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TankofChaos[URG3] TankofChaos
VS BR 112

KDR: 1.13

Score: 25m

Last Seen: Jun 29th, 2019 5:46 PM
- OFFLINE - 166 hour(s)

Battle Rank 116 (112 total) - Vanu Sovereignty on Cobalt
Level Progress (to 117): 84%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Solstice VE3 Orion VS54 Pulsar LSW Supernova PC Pulsar C NS-7 PDW Saron HRB
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $110,088 MLG Score: 88
Fun Score: N/A
Cheeseburgers Flipped: 187TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.621%18.528%4751212026,8330.7687030.365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.904%0.87B*-0.355C--1.466FHEAD + (~5.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.231C++14.7-0.028C+42.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.122%1.706%135312118797545571.16578158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.423%-0.446C--0.108C+-0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.2-0.123C+60-0.132C121.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.887%2.164%455412104,667128732563.62626143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.602%-0.495D-0.255C0.931

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.16C++11.60.071C+20.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.579%2.21%2521112032,127122912331.72927172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.106%0.498B+-0.553D0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.698B+150.624B+21.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.937%74.825%2521121314373020.19589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.443B0.503B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.171C++3.10.022C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.674%11.867%25221212573543131.05331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.639%0.26C*-0.547D-0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.256C*4.40.099C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25m498.7%262 (15.7k)236 (14.2k)1.133723,34420,5911.58846112 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121467215.141%7.818%11805:083

7% Combat Medic67% Engineer12% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 6:34 PMApr 13th, 2019 7:33 PMJun 29th, 2019 7:35 PM (23d) (PST)Jun 29th, 2019 3:59 PM (23d) (PST)Jun 29th, 2019 1:46 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
448973510.2210.1950.0171.4590.07288

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,8815,81121,0701312188414,186

