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Lt. Commander World Champion Tediousted[BRTD] Tediousted
TR BR 46

KDR: 1.62

Score: 101.3m

Last Seen: Jul 15th, 2018 1:07 PM
- OFFLINE - 3631.4 hour(s)

Prestige 1, Battle Rank 46 - Terran Republic on Miller
Level Progress (to 47): 62%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LC3 Jaguar LC2 Lynx TRAC-5 S RAMS .50M NS-15M AE TMG-50 Bighorn .50M T16 Rhino
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $519,165 MLG Score: 415
Fun Score: N/A
Cheeseburgers Flipped: 3201TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.458%20.784%3844597770,3731.61896-0.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.317%-0.504D0.028C+-1.076D*HEAD ++ (~11.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.70.016C+13.60.047C+60.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.163%1.429%21110212801844980.151762283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.285C*-0.168C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.647B+22.80.569B+33.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.587%3.422%173710157,218372614191.93668508%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.023%-1.49F0.5B+0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.213C++7.80.379C**22.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.143%2.612%1661710054,403280415941.5697276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.868%-0.556D-0.442C--0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.70.095C+32.20.178C++74.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.701%78.478%1667101512,2624602292.66449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.136%0.998B*0.744B++0.965

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.431B2.30.263C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.233%10.865%166410182,6603319100.801205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.744%0.155C++-0.725D--1.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.19C++4.60.047C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101.3m309.3%302 (18.1k)270 (16.2k)1.61717139,22986,0941.8378446 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022495116.586%19.973%33104:2256

10% Combat Medic19% Engineer26% Heavy Assault19% Infiltrator19% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 2:52 PMAug 22nd, 2013 2:29 PMAug 14th, 2018 3:27 AM (122d) (PST)Jul 15th, 2018 9:36 AM (151d) (PST)Jul 15th, 2018 9:07 AM (151d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4092062030.3710.2290.0741.2310.027415

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,51812,33712,1812214474216,175

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6260.2h/260.8d 18,998 27,808 36,096 462.5k 11,588 20,820 10,320 153.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D
Kills:3,409
Deaths:2,620
KDR:1.301
Accuracy:17.855% D**
HSR:21.150% D
TMG-50
D
Kills:2,873
Deaths:2,386
KDR:1.204
Accuracy:15.525% D--
HSR:19.457% D
T16 Rhino
C-
Kills:2,763
Deaths:2,413
KDR:1.145
Accuracy:14.348% D*
HSR:19.074% C-
T9 CARV
D
Kills:2,344
Deaths:1,980
KDR:1.184
Accuracy:13.200% D*
HSR:18.558% D
MSW-R
C+
Kills:2,266
Deaths:1,761
KDR:1.287
Accuracy:17.632% D-
HSR:22.683% C+
T32 Bull
D
Kills:1,742
Deaths:1,565
KDR:1.113
Accuracy:16.353% D**
HSR:19.747% D
NSX Naginata
C+
Kills:1,697
Deaths:1,202
KDR:1.412
Accuracy:20.594% C
HSR:27.401% C+
T9A "Butcher"
D
Kills:1,609
Deaths:1,137
KDR:1.415
Accuracy:19.107% D--
HSR:22.126% D
NS-15M1
C+
Kills:1,583
Deaths:1,416
KDR:1.118
Accuracy:16.829% D--
HSR:22.110% C+
MG-H1 Watchman
C*
Kills:1,226
Deaths:966
KDR:1.269
Accuracy:21.236% C
