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TechyYa[PINK] TechyYa
VS BR 153

KDR: 0.84

Score: 55m

Last Seen: Feb 20th, 2019 3:40 PM
- OFFLINE - 6.9 hour(s)

Battle Rank 120 (153 total) - Vanu Sovereignty on Connery - Outfit Member of Pink Fairies[PINK] Pink Fairies
VS outfit on Connery

Members: 27
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC VX6-7 Serpent VE92 Orion VS54 Supernova VPC Pulsar LSW Pulsar C NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $32,526 MLG Score: 26
Fun Score: N/A
Cheeseburgers Flipped: 722TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.553%22.373%4373798523,0950.8358670.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.26%-0.297C0.259C*-1.751F-HEAD ++ (~12.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.22C++11.40.201C++46.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.549%1.166%372102042913932600.307748164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.124%-0.302C-0.403C---0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.50.494B+28.20.468B+53.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.767%3.093%237610165,141256829282.00117176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.878%-0.695D0.307C*1.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.436B7.40.412B14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.346%3.715%163101932320912990.154398108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.829%-0.632D-0.167C-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.5-0.321C45.9-0.164C110.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.618%72.251%16410183,1463224360.975806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.9%0.088C+0.335C**0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.256C*2.60.177C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.745%19.285%16410181,2862007150.640757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.408%-0.472D0.946B*0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.058C+4.40.084C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pink Fairies[PINK] Pink Fairies
VS outfit on Connery

Members: 27
55m566.8%285 (17.1k)249 (14.9k)0.83749444,51753,1550.983068153 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022182313.956%19.602%27404:0917

34% Engineer17% Heavy Assault26% Infiltrator16% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 3rd, 2013 8:19 PMOct 5th, 2016 6:44 AMFeb 20th, 2019 8:29 PM (18h) (PST)Feb 20th, 2019 12:56 PM (1d) (PST)Feb 20th, 2019 11:40 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2951331620.2010.2410.0391.3340.03426

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,6737,9829,6911214280214,922

