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Centurion Veteran Taltharius[LOHE] Taltharius
VS BR 51

KDR: 1.75

Score: 30.2m

Last Seen: Apr 19th, 2019 12:02 AM
- OFFLINE - 144.2 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Connery - Outfit Leader of Legacy of Helios[LOHE] Legacy of Helios
VS outfit on Connery

Members: 1
Level Progress (to 52): 3%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS VX29 Polaris Light PPA Supernova PC Blueshift VM5 Blueshift VM5 Phobos VX86 Deimos VA29 Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $621,747 MLG Score: 497
Fun Score: N/A
Cheeseburgers Flipped: 1346TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.034%21.854%5252910069,0191.007940.74

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.237%0.572B+0.173C++-0.271CHEAD ++ (~9.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.241C++13.60.046C+43.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.026%1.588%317410312,51910557182.38542350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.642%0.066C+-0.011C+-0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.60.339C**40.50.235C++66.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.745%1.975%499710284,254136617163.1142248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.12%0.47B+-0.402C--0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.466B+9.40.248C++11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.363%4.843%198910261,40410517131.33587197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.829%0.574B+0.113C+0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.80.329C**33.80.146C++46

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.54%82.961%198610292,7291239242.20258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.548%0.679B+1.036B**-0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.43B2.20.3C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.157%15.867%198510302,666807523.30359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.642%1.225B**0.26C*0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.613B+2.90.409B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Legacy of Helios[LOHE] Legacy of Helios
VS outfit on Connery

Members: 1
30.2m480%306 (18.4k)281 (16.9k)1.7476437,06421,2082.0249451 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035153819.987%18.258%36505:037

46% Engineer19% Heavy Assault13% Infiltrator9% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 2:53 AMNov 11th, 2018 9:36 PMApr 24th, 2019 7:17 AM (12h) (PST)Apr 18th, 2019 8:02 PM (6d) (PST)Apr 18th, 2019 8:02 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5431623810.3460.1980.0631.9380.058497

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6069,72622,88021124116316,878

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1787.8h/74.5d 5,881 6,767 10,198 207.9k 1,931 4,639 6,240 58.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:3,545
Deaths:2,631
