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Centurion TartarosCZ[MYTH] TartarosCZ
VS BR 53

KDR: 2.94

Score: 23.1m

Last Seen: May 20th, 2020 11:26 PM
- OFFLINE - 133 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Miller - Outfit Member of MYTH[MYTH] MYTH
VS outfit on Miller

Members: 10
Level Progress (to 54): 48%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Maelstrom Turbo Laser Supernova PC Saron Laser Cannon H-V45 Hornet Missiles Solstice SF Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $457,866 MLG Score: 366
Fun Score: N/A
Cheeseburgers Flipped: 409TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.524%15.506%3181712666,5071.885541.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.179%-0.135C-0.85D--0.505B+HEAD + (~5.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.146C++130.088C+50.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.359%2.107%16614127910,488715495614.6685212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.04%-0.519D0.495B+0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.90.101C+47.20.113C+98.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.477%2.53%1319612774,387412156410.6223280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.877%-0.551D0.016C+1.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.538B+6.30.496B+11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.49%2.181%507812751,2843406383.7654201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.166%0.206C++-0.555D0.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.536B+21.70.466B+34.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.144%10.191%5071128247136371.29396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.748D--0.901D---1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.119C+4.80.012C+10.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MYTH[MYTH] MYTH
VS outfit on Miller

Members: 10
23.1m311.8%291 (17.5k)298 (17.9k)2.9423332,75411,1323.9384753 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS128389924.72%5.569%13806:577

15% Combat Medic59% Engineer11% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 7:41 PMJan 1st, 2016 10:16 PMMay 25th, 2020 5:58 PM (13h) (PST)May 20th, 2020 10:42 PM (5d) (PST)May 20th, 2020 7:26 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8501307200.4230.1440.0241.7370.134366

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,9927,81543,1772591104817,870

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1290.5h/53.8d 11,089 1,824 6,181 134.5k 2,294 3,657 10,387 65.8m

