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Field Marshal Dreadnaught TeamBETAalpha[NWDR] TeamBETAalpha
TR BR 193

KDR: 2.97

Score: 98.7m

Last Seen: Jul 25th, 2020 4:14 AM
- OFFLINE - 69 hour(s)

Prestige 1, Battle Rank 100 (193 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 KSR-35 P2-120 HEAT T9A "Butcher" P2-120 AP C75 Viper SOAS-20 P2-120 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,856,833 MLG Score: 3083
Fun Score: N/A
Cheeseburgers Flipped: 1871TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.939%22.676%65646130399,4172.505090.466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.645%1.488A+0.236C++-1.247D*HEAD ++ (~8.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.616B+8.20.423B20.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.115%0.997%183313461,80611433881.58005464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.073%-0.435C---0.528D-0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.20.525B+25.60.52B+51.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.059%2.271%13608134133,2433599114099.23673291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.18%0.098C+-0.148C0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.349C**10.50.156C++14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.799%1.655%69613431,390260010250.53441135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.901%0.053C+-0.693D0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.1-0.165C51.5-0.281C88.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.008%59.562%698134139,188338615511.5735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.537%1.363A-0.481D1.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.406B2.60.187C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
98.7m223.6%492 (29.5k)447 (26.8k)2.97063214,96172,3623.23865193 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR13491729227.601%23.631%65203:0359

20% Engineer14% Heavy Assault58% Infiltrator6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:56 AMNov 3rd, 2018 2:33 AMJul 26th, 2020 6:19 AM (14d) (PST)Jul 25th, 2020 2:12 AM (16d) (PST)Jul 25th, 2020 12:14 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0062437630.9740.3280.2302.3710.0873083

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,34914,57745,772582014142526,834

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3678.9h/153.3d 19,394 50,797 53,724 523.3k 3,511 10,043 19,104 222m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C+
Kills:8,824
Deaths:3,882
KDR:2.273
Accuracy:26.927% C+
HSR:23.413% D--
MG-H1 Watchman
C+
Kills:3,647
Deaths:1,528
KDR:2.387
Accuracy:25.927% C+
HSR:25.939% D
MSW-R
C++
Kills:3,440
Deaths:1,574
KDR:2.186
Accuracy:26.909% C++
HSR:23.140% D
T32 Bull
C++
Kills:2,236
Deaths:1,059
KDR:2.111
Accuracy:27.209% C++
HSR:23.793% C--
T16 Rhino
B+
Kills:1,864
Deaths:776
KDR:2.402
Accuracy:26.382% B+
HSR:27.951% C**
TMG-50
C+
Kills:1,637
Deaths:762
KDR:2.148
Accuracy:25.116% C+
HSR:21.197% D-
T9 CARV
C++
Kills:1,540
Deaths:690
KDR:2.232
Accuracy:24.190% C++
HSR:24.351% C
NS-15M1
C++
Kills:1,526
Deaths:575
KDR:2.654
Accuracy:26.594% C++
HSR:25.360% C+
NS-15M2
C++
Kills:1,339
Deaths:459
KDR:2.917
Accuracy:28.146% C++
HSR:23.674% D
T9 CARV-S
C+
Kills:1,262
Deaths:534
KDR:2.363
Accuracy:24.399% C+
HSR:24.960% C-
NSX Naginata
C++
Kills:1,173
Deaths:511
KDR:2.296
Accuracy:26.108% C++
HSR:29.753% C
Kills:28,488