KDR:1.347
Accuracy:21.892% C
HSR:21.834% C+
Orion VS54
B*
Kills:501
Deaths:346
KDR:1.448
Accuracy:25.182% B*
HSR:24.551% C+
Pulsar LSW
C++
Kills:355
Deaths:269
KDR:1.320
Accuracy:21.830% C
HSR:25.070% C++
SVA-88
C**
Kills:293
Deaths:253
KDR:1.158
Accuracy:23.028% C+
HSR:27.645% C**
Flare VE6
C+
Kills:255
Deaths:176
KDR:1.449
Accuracy:21.575% C+
HSR:20.784% C--
Ursa
C+
Kills:185
Deaths:132
KDR:1.402
Accuracy:21.342% C+
HSR:22.162% C
Lasher X2
C*
Kills:184
Deaths:251
KDR:0.733
Accuracy:23.089% C
HSR:4.348% C*
Kills:5,318
Deaths (as Heavy Assault):4,058
Deaths (to Heavy Assaults):5,769
KDR:1.3105
Kill Difference:1,260
Playtime:337.949 hours
Usage:19%
Score:4.984m
Score/min:246
Accuracy (listed only):22.563%
HSR (listed only):20.913%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C**
Kills:1,182
Deaths:834
KDR:1.417
Accuracy:61.905% C**
HSR:16.244% C+
Deimos VA29
C++
Kills:1,164
Deaths:1,013
KDR:1.149
Accuracy:62.393% C++
HSR:15.979% C+
Solstice SF
B**
Kills:773
Deaths:814
KDR:0.950
Accuracy:29.436% B**
HSR:18.887% C**
VX6-7
C+
Kills:658
Deaths:620
KDR:1.061
Accuracy:24.468% C+
HSR:17.021% D
Solstice Burst
B*
Kills:510
Deaths:507
KDR:1.006
Accuracy:30.855% B*
HSR:22.941% C+
Pulsar C
B+
Kills:426
Deaths:413
KDR:1.031
Accuracy:27.583% B+
HSR:23.474% C++
Thanatos VE70
B+
Kills:186
Deaths:136
KDR:1.368
Accuracy:44.885% B+
HSR:12.903% D
Serpent VE92
C
Kills:117
Deaths:93
KDR:1.258
Accuracy:21.874% C
HSR:9.402% F-
Solstice VE3
A
Kills:112
Deaths:148
KDR:0.757
Accuracy:29.136% A
HSR:17.857% C
Zenith VX-5
B++
Kills:101
Deaths:87
KDR:1.161
Accuracy:26.202% C++
HSR:25.743% B++
Nova
B+
Kills:73
Deaths:91
KDR:0.802
Accuracy:36.246% D
HSR:16.438% B+
VE-LR Obelisk
B+
Kills:67
Deaths:30
KDR:2.233
Accuracy:28.274% D
HSR:37.313% B+
NS-11C
C+
Kills:66
Deaths:78
KDR:0.846
Accuracy:23.250% C+
HSR:16.667% C-
Pandora VX25
C+
Kills:61
Deaths:68
KDR:0.897
Accuracy:35.442% C
HSR:14.754% C+
Kills:5,496
Deaths (as Engineer):4,932
Deaths (to Engineers):5,281
KDR:1.11436
Kill Difference:564
Playtime:824.871 hours
Usage:46%
Score:13.575m
Score/min:274
Accuracy (listed only):34.425%
HSR (listed only):18.973%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C**
Kills:1,182
Deaths:834
KDR:1.417
Accuracy:61.905% C**
HSR:16.244% C+
Deimos VA29
C++
Kills:1,164
Deaths:1,013
KDR:1.149
Accuracy:62.393% C++
HSR:15.979% C+
Solstice SF
B**
Kills:773
Deaths:814
KDR:0.950
Accuracy:29.436% B**
HSR:18.887% C**
VX6-7
C+
Kills:658
Deaths:620
KDR:1.061
Accuracy:24.468% C+
HSR:17.021% D
Solstice Burst
B*
Kills:510
Deaths:507
KDR:1.006
Accuracy:30.855% B*
HSR:22.941% C+
Pulsar C
B+
Kills:426
Deaths:413
KDR:1.031
Accuracy:27.583% B+
HSR:23.474% C++
Thanatos VE70
B+
Kills:186
Deaths:136
KDR:1.368
Accuracy:44.885% B+
HSR:12.903% D
Sirius SX12
C+
Kills:172
Deaths:158
KDR:1.089
Accuracy:23.359% C+
HSR:17.442% C+
NS-7 PDW
A+
Kills:131
Deaths:120
KDR:1.092
Accuracy:24.385% C+
HSR:27.481% A+
Serpent VE92
C
Kills:117
Deaths:93
KDR:1.258
