Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 20 (18,725)players online:
wintergaming (378)  ZoranTheBear (44)  PlanetsideBattles (24)  PierreKira (14)  fbmarder (11)  gratgaisdead (7) 478
stats.dasanfall.com
TechyYa[PINK] TechyYa
VS BR 153

KDR: 0.84

Score: 55.2m

Last Seen: Apr 6th, 2019 7:44 PM
- OFFLINE - 8.2 hour(s)

Battle Rank 120 (153 total) - Vanu Sovereignty on Connery - Outfit Member of Pink Fairies[PINK] Pink Fairies
VS outfit on Connery

Members: 25
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC VX6-7 Serpent VE92 Orion VS54 Supernova VPC Pulsar LSW Pulsar C NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TechyYa



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $33,777 MLG Score: 27
Fun Score: N/A
Cheeseburgers Flipped: 728TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.561%22.458%4393799823,2750.8356970.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.223%-0.3C0.266C*-1.715F-HEAD ++ (~12.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.22C++11.40.202C++46.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.549%1.166%372103342914032600.305773164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.124%-0.3C-0.399C---0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.50.495B+28.20.469B+53.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.867%3.062%239610295,193257929572.01357176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.886%-0.687D0.296C*1.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.439B7.40.414B14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.953%3.988%163103232621103020.154502108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.784%-0.577D-0.102C+-0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.6-0.335C-47.5-0.2C111.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.077%72.396%16510303,2063241360.988896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.628%0.008C+0.345C**1.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.244C++2.60.176C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.875%19.438%16410311,3172031180.648449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.089%-0.463D0.969B*0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.059C+4.50.082C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pink Fairies[PINK] Pink Fairies
VS outfit on Connery

Members: 25
55.2m565.9%284 (17k)248 (14.9k)0.83788344,87753,5600.983868153 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035183713.983%19.631%27504:1017

34% Engineer17% Heavy Assault26% Infiltrator16% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2013 8:19 PMOct 5th, 2016 6:44 AMApr 19th, 2019 10:37 AM (1d) (PST)Apr 6th, 2019 4:06 PM (14d) (PST)Apr 6th, 2019 3:44 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2951331620.2010.2400.0401.3310.03427

