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Tearloch[D3RP] Tearloch
VS BR 156

KDR: 1.31

Score: 57.9m

Last Seen: Dec 19th, 2018 10:07 PM
- OFFLINE - 3035.6 hour(s)

Battle Rank 120 (156 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine Supernova FPC Proximity Mine Orbital Strike Uplink Item #6004400 Solstice SF Sticky Grenade Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $46,287 MLG Score: 37
Fun Score: N/A
Cheeseburgers Flipped: 156TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.553%14.894%3061310224,5590.42520.88

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.737%-0.106C+-0.894D---1.362D**HEAD + (~4.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.8-0.081C+16.6-0.162C64.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.572%1.538%23110341309112770.142747%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.86B*-0.056C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.90.461B+39.60.253C*47.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.853%1.703%290510303,641227824761.59833147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.089%1.064B**-0.577D-1.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.751B++50.602B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.546%7.378%136910263,307191812531.72419264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.856%-1.264D**0.749B++0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.90.218C++210.471B+72

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.258%67.686%13621033981114280.858268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.393%0.186C++0.037C+-1.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.317C*2.40.231C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.801%14.368%1362103317467220.258544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.367%-0.219C-0.037C+0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.005C+5.1-0.049C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.9m503%300 (18k)291 (17.5k)1.3050239,18230,0241.7065156 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103512808.653%5.799%5006:379

6% Combat Medic79% Engineer8% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 1:24 AMDec 10th, 2012 5:19 AMJan 17th, 2019 3:34 AM (98d) (PST)Dec 19th, 2018 6:41 PM (126d) (PST)Dec 19th, 2018 6:07 PM (126d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
354802740.1970.1510.0111.3000.06237

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,2624,82116,441129178417,460

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3317.6h/138.2d 12,054 2,272 32,589 258.8k 3,910 6,859 12,258 70.5m