Accuracy:21.874% C
HSR:9.402% F-
Solstice VE3
A
Kills:112
Deaths:148
KDR:0.757
Accuracy:29.136% A
HSR:17.857% C
VE-S Canis
C++
Kills:110
Deaths:119
KDR:0.924
Accuracy:27.878% C++
HSR:16.364% C-
Zenith VX-5
B++
Kills:101
Deaths:87
KDR:1.161
Accuracy:26.202% C++
HSR:25.743% B++
Eridani SX5
C+
Kills:87
Deaths:95
KDR:0.916
Accuracy:24.118% C-
HSR:19.540% C+
Nova
B+
Kills:73
Deaths:91
KDR:0.802
Accuracy:36.246% D
HSR:16.438% B+
NS-11C
C+
Kills:66
Deaths:78
KDR:0.846
Accuracy:23.250% C+
HSR:16.667% C-
Pandora VX25
C+
Kills:61
Deaths:68
KDR:0.897
Accuracy:35.442% C
HSR:14.754% C+
Kills:5,929
Deaths (as Light Assault):5,394
Deaths (to Light Assaults):3,512
KDR:1.09918
Kill Difference:535
Playtime:159.710 hours
Usage:9%
Score:2.749m
Score/min:287
Accuracy (listed only):32.554%
HSR (listed only):18.185%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,070
Deaths:334
KDR:3.204
Accuracy:39.707% C++
HSR:85.888% B**
V10
B*
Kills:833
Deaths:283
KDR:2.943
Accuracy:40.675% C++
HSR:84.874% B*
XM98
B*
Kills:370
Deaths:139
KDR:2.662
Accuracy:43.049% B*
HSR:82.162% B*
Ghost
C**
Kills:303
Deaths:189
KDR:1.603
Accuracy:36.726% C
HSR:71.287% C**
Manticore SX40
C*
Kills:266
Deaths:335
KDR:0.794
Accuracy:30.727% C*
HSR:20.677% C+
NS-44 Commissioner
C**
Kills:200
Deaths:231
KDR:0.866
Accuracy:38.549% C**
HSR:22% C+
Sirius SX12
C+
Kills:172
Deaths:158
KDR:1.089
Accuracy:23.359% C+
HSR:17.442% C+
Cerberus
B**
Kills:151
Deaths:162
KDR:0.932
Accuracy:29.492% C
HSR:31.126% B**
Beamer VS3
B+
Kills:136
Deaths:169
KDR:0.805
Accuracy:30.081% B+
HSR:20.588% C
NS-7 PDW
A+
Kills:131
Deaths:120
KDR:1.092
Accuracy:24.385% C+
HSR:27.481% A+
VE-S Canis
C++
Kills:110
Deaths:119
KDR:0.924
Accuracy:27.878% C++
HSR:16.364% C-
Artemis VX26
C*
Kills:101
Deaths:96
KDR:1.052
Accuracy:28.306% C*
HSR:23.762% C++
Phaseshift VX-S
B**
Kills:91
Deaths:22
KDR:4.136
Accuracy:35.125% C+
HSR:90.110% B**
Eridani SX5
C+
Kills:87
Deaths:95
KDR:0.916
Accuracy:24.118% C-
HSR:19.540% C+
VA39 Spectre
A++
Kills:62
Deaths:38
KDR:1.632
Accuracy:35.943% B++
HSR:58.065% A++
Phantom VA23
C
Kills:56
Deaths:24
KDR:2.333
Accuracy:31.961% C-
HSR:26.786% C
Kills:4,139
Deaths (as Infiltrator):2,514
Deaths (to Infiltrators):2,996
KDR:1.64638
Kill Difference:1,625
Playtime:231.735 hours
Usage:13%
Score:2.786m
Score/min:200
Accuracy (listed only):32.505%
HSR (listed only):43.634%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C**
Kills:1,182
Deaths:834
KDR:1.417
Accuracy:61.905% C**
HSR:16.244% C+
Deimos VA29
C++
Kills:1,164
Deaths:1,013
KDR:1.149
Accuracy:62.393% C++
HSR:15.979% C+
Thanatos VE70
B+
Kills:186
Deaths:136
KDR:1.368
Accuracy:44.885% B+
HSR:12.903% D
Sirius SX12
C+
Kills:172
Deaths:158
KDR:1.089
Accuracy:23.359% C+
HSR:17.442% C+
Equinox VE2
B
Kills:146
Deaths:173
KDR:0.844
Accuracy:22.950% D
HSR:23.973% B
NS-7 PDW
A+
Kills:131
Deaths:120
KDR:1.092
Accuracy:24.385% C+
HSR:27.481% A+
VE-S Canis
C++
Kills:110
Deaths:119
KDR:0.924
