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Praetor TechNecro[] TechNecro
VS BR 87

KDR: 2.54

Score: 55.2m

Last Seen: Feb 18th, 2019 8:48 PM
- OFFLINE - 7.7 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Emerald
Level Progress (to 88): 73%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Parallax VX3 CME H-V45 Artemis VX26 NS-44L Blackhand C-4 Pulsar C M60-A Bulldog
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,347,327 MLG Score: 1077
Fun Score: N/A
Cheeseburgers Flipped: 1636TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.907%22.004%5704597736,6032.80397-0.261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.84%0.92B*0.172C++-1.177D*HEAD ++ (~9.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.245C++14.5-0.019C+41.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.486%1.916%131410181,35710719151.26586148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.538%-0.829D-0.343C**-0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
447.9-1.795F-132.1-1.511F315.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.448%1.67%155510171,61714417011.12136230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.604%-0.188C-0.298C-0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.633B+5.20.559B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.645%3.321%6301710056,083120518785.04813324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.619%-0.052C+-0.28C0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.606B+16.70.579B+30.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.982%86.739%630410189,9921493736.69256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.404%2.256A*1.282A-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+2.10.333C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.104%25.758%6301102166116410.0566524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.647D1.647A+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.4-0.532D8.8-0.402C--15.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.2m416.2%319 (19.1k)290 (17.4k)2.5430473,00328,7072.9857587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022370623.045%24.707%56906:3721

23% Combat Medic22% Engineer9% Heavy Assault28% Infiltrator12% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2013 12:28 AMApr 7th, 2016 3:02 AMFeb 21st, 2019 1:08 PM (2d) (PST)Feb 18th, 2019 8:06 PM (4d) (PST)Feb 18th, 2019 4:48 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4771233540.3830.1510.0951.7780.0441077

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,6427,37521,2672396107317,372

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3178.2h/132.4d 12,709 18,037 21,769 339k 3,199 10,380 8,433 91m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C**
Kills:1,298
Deaths:516
KDR:2.516
Accuracy:24.956% C**
HSR:18.105% D
Pulsar LSW
B
Kills:1,174
Deaths:411
KDR:2.856
Accuracy:24.883% B
HSR:24.020% C+
SVA-88
B+
Kills:1,167
Deaths:432
KDR:2.701
Accuracy:25.542% B+
HSR:25.021% C+
Flare VE6
C+
Kills:1,158
Deaths:491
KDR:2.358
Accuracy:22.475% C+
HSR:18.826% D
Lasher X2
B++
Kills:866
Deaths:298
KDR:2.906
Accuracy:30.723% B++
HSR:4.965% B+
Orion VS54
B++
Kills:843
Deaths:400
KDR:2.108
Accuracy:24.160% B++
HSR:25.623% C++
Ursa
B
Kills:772
Deaths:241
KDR:3.203