Deaths (as Heavy Assault):12,350
Deaths (to Heavy Assaults):21,337
KDR:2.30672
Kill Difference:16,138
Playtime:506.144 hours
Usage:14%
Score:13.516m
Score/min:445
Accuracy (listed only):26.173%
HSR (listed only):24.866%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
DMR-99
B+
Kills:1,217
Deaths:431
KDR:2.824
Accuracy:37.646% B+
HSR:19.392% D**
AMR-66
C+
Kills:1,179
Deaths:565
KDR:2.087
Accuracy:30.312% C+
HSR:23.495% C-
MG-HBR1 Dragoon
B*
Kills:1,165
Deaths:329
KDR:3.541
Accuracy:42.762% B*
HSR:24.464% D-
LC2 Lynx
C*
Kills:863
Deaths:483
KDR:1.787
Accuracy:23.647% D
HSR:26.304% C*
HC1 Cougar
C
Kills:646
Deaths:449
KDR:1.439
Accuracy:26.359% C
HSR:22.136% C--
TRAC-5
C--
Kills:287
Deaths:213
KDR:1.347
Accuracy:21.778% C--
HSR:13.589% D--
NS-11C
D-
Kills:205
Deaths:155
KDR:1.323
Accuracy:21.527% D--
HSR:16.098% D-
T5 AMC
C+
Kills:118
Deaths:119
KDR:0.992
Accuracy:26.177% C+
HSR:16.102% D--
MG-C1 Kindred
D
Kills:97
Deaths:73
KDR:1.329
Accuracy:26.286% D
HSR:19.588% D-
Kills:5,777
Deaths (as Engineer):2,817
Deaths (to Engineers):13,982
KDR:2.05076
Kill Difference:2,960
Playtime:744.768 hours
Usage:20%
Score:20.898m
Score/min:468
Accuracy (listed only):28.499%
HSR (listed only):20.130%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:2,367
Deaths:1,320
KDR:1.793
Accuracy:25.618% D
HSR:19.138% C+
NSX Tengu
C**
Kills:2,085
Deaths:734
KDR:2.841
Accuracy:42.109% C**
HSR:20.528% C-
NS-7 PDW
C
Kills:1,436
Deaths:848
KDR:1.693
Accuracy:26.254% C
HSR:17.131% C-
Shuriken
C
Kills:1,299
Deaths:665
KDR:1.953
Accuracy:26.360% D-
HSR:18.553% C
MG-S1 Jackal
C++
Kills:1,279
Deaths:535
KDR:2.391
Accuracy:30.359% C++
HSR:18.061% D
PDW-16 Hailstorm
C+
Kills:1,260
Deaths:688
KDR:1.831
Accuracy:26.098% C+
HSR:17.937% C+
MKV Suppressed
C
Kills:1,206
Deaths:629
KDR:1.917
Accuracy:25.423% D
HSR:19.403% C
NS-66 Punisher
C++
Kills:1,062
Deaths:383
KDR:2.773
Accuracy:29.206% C++
HSR:19.586% D--
LC2 Lynx
C*
Kills:863
Deaths:483
KDR:1.787
Accuracy:23.647% D
HSR:26.304% C*
HC1 Cougar
C
Kills:646
Deaths:449
KDR:1.439
Accuracy:26.359% C
HSR:22.136% C--
TRAC-5
C--
Kills:287
Deaths:213
KDR:1.347
Accuracy:21.778% C--
HSR:13.589% D--
NS-11C
D-
Kills:205
Deaths:155
KDR:1.323
Accuracy:21.527% D--
HSR:16.098% D-
T5 AMC
C+
Kills:118
Deaths:119
KDR:0.992
Accuracy:26.177% C+
HSR:16.102% D--
MG-C1 Kindred
D
Kills:97
Deaths:73
KDR:1.329
Accuracy:26.286% D
HSR:19.588% D-
Kills:14,210
Deaths (as Light Assault):7,294
Deaths (to Light Assaults):11,929
KDR:1.94818
Kill Difference:6,916
Playtime:26.581 hours
Usage:1%
Score:0.490m
Score/min:307
Accuracy (listed only):26.943%
HSR (listed only):18.868%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:31,233
Deaths:10,575
KDR:2.953
Accuracy:47.759% B*
HSR:61.390% D*
KSR-35
B
Kills:30,067
Deaths:9,867
KDR:3.047
Accuracy:40.232% B
HSR:23.471% D-
SOAS-20
C+
Kills:4,021
Deaths:1,687
KDR:2.384
Accuracy:28.792% C
HSR:23.651% C+
NSX Tomoe
C
Kills:2,589
Deaths:1,021
KDR:2.536
Accuracy:29.965% C
HSR:33.024% D-
NS-30 Vandal
D-
Kills:2,567
Deaths:1,243
KDR:2.065
Accuracy:31.349% D-
HSR:18.076% D*
SMG-46 Armistice
C+
Kills:2,367
Deaths:1,320
KDR:1.793
Accuracy:25.618% D
HSR:19.138% C+
NSX Tengu
C**
Kills:2,085
Deaths:734
KDR:2.841
Accuracy:42.109% C**
HSR:20.528% C-
TRAP-M1
C++
Kills:1,931
Deaths:798
KDR:2.420
Accuracy:32.273% C++
HSR:24.858% C
NS-44L Blackhand
B++
Kills:1,905
Deaths:811
KDR:2.349
Accuracy:49.450% B++
HSR:28.609% D*
HSR-1
