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Ascendant TartarosCZ[MYTH] TartarosCZ
VS BR 42

KDR: 2.99

Score: 22.1m

Last Seen: Mar 30th, 2019 12:31 AM
- OFFLINE - 2137.6 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Miller
Level Progress (to 43): 39%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Maelstrom Turbo Laser Supernova PC H-V45 Saron Laser Cannon Hornet Missiles Solstice SF Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $450,360 MLG Score: 360
Fun Score: N/A
Cheeseburgers Flipped: 401TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.592%15.356%3161611976,1151.963081.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.06%-0.105C+-0.833D-0.584B+HEAD + (~5.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.153C++130.09C+50.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.39%2.121%17074120910,421692493015.0592211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.029%-0.525D0.486B+0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.20.093C+47.40.106C+98.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.343%2.562%1378612074,333389154111.1388281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.007%-0.545D-0.009C+1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.538B+6.30.497B+11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.328%2.197%507812051,2293246123.78154200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.323%0.198C++-0.554D0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.542B+20.90.474B+33.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.648%10.156%5071121238432711.17431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.735D--0.879D---1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.115C+4.80.012C+9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.1m300.5%288 (17.3k)296 (17.8k)2.9925531,34110,4734.0263542 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121381324.886%5.424%13507:066

15% Combat Medic59% Engineer11% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 7:41 PMJan 1st, 2016 10:16 PMApr 27th, 2019 9:38 PM (60d) (PST)Mar 29th, 2019 9:05 PM (89d) (PST)Mar 29th, 2019 8:31 PM (89d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8501297210.4210.1410.0231.6700.135360

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,0267,76743,2592581100817,783

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1241.2h/51.7d 10,827 1,700 5,653 124.4k 2,241 3,443 10,051 63.3m

