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Primarch TangleberryWafflemuffin[1TRV] TangleberryWafflemuffin
VS BR 96

KDR: 2.99

Score: 8.3m

Last Seen: Dec 13th, 2018 10:57 PM
- OFFLINE - 22.8 hour(s)

Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Officer of 1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 47
Level Progress (to 97): 64%
Level 100 Progress: 44% 341h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS VA39 Spectre Phantom VA23 Solstice VE3 H-V45 Pulsar C Ghost Pulsar LSW Pulsar VS1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,836,817 MLG Score: 3067
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.466%26.57%8631410088,3593.00683-0.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.143%2.238A*0.924B*-2.419F*HEAD ++ (~10.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.616B+9.30.345C**19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.475%0.971%35121020206119701.71667290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.75%2.209A*-0.588D-0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.882B*11.10.791B++7.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.104%17.046%129310191761341671.31343105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.297%-0.745D-3.255M*1.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.645B+11.80.7B+30.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.934%54.107%129310192,800318158.80503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.543%1.784A++-0.86D---1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.353C**30.057C+3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 47
8.3m646.9%519 (31.1k)433 (26k)2.9938414,0984,7093.2527196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102291730.011%28.919%86804:036

19% Combat Medic19% Engineer8% Heavy Assault35% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2014 11:33 PMMar 25th, 2017 6:38 PMDec 14th, 2018 12:44 AM (2d) (PST)Dec 13th, 2018 6:58 PM (2d) (PST)Dec 13th, 2018 6:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6171784390.7390.2470.2145.0250.0383067

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,02010,67026,350441513302225,995