C
Kills:1,732
Deaths:794
KDR:2.181
Accuracy:35.535% C
HSR:23.037% D-
NS-44P Commissioner
C
Kills:1,721
Deaths:1,068
KDR:1.611
Accuracy:42.133% C
HSR:12.144% F-
TX1 Repeater
C++
Kills:1,661
Deaths:572
KDR:2.904
Accuracy:26.556% C++
HSR:17.580% D
NS-61 Emissary
C+
Kills:1,620
Deaths:794
KDR:2.040
Accuracy:30.172% C+
HSR:16.482% C
NS-7 PDW
C
Kills:1,436
Deaths:848
KDR:1.693
Accuracy:26.254% C
HSR:17.131% C-
NS-357 Underboss
B
Kills:1,364
Deaths:921
KDR:1.481
Accuracy:43.286% B
HSR:14.516% D*
Shuriken
C
Kills:1,299
Deaths:665
KDR:1.953
Accuracy:26.360% D-
HSR:18.553% C
MG-S1 Jackal
C++
Kills:1,279
Deaths:535
KDR:2.391
Accuracy:30.359% C++
HSR:18.061% D
PDW-16 Hailstorm
C+
Kills:1,260
Deaths:688
KDR:1.831
Accuracy:26.098% C+
HSR:17.937% C+
T4 AMP
C
Kills:1,253
Deaths:867
KDR:1.445
Accuracy:27.950% C
HSR:13.807% D*
99SV
B+
Kills:1,213
Deaths:287
KDR:4.226
Accuracy:37.474% B+
HSR:25.474% D*
Bighorn .50M
A++
Kills:1,211
Deaths:281
KDR:4.310
Accuracy:52.970% A++
HSR:70.438% D*
MKV Suppressed
C
Kills:1,206
Deaths:629
KDR:1.917
Accuracy:25.423% D
HSR:19.403% C
NS-45 Pilot
C
Kills:1,200
Deaths:640
KDR:1.875
Accuracy:32.110% C
HSR:19.833% D*
RAMS .50M
B*
Kills:1,192
Deaths:237
KDR:5.030
Accuracy:47.958% B*
HSR:69.883% D**
M77-B
A+
Kills:1,174
Deaths:330
KDR:3.558
Accuracy:50.890% A+
HSR:67.462% D**
SR-7
B++
Kills:1,168
Deaths:257
KDR:4.545
Accuracy:48.660% B++
HSR:72.089% D-
TS2 Inquisitor
C*
Kills:1,130
Deaths:709
KDR:1.594
Accuracy:32.046% C*
HSR:17.699% D
NS-66 Punisher
C++
Kills:1,062
Deaths:383
KDR:2.773
Accuracy:29.206% C++
HSR:19.586% D--
TX2 Emperor
C+
Kills:654
Deaths:467
KDR:1.400
Accuracy:29.811% C+
HSR:18.349% D
The President
D--
Kills:479
Deaths:294
KDR:1.629
Accuracy:26.403% D--
HSR:16.702% D**
NS-AM7 Archer
C+
Kills:145
Deaths:191
KDR:0.759
Accuracy:57.899% C+
HSR:18.621% C+
NSX Daimyo
C+
Kills:66
Deaths:37
KDR:1.784
Accuracy:43.066% C+
HSR:87.879% F
Kills:105,290
Deaths (as Infiltrator):40,550
Deaths (to Infiltrators):12,933
KDR:2.59655
Kill Difference:64,740
Playtime:2,133.179 hours
Usage:58%
Score:53.701m
Score/min:420
Accuracy (listed only):36.130%
HSR (listed only):29.544%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:2,367
Deaths:1,320
KDR:1.793
Accuracy:25.618% D
HSR:19.138% C+
NSX Tengu
C**
Kills:2,085
Deaths:734
KDR:2.841
Accuracy:42.109% C**
HSR:20.528% C-
NS-7 PDW
C
Kills:1,436
Deaths:848
KDR:1.693
Accuracy:26.254% C
HSR:17.131% C-
Shuriken
C
Kills:1,299
Deaths:665
KDR:1.953
Accuracy:26.360% D-
HSR:18.553% C
MG-S1 Jackal
C++
Kills:1,279
Deaths:535
KDR:2.391
Accuracy:30.359% C++
HSR:18.061% D
PDW-16 Hailstorm
C+
Kills:1,260
Deaths:688
KDR:1.831
Accuracy:26.098% C+
HSR:17.937% C+
Cycler TRV
B++
Kills:1,216
Deaths:503
KDR:2.418
Accuracy:30.207% B++
HSR:30.016% B++
MKV Suppressed
C
Kills:1,206
Deaths:629
KDR:1.917
Accuracy:25.423% D
HSR:19.403% C
NS-66 Punisher
C++
Kills:1,062
Deaths:383
KDR:2.773
Accuracy:29.206% C++
HSR:19.586% D--
T1 Cycler
B**
Kills:773
Deaths:306
KDR:2.526
Accuracy:30.815% B**
HSR:25.356% C+
SABR-13
C+
Kills:139
Deaths:65
KDR:2.138
Accuracy:28.109% C+
HSR:23.022% D
MG-A1 Arbalest
B*
Kills:116
Deaths:43
KDR:2.698
Accuracy:32.168% B*
HSR:24.138% D
TORQ-9
B+
Kills:101
Deaths:69
KDR:1.464
Accuracy:29.553% B+
HSR:20.792% D-
NS-11P
C--
Kills:65
Deaths:41
KDR:1.585
Accuracy:23.415% D
HSR:21.539% C--
Kills:14,404
Deaths (as Combat Medic):6,829
Deaths (to Combat Medics):6,720
KDR:2.10924