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,250
Deaths:4,228
KDR:0.296
Accuracy:20.835% D
HSR:12.960% D
Solstice VE3
C
Kills:1,185
Deaths:1,024
KDR:1.157
Accuracy:21.119% C
HSR:12.658% D*
Pulsar C
D
Kills:660
Deaths:1,158
KDR:0.570
Accuracy:20.438% D
HSR:16.667% D*
Phobos VX86
B+
Kills:90
Deaths:130
KDR:0.692
Accuracy:51.942% D
HSR:20% B+
Thanatos VE70
D
Kills:84
Deaths:192
KDR:0.438
Accuracy:33.933% D
HSR:8.333% F
Kills:3,269
Deaths (as Engineer):6,732
Deaths (to Engineers):9,736
KDR:0.48559
Kill Difference:3,463
Playtime:2,609.901 hours
Usage:79%
Score:48.401m
Score/min:309
Accuracy (listed only):29.653%
HSR (listed only):14.124%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D-
Kills:344
Deaths:262
KDR:1.313
Accuracy:17.095% D--
HSR:18.605% D-
Orion VS54
C+
Kills:166
Deaths:182
KDR:0.912
Accuracy:19.848% C+
HSR:21.687% C-
Kills:510
Deaths (as Heavy Assault):444
Deaths (to Heavy Assaults):7,416
KDR:1.14865
Kill Difference:66
Playtime:98.136 hours
Usage:3%
Score:1.085m
Score/min:184
Accuracy (listed only):18.472%
HSR (listed only):20.146%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:1,250
Deaths:4,228
KDR:0.296
Accuracy:20.835% D
HSR:12.960% D
Solstice VE3
C
Kills:1,185
Deaths:1,024
KDR:1.157
Accuracy:21.119% C
HSR:12.658% D*
Pulsar C
D
Kills:660
Deaths:1,158
KDR:0.570
Accuracy:20.438% D
HSR:16.667% D*
Sirius SX12
D
Kills:422
Deaths:845
KDR:0.499
Accuracy:21.163% D
HSR:11.848% D--
Phobos VX86
B+
Kills:90
Deaths:130
KDR:0.692
Accuracy:51.942% D
HSR:20% B+
Thanatos VE70
D
Kills:84
Deaths:192
KDR:0.438
Accuracy:33.933% D
HSR:8.333% F
Kills:3,691
Deaths (as Light Assault):7,577
Deaths (to Light Assaults):4,078
KDR:0.48713
Kill Difference:3,886
Playtime:104.816 hours
Usage:3%
Score:0.997m
Score/min:158
Accuracy (listed only):28.238%
HSR (listed only):13.744%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C-
Kills:468
Deaths:696
KDR:0.672
Accuracy:20.831% C-
HSR:13.675% D-
Sirius SX12
D
Kills:422
Deaths:845
KDR:0.499
Accuracy:21.163% D
HSR:11.848% D--
H-V45
D*
Kills:275
Deaths:201
KDR:1.368
Accuracy:17.811% D*
HSR:9.091% F
Pulsar VS1
D-
Kills:159
Deaths:204
KDR:0.779
Accuracy:18.867% D-
HSR:15.094% D-
Phobos VX86
B+
Kills:90
Deaths:130
KDR:0.692
Accuracy:51.942% D
HSR:20% B+
Thanatos VE70
D
Kills:84
Deaths:192
KDR:0.438
Accuracy:33.933% D
HSR:8.333% F
Kills:1,498
Deaths (as Combat Medic):2,268
Deaths (to Combat Medics):2,705
KDR:0.66049
Kill Difference:770
Playtime:196.030 hours
Usage:6%
Score:3.225m
Score/min:274
Accuracy (listed only):27.424%
HSR (listed only):13.007%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C+
Kills:617
Deaths:227
KDR:2.718
Accuracy:36.654% C+
HSR:70.178% C--
Sirius SX12
D
Kills:422
Deaths:845
KDR:0.499
Accuracy:21.163% D
HSR:11.848% D--
Ghost
C--
Kills:364
Deaths:277
KDR:1.314
Accuracy:35.541% C--
HSR:63.462% C--
NS-44P Commissioner
D
Kills:201
Deaths:601
KDR:0.334
Accuracy:30.784% D--
HSR:19.403% D
Beamer VS3
D*
Kills:183
Deaths:305
KDR:0.600
Accuracy:18.824% D*
HSR:12.568% D*
Artemis VX26
D*
Kills:179
Deaths:331
KDR:0.541
Accuracy:21.536% D*
HSR:13.967% D*
NS-61 Emissary
C+
Kills:165
Deaths:408
KDR:0.404
Accuracy:19.643% D*
HSR:16.364% C+
