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Director General TankDatingSimulator[CQF] TankDatingSimulator
NC BR 94

KDR: 2.98

Score: 8.4m

Last Seen: Oct 22nd, 2019 12:42 AM
- OFFLINE - 491.7 hour(s)

Battle Rank 94 - New Conglomerate on Connery
Level Progress (to 95): 47%
Level 100 Progress: 44% 516h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Vortek Rotary M20 Mustang M30 Mustang AH SAS-R NC6 Gauss SAW NC6A GODSAW MGR-L1 Promise NS-15MB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,584,566 MLG Score: 2066
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.308%42.364%14111112167,7072.425110.558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.513%2.35A*3.24M++0.262C*HEAD ++ (~25.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.674B+8.10.435B16.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.749%0.777%1215412238,104647321812.5062252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.142%-1.009D*-0.743D-1.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.10.216C++35.30.337C**91.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.76%87.774%0212251,41535943.9415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.587%1.625A+1.339A-0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.60.484B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.4m327.3%339 (20.3k)298 (17.9k)2.9833119,6606,5903.1842294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1227149524.673%23.454%57904:1510

73% Engineer21% Heavy Assault6% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2017 6:54 AMOct 5th, 2018 10:40 AMOct 24th, 2019 12:20 AM (48d) (PST)Oct 21st, 2019 8:54 PM (50d) (PST)Oct 21st, 2019 8:42 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0031108930.7010.2350.1642.7820.1492066

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,1806,60753,573421410167917,891