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3683h/153.5d 7,738 8,726 20,845 294.8k 5,683 8,922 7,495 65.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,519
Deaths:2,108
KDR:0.721
Accuracy:16.497% D-
HSR:23.305% C+
Pulsar LSW
C--
Kills:1,286
Deaths:1,459
KDR:0.881
Accuracy:16.009% D*
HSR:20.373% C--
NS-15M1
D
Kills:1,183
Deaths:1,352
KDR:0.875
Accuracy:15.451% D*
HSR:18.174% D
Flare VE6
C
Kills:1,174
Deaths:1,547
KDR:0.759
Accuracy:16.736% D--
HSR:22.061% C
Ursa
C+
Kills:1,158
Deaths:1,300
KDR:0.891
Accuracy:16.460% D--
HSR:24.007% C+
NS-15M AE
D--
Kills:321
Deaths:402
KDR:0.799
Accuracy:16.779% F
HSR:18.069% D--
Lasher X2
D
Kills:277
Deaths:741
KDR:0.374
Accuracy:18.637% D--
HSR:2.888% D
Betelgeuse 54-A
D
Kills:225
Deaths:297
KDR:0.758
Accuracy:19.399% F
HSR:24.444% D
Kills:7,143
Deaths (as Heavy Assault):9,206
Deaths (to Heavy Assaults):15,769
KDR:0.77591
Kill Difference:2,063
Playtime:629.474 hours
Usage:17%
Score:8.785m
Score/min:233
Accuracy (listed only):16.996%
HSR (listed only):19.165%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C--
Kills:1,748
Deaths:2,524
KDR:0.693
Accuracy:20.579% D
HSR:17.792% C--
Serpent VE92
C+
Kills:1,603
Deaths:3,525
KDR:0.455
Accuracy:18.393% D--
HSR:18.840% C+
Pulsar C
C+
Kills:1,280
Deaths:2,008
KDR:0.637
Accuracy:18.380% D*
HSR:21.953% C+
NS-11C
D
Kills:1,231
Deaths:1,569
KDR:0.785
Accuracy:20.540% D
HSR:15.922% D
Solstice SF
C*
Kills:1,157
Deaths:1,760
KDR:0.657
Accuracy:20.828% D
HSR:18.323% C*
Pandora VX25
A+
Kills:771
Deaths:895
KDR:0.861
Accuracy:34.859% C-
HSR:21.012% A+
NS Baron G5
C
Kills:525
Deaths:739
KDR:0.710
Accuracy:39.865% C
HSR:12.381% C-
Nova
B**
Kills:234
Deaths:574
KDR:0.408
Accuracy:35.895% D
HSR:20.940% B**
Eidolon VE33
C
Kills:232
Deaths:372
KDR:0.624
Accuracy:23.471% D
HSR:23.707% C
Solstice VE3
D--
Kills:225
Deaths:487
KDR:0.462
Accuracy:16.584% D*
HSR:13.333% D--
Eclipse VE3A
F
Kills:214
Deaths:304
KDR:0.704
Accuracy:18.113% F-
HSR:10.748% F
Deimos VA29
D
Kills:200
Deaths:318
KDR:0.629
Accuracy:53.422% D
HSR:11% D-
Zenith VX-5
C
Kills:183
Deaths:329
KDR:0.556
Accuracy:20.861% D-
HSR:19.672% C
Thanatos VE70
B+
Kills:81
Deaths:120
KDR:0.675
Accuracy:28.059% D*
HSR:18.519% B+
NSX-P Tanto
D
Kills:75
Deaths:114
KDR:0.658
Accuracy:19.242% D*
HSR:20% D
Solstice Burst
D-
Kills:52
Deaths:116
KDR:0.448
Accuracy:19.347% D**
HSR:17.308% D-
Kills:9,811
Deaths (as Engineer):15,754
Deaths (to Engineers):11,579
KDR:0.62276
Kill Difference:5,943
Playtime:1,238.885 hours
Usage:34%
Score:22.845m
Score/min:307
Accuracy (listed only):25.527%
HSR (listed only):17.591%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:1,172
Deaths:1,335
KDR:0.878
Accuracy:40.971% B+
HSR:31.314% A
Parallax VX3
C+
Kills:1,171
Deaths:705
KDR:1.661