Accuracy:27.878% C++
HSR:16.364% C-
Terminus VX-9
B**
Kills:106
Deaths:104
KDR:1.019
Accuracy:30.780% B**
HSR:14.151% F
H-V45
C
Kills:105
Deaths:99
KDR:1.061
Accuracy:22.140% C
HSR:16.191% D
Eridani SX5
C+
Kills:87
Deaths:95
KDR:0.916
Accuracy:24.118% C-
HSR:19.540% C+
Equinox VE2 Burst
B*
Kills:83
Deaths:106
KDR:0.783
Accuracy:31.990% B*
HSR:20.482% D-
Nova
B+
Kills:73
Deaths:91
KDR:0.802
Accuracy:36.246% D
HSR:16.438% B+
CME
C--
Kills:64
Deaths:51
KDR:1.255
Accuracy:21.842% D-
HSR:18.750% C--
Pandora VX25
C+
Kills:61
Deaths:68
KDR:0.897
Accuracy:35.442% C
HSR:14.754% C+
Corvus VA55
A++
Kills:60
Deaths:77
KDR:0.779
Accuracy:34.222% A++
HSR:21.667% C+
Kills:3,730
Deaths (as Combat Medic):3,244
Deaths (to Combat Medics):1,775
KDR:1.14982
Kill Difference:486
Playtime:59.924 hours
Usage:3%
Score:1.044m
Score/min:290
Accuracy (listed only):33.636%
HSR (listed only):18.157%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,196
Deaths:445
KDR:2.688
Accuracy:22.629% B+
HSR:20.987% C+
Blueshift VM5
B+
Kills:1,183
Deaths:445
KDR:2.658
Accuracy:21.811% B+
HSR:22.739% B
Cosmos VM3
A
Kills:969
Deaths:421
KDR:2.302
Accuracy:22.181% A
HSR:19.092% C+
Cosmos VM3
B**
Kills:942
Deaths:421
KDR:2.238
Accuracy:21.362% B**
HSR:19.427% C+
Nebula VM20
B**
Kills:930
Deaths:349
KDR:2.665
Accuracy:23.833% B**
HSR:22.043% C**
Nebula VM20
B**
Kills:889
Deaths:349
KDR:2.547
Accuracy:23.397% B**
HSR:21.597% C*
Quasar VM1
A++
Kills:350
Deaths:151
KDR:2.318
Accuracy:23.730% A++
HSR:20% C**
Quasar VM1
B**
Kills:341
Deaths:151
KDR:2.258
Accuracy:22.408% B**
HSR:21.114% C++
Vortex VM21
B*
Kills:300
Deaths:210
KDR:1.429
Accuracy:48.747% B*
HSR:1.333% D--
Vortex VM21
B**
Kills:199
Deaths:210
KDR:0.948
Accuracy:50.654% B**
HSR:2.513% D
NS-10 Burster
B**
Kills:161
Deaths:197
KDR:0.817
Accuracy:35.399% B**
HSR:6.832% C+
NS-10 Burster
B*
Kills:150
Deaths:197
KDR:0.761
Accuracy:35.182% B*
HSR:4.667% C
Comet VM2
B*
Kills:91
Deaths:115
KDR:0.791
Accuracy:49.962% B*
HSR:1.099% F
Comet VM2
B+
Kills:64
Deaths:115
KDR:0.557
Accuracy:50.293% B+
HSR:1.563% D*
Kills:7,765
Deaths (as MAX Suit):1,888
Deaths (to MAX Suits):1,204
KDR:4.11282
Kill Difference:5,877
Playtime:168.568 hours
Usage:9%
Score:5.037m
Score/min:498
Accuracy (listed only):32.256%
HSR (listed only):13.215%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:1,539
V. Kills:203 N/A
Deaths:493
KDR:3.122
Accuracy:43.201% B
KPH:32 C-
VKPH:4.200 B
Dual Photon Pods
C
Kills:601
V. Kills:221 271%
Deaths:185
KDR:3.249
Accuracy:48.512% C
KPH:39.200 D
VKPH:14.400 C
Hornet Missiles
C-
Kills:214
V. Kills:193 110%
Deaths:91
KDR:2.352
Accuracy:63.710% C*
KPH:30.300 C--
VKPH:27.300 C-
Saron Laser Cannon
B
Kills:208
V. Kills:113 182%
Deaths:258
KDR:0.806
Accuracy:33.973% B
KPH:8.500 C-
VKPH:4.600 D
Maelstrom Turbo Laser
B+
Kills:171
V. Kills:112 151%
Deaths:222
KDR:0.770
Accuracy:33.658% B+
KPH:7.300 D
VKPH:4.800 D
Coyote Missiles
C--
Kills:59
V. Kills:21 268%
Deaths:38
KDR:1.553
