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Primarch TangleberryWafflemuffin[1TRV] TangleberryWafflemuffin
VS BR 99

KDR: 2.95

Score: 8.8m

Last Seen: Feb 16th, 2019 11:21 PM
- OFFLINE - 12.2 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Officer of 1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 44
Level Progress (to 100): 30%
Level 100 Progress: 47% 327h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS VA39 Spectre Phantom VA23 Solstice VE3 H-V45 Pulsar C Ghost Pulsar LSW Pulsar VS1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,796,785 MLG Score: 3035
Fun Score: N/A
Cheeseburgers Flipped: 87TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.488%26.575%8631510078,9032.920930.031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.878%2.227A*0.929B*-2.207F--HEAD ++ (~10.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.615B+9.40.344C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.234%0.893%33221020224134721.65926307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.894%2.083A*-0.654D-0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.878B*11.30.788B++8.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.871%17.877%123310191791421751.26056102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.323%-0.771D-3.425M*1.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.64B+11.90.699B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.861%54.946%123310193,063338179.06213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.241%1.778A++-0.819D--1.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.361C**2.90.071C+3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 44
8.8m656.5%513 (30.8k)430 (25.8k)2.9518315,1375,1283.2076899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102296529.706%29.134%86504:006

19% Combat Medic20% Engineer8% Heavy Assault35% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2014 11:33 PMMar 25th, 2017 6:38 PMFeb 17th, 2019 6:16 PM (2d) (PST)Feb 16th, 2019 7:21 PM (3d) (PST)Feb 16th, 2019 7:21 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6111794320.7390.2500.2155.0940.0373035

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,65810,71025,948441513306225,808

