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Maj. General Tedzuo[ZiiZ] Tedzuo
TR BR 83

KDR: 2.08

Score: 8.4m

Last Seen: Jan 6th, 2020 3:03 PM
- OFFLINE - 289.7 hour(s)

Battle Rank 83 - Terran Republic on Miller - Outfit Officer of VULCANIZE[ZiiZ] VULCANIZE
TR outfit on Miller

Members: 32
Level Progress (to 84): 55%
Level 100 Progress: 44% 514h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS TMG-50 E540 Halberd-H G20 Vulcan-H MG-C1 Kindred M60-G Bulldog-H MSW-R TORQ-9 T5 AMC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Tedzuo



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $836,919 MLG Score: 669
Fun Score: N/A
Cheeseburgers Flipped: 59TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.572%24.143%593912236,3291.845190.238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.534%0.565B+0.4B1.003B**HEAD ++ (~11.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.234C++13.90.039C+42.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.066%1.854%621312291,67245219303.6909587%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.269%0.951B*-0.44C---0.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.7-0.891D--74.3-1.63F80.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VULCANIZE[ZiiZ] VULCANIZE
TR outfit on Miller

Members: 32
8.4m295.3%340 (20.4k)295 (17.7k)2.0834715,9997,6792.4711583 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR123281820.843%12.676%26403:426

10% Combat Medic44% Engineer30% Heavy Assault13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 30th, 2019 11:26 AMOct 20th, 2019 11:48 AMJan 18th, 2020 10:10 AM (33m) (PST)Jan 6th, 2020 1:26 PM (12d) (PST)Jan 6th, 2020 11:03 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8281566720.5630.2700.0711.9330.092669

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,7019,34740,35434164116617,687

