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Guerilla Tatranky[MCY] Tatranky
NC BR 11

KDR: 2.64

Score: 25.3m

Last Seen: Sep 16th, 2018 10:30 PM
- OFFLINE - 4174.6 hour(s)

Prestige 1, Battle Rank 11 - New Conglomerate on Miller
Level Progress (to 12): 74%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Breaker Rocket Pods M30 Mustang AH NS-11A M20 Mustang Vortek Rotary Carnage AR Hornet Missiles EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $376,551 MLG Score: 301
Fun Score: N/A
Cheeseburgers Flipped: 302TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.412%13.62%2921511997,8122.034370.61

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.629%0.05C+-1.103D*0.174C++HEAD (~2.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.225C++12.40.134C++45.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.704%2.256%1284512097,137616323111.5673221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.866%-0.595D0.616B+0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.50.377C**31.90.399B68.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.708%2.961%545612082,0604327784.75751264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.529%-0.804D-0.258C*-0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.185C++10.30.178C++21.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.596%1.434%238412107673564222.14846181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.972%-0.425C---0.744D--0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.756B++9.20.769B++20

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.307%70.37%238112135436000.149585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.855D--0.214C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.164C++2.40.238C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.3m409.1%508 (30.5k)456 (27.4k)2.6445725,0159,4593.2261311 (11)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121448218.91%6.488%12305:536

24% Combat Medic36% Engineer14% Heavy Assault19% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 11:44 PMMay 24th, 2013 3:53 PMOct 15th, 2018 2:14 AM (340d) (PST)Sep 16th, 2018 7:41 PM (368d) (PST)Sep 16th, 2018 6:30 PM (368d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7941226720.4510.1700.0292.3170.116301

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,6607,29940,36127102139727,370

