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Primus Veteran Taltharius[LOHE] Taltharius
VS BR 47

KDR: 1.75

Score: 30m

Last Seen: Feb 14th, 2019 9:29 PM
- OFFLINE - 191.3 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Connery - Outfit Leader of Legacy of Helios[LOHE] Legacy of Helios
VS outfit on Connery

Members: 1
Level Progress (to 48): 24%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS VX29 Polaris Light PPA Supernova PC Blueshift VM5 Blueshift VM5 Phobos VX86 Deimos VA29 Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $619,245 MLG Score: 495
Fun Score: N/A
Cheeseburgers Flipped: 1335TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.856%21.842%521289948,9141.009280.737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.153%0.543B+0.177C++-0.212CHEAD ++ (~9.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.243C++13.50.054C+43.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.987%1.623%312410182,46510517052.34316349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.646%0.06C+0.018C+-0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.90.33C**410.226C++66.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.606%1.999%493710154,202136016953.08744248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.087%0.459B+-0.395C--0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.463B+9.50.244C++11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.473%4.727%195910131,37510467061.31453194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.828%0.586B+0.09C+0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.80.318C*34.30.13C++46.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.54%82.976%195610162,7021223232.20932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.548%0.677B+1.038B**-0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.429B2.20.299C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.14%15.908%195510172,659790493.36582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.641%1.224B**0.274C*0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.613B+2.90.409B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Legacy of Helios[LOHE] Legacy of Helios
VS outfit on Connery

Members: 1
30m478%307 (18.4k)282 (16.9k)1.7459236,62620,9782.0227447 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022150819.965%18.263%36505:037

46% Engineer19% Heavy Assault13% Infiltrator9% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 2:53 AMNov 11th, 2018 9:36 PMFeb 20th, 2019 6:05 AM (2d) (PST)Feb 14th, 2019 5:31 PM (8d) (PST)Feb 14th, 2019 5:29 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5401613790.3450.1980.0631.9260.058495

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3869,65022,73621124116316,934

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1770.2h/73.8d 5,807 6,689 10,039 204.5k 1,913 4,609 6,162 57.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:3,544
Deaths:2,631