Accuracy:24.471% B
HSR:22.150% C
NS-15M2
B+
Kills:659
Deaths:306
KDR:2.154
Accuracy:27.018% B+
HSR:20.789% D
VE-H Maw
B++
Kills:352
Deaths:137
KDR:2.569
Accuracy:29.724% B++
HSR:24.716% C+
VE-H Maw AE
B++
Kills:115
Deaths:75
KDR:1.533
Accuracy:29.108% C*
HSR:34.783% B++
Kills:8,404
Deaths (as Heavy Assault):3,307
Deaths (to Heavy Assaults):7,794
KDR:2.54128
Kill Difference:5,097
Playtime:293.643 hours
Usage:9%
Score:6.164m
Score/min:350
Accuracy (listed only):26.306%
HSR (listed only):21.900%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,556
Deaths:630
KDR:2.470
Accuracy:26.555% B+
HSR:24.486% C**
Serpent VE92
C*
Kills:1,164
Deaths:544
KDR:2.140
Accuracy:24.570% C*
HSR:17.440% C-
Solstice VE3
B++
Kills:1,159
Deaths:512
KDR:2.264
Accuracy:25.909% B+
HSR:23.469% B++
Zenith VX-5
B
Kills:1,156
Deaths:452
KDR:2.558
Accuracy:25.319% C+
HSR:23.270% B
VX6-7
C+
Kills:1,153
Deaths:688
KDR:1.676
Accuracy:24.337% C+
HSR:18.127% C-
NSX Tanto
C+
Kills:833
Deaths:327
KDR:2.547
Accuracy:25.567% C+
HSR:21.729% C--
Eclipse VE3A
C+
Kills:628
Deaths:420
KDR:1.495
Accuracy:26.515% C+
HSR:18.312% C
NS-11C
C**
Kills:144
Deaths:58
KDR:2.483
Accuracy:25.189% C**
HSR:18.750% C+
VE-LR Obelisk
B+
Kills:127
Deaths:25
KDR:5.080
Accuracy:36.208% B+
HSR:34.646% C**
NSX-P Tanto
B++
Kills:109
Deaths:57
KDR:1.912
Accuracy:29.536% B++
HSR:24.771% C+
Eidolon VE33
A++
Kills:97
Deaths:34
KDR:2.853
Accuracy:34.709% B**
HSR:39.175% A++
Solstice SF
C*
Kills:96
Deaths:150
KDR:0.640
Accuracy:25.217% C*
HSR:14.583% C
Solstice Burst
B+
Kills:95
Deaths:34
KDR:2.794
Accuracy:29.306% B+
HSR:22.105% C
Thanatos VE70
A*
Kills:66
Deaths:54
KDR:1.222
Accuracy:36.104% C
HSR:25.758% A*
Kills:8,383
Deaths (as Engineer):3,985
Deaths (to Engineers):6,273
KDR:2.10364
Kill Difference:4,398
Playtime:685.752 hours
Usage:22%
Score:14.770m
Score/min:359
Accuracy (listed only):28.217%
HSR (listed only):23.330%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,556
Deaths:630
KDR:2.470
Accuracy:26.555% B+
HSR:24.486% C**
Serpent VE92
C*
Kills:1,164
Deaths:544
KDR:2.140
Accuracy:24.570% C*
HSR:17.440% C-
Solstice VE3
B++
Kills:1,159
Deaths:512
KDR:2.264
Accuracy:25.909% B+
HSR:23.469% B++
Zenith VX-5
B
Kills:1,156
Deaths:452
KDR:2.558
Accuracy:25.319% C+
HSR:23.270% B
VX6-7
C+
Kills:1,153
Deaths:688
KDR:1.676
Accuracy:24.337% C+
HSR:18.127% C-
Eridani SX5
C+
Kills:954
Deaths:637
KDR:1.498
Accuracy:26.141% C+
HSR:16.143% C--
NS-7 PDW
C++
Kills:932
Deaths:463
KDR:2.013
Accuracy:25.385% C++
HSR:17.275% C+
NSX Tanto
C+
Kills:833
Deaths:327
KDR:2.547
Accuracy:25.567% C+
HSR:21.729% C--
Eclipse VE3A
C+
Kills:628
Deaths:420
KDR:1.495
Accuracy:26.515% C+
HSR:18.312% C
Sirius SX12
C+
Kills:462
Deaths:518
KDR:0.892
Accuracy:23.804% C+
HSR:12.338% D-
MKV Suppressed
B*
Kills:319
Deaths:128
KDR:2.492
Accuracy:29.997% B*
HSR:14.420% D-
NS-11C
C**
Kills:144
Deaths:58
KDR:2.483
Accuracy:25.189% C**
HSR:18.750% C+
NSX-P Tanto
B++
Kills:109
Deaths:57
KDR:1.912
Accuracy:29.536% B++
HSR:24.771% C+
Solstice SF
C*
Kills:96
Deaths:150
KDR:0.640
Accuracy:25.217% C*
HSR:14.583% C
Solstice Burst
B+
Kills:95
Deaths:34
KDR:2.794
Accuracy:29.306% B+
HSR:22.105% C
Thanatos VE70
A*
Kills:66
Deaths:54
KDR:1.222
Accuracy:36.104% C
HSR:25.758% A*
Kills:10,826
Deaths (as Light Assault):5,672