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,6947,9749,7201214280214,866

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3715.2h/154.8d 7,819 8,810 21,051 296.8k 5,721 9,007 7,562 65.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,526
Deaths:2,116
KDR:0.721
Accuracy:16.528% D-
HSR:23.395% C+
Pulsar LSW
C--
Kills:1,286
Deaths:1,459
KDR:0.881
Accuracy:16.009% D*
HSR:20.373% C--
NS-15M1
D
Kills:1,183
Deaths:1,352
KDR:0.875
Accuracy:15.449% D*
HSR:18.174% D
Flare VE6
C
Kills:1,174
Deaths:1,547
KDR:0.759
Accuracy:16.736% D--
HSR:22.061% C
Ursa
C+
Kills:1,158
Deaths:1,300
KDR:0.891
Accuracy:16.460% D--
HSR:24.007% C+
NS-15M AE
D--
Kills:321
Deaths:402
KDR:0.799
Accuracy:16.779% F
HSR:18.069% D--
Lasher X2
D
Kills:277
Deaths:741
KDR:0.374
Accuracy:18.637% D--
HSR:2.888% D
Betelgeuse 54-A
D-
Kills:234
Deaths:317
KDR:0.738
Accuracy:19.320% F
HSR:23.504% D-
Kills:7,159
Deaths (as Heavy Assault):9,234
Deaths (to Heavy Assaults):15,872
KDR:0.77529
Kill Difference:2,075
Playtime:632.259 hours
Usage:17%
Score:8.806m
Score/min:232
Accuracy (listed only):16.990%
HSR (listed only):19.059%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,803
Deaths:2,595
KDR:0.695
Accuracy:20.629% D
HSR:17.748% D
Serpent VE92
C+
Kills:1,603
Deaths:3,525
KDR:0.455
Accuracy:18.393% D--
HSR:18.840% C+
Pulsar C
C+
Kills:1,283
Deaths:2,013
KDR:0.637
Accuracy:18.367% D*
HSR:21.902% C+
NS-11C
D
Kills:1,231
Deaths:1,569
KDR:0.785
Accuracy:20.540% D
HSR:15.922% D
Solstice SF
C*
Kills:1,157
Deaths:1,760
KDR:0.657
Accuracy:20.828% D
HSR:18.323% C*
Pandora VX25
A+
Kills:789
Deaths:921
KDR:0.857
Accuracy:34.916% C-
HSR:21.420% A+
NS Baron G5
C
Kills:525
Deaths:739
KDR:0.710
Accuracy:39.865% C
HSR:12.381% C-
Nova
A+
Kills:234
Deaths:574
KDR:0.408
Accuracy:35.895% D
HSR:20.940% A+
Eidolon VE33
C
Kills:232
Deaths:374
KDR:0.620
Accuracy:23.434% D
HSR:23.707% C
Solstice VE3
D*
Kills:226
Deaths:488
KDR:0.463
Accuracy:16.589% D*
HSR:13.274% D*
Eclipse VE3A
F-
Kills:214
Deaths:304
KDR:0.704
Accuracy:18.113% F-
HSR:10.748% F-
Zenith VX-5
C+
Kills:208
Deaths:383
KDR:0.543
Accuracy:20.273% D--
HSR:20.673% C+
Deimos VA29
D
Kills:200
Deaths:318
KDR:0.629
Accuracy:53.422% D
HSR:11% D--
Thanatos VE70
C*
Kills:94
Deaths:135
KDR:0.696
Accuracy:30.220% D--
HSR:17.021% C*
NSX-P Tanto
D
Kills:77
Deaths:115
KDR:0.670
Accuracy:19.368% D*
HSR:20.779% D
Solstice Burst
D
Kills:53
Deaths:125
KDR:0.424
Accuracy:18.803% F
HSR:18.868% D
Kills:9,929
Deaths (as Engineer):15,938
Deaths (to Engineers):11,652
KDR:0.62298
Kill Difference:6,009
Playtime:1,251.969 hours
Usage:34%
Score:22.993m
Score/min:306
Accuracy (listed only):25.603%
HSR (listed only):17.722%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:1,172