KDR:1.347
Accuracy:21.902% C
HSR:21.840% C+
Orion VS54
B*
Kills:499
Deaths:345
KDR:1.446
Accuracy:25.178% B*
HSR:24.649% C+
Pulsar LSW
C++
Kills:353
Deaths:266
KDR:1.327
Accuracy:21.800% C+
HSR:25.213% C++
SVA-88
B
Kills:293
Deaths:253
KDR:1.158
Accuracy:23.028% C+
HSR:27.645% B
Flare VE6
C+
Kills:255
Deaths:176
KDR:1.449
Accuracy:21.575% C+
HSR:20.784% C--
Ursa
C+
Kills:185
Deaths:132
KDR:1.402
Accuracy:21.342% C+
HSR:22.162% C
Lasher X2
C+
Kills:177
Deaths:244
KDR:0.725
Accuracy:22.973% C
HSR:3.955% C+
Kills:5,306
Deaths (as Heavy Assault):4,047
Deaths (to Heavy Assaults):5,705
KDR:1.31109
Kill Difference:1,259
Playtime:336.686 hours
Usage:19%
Score:4.972m
Score/min:246
Accuracy (listed only):22.542%
HSR (listed only):20.893%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C**
Kills:1,182
Deaths:834
KDR:1.417
Accuracy:61.905% C**
HSR:16.244% C+
Deimos VA29
C++
Kills:1,157
Deaths:1,001
KDR:1.156
Accuracy:62.382% C++
HSR:16.076% C+
Solstice SF
B**
Kills:768
Deaths:806
KDR:0.953
Accuracy:29.444% B**
HSR:19.010% B
VX6-7
C+
Kills:658
Deaths:620
KDR:1.061
Accuracy:24.468% C+
HSR:17.021% D
Solstice Burst
B+
Kills:495
Deaths:497
KDR:0.996
Accuracy:29.444% B+
HSR:23.232% C+
Pulsar C
B++
Kills:426
Deaths:413
KDR:1.031
Accuracy:27.583% B++
HSR:23.474% C++
Thanatos VE70
B+
Kills:186
Deaths:136
KDR:1.368
Accuracy:44.885% B+
HSR:12.903% D
Serpent VE92
C
Kills:117
Deaths:93
KDR:1.258
Accuracy:21.874% C
HSR:9.402% F-
Solstice VE3
B**
Kills:112
Deaths:148
KDR:0.757
Accuracy:29.136% B**
HSR:17.857% C
Zenith VX-5
B++
Kills:101
Deaths:87
KDR:1.161
Accuracy:26.202% C++
HSR:25.743% B++
Nova
C**
Kills:73
Deaths:91
KDR:0.802
Accuracy:36.246% D
HSR:16.438% C**
NS-11C
C+
Kills:66
Deaths:78
KDR:0.846
Accuracy:23.250% C+
HSR:16.667% C
Pandora VX25
C+
Kills:61
Deaths:68
KDR:0.897
Accuracy:35.442% C
HSR:14.754% C+
VE-LR Obelisk
B*
Kills:54
Deaths:26
KDR:2.077
Accuracy:30.549% C
HSR:38.889% B*
Kills:5,456
Deaths (as Engineer):4,898
Deaths (to Engineers):5,249
KDR:1.11392
Kill Difference:558
Playtime:817.577 hours
Usage:46%
Score:13.489m
Score/min:275
Accuracy (listed only):34.486%
HSR (listed only):19.122%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C**
Kills:1,182
Deaths:834
KDR:1.417
Accuracy:61.905% C**
HSR:16.244% C+
Deimos VA29
C++
Kills:1,157
Deaths:1,001
KDR:1.156
Accuracy:62.382% C++
HSR:16.076% C+
Solstice SF
B**
Kills:768
Deaths:806
KDR:0.953
Accuracy:29.444% B**
HSR:19.010% B
VX6-7
C+
Kills:658
Deaths:620
KDR:1.061
Accuracy:24.468% C+
HSR:17.021% D
Solstice Burst
B+
Kills:495
Deaths:497
KDR:0.996
Accuracy:29.444% B+
HSR:23.232% C+
Pulsar C
B++
Kills:426
Deaths:413
KDR:1.031
Accuracy:27.583% B++
HSR:23.474% C++
Thanatos VE70
B+
Kills:186
Deaths:136
KDR:1.368
Accuracy:44.885% B+
HSR:12.903% D
Sirius SX12
C+
Kills:172
Deaths:158
KDR:1.089
Accuracy:23.359% C+
HSR:17.442% C+
NS-7 PDW
A++
Kills:131
Deaths:120
KDR:1.092
Accuracy:24.385% C+
HSR:27.481% A++
Serpent VE92
C
