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Paragon Initiate Teacup[DA] Teacup
VS BR 146

KDR: 3.21

Score: 48.6m

Last Seen: Feb 6th, 2018 4:50 AM
- OFFLINE - 10493.8 hour(s)

Battle Rank 100 (146 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 36%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Betelgeuse 54-A Orion VS54 NS-15M1 VX6-7 Supernova VPC Supernova PC Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,297,287 MLG Score: 1037
Fun Score: N/A
Cheeseburgers Flipped: 745TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.742%20.921%43431100441,5564.92078-1.712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.204%-0.068C+0.032C+-0.247CHEAD ++ (~10.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.261C*11.50.198C++43.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.83%1.299%311103477418840.1842191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.202B**-0.278C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.659B+26.80.494B+28.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.563%2.143%1712610298,586746128711.494667%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.502%0.161C++-0.298C0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++3.30.734B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.065%1.471%81210334765952750.798658172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.518%-0.659D-0.734D-1.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.694B+10.60.733B++25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.712%70.943%81210332,17566033.29047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.659%1.305A0.25C++-0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.542B+20.379C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.802%9.524%811103421092900.226049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.302C-0.998D---1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17-0.286C6.4-0.322C10.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.6m326.7%424 (25.4k)449 (26.9k)3.2087765,00020,2573.80027146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035146519.331%17.225%33305:2119

15% Combat Medic30% Engineer37% Heavy Assault7% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:15 PMMar 29th, 2014 6:31 AMMar 5th, 2018 2:11 AM (410d) (PST)Feb 6th, 2018 12:54 AM (437d) (PST)Feb 6th, 2018 12:50 AM (437d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5531983550.6020.1870.1042.0760.0341037

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,20411,87721,32736116125226,969

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1800.7h/75d 11,982 11,196 11,469 224.3k 3,176 7,925 3,668 59.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:6,262
Deaths:1,463
KDR:4.280
Accuracy:22.799% C+
HSR:24.976% C+
Betelgeuse 54-A
C
Kills:5,303
Deaths:1,140
KDR:4.652
