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Castellan Initiate TauSan[S3X1] TauSan
VS BR 64

KDR: 0.91

Score: 5m

Last Seen: Jan 30th, 2019 7:26 AM
- OFFLINE - 523.9 hour(s)

Battle Rank 64 - Vanu Sovereignty on Connery
Level Progress (to 65): 91%
Level 100 Progress: 27% 1289h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Ursa H-V45 L100 Python HESH Supernova VPC L100 Python HEAT Orion VS54
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $70,056 MLG Score: 56
Fun Score: N/A
Cheeseburgers Flipped: 736TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.485%17.626%238710158340.4517880.463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.813%-1.482F-0.47D0.766B++HEAD ++ (~10.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123-0.644D16.6-0.162C106.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.367%2.203%346310194541752032.57955223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.235%-0.246C-0.267C-1.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.707B++4.30.654B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5m1371.4%179 (10.7k)169 (10.1k)0.9149714,0034,3751.3634364 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS10225014.845%11.841%17606:480

12% Combat Medic32% Engineer20% Heavy Assault8% Infiltrator8% Light Assault19% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 6:09 AMJul 22nd, 2013 6:29 AMFeb 18th, 2019 5:24 PM (2d) (PST)Jan 30th, 2019 3:54 AM (22d) (PST)Jan 30th, 2019 3:26 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2821791030.1340.1470.0162.1770.02456

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,94610,7126,234891131110,127

