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Praetor TanTannie[GBLR] TanTannie
VS BR 87

KDR: 4.07

Score: 27.9m

Last Seen: Apr 21st, 2019 8:48 PM
- OFFLINE - 85.8 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Connery - Outfit Leader of Glorius Believers[GBLR] Glorius Believers
VS outfit on Connery

Members: 1
Level Progress (to 88): 82%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Solstice SF Eidolon VE33 Pulsar C V10 Eclipse VE3A Betelgeuse 54-A NS-11C Corvus VA55
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,430,242 MLG Score: 2742
Fun Score: N/A
Cheeseburgers Flipped: 202TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.611%20.467%5864698946,0355.44922-1.377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.911%1.464A+-0.04C+-2.216F--HEAD ++ (~6.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.52B+10.30.282C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.33%1.04%1174210332,0193152086.40952966%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.84%1.572A+-0.515D-0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.881B*10.10.81B++9.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.943%1.145%574610293,4069548293.57023410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.644%0.489B+-0.935D--1.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.697B+5.40.571B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.085%1.858%81310323235291100.610586291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.884%0.177C++-0.637D-0.741

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.757B++110.722B++17.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.803%66.412%81410313,5281442102.44491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.475%2.672M-0.047C+1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.567B+2.30.289C*2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
90.686%9.524%81210331,17670931.65634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.132%4.099S-0.998D--1.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.677B+3.90.204C++0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Glorius Believers[GBLR] Glorius Believers
VS outfit on Connery

Members: 1
27.9m268.2%435 (26.1k)420 (25.2k)4.0717473,38918,0244.5610387 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035397225.727%18.326%47103:4131

13% Combat Medic25% Engineer13% Heavy Assault27% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 10:05 PMJun 10th, 2017 2:48 AMApr 24th, 2019 10:24 PM (7h) (PST)Apr 21st, 2019 5:32 PM (4d) (PST)Apr 21st, 2019 4:48 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9001907101.1040.2710.2023.0950.0502742

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,99711,43042,567661612186325,229