Kills:117
Deaths:93
KDR:1.258
Accuracy:21.874% C
HSR:9.402% F-
Solstice VE3
B**
Kills:112
Deaths:148
KDR:0.757
Accuracy:29.136% B**
HSR:17.857% C
VE-S Canis
C++
Kills:110
Deaths:119
KDR:0.924
Accuracy:27.878% C++
HSR:16.364% C-
Zenith VX-5
B++
Kills:101
Deaths:87
KDR:1.161
Accuracy:26.202% C++
HSR:25.743% B++
Eridani SX5
C+
Kills:87
Deaths:95
KDR:0.916
Accuracy:24.118% C-
HSR:19.540% C+
Nova
C**
Kills:73
Deaths:91
KDR:0.802
Accuracy:36.246% D
HSR:16.438% C**
NS-11C
C+
Kills:66
Deaths:78
KDR:0.846
Accuracy:23.250% C+
HSR:16.667% C
Pandora VX25
C+
Kills:61
Deaths:68
KDR:0.897
Accuracy:35.442% C
HSR:14.754% C+
Kills:5,902
Deaths (as Light Assault):5,364
Deaths (to Light Assaults):3,478
KDR:1.1003
Kill Difference:538
Playtime:158.386 hours
Usage:9%
Score:2.740m
Score/min:288
Accuracy (listed only):32.471%
HSR (listed only):18.215%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,043
Deaths:325
KDR:3.209
Accuracy:39.710% C++
HSR:86.002% B**
V10
B*
Kills:833
Deaths:283
KDR:2.943
Accuracy:40.675% C+
HSR:84.874% B*
XM98
B*
Kills:370
Deaths:139
KDR:2.662
Accuracy:43.049% B*
HSR:82.162% B*
Ghost
C**
Kills:303
Deaths:189
KDR:1.603
Accuracy:36.726% C
HSR:71.287% C**
Manticore SX40
C*
Kills:266
Deaths:335
KDR:0.794
Accuracy:30.784% C*
HSR:20.677% C+
NS-44 Commissioner
C**
Kills:200
Deaths:231
KDR:0.866
Accuracy:38.549% C**
HSR:22% C+
Sirius SX12
C+
Kills:172
Deaths:158
KDR:1.089
Accuracy:23.359% C+
HSR:17.442% C+
Cerberus
B*
Kills:143
Deaths:156
KDR:0.917
Accuracy:28.942% C
HSR:29.371% B*
Beamer VS3
B+
Kills:135
Deaths:169
KDR:0.799
Accuracy:30.433% B+
HSR:20.741% C
NS-7 PDW
A++
Kills:131
Deaths:120
KDR:1.092
Accuracy:24.385% C+
HSR:27.481% A++
VE-S Canis
C++
Kills:110
Deaths:119
KDR:0.924
Accuracy:27.878% C++
HSR:16.364% C-
Artemis VX26
C*
Kills:101
Deaths:96
KDR:1.052
Accuracy:28.306% C*
HSR:23.762% C++
Phaseshift VX-S
B**
Kills:91
Deaths:22
KDR:4.136
Accuracy:35.125% C+
HSR:90.110% B**
Eridani SX5
C+
Kills:87
Deaths:95
KDR:0.916
Accuracy:24.118% C-
HSR:19.540% C+
VA39 Spectre
A++
Kills:62
Deaths:38
KDR:1.632
Accuracy:35.943% B+
HSR:58.065% A++
Phantom VA23
C
Kills:56
Deaths:24
KDR:2.333
Accuracy:31.961% C-
HSR:26.786% C
Kills:4,103
Deaths (as Infiltrator):2,499
Deaths (to Infiltrators):2,944
KDR:1.64186
Kill Difference:1,604
Playtime:229.416 hours
Usage:13%
Score:2.762m
Score/min:201
Accuracy (listed only):32.496%
HSR (listed only):43.541%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C**
Kills:1,182
Deaths:834
KDR:1.417
Accuracy:61.905% C**
HSR:16.244% C+
Deimos VA29
C++
Kills:1,157
Deaths:1,001
KDR:1.156
Accuracy:62.382% C++
HSR:16.076% C+
Thanatos VE70
B+
Kills:186
Deaths:136
KDR:1.368
Accuracy:44.885% B+
HSR:12.903% D
Sirius SX12
C+
Kills:172
Deaths:158
KDR:1.089
Accuracy:23.359% C+
HSR:17.442% C+
Equinox VE2
B+
Kills:146
Deaths:173
KDR:0.844
Accuracy:22.950% C--
HSR:23.973% B+
NS-7 PDW
A++
Kills:131
Deaths:120
KDR:1.092
Accuracy:24.385% C+
HSR:27.481% A++
VE-S Canis