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
496.2h/20.7d 1,962 474 1,236 64.8k 983 1,323 722 8.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C-
Kills:241
Deaths:410
KDR:0.588
Accuracy:15.398% D*
HSR:20.747% C-
Orion VS54
D**
Kills:133
Deaths:253
KDR:0.526
Accuracy:11.652% F-
HSR:14.286% D**
SVA-88
B+
Kills:73
Deaths:128
KDR:0.570
Accuracy:12.544% F-
HSR:28.767% B+
Kills:447
Deaths (as Heavy Assault):791
Deaths (to Heavy Assaults):1,234
KDR:0.56511
Kill Difference:344
Playtime:100.636 hours
Usage:20%
Score:0.761m
Score/min:126
Accuracy (listed only):13.198%
HSR (listed only):21.267%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:114
Deaths:180
KDR:0.633
Accuracy:12.815% F--
HSR:15.790% C+
Pulsar C
C-
Kills:59
Deaths:165
KDR:0.358
Accuracy:12.302% F--
HSR:20.339% C-
Serpent VE92
C+
Kills:55
Deaths:178
KDR:0.309
Accuracy:11.980% F--
HSR:20% C+
VX6-7
D--
Kills:54
Deaths:120
KDR:0.450
Accuracy:11.635% F--
HSR:14.815% D--
Kills:282
Deaths (as Engineer):643
Deaths (to Engineers):952
KDR:0.43857
Kill Difference:361
Playtime:159.441 hours
Usage:32%
Score:1.412m
Score/min:148
Accuracy (listed only):12.183%
HSR (listed only):17.736%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:114
Deaths:180
KDR:0.633
Accuracy:12.815% F--
HSR:15.790% C+
Pulsar C
C-
Kills:59
Deaths:165
KDR:0.358
Accuracy:12.302% F--
HSR:20.339% C-
Serpent VE92
C+
Kills:55
Deaths:178
KDR:0.309
Accuracy:11.980% F--
HSR:20% C+
VX6-7
D--
Kills:54
Deaths:120
KDR:0.450
Accuracy:11.635% F--
HSR:14.815% D--
Kills:282
Deaths (as Light Assault):643
Deaths (to Light Assaults):756
KDR:0.43857
Kill Difference:361
Playtime:40.142 hours
Usage:8%
Score:0.180m
Score/min:75
Accuracy (listed only):12.183%
HSR (listed only):17.736%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D*
Kills:219
Deaths:375
KDR:0.584
Accuracy:15.175% F-
HSR:11.872% D*
Kills:219
Deaths (as Combat Medic):375
Deaths (to Combat Medics):442
KDR:0.584
Kill Difference:156
Playtime:60.557 hours
Usage:12%
Score:0.889m
Score/min:245
Accuracy (listed only):15.175%
HSR (listed only):11.872%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):580
KDR:0
Kill Difference:UNR
Playtime:40.418 hours
Usage:8%
Score:0.225m
Score/min:93
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:565
Deaths:449
KDR:1.258
Accuracy:13.952% D*
HSR:17.699% D
Blueshift VM5
C--
Kills:542
Deaths:449
KDR:1.207
Accuracy:14.258% D*
HSR:18.266% C--
NS-10 Burster
D
Kills:105
Deaths:69
KDR:1.522
Accuracy:24.915% D
HSR:3.810% D
NS-10 Burster
D
Kills:88
Deaths:69
KDR:1.275
Accuracy:24.617% D
HSR:3.409% D-
Comet VM2
D*
Kills:66
Deaths:92
KDR:0.717
Accuracy:32.660% D*
HSR:1.515% D*
Comet VM2
D*
Kills:56
Deaths:92
KDR:0.609
Accuracy:33.168% D*
HSR:1.786% D*
Cosmos VM3
D
Kills:53
Deaths:39
KDR:1.359
Accuracy:12.945% D
HSR:13.208% D*
Kills:1,475
Deaths (as MAX Suit):629.500
Deaths (to MAX Suits):324
KDR:2.34313
Kill Difference:845.500
Playtime:92.127 hours
Usage:19%
Score:1.557m
Score/min:282
Accuracy (listed only):22.359%
HSR (listed only):8.527%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:164
V. Kills:29 N/A
Deaths:13
KDR:12.615
Accuracy:37.889% D*
KPH:12.400 F
VKPH:2.200 F
L100 Python HEAT
D**
Kills:133
V. Kills:60 218%
Deaths:43
KDR:3.093
Accuracy:36.558% D**
KPH:8.300 D**
VKPH:3.800 F
C75 Viper
N/A
Kills:50
V. Kills:13 357%
Deaths:18
KDR:2.778
Accuracy:20.750% N/A
KPH:12.500 N/A
VKPH:3.300 N/A
Kills:347 (347 + 0)
Deaths:74
KDR:4.689
VKDR:1.378
Vehicle Kills:102
Kill Difference:273
Playtime:33.228 hours
Usage:7%
Score:0.180m
Score/min:90
Driving Accuracy:20.750%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:157
V. Kills:36 424%
Deaths:32
KDR:4.906
Accuracy:41.345% D--
KPH:12.100 F
VKPH:2.800 D*
Kills:157 (157 + 0)
Deaths:32
KDR:4.906
VKDR:1.125
Vehicle Kills:36
Kill Difference:125
Playtime:12.984 hours
Usage:3%
Score:0.078m
Score/min:101
Driving Accuracy:41.345%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 5715654491.258C-0.3413.952%D*17.699%D16.1D--N/A5835.2h17.8C--127.6D
Blueshift VM5 5445424491.207C--0.2914.258%D*18.266%C--15.4D--N/A5535.2h19.1D134.2D-
Ursa 2462414100.588D0.3315.398%D*20.747%C-7.1D*N/A2634.1h15.4D*100.2D*
H-V45 2232193750.584C0.3315.175%F-11.872%D*5.4D--N/A2540.3h15.7D103.5F
L100 Python HESH 1931641312.615C++11.7037.889%D*1.22%C12.4F2.2F10013.2h3.6C+9.6C--
Supernova VPC 193157324.906D3.9941.345%D--1.911%B+12.1F2.8D*10113h4D9.6D-
L100 Python HEAT 193133433.093C2.1836.558%D**3.759%B*8.3D**3.8F8216h5.7B15.5C-
Orion VS54 1361332530.526C--0.3911.652%F-14.286%D**5.8D*N/A5322.9h17.4D--149.4D
Solstice SF 1171141800.633C0.2812.815%F--15.79%C+3D*N/A3037.9h20D-156.2F**
NS-10 Burster 192105691.522B+0.6124.915%D3.81%D3.1D--2.6D-7133.6h182D730.4D
NS-10 Burster 15788691.275B+0.3624.617%D3.409%D-2.6D*2.1D-5833.6h214.5F871.5D**
SVA-88 74731280.57D0.3412.544%F-28.767%B+6.6D**N/A2811.1h17.5F-139.3F*
Comet VM2 9966920.717C+0.2032.66%D*1.515%D*4.4D*2.2D--4814.9h48F--147F--
Frag Grenade 6464164N/A63.0941.216%C--N/A640B++N/A17890.1h3.8C++9.3C+
Spear Anti-Vehicle Phalanx Turret 9761106.1C+5.1925.666%F-3.279%C-17.9D*10.6D--2333.4h7.7B+30.1D
Pulsar C 64591650.358C--0.5612.302%F--20.339%C-4D--N/A1614.7h17.3D*140.3F--
Comet VM2 10256920.609C-0.3133.168%D*1.786%D*3.8D*3.1D--4514.9h57.4F--172.9F*
Serpent VE92 56551780.309D0.6111.98%F--20%C+2.9D*N/A1319h22.5F-187.6T-
VX6-7 54541200.45D0.4611.635%F--14.815%D--3.1D*N/A1717.5h15.4C-132.4F-
Cosmos VM3 5353391.359C0.4412.945%D13.208%D*16.1D-N/A553.3h11.6B*89.5C++
C75 Viper 6350182.778C1.8620.75%F-4%M++12.5D-3.3D*924h9.5B*45.9C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5577,8828.6h
RD-GG Recon Device31980.4h
Nanite Revive Grenade0540h
Spitfire Auto-Turret2590.1h
Ammunition Package14500.5h
Medical Kit81170.2h
Anti-Infantry MANA Turret4710.2h
Medical Applicator15671,0996.6h

Check the help document for the dictionary if you want to learn more about words used here.


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