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Overseer Commando Tankieu[BHO] Tankieu
NC BR 66

KDR: 2.43

Score: 3.9m

Last Seen: Aug 17th, 2019 10:22 AM
- OFFLINE - 120.7 hour(s)

Battle Rank 66 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 1308
Level Progress (to 67): 62%
Level 100 Progress: 21% 692h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M96 Mjolnir-H M12 Kobalt-H Enforcer ML65-H MGR-M1 Bishop C85 Canister-H L100 Python HESH NC14 Bolt Driver NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $524,169 MLG Score: 419
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.744%24.717%686612089711.09471.339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.045%1.323A0.458B+-3.065T-HEAD ++ (~10.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.418B11.80.151C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.655%0.515%148112131941871571.03743123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.034C+-1.234D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.794B++3.90.742B++5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.771%9.312%1201512091,72914946011.5267375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.455%-0.885D--1.466A+1.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.549B+12.60.641B+29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.42%68.557%12011121319418121.07182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.549D0.158C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.086C+2.80.11C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 1308
3.9m468.4%360 (21.6k)331 (19.9k)2.434165,4722,2483.1045466 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121432714.577%11.495%16805:160

10% Combat Medic64% Engineer8% Heavy Assault7% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2019 1:35 PMJul 2nd, 2019 6:17 PMAug 21st, 2019 8:33 PM (10h) (PST)Aug 17th, 2019 6:24 AM (5d) (PST)Aug 17th, 2019 6:22 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8211336880.4620.1900.0532.6450.103419

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,2767,99541,28128113159619,877

