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Maj. General TechENC[] TechENC
NC BR 86

KDR: 3.93

Score: 8.3m

Last Seen: Mar 15th, 2020 11:33 PM
- OFFLINE - 335.5 hour(s)

Battle Rank 86 - New Conglomerate on Emerald
Level Progress (to 87): 21%
Level 100 Progress: 44% 514h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Breaker Rocket Pods NC6 Gauss SAW NS-15M AE Vortek Rotary Frag Grenade MGR-L1 Promise
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $725,580 MLG Score: 580
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.542%23.898%515612703,3562.004781.929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.659%0.061C+0.432B0.872B*HEAD ++ (~13.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.217C++12.50.123C+45.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.337%0.427%2492412728,906367311124.267286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.302%-0.838D--1.064D*0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.50.479B+24.80.534B+59.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.588%1.327%35411275226831342.69048167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.335C--0.767D--1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.688B+4.50.639B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.209%80.328%01127512217300.705202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.941B*0.857B*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.4B2.50.23C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.3m308.7%344 (20.6k)308 (18.5k)3.933915,2953,8884.8338586 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1276126225.408%6.355%16106:545

53% Engineer28% Heavy Assault12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2016 2:21 PMDec 31st, 2016 8:09 PMMar 15th, 2020 8:04 PM (20d) (PST)Mar 15th, 2020 8:37 PM (20d) (PST)Mar 15th, 2020 7:33 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
901768250.5700.1450.0362.1960.141580

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,0544,57949,4753492132818,479