Deaths:1,335
KDR:0.878
Accuracy:40.971% B+
HSR:31.314% A
Parallax VX3
C+
Kills:1,171
Deaths:705
KDR:1.661
Accuracy:37.846% C+
HSR:76.687% C+
Phantom VA23
B++
Kills:1,163
Deaths:1,043
KDR:1.115
Accuracy:30.839% D
HSR:35.942% B++
V10
C+
Kills:1,159
Deaths:832
KDR:1.393
Accuracy:35.558% D
HSR:75.669% C+
Beamer VS3
B++
Kills:1,158
Deaths:1,473
KDR:0.786
Accuracy:32.280% B++
HSR:23.748% C*
Nyx VX31
B++
Kills:1,149
Deaths:1,100
KDR:1.045
Accuracy:28.726% D-
HSR:36.118% B++
Sirius SX12
C-
Kills:788
Deaths:1,218
KDR:0.647
Accuracy:21.454% D
HSR:15.355% C-
Manticore SX40
B++
Kills:711
Deaths:873
KDR:0.814
Accuracy:33.797% B++
HSR:19.691% C
Ghost
C++
Kills:598
Deaths:333
KDR:1.796
Accuracy:38.101% C+
HSR:69.231% C++
MKV Suppressed
C
Kills:577
Deaths:890
KDR:0.648
Accuracy:21.406% D-
HSR:16.984% C
NS-44L Blackhand
A++
Kills:416
Deaths:392
KDR:1.061
Accuracy:45.717% B+
HSR:63.942% A++
Artemis VX26
D
Kills:398
Deaths:539
KDR:0.738
Accuracy:23.162% D-
HSR:18.593% D
NS-357 Underboss
C+
Kills:253
Deaths:515
KDR:0.491
Accuracy:33.094% C-
HSR:20.949% C+
NS-61 Emissary
D-
Kills:231
Deaths:312
KDR:0.740
Accuracy:22.612% D-
HSR:10.390% D--
VA39 Spectre
C+
Kills:218
Deaths:269
KDR:0.810
Accuracy:29.921% C
HSR:38.532% C+
Eridani SX5
D
Kills:177
Deaths:291
KDR:0.608
Accuracy:23.411% D
HSR:11.864% D*
NS-7 PDW
C+
Kills:167
Deaths:339
KDR:0.493
Accuracy:20.983% D
HSR:16.767% C+
NS-30 Vandal
D*
Kills:164
Deaths:268
KDR:0.612
Accuracy:24.913% D*
HSR:15.854% D*
VE-S Canis
D*
Kills:91
Deaths:160
KDR:0.569
Accuracy:18.965% D*
HSR:10.989% D*
Phaseshift VX-S
B+
Kills:60
Deaths:52
KDR:1.154
Accuracy:20.896% F-
HSR:80% B+
NS-AM7 Archer
D
Kills:54
Deaths:166
KDR:0.325
Accuracy:50.340% D*
HSR:11.111% D
Kills:11,875
Deaths (as Infiltrator):13,105
Deaths (to Infiltrators):8,976
KDR:0.90614
Kill Difference:1,230
Playtime:953.979 hours
Usage:26%
Score:10.002m
Score/min:175
Accuracy (listed only):30.238%
HSR (listed only):33.320%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:1,803
Deaths:2,595
KDR:0.695
Accuracy:20.629% D
HSR:17.748% D
Serpent VE92
C+
Kills:1,603
Deaths:3,525
KDR:0.455
Accuracy:18.393% D--
HSR:18.840% C+
Pulsar C
C+
Kills:1,283
Deaths:2,013
KDR:0.637
Accuracy:18.367% D*
HSR:21.902% C+
NS-11C
D
Kills:1,231
Deaths:1,569
KDR:0.785
Accuracy:20.540% D
HSR:15.922% D
Solstice SF
C*
Kills:1,157
Deaths:1,760
KDR:0.657
Accuracy:20.828% D
HSR:18.323% C*
Pandora VX25
A+
Kills:789
Deaths:921
KDR:0.857
Accuracy:34.916% C-
HSR:21.420% A+
Sirius SX12
C-
Kills:788
Deaths:1,218
KDR:0.647
Accuracy:21.454% D
HSR:15.355% C-
MKV Suppressed
C
Kills:577
Deaths:890
KDR:0.648
Accuracy:21.406% D-
HSR:16.984% C
NS Baron G5
C
Kills:525
Deaths:739
KDR:0.710
Accuracy:39.865% C
HSR:12.381% C-
Nova
A+
Kills:234
Deaths:574
KDR:0.408