HSR:27.569% C*
T7 Mini-Chaingun
C*
Kills:1,199
Deaths:988
KDR:1.214
Accuracy:13.435% D
HSR:14.012% C*
T9 CARV-S
C-
Kills:1,171
Deaths:1,412
KDR:0.829
Accuracy:12.437% F-
HSR:21.093% C-
Kills:23,882
Deaths (as Heavy Assault):19,846
Deaths (to Heavy Assaults):25,016
KDR:1.20337
Kill Difference:4,036
Playtime:1,648.985 hours
Usage:26%
Score:20.153m
Score/min:204
Accuracy (listed only):16.546%
HSR (listed only):21.248%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:8,703
Deaths:5,736
KDR:1.517
Accuracy:20.276% D
HSR:17.890% C
LC2 Lynx
C
Kills:7,462
Deaths:5,193
KDR:1.437
Accuracy:20.135% D
HSR:19.606% C
TRAC-5 S
C+
Kills:5,462
Deaths:3,580
KDR:1.526
Accuracy:21.644% C+
HSR:10.784% D--
HC1 Cougar
C-
Kills:1,903
Deaths:1,304
KDR:1.459
Accuracy:18.583% D--
HSR:19.443% C-
TRAC-Shot
C
Kills:1,676
Deaths:2,323
KDR:0.721
Accuracy:17.035% F-
HSR:16.587% C
AS16 NightHawk
C*
Kills:1,550
Deaths:1,407
KDR:1.102
Accuracy:41.718% C*
HSR:11.419% D
NS-7 PDW
C+
Kills:1,486
Deaths:1,557
KDR:0.954
Accuracy:18.564% D*
HSR:16.891% C+
T5 AMC
B
Kills:1,465
Deaths:1,022
KDR:1.433
Accuracy:18.525% D--
HSR:21.638% B
TRAC-5
C++
Kills:1,266
Deaths:812
KDR:1.559
Accuracy:17.757% D
HSR:19.273% C++
PDW-16 Hailstorm
C-
Kills:1,253
Deaths:1,435
KDR:0.873
Accuracy:17.504% D*
HSR:13.647% C-
MKV Suppressed
C
Kills:1,230
Deaths:946
KDR:1.300
Accuracy:18.301% D**
HSR:17.480% C
NS-11C
C
Kills:1,212
Deaths:786
KDR:1.542
Accuracy:18.745% D--
HSR:17.409% C
NSX Tanto
C
Kills:1,181
Deaths:790
KDR:1.495
Accuracy:23.773% C-
HSR:22.862% C
SMG-46 Armistice
D-
Kills:1,179
Deaths:1,255
KDR:0.939
Accuracy:19.051% D*
HSR:11.450% D-
Shuriken
D-
Kills:707
Deaths:573
KDR:1.234
Accuracy:20.674% F
HSR:13.437% D-
FA1 Barrage
B+
Kills:682
Deaths:750
KDR:0.909
Accuracy:45.835% B+
HSR:11.290% D-
NS Baron G5
C++
Kills:465
Deaths:521
KDR:0.893
Accuracy:43.918% C++
HSR:11.183% D
TRS-12 Uppercut
D--
Kills:328
Deaths:408
KDR:0.804
Accuracy:45.192% D--
HSR:7.012% D**
MG-S1 Jackal
C+
Kills:132
Deaths:113
KDR:1.168
Accuracy:24.808% C+
HSR:17.424% C
TS4 Haymaker
B++
Kills:100
Deaths:72
KDR:1.389
Accuracy:50.212% B++
HSR:12% C
NSX Tengu
C
Kills:68
Deaths:62
KDR:1.097
Accuracy:34.098% C
HSR:19.118% C
NSX-P Tanto
C**
Kills:53
Deaths:30
KDR:1.767
Accuracy:26.866% C**
HSR:13.208% F
Kills:39,563
Deaths (as Light Assault):30,675
Deaths (to Light Assaults):15,492
KDR:1.28975
Kill Difference:8,888
Playtime:1,216.831 hours
Usage:19%
Score:21.120m
Score/min:289
Accuracy (listed only):26.510%
HSR (listed only):15.502%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:8,703
Deaths:5,736
KDR:1.517
Accuracy:20.276% D
HSR:17.890% C
LC2 Lynx
C
Kills:7,462
Deaths:5,193
KDR:1.437
Accuracy:20.135% D
HSR:19.606% C
TRAC-5 S
C+
Kills:5,462
Deaths:3,580
KDR:1.526
Accuracy:21.644% C+
HSR:10.784% D--
HC1 Cougar
C-
Kills:1,903
Deaths:1,304
KDR:1.459
Accuracy:18.583% D--
HSR:19.443% C-
TRAC-Shot
C
Kills:1,676
Deaths:2,323
KDR:0.721
Accuracy:17.035% F-
HSR:16.587% C
AS16 NightHawk
C*
Kills:1,550
Deaths:1,407
KDR:1.102
Accuracy:41.718% C*
HSR:11.419% D
T5 AMC
B
Kills:1,465
Deaths:1,022
KDR:1.433
Accuracy:18.525% D--
HSR:21.638% B
TRAC-5
C++
Kills:1,266
Deaths:812
KDR:1.559
Accuracy:17.757% D
HSR:19.273% C++
NS-11C
C
Kills:1,212
Deaths:786
KDR:1.542
Accuracy:18.745% D--
HSR:17.409% C
NSX Tanto
C
Kills:1,181
Deaths:790
KDR:1.495
Accuracy:23.773% C-
HSR:22.862% C
FA1 Barrage
B+
Kills:682
Deaths:750
KDR:0.909
Accuracy:45.835% B+
HSR:11.290% D-
NS Baron G5
C++
Kills:465
Deaths:521
KDR:0.893
Accuracy:43.918% C++
HSR:11.183% D
TRS-12 Uppercut
D--
Kills:328
Deaths:408
KDR:0.804
Accuracy:45.192% D--
HSR:7.012% D**