Deaths (to Light Assaults):5,123
KDR:1.90867
Kill Difference:5,154
Playtime:381.813 hours
Usage:12%
Score:5.360m
Score/min:234
Accuracy (listed only):26.841%
HSR (listed only):19.561%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:8,975
Deaths:970
KDR:9.253
Accuracy:51.047% A++
HSR:87.599% A
Artemis VX26
C++
Kills:1,926
Deaths:607
KDR:3.173
Accuracy:27.234% C+
HSR:23.624% C++
NS-44L Blackhand
A
Kills:1,865
Deaths:380
KDR:4.908
Accuracy:52.407% A
HSR:52.386% B++
Eridani SX5
C+
Kills:954
Deaths:637
KDR:1.498
Accuracy:26.141% C+
HSR:16.143% C--
NS-7 PDW
C++
Kills:932
Deaths:463
KDR:2.013
Accuracy:25.385% C++
HSR:17.275% C+
Phaseshift VX-S
B**
Kills:497
Deaths:41
KDR:12.122
Accuracy:44.889% B**
HSR:78.873% B
NSX Tomoe
C**
Kills:485
Deaths:112
KDR:4.330
Accuracy:26.811% C--
HSR:39.588% C**
NS-44P Commissioner
C+
Kills:482
Deaths:457
KDR:1.055
Accuracy:38.615% C+
HSR:13.278% D*
Sirius SX12
C+
Kills:462
Deaths:518
KDR:0.892
Accuracy:23.804% C+
HSR:12.338% D-
Ghost
A
Kills:382
Deaths:78
KDR:4.897
Accuracy:47.371% A
HSR:76.178% B++
NS-61 Emissary
B**
Kills:338
Deaths:135
KDR:2.504
Accuracy:35.651% B**
HSR:22.781% B**
MKV Suppressed
B*
Kills:319
Deaths:128
KDR:2.492
Accuracy:29.997% B*
HSR:14.420% D-
Spiker
C+
Kills:289
Deaths:201
KDR:1.438
Accuracy:28.422% C+
HSR:15.225% D
Manticore SX40
B*
Kills:263
Deaths:251
KDR:1.048
Accuracy:34.553% B*
HSR:15.209% D-
NS-AM7 Archer
B*
Kills:205
Deaths:226
KDR:0.907
Accuracy:55.946% C
HSR:24.390% B*
NS-357 Underboss
C+
Kills:204
Deaths:361
KDR:0.565
Accuracy:36.171% C+
HSR:13.235% D--
Nyx VX31
B
Kills:187
Deaths:37
KDR:5.054
Accuracy:34.587% C++
HSR:33.155% B
NS-44L "Ravenous" Blackhand
B**
Kills:168
Deaths:41
KDR:4.098
Accuracy:52.281% B*
HSR:61.905% B**
V10
A
Kills:138
Deaths:5
KDR:27.600
Accuracy:45.336% B++
HSR:88.406% A
Beamer VS3
B**
Kills:74
Deaths:117
KDR:0.632
Accuracy:34.183% B**
HSR:17.568% D
Phantom VA23
N/A
Kills:50
Deaths:63
KDR:0.794
Accuracy:30.322% N/A
HSR:40% N/A
Kills:19,195
Deaths (as Infiltrator):5,828
Deaths (to Infiltrators):3,682
KDR:3.29358
Kill Difference:13,367
Playtime:882.034 hours
Usage:28%
Score:11.099m
Score/min:210
Accuracy (listed only):37.198%
HSR (listed only):36.361%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
C+
Kills:2,080
Deaths:967
KDR:2.151
Accuracy:26.402% C+
HSR:20.385% C
H-V45
D-
Kills:2,016
Deaths:2,395
KDR:0.842
Accuracy:20.143% D-
HSR:14.087% D--
Darkstar
C--
Kills:1,424
Deaths:644
KDR:2.211
Accuracy:24.880% C--
HSR:16.854% D--
Terminus VX-9
B
Kills:1,291
Deaths:697
KDR:1.852
Accuracy:27.318% B
HSR:16.421% D*
Corvus VA55
C+
Kills:1,175
Deaths:968
KDR:1.214
Accuracy:24.320% C+
HSR:22.553% C+
NS-11P
B*
Kills:1,158
Deaths:485
KDR:2.388
Accuracy:27.360% B*
HSR:18.826% C+
Pulsar VS1
B+
Kills:1,150
Deaths:665
KDR:1.729
Accuracy:26.337% B+
HSR:16% D
Eridani SX5
C+
Kills:954
Deaths:637
KDR:1.498
Accuracy:26.141% C+
HSR:16.143% C--
NS-7 PDW
C++
Kills:932
Deaths:463
KDR:2.013
Accuracy:25.385% C++
HSR:17.275% C+
Equinox VE2 Burst
C++
Kills:845
Deaths:364
KDR:2.321
Accuracy:27.943% C++
HSR:16.686% D*
NS-11A
B*
Kills:667
Deaths:322
KDR:2.071
Accuracy:28.682% B*
HSR:20.690% C+
Sirius SX12
C+
Kills:462
Deaths:518
KDR:0.892
Accuracy:23.804% C+
HSR:12.338% D-
MKV Suppressed
B*
Kills:319
Deaths:128
KDR:2.492