Accuracy:49.984% C--
KPH:16.900 D-
VKPH:6 D*
Kills:2,792 (1,918 + 0)
Deaths:1,287
KDR:2.169
VKDR:0.671
Vehicle Kills:863
Kill Difference:1,505
Playtime:121.949 hours
Usage:7%
Score:1.340m
Score/min:183
Piloting Accuracy:33.658%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:89
V. Kills:69 127%
Deaths:24
KDR:3.708
Accuracy:41.213% B**
KPH:320,400 U
VKPH:248,400 U
Kills:89 (0 + 89)
Deaths:24
KDR:3.708
VKDR:2.875
Vehicle Kills:69
Kill Difference:65
Playtime:0.001 hours
Usage:0%
Score:0.051m
Score/min:1,531,560
Piloting Accuracy:N/A%
Gunner Accuracy:41.213%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:794
V. Kills:361 219%
Deaths:164
KDR:4.841
Accuracy:60.258% B*
KPH:23.200 C-
VKPH:10.500 C
L100 Python AP
C*
Kills:241
V. Kills:182 132%
Deaths:68
KDR:3.544
Accuracy:64.556% B*
KPH:25.400 C
VKPH:19.200 C*
L100 Python HESH
C+
Kills:230
V. Kills:56 404%
Deaths:27
KDR:8.519
Accuracy:55.016% B++
KPH:32.700 D
VKPH:8 C+
Skyguard
A+
Kills:183
V. Kills:93 195%
Deaths:69
KDR:2.652
Accuracy:38.496% A+
KPH:15.400 C*
VKPH:7.800 C--
Kills:1,448 (1,448 + 0)
Deaths:328
KDR:4.415
VKDR:2.110
Vehicle Kills:692
Kill Difference:1,120
Playtime:62.706 hours
Usage:4%
Score:0.812m
Score/min:216
Driving Accuracy:38.496%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:1,351
V. Kills:439 307%
Deaths:219
KDR:6.169
Accuracy:56.181% B++
KPH:22.100 C+
VKPH:7.200 C
Supernova VPC
C+
Kills:895
V. Kills:205 434%
Deaths:111
KDR:8.063
Accuracy:56.973% B++
KPH:32.100 D
VKPH:7.400 C+
Supernova FPC
B+
Kills:560
V. Kills:378 148%
Deaths:123
KDR:4.553
Accuracy:58.839% B+
KPH:17.700 D
VKPH:12 D
Saron HRB
B*
Kills:273
V. Kills:181 150%
Deaths:45
KDR:6.067
Accuracy:51.555% B*
KPH:31.900 B++
VKPH:21.100 B+
Proton II PPA
A*
Kills:131
V. Kills:18 N/A
Deaths:3
KDR:43.667
Accuracy:30.448% B**
KPH:57.300 C++
VKPH:7.900 A*
E540 Halberd
A++
Kills:68
V. Kills:52 128%
Deaths:12
KDR:5.667
Accuracy:57.280% A
KPH:36.600 B+
VKPH:28 A++
Kills:3,278 (2,806 + 472)
Deaths:513
KDR:6.390
VKDR:2.481
Vehicle Kills:1,273
Kill Difference:2,765
Playtime:133.268 hours
Usage:7%
Score:1.764m
Score/min:221
Driving Accuracy:58.839%
Gunner Accuracy:57.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:284
V. Kills:29 N/A
Deaths:29
KDR:9.793
Accuracy:40.816% B+
KPH:100.700 C*
VKPH:10.300 B**
Saron HRB-H
A*
Kills:111
V. Kills:84 131%
Deaths:12
KDR:9.250
Accuracy:63.849% B**
KPH:61.300 A
VKPH:46.400 A*
Kills:395 (0 + 395)
Deaths:41
KDR:9.634
VKDR:2.756
Vehicle Kills:113
Kill Difference:354
Playtime:4.629 hours
Usage:0%
Score:0.187m
Score/min:673
Driving Accuracy:N/A%
Gunner Accuracy:63.849%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:223
V. Kills:73 301%
Deaths:56
KDR:3.982
Accuracy:44.858% B+
KPH:37.400 A+
VKPH:12.200 B**
M12 Kobalt
B*
Kills:157
V. Kills:12 N/A
Deaths:14
KDR:11.214
Accuracy:23.852% B**
KPH:70.700 C*
VKPH:5.400 B*
M40 Fury
B*
Kills:74
V. Kills:17 411%
Deaths:13
KDR:5.692
Accuracy:47.870% A
KPH:57.400 B+
VKPH:13.200 B*