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
473.6h/19.7d 2,977 2,028 5,352 54.9k 714 1,170 2,608 23.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B+
Kills:1,920
Deaths:1,212
KDR:1.584
Accuracy:24.234% B+
HSR:25.104% C++
MSW-R
C++
Kills:1,207
Deaths:843
KDR:1.432
Accuracy:23.443% C++
HSR:21.790% C
NS-15M2
C++
Kills:616
Deaths:412
KDR:1.495
Accuracy:25.030% C++
HSR:25.325% C+
T9 CARV
B+
Kills:333
Deaths:234
KDR:1.423
Accuracy:22.412% B+
HSR:24.324% C++
T32 Bull
B+
Kills:108
Deaths:99
KDR:1.091
Accuracy:26.629% B+
HSR:20.370% D
Kills:4,184
Deaths (as Heavy Assault):2,800
Deaths (to Heavy Assaults):1,958
KDR:1.49429
Kill Difference:1,384
Playtime:139.962 hours
Usage:30%
Score:2.141m
Score/min:255
Accuracy (listed only):24.350%
HSR (listed only):23.383%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
C+
Kills:1,467
Deaths:1,147
KDR:1.279
Accuracy:26.426% C+
HSR:18.064% D-
T5 AMC
B*
Kills:761
Deaths:823
KDR:0.925
Accuracy:26.631% B+
HSR:24.704% B*
Kills:2,228
Deaths (as Engineer):1,970
Deaths (to Engineers):1,521
KDR:1.13096
Kill Difference:258
Playtime:207.462 hours
Usage:44%
Score:3.960m
Score/min:318
Accuracy (listed only):26.529%
HSR (listed only):21.384%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
C+
Kills:1,467
Deaths:1,147
KDR:1.279
Accuracy:26.426% C+
HSR:18.064% D-
T5 AMC
B*
Kills:761
Deaths:823
KDR:0.925
Accuracy:26.631% B+
HSR:24.704% B*
Kills:2,228
Deaths (as Light Assault):1,970
Deaths (to Light Assaults):1,190
KDR:1.13096
Kill Difference:258
Playtime:63.096 hours
Usage:13%
Score:0.992m
Score/min:262
Accuracy (listed only):26.529%
HSR (listed only):21.384%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B
Kills:66
Deaths:96
KDR:0.688
Accuracy:39.426% B
HSR:22.727% C+
Kills:66
Deaths (as Infiltrator):96
Deaths (to Infiltrators):1,204
KDR:0.6875
Kill Difference:30
Playtime:5.765 hours
Usage:1%
Score:0.055m
Score/min:159
Accuracy (listed only):39.426%
HSR (listed only):22.727%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C++
Kills:763
Deaths:566
KDR:1.348
Accuracy:25.030% C++
HSR:24.246% C+
T1 Cycler
B+
Kills:555
Deaths:351
KDR:1.581
Accuracy:24.790% B+
HSR:24.505% B+
Kills:1,318
Deaths (as Combat Medic):917
Deaths (to Combat Medics):618
KDR:1.4373
Kill Difference:401
Playtime:48.723 hours
Usage:10%
Score:1.036m
Score/min:354
Accuracy (listed only):24.910%
HSR (listed only):24.375%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:222
Deaths:101
KDR:2.198
Accuracy:18.224% C**
HSR:20.270% C+
M1 Heavy Cycler
B++
Kills:188
Deaths:87
KDR:2.161
Accuracy:17.865% B++
HSR:19.681% B
Kills:410
Deaths (as MAX Suit):94
Deaths (to MAX Suits):227
KDR:4.3617
Kill Difference:316
Playtime:7.409 hours
Usage:2%
Score:0.192m
Score/min:433
Accuracy (listed only):18.044%
HSR (listed only):19.976%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:140
V. Kills:71 194%
Deaths:4
KDR:35
Accuracy:29.206% C+
KPH:17.900 B+
VKPH:9.100 C+
Kills:140 (140 + 0)
Deaths:4
KDR:35
VKDR:17.750
Vehicle Kills:71
Kill Difference:136
Playtime:7.824 hours
Usage:2%
Score:0.069m
Score/min:148
Driving Accuracy:29.206%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:1,649
V. Kills:723 228%
Deaths:
KDR:
Accuracy:64.901% B*
KPH:68.600 A
VKPH:30.100 B**
G20 Vulcan-H
A
Kills:1,552
V. Kills:710 218%
Deaths:2
KDR:776
Accuracy:49.163% C++
KPH:69.200 A
VKPH:31.600 B+
M60-G Bulldog-H
A+
Kills:1,263
V. Kills:322 391%
Deaths:
KDR:
Accuracy:61.695% A+
KPH:81 C++
VKPH:20.700 A+
M12 Kobalt-H
C
Kills:226
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:22.111% C++
KPH:89.400 C-
VKPH:4.400 C
MR11 Gatekeeper-H
A**
Kills:89
V. Kills:49 178%
Deaths:
KDR:
Accuracy:56.995% B+
KPH:62.700 A**
VKPH:34.500 B+
P525 Marauder-H
A++
Kills:87
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:49.716% A++