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
341.5h/14.2d 1,312 4,410 6,305 104.4k 680 1,105 760 12.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B**
Kills:902
Deaths:314
KDR:2.873
Accuracy:28.134% B**
HSR:28.381% B+
Kills:902
Deaths (as Heavy Assault):314
Deaths (to Heavy Assaults):1,562
KDR:2.87261
Kill Difference:588
Playtime:28.547 hours
Usage:8%
Score:0.627m
Score/min:366
Accuracy (listed only):28.134%
HSR (listed only):28.381%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:1,169
Deaths:399
KDR:2.930
Accuracy:32.810% A++
HSR:22.926% B+
Pulsar C
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:32.565% A+
HSR:22.117% C+
Serpent VE92
A
Kills:279
Deaths:117
KDR:2.385
Accuracy:30.330% A
HSR:26.165% B**
Eridani SX5
B++
Kills:182
Deaths:89
KDR:2.045
Accuracy:30.051% B++
HSR:21.429% C*
NS Baron G5B
A++
Kills:179
Deaths:74
KDR:2.419
Accuracy:63.307% A++
HSR:16.760% B+
VE-S Canis
A
Kills:90
Deaths:49
KDR:1.837
Accuracy:35.349% A
HSR:27.778% B*
Kills:3,061
Deaths (as Light Assault):1,081
Deaths (to Light Assaults):939
KDR:2.83164
Kill Difference:1,980
Playtime:49.385 hours
Usage:14%
Score:1.167m
Score/min:394
Accuracy (listed only):37.402%
HSR (listed only):22.862%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:1,168
Deaths:377
KDR:3.098
Accuracy:29.337% B**
HSR:27.825% B*
Pulsar VS1
A++
Kills:782
Deaths:399
KDR:1.960
Accuracy:31.656% A++
HSR:27.366% B*
H-V45 AE
B
Kills:257
Deaths:87
KDR:2.954
Accuracy:29.828% B
HSR:25.681% C
Eridani SX5
B++
Kills:182
Deaths:89
KDR:2.045
Accuracy:30.051% B++
HSR:21.429% C*
NS Baron G5B
A++
Kills:179
Deaths:74
KDR:2.419
Accuracy:63.307% A++
HSR:16.760% B+
VE-S Canis
A
Kills:90
Deaths:49
KDR:1.837
Accuracy:35.349% A
HSR:27.778% B*
Kills:2,658
Deaths (as Combat Medic):1,075
Deaths (to Combat Medics):572
KDR:2.47256
Kill Difference:1,583
Playtime:65.140 hours
Usage:19%
Score:1.552m
Score/min:397
Accuracy (listed only):36.588%
HSR (listed only):24.473%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:1,169
Deaths:399
KDR:2.930
Accuracy:32.810% A++
HSR:22.926% B+
Pulsar C
A+
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:32.565% A+
HSR:22.117% C+
Serpent VE92
A
Kills:279
Deaths:117
KDR:2.385
Accuracy:30.330% A
HSR:26.165% B**
NS Baron G5B
A++
Kills:179
Deaths:74
KDR:2.419
Accuracy:63.307% A++
HSR:16.760% B+
Eidolon VE33
A*
Kills:62
Deaths:44
KDR:1.409
Accuracy:39.400% A*
HSR:40.323% A*
Kills:2,851
Deaths (as Engineer):987
Deaths (to Engineers):745
KDR:2.88855
Kill Difference:1,864
Playtime:68.318 hours
Usage:20%
Score:2.136m
Score/min:521
Accuracy (listed only):39.682%
HSR (listed only):25.658%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A*
Kills:1,197
Deaths:268
KDR:4.466
Accuracy:46.965% A*
HSR:33.751% C
Phantom VA23
A
Kills:1,171
Deaths:306
KDR:3.827
Accuracy:43.556% A
HSR:34.415% B+
Ghost
B**
Kills:1,160
Deaths:246
KDR:4.715
Accuracy:46.388% B**
HSR:66.897% C+
Parallax VX3
A
Kills:706
Deaths:137
KDR:5.153
Accuracy:47.343% A
HSR:71.247% D
NS-44 Commissioner AE
B*
Kills:642
Deaths:416
KDR:1.543
Accuracy:49.297% B*
HSR:25.857% C+
NS-AM7 Archer
B++
Kills:419
Deaths:143
KDR:2.930
Accuracy:64.228% B++
HSR:21.957% B+
Artemis VX26
B++
Kills:372
Deaths:140
KDR:2.657
Accuracy:29.952% B+
HSR:27.688% B++
NS-45 Pilot
B*
Kills:246
Deaths:124
KDR:1.984
Accuracy:37.077% B*
HSR:21.951% C-
Eridani SX5
B++
Kills:182