Accuracy:23.977% D
HSR:27.928% C
Orion VS54
C
Kills:4,689
Deaths:1,650
KDR:2.842
Accuracy:19.544% C
HSR:18.810% D-
NS-15M1
D
Kills:3,517
Deaths:1,210
KDR:2.907
Accuracy:18.875% D
HSR:17.003% D
Ursa
B+
Kills:1,260
Deaths:320
KDR:3.938
Accuracy:24.918% B+
HSR:22.460% C
Flare VE6
C**
Kills:1,227
Deaths:348
KDR:3.526
Accuracy:23.858% C**
HSR:22.657% C
Pulsar LSW
B+
Kills:1,190
Deaths:239
KDR:4.979
Accuracy:24.425% C**
HSR:27.983% B+
Lasher X2
C++
Kills:323
Deaths:123
KDR:2.626
Accuracy:26.880% C++
HSR:2.477% D-
NS-15M AE
C*
Kills:280
Deaths:52
KDR:5.385
Accuracy:26.629% C*
HSR:23.571% C
VX29 Polaris
B*
Kills:215
Deaths:60
KDR:3.583
Accuracy:28.309% B*
HSR:19.070% D
Kills:24,266
Deaths (as Heavy Assault):6,605
Deaths (to Heavy Assaults):6,451
KDR:3.67388
Kill Difference:17,661
Playtime:661.365 hours
Usage:37%
Score:20.699m
Score/min:522
Accuracy (listed only):24.021%
HSR (listed only):20.694%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C
Kills:1,868
Deaths:579
KDR:3.226
Accuracy:23.748% C
HSR:18.362% D--
NS-11A
C--
Kills:1,781
Deaths:585
KDR:3.044
Accuracy:19.704% D--
HSR:17.855% C--
Corvus VA55
C+
Kills:1,192
Deaths:356
KDR:3.348
Accuracy:23.265% C+
HSR:18.373% D
CME
C
Kills:1,168
Deaths:319
KDR:3.661
Accuracy:25.266% C
HSR:18.921% C--
Pulsar VS1
C*
Kills:1,160
Deaths:322
KDR:3.602
Accuracy:24.019% C++
HSR:21.983% C*
H-V45
D-
Kills:1,145
Deaths:580
KDR:1.974
Accuracy:17.800% D*
HSR:15.284% D-
Eridani SX5
D--
Kills:711
Deaths:367
KDR:1.937
Accuracy:18.846% D**
HSR:13.080% D--
NS-11P
B+
Kills:554
Deaths:149
KDR:3.718
Accuracy:22.822% C+
HSR:22.202% B+
Sirius SX12
D
Kills:387
Deaths:228
KDR:1.697
Accuracy:15.877% F
HSR:13.437% D
NS-7 PDW
D*
Kills:260
Deaths:146
KDR:1.781
Accuracy:17.712% D*
HSR:9.231% D**
Nova
D
Kills:210
Deaths:126
KDR:1.667
Accuracy:37.802% D
HSR:9.524% D*
Darkstar
C++
Kills:146
Deaths:57
KDR:2.561
Accuracy:28.055% C++
HSR:23.288% C+
MKV Suppressed
B++
Kills:90
Deaths:38
KDR:2.368
Accuracy:22.538% D
HSR:23.333% B++
Kills:10,672
Deaths (as Combat Medic):3,852
Deaths (to Combat Medics):2,319
KDR:2.77051
Kill Difference:6,820
Playtime:271.775 hours
Usage:15%
Score:9.029m
Score/min:554
Accuracy (listed only):22.881%
HSR (listed only):17.298%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D-
Kills:2,277
Deaths:737
KDR:3.090
Accuracy:16.090% F
HSR:16.074% D-
Serpent VE92
D
Kills:1,738
Deaths:314
KDR:5.535
Accuracy:17.211% D*
HSR:16.053% D
Pulsar C
C
Kills:887
Deaths:343
KDR:2.586
Accuracy:18.817% D--
HSR:21.421% C
NS-11C
C
Kills:575
Deaths:313
KDR:1.837
Accuracy:19.745% D
HSR:17.217% C
Solstice SF
D
Kills:510
Deaths:204
KDR:2.500
Accuracy:19.874% D
HSR:6.863% F
Solstice VE3
B+
Kills:316
Deaths:96
KDR:3.292
Accuracy:23.394% C++
HSR:22.152% B+
Nova
D
Kills:210
Deaths:126
KDR:1.667
Accuracy:37.802% D
HSR:9.524% D*
Kills:6,513
