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Praetor Ascendant TechnoBarbarian[SKL] TechnoBarbarian
VS BR 83

KDR: 1.24

Score: 15.1m

Last Seen: Aug 8th, 2019 1:45 AM
- OFFLINE - 267.1 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Emerald - Outfit Officer of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1277
Level Progress (to 84): 3%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS VE-H Maw Betelgeuse 54-A Ghost Deimos VA29 VX6-7 Ursa Flare VE6 Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $584,217 MLG Score: 467
Fun Score: N/A
Cheeseburgers Flipped: 621TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.208%24.044%53418119615,7501.30036-0.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.677%0.205C++0.486B+-0.583DHEAD ++ (~12.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.259C*12.30.142C++42.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.955%0.948%250212121,2668867051.42889179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.166%0.872B*-1.038D*-0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.752B++4.80.618B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.885%4.375%36312111606861370.232897116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.073%0.711B++-0.018C+-1.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
214.3-0.793D-94-1.357D**120.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.426%68.516%36212121,604123321.29984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.949%0.667B+0.093C+1.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.388C**2.40.25C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.014%14.12%36212121,381983201.40346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.465%1.534A+-0.102C+-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.691B+2.40.497B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1277
15.1m511.1%291 (17.5k)249 (14.9k)1.2367328,10122,7221.4568383 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214104620.768%21.216%44102:409

26% Engineer39% Heavy Assault8% Infiltrator15% Light Assault8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 6:42 PMJun 30th, 2018 12:59 AMAug 17th, 2019 1:30 PM (1d) (PST)Aug 7th, 2019 10:35 PM (11d) (PST)Aug 7th, 2019 9:45 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5092332760.4640.3750.0982.5670.039467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,56713,97016,59728226154214,932