M20 Basilisk
B**
Kills:62
V. Kills:31 194%
Deaths:18
KDR:3.444
Accuracy:47.829% B*
KPH:29.800 B++
VKPH:14.900 B**
Kills:516 (0 + 516)
Deaths:101
KDR:5.109
VKDR:1.317
Vehicle Kills:133
Kill Difference:415
Playtime:11.549 hours
Usage:1%
Score:0.218m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:47.829%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 3,5813,5452,6311.347C+0.4021.892%C21.834%C+22.3DN/A98159h14C64C+
Light PPA 1,7421,5394933.122C+1.3743.201%BN/A32C-4.2B14848.1h16.7C+38.7C++
Supernova PC 1,7901,3512196.169C*4.4256.181%B++1.925%C22.1C+7.2C18061.1h4.1B*7.2B**
Blueshift VM5 1,2171,1964452.688C*0.9422.629%B+20.987%C+31.2C+N/A13838.3h13.6B*60.1B++
Blueshift VM5 1,2001,1834452.658C*0.9121.811%B+22.739%B30.9C+N/A13838.3h13.4B*61.7B+
Phobos VX86 1,2041,1828341.417C++0.3361.905%C**16.244%C+30.5C-N/A13438.7h2.7C4.3C++
Deimos VA29 1,1891,1641,0131.149C+0.6062.393%C++15.979%C+30.5CN/A11338.2h2.6C+4.1C++
Parallax VX3 1,0771,0703343.204C++1.4639.707%C++85.888%B**19.1DN/A8455.9h2.1B5.3B
Cosmos VM3 9849694212.302C**0.5522.181%A19.092%C+32.7B+N/A12829.6h13.9C**62.7B++
Cosmos VM3 9619424212.238C*0.4921.362%B**19.427%C+31.8C**N/A13029.6h14C++65.5B+
Nebula VM20 9539303492.665B+0.9223.833%B**22.043%C**37.3C**N/A17224.9h15.2B+63.6B++
Supernova VPC 1,1008951118.063C6.3256.973%B++N/A32.2D7.4C+14427.8h3.5C+6.1B
Nebula VM20 9128893492.547B0.8023.397%B**21.597%C*35.7C*N/A18324.9h15.8C*67.4B++
V10 8388332832.943C+1.2040.675%C++84.874%B*20.5DN/A9240.6h2B+4.8B+
L100 Python HEAT 1,1557941644.841C++3.0960.258%B*2.519%C+23.1C-10.5C20134.3h5.6B+9.3B++
Solstice SF 7957738140.95C+0.8029.436%B**18.887%C**17.6C+N/A7743.9h14.3C+48.5B
VX6-7 6676586201.061C+0.6924.468%C+17.021%D14.6DN/A6645h14.5C59.4C+
Dual Photon Pods 8226011853.249C-1.5048.512%C0.998%C39.3D14.4C39315.3h31.3D64.5C--
Supernova FPC 9385601234.553C+2.8158.839%B+3.036%B+17.7D12D24031.6h5.8C+9.9C*
Solstice Burst 5225105071.006C0.7430.855%B*22.941%C+27.3CN/A7918.7h16.2D52.5C++
Orion VS54 5085013461.448C++0.3025.182%B*24.551%C+35C*N/A23414.3h12.6C**50.1B+
C-4 7324983811.307C+0.4423.854%CN/A60C-28.2C+7358.3h1.8C-7.8C-
Pulsar C 4334264131.031C+0.7227.583%B+23.474%C++18.3CN/A8523.3h12.9C+46.9C**
XM98 3723701392.662C**0.9143.049%B*82.162%B*20.7CN/A9717.9h2.3B+5.2B++
Pulsar LSW 3603552691.32C+0.4321.83%C25.07%C++19.8D-N/A10217.9h13.6C62.4C+
Quasar VM1 3543501512.318B+0.5723.73%A++20%C**31B*N/A15311.3h12.7B++53.4B+
Quasar VM1 3463411512.258C++0.5122.408%B**21.114%C++30.2C+N/A11711.3h12.6B+56B++
Lumine Edge 3563225,0330.064C+1.6830.333%C**19.565%B+1.2C-N/A4266.5h1.9D6.3C++
Ghost 3093031891.603C0.1436.726%C71.287%C**19.7DN/A8415.4h2.6C7C+
Vortex VM21 5423002101.429C**0.3248.747%B*1.333%D--12.8B++10.3A++15023.5h17.6B*36.2B++
Force-Blade 37329710,7890.028C*1.7242.54%B**8.081%C*0.4CN/A2746.6h3.4C--7.9B+
SVA-88 2952932531.158C0.5923.028%C+27.645%C**26.4DN/A12411.1h14.9D-64.7C
Proton II PPA-H 313284299.793C+8.0540.816%B+1.056%D101.4C*10.4B**5492.8h12.4C30.4C+