Accuracy:35.895% D
HSR:20.940% A+
Solstice VE3
D*
Kills:226
Deaths:488
KDR:0.463
Accuracy:16.589% D*
HSR:13.274% D*
Eclipse VE3A
F-
Kills:214
Deaths:304
KDR:0.704
Accuracy:18.113% F-
HSR:10.748% F-
Zenith VX-5
C+
Kills:208
Deaths:383
KDR:0.543
Accuracy:20.273% D--
HSR:20.673% C+
Deimos VA29
D
Kills:200
Deaths:318
KDR:0.629
Accuracy:53.422% D
HSR:11% D--
Eridani SX5
D
Kills:177
Deaths:291
KDR:0.608
Accuracy:23.411% D
HSR:11.864% D*
NS-7 PDW
C+
Kills:167
Deaths:339
KDR:0.493
Accuracy:20.983% D
HSR:16.767% C+
Thanatos VE70
C*
Kills:94
Deaths:135
KDR:0.696
Accuracy:30.220% D--
HSR:17.021% C*
VE-S Canis
D*
Kills:91
Deaths:160
KDR:0.569
Accuracy:18.965% D*
HSR:10.989% D*
NSX-P Tanto
D
Kills:77
Deaths:115
KDR:0.670
Accuracy:19.368% D*
HSR:20.779% D
Solstice Burst
D
Kills:53
Deaths:125
KDR:0.424
Accuracy:18.803% F
HSR:18.868% D
Kills:11,497
Deaths (as Light Assault):18,462
Deaths (to Light Assaults):8,476
KDR:0.62274
Kill Difference:6,965
Playtime:595.285 hours
Usage:16%
Score:8.891m
Score/min:249
Accuracy (listed only):24.622%
HSR (listed only):16.590%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A+
Kills:789
Deaths:921
KDR:0.857
Accuracy:34.916% C-
HSR:21.420% A+
Sirius SX12
C-
Kills:788
Deaths:1,218
KDR:0.647
Accuracy:21.454% D
HSR:15.355% C-
MKV Suppressed
C
Kills:577
Deaths:890
KDR:0.648
Accuracy:21.406% D-
HSR:16.984% C
NS Baron G5
C
Kills:525
Deaths:739
KDR:0.710
Accuracy:39.865% C
HSR:12.381% C-
H-V45
D-
Kills:403
Deaths:961
KDR:0.419
Accuracy:16.736% D**
HSR:14.640% D-
Nova
A+
Kills:234
Deaths:574
KDR:0.408
Accuracy:35.895% D
HSR:20.940% A+
Pulsar VS1
D-
Kills:229
Deaths:369
KDR:0.621
Accuracy:18.942% D-
HSR:14.411% D-
Deimos VA29
D
Kills:200
Deaths:318
KDR:0.629
Accuracy:53.422% D
HSR:11% D--
Eridani SX5
D
Kills:177
Deaths:291
KDR:0.608
Accuracy:23.411% D
HSR:11.864% D*
NS-7 PDW
C+
Kills:167
Deaths:339
KDR:0.493
Accuracy:20.983% D
HSR:16.767% C+
Corvus VA55
D
Kills:96
Deaths:139
KDR:0.691
Accuracy:17.680% D*
HSR:18.750% D
Thanatos VE70
C*
Kills:94
Deaths:135
KDR:0.696
Accuracy:30.220% D--
HSR:17.021% C*
VE-S Canis
D*
Kills:91
Deaths:160
KDR:0.569
Accuracy:18.965% D*
HSR:10.989% D*
CME
C++
Kills:66
Deaths:144
KDR:0.458
Accuracy:17.554% F
HSR:22.727% C++
Kills:4,436
Deaths (as Combat Medic):7,198
Deaths (to Combat Medics):4,666
KDR:0.61628
Kill Difference:2,762
Playtime:165.709 hours
Usage:4%
Score:2.190m
Score/min:220
Accuracy (listed only):26.532%
HSR (listed only):16.089%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:648
Deaths:576
KDR:1.125
Accuracy:17.545% C+
HSR:18.056% C--
Nebula VM20
C+
Kills:594
Deaths:541
KDR:1.098
Accuracy:17.795% C+
HSR:19.865% C+
Comet VM2
C--
Kills:126
Deaths:225
KDR:0.560
Accuracy:33.558% D*
HSR:3.175% C--
Blueshift VM5
C+
Kills:120
Deaths:96
KDR:1.250
Accuracy:11.689% F