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1010.5h/42.1d 5,001 5,962 7,915 155.7k 1,978 2,558 2,353 30.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C**
Kills:2,464
Deaths:1,719
KDR:1.433
Accuracy:23.787% C
HSR:28.571% C**
Betelgeuse 54-A
C-
Kills:1,965
Deaths:1,271
KDR:1.546
Accuracy:24.472% C-
HSR:26.005% D
Ursa
C**
Kills:1,184
Deaths:916
KDR:1.293
Accuracy:24.380% C**
HSR:24.493% C+
Flare VE6
C**
Kills:1,174
Deaths:868
KDR:1.353
Accuracy:24.241% C**
HSR:20.954% C--
Orion VS54
B
Kills:1,173
Deaths:982
KDR:1.195
Accuracy:22.669% B
HSR:26.599% C*
VX29 Polaris
C+
Kills:1,155
Deaths:1,210
KDR:0.955
Accuracy:18.709% D-
HSR:23.030% C+
VE-H Maw AE
C*
Kills:571
Deaths:364
KDR:1.569
Accuracy:26.834% C
HSR:30.123% C*
SVA-88
D-
Kills:267
Deaths:502
KDR:0.532
Accuracy:13.107% F-
HSR:18.727% D-
Kills:9,953
Deaths (as Heavy Assault):7,832
Deaths (to Heavy Assaults):6,824
KDR:1.27081
Kill Difference:2,121
Playtime:393.243 hours
Usage:39%
Score:6.515m
Score/min:276
Accuracy (listed only):22.275%
HSR (listed only):24.813%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C++
Kills:1,311
Deaths:1,321
KDR:0.992
Accuracy:61.481% C++
HSR:14.417% C
VX6-7
C+
Kills:1,277
Deaths:1,421
KDR:0.899
Accuracy:18.366% D*
HSR:20.204% C+
VE-S Canis
C
Kills:1,002
Deaths:964
KDR:1.039
Accuracy:25.423% C
HSR:13.773% D
Sirius SX12
D
Kills:648
Deaths:1,212
KDR:0.535
Accuracy:16.631% D**
HSR:13.735% D
Serpent VE92
C*
Kills:620
Deaths:511
KDR:1.213
Accuracy:24.930% C*
HSR:20.645% C++
VE-C Horizon
C++
Kills:365
Deaths:264
KDR:1.383
Accuracy:30.609% D
HSR:24.384% C++
Pulsar C
B++
Kills:259
Deaths:195
KDR:1.328
Accuracy:26.719% B+
HSR:27.027% B++
Thanatos VE70
B**
Kills:70
Deaths:54
KDR:1.296
Accuracy:48.852% B**
HSR:8.571% F
Kills:5,552
Deaths (as Light Assault):5,942
Deaths (to Light Assaults):3,339
KDR:0.93437
Kill Difference:390
Playtime:152.733 hours
Usage:15%
Score:2.941m
Score/min:321
Accuracy (listed only):31.626%
HSR (listed only):17.844%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C++
Kills:1,311
Deaths:1,321
KDR:0.992
Accuracy:61.481% C++
HSR:14.417% C
VX6-7
C+
Kills:1,277
Deaths:1,421
KDR:0.899
Accuracy:18.366% D*
HSR:20.204% C+
VE-LR Obelisk
B*
Kills:1,110
Deaths:739
KDR:1.502
Accuracy:33.573% C**
HSR:38.829% B*
Serpent VE92
C*
Kills:620
Deaths:511
KDR:1.213
Accuracy:24.930% C*
HSR:20.645% C++
VE-C Horizon
C++
Kills:365
Deaths:264
KDR:1.383
Accuracy:30.609% D
HSR:24.384% C++
Pulsar C
B++
Kills:259
Deaths:195
KDR:1.328
Accuracy:26.719% B+
HSR:27.027% B++
Thanatos VE70
B**
Kills:70
Deaths:54
KDR:1.296
Accuracy:48.852% B**
HSR:8.571% F
Kills:5,012
Deaths (as Engineer):4,505
Deaths (to Engineers):3,982
KDR:1.11254
Kill Difference:507
Playtime:259.771 hours
Usage:26%
Score:2.577m
Score/min:165
Accuracy (listed only):34.933%
HSR (listed only):22.011%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C++
Kills:1,311
Deaths:1,321
KDR:0.992
Accuracy:61.481% C++
HSR:14.417% C
VE-S Canis
C
Kills:1,002
Deaths:964
KDR:1.039
Accuracy:25.423% C
HSR:13.773% D
Sirius SX12
D
Kills:648
Deaths:1,212
KDR:0.535
Accuracy:16.631% D**
HSR:13.735% D
Corvus VA55
B++
Kills:319
Deaths:213
KDR:1.498
Accuracy:27.842% B++
HSR:21.944% C+
Terminus VX-9
C
Kills:305
Deaths:277
KDR:1.101
Accuracy:24.707% C
HSR:24.590% C
H-V45
C-
Kills:134
Deaths:211
KDR:0.635
Accuracy:17.643% D*
HSR:17.911% C-
Thanatos VE70
B**
Kills:70
Deaths:54
KDR:1.296
Accuracy:48.852% B**
HSR:8.571% F
Kills:3,789
Deaths (as Combat Medic):4,252
Deaths (to Combat Medics):2,777
KDR:0.89111
Kill Difference:463
Playtime:39.934 hours
Usage:4%
Score:0.728m
Score/min:304
Accuracy (listed only):31.797%
HSR (listed only):16.420%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:1,547
Deaths:713
KDR:2.170
Accuracy:40.055% C++
HSR:68.067% C+