Lancer VS22 6092733900.7C+1.0567.08%B++3.663%B*10.8C13.3C+21825.3h17.1B+25.4B+
Saron HRB 454273456.067C*4.3251.555%B*1.465%C+31.7B++21B+5148.6h20.2B+39.2B*
Manticore SX40 2662663350.794C+0.9530.727%C*20.677%C+22.2CN/A8812h9.3C30.4C+
Flare VE6 2572551761.449C++0.3021.575%C+20.784%C--25.8C--N/A1489.9h12.1C56.1C+
L100 Python AP 423241683.544C+1.8064.556%B*3.734%B+25.4C19.2C*3349.5h6.5C++10.1B+
Spear Anti-Vehicle Phalanx Turret 342241337.303C+5.5644.466%C+3.734%C+40.8C*17.1C5025.9h6.6B*14.8B++
L100 Python HESH 286230278.519C6.7755.016%B++N/A32.9D8C+1697h3.8C+7C**
M20 Basilisk 296223563.982B+2.2344.858%B+8.072%B**37.2A+12.2B**2706h56.5A126A
Hornet Missiles 407214912.352C--0.6063.71%C*N/A30.1C--27.2C-3857.1h14.3C22.5C+
Saron Laser Cannon 3212082580.806C0.9433.973%B6.25%M8.5C-4.6D13424.5h146.1C++430.2C*
NS-44 Commissioner 2012002310.866C+0.8838.549%C**22%C+23.5CN/A1218.5h4.4C11.4C++
Vortex VM21 3531992100.948C++0.8050.654%B**2.513%D8.5C**6.6B*10923.5h27.5B*54.2B++
Thanatos VE70 1911861361.368B+0.3844.885%B+12.903%D35.8B+1A+2685.2h4.6B10.3B+
Ursa 1851851321.402C*0.3521.342%C+22.162%C24.7C-N/A1157.5h11.7C+54.6C++
Lasher X2 1901842510.733C1.0123.089%C4.348%C*19.4DN/A1089.5h25.8D*111.6C
Skyguard 276183692.652C+0.9038.496%A+2.186%C++15.4C*7.8C--19311.9h117C**304B*
Sirius SX12 1741721581.089C++0.6623.359%C+17.442%C+18.1C-N/A1249.5h15.6C+67C++
Maelstrom Turbo Laser 2831712220.77C0.9833.658%B+4.094%B**7.3D4.8D10423.5h158.9D472C
NS-10 Burster 2601611970.817C+0.9335.399%B**6.832%C+5.6C+3.4C+11829h146.9C+414.9B+
M12 Kobalt 1691571411.214C+9.4723.852%B**19.745%B+71.4C*5.5B*2802.2h18.4C**77.1B+
Cerberus 1561511620.932C+0.8229.492%C31.126%B**25.6CN/A855.9h7.9D--26.8C--
NS-10 Burster 2551501970.761C0.9935.182%B*4.667%C5.2C+3.6C+11429h153.6C+436.7B+
Equinox VE2 1471461730.844C0.9022.95%D23.973%B13.4D-N/A5510.9h15D65.2C
NS Decimator 2111441980.727C1.0261.645%C++N/A20.6D-9.6D3027h5.3C8.5C+
Beamer VS3 1381361690.805C++0.9430.081%B+20.588%C21.6C+N/A1356.3h12.6C--41.9C+
Proton II PPA 149131343.667A++41.9230.448%B**1.527%C--57C++7.8A*3942.3h11.5C37.7B+
NS-7 PDW 1341311201.092C**0.6624.385%C+27.481%A+15.1DN/A958.7h15.7C+64.2C++
MAX Punch 1641251,9030.066C1.6844.958%C+N/A0.8CN/A3164.4h2.6C+5.7C++
Serpent VE92 118117931.258C*0.4921.874%C9.402%F-15.2DN/A1127.7h13.7C+62.7C+
Solstice VE3 1131121480.757C+0.9929.136%A17.857%C5.7D-N/A8119.8h18.2C62.3B
Saron HRB-H 195111129.25B*7.5063.849%B**4.505%M+61.7A46.7A*8641.8h22.7B+35.5B++
VE-S Canis 1131101190.924C0.8227.878%C++16.364%C-29.7CN/A1213.7h15.4D55.3C+
Terminus VX-9 1081061041.019C0.7330.78%B**14.151%F29.4CN/A1163.6h16.8D*54.4C+
H-V45 106105991.061C+0.6922.14%C16.191%D15.9DN/A1066.6h14.2C+64.1C+
Fatestealer 1031021150.887S0.8638.619%C*29.412%B++26.2C+N/A573.9h2.4C+6.2B+
MANA Anti-Personnel Turret 108102512N/A0.2521.36%UN/A1020U60U3574900.1h37.7T*176.5T*
Zenith VX-5 102101871.161C+0.5926.202%C++25.743%B++17.7DN/A785.7h14.7C56.2C++