C++
Kills:110
Deaths:119
KDR:0.924
Accuracy:27.878% C++
HSR:16.364% C-
H-V45
C
Kills:105
Deaths:99
KDR:1.061
Accuracy:22.140% C
HSR:16.191% D
Terminus VX-9
B*
Kills:104
Deaths:100
KDR:1.040
Accuracy:29.773% B*
HSR:14.423% D**
Eridani SX5
C+
Kills:87
Deaths:95
KDR:0.916
Accuracy:24.118% C-
HSR:19.540% C+
Equinox VE2 Burst
B*
Kills:82
Deaths:103
KDR:0.796
Accuracy:32.160% B*
HSR:20.732% D
Nova
C**
Kills:73
Deaths:91
KDR:0.802
Accuracy:36.246% D
HSR:16.438% C**
CME
C--
Kills:64
Deaths:51
KDR:1.255
Accuracy:21.842% D-
HSR:18.750% C--
Pandora VX25
C+
Kills:61
Deaths:68
KDR:0.897
Accuracy:35.442% C
HSR:14.754% C+
Kills:3,660
Deaths (as Combat Medic):3,148
Deaths (to Combat Medics):1,747
KDR:1.16264
Kill Difference:512
Playtime:55.987 hours
Usage:3%
Score:0.995m
Score/min:296
Accuracy (listed only):33.533%
HSR (listed only):17.951%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,196
Deaths:445
KDR:2.688
Accuracy:22.629% B+
HSR:20.987% C+
Blueshift VM5
B+
Kills:1,183
Deaths:445
KDR:2.658
Accuracy:21.811% B+
HSR:22.739% B
Cosmos VM3
A
Kills:961
Deaths:417
KDR:2.305
Accuracy:22.265% A
HSR:19.251% C+
Cosmos VM3
B**
Kills:934
Deaths:417
KDR:2.240
Accuracy:21.433% B**
HSR:19.593% C+
Nebula VM20
B**
Kills:930
Deaths:349
KDR:2.665
Accuracy:23.833% B**
HSR:22.043% C**
Nebula VM20
B**
Kills:889
Deaths:349
KDR:2.547
Accuracy:23.397% B**
HSR:21.597% C*
Quasar VM1
A++
Kills:348
Deaths:150
KDR:2.320
Accuracy:23.758% A++
HSR:19.828% C**
Quasar VM1
B**
Kills:337
Deaths:150
KDR:2.247
Accuracy:22.426% B**
HSR:21.068% C++
Vortex VM21
B*
Kills:288
Deaths:205
KDR:1.405
Accuracy:48.292% B*
HSR:1.389% D--
Vortex VM21
B**
Kills:195
Deaths:205
KDR:0.951
Accuracy:50.262% B**
HSR:2.564% D
NS-10 Burster
B**
Kills:156
Deaths:195
KDR:0.800
Accuracy:35.382% B**
HSR:7.051% C+
NS-10 Burster
B*
Kills:150
Deaths:195
KDR:0.769
Accuracy:35.171% B*
HSR:4.667% C-
Comet VM2
B*
Kills:89
Deaths:115
KDR:0.774
Accuracy:49.724% B*
HSR:1.124% D**
Comet VM2
B+
Kills:64
Deaths:115
KDR:0.557
Accuracy:50.066% B+
HSR:1.563% D*
Kills:7,720
Deaths (as MAX Suit):1,876
Deaths (to MAX Suits):1,199
KDR:4.11514
Kill Difference:5,844
Playtime:167.151 hours
Usage:9%
Score:5.020m
Score/min:501
Accuracy (listed only):32.175%
HSR (listed only):13.247%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:1,485
V. Kills:190 N/A
Deaths:486
KDR:3.056
Accuracy:43.255% B
KPH:32.400 C-
VKPH:4.100 C**
Dual Photon Pods
C
Kills:601
V. Kills:221 271%
Deaths:184
KDR:3.266
Accuracy:48.512% C
KPH:39.200 D
VKPH:14.400 C
Saron Laser Cannon
B
Kills:208
V. Kills:113 182%
Deaths:258
KDR:0.806
Accuracy:33.973% B
KPH:8.500 C-
VKPH:4.600 D
Hornet Missiles
C-
Kills:208
V. Kills:189 109%
Deaths:91
KDR:2.286
Accuracy:63.663% C*
KPH:29.500 D
VKPH:26.800 C-
Maelstrom Turbo Laser
B+
Kills:171
V. Kills:112 151%
Deaths:222
KDR:0.770
Accuracy:33.658% B+
KPH:7.300 D
VKPH:4.800 D
Coyote Missiles
C--
Kills:59
V. Kills:21 268%
Deaths:38
KDR:1.553