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1107.8h/46.2d 8,819 13,449 15,942 205.7k 1,050 3,008 3,303 59.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:1,637
Deaths:428
KDR:3.825
Accuracy:24.909% C
HSR:22.602% D--
Flare VE6
C*
Kills:1,541
Deaths:395
KDR:3.901
Accuracy:23.645% C*
HSR:18.235% D-
Ursa
B+
Kills:1,193
Deaths:362
KDR:3.296
Accuracy:24.935% B+
HSR:16.681% D--
SVA-88
C*
Kills:1,190
Deaths:358
KDR:3.324
Accuracy:24.642% C*
HSR:19.496% D-
Pulsar LSW
C*
Kills:1,184
Deaths:260
KDR:4.554
Accuracy:24.140% C*
HSR:21.368% C
NS-15M AE
C+
Kills:1,165
Deaths:289
KDR:4.031
Accuracy:25.778% C+
HSR:20.515% D
VX29 Polaris
C**
Kills:1,162
Deaths:285
KDR:4.077
Accuracy:25.174% C**
HSR:16.437% D-
NSX Naginata
C+
Kills:735
Deaths:249
KDR:2.952
Accuracy:21.937% C+
HSR:21.905% D-
Orion VS54
B++
Kills:373
Deaths:133
KDR:2.805
Accuracy:24.174% B++
HSR:22.788% C
NS-15M1
C**
Kills:352
Deaths:92
KDR:3.826
Accuracy:24.052% C**
HSR:21.591% C+
VE-H Maw
C+
Kills:277
Deaths:83
KDR:3.337
Accuracy:24.988% C+
HSR:19.495% D
Lasher X2
A
Kills:144
Deaths:25
KDR:5.760
Accuracy:34.632% A
HSR:5.556% B*
Lasher X2 AE
B++
Kills:99
Deaths:34
KDR:2.912
Accuracy:35.549% B++
HSR:3.030% C
Kills:11,052
Deaths (as Heavy Assault):2,993
Deaths (to Heavy Assaults):4,477
KDR:3.69262
Kill Difference:8,059
Playtime:140.753 hours
Usage:13%
Score:3.718m
Score/min:440
Accuracy (listed only):26.043%
HSR (listed only):17.669%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A++
Kills:6,449
Deaths:372
KDR:17.336
Accuracy:32.862% A++
HSR:14.111% C--
Pulsar C
B**
Kills:3,086
Deaths:511
KDR:6.039
Accuracy:29.498% B**
HSR:18.211% D-
Eclipse VE3A
C++
Kills:1,698
Deaths:575
KDR:2.953
Accuracy:27.346% C++
HSR:17.256% C--
NS-11C
B++
Kills:1,627
Deaths:447
KDR:3.640
Accuracy:27.365% B++
HSR:20.836% C**
NSX Tanto
B*
Kills:1,244
Deaths:279
KDR:4.459
Accuracy:30.619% B*
HSR:22.187% C-
Serpent VE92
B**
Kills:1,237
Deaths:187
KDR:6.615
Accuracy:29.165% B**
HSR:16.249% D
Sirius SX12
B*
Kills:1,192
Deaths:448
KDR:2.661
Accuracy:29.005% B*
HSR:15.772% C
Zenith VX-5
C+
Kills:1,158
Deaths:349
KDR:3.318
Accuracy:24.754% C+
HSR:19.689% C
MKV Suppressed
A
Kills:961
Deaths:297
KDR:3.236
Accuracy:32.300% A
HSR:17.898% C
NS-7 PDW
B**
Kills:818
Deaths:318
KDR:2.572
Accuracy:30.326% B**
HSR:15.037% C-
Nova
S
Kills:696
Deaths:61
KDR:11.410
Accuracy:96.682% S
HSR:9.626% D*
Deimos VA29
B**
Kills:480
Deaths:203
KDR:2.365
Accuracy:73.680% B**
HSR:9.375% D*
VE-S Canis
B*
Kills:396
Deaths:111
KDR:3.568
Accuracy:32.949% B*
HSR:12.121% D--
NSX Tengu
A
Kills:323
Deaths:109
KDR:2.963
Accuracy:45.144% A
HSR:13.622% D*
Eridani SX5
A
Kills:273
Deaths:79
KDR:3.456
Accuracy:32.568% A
HSR:16.117% C--
NS Baron G5AE
A
Kills:253
Deaths:96
KDR:2.635
Accuracy:59.591% A
HSR:12.648% C--
Kills:21,891
Deaths (as Light Assault):4,442
Deaths (to Light Assaults):3,564
KDR:4.92819
Kill Difference:17,449
Playtime:223.504 hours
