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Immortal Ascendant TechnoBarbarian[SKL] TechnoBarbarian
VS BR 68

KDR: 1.21

Score: 13.2m

Last Seen: Apr 19th, 2019 10:13 PM
- OFFLINE - 112.7 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Emerald - Outfit Officer of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 738
Level Progress (to 69): 45%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS VE-H Maw Ghost Betelgeuse 54-A VX6-7 Deimos VA29 Ursa Flare VE6 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $530,424 MLG Score: 424
Fun Score: N/A
Cheeseburgers Flipped: 601TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.926%23.458%51418101714,4131.30023-0.093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.818%0.158C++0.416B-0.689DHEAD ++ (~12.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.243C++12.40.132C++44.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.358%0.856%222210331,0518345891.26019178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.478%0.921B*-1.112D*-0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.737B++5.10.592B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.804%3.922%26210331026461290.15765178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.409%1.077B**-0.119C+-1.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.3-0.57D90.5-1.252D**98.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.573%68.738%26210331,513115421.31109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.018%0.684B+0.106C+1.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.385C**2.40.244C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.247%13.945%26210331,341912201.47039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.579%1.566A+-0.121C+-0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.693B+2.40.498B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 738
13.2m485.9%273 (16.4k)234 (14k)1.2075325,29320,9461.4290168 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103592720.439%21.081%43102:419

26% Engineer39% Heavy Assault8% Infiltrator15% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 6:42 PMJun 30th, 2018 12:59 AMApr 23rd, 2019 7:30 AM (1d) (PST)Apr 19th, 2019 8:33 PM (5d) (PST)Apr 19th, 2019 6:13 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4982342640.4490.3720.0952.3640.038424

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,86314,04715,81627226142214,035

