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Commissar TbIxxHExxO4EHb[WUTR] TbIxxHExxO4EHb
TR BR 77

KDR: 3.37

Score: 4.6m

Last Seen: Dec 30th, 2019 4:23 PM
- OFFLINE - 596.9 hour(s)

Battle Rank 77 - Terran Republic on Miller - Outfit Leader of Werner United TR[WUTR] Werner United TR
TR outfit on Miller

Members: 41
Level Progress (to 78): 80%
Level 100 Progress: 24% 388h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M AE MRC3 Mercy MRC3 Mercy NS-44 Commissioner AE MG-H1 Watchman TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,830,009 MLG Score: 6259
Fun Score: N/A
Cheeseburgers Flipped: 160TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.638%38.569%1027712255,1703.103240.27

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.401%1.066B**2.699M-1.089D*HEAD ++ (~25.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.499B+9.90.304C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.099%75.024%0112312,114288167.31488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.215B**0.529B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+1.90.399B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Werner United TR[WUTR] Werner United TR
TR outfit on Miller

Members: 41
4.6m368.8%613 (36.8k)535 (32.1k)3.372910,4293,0923.5475477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232105126.493%39.707%105202:473

52% Heavy Assault25% Infiltrator14% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2018 4:34 PMFeb 16th, 2018 3:58 PMJan 24th, 2020 12:52 AM (6h) (PST)Dec 30th, 2019 2:20 PM (25d) (PST)Dec 30th, 2019 12:23 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9104674431.2120.3590.4814.6210.0416259

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,61428,04326,571732229277232,126