HSR:20.833% C+
Comet VM2
B+
Kills:112
Deaths:196
KDR:0.571
Accuracy:32.596% D*
HSR:5.357% B+
Blueshift VM5
D*
Kills:100
Deaths:96
KDR:1.042
Accuracy:11.761% F
HSR:15% D*
NS-10 Burster
C*
Kills:89
Deaths:131
KDR:0.679
Accuracy:24.201% D-
HSR:6.742% C*
NS-10 Burster
C
Kills:84
Deaths:137
KDR:0.613
Accuracy:23.764% D
HSR:5.952% C
Quasar VM1
C*
Kills:81
Deaths:123
KDR:0.659
Accuracy:14.566% C
HSR:19.753% C*
Quasar VM1
C++
Kills:67
Deaths:110
KDR:0.609
Accuracy:15.014% D
HSR:20.896% C++
Kills:2,021
Deaths (as MAX Suit):1,115.500
Deaths (to MAX Suits):2,809
KDR:1.81174
Kill Difference:905.500
Playtime:91.161 hours
Usage:2%
Score:2.349m
Score/min:429
Accuracy (listed only):20.249%
HSR (listed only):13.563%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:326
V. Kills:46 N/A
Deaths:232
KDR:1.405
Accuracy:30.602% D**
KPH:15.900 D--
VKPH:2.200 C--
Dual Photon Pods
D-
Kills:103
V. Kills:63 161%
Deaths:92
KDR:1.120
Accuracy:42.265% D*
KPH:11.400 D*
VKPH:7 D-
Hornet Missiles
D-
Kills:61
V. Kills:87 69%
Deaths:75
KDR:0.813
Accuracy:48.764% D**
KPH:8.900 D-
VKPH:12.700 D--
Saron Laser Cannon
D--
Kills:54
V. Kills:64 83%
Deaths:419
KDR:0.129
Accuracy:22.766% D**
KPH:1.400 D--
VKPH:1.700 D*
Kills:544 (380 + 0)
Deaths:818
KDR:0.665
VKDR:0.318
Vehicle Kills:260
Kill Difference:274
Playtime:73.781 hours
Usage:2%
Score:0.471m
Score/min:106
Piloting Accuracy:22.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:450
V. Kills:461 97%
Deaths:225
KDR:2
Accuracy:55.988% C+
KPH:15.700 D*
VKPH:16.100 C
L100 Python HESH
C-
Kills:274
V. Kills:58 464%
Deaths:65
KDR:4.215
Accuracy:37.835% D*
KPH:31.500 D-
VKPH:6.700 C-
Skyguard
D*
Kills:51
V. Kills:45 111%
Deaths:54
KDR:0.944
Accuracy:20.586% D**
KPH:5.100 D*
VKPH:4.500 D**
Kills:775 (775 + 0)
Deaths:344
KDR:2.253
VKDR:1.640
Vehicle Kills:564
Kill Difference:431
Playtime:47.485 hours
Usage:1%
Score:0.599m
Score/min:210
Driving Accuracy:20.586%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:2,179
V. Kills:1,749 125%
Deaths:1,086
KDR:2.006
Accuracy:46.967% D-
KPH:14.800 D--
VKPH:11.900 D
Supernova VPC
C--
Kills:1,334
V. Kills:195 N/A
Deaths:243
KDR:5.490
Accuracy:40.225% D*
KPH:33.200 C--
VKPH:4.900 D
Supernova PC
C+
Kills:905
V. Kills:434 208%
Deaths:345
KDR:2.623
Accuracy:43.367% D
KPH:17.100 C-
VKPH:8.200 C+
Kills:4,418 (4,418 + 0)
Deaths:1,674
KDR:2.639
VKDR:1.421
Vehicle Kills:2,378
Kill Difference:2,744
Playtime:239.889 hours
Usage:6%
Score:3.543m
Score/min:246
Driving Accuracy:43.367%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D*
Kills:67
V. Kills:78 85%
Deaths:74
KDR:0.905
Accuracy:39.985% D
KPH:12.400 D**
VKPH:14.500 D*
Kills:67 (0 + 67)
Deaths:74
KDR:0.905
VKDR:1.054
Vehicle Kills:78
Kill Difference:7
Playtime:5.396 hours
Usage:0%
