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General Specialist TaskerTRConnery[AM02] TaskerTRConnery
TR BR 94

KDR: 3.24

Score: 7.8m

Last Seen: Oct 7th, 2019 1:23 AM
- OFFLINE - 286.8 hour(s)

Battle Rank 94 - Terran Republic on Connery
Level Progress (to 95): 28%
Level 100 Progress: 42% 161h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 NSX Daimyo NS-44 Commissioner T9 CARV NS-357 Underboss T16 Rhino MG-C1 Kindred LC2 Lynx AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,119,731 MLG Score: 18481
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.06%42.91%1247612211,6220.5945752.65

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.516%1.525A+3.323M*-1.166D*HEAD ++ (~28.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.714B++6.20.568B+15.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.93%77.234%02122512,4663756633.1543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.168%1.198B**0.659B+1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.571B+1.80.427B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.8m452.2%1143 (68.6k)929 (55.7k)3.2441914,9334,6033.274694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1227158932.113%70.562%226601:502

11% Heavy Assault83% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2019 5:01 AMMay 19th, 2019 1:22 PMOct 19th, 2019 2:21 AM (50d) (PST)Oct 6th, 2019 9:51 PM (62d) (PST)Oct 6th, 2019 9:23 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9823736091.7690.5451.2488.0710.01518481

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,92422,39136,5331063375484155,731

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
140.7h/5.9d 140 10,537 5,973 68.1k 289 566 128 8.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
M++
Kills:408
Deaths:157
KDR:2.599
Accuracy:27.403% A+
HSR:44.363% M++
T16 Rhino
S
Kills:183
Deaths:77
KDR:2.377
Accuracy:25.537% B*
HSR:52.459% S
T32 Bull
M
Kills:61
Deaths:20
KDR:3.050
Accuracy:27.530% B++
HSR:45.902% M
Kills:652
Deaths (as Heavy Assault):254
Deaths (to Heavy Assaults):1,553
KDR:2.56693
Kill Difference:398
Playtime:15.683 hours
Usage:11%
Score:0.250m
Score/min:265
Accuracy (listed only):26.824%
HSR (listed only):47.574%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
M*
Kills:180
Deaths:88
KDR:2.045
Accuracy:29.375% B+
HSR:45.556% M*
LC2 Lynx AE
A+
Kills:118
Deaths:33
KDR:3.576
Accuracy:26.756% C+
HSR:35.593% A+
Kills:298
Deaths (as Light Assault):121
Deaths (to Light Assaults):806
KDR:2.46281
Kill Difference:177
Playtime:4.675 hours
Usage:3%
Score:0.134m
Score/min:477
Accuracy (listed only):28.065%
HSR (listed only):40.574%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):490
KDR:0
Kill Difference:UNR
Playtime:0.821 hours
Usage:1%
Score:0.022m
Score/min:437
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:9,361
Deaths:2,431
KDR:3.851
Accuracy:45.745% B**
HSR:70.954% C*
NSX Daimyo
B+
Kills:3,105
Deaths:750
KDR:4.140
Accuracy:36.784% D
HSR:96.168% B+
NS-44 Commissioner
M
Kills:528
Deaths:340
KDR:1.553
Accuracy:39.422% B
HSR:42.803% M
NS-357 Underboss
A++
Kills:324
Deaths:225
KDR:1.440
Accuracy:41.198% B+
HSR:37.963% A++
Kills:13,318
Deaths (as Infiltrator):3,746
Deaths (to Infiltrators):762
KDR:3.55526
Kill Difference:9,572
Playtime:116.788 hours
Usage:83%
Score:7.365m
Score/min:1,051
Accuracy (listed only):40.787%
HSR (listed only):61.972%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
M*
Kills:180
Deaths:88
KDR:2.045
Accuracy:29.375% B+
HSR:45.556% M*
LC2 Lynx AE
A+
Kills:118
Deaths:33
KDR:3.576
Accuracy:26.756% C+
HSR:35.593% A+
Kills:298
Deaths (as Engineer):121
Deaths (to Engineers):489
KDR:2.46281
Kill Difference:177
Playtime:1.793 hours
Usage:1%
Score:0.044m
Score/min:409
Accuracy (listed only):28.065%
HSR (listed only):40.574%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):136
KDR:0
Kill Difference:UNR
Playtime:0.734 hours
Usage:1%
Score:0.026m
Score/min:585
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 9,4269,3612,4313.851C++0.6145.745%B**70.954%C*132M**N/A54170.9h1.8B*3.9B*
NSX Daimyo 3,1063,1057504.14C**0.9036.784%D96.168%B+115A*N/A57227h2B*5.4B+
NS-44 Commissioner 5345283401.553B+1.6939.422%B42.803%M78.8A++N/A4236.7h2.7B**6.9B++
T9 CARV 4114081572.599B**0.6527.403%A+44.363%M++120SN/A4103.4h9.7B**35.3B*
NS-357 Underboss 3253242251.44B+1.8041.198%B+37.963%A++124.6A**N/A3382.6h2.8A6.8B**
T16 Rhino 185183772.377B**0.8725.537%B*52.459%S91.5A**1B*2082h10.7B++41.7B++
MG-C1 Kindred 181180882.045B+1.2029.375%B+45.556%M*85.7AN/A2572.1h8.3B**28.4B*
LC2 Lynx AE 118118333.576A++0.3326.756%C+35.593%A+118A**N/A4341h10.5B**39.2B++
NSX Amaterasu 1081071,7650.061C+3.1822.328%C21.495%B+2.4C+N/A744.8h2.2C++9.8B+
T32 Bull 6461203.05A0.1927.53%B++45.902%M32.1C1.6A*1271.9h8.9A32.4B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit23,8040.2h
Spawn Beacon35010.3h
Medical Applicator61,3790.2h
Motion Spotter134,2392.5h
Medical Kit2712,9582.7h

Check the help document for the dictionary if you want to learn more about words used here.


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