Accuracy:49.984% C--
KPH:16.900 D
VKPH:6 D--
Kills:2,732 (1,864 + 0)
Deaths:1,279
KDR:2.136
VKDR:0.661
Vehicle Kills:846
Kill Difference:1,453
Playtime:119.658 hours
Usage:7%
Score:1.328m
Score/min:185
Piloting Accuracy:33.658%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:89
V. Kills:69 127%
Deaths:24
KDR:3.708
Accuracy:41.213% B**
KPH:320,400 U
VKPH:248,400 U
Kills:89 (0 + 89)
Deaths:24
KDR:3.708
VKDR:2.875
Vehicle Kills:69
Kill Difference:65
Playtime:0.001 hours
Usage:0%
Score:0.051m
Score/min:1,528,770
Piloting Accuracy:N/A%
Gunner Accuracy:41.213%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:791
V. Kills:360 219%
Deaths:164
KDR:4.823
Accuracy:60.245% B*
KPH:23.100 C-
VKPH:10.500 C+
L100 Python AP
C**
Kills:241
V. Kills:182 132%
Deaths:68
KDR:3.544
Accuracy:64.516% B**
KPH:25.600 C
VKPH:19.300 C**
L100 Python HESH
C+
Kills:230
V. Kills:56 404%
Deaths:27
KDR:8.519
Accuracy:55.016% B++
KPH:32.700 D
VKPH:8 C+
Skyguard
A+
Kills:183
V. Kills:93 195%
Deaths:69
KDR:2.652
Accuracy:38.496% A+
KPH:15.400 C*
VKPH:7.800 C--
Kills:1,445 (1,445 + 0)
Deaths:328
KDR:4.405
VKDR:2.107
Vehicle Kills:691
Kill Difference:1,117
Playtime:62.610 hours
Usage:4%
Score:0.811m
Score/min:216
Driving Accuracy:38.496%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:1,351
V. Kills:439 307%
Deaths:219
KDR:6.169
Accuracy:56.181% B*
KPH:22.100 C+
VKPH:7.200 C
Supernova VPC
C+
Kills:891
V. Kills:204 435%
Deaths:109
KDR:8.174
Accuracy:57.093% B++
KPH:32.200 D
VKPH:7.400 C+
Supernova FPC
D
Kills:515
V. Kills:359 143%
Deaths:123
KDR:4.187
Accuracy:57.686% B+
KPH:16.900 D
VKPH:11.800 D
Saron HRB
B*
Kills:268
V. Kills:179 149%
Deaths:45
KDR:5.956
Accuracy:51.468% B*
KPH:31.300 B++
VKPH:20.900 B++
Proton II PPA
A*
Kills:131
V. Kills:18 N/A
Deaths:3
KDR:43.667
Accuracy:30.448% B**
KPH:57.300 C+
VKPH:7.900 A*
E540 Halberd
A++
Kills:68
V. Kills:52 128%
Deaths:12
KDR:5.667
Accuracy:57.229% A
KPH:36.700 B+
VKPH:28.100 A++
Kills:3,224 (2,757 + 467)
Deaths:511
KDR:6.309
VKDR:2.448
Vehicle Kills:1,251
Kill Difference:2,713
Playtime:131.901 hours
Usage:7%
Score:1.747m
Score/min:221
Driving Accuracy:57.686%
Gunner Accuracy:57.229%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:281
V. Kills:29 N/A
Deaths:29
KDR:9.690
Accuracy:40.884% B+
KPH:100.500 C*
VKPH:10.400 A
Saron HRB-H
A*
Kills:111
V. Kills:84 131%
Deaths:12
KDR:9.250
Accuracy:63.849% B**
KPH:61.300 A+
VKPH:46.400 A*
Kills:392 (0 + 392)
Deaths:41
KDR:9.561
VKDR:2.756
Vehicle Kills:113
Kill Difference:351
Playtime:4.605 hours
Usage:0%
Score:0.187m
Score/min:675
Driving Accuracy:N/A%
Gunner Accuracy:63.849%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:220
V. Kills:71 306%
Deaths:56
KDR:3.929
Accuracy:44.910% B++
KPH:37 A+
VKPH:11.900 B**
M12 Kobalt
B
Kills:139
V. Kills:9 N/A
Deaths:14
KDR:9.929
Accuracy:23.820% B**
KPH:64.500 C+
VKPH:4.200 B
M40 Fury
B*
Kills:74
V. Kills:17 411%
Deaths:13
KDR:5.692
Accuracy:47.870% A
KPH:57.400 B+