Score:0.055m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:39.985%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:170
V. Kills:40 415%
Deaths:46
KDR:3.696
Accuracy:37.805% C++
KPH:29.400 D
VKPH:6.900 C--
M60-G Bulldog
D
Kills:83
V. Kills:35 231%
Deaths:40
KDR:2.075
Accuracy:22.820% D*
KPH:7.700 D*
VKPH:3.300 D
M20 Basilisk
D--
Kills:73
V. Kills:50 143%
Deaths:56
KDR:1.304
Accuracy:28.476% D*
KPH:6.200 D*
VKPH:4.200 D--
Kills:326 (0 + 326)
Deaths:142
KDR:2.296
VKDR:0.880
Vehicle Kills:125
Kill Difference:184
Playtime:28.358 hours
Usage:1%
Score:0.227m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:28.476%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,9282,1791,0862.006D1.1746.967%D-3.671%B*14.8D--11.9D295146.9h5.6C+12C
VX6-7 1,8571,8032,5950.695C-0.1420.629%D17.748%D12DN/A56150.4h13.6C+66.2C+
Serpent VE92 1,6191,6033,5250.455C--0.3818.393%D--18.84%C+6.5D--N/A33247.3h14.6C+79.4C-
Orion VS54 1,5451,5262,1160.721C0.1216.528%D-23.395%C+15DN/A88101.8h12B+72.7C+
Supernova VPC 1,5291,3342435.49C--4.6540.225%D*1.949%B+33.2C--4.9D18240.2h3.1C**7.6C+
Pulsar LSW 1,2971,2861,4590.881C--0.0416.009%D*20.373%C--19.9D-N/A10964.6h12.7C+79C-
Pulsar C 1,3051,2832,0130.637C0.2018.367%D*21.902%C+11DN/A67116.2h12.4C++67.6C
NS-11C 1,2531,2311,5690.785C+0.0520.54%D15.922%D15C--N/A9081.8h15.7C+76.6C+
NS-15M1 1,1921,1831,3520.875C-0.0415.449%D*18.174%D18.2DN/A6065.1h13.2C+85.7C--
Flare VE6 1,1801,1741,5470.759D0.0816.736%D--22.061%C17D-N/A5969h10.5C*63C+
NS-44 Commissioner 1,1741,1721,3350.878C+0.0440.971%B+31.314%A18.9DN/A6162.1h3.4B+8.3B+
Parallax VX3 1,1871,1717051.661C0.8237.846%C+76.687%C+15.4DN/A8975.9h2.3C+6.2C+
Phantom VA23 1,1791,1631,0431.115C-0.2830.839%D35.942%B++17D--N/A5368.4h4.9C+15.9C+
V10 1,1641,1598321.393D-0.5635.558%D75.669%C+13.2D--N/A3488h2.4C+6.8C
Ursa 1,1721,1581,3000.891C0.0516.46%D--24.007%C+18.4DN/A7662.8h11.5C++70.2C
Beamer VS3 1,1611,1581,4730.786C++0.0532.28%B++23.748%C*12DN/A4396.2h9C*28C++
Solstice SF 1,1861,1571,7600.657C0.1820.828%D18.323%C*11.6DN/A80100.1h15.4C73.9C
Nyx VX31 1,1711,1491,1001.045C--0.2128.726%D-36.118%B++17.5D-N/A4665.7h6.5C-22.5C--
Supernova PC 1,3399053452.623C1.7943.367%D2.652%C**17.1C-8.2C+15952.8h5C**11.5C++
Pandora VX25 7997899210.857C0.0234.916%C-21.42%A+19DN/A11041.6h4.6C+13.3C+
Sirius SX12 7917881,2180.647C0.1921.454%D15.355%C-12.3DN/A5463.9h13.6B+63.3C++
C-4 1,2807239320.776C-0.0621.713%DN/A42D-32.4C*82217.2h1.9D8.7D
Manticore SX40 7507118730.814C+0.0233.797%B++19.691%C15.2DN/A4146.7h7.8C++23B+
Nebula VM20 6586485761.125C--0.2917.545%C+18.056%C--23.4DN/A13327.7h16.3C++92.8C*
Ghost 6075983331.796C0.9638.101%C+69.231%C++15.7D--N/A5538.1h2.3C++6C++
Nebula VM20 6015945411.098D0.2617.795%C+19.865%C+22.2DN/A12126.7h16.7C++93.9C++