Accuracy:37.862% C+
HSR:76.687% C+
Phantom VA23
B++
Kills:1,163
Deaths:1,043
KDR:1.115
Accuracy:30.839% D
HSR:35.942% B++
V10
C
Kills:1,159
Deaths:832
KDR:1.393
Accuracy:35.558% D
HSR:75.669% C
Beamer VS3
B++
Kills:1,158
Deaths:1,473
KDR:0.786
Accuracy:32.288% B++
HSR:23.748% C++
Nyx VX31
B++
Kills:1,149
Deaths:1,100
KDR:1.045
Accuracy:28.726% D-
HSR:36.118% B++
Sirius SX12
C
Kills:775
Deaths:1,199
KDR:0.646
Accuracy:21.471% D
HSR:15.355% C
Manticore SX40
B++
Kills:703
Deaths:863
KDR:0.815
Accuracy:33.801% B++
HSR:19.630% C
Ghost
C++
Kills:598
Deaths:333
KDR:1.796
Accuracy:38.101% C+
HSR:69.231% C++
MKV Suppressed
C
Kills:577
Deaths:890
KDR:0.648
Accuracy:21.406% D-
HSR:16.984% C
Artemis VX26
D
Kills:396
Deaths:535
KDR:0.740
Accuracy:23.206% D-
HSR:18.687% D
NS-44L Blackhand
A+
Kills:374
Deaths:358
KDR:1.045
Accuracy:46.713% B+
HSR:62.032% A+
NS-357 Underboss
C+
Kills:253
Deaths:515
KDR:0.491
Accuracy:33.094% C-
HSR:20.949% C+
NS-61 Emissary
D-
Kills:228
Deaths:311
KDR:0.733
Accuracy:22.577% D-
HSR:10.526% D--
VA39 Spectre
C+
Kills:218
Deaths:269
KDR:0.810
Accuracy:29.928% C
HSR:38.532% C+
Eridani SX5
D
Kills:177
Deaths:291
KDR:0.608
Accuracy:23.411% D
HSR:11.864% D--
NS-7 PDW
C+
Kills:167
Deaths:339
KDR:0.493
Accuracy:20.983% D
HSR:16.767% C+
NS-30 Vandal
D*
Kills:161
Deaths:263
KDR:0.612
Accuracy:25.072% D*
HSR:15.528% D*
VE-S Canis
D--
Kills:87
Deaths:144
KDR:0.604
Accuracy:19.332% D*
HSR:11.494% D--
NS-AM7 Archer
D
Kills:52
Deaths:163
KDR:0.319
Accuracy:50.486% D*
HSR:11.539% D
Kills:11,738
Deaths (as Infiltrator):12,961
Deaths (to Infiltrators):8,919
KDR:0.90564
Kill Difference:1,223
Playtime:946.615 hours
Usage:26%
Score:9.966m
Score/min:175
Accuracy (listed only):30.791%
HSR (listed only):30.930%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C--
Kills:1,748
Deaths:2,524
KDR:0.693
Accuracy:20.579% D
HSR:17.792% C--
Serpent VE92
C+
Kills:1,603
Deaths:3,525
KDR:0.455
Accuracy:18.393% D--
HSR:18.840% C+
Pulsar C
C+
Kills:1,280
Deaths:2,008
KDR:0.637
Accuracy:18.380% D*
HSR:21.953% C+
NS-11C
D
Kills:1,231
Deaths:1,569
KDR:0.785
Accuracy:20.540% D
HSR:15.922% D
Solstice SF
C*
Kills:1,157
Deaths:1,760
KDR:0.657
Accuracy:20.828% D
HSR:18.323% C*
Sirius SX12
C
Kills:775
Deaths:1,199
KDR:0.646
Accuracy:21.471% D
HSR:15.355% C
Pandora VX25
A+
Kills:771
Deaths:895
KDR:0.861
Accuracy:34.859% C-
HSR:21.012% A+
MKV Suppressed
C
Kills:577
Deaths:890
KDR:0.648
Accuracy:21.406% D-
HSR:16.984% C
NS Baron G5
C
Kills:525
Deaths:739
KDR:0.710
Accuracy:39.865% C
HSR:12.381% C-
Nova
B**
Kills:234
Deaths:574
KDR:0.408
Accuracy:35.895% D
HSR:20.940% B**
Solstice VE3
D--
Kills:225
Deaths:487
KDR:0.462
Accuracy:16.584% D*
HSR:13.333% D--
Eclipse VE3A
F
Kills:214
Deaths:304