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,122
Deaths:778
KDR:1.442
Accuracy:22.109% C
HSR:10.784% D--
Pulsar C
D
Kills:405
Deaths:366
KDR:1.107
Accuracy:21.643% D
HSR:11.111% F-
Pandora VX25
D
Kills:384
Deaths:102
KDR:3.765
Accuracy:32.648% D
HSR:10.156% D*
Serpent VE92
D
Kills:74
Deaths:59
KDR:1.254
Accuracy:20.196% D
HSR:16.216% D
NS-11C
D
Kills:66
Deaths:30
KDR:2.200
Accuracy:20.647% D
HSR:15.152% D
Solstice VE3
C-
Kills:58
Deaths:7
KDR:8.286
Accuracy:19.778% D
HSR:17.241% C-
Kills:2,109
Deaths (as Engineer):1,342
Deaths (to Engineers):3,034
KDR:1.57154
Kill Difference:767
Playtime:731.603 hours
Usage:59%
Score:13.510m
Score/min:308
Accuracy (listed only):22.837%
HSR (listed only):13.443%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:644
Deaths:403
KDR:1.598
Accuracy:19.617% C
HSR:24.379% C+
NS-15M1
C
Kills:507
Deaths:308
KDR:1.646
Accuracy:20.928% C
HSR:19.724% C
Ursa
D
Kills:459
Deaths:247
KDR:1.858
Accuracy:18.650% D
HSR:14.815% D**
VX29 Polaris
C
Kills:258
Deaths:202
KDR:1.277
Accuracy:22.177% C
HSR:11.628% F
Flare VE6
C
Kills:226
Deaths:173
KDR:1.306
Accuracy:17.571% D-
HSR:22.566% C
Kills:2,094
Deaths (as Heavy Assault):1,333
Deaths (to Heavy Assaults):2,911
KDR:1.57089
Kill Difference:761
Playtime:136.437 hours
Usage:11%
Score:2.029m
Score/min:248
Accuracy (listed only):19.788%
HSR (listed only):18.622%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,122
Deaths:778
KDR:1.442
Accuracy:22.109% C
HSR:10.784% D--
Sirius SX12
C
Kills:434
Deaths:367
KDR:1.183
Accuracy:19.609% D--
HSR:16.359% C
Pulsar C
D
Kills:405
Deaths:366
KDR:1.107
Accuracy:21.643% D
HSR:11.111% F-
Pandora VX25
D
Kills:384
Deaths:102
KDR:3.765
Accuracy:32.648% D
HSR:10.156% D*
Serpent VE92
D
Kills:74
Deaths:59
KDR:1.254
Accuracy:20.196% D
HSR:16.216% D
NS-11C
D
Kills:66
Deaths:30
KDR:2.200
Accuracy:20.647% D
HSR:15.152% D
Solstice VE3
C-
Kills:58
Deaths:7
KDR:8.286
Accuracy:19.778% D
HSR:17.241% C-
Kills:2,543
Deaths (as Light Assault):1,709
Deaths (to Light Assaults):1,624
KDR:1.488
Kill Difference:834
Playtime:112.234 hours
Usage:9%
Score:2.529m
Score/min:376
Accuracy (listed only):22.376%
HSR (listed only):13.860%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:434
Deaths:367
KDR:1.183
Accuracy:19.609% D--
HSR:16.359% C
Manticore SX40
C
Kills:155
Deaths:76
KDR:2.039
Accuracy:26.867% C
HSR:12.903% D*
NS-61 Emissary
C+
Kills:68
Deaths:63
KDR:1.079
Accuracy:23.212% D
HSR:16.177% C+
Kills:657
Deaths (as Infiltrator):506
Deaths (to Infiltrators):1,110
KDR:1.29842
Kill Difference:151
Playtime:16.351 hours
Usage:1%
Score:0.140m
Score/min:142
Accuracy (listed only):23.229%
HSR (listed only):15.146%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,896
Deaths:589
KDR:3.219
Accuracy:20.773% D
HSR:12.289% D*
NS-11A
C--
Kills:602
Deaths:450
KDR:1.338
Accuracy:21.791% C--
HSR:14.120% D--
Sirius SX12
C
Kills:434
Deaths:367
KDR:1.183
Accuracy:19.609% D--
HSR:16.359% C
Pandora VX25
D
Kills:384
Deaths:102
KDR:3.765
Accuracy:32.648% D
HSR:10.156% D*
Corvus VA55
C-
Kills:201
Deaths:125
KDR:1.608
Accuracy:21.898% C-
HSR:12.438% F
Pulsar VS1
C-
Kills:62
Deaths:68
KDR:0.912
Accuracy:19.771% D
HSR:17.742% C-
Kills:3,579
Deaths (as Combat Medic):1,701
Deaths (to Combat Medics):884