VKPH:13.200 B*
M20 Basilisk
B**
Kills:62
V. Kills:31 194%
Deaths:18
KDR:3.444
Accuracy:47.829% B**
KPH:29.900 B++
VKPH:15 B**
Kills:495 (0 + 495)
Deaths:101
KDR:4.901
VKDR:1.267
Vehicle Kills:128
Kill Difference:394
Playtime:11.463 hours
Usage:1%
Score:0.215m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:47.829%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 3,5803,5442,6311.347C+0.4021.902%C21.84%C+22.3DN/A98158.9h14C63.9C+
Light PPA 1,6751,4854863.056C+1.3143.255%BN/A32.4C-4.1C**15245.8h16.6C+38.4C++
Supernova PC 1,7901,3512196.169C++4.4256.181%B*1.925%C22.1C+7.2C18061.1h4.1B++7.2B**
Blueshift VM5 1,2171,1964452.688C*0.9422.629%B+20.987%C+31.2C+N/A13838.3h13.6B*60.1B++
Blueshift VM5 1,2001,1834452.658C*0.9121.811%B+22.739%B30.9C+N/A13938.3h13.4B*61.7B+
Phobos VX86 1,2041,1828341.417C++0.3361.905%C**16.244%C+30.5C-N/A13438.7h2.7C4.3C++
Deimos VA29 1,1791,1571,0011.156C+0.5962.382%C++16.076%C+30.5CN/A11437.9h2.6C+4.1C++
Parallax VX3 1,0491,0433253.209C++1.4639.71%C++86.002%B**19C--N/A8555h2.1B5.3B
Cosmos VM3 9749614172.305B0.5622.265%A19.251%C+32.6B+N/A12829.5h13.9C*62.6B
Cosmos VM3 9539344172.24C*0.4921.433%B**19.593%C+31.7C*N/A13029.5h14C+65.4B+
Nebula VM20 9539303492.665B0.9223.833%B**22.043%C**37.3C**N/A17224.9h15.2B+63.6B++
Supernova VPC 1,0958911098.174C6.4357.093%B++N/A32.2D7.4C+14527.7h3.5C+6.1C**
Nebula VM20 9128893492.547C**0.8023.397%B**21.597%C*35.7C*N/A18324.9h15.8C*67.4B+
V10 8388332832.943C+1.2040.675%C+84.874%B*20.5DN/A9240.6h2B+4.8B+
L100 Python HEAT 1,1517911644.823C++3.0860.245%B*2.528%C+23.1C-10.5C+20034.3h5.6B+9.3B++
Solstice SF 7907688060.953C+0.7929.444%B**19.01%B17.6C+N/A7743.7h14.3C+48.7C**
VX6-7 6676586201.061C+0.6824.468%C+17.021%D14.6DN/A6645h14.5C59.4C+
Dual Photon Pods 8226011843.266C-1.5248.512%C0.998%C39.3D14.4C39315.3h31.3D64.5C--
Supernova FPC 8745151234.187C+2.4457.686%B+3.301%B+16.9D11.8D24230.5h5.7C+9.9C**
Orion VS54 5064993451.446C++0.3025.178%B*24.649%C+35.4C*N/A23614.1h12.6C*50C*
C-4 7294963771.316C+0.4323.786%CN/A59.8C-28.1C+7408.3h1.8C-7.7C
Solstice Burst 5064954970.996C0.7529.444%B+23.232%C+27.7CN/A7917.9h15.1C51.1C*
Pulsar C 4334264131.031C+0.7127.583%B++23.474%C++18.3CN/A8523.3h12.9C+46.9C**
XM98 3723701392.662C**0.9243.049%B*82.162%B*20.7CN/A9717.9h2.3B+5.2B++
Pulsar LSW 3583532661.327C+0.4221.8%C+25.213%C++19.9DN/A10317.7h13.6C62.5C+
Quasar VM1 3523481502.32B+0.5723.758%A++19.828%C**31.1B++N/A15511.2h12.6B++52.9B+
Quasar VM1 3423371502.247C++0.5022.426%B**21.068%C++30.1C+N/A11811.2h12.5B+55.9B++
Lumine Edge 3523185,0130.063C+1.6830.574%B19.182%B+1.2C-N/A4265.4h1.9D-6.3C++
Ghost 3093031891.603C0.1436.726%C71.287%C**19.7DN/A8415.4h2.6C7C+
SVA-88 2952932531.158C0.5923.028%C+27.645%B26.4DN/A12411.1h14.9D--64.7C
Vortex VM21 5232882051.405C**0.3448.292%B*1.389%D--12.7B++10.4A+15322.7h17.7B*36.6B++
Force-Blade 35628210,7190.026C++1.7242.883%B**7.092%C++0.4CN/A2742h3.4C--7.9B