Kill Difference:7,575
Playtime:36.798 hours
Usage:1%
Score:1.036m
Score/min:469
Accuracy (listed only):28.978%
HSR (listed only):21.086%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:3,334
Deaths:1,201
KDR:2.776
Accuracy:20.075% C++
HSR:21.476% C
MRC3 Mercy
C++
Kills:3,149
Deaths:1,188
KDR:2.651
Accuracy:20.780% C++
HSR:21.785% C
M3 Pounder HEG
B**
Kills:1,677
Deaths:910
KDR:1.843
Accuracy:55.097% B**
HSR:2.982% C+
M3 Pounder HEG
B**
Kills:1,620
Deaths:912
KDR:1.776
Accuracy:53.870% B**
HSR:4.012% B+
M6 Onslaught
C++
Kills:1,396
Deaths:473
KDR:2.951
Accuracy:20.216% C++
HSR:21.203% C+
M6 Onslaught
C++
Kills:1,256
Deaths:465
KDR:2.701
Accuracy:20.908% C++
HSR:21.736% C+
M2 Mutilator
B**
Kills:1,193
Deaths:445
KDR:2.681
Accuracy:21.891% B**
HSR:22.129% B+
M2 Mutilator
B*
Kills:1,185
Deaths:449
KDR:2.639
Accuracy:22.098% B*
HSR:24.135% B*
M1 Heavy Cycler
A
Kills:1,101
Deaths:440
KDR:2.502
Accuracy:22.807% A
HSR:22.253% B++
M1 Heavy Cycler
B++
Kills:1,074
Deaths:422
KDR:2.545
Accuracy:22.907% B++
HSR:21.881% C*
MR1 Fracture
B
Kills:264
Deaths:277
KDR:0.953
Accuracy:44.005% B
HSR:3.788% C+
MR1 Fracture
B
Kills:218
Deaths:278
KDR:0.784
Accuracy:44.664% B
HSR:3.670% C+
NS-10 Burster
B++
Kills:112
Deaths:77
KDR:1.455
Accuracy:35.224% B+
HSR:6.250% B++
NS-10 Burster
B+
Kills:102
Deaths:77
KDR:1.325
Accuracy:34.692% B+
HSR:3.922% C--
NS-20 Gorgon
B+
Kills:59
Deaths:40
KDR:1.475
Accuracy:33.341% B+
HSR:15.254% D--
NS-20 Gorgon
A*
Kills:56
Deaths:40
KDR:1.400
Accuracy:32.912% B+
HSR:33.929% A*
Kills:17,796
Deaths (as MAX Suit):3,847
Deaths (to MAX Suits):2,411
KDR:4.62594
Kill Difference:13,949
Playtime:234.353 hours
Usage:6%
Score:9.079m
Score/min:646
Accuracy (listed only):31.593%
HSR (listed only):15.650%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:1,020
V. Kills:69 N/A
Deaths:198
KDR:5.152
Accuracy:30.898% C+
KPH:35.900 D
VKPH:2.400 D
Hellfire Rocket Pods
A*
Kills:614
V. Kills:92 N/A
Deaths:30
KDR:20.467
Accuracy:47.154% D
KPH:274.800 A++
VKPH:41.200 A*
M18 Rotary
C
Kills:63
V. Kills:60 103%
Deaths:86
KDR:0.733
Accuracy:32.194% C
KPH:5.300 D-
VKPH:5 D--
Kills:1,697 (1,083 + 0)
Deaths:314
KDR:5.404
VKDR:0.704
Vehicle Kills:221
Kill Difference:1,383
Playtime:42.624 hours
Usage:1%
Score:0.584m
Score/min:228
Piloting Accuracy:32.194%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:172
V. Kills:149 115%
Deaths:137
KDR:1.255
Accuracy:28.506% F-
KPH:5.400 D
VKPH:4.700 D
C150 Dalton
D-
Kills:118
V. Kills:101 116%
Deaths:30
KDR:3.933
Accuracy:42.473% C*
KPH:19.200 D--
VKPH:16.400 D-
L105 Zephyr
D-
Kills:65
V. Kills:11 N/A
Deaths:14
KDR:4.643
Accuracy:36.138% D--
KPH:31.800 D-
VKPH:5.400 D-
Kills:355 (172 + 183)
Deaths:181
KDR:1.961
VKDR:1.442
Vehicle Kills:261
Kill Difference:174
Playtime:39.954 hours
Usage:1%
Score:0.353m
Score/min:147
Piloting Accuracy:28.506%
Gunner Accuracy:36.138%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:5,299
V. Kills:600 N/A
Deaths:393
KDR:13.484
Accuracy:42.707% C+
KPH:91.700 A*
VKPH:10.400 C+
L100 Python HEAT
B**
Kills:2,946
V. Kills:990 297%
Deaths:308
KDR:9.565
Accuracy:61.098% B++
KPH:65.100 B**
VKPH:21.900 B**
L100 Python AP
A
Kills:2,353
V. Kills:1,502 157%
Deaths:377
KDR:6.241
Accuracy:59.044% C*
KPH:47 C**
VKPH:30 A
L100 Python HESH
C*
Kills:2,088
V. Kills:354 N/A
Deaths:116
KDR:18
Accuracy:57.191% B+
KPH:68.300 C+
VKPH:11.600 C*
Skyguard
B**
Kills:1,114
V. Kills:953 117%
Deaths:288
KDR:3.868