Usage:20%
Score:5.453m
Score/min:407
Accuracy (listed only):39.616%
HSR (listed only):15.672%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
M*
Kills:1,885
Deaths:87
KDR:21.667
Accuracy:62.513% M*
HSR:78.727% C++
NS-61 Emissary
A
Kills:1,356
Deaths:483
KDR:2.807
Accuracy:37.062% A
HSR:15.192% C
Sirius SX12
B*
Kills:1,192
Deaths:448
KDR:2.661
Accuracy:29.005% B*
HSR:15.772% C
NS-44L Blackhand
M+
Kills:1,185
Deaths:213
KDR:5.563
Accuracy:67.570% M+
HSR:38.650% C
Nyx VX31
A+
Kills:1,182
Deaths:179
KDR:6.603
Accuracy:43.228% A+
HSR:26.988% C
NS-30 Vandal
A
Kills:1,166
Deaths:166
KDR:7.024
Accuracy:41.108% A
HSR:25.729% C+
Manticore SX40
A*
Kills:1,165
Deaths:473
KDR:2.463
Accuracy:43.144% A*
HSR:20.429% C+
Artemis VX26
A+
Kills:1,163
Deaths:303
KDR:3.838
Accuracy:34.621% A+
HSR:19.862% C-
Beamer VS3
A*
Kills:1,158
Deaths:273
KDR:4.242
Accuracy:41.225% A*
HSR:16.839% D
MKV Suppressed
A
Kills:961
Deaths:297
KDR:3.236
Accuracy:32.300% A
HSR:17.898% C
NS-7 PDW
B**
Kills:818
Deaths:318
KDR:2.572
Accuracy:30.326% B**
HSR:15.037% C-
Phaseshift VX-S
A+
Kills:791
Deaths:98
KDR:8.071
Accuracy:47.098% A+
HSR:59.039% D--
Ghost
A++
Kills:659
Deaths:119
KDR:5.538
Accuracy:50.135% A++
HSR:53.718% D**
NSX Tomoe
B*
Kills:592
Deaths:137
KDR:4.321
Accuracy:33.425% B*
HSR:24.831% D*
NS-45 Pilot
A*
Kills:549
Deaths:169
KDR:3.249
Accuracy:43.851% A*
HSR:20.765% D
Cerberus
A+
Kills:462
Deaths:198
KDR:2.333
Accuracy:43.113% A+
HSR:19.481% C
VE-S Canis
B*
Kills:396
Deaths:111
KDR:3.568
Accuracy:32.949% B*
HSR:12.121% D--
NSX Tengu
A
Kills:323
Deaths:109
KDR:2.963
Accuracy:45.144% A
HSR:13.622% D*
Eridani SX5
A
Kills:273
Deaths:79
KDR:3.456
Accuracy:32.568% A
HSR:16.117% C--
NS-44 Commissioner
B*
Kills:205
Deaths:126
KDR:1.627
Accuracy:43.947% B*
HSR:24.878% B+
VA39 Spectre
M+
Kills:193
Deaths:29
KDR:6.655
Accuracy:49.319% M+
HSR:19.689% F
NS-44 Commissioner AE
B**
Kills:140
Deaths:69
KDR:2.029
Accuracy:50.718% B**
HSR:12.143% D**
NS-AM7 Archer
B+
Kills:102
Deaths:75
KDR:1.360
Accuracy:60.978% C**
HSR:21.569% B+
Spiker
A+
Kills:83
Deaths:61
KDR:1.361
Accuracy:39.943% A+
HSR:20.482% C+
Kills:17,999
Deaths (as Infiltrator):4,620
Deaths (to Infiltrators):3,820
KDR:3.89589
Kill Difference:13,379
Playtime:300.739 hours
Usage:27%
Score:7.029m
Score/min:390
Accuracy (listed only):43.137%
HSR (listed only):25.399%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
A++
Kills:6,449
Deaths:372
KDR:17.336
Accuracy:32.862% A++
HSR:14.111% C--
Eidolon VE33
B*
Kills:3,207
Deaths:538
KDR:5.961
Accuracy:33.197% B*
HSR:22.638% C
Pulsar C
B**
Kills:3,086
Deaths:511
KDR:6.039
Accuracy:29.498% B**
HSR:18.211% D-
Eclipse VE3A
C++
Kills:1,698
Deaths:575
KDR:2.953
Accuracy:27.346% C++
HSR:17.256% C--
NS-11C
B++
Kills:1,627
Deaths:447
KDR:3.640
Accuracy:27.365% B++
HSR:20.836% C**
NSX Tanto
B*
