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Commissar TbIxxHExxO4EHb[WUTR] TbIxxHExxO4EHb
TR BR 78

KDR: 3.37

Score: 4.7m

Last Seen: May 13th, 2020 12:14 PM
- OFFLINE - 16 hour(s)

Battle Rank 78 - Terran Republic on Miller
Level Progress (to 79): 54%
Level 100 Progress: 25% 388h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M AE MRC3 Mercy MRC3 Mercy NS-44 Commissioner AE MG-H1 Watchman TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,863,786 MLG Score: 6286
Fun Score: N/A
Cheeseburgers Flipped: 161TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.618%38.686%1030713425,3873.099540.268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.47%1.038B**2.642M-1.123D*HEAD ++ (~25.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.5B+9.80.309C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.997%75%0113482,212300167.34884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.21B**0.511B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+1.90.404B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.7m359.8%608 (36.5k)531 (31.9k)3.3673110,8363,2183.5379178 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349108626.518%39.738%105402:463

52% Heavy Assault26% Infiltrator14% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2018 4:34 PMFeb 16th, 2018 3:58 PMMay 29th, 2020 8:06 PM (73d) (PST)May 13th, 2020 9:46 AM (90d) (PST)May 13th, 2020 8:14 AM (90d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9174614561.2160.3610.4834.5290.0436286

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,02927,67127,358732229272331,836

