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Justicar TangleberryWafflemuffin[1TRV] TangleberryWafflemuffin
VS BR 38

KDR: 2.94

Score: 10m

Last Seen: May 26th, 2019 11:34 AM
- OFFLINE - 5.7 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Emerald - Outfit Officer of 1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 42
Level Progress (to 39): 79%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS VA39 Spectre Phantom VA23 Solstice VE3 H-V45 Pulsar C Ghost Pulsar VS1 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,576,609 MLG Score: 2859
Fun Score: N/A
Cheeseburgers Flipped: 94TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.663%26.372%8611511829,6732.879730.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.809%2.248A*0.852B*-2.128F--HEAD ++ (~10.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.609B+9.50.332C**19.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.081%0.704%38321195284147781.91892359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.17%2.077A*-0.82D--0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.884B*10.70.799B++8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.368%7.983%483411934761603462.975137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.435%0.943B*0.887B*1.817

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.677B+17.80.551B+20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.952%55.168%483311943,154361198.73684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.362%1.796A++-0.777D--1.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.377C**2.90.09C+3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Sovereignty Rangers[1TRV] 1st Sovereignty Rangers
VS outfit on Emerald

Members: 42
10m675.1%515 (30.9k)435 (26.1k)2.9394116,8345,7273.2325838 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197105129.061%27.944%81204:016

19% Combat Medic22% Engineer8% Heavy Assault34% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2014 11:33 PMMar 25th, 2017 6:38 PMMay 26th, 2019 7:17 AM (20h) (PST)May 26th, 2019 7:34 AM (19h) (PST)May 26th, 2019 7:34 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6401754650.7330.2490.2055.2500.0442859

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,37910,49827,881441512315326,078