Kills:1,244
Deaths:279
KDR:4.459
Accuracy:30.619% B*
HSR:22.187% C-
Serpent VE92
B**
Kills:1,237
Deaths:187
KDR:6.615
Accuracy:29.165% B**
HSR:16.249% D
Zenith VX-5
C+
Kills:1,158
Deaths:349
KDR:3.318
Accuracy:24.754% C+
HSR:19.689% C
Nova
S
Kills:696
Deaths:61
KDR:11.410
Accuracy:96.682% S
HSR:9.626% D*
Revenant
C*
Kills:548
Deaths:91
KDR:6.022
Accuracy:35.073% C*
HSR:26.095% C
Deimos VA29
B**
Kills:480
Deaths:203
KDR:2.365
Accuracy:73.680% B**
HSR:9.375% D*
VE-LR Obelisk
C+
Kills:438
Deaths:51
KDR:8.588
Accuracy:31.186% C+
HSR:31.735% C+
NS Baron G5AE
A
Kills:253
Deaths:96
KDR:2.635
Accuracy:59.591% A
HSR:12.648% C--
Kills:22,121
Deaths (as Engineer):3,760
Deaths (to Engineers):3,555
KDR:5.88324
Kill Difference:18,361
Playtime:277.326 hours
Usage:25%
Score:6.984m
Score/min:420
Accuracy (listed only):40.848%
HSR (listed only):18.512%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
B+
Kills:1,608
Deaths:374
KDR:4.299
Accuracy:26.756% B+
HSR:19.838% C-
NS-11A
C*
Kills:1,198
Deaths:309
KDR:3.877
Accuracy:25.335% C*
HSR:19.700% C
Sirius SX12
B*
Kills:1,192
Deaths:448
KDR:2.661
Accuracy:29.005% B*
HSR:15.772% C
Terminus VX-9
B+
Kills:1,172
Deaths:377
KDR:3.109
Accuracy:27.540% B+
HSR:23.976% C
H-V45
B
Kills:1,167
Deaths:369
KDR:3.163
Accuracy:25.963% B
HSR:18.938% C
CME
B+
Kills:1,165
Deaths:332
KDR:3.509
Accuracy:29.399% B+
HSR:20.343% C
MKV Suppressed
A
Kills:961
Deaths:297
KDR:3.236
Accuracy:32.300% A
HSR:17.898% C
NS-7 PDW
B**
Kills:818
Deaths:318
KDR:2.572
Accuracy:30.326% B**
HSR:15.037% C-
Nova
S
Kills:696
Deaths:61
KDR:11.410
Accuracy:96.682% S
HSR:9.626% D*
Deimos VA29
B**
Kills:480
Deaths:203
KDR:2.365
Accuracy:73.680% B**
HSR:9.375% D*
VE-S Canis
B*
Kills:396
Deaths:111
KDR:3.568
Accuracy:32.949% B*
HSR:12.121% D--
NSX Tengu
A
Kills:323
Deaths:109
KDR:2.963
Accuracy:45.144% A
HSR:13.622% D*
Equinox VE2
B+
Kills:317
Deaths:114
KDR:2.781
Accuracy:28.612% B+
HSR:18.927% C
Pulsar VS1
B+
Kills:286
Deaths:95
KDR:3.011
Accuracy:25.512% B+
HSR:15.734% D
Eridani SX5
A
Kills:273
Deaths:79
KDR:3.456
Accuracy:32.568% A
HSR:16.117% C--
NS Baron G5AE
A
Kills:253
Deaths:96
KDR:2.635
Accuracy:59.591% A
HSR:12.648% C--
Darkstar
C+
Kills:239
Deaths:79
KDR:3.025
Accuracy:26.841% C+
HSR:23.013% C+
Kills:12,544
Deaths (as Combat Medic):3,771
Deaths (to Combat Medics):1,520
KDR:3.32644
Kill Difference:8,773
Playtime:143.784 hours
Usage:13%
Score:3.865m
Score/min:448
Accuracy (listed only):38.129%
HSR (listed only):16.629%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:508
Deaths:85
KDR:5.976
Accuracy:19.384% B*
HSR:16.142% C--
Nebula VM20
C**
Kills:501
Deaths:87
KDR:5.759
Accuracy:19.236% C**
HSR:16.567% D-
Vortex VM21
A+
Kills:121
Deaths:52
KDR:2.327
Accuracy:53.446% A+
HSR:0.826% D*
Vortex VM21
A++
Kills:106
Deaths:52
KDR:2.038
Accuracy:56.186% A++
HSR:0% F
