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TankofChaos[MUMS] TankofChaos
VS BR 108

KDR: 1.1

Score: 22.9m

Last Seen: Feb 18th, 2019 6:50 PM
- OFFLINE - 14 hour(s)

Battle Rank 114 (108 total) - Vanu Sovereignty on Cobalt - Outfit Member of Members of the Utopian Mummy[MUMS] Members of the Utopian Mummy
VS outfit on Cobalt

Members: 39
Level Progress (to 115): 19%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Solstice VE3 Orion VS54 Supernova PC NS-7 PDW Saron HRB Eridani SX5 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $102,582 MLG Score: 82
Fun Score: N/A
Cheeseburgers Flipped: 175TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.632%18.42%4721210106,0750.7497220.352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.908%0.891B*-0.348C--1.496FHEAD + (~5.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.22C++14.9-0.047C+43.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.27%1.752%139310198567155421.1972158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.494%-0.437C--0.136C++-0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.7-0.091C+58.5-0.104C+117.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.539%2.307%430410184,335125230993.4597140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.559%-0.521D-0.2C0.92

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.111C+12.20.026C+22.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.441%2.229%2531110112,064118211991.74472172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.079%0.491B+-0.542D0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.692B+15.10.617B+21.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.937%74.825%2531102114367420.212166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.436B0.504B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.167C++3.10.019C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.674%11.867%25321020573502131.13917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.639%0.271C*-0.529D-0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.258C*4.40.098C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Members of the Utopian Mummy[MUMS] Members of the Utopian Mummy
VS outfit on Cobalt

Members: 39
22.9m506.2%254 (15.2k)228 (13.7k)1.102121,15719,1971.5653108 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102260215.034%7.818%11805:143

7% Combat Medic67% Engineer11% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 6:34 PMDec 2nd, 2018 9:33 PMFeb 19th, 2019 3:20 PM (1d) (PST)Feb 18th, 2019 4:09 PM (2d) (PST)Feb 18th, 2019 2:50 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
445943510.2100.1910.0161.4240.07182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,7225,63721,0851311185413,685