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
925.3h/38.6d 5,501 1,623 6,384 128.7k 925 2,801 6,434 44.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D
Kills:839
Deaths:526
KDR:1.595
Accuracy:18.643% D
HSR:19.070% D
EM1
C++
Kills:642
Deaths:344
KDR:1.866
Accuracy:22.096% C++
HSR:13.707% D*
NS-15M1
C+
Kills:481
Deaths:219
KDR:2.196
Accuracy:22.588% C+
HSR:13.306% D*
NC6 Gauss SAW
D
Kills:284
Deaths:153
KDR:1.856
Accuracy:17.016% D
HSR:15.493% D*
Kills:2,246
Deaths (as Heavy Assault):1,242
Deaths (to Heavy Assaults):2,640
KDR:1.80837
Kill Difference:1,004
Playtime:131.742 hours
Usage:14%
Score:2.654m
Score/min:336
Accuracy (listed only):20.086%
HSR (listed only):15.394%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:646
Deaths:494
KDR:1.308
Accuracy:23.232% C++
HSR:9.443% F-
NS-11C
C+
Kills:353
Deaths:338
KDR:1.044
Accuracy:23.243% C+
HSR:13.598% D--
Gauss Compact S
D
Kills:352
Deaths:305
KDR:1.154
Accuracy:20.208% D
HSR:14.489% D
AC-X11
D-
Kills:84
Deaths:110
KDR:0.764
Accuracy:20.580% D-
HSR:10.714% F-
Kills:1,435
Deaths (as Engineer):1,247
Deaths (to Engineers):2,229
KDR:1.15076
Kill Difference:188
Playtime:335.440 hours
Usage:36%
Score:8.887m
Score/min:442
Accuracy (listed only):21.816%
HSR (listed only):12.061%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:646
Deaths:494
KDR:1.308
Accuracy:23.232% C++
HSR:9.443% F-
NS-11C
C+
Kills:353
Deaths:338
KDR:1.044
Accuracy:23.243% C+
HSR:13.598% D--
Gauss Compact S
D
Kills:352
Deaths:305
KDR:1.154
Accuracy:20.208% D
HSR:14.489% D
Blitz GD-10
C--
Kills:151
Deaths:106
KDR:1.425
Accuracy:21.656% C--
HSR:7.285% F
AC-X11
D-
Kills:84
Deaths:110
KDR:0.764
Accuracy:20.580% D-
HSR:10.714% F-
MKV Suppressed
B
Kills:69
Deaths:38
KDR:1.816
Accuracy:23.671% C-
HSR:21.739% B
Kills:1,655
Deaths (as Light Assault):1,391
Deaths (to Light Assaults):1,731
KDR:1.18979
Kill Difference:264
Playtime:176.915 hours
Usage:19%
Score:5.940m
Score/min:560
Accuracy (listed only):22.098%
HSR (listed only):12.878%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C--
Kills:151
Deaths:106
KDR:1.425
Accuracy:21.656% C--
HSR:7.285% F
NS-44 Commissioner
C--
Kills:93
Deaths:100
KDR:0.930
Accuracy:32.027% C--
HSR:7.527% F-
MKV Suppressed
B
Kills:69
Deaths:38
KDR:1.816
Accuracy:23.671% C-
HSR:21.739% B
NC14 Bolt Driver
C-
Kills:54
Deaths:9
KDR:6
Accuracy:29.307% D--
HSR:70.370% C-
Kills:367
Deaths (as Infiltrator):253
Deaths (to Infiltrators):1,062
KDR:1.45059
Kill Difference:114
Playtime:19.276 hours
Usage:2%
Score:0.343m
Score/min:297
Accuracy (listed only):26.665%
HSR (listed only):26.730%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:1,419
Deaths:1,033
KDR:1.374
Accuracy:21.607% D
HSR:11.698% D**
Carnage AR
D
Kills:1,294
Deaths:947
KDR:1.366
Accuracy:21.784% D
HSR:10.742% D**
Reaper DMR
D-
Kills:726
Deaths:448
KDR:1.621
Accuracy:21.999% D-
HSR:17.493% D--
NC1 Gauss Rifle
D
Kills:513
Deaths:405
KDR:1.267
Accuracy:20.105% D
HSR:16.959% D
GR-22
C
Kills:218
Deaths:120
KDR:1.817
Accuracy:21.656% D
HSR:17.431% C