KDR:0.704
Accuracy:18.113% F-
HSR:10.748% F
Deimos VA29
D
Kills:200
Deaths:318
KDR:0.629
Accuracy:53.422% D
HSR:11% D-
Zenith VX-5
C
Kills:183
Deaths:329
KDR:0.556
Accuracy:20.861% D-
HSR:19.672% C
Eridani SX5
D
Kills:177
Deaths:291
KDR:0.608
Accuracy:23.411% D
HSR:11.864% D--
NS-7 PDW
C+
Kills:167
Deaths:339
KDR:0.493
Accuracy:20.983% D
HSR:16.767% C+
VE-S Canis
D--
Kills:87
Deaths:144
KDR:0.604
Accuracy:19.332% D*
HSR:11.494% D--
Thanatos VE70
B+
Kills:81
Deaths:120
KDR:0.675
Accuracy:28.059% D*
HSR:18.519% B+
NSX-P Tanto
D
Kills:75
Deaths:114
KDR:0.658
Accuracy:19.242% D*
HSR:20% D
Solstice Burst
D-
Kills:52
Deaths:116
KDR:0.448
Accuracy:19.347% D**
HSR:17.308% D-
Kills:11,362
Deaths (as Light Assault):18,245
Deaths (to Light Assaults):8,400
KDR:0.62275
Kill Difference:6,883
Playtime:587.725 hours
Usage:16%
Score:8.833m
Score/min:250
Accuracy (listed only):24.578%
HSR (listed only):16.510%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:775
Deaths:1,199
KDR:0.646
Accuracy:21.471% D
HSR:15.355% C
Pandora VX25
A+
Kills:771
Deaths:895
KDR:0.861
Accuracy:34.859% C-
HSR:21.012% A+
MKV Suppressed
C
Kills:577
Deaths:890
KDR:0.648
Accuracy:21.406% D-
HSR:16.984% C
NS Baron G5
C
Kills:525
Deaths:739
KDR:0.710
Accuracy:39.865% C
HSR:12.381% C-
H-V45
D-
Kills:403
Deaths:958
KDR:0.421
Accuracy:16.746% D**
HSR:14.640% D-
Nova
B**
Kills:234
Deaths:574
KDR:0.408
Accuracy:35.895% D
HSR:20.940% B**
Pulsar VS1
D-
Kills:229
Deaths:369
KDR:0.621
Accuracy:18.942% D-
HSR:14.411% D-
Deimos VA29
D
Kills:200
Deaths:318
KDR:0.629
Accuracy:53.422% D
HSR:11% D-
Eridani SX5
D
Kills:177
Deaths:291
KDR:0.608
Accuracy:23.411% D
HSR:11.864% D--
NS-7 PDW
C+
Kills:167
Deaths:339
KDR:0.493
Accuracy:20.983% D
HSR:16.767% C+
Corvus VA55
D
Kills:96
Deaths:139
KDR:0.691
Accuracy:17.680% D*
HSR:18.750% D
VE-S Canis
D--
Kills:87
Deaths:144
KDR:0.604
Accuracy:19.332% D*
HSR:11.494% D--
Thanatos VE70
B+
Kills:81
Deaths:120
KDR:0.675
Accuracy:28.059% D*
HSR:18.519% B+
CME
C+
Kills:66
Deaths:144
KDR:0.458
Accuracy:17.554% F
HSR:22.727% C+
Kills:4,388
Deaths (as Combat Medic):7,119
Deaths (to Combat Medics):4,624
KDR:0.61638
Kill Difference:2,731
Playtime:165.298 hours
Usage:4%
Score:2.187m
Score/min:221
Accuracy (listed only):26.402%
HSR (listed only):16.203%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:640
Deaths:570
KDR:1.123
Accuracy:17.668% C+
HSR:18.125% C-
Nebula VM20
C+
Kills:589
Deaths:535
KDR:1.101
Accuracy:17.933% C+
HSR:20.034% C+
Comet VM2
C--
Kills:126
Deaths:224
KDR:0.563
Accuracy:32.793% D*
HSR:3.175% C--
Blueshift VM5
C+
Kills:120
Deaths:95
KDR:1.263
Accuracy:11.692% F
HSR:20.833% C+
Comet VM2
B+
Kills:111
Deaths:195
KDR:0.569
Accuracy:31.754% D*
HSR:5.405% B+