NS-AM7 Archer
A
Kills:152
Deaths:475
KDR:0.320
Accuracy:44.793% F-
HSR:27.632% A
Kills:2,283
Deaths (as Infiltrator):3,469
Deaths (to Infiltrators):3,531
KDR:0.65811
Kill Difference:1,186
Playtime:279.320 hours
Usage:8%
Score:3.796m
Score/min:227
Accuracy (listed only):28.617%
HSR (listed only):29.428%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:130
Deaths:77
KDR:1.688
Accuracy:12.326% D-
HSR:24.615% B**
Cosmos VM3
C++
Kills:119
Deaths:79
KDR:1.506
Accuracy:11.871% D--
HSR:20.168% C++
Comet VM2
C**
Kills:99
Deaths:82
KDR:1.207
Accuracy:45.015% C**
HSR:2.020% D*
Comet VM2
B
Kills:79
Deaths:78
KDR:1.013
Accuracy:48.617% B
HSR:1.266% D**
Kills:427
Deaths (as MAX Suit):158
Deaths (to MAX Suits):1,622
KDR:2.70253
Kill Difference:269
Playtime:19.546 hours
Usage:1%
Score:0.423m
Score/min:360
Accuracy (listed only):29.457%
HSR (listed only):12.017%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:130
V. Kills:74 173%
Deaths:64
KDR:2.031
Accuracy:45.572% D
KPH:25.100 D--
VKPH:14.300 C
Photon A2A Missile Pods
D--
Kills:67
V. Kills:65 102%
Deaths:8
KDR:8.375
Accuracy:66.627% F--
KPH:10.900 D*
VKPH:10.600 D--
Kills:197 (0 + 0)
Deaths:72
KDR:2.736
VKDR:1.931
Vehicle Kills:139
Kill Difference:125
Playtime:11.325 hours
Usage:0%
Score:0.147m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:289
V. Kills:446 65%
Deaths:49
KDR:5.898
Accuracy:51.951% A+
KPH:1,040,400 U
VKPH:1,605,600 U
L105 Zephyr
B+
Kills:102
V. Kills:49 204%
Deaths:2
KDR:51
Accuracy:39.637% C
KPH:26 D-
VKPH:12.500 B+
Kills:391 (0 + 391)
Deaths:51
KDR:7.667
VKDR:9.706
Vehicle Kills:495
Kill Difference:340
Playtime:3.926 hours
Usage:0%
Score:0.329m
Score/min:1,396
Piloting Accuracy:N/A%
Gunner Accuracy:39.637%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:52
V. Kills:17 289%
Deaths:21
KDR:2.476
Accuracy:52.800% C++
KPH:29.900 C+
VKPH:9.800 C
L100 Python AP
C+
Kills:52
V. Kills:60 85%
Deaths:33
KDR:1.576
Accuracy:55.644% C+
KPH:15 D*
VKPH:17.300 C+
Kills:104 (104 + 0)
Deaths:54
KDR:1.926
VKDR:1.426
Vehicle Kills:77
Kill Difference:50
Playtime:5.211 hours
Usage:0%
Score:0.166m
Score/min:532
Driving Accuracy:55.644%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,645
V. Kills:1,586 104%
Deaths:437
KDR:3.764
Accuracy:52.729% C+
KPH:18.400 D
VKPH:17.700 B+
Supernova PC
C++
Kills:1,002
V. Kills:614 163%
Deaths:226
KDR:4.434
Accuracy:49.556% C+
KPH:14.200 D
VKPH:8.700 C++
Supernova VPC
B**
Kills:890
V. Kills:179 494%
Deaths:99
KDR:8.990
Accuracy:51.970% C++
KPH:58.300 B*
VKPH:11.700 B**
Saron HRB
C+
Kills:207
V. Kills:212 97%
Deaths:86
KDR:2.407
Accuracy:51.171% B*
KPH:14.200 D--
VKPH:14.500 C+
Kills:3,744 (3,537 + 207)
Deaths:848
KDR:4.415
VKDR:3.055
Vehicle Kills:2,591
Kill Difference:2,896
Playtime:190.211 hours
Usage:6%
Score:2.856m
Score/min:250
Driving Accuracy:51.970%
Gunner Accuracy:51.171%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:886
V. Kills:42 N/A
Deaths:26
KDR:34.077
Accuracy:12.491% D--
KPH:75.100 C**
VKPH:3.600 C++
M60-G Bulldog
B**
Kills:708
V. Kills:112 N/A
Deaths:33
KDR:21.455
Accuracy:35.266% C
KPH:60.400 B**
VKPH:9.600 C**
M12 Kobalt
B+
Kills:446
V. Kills:11 N/A
Deaths:15
KDR:29.733
Accuracy:14.002% D-