Blitz GD-10
C--
Kills:151
Deaths:106
KDR:1.425
Accuracy:21.656% C--
HSR:7.285% F
MKV Suppressed
B
Kills:69
Deaths:38
KDR:1.816
Accuracy:23.671% C-
HSR:21.739% B
Kills:4,390
Deaths (as Combat Medic):3,097
Deaths (to Combat Medics):872
KDR:1.4175
Kill Difference:1,293
Playtime:219.209 hours
Usage:24%
Score:6.317m
Score/min:480
Accuracy (listed only):21.782%
HSR (listed only):14.764%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:432
Deaths:183
KDR:2.361
Accuracy:26.269% D
HSR:12.732% C--
AF-41 Hacksaw
D
Kills:400
Deaths:183
KDR:2.186
Accuracy:22.833% D--
HSR:12.500% D
NCM2 Falcon
C++
Kills:222
Deaths:118
KDR:1.881
Accuracy:40.606% C++
HSR:4.054% C
NCM2 Falcon
B
Kills:112
Deaths:115
KDR:0.974
Accuracy:42.764% C++
HSR:5.357% B
NS-10 Burster
C
Kills:58
Deaths:29
KDR:2
Accuracy:28.133% C
HSR:3.448% D
Kills:1,224
Deaths (as MAX Suit):314
Deaths (to MAX Suits):819
KDR:3.89809
Kill Difference:910
Playtime:37.815 hours
Usage:4%
Score:1.185m
Score/min:522
Accuracy (listed only):32.121%
HSR (listed only):7.618%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:2,482
V. Kills:654 379%
Deaths:165
KDR:15.042
Accuracy:49.652% C++
KPH:82.700 C+
VKPH:21.800 B+
M30 Mustang AH
M+
Kills:1,830
V. Kills:498 367%
Deaths:175
KDR:10.457
Accuracy:56.859% C++
KPH:51.800 C++
VKPH:14.100 M+
M20 Mustang
A
Kills:1,352
V. Kills:957 141%
Deaths:276
KDR:4.899
Accuracy:28.470% C
KPH:26.400 B**
VKPH:18.700 A
Vortek Rotary
B*
Kills:1,301
V. Kills:953 136%
Deaths:250
KDR:5.204
Accuracy:28.720% C-
KPH:24 B++
VKPH:17.600 B*
Hornet Missiles
B+
Kills:1,089
V. Kills:438 248%
Deaths:239
KDR:4.556
Accuracy:62.219% B+
KPH:42.300 C-
VKPH:17 D-
M20 Kestrel
A+
Kills:586
V. Kills:437 134%
Deaths:108
KDR:5.426
Accuracy:28.973% C+
KPH:41.800 A+
VKPH:31.100 A+
Coyote Missiles
C
Kills:279
V. Kills:166 167%
Deaths:44
KDR:6.341
Accuracy:48.132% D
KPH:35.700 C
VKPH:21.200 C
Kills:8,919 (5,069 + 0)
Deaths:1,257
KDR:7.095
VKDR:3.264
Vehicle Kills:4,103
Kill Difference:7,662
Playtime:218.422 hours
Usage:24%
Score:6.291m
Score/min:480
Piloting Accuracy:28.973%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:172
V. Kills:167 102%
Deaths:175
KDR:0.983
Accuracy:28.674% F
KPH:6.900 C+
VKPH:6.700 C+
AP30 Shredder
A+
Kills:96
V. Kills:35 267%
Deaths:9
KDR:10.667
Accuracy:24.487% D-
KPH:51 A+
VKPH:18.600 C+
C150 Dalton
B*
Kills:73
V. Kills:36 197%
Deaths:7
KDR:10.429
Accuracy:47.375% B*
KPH:42.500 B+
VKPH:21 C+
Kills:341 (172 + 169)
Deaths:191
KDR:1.785
VKDR:1.246
Vehicle Kills:238
Kill Difference:150
Playtime:28.586 hours
Usage:3%
Score:0.379m
Score/min:221
Piloting Accuracy:28.674%
Gunner Accuracy:47.375%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:670
V. Kills:102 N/A
Deaths:27
KDR:24.815
Accuracy:37.217% C+
KPH:61.100 A++
VKPH:9.300 C**
L100 Python AP
C**
Kills:420
V. Kills:250 167%
Deaths:38
KDR:11.053
Accuracy:47.348% D-
KPH:33.600 C++
VKPH:20 C**
L100 Python HESH
B*
Kills:303
V. Kills:32 N/A
Deaths:8
KDR:37.875
Accuracy:46.958% C+
KPH:71.700 B*
VKPH:7.600 C+
Skyguard
B*
Kills:92