Accuracy:29.997% B*
HSR:14.420% D-
Thanatos VE70
A*
Kills:66
Deaths:54
KDR:1.222
Accuracy:36.104% C
HSR:25.758% A*
Kills:14,539
Deaths (as Combat Medic):9,307
Deaths (to Combat Medics):2,640
KDR:1.56216
Kill Difference:5,232
Playtime:725.323 hours
Usage:23%
Score:13.509m
Score/min:310
Accuracy (listed only):26.773%
HSR (listed only):17.745%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:1,131
Deaths:525
KDR:2.154
Accuracy:18.371% C
HSR:17.860% D
Blueshift VM5
C
Kills:1,026
Deaths:498
KDR:2.060
Accuracy:17.118% C-
HSR:19.006% C
Vortex VM21
C--
Kills:242
Deaths:352
KDR:0.688
Accuracy:34.142% D
HSR:2.893% C--
Comet VM2
C
Kills:238
Deaths:219
KDR:1.087
Accuracy:40.243% C
HSR:2.101% D--
NS-10 Burster
B**
Kills:237
Deaths:150
KDR:1.580
Accuracy:36.871% B**
HSR:8.017% C++
Vortex VM21
B+
Kills:216
Deaths:354
KDR:0.610
Accuracy:35.683% D
HSR:5.093% B+
NS-10 Burster
B**
Kills:208
Deaths:141
KDR:1.475
Accuracy:36.933% B**
HSR:9.135% B*
Comet VM2
C+
Kills:207
Deaths:167
KDR:1.240
Accuracy:40.708% C-
HSR:3.865% C+
Nebula VM20
A
Kills:197
Deaths:61
KDR:3.230
Accuracy:23.924% A
HSR:20.812% C++
Nebula VM20
A++
Kills:99
Deaths:31
KDR:3.194
Accuracy:26.590% A++
HSR:25.253% B*
Quasar VM1
M++
Kills:56
Deaths:24
KDR:2.333
Accuracy:25.677% A++
HSR:35.714% M++
Kills:3,857
Deaths (as MAX Suit):1,261
Deaths (to MAX Suits):1,970
KDR:3.05868
Kill Difference:2,596
Playtime:204.886 hours
Usage:6%
Score:4.309m
Score/min:351
Accuracy (listed only):30.569%
HSR (listed only):13.613%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D-
Kills:558
V. Kills:554 101%
Deaths:702
KDR:0.795
Accuracy:31.286% C+
KPH:4.200 D-
VKPH:4.200 D-
Light PPA
B+
Kills:368
V. Kills:20 N/A
Deaths:86
KDR:4.279
Accuracy:44.423% B+
KPH:34.500 C
VKPH:1.900 D
Dual Photon Pods
D--
Kills:222
V. Kills:116 190%
Deaths:115
KDR:1.930
Accuracy:38.345% D**
KPH:12.200 D*
VKPH:6.400 D--
Maelstrom Turbo Laser
D-
Kills:209
V. Kills:206 101%
Deaths:370
KDR:0.565
Accuracy:23.381% D*
KPH:3.300 D-
VKPH:3.200 D--
Kills:1,357 (1,135 + 0)
Deaths:1,273
KDR:1.066
VKDR:0.704
Vehicle Kills:896
Kill Difference:84
Playtime:224.761 hours
Usage:7%
Score:1.273m
Score/min:94
Piloting Accuracy:23.381%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:298
V. Kills:225 132%
Deaths:71
KDR:4.197
Accuracy:25.683% D*
KPH:1,072,800 U
VKPH:810,000 U
C150 Dalton
B++
Kills:103
V. Kills:69 147%
Deaths:24
KDR:4.292
Accuracy:44.566% B++
KPH:21.900 D
VKPH:14.700 D
Kills:401 (0 + 401)
Deaths:95
KDR:4.221
VKDR:3.095
Vehicle Kills:294
Kill Difference:306
Playtime:4.701 hours
Usage:0%
Score:1.188m
Score/min:4,212
Piloting Accuracy:N/A%
Gunner Accuracy:44.566%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:199
V. Kills:137 144%
Deaths:30
KDR:6.633
Accuracy:46.572% D*
KPH:20.800 D
VKPH:14.300 D
C75 Viper
C
Kills:103
V. Kills:20 N/A
Deaths:20
KDR:5.150
Accuracy:32.869% D
KPH:22.400 C
VKPH:4.300 D-
L100 Python HEAT
C**
Kills:86
V. Kills:39 215%
Deaths:11
KDR:7.818
Accuracy:46.024% D
KPH:27.800 C+
VKPH:12.600 C**
Kills:388 (388 + 0)
Deaths:61
KDR:6.361
VKDR:3.213
Vehicle Kills:196
Kill Difference:327
Playtime:17.262 hours
Usage:1%
Score:0.381m
Score/min:368
Driving Accuracy:46.024%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B+
Kills:762
V. Kills:32 N/A
Deaths:42
KDR:18.143
