:8,554
Deaths:644
KDR:13.283
Accuracy:49.140% B**
HSR:79.331% C+
RAMS .50M
A+
Kills:3,713
Deaths:303
KDR:12.254
Accuracy:48.697% A+
HSR:82.602% B+
TSAR-42
A++
Kills:1,933
Deaths:263
KDR:7.350
Accuracy:51.477% A++
HSR:66.684% C
99SV
A*
Kills:1,191
Deaths:213
KDR:5.592
Accuracy:43.683% A*
HSR:40.386% B+
M77-B
A+
Kills:1,163
Deaths:96
KDR:12.115
Accuracy:46.360% A+
HSR:82.889% B*
SR-7
B**
Kills:1,142
Deaths:122
KDR:9.361
Accuracy:48.262% B**
HSR:80.648% C*
TX2 Emperor
A
Kills:984
Deaths:755
KDR:1.303
Accuracy:37.559% A
HSR:23.882% B+
NS-44B Commissioner
B**
Kills:324
Deaths:241
KDR:1.344
Accuracy:48.820% B**
HSR:21.605% C
TX1 Repeater
A++
Kills:127
Deaths:90
KDR:1.411
Accuracy:31.304% B**
HSR:33.071% A++
NS-AM7 Archer
B+
Kills:124
Deaths:38
KDR:3.263
Accuracy:63.324% B+
HSR:21.774% B+
TRAP-M1
B**
Kills:52
Deaths:12
KDR:4.333
Accuracy:35.524% B**
HSR:17.308% D*
Kills:29,224
Deaths (as Infiltrator):6,018
Deaths (to Infiltrators):2,396
KDR:4.8561
Kill Difference:23,206
Playtime:847.572 hours
Usage:62%
Score:11.848m
Score/min:233
Accuracy (listed only):44.410%
HSR (listed only):48.700%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:237
Deaths:166
KDR:1.428
Accuracy:26.392% B+
HSR:31.224% A+
HC1 Cougar
A+
Kills:109
Deaths:48
KDR:2.271
Accuracy:31.936% A+
HSR:22.018% C+
TRAC-5
A**
Kills:109
Deaths:68
KDR:1.603
Accuracy:34.199% A**
HSR:23.853% B*
MG-C1 Kindred
B**
Kills:75
Deaths:26
KDR:2.885
Accuracy:32.239% B**
HSR:25.333% C**
AS16 NightHawk
A*
Kills:65
Deaths:29
KDR:2.241
Accuracy:37.829% C
HSR:23.077% A*
Kills:595
Deaths (as Light Assault):337
Deaths (to Light Assaults):2,101
KDR:1.76558
Kill Difference:258
Playtime:25.437 hours
Usage:2%
Score:0.262m
Score/min:171
Accuracy (listed only):32.519%
HSR (listed only):25.101%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:237
Deaths:166
KDR:1.428
Accuracy:26.392% B+
HSR:31.224% A+
HC1 Cougar
A+
Kills:109
Deaths:48
KDR:2.271
Accuracy:31.936% A+
HSR:22.018% C+
TRAC-5
A**
Kills:109
Deaths:68
KDR:1.603
Accuracy:34.199% A**
HSR:23.853% B*
MG-C1 Kindred
B**
Kills:75
Deaths:26
KDR:2.885
Accuracy:32.239% B**
HSR:25.333% C**
AS16 NightHawk
A*
Kills:65
Deaths:29
KDR:2.241
Accuracy:37.829% C
HSR:23.077% A*
Kills:595
Deaths (as Engineer):337
Deaths (to Engineers):1,412
KDR:1.76558
Kill Difference:258
Playtime:68.343 hours
Usage:5%
Score:1.061m
Score/min:259
Accuracy (listed only):32.519%
HSR (listed only):25.101%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B**
Kills:125
Deaths:63
KDR:1.984
Accuracy:27.462% B*
HSR:27.200% B**
AS16 NightHawk
A*
Kills:65
Deaths:29
KDR:2.241
Accuracy:37.829% C
HSR:23.077% A*
Kills:190
Deaths (as Combat Medic):92
Deaths (to Combat Medics):779