MKV Suppressed 5845778900.648C--0.1921.406%D-16.984%C8.6D--N/A2967.3h14.8C++69.3C+
Tank Mine 1,0075343981.342D0.5030.469%CN/A56.8D--50.3C-12269.4h2.6D--8.5D--
NS Baron G5 5335257390.71C-0.1339.865%C12.381%C-14D--N/A5637.6h5.2C13C+
MANA Anti-Vehicle Turret 9895193571.454C-0.6252.679%C3.468%C+5190B++4700B+23786100.1h9.9D18.9C
L100 Python AP 9114502252C--1.1655.988%C+4%B++15.7D*16.1C21628.7h11.3F-20.2F
NS-44L Blackhand 4194163921.061C+0.2245.717%B+63.942%A++9.7D-N/A3243h3.5B++7.7B+
S1 7174071,1330.359D0.4857.696%C++1.966%C--15.2D11.6C+25126.8h7.1C+12.3C++
H-V45 4094039610.419C-0.4216.736%D**14.64%D-7.3D--N/A3355.3h14.2C+85.1D-
Artemis VX26 4033985390.738C--0.1023.162%D-18.593%D14.1D-N/A4428.3h15.4D--66.3D-
Force-Blade 41534725,2750.014C0.8242.099%B**N/A0.3C-N/A21284.3h2.9C+6.8B+
Light PPA 3723262321.405C-0.5730.602%D**N/A15.9D--2.2C--9020.5h21.7C--70.9D
NS-15M AE 3313214020.799D0.0416.779%F18.069%D--14.7D*N/A8321.9h14.6D-87.2D*
The Slasher 3132987,6440.039C0.8030.766%C11.409%C+0.7CN/A2436.7h2.5C8.2C++
Spear Anti-Vehicle Phalanx Turret 524287604.783C3.9536.557%D-2.439%D-26.3D21.7C+41010.9h10.3C+28.3C-
Lasher X2 2822777410.374D-0.4618.637%D--2.888%D8.5D*N/A5332.6h20.3C+108.8C
L100 Python HESH 332274654.215D3.3837.835%D*3.285%A++31.5D-6.7C-2528.7h3.7C+9.7C--
NS-357 Underboss 2532535150.491C--0.3533.094%C-20.949%C+9.7D--N/A5826h4.5C+13.7C+
NS Decimator 3422476370.388D0.4551.227%D*3.644%A17D*6.6D*18514.5h4.3B8.4C+
Betelgeuse 54-A 2362343170.738D0.1019.32%F23.504%D-17.2D**N/A10713.6h12.8D--66.1D**
Nova 2362345740.408D0.4335.895%D20.94%A+8.1D*N/A2928.9h5.6D15.6D
Eidolon VE33 2362323740.62C0.2223.434%D23.707%C9.2DN/A5125.3h10.2C+43.6C
NS-61 Emissary 2342313120.74C+0.1022.612%D-10.39%D--17.4C-N/A4713.3h12.4B55C++
Pulsar VS1 2342293690.621C0.2218.942%D-14.411%D-10.9DN/A8121h15.9C+84C-
Solstice VE3 2292264880.463C-0.3716.589%D*13.274%D*6.3DN/A9536h16.6C+100.3C
VA39 Spectre 2242182690.81C0.0329.921%C38.532%C+11.3DN/A4519.3h5.9C*19.9C++
Eclipse VE3A 2162143040.704C0.1318.113%F-10.748%F-11.6D--N/A4418.4h13.1C+72.4D*
Zenith VX-5 2142083830.543D0.2920.273%D--20.673%C+6.6D--N/A4031.5h14.4C70.9C-
Proximity Mine 204204633.238C+2.4036.395%DN/A75.6D--N/A4212.7h2.1C--5.8D
Deimos VA29 2032003180.629D0.2153.422%D11%D--16.1D--N/A6712.4h2.6C+4.9C+
MANA Anti-Personnel Turret 1971941511.285N/A0.4513.65%UN/A1940U30U6134700.1h31.3T*229.4T*
Eridani SX5 1771772910.608C-0.2323.411%D11.864%D*10.6D-N/A7616.7h12.5C++53.5C+
M40 Fury 210170463.696C2.8637.805%C++2.353%B++29.3D6.9C--2185.8h23.5D*62.2D
NS-7 PDW 1671673390.493D0.3420.983%D16.767%C+9D-N/A6518.6h12.4B++59.2C*
NS-30 Vandal 1651642680.612D0.2324.913%D*15.854%D*11.5D*N/A6414.2h6.6C-26.4D-
NS Annihilator 3111493350.445C0.3976.484%D*N/A6.7D7.3C15822.3h11.4C*14.9C+
Nemesis VSH9 2141463100.471C0.3755.475%D--2.055%C11.5C5.4D-24412.7h5.8B**10.4B++