Accuracy:24.793% C++
KPH:69.600 B+
VKPH:2.900 C
Supernova PC
C
Kills:742
V. Kills:282 262%
Deaths:141
KDR:5.262
Accuracy:38.402% D*
KPH:19.200 C
VKPH:7.300 C
Saron HRB
B**
Kills:742
V. Kills:364 203%
Deaths:129
KDR:5.752
Accuracy:52.371% B**
KPH:26.800 C*
VKPH:13.100 C
E540 Halberd
C+
Kills:533
V. Kills:284 187%
Deaths:69
KDR:7.725
Accuracy:52.101% B+
KPH:29.900 C+
VKPH:16 C+
Supernova FPC
C++
Kills:326
V. Kills:152 213%
Deaths:35
KDR:9.314
Accuracy:41.053% D**
KPH:24.700 C++
VKPH:11.500 D
Supernova VPC
C++
Kills:247
V. Kills:51 475%
Deaths:20
KDR:12.350
Accuracy:43.451% D-
KPH:37.700 C
VKPH:7.800 C++
Kills:3,352 (1,315 + 2,037)
Deaths:436
KDR:7.688
VKDR:2.672
Vehicle Kills:1,165
Kill Difference:2,916
Playtime:114.831 hours
Usage:4%
Score:2.174m
Score/min:316
Driving Accuracy:43.451%
Gunner Accuracy:52.101%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:297
V. Kills:14 N/A
Deaths:26
KDR:11.423
Accuracy:41.324% B+
KPH:80.800 C+
VKPH:3.800 D
E540 Halberd-H
C
Kills:186
V. Kills:114 162%
Deaths:44
KDR:4.227
Accuracy:61.367% B+
KPH:31.200 D
VKPH:19.100 C
Saron HRB-H
B+
Kills:103
V. Kills:93 110%
Deaths:33
KDR:3.121
Accuracy:67.518% A+
KPH:31.900 C
VKPH:28.800 B+
M40 Fury-H
B+
Kills:65
V. Kills:8 N/A
Deaths:9
KDR:7.222
Accuracy:46.971% B+
KPH:83.700 C+
VKPH:10.300 C
Kills:651 (0 + 651)
Deaths:112
KDR:5.813
VKDR:2.045
Vehicle Kills:229
Kill Difference:539
Playtime:13.640 hours
Usage:0%
Score:0.329m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:46.971%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:326
V. Kills:81 398%
Deaths:43
KDR:7.581
Accuracy:45.017% B*
KPH:48 C++
VKPH:11.900 B+
M40 Fury
C**
Kills:283
V. Kills:62 449%
Deaths:27
KDR:10.482
Accuracy:47.549% B**
KPH:58.400 C*
VKPH:12.800 C**
M12 Kobalt
C*
Kills:283
V. Kills:8 N/A
Deaths:12
KDR:23.583
Accuracy:19.384% C*
KPH:67.200 C++
VKPH:1.900 D
M20 Basilisk
C*
Kills:222
V. Kills:88 249%
Deaths:88
KDR:2.523
Accuracy:40.928% C*
KPH:16.600 C
VKPH:6.600 C
M12 Kobalt
B+
Kills:155
V. Kills:3 N/A
Deaths:10
KDR:15.500
Accuracy:20.984% B+
KPH:75.200 C++
VKPH:1.500 D-
M60-G Bulldog
B++
Kills:141
V. Kills:26 N/A
Deaths:36
KDR:3.917
Accuracy:42.392% B++
KPH:25.700 C+
VKPH:4.700 C
M60-G Bulldog
B+
Kills:125
V. Kills:25 481%
Deaths:15
KDR:8.333
Accuracy:41.278% B+
KPH:39.900 C++
VKPH:8 C+
M20 Basilisk
C+
Kills:71
V. Kills:52 134%
Deaths:43
KDR:1.651
Accuracy:39.849% C++
KPH:12.100 D
VKPH:8.800 C+
Kills:1,606 (0 + 1,606)
Deaths:274
KDR:5.861
VKDR:1.259
Vehicle Kills:345
Kill Difference:1,332
Playtime:45.774 hours
Usage:1%
Score:0.935m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:39.849%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C
Kills:456
V. Kills:269 169%
Deaths:153
KDR:2.980
Accuracy:51.861% D**
KPH:24.100 C
VKPH:14.200 C
M40 Fury-F
B+
Kills:366
V. Kills:188 194%
Deaths:321
KDR:1.140
Accuracy:52.599% C**
KPH:17.700 C
VKPH:9.100 B+
S12 Renegade
C++
Kills:299
V. Kills:25 N/A
Deaths:105
KDR:2.848
Accuracy:45.260% B
KPH:25.400 D-
VKPH:2.100 C++
M20 Basilisk-F
C+
Kills:60
V. Kills:83 71%
Deaths:57
KDR:1.053
Accuracy:52.665% C**
KPH:4.500 C
VKPH:6.200 C+
Kills:1,181 (1,181 + 0)
Deaths:636
KDR:1.857
VKDR:0.888
Vehicle Kills:565
Kill Difference:545
Playtime:64.708 hours
Usage:2%
Score:0.404m
Score/min:104