KDR:2.06522
Kill Difference:98
Playtime:13.045 hours
Usage:1%
Score:0.188m
Score/min:240
Accuracy (listed only):32.645%
HSR (listed only):25.138%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:283
Deaths:109
KDR:2.596
Accuracy:21.005% B++
HSR:29.329% A+
MRC3 Mercy
B*
Kills:276
Deaths:107
KDR:2.579
Accuracy:20.907% B*
HSR:21.739% C++
MR1 Fracture
A
Kills:188
Deaths:82
KDR:2.293
Accuracy:48.887% A
HSR:1.064% D*
MR1 Fracture
A
Kills:162
Deaths:82
KDR:1.976
Accuracy:48.028% A
HSR:1.235% D*
M3 Pounder HEG
A
Kills:82
Deaths:37
KDR:2.216
Accuracy:50.289% A
HSR:0% F--
M3 Pounder HEG
B**
Kills:75
Deaths:35
KDR:2.143
Accuracy:50.215% B**
HSR:0% F--
NS-10 Burster
C+
Kills:71
Deaths:17
KDR:4.176
Accuracy:28.874% C+
HSR:1.408% D*
NS-10 Burster
C++
Kills:63
Deaths:17
KDR:3.706
Accuracy:28.816% C++
HSR:0% F
M6 Onslaught
A++
Kills:53
Deaths:32
KDR:1.656
Accuracy:26.377% A++
HSR:28.302% A++
Kills:1,253
Deaths (as MAX Suit):259
Deaths (to MAX Suits):228
KDR:4.83784
Kill Difference:994
Playtime:45.834 hours
Usage:3%
Score:0.799m
Score/min:291
Accuracy (listed only):35.933%
HSR (listed only):9.231%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:83
V. Kills:35 231%
Deaths:6
KDR:13.833
Accuracy:20.839% D**
KPH:19.300 B++
VKPH:8.100 C
Kills:83 (83 + 0)
Deaths:6
KDR:13.833
VKDR:5.833
Vehicle Kills:35
Kill Difference:77
Playtime:4.299 hours
Usage:0%
Score:0.047m
Score/min:182
Driving Accuracy:20.839%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:433
V. Kills:184 234%
Deaths:39
KDR:11.103
Accuracy:52.233% B++
KPH:41.400 B*
VKPH:17.600 C+
E540 Halberd
B**
Kills:285
V. Kills:107 264%
Deaths:24
KDR:11.875
Accuracy:47.457% B*
KPH:34.900 B**
VKPH:13.100 C++
P2-120 HESH
C
Kills:185
V. Kills:27 N/A
Deaths:17
KDR:10.882
Accuracy:38.394% C-
KPH:44.700 C
VKPH:6.500 C--
G30 Vulcan
C++
Kills:73
V. Kills:36 197%
Deaths:9
KDR:8.111
Accuracy:29.992% C+
KPH:23.200 C++
VKPH:11.400 C
M20 Basilisk
A*
Kills:61
V. Kills:13 436%
Deaths:5
KDR:12.200
Accuracy:38.730% A+
KPH:37.200 A*
VKPH:7.900 B+
Kills:1,037 (618 + 419)
Deaths:94
KDR:11.032
VKDR:3.904
Vehicle Kills:367
Kill Difference:943
Playtime:27.573 hours
Usage:2%
Score:0.470m
Score/min:284
Driving Accuracy:38.394%
Gunner Accuracy:38.730%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:190
V. Kills:79 238%
Deaths:47
KDR:4.043
Accuracy:42.225% D
KPH:40.700 C+
VKPH:16.900 D-
Kills:190 (0 + 190)
Deaths:47
KDR:4.043
VKDR:1.681
Vehicle Kills:79
Kill Difference:143
Playtime:4.666 hours
Usage:0%
Score:0.086m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:42.225%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:260
V. Kills:22 N/A
Deaths:32
KDR:8.125
Accuracy:22.765% B**
KPH:47 C-
VKPH:4 C**