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1761h/73.4d 9,364 1,825 13,632 154.2k 2,907 3,347 7,570 47.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:1,537
Deaths:2,045
KDR:0.752
Accuracy:26.631% B++
HSR:17.241% C-
Pulsar C
B+
Kills:672
Deaths:933
KDR:0.720
Accuracy:27.024% B+
HSR:22.321% C+
Thanatos VE70
C**
Kills:326
Deaths:489
KDR:0.667
Accuracy:42.392% C**
HSR:13.497% D
NSX Tanto
B
Kills:319
Deaths:595
KDR:0.536
Accuracy:28.011% B
HSR:22.571% C-
Phobos VX86
D
Kills:247
Deaths:332
KDR:0.744
Accuracy:49.854% D
HSR:9.717% D--
NS Baron G5
B++
Kills:152
Deaths:223
KDR:0.682
Accuracy:50.896% B++
HSR:13.816% C+
VX6-7
B++
Kills:144
Deaths:132
KDR:1.091
Accuracy:27.913% B++
HSR:19.444% C
Kills:3,397
Deaths (as Engineer):4,749
Deaths (to Engineers):5,477
KDR:0.71531
Kill Difference:1,352
Playtime:1,187.793 hours
Usage:67%
Score:17.570m
Score/min:247
Accuracy (listed only):36.103%
HSR (listed only):16.944%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,214
Deaths:1,367
KDR:0.888
Accuracy:20.583% C+
HSR:18.616% D-
Pulsar LSW
B+
Kills:996
Deaths:1,189
KDR:0.838
Accuracy:26.060% B+
HSR:20.783% C-
Kills:2,210
Deaths (as Heavy Assault):2,556
Deaths (to Heavy Assaults):5,345
KDR:0.86463
Kill Difference:346
Playtime:211.936 hours
Usage:12%
Score:2.817m
Score/min:222
Accuracy (listed only):23.322%
HSR (listed only):19.700%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:1,537
Deaths:2,045
KDR:0.752
Accuracy:26.631% B++
HSR:17.241% C-
Pulsar C
B+
Kills:672
Deaths:933
KDR:0.720
Accuracy:27.024% B+
HSR:22.321% C+
NS-7 PDW
C+
Kills:621
Deaths:1,274
KDR:0.487
Accuracy:24.561% C+
HSR:16.264% C
Eridani SX5
C+
Kills:558
Deaths:898
KDR:0.621
Accuracy:26.548% C+
HSR:15.950% D
Thanatos VE70
C**
Kills:326
Deaths:489
KDR:0.667
Accuracy:42.392% C**
HSR:13.497% D
NSX Tanto
B
Kills:319
Deaths:595
KDR:0.536
Accuracy:28.011% B
HSR:22.571% C-
Phobos VX86
D
Kills:247
Deaths:332
KDR:0.744
Accuracy:49.854% D
HSR:9.717% D--
NS Baron G5
B++
Kills:152
Deaths:223
KDR:0.682
Accuracy:50.896% B++
HSR:13.816% C+
VX6-7
B++
Kills:144
Deaths:132
KDR:1.091
Accuracy:27.913% B++
HSR:19.444% C
Kills:4,576
Deaths (as Light Assault):6,921
Deaths (to Light Assaults):3,134
KDR:0.66118
Kill Difference:2,345
Playtime:123.874 hours
Usage:7%
Score:1.497m
Score/min:201
Accuracy (listed only):33.759%
HSR (listed only):16.758%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:621
Deaths:1,274
KDR:0.487
Accuracy:24.561% C+
HSR:16.264% C
Eridani SX5
C+
Kills:558
Deaths:898
KDR:0.621
Accuracy:26.548% C+
HSR:15.950% D
Pulsar VS1
B+
Kills:407
Deaths:500
KDR:0.814
Accuracy:25.996% B+
HSR:16.216% D
Thanatos VE70
C**
Kills:326
Deaths:489
KDR:0.667
Accuracy:42.392% C**
HSR:13.497% D
Phobos VX86
D
Kills:247
Deaths:332
KDR:0.744
Accuracy:49.854% D
HSR:9.717% D--
NS Baron G5
B++
Kills:152
Deaths:223
KDR:0.682
Accuracy:50.896% B++
HSR:13.816% C+
Kills:2,311
Deaths (as Combat Medic):3,716
Deaths (to Combat Medics):2,161
KDR:0.62191
Kill Difference:1,405
Playtime:115.567 hours
Usage:7%
Score:1.875m
Score/min:270
Accuracy (listed only):36.708%
HSR (listed only):14.243%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:621
Deaths:1,274
KDR:0.487
Accuracy:24.561% C+
HSR:16.264% C
Eridani SX5
C+
Kills:558
Deaths:898
KDR:0.621
Accuracy:26.548% C+
HSR:15.950% D
NS-44 Commissioner
C
Kills:187
Deaths:300
KDR:0.623
Accuracy:32.105% C--
HSR:19.251% C
XM98