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1676.3h/69.8d 8,892 1,654 12,049 143.2k 2,791 3,168 7,137 44.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:1,537
Deaths:2,045
KDR:0.752
Accuracy:26.631% B++
HSR:17.241% C-
Pulsar C
B+
Kills:542
Deaths:774
KDR:0.700
Accuracy:26.607% B+
HSR:23.432% C++
Thanatos VE70
C**
Kills:326
Deaths:489
KDR:0.667
Accuracy:42.392% C**
HSR:13.497% C--
NSX Tanto
B
Kills:319
Deaths:595
KDR:0.536
Accuracy:28.011% B
HSR:22.571% C
Phobos VX86
D
Kills:247
Deaths:332
KDR:0.744
Accuracy:49.854% D
HSR:9.717% D--
NS Baron G5
B++
Kills:152
Deaths:223
KDR:0.682
Accuracy:50.896% B++
HSR:13.816% C+
VX6-7
B++
Kills:144
Deaths:132
KDR:1.091
Accuracy:27.913% B++
HSR:19.444% C
Kills:3,267
Deaths (as Engineer):4,590
Deaths (to Engineers):5,267
KDR:0.71176
Kill Difference:1,323
Playtime:1,126.142 hours
Usage:67%
Score:16.237m
Score/min:240
Accuracy (listed only):36.043%
HSR (listed only):17.102%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,214
Deaths:1,367
KDR:0.888
Accuracy:20.583% C+
HSR:18.616% D-
Pulsar LSW
B*
Kills:431
Deaths:552
KDR:0.781
Accuracy:27.985% B*
HSR:22.042% C
Lasher X2
B
Kills:321
Deaths:387
KDR:0.829
Accuracy:28.187% B
HSR:0.623% F-
Kills:1,966
Deaths (as Heavy Assault):2,306
Deaths (to Heavy Assaults):4,904
KDR:0.85256
Kill Difference:340
Playtime:182.951 hours
Usage:11%
Score:2.248m
Score/min:205
Accuracy (listed only):25.585%
HSR (listed only):13.760%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:1,537
Deaths:2,045
KDR:0.752
Accuracy:26.631% B++
HSR:17.241% C-
NS-7 PDW
C+
Kills:621
Deaths:1,274
KDR:0.487
Accuracy:24.561% C+
HSR:16.264% C
Eridani SX5
C+
Kills:557
Deaths:895
KDR:0.622
Accuracy:26.562% C+
HSR:15.979% C--
Pulsar C
B+
Kills:542
Deaths:774
KDR:0.700
Accuracy:26.607% B+
HSR:23.432% C++
Thanatos VE70
C**
Kills:326
Deaths:489
KDR:0.667
Accuracy:42.392% C**
HSR:13.497% C--
NSX Tanto
B
Kills:319
Deaths:595
KDR:0.536
Accuracy:28.011% B
HSR:22.571% C
Phobos VX86
D
Kills:247
Deaths:332
KDR:0.744
Accuracy:49.854% D
HSR:9.717% D--
NS Baron G5
B++
Kills:152
Deaths:223
KDR:0.682
Accuracy:50.896% B++
HSR:13.816% C+
VX6-7
B++
Kills:144
Deaths:132
KDR:1.091
Accuracy:27.913% B++
HSR:19.444% C
Kills:4,445
Deaths (as Light Assault):6,759
Deaths (to Light Assaults):2,938
KDR:0.65764
Kill Difference:2,314
Playtime:123.545 hours
Usage:7%
Score:1.489m
Score/min:201
Accuracy (listed only):33.714%
HSR (listed only):16.884%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:621
Deaths:1,274
KDR:0.487
Accuracy:24.561% C+
HSR:16.264% C
Eridani SX5
C+
Kills:557
Deaths:895
KDR:0.622
Accuracy:26.562% C+
HSR:15.979% C--
Pulsar VS1
B+
Kills:350
Deaths:420
KDR:0.833
Accuracy:25.603% B+
HSR:15.714% D
Thanatos VE70
C**
Kills:326
Deaths:489
KDR:0.667
Accuracy:42.392% C**
HSR:13.497% C--
Phobos VX86
D
Kills:247
Deaths:332
KDR:0.744
Accuracy:49.854% D
HSR:9.717% D--
NS Baron G5
B++
Kills:152
Deaths:223
KDR:0.682
Accuracy:50.896% B++
HSR:13.816% C+
Kills:2,253
Deaths (as Combat Medic):3,633
Deaths (to Combat Medics):1,959
KDR:0.62015
Kill Difference:1,380
Playtime:110.560 hours
Usage:7%
Score:1.785m
Score/min:269
Accuracy (listed only):36.645%
HSR (listed only):14.164%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:621
Deaths:1,274
KDR:0.487
Accuracy:24.561% C+
HSR:16.264% C
Eridani SX5
C+
Kills:557
Deaths:895
KDR:0.622
Accuracy:26.562% C+
HSR:15.979% C--
NS-44 Commissioner