Proton II PPA-H 310281299.69C+7.9440.884%B+1.068%D100.4C*10.4A5522.8h12.4C30.3C++
Saron HRB 447268455.956C*4.2151.468%B*1.493%C+31.2B++20.8B+5108.6h20.5B39.8B++
Manticore SX40 2662663350.794C+0.9530.784%C*20.677%C+22.2CN/A8812h9.3C-30.4C+
Lancer VS22 5962643870.682C+1.0667.003%B++3.788%B+10.6C13.3C+21925h17.3B+25.9B+
Flare VE6 2572551761.449C++0.3021.575%C+20.784%C--26C--N/A1489.8h12.1C56.1C+
Spear Anti-Vehicle Phalanx Turret 342241337.303C++5.5644.466%C+3.734%C+40.8C*17.1C5025.9h6.6B++14.8B++
L100 Python AP 423241683.544C+1.8064.516%B**3.734%B+25.6C19.4C**3369.4h6.5C++10B+
L100 Python HESH 286230278.519C+6.7755.016%B++N/A32.9D8C+1697h3.8C+7C*
M20 Basilisk 291220563.929B+2.1844.91%B++8.182%B**37.3A+12B**2675.9h57.1B**127.2B**
Saron Laser Cannon 3212082580.806C0.9433.973%B6.25%M8.5C-4.6D13424.5h146.1C++430.2C*
Hornet Missiles 397208912.286C--0.5463.663%C*N/A29.3D26.6C--3797.1h14.7C23C
NS-44 Commissioner 2012002310.866C+0.8838.549%C**22%C+23.5CN/A1218.5h4.4C11.4C++
Vortex VM21 3471952050.951C++0.7950.262%B**2.564%D8.6C**6.7B*11022.7h27B*53.7B++
Thanatos VE70 1911861361.368B+0.3844.885%B+12.903%D35.8B+1A++2685.2h4.6C**10.3B+
Ursa 1851851321.402C*0.3421.342%C+22.162%C25C-N/A1167.4h11.7C+54.6C++
Skyguard 276183692.652C+0.9138.496%A+2.186%C++15.4C*7.8C--19311.9h117B304B*
Lasher X2 1831772440.725C1.0222.973%C3.955%C+19C--N/A1099.3h25.9D*112.6C
Sirius SX12 1741721581.089C++0.6623.359%C+17.442%C+18.1C-N/A1249.5h15.6C+67C++
Maelstrom Turbo Laser 2831712220.77C0.9833.658%B+4.094%B*7.3D4.8D10423.5h158.9D472C
NS-10 Burster 2531561950.8C+0.9535.382%B**7.051%C+5.4C+3.4C+11828.7h150.3C+424.8B+
NS-10 Burster 2551501950.769C0.9835.171%B*4.667%C-5.2C+3.7C+11528.7h152.3C+433.2B+
Equinox VE2 1471461730.844C0.9022.95%C--23.973%B+13.4DN/A5510.9h15D65.2C
NS Decimator 2111441980.727C1.0261.645%C++N/A20.6D-9.6D3017h5.3C8.5C+
Cerberus 1481431560.917C+0.8328.942%C29.371%B*24.7CN/A835.8h7.9D--27.2C--
M12 Kobalt 148139149.929C8.1823.82%B**20.144%B+63.2C+4.1C**2722.2h19.6C++82.5B+
Beamer VS3 1371351690.799C++0.9530.433%B+20.741%C21.8C+N/A1366.2h12.5D41.2C+
Proton II PPA 149131343.667A*41.9230.448%B**1.527%C--57C+7.8A*3942.3h11.5C37.7B+
NS-7 PDW 1341311201.092C**0.6524.385%C+27.481%A++15.1DN/A958.7h15.7C+64.2C++
MAX Punch 1601211,8910.064C1.6845.087%C+N/A0.7CN/A3163h2.6C+5.7C++
Serpent VE92 118117931.258C*0.4921.874%C9.402%F-15.2DN/A1127.7h13.7C+62.7C+
Solstice VE3 1131121480.757C+0.9929.136%B**17.857%C5.7D-N/A8119.8h18.2C62.3C*
Saron HRB-H 195111129.25B*7.5063.849%B**4.505%M+61.7A+46.7A*8641.8h22.7B35.5B++
VE-S Canis 1131101190.924C0.8227.878%C++16.364%C-30.6CN/A1213.6h15.4D55.3C+
H-V45 106105991.061C+0.6822.14%C16.191%D15.9DN/A1066.6h14.2C64.1C+
Terminus VX-9 1051041001.04C0.7129.773%B*14.423%D**32.5CN/A1293.2h14.9D50C++
MANA Anti-Personnel Turret 108102512N/A0.2521.36%UN/A1020U60U3574900.1h37.7T*176.5T*
Artemis VX26 104101961.052C0.6928.306%C*23.762%C++19.8DN/A1065.1h15.4D--54.3C
Zenith VX-5 102101871.161C+0.5826.202%C++25.743%B++17.7DN/A785.7h14.7C56.2C++