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
317.9h/13.2d 1,219 4,077 5,884 95.8k 627 1,040 716 11.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B**
Kills:766
Deaths:262
KDR:2.924
Accuracy:27.708% B**
HSR:29.373% B++
Kills:766
Deaths (as Heavy Assault):262
Deaths (to Heavy Assaults):1,417
KDR:2.92366
Kill Difference:504
Playtime:25.004 hours
Usage:8%
Score:0.563m
Score/min:376
Accuracy (listed only):27.708%
HSR (listed only):29.373%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:1,169
Deaths:399
KDR:2.930
Accuracy:32.810% A++
HSR:22.926% B+
Pulsar C
A++
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:32.565% A++
HSR:22.117% C+
Serpent VE92
A+
Kills:243
Deaths:97
KDR:2.505
Accuracy:30.782% A+
HSR:26.338% A
Eridani SX5
B++
Kills:182
Deaths:89
KDR:2.045
Accuracy:30.051% B++
HSR:21.429% C**
NS Baron G5B
A++
Kills:179
Deaths:74
KDR:2.419
Accuracy:63.307% A++
HSR:16.760% B+
VE-S Canis
A
Kills:90
Deaths:49
KDR:1.837
Accuracy:35.349% A
HSR:27.778% B*
Kills:3,025
Deaths (as Light Assault):1,061
Deaths (to Light Assaults):874
KDR:2.85108
Kill Difference:1,964
Playtime:49.319 hours
Usage:16%
Score:1.165m
Score/min:394
Accuracy (listed only):37.477%
HSR (listed only):22.891%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:1,168
Deaths:377
KDR:3.098
Accuracy:29.337% B**
HSR:27.825% B**
Pulsar VS1
A++
Kills:682
Deaths:352
KDR:1.938
Accuracy:31.634% A++
HSR:29.032% A
H-V45 AE
B+
Kills:257
Deaths:87
KDR:2.954
Accuracy:29.828% B+
HSR:25.681% C
Eridani SX5
B++
Kills:182
Deaths:89
KDR:2.045
Accuracy:30.051% B++
HSR:21.429% C**
NS Baron G5B
A++
Kills:179
Deaths:74
KDR:2.419
Accuracy:63.307% A++
HSR:16.760% B+
VE-S Canis
A
Kills:90
Deaths:49
KDR:1.837
Accuracy:35.349% A
HSR:27.778% B*
Kills:2,558
Deaths (as Combat Medic):1,028
Deaths (to Combat Medics):518
KDR:2.48833
Kill Difference:1,530
Playtime:60.584 hours
Usage:19%
Score:1.469m
Score/min:404
Accuracy (listed only):36.584%
HSR (listed only):24.751%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:1,169
Deaths:399
KDR:2.930
Accuracy:32.810% A++
HSR:22.926% B+
Pulsar C
A++
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:32.565% A++
HSR:22.117% C+
Serpent VE92
A+
Kills:243
Deaths:97
KDR:2.505
Accuracy:30.782% A+
HSR:26.338% A
NS Baron G5B
A++
Kills:179
Deaths:74
KDR:2.419
Accuracy:63.307% A++
HSR:16.760% B+
Kills:2,753
Deaths (as Engineer):923
Deaths (to Engineers):689
KDR:2.98267
Kill Difference:1,830
Playtime:60.754 hours
Usage:19%
Score:1.939m
Score/min:532
Accuracy (listed only):39.866%
HSR (listed only):22.035%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A**
Kills:1,197
Deaths:268
KDR:4.466
Accuracy:46.965% A**
HSR:33.751% C-
Phantom VA23
A
Kills:1,171
Deaths:306
KDR:3.827
Accuracy:43.556% A
HSR:34.415% B+
Ghost
B**
Kills:1,160
Deaths:246
KDR:4.715
Accuracy:46.388% B**
HSR:66.897% C+
NS-44 Commissioner AE
B*
Kills:599
Deaths:374
KDR:1.602
Accuracy:49.194% B*
HSR:25.042% C+
Parallax VX3
A+
Kills:443
Deaths:75
KDR:5.907
Accuracy:48.489% A+
HSR:75.621% C
NS-AM7 Archer
B*
Kills:393
Deaths:124
KDR:3.169
Accuracy:64.854% B*
HSR:21.629% B+
NS-45 Pilot
B**
Kills:245
Deaths:124
KDR:1.976
Accuracy:37.148% B**
HSR:22.041% C-
Artemis VX26
B++
Kills:232
Deaths:68
KDR:3.412
Accuracy:28.564% C**