Deaths:89
KDR:2.045
Accuracy:30.051% B++
HSR:21.429% C*
VE-S Canis
A
Kills:90
Deaths:49
KDR:1.837
Accuracy:35.349% A
HSR:27.778% B*
Kills:6,185
Deaths (as Infiltrator):1,918
Deaths (to Infiltrators):739
KDR:3.22471
Kill Difference:4,267
Playtime:120.253 hours
Usage:35%
Score:2.952m
Score/min:409
Accuracy (listed only):43.021%
HSR (listed only):35.297%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:243
Deaths:61
KDR:3.984
Accuracy:25.890% A+
HSR:25.514% B*
Blueshift VM5
A
Kills:217
Deaths:61
KDR:3.557
Accuracy:25.815% A
HSR:28.111% A
Comet VM2
A+
Kills:60
Deaths:23
KDR:2.609
Accuracy:55.790% A+
HSR:6.667% B**
Quasar VM1
M**
Kills:58
Deaths:15
KDR:3.867
Accuracy:33.540% M**
HSR:37.931% M**
Kills:578
Deaths (as MAX Suit):80
Deaths (to MAX Suits):180
KDR:7.225
Kill Difference:498
Playtime:10.894 hours
Usage:3%
Score:0.380m
Score/min:581
Accuracy (listed only):35.259%
HSR (listed only):24.556%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:128
V. Kills:24 N/A
Deaths:6
KDR:21.333
Accuracy:65.809% A+
KPH:147.200 A
VKPH:27.600 B*
Light PPA
B**
Kills:96
V. Kills:3 N/A
Deaths:9
KDR:10.667
Accuracy:49.139% B**
KPH:52.500 C*
VKPH:1.600 D-
Saron Laser Cannon
A+
Kills:60
V. Kills:41 143%
Deaths:38
KDR:1.579
Accuracy:40.417% A+
KPH:11.900 C+
VKPH:8.100 C
Kills:284 (156 + 0)
Deaths:53
KDR:5.358
VKDR:1.283
Vehicle Kills:68
Kill Difference:231
Playtime:7.749 hours
Usage:2%
Score:0.090m
Score/min:193
Piloting Accuracy:40.417%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:61
V. Kills:41 145%
Deaths:6
KDR:10.167
Accuracy:50% A
KPH:74.800 A*
VKPH:50.300 A++
Kills:61 (0 + 61)
Deaths:6
KDR:10.167
VKDR:6.833
Vehicle Kills:41
Kill Difference:55
Playtime:0.815 hours
Usage:0%
Score:0.072m
Score/min:1,481
Piloting Accuracy:N/A%
Gunner Accuracy:50%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A*
Kills:73
V. Kills:48 149%
Deaths:11
KDR:6.636
Accuracy:63.830% A*
KPH:34.400 B**
VKPH:22.600 B*
Kills:73 (0 + 73)
Deaths:11
KDR:6.636
VKDR:4.364
Vehicle Kills:48
Kill Difference:62
Playtime:2.124 hours
Usage:1%
Score:0.050m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:63.830%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:77
V. Kills:1 N/A
Deaths:7
KDR:11
Accuracy:51.317% A++
KPH:95.200 C++
VKPH:1.200 D**
Kills:77 (0 + 77)
Deaths:7
KDR:11
VKDR:0.143
Vehicle Kills:1
Kill Difference:70
Playtime:0.809 hours
Usage:0%
Score:0.018m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:51.317%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:67
V. Kills:3 N/A
Deaths:4
KDR:16.750
Accuracy:28.905% A++
KPH:64.100 C+
VKPH:2.900 C+
M12 Kobalt
A++
Kills:51
V. Kills:1 N/A
Deaths:1
KDR:51
Accuracy:21.851% B*
KPH:144.500 A++
VKPH:2.800 C
Kills:118 (0 + 118)
Deaths:5
KDR:23.600
VKDR:0.800
Vehicle Kills:4
Kill Difference:113
Playtime:1.398 hours
Usage:0%
Score:0.028m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:21.851%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:157
V. Kills:5 N/A
Deaths:50
KDR:3.140
Accuracy:48.124% B++
KPH:57.800 C*
VKPH:1.800 C+
Kills:157 (157 + 0)
Deaths:50
KDR:3.140
VKDR:0.100
Vehicle Kills:5
Kill Difference:107
Playtime:2.715 hours
Usage:1%
Score:0.023m
Score/min:144
Driving Accuracy:48.124%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VA39 Spectre 1,2001,1972684.466A++1.5146.965%A*33.751%C53A++N/A11722.6h4.2B**9B**
