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Castellan Ascendant TechnoBarbarian[SKL] TechnoBarbarian
VS BR 65

KDR: 1.19

Score: 12.8m

Last Seen: Nov 25th, 2018 10:18 PM
- OFFLINE - 2151.7 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Emerald
Level Progress (to 66): 13%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS VE-H Maw Ghost VX6-7 Deimos VA29 Betelgeuse 54-A Ursa Flare VE6 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $491,643 MLG Score: 393
Fun Score: N/A
Cheeseburgers Flipped: 594TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.815%23.173%50618100414,0511.3044-0.117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.776%0.144C++0.382C**-0.667DHEAD ++ (~12.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.235C++12.50.126C++44.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.556%0.729%209210209608135411.18081177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.645%0.941B*-1.21D*0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++5.30.581B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.638%68.733%0210201,500111921.34048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.046%0.692B+0.104C+1.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.387C**2.40.245C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.792%13.846%0210201,300887191.46561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.414%1.528A+-0.136C-0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.692B+2.40.5B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.8m495.5%272 (16.3k)234 (14k)1.187524,14320,3311.40865 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102287120.132%20.851%42002:419

27% Engineer39% Heavy Assault8% Infiltrator15% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 6:42 PMJun 30th, 2018 12:59 AMDec 24th, 2018 11:57 AM (61d) (PST)Nov 25th, 2018 7:17 PM (90d) (PST)Nov 25th, 2018 6:18 PM (90d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4912382530.4420.3720.0922.3740.037393

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,44714,29215,15527226142214,020