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
382.6h/15.9d 1,679 4,704 6,889 120.5k 780 1,183 1,015 14.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B**
Kills:929
Deaths:319
KDR:2.912
Accuracy:28.240% B**
HSR:27.987% B+
Kills:929
Deaths (as Heavy Assault):319
Deaths (to Heavy Assaults):1,751
KDR:2.91223
Kill Difference:610
Playtime:29.702 hours
Usage:8%
Score:0.660m
Score/min:370
Accuracy (listed only):28.240%
HSR (listed only):27.987%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:1,169
Deaths:399
KDR:2.930
Accuracy:32.810% A++
HSR:22.926% B+
Pulsar C
A++
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:32.565% A++
HSR:22.117% C+
Serpent VE92
A++
Kills:444
Deaths:193
KDR:2.301
Accuracy:31.302% A++
HSR:22.297% B+
Eridani SX5
B**
Kills:295
Deaths:134
KDR:2.201
Accuracy:31.452% B**
HSR:23.390% B+
NS Baron G5B
A++
Kills:179
Deaths:74
KDR:2.419
Accuracy:63.307% A++
HSR:16.760% B
VE-S Canis
A
Kills:90
Deaths:49
KDR:1.837
Accuracy:35.349% A
HSR:27.778% B*
Kills:3,339
Deaths (as Light Assault):1,202
Deaths (to Light Assaults):1,051
KDR:2.77787
Kill Difference:2,137
Playtime:53.316 hours
Usage:14%
Score:1.269m
Score/min:397
Accuracy (listed only):37.797%
HSR (listed only):22.545%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:1,168
Deaths:377
KDR:3.098
Accuracy:29.337% B**
HSR:27.825% B**
Pulsar VS1
A++
Kills:992
Deaths:516
KDR:1.922
Accuracy:32.059% A++
HSR:27.823% B**
Eridani SX5
B**
Kills:295
Deaths:134
KDR:2.201
Accuracy:31.452% B**
HSR:23.390% B+
H-V45 AE
B
Kills:257
Deaths:87
KDR:2.954
Accuracy:29.828% B
HSR:25.681% C
NS Baron G5B
A++
Kills:179
Deaths:74
KDR:2.419
Accuracy:63.307% A++
HSR:16.760% B
VE-S Canis
A
Kills:90
Deaths:49
KDR:1.837
Accuracy:35.349% A
HSR:27.778% B*
Kills:2,981
Deaths (as Combat Medic):1,237
Deaths (to Combat Medics):631
KDR:2.40986
Kill Difference:1,744
Playtime:73.024 hours
Usage:19%
Score:1.708m
Score/min:390
Accuracy (listed only):36.889%
HSR (listed only):24.876%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:1,169
Deaths:399
KDR:2.930
Accuracy:32.810% A++
HSR:22.926% B+
Pulsar C
A++
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:32.565% A++
HSR:22.117% C+
Serpent VE92
A++
Kills:444
Deaths:193
KDR:2.301
Accuracy:31.302% A++
HSR:22.297% B+
NS Baron G5B
A++
Kills:179
Deaths:74
KDR:2.419
Accuracy:63.307% A++
HSR:16.760% B
Eidolon VE33
A*
Kills:132
Deaths:76
KDR:1.737
Accuracy:41.228% A*
HSR:32.576% B**
Kills:3,086
Deaths (as Engineer):1,095
Deaths (to Engineers):840
KDR:2.81826
Kill Difference:1,991
Playtime:84.443 hours
Usage:22%
Score:2.711m
Score/min:535
Accuracy (listed only):40.242%
HSR (listed only):23.335%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A**
Kills:1,197
Deaths:268
KDR:4.466
Accuracy:46.965% A**
HSR:33.751% C
Phantom VA23
A
Kills:1,171
Deaths:306
KDR:3.827
Accuracy:43.556% A
HSR:34.415% B+
Ghost
B**
Kills:1,160
Deaths:246
KDR:4.715
Accuracy:46.388% B**
HSR:66.897% C+
Parallax VX3
A
Kills:797
Deaths:154
KDR:5.175
Accuracy:47.825% A
HSR:70.264% D-
NS-44 Commissioner AE
B*
Kills:687
Deaths:451
KDR:1.523
Accuracy:49.473% B*
HSR:25.910% C+
Artemis VX26
B++
Kills:440
Deaths:179
KDR:2.458
Accuracy:30.086% B+
HSR:27.273% B++
NS-AM7 Archer
B++
Kills:436
Deaths:153
KDR:2.850
Accuracy:63.808% B++
HSR:21.330% B+
NS-45 Pilot
B**
Kills:301
Deaths:154
KDR:1.955
Accuracy:37.612% B**
HSR:22.924% C
Eridani SX5
B**
Kills:295
Deaths:134
KDR:2.201
Accuracy:31.452% B**
HSR:23.390% B+
VE-S Canis
A
Kills:90
Deaths:49
KDR:1.837
Accuracy:35.349% A
HSR:27.778% B*
Kills:6,574
Deaths (as Infiltrator):2,094
Deaths (to Infiltrators):800
KDR:3.13945
Kill Difference:4,480