V. Kills:81 112%
Deaths:11
KDR:8.364
Accuracy:28.356% C+
KPH:14.200 C+
VKPH:12.500 B*
Kills:1,485 (1,485 + 0)
Deaths:84
KDR:17.679
VKDR:5.536
Vehicle Kills:465
Kill Difference:1,401
Playtime:34.148 hours
Usage:4%
Score:0.845m
Score/min:412
Driving Accuracy:28.356%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:500
V. Kills:289 172%
Deaths:73
KDR:6.849
Accuracy:41.117% D*
KPH:26.100 C++
VKPH:15.100 C++
Enforcer ML85
A
Kills:219
V. Kills:147 148%
Deaths:19
KDR:11.526
Accuracy:40.390% C+
KPH:34.100 A
VKPH:22.900 B**
E540 Halberd
B
Kills:139
V. Kills:65 211%
Deaths:9
KDR:15.444
Accuracy:41.320% C-
KPH:32.900 B
VKPH:15.400 C++
Titan-150 HEAT
C+
Kills:75
V. Kills:23 313%
Deaths:17
KDR:4.412
Accuracy:41.834% D
KPH:19.900 C+
VKPH:6.100 D-
Kills:933 (575 + 358)
Deaths:118
KDR:7.907
VKDR:4.441
Vehicle Kills:524
Kill Difference:815
Playtime:33.559 hours
Usage:4%
Score:0.881m
Score/min:437
Driving Accuracy:41.834%
Gunner Accuracy:41.320%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A
Kills:313
V. Kills:11 N/A
Deaths:9
KDR:34.778
Accuracy:39.100% C+
KPH:140.100 A
VKPH:4.900 D
Kills:313 (0 + 313)
Deaths:9
KDR:34.778
VKDR:1.222
Vehicle Kills:11
Kill Difference:304
Playtime:2.234 hours
Usage:0%
Score:0.069m
Score/min:515
Driving Accuracy:N/A%
Gunner Accuracy:39.100%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:73
V. Kills:21 332%
Deaths:7
KDR:10.429
Accuracy:33.486% C
KPH:80.400 B**
VKPH:23.100 A++
Kills:73 (0 + 73)
Deaths:7
KDR:10.429
VKDR:3
Vehicle Kills:21
Kill Difference:66
Playtime:0.908 hours
Usage:0%
Score:0.034m
Score/min:616
Driving Accuracy:N/A%
Gunner Accuracy:33.486%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 3,1362,48216515.042B**12.4049.652%C++N/A82.7C+21.8B+73830h13.8B+27.8B+
M30 Mustang AH 2,3281,83017510.457B++7.8156.859%C++1.967%B*51.8C++14.1M+48235.3h8.6C*15.2C*
NS-11A 1,4241,4191,0331.374C++1.2721.607%D11.698%D**25.5CN/A12455.7h13.3C*61.7C+
M20 Mustang 2,3091,3522764.899B**2.2528.47%C3.846%B**26.4B**18.7A45851.2h71.9B++252.6B+
Vortek Rotary 2,2541,3012505.204A+2.5628.72%C-3.766%B**24B++17.6B*45154.2h54.6B+190.2B+
Carnage AR 1,2991,2949471.366C++1.2821.784%D10.742%D**23.5CN/A11155.1h14.5C66.7C
Hornet Missiles 1,5271,0892394.556C+1.9162.219%B+2.847%B**42.2C-17D-33025.8h7.6B*12.2B*
EM6 8468395261.595C++1.0518.643%D19.07%D28.3C-N/A11029.6h10.8C*57.8C+
Reaper DMR 7297264481.621C+1.0221.999%D-17.493%D--29.6CN/A14724.5h10.2C+46.4C
C75 Viper 7726702724.815S22.1737.217%C+N/A60.9A++9.3C**46711h6.7A17.9B**
AF-19 Mercenary 6486464941.308B+1.3423.232%C++9.443%F-14.5CN/A6944.5h12.2B+52.5B+
EM1 6456423441.866B++0.7822.096%C++13.707%D*31C+N/A14120.7h11.8C*53.2B+
M20 Kestrel 1,0235861085.426B*2.7828.973%C+2.218%B+41.9A+31.2A+39214h78.7B+271.6B+
NC1 Gauss Rifle 5195134051.267C**1.3820.105%D16.959%D23.1C+N/A8322.2h11.9B+59.4C++
Titan-150 AP 789500736.849C++4.2041.117%D*4.8%A26.2C++15.1C++40719.1h3.8B+9.3C*
NS-15M1 4844812192.196B+0.4522.588%C+13.306%D*38.2C+N/A18112.6h11.2B+49.6B+
AF-41 Hacksaw 4354321832.361C+0.2826.269%D12.732%C--27.9C+N/A15215.5h6.4C**24.4C++