TS4 Haymaker
B++
Kills:100
Deaths:72
KDR:1.389
Accuracy:50.212% B++
HSR:12% C
AMR-66
B
Kills:63
Deaths:37
KDR:1.703
Accuracy:23.603% C--
HSR:26.984% B
NSX-P Tanto
C**
Kills:53
Deaths:30
KDR:1.767
Accuracy:26.866% C**
HSR:13.208% F
Kills:33,571
Deaths (as Engineer):24,771
Deaths (to Engineers):16,106
KDR:1.35525
Kill Difference:8,800
Playtime:1,164.784 hours
Usage:19%
Score:25.163m
Score/min:360
Accuracy (listed only):28.363%
HSR (listed only):16.162%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C+
Kills:2,605
Deaths:2,108
KDR:1.236
Accuracy:19.824% D--
HSR:22.994% C+
TAR
C--
Kills:2,273
Deaths:1,682
KDR:1.351
Accuracy:20.613% C--
HSR:16.718% D
AS16 NightHawk
C*
Kills:1,550
Deaths:1,407
KDR:1.102
Accuracy:41.718% C*
HSR:11.419% D
NS-7 PDW
C+
Kills:1,486
Deaths:1,557
KDR:0.954
Accuracy:18.564% D*
HSR:16.891% C+
T1S Cycler
C+
Kills:1,336
Deaths:1,158
KDR:1.154
Accuracy:19.681% D-
HSR:20.210% C+
Cycler TRV
C
Kills:1,272
Deaths:1,057
KDR:1.203
Accuracy:17.451% D--
HSR:17.767% C
PDW-16 Hailstorm
C-
Kills:1,253
Deaths:1,435
KDR:0.873
Accuracy:17.504% D*
HSR:13.647% C-
MKV Suppressed
C
Kills:1,230
Deaths:946
KDR:1.300
Accuracy:18.301% D**
HSR:17.480% C
SMG-46 Armistice
D-
Kills:1,179
Deaths:1,255
KDR:0.939
Accuracy:19.051% D*
HSR:11.450% D-
T1A Unity
C
Kills:1,175
Deaths:820
KDR:1.433
Accuracy:21.448% D--
HSR:21.447% C
T1 Cycler
C-
Kills:1,151
Deaths:1,132
KDR:1.017
Accuracy:16.918% D--
HSR:18.332% C-
SABR-13
C++
Kills:901
Deaths:585
KDR:1.540
Accuracy:25.868% C+
HSR:25.860% C++
Shuriken
D-
Kills:707
Deaths:573
KDR:1.234
Accuracy:20.674% F
HSR:13.437% D-
FA1 Barrage
B+
Kills:682
Deaths:750
KDR:0.909
Accuracy:45.835% B+
HSR:11.290% D-
NS-11A
C+
Kills:538
Deaths:581
KDR:0.926
Accuracy:17.139% D**
HSR:21.561% C+
NS Baron G5
C++
Kills:465
Deaths:521
KDR:0.893
Accuracy:43.918% C++
HSR:11.183% D
NS-11P
C+
Kills:461
Deaths:456
KDR:1.011
Accuracy:18.744% D-
HSR:17.787% C+
TRS-12 Uppercut
D--
Kills:328
Deaths:408
KDR:0.804
Accuracy:45.192% D--
HSR:7.012% D**
MG-S1 Jackal
C+
Kills:132
Deaths:113
KDR:1.168
Accuracy:24.808% C+
HSR:17.424% C
TS4 Haymaker
B++
Kills:100
Deaths:72
KDR:1.389
Accuracy:50.212% B++
HSR:12% C
NSX Tengu
C
Kills:68
Deaths:62
KDR:1.097
Accuracy:34.098% C
HSR:19.118% C
Kills:20,892
Deaths (as Combat Medic):18,678
Deaths (to Combat Medics):8,355
KDR:1.11854
Kill Difference:2,214
Playtime:631.320 hours
Usage:10%
Score:13.197m
Score/min:348
Accuracy (listed only):26.550%
HSR (listed only):16.430%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A
Kills:4,992
Deaths:884
KDR:5.647
Accuracy:46.237% A
HSR:86.258% B**
Bighorn .50M
B
Kills:2,853
Deaths:508
KDR:5.616
Accuracy:45.162% B
HSR:76.236% C--
NS-7 PDW
C+
Kills:1,486
Deaths:1,557
KDR:0.954
Accuracy:18.564% D*
HSR:16.891% C+
TSAR-42
C
Kills:1,481
Deaths:463
KDR:3.199
Accuracy:36.379% C
HSR:59.622% D-
SR-7
B*
Kills:1,362
Deaths:231
KDR:5.896
Accuracy:44.677% B+
HSR:84.949% B*
NS-44L Blackhand
A
Kills:1,335
Deaths:782
KDR:1.707
Accuracy:51.500% B**
HSR:60.824% A
PDW-16 Hailstorm
C-
Kills:1,253
Deaths:1,435
KDR:0.873
Accuracy:17.504% D*
HSR:13.647% C-
MKV Suppressed
C
Kills:1,230
Deaths:946
KDR:1.300
Accuracy:18.301% D**
HSR:17.480% C
M77-B
C
Kills:1,202
Deaths:595
KDR:2.020
Accuracy:35.364% C
HSR:72.463% C
KSR-35
C
Kills:1,192
Deaths:758
KDR:1.573
Accuracy:31.051% D
HSR:26.258% C
NSX Tomoe
B
Kills:1,190
Deaths:642
KDR:1.854
Accuracy:24.104% D--
HSR:40.084% B
SMG-46 Armistice
D-
Kills:1,179
Deaths:1,255
KDR:0.939
Accuracy:19.051% D*
HSR:11.450% D-
SOAS-20
C
Kills:1,008
Deaths:807
KDR:1.249
Accuracy:21.226% D*
HSR:19.246% C
Shuriken
D-
Kills:707
Deaths:573