VE-S Canis
C
Kills:1,002
Deaths:964
KDR:1.039
Accuracy:25.423% C
HSR:13.773% D
Sirius SX12
D
Kills:648
Deaths:1,212
KDR:0.535
Accuracy:16.631% D**
HSR:13.735% D
Spiker
B+
Kills:517
Deaths:686
KDR:0.754
Accuracy:33.639% B+
HSR:17.795% C-
NS-44B Commissioner
D
Kills:177
Deaths:379
KDR:0.467
Accuracy:21.292% F-
HSR:18.644% D
Soldier Soaker
A*
Kills:63
Deaths:96
KDR:0.656
Accuracy:25.810% D-
HSR:26.984% A*
V10
B+
Kills:57
Deaths:41
KDR:1.390
Accuracy:28.885% F
HSR:80.702% B+
Kills:4,011
Deaths (as Infiltrator):4,091
Deaths (to Infiltrators):2,686
KDR:0.98044
Kill Difference:80
Playtime:84.046 hours
Usage:8%
Score:1.148m
Score/min:228
Accuracy (listed only):27.391%
HSR (listed only):34.243%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:993
Deaths:529
KDR:1.877
Accuracy:15.608% D-
HSR:21.047% C+
Cosmos VM3
B+
Kills:628
Deaths:228
KDR:2.754
Accuracy:16.692% C+
HSR:21.338% B+
Blueshift VM5
C+
Kills:473
Deaths:368
KDR:1.285
Accuracy:12.997% D**
HSR:20.296% C+
Quasar VM1
D-
Kills:65
Deaths:50
KDR:1.300
Accuracy:9.588% F-
HSR:16.923% D-
Kills:2,159
Deaths (as MAX Suit):587.500
Deaths (to MAX Suits):1,400
KDR:3.67489
Kill Difference:1,571.500
Playtime:77.795 hours
Usage:8%
Score:1.178m
Score/min:252
Accuracy (listed only):13.721%
HSR (listed only):19.901%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:77
V. Kills:41 183%
Deaths:95
KDR:0.811
Accuracy:24.758% D--
KPH:12.800 C+
VKPH:6.800 C--
Kills:77 (77 + 0)
Deaths:95
KDR:0.811
VKDR:0.432
Vehicle Kills:41
Kill Difference:18
Playtime:6.013 hours
Usage:1%
Score:0.058m
Score/min:161
Piloting Accuracy:24.758%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:374
V. Kills:116 320%
Deaths:67
KDR:5.582
Accuracy:46.206% C
KPH:28.200 D--
VKPH:8.700 C++
Skyguard
C*
Kills:70
V. Kills:48 143%
Deaths:10
KDR:7
Accuracy:24.569% D
KPH:14.900 C++
VKPH:10.200 C*
Kills:444 (444 + 0)
Deaths:77
KDR:5.766
VKDR:2.130
Vehicle Kills:164
Kill Difference:367
Playtime:17.977 hours
Usage:2%
Score:0.184m
Score/min:170
Driving Accuracy:24.569%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,100
V. Kills:455 241%
Deaths:128
KDR:8.594
Accuracy:51.845% C
KPH:24.800 C+
VKPH:10.300 D--
Supernova PC
D
Kills:166
V. Kills:73 224%
Deaths:57
KDR:2.912
Accuracy:42.891% D
KPH:13.200 D-
VKPH:5.800 D
Saron HRB
D--
Kills:51
V. Kills:28 176%
Deaths:18
KDR:2.833
Accuracy:46.833% B
KPH:13.500 D*
VKPH:7.400 D--
Kills:1,317 (1,266 + 51)
Deaths:203
KDR:6.488
VKDR:2.739
Vehicle Kills:556
Kill Difference:1,114
Playtime:60.678 hours
Usage:6%
Score:0.635m
Score/min:174
Driving Accuracy:42.891%
Gunner Accuracy:46.833%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:57
V. Kills:21 259%
Deaths:17
KDR:3.353
Accuracy:46.711% B*
KPH:12.700 D
VKPH:4.700 D-
M60-G Bulldog
C--
Kills:54
V. Kills:8 N/A
Deaths:16
KDR:3.375
Accuracy:30.123% C--
KPH:14.400 D-
VKPH:2.100 D--
M20 Basilisk
C++
Kills:52
V. Kills:20 248%
Deaths:10
KDR:5.200
Accuracy:39.593% C++
KPH:16 C-
VKPH:6.200 D
Kills:163 (0 + 163)
Deaths:43
KDR:3.791
VKDR:1.140
Vehicle Kills:49
Kill Difference:120
Playtime:11.498 hours
Usage:1%
Score:0.113m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:39.593%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 2,4992,4641,7191.433C+0.2023.787%C28.571%C**45.4C+N/A17354.3h11C++46.1C++
Betelgeuse 54-A 1,9961,9651,2711.546C0.3124.472%C-26.005%D45.1DN/A15843.6h12.6D--51.4D
Ghost 1,5491,5477132.17C+0.9340.055%C++68.067%C+32CN/A9348.3h2.4C+5.9C*
Deimos VA29 1,3301,3111,3210.992C0.2461.481%C++14.417%C41.9C+N/A11831.3h2.3C*3.8C*
VX6-7 1,3081,2771,4210.899C0.3418.366%D*20.204%C+17.2DN/A7474.1h14C+76.2C--
Ursa 1,2101,1849161.293C+0.0624.38%C**24.493%C+42.9C++N/A9827.6h11.9C+48.6C**
Flare VE6 1,1951,1748681.353C+0.1224.241%C**20.954%C--40.9C+N/A9728.7h12.5C--51.7C++