Deaths (as Engineer):2,133
Deaths (to Engineers):4,229
KDR:3.05345
Kill Difference:4,380
Playtime:547.344 hours
Usage:30%
Score:10.962m
Score/min:334
Accuracy (listed only):21.847%
HSR (listed only):15.615%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D-
Kills:2,277
Deaths:737
KDR:3.090
Accuracy:16.090% F
HSR:16.074% D-
Serpent VE92
D
Kills:1,738
Deaths:314
KDR:5.535
Accuracy:17.211% D*
HSR:16.053% D
Pulsar C
C
Kills:887
Deaths:343
KDR:2.586
Accuracy:18.817% D--
HSR:21.421% C
Eridani SX5
D--
Kills:711
Deaths:367
KDR:1.937
Accuracy:18.846% D**
HSR:13.080% D--
NS-11C
C
Kills:575
Deaths:313
KDR:1.837
Accuracy:19.745% D
HSR:17.217% C
Solstice SF
D
Kills:510
Deaths:204
KDR:2.500
Accuracy:19.874% D
HSR:6.863% F
Sirius SX12
D
Kills:387
Deaths:228
KDR:1.697
Accuracy:15.877% F
HSR:13.437% D
Solstice VE3
B+
Kills:316
Deaths:96
KDR:3.292
Accuracy:23.394% C++
HSR:22.152% B+
NS-7 PDW
D*
Kills:260
Deaths:146
KDR:1.781
Accuracy:17.712% D*
HSR:9.231% D**
Nova
D
Kills:210
Deaths:126
KDR:1.667
Accuracy:37.802% D
HSR:9.524% D*
MKV Suppressed
B++
Kills:90
Deaths:38
KDR:2.368
Accuracy:22.538% D
HSR:23.333% B++
Kills:7,961
Deaths (as Light Assault):2,912
Deaths (to Light Assaults):3,711
KDR:2.73386
Kill Difference:5,049
Playtime:121.630 hours
Usage:7%
Score:2.389m
Score/min:327
Accuracy (listed only):20.719%
HSR (listed only):15.308%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,417
Deaths:146
KDR:9.705
Accuracy:43.128% B+
HSR:67.537% C+
V10
B++
Kills:758
Deaths:44
KDR:17.227
Accuracy:44.994% B++
HSR:77.309% C+
Eridani SX5
D--
Kills:711
Deaths:367
KDR:1.937
Accuracy:18.846% D**
HSR:13.080% D--
Manticore SX40
C-
Kills:612
Deaths:363
KDR:1.686
Accuracy:19.922% D**
HSR:18.301% C-
Sirius SX12
D
Kills:387
Deaths:228
KDR:1.697
Accuracy:15.877% F
HSR:13.437% D
Phantom VA23
C+
Kills:353
Deaths:98
KDR:3.602
Accuracy:33.844% C+
HSR:28.329% C+
NS-7 PDW
D*
Kills:260
Deaths:146
KDR:1.781
Accuracy:17.712% D*
HSR:9.231% D**
Artemis VX26
C
Kills:182
Deaths:47
KDR:3.872
Accuracy:25.628% C
HSR:19.780% C-
Beamer VS3
C--
Kills:107
Deaths:57
KDR:1.877
Accuracy:13.149% F--
HSR:18.692% C--
NS-357 Underboss
C--
Kills:104
Deaths:106
KDR:0.981
Accuracy:27.283% D*
HSR:17.308% C--
MKV Suppressed
B++
Kills:90
Deaths:38
KDR:2.368
Accuracy:22.538% D
HSR:23.333% B++
Kills:4,981
Deaths (as Infiltrator):1,640
Deaths (to Infiltrators):2,093
KDR:3.0372
Kill Difference:3,341
Playtime:88.327 hours
Usage:5%
Score:2.884m
Score/min:544
Accuracy (listed only):25.720%
HSR (listed only):27.849%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:996
Deaths:270
KDR:3.689
Accuracy:12.567% D*
HSR:16.767% D
Nebula VM20
D--
Kills:976
Deaths:270
KDR:3.615
Accuracy:12.830% D*
HSR:15.471% D--
Blueshift VM5
D*
Kills:426
Deaths:111
KDR:3.838
Accuracy:12.597% D**
HSR:15.024% D*
Blueshift VM5
D
Kills:400
Deaths:111
KDR:3.604