KDR:1.234
Accuracy:20.674% F
HSR:13.437% D-
NS-30 Vandal
D
Kills:603
Deaths:312
KDR:1.933
Accuracy:29.314% D
HSR:18.408% D--
NS-44 Commissioner
C
Kills:373
Deaths:436
KDR:0.856
Accuracy:33.026% C
HSR:14.745% D--
NS-61 Emissary
C
Kills:285
Deaths:237
KDR:1.203
Accuracy:26.535% C
HSR:12.632% D
99SV
C
Kills:187
Deaths:110
KDR:1.700
Accuracy:29.257% C
HSR:33.690% C
NSX Daimyo
C
Kills:185
Deaths:59
KDR:3.136
Accuracy:39.187% C
HSR:90.811% D-
TX1 Repeater
C-
Kills:147
Deaths:280
KDR:0.525
Accuracy:21.821% C-
HSR:17.687% C--
MG-S1 Jackal
C+
Kills:132
Deaths:113
KDR:1.168
Accuracy:24.808% C+
HSR:17.424% C
NS-357 Underboss
C
Kills:127
Deaths:171
KDR:0.743
Accuracy:33.814% C
HSR:10.236% D**
TX2 Emperor
D
Kills:83
Deaths:138
KDR:0.601
Accuracy:24.140% D
HSR:12.048% D*
NSX Tengu
C
Kills:68
Deaths:62
KDR:1.097
Accuracy:34.098% C
HSR:19.118% C
Kills:24,660
Deaths (as Infiltrator):13,354
Deaths (to Infiltrators):12,270
KDR:1.84664
Kill Difference:11,306
Playtime:1,163.955 hours
Usage:19%
Score:13.046m
Score/min:187
Accuracy (listed only):30.241%
HSR (listed only):35.235%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,658
Deaths:1,039
KDR:1.596
Accuracy:12.913% D
HSR:19.542% C+
M3 Pounder HEG
C+
Kills:1,527
Deaths:776
KDR:1.968
Accuracy:34.720% C
HSR:3.143% C+
MRC3 Mercy
D
Kills:1,511
Deaths:910
KDR:1.660
Accuracy:12.897% D
HSR:17.273% D
M3 Pounder HEG
C*
Kills:1,389
Deaths:768
KDR:1.809
Accuracy:35.748% C-
HSR:3.456% C*
M2 Mutilator
C++
Kills:1,360
Deaths:765
KDR:1.778
Accuracy:13.322% C
HSR:19.191% C++
M2 Mutilator
C+
Kills:1,347
Deaths:811
KDR:1.661
Accuracy:13.346% C
HSR:18.560% C+
M6 Onslaught
B+
Kills:468
Deaths:227
KDR:2.062
Accuracy:14.175% D
HSR:21.368% B+
M6 Onslaught
B++
Kills:466
Deaths:218
KDR:2.138
Accuracy:14.649% C
HSR:22.961% B++
MR1 Fracture
A
Kills:365
Deaths:442
KDR:0.826
Accuracy:24.629% D*
HSR:7.123% A
MR1 Fracture
C+
Kills:277
Deaths:338
KDR:0.820
Accuracy:24.473% D*
HSR:3.971% C+
NS-10 Burster
B+
Kills:194
Deaths:228
KDR:0.851
Accuracy:22.334% D--
HSR:6.701% B+
NS-10 Burster
C+
Kills:187
Deaths:231
KDR:0.810
Accuracy:22.164% D-
HSR:5.882% C+
Kills:10,749
Deaths (as MAX Suit):3,376.500
Deaths (to MAX Suits):6,372
KDR:3.18347
Kill Difference:7,372.500
Playtime:400.904 hours
Usage:6%
Score:8.583m
Score/min:357
Accuracy (listed only):20.448%
HSR (listed only):12.431%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:280
V. Kills:38 N/A
Deaths:45
KDR:6.222
Accuracy:40.163% D-
KPH:55.200 C
VKPH:7.500 D
M18 Needler
N/A
Kills:50
V. Kills:52 94%
Deaths:322
KDR:0.155
Accuracy:23.026% N/A
KPH:1.400 N/A
VKPH:1.500 N/A
Kills:330 (50 + 0)
Deaths:367
KDR:0.899
VKDR:0.245
Vehicle Kills:90
Kill Difference:37
Playtime:40.028 hours
Usage:1%
Score:0.349m
Score/min:145
Piloting Accuracy:23.026%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:834
V. Kills:105 N/A
Deaths:160
KDR:5.213
Accuracy:46.827% B+
KPH:42.200 C
VKPH:5.300 D
AP30 Shredder
D
Kills:273
V. Kills:193 141%
Deaths:90
KDR:3.033
Accuracy:29.519% C
KPH:18 D
VKPH:12.700 D
Dual-75 Duster
C
Kills:180
V. Kills:6 N/A
Deaths:14
KDR:12.857
Accuracy:33.401% C--
KPH:60.500 C
VKPH:2 D
C150 Dalton
C+
Kills:111
V. Kills:67 163%
Deaths:34
KDR:3.265
Accuracy:41.364% C+
KPH:24.700 C-
VKPH:14.900 D
Kills:1,398 (0 + 1,398)
Deaths:298
KDR:4.691
VKDR:1.245
Vehicle Kills:371
Kill Difference:1,100
Playtime:42.417 hours
Usage:1%
Score:0.762m
Score/min:299
Piloting Accuracy:N/A%
Gunner Accuracy:41.364%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,759
V. Kills:142 N/A
Deaths:129
KDR:13.636
Accuracy:39.511% D-
KPH:37.700 D
VKPH:3 D*
C75 Viper
B*
Kills:1,755
V. Kills:245 N/A