Playtime:131.564 hours
Usage:34%
Score:3.230m
Score/min:409
Accuracy (listed only):43.251%
HSR (listed only):35.393%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:265
Deaths:66
KDR:4.015
Accuracy:25.869% A+
HSR:26.415% B**
Blueshift VM5
A
Kills:236
Deaths:66
KDR:3.576
Accuracy:25.809% A
HSR:27.119% B**
Comet VM2
A+
Kills:60
Deaths:23
KDR:2.609
Accuracy:55.790% A+
HSR:6.667% A
Quasar VM1
M**
Kills:58
Deaths:15
KDR:3.867
Accuracy:33.540% M**
HSR:37.931% M**
Kills:619
Deaths (as MAX Suit):85
Deaths (to MAX Suits):204
KDR:7.28235
Kill Difference:534
Playtime:11.727 hours
Usage:3%
Score:0.399m
Score/min:568
Accuracy (listed only):35.252%
HSR (listed only):24.533%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:156
V. Kills:4 N/A
Deaths:19
KDR:8.211
Accuracy:51.185% A
KPH:43.600 C+
VKPH:1.100 D--
Dual Photon Pods
A++
Kills:128
V. Kills:24 N/A
Deaths:6
KDR:21.333
Accuracy:65.809% A++
KPH:147.200 A
VKPH:27.600 B*
Saron Laser Cannon
A+
Kills:66
V. Kills:45 143%
Deaths:38
KDR:1.737
Accuracy:40.126% A+
KPH:12.400 C+
VKPH:8.500 C+
Kills:350 (222 + 0)
Deaths:63
KDR:5.556
VKDR:1.159
Vehicle Kills:73
Kill Difference:287
Playtime:9.750 hours
Usage:3%
Score:0.105m
Score/min:180
Piloting Accuracy:40.126%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:61
V. Kills:41 145%
Deaths:6
KDR:10.167
Accuracy:50% B**
KPH:74.800 A*
VKPH:50.300 A++
Kills:61 (0 + 61)
Deaths:6
KDR:10.167
VKDR:6.833
Vehicle Kills:41
Kill Difference:55
Playtime:0.815 hours
Usage:0%
Score:0.073m
Score/min:1,484
Piloting Accuracy:N/A%
Gunner Accuracy:50%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
M+
Kills:72
V. Kills:35 200%
Deaths:3
KDR:24
Accuracy:38.415% A+
KPH:32.600 M+
VKPH:15.800 A++
Kills:72 (72 + 0)
Deaths:3
KDR:24
VKDR:11.667
Vehicle Kills:35
Kill Difference:69
Playtime:2.212 hours
Usage:1%
Score:0.044m
Score/min:333
Driving Accuracy:38.415%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M
Kills:104
V. Kills:63 163%
Deaths:14
KDR:7.429
Accuracy:66.172% M
KPH:37.800 A
VKPH:22.900 B*
Kills:104 (0 + 104)
Deaths:14
KDR:7.429
VKDR:4.500
Vehicle Kills:63
Kill Difference:90
Playtime:2.748 hours
Usage:1%
Score:0.073m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:66.172%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:277
V. Kills:145 190%
Deaths:22
KDR:12.591
Accuracy:63.281% B*
KPH:49.200 B++
VKPH:25.800 C*
Proton II PPA-H
A++
Kills:105
V. Kills:2 N/A
Deaths:7
KDR:15
Accuracy:51.324% A++
KPH:98.500 C*
VKPH:1.900 D*
Kills:382 (0 + 382)
Deaths:29
KDR:13.172
VKDR:5.069
Vehicle Kills:147
Kill Difference:353
Playtime:6.693 hours
Usage:2%
Score:0.174m
Score/min:433
Driving Accuracy:N/A%
Gunner Accuracy:51.324%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:87
V. Kills:3 N/A
Deaths:5
KDR:17.400
Accuracy:28.948% A++
KPH:70.300 C++
VKPH:2.400 C
M12 Kobalt
A++
Kills:51
V. Kills:1 N/A
Deaths:1
KDR:51
Accuracy:22.407% B*
KPH:143.700 A++
VKPH:2.800 C
Kills:138 (0 + 138)
Deaths:6
KDR:23
VKDR:0.667
Vehicle Kills:4
Kill Difference:132
Playtime:1.593 hours
Usage:0%
Score:0.032m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:22.407%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:158
V. Kills:5 N/A
Deaths:53
KDR:2.981
Accuracy:47.765% B++
KPH:54 C++
VKPH:1.700 C
Kills:158 (158 + 0)
Deaths:53
KDR:2.981
VKDR:0.094
Vehicle Kills:5
Kill Difference:105
Playtime:2.927 hours
Usage:1%
Score:0.024m
Score/min:136
Driving Accuracy:47.765%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VA39 Spectre 1,2001,1972684.466A++1.5346.965%A**33.751%C53A*N/A11822.6h4.2B**9B**
Phantom VA23 1,1841,1713063.827B+0.8943.556%A34.415%B+57.4B*N/A21720.4h4.4C**10B+