Blueshift VM5
A+
Kills:100
Deaths:24
KDR:4.167
Accuracy:25.773% A+
HSR:12% F
Blueshift VM5
A
Kills:98
Deaths:25
KDR:3.920
Accuracy:26.136% A
HSR:14.286% D*
Kills:1,434
Deaths (as MAX Suit):162.500
Deaths (to MAX Suits):514
KDR:8.82462
Kill Difference:1,271.500
Playtime:25.321 hours
Usage:2%
Score:0.900m
Score/min:592
Accuracy (listed only):33.360%
HSR (listed only):9.970%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:1,578
V. Kills:42 N/A
Deaths:197
KDR:8.010
Accuracy:47.275% B*
KPH:63.500 B+
VKPH:1.700 D
Dual Photon Pods
C*
Kills:441
V. Kills:125 350%
Deaths:18
KDR:24.500
Accuracy:63.793% A
KPH:73.600 C+
VKPH:20.900 C*
Kills:2,019 (1,578 + 0)
Deaths:215
KDR:9.391
VKDR:0.777
Vehicle Kills:167
Kill Difference:1,804
Playtime:30.845 hours
Usage:3%
Score:0.398m
Score/min:215
Piloting Accuracy:47.275%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:625
V. Kills:86 N/A
Deaths:28
KDR:22.321
Accuracy:61.531% A+
KPH:83.300 A+
VKPH:11.500 B*
L100 Python AP
M+
Kills:87
V. Kills:54 158%
Deaths:3
KDR:29
Accuracy:63.583% B*
KPH:55 A*
VKPH:34.100 M+
L100 Python HEAT
A*
Kills:86
V. Kills:27 307%
Deaths:5
KDR:17.200
Accuracy:63.511% A
KPH:60.100 A*
VKPH:18.900 A+
Skyguard
A++
Kills:70
V. Kills:39 175%
Deaths:9
KDR:7.778
Accuracy:33.155% B+
KPH:25.200 A++
VKPH:14 B**
Kills:868 (868 + 0)
Deaths:45
KDR:19.289
VKDR:4.578
Vehicle Kills:206
Kill Difference:823
Playtime:13.295 hours
Usage:1%
Score:0.340m
Score/min:427
Driving Accuracy:33.155%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A**
Kills:1,334
V. Kills:123 N/A
Deaths:21
KDR:63.524
Accuracy:71.321% A**
KPH:85.800 A*
VKPH:7.900 C+
Supernova FPC
A++
Kills:757
V. Kills:377 200%
Deaths:56
KDR:13.518
Accuracy:63.726% A
KPH:42.400 A++
VKPH:21.100 A
Supernova PC
S
Kills:534
V. Kills:113 468%
Deaths:32
KDR:16.688
Accuracy:62.835% A+
KPH:65.400 S
VKPH:13.800 A+
Proton II PPA
A
Kills:76
V. Kills:1 N/A
Deaths:5
KDR:15.200
Accuracy:30.653% B**
KPH:91.800 A
VKPH:1.200 D*
Kills:2,701 (2,625 + 76)
Deaths:114
KDR:23.693
VKDR:5.386
Vehicle Kills:614
Kill Difference:2,587
Playtime:42.401 hours
Usage:4%
Score:0.970m
Score/min:381
Driving Accuracy:62.835%
Gunner Accuracy:30.653%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:194
V. Kills:7 N/A
Deaths:19
KDR:10.211
Accuracy:38.658% C++
KPH:106.600 B
VKPH:3.800 D
Kills:194 (0 + 194)
Deaths:19
KDR:10.211
VKDR:0.368
Vehicle Kills:7
Kill Difference:175
Playtime:1.820 hours
Usage:0%
Score:0.052m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:38.658%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:53
V. Kills:7 N/A
Deaths:5
KDR:10.600
Accuracy:41.848% C**
KPH:113.600 S
VKPH:15 A++
Kills:53 (0 + 53)
Deaths:5
KDR:10.600
VKDR:1.400
Vehicle Kills:7
Kill Difference:48
Playtime:0.467 hours
Usage:0%
Score:0.022m
Score/min:801
Driving Accuracy:N/A%