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,250
Deaths:911
KDR:1.372
Accuracy:21.938% D
HSR:11.440% D-
Pandora VX25
D--
Kills:471
Deaths:173
KDR:2.723
Accuracy:32.144% D--
HSR:10.191% D*
Pulsar C
D
Kills:407
Deaths:378
KDR:1.077
Accuracy:21.676% D
HSR:11.057% F--
Serpent VE92
C+
Kills:85
Deaths:68
KDR:1.250
Accuracy:21.069% D
HSR:21.177% C+
Solstice VE3
D-
Kills:69
Deaths:14
KDR:4.929
Accuracy:18.742% D-
HSR:14.493% D--
VE-LR Obelisk
D*
Kills:68
Deaths:57
KDR:1.193
Accuracy:25.080% D*
HSR:8.824% F**
NS-11C
D
Kills:66
Deaths:30
KDR:2.200
Accuracy:20.647% D-
HSR:15.152% D
Kills:2,416
Deaths (as Engineer):1,631
Deaths (to Engineers):3,142
KDR:1.4813
Kill Difference:785
Playtime:758.406 hours
Usage:59%
Score:14.094m
Score/min:310
Accuracy (listed only):23.042%
HSR (listed only):13.190%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:746
Deaths:480
KDR:1.554
Accuracy:19.285% C-
HSR:24.933% C+
NS-15M1
C--
Kills:522
Deaths:323
KDR:1.616
Accuracy:20.770% D
HSR:19.732% C--
Ursa
D-
Kills:459
Deaths:248
KDR:1.851
Accuracy:18.649% D-
HSR:14.815% D**
VX29 Polaris
C-
Kills:258
Deaths:202
KDR:1.277
Accuracy:22.177% C-
HSR:11.628% F
Flare VE6
D
Kills:257
Deaths:196
KDR:1.311
Accuracy:17.394% D*
HSR:21.012% D
Kills:2,242
Deaths (as Heavy Assault):1,449
Deaths (to Heavy Assaults):3,062
KDR:1.54727
Kill Difference:793
Playtime:145.633 hours
Usage:11%
Score:2.174m
Score/min:249
Accuracy (listed only):19.655%
HSR (listed only):18.424%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:1,250
Deaths:911
KDR:1.372
Accuracy:21.938% D
HSR:11.440% D-
Pandora VX25
D--
Kills:471
Deaths:173
KDR:2.723
Accuracy:32.144% D--
HSR:10.191% D*
Sirius SX12
C
Kills:446
Deaths:375
KDR:1.189
Accuracy:19.857% D--
HSR:16.368% C
Pulsar C
D
Kills:407
Deaths:378
KDR:1.077
Accuracy:21.676% D
HSR:11.057% F--
Serpent VE92
C+
Kills:85
Deaths:68
KDR:1.250
Accuracy:21.069% D
HSR:21.177% C+
Solstice VE3
D-
Kills:69
Deaths:14
KDR:4.929
Accuracy:18.742% D-
HSR:14.493% D--
NS-11C
D
Kills:66
Deaths:30
KDR:2.200
Accuracy:20.647% D-
HSR:15.152% D
Kills:2,794
Deaths (as Light Assault):1,949
Deaths (to Light Assaults):1,758
KDR:1.43356
Kill Difference:845
Playtime:113.124 hours
Usage:9%
Score:2.538m
Score/min:374
Accuracy (listed only):22.296%
HSR (listed only):14.268%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:446
Deaths:375
KDR:1.189
Accuracy:19.857% D--
HSR:16.368% C
Manticore SX40
C--
Kills:157
Deaths:81
KDR:1.938
Accuracy:26.705% C--
HSR:12.739% D*
NS-61 Emissary
C-
Kills:74
Deaths:63
KDR:1.175
Accuracy:23.427% D-
HSR:14.865% C-
Kills:677
Deaths (as Infiltrator):519
Deaths (to Infiltrators):1,233
KDR:1.30443
Kill Difference:158
Playtime:18.803 hours
Usage:1%
Score:0.181m
Score/min:160
Accuracy (listed only):23.330%
HSR (listed only):14.657%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:1,896
Deaths:589
KDR:3.219
Accuracy:20.773% D-
HSR:12.289% D*
NS-11A
D
Kills:602
Deaths:450
KDR:1.338
Accuracy:21.791% D
HSR:14.120% D*
Pandora VX25
D--
Kills:471
Deaths:173
KDR:2.723
Accuracy:32.144% D--
HSR:10.191% D*
Sirius SX12
C
Kills:446
Deaths:375
KDR:1.189
Accuracy:19.857% D--
HSR:16.368% C
Corvus VA55
D
Kills:201
Deaths:126
KDR:1.595
Accuracy:21.934% D
HSR:12.438% F
Pulsar VS1
D
Kills:194
Deaths:211
KDR:0.919
Accuracy:19.353% D--
HSR:16.495% D
Kills:3,810
Deaths (as Combat Medic):1,924
Deaths (to Combat Medics):954
KDR:1.98025