C++
Kills:143
Deaths:101
KDR:1.416
Accuracy:37.937% C++
HSR:74.825% C+
Beamer VS3
A
Kills:103
Deaths:260
KDR:0.396
Accuracy:35.420% A
HSR:14.563% D--
NS-AM7 Archer
C
Kills:75
Deaths:379
KDR:0.198
Accuracy:51.252% D--
HSR:14.667% C
Kills:1,687
Deaths (as Infiltrator):3,212
Deaths (to Infiltrators):2,506
KDR:0.52522
Kill Difference:1,525
Playtime:91.329 hours
Usage:5%
Score:0.940m
Score/min:172
Accuracy (listed only):34.637%
HSR (listed only):25.920%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:178
Deaths:150
KDR:1.187
Accuracy:16.555% C*
HSR:15.169% D
Blueshift VM5
C-
Kills:148
Deaths:94
KDR:1.574
Accuracy:15.411% D-
HSR:18.919% C-
Blueshift VM5
D-
Kills:141
Deaths:94
KDR:1.500
Accuracy:14.907% D--
HSR:16.312% D-
Kills:467
Deaths (as MAX Suit):169
Deaths (to MAX Suits):943
KDR:2.76331
Kill Difference:298
Playtime:23.396 hours
Usage:1%
Score:0.282m
Score/min:201
Accuracy (listed only):15.624%
HSR (listed only):16.800%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:355
V. Kills:138 255%
Deaths:102
KDR:3.480
Accuracy:45.449% D
KPH:44 D
VKPH:17.100 C+
Light PPA
C+
Kills:318
V. Kills:64 489%
Deaths:190
KDR:1.674
Accuracy:44.038% B+
KPH:16 D--
VKPH:3.200 C+
Saron Laser Cannon
D
Kills:206
V. Kills:189 108%
Deaths:250
KDR:0.824
Accuracy:29.471% C
KPH:4.900 D
VKPH:4.500 D
Photon A2A Missile Pods
C+
Kills:63
V. Kills:74 84%
Deaths:15
KDR:4.200
Accuracy:73.555% D-
KPH:33.600 C-
VKPH:39.400 C+
Maelstrom Turbo Laser
C
Kills:55
V. Kills:46 117%
Deaths:118
KDR:0.466
Accuracy:28.907% C
KPH:4.700 D-
VKPH:4 D-
Kills:997 (579 + 0)
Deaths:675
KDR:1.477
VKDR:0.757
Vehicle Kills:511
Kill Difference:322
Playtime:83.116 hours
Usage:5%
Score:0.496m
Score/min:99
Piloting Accuracy:28.907%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:167
V. Kills:108 153%
Deaths:36
KDR:4.639
Accuracy:43.338% B+
KPH:601,200 U
VKPH:388,800 U
L105 Zephyr
D
Kills:67
V. Kills:12 N/A
Deaths:7
KDR:9.571
Accuracy:42.529% C+
KPH:32.100 D
VKPH:5.700 D
Kills:234 (0 + 234)
Deaths:43
KDR:5.442
VKDR:2.791
Vehicle Kills:120
Kill Difference:191
Playtime:2.088 hours
Usage:0%
Score:0.118m
Score/min:943
Piloting Accuracy:N/A%
Gunner Accuracy:42.529%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:269
V. Kills:220 122%
Deaths:111
KDR:2.423
Accuracy:49.168% D-
KPH:18.200 D--
VKPH:14.900 D
Skyguard
D--
Kills:206
V. Kills:177 116%
Deaths:101
KDR:2.040
Accuracy:29.342% C+
KPH:6.900 D*
VKPH:5.900 D--
Kills:475 (475 + 0)
Deaths:212
KDR:2.241
VKDR:1.873
Vehicle Kills:397
Kill Difference:263
Playtime:44.611 hours
Usage:3%
Score:0.367m
Score/min:137
Driving Accuracy:29.342%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:3,424
V. Kills:2,325 147%
Deaths:661
KDR:5.180
Accuracy:51.746% C
KPH:24.300 C+
VKPH:16.500 C**
Supernova PC
B++
Kills:768
V. Kills:499 154%
Deaths:196
KDR:3.918
Accuracy:53.484% B+
KPH:17 C--
VKPH:11 B++
Saron HRB
B+
Kills:615
V. Kills:450 136%
Deaths:98
KDR:6.276
Accuracy:45.415% C*
KPH:26.400 C++
VKPH:19.300 B+
E540 Halberd
B*
Kills:296
V. Kills:219 135%
Deaths:30
KDR:9.867
Accuracy:53.794% B*
KPH:29.100 C
VKPH:21.500 B*
Kills:5,103 (4,192 + 911)
Deaths:985
KDR:5.181
VKDR:3.546
Vehicle Kills:3,493
Kill Difference:4,118
Playtime:219.503 hours
Usage:12%
Score:3.054m
Score/min:232
Driving Accuracy:53.484%
Gunner Accuracy:53.794%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B*
Kills:199
V. Kills:192 103%
Deaths:47