Gunner Accuracy:41.848%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:111
V. Kills:2 N/A
Deaths:32
KDR:3.469
Accuracy:39.873% C
KPH:36.600 C-
VKPH:0.700 D--
Kills:111 (111 + 0)
Deaths:32
KDR:3.469
VKDR:0.063
Vehicle Kills:2
Kill Difference:79
Playtime:3.033 hours
Usage:0%
Score:0.026m
Score/min:144
Driving Accuracy:39.873%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 6,4666,44937217.336U13.2632.862%A++14.111%C--98.6SN/A37665.4h7.3B++22.2B**
Eidolon VE33 3,2303,2075385.961M**1.8933.197%B*22.638%C66.8A*N/A24048h7.1B*21.4B*
Pulsar C 3,0933,0865116.039M**1.9729.498%B**18.211%D-76.2A*N/A29140.5h8.6B**29.2B++
V10 1,8851,8858721.667S17.6062.513%M*78.727%C++99.2M++N/A38719h1.6B**2.5A
Eclipse VE3A 1,7231,6985752.953B+1.1227.346%C++17.256%C--68.5A1B++17924.8h12.9C+47.2C++
Betelgeuse 54-A 1,6581,6374283.825B0.2524.909%C22.602%D--83.1B+1.1B++22119.7h12.9D--52D
NS-11C 1,6451,6274473.64M++0.4327.365%B++20.836%C**65.1A*N/A18425h11.9B++43.4B++
Corvus VA55 1,6091,6083744.299M**0.2326.756%B+19.838%C-68.7A*N/A22923.4h9.8B**36.4B*
Light PPA 1,6201,5781978.01B++3.9447.275%B*1.204%C+63.4B+1.7D17724.9h8.1B++17.1B+
Flare VE6 1,5501,5413953.901M0.1723.645%C*18.235%D-78.2A+N/A24819.7h10.5C*44.3B
NS-61 Emissary 1,3741,3564832.807M+1.2637.062%A15.192%C62.8A*N/A16521.6h11.5B+31B*
Supernova VPC 1,4571,3342163.524S59.4571.321%A**N/A85.5A*7.9C+43515.6h2.3B**3.2A
NSX Tanto 1,2531,2442794.459M**0.3930.619%B*22.187%C-76.3A++N/A23016.3h11.2B+36.7B+
Serpent VE92 1,2421,2371876.615S2.5429.165%B**16.249%D76.8A*N/A31416.1h9.5B**32.6B*
NS-11A 1,2141,1983093.877A**0.1925.335%C*19.7%C67.7A++N/A17817.7h13.2C**52B+
Ursa 1,1981,1933623.296A**0.7824.935%B+16.681%D--81.2A++N/A21714.7h10.1B+40.4B+
Sirius SX12 1,1981,1924482.661A+1.4129.005%B*15.772%C71A*N/A26716.8h12.7B+43.9B+
SVA-88 1,2001,1903583.324B*0.7524.642%C*19.496%D-77.3AN/A33115.4h11.3C**45.8B
NS-44L Blackhand 1,1911,1852135.563M**1.4967.57%M+38.65%C64.1A*N/A18418.5h3.1B**4.6B**
Pulsar LSW 1,2001,1842604.554M0.4824.14%C*21.368%C70.9B**1B**24516.7h13.1C+54.4C*
Nyx VX31 1,1901,1821796.603M+2.5343.228%A+26.988%C95.3A**N/A26812.4h4.9B+11.2B*
Terminus VX-9 1,1881,1723773.109A++0.9627.54%B+23.976%C66.2AN/A21117.7h12.2C*44.4B
H-V45 1,1751,1673693.163B**0.9125.963%B18.938%C59.5AN/A19519.6h12.3B+47.5B+
NS-30 Vandal 1,1811,1661667.024M**2.9541.108%A25.729%C+91.8A**1.2A*25912.7h5.1B+12.3B*
Manticore SX40 1,1701,1654732.463A+1.6143.144%A*20.429%C+44.1B++N/A14126.4h7.7C++17.7B*
CME 1,1751,1653323.509A*0.5629.399%B+20.343%C66.2A++N/A17217.6h13.5C++46B+
NS-15M AE 1,1781,1652894.031B**0.0425.778%C+20.515%D71B+N/A17516.4h12.9C50C+
Artemis VX26 1,1701,1633033.838A*0.2334.621%A+19.862%C-81.9A**N/A19814.2h10.7B+31B*
VX29 Polaris 1,1751,1622854.077A*0.0125.174%C**16.437%D-79A+N/A19814.7h12.7C+50.5C**
Beamer VS3 1,1721,1582734.242S0.1741.225%A*16.839%D49.9AN/A18423.2h8.6B20.9C**