Solstice VE3 1,1911,1693992.93M++0.0132.81%A++22.926%B+53.4A*1A*23421.9h11.5B*35.2B+
H-V45 1,1791,1683773.098B**0.1629.337%B**27.825%B**50.3B**N/A13023.2h11.3B*38.5B*
Pulsar C 1,1701,1623533.292A+0.3532.565%A++22.117%C+49.2B**N/A12123.6h9.8B++30.1B*
Ghost 1,1671,1602464.715B++1.7846.388%B**66.897%C+45.1BN/A10925.7h2.1B+4.6B++
Pulsar VS1 1,0049925161.922B**1.0232.059%A++27.823%B**39.8B**N/A13524.9h12.1B*37.8B**
Pulsar LSW 9439293192.912B**0.0328.24%B**27.987%B+47.9C*N/A16019.4h11.3B+40.1B++
Parallax VX3 8067971545.175B+2.2447.825%A70.264%D-55.7A++N/A18214.3h2B+4.1B++
NS-44 Commissioner AE 6956874511.523C*1.4249.473%B*25.91%C+78.1B++N/A2318.8h3B+6.1B++
Serpent VE92 4534441932.301B**0.6431.302%A++22.297%B+45.8B*N/A2279.7h11.6B+37.2B++
Artemis VX26 4414401792.458B**0.4830.086%B+27.273%B++46.3B++N/A2049.5h11.2B+37.1B+
NS-AM7 Archer 5174361532.85S0.0963.808%B++21.33%B+23.6M**4.4B**9818.5h8.7B**13.6B**
NS-45 Pilot 3023011541.955B+0.9837.612%B**22.924%C83.6B**N/A2763.6h6.4B+17B++
Eridani SX5 3002951342.201B**0.7431.452%B**23.39%B+52.7B*N/A1865.6h11B+34.8B+
Saron HRB-H 4222772212.591A+9.6563.281%B*N/A49.5B++25.9C*4385.6h21.7B+34.3B++
Blueshift VM5 270265664.015B++1.0825.869%A+26.415%B**45.7B*N/A1965.8h12.8B**49.3B*
H-V45 AE 257257872.954B*0.0129.828%B25.681%C44.3C+N/A1025.8h12.2C+40.7C**
Blueshift VM5 241236663.576B+0.6425.809%A27.119%B**40.7B+N/A1565.8h14.3B+55.3B*
NS Baron G5B 179179742.419B**0.5263.307%A++16.76%B42.6C**N/A1264.2h4.9C7.7B++
S12 Renegade 163158532.981C+0.0447.765%B++N/A54.5C++1.7C1362.9h2.8B++5.8B++
Lumine Edge 1571571551.013M**1.9350.279%A*24.204%A25.3A*N/A586.2h1.1B++2.3B++
Light PPA 160156198.211B+5.2751.185%AN/A43.3C+1.1D--1193.6h10.4B+20.3B+
Eidolon VE33 141132761.737B+1.2041.228%A*32.576%B**28.7B2M++1674.6h8.9C*21.6B++
Dual Photon Pods 152128621.333A*18.3965.809%A++N/A142.2A26.7B++7090.9h11A16.7B**
Frag Grenade 1191171117N/A114.0657.895%A++N/A585B+10C**31720.2h3.2B+5.5B*
Proton II PPA-H 107105715B12.0651.324%A++N/A95.5C++1.8D*4081.1h11.4C22.3B+
Saron HRB 167104147.429B+4.4966.172%MN/A38.5A23.3B**4452.7h19.7B29.8B**
Fatestealer 106104801.3U1.6450.797%A+25.962%B43.3B++N/A1722.4h2.1B++4.2B**
VE-S Canis 9090491.837B+1.1035.349%A27.778%B*34.6C+N/A1462.6h12.3C++34.7B+
C-4 9887312.806B**0.1338.208%A*N/A145A+18.3D12860.6h0.9A2.4A
M12 Kobalt 9087517.4B+14.4628.948%A++20.69%B+72.5C*2.5C2901.2h20.2C+69.8B++
Skyguard 10772324S21.0638.415%A+N/A32.7M+15.9A++3332.2h60.7A+157.9A+
Saron Laser Cannon 11166381.737C+1.2040.126%A+N/A12.5C+8.5C+1345.3h138.5C++345.1B+
M12 Kobalt 6565321.667C18.7325.613%B++30.769%M+81.3C-N/A5450.8h13.2B*51.5B*
The Slasher 65623,6430.017D2.9246.698%B*3.226%D-0.3C-N/A1205.1h1.6B*3.4B+
C150 Dalton 10261610.167B+7.2350%B**3.279%M++76.3A*51.3A++14820.8h3.2B++6.5B**
Comet VM2 7860232.609A*0.3355.79%A+6.667%A26.1M7.8A++2112.3h11B**19.7B**
Quasar VM1 5858153.867A+0.9333.54%M**37.931%M**48.3A*N/A3071.2h19.6D*58.5B+
Sticky Grenade 5957157N/A54.0663.889%AN/A570D-20B*74250.1h2C**3.2B+
M12 Kobalt 5251151A++48.0622.407%B*33.333%M++127.5A+2.5C4800.4h10.3A+46.1B*
Tank Mine 6250316.667S13.73136.364%SN/A500S120A*53580.1h1.5B++1.1M+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon96520.5h
Nano-Armor Kit2336,7392h
Nanite Revive Grenade01,3440.4h
AE Medical Applicator2620,0001.4h
AE Nano-Armor Kit2043,7532.3h
Spitfire Auto-Turret0630h
Motion Spotter53,5991.3h
Ammunition Package41,1750.3h
Shield Recharging Field31240.1h
Medical Kit3122,9406.7h
Medical Applicator911,2160.7h
Router21370.2h
Hardlight Barrier21510.2h
Snowman Soldier01150.1h
Recon Detection Device45661h

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