Accuracy:38.016% B**
KPH:17.800 C+
VKPH:15.300 B**
Kills:13,800 (13,800 + 0)
Deaths:1,482
KDR:9.312
VKDR:2.968
Vehicle Kills:4,399
Kill Difference:12,318
Playtime:246.132 hours
Usage:7%
Score:6.010m
Score/min:407
Driving Accuracy:38.016%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:8,947
V. Kills:2,636 339%
Deaths:597
KDR:14.987
Accuracy:45.986% C++
KPH:51.100 B**
VKPH:15 B+
P2-120 AP
B+
Kills:6,507
V. Kills:3,518 185%
Deaths:647
KDR:10.057
Accuracy:45.725% C
KPH:45.100 B
VKPH:24.400 B+
P2-120 HESH
B++
Kills:3,989
V. Kills:856 465%
Deaths:150
KDR:26.593
Accuracy:51.234% B+
KPH:73.300 B
VKPH:15.700 B++
E540 Halberd
C+
Kills:182
V. Kills:69 260%
Deaths:29
KDR:6.276
Accuracy:39.060% D-
KPH:31.900 C+
VKPH:12.100 D
MR11 Gatekeeper
C
Kills:94
V. Kills:87 107%
Deaths:19
KDR:4.947
Accuracy:37.449% D-
KPH:17.700 D--
VKPH:16.400 C
G30 Vulcan
C++
Kills:72
V. Kills:47 150%
Deaths:14
KDR:5.143
Accuracy:26.751% D
KPH:25.600 C+
VKPH:16.700 C++
Kills:19,791 (19,443 + 348)
Deaths:1,456
KDR:13.593
VKDR:4.954
Vehicle Kills:7,213
Kill Difference:18,335
Playtime:387.702 hours
Usage:11%
Score:9.894m
Score/min:425
Driving Accuracy:51.234%
Gunner Accuracy:26.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
C
Kills:552
V. Kills:347 159%
Deaths:65
KDR:8.492
Accuracy:50.222% D
KPH:35.500 C
VKPH:22.300 D-
G20 Vulcan-H
C
Kills:497
V. Kills:362 137%
Deaths:141
KDR:3.525
Accuracy:37.980% F
KPH:36.400 D
VKPH:26.500 C
E540 Halberd-H
C-
Kills:459
V. Kills:182 251%
Deaths:47
KDR:9.766
Accuracy:53.205% D-
KPH:44.200 C-
VKPH:17.500 D
Kills:1,508 (0 + 1,508)
Deaths:253
KDR:5.960
VKDR:3.522
Vehicle Kills:891
Kill Difference:1,255
Playtime:39.610 hours
Usage:1%
Score:0.951m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:53.205%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:115
V. Kills:49 230%
Deaths:13
KDR:8.846
Accuracy:50.633% A
KPH:76.300 B+
VKPH:32.500 M++
M40 Fury
A++
Kills:87
V. Kills:33 256%
Deaths:17
KDR:5.118
Accuracy:46.985% B**
KPH:46.800 C
VKPH:17.700 A++
Kills:202 (0 + 202)
Deaths:30
KDR:6.733
VKDR:2.733
Vehicle Kills:82
Kill Difference:172
Playtime:3.368 hours
Usage:0%
Score:0.149m
Score/min:737
Driving Accuracy:N/A%
Gunner Accuracy:46.985%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:492
V. Kills:5 N/A
Deaths:212
KDR:2.321
Accuracy:38.323% D
KPH:40.400 D
VKPH:0.400 D*
M40 Fury-F
B+
Kills:490
V. Kills:92 N/A
Deaths:288
KDR:1.701
Accuracy:49.065% C
KPH:37.600 B+
VKPH:7.100 C
Kills:982 (982 + 0)
Deaths:500
KDR:1.964
VKDR:0.194
Vehicle Kills:97
Kill Difference:482
Playtime:25.182 hours
Usage:1%
Score:0.239m
Score/min:158
Driving Accuracy:49.065%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 31,36631,23310,5752.953C+0.0247.759%B*61.39%D*54.8C+N/A164569.9h2.3C--4.7C*
KSR-35 30,27430,0679,8673.047C++0.0840.232%B23.471%D-85B*N/A237353.6h4B9.8B+
P2-120 HEAT 11,5838,94759714.987B*12.0245.986%C++3.018%C+51.1B**15B+338175.2h5B++10.8B++
T9A "Butcher" 8,9548,8243,8822.273C+0.7026.927%C+23.413%D--83.7C++1.2C+274105.4h11.1C41.3C+
P2-120 AP 10,0256,50764710.057C+7.0945.725%C3.765%B++45.1B24.4B+504144.3h5.5B12C**
C75 Viper 5,8995,29939313.483B++10.5142.707%C+N/A91.7A*10.4C+33357.8h7.6C*17.7B+
SOAS-20 4,0454,0211,6872.384B+0.5928.792%C23.651%C+66.1B+N/A29160.8h11.5C+40C+
P2-120 HESH 4,8453,98915026.593B23.6251.234%B+N/A73.3B15.7B++29454.4h3.9B+7.6B+
Claymore 3,7763,77530612.337B+9.3740.055%B++N/A297.2A*N/A105712.7h1.1B*2.8B++