M20 Basilisk
B*
Kills:180
V. Kills:35 N/A
Deaths:38
KDR:4.737
Accuracy:37.703% C+
KPH:30.200 B*
VKPH:5.900 C--
M20 Basilisk
A++
Kills:106
V. Kills:27 379%
Deaths:21
KDR:5.048
Accuracy:43.151% B+
KPH:41.200 A++
VKPH:10.500 C**
M12 Kobalt
A*
Kills:71
V. Kills:9 N/A
Deaths:5
KDR:14.200
Accuracy:25.898% A++
KPH:84.900 B+
VKPH:10.800 A*
Kills:617 (0 + 617)
Deaths:96
KDR:6.427
VKDR:0.969
Vehicle Kills:93
Kill Difference:521
Playtime:14.913 hours
Usage:1%
Score:0.160m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:25.898%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Tomoe 10,0969,9173,2413.06B**1.1428.774%C+34.224%C32.1CN/A86308.9h16.2C56.4C+
Bighorn .50M 8,6368,55464413.283M9.0849.14%B**79.331%C+39.5C-N/A108216.7h2.3D**4.7C+
RAMS .50M 3,7483,71330312.254A**8.0548.697%A+82.602%B+42.9B*N/A12286.6h2B+4.2B++
TSAR-42 1,9651,9332637.35B++3.1551.477%A++66.684%C42.7C*N/A12245.3h2.4C+4.7B+
MSW-R 1,5581,5305992.554C**1.6524.466%C**32.026%B**31.5CN/A10248.6h12.6C+51.5C**
NS-15M1 1,5201,4905862.543B++1.6627.048%B*28.054%B++30.9CN/A10148.2h13C+47.9B+
TMG-50 1,3721,3506012.246B**1.9526.669%B*28.963%B++29.8CN/A8645.3h13.4C50.1B
99SV 1,2051,1912135.592M1.3943.683%A*40.386%B+33.6B+N/A11435.4h5.6C++12.7B++
MG-H1 Watchman 1,2111,1884732.512B+1.6922.968%C+27.694%C++29.6C-N/A9640.1h15.4C++66.8C*
T9 CARV 1,1901,1715112.292B*1.9125.451%B**30.743%B**35.9BN/A11832.6h12.3B+48.4B++
M77-B 1,1671,1639612.115S7.9246.36%A+82.889%B*40.2B*N/A11528.9h2.2B+4.7B*
SR-7 1,1501,1421229.361A++5.1648.262%B**80.648%C*38.7C++N/A8729.5h2.2C++4.5B+
TX2 Emperor 9969847551.303B+2.9037.559%A23.882%B+76.9A*N/A22312.8h8B++21.3B*
Claymore 8868864918.082A++13.8815.834%FN/A150.2C*N/A4185.9h1.2C++7.3F-
NS Annihilator 1,0096431584.07S0.1381.096%C++N/A19A*10.8B*16633.8h9.1B**11.2B**
Sticky Grenade 5955841584N/A579.8048.415%C--N/A648.9D12.2C17220.9h2.9D5.9C
T9A "Butcher" 5475362682C++2.2025.755%C*31.53%B+29.1D-N/A8818.4h12.8D49.8C+
P2-120 AP 6174333911.103B+6.9052.233%B++N/A41.2B*17.5C+40210.5h7.7C14.7C**
T2 Striker 6774251313.244S0.9647.24%C-N/A15.1B+8.9C-16628.2h50.2C106.3C
Spear Anti-Vehicle Phalanx Turret 5873992218.136A*13.9458.588%A+N/A45.9B+21.6C+2388.7h10.8C18.4B
ML-7 6403801472.585M++1.6162.563%B++N/A28.1B+19.3B**29113.5h10.1D*16.2D
NS-44B Commissioner 3303242411.344C*2.8648.82%B**21.605%C77.1B+1.4A*2534.2h3.5C**7.2B+
E540 Halberd 3922852411.875B++7.6847.457%B*N/A34.8B**13C++2188.2h6.4C13.6B
MRC3 Mercy 2912831092.596C*1.6021.005%B++29.329%A+29.2C+N/A919.7h20C++95.1B+
C-4 404281942.989B**1.2132.088%B**N/A108.1B+47.3A11522.6h1.9D5.8C++
MRC3 Mercy 2832761072.579C*1.6220.907%B*21.739%C++29.1C+N/A1009.5h20.1C+96.4B+
M12 Kobalt 282260328.125C-3.9322.765%B**13.462%D*47.3C-4C**1685.5h20.9C91.6B+