Phaseshift VX-S 9391224.136B+2.3935.125%C+90.11%B**18.6C-N/A614.9h2.2B++6.1B+
Comet VM2 129891150.774C+0.9749.724%B*1.124%D**11.1C+5B+1908h21.3C*42.8B+
AP30 Shredder 15889243.708C1.9641.213%B**1.124%D890U690U5095900.1h136.8D-331.9C+
Rocklet Rifle 176891110.802C*0.9461.708%B**N/A15.9D--15.5D-2075.6h26.8B*43.4B*
Proximity Mine 9188263.385C+1.6440.94%C+N/A80D-2.7M**4031.1h2.1C--5.1C+
Eridani SX5 8787950.916C+0.8324.118%C-19.54%C+21.8C-N/A1204h13.4C+55.7C+
MANA Anti-Vehicle Turret 16886731.178D0.5756.916%C-11.628%S860D820D1987310.1h9.6B16.8B
Hades VSH4 141821100.745B+1.0072.577%B++N/A14.6C+10.5C+2435.6h7.5B+10.3B++
Equinox VE2 Burst 83821030.796C--0.9532.16%B*20.732%D22.8DN/A803.6h16.4D--50.9C+
Nemesis VSH9 121801940.412C--1.3360.057%C5%A7.5D3.9D--20110.6h10.5D-17.5D-
S1 122791000.79C++0.9657.932%C++1.266%D-19.3C10.5C6364.1h6.2B10.8B
Frag Grenade 7978178N/A76.2531.197%F-N/A260D--3.3D-14920.3h4.7D15D*
M40 Fury 9174135.692C+3.9547.87%A1.351%C-56.9B+13.1B*4331.3h15.5C+32.4B+
Nova 7373910.802C0.9436.246%D16.438%C**17.4DN/A944.2h5C+13.8C
Sticky Grenade 7471171N/A69.2537.049%FN/A355D*15B19410.2h3.3D-9D*
E540 Halberd 12068125.667C3.9257.229%AN/A35.8B+27.4A++8161.9h7D-12.2C++
NS-11C 6866780.846C+0.9023.25%C+16.667%C17.8CN/A1453.7h16.5C70.8C+
Spear Anti-Vehicle Phalanx Tower 9865321.667C++19.9250.903%C+3.077%C-54.2B+27.5C+3231.2h6.9B++13.6B++
CME 6564511.255C+0.4921.842%D-18.75%C--27.8CN/A1512.3h14.1C+64.5C
Comet VM2 97641150.557C--1.1950.066%B+1.563%D*8D4.1C-1318h29.6C+59.1C*
VA39 Spectre 6462381.632C++0.1135.943%B+58.065%A++15.1CN/A1544.1h6.1C++17.1B
M20 Basilisk 9362183.444B1.7047.829%B**4.839%C29.5B++14.8B**4072.1h90.3B+188.7B*
Pandora VX25 6161680.897C0.8535.442%C14.754%C+17.4DN/A1113.5h4.9C+13.7C+
Tank Mine 8760154B++2.25333.929%UN/A200A*90B**37390.3h6.2T*1.9A**
Coyote Missiles 8059381.553C-0.1949.984%C--1.695%A*16.9D6D--2143.5h52.5C105.1C
Phantom VA23 5856242.333C+0.5931.961%C-26.786%C19.3DN/A1352.9h5.3C-16.5C
VE-LR Obelisk 5654262.077C*0.3330.549%C38.889%B*17.4DN/A523.1h7.1C+23.3C++

Consumables
  Name Deaths Consumed Time Equipped
NS Deep Freeze01010.1h
Restoration Kit213780.4h
NS Patriot Flare Gun0980.1h
Anti-Vehicle MANA Turret223962h
Nano-Armor Kit846916,301159.4h
Spawn Beacon32760.7h
Repair Module01380.7h
Turret AI Module0890.5h
Skywall Shield Emitter1610.5h
Structure Shield Module21170.7h
Nanite Revive Grenade04940.1h
Medical Applicator31097,77513.9h
Blast Wall0590.7h
Welding Device14,2250.6h
Deconstruction Tool09,7591.3h
Spear Anti-Vehicle Tower0520.6h
Spitfire Auto-Turret0830.1h
Rampart Wall31672.6h
Ammunition Package102,7031.2h
Shield Recharging Field74280.2h
Medical Kit2822,6553.9h
Anti-Infantry MANA Turret52250.9h
WLT-Howler Mining Laser95,7266h
Recon Detection Device905,85015.6h

Check the help document for the dictionary if you want to learn more about words used here.


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