C
Kills:183
Deaths:291
KDR:0.629
Accuracy:32.854% C
HSR:19.126% C
XM98
C++
Kills:143
Deaths:101
KDR:1.416
Accuracy:37.937% C++
HSR:74.825% C+
Beamer VS3
B**
Kills:103
Deaths:260
KDR:0.396
Accuracy:35.420% B**
HSR:14.563% D--
NS-AM7 Archer
C
Kills:74
Deaths:379
KDR:0.195
Accuracy:51.279% D--
HSR:14.865% C
Kills:1,681
Deaths (as Infiltrator):3,200
Deaths (to Infiltrators):2,356
KDR:0.52531
Kill Difference:1,519
Playtime:90.651 hours
Usage:5%
Score:0.934m
Score/min:172
Accuracy (listed only):34.769%
HSR (listed only):25.937%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:178
Deaths:150
KDR:1.187
Accuracy:16.555% C*
HSR:15.169% D
Blueshift VM5
C
Kills:127
Deaths:82
KDR:1.549
Accuracy:14.449% D--
HSR:19.685% C
Blueshift VM5
D
Kills:114
Deaths:82
KDR:1.390
Accuracy:13.857% D*
HSR:17.544% D
Kills:419
Deaths (as MAX Suit):157
Deaths (to MAX Suits):887
KDR:2.66879
Kill Difference:262
Playtime:21.920 hours
Usage:1%
Score:0.249m
Score/min:189
Accuracy (listed only):14.954%
HSR (listed only):17.466%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:355
V. Kills:138 255%
Deaths:102
KDR:3.480
Accuracy:45.575% D
KPH:44 D
VKPH:17.100 C+
Light PPA
C+
Kills:313
V. Kills:64 482%
Deaths:189
KDR:1.656
Accuracy:44.232% B+
KPH:15.900 D--
VKPH:3.300 C+
Saron Laser Cannon
D
Kills:188
V. Kills:178 105%
Deaths:243
KDR:0.774
Accuracy:29.380% C-
KPH:4.700 D
VKPH:4.500 D
Photon A2A Missile Pods
C+
Kills:61
V. Kills:73 82%
Deaths:14
KDR:4.357
Accuracy:72.127% D*
KPH:35.600 C-
VKPH:42.700 C+
Maelstrom Turbo Laser
C
Kills:55
V. Kills:46 117%
Deaths:118
KDR:0.466
Accuracy:28.907% C
KPH:4.700 D-
VKPH:4 D-
Kills:972 (556 + 0)
Deaths:666
KDR:1.459
VKDR:0.749
Vehicle Kills:499
Kill Difference:306
Playtime:81.037 hours
Usage:5%
Score:0.476m
Score/min:98
Piloting Accuracy:28.907%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:167
V. Kills:108 153%
Deaths:36
KDR:4.639
Accuracy:43.338% B+
KPH:601,200 U
VKPH:388,800 U
L105 Zephyr
C--
Kills:67
V. Kills:12 N/A
Deaths:7
KDR:9.571
Accuracy:42.529% C+
KPH:32.100 D
VKPH:5.700 C--
Kills:234 (0 + 234)
Deaths:43
KDR:5.442
VKDR:2.791
Vehicle Kills:120
Kill Difference:191
Playtime:2.088 hours
Usage:0%
Score:0.117m
Score/min:935
Piloting Accuracy:N/A%
Gunner Accuracy:42.529%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:269
V. Kills:220 122%
Deaths:111
KDR:2.423
Accuracy:49.168% D-
KPH:18.200 D-
VKPH:14.900 C--
Skyguard
D--
Kills:206
V. Kills:177 116%
Deaths:101
KDR:2.040
Accuracy:29.342% C+
KPH:6.900 D--
VKPH:5.900 D--
Kills:475 (475 + 0)
Deaths:212
KDR:2.241
VKDR:1.873
Vehicle Kills:397
Kill Difference:263
Playtime:44.611 hours
Usage:3%
Score:0.360m
Score/min:134
Driving Accuracy:29.342%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:3,092
V. Kills:2,168 143%
Deaths:640
KDR:4.831
Accuracy:51.238% C
KPH:23.400 C+
VKPH:16.400 C**
Supernova PC
B*
Kills:768
V. Kills:499 154%
Deaths:196
KDR:3.918
Accuracy:53.484% B+
KPH:17 C-
VKPH:11 B*
Saron HRB
B+
Kills:590
V. Kills:438 134%
Deaths:94
KDR:6.277
Accuracy:45.327% C*
KPH:26 C++
VKPH:19.300 B+
E540 Halberd
B++
Kills:296
V. Kills:219 135%
Deaths:30
KDR:9.867
Accuracy:53.794% B*
KPH:29.100 C
VKPH:21.500 B++
Kills:4,746 (3,860 + 886)
Deaths:960
KDR:4.944
VKDR:3.463
Vehicle Kills:3,324
Kill Difference:3,786
Playtime:210.025 hours
Usage:13%
Score:2.869m
Score/min:228
Driving Accuracy:53.484%
Gunner Accuracy:53.794%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B*