Driving Accuracy:52.665%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 9,0288,9759709.253A++6.7151.047%A++87.599%A28.6C++N/A123313.3h1.9B++3.8B*
CME 2,1152,0809672.151B*0.3926.402%C+20.385%C27.1CN/A10476.7h17.2D--65C
H-V45 2,0372,0162,3950.842C1.7020.143%D-14.087%D--12DN/A45167.7h15.8D78.3D
Artemis VX26 1,9381,9266073.173A++0.6327.234%C+23.624%C++34.5C++N/A9555.8h13.7C-50.2C+
NS-44L Blackhand 1,8731,8653804.908M**2.3652.407%A52.386%B++14.8C--N/A37126h3.7B+7.1B++
C-4 2,2581,6676892.419B++0.1223.768%CN/A73.4C+26C+58622.7h1.4C**5.9C*
Pulsar C 1,5741,5566302.47B*0.0726.555%B+24.486%C**27.3C+N/A11457.1h13.5C50.8C++
M60-A Bulldog 1,6861,4531638.914B++6.3742.528%B++1.239%C44.7B+7.2C**40332.5h4.5B**10.6B*
Darkstar 1,4481,4246442.211B+0.3324.88%C--16.854%D--30.2DN/A7947.2h17.5F-70.5D*
VX29 Polaris 1,3141,2985162.516B**0.0324.956%C**18.105%D36.5CN/A13535.6h15.9D--63.7C+
Terminus VX-9 1,3041,2916971.852B+0.6927.318%B16.421%D*30.4CN/A13942.4h15.5D--56.7C+
Frag Grenade 1,2571,23611236N/A1,233.4645.535%C++N/A475.4C+8.1C++18352.6h3.6C**7.9B
Corvus VA55 1,2071,1759681.214C*1.3324.32%C+22.553%C+14.8DN/A6279.2h18.2F-75D
Pulsar LSW 1,1981,1744112.856A0.3124.883%B24.02%C+39.3C+N/A13929.9h15.1D60.8C++
SVA-88 1,1791,1674322.701B+0.1625.542%B+25.021%C+41.8C+N/A18627.9h16.1D*63C+
Serpent VE92 1,1741,1645442.14B**0.4024.57%C*17.44%C-25.1C+N/A8646.4h14.5C+58.9C++
Solstice VE3 1,1701,1595122.264A*0.2825.909%B+23.469%B++17.2C+N/A8167.3h13.8B+53.4B
Flare VE6 1,1721,1584912.358B**0.1922.475%C+18.826%D33.6CN/A15634.5h13.3D59.1C+
NS-11P 1,1721,1584852.388B**0.1627.36%B*18.826%C+32.3C*N/A8435.8h15.3C55.8B+
Zenith VX-5 1,1731,1564522.558A0.0125.319%C+23.27%B25.9CN/A8044.7h14.2C+56C++
VX6-7 1,1641,1536881.676B0.8724.337%C+18.127%C-16.7DN/A6669.2h15.2C62.6C+
Pulsar VS1 1,1701,1506651.729B*0.8126.337%B+16%D26.9C++N/A12942.8h16.4C62.1C*
Blueshift VM5 1,1441,1315252.154C+0.3918.371%C17.86%D23.7DN/A10947.7h17.5C95.3C+
Sticky Grenade 1,1211,07111071N/A1,068.4663.376%AN/A1071C**50S32811h2.3C++3.6B+
Blueshift VM5 1,0371,0264982.06C+0.4817.118%C-19.006%C22.4DN/A9945.9h16.9C99C+
Eridani SX5 9599546371.498B1.0526.141%C+16.143%C--20.9C--N/A9745.7h13.5C+51.5C++
NS-7 PDW 9459324632.013A+0.5325.385%C++17.275%C+25.3C+N/A8836.9h17.4C68.5C+
Lasher X2 9088662982.906M++0.3630.723%B++4.965%B+39.5B+1.9A16021.9h30.2F-98.4C+
Equinox VE2 Burst 8608453642.321B0.2227.943%C++16.686%D*25.2DN/A9833.5h19.9F--71.1D-
Orion VS54 8548434002.108B+0.4424.16%B++25.623%C++39BN/A32021.6h11.8B+49C*
NSX Tanto 8518333272.547A+0.0025.567%C+21.729%C--26.9C+N/A7131h16.6C64.9C+
Ursa 7817722413.203A*0.6624.471%B22.15%C35.7C+N/A11321.6h14.3D-58.6C+
Proton II PPA 7947624218.143B15.6024.793%C++2.756%B+69.9B+2.9C32910.9h7.5B++30.3B++
Supernova PC 1,0247421415.262C+2.7238.402%D*N/A19.2C7.3C20538.7h4.7B+12.1C+
Saron HRB 1,1067421295.752C*3.2152.371%B**1.482%C+26.8C*13.1C29827.7h20.2B+38.5B*
Tank Mine 1,022681778.844M*6.3025.308%DN/A151.3B**75.8B+15444.5h1.5B++6.1C*
NS-11A 6786673222.071B+0.4728.682%B*20.69%C+27.9C+N/A9323.9h15.8C--55.1C**
NS-15M2 6666593062.154B0.3927.018%B+20.789%D42.5C+N/A17315.5h14.6C54C*
Eclipse VE3A 6426284201.495C+1.0526.515%C+18.312%C23.4DN/A7626.8h18.2F-68.7D--
Proximity Mine 603603976.216B*3.6731.114%D*N/A131.1C*N/A4594.6h1.4A+4.6C++