MG-H1 Watchman 3,6933,6471,5282.387C++0.5825.927%C+25.939%D78.6C**1C23346.4h12.7C*49.1C++
MSW-R 3,4763,4401,5742.186C+0.7826.909%C++23.14%D74C**N/A26046.5h11.3C+41.9C++
MRC3 Mercy 3,3613,3341,2012.776C+0.1920.075%C++21.476%C53.7B++N/A19162.1h13.4A66.5B+
MRC3 Mercy 3,1913,1491,1882.651C+0.3220.78%C++21.785%C51.7B+N/A18060.9h14.4B**69.1B+
L100 Python HEAT 3,9362,9463089.565C++6.5961.098%B++2.444%C++65B**21.9B**46845.3h4.3B++7.1B++
NSX Tomoe 2,6022,5891,0212.536C+0.4329.965%C33.024%D-67.6C**N/A24338.3h13.4C+44.9C+
NS-30 Vandal 2,5762,5671,2432.065C+0.9131.349%D-18.076%D*47.1CN/A19254.5h5.4C+17.1C
SMG-46 Armistice 2,3752,3671,3201.793B+1.1825.618%D19.138%C+56C**N/A23942.3h12.7C*49.7C+
L100 Python AP 3,8552,3533776.241C3.2759.044%C*2.762%B+47C**30A56650.1h5.4C+9.1C++
T32 Bull 2,2622,2361,0592.111C++0.8627.209%C++23.793%C--74.3B+N/A20430.1h11.7C+42.9C++
L100 Python HESH 2,4422,08811618C+15.0357.191%B+1.149%C+68.2C+11.6C*37130.6h3.1C+5.5C*
NSX Tengu 2,0982,0857342.841A0.1342.109%C**20.528%C-97.4B**N/A22321.4h10.2B+24.2B+
TRAP-M1 1,9381,9317982.42B++0.5532.273%C++24.858%C64.6B+N/A21029.9h8.4C++26.1C**
NS-44L Blackhand 1,9111,9058112.349B0.6249.45%B++28.609%D*48.6C**N/A14039.2h3.3B+6.7B+
T16 Rhino 1,8751,8647762.402B+0.5726.382%B+27.951%C**76.1B+N/A23024.5h11.3B42.7B+
HSR-1 1,7411,7327942.181C+0.7935.535%C23.037%D-60.1C+N/A28228.8h5.1C++14.4C+
NS-44P Commissioner 1,7271,7211,0681.611C++1.3642.133%C12.144%F-93.5C**N/A25318.4h2.6B*6.2B
M3 Pounder HEG 2,2021,6779101.843C+1.1355.097%B**2.982%C+27.6C**8.6A**23160.7h18C+32.6B
TX1 Repeater 1,6731,6615722.904A*0.0726.556%C++17.58%D79.5A+N/A37420.9h10.6B+39.9B+
TMG-50 1,6581,6377622.148C**0.8225.116%C+21.197%D-62.2C*N/A26626.3h11.1C+44.1C++
NS-61 Emissary 1,6261,6207942.04B**0.9330.172%C+16.482%C78.3AN/A23220.7h9.2B30.6B+
M3 Pounder HEG 2,1251,6209121.776C+1.1953.87%B**4.012%B+26.6C**8.3A**22660.8h19.1C-35.4C++
T9 CARV 1,5541,5406902.232C*0.7424.19%C++24.351%C70.6B+N/A41621.8h11.3C**46.7C**
NS-15M1 1,5421,5265752.654C*0.3226.594%C++25.36%C+83.8B+N/A25218.2h11.3C+42.5C*
NS-7 PDW 1,4401,4368481.693C++1.2826.254%C17.131%C-46.6C++N/A26530.8h13.9C+52.9C+
M6 Onslaught 1,4031,3964732.951C++0.0220.216%C++21.203%C+53.5B+N/A23526.1h13A64.2B+
NS-357 Underboss 1,3661,3649211.481C++1.4943.286%B14.516%D*79.3B+N/A29117.2h3.4B+7.9B+
NS-15M2 1,3511,3394592.917C++0.0528.146%C++23.674%D82.7C**N/A24916.2h10.8C++38.5C*
Shuriken 1,3101,2996651.953C+1.0226.36%D-18.553%C56.5C+N/A24423h12.6C+47.7C
MG-S1 Jackal 1,2831,2795352.391B+0.5830.359%C++18.061%D76.6B+N/A22116.7h9.8B32.2C**
T9 CARV-S 1,2691,2625342.363C++0.6124.399%C+24.96%C-74.2C**N/A32317h11.2C++46C++
PDW-16 Hailstorm 1,2631,2606881.831C**1.1426.098%C+17.937%C+56.8B+N/A31722.2h14.5C55.4C+
M6 Onslaught 1,2661,2564652.701C+0.2720.908%C++21.736%C+49.6BN/A21125.3h14.4B**68.8B+
T4 AMP 1,2581,2538671.445C*1.5327.95%C13.807%D*110.9A*N/A36311.3h9.9A35.4B+
DMR-99 1,2261,2174312.824C+0.1537.646%B+19.392%D**77.5B++N/A18615.7h6.6C++17.6C**
Cycler TRV 1,2281,2165032.417B0.5530.207%B++30.016%B++93.5A+N/A27713h10.8B+35.7B+
99SV 1,2161,2132874.226A1.2637.474%B+25.474%D*84.2A++N/A29414.4h3.9B++10.4B+
Bighorn .50M 1,2121,2112814.31C+1.3452.97%A++70.438%D*82.4B**N/A28614.7h1.9C3.7B+
MKV Suppressed 1,2101,2066291.917B1.0525.423%D19.403%C50.7C++N/A24223.8h12.6C++49.5C+
NS-45 Pilot 1,2041,2006401.875C*1.1032.11%C19.833%D*90.2C++N/A26913.3h5.4B++16.7B+