KPH:84.700 B+
VKPH:2.100 C
M40 Fury
B+
Kills:345
V. Kills:65 N/A
Deaths:24
KDR:14.375
Accuracy:32.274% C-
KPH:58 B+
VKPH:10.900 B
M60-G Bulldog
B*
Kills:306
V. Kills:33 N/A
Deaths:31
KDR:9.871
Accuracy:34.285% C+
KPH:42.400 B*
VKPH:4.600 C
M40 Fury
A+
Kills:237
V. Kills:39 N/A
Deaths:18
KDR:13.167
Accuracy:35.012% C+
KPH:94.800 A+
VKPH:15.600 B++
G30 Walker
B++
Kills:118
V. Kills:85 137%
Deaths:45
KDR:2.622
Accuracy:33.680% B++
KPH:17.900 B+
VKPH:12.900 B++
M20 Basilisk
D
Kills:54
V. Kills:24 216%
Deaths:14
KDR:3.857
Accuracy:33.428% D
KPH:12.400 D
VKPH:5.500 D
Kills:3,100 (0 + 3,100)
Deaths:206
KDR:15.049
VKDR:1.995
Vehicle Kills:411
Kill Difference:2,894
Playtime:55.373 hours
Usage:2%
Score:1.630m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:33.428%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:544
V. Kills:20 N/A
Deaths:568
KDR:0.958
Accuracy:30.419% D**
KPH:24 D-
VKPH:0.900 D-
M12 Kobalt-F
C
Kills:67
V. Kills:5 N/A
Deaths:109
KDR:0.615
Accuracy:14.571% D*
KPH:12 D
VKPH:0.900 C
M20 Basilisk-F
C--
Kills:54
V. Kills:52 102%
Deaths:295
KDR:0.183
Accuracy:49.383% C+
KPH:2.400 D-
VKPH:2.400 C--
Kills:665 (665 + 0)
Deaths:972
KDR:0.684
VKDR:0.079
Vehicle Kills:77
Kill Difference:307
Playtime:50.304 hours
Usage:2%
Score:0.150m
Score/min:50
Driving Accuracy:49.383%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 8,5195,0301,5613.222B1.9224.973%DN/A100.6C+69.8C*96150h1.2A4.7B**
Supernova FPC 3,2311,6454373.764C2.4652.729%C+2.371%C+18.4D17.7B+27089.6h6C11.4C+
Proximity Mine 1,6431,6404273.841C+2.5437.864%C-N/A113.9C+N/A26214.4h1.4A+3.6B*
Orbital Strike Uplink 1,8731,51911519U1,517.69704.167%UN/A1519U354U58531h0.8T*0.1T*
Solstice SF 1,2821,2504,2280.296D1.0120.835%D12.96%D4.8D--N/A15261.3h18.4D88.5D
Sticky Grenade 1,2041,19911199N/A1,197.6952.061%C++N/A856.4C+3.6D--22821.4h2.1C**4B
Solstice VE3 1,2211,1851,0241.157B+0.1521.119%C12.658%D*7.3DN/A59162.8h19.2C-91C+
Xiphos Anti-Personnel Phalanx Tower 1,1611,15711157U1,155.6930.64%C++N/A1652.9S5.7D42040.7h2B++6.6B+
Supernova PC 1,6161,0022264.434C+3.1349.556%C+N/A14.2D8.7C++13670.7h4.6B+9.3B+
Supernova VPC 1,069890998.99C+7.6851.97%C++1.236%C58.2B*11.7B**25315.3h3.1C**6B
M12 Kobalt 9288862634.077A*32.7712.491%D--13.883%D-75.1C**3.6C++29611.8h16.3B+130.8C+
MANA Anti-Vehicle Turret 1,5298534871.752C0.4556.495%C+3.517%C++8530A++6760A16187580.1h8.9C15.8C+
C-4 9717185291.357C+0.0521.251%D-N/A50.9D17.9D48114.1h1.3B+6.3C+
M60-G Bulldog 8207083321.455S20.1535.266%C1.836%D60.5B**9.6C**59711.7h5.3B++15.1B+
Pulsar C 6836601,1580.57C0.7420.438%D16.667%D*6.6D-N/A2899.6h16.3D-79.6D
XM98 6236172272.718C**1.4136.654%C+70.178%C--15.8DN/A6239.1h2.5C++6.9C++
S12 Renegade 5645445680.958C--0.3530.419%D**8.272%B**24.1D-N/A7522.6h4C13.1D-
Frag Grenade 5055021502N/A500.6924.022%F**N/A2510S15B++43750.2h1.1A**4.8B**
NS-11P 4784686960.672C-0.6320.831%C-13.675%D-10.7D-N/A4443.6h19.8F95D-
M12 Kobalt 4574461529.733B*28.4314.002%D-19.283%C**84.2B+2.1C3835.3h18.3C*130.4C+
MANA Anti-Personnel Turret 4444292171.977N/A0.6715.675%UN/A4290U150U10847400.1h22.5T*143.5T*
Sirius SX12 4274228450.499C-0.8121.163%D11.848%D--13.3DN/A5731.8h16.5C+78C+