Deaths:164
KDR:10.701
Accuracy:29.203% D--
KPH:43.300 B*
VKPH:6 C
L100 Python AP
D
Kills:368
V. Kills:203 180%
Deaths:52
KDR:7.077
Accuracy:42.193% F
KPH:21.800 D
VKPH:12 D--
Skyguard
D-
Kills:103
V. Kills:96 106%
Deaths:36
KDR:2.861
Accuracy:17.244% F-
KPH:6.600 D--
VKPH:6.100 D-
Kills:3,985 (3,985 + 0)
Deaths:381
KDR:10.459
VKDR:1.801
Vehicle Kills:686
Kill Difference:3,604
Playtime:119.813 hours
Usage:2%
Score:1.640m
Score/min:228
Driving Accuracy:17.244%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C*
Kills:1,377
V. Kills:280 490%
Deaths:175
KDR:7.869
Accuracy:31.780% D--
KPH:28.100 C*
VKPH:5.700 D--
P2-120 HESH
C+
Kills:1,020
V. Kills:82 N/A
Deaths:56
KDR:18.214
Accuracy:33.702% D-
KPH:48.800 C+
VKPH:3.900 D-
P2-120 AP
C
Kills:836
V. Kills:369 226%
Deaths:141
KDR:5.929
Accuracy:31.871% D**
KPH:24.700 C
VKPH:10.900 D--
E540 Halberd
B+
Kills:717
V. Kills:310 231%
Deaths:106
KDR:6.764
Accuracy:45.588% B+
KPH:25 C+
VKPH:10.800 C-
MR11 Gatekeeper
C+
Kills:303
V. Kills:269 112%
Deaths:84
KDR:3.607
Accuracy:34.835% C--
KPH:16.600 D
VKPH:14.700 C+
G30 Vulcan
C
Kills:126
V. Kills:69 180%
Deaths:47
KDR:2.681
Accuracy:22.935% D
KPH:17.500 C
VKPH:9.600 D
P525 Marauder
C+
Kills:102
V. Kills:5 N/A
Deaths:9
KDR:11.333
Accuracy:19.660% C+
KPH:52.200 C
VKPH:2.600 C--
Kills:4,481 (3,233 + 1,248)
Deaths:618
KDR:7.251
VKDR:2.239
Vehicle Kills:1,384
Kill Difference:3,863
Playtime:159.899 hours
Usage:3%
Score:3.138m
Score/min:327
Driving Accuracy:31.871%
Gunner Accuracy:19.660%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:450
V. Kills:231 194%
Deaths:117
KDR:3.846
Accuracy:41.753% D
KPH:41.800 C+
VKPH:21.500 C-
P525 Marauder-H
C--
Kills:384
V. Kills:14 N/A
Deaths:55
KDR:6.982
Accuracy:30.945% C--
KPH:52.800 D--
VKPH:1.900 D*
E540 Halberd-H
D--
Kills:218
V. Kills:119 182%
Deaths:47
KDR:4.638
Accuracy:48.842% D*
KPH:21.400 D--
VKPH:11.700 D*
MR11 Gatekeeper-H
D-
Kills:124
V. Kills:100 123%
Deaths:37
KDR:3.351
Accuracy:43.224% D--
KPH:19.500 D-
VKPH:15.800 D*
M12 Kobalt-H
D-
Kills:52
V. Kills:2 N/A
Deaths:8
KDR:6.500
Accuracy:16.022% D--
KPH:55.500 D--
VKPH:2.100 D-
Kills:1,228 (0 + 1,228)
Deaths:264
KDR:4.652
VKDR:1.765
Vehicle Kills:466
Kill Difference:964
Playtime:35.486 hours
Usage:1%
Score:0.675m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:16.022%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:552
V. Kills:118 464%
Deaths:139
KDR:3.971
Accuracy:27.987% D
KPH:21.800 D--
VKPH:4.700 D--
M40 Fury
D
Kills:249
V. Kills:46 N/A
Deaths:51
KDR:4.882
Accuracy:29.263% D
KPH:30.300 D-
VKPH:5.600 D-
M20 Basilisk
D--
Kills:218
V. Kills:70 307%
Deaths:66
KDR:3.303
Accuracy:27.512% D*
KPH:9.300 D--
VKPH:3 D*
M20 Basilisk
D--
Kills:137
V. Kills:62 217%
Deaths:52
KDR:2.635
Accuracy:29.565% D--
KPH:7.400 D*
VKPH:3.300 D--
M12 Kobalt
D--
Kills:136
V. Kills:3 N/A
Deaths:18
KDR:7.556
Accuracy:13.878% D
KPH:25.700 D*
VKPH:0.600 D--
M60-G Bulldog
D*
Kills:96
V. Kills:17 N/A
Deaths:32
KDR:3
Accuracy:39.032% B+
KPH:8.900 D*
VKPH:1.600 D*
M12 Kobalt
D-
Kills:78
V. Kills:4 N/A
Deaths:23
KDR:3.391
Accuracy:11.261% D--
KPH:19.300 D**
VKPH:1 D-
M60-G Bulldog
D*
Kills:54
V. Kills:7 N/A
Deaths:15
KDR:3.600
Accuracy:33.366% C
KPH:13.800 D*
VKPH:1.800 D*
Kills:1,520 (0 + 1,520)
Deaths:396
KDR:3.838
VKDR:0.826
Vehicle Kills:327
Kill Difference:1,124
Playtime:99.543 hours
Usage:2%
Score:0.909m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:33.366%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:421
V. Kills:38 N/A
Deaths:27
KDR:15.593
Accuracy:34.149% C+
KPH:48.300 D
VKPH:4.400 D
Kills:421 (0 + 421)
Deaths:27
KDR:15.593
VKDR:1.407