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
939.4h/39.1d 4,639 5,332 7,154 133.2k 1,825 2,403 2,127 28.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C*
Kills:2,415
Deaths:1,679
KDR:1.438
Accuracy:23.732% C
HSR:28.406% C*
Betelgeuse 54-A
C--
Kills:1,287
Deaths:764
KDR:1.685
Accuracy:24.044% C--
HSR:23.310% D-
Ursa
B
Kills:1,184
Deaths:916
KDR:1.293
Accuracy:24.380% B
HSR:24.493% C++
Flare VE6
B
Kills:1,174
Deaths:868
KDR:1.353
Accuracy:24.241% B
HSR:20.954% C--
Orion VS54
B
Kills:1,173
Deaths:982
KDR:1.195
Accuracy:22.669% B
HSR:26.599% C**
VX29 Polaris
C+
Kills:1,155
Deaths:1,210
KDR:0.955
Accuracy:18.709% D-
HSR:23.030% C+
Lasher X2
D
Kills:522
Deaths:749
KDR:0.697
Accuracy:20.419% D
HSR:2.490% D-
VE-H Maw AE
B**
Kills:375
Deaths:229
KDR:1.638
Accuracy:28.262% C+
HSR:36% B**
SVA-88
D-
Kills:267
Deaths:502
KDR:0.532
Accuracy:13.107% F-
HSR:18.727% D-
Kills:9,552
Deaths (as Heavy Assault):7,899
Deaths (to Heavy Assaults):6,231
KDR:1.20927
Kill Difference:1,653
Playtime:364.416 hours
Usage:39%
Score:5.826m
Score/min:266
Accuracy (listed only):22.174%
HSR (listed only):22.668%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:1,277
Deaths:1,421
KDR:0.899
Accuracy:18.366% D*
HSR:20.204% C+
Deimos VA29
C++
Kills:1,271
Deaths:1,281
KDR:0.992
Accuracy:61.804% C++
HSR:14.241% C
VE-S Canis
C
Kills:977
Deaths:945
KDR:1.034
Accuracy:25.468% C
HSR:13.716% D
Sirius SX12
D
Kills:648
Deaths:1,212
KDR:0.535
Accuracy:16.631% D**
HSR:13.735% D
Serpent VE92
C*
Kills:620
Deaths:511
KDR:1.213
Accuracy:24.930% C*
HSR:20.645% C++
Pulsar C
B++
Kills:259
Deaths:195
KDR:1.328
Accuracy:26.777% B+
HSR:27.027% B++
VE-C Horizon
B+
Kills:126
Deaths:90
KDR:1.400
Accuracy:29.765% D-
HSR:27.778% B+
Thanatos VE70
B**
Kills:70
Deaths:54
KDR:1.296
Accuracy:48.852% B**
HSR:8.571% F
Kills:5,248
Deaths (as Light Assault):5,709
Deaths (to Light Assaults):3,083
KDR:0.91925
Kill Difference:461
Playtime:144.744 hours
Usage:15%
Score:2.670m
Score/min:307
Accuracy (listed only):31.574%
HSR (listed only):18.239%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,277
Deaths:1,421
KDR:0.899
Accuracy:18.366% D*
HSR:20.204% C+
Deimos VA29
C++
Kills:1,271
Deaths:1,281
KDR:0.992
Accuracy:61.804% C++
HSR:14.241% C
VE-LR Obelisk
B+
Kills:910
Deaths:653
KDR:1.394
Accuracy:34.047% C**
HSR:36.923% B+
Serpent VE92
C*
Kills:620
Deaths:511
KDR:1.213
Accuracy:24.930% C*
HSR:20.645% C++
Pulsar C
B++
Kills:259
Deaths:195
KDR:1.328
Accuracy:26.777% B+
HSR:27.027% B++
VE-C Horizon
B+
Kills:126
Deaths:90
KDR:1.400
Accuracy:29.765% D-
HSR:27.778% B+
Thanatos VE70
B**
Kills:70
Deaths:54
KDR:1.296
Accuracy:48.852% B**
HSR:8.571% F
Kills:4,533
Deaths (as Engineer):4,205
Deaths (to Engineers):3,727
KDR:1.078
Kill Difference:328
Playtime:247.963 hours
Usage:26%
Score:2.303m
Score/min:155
Accuracy (listed only):34.934%
HSR (listed only):22.198%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C++
Kills:1,271
Deaths:1,281
KDR:0.992
Accuracy:61.804% C++
HSR:14.241% C
VE-S Canis
C
Kills:977
Deaths:945
KDR:1.034
Accuracy:25.468% C
HSR:13.716% D
Sirius SX12
D
Kills:648
Deaths:1,212
KDR:0.535
Accuracy:16.631% D**
HSR:13.735% D
Terminus VX-9
C+
Kills:305
Deaths:277
KDR:1.101
Accuracy:24.707% C+
HSR:24.590% C+
H-V45
C--
Kills:101
Deaths:183
KDR:0.552
Accuracy:16.439% D**
HSR:17.822% C--
Thanatos VE70
B**
Kills:70
Deaths:54
KDR:1.296
Accuracy:48.852% B**
HSR:8.571% F
Corvus VA55
B+
Kills:58
Deaths:29
KDR:2
Accuracy:26.731% B+
HSR:20.690% C
Kills:3,430
Deaths (as Combat Medic):3,981
Deaths (to Combat Medics):2,539
KDR:0.86159
Kill Difference:551
Playtime:28.152 hours
Usage:3%
Score:0.400m
Score/min:237