Ghost 3663642771.314C0.0135.541%C--63.462%C--22.5DN/A8316.2h2.3C++6.5C+
M40 Fury 4103452414.375A13.0732.274%C-1.739%C+57.5B+10.8C**6206h10.2B++31.5B+
Flare VE6 3513442621.313C+0.0117.095%D--18.605%D-13.5D--N/A8825.5h14.8D*86.6D-
Lumine Edge 32732210,5200.031C1.2719.876%D10.87%D0.4DN/A1751.7h1.4C++7C+
M60-G Bulldog 339306319.871A*8.5734.285%C+1.307%D--42.5B*4.6C7847.2h5.2B**15.2B++
C150 Dalton 735289495.898C+4.5951.951%A+N/A2890U4460U29180200.1h13.5T*26F--
H-V45 2782752011.368C+0.0617.811%D*9.091%F8.6D--N/A8231.9h17D*95.2D*
NS Decimator 5082574190.613C--0.6944.048%F-N/A11.3D**11D15222.8h6.5D--14.8F-
Spear Anti-Vehicle Phalanx Tower 448250641.667A+40.3656.343%B+2.4%D61B++48.3B**6814.1h8.9C**15.8B+
M40 Fury 2762371813.167B*11.8635.012%C+2.532%B++94.8A+15.6B++10032.5h11.3B+32.3B+
Saron HRB 419207862.407C--1.1051.171%B*1.449%C+14.2D--14.5C+68414.6h23.8C+46.4B+
NS-44P Commissioner 2052016010.334D0.9730.784%D--19.403%D6.1D*N/A1832.8h5.5D**17.8D*
Beamer VS3 1851833050.6C+0.7118.824%D*12.568%D*5.6D--N/A5232.8h9.4C++50.1C+
Artemis VX26 1801793310.541D0.7621.536%D*13.967%D*11.7D--N/A5115.3h15.4D--71.4D--
Orion VS54 1701661820.912C0.3919.848%C+21.687%C-17.7DN/A2569.4h14.9C75.2C+
NS-61 Emissary 1671654080.404C--0.9019.643%D*16.364%C+8.5D-N/A2619.3h20D101.9D*
M20 Basilisk 2641591510.6B++9.2954.336%C*5.66%B+53B+35A++5453h119.3C++219.6C++
Pulsar VS1 1601592040.779C+0.5318.867%D-15.094%D-7.8D--N/A6620.5h18.5D-97.8D-
NS-AM7 Archer 1961524750.32C0.9944.793%F-27.632%A3.2D-N/A2447.5h12.7B++28.3B+
Force-Blade 14713010,1200.013C1.2927.921%C+1.538%D0.2DN/A1689.5h3.3C11.7C+
Dual Photon Pods 204130642.031D0.7345.572%D1.538%B+25D--14.2C3375.2h39.6D**86.9D*
Cosmos VM3 131130771.688C+0.3812.326%D-24.615%B**28.9C++N/A1134.5h14.6C++118.5C
Cosmos VM3 119119791.506C+0.2011.871%D--20.168%C++25.3CN/A1044.7h16.3D137.3D-
G30 Walker 203118452.622C1.3233.68%B++N/A17.9B+12.9B++2546.6h214.9C++638.1B+
NS Annihilator 2281171520.77B+0.5479.365%CN/A11.8B11.2B++2359.9h8.1A10.2A
Spear Anti-Vehicle Phalanx Turret 197114186.333C+5.0345.763%C++1.754%D*39.3C++28.6B++5942.9h8.5C**18.6B+
L105 Zephyr 151102251S49.6939.637%CN/A26.2D-12.6B+1573.9h12.6T31.8F-
Comet VM2 16699821.207B+0.1045.015%C**2.02%D*10.8C+7.3A+2169.2h26.8C59.6C+
G30 Walker 14598812.25B+10.9456.913%A++5.102%B**81.7M**39.2A**5601.2h152.1B*267.3A
Spear Anti-Vehicle Phalanx Turret 16597197M**95.6954.214%C+7.217%B**51.1B*35.8B**3861.9h9.4B+17.2B++
Phobos VX86 91901300.692C-0.6151.942%D20%B+20.5D-N/A764.4h3.6D**6.9D
Thanatos VE70 85841920.438C--0.8733.933%D8.333%F12.2DN/A866.9h6.7D--19.9D
Comet VM2 13379781.013C+0.2948.617%B1.266%D**10.7C+7.3A1697.4h32.3C66.3C++
Hoplon Anti-Aircraft Phalanx Tower 15168168B*66.6934.889%B+N/A226.7B+276.7A38470.3h16.2B++46.3B++
M12 Kobalt-F 72671090.615D0.6914.571%D*10.448%C++12DN/A325.6h18.3C125.7D
Photon A2A Missile Pods 1326788.375B+7.0766.627%F--N/A11D*10.7D--1166.1h8.3C*12.4D
M20 Basilisk 7854143.857B+2.5533.428%D3.704%D-12.6D5.6D2614.3h89.4B267.6C++
M20 Basilisk-F 106542950.183D1.1249.383%C+5.556%C++2.4D-2.4C--2922.1h94.2C+190.7C
L100 Python HEAT 6952212.476C--1.1752.8%C++1.923%C30.6C++10C5981.7h6.3C++12C*
L100 Python AP 11252331.576D0.2755.644%C+3.846%B+14.9D*17.1C+4983.5h10.8F19.4D**