Vehicle Kills:38
Kill Difference:394
Playtime:8.711 hours
Usage:0%
Score:0.079m
Score/min:151
Piloting Accuracy:N/A%
Gunner Accuracy:34.149%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 8,7768,7035,7361.517C*0.1020.276%D17.89%C21.8CN/A73398.6h13.8C+68C+
LC2 Lynx 7,5097,4625,1931.437B0.1820.135%D19.606%C27.7C++N/A113269.1h14.5C**71.9C++
TRAC-5 S 5,5135,4623,5801.526B++0.0921.644%C+10.784%D--23.1C*N/A98236.4h9.9B++45.6B+
RAMS .50M 4,9984,9928845.647B*4.0346.237%A86.258%B**23.7CN/A105210.4h2.1C**4.6B+
NS-15M AE 3,4443,4092,6201.301C0.3217.855%D**21.15%D25.8D-N/A95131.9h13.5D75.5D-
TMG-50 2,8932,8732,3861.204C+0.4115.525%D--19.457%D18.8DN/A76153.1h12.9C83C-
Bighorn .50M 2,8672,8535085.616C*4.0045.162%B76.236%C--30.9D-N/A7992.4h2.1D4.7C+
T16 Rhino 2,7762,7632,4131.145C+0.4714.348%D*19.074%C-16.1D-N/A72171.6h16.1D112.5D-
TORQ-9 2,6362,6052,1081.236C+0.3819.824%D--22.994%C+25.8CN/A81100.8h15.8C+79.6C-
Sticky Grenade 2,6102,59812598N/A2,596.3860.241%B*N/A1623.8A+7.5C--91871.6h1.3B**2.2B*
T9 CARV 2,3572,3441,9801.184C++0.4313.2%D*18.558%D15.8DN/A103148.6h15.6C117.9D
TAR 2,2822,2731,6821.351C+0.2720.613%C--16.718%D24CN/A10094.8h13.7C+66.3C+
MSW-R 2,2732,2661,7611.287C+0.3317.632%D-22.683%C+24.3C--N/A12493.2h13.4C75.7C
C-4 ARX 2,8352,1641,1611.864C+0.2521.912%D--N/A100.7C31.2C55821.5h1.3C+5.8C--
HC1 Cougar 1,9091,9031,3041.459B+0.1618.583%D--19.443%C-21.7CN/A13787.8h11.2B+60.3C+
C-4 2,3371,9031,2361.54C++0.0824.427%C+N/A76.7C+17.5D100624.8h1.4C*5.8C*
Claymore 1,8261,82617810.258B+8.6434.932%C*N/A133.3C+N/A52213.7h1.2C++3.6C**
L100 Python HESH 1,9011,75912913.636C**12.0239.511%D-3.07%A37.7D3D*13146.7h3.1B7.7C+
C75 Viper 2,0001,75516410.701A9.0829.203%D--2.336%B**43.3B*6C33740.5h8.8B++30.3B+
T32 Bull 1,7591,7421,5651.113C+0.5016.353%D**19.747%D16.7D-N/A72104.3h15.3D-93.3D--
NSX Naginata 1,7131,6971,2021.412C++0.2120.594%C27.401%C+30.5CN/A7555.6h11.8C*57.2C++
ML-7 2,2161,6901,5911.062B+0.5648.865%D-3.018%C++21.1C+6.6D20380.1h5.4B++11B
Frag Grenade 1,6881,67611676N/A1,674.3851.842%B*N/A698.3B*5D38672.4h2.9B*5.6B*
TRAC-Shot 1,6941,6762,3230.721C-0.9017.035%F-16.587%C16.5D-N/A106101.3h14.5D--85F-
MRC3 Mercy 1,6711,6581,0391.596C+0.0212.913%D19.542%C+16D-N/A75103.7h22.3C--172.4C-
T9A "Butcher" 1,6341,6091,1371.415C0.2019.107%D--22.126%D33.2DN/A9848.5h12.3C-64.5D
NS-15M1 1,5951,5831,4161.118C0.5016.829%D--22.11%C+17.3DN/A7491.6h15.5D91.9D
AS16 NightHawk 1,5551,5501,4071.102C+0.5241.718%C*11.419%D25.2CN/A9461.4h5C+12C*
M3 Pounder HEG 1,8671,5277761.968B0.3534.72%C3.143%C+16.8C+3.7C*14590.9h16.4C++47.2C++
MRC3 Mercy 1,5251,5119101.66C+0.0412.897%D17.273%D16.7D-N/A8390.4h21.4C-165.9C
NS-7 PDW 1,4941,4861,5570.954C+0.6618.564%D*16.891%C+19.3CN/A10876.9h14.6C*78.5C+
TSAR-42 1,4881,4814633.199C++1.5836.379%C59.622%D-21.7DN/A7568.2h2.6C7.2C+
T5 AMC 1,4691,4651,0221.433B+0.1818.525%D--21.638%B18.8CN/A11177.8h14.2C*76.8C+
M3 Pounder HEG 1,6721,3897681.809C++0.1935.748%C-3.456%C*15.3C-3.1C-12690.5h18.4C++51.5C+
P2-120 HEAT 1,6571,3771757.869B+6.2531.78%D--4.938%B**28C*5.7D--28649.1h4.7A14.9B+
SR-7 1,3641,3622315.896B*4.2844.677%B+84.949%B*29CN/A14846.9h2.1C**4.6B+
M2 Mutilator 1,3631,3607651.778C++0.1613.322%C19.191%C++24.5C+N/A14155.5h16.8C**125.7C++
M2 Mutilator 1,3591,3478111.661C+0.0413.346%C18.56%C+22.5CN/A13459.9h17.1C++127.9C++
T1S Cycler 1,3401,3361,1581.154C+0.4619.681%D-20.21%C+19.6DN/A11068.2h13.8C70C-
NS-44L Blackhand 1,3391,3357821.707B+0.0951.5%B**60.824%A16.7C-N/A3880h3.8B+7.4B++
Cycler TRV 1,2721,2721,0571.203C+0.4117.451%D--17.767%C21.4C-N/A12159.4h13.7C+78.7C-
TRAC-5 1,2711,2668121.559B**0.0617.757%D19.273%C++19.3C++N/A18365.7h15C*84.6C+