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
148.5h/6.2d 549 4,306 4,513 40.4k 343 594 379 8.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:2,345
Deaths:854
KDR:2.746
Accuracy:25.590% C+
HSR:39.105% B**
NS-15M AE
B**
Kills:1,646
Deaths:442
KDR:3.724
Accuracy:27.847% C+
HSR:43.682% B**
MG-H1 Watchman
B+
Kills:401
Deaths:119
KDR:3.370
Accuracy:24.332% C--
HSR:35.661% B+
T9 CARV
A++
Kills:58
Deaths:21
KDR:2.762
Accuracy:25.052% C**
HSR:41.379% A++
Kills:4,450
Deaths (as Heavy Assault):1,436
Deaths (to Heavy Assaults):899
KDR:3.09889
Kill Difference:3,014
Playtime:77.957 hours
Usage:52%
Score:2.367m
Score/min:506
Accuracy (listed only):25.705%
HSR (listed only):39.957%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:307
Deaths:106
KDR:2.896
Accuracy:27.538% B+
HSR:28.339% B**
Kills:307
Deaths (as Light Assault):106
Deaths (to Light Assaults):519
KDR:2.89623
Kill Difference:201
Playtime:4.780 hours
Usage:3%
Score:0.126m
Score/min:440
Accuracy (listed only):27.538%
HSR (listed only):28.339%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):319
KDR:0
Kill Difference:UNR
Playtime:3.990 hours
Usage:3%
Score:0.156m
Score/min:652
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C**
Kills:2,212
Deaths:505
KDR:4.380
Accuracy:42.997% C++
HSR:75% C**
NS-44 Commissioner AE
C**
Kills:495
Deaths:325
KDR:1.523
Accuracy:44.374% C+
HSR:31.515% C**
Kills:2,707
Deaths (as Infiltrator):830
Deaths (to Infiltrators):591
KDR:3.26145
Kill Difference:1,877
Playtime:38.346 hours
Usage:26%
Score:1.057m
Score/min:460
Accuracy (listed only):43.686%
HSR (listed only):53.258%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:307
Deaths:106
KDR:2.896
Accuracy:27.538% B+
HSR:28.339% B**
AMR-66
C++
Kills:135
Deaths:55
KDR:2.455
Accuracy:28.619% C
HSR:28.148% C++
Kills:442
Deaths (as Engineer):161
Deaths (to Engineers):374
KDR:2.74534
Kill Difference:281
Playtime:3.033 hours
Usage:2%
Score:0.083m
Score/min:459
Accuracy (listed only):28.078%
HSR (listed only):28.244%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:667
Deaths:113
KDR:5.903
Accuracy:22.214% B+
HSR:29.086% B**
MRC3 Mercy
A+
Kills:632
Deaths:113
KDR:5.593
Accuracy:22.104% B+
HSR:31.804% A+
M3 Pounder HEG
A+
Kills:277
Deaths:56
KDR:4.946
Accuracy:55.789% A+
HSR:1.805% D-
M3 Pounder HEG
A
Kills:204
Deaths:56
KDR:3.643
Accuracy:57.592% A
HSR:3.922% B+
M6 Onslaught
A+
Kills:203
Deaths:44
KDR:4.614
Accuracy:20.383% C++
HSR:30.049% A+
M1 Heavy Cycler
A*
Kills:90
Deaths:26
KDR:3.462
Accuracy:20.940% B*
HSR:30% A*
M6 Onslaught
C**
Kills:79
Deaths:18
KDR:4.389
Accuracy:19.687% C+
HSR:24.051% C**
Kills:2,152
Deaths (as MAX Suit):213
Deaths (to MAX Suits):128
KDR:10.10329
Kill Difference:1,939
Playtime:20.104 hours
Usage:14%
Score:0.938m
Score/min:777
Accuracy (listed only):31.244%
HSR (listed only):21.531%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,3832,3458542.746C+0.6225.59%C+39.105%B**70.4C*1.1C**18433.3h10.6C*41.4C++
TSAR-42 2,2282,2125054.38C*1.0142.997%C++75%C**68.9BN/A19432.1h1.9B4.4B
NS-15M AE 1,6601,6464423.724B+0.3627.847%C+43.682%B**78.4C+N/A24721h10.3C*36.9C*
MRC3 Mercy 6846671135.903B*2.5422.214%B+29.086%B**66.7A1.7A19410h16.3B+73.4B+
MRC3 Mercy 6436321135.593B++2.2322.104%B+31.804%A+63.2A1.1B19610h17.1C*77.3B+
NS-44 Commissioner AE 5004953251.523C+1.8444.374%C+31.515%C**112.5B**1.1B*3254.4h2.8B++6.4B+
MG-H1 Watchman 4084011193.37B+0.0024.332%C--35.661%B+71.6C++1.3C+3545.6h11.6B+47.5C*
TRAC-5 3103071062.896A*0.4727.538%B+28.339%B**64B**N/A2184.8h11.6B41.9B+
M3 Pounder HEG 301277564.946A1.5855.789%A+1.805%D-57.7M+5B+2324.8h11.4B++20.4B++
Frag Grenade 2342311231N/A227.6351.498%B+N/A577.5C+7.5D20540.4h3.1C*6.1B
ML-7 3222161271.701B++1.6757.859%CN/A41.5B++20.4B3525.2h5.9C++10.2C++
M3 Pounder HEG 227204563.643B+0.2857.592%A3.922%B+42.5A++4.8C*1644.8h16C++27.8B+
M6 Onslaught 204203444.614B*1.2520.383%C++30.049%A+67.7B**N/A1963h13.8B**67.9B+
AMR-66 137135552.455B*0.9128.619%C28.148%C++54B+N/A1892.5h6.4B++22.3B+
M1 Heavy Cycler 9090263.462B*0.0920.94%B*30%A*50A+N/A1331.8h15B+71.4B++
M6 Onslaught 8279184.389B*1.0219.687%C+24.051%C**65.8A2.5M+1981.2h15.1B++76.8B
C-4 8677362.139C++1.2331.741%B+N/A192.5A22.5D12340.4h1.2C**3.8B+
Claymore 7676243.167D0.2020.186%D**N/A126.7C-N/A3100.6h1.1B*5.7D*
T9 CARV 5858212.762B+0.6125.052%C**41.379%A++48.3C+N/A3691.2h14.7D58.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit56,8490.4h
Spawn Beacon67520.4h
Medical Applicator142,6080.2h
Motion Spotter42,1310.9h
Ammunition Package0620h
Medical Kit2321,5742.1h

Check the help document for the dictionary if you want to learn more about words used here.


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