Consumables
  Name Deaths Consumed Time Equipped
Welding Device01,6610.1h
Pain Spire0810.4h
Routing Spire0570.1h
The Flail01050.5h
Flail Targeting Dart481,6099.8h
Motion Spotter1466,04412.5h
Snowman Soldier5700.1h
Restoration Kit162031.1h
Decoy Grenade01350h
Nano-Armor Kit3,1452,581,257402.3h
Anti-Vehicle MANA Turret1012,95610.6h
Spawn Beacon261,9353.8h
Turret AI Module71,0113.3h
Repair Module61,6095.9h
Skywall Shield Emitter85152h
Structure Shield Module36332.3h
Cortium Silo39273.1h
Reinforcements Module11580.7h
Blast Wall42301.4h
Nanite Revive Grenade01,7430.4h
Medical Applicator523106,98521.9h
Nanite Healing Grenade02160.1h
Aphelion VEX0870h
Spear Anti-Vehicle Tower14961.9h
Deconstruction Tool1475,0296.8h
Spitfire Auto-Turret1495,3939.9h
HIVE3930.9h
Bunker51401.3h
Rampart Wall181,62013.9h
Sunderer Garage42772h
Xiphos Anti-Personnel Tower35542.3h
Hoplon Anti-Aircraft Phalanx Tower34711.7h
Ammunition Package10013,99710.3h
Shield Recharging Field1285,6894h
Anti-Infantry MANA Turret622,0376.3h
Elysium Spawn Tube13121.5h
Spear Anti-Vehicle Turret11951.4h
Vehicle Gate01871.8h
Light Air Terminal01461.4h
Pillbox42762.4h
Glaive IPC11240.6h
WLT-Howler Mining Laser164,0332.8h
Alarm Module0800.3h
Vehicle Ramp61911.4h
Infantry Tower32261.8h
IPC Targeting Dart371,5427.1h
Nano-Repair Grenade05140.1h
Router42370.7h
Orbital Strike Target Designator12037311.5h
Hardlight Barrier261640.6h
Recon Detection Device301,1944.5h
Smoke Grenade0870h

Check the help document for the dictionary if you want to learn more about words used here.


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