KDR:2.10406
Kill Difference:1,878
Playtime:190.052 hours
Usage:15%
Score:2.956m
Score/min:259
Accuracy (listed only):22.748%
HSR (listed only):13.851%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:450
Deaths:147
KDR:3.061
Accuracy:15.220% C
HSR:15.556% D-
Cosmos VM3
C
Kills:429
Deaths:147
KDR:2.918
Accuracy:15.587% C
HSR:11.888% F
NS-10 Burster
C+
Kills:123
Deaths:59
KDR:2.085
Accuracy:29.317% C+
HSR:1.626% D*
Comet VM2
B+
Kills:118
Deaths:54
KDR:2.185
Accuracy:41.671% C+
HSR:5.085% B+
NS-10 Burster
C+
Kills:100
Deaths:59
KDR:1.695
Accuracy:29.255% C+
HSR:5% C
Comet VM2
C+
Kills:97
Deaths:54
KDR:1.796
Accuracy:43.631% C+
HSR:4.124% C+
Kills:1,317
Deaths (as MAX Suit):260
Deaths (to MAX Suits):574
KDR:5.06538
Kill Difference:1,057
Playtime:50.216 hours
Usage:4%
Score:0.910m
Score/min:302
Accuracy (listed only):29.113%
HSR (listed only):7.213%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:5,400
V. Kills:1,471 367%
Deaths:323
KDR:16.718
Accuracy:55.397% B+
KPH:70.300 C+
VKPH:19.200 C++
Maelstrom Turbo Laser
B+
Kills:2,867
V. Kills:2,189 131%
Deaths:818
KDR:3.505
Accuracy:27.875% D
KPH:18 C*
VKPH:13.700 B+
Saron Laser Cannon
A+
Kills:1,891
V. Kills:1,215 156%
Deaths:321
KDR:5.891
Accuracy:32.379% C++
KPH:30 A+
VKPH:19.300 A+
Hornet Missiles
B+
Kills:1,583
V. Kills:696 227%
Deaths:252
KDR:6.282
Accuracy:65.517% B+
KPH:43.600 C
VKPH:19.200 D-
Antares LC
M**
Kills:615
V. Kills:570 108%
Deaths:119
KDR:5.168
Accuracy:31.171% C+
KPH:48.900 A*
VKPH:45.400 M**
Light PPA
M
Kills:263
V. Kills:13 N/A
Deaths:11
KDR:23.909
Accuracy:39.175% C
KPH:128.400 M
VKPH:6.300 A
Kills:12,619 (5,636 + 0)
Deaths:1,844
KDR:6.843
VKDR:3.337
Vehicle Kills:6,154
Kill Difference:10,775
Playtime:349.906 hours
Usage:28%
Score:6.317m
Score/min:301
Piloting Accuracy:39.175%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:84
V. Kills:62 133%
Deaths:10
KDR:8.400
Accuracy:48.148% B++
KPH:302,400 U
VKPH:223,200 U
Kills:84 (0 + 84)
Deaths:10
KDR:8.400
VKDR:6.200
Vehicle Kills:62
Kill Difference:74
Playtime:0.001 hours
Usage:0%
Score:0.049m
Score/min:1,466,040
Piloting Accuracy:N/A%
Gunner Accuracy:48.148%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:712
V. Kills:131 N/A
Deaths:50
KDR:14.240
Accuracy:54.101% B+
KPH:50.400 C+
VKPH:9.300 C**
C75 Viper
A*
Kills:354
V. Kills:73 478%
Deaths:21
KDR:16.857
Accuracy:42.931% B
KPH:68.200 A*
VKPH:14.100 A
L100 Python AP
B+
Kills:275
V. Kills:137 199%
Deaths:20
KDR:13.750
Accuracy:55.711% C+
KPH:37 B+
VKPH:18.400 C++
Skyguard
D-
Kills:57
V. Kills:46 121%
Deaths:11
KDR:5.182
Accuracy:23.371% D--
KPH:8.200 D-
VKPH:6.600 D-
Kills:1,398 (1,398 + 0)
Deaths:102
KDR:13.706
VKDR:3.794
Vehicle Kills:387
Kill Difference:1,296
Playtime:33.730 hours
Usage:3%
Score:0.574m
Score/min:283
Driving Accuracy:23.371%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:2,014
V. Kills:609 330%
Deaths:152
KDR:13.250
Accuracy:51.155% C*
KPH:32.200 B*
VKPH:9.700 B
Supernova FPC
B+
Kills:921
V. Kills:544 169%
Deaths:120
KDR:7.675
Accuracy:49.724% C-
KPH:30.400 B+
VKPH:18 B+
Saron HRB
C++
Kills:503
V. Kills:259 193%
Deaths:36
KDR:13.972
Accuracy:41.938% C
KPH:26.200 C++
VKPH:13.500 C
Proton II PPA
C++
Kills:102
V. Kills:6 N/A
Deaths:1
KDR:102
Accuracy:24.691% C++