Accuracy:12.892% D**
HSR:18% D
Cosmos VM3
C--
Kills:344
Deaths:45
KDR:7.644
Accuracy:9.539% D**
HSR:16.861% C--
Cosmos VM3
D
Kills:309
Deaths:45
KDR:6.867
Accuracy:9.338% F
HSR:16.505% D
NS-10 Burster
C**
Kills:138
Deaths:44
KDR:3.136
Accuracy:30.686% C**
HSR:1.449% D*
NS-10 Burster
B+
Kills:119
Deaths:44
KDR:2.705
Accuracy:30.775% C++
HSR:7.563% B+
Kills:3,708
Deaths (as MAX Suit):470
Deaths (to MAX Suits):1,393
KDR:7.88936
Kill Difference:3,238
Playtime:93.336 hours
Usage:5%
Score:2.600m
Score/min:464
Accuracy (listed only):16.403%
HSR (listed only):13.455%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:77
V. Kills:20 367%
Deaths:14
KDR:5.500
Accuracy:48.830% C
KPH:60.900 C
VKPH:15.800 C+
Kills:77 (0 + 0)
Deaths:14
KDR:5.500
VKDR:1.429
Vehicle Kills:20
Kill Difference:63
Playtime:1.264 hours
Usage:0%
Score:0.090m
Score/min:1,184
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:137
V. Kills:21 N/A
Deaths:3
KDR:45.667
Accuracy:37.237% D
KPH:493,200 U
VKPH:75,600 U
Kills:137 (0 + 137)
Deaths:3
KDR:45.667
VKDR:7
Vehicle Kills:21
Kill Difference:134
Playtime:0.001 hours
Usage:0%
Score:0.078m
Score/min:2,347,410
Piloting Accuracy:N/A%
Gunner Accuracy:37.237%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:1,610
V. Kills:146 N/A
Deaths:55
KDR:29.273
Accuracy:29.585% D--
KPH:73.500 A**
VKPH:6.700 C
L100 Python HEAT
S
Kills:1,136
V. Kills:167 N/A
Deaths:39
KDR:29.128
Accuracy:53.640% C*
KPH:98.300 S
VKPH:14.500 B++
L100 Python HESH
C++
Kills:1,125
V. Kills:149 N/A
Deaths:64
KDR:17.578
Accuracy:49.437% C++
KPH:36.800 D
VKPH:4.900 D--
L100 Python AP
A++
Kills:573
V. Kills:225 254%
Deaths:33
KDR:17.364
Accuracy:46.300% D*
KPH:50.900 A++
VKPH:20 B+
Skyguard
D
Kills:51
V. Kills:33 150%
Deaths:4
KDR:12.750
Accuracy:24.966% D
KPH:10 D
VKPH:6.400 D-
Kills:4,495 (4,495 + 0)
Deaths:195
KDR:23.051
VKDR:3.692
Vehicle Kills:720
Kill Difference:4,300
Playtime:80.421 hours
Usage:4%
Score:1.952m
Score/min:405
Driving Accuracy:24.966%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B
Kills:2,251
V. Kills:181 N/A
Deaths:89
KDR:25.292
Accuracy:53.587% B
KPH:44.500 C++
VKPH:3.600 D--
Supernova PC
A*
Kills:1,891
V. Kills:358 N/A
Deaths:100
KDR:18.910
Accuracy:49.861% C++
KPH:43.600 A*
VKPH:8.200 C+
Saron HRB
C++
Kills:268
V. Kills:150 177%
Deaths:27
KDR:9.926
Accuracy:40.932% C
KPH:25.600 C++
VKPH:14.300 C+
Proton II PPA
A*
Kills:208
V. Kills:20 N/A
Deaths:13
KDR:16
Accuracy:19.668% D
KPH:78.600 B*
VKPH:7.600 A*
Kills:4,618 (4,142 + 476)
Deaths:229
KDR:20.166
VKDR:3.096
Vehicle Kills:709
Kill Difference:4,389
Playtime:107.092 hours
Usage:6%
Score:2.046m
Score/min:318
Driving Accuracy:49.861%
Gunner Accuracy:19.668%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 6,2816,2621,4634.28A1.0722.799%C+24.976%C+64.2B++N/A37297.6h10.9B+48C**