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
910.8h/37.9d 4,483 5,034 6,891 129.7k 1,754 2,349 2,040 26.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C*
Kills:2,415
Deaths:1,679
KDR:1.438
Accuracy:23.732% C
HSR:28.406% C*
Betelgeuse 54-A
D
Kills:1,214
Deaths:720
KDR:1.686
Accuracy:23.860% D
HSR:22.900% D--
Ursa
B
Kills:1,184
Deaths:916
KDR:1.293
Accuracy:24.380% B
HSR:24.493% C++
Flare VE6
B
Kills:1,174
Deaths:868
KDR:1.353
Accuracy:24.241% B
HSR:20.954% C--
Orion VS54
B
Kills:1,173
Deaths:982
KDR:1.195
Accuracy:22.669% B
HSR:26.599% C**
VX29 Polaris
C+
Kills:1,155
Deaths:1,210
KDR:0.955
Accuracy:18.709% D-
HSR:23.030% C+
Lasher X2
D
Kills:487
Deaths:716
KDR:0.680
Accuracy:20.206% D
HSR:2.464% D-
SVA-88
D-
Kills:267
Deaths:502
KDR:0.532
Accuracy:13.107% F-
HSR:18.727% D-
VE-H Maw AE
A++
Kills:78
Deaths:55
KDR:1.418
Accuracy:24.889% D
HSR:42.308% A++
Kills:9,147
Deaths (as Heavy Assault):7,648
Deaths (to Heavy Assaults):6,061
KDR:1.196
Kill Difference:1,499
Playtime:354.514 hours
Usage:39%
Score:5.674m
Score/min:267
Accuracy (listed only):21.755%
HSR (listed only):23.320%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:1,230
Deaths:1,372
KDR:0.897
Accuracy:18.111% D*
HSR:19.919% C+
Deimos VA29
C++
Kills:1,230
Deaths:1,254
KDR:0.981
Accuracy:61.336% C++
HSR:14.146% C
VE-S Canis
C
Kills:935
Deaths:914
KDR:1.023
Accuracy:25.362% C
HSR:12.727% D-
Sirius SX12
D
Kills:648
Deaths:1,212
KDR:0.535
Accuracy:16.631% D**
HSR:13.735% D
Serpent VE92
C**
Kills:620
Deaths:511
KDR:1.213
Accuracy:24.930% C**
HSR:20.645% C++
Pulsar C
B++
Kills:255
Deaths:188
KDR:1.356
Accuracy:26.829% B+
HSR:26.667% B++
Thanatos VE70
B**
Kills:70
Deaths:54
KDR:1.296
Accuracy:48.852% B**
HSR:8.571% F
Kills:4,988
Deaths (as Light Assault):5,505
Deaths (to Light Assaults):2,987
KDR:0.90609
Kill Difference:517
Playtime:137.242 hours
Usage:15%
Score:2.566m
Score/min:312
Accuracy (listed only):31.722%
HSR (listed only):16.630%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,230
Deaths:1,372
KDR:0.897
Accuracy:18.111% D*
HSR:19.919% C+
Deimos VA29
C++
Kills:1,230
Deaths:1,254
KDR:0.981
Accuracy:61.336% C++
HSR:14.146% C
VE-LR Obelisk
B+
Kills:736
Deaths:601
KDR:1.225
Accuracy:33.383% C++
HSR:36.413% B+
Serpent VE92
C**
Kills:620
Deaths:511
KDR:1.213
Accuracy:24.930% C**
HSR:20.645% C++
Pulsar C
B++
Kills:255
Deaths:188
KDR:1.356
Accuracy:26.829% B+
HSR:26.667% B++
Thanatos VE70
B**
Kills:70
Deaths:54
KDR:1.296
Accuracy:48.852% B**
HSR:8.571% F
Kills:4,141
Deaths (as Engineer):3,980
Deaths (to Engineers):3,635
KDR:1.04045
Kill Difference:161
Playtime:242.229 hours
Usage:27%
Score:2.222m
Score/min:153
Accuracy (listed only):35.573%
HSR (listed only):21.060%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C++
Kills:1,230
Deaths:1,254
KDR:0.981
Accuracy:61.336% C++
HSR:14.146% C
VE-S Canis
C
Kills:935
Deaths:914
KDR:1.023
Accuracy:25.362% C
HSR:12.727% D-
Sirius SX12
D
Kills:648
Deaths:1,212
KDR:0.535
Accuracy:16.631% D**
HSR:13.735% D
Terminus VX-9
C+
Kills:305
Deaths:277
KDR:1.101
Accuracy:24.707% C+
HSR:24.590% C+
H-V45
C-
Kills:101
Deaths:183
KDR:0.552
Accuracy:16.439% F
HSR:17.822% C-
Thanatos VE70
B**
Kills:70
Deaths:54
KDR:1.296
Accuracy:48.852% B**
HSR:8.571% F
Corvus VA55
B+
Kills:58
Deaths:29
KDR:2
Accuracy:26.731% B+
HSR:20.690% C
Kills:3,347
Deaths (as Combat Medic):3,923
Deaths (to Combat Medics):2,452