Accuracy (listed only):31.519%
HSR (listed only):16.195%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:1,456
Deaths:678
KDR:2.147
Accuracy:40.250% C*
HSR:68.269% C+
VE-S Canis
C
Kills:977
Deaths:945
KDR:1.034
Accuracy:25.468% C
HSR:13.716% D
Sirius SX12
D
Kills:648
Deaths:1,212
KDR:0.535
Accuracy:16.631% D**
HSR:13.735% D
Spiker
B+
Kills:506
Deaths:672
KDR:0.753
Accuracy:33.812% B+
HSR:17.787% C
NS-44B Commissioner
C
Kills:97
Deaths:273
KDR:0.355
Accuracy:17.169% F--
HSR:21.650% C
V10
B+
Kills:57
Deaths:41
KDR:1.390
Accuracy:28.885% F
HSR:80.702% B+
Kills:3,741
Deaths (as Infiltrator):3,821
Deaths (to Infiltrators):2,483
KDR:0.97906
Kill Difference:80
Playtime:76.032 hours
Usage:8%
Score:0.922m
Score/min:202
Accuracy (listed only):27.036%
HSR (listed only):35.976%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:910
Deaths:487
KDR:1.869
Accuracy:15.451% D
HSR:21.648% C++
Cosmos VM3
B+
Kills:526
Deaths:186
KDR:2.828
Accuracy:16.287% C+
HSR:21.863% B+
Blueshift VM5
C+
Kills:473
Deaths:368
KDR:1.285
Accuracy:12.997% D**
HSR:20.296% C+
Quasar VM1
D
Kills:65
Deaths:50
KDR:1.300
Accuracy:9.588% F-
HSR:16.923% D
Kills:1,974
Deaths (as MAX Suit):545.500
Deaths (to MAX Suits):1,328
KDR:3.6187
Kill Difference:1,428.500
Playtime:75.256 hours
Usage:8%
Score:1.064m
Score/min:236
Accuracy (listed only):13.581%
HSR (listed only):20.183%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:70
V. Kills:37 184%
Deaths:86
KDR:0.814
Accuracy:24.812% D--
KPH:12.900 C+
VKPH:6.800 C--
Kills:70 (70 + 0)
Deaths:86
KDR:0.814
VKDR:0.430
Vehicle Kills:37
Kill Difference:16
Playtime:5.418 hours
Usage:1%
Score:0.054m
Score/min:168
Piloting Accuracy:24.812%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:277
V. Kills:83 330%
Deaths:57
KDR:4.860
Accuracy:46.882% C
KPH:24.600 D*
VKPH:7.400 C
Skyguard
C++
Kills:60
V. Kills:43 136%
Deaths:10
KDR:6
Accuracy:23.096% D--
KPH:14.100 C+
VKPH:10.100 C++
Kills:337 (337 + 0)
Deaths:67
KDR:5.030
VKDR:1.881
Vehicle Kills:126
Kill Difference:270
Playtime:15.513 hours
Usage:2%
Score:0.134m
Score/min:144
Driving Accuracy:23.096%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:885
V. Kills:377 234%
Deaths:98
KDR:9.031
Accuracy:52.728% C+
KPH:23.300 C+
VKPH:9.900 D*
Supernova PC
D
Kills:166
V. Kills:73 224%
Deaths:57
KDR:2.912
Accuracy:42.891% D
KPH:13.200 D-
VKPH:5.800 D
Saron HRB
D--
Kills:51
V. Kills:28 176%
Deaths:18
KDR:2.833
Accuracy:46.833% B
KPH:13.500 D--
VKPH:7.400 D--
Kills:1,102 (1,051 + 51)
Deaths:173
KDR:6.370
VKDR:2.763
Vehicle Kills:478
Kill Difference:929
Playtime:54.288 hours
Usage:6%
Score:0.521m
Score/min:160
Driving Accuracy:42.891%
Gunner Accuracy:46.833%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:54
V. Kills:8 N/A
Deaths:16
KDR:3.375
Accuracy:30.123% C--
KPH:14.400 D-
VKPH:2.100 D--
M20 Basilisk
B**
Kills:51
V. Kills:18 268%
Deaths:16
KDR:3.188
Accuracy:47.989% B**
KPH:12.100 D
VKPH:4.300 D-
Kills:105 (0 + 105)
Deaths:32
KDR:3.281
VKDR:0.813
Vehicle Kills:26
Kill Difference:73
Playtime:7.974 hours
Usage:1%
Score:0.071m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:47.989%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 2,4502,4151,6791.438C+0.2323.732%C28.406%C*45.4C+N/A17353.2h10.9C++46.1C++
Ghost 1,4581,4566782.147C+0.9440.25%C*68.269%C+32.4CN/A8845h2.4C+5.9C*
Betelgeuse 54-A 1,3131,2877641.685C0.4824.044%C--23.31%D-43.6DN/A12329.5h13.1D*54.5D
VX6-7 1,3081,2771,4210.899C0.3118.366%D*20.204%C+17.2DN/A7474.1h14C+76.2C-
Deimos VA29 1,2901,2711,2810.992C0.2261.804%C++14.241%C41.8C+N/A11730.4h2.3C**3.8C**
Ursa 1,2101,1849161.293C++0.0924.38%B24.493%C++42.9C**N/A9727.6h11.9C+48.6C**