Betelgeuse 54-A 5,3225,3031,1404.652B+1.4423.977%D27.928%C86.4B++N/A40961.4h10B+41.8C++
Orion VS54 4,7104,6891,6502.842B**0.3719.544%C18.81%D-33.4C++N/A187140.3h11.5B+58.9C**
NS-15M1 3,5333,5171,2102.907B**0.3018.875%D17.003%D34.4C+N/A172102.3h11.6B+61.6C++
VX6-7 2,2992,2777373.09A++0.1216.09%F16.074%D-18.5C--N/A155122.8h14.7C91.5D-
Supernova VPC 2,4322,2518925.292A+22.0853.587%B1.866%B+44.5C++3.6D--25650.6h2.7B++5.1B++
Supernova PC 2,2491,89110018.91A*15.7049.861%C++2.433%C++43.6A*8.2C+32543.4h3A6.1A
Terminus VX-9 1,8731,8685793.226A++0.0223.748%C18.362%D--60.6B**N/A35230.8h11.1B+46.6C**
NS-11A 1,7871,7815853.044A++0.1619.704%D--17.855%C--32.8C++N/A19854.3h12.9B+65.4C+
Serpent VE92 1,7581,7383145.535S2.3317.211%D*16.053%D16.9C--N/A187103.1h14.5C+84C--
C75 Viper 1,7561,6105529.273S26.0629.585%D--N/A73.5A**6.7C39021.9h4.9A+16.4B**
Ghost 1,4201,4171469.705A*6.5043.128%B+67.537%C+65.3B**N/A38721.7h2.1B+4.8B+
NS Decimator 1,6541,3554942.743A*0.4751.254%D*2.214%C+40B8.8D-35333.9h3.3B**6.5B+
Ursa 1,2611,2603203.938M++0.7324.918%B+22.46%C57B*N/A26922.1h9.6B++38.4B+
Flare VE6 1,2291,2273483.526A*0.3223.858%C**22.657%C55.3B+N/A28122.2h9.3B++39.1B+
Corvus VA55 1,1951,1923563.348M+0.1423.265%C+18.373%D55.2A+N/A27721.6h11.3B+48.6C**
Pulsar LSW 1,1961,1902394.979M++1.7724.425%C**27.983%B+82.1A+N/A56414.5h10.1B*41.2B+
CME 1,1701,1683193.661A**0.4525.266%C18.921%C--73.9A*N/A40115.8h11.6B++45.8B+
Pulsar VS1 1,1621,1603223.602M0.3924.019%C++21.983%C*65.2A**N/A48317.8h11.7B**48.6B++
H-V45 1,1591,1455801.974B1.2317.8%D*15.284%D-24.7CN/A13446.3h13C*73C
L100 Python HEAT 1,3031,1363929.128S25.9253.64%C*2.289%C+97.9S14.4B+76111.6h2.8A++5.2A+
L100 Python HESH 1,2741,1256417.578B+14.3749.437%C++1.422%C+36.8D4.9D--24930.6h3.2B6.5B+
Nebula VM20 1,0049962703.689B*0.4812.567%D*16.767%D27CN/A18936.9h15.7C**124.8C
Nebula VM20 9869762703.615B*0.4112.83%D*15.471%D--26.3CN/A18937.1h16.4C++127.4C
Anti-Vehicle Grenade 9869301930N/A926.7958.102%B*N/A620A37.3D36781.5h3.6B**6.1B**
Pulsar C 8918873432.586B**0.6218.817%D--21.421%C21.5CN/A18541.2h12.2C++64.8C+
V10 7587584417.227S14.0244.994%B++77.309%C+58.8AN/A34312.9h1.8B*4.1B++
Frag Grenade 7587501750N/A746.7932.493%FN/A1250M++13.3B+48410.6h1.8A++5.6B*
Eridani SX5 7147113671.937B++1.2718.846%D**13.08%D--25.4CN/A12828h12C*63.9C
Manticore SX40 6166123631.686B++1.5219.922%D**18.301%C-36BN/A18917h6.2B++31.3C+
NS-11C 5825753131.837B**1.3719.745%D17.217%C22.5C+N/A16625.6h14.6C++73.9C+
L100 Python AP 7985733317.364M14.1646.3%D*6.806%A*51.2A++20.1B+56211.2h3.7A8B**
S1 7285702242.545M*0.6662.075%B+3.158%C**43.5A+12.1C+59413.1h4.5B**7.3B**
NS-11P 5565541493.718A**0.5122.822%C+22.202%B+57.1A++N/A4139.7h13.2B+57.7B
Solstice SF 5185102042.5A++0.7119.874%D6.863%F29.5B+N/A22317.3h6.5B++32.9B++
Nemesis VSH9 6615061962.582M*0.6367.351%B++4.15%B**33.1B**10.1C+53115.3h5.4A8.1A