Kills:196
V. Kills:191 102%
Deaths:47
KDR:4.170
Accuracy:48.722% B
KPH:37.700 C+
VKPH:36.700 B*
Proton II PPA-H
B*
Kills:177
V. Kills:19 N/A
Deaths:14
KDR:12.643
Accuracy:37.042% C+
KPH:84.600 C+
VKPH:9.100 B*
E540 Halberd-H
B+
Kills:139
V. Kills:94 146%
Deaths:24
KDR:5.792
Accuracy:55.606% C
KPH:37.700 C
VKPH:25.500 B+
Saron HRB-H
B++
Kills:129
V. Kills:83 154%
Deaths:15
KDR:8.600
Accuracy:48.749% D-
KPH:47.400 B+
VKPH:30.500 B++
Kills:641 (0 + 641)
Deaths:100
KDR:6.410
VKDR:3.870
Vehicle Kills:387
Kill Difference:541
Playtime:13.700 hours
Usage:1%
Score:0.309m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:48.749%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:220
V. Kills:53 407%
Deaths:36
KDR:6.111
Accuracy:46.358% B**
KPH:46.700 C++
VKPH:11.300 B+
M40 Fury
B+
Kills:142
V. Kills:35 394%
Deaths:15
KDR:9.467
Accuracy:43.030% B++
KPH:57.200 C++
VKPH:14.100 B+
M12 Kobalt
C*
Kills:85
V. Kills:2 N/A
Deaths:10
KDR:8.500
Accuracy:19.576% C*
KPH:52 C
VKPH:1.200 D-
M12 Kobalt
C+
Kills:52
V. Kills:4 N/A
Deaths:1
KDR:52
Accuracy:18.470% C++
KPH:38.800 D-
VKPH:3 C+
Kills:499 (0 + 499)
Deaths:62
KDR:8.048
VKDR:1.516
Vehicle Kills:94
Kill Difference:437
Playtime:10.168 hours
Usage:1%
Score:0.164m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:18.470%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:65
V. Kills:19 325%
Deaths:114
KDR:0.570
Accuracy:43.600% C--
KPH:9.600 D
VKPH:2.800 D
Kills:65 (65 + 0)
Deaths:114
KDR:0.570
VKDR:0.167
Vehicle Kills:19
Kill Difference:49
Playtime:6.791 hours
Usage:0%
Score:0.023m
Score/min:56
Driving Accuracy:43.600%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,2603,0926404.831C+3.7351.238%C2.49%C+23.4C+16.4C**229131.9h4.9B+9.5B
Solstice VE3 1,5661,5372,0450.752C+0.3526.631%B++17.241%C-9.8DN/A38157.3h17.5C+65.7C++
Orion VS54 1,2241,2141,3670.888C0.2120.583%C+18.616%D-19.6C--N/A7262h12B58.2C++
Supernova PC 1,2677681963.918C+2.8253.484%B+1.432%D17C-11B*12445.2h5.7C+10.7C*
NS-7 PDW 6366211,2740.487C--0.6224.561%C+16.264%C9.1D-N/A3067.9h17.1C69.6C+
Saron HRB 1,028590946.277C**5.1745.327%C*N/A26C++19.3B+31522.7h23.9C+52.8C++
Eridani SX5 5715578950.622C-0.4826.562%C+15.979%C--15.5DN/A4635.9h15.9D59.9C+
Pulsar C 5555427740.7C0.4026.607%B+23.432%C++12.9DN/A4442h13C+49C*
C-4 6294324860.889C0.2126.288%C++N/A42.4D-19.3D42510.2h1.9D7.4C
Pulsar LSW 4454315520.781D0.3227.985%B*22.042%C22.4DN/A7019.2h14.9D53.1C*
Nemesis VSH9 6193638120.447C-0.6657.671%D1.102%D-12.2C8.6C13229.8h8.4C+14.5C+
Dual Photon Pods 4933551023.48C2.3845.575%DN/A43.8D17C+2638.1h29.3C--64.3C--
Pulsar VS1 3583504200.833C+0.2725.603%B+15.714%D14.4DN/A6324.3h16.4C63.9C*
Thanatos VE70 3343264890.667C0.4442.392%C**13.497%C--21CN/A6915.5h5.1C+12C**
Lasher X2 3283213870.829C+0.2728.187%BN/A25.7CN/A7812.5h17.1B+60.7B+
NSX Tanto 3313195950.536D0.5728.011%B22.571%C8.6D-N/A2337.2h15.5C+55.2C++
Light PPA 3773131891.656C-0.5544.232%B+1.597%B+15.9D--3.2C+6419.7h20.5C--46.4C+
E540 Halberd 515296309.867C++8.7653.794%B*N/A29C21.5B++47710.2h7.4D*13.8C
L100 Python AP 4892691112.423C-1.3249.168%D-3.346%C**18.2D-14.9C--20514.8h7.2C+14.7C
Phobos VX86 2522473320.744C-0.3649.854%D9.717%D--19.6D-N/A5612.6h3.5D**7D
Force-Blade 2472347,8170.03C*1.0725.408%C1.282%D-0.6C+N/A2409.8h2.9C+11.3C++
M40 Fury 273220366.111C+5.0146.358%B**2.727%B**46.8C++11.3B+2804.7h17.6C37.9C**
MANA Anti-Personnel Turret 215210842.5N/A1.4022.868%UN/A2100U50U4893800.1h27.2T*119.1T*