Kill Difference:1,886
Playtime:198.829 hours
Usage:15%
Score:3.150m
Score/min:264
Accuracy (listed only):22.642%
HSR (listed only):13.650%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:453
Deaths:151
KDR:3
Accuracy:15.088% D
HSR:15.673% D-
Cosmos VM3
D
Kills:431
Deaths:151
KDR:2.854
Accuracy:15.443% D
HSR:12.065% D**
NS-10 Burster
C
Kills:125
Deaths:60
KDR:2.083
Accuracy:29.117% C
HSR:2.400% D--
Comet VM2
B+
Kills:118
Deaths:54
KDR:2.185
Accuracy:41.579% C
HSR:5.085% B+
NS-10 Burster
C
Kills:102
Deaths:60
KDR:1.700
Accuracy:29.037% C
HSR:4.902% C
Comet VM2
C+
Kills:97
Deaths:54
KDR:1.796
Accuracy:43.533% C
HSR:4.124% C+
NS-20 Gorgon
C
Kills:55
Deaths:29
KDR:1.897
Accuracy:25.085% C
HSR:9.091% F-
Kills:1,381
Deaths (as MAX Suit):279.500
Deaths (to MAX Suits):588
KDR:4.94097
Kill Difference:1,101.500
Playtime:51.169 hours
Usage:4%
Score:0.924m
Score/min:301
Accuracy (listed only):28.412%
HSR (listed only):7.620%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:5,408
V. Kills:1,475 366%
Deaths:323
KDR:16.743
Accuracy:55.381% C*
KPH:70.300 C
VKPH:19.200 C+
Maelstrom Turbo Laser
C*
Kills:2,867
V. Kills:2,189 131%
Deaths:818
KDR:3.505
Accuracy:27.875% D
KPH:18 C+
VKPH:13.700 C*
Saron Laser Cannon
A
Kills:1,929
V. Kills:1,237 156%
Deaths:321
KDR:6.009
Accuracy:32.277% C++
KPH:30.300 A
VKPH:19.500 A
Hornet Missiles
B
Kills:1,646
V. Kills:734 224%
Deaths:252
KDR:6.532
Accuracy:65.572% B
KPH:43.400 D
VKPH:19.400 D-
Antares LC
M
Kills:803
V. Kills:665 121%
Deaths:119
KDR:6.748
Accuracy:31.432% C+
KPH:50.500 A++
VKPH:41.800 M
Light PPA
A++
Kills:284
V. Kills:13 N/A
Deaths:11
KDR:25.818
Accuracy:37.262% D
KPH:119 A++
VKPH:5.400 B++
Kills:12,937 (5,883 + 0)
Deaths:1,844
KDR:7.016
VKDR:3.424
Vehicle Kills:6,313
Kill Difference:11,093
Playtime:356.008 hours
Usage:28%
Score:6.450m
Score/min:302
Piloting Accuracy:37.262%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:84
V. Kills:62 133%
Deaths:10
KDR:8.400
Accuracy:48.148% B+
KPH:302,400 U
VKPH:223,200 U
Kills:84 (0 + 84)
Deaths:10
KDR:8.400
VKDR:6.200
Vehicle Kills:62
Kill Difference:74
Playtime:0.001 hours
Usage:0%
Score:0.049m
Score/min:1,466,040
Piloting Accuracy:N/A%
Gunner Accuracy:48.148%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:712
V. Kills:131 N/A
Deaths:50
KDR:14.240
Accuracy:54.101% B+
KPH:50.400 C
VKPH:9.300 C*
C75 Viper
A+
Kills:362
V. Kills:77 464%
Deaths:21
KDR:17.238
Accuracy:43.733% B+
KPH:67.300 A+
VKPH:14.300 A
L100 Python AP
C++
Kills:286
V. Kills:142 200%
Deaths:20
KDR:14.300
Accuracy:54.262% C
KPH:36.300 C++
VKPH:18 C+
Skyguard
D--
Kills:57
V. Kills:46 121%
Deaths:11
KDR:5.182
Accuracy:23.371% D--
KPH:8.200 D--
VKPH:6.600 D--
Kills:1,417 (1,417 + 0)
Deaths:102
KDR:13.892
VKDR:3.882
Vehicle Kills:396
Kill Difference:1,315
Playtime:34.369 hours
Usage:3%
Score:0.587m
Score/min:285
Driving Accuracy:23.371%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:2,014
V. Kills:609 330%
Deaths:152
KDR:13.250
Accuracy:51.169% C++
KPH:32.200 B+
VKPH:9.700 C++
Supernova FPC
B
Kills:956
V. Kills:558 171%
Deaths:120
KDR:7.967
Accuracy:49.607% C--
KPH:30.700 C*
VKPH:17.900 B
Saron HRB
C+
Kills:518
V. Kills:265 195%
Deaths:36
KDR:14.389
Accuracy:42.503% C
KPH:26.600 C+
VKPH:13.600 C
Proton II PPA
C+
Kills:102
V. Kills:6 N/A
Deaths:1
KDR:102
Accuracy:24.691% C+
KPH:56.400 C
VKPH:3.300 C
E540 Halberd
C
Kills:59
V. Kills:26 219%