Phantom VA23 1,1841,1713063.827B**0.8843.556%A34.415%B+57.4B+N/A21720.4h4.4C*10B+
Solstice VE3 1,1911,1693992.93M++0.0232.81%A++22.926%B+53.9A*1A*23421.7h11.5B*35.2B+
H-V45 1,1791,1683773.098B**0.1529.337%B**27.825%B*50.3B++N/A12923.2h11.3B*38.5B*
Pulsar C 1,1701,1623533.292A0.3432.565%A+22.117%C+49.2B*N/A12123.6h9.8B++30.1B++
Ghost 1,1671,1602464.715B++1.7646.388%B**66.897%C+45.1C**N/A10925.7h2.1B+4.6B+
Pulsar LSW 9159023142.873A0.0828.134%B**28.381%B+47.5C*N/A15819h11.3B+40.2B+
Pulsar VS1 7917823991.96B**0.9931.656%A++27.366%B*40.3B*N/A14819.4h11.7B**37.1B**
Parallax VX3 7137061375.153B+2.2047.343%A71.247%D59.3A++N/A18611.9h1.9B++4.1B++
NS-44 Commissioner AE 6496424161.543C*1.4149.297%B*25.857%C+79.3B++N/A2338.1h3B+6.1B++
NS-AM7 Archer 4944191432.93S0.0264.228%B++21.957%B+25.1M**4.5B**10016.7h8.7B**13.6B**
Artemis VX26 3733721402.657B**0.2929.952%B+27.688%B++45.9B+N/A2228.1h11B+36.7B+
Serpent VE92 2852791172.385A0.5730.33%A26.165%B**47.3B*1A++2625.9h11.8B+38.9B++
H-V45 AE 257257872.954B*0.0029.828%B25.681%C44.3C+N/A1015.8h12.2C+40.7C**
NS-45 Pilot 2462461241.984B+0.9737.077%B*21.951%C-102.5A+N/A3182.4h6B++16.1B*
Blueshift VM5 248243613.984B++1.0325.89%A+25.514%B*45.8B*N/A2035.3h13B*50.3B*
Blueshift VM5 221217613.557B+0.6125.815%A28.111%A40.9B+N/A1635.3h14.5B+56.2B++
Eridani SX5 183182892.045B*0.9130.051%B++21.429%C*50.6B++N/A2283.6h11.3B37.4B+
NS Baron G5B 179179742.419B**0.5363.307%A++16.76%B+42.6C*N/A1264.2h4.9C7.7B++
S12 Renegade 162157503.14C++0.1948.124%B++N/A58.1C*1.9C+1442.7h2.8B++5.8B++
Lumine Edge 1561561071.458S1.4950.281%A*24.359%A35.5M*N/A824.4h1.1B++2.3B++
Dual Photon Pods 152128621.333A*18.3865.809%A+N/A142.2A26.7B++7080.9h11A16.7B**
Frag Grenade 1191171117N/A114.0557.895%A++N/A585B+10C*31180.2h3.2B+5.5B*
Light PPA 9996910.667B**7.7249.139%B**1.042%C53.3C*1.7D1211.8h11.6B23.6B+
VE-S Canis 9090491.837B+1.1135.349%A27.778%B*39.1C+N/A1622.3h12.3C++34.7B+
Proton II PPA-H 7877711C+8.0551.317%A++N/A96.3C++1.3D**3770.8h12.4C-24.2B+
Saron HRB 12173116.636B3.6863.83%A*N/A34.8B**22.9B*3912.1h20.5B32.2B**
M12 Kobalt 7067416.75B+13.8028.905%A++19.403%B67C+3C+2931h21.4C74.1B+
M12 Kobalt 6464321.333C18.3825.735%B+31.25%M++80C--N/A5440.8h13.1B++51B*
Eidolon VE33 6562441.409C**1.5439.4%A*40.323%A*25.8C++1.3A++1942.4h7B*17.7B**
C150 Dalton 10261610.167B+7.2250%A3.279%M++76.3A*51.3A++14780.8h3.2B++6.5B**
Saron Laser Cannon 10160381.579C+1.3740.417%A+N/A11.8C+8C1305.1h148.5C+367.4B+
Comet VM2 7860232.609A*0.3455.79%A+6.667%B**26.1M7.8A++2082.3h11A19.7B**
Quasar VM1 5858153.867A++0.9233.54%M**37.931%M**48.3A*N/A3051.2h19.6D--58.5B+
C-4 6154232.348B++0.6035.22%A++N/A135A17.5D13030.4h1B**2.9B**
The Slasher 54533,3560.016D2.9447.486%B**3.774%D-0.3DN/A1188.8h1.6B*3.4B+
M12 Kobalt 5251151A+48.0521.851%B*33.333%M*127.5A+2.5C4590.4h9.9A+45.1B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter43,4011.2h
Snowman Soldier01150.1h
Spawn Beacon86000.4h
Nano-Armor Kit49,1420.6h
AE Medical Applicator2317,2861.2h
AE Nano-Armor Kit1539,5582.1h
Nanite Revive Grenade01,2340.3h
Ammunition Package49970.3h
Shield Recharging Field31240.1h
Medical Kit2962,7256.4h
Medical Applicator911,2160.7h
Hardlight Barrier21410.2h
Router21290.2h
Recon Detection Device44060.7h

Check the help document for the dictionary if you want to learn more about words used here.


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