Zenith VX-5 1,1691,1583493.318A*0.7524.754%C+19.689%C69.8A+N/A23916.6h11.6B+46.9B
Proximity Mine 1,0641,0639111.681A**7.6145.806%B+N/A226.2A*N/A6754.7h1.6B**3.4B**
Frag Grenade 9819781978N/A973.9321.936%TN/A3260U10C*37550.3h0.6M+2.6A+
MKV Suppressed 9689612973.236M+0.8432.3%A17.898%C83.6A**N/A25211.5h11.9B++36.8B+
NS-7 PDW 8258183182.572A*1.5030.326%B**15.037%C-62.4A++N/A19413.1h12.5B++41.3B+
Phaseshift VX-S 795791988.071A++4.0047.098%A+59.039%D--67A*N/A19611.8h3.3C+7B+
Supernova FPC 1,1347575613.518A9.4563.726%A1.321%D42.3A++21.1A32217.9h4.5B++7B**
NSX Naginata 7427352492.952A+1.1221.937%C+21.905%D-72.1AN/A18110.2h12.8C+58.2C++
Nova 6966966111.41S7.3496.682%S9.626%D*89.2A**N/A3237.8h5.1C5.3B**
Ghost 6646591195.538B*1.4750.135%A++53.718%D**72.4A+N/A2449.1h2.3C++4.5B++
L100 Python HESH 7116252822.321B*18.2561.531%A+1.12%C-83.3A+11.5B*3977.5h3B+4.8B*
NSX Tomoe 5995921374.321A++0.2533.425%B*24.831%D*65.1B**N/A1779.1h13.5C**40.5B+
C-4 721556856.541M**2.4718.375%D*N/A173.8A*51.6A+13163.2h0.7A+4.1B++
NS-45 Pilot 5555491693.249A++0.8243.851%A*20.765%D59B+N/A1499.3h6.9B15.8B*
Revenant 553548916.022A**1.9535.073%C*26.095%C92.9A*N/A2615.9h6.3B+17.9B+
Supernova PC 6475343216.688A++12.6262.835%A+1.685%C-65.1S13.8A+3968.2h3.2A5.1A+
Lumine Edge 5275251,0020.524A++3.5553.088%A*13.333%C8.8BN/A2559.4h1.1B++2.1B++
Quasar VM1 513508855.976M++1.9019.384%B*16.142%C--62M**N/A3818.2h10.1A+51.9B+
Nebula VM20 503501875.759A*1.6919.236%C**16.567%D-61.1A++N/A3588.2h12.3A64.2B++
Deimos VA29 4834802032.365B**1.7173.68%B**9.375%D*69.6B**N/A2326.9h2B++2.7B++
Cerberus 4654621982.333A1.7443.113%A+19.481%C38.2C++N/A12212.1h6.5C+15.1B+
Force-Blade 4434425,7480.077A++3.9955.994%A*N/A1.5B**N/A3287.9h1.8B*3.2B*
Dual Photon Pods 5664411824.5M20.4363.793%AN/A73.5C+20.8C*3726h17.2B++26.9B++
VE-LR Obelisk 446438518.588M**4.5231.186%C+31.735%C+115.3M**2.1A*3733.8h5.4B++17.3B+
Spear Anti-Vehicle Phalanx Turret 7584262318.522A++14.4576.833%M*1.878%D*125.3S97.6S14333.4h7.5B+9.8B**
VE-S Canis 4013961113.568A*0.5032.949%B*12.121%D--80.8A1B++2314.9h10.9B+33B+
Orion VS54 3753731332.805B**1.2724.174%B++22.788%C66.6A+N/A4865.6h11.5B+47.5B+
NS-15M1 356352923.826A++0.2524.052%C**21.591%C+62.9B*N/A2115.6h12.7C++52.7C**
NSX Tengu 3293231092.963A++1.1145.144%A13.622%D*75.1A++1.4A++2254.3h11.5B+25.4B+
Equinox VE2 3193171142.781A++1.2928.612%B+18.927%C63.4A+N/A1685h12.4C*43.4B
Pulsar VS1 289286953.011A*1.0625.512%B+15.734%D46.9AN/A2486.1h13.5B+53.1B+
VE-H Maw 283277833.337A++0.7324.988%C+19.495%D64.4B+1.4A2294.3h11.2C+45C++
Eridani SX5 278273793.456A*0.6232.568%A16.117%C--109.2M++2S3802.5h9.7B*29.8B++
NS Baron G5AE 257253962.635B**1.4459.591%A12.648%C--70.3B**1.1A+1833.6h3.7B++6.2C++
Darkstar 242239793.025A1.0526.841%C+23.013%C+70.3AN/A1543.4h14.6C--54.4C+
Lancer VS22 4132261012.238A*1.8379.45%A*N/A27.6A++22.8A+3558.2h13.9B+17.5B++