Deaths:9
KDR:6.556
Accuracy:46.964% C
KPH:30.800 C
VKPH:13.600 D
Kills:3,649 (2,970 + 679)
Deaths:318
KDR:11.475
VKDR:4.604
Vehicle Kills:1,464
Kill Difference:3,331
Playtime:116.961 hours
Usage:9%
Score:1.843m
Score/min:263
Driving Accuracy:49.607%
Gunner Accuracy:46.964%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:162
V. Kills:8 N/A
Deaths:10
KDR:16.200
Accuracy:33.821% C--
KPH:80.100 C
VKPH:4 D
M40 Fury-H
C--
Kills:68
V. Kills:10 N/A
Deaths:8
KDR:8.500
Accuracy:38.346% C--
KPH:56.100 D-
VKPH:8.300 C--
Kills:230 (0 + 230)
Deaths:18
KDR:12.778
VKDR:1
Vehicle Kills:18
Kill Difference:212
Playtime:3.236 hours
Usage:0%
Score:0.056m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:38.346%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:154
V. Kills:73 208%
Deaths:12
KDR:12.833
Accuracy:44.281% B+
KPH:23 C++
VKPH:10.900 B*
M60-G Bulldog
B*
Kills:106
V. Kills:14 N/A
Deaths:9
KDR:11.778
Accuracy:45.708% B*
KPH:38.400 C*
VKPH:5.100 C
M40 Fury
B+
Kills:97
V. Kills:29 323%
Deaths:6
KDR:16.167
Accuracy:47.298% A
KPH:48.200 C
VKPH:14.400 B+
M60-G Bulldog
B**
Kills:91
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:44.832% B+
KPH:75.900 B**
VKPH:6.700 C
M12 Kobalt
D-
Kills:86
V. Kills:1 N/A
Deaths:1
KDR:86
Accuracy:13.768% D--
KPH:35.100 D-
VKPH:0.400 D**
M20 Basilisk
N/A
Kills:50
V. Kills:23 208%
Deaths:3
KDR:16.667
Accuracy:31.560% N/A
KPH:12.300 N/A
VKPH:5.700 N/A
Kills:584 (0 + 584)
Deaths:31
KDR:18.839
VKDR:4.774
Vehicle Kills:148
Kill Difference:553
Playtime:19.166 hours
Usage:1%
Score:0.260m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:31.560%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 6,8835,40832316.743A13.8055.381%C*1.202%C+70.3C19.2C+42376.9h17.6B+31.7B+
Maelstrom Turbo Laser 5,0562,8678183.505B+0.5627.875%D3.767%B*18C+13.7C*217159.3h85.5C**306.8C++
Supernova PC 2,6232,01415213.25B*10.3151.169%C++2.383%C++32.2B+9.7C++21362.6h3.3B**6.5B**
Saron Laser Cannon 3,1661,9293216.009B*3.0732.277%C++2.333%C++30.3A19.4A30963.6h79.1B++245.2B++
H-V45 1,9071,8965893.219B++0.2820.773%D-12.289%D*22.5DN/A12684.4h13.5C65C-
Hornet Missiles 2,3801,6462526.532C++3.5965.572%B1.58%C+43.4D19.4D-28537.9h7.9B++12B++
Solstice SF 1,2941,2509111.372C*1.5721.938%D11.44%D-9.1D-N/A46137.7h12.1C+55.2C+
Supernova FPC 1,5149561207.967C+5.0249.607%C--4.498%A30.7C*17.9B29331.1h4.6C**9.2C++
Antares LC 1,4688031196.748A*3.8131.432%C+2.74%B++50.5A++41.8M53015.9h100.7C*320.3C*
Orion VS54 7597464801.554C+1.3919.285%C-24.933%C+29CN/A11725.7h11.6C**60.2C+
L100 Python HESH 8437125014.24C+11.3054.101%B+1.124%C-50.5C9.3C*23214.1h2.9C++5.3B+
NS-11A 6096024501.338C+1.6021.791%D14.12%D*23.8C--N/A8025.3h14.9C--68.3C-
Proximity Mine 5505493714.838M++11.9039.489%C-N/A177.1B*N/A6293.1h1.6B++4.1C**
NS-15M1 5295223231.616C+1.3320.77%D19.732%C--28.7DN/A8418.2h12.1C++58.5C+
Saron HRB 7835183614.389A++11.4542.503%C1.931%B26.6C+13.6C37419.5h12.7A29.8B**
Pandora VX25 4784711732.723A0.2232.144%D--10.191%D*28DN/A12116.8h4.8C14.8D
Ursa 4674592481.851C**1.0918.649%D-14.815%D**23.3DN/A8819.7h11.5C61.9C
Cosmos VM3 4584531513B+0.0615.088%D15.673%D-31CN/A13114.6h12.9C**85.3C+
Sirius SX12 4574463751.189C+1.7519.857%D--16.368%C17.6DN/A6825.4h15.9C+79.9C
Cosmos VM3 4344311512.854B+0.0915.443%D12.065%D**29.5CN/A11814.6h13.9C++89.9C+
Pulsar C 4174073781.077C+1.8721.676%D11.057%F--7.7D-N/A2953h12.8C59.1C