NS Decimator 8895873411.721B*0.8247.387%F2.726%B21.3D10.9D22627.6h5.7C--12D*
Saron Laser Cannon 1,1125587020.795C1.7531.286%C+1.613%C-4.2D-4.2D-87131.8h225.4D720.5D
E540 Halberd 817533697.725C+5.1852.101%B+3.752%B++29.9C+16C+26917.8h5.9C+11.4B
Phaseshift VX-S 5124974112.122M*9.5844.889%B**78.873%B27C+N/A11118.4h5D--11.2C+
NSX Tomoe 4854851124.33A++1.7926.811%C--39.588%C**30.1CN/A7316.1h14.3C++53.5C+
NS-44P Commissioner 4874824571.055C+1.4938.615%C+13.278%D*25DN/A11219.3h5.7F14.7D-
Sirius SX12 4674625180.892C+1.6523.804%C+12.338%D-15.3DN/A8630.1h17.5C-73.6C+
V30-F Starfall 7254561532.98B*0.4451.861%D**N/A24.1C14.2C13818.9h13.4B+25.7C*
Hunter QCX 4614203091.359B**1.1849.834%B+47.381%A6.5DN/A2964.8h4.6C**9.3B
Lumine Edge 45038311,9490.032C2.5134.623%B++11.227%D0.4DN/A11062.5h2.3F6.5C++
Ghost 386382784.897B++2.3547.371%A76.178%B++31.6CN/A19012.1h2.7C--5.6C**
Light PPA 388368864.279C+1.7444.423%B+1.359%C++34.4C1.9D15610.7h11.7B26.3B+
M40 Fury-F 5543663211.14C+1.4052.599%C**N/A17.7C9.1B+12620.7h13.4C+25.4C++
Force-Blade 3883629,9420.036B+2.5138.788%B++1.934%D0.4CN/A2996.8h2.9C+7.5B+
VE-H Maw 3573521372.569B*0.0329.724%B++24.716%C+55.9C*N/A2486.3h11.7C+39.5C**
MANA Anti-Vehicle Turret 537343734.699B**2.1658.426%C3.207%C++3430C++1940C+4810020.1h8.4B+14.4B+
NS-61 Emissary 3383381352.504A**0.0435.651%B**22.781%B**16.3C--N/A4620.7h14C++39.3B+
M40 Fury 407326437.581C**5.0445.017%B*1.534%C47.9C++11.9B+5686.8h12.4C**27.5B++
Supernova FPC 478326359.314B++6.7741.053%D**3.374%B+24.7C++11.5D67813.2h4.5B++11C+
MKV Suppressed 3233191282.492A++0.0529.997%B*14.42%D-30.7C+N/A18510.4h14C*46.7B+
S12 Renegade 3242991052.848C+0.3045.26%B5.017%C+25.3D-2.1C++7011.8h4.9D*10.9C-
AP30 Shredder 523298714.197C+1.6525.683%D*N/A2980U2250U93613600.1h57.4B**223.7B+
Proton II PPA-H 3112972611.423C+8.8841.324%B+2.357%B+80.3C+3.8D3733.7h9.2B22.2B+
M60-A Bulldog 3512942114C+11.4659.064%A1.701%C--45.2B+8.8A4966.5h6.4C+10.9B+
Spiker 2952892011.438B+1.1128.422%C+15.225%D15.7DN/A5418.4h11.8C-41.7C
M40 Fury 3452832710.481B+7.9447.549%B**1.06%D59C*12.9C**6204.8h12.4C*26.1B++
M12 Kobalt 2912831223.583B**21.0419.384%C*19.081%C*67.4C++1.9D3474.2h16.4B+84.5B+
Manticore SX40 2682632511.048C++1.5034.553%B*15.209%D-26.8C+N/A1159.8h11.2D*32.5C+
Supernova VPC 2982472012.35C++9.8143.451%D-N/A37.4C7.7C++4186.6h3.6C+8.3C
Vortex VM21 4622423520.688C1.8634.142%D2.893%C--4.3D3.9C-7056.9h91.7D--268.7D
Comet VM2 3822382191.087C**1.4640.243%C2.101%D--6.4D-3.9C+9437.4h40.4F100.4D--
NS-10 Burster 4192371501.58B**0.9636.871%B**8.017%C++4.7C3.6C+10550.1h183.2D-497C++
Dual Photon Pods 3382221151.93D0.6138.345%D**N/A12.2D*6.4D--14818.2h38D**99.1F
M20 Basilisk 310222882.523C+0.0240.928%C*6.757%B16.6C6.6C15913.4h92.8C*226.7B+
Vortex VM21 4322163540.61C-1.9335.683%D5.093%B+3.8D--3.8D6357.4h111.8F-313.3D**
S1 3272151971.091B++1.4552.448%C--3.721%B+18.5C-9.7C-47511.6h6.9C+13.2C+
M60-A Bulldog 255212239.217C6.6756.902%B**2.358%C++35.3C++7.2B*3136h5.9C++10.4B+
Maelstrom Turbo Laser 4152093700.565C1.9823.381%D*4.785%A3.3D-3.2D--8464.1h194.8D--832.9D**
NS-10 Burster 3622081411.475B+1.0736.933%B**9.135%B*4.3C--3.1C--9348.9h206D*557.7C+
Comet VM2 3592071671.24C**1.3040.708%C-3.865%C+6.5D-4.8C+9831.7h43.5D*106.8D--
NS-AM7 Archer 2982052260.907B**1.6455.946%C24.39%B*4.8C-2.2C3942.6h20.7C++37C++