KPH:56.400 C+
VKPH:3.300 C
E540 Halberd
C+
Kills:54
V. Kills:25 208%
Deaths:9
KDR:6
Accuracy:47.896% C+
KPH:29.800 C+
VKPH:13.800 C-
Kills:3,594 (2,935 + 659)
Deaths:318
KDR:11.302
VKDR:4.538
Vehicle Kills:1,443
Kill Difference:3,276
Playtime:115.689 hours
Usage:9%
Score:1.820m
Score/min:262
Driving Accuracy:49.724%
Gunner Accuracy:47.896%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:162
V. Kills:8 N/A
Deaths:10
KDR:16.200
Accuracy:33.821% C-
KPH:80.100 C+
VKPH:4 D
M40 Fury-H
C-
Kills:68
V. Kills:10 N/A
Deaths:8
KDR:8.500
Accuracy:38.346% C
KPH:56.100 D
VKPH:8.300 C-
Kills:230 (0 + 230)
Deaths:18
KDR:12.778
VKDR:1
Vehicle Kills:18
Kill Difference:212
Playtime:3.236 hours
Usage:0%
Score:0.055m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:38.346%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:138
V. Kills:65 209%
Deaths:12
KDR:11.500
Accuracy:44.191% B+
KPH:22.200 C++
VKPH:10.500 B++
M60-G Bulldog
B**
Kills:106
V. Kills:14 N/A
Deaths:9
KDR:11.778
Accuracy:45.708% B**
KPH:38.400 B+
VKPH:5.100 C
M60-G Bulldog
A++
Kills:91
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:44.851% B++
KPH:76.100 A++
VKPH:6.700 C+
M40 Fury
B+
Kills:89
V. Kills:26 330%
Deaths:6
KDR:14.833
Accuracy:47.026% B**
KPH:47.400 C
VKPH:13.900 B+
M12 Kobalt
D-
Kills:75
V. Kills: N/A
Deaths:1
KDR:75
Accuracy:12.768% D--
KPH:32.700 D-
VKPH:0 D**
Kills:499 (0 + 499)
Deaths:28
KDR:17.821
VKDR:4.036
Vehicle Kills:113
Kill Difference:471
Playtime:14.343 hours
Usage:1%
Score:0.203m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:12.768%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 6,8715,40032316.718A+13.7355.397%B+1.204%C+70.3C+19.2C++42376.8h17.6B+31.7B+
Maelstrom Turbo Laser 5,0562,8678183.505B++0.5127.875%D3.767%B++18C*13.8B+217159.2h85.5B+306.8B
Supernova PC 2,6232,01415213.25B**10.2651.155%C*2.383%C++32.2B*9.7B21362.6h3.3B**6.5B**
H-V45 1,9071,8965893.219B**0.2320.773%D12.289%D*22.5CN/A12684.4h13.5C+65C+
Saron Laser Cannon 3,1061,8913215.891A2.9032.379%C++2.38%C++30A+19.3A+30763h80.1B++247.3B*
Hornet Missiles 2,2791,5832526.282C**3.2965.517%B+1.579%C+43.6C19.2D-28536.3h7.7B+11.7B++
Solstice SF 1,1411,1227781.442B+1.5522.109%C10.784%D--8.6DN/A45130.6h12.1C++54.5C++
Supernova FPC 1,4659211207.675C**4.6849.724%C-4.669%A+30.4B+18B+29430.3h4.6B+9.2B
L100 Python HESH 8437125014.24C*11.2554.101%B+1.124%C-50.5C+9.3C**23214.1h2.9B+5.3B++
Orion VS54 6546444031.598C++1.3919.617%C24.379%C+29.7C+N/A11821.7h11.6B+59.2C++
Antares LC 1,1856151195.168A*2.1831.171%C+3.089%B**48.8A*45.2M**56712.6h109.7C**352C**
NS-11A 6096024501.338C++1.6521.791%C--14.12%D--23.8CN/A7925.3h14.9C68.3C+
NS-15M1 5145073081.646C++1.3520.928%C19.724%C29.1CN/A8517.4h12.1C**57.9C++
Saron HRB 7625033613.972A++10.9841.938%C1.988%B+26.2C++13.5C37319.2h12.5A+29.7B**
Proximity Mine 4944933215.406M**12.4140.322%CN/A182.6AN/A6552.7h1.6B*3.9B+
Ursa 4674592471.858B+1.1318.65%D14.815%D**23.4DN/A8819.6h11.5C+61.9C+
Cosmos VM3 4554501473.061B++0.0715.22%C15.556%D-31.5C++N/A13314.3h12.8B+84.4C++
Sirius SX12 4444343671.183C++1.8119.609%D--16.359%C17.4DN/A6525h15.9C+80.8C
Cosmos VM3 4324291472.918B++0.0715.587%C11.888%F30C+N/A12014.3h13.8C*88.7C+
Pulsar C 4154053661.107C+1.8921.643%D11.111%F-7.7D-N/A2952.7h12.6C+58.3C+