NS-44 Commissioner 2052051261.627B++2.4443.947%B*24.878%B+40.2C**N/A1535.1h3.5B+8.1B++
Proton II PPA-H 2011941910.211C+6.1438.658%C++1.031%D107.8B3.9D4721.8h7.2B*18.6B++
VA39 Spectre 194193296.655M**2.5849.319%M+19.689%F62.3M+N/A3093.1h4.7B*9.5B**
Sticky Grenade 1941911191N/A186.9355.772%B+N/A955C++15B29160.2h2.1C**3.8B+
Tank Mine 286189286.75A*2.6828.409%CN/A157.5B**80.8B+13421.2h1.7B+6.1C*
MANA Anti-Vehicle Turret 346182394.667A0.6072.956%B**N/A1820C-1640C-2184870.1h7.8C+10.7B+
Auraxium Force-Blade 1521524,9190.031C+4.0450.385%A+11.842%B*0.6CN/A1265h2.2C+4.3B+
Lasher X2 145144255.76S1.6934.632%A5.556%B*53.3AN/A4732.7h15.7B**45.4B*
NS-44 Commissioner AE 140140692.029B++2.0450.718%B**12.143%D**46.7C+N/A1093h3.3C*6.5B+
Rocklet Rifle 228133502.66M**1.4156.592%B+N/A47.5A++33.9B*5562.8h34.4B60.8B+
Vortex VM21 201121522.327B**1.7453.446%A+N/A14.4B**9.5A1338.4h19B*35.6B++
Damascus Edge 1151142,5390.045C**4.0348.556%A+11.404%B++0.9CN/A2129h2.4C4.9B+
NS Decimator 179112512.196A+1.8862.951%C**N/A41.5B+24.8B**4542.7h5.3C8.4C+
S12 Renegade 113111323.469C*0.6039.873%C5.405%C++37C-N/A1443h4C10C
Vortex VM21 187106522.038A2.0356.186%A++N/A12.6A9.6A*1478.4h22.9B**40.7B*
NS-AM7 Archer 122102751.36A*2.7160.978%C**21.569%B+15.7A++3.1B946.5h12.5B++20.5B*
Blueshift VM5 102100244.167B*0.1025.773%A+12%F62.5A++1.3A+2781.6h19.1D-74B+
Lasher X2 AE 10199342.912B**1.1635.549%B++3.03%C90A*1.8B**2701.1h17.1B+48B+
Blueshift VM5 9898253.92B++0.1526.136%A14.286%D*61.3A++N/A2401.6h19.3D73.7B+
S1 14391263.5S0.5768.356%A1.099%D--53.5A*30.6A**9381.7h4.9B*7.2B**
L100 Python AP 14187329S24.9363.583%B*N/A54.4A*33.8M6081.6h6.2C**9.8B+
L100 Python HEAT 11386517.2M++13.1363.511%A2.326%C+61.4A*19.3A++5031.4h4.8B++7.6B**
MANA Anti-Personnel Turret 8585204.25N/A0.1820.573%UN/A850UN/A3194900.1h18T*87.4T*
Hunter QCX 8884253.36M**0.7148.333%C**22.619%C38.2M1.8C+1312.2h2.8B+5.7B+
Spiker 8783611.361B2.7139.943%A+20.482%C+26.8C1.3B*893.1h10C+25.2B+
Proton II PPA 7776515.2C++11.1330.653%B**3.947%A++95A+1.3D*4940.8h8.5B+27.8B*
Skyguard 1097097.778A*3.7133.155%B+2.857%B++25A++13.9B**3622.8h113.6B342.6B+
M20 Basilisk 6053510.6M*6.5341.848%C**1.887%F106S14A++7980.5h28.6A++68.4A++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,2670.4h
Medical Applicator4627,6002.5h
Anti-Vehicle MANA Turret74540.7h
Motion Spotter155,8672.4h
Nano-Armor Kit3985,1137.9h
Spawn Beacon72,0851.3h
AE Nano-Armor Kit85166,9618.3h
AE Medical Applicator159126,8028h
Spitfire Auto-Turret91,4901.1h
Restoration Kit701,8671.4h
Ammunition Package145,3222h
Medical Kit102620.2h
Anti-Infantry MANA Turret31220.2h
Shield Recharging Field61,2220.3h
Recon Detection Device121,9322.6h

Check the help document for the dictionary if you want to learn more about words used here.


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