Proximity Mine 498498608.3A+5.0943.358%C++N/A150.9B++N/A6283.3h1.3A++3A
Blueshift VM5 4284261113.838B++0.6312.597%D**15.024%D*31.8C+N/A20813.4h13.4B*106.4C
Blueshift VM5 4064001113.604B+0.4012.892%D**18%D29.6C+N/A19013.5h14.5B+112.7C
Sirius SX12 3893872281.697B+1.5115.877%F13.437%D18C--N/A14721.5h13.8B+87C
Phantom VA23 355353983.602A0.3933.844%C+28.329%C+58.8B*N/A3326h4.5C*13.3C++
Cosmos VM3 350344457.644M*4.449.539%D**16.861%C--24.1CN/A27214.3h13.4B+141D
Lasher X2 3243231232.626M0.5826.88%C++2.477%D-47.5B**N/A4956.8h17.1B++63.7B+
Solstice VE3 317316963.292M**0.0823.394%C++22.152%B+39.5AN/A4918h11.6B*49.8B+
Cosmos VM3 312309456.867M3.669.338%F16.505%D21.5DN/A26914.4h14.7C+157.2D*
NS-15M AE 283280525.385A++2.1826.629%C*23.571%C90.3A1B++4133.1h10.6B+39.8B+
Force-Blade 28227715,1560.018C+3.1930.766%C++1.083%D-0.2DN/A11139.7h2.3B+7.5B+
Saron HRB 418268279.926B**6.7240.932%C1.866%B25.5C++14.3C+51710.5h11.7A++28.5A
Tank Mine 4332681814.889S11.6826.421%C--N/A116.5C*71.7B19252.3h1A+3.9A
NS-7 PDW 2622601461.781B**1.4317.712%D*9.231%D**23.4C+N/A15611.1h16.2C+91.6C-
Lancer VS22 5662481661.494B**1.7149.903%D**N/A10.9C13.9C++51622.8h17.6B+35.4C**
C-4 279234504.68A*1.4733.237%AN/A180A*34.6B40421.3h1B**3B**
VX29 Polaris 216215603.583A++0.3728.309%B*19.07%D52.4B+N/A4184.1h13.3C+46.8B
Nova 2102101261.667C**1.5437.802%D9.524%D*22.1DN/A1539.5h6.4D*17D-
Proton II PPA 2282081316C*12.7919.668%DN/A80B*7.7A*6152.6h9.1B46.4C+
Artemis VX26 183182473.872A*0.6625.628%C19.78%C-56.9B**N/A5113.2h11.8C**46.1C++
Darkstar 147146572.561B*0.6528.055%C++23.288%C+45.6C+N/A1703.2h15.8D--56.2C
NS-10 Burster 250138443.136M++0.0730.686%C**1.449%D*6.3C**5.1B**20122h145.9C+475.5C*
L105 Zephyr 158137345.667S42.4637.237%DN/A1370U210U7824700.1h5B*13.5B+
NS-10 Burster 207119442.705A*0.5030.775%C++7.563%B+5.6C+4.1C*18921.4h165.5C537.8C++
Beamer VS3 108107571.877A+1.3313.149%F--18.692%C--11.9DN/A1359h9C*68.8C-
Spear Anti-Vehicle Phalanx Turret 138105617.5A+14.2934.67%D--3.81%C+61.8A+19.4C+11741.7h4A+11.4B**
NS-357 Underboss 1041041060.981C+2.2327.283%D*17.308%C--26C-N/A1624h4.5C+16.5D
MKV Suppressed 9090382.368A++0.8422.538%D23.333%B++47.4B++N/A4531.9h12.7B+56.3C*
Dual Photon Pods 9777145.5C+2.2948.83%C1.299%C++59.2C15.4C11821.3h26.8C54.9C+
Skyguard 8451412.75S9.5424.966%DN/A10D6.5D-2475.1h123.4C++494.4C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit151451.1h
Motion Spotter11,1970.5h
Spawn Beacon41260.5h
Nano-Armor Kit128151,91530.6h
Nanite Revive Grenade01,1220.3h
Ammunition Package82,5352.5h
Medical Kit8258,19678.4h
Anti-Infantry MANA Turret115301.3h
Medical Applicator247127,89616.7h
Shield Recharging Field72,0130.6h
Recon Detection Device212,1954h

Check the help document for the dictionary if you want to learn more about words used here.


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