KDR:4.234
Accuracy:48.647% B
KPH:37.700 C+
VKPH:36.400 B*
Proton II PPA-H
B**
Kills:192
V. Kills:21 N/A
Deaths:14
KDR:13.714
Accuracy:37.976% C++
KPH:89.400 C+
VKPH:9.800 B**
E540 Halberd-H
B+
Kills:154
V. Kills:102 150%
Deaths:25
KDR:6.160
Accuracy:56.267% C+
KPH:40.400 C+
VKPH:26.800 B+
Saron HRB-H
B++
Kills:137
V. Kills:85 159%
Deaths:15
KDR:9.133
Accuracy:48.475% D-
KPH:47.600 B++
VKPH:29.500 B+
Kills:682 (0 + 682)
Deaths:101
KDR:6.752
VKDR:3.960
Vehicle Kills:400
Kill Difference:581
Playtime:14.110 hours
Usage:1%
Score:0.326m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:48.475%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:220
V. Kills:53 407%
Deaths:36
KDR:6.111
Accuracy:46.358% B**
KPH:46.700 C++
VKPH:11.200 B+
M40 Fury
B+
Kills:142
V. Kills:35 394%
Deaths:15
KDR:9.467
Accuracy:43.030% B++
KPH:57.200 C*
VKPH:14.100 B+
M12 Kobalt
C*
Kills:85
V. Kills:2 N/A
Deaths:10
KDR:8.500
Accuracy:19.576% C*
KPH:52 C
VKPH:1.200 D--
M12 Kobalt
C+
Kills:52
V. Kills:4 N/A
Deaths:1
KDR:52
Accuracy:18.377% C++
KPH:38.600 D-
VKPH:3 C+
Kills:499 (0 + 499)
Deaths:62
KDR:8.048
VKDR:1.516
Vehicle Kills:94
Kill Difference:437
Playtime:10.178 hours
Usage:1%
Score:0.165m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:18.377%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:68
V. Kills:21 309%
Deaths:114
KDR:0.596
Accuracy:43.895% C--
KPH:9.800 D-
VKPH:3 D
Kills:68 (68 + 0)
Deaths:114
KDR:0.596
VKDR:0.184
Vehicle Kills:21
Kill Difference:46
Playtime:6.906 hours
Usage:0%
Score:0.024m
Score/min:57
Driving Accuracy:43.895%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,7493,4246615.18C+4.0551.746%C2.278%C+24.3C+16.5C**232140.8h4.8B9.3B
Solstice VE3 1,5661,5372,0450.752C+0.3826.631%B++17.241%C-9.8DN/A38157.3h17.5C+65.7C++
Orion VS54 1,2241,2141,3670.888C0.2520.583%C+18.616%D-19.5DN/A7462.2h12B+58.2C++
Pulsar LSW 1,0179961,1890.838C--0.3026.06%B+20.783%C-27.1DN/A8836.7h13.5C51.7C**
Supernova PC 1,2677681963.918C+2.7853.484%B+1.432%D17C--11B++12645.2h5.7C+10.7C*
Pulsar C 6876729330.72C0.4127.024%B+22.321%C+12.9DN/A4552.2h12.9C+47.8C*
NS-7 PDW 6366211,2740.487C--0.6524.561%C+16.264%C9.1D-N/A3067.9h17.1C69.6C+
Saron HRB 1,065615986.276C*5.1445.415%C*N/A26.4C++19.3B+32223.3h23.7C+52.2C++
Eridani SX5 5725588980.621C--0.5126.548%C+15.95%D15.5DN/A4636.1h15.9D-59.9C
Lasher X2 5225115370.952C+0.1832.054%B*N/A31.5C+N/A8916.2h16.1B*50.1B++
C-4 6804695100.92C0.2126.422%C++N/A43.4D-19.5D43310.8h1.9D7.2C
Nemesis VSH9 7044138690.475C0.6658.162%DN/A13.1C+9.2C+14231.5h8.2C++14.2C+
Pulsar VS1 4164075000.814C+0.3225.996%B+16.216%D15.5DN/A6426.2h16.1C61.8C*
Dual Photon Pods 4933551023.48C2.3545.449%DN/A43.8D17C+2668.1h29.4D64.7D
Thanatos VE70 3343264890.667C0.4742.392%C**13.497%D21CN/A7015.5h5.1C+12C**
NSX Tanto 3313195950.536D0.6028.011%B22.571%C-8.6D--N/A2437.2h15.5C+55.2C++
Light PPA 3823181901.674C0.5444.038%B+1.572%B+16D--3.2C+6519.9h20.4C--46.3C+
E540 Halberd 515296309.867C++8.7353.794%B*N/A29C21.5B*49910.2h7.4D*13.8C
L100 Python AP 4892691112.423C-1.2949.168%D-3.346%B+18.2D--14.9D20814.8h7.2C14.7C--
Phobos VX86 2522473320.744C-0.3949.854%D9.717%D--19.6D-N/A5712.6h3.5D**7D
Force-Blade 2472347,8170.03C*1.1025.408%C1.282%D-0.6C+N/A2410.2h2.9C+11.3C++
MANA Anti-Personnel Turret 2372321032.252N/A1.1223.085%UN/A2320U50U5287000.1h26.8T*116.3T*
M40 Fury 273220366.111C+4.9846.358%B**2.727%B**46.8C++11.3B+2794.7h17.6C37.9C**