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
467.7h/19.5d 1,324 4,611 4,528 78.1k 117 385 4,186 28.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M
Kills:290
Deaths:163
KDR:1.779
Accuracy:28.626% B**
HSR:37.586% M
Kills:290
Deaths (as Engineer):163
Deaths (to Engineers):1,572
KDR:1.77914
Kill Difference:127
Playtime:340.631 hours
Usage:73%
Score:5.320m
Score/min:260
Accuracy (listed only):28.626%
HSR (listed only):37.586%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M
Kills:1,216
Deaths:456
KDR:2.667
Accuracy:32.885% A*
HSR:39.474% M
NC6A GODSAW
A++
Kills:1,177
Deaths:401
KDR:2.935
Accuracy:38.524% A+
HSR:40.187% A++
MGR-L1 Promise
M
Kills:1,170
Deaths:472
KDR:2.479
Accuracy:32.856% A++
HSR:45.299% M
NS-15MB
A+
Kills:1,168
Deaths:441
KDR:2.649
Accuracy:34.739% A+
HSR:43.151% A
NS-15M2
A*
Kills:1,167
Deaths:510
KDR:2.288
Accuracy:31.596% A
HSR:43.359% A*
GD-22S
M*
Kills:1,166
Deaths:537
KDR:2.171
Accuracy:32.891% A++
HSR:47.942% M*
LA1 Anchor
A
Kills:93
Deaths:42
KDR:2.214
Accuracy:31.751% A
HSR:33.333% B**
NS-15MG
A
Kills:68
Deaths:36
KDR:1.889
Accuracy:33.013% A
HSR:23.529% D
Kills:7,225
Deaths (as Heavy Assault):2,895
Deaths (to Heavy Assaults):1,626
KDR:2.49568
Kill Difference:4,330
Playtime:95.898 hours
Usage:21%
Score:2.469m
Score/min:429
Accuracy (listed only):33.532%
HSR (listed only):39.534%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M
Kills:290
Deaths:163
KDR:1.779
Accuracy:28.626% B**
HSR:37.586% M
Kills:290
Deaths (as Light Assault):163
Deaths (to Light Assaults):930
KDR:1.77914
Kill Difference:127
Playtime:3.115 hours
Usage:1%
Score:0.063m
Score/min:338
Accuracy (listed only):28.626%
HSR (listed only):37.586%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,222
Deaths:762
KDR:1.604
Accuracy:45.517% B**
HSR:86.498% A++
NSX Daimyo
B*
Kills:193
Deaths:114
KDR:1.693
Accuracy:47.177% B*
HSR:95.855% B+
NS-44 Commissioner
B+
Kills:120
Deaths:124
KDR:0.968
Accuracy:35.556% C+
HSR:25.833% B+
NS-45 Pilot
B**
Kills:72
Deaths:57
KDR:1.263
Accuracy:27.558% D
HSR:36.111% B**
Kills:1,607
Deaths (as Infiltrator):1,057
Deaths (to Infiltrators):923
KDR:1.52034
Kill Difference:550
Playtime:26.483 hours
Usage:6%
Score:0.511m
Score/min:322
Accuracy (listed only):38.952%
HSR (listed only):61.074%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B**
Kills:2,876
V. Kills:1,487 193%
Deaths:548
KDR:5.248
Accuracy:30.216% C+
KPH:30.800 B**
VKPH:15.900 B+
M20 Mustang
B+
Kills:2,436
V. Kills:1,356 180%
Deaths:685
KDR:3.556
Accuracy:24.925% D--
KPH:20.400 B+
VKPH:11.400 C*
M30 Mustang AH
A
Kills:1,669
V. Kills:184 N/A
Deaths:174
KDR:9.592
Accuracy:64.271% B**
KPH:85.500 B**
VKPH:9.400 A
Breaker Rocket Pods
B+
Kills:1,123
V. Kills:190 N/A
Deaths:99
KDR:11.343
Accuracy:60.535% A
KPH:118.400 B+
VKPH:20 B+
M20 Kestrel
B
Kills:209
V. Kills:113 183%
Deaths:42
KDR:4.976
Accuracy:26.020% D
KPH:26.200 B
VKPH:14.100 C+
Kills:8,313 (7,190 + 0)
Deaths:1,548
KDR:5.370
VKDR:2.151
Vehicle Kills:3,330
Kill Difference:6,765
Playtime:249.494 hours
Usage:53%
Score:2.725m
Score/min:182
Piloting Accuracy:26.020%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:164
V. Kills:144 113%
Deaths:82
KDR:2
Accuracy:17.395% F-
KPH:57 B**
VKPH:50.100 A++
Kills:164 (0 + 164)
Deaths:82
KDR:2
VKDR:1.756
Vehicle Kills:144
Kill Difference:82
Playtime:2.876 hours
Usage:1%
Score:0.094m
Score/min:546
Piloting Accuracy:N/A%
Gunner Accuracy:17.395%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:56
V. Kills:32 170%
Deaths:25
KDR:2.240
Accuracy:48.232% D-
KPH:19.700 D--
VKPH:11.300 D*
Kills:56 (56 + 0)
Deaths:25
KDR:2.240
VKDR:1.280
Vehicle Kills:32
Kill Difference:31
Playtime:2.844 hours
Usage:1%
Score:0.025m
Score/min:144
Driving Accuracy:48.232%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:77
V. Kills:29 257%
Deaths:5
KDR:15.400
Accuracy:48.189% C
KPH:62.800 M**
VKPH:23.600 A++
Kills:77 (77 + 0)
Deaths:5
KDR:15.400
VKDR:5.800
Vehicle Kills:29
Kill Difference:72
Playtime:1.227 hours
Usage:0%
Score:0.026m
Score/min:349
Driving Accuracy:48.189%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 4,3632,8765485.248B**2.2630.216%C+1.043%D30.8B**15.9B+18193.3h36.9B*122B*
M20 Mustang 3,7922,4366853.556B+0.5724.925%D--N/A20.4B+11.4C*142119.2h66.6B++267.3B+
M30 Mustang AH 1,8531,6691749.592B+6.6164.271%B**N/A85.6B**9.4A27119.5h6.2B+9.7B+
SAS-R 1,2241,2227621.604C1.3845.517%B**86.498%A++67.1B**N/A17518.2h1.6A3.6B**
NC6 Gauss SAW 1,2271,2164562.667B**0.3232.885%A*39.474%M92.1MN/A30213.2h6.9B**20.8B*
NC6A GODSAW 1,1941,1774012.935B+0.0538.524%A+40.187%A++114.3A++1.7B*24810.3h6.8C**17.7B**
MGR-L1 Promise 1,1771,1704722.479B*0.5032.856%A++45.299%M104.5A*N/A44211.2h9.1A27.7B**
NS-15MB 1,1791,1684412.649B*0.3334.739%A+43.151%A99.8B**N/A21311.7h8.7B**25.1B*
NS-15M2 1,1751,1675102.288C**0.7031.596%A43.359%A*67.8B++N/A14917.2h9.3B**29.5B*
GD-22S 1,1731,1665372.171B+0.8132.891%A++47.942%M*81A++N/A18314.4h7.8A23.7B**
Breaker Rocket Pods 1,3131,1239911.343B+8.3660.535%AN/A118.2B+20B+5379.5h6.2A+10.3B**
NS Decimator 5253161601.975B**1.0153.539%D--N/A79M52.3S3944h2.8A5.2B*
AF-19 Mercenary 2932901631.779A1.2028.626%B**37.586%M14.6CN/A4319.9h9.5B**33.3B*
M20 Kestrel 322209424.976B+1.9926.02%D1.914%C*26.1B14.1C+1528h47.3B++181.9B++
NSX Daimyo 1951931141.693C-1.2947.177%B*95.855%B+68.9B+N/A1472.8h1.8B**3.9B*
C150 Dalton 308164822D0.9817.395%F-N/A56.6B**49.7A++5462.9h2.5B**14.5C-
NS-44 Commissioner 1251201240.968C+2.0235.556%C+25.833%B+63.2B**2.6S1701.9h3.2B++9B+
LA1 Anchor 9693422.214C+0.7731.751%A33.333%B**93A+3S2911h7.8B**24.7B*
Titan-150 AP 10677515.4B**12.4248.189%CN/A64.2M**24.2A*3491.2h2.2A+4.7A+
NS-45 Pilot 7372571.263C++1.7227.558%D36.111%B**90B**1.3B*2340.8h5.1B**18.6B+
NS-15MG 6968361.889C*1.0933.013%A23.529%D61.8C+N/A1351.1h11.6C++35.2B
L100 Python AP 8856252.24C--0.7448.232%D-N/A20D--11.4D*1442.8h5.4C*11.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12900.2h
Nano-Armor Kit107206,52424.6h
Anti-Vehicle MANA Turret1590.1h
Medical Kit3052,8842.9h
NS Patriot Flare Gun31600.3h
Motion Spotter79850.4h
Ammunition Package01210h
Medical Applicator03250h
Nano-Repair Grenade01110h
Hyena Missile Launcher0630h

Check the help document for the dictionary if you want to learn more about words used here.


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