HSR:26.724% B++
Eridani SX5
B++
Kills:182
Deaths:89
KDR:2.045
Accuracy:30.051% B++
HSR:21.429% C**
VE-S Canis
A
Kills:90
Deaths:49
KDR:1.837
Accuracy:35.349% A
HSR:27.778% B*
Kills:5,712
Deaths (as Infiltrator):1,723
Deaths (to Infiltrators):693
KDR:3.31515
Kill Difference:3,989
Playtime:111.783 hours
Usage:35%
Score:2.752m
Score/min:410
Accuracy (listed only):43.056%
HSR (listed only):35.532%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:234
Deaths:56
KDR:4.179
Accuracy:25.609% A+
HSR:25.641% B**
Blueshift VM5
A
Kills:211
Deaths:56
KDR:3.768
Accuracy:25.561% A
HSR:27.488% A
Comet VM2
A+
Kills:60
Deaths:22
KDR:2.727
Accuracy:55.918% A+
HSR:6.667% B**
Quasar VM1
M**
Kills:57
Deaths:14
KDR:4.071
Accuracy:33.323% M**
HSR:36.842% M**
Kills:562
Deaths (as MAX Suit):74
Deaths (to MAX Suits):166
KDR:7.59459
Kill Difference:488
Playtime:10.571 hours
Usage:3%
Score:0.374m
Score/min:590
Accuracy (listed only):35.103%
HSR (listed only):24.159%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:128
V. Kills:24 N/A
Deaths:6
KDR:21.333
Accuracy:65.809% A+
KPH:147.200 A
VKPH:27.600 B*
Light PPA
B**
Kills:78
V. Kills:3 N/A
Deaths:9
KDR:8.667
Accuracy:49.544% B**
KPH:52.800 C*
VKPH:2 D
Saron Laser Cannon
A
Kills:54
V. Kills:39 135%
Deaths:36
KDR:1.500
Accuracy:40.519% A
KPH:10.900 C+
VKPH:7.900 C
Kills:260 (132 + 0)
Deaths:51
KDR:5.098
VKDR:1.294
Vehicle Kills:66
Kill Difference:209
Playtime:7.313 hours
Usage:2%
Score:0.084m
Score/min:191
Piloting Accuracy:40.519%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:61
V. Kills:41 145%
Deaths:6
KDR:10.167
Accuracy:50% B**
KPH:74.800 A*
VKPH:50.300 A++
Kills:61 (0 + 61)
Deaths:6
KDR:10.167
VKDR:6.833
Vehicle Kills:41
Kill Difference:55
Playtime:0.815 hours
Usage:0%
Score:0.072m
Score/min:1,481
Piloting Accuracy:N/A%
Gunner Accuracy:50%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A*
Kills:73
V. Kills:48 149%
Deaths:10
KDR:7.300
Accuracy:63.589% A*
KPH:35.500 B**
VKPH:23.400 B**
Kills:73 (0 + 73)
Deaths:10
KDR:7.300
VKDR:4.800
Vehicle Kills:48
Kill Difference:63
Playtime:2.054 hours
Usage:1%
Score:0.049m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:63.589%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:58
V. Kills:1 N/A
Deaths:5
KDR:11.600
Accuracy:53.113% A++
KPH:98.400 C++
VKPH:1.700 D*
Kills:58 (0 + 58)
Deaths:5
KDR:11.600
VKDR:0.200
Vehicle Kills:1
Kill Difference:53
Playtime:0.590 hours
Usage:0%
Score:0.013m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:53.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:64
V. Kills:3 N/A
Deaths:4
KDR:16
Accuracy:29.312% A*
KPH:66 C+
VKPH:3.100 C+
M12 Kobalt
A*
Kills:51
V. Kills:1 N/A
Deaths:1
KDR:51
Accuracy:21.827% B*
KPH:152.700 A*
VKPH:3 C+
Kills:115 (0 + 115)
Deaths:5
KDR:23
VKDR:0.800
Vehicle Kills:4
Kill Difference:110
Playtime:1.304 hours
Usage:0%
Score:0.027m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:21.827%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:146
V. Kills:5 N/A
Deaths:46
KDR:3.174
Accuracy:48.300% B++
KPH:86 B**
VKPH:2.900 B++
Kills:146 (146 + 0)
Deaths:46
KDR:3.174
VKDR:0.109
Vehicle Kills:5
Kill Difference:100
Playtime:1.698 hours
Usage:1%
Score:0.022m
Score/min:212