Saron Laser Cannon 3952062500.824C0.3129.471%C3.884%B**5D4.5D7941.6h173.9C590.2C
Skyguard 3832061012.04C0.9129.342%C+1.456%C-6.9D*5.9D--10229.8h152.8D520.6C
Aphelion VEX-4H 391199474.234C+3.1048.647%B2.513%C37.5C+36.2B*4075.3h62.9C+129.4C*
NS-TMC-01 "His Regards" 1981963,7880.052B*1.0827.829%C*2.041%D-1.2C++N/A4159.9h1.9B+6.7B+
Proton II PPA-H 2131921413.714C*12.5837.976%C++1.563%C+91.4C++10B**2442.1h10.8C+28.6C++
Tank Mine 3421871291.45D0.3252.366%A+N/A64.5D-53.4C8762.9h3.6F**6.8C
NS-44 Commissioner 1881873000.623C0.5132.105%C--19.251%C12.1D-N/A3915.5h3.7C**11.6C++
Frag Grenade 1821801180N/A178.8734.353%D**N/A360D4C--11830.5h3.9C+11.3C--
Quasar VM1 1871781501.187C0.0516.555%C*15.169%D12.7D-N/A5914h17.4C--105.2C++
C150 Dalton 275167364.639C3.5143.338%B+N/A1670U1080U9867900.1h5.5D12.6C+
E540 Halberd-H 256154256.16C+5.0356.267%C+1.948%C++40.5C+26.8B+3883.8h6.8C12.1C+
NS Baron G5 1571522230.682C--0.4550.896%B++13.816%C+19.7DN/A607.7h5.6D11C+
Blueshift VM5 153148941.574C0.4415.411%D-18.919%C-23.1DN/A686.4h18.1C--117.5D
VX6-7 1461441321.091C+0.0427.913%B++19.444%C35.1C++N/A1394.1h11.1B+39.8B+
XM98 1451431011.416C0.2837.937%C++74.825%C+9.3D--N/A4215.3h3.1D-8.2C
M40 Fury 177142159.467B8.3343.03%B++N/A56.8C*14B+3662.5h14.8C+34.4B
Blueshift VM5 146141941.5C0.3714.907%D--16.312%D-22.4DN/A666.3h18.5D123.9D
Saron HRB-H 222137159.133B*8.0048.475%D-2.19%B++47.2B++29.3B+4452.9h17.9B*36.9B+
Spear Anti-Vehicle Phalanx Turret 187123148.786C**7.6534.651%D--N/A32.4C16.8C-3063.8h6.5B++18.7B
NSX Amaterasu 1201183,4210.034C-1.108.033%D*N/A0.8DN/A2154.4h2.6C++32.2C+
Beamer VS3 1141032600.396C-0.7435.42%A14.563%D--5.7D--N/A3018.1h23.1T*65.3C--
MANA Anti-Vehicle Turret 2301021450.703D-0.4361.688%C++2.941%C1020C+1280C*5575000.1h15.5C25.2C
NSX Masamune 107861420.606C0.5362.053%B+N/A21.5C--5.3D1654h9.3B+15B+
M12 Kobalt 8785108.5C7.3719.576%C*18.824%C*53.1C1.3D-1971.6h15.8B++80.5B+
Proximity Mine 7978372.108D0.9745.479%BN/A70.9D--N/A2321.1h2.2D-4.8C+
M60-A Bulldog 9577238.5B**37.3754.517%B*1.299%D-21.4D5C**1343.6h11.3F*20.7D-
Sticky Grenade 7776176N/A74.8749.771%CN/A760C10C18180.1h2.9D5.7C
NS-AM7 Archer 112753790.198D0.9451.252%D--14.667%C2.7D--1.3D-2028.3h15B+29.3B+
M40 Fury-F 89681140.596C--0.5443.895%C--N/A9.9D-3D576.9h14.5C33C-
L105 Zephyr 796779.571C++8.4442.529%C+1.493%B*31.9D5.7D1552.1h6.6C++15.6C*
Photon A2A Missile Pods 13763154.2C+3.0773.555%D-N/A33.2C-38.9C+3541.9h9.5C12.9D
M60-A Bulldog 735887.25C6.1246.872%C+1.724%C-20.7D5.4B1412.8h8.9D**19D
Maelstrom Turbo Laser 101551180.466C-0.6728.907%CN/A4.7D-4D-7511.6h149.3C--516.5C-
M12 Kobalt 5652152A*50.8718.377%C++15.385%D40D-3.1C+1451.3h17.8C*96.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon302,3272.6h
Anti-Vehicle MANA Turret401,6062.6h
Nano-Armor Kit8471,040,71496h
Structure Shield Module0630.2h
Nanite Revive Grenade08620.2h
Medical Applicator668159,77919.4h
Spitfire Auto-Turret196001h
Restoration Kit514831h
Motion Spotter121,1201.1h
Rampart Wall01161.1h
VS Triumph Flare Gun0990.1h
Spear Anti-Vehicle Tower0530.4h
Deconstruction Tool05,7640.9h
Shield Recharging Field232,3641h
Ammunition Package314,1343h
Medical Kit473870.5h
Anti-Infantry MANA Turret228862.2h
Recon Detection Device267862.2h
Nano-Repair Grenade0520h

Check the help document for the dictionary if you want to learn more about words used here.


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