Artemis VX26 104101961.052C0.7028.306%C*23.762%C++19.8DN/A1065.1h15.4D--54.3C
Comet VM2 132911150.791C+0.9649.962%B*1.099%F11.2C++5.1B+1898.1h21.7C*43.4B+
Phaseshift VX-S 9391224.136B+2.3935.125%C+90.11%B**18.6DN/A614.9h2.2B+6.1B+
Rocklet Rifle 180911110.82C**0.9362.32%B**N/A16.3D-15.9D2125.6h27B*43.4B*
AP30 Shredder 15889243.708C1.9641.213%B**1.124%D890U690U5105200.1h136.8D--331.9C+
Proximity Mine 9188263.385C+1.6440.94%C+N/A80D-2.7M**4041.1h2.1C--5.1C+
Eridani SX5 8787950.916C+0.8324.118%C-19.54%C+21.8C-N/A1204h13.4C+55.7C+
MANA Anti-Vehicle Turret 16886731.178D0.5756.916%C+11.628%S860D820D1989870.1h9.6D16.8C+
Equinox VE2 Burst 84831060.783C--0.9631.99%B*20.482%D-22.4DN/A783.7h16.5D*51.7C+
Hades VSH4 141821100.745B+1.0072.674%B++N/A14.4C10.4C+2435.7h7.5B+10.4B++
Nemesis VSH9 123811940.418C--1.3360.284%C4.938%A+7.6D4D--20210.6h10.5D-17.4D-
S1 122791000.79C*0.9657.932%C++1.266%D-19.3C-10.5C6374.1h6.2B10.8B+
Frag Grenade 7978178N/A76.2531.143%F-N/A260D-3.3D14980.3h4.7D15D*
M40 Fury 9174135.692C+3.9447.87%A1.351%C-56.9B+13.1B*4331.3h15.5C+32.4B+
Nova 7373910.802C0.9536.246%D16.438%B+17.4DN/A944.2h5C13.8C
Sticky Grenade 7471171N/A69.2536.875%FN/A355D*15B19410.2h3.3D-9D*
E540 Halberd 12068125.667C3.9257.28%AN/A35.8B+27.4A++8131.9h7D-12.2C*
VE-LR Obelisk 7067302.233C**0.4928.274%D37.313%B+19.1DN/A523.5h7.1C+25.1C+
NS-11C 6866780.846C+0.9023.25%C+16.667%C-17.8CN/A1453.7h16.5C70.8C+
Spear Anti-Vehicle Phalanx Tower 9865321.667C++19.9250.903%C+3.077%C54.2B+27.5C+3231.2h6.9B++13.6B++
CME 6564511.255C+0.4921.842%D-18.75%C--27.8CN/A1512.3h14.1C+64.5C
Comet VM2 97641150.557C--1.1950.293%B+1.563%D*7.9D4.1C-1298.1h30.8C+61.3C*
M20 Basilisk 9362183.444B+1.7047.829%B*4.839%C29.5B++14.8B**4072.1h90.3B+188.7B*
VA39 Spectre 6462381.632C*0.1235.943%B++58.065%A++15.1C-N/A1554.1h6.1C++17.1B+
Pandora VX25 6161680.897C0.8535.442%C14.754%C+17.4DN/A1113.5h4.9C+13.7C+
Tank Mine 8760154B++2.25343.75%UN/A200A*90B**37860.3h6.4T*1.9A**
Corvus VA55 6160770.779C0.9734.222%A++21.667%C+17.6DN/A1213.4h20.3F**59.4C+
Coyote Missiles 8059381.553C-0.1949.984%C--1.695%A*16.9D-6D*2143.5h52.5C105.1C
Phantom VA23 5856242.333B0.5931.961%C-26.786%C19.3D-N/A1352.9h5.3C-16.5C

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun0980.1h
Restoration Kit295760.6h
NS Deep Freeze01010.1h
Nano-Armor Kit852921,207160.2h
Anti-Vehicle MANA Turret223972h
Spawn Beacon32780.7h
Repair Module01410.7h
Turret AI Module0890.5h
Structure Shield Module21190.7h
Skywall Shield Emitter1620.5h
Nanite Revive Grenade05080.1h
Medical Applicator323102,55314.6h
Blast Wall0610.7h
Deconstruction Tool09,7591.3h
Welding Device14,2250.6h
Spear Anti-Vehicle Tower0520.6h
Spitfire Auto-Turret0880.1h
Rampart Wall31702.6h
Ammunition Package102,7481.3h
Shield Recharging Field74280.2h
Medical Kit2832,6733.9h
Anti-Infantry MANA Turret52260.9h
WLT-Howler Mining Laser95,7266.6h
Nano-Repair Grenade0620h
Recon Detection Device926,06216.2h

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