M2 Mutilator 1,2061,1934452.681C++0.2921.891%B**22.129%B+62.5A++N/A21319.1h11.1A+50.9B*
RAMS .50M 1,1941,1922375.03C*2.0647.958%B*69.883%D**60.8B**N/A20219.6h2.2C4.6C**
M2 Mutilator 1,1941,1854492.639C++0.3322.098%B*24.135%B*61.1A+N/A20719.4h11.6A+52.3B++
AMR-66 1,1841,1795652.087B+0.8830.312%C+23.495%C-49.5B+N/A28423.8h6.7B+22.2B+
M77-B 1,1811,1743303.558B+0.5950.89%A+67.462%D**71.6A+N/A26916.4h2.1C**4.2B++
NSX Naginata 1,1831,1735112.295C**0.6826.108%C++29.753%C82BN/A21014.3h10.1C**38.6C**
SR-7 1,1701,1682574.545C++1.5748.66%B++72.089%D-71.7B++N/A23316.3h2.3C--4.8C++
MG-HBR1 Dragoon 1,1681,1653293.541A0.5742.762%B*24.464%D-86.9A+N/A25513.4h4.6B++10.7B++
Spear Anti-Vehicle Phalanx Turret 1,8041,1609811.837C*8.8759.463%B**3.534%C+73.9B**41A85015.7h6.4B+10.8B*
TS2 Inquisitor 1,1381,1307091.594C+1.3832.046%C*17.699%D73.9B+N/A23115.3h8.5B+26.4B+
Skyguard 2,0671,1142883.868C+0.9038.016%B**1.706%C17.8C+15.2B**32162.5h163.6D430.3C+
M1 Heavy Cycler 1,1151,1014402.502B+0.4722.807%A22.253%B++57.3A*N/A20919.2h12A52.5B**
M1 Heavy Cycler 1,0931,0744222.545C++0.4322.907%B++21.881%C*62.1B**1.1C**19417.3h11.1A48.6B++
NS-66 Punisher 1,0681,0623832.773B*0.2029.206%C++19.586%D--84.3B+N/A21312.6h10.4B35.5B+
M14 Banshee 1,0891,0201985.152C2.1830.898%C+1.373%B**35.9D2.4D13928.4h26C-84.2C
NS Decimator 1,4661,0046231.612C+1.3662.846%C++N/A46.9C++21.6C++44321.4h4.2C+6.8C+
LC2 Lynx 8778634831.787C++1.1823.647%D26.304%C*38.7CN/A21122.3h12.8C*54.3C+
Chainblade 82880919,4950.041B+2.9347.2%A1.112%D-1.1C**N/A4751.7h1.8B+3.9B++
T1 Cycler 7807733062.526B+0.4430.815%B**25.356%C+88.9A++N/A6638.7h10.6B*34.3B++
C-4 8976583841.714C+1.2626.398%CN/A90.1C32.7C++12067.3h1.5D5.8C
TX2 Emperor 6576544671.4C*1.5729.811%C+18.349%D78.8B**N/A2628.3h6.3B**21.1B+
HC1 Cougar 6616464491.439C+1.5326.359%C22.136%C--22.4DN/A11028.8h11.5C+43.7C+
Hellfire Rocket Pods 7066143020.467B**17.5047.154%DN/A279.1A++41.8A*18952.2h18C+38.2C+
Tank Mine 8655601543.636C*0.6768.358%A++N/A164.7B+89.7B++23973.4h3.1F-4.5B+
MR11 Gatekeeper-H 899552658.492C+5.5250.222%DN/A35.4C22.2D-31515.6h40.5B+80.7C**
T7 Mini-Chaingun 5235202981.745B1.2321.963%B11.154%D67.5BN/A4797.7h11.9B+54.1B+
G20 Vulcan-H 8594971413.525C0.5537.98%F1.811%D36.3D26.4C54513.7h114D300.2D**
Orbital Strike Uplink 6624931493N/A490.03787.324%UN/A1643.3U563.3U61720.3h1.1T*0.1T*
S12 Renegade 4974922122.321C0.6538.323%D6.098%B40.3DN/A13012.2h2.7B7.1C*
M40 Fury-F 5824902881.701C+1.2749.065%CN/A37.7B+7.1C18513h9.5B19.4C**
NS Campion 48147911,3120.042C2.9349.145%B*1.253%D*1CN/A3478.3h1.6B**3.3B++
The President 4814792941.629C*1.3426.403%D--16.702%D**67.5C+N/A1757.1h8.7B++32.8C**
E540 Halberd-H 641459479.766C6.8053.205%D-N/A44.1C-17.5D33810.4h5.4C++10.2C+
Xiphos Anti-Personnel Phalanx Tower 2982941294A*291.0328.09%C-N/A588B**8C18910.5h5.6B+19.8B+
TRAC-5 2902872131.347C**1.6221.778%C--13.589%D--17.1C-N/A36916.8h13.7C+63.1C+
MR1 Fracture 4292642770.953C+2.0244.005%B3.788%C+11.4C+7.1B+17923.1h41.1C**93.4B
Auraxium Chainblade 24824823,4850.011C--2.9641.392%B++1.613%D-0.3CN/A1793.9h1.9B4.5B+
MR1 Fracture 3722182780.784C2.1944.664%B3.67%C+9.4C6.7B+15923.1h48.4C++108.5C**
Frag Grenade 2152131213N/A210.0331.781%F--N/A355D-3.3D*33230.6h3.5C11D*
NS-11C 2092051551.323C+1.6521.527%D--16.098%D-19.9DN/A16010.3h12.4C++57.5C
NSX Amaterasu 1881887,3470.026C--2.9448.04%A++2.128%F0.6C--N/A2297.4h2.3C++4.8B+
MAX Punch 1871843,8470.048D2.9251.982%B+N/A0.8C--N/A3224.4h1.9C++3.6B+