Blueshift VM5
D*
Kills:100
Deaths:95
KDR:1.053
Accuracy:11.770% F
HSR:15% D*
NS-10 Burster
C*
Kills:89
Deaths:131
KDR:0.679
Accuracy:24.201% D-
HSR:6.742% C*
NS-10 Burster
C
Kills:84
Deaths:137
KDR:0.613
Accuracy:23.764% D
HSR:5.952% C
Quasar VM1
C**
Kills:81
Deaths:123
KDR:0.659
Accuracy:14.566% C
HSR:19.753% C**
Quasar VM1
C++
Kills:67
Deaths:110
KDR:0.609
Accuracy:15.014% D
HSR:20.896% C++
Kills:2,007
Deaths (as MAX Suit):1,107.500
Deaths (to MAX Suits):2,797
KDR:1.81219
Kill Difference:899.500
Playtime:90.389 hours
Usage:2%
Score:2.342m
Score/min:432
Accuracy (listed only):20.115%
HSR (listed only):13.591%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:326
V. Kills:46 N/A
Deaths:232
KDR:1.405
Accuracy:30.602% D**
KPH:15.900 D--
VKPH:2.200 D
Dual Photon Pods
D-
Kills:103
V. Kills:63 161%
Deaths:92
KDR:1.120
Accuracy:42.265% D*
KPH:11.400 D*
VKPH:7 D-
Hornet Missiles
D-
Kills:61
V. Kills:87 69%
Deaths:75
KDR:0.813
Accuracy:48.764% D**
KPH:8.900 D-
VKPH:12.700 D--
Saron Laser Cannon
D--
Kills:54
V. Kills:64 83%
Deaths:419
KDR:0.129
Accuracy:22.792% D**
KPH:1.500 D--
VKPH:1.700 D*
Kills:544 (380 + 0)
Deaths:818
KDR:0.665
VKDR:0.318
Vehicle Kills:260
Kill Difference:274
Playtime:73.655 hours
Usage:2%
Score:0.470m
Score/min:106
Piloting Accuracy:22.792%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:440
V. Kills:458 96%
Deaths:222
KDR:1.982
Accuracy:55.965% C+
KPH:15.400 D*
VKPH:16.100 C
L100 Python HESH
C
Kills:274
V. Kills:58 464%
Deaths:65
KDR:4.215
Accuracy:37.835% D*
KPH:31.500 D-
VKPH:6.700 C
Skyguard
D*
Kills:51
V. Kills:45 111%
Deaths:54
KDR:0.944
Accuracy:20.586% D**
KPH:5.100 D*
VKPH:4.500 D**
Kills:765 (765 + 0)
Deaths:341
KDR:2.243
VKDR:1.645
Vehicle Kills:561
Kill Difference:424
Playtime:47.249 hours
Usage:1%
Score:0.596m
Score/min:210
Driving Accuracy:20.586%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:2,137
V. Kills:1,723 124%
Deaths:1,078
KDR:1.982
Accuracy:46.853% D-
KPH:14.700 D-
VKPH:11.900 D
Supernova VPC
C--
Kills:1,334
V. Kills:195 N/A
Deaths:243
KDR:5.490
Accuracy:40.225% D*
KPH:33.200 C--
VKPH:4.900 D
Supernova PC
C+
Kills:905
V. Kills:434 208%
Deaths:345
KDR:2.623
Accuracy:43.367% D
KPH:17.100 C-
VKPH:8.200 C+
Kills:4,376 (4,376 + 0)
Deaths:1,666
KDR:2.627
VKDR:1.412
Vehicle Kills:2,352
Kill Difference:2,710
Playtime:238.024 hours
Usage:6%
Score:3.528m
Score/min:247
Driving Accuracy:43.367%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D--
Kills:67
V. Kills:78 85%
Deaths:74
KDR:0.905
Accuracy:40% D
KPH:12.900 D**
VKPH:15 D--
Kills:67 (0 + 67)
Deaths:74
KDR:0.905
VKDR:1.054
Vehicle Kills:78
Kill Difference:7
Playtime:5.184 hours
Usage:0%
Score:0.055m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:40%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:170