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
447.3h/18.6d 3,499 972 4,453 58.9k 494 1,036 3,793 24.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C--
Kills:157
Deaths:589
KDR:0.267
Accuracy:20.044% C--
HSR:15.287% D*
Kills:157
Deaths (as Engineer):589
Deaths (to Engineers):790
KDR:0.26655
Kill Difference:432
Playtime:238.833 hours
Usage:53%
Score:4.829m
Score/min:337
Accuracy (listed only):20.044%
HSR (listed only):15.287%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:1,222
Deaths:914
KDR:1.337
Accuracy:20.892% C++
HSR:24.468% C++
NS-15M AE
C
Kills:1,180
Deaths:878
KDR:1.344
Accuracy:21.601% D-
HSR:25.678% C
MGR-L1 Promise
C
Kills:574
Deaths:358
KDR:1.603
Accuracy:22.194% C-
HSR:23.693% C
Kills:2,976
Deaths (as Heavy Assault):2,150
Deaths (to Heavy Assaults):1,033
KDR:1.38419
Kill Difference:826
Playtime:125.328 hours
Usage:28%
Score:1.661m
Score/min:221
Accuracy (listed only):21.562%
HSR (listed only):24.613%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C--
Kills:157
Deaths:589
KDR:0.267
Accuracy:20.044% C--
HSR:15.287% D*
NS-7 PDW
C
Kills:51
Deaths:49
KDR:1.041
Accuracy:22.119% D
HSR:15.686% C
Kills:208
Deaths (as Light Assault):638
Deaths (to Light Assaults):645
KDR:0.32602
Kill Difference:430
Playtime:54.132 hours
Usage:12%
Score:1.376m
Score/min:424
Accuracy (listed only):21.081%
HSR (listed only):15.486%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C++
Kills:172
Deaths:187
KDR:0.920
Accuracy:23.916% C++
HSR:18.605% C-
NS-7 PDW
C
Kills:51
Deaths:49
KDR:1.041
Accuracy:22.119% D
HSR:15.686% C
Kills:223
Deaths (as Combat Medic):236
Deaths (to Combat Medics):344
KDR:0.94492
Kill Difference:13
Playtime:14.432 hours
Usage:3%
Score:0.256m
Score/min:295
Accuracy (listed only):23.017%
HSR (listed only):17.145%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B++
Kills:122
Deaths:15
KDR:8.133
Accuracy:41.209% B++
HSR:80.328% B++
NS-7 PDW
C
Kills:51
Deaths:49
KDR:1.041
Accuracy:22.119% D
HSR:15.686% C
Kills:173
Deaths (as Infiltrator):64
Deaths (to Infiltrators):401
KDR:2.70313
Kill Difference:109
Playtime:10.894 hours
Usage:2%
Score:0.080m
Score/min:123
Accuracy (listed only):31.664%
HSR (listed only):48.007%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):183
KDR:0
Kill Difference:UNR
Playtime:3.619 hours
Usage:1%
Score:0.063m
Score/min:290
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C*
Kills:3,837
V. Kills:217 N/A
Deaths:1
KDR:3,837
Accuracy:55.378% C+
KPH:57.400 C*
VKPH:3.200 D
M20 Mustang
A++
Kills:2,679
V. Kills:1,879 143%
Deaths:135
KDR:19.844
Accuracy:25.722% D-
KPH:28.400 A+
VKPH:19.900 A++
Breaker Rocket Pods
B+
Kills:1,328
V. Kills:133 N/A
Deaths:13
KDR:102.154
Accuracy:53.859% B+
KPH:130.300 B+
VKPH:13.100 C
Vortek Rotary
A+
Kills:1,062
V. Kills:882 120%
Deaths:138
KDR:7.696
Accuracy:26.040% D-
KPH:27.700 B**
VKPH:23 A+
Kills:8,906 (7,578 + 0)
Deaths:287
KDR:31.031
VKDR:10.840
Vehicle Kills:3,111
Kill Difference:8,619
Playtime:209.688 hours
Usage:47%
Score:3.286m
Score/min:261
Piloting Accuracy:26.040%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:137
V. Kills:48 280%
Deaths:
KDR:
Accuracy:43.404% D*
KPH:49.500 B**
VKPH:17.300 C
Kills:137 (137 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:48
Kill Difference:137
Playtime:2.771 hours
Usage:1%
Score:0.059m
Score/min:356
Driving Accuracy:43.404%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C**
Kills:226
V. Kills:65 342%
Deaths:1
KDR:226
Accuracy:37.588% D--
KPH:25.800 C**
VKPH:7.400 C-
E540 Halberd
B++
Kills:162
V. Kills:59 270%
Deaths:2
KDR:81
Accuracy:38.361% D-
KPH:38.100 B++
VKPH:13.900 C+
Kills:388 (226 + 162)
Deaths:3
KDR:129.333
VKDR:41.333
Vehicle Kills:124
Kill Difference:385
Playtime:13.023 hours
Usage:3%
Score:0.112m
Score/min:143
Driving Accuracy:37.588%
Gunner Accuracy:38.361%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 4,0543,83713837U3,833.0755.378%C+N/A57.4C*3.2D20666.9h9.4C+16.9C+
M20 Mustang 4,5582,67913519.844S15.9125.722%D-N/A28.4A+19.9A++27694.3h50.3B*195.5B*
Breaker Rocket Pods 1,4611,32813102.154S98.2253.859%B+N/A130.2B+13C44810.2h10.8B*20B++
NC6 Gauss SAW 1,2401,2229141.337C+2.6020.892%C++24.468%C++29.8C+N/A8541h10C++48C*
NS-15M AE 1,2001,1808781.344C2.5921.601%D-25.678%C30DN/A7139.3h13.9D-64.5D
Vortek Rotary 1,9441,0621387.696A++3.7626.04%D-N/A27.7B**23A+27138.3h33.6B**129.1B*
Frag Grenade 7567411741N/A737.0756.621%AN/A741B*15B++21291h2.7B*4.7B**
MGR-L1 Promise 5795743581.603C++2.3322.194%C-23.693%C33.6C-N/A11317.1h14.6C+65.8C+
Titan-150 HEAT 2912261226U222.0737.588%D--1.327%D--25.7C**7.4C-1288.8h4.5C**12C
NC1 Gauss Rifle 1751721870.92C+3.0123.916%C++18.605%C-16.9C--N/A8210.2h13.1C+54.7C++
E540 Halberd 221162281S77.0738.361%D-N/A37.7B++13.7C1744.3h4.2B**10.8B+
AF-19 Mercenary 1631575890.267D3.6720.044%C--15.287%D*4.4D-N/A2035.7h12.8C++63.9C+
L100 Python AP 1851371137U133.0743.404%D*N/A48.9B**17.1C3562.8h3.7B**8.6B+
NC14 Bolt Driver 122122158.133A**4.2041.209%B++80.328%B++21CN/A655.8h2.5C*6B+
Shrike 1691111120.991B+2.9449.307%D-N/A24.1C+12.6C+2074.6h7.1C14.3C-
NS Annihilator 183111641.734M2.2081.308%C*N/A13.1B+8.5C+1468.5h10.2B+12.5B+
MANA Anti-Personnel Turret 7573282.607N/A1.3317.593%UN/A730U20U1477100.1h27.3T*155.3T*
Tank Mine 8865610.833M**6.9035.65%C++N/A162.5B**57.5C11860.4h1.8C++5.1B+
NS-7 PDW 5151491.041C+2.8922.119%D15.686%C25.5C+N/A672h13.1B+59C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01340.2h
Nanite Revive Grenade0560h
Medical Applicator6428,4903.1h
Motion Spotter0890.2h
Medical Kit494638.5h
Ammunition Package33090.1h
Nano-Armor Kit19178,85913.2h
Anti-Infantry MANA Turret51380.3h

Check the help document for the dictionary if you want to learn more about words used here.


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