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
197.4h/8.2d 1,507 629 2,831 31.3k 278 471 1,215 9.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:192
Deaths:170
KDR:1.129
Accuracy:21.574% C*
HSR:28.646% B*
Kills:192
Deaths (as Heavy Assault):170
Deaths (to Heavy Assaults):505
KDR:1.12941
Kill Difference:22
Playtime:14.874 hours
Usage:8%
Score:0.239m
Score/min:268
Accuracy (listed only):21.574%
HSR (listed only):28.646%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C+
Kills:286
Deaths:212
KDR:1.349
Accuracy:31.982% C+
HSR:28.322% C
AF-19 Mercenary
C*
Kills:127
Deaths:152
KDR:0.836
Accuracy:22.490% C+
HSR:22.835% C*
Kills:413
Deaths (as Engineer):364
Deaths (to Engineers):501
KDR:1.13462
Kill Difference:49
Playtime:126.676 hours
Usage:64%
Score:2.943m
Score/min:387
Accuracy (listed only):27.236%
HSR (listed only):25.578%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:127
Deaths:152
KDR:0.836
Accuracy:22.490% C+
HSR:22.835% C*
Kills:127
Deaths (as Light Assault):152
Deaths (to Light Assaults):275
KDR:0.83553
Kill Difference:25
Playtime:13.371 hours
Usage:7%
Score:0.054m
Score/min:68
Accuracy (listed only):22.490%
HSR (listed only):22.835%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
D
Kills:194
Deaths:94
KDR:2.064
Accuracy:31.420% D
HSR:68.557% D
LA3 Desperado
A
Kills:151
Deaths:218
KDR:0.693
Accuracy:23.064% D-
HSR:27.815% A
NS-AM7 Archer
C
Kills:133
Deaths:295
KDR:0.451
Accuracy:52.828% D-
HSR:14.286% C
Kills:478
Deaths (as Infiltrator):607
Deaths (to Infiltrators):397
KDR:0.78748
Kill Difference:129
Playtime:14.109 hours
Usage:7%
Score:0.158m
Score/min:187
Accuracy (listed only):35.771%
HSR (listed only):36.886%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C*
Kills:82
Deaths:81
KDR:1.012
Accuracy:24.289% C*
HSR:17.073% D
Kills:82
Deaths (as Combat Medic):81
Deaths (to Combat Medics):152
KDR:1.01235
Kill Difference:1
Playtime:20.233 hours
Usage:10%
Score:0.333m
Score/min:275
Accuracy (listed only):24.289%
HSR (listed only):17.073%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:132
Deaths:53
KDR:2.491
Accuracy:40.454% B++
HSR:14.394% C--
AF-34 Mattock
B+
Kills:128
Deaths:51
KDR:2.510
Accuracy:41.350% B+
HSR:14.063% D-
Kills:260
Deaths (as MAX Suit):52
Deaths (to MAX Suits):104
KDR:5
Kill Difference:208
Playtime:7.957 hours
Usage:4%
Score:0.195m
Score/min:409
Accuracy (listed only):40.902%
HSR (listed only):14.228%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:194
V. Kills:45 422%
Deaths:10
KDR:19.400
Accuracy:40.655% D-
KPH:32.200 D-
VKPH:7.500 C+
L100 Python AP
B++
Kills:101
V. Kills:54 184%
Deaths:6
KDR:16.833
Accuracy:59.033% B+
KPH:40.800 B++
VKPH:21.800 B+
Kills:295 (295 + 0)
Deaths:16
KDR:18.438
VKDR:6.188
Vehicle Kills:99
Kill Difference:279
Playtime:8.495 hours
Usage:4%
Score:0.114m
Score/min:223
Driving Accuracy:59.033%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:184
V. Kills:86 211%
Deaths:10
KDR:18.400
Accuracy:41.106% C-
KPH:27.900 C+
VKPH:13.100 C
Titan-150 AP
C+
Kills:90
V. Kills:48 184%
Deaths:11
KDR:8.182
Accuracy:49.829% C+
KPH:25 C+
VKPH:13.300 C
Kills:274 (90 + 184)
Deaths:21
KDR:13.048
VKDR:6.381
Vehicle Kills:134
Kill Difference:253
Playtime:10.195 hours
Usage:5%
Score:0.225m
Score/min:368
Driving Accuracy:49.829%
Gunner Accuracy:41.106%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B++
Kills:991
V. Kills:425 233%
Deaths:114
KDR:8.693
Accuracy:47.191% C
KPH:63.800 B++
VKPH:27.300 C
M12 Kobalt-H
C+
Kills:836
V. Kills:27 N/A
Deaths:36
KDR:23.222
Accuracy:21.203% C+
KPH:104 C+
VKPH:3.400 C-
Enforcer ML65-H
B*
Kills:449
V. Kills:234 191%
Deaths:55
KDR:8.164
Accuracy:58.225% C++
KPH:47.800 B*
VKPH:24.900 C
C85 Canister-H
B
Kills:232
V. Kills:20 N/A
Deaths:8
KDR:29
Accuracy:65.894% A+
KPH:111.500 C++
VKPH:9.600 B
E540 Halberd-H
B+
Kills:112
V. Kills:54 204%
Deaths:9
KDR:12.444
Accuracy:64.318% B**
KPH:50 B+
VKPH:24.100 B+
M20 Basilisk-H
C*
Kills:100
V. Kills:16 N/A
Deaths:8
KDR:12.500
Accuracy:41.284% C
KPH:67.500 C*
VKPH:10.800 C--
Kills:2,720 (0 + 2,720)
Deaths:230
KDR:11.826
VKDR:3.374
Vehicle Kills:776
Kill Difference:2,490
Playtime:38.777 hours
Usage:20%
Score:0.762m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:41.284%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M96 Mjolnir-H 1,4169911148.693A+6.2647.191%CN/A63.9B++27.4C37115.5h25.8B*54.7B*
M12 Kobalt-H 8638363623.222B+20.7921.203%C+14.952%C104.5C+3.4C-2348h13.6B64.1B+
Enforcer ML65-H 683449558.164B**5.7358.225%C++N/A47.8B*24.9C3089.4h10.7B*18.4B**
MGR-M1 Bishop 2992862121.349C+1.0931.982%C+28.322%C23.8C1.1B*5812h6.2B19.2C**
C85 Canister-H 252232829A+26.5765.894%A+11.638%C++110.5C++9.5B2802.1h7.7C+11.7B+
L100 Python HESH 2391941019.4B*16.9740.655%D-N/A32.3D-7.5C+1316h3.9C--9.6D
NC14 Bolt Driver 196194942.064C*0.3731.42%D68.557%D21.1C+N/A1089.2h2.8C+8.9C+
NC6 Gauss SAW 1981921701.129C+1.3121.574%C*28.646%B*31.5C++1B**1736.1h10.1C*46.9B
E540 Halberd 2701841018.4A+15.9741.106%C-N/A27.9C+13C2276.6h5.4C**13.2C++
LA3 Desperado 1531512180.693C1.7423.064%D-27.815%A15.7DN/A479.6h9.8C+42.6C
NS-AM7 Archer 1821332950.451C+1.9852.828%D-14.286%C5.8C2.1C4123h20.7C++39.2C+
AF-34 Mattock 135132532.491C+0.0640.454%B++14.394%C--38.8C+N/A1533.4h13.2T*32.7D**
AF-34 Mattock 133128512.51C+0.0841.35%B+14.063%D-38.8C+1.5A++1563.3h14T-33.9D*
AF-19 Mercenary 1281271520.836C+1.6022.49%C+22.835%C*10.3DN/A7112.3h16.2C--72.2C+
E540 Halberd-H 166112912.444B++10.0164.318%B**N/A50.9B+24.5B+5622.2h6.3C+9.8B
L100 Python AP 155101616.833A*14.4059.033%B+N/A40.4B+21.6B+4472.5h4.1B*7B**
M20 Basilisk-H 116100812.5A10.0741.284%C6%C+66.7C*10.7C--2071.5h31.7B*76.8B*
Titan-150 AP 13890118.182B5.7549.829%C+N/A25C+13.3C6273.6h4.9C+9.8C++
Tank Mine 12283184.611B**2.1843.81%B++N/A166A78B+16530.5h2.2C-5.1B++
NC1 Gauss Rifle 8282811.012C++1.4224.289%C*17.073%D17.4C-N/A654.7h17.4D*71.6C
Mag-Cutter 53511,8400.028C*2.4115.464%D--N/A0.5C+N/A2107.9h1.5B**9.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12920.1h
Nano-Armor Kit247270,59315.3h
GD-7F0711.5h
Nanite Revive Grenade0910h
Medical Applicator9935,3882.7h
Recon Detection Device01670.3h
Ammunition Package45230.2h
Anti-Infantry MANA Turret42280.3h
Nano-Repair Grenade02240.1h

Check the help document for the dictionary if you want to learn more about words used here.


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