Skyguard 3832061012.04C0.9429.342%C+1.456%C-6.9D--5.9D--10029.8h152.8C--520.6C
Aphelion VEX-4H 387196474.17C+3.0748.722%B2.551%C37.7C+36.7B*4085.2h62.9C+129.2C*
Saron Laser Cannon 3661882430.774C0.3329.38%C-4.255%A4.7D4.5D7640h176.7C601.5C
NS-44 Commissioner 1841832910.629C0.4732.854%C19.126%C12.4D-N/A3814.8h3.7C**11.4C++
Frag Grenade 1821801180N/A178.9034.353%D**N/A360C--4C-11660.5h3.9C+11.3C--
Tank Mine 3331801291.395D0.2950.946%AN/A62.1D-52.8C8602.9h3.6F*7C
Quasar VM1 1871781501.187C+0.0816.555%C*15.169%D12.7D-N/A5914h17.4C-105.2C++
Proton II PPA-H 1961771412.643C++11.5437.042%C+1.695%C+84.3C+9B*2152.1h10.7C+29C++
C150 Dalton 275167364.639C+3.5443.338%B+N/A1670U1080U9780600.1h5.5D12.6C+
NS-TMC-01 "His Regards" 1681673,4160.049B*1.0526.534%C++1.198%D--1.1C+N/A3149.1h1.9B+7.2B+
NS Baron G5 1571522230.682C--0.4250.896%B++13.816%C+20DN/A597.6h5.6D11C+
VX6-7 1461441321.091C+0.0127.913%B++19.444%C35.1C++N/A1384.1h11.1B+39.8B+
XM98 1451431011.416C0.3137.937%C++74.825%C+9.3DN/A4215.3h3.1D8.2C
M40 Fury 177142159.467B8.3643.03%B++N/A56.8C++14B+3662.5h14.8C+34.4B
E540 Halberd-H 233139245.792C4.6955.606%C2.158%C*37.6C25.4B+3603.7h7C12.6C
Saron HRB-H 212129158.6B++7.5048.749%D-1.55%C+47.8B+30.7B++4592.7h18.4B*37.8B+
Blueshift VM5 129127821.549C0.4514.449%D--19.685%C23.5DN/A725.4h16.5C+114.5C-
Spear Anti-Vehicle Phalanx Turret 187123148.786C**7.6834.666%D--N/A32.4C16.8C-3053.8h6.5B*18.7B+
Blueshift VM5 119114821.39C0.2913.857%D*17.544%D21.1DN/A645.4h17.8C-128.3D
Beamer VS3 1141032600.396C-0.7135.42%B**14.563%D--5.7D--N/A3018h23.1T-65.3C-
MANA Anti-Vehicle Turret 2301021450.703D--0.4061.688%C+2.941%C+1020D-1280C--5556350.1h15.5C+25.2C+
NSX Amaterasu 1021002,5390.039C+1.068.884%D*1%D**0.8CN/A2121.2h2.6C++29C+
NSX Masamune 107861420.606C0.5062.053%B+N/A21.5D5.3D1634h9.3B+15B+
M12 Kobalt 8785108.5C7.4019.576%C*18.824%C*53.1C1.3D-1921.6h15.8B++80.5B+
Proximity Mine 7978362.167D1.0645.213%BN/A70.9D--N/A2311.1h2.2D4.8C+
NS-AM7 Archer 111743790.195D0.9151.279%D--14.865%C2.6D--1.3D1928.3h15.2B+29.6B+
Sticky Grenade 7473173N/A71.9050.372%C+N/A730C-10C+18920.1h2.8C-5.5C+
L105 Zephyr 796779.571C++8.4742.529%C+1.493%B*31.9D5.7C--1542.1h6.6C++15.6C*
M40 Fury-F 84651140.57C--0.5343.6%C--N/A9.6D2.8D556.8h14.8C34C-
M60-A Bulldog 8165232.5B*31.4049.075%B1.538%D19.7D4.8C++1203.3h10.2D**20.8D-
Photon A2A Missile Pods 13461144.357C+3.2572.127%D*N/A35.9C42.9C+3711.7h9C+12.4C--
M60-A Bulldog 735887.25C6.1546.77%C+1.724%C--21.5D5.6B1462.7h8.9D*18.9D
Maelstrom Turbo Laser 101551180.466C-0.6428.907%CN/A4.7D-4D-7411.6h149.3C-516.5C
M12 Kobalt 5652152A+50.9018.47%C++15.385%D40D-3.1C+1421.3h17.6C*95.3C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret401,6062.6h
Medical Applicator652155,61119.1h
Motion Spotter101,1071h
Restoration Kit514831h
Nano-Armor Kit822975,01291.8h
Spawn Beacon261,9412.3h
Structure Shield Module0630.2h
VS Triumph Flare Gun0990.1h
Spitfire Auto-Turret195741h
Nanite Revive Grenade08250.2h
Spear Anti-Vehicle Tower0530.4h
Rampart Wall01161.1h
Deconstruction Tool05,7640.9h
Anti-Infantry MANA Turret208302.1h
Ammunition Package313,9773h
Medical Kit281860.4h
Nano-Repair Grenade0520h
Shield Recharging Field232,3641h
Recon Detection Device267862.2h

Check the help document for the dictionary if you want to learn more about words used here.


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