V. Kills:40 415%
Deaths:46
KDR:3.696
Accuracy:37.805% C++
KPH:29.400 D
VKPH:6.900 C--
M60-G Bulldog
D
Kills:83
V. Kills:35 231%
Deaths:40
KDR:2.075
Accuracy:22.820% D*
KPH:7.700 D*
VKPH:3.300 D
M20 Basilisk
D--
Kills:70
V. Kills:48 143%
Deaths:55
KDR:1.273
Accuracy:27.577% D*
KPH:6 D*
VKPH:4.100 D--
Kills:323 (0 + 323)
Deaths:141
KDR:2.291
VKDR:0.872
Vehicle Kills:123
Kill Difference:182
Playtime:28.068 hours
Usage:1%
Score:0.224m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:27.577%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,8602,1371,0781.982D1.1446.853%D-3.744%B*14.7D-11.9D297145h5.6C+12C
VX6-7 1,7951,7482,5240.693C0.1420.579%D17.792%C--11.9DN/A56146.7h13.7C+66.4C+
Serpent VE92 1,6191,6033,5250.455D0.3818.393%D--18.84%C+6.5D--N/A33247.3h14.6C+79.4C-
Orion VS54 1,5381,5192,1080.721C0.1216.497%D-23.305%C+15DN/A87101.6h12B+72.9C+
Supernova VPC 1,5291,3342435.49C--4.6540.225%D*1.949%B+33.2C--4.9D18240.2h3.1C**7.6C+
Pulsar LSW 1,2971,2861,4590.881C--0.0416.009%D*20.373%C--19.9DN/A10964.6h12.7C+79C-
Pulsar C 1,3021,2802,0080.637C0.2018.38%D*21.953%C+11DN/A67116.1h12.4C++67.5C
NS-11C 1,2531,2311,5690.785C+0.0520.54%D15.922%D15C--N/A9081.8h15.7C+76.6C+
NS-15M1 1,1921,1831,3520.875C-0.0415.451%D*18.174%D18.2DN/A6065h13.2C+85.7C--
Flare VE6 1,1801,1741,5470.759D0.0816.736%D--22.061%C17D-N/A5969h10.5C*63C+
NS-44 Commissioner 1,1741,1721,3350.878C+0.0440.971%B+31.314%A18.9DN/A6162.1h3.4B+8.3B+
Parallax VX3 1,1871,1717051.661C0.8237.862%C+76.687%C+15.4DN/A8975.8h2.3C+6.2C++
Phantom VA23 1,1791,1631,0431.115C0.2830.839%D35.942%B++17DN/A5368.4h4.9C+15.9C+
V10 1,1641,1598321.393D0.5635.558%D75.669%C13.2D--N/A3488h2.4C+6.8C
Beamer VS3 1,1611,1581,4730.786C++0.0532.288%B++23.748%C++12DN/A4396.2h9C**28C*
Ursa 1,1721,1581,3000.891C0.0516.46%D--24.007%C+18.4DN/A7662.8h11.5C++70.2C
Solstice SF 1,1861,1571,7600.657C0.1820.828%D18.323%C*11.6DN/A80100.1h15.4C73.9C
Nyx VX31 1,1711,1491,1001.045C0.2128.726%D-36.118%B++17.5D-N/A4665.7h6.5C22.5D
Supernova PC 1,3399053452.623C1.7943.367%D2.652%C*17.1C-8.2C+15952.8h5C**11.5C++
Sirius SX12 7777751,1990.646C0.1921.471%D15.355%C12.3DN/A5462.9h13.6B+63.2C++
Pandora VX25 7807718950.861C0.0234.859%C-21.012%A+18.9DN/A11140.8h4.6C+13.3C+
C-4 1,2717179310.77C-0.0721.689%DN/A41.9D-32.4C*82417.1h1.9D8.7D
Manticore SX40 7417038630.815C+0.0233.801%B++19.63%C15.2DN/A4146.2h7.8C++23B+
Nebula VM20 6496405701.123C-0.2917.668%C+18.125%C-23.5DN/A13527.2h16.3C++92.4C*
Ghost 6075983331.796C0.9638.101%C+69.231%C++15.7D-N/A5538.1h2.3C++6C++
Nebula VM20 5955895351.101C--0.2617.933%C+20.034%C+22.5DN/A12326.2h16.7C++93C++
MKV Suppressed 5845778900.648C--0.1921.406%D-16.984%C8.6D--N/A2967.2h14.8C+69.3C+