Comet VM2 2061262250.56C--0.2833.558%D*3.175%C--7.4D4.7C+12317h25.7C**76.6C+
Blueshift VM5 124120961.25C-0.4111.689%F20.833%C+15.6D--N/A1407.7h16.3C++139.2D-
Comet VM2 1791121960.571C0.2732.596%D*5.357%B+7D4.2C+15116h26.7C82D
Hunter QCX 1151093330.327C--0.5134.668%D25.688%C+5.8D-N/A3518.8h5.1C*14.7C*
Lumine Edge 1181058,8890.012C0.8328.131%C++5.714%F0.2DN/A1578.8h3.9T*13.9D-
Dual Photon Pods 166103921.12D0.2842.265%D*1.942%B**11.3D*6.9D-1769.1h48.5F--114.9F--
Blueshift VM5 104100961.042C--0.2011.761%F15%D*12.2D*N/A1228.2h20.7D*175.8D**
Corvus VA55 97961390.691C0.1517.68%D*18.75%D13.2D-N/A807.3h15.7D*88.6D*
Thanatos VE70 97941350.696C0.1430.22%D--17.021%C*8D--N/A8511.7h4.1B++13.6C++
VE-S Canis 96911600.569C--0.2718.965%D*10.989%D*8.8D--N/A2310.4h13C+68.8C-
NS-10 Burster 143891310.679C--0.1624.201%D-6.742%C*4.9C3D10918.3h124.5B++514.3C++
NS-10 Burster 137841370.613C-0.2223.764%D5.952%C4.4C--2.8C--11019h134C++563.7C+
M60-G Bulldog 11883402.075D1.2422.82%D*2.41%C7.8D*3.3D9610.7h10.8D--47.5F
Quasar VM1 81811230.659D0.1814.566%C19.753%C*8.8D*N/A739.2h20.6D*141.4C
NSX-P Tanto 80771150.67C0.1719.368%D*20.779%D12.2DN/A296.3h19.8D102.3D-
M20 Basilisk 12373561.304D0.4728.476%D*9.589%A+6.1D*4.2D--12711.9h145.1D*509.5F
Aphelion VEX-4H 14567740.905C-0.0739.985%DN/A12.4D**14.4D*1695.4h97.7D--244.4D*
Quasar VM1 69671100.609D0.2315.014%D20.896%C++8.5FN/A307.9h21.6F--143.7D*
CME 67661440.458D-0.3817.554%F22.727%C++6.5D*N/A4910.2h18.5D*105.3F-
Hornet Missiles 14861750.813D0.0248.764%D**N/A9D-12.8D--2686.8h20.4D-41.8F
Phaseshift VX-S 6060521.154D0.3220.896%F-80%B+8.8D*N/A406.8h3C++14.5D
Auraxium Slasher 60552,2130.025C0.8132.461%C*1.818%D--0.3C--N/A1166.1h3.4D**10.4C+
NS-AM7 Archer 84541660.325C0.5150.34%D*11.111%D3.7D2.1C4314.5h21.9C+43.6C
Saron Laser Cannon 118544190.129C-0.7122.766%D**N/A1.4D--1.7D*6937.3h320.2F-1406.4F**
Solstice Burst 54531250.424D0.4118.803%F18.868%D7.5D--N/A327.1h22.8F--121F--
Skyguard 9651540.944D-0.1120.586%D**3.922%A++5D*4.5D**15610.1h218.5F-1061.5F**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9610,0598.8h
Restoration Kit543851.2h
Nano-Armor Kit753926,89662.4h
Spawn Beacon231,0871.9h
Anti-Vehicle MANA Turret971,9916.5h
Cortium Silo1760.4h
AE Medical Applicator11727,5573h
AE Nano-Armor Kit245325,55923.2h
Nanite Revive Grenade03540.1h
Deconstruction Tool06520.2h
Spitfire Auto-Turret262871h
Ammunition Package743,8832.8h
Shield Recharging Field247500.4h
Medical Kit1062,3442.5h
Anti-Infantry MANA Turret723592.7h
Medical Applicator589153,00616.4h
NSX-P Naginata0680.1h
Recon Detection Device541,2043h
Smoke Grenade0820h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.45s
Server spent 2.17s on queries, 1.72s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.