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
143.4h/6d 540 4,141 4,399 39.8k 328 568 353 7.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:2,183
Deaths:800
KDR:2.729
Accuracy:25.598% B+
HSR:38.662% A++
NS-15M AE
A++
Kills:1,646
Deaths:442
KDR:3.724
Accuracy:27.847% B+
HSR:43.682% A++
MG-H1 Watchman
B**
Kills:401
Deaths:119
KDR:3.370
Accuracy:24.332% C*
HSR:35.661% B**
T9 CARV
M
Kills:58
Deaths:21
KDR:2.762
Accuracy:25.052% B**
HSR:41.379% M
Kills:4,288
Deaths (as Heavy Assault):1,382
Deaths (to Heavy Assaults):861
KDR:3.10275
Kill Difference:2,906
Playtime:75.248 hours
Usage:52%
Score:2.308m
Score/min:511
Accuracy (listed only):25.707%
HSR (listed only):39.846%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:289
Deaths:97
KDR:2.979
Accuracy:27.725% B**
HSR:28.028% A+
Kills:289
Deaths (as Light Assault):97
Deaths (to Light Assaults):492
KDR:2.97938
Kill Difference:192
Playtime:4.456 hours
Usage:3%
Score:0.118m
Score/min:443
Accuracy (listed only):27.725%
HSR (listed only):28.028%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):305
KDR:0
Kill Difference:UNR
Playtime:3.894 hours
Usage:3%
Score:0.154m
Score/min:661
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:2,114
Deaths:471
KDR:4.488
Accuracy:43.099% B++
HSR:75.024% B++
NS-44 Commissioner AE
B++
Kills:459
Deaths:306
KDR:1.500
Accuracy:44.015% B
HSR:31.590% B++
Kills:2,573
Deaths (as Infiltrator):777
Deaths (to Infiltrators):563
KDR:3.31145
Kill Difference:1,796
Playtime:36.485 hours
Usage:25%
Score:1.008m
Score/min:461
Accuracy (listed only):43.557%
HSR (listed only):53.307%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:289
Deaths:97
KDR:2.979
Accuracy:27.725% B**
HSR:28.028% A+
AMR-66
B+
Kills:134
Deaths:54
KDR:2.481
Accuracy:28.484% C*
HSR:28.358% B+
Kills:423
Deaths (as Engineer):151
Deaths (to Engineers):364
KDR:2.80132
Kill Difference:272
Playtime:3.033 hours
Usage:2%
Score:0.083m
Score/min:459
Accuracy (listed only):28.105%
HSR (listed only):28.193%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:661
Deaths:113
KDR:5.850
Accuracy:22.209% B**
HSR:29.198% A+
MRC3 Mercy
A*
Kills:627
Deaths:113
KDR:5.549
Accuracy:22.087% B**
HSR:31.898% A*
M3 Pounder HEG
A*
Kills:277
Deaths:56
KDR:4.946
Accuracy:55.789% A*
HSR:1.805% D-
M3 Pounder HEG
A++
Kills:204
Deaths:56
KDR:3.643
Accuracy:57.592% A++
HSR:3.922% B+
M6 Onslaught
A*
Kills:203
Deaths:44
KDR:4.614
Accuracy:20.383% B++
HSR:30.049% A*
M1 Heavy Cycler
A**
Kills:90
Deaths:26
KDR:3.462
Accuracy:20.940% A+
HSR:30% A**
M6 Onslaught
B*
Kills:79
Deaths:18
KDR:4.389
Accuracy:19.687% B+
HSR:24.051% B*
Kills:2,141
Deaths (as MAX Suit):213
Deaths (to MAX Suits):128
KDR:10.05164
Kill Difference:1,928
Playtime:20.013 hours
Usage:14%
Score:0.935m
Score/min:779
Accuracy (listed only):31.241%
HSR (listed only):21.560%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,2202,1838002.729B0.6425.598%B+38.662%A++70B**1.2A+18531.2h10.6B++41.5B+
TSAR-42 2,1302,1144714.488C*1.1243.099%B++75.024%B++69.1AN/A19530.6h1.9B++4.4B++
NS-15M AE 1,6601,6464423.724B*0.3527.847%B+43.682%A++78.4B++N/A24721h10.3B+36.9B+
MRC3 Mercy 6786611135.85A++2.4822.209%B**29.198%A+66.8A**1.7A*1949.9h16.4B*73.6B*
MRC3 Mercy 6386271135.549A+2.1822.087%B**31.898%A*63.3A*1.1B*1979.9h17.1B++77.5B*
NS-44 Commissioner AE 4644593061.5C**1.8744.015%B31.59%B++114.8A++1.3A++3324h2.9B*6.5B+
MG-H1 Watchman 4084011193.37B**0.0024.332%C*35.661%B**71.6B**1.3B*3545.6h11.6B*47.5B+
TRAC-5 292289972.979M*0.3927.725%B**28.028%A+64.2M+N/A2204.5h11.5B*41.5B*
M3 Pounder HEG 301277564.946A*1.5755.789%A*1.805%D-57.7S5B**2324.8h11.4B**20.4B*
Frag Grenade 2342311231N/A227.6351.498%B*N/A577.5B+7.5C20540.4h3.1B++6.1B++
ML-7 3092081231.691A++1.6857.838%C++N/A41.6A++20.2A3555h5.9B+10.2B+
M3 Pounder HEG 227204563.643A0.2757.592%A++3.922%B+42.5A**4.8B+1644.8h16B+27.8B++
M6 Onslaught 204203444.614A1.2420.383%B++30.049%A*67.7A*N/A1963h13.8A67.9B*
AMR-66 135134542.481A++0.8928.484%C*28.358%B+53.6A++N/A1942.5h6.3B**22B*
M1 Heavy Cycler 9090263.462A++0.0920.94%A+30%A**50MN/A1331.8h15B**71.4B*
M6 Onslaught 8279184.389B**1.0219.687%B+24.051%B*65.8A*2.5M**1981.2h15.1B**76.8B++
Claymore 7373233.174C--0.2020.393%D*N/A121.7CN/A3170.6h1.1B*5.6D-
C-4 8273362.028B+1.3432.13%B**N/A182.5A*22.5C-12390.4h1.2B+3.8B++
T9 CARV 5858212.762B**0.6125.052%B**41.379%M48.3B*N/A3551.2h14.7C+58.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon67370.4h
Nano-Armor Kit56,8490.4h
Medical Applicator142,6080.2h
Motion Spotter42,0400.9h
Ammunition Package0620h
Medical Kit2281,5372.1h

Check the help document for the dictionary if you want to learn more about words used here.


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