KDR:0.85317
Kill Difference:576
Playtime:28.152 hours
Usage:3%
Score:0.400m
Score/min:237
Accuracy (listed only):31.437%
HSR (listed only):16.040%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:1,443
Deaths:669
KDR:2.157
Accuracy:40.329% C*
HSR:68.261% C+
VE-S Canis
C
Kills:935
Deaths:914
KDR:1.023
Accuracy:25.362% C
HSR:12.727% D-
Sirius SX12
D
Kills:648
Deaths:1,212
KDR:0.535
Accuracy:16.631% D**
HSR:13.735% D
Spiker
B+
Kills:484
Deaths:640
KDR:0.756
Accuracy:33.615% B+
HSR:17.562% C-
NS-44B Commissioner
C
Kills:97
Deaths:273
KDR:0.355
Accuracy:17.169% F--
HSR:21.650% C
V10
B+
Kills:57
Deaths:41
KDR:1.390
Accuracy:28.885% F
HSR:80.702% B+
Kills:3,664
Deaths (as Infiltrator):3,749
Deaths (to Infiltrators):2,412
KDR:0.97733
Kill Difference:85
Playtime:71.348 hours
Usage:8%
Score:0.859m
Score/min:201
Accuracy (listed only):26.998%
HSR (listed only):35.773%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:881
Deaths:477
KDR:1.847
Accuracy:15.278% D-
HSR:21.339% C++
Cosmos VM3
B+
Kills:493
Deaths:176
KDR:2.801
Accuracy:15.916% C+
HSR:22.312% B+
Blueshift VM5
C+
Kills:473
Deaths:368
KDR:1.285
Accuracy:12.997% D**
HSR:20.296% C+
Quasar VM1
D
Kills:65
Deaths:50
KDR:1.300
Accuracy:9.588% F-
HSR:16.923% D
Kills:1,912
Deaths (as MAX Suit):535.500
Deaths (to MAX Suits):1,286
KDR:3.57049
Kill Difference:1,376.500
Playtime:74.443 hours
Usage:8%
Score:1.047m
Score/min:234
Accuracy (listed only):13.445%
HSR (listed only):20.218%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:65
V. Kills:34 186%
Deaths:82
KDR:0.793
Accuracy:23.812% D*
KPH:13 C+
VKPH:6.800 C--
Kills:65 (65 + 0)
Deaths:82
KDR:0.793
VKDR:0.415
Vehicle Kills:34
Kill Difference:17
Playtime:5.004 hours
Usage:1%
Score:0.052m
Score/min:173
Piloting Accuracy:23.812%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:238
V. Kills:70 335%
Deaths:49
KDR:4.857
Accuracy:46.625% C
KPH:23 D*
VKPH:6.800 C
Skyguard
C++
Kills:58
V. Kills:42 135%
Deaths:10
KDR:5.800
Accuracy:23.156% D--
KPH:13.900 C+
VKPH:10.100 C++
Kills:296 (296 + 0)
Deaths:59
KDR:5.017
VKDR:1.898
Vehicle Kills:112
Kill Difference:237
Playtime:14.502 hours
Usage:2%
Score:0.124m
Score/min:143
Driving Accuracy:23.156%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:794
V. Kills:343 231%
Deaths:86
KDR:9.233
Accuracy:53.200% C+
KPH:22.300 C+
VKPH:9.600 D*
Supernova PC
D
Kills:166
V. Kills:73 224%
Deaths:57
KDR:2.912
Accuracy:42.891% D
KPH:13.200 D-
VKPH:5.800 D
Kills:960 (960 + 0)
Deaths:143
KDR:6.713
VKDR:2.909
Vehicle Kills:416
Kill Difference:817
Playtime:48.162 hours
Usage:5%
Score:0.432m
Score/min:150
Driving Accuracy:42.891%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:54
V. Kills:8 N/A
Deaths:16
KDR:3.375
Accuracy:30.125% C--
KPH:14.600 D-
VKPH:2.200 D--
Kills:54 (0 + 54)
Deaths:16
KDR:3.375
VKDR:0.500
Vehicle Kills:8
Kill Difference:38
Playtime:3.703 hours
Usage:0%
Score:0.016m
Score/min:74
Driving Accuracy:N/A%
Gunner Accuracy:30.125%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 2,4502,4151,6791.438C+0.2523.732%C28.406%C*45.4C+N/A17353.2h10.9C++46.1C++
Ghost 1,4451,4436692.157C+0.9740.329%C*68.261%C+32.5CN/A8844.4h2.4C+5.9C*
VX6-7 1,2611,2301,3720.897C0.2918.111%D*19.919%C+16.9DN/A7472.6h13.9C+76.6C-
Deimos VA29 1,2481,2301,2540.981C0.2161.336%C++14.146%C41.7C+N/A11729.5h2.3C**3.8C*
Betelgeuse 54-A 1,2401,2147201.686C0.5023.86%D22.9%D--43.7DN/A12427.8h13.1D*54.9D