Tank Mine 3492561221.333S17.1330.113%CN/A213.3A*77.5B+12921.2h1.6B+5.2B+
LC2 Lynx 2422371661.428C**2.7726.392%B+31.224%A+17.3C--N/A8213.7h15.3C++58B+
G20 Vulcan-H 269190474.043C+0.1642.225%D2.632%C+40.4C+16.8D-3084.7h98.1C*232.2C+
MR1 Fracture 310188822.293A**1.9148.887%A1.064%D*9.9C**6.4B++10519h91.3D**186.8C+
P2-120 HESH 2121851710.882C+6.6838.394%C-N/A45.1C6.6C--2864.1h4.5B11.6C*
M20 Basilisk 215180384.737B+0.5437.703%C+7.778%B*30B*5.8C--1476h48A127.2B**
MR1 Fracture 261162821.976A*2.2248.028%A1.235%D*8.6C*5.2C**8818.9h105F-218.6C-
NS Decimator 258158552.873A*1.3369.299%B**N/A28.7C-18.2C**3015.5h8.4F--12.1D*
M9 SKEP Launcher 219135652.077M*2.1270.421%BN/A20.1C*12.5B+2146.7h8.1B11.4B+
TX1 Repeater 129127901.411B*2.7931.304%B**33.071%A++50.8B**N/A2202.5h13.7C++43.7B+
Cycler TRV 128125631.984B++2.2227.462%B*27.2%B**21.6C--N/A835.8h13.6C+49.6B+
NS-AM7 Archer 164124383.263S0.9463.324%B+21.774%B+12.9B**4.2B**829.6h20.2C++31.9C*
HC1 Cougar 113109482.271A1.9331.936%A+22.018%C+22.7CN/A1294.8h13.3C+41.8B+
TRAC-5 110109681.603A2.6034.199%A**23.853%B*15.8C+N/A2206.9h21.9D--64B
M20 Basilisk 133106215.048B*0.8543.151%B+12.264%M40.8A++10.4C*2382.6h56.8B**131.7B**
Skyguard 11883613.833S9.6320.839%D**1.205%D19.3B++8.1C1824.3h78.7B*377.9B+
M3 Pounder HEG 12182372.216B+1.9850.289%AN/A12.2D5.8A+1226.7h66.8T*132.9F--
M3 Pounder HEG 11575352.143B2.0650.215%B**N/A11.5D-6.2A+1146.5h73.4T*146.1F**
MG-C1 Kindred 7775262.885B**1.3132.239%B**25.333%C**21.4DN/A763.5h12.2C+37.8B+
G30 Vulcan 1097398.111B**3.9129.992%C+2.74%C23.5C*11.6C1193.1h123.1C-410.3C+
NS-10 Burster 10971174.176M**0.0228.874%C+1.408%D*9.2A++4.9B**857.7h128.3B*444.3B++
M12 Kobalt 8071514.2C+10.0025.898%A++19.718%C*88.8B+11.3A**2970.8h20C77.2B+
Aspis Anti-Aircraft Phalanx Turret 10669611.5M++7.3037.899%A++4.348%A+21.6A*11.6C++1793.2h119B*313.9B**
AS16 NightHawk 6565292.241B**1.9637.829%C23.077%A*15.9D-N/A1144.1h3.5B**9.4B+
NS-10 Burster 9763173.706S0.4928.816%C++N/A8.2A+4.4B++767.7h144.1C**500.2B+
M20 Basilisk 7461512.2S8.0038.73%A+3.279%D-38.1A**8.1B+1741.6h66.9B*172.7B**
M6 Onslaught 5553321.656C2.5426.377%A++28.302%A++37.9C**1.4A+1041.4h17.3B+65.5B*
TRAP-M1 5452124.333A*0.1335.524%B**17.308%D*34.7C+1.3A*1441.5h13.6D*38.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit43114,4086.7h
Spawn Beacon11,4930.8h
Anti-Vehicle MANA Turret0550.1h
Nanite Revive Grenade03290.1h
Medical Applicator412,7951.3h
Spitfire Auto-Turret22010.3h
Motion Spotter74,8181.8h
Welding Device05390.1h
Recon Detection Device4017,12819.5h
Ammunition Package64260.2h
Medical Kit352,3721.4h
Nano-Repair Grenade02690.1h
M20 Drake0560.3h

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