Flare VE6 1,1951,1748681.353C+0.1524.241%B20.954%C--40.9C+N/A9528.7h12.5C-51.7C++
Orion VS54 1,1861,1739821.195C+0.0122.669%B26.599%C**39.9B+N/A18429.4h14.1C+62.2C*
VX29 Polaris 1,1751,1551,2100.955C0.2518.709%D-23.03%C+27.8DN/A11041.6h13.6C72.8C
VE-S Canis 9939779451.034C+0.1725.468%C13.716%D34C+N/A16228.7h11.9C*46.6C++
VE-LR Obelisk 9219106531.394C+0.1934.047%C**36.923%B+26.8CN/A9533.9h5.9B+17.3B+
Blueshift VM5 9219104871.869C+0.6615.451%D21.648%C++21.5DN/A8442.4h18.6D120.1C--
Supernova FPC 1,262885989.031B+7.8252.728%C+N/A23.4C+9.9D*16037.9h4.8B+9.1B+
Sirius SX12 6616481,2120.535C-0.6716.631%D**13.735%D11.3D-N/A3957.6h19.2D115.4D--
Serpent VE92 6326205111.213C*0.0124.93%C*20.645%C++41.9B++N/A10714.8h12.2B49.1B+
C-4 7305694001.423C+0.2228.879%B+N/A111.6B++31.6C++8915.1h1.1B*3.7B*
Cosmos VM3 5305261862.828B+1.6216.287%C+21.863%B+32.3B+N/A11916.3h14.1C*86.6C**
Lasher X2 5385227490.697C0.5120.419%D2.49%D-19DN/A7327.5h23.3D114.1C-
Spiker 5165066720.753C0.4533.812%B+17.787%C54.4B++1.1B+1469.3h9.9C+29.3C**
Blueshift VM5 4844733681.285C-0.0812.997%D**20.296%C+13.9D*N/A4834h19.7D-151.3D*
VE-H Maw AE 3783752291.638C+0.4328.262%C+36%B**50C+N/A1467.5h10.8C+38.4C++
NS Decimator 5483705670.653C-0.5558.071%C1.351%D22.3D10.7D20116.6h6D10.3D
Terminus VX-9 3083052771.101C+0.1124.707%C+24.59%C+43.6C**N/A1327h13.3C+53.7C+
Frag Grenade 2922901290N/A288.7939.947%DN/A725B**5C24710.4h3.1B++7.9C**
L100 Python HESH 360277574.86C--3.6546.882%CN/A24.5D*7.3C13511.3h4.8D--10.3D
SVA-88 2732675020.532D0.6813.107%F-18.727%D-13D*N/A4020.5h17.7F-134.8F--
Pulsar C 2622591951.328C++0.1226.777%B+27.027%B++48B*N/A2085.4h10.5B+39.3B+
Supernova PC 239166572.912C1.7042.891%D1.807%C13.2D-5.8D12512.6h6.6C--15.4D
Tank Mine 269166792.101C0.8935.862%C++N/A92.2C57.2C+8051.8h1.3B**3.5A+
Lumine Edge 1571569,0910.017C1.1921.875%C-16.026%C+0.5DN/A2301.3h1.5C+7C+
Rocklet Rifle 2631501930.777C++0.4350.894%CN/A34.1B+25.7C++4874.4h33.8B+66.3C**
Nemesis VSH9 2351471371.073B++0.1364.451%C**N/A20.4C*12.2B2127.2h7B+10.9B++
VE-C Horizon 128126901.4C+0.1929.765%D-27.778%B+40.6C+N/A933.1h13B*43.8B
NS Annihilator 183116651.785M++0.5884.863%B**N/A19.3A*11.2B++2856h10.7B+12.6B+
H-V45 1061011830.552C0.6616.439%D**17.822%C--14.2DN/A677.1h18.8F114.5F-
NS-44B Commissioner 101972730.355D*0.8517.169%F--21.65%C10.7D-N/A469.1h6.3F--36.6T*
Maelstrom Turbo Laser 10770860.814C0.3924.812%D--N/A13C+6.9C--1685.4h73.9B+297.7B
Thanatos VE70 7170541.296B+0.0948.852%B**8.571%F58.3A++N/A3241.2h4.6B9.3B++
Quasar VM1 6565501.3C-0.099.588%F-16.923%D12.3D*N/A445.3h12.7B+132.7D--
Skyguard 10360106A4.7923.096%D--N/A14.3C+10.2C++1664.2h93.1B*403.3B
MANA Anti-Vehicle Turret 10058551.055D0.1538.922%D*1.724%D*580D-420D-2151750.1h6.7B17.3C+
Corvus VA55 5858292B**0.7926.731%B+20.69%C38.7B+N/A1721.5h10.9B++40.8B+
V10 5757411.39D0.1828.885%F80.702%B+12.1D--N/A414.7h2.8D9.6D*
M60-G Bulldog 6254163.375C2.1730.123%C--N/A14.2D-2.1D--733.8h7.7C++25.6C+
Saron HRB 7951182.833C-1.6346.833%B3.922%A**13.4D--7.4D--2763.8h28.4D60.7C
M20 Basilisk 6951163.188C++1.9847.989%B**3.922%D12.1D4.3D-2144.2h152.5D*317.8C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0920h
Anti-Vehicle MANA Turret91551.5h
Motion Spotter13610.2h
NSX-P Naginata0520h
Spawn Beacon227080.7h
Nano-Armor Kit174110,49014.4h
Spitfire Auto-Turret3580.2h
Anti-Infantry MANA Turret3530.3h
Medical Kit528871.3h
Medical Applicator16346,5905.3h
Shield Recharging Field93120.1h
Recon Detection Device01110.2h
Ammunition Package123650.4h

Check the help document for the dictionary if you want to learn more about words used here.


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