Orion VS54 1,1861,1739821.195C+0.0422.669%B26.599%C*39.9BN/A19029.4h14.1C+62.2C++
VX29 Polaris 1,1751,1551,2100.955C0.2818.709%D-23.03%C+27.8DN/A11041.6h13.6C72.8C
VE-LR Obelisk 1,1211,1107391.502C+0.2733.573%C**38.829%B*28.5CN/A10639h5.7B+17B+
Supernova FPC 1,5551,1001288.594B7.3651.845%CN/A24.8C+10.3D--17644.3h4.5B+8.7B+
VE-S Canis 1,0191,0029641.039C+0.2025.423%C13.773%D34.6C+N/A16529h11.8C*46.4C++
Blueshift VM5 1,0079935291.877C+0.6415.608%D-21.047%C+22.5DN/A9244.2h18.1D116.2C--
Sirius SX12 6616481,2120.535C-0.7016.631%D**13.735%D11.3D-N/A4057.6h19.2D-115.4D--
Cosmos VM3 6346282282.754B++1.5216.692%C+21.338%B+34.7C**N/A13718.1h13.6C*81.6C++
Serpent VE92 6326205111.213C++0.0224.93%C*20.645%C++41.9B+N/A11014.8h12.2B49.1B
C-4 7675984221.417C+0.1828.966%B+N/A110.7B++31.3C++9085.4h1.1B*3.6B*
Lasher X2 5985818070.72C0.5221.023%D2.582%D20.6DN/A8428.2h22.6C--107.5C
VE-H Maw AE 5785713641.569C0.3326.834%C30.123%C*46C-N/A13612.4h10.6C+39.7C+
Spiker 5305176860.754C0.4833.639%B+17.795%C-54.4B++1.4B*1489.5h9.9C+29.5C**
Blueshift VM5 4844733681.285C-0.0512.997%D**20.296%C+13.9D*N/A4934h19.7D--151.3D*
NS Decimator 6494396200.708C0.5357.874%C1.367%D24D11.5D22618.3h5.7C--9.9D
L100 Python HESH 490374675.582C-4.3546.206%CN/A28.1D--8.7C++17013.3h4.5C-9.8C--
VE-C Horizon 3743652641.383C+0.1530.609%D24.384%C++46.2C+1.1C++2137.9h13.3B+43.3C**
Corvus VA55 3213192131.498B+0.2627.842%B++21.944%C+40.9B++N/A1407.8h12.8C+46B+
Terminus VX-9 3083052771.101C+0.1424.707%C24.59%C43.6C*N/A1367h13.3C53.7C+
Frag Grenade 3033011301N/A299.7640.212%DN/A602B+4C--25500.5h3.2B+7.8C**
SVA-88 2732675020.532D0.7013.107%F-18.727%D-13D*N/A4220.5h17.7F-134.8F*
Pulsar C 2622591951.328C++0.0926.719%B+27.027%B++47.1B*N/A2155.5h10.5B+39.4B+
NS-44B Commissioner 1811773790.467D0.7721.292%F-18.644%D15.9DN/A7011.1h5.3D*24.8F-
Tank Mine 270167802.088C0.8536.532%C*N/A92.8C57.2C+8091.8h1.3B**3.6A+
Supernova PC 239166572.912C1.6842.891%D1.807%C13.2D-5.8D13012.6h6.6D15.4D
Rocklet Rifle 2791592020.787C++0.4550.385%CN/A33.8B+25.5C++5014.7h34.2B67.8C*
Lumine Edge 1581579,1310.017C1.2221.907%C--15.924%C+0.5C--N/A2303.4h1.5C+6.9C+
Nemesis VSH9 2351471371.073B++0.1664.451%C**N/A20.4C++12.2C+2197.2h7B+10.9B++
H-V45 1401342110.635C0.6017.643%D*17.911%C-16.3DN/A858.2h18.5F104.8F
NS Annihilator 199126681.853M+0.6285.111%B**N/A20A*11.6B**2866.3h10.4B+12.2B++
Maelstrom Turbo Laser 11877950.811C0.4324.758%D--N/A12.8C+6.8C--1616h77.5B+312.9C**
Thanatos VE70 7170541.296B+0.0648.852%B**8.571%F58.3A+N/A3551.2h4.6C**9.3B++
Skyguard 11870107A++5.7624.569%DN/A14.9C++10.2C*1714.7h98.2B+399.8C**
Quasar VM1 6565501.3C-0.069.588%F-16.923%D-12.3D*N/A475.3h12.7B+132.7D--
Soldier Soaker 6363960.656C0.5825.81%D-26.984%A*37.1CN/A2421.7h6.8C26.4D
MANA Anti-Vehicle Turret 10058551.055D0.1838.922%D-1.724%D--580C--420C2151750.1h6.7B+17.3C++
V10 5757411.39D0.1528.885%F80.702%B+12.1D--N/A434.7h2.8D9.6D*
M20 Basilisk 7857173.353C*2.1246.711%B*3.509%D-12.7D4.7D-2224.5h143.6D307.5C+
M60-G Bulldog 6254163.375C2.1430.123%C--N/A14.2D-2.1D--733.8h7.7C++25.6C+
M20 Basilisk 7252105.2B**3.9639.593%C++5.769%C++15.8C-6.1D1893.3h104C++262.8C*
Saron HRB 7951182.833C-1.6046.833%B3.922%A*13.4D*7.4D--3023.8h28.4D-60.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon267650.8h
Nano-Armor Kit178115,57714.7h
Anti-Vehicle MANA Turret91561.5h
Nanite Revive Grenade01860.1h
Spitfire Auto-Turret3580.2h
Restoration Kit3970h
Motion Spotter13620.2h
Ammunition Package123880.4h
Medical Kit528871.3h
Anti-Infantry MANA Turret3530.3h
Medical Applicator18755,7025.9h
NSX-P Naginata0520h
Shield Recharging Field93200.1h
Recon Detection Device11550.3h

Check the help document for the dictionary if you want to learn more about words used here.


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