Ursa 1,2101,1849161.293C++0.1124.38%B24.493%C++42.9C*N/A9727.6h11.9C+48.6C**
Flare VE6 1,1951,1748681.353C+0.1724.241%B20.954%C--40.9C+N/A9528.7h12.5C-51.7C++
Orion VS54 1,1861,1739821.195C+0.0122.669%B26.599%C**39.9B+N/A18329.4h14.1C+62.2C++
VX29 Polaris 1,1751,1551,2100.955C0.2318.709%D-23.03%C+27.8DN/A11041.6h13.6C72.8C
VE-S Canis 9519359141.023C+0.1625.362%C12.727%D-33.5C+N/A16227.9h12C*47.4C++
Blueshift VM5 8918814771.847C+0.6615.278%D-21.339%C++21DN/A8341.9h18.6D122D
Supernova FPC 1,137794869.233B+8.0553.2%C+N/A22.3C+9.6D*15935.6h5B+9.3B+
VE-LR Obelisk 7457366011.225C0.0433.383%C++36.413%B+24.9CN/A9729.5h6.1B+18.2B+
Sirius SX12 6616481,2120.535C-0.6516.631%D**13.735%D11.3D-N/A3957.6h19.2D115.4D--
Serpent VE92 6326205111.213C++0.0324.93%C**20.645%C++41.9B++N/A10614.8h12.2B49.1B+
C-4 7035483901.405C+0.2228.734%B+N/A109.6B++31C++8965h1.1B*3.7B*
Cosmos VM3 4974931762.801B++1.6115.916%C+22.312%B+31.2C**N/A11915.8h14.2C++89.1C++
Lasher X2 5024877160.68C0.5120.206%D2.464%D-18.2C--N/A7226.7h23.6D117C--
Spiker 4944846400.756C0.4333.615%B+17.562%C-54.4B+1.1B+1488.9h9.9C+29.3B
Blueshift VM5 4844733681.285C-0.1012.997%D**20.296%C+13.9D*N/A4834h19.7D-151.3D*
NS Decimator 5383645620.648C-0.5458.112%C1.374%D22.3D10.7D20316.3h6D10.2D
Terminus VX-9 3083052771.101C0.0924.707%C+24.59%C+43.6C*N/A1307h13.3C+53.7C+
Frag Grenade 2872851285N/A283.8139.727%DN/A712.5B**5C--25570.4h3.1B++7.7B
SVA-88 2732675020.532D0.6613.107%F-18.727%D-13D*N/A4020.5h17.7F-134.8F--
Pulsar C 2582551881.356C++0.1726.829%B+26.667%B++51B**N/A2185h10.4B+38.7B+
L100 Python HESH 308238494.857C--3.6746.625%CN/A23.1D*6.8C13310.3h5D*10.8D-
Supernova PC 239166572.912C1.7242.891%D1.807%C-13.2D-5.8D12312.6h6.6D15.4D
Tank Mine 268165762.171C+0.9836.637%C*N/A97.1C+60.6C+8311.7h1.3B**3.4A++
Lumine Edge 1541538,7350.018C1.1721.922%C-15.686%C+0.5DN/A2288.9h1.5C+7C+
Nemesis VSH9 2351471371.073B++0.1164.451%C**N/A20.4C*12.2B+2127.2h7B+10.9B++
Rocklet Rifle 2481411890.746C++0.4451.402%C+N/A34.4B+26.1C++5034.1h34.5B67C*
NS Annihilator 174110591.864M++0.6884.479%B**N/A19.6A*11.4B**3035.6h10.4B+12.3B++
H-V45 1061011830.552C-0.6416.439%F17.822%C-14.2DN/A667.1h18.8F-114.5F-
NS-44B Commissioner 101972730.355D*0.8317.169%F--21.65%C10.7D-N/A469.1h6.3F--36.6T*
VE-H Maw AE 7878551.418C0.2324.889%D42.308%A++48.8CN/A2171.6h12.2D49.2C--
Thanatos VE70 7170541.296B+0.1148.852%B**8.571%F58.3A++N/A3181.2h4.6C**9.3B++
Quasar VM1 6565501.3C0.119.588%F-16.923%D12.3D*N/A445.3h12.7B+132.7D--
Maelstrom Turbo Laser 9965820.793C0.3923.812%D*N/A13C+6.8C--1735h68.8B++289.1B+
Corvus VA55 5858292B**0.8126.731%B+20.69%C38.7B+N/A1681.5h10.9B+40.8B+
Skyguard 10058105.8A+4.6123.156%D--N/A13.8C+10C++1674.2h95B*410.3C**
V10 5757411.39D0.2028.885%F80.702%B+12.1D--N/A414.7h2.8D9.6D*
MANA Anti-Vehicle Turret 9857551.036D-0.1538.816%F1.754%D-570D410D4214600.1h6.8B+17.5B
M60-G Bulldog 6254163.375C2.1930.125%C--N/A14.6D-2.2D--743.7h7.6C++25.2C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret91531.5h
Motion Spotter13590.2h
Nanite Revive Grenade0920h
NSX-P Naginata0520h
Spawn Beacon196800.7h
Nano-Armor Kit173108,05314.3h
Spitfire Auto-Turret3580.2h
Anti-Infantry MANA Turret3530.3h
Medical Kit528871.3h
Medical Applicator16346,5905.3h
Recon Detection Device0840.2h
Shield Recharging Field93120.1h
Ammunition Package123620.4h

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