E540 Halberd 251182296.276C3.3139.06%D-2.747%C+31.9C+12.1D16335.7h4.5B++11.6C*
CAS30 Tank Buster 3211721371.255C1.7228.506%F-N/A5.4D4.7D10931.8h49.9C*175D
NS-AM7 Archer 1601451910.759B2.2157.899%C+18.621%C+9.5C+1D-8915.3h9.5B++16.4B++
SABR-13 141139652.138C++0.8328.109%C+23.022%D73.2B*1.1B4061.9h9.7B+34.7B
Aspis Anti-Aircraft Phalanx Turret 2111191110.818A+7.8536.303%B*1.681%C+29A*22.4A+5784.1h91.6A++252.4B**
C150 Dalton 219118303.933D--0.9642.473%C*N/A19.3D--16.6D-3126.1h6.7D**15.8D**
T5 AMC 1231181190.992C1.9826.177%C+16.102%D--18.7DN/A3126.3h18.9F--72D
MG-A1 Arbalest 118116432.698B*0.2732.168%B*24.138%D77.3B++1.3C+2551.5h13.8C++42.9B+
M40 Fury 164115138.846C+5.8850.633%A1.739%C++76.7B+32.7M++9291.5h21.5D*42.6C
NS-10 Burster 206112771.455C+1.5235.224%B+6.25%B++6.2C++5.2B*14318h203.5D-577.9C+
T2 Striker 189108981.102B+1.8746.584%DN/A20.8C++15.6C+4625.2h31.7B+68C*
NS-10 Burster 184102771.325C+1.6534.692%B+3.922%C--5.7C+4.6B+14717.9h221.5F-638.4D
TORQ-9 101101691.464C+1.5129.553%B+20.792%D-59.4BN/A5971.7h14.2C48C*
MG-C1 Kindred 9997731.329C+1.6426.286%D19.588%D-30.3DN/A1953.2h10.4C++39.5C+
MR11 Gatekeeper 18194194.947C1.9837.449%D-1.064%D17.7D--16.4C8425.3h56C-149.6D
MANA Anti-Vehicle Turret 16687910.956C--2.0156.84%C+4.598%C**34.8C31.6C+12782.5h10.2C+17.9C+
M40 Fury 12087175.118C2.1546.985%B**N/A45.8C17.4A+5791.9h26.8F--57D--
M9 SKEP Launcher 15483880.943C+2.0372.289%B1.205%D18.9C16.1C+4164.4h8.7C12C+
Spear Anti-Vehicle Phalanx Tower 12280240C++37.0350.432%C6.25%B**61.5C+32.3C5151.3h6.6B+13B+
G30 Vulcan 11972145.143C+2.1726.751%D5.556%A25.7C+16.8C++11532.8h120D448.5D
NSX Daimyo 6666371.784D1.1943.066%C+87.879%F41.3D-N/A2061.6h4.5T*10.4F--
NS-11P 6565411.585C+1.3923.415%D21.539%C--46.4C+N/A3991.4h13C55.3C
L105 Zephyr 7665144.643D1.6736.138%D--1.538%A+32.5D-5.5D-2462h8.5D*23.6D*
G40-F Ranger 10564416C13.0337.199%C+N/A37.6D--24.1D-4511.7h96.1F--258.4D--
M18 Rotary 12363860.733D2.2432.194%CN/A5.3D-5D--12911.9h202.1D*627.7D--
NS-20 Gorgon 6759401.475C+1.5033.341%B+15.254%D--21.9C+3A*982.7h51.8C+155.4C++
NS-20 Gorgon 6556401.4C+1.5732.912%B+33.929%A*20.7C3.3A*932.7h54.4C+165.2C+
Hoplon Anti-Aircraft Phalanx Tower 9552152C++49.0338.154%B**N/A86.7D71.7D8700.6h33C+86.4C++
ASP-30 Grounder 9351630.81C2.1659.134%DN/A13.8C11.4C+5553.7h8.6C14.5C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit688799,23064.9h
Decoy Grenade0640h
Anti-Vehicle MANA Turret315481.5h
Spawn Beacon1504,8376.3h
CAS 14-E14670.3h
Repair Module25331.3h
Turret AI Module23990.9h
Structure Shield Module03130.8h
Skywall Shield Emitter12930.9h
Bunker2820.7h
Rampart Wall32951.9h
Sunderer Garage11120.9h
Nanite Revive Grenade02490.1h
Medical Applicator5132,4162.3h
Blast Wall41580.7h
Cortium Silo01650.6h
Motion Spotter41280.1h
Restoration Kit831,4161h
Welding Device320,8336.7h
Hoplon Anti-Aircraft Phalanx Tower01700.6h
Xiphos Anti-Personnel Tower02150.6h
Spear Anti-Vehicle Tower11360.5h
Recon Detection Device56264,29091.1h
Medical Kit1,19819,44416.3h
Ammunition Package689442.2h
The Flail0880.4h
Pain Spire1830.2h
Flail Targeting Dart174803h
Solid Wall21960.9h
Lumifiber Rampart Wall01070.9h
WLT-Howler Mining Laser424,2914.7h
Infantry Tower1930.8h
Elysium Spawn Tube01420.4h
Spear Anti-Vehicle Turret0740.4h
Pillbox1900.6h
Nano-Repair Grenade05830.2h
Orbital Strike Target Designator292442.4h
IPC Targeting Dart01130.5h
Vehicle Gate02061.1h

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