KPH:79.100 C-
VKPH:12.700 A++
M40 Fury-H
A+
Kills:75
V. Kills:39 188%
Deaths:1
KDR:75
Accuracy:63.453% A*
KPH:71.200 C
VKPH:37 A+
G40-F Ranger
C*
Kills:68
V. Kills:40 166%
Deaths:
KDR:
Accuracy:37.339% B+
KPH:34.700 C++
VKPH:20.400 C*
Kills:5,009 (0 + 5,009)
Deaths:3
KDR:1,669.667
VKDR:636
Vehicle Kills:1,908
Kill Difference:5,006
Playtime:70.136 hours
Usage:15%
Score:1.593m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:37.339%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:112
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:19.051% B
KPH:58.100 C+
VKPH:6.700 A+
M20 Basilisk
B**
Kills:69
V. Kills:15 431%
Deaths:5
KDR:13.800
Accuracy:40.852% C*
KPH:32.700 B**
VKPH:7.100 C+
M12 Kobalt
C+
Kills:51
V. Kills:1 N/A
Deaths:1
KDR:51
Accuracy:17.283% C+
KPH:52.300 C--
VKPH:1 D-
Kills:232 (0 + 232)
Deaths:6
KDR:38.667
VKDR:4.833
Vehicle Kills:29
Kill Difference:226
Playtime:5.016 hours
Usage:1%
Score:0.063m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:17.283%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 1,9651,9201,2121.584B+0.5024.234%B+25.104%C++37.9C++N/A10950.7h12.2C+50.3B
E540 Halberd-H 2,3721,64911649U1,646.9264.901%B*N/A68.7A30.1B**40124h4.6B*7.1B**
G20 Vulcan-H 2,2621,5522776U773.9249.163%C++1.289%D--69.3A31.7B+42822.4h76.1B*154.8B*
MG-C1 Kindred 1,4861,4671,1471.279C++0.8026.426%C+18.064%D-28.6CN/A9251.3h12C+45.3C++
M60-G Bulldog-H 1,5851,26311263U1,260.9261.695%A+N/A81C++20.6A+31415.6h5.3C*8.5B+
MSW-R 1,2301,2078431.432C+0.6523.443%C++21.79%C36.5C+N/A9433.1h14.2D60.5C+
TORQ-9 7777635661.348C++0.7425.03%C++24.246%C+34.8C+N/A10321.9h16.2C64.6C++
T5 AMC 7817618230.925C+1.1626.631%B+24.704%B*22.4C+N/A6233.9h15.6C+58.5C**
NS-15M2 6296164121.495C+0.5925.03%C++25.325%C+36.9CN/A10216.7h15C--60.1C+
T1 Cycler 5655553511.581B+0.5024.79%B+24.505%B+34B+N/A15116.3h13.1B+52.7B+
T9 CARV 3373332341.423C*0.6622.412%B+24.324%C++37.4B+N/A1968.9h14C*62.6B+
Tank Mine 375260396.667A*4.580.059%F--N/A200A++88.5B*13291.3h0M++6.5C+
M12 Kobalt-H 2372261226S223.9222.111%C++17.699%C++90.4C-4.4C2302.5h19.9D90.1C+
MRC3 Mercy 2262221012.198C++0.1118.224%C**20.27%C+31.7C*N/A1077h20.1C+110.2B
Chainblade 2142147,5990.028C*2.0644.599%AN/A0.7C++N/A2285.6h1.8B++4B++
M1 Heavy Cycler 199188872.161B*0.0817.865%B++19.681%B34.2A2S1295.5h17.4B+97.6B+
ML-7 2821821771.028B+1.0666.848%A1.099%D-29.4B+16.1B+2846.2h8.8D13.1C+
Frag Grenade 1801731173N/A170.9254.31%AN/A576.7B+23.3A*21330.3h3.6C**6.7B+
Skyguard 211140435U32.9229.206%C+N/A17.9B+9.1C+1487.8h99.9B+342.1B+
M12 Kobalt 1251121112S109.9219.051%B16.071%D58.9C+6.8A+1951.9h18.4C++96.7B
T32 Bull 109108991.091C0.9926.629%B+20.37%D36C+N/A1223h15.3D57.5C++
Spear Anti-Vehicle Phalanx Turret 11590190U87.9252.819%B*N/A75A*20.8C+3241.2h6.8B12.8B*
MR11 Gatekeeper-H 13889189U86.9256.995%B+1.124%C--63.6A**35B+3821.4h31.5A55.3A
P525 Marauder-H 10187187S84.9249.716%A++N/A79.1C-12.7A++2961.1h12.1D**24.3C+
M40 Fury-H 11475175S72.9263.453%A*N/A68.2C-35.5A+4081.1h13.9D21.9C**
M20 Basilisk 8469513.8M**11.7240.852%C*4.348%D32.9B**7.1C+2202.1h76.3B+186.7B++
G40-F Ranger 10868168S65.9237.339%B+N/A34C++20C++2612h74.8C++200.2B+
NS-44 Commissioner 6666960.688C1.4039.426%B22.727%C+25.4CN/A952.6h4C+10C**
Rocklet Rifle 9958391.487A+0.6052.607%C+N/A25.2C17.8D4042.3h41.1C+78C+
M12 Kobalt 5251151A++48.9217.283%C+15.686%D51C--1D-2141h18.8C+108.7C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,126503,97327.2h
Spawn Beacon64450.2h
Nanite Revive Grenade01300h
Medical Applicator11051,7643.4h
Motion Spotter11030h
Ammunition Package173350.2h
Medical Kit1031,9261.7h
Anti-Infantry MANA Turret2640.1h
Nano-Repair Grenade02040.1h

Check the help document for the dictionary if you want to learn more about words used here.


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