Tank Mine 1,0015293941.343D0.5130.301%CN/A56.9D--50.8C12339.3h2.6D--8.5D--
NS Baron G5 5335257390.71C-0.1339.865%C12.381%C-14D-N/A5637.6h5.2C13C+
MANA Anti-Vehicle Turret 9825153551.451D0.6152.687%D3.495%B5150B++4670B**2154600.1h10B18.9C*
L100 Python AP 8984402221.982C--1.1455.965%C+4.091%B++15.4D*16.1C21628.5h11.5F-20.6D**
S1 7174071,1330.359D0.4857.696%C++1.966%C--15.2D11.6C+25026.8h7.1C+12.3C++
H-V45 4094039580.421C--0.4216.746%D**14.64%D-7.3D--N/A3355.1h14.2C85D-
Artemis VX26 4013965350.74C--0.1023.206%D-18.687%D14.1D-N/A4428.1h15.4D--66.3D-
NS-44L Blackhand 3773743581.045C+0.2146.713%B+62.032%A+9.8D-N/A3338.1h3.4B*7.4B++
Force-Blade 41534725,2600.014C0.8242.099%B**N/A0.3CN/A21282.9h2.9C+6.8B+
Light PPA 3723262321.405C-0.5730.602%D**N/A15.9D--2.2D9020.5h21.7D70.9D-
NS-15M AE 3313214020.799D0.0416.779%F18.069%D--14.7D*N/A8321.9h14.6D-87.2D*
The Slasher 3092957,3170.04C0.8031.132%C11.525%C+0.7CN/A2417.5h2.5C+8.1C++
Spear Anti-Vehicle Phalanx Turret 524287604.783C3.9536.551%D2.439%D-26.6D21.9C++41110.8h10.3C+28.2C-
Lasher X2 2822777410.374D-0.4618.637%D--2.888%D8.5D--N/A5332.6h20.3C+108.8C
L100 Python HESH 332274654.215D3.3837.835%D*3.285%A+31.5D-6.7C2528.7h3.7C+9.7D
NS-357 Underboss 2532535150.491C--0.3533.094%C-20.949%C+9.7D--N/A5826h4.5C+13.7C+
NS Decimator 3372436320.384D0.4551.023%D*3.704%B**17D--6.6D--18614.3h4.3B+8.4C+
Nova 2362345740.408D0.4335.895%D20.94%B**8.1D--N/A2928.9h5.6D15.6D
Eidolon VE33 2362323720.624C0.2123.471%D23.707%C9.2DN/A5225.1h10.2C+43.5C
Pulsar VS1 2342293690.621C0.2218.942%D-14.411%D-10.9D-N/A8121h15.9C84C-
NS-61 Emissary 2312283110.733C+0.1022.577%D-10.526%D--17.3C-N/A4713.2h12.5B55.3C++
Betelgeuse 54-A 2272252970.758D0.0819.399%F24.444%D17.3D**N/A11113h12.7D--65.2D**
Solstice VE3 2282254870.462C-0.3816.584%D*13.333%D--6.3DN/A9535.9h16.7C+100.5C
VA39 Spectre 2242182690.81C0.0329.928%C38.532%C+11.4DN/A4519.1h5.9C*19.8C++
Eclipse VE3A 2162143040.704C0.1318.113%F-10.748%F11.6D--N/A4418.4h13.1C72.4D*
Proximity Mine 204204623.29C+2.4536.402%DN/A75.6D--N/A4222.7h2.1C--5.8D
Deimos VA29 2032003180.629D0.2153.422%D11%D-16.1D--N/A6712.4h2.6C+4.9C+
MANA Anti-Personnel Turret 1971941511.285N/A0.4513.65%UN/A1940U30U6134700.1h31.3T*229.4T*
Zenith VX-5 1871833290.556D0.2820.861%D-19.672%C6.3D--N/A4229h14.5C69.5C
Eridani SX5 1771772910.608C--0.2323.411%D11.864%D--10.6D-N/A7616.7h12.5C++53.5C+
M40 Fury 210170463.696C-2.8637.805%C++2.353%B++29.3D6.9C--2185.8h23.5D-62.2D
NS-7 PDW 1671673390.493D0.3420.983%D16.767%C+9.2D-N/A6618.2h12.4B++59.2C**
NS-30 Vandal 1621612630.612D0.2325.072%D*15.528%D*11.7D*N/A6513.8h6.5C25.8D
Nemesis VSH9 2121453070.472C0.3755.703%D--2.069%C11.5C5.3D-24512.6h5.8B**10.4B++