PDW-16 Hailstorm 1,2541,2531,4350.873C+0.7417.504%D*13.647%C-12.5DN/A46100.6h13.2B+75.7C+
MKV Suppressed 1,2331,2309461.3C**0.3218.301%D**17.48%C21C-N/A11058.6h16C+87.3C--
MG-H1 Watchman 1,2441,2269661.269C+0.3521.236%C27.569%C*27.2C-N/A8545h16.2C+76.5C+
NS-11C 1,2131,2127861.542B++0.0818.745%D--17.409%C19.6CN/A11661.8h13.6C**72.7C+
M77-B 1,2021,2025952.02C+0.4035.364%C72.463%C10.9D--N/A34110.1h2.8C8C
T7 Mini-Chaingun 1,2081,1999881.214C*0.4013.435%D14.012%C*27.1CN/A13244.2h14.5C**107.6C+
NS Decimator 1,5121,1951,2930.924C+0.6956.035%D2.594%C*28.5C7.5D-28142h4.4B7.9C++
KSR-35 1,2021,1927581.573C+0.0431.051%D26.258%C21.2D-N/A5756.2h5.1C-16.6C
NSX Tomoe 1,2031,1906421.854C++0.2424.104%D--40.084%B33.8C+N/A7835.2h13.4C**55.8C+
NSX Tanto 1,1951,1817901.495B0.1223.773%C-22.862%C29.2C+N/A6740.5h14.1C++59.2C+
SMG-46 Armistice 1,1821,1791,2550.939C+0.6819.051%D*11.45%D-18.3C--N/A11264.4h16.5C86.4D
T1A Unity 1,1951,1758201.433C++0.1821.448%D--21.447%C30.1DN/A8139h13.9D-64.8D--
T9 CARV-S 1,1731,1711,4120.829C-0.7912.437%F-21.093%C-15.6D--N/A5975h15D120.8D**
T1 Cycler 1,1571,1511,1321.017C+0.6016.918%D--18.332%C-21.2C+N/A19054.3h13.3B+78.7C+
P2-120 HESH 1,1021,0205618.214B+16.6033.702%D-1.765%A48.8C+3.9D-31920.9h4.4B+13C++
SOAS-20 1,0131,0088071.249C+0.3721.226%D*19.246%C25.6C-N/A10639.3h12.6C+59.5D
SABR-13 9129015851.54C+0.0825.868%C+25.86%C++27.6CN/A10432.7h11.9C++45.8C*
MANA Anti-Vehicle Turret 1,5348614901.757C++0.1446.529%D4.297%C++26.2C20.5C45832.9h10.4C+22.4C+
P2-120 AP 1,2058361415.929C+4.3131.871%D**6.22%A+24.7C10.9D--53633.8h6.3B+19.8C
L105 Zephyr 9398341605.213C-3.6046.827%B+N/A42.3C5.3D28419.7h6.7C+14.3C*
Anti-Vehicle Grenade 8778071807N/A805.3859.63%B**N/A576.4B**50D39281.4h3.6B**6.1B**
Tank Mine 1,2667842772.83C++1.2124.217%DN/A95.6C+58.8C+15718.2h1.6B+6.4C++
E540 Halberd 1,0277171066.764C++5.1545.588%B+1.953%D25C+10.8C-24228.7h5.6B12.3B+
Shuriken 7147075731.234C+0.3820.674%F13.437%D-22.2D--N/A7631.9h13.5C+65.3D--
FA1 Barrage 6856827500.909C+0.7145.835%B+11.29%D-22.9CN/A14129.8h4.3B+9.5B+
T2 Striker 1,3946747530.895B*0.7245.626%DN/A9.2C9.8C20373.2h41.9C*91.9C++
NS-30 Vandal 6166033121.933C++0.3229.314%D18.408%D--28.9C-N/A8720.9h6C+20.4C+
M40 Fury 6705521393.971C2.3527.987%D1.449%C21.7D--4.6D--18225.4h13.6C++48.5C+
NS-11A 5425385810.926C0.6917.139%D**21.561%C+17DN/A12631.7h14C+81.5D
M6 Onslaught 4744682272.062C+0.4414.175%D21.368%B+24.4C--N/A8719.2h18C**126.7C+
M6 Onslaught 4724662182.138C++0.5214.649%C22.961%B++26CN/A8917.9h16.7B+113.7C*
NS Baron G5 4674655210.893C0.7243.918%C++11.183%D21.4DN/A13821.7h5.4C-12.3C+
NS-11P 4654614561.011C+0.6118.744%D-17.787%C+23.6CN/A16819.5h14.6C+78C
M60-A Bulldog 487454676.776C5.1645.572%C+2.203%C+15.4D1.1D-10729.5h6C+13.1C++
G20 Vulcan-H 6814501173.846C++2.2341.753%D1.778%D41.7C+21.4C-49410.8h80.4B++192.5B+
CAS 14-E 4594212715.593C+13.9834.149%C+1.188%D48.4D4.4D1518.7h37.2C--109C
P525 Marauder-H 398384556.982C--5.3630.945%C--N/A52.6D--1.9D*2707.3h7.3C+23.5C+
NS-44 Commissioner 3753734360.856C+0.7633.026%C14.745%D--18.2DN/A10820.5h4.3C13.1C+
L100 Python AP 571368527.077B++5.4642.193%F3.533%B21.8D12D--25216.9h6.2C**14.7C--
MR1 Fracture 5093654420.826C++0.7924.629%D*7.123%A6.8C-2.7D*8253.8h40.7B+165.1C+
Spear Anti-Vehicle Phalanx Turret 526360526.923C+5.3142.37%C+2.778%D31.9C14.7D40511.3h7.9C*18.7B
Chainblade 35234963,2300.006C--1.6127.006%C+2.292%D0.1DN/A03958h2.2B+8C+
TRS-12 Uppercut 3293284080.804C0.8145.192%D--7.012%D**10.7D*N/A5230.7h3.4D--7.5D-
MR11 Gatekeeper 572303843.607C+1.9934.835%C--2.97%B*16.6D14.7C+19818.3h58.2C167.2C