Pandora VX25 3853841023.765M++0.7732.648%D10.156%D*26.1C-N/A12114.7h4.8C+14.7C
C75 Viper 4273542116.857M13.8642.931%BN/A68.1A*14A5145.2h8.3B**19.2B*
L100 Python AP 4122752013.75A*10.7655.711%C+2.545%C+37.2B+18.5C++3407.4h5.5B+9.9B+
Light PPA 2762631123.909A*20.9239.175%C1.141%C+131.5M6.5A6932h8B++20.4B+
Tank Mine 4062602510.4S7.4124.15%DN/A162.5A91.3B**14991.6h1.6B+6.6C+
VX29 Polaris 2592582021.277C+1.7222.177%C11.628%F28DN/A1069.2h12.2C++54.9C++
Flare VE6 2292261731.306C+1.6917.571%D-22.566%C29.4C-N/A957.7h11.1C+63C
Corvus VA55 2012011251.608B++1.3821.898%C-12.438%F22.8CN/A868.8h12.4C++56.5C+
Proton II PPA-H 1701621016.2B+13.2133.821%C-N/A81C+4D3082h10.1C++30C++
Lasher X2 164160523.077M+0.0825.007%C+4.375%C*31.4C+N/A1865.1h15.9B*63.6B+
Manticore SX40 161155762.039B**0.9526.867%C12.903%D*62A+2.4A+2862.5h7.5C*28.1C++
C-4 209143781.833C**1.1621.042%D-N/A57.2D26.4C+8082.5h1.5C++7.1C
Nemesis VSH9 2571421131.257B**1.7465.151%BN/A16.5C+13.4C++2338.6h8.4C+12.9C++
Force-Blade 1441414,1700.034C**2.9626.784%CN/A0.4CN/A1350.1h1.9B++7.3C**
M20 Basilisk 2031381211.5S8.5144.191%B+3.623%D-22.3C++10.5B++2056.2h95.7C++216.5B+
NS-10 Burster 227123592.085A++0.9129.317%C+1.626%D*5.9C+5B*12820.9h111.3B+379.8B+
Comet VM2 161118542.185A+0.8141.671%C+5.085%B+16.2B*5.9B*1477.3h12.7B**30.5B++
M60-G Bulldog 120106911.778M+8.7945.708%B**N/A37.9B+5C2372.8h6B++13.2B*
Proton II PPA 1081021102S99.0124.691%C++2.941%B*56.7C+3.3C2821.8h10C+40.4C*
NS-10 Burster 182100591.695B*1.3029.255%C+5%C4.8C3.9C+10420.9h135.8C**464.3C**
Comet VM2 12297541.796B**1.2043.631%C+4.124%C+13.9C**3.6D947h16B*36.7B++
M60-G Bulldog 9991191U88.0144.851%B++1.099%D*75.8A++6.7C+4181.2h3.6A8.1B**
M40 Fury 11589614.833B**11.8447.026%B**1.124%D46.8C13.7B+2541.9h18C--38.3C++
L105 Zephyr 14684108.4C+5.4148.148%B++N/A840U620U4886800.1h10.7F-22.2D
M12 Kobalt 7575175S72.0112.768%D--5.333%F**32.6D-N/A2092.3h13.2B**103.1C**
Serpent VE92 7674591.254C++1.7420.196%D16.216%D17.6C--N/A884.2h15.6C--77.1C-
M40 Fury-H 786888.5C5.5138.346%CN/A56.7D8.3C-2481.2h8.3C++21.5C+
NS-61 Emissary 7068631.079B+1.9123.212%D16.177%C+40B++1.2A+1371.7h11.9B+51.2C*
NS-11C 6666302.2A+0.7920.647%D15.152%D22CN/A843h11.9B++57.6C**
NS Decimator 11764621.032C+1.9659.515%C+1.563%C--16.8D*13.9C2953.8h7.7F-12.9D**
Pulsar VS1 6562680.912C+2.0819.771%D17.742%C-15.1DN/A984.1h15.9C80.4C
Lumine Edge 64581,4110.041C2.9516.555%D--N/A0.7C--N/A285h2.1D*12.9D-
Solstice VE3 585878.286U5.2919.778%D17.241%C-5.2D-N/A7511.1h17.2C+87C+
Skyguard 10357115.182B**2.1923.371%D--3.509%A8.1D-6.6D-1557h173.7D*743.3D**
E540 Halberd 795496C3.0147.896%C+3.704%B++30C+13.9C-2471.8h6.1C+12.8C+
Lancer VS22 11450680.735C+2.2646.646%F-N/A8.9D11.4C2505.6h30C+64.4C--
NS Annihilator 10650411.22A+1.7772.608%F--N/A8.3C--9.3C**1636h11.1C**15.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21120.2h
Anti-Vehicle MANA Turret1540.3h
Nano-Armor Kit229441,06149.9h
Nanite Revive Grenade09450.2h
Medical Applicator268123,83919.6h
Spitfire Auto-Turret01340.1h
Restoration Kit577050.9h
Ammunition Package103560.2h
Anti-Infantry MANA Turret0900.4h
Recon Detection Device0920.2h

Check the help document for the dictionary if you want to learn more about words used here.


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