Driving Accuracy:48.300%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VA39 Spectre 1,2001,1972684.466A++1.4746.965%A**33.751%C-53A*N/A11722.6h4.2B**9B**
Phantom VA23 1,1841,1713063.827B+0.8343.556%A34.415%B+57.4B*N/A21720.4h4.4C*10B+
Solstice VE3 1,1911,1693992.93M++0.0632.81%A++22.926%B+53.9A*1A*23421.7h11.5B++35.2B+
H-V45 1,1791,1683773.098B**0.1029.337%B**27.825%B**50.3B**N/A12823.2h11.3B*38.5B*
Pulsar C 1,1701,1623533.292A0.3032.565%A++22.117%C+49.2B**N/A12023.6h9.8B++30.1B++
Ghost 1,1671,1602464.715B++1.7246.388%B**66.897%C+45.1B+N/A10825.7h2.1B+4.6B++
Pulsar LSW 7767662622.924A0.0727.708%B**29.373%B++45.9C*N/A16216.7h11.4B+41B+
Pulsar VS1 6886823521.938B**1.0631.634%A++29.032%A41.6B**N/A15716.4h11.4B**36.1B**
NS-44 Commissioner AE 6065993741.602C**1.3949.194%B*25.042%C+79.9B*N/A2377.5h3B+6B*
Parallax VX3 448443755.907B*2.9148.489%A+75.621%C63.3A*N/A2117h1.8B*3.7B*
NS-AM7 Archer 4653931243.169S0.1864.854%B*21.629%B+25.7S4.7A10415.3h8.7B**13.4B**
H-V45 AE 257257872.954B*0.0429.828%B+25.681%C44.3C+N/A1015.8h12.2C+40.7B
NS-45 Pilot 2452451241.976B+1.0237.148%B**22.041%C-102.1A++N/A3162.4h6B++16.1B*
Serpent VE92 248243972.505A+0.4930.782%A+26.338%A48.6B**1A++2905h12B+39.1B++
Blueshift VM5 239234564.179B*1.1925.609%A+25.641%B**46.8B**1B**2055h13B*50.9B*
Artemis VX26 232232683.412A++0.4228.564%C**26.724%B++40B+N/A2335.8h11.1B+38.8B+
Blueshift VM5 214211563.768B++0.7725.561%A27.488%A42.2B+N/A1685h14.4B+56.4B*
Eridani SX5 183182892.045B*0.9530.051%B++21.429%C**50.6B++N/A2243.6h11.3B37.4B+
NS Baron G5B 179179742.419B**0.5763.307%A++16.76%B+42.6C**N/A1264.2h4.9C7.7B+
Lumine Edge 1561561071.458S1.5450.281%A*24.359%B**35.5M**N/A814.4h1.1B++2.3B++
S12 Renegade 151146463.174C+0.1848.3%B++N/A85.9B**2.9B++2121.7h2.8B++5.8B++
Dual Photon Pods 152128621.333A*18.3465.809%A+N/A142.2A26.7B++7080.9h11A16.7B**
Frag Grenade 9795195N/A92.0156.733%A+N/A475C+10B+30150.2h3.3B+5.9B++
VE-S Canis 9090491.837B+1.1635.349%A27.778%B*39.1C+N/A1572.3h12.3C++34.7B+
Light PPA 817898.667B+5.6749.544%B**1.282%C+52C*2D1231.5h11.2B+22.5B+
Saron HRB 12173107.3B+4.3163.589%A*N/A34.8B**22.9B*4012.1h20.1B+31.6B**
M12 Kobalt 6764416B+13.0129.312%A*17.188%C+64C+3C+2901h21.5C73.3B+
C150 Dalton 10261610.167B++7.1750%B**3.279%M++76.3A*51.3A++14780.8h3.2B++6.5B**
Comet VM2 7860222.727A*0.2755.918%A+6.667%B**27.3M+8.2A++2112.2h10.9B**19.4B**
Proton II PPA-H 5958511.6C+8.6153.113%A++N/A96.7C++1.7D*3800.6h11.9C22.4B+
Quasar VM1 5757144.071A++1.0833.323%M**36.842%M**51.8MN/A3061.1h19.6D--59B+
Saron Laser Cannon 9354361.5C+1.4940.519%AN/A10.8C+7.8C1215h162C+399.7C**
M12 Kobalt 5252317.333C--14.3426.293%B*23.077%A86.7CN/A6180.6h13.8B+52.4B*
M12 Kobalt 5251151A+48.0121.827%B*33.333%M*170M+3.3C+4820.3h9.7A+44.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter43,1391.1h
Snowman Soldier01150.1h
Spawn Beacon85880.4h
Nano-Armor Kit49,0070.6h
AE Medical Applicator2114,2341h
AE Nano-Armor Kit1333,4871.8h
Nanite Revive Grenade01,1230.3h
Ammunition Package48610.3h
Shield Recharging Field31240.1h
Medical Kit2812,5355.9h
Medical Applicator911,2160.7h
Hardlight Barrier21090.1h
Router21290.2h
Recon Detection Device43900.7h

Check the help document for the dictionary if you want to learn more about words used here.


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