NS-61 Emissary 2862852371.203B+0.4126.535%C12.632%D27.7C++N/A9010.3h12.3B46.5B
Hellfire Rocket Pods 318280456.222C+4.6040.163%D-1.429%B+54.9C7.5D7725.1h22.8C++56.7C+
MR1 Fracture 3982773380.82C++0.8024.473%D*3.971%C+6.4C-2.8D--8943.3h45.9B+187.7C+
AP30 Shredder 466273903.033C1.4229.519%CN/A18D12.7D29515.2h108.6C368C
M60-A Bulldog 286257723.569C1.9543.262%CN/A12D-1.4D12221.4h6.4C+14.8C+
M40 Fury 295249514.882C3.2629.263%D1.205%D30.4D-5.6D-2538.2h12.2C**41.6C+
Hunter QCX 2402371122.116A*0.5045.2%C++35.443%B+18BN/A5213.2h2.9B+6.3B+
E540 Halberd-H 337218474.638C-3.0248.842%D*4.587%B**21.4D--11.7D*21710.2h6.3C++12.9C
M20 Basilisk 288218663.303C++1.6927.512%D*5.963%C+9.3D--3D*13123.4h91.5C*332.7C
NS-10 Burster 3451942280.851C0.7722.334%D--6.701%B+3.1D-2.4D--8262h203.4D910.6D--
99SV 1871871101.7C++0.0829.257%C33.69%C10.3D-N/A9718.1h6.1C+20.9C+
NS-10 Burster 3411872310.81C+0.8122.164%D-5.882%C+3D--2.5D8662.2h211.6D*954.9D*
NS Annihilator 3911872880.649C++0.9775.91%D*N/A7.4D8C14325.4h14.8D-19.5D*
NSX Daimyo 185185593.136C+1.5239.187%C90.811%D-22.3D--N/A518.3h2.9C7.4C
Dual-75 Duster 1861801412.857C++11.2433.401%C--N/A60C2D2203h5.5C*16.4C++
M60-A Bulldog 202175742.365C--0.7537.046%C++N/A20.6D3.2D-2948.5h6.7C--18.1C+
TX1 Repeater 1471472800.525C1.0921.821%C-17.687%C--9.1D-N/A8016.2h14.6C+67C+
Hexedge 1451455,1360.028C+1.5940%B*3.448%D0.5CN/A1283.7h1.8B++4.6B+
M20 Basilisk 199137522.635C+1.0229.565%D--5.839%C+7.4D*3.4D--12818.5h110.4C+373.4D
M12 Kobalt 139136187.556C5.9413.878%D14.706%D25.7D*N/A1385.3h18.6C+133.7C+
MG-S1 Jackal 1341321131.168C++0.4524.808%C+17.424%C25.9CN/A1015.1h12.7C+51.3C++
NS-357 Underboss 1281271710.743C0.8733.814%C10.236%D**20.5DN/A1096.2h4.2C++12.6C++
G30 Vulcan 195126472.681C1.0622.935%DN/A17.5C9.6D3407.2h92.7C*404.2C+
MR11 Gatekeeper-H 224124373.351C+1.7343.224%D--N/A19.7D-15.9D*2546.3h65.3C+151C-
C150 Dalton 178111343.265C-1.6541.364%C+N/A24.7C-14.9D4314.5h4.2C**10.2B+
Auraxium Chainblade 1101094,1120.027C+1.5942.515%B**4.587%C0.4CN/A1302.8h2B4.6B+
Skyguard 199103362.861C++1.2417.244%F-N/A6.6D--6.1D-21215.7h162.5D942.3F-
P525 Marauder 107102911.333C9.7219.66%C+N/A51C2.5D2402h5.9B30B
TS4 Haymaker 101100721.389C**0.2350.212%B++12%C37BN/A2102.7h4.7C+9.4B+
M60-G Bulldog 11396323C1.3839.032%B+4.167%B++8.9D*1.6D*9710.8h9.5D24.3C+
TX2 Emperor 83831380.601C1.0224.14%D12.048%D*10.8D--N/A657.7h12.6D--52.2C
M12 Kobalt 8278233.391D1.7711.261%D--14.103%D--19D**1D-1364.1h24.2D*214.5D*
A30 Walker 14376830.916C0.7018.988%FN/A2.8D--2.4D*6527.5h208.7C+1098.9D-
NSX Tengu 6968621.097C+0.5234.098%C19.118%C20.6DN/A983.3h17D50C
AMR-66 6463371.703B**0.0923.603%C--26.984%B15CN/A2354.2h7.2B*30.7B+
M60-G Bulldog 6154153.6C-1.9833.366%C1.852%D13.8D*1.8D*1733.9h6.3B+18.8C**
NSX-P Tanto 5353301.767B*0.1526.866%C**13.208%F29.4C*N/A2101.8h14.4C**53.6B+
M12 Kobalt-H 545286.5D4.8816.022%D--15.385%C57.8D--2.2D-1620.9h15.2C*94.9C
A30 Walker 8650930.538D1.0818.681%D4%A+5.5D4D-819.1h238.6D*1277.5D*
The Slasher 50505,6240.009D-1.6123.726%D8%C0.2C--N/A1250.3h2.4C+10.2C+
M18 Needler 102503220.155C--1.4623.026%D**N/A1.4D*1.5D*5435h313.3D**1360.6F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret431,7796.4h
Nano-Armor Kit1,3891,521,613118.5h
Spawn Beacon482,8322.7h
Nanite Healing Grenade02610.1h
Medical Applicator996532,66734.8h
Nanite Revive Grenade04,2651.2h
Motion Spotter6613,8956.5h
Restoration Kit422,0631.1h
Welding Device0700h
Spitfire Auto-Turret84000.6h
Ammunition Package1493,1513.7h
Medical Kit2938,5929.1h
Anti-Infantry MANA Turret102440.8h
Recon Detection Device1099,70620.4h
Shield Recharging Field199430.6h

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