C75 Viper 4393622117.238A++14.3043.733%B+N/A67A+14.3A5165.4h8.5B*19.5B++
Tank Mine 4562952611.346M**8.4022.559%D-N/A173.5A94.7B**14741.7h1.5B++6.6C
L100 Python AP 4282862014.3B**11.3654.262%C2.448%C+36.2C++18C+3317.9h5.5C++10.1C++
Light PPA 2972841125.818M+22.8837.262%D1.056%C118.3A++5.4B++6192.4h8.1B++21.8B+
VX29 Polaris 2592582021.277C1.6722.177%C-11.628%F28DN/A1079.2h12.2C+54.9C+
Flare VE6 2602571961.311C1.6317.394%D*21.012%D29.5DN/A998.7h11C63.2D
Corvus VA55 2012011261.595B+1.3521.934%D12.438%F22.8C--N/A868.8h12.4C+56.6C
Pulsar VS1 2011942110.919C+2.0219.353%D--16.495%D18DN/A8810.8h15.9C-82D
Proton II PPA-H 1701621016.2C++13.2633.821%C--N/A81C4D3122h10.1C+30C+
Lasher X2 165161562.875A++0.0723.968%C--4.348%C*31CN/A1855.2h16.3B+68C**
Manticore SX40 163157811.938B*1.0026.705%C--12.739%D*54.1B++2.1B*2462.9h7.6C+28.5C+
M20 Basilisk 2271541212.833M**9.8944.281%B+3.247%D--23C++10.9B*2106.7h95C+214.5C**
Nemesis VSH9 2761521151.322B++1.6265.188%C*N/A16.5C+13.5C*2329.2h8.3C+12.8C++
C-4 215148821.805C++1.1421.313%DN/A59.2D26.8C+8192.5h1.5C+7.1C
Force-Blade 1441414,1700.034C*2.9126.784%CN/A0.4CN/A1350.3h1.9B+7.3C**
NS-10 Burster 230125602.083B**0.8629.117%C2.4%D--5.8C+4.9B+12621.4h111.1B+381.4B+
Comet VM2 161118542.185A0.7641.579%C5.085%B+16.2B+5.9B++1477.3h12.7B**30.6B+
M60-G Bulldog 120106911.778A+8.8445.708%B*N/A37.9C*5C2372.8h6B+13.2B++
NS-10 Burster 185102601.7C*1.2429.037%C4.902%C4.8D3.9C+10221.3h134.9C*464.7C++
Proton II PPA 1081021102M*99.0624.691%C+2.941%B**56.7C3.3C2821.8h10C+40.4C+
M40 Fury 12697616.167B++13.2247.298%A1.031%D48.5C14.5B+2552h18.7D-39.5C+
Comet VM2 12297541.796B+1.1543.533%C4.124%C+13.9C++3.6D-947h16B*36.8B++
M60-G Bulldog 9991191U88.0644.832%B+1.099%D--75.8B**6.7C4191.2h3.7A8.2B*
M12 Kobalt 8786186M++83.0613.768%D--5.814%F*35.8D-N/A2142.4h14.5B*105.3C++
Serpent VE92 8785681.25C+1.6921.069%D21.177%C+16.3DN/A815.2h16.9D*80.1D
L105 Zephyr 14684108.4C+5.4648.148%B+N/A840U620U4886800.1h10.7F-22.2D-
Lumine Edge 81751,8060.042C2.9018.758%D-N/A0.7C--N/A2105.6h2D*10.7D
NS-61 Emissary 7674631.175B+1.7723.427%D-14.865%C-43.5B+1.2A1521.7h11.5B49C++
Solstice VE3 7069144.929S1.9918.742%D-14.493%D--5.8D-N/A7811.9h15.9C+85C+
VE-LR Obelisk 7068571.193C-1.7525.08%D*8.824%F**20DN/A623.4h10.4F-41.3F
M40 Fury-H 786888.5C5.5638.346%C--N/A56.7D-8.3C--2481.2h8.3C+21.5C+
NS-11C 6666302.2B*0.7420.647%D-15.152%D22CN/A863h11.9B+57.6C++
NS Decimator 11764621.032C+1.9159.615%C1.563%C--16.4D*13.6C3003.9h7.8F-13F-
NS Annihilator 12361431.419A++1.5273.295%F-N/A9.2C9.4C**1696.6h10.4B+14.2C++
E540 Halberd 855996.556C3.6146.964%C3.39%B++31.1C13.7D2461.9h5.9C12.6C
Skyguard 10357115.182B+2.2423.371%D--3.509%A8.1D--6.6D--1607h173.7D**743.3F-
NS-20 Gorgon 5855291.897B+1.0525.085%C9.091%F-19.6C1.1D662.8h38.9C++155.2C++
Lancer VS22 11450700.714C2.2346.636%F-N/A8.6D11C2445.8h30.4C65.1D-
M20 Basilisk 7350316.667S13.7231.56%D--N/A12.2D-5.6D1794.1h84.1B266.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit265468,35451.6h
Spawn Beacon31320.2h
Anti-Vehicle MANA Turret1550.3h
Nanite Revive Grenade01,0050.2h
Medical Applicator282136,90220.4h
Restoration Kit647850.9h
Spitfire Auto-Turret11500.3h
Recon Detection Device0920.2h
Ammunition Package125990.3h
Anti-Infantry MANA Turret0900.4h

Check the help document for the dictionary if you want to learn more about words used here.


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