L100 Python AP 6704203811.053B**8.4147.348%D-4.286%B**33.6C++20C**36312.5h4.7B+9.8B
AF-41 Hacksaw 4014001832.186C+0.4622.833%D--12.5%D26CN/A13415.4h6.3B+27.6C+
NS-11C 3573533381.044C++1.6023.243%C+13.598%D--11.1DN/A5331.9h15.5C+66.8C+
Gauss Compact S 3593523051.154C**1.4920.208%D14.489%D6.8D-N/A3951.5h8.8B++43.8C**
M40 Fury-H 324313934.778A++32.1339.1%C+N/A142.3A5D5142.2h4.3B**10.9B**
L100 Python HESH 335303837.875M35.2346.958%C+1.98%B+72.1B*7.6C+4274.2h2.3B**5B++
NC6 Gauss SAW 2892841531.856B++0.7917.016%D15.493%D*24.7CN/A16411.5h9.8C**57.9C++
Coyote Missiles 445279446.341A++3.7048.132%DN/A35.8C21.3C4787.8h26.8B*55.7B+
Mag-Cutter 2652537,4290.034B+2.6140.862%B**N/A0.5C+N/A2494.2h2.4C**5.8C*
Bouncing Betty 2462461516.4S13.7646.912%B+N/A189.2AN/A9441.3h1.9C++4.1B+
NCM2 Falcon 2632221181.881B++0.7640.606%C++4.054%C19.1B++3.5C-20511.6h5.9B**14.4B*
Enforcer ML85 3662191911.526A+8.8840.39%C+N/A34.2A23B**5356.4h9.9B*24.6B++
GR-22 2192181201.817B+0.8321.656%D17.431%C25.1CN/A1208.7h11.6B++53.6C*
C-4 2761861741.069C1.5820.368%D--N/A48.9D23.7C9023.8h1.6C+7.9C--
CAS30 Tank Buster 3391721750.983C+1.6628.674%FN/A6.9C+6.7C+14025h52.3C++182.2C
NC05 Jackhammer 157157931.688B+0.9639.721%D13.376%C34.1CN/A2044.6h5.3C+13.3C+
Blitz GD-10 1521511061.425B+1.2221.656%C--7.285%F24.4CN/A1356.2h16C+73.8C+
NS Decimator 208149961.552B++1.0952.19%D*N/A29.2C11.6C--3885.1h3.8B++7.4C**
E540 Halberd 204139915.444B**12.8041.32%C-3.597%C**33.1B15.5C++4714.2h4.1A10B*
Hawk GD-68 2521321311.008B+1.6460.933%C1.515%D11.9C-10.8C++31111.1h9.5C-15.6C
NCM2 Falcon 1541121150.974C++1.6742.764%C++5.357%B9.7C3.7C-13811.5h12.3B+28.8B+
AP30 Shredder 13196910.667B+8.0224.487%D-1.042%D-50.5A+18.4C+7311.9h31.1A126.9B**
NS-44 Commissioner 95931000.93C+1.7132.027%C--7.527%F-46.5B+1A2642h3.5B+11C*
Skyguard 17392118.364A*5.7228.356%C+2.174%C++14.2C+12.5B*4046.5h128.7C+453.7C+
Tank Mine 15291204.55B**1.9127.483%C-N/A91C61C+14131h2.2C-8.1D-
AC-X11 87841100.764C1.8820.58%D-10.714%F-5.6D--N/A3614.9h11.8C57.4C
Titan-150 HEAT 9875174.412C+1.7741.834%D6.667%A**19.7C6.1D-3863.8h3.9B*9.3B+
M40 Fury 9473710.429B++7.7833.486%CN/A81.1B**23.3A*6140.9h8B*24B++
C150 Dalton 10973710.429B+7.7847.375%B*N/A42.9B+21.2C+8451.7h5.1C10.7B
MKV Suppressed 7169381.816B**0.8323.671%C-21.739%B27.6C+N/A992.5h13.2B55.6C*
NS-10 Burster 9958292A+0.6428.133%C3.448%D7B++4.9B*1998.3h117.9B*418.9B+
NS Annihilator 13456411.366A++1.2874.596%FN/A7.5D10.4B++2417.5h14D18.8D--
NC14 Bolt Driver 545496A**3.3629.307%D--70.37%C-16.9C-N/A1363.2h2.4B+8.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32480.2h
Anti-Vehicle MANA Turret6500.4h
Nano-Armor Kit236533,24329.3h
Nanite Revive Grenade02,8910.8h
Medical Kit294560.5h
Medical Applicator653315,11920.1h
Shield Recharging Field31580.1h
Ammunition Package83090.2h
Anti-Infantry MANA Turret2780.3h
Recon Detection Device118461.6h

Check the help document for the dictionary if you want to learn more about words used here.


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