NS-357 Underboss 2162043610.565C-1.9836.171%C+13.235%D--16.1D-N/A7312.7h7.7T21.3D*
L100 Python AP 336199306.633B+4.0946.572%D*3.015%C++20.7D14.3D3399.6h6.9C+14.8C
Nebula VM20 197197613.23B+0.6923.924%A20.812%C++36.5C*N/A2395.4h18.1C-75.7B+
Nyx VX31 193187375.054A2.5134.587%C++33.155%B26C--N/A917.2h8.3D*24D
E540 Halberd-H 300186444.227C1.6861.367%B+3.763%A31D19C3606h6.8C+11.1C++
Spear Anti-Vehicle Phalanx Turret 291177199.316B6.7745.205%C++3.39%C27.2D17.5C4516.5h8.7C*19.3B
NS-44L "Ravenous" Blackhand 168168414.098A+1.5552.281%B*61.905%B**17.7DN/A639.5h3.5B+6.8B++
M12 Kobalt 1581551015.5C+12.9620.984%B+12.903%D*73.8C++1.4D-6012.1h17.3C**82.5B+
NS-11C 146144582.483A++0.0625.189%C**18.75%C+26.2C+N/A1935.5h15.3C+60.7C*
M60-G Bulldog 167141363.917C+1.3742.392%B++4.255%B*25.6C+4.7C2515.5h6.7B+15.9B++
V10 139138527.6U25.0645.336%B++88.406%A38.3C*N/A2523.6h1.8B*3.9B*
Anti-Vehicle Grenade 1661321132N/A129.4644.096%D-N/A220D56.7C--17820.6h6.9C-15.7C--
VE-LR Obelisk 132127255.08A*2.5436.208%B+34.646%C**38.5C*1.5A1793.3h8.5D23.5C+
Rocklet Rifle 255127572.228M++0.3237.671%FN/A19.5D19.7C-2856.5h44.3C-117.7D--
M60-G Bulldog 150125158.333B*5.7941.278%B+3.2%C++40.3C++8.1C++3773.1h5.7B+13.9B+
VE-H Maw AE 116115751.533C1.0129.108%C*34.783%B++50CN/A3202.3h13.6D*46.6C
NSX-P Tanto 111109571.912B**0.6329.536%B++24.771%C+29.5C++N/A1273.7h19.5D66C+
C150 Dalton 172103244.292C1.7544.566%B++1.942%A21.9D14.7D8924.7h5.5D12.4C+
C75 Viper 123103205.15C**2.6132.869%DN/A22.4C4.3D-3864.6h12.4B37.6C++
Saron HRB-H 196103333.121C0.5867.518%A+N/A32.2C29.1B+5293.2h30.3C44.8C*
Nebula VM20 9999313.194B++0.6526.59%A++25.253%B*43B+N/A2092.3h16.5C++62B++
Eidolon VE33 10197342.853A+0.3134.709%B**39.175%A++17.6CN/A1635.5h13.7D*39.5C+
Solstice SF 99961500.64C1.9025.217%C*14.583%C3.9D--N/A3724.5h19.7D-77.9C--
Solstice Burst 9595342.794B**0.2529.306%B+22.105%C31.7C+N/A1533h18.7D*63.7C
L100 Python HEAT 12586117.818B*5.2746.024%DN/A27.7C+12.6C**4323.1h5.7B12.4C++
MAX Punch 97851,3060.065C2.4843.268%CN/A0.4CN/A2197h4.4C+10.2C
Beamer VS3 79741170.632C+1.9134.183%B**17.568%D11.4DN/A1186.5h18.7F-54.6C
MANA Anti-Personnel Turret 7674252.96N/A0.4224.021%UN/A740U20U4479100.1h24.4T*101.5T*
M20 Basilisk 12371431.651D0.8939.849%C++8.451%B**12D8.8C+2275.9h127.1C--319C+
Thanatos VE70 6766541.222B+1.3236.104%C25.758%A*9D--N/A1247.3h8.8F--24.4D**
M40 Fury-H 736597.222C4.6846.971%B+N/A81.3C10C3360.8h8.7C+18.5C**
M20 Basilisk-F 14360571.053C**1.4952.665%C**3.333%C4.5C6.2C+5113.3h195.5D--371.2D*
Nemesis VSH9 10358371.568A++0.9866.63%B+N/A7.7D6D-3087.5h10.5D-15.8C--
Quasar VM1 5656242.333C++0.2125.677%A++35.714%M++50.9AN/A2651.1h15.2C-59.3B+
NS-TMC-01 "His Regards" 56522,6670.019C2.5243.762%A+3.846%D0.2C-N/A1213.9h4.5F-10.3C*
Phantom VA23 5050630.794C1.7530.322%D40%A7.4D--N/A526.8h7.9F--26.1D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit454624,73559.6h
Anti-Vehicle MANA Turret71,0081.8h
Spawn Beacon43560.4h
Nanite Revive Grenade01,5260.4h
Medical Applicator865389,22144.2h
Ammunition Package193,2051.3h
Medical Kit6955,94632.5h
Anti-Infantry MANA Turret73050.6h
Nano-Repair Grenade02010.1h
Recon Detection Device7515,15224.2h
Shield Recharging Field11600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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