NS Annihilator 3061453350.433C0.4076.473%D--N/A6.6D-7.3C-15922.1h11.6C++15.2C+
Comet VM2 2061262240.563C--0.2732.793%D*3.175%C--7.5D4.7C+12316.9h24.7C**75.4C+
Blueshift VM5 124120951.263C-0.4311.692%F20.833%C+15.6D--N/A1407.7h16.3C++139.1D--
Comet VM2 1781111950.569C0.2731.754%D*5.405%B+7D4.2C+15115.9h25.8C+81.4D
Hunter QCX 1151093320.328C--0.5134.821%C--25.688%C+5.8DN/A3518.8h5.1C*14.6C*
Lumine Edge 1171048,8670.012C0.8328.052%C++5.769%F0.2DN/A1577.1h3.9T*14D--
Dual Photon Pods 166103921.12D0.2842.265%D*1.942%B**11.3D*6.9D-1759.1h48.5F--114.9F--
Blueshift VM5 104100951.053C--0.2211.77%F15%D*12.3D*N/A1228.1h20.7D*175.7F
Corvus VA55 97961390.691C-0.1517.68%D*18.75%D13.2DN/A807.3h15.7D--88.6D*
NS-10 Burster 143891310.679C--0.1624.201%D-6.742%C*4.9C3D10918.3h124.5B++514.3C++
VE-S Canis 92871440.604C--0.2319.332%D*11.494%D--9.1D-N/A239.6h13C+67.4C
NS-10 Burster 137841370.613C-0.2223.764%D5.952%C4.4C--2.8C--11019h134C++563.7C+
M60-G Bulldog 11883402.075D1.2422.82%D*2.41%C7.8D*3.3D9610.7h10.8D--47.5F
Thanatos VE70 82811200.675C0.1628.059%D*18.519%B+7.2D--N/A8711.2h4B++14.1C+
Quasar VM1 81811230.659D0.1814.566%C19.753%C**8.8D*N/A729.2h20.6D*141.4C
NSX-P Tanto 77751140.658C0.1819.242%D*20%D12.1DN/A296.2h19.9D103.4D--
M20 Basilisk 11870551.273D0.4427.577%D*8.571%B**6D*4.1D--12611.6h141.9D-514.5F
Aphelion VEX-4H 14567740.905C-0.0740%DN/A12.9D**15D--1765.2h97.7D--244.3D*
Quasar VM1 69671100.609D0.2315.014%D20.896%C++8.5FN/A307.9h21.6F--143.7D*
CME 67661440.458D-0.3817.554%F22.727%C+6.5D*N/A4910.2h18.5D**105.3F-
Hornet Missiles 14861750.813D-0.0248.764%D**N/A9D-12.8D--2686.8h20.4D-41.8F
Auraxium Slasher 60552,2020.025C0.8132.461%C++1.818%D--0.3C--N/A1165.9h3.4F10.4C+
Saron Laser Cannon 118544190.129C--0.7122.792%D**N/A1.5D--1.7D*6937.2h320.1F1404.4T
Solstice Burst 53521160.448D0.3919.347%D**17.308%D-7.8D--N/A346.7h22.2F--114.8F--
NS-AM7 Archer 81521630.319C0.5250.486%D*11.539%D3.7D2.1C4314.1h22C+43.5C
Skyguard 9651540.944D-0.1120.586%D**3.922%A+5D*4.5D**15610.1h218.5F-1061.5F**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9610,0218.7h
Restoration Kit543851.2h
NSX-P Naginata0680.1h
Nano-Armor Kit752926,66362.3h
Anti-Vehicle MANA Turret971,9716.5h
Spawn Beacon231,0571.9h
Cortium Silo1710.3h
AE Nano-Armor Kit236312,86322.4h
Nanite Revive Grenade03540.1h
AE Medical Applicator11627,2563h
Deconstruction Tool06520.2h
Spitfire Auto-Turret262841h
Ammunition Package733,8262.8h
Shield Recharging Field247440.4h
Medical Kit1062,3442.5h
Anti-Infantry MANA Turret723592.7h
Medical Applicator589153,00616.4h
Recon Detection Device541,2043h
Smoke Grenade0820h

Check the help document for the dictionary if you want to learn more about words used here.


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