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Harbinger TehBootylicious[EFU2] TehBootylicious
VS BR 90

KDR: 3.63

Score: 11.1m

Last Seen: May 26th, 2020 1:28 AM
- OFFLINE - 61.4 hour(s)

Battle Rank 90 - Vanu Sovereignty on Emerald - Outfit Leader of Rick Astley[EFU2] Rick Astley
VS outfit on Emerald

Members: 1
Level Progress (to 91): 81%
Level 100 Progress: 59% 374h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP NSX "Networked" Daimyo Pulsar C L100 Python HESH NS-30 Vandal Proximity Mine C75 Viper Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $490,392 MLG Score: 392
Fun Score: N/A
Cheeseburgers Flipped: 212TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.766%13.509%2941312703,4202.376651.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.98%0.119C+-1.178D*-0.072C+HEAD (~2.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.202C++13.10.094C+47.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.386%1.418%16811282141112401.24779344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.119C+-0.144C-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.776B++13.90.738B++22.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.182%2.258%1842412792,879175115416.358249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.666%-0.943D--0.297C*0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.134C++8.70.165C++18.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.166%1.559%744512788341884874.4127171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.751%1.071B**-0.65D-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.731B++13.90.616B+14.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.461%62.5%744112829616120.592593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.356C--0.283C-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.047C+3.20.034C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.972%8.661%7441128212714600.863946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.932D---1.179D*-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.044C+4.20.141C++9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rick Astley[EFU2] Rick Astley
VS outfit on Emerald

Members: 1
11.1m593.1%345 (20.7k)285 (17.1k)3.6265711,8483,2674.3951690 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS128326017.919%11.859%21211:541

39% Engineer14% Heavy Assault28% Infiltrator12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2013 3:51 AMSep 8th, 2013 10:37 PMMay 27th, 2020 10:27 PM (11h) (PST)May 25th, 2020 10:39 PM (2d) (PST)May 25th, 2020 9:28 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
544584860.3040.0840.0362.1940.066392

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6183,46829,1501852132417,123

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
650.4h/27.1d 2,511 1,405 3,306 85.6k 496 2,519 2,586 21.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:400
Deaths:247
KDR:1.619
Accuracy:20.319% C
HSR:15.250% D**
SVA-88
D*
Kills:370
Deaths:138
KDR:2.681
Accuracy:17.986% D*
HSR:15.135% D**
NS-15M1
D
Kills:151
Deaths:49
KDR:3.082
Accuracy:18.055% D--
HSR:17.881% D
Flare VE6
D**
Kills:95
Deaths:38
KDR:2.500
Accuracy:15.624% D**
HSR:11.579% F-
Kills:1,016
Deaths (as Heavy Assault):472
Deaths (to Heavy Assaults):742
KDR:2.15254
Kill Difference:544
Playtime:88.653 hours
Usage:14%
Score:1.365m
Score/min:257
Accuracy (listed only):17.996%
HSR (listed only):14.961%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:606
Deaths:261
KDR:2.322
Accuracy:20.446% D-
HSR:18.977% D-
VX6-7
D
Kills:204
Deaths:153
KDR:1.333
Accuracy:22.750% D
HSR:13.726% D*
Thanatos VE70
D*
Kills:127
Deaths:64
KDR:1.984
Accuracy:29.972% D*
HSR:8.661% D**
NS Baron G5
D
Kills:61
Deaths:59
KDR:1.034
Accuracy:26.550% F-
HSR:11.475% D
NS-11C
C+
Kills:52
Deaths:26
KDR:2
Accuracy:21.849% D
HSR:19.231% C+
Kills:1,050
Deaths (as Engineer):563
Deaths (to Engineers):781
KDR:1.86501
Kill Difference:487
Playtime:256.198 hours
Usage:39%
Score:5.432m
Score/min:353
Accuracy (listed only):24.313%
HSR (listed only):14.414%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D-
Kills:606
Deaths:261
KDR:2.322
Accuracy:20.446% D-
HSR:18.977% D-
Eridani SX5
C--
Kills:399
Deaths:264
KDR:1.511
Accuracy:25.012% C--
HSR:11.529% D*
NS-7 PDW
C++
Kills:223
Deaths:115
KDR:1.939
Accuracy:26.344% C++
HSR:11.659% D--
VX6-7
D
Kills:204
Deaths:153
KDR:1.333
Accuracy:22.750% D
HSR:13.726% D*
Sirius SX12
C
Kills:200
Deaths:81
KDR:2.469
Accuracy:23.994% C
HSR:7% F
MKV Suppressed
C*
Kills:154
Deaths:55
KDR:2.800
Accuracy:27.786% C*
HSR:7.792% F-
Thanatos VE70
D*
Kills:127
Deaths:64
KDR:1.984
Accuracy:29.972% D*
HSR:8.661% D**
NS Baron G5
D
Kills:61
Deaths:59
KDR:1.034
Accuracy:26.550% F-
HSR:11.475% D
NS-11C
C+
Kills:52
Deaths:26
KDR:2
Accuracy:21.849% D
HSR:19.231% C+
Kills:2,026
Deaths (as Light Assault):1,078
Deaths (to Light Assaults):638
KDR:1.87941
Kill Difference:948
Playtime:78.586 hours
Usage:12%
Score:0.965m
Score/min:205
Accuracy (listed only):24.967%
HSR (listed only):12.228%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX "Networked" Daimyo
C++
Kills:625
Deaths:92
KDR:6.793
Accuracy:25.844% F--
HSR:95.520% C++
NS-30 Vandal
D-
Kills:465
Deaths:212
KDR:2.193
Accuracy:28.821% D-
HSR:10.323% F-
Eridani SX5
C--
Kills:399
Deaths:264
KDR:1.511
Accuracy:25.012% C--
HSR:11.529% D*
NS-7 PDW
C++
Kills:223
Deaths:115
KDR:1.939
Accuracy:26.344% C++
HSR:11.659% D--
Sirius SX12
C
Kills:200
Deaths:81
KDR:2.469
Accuracy:23.994% C
HSR:7% F
MKV Suppressed
C*
Kills:154
Deaths:55
KDR:2.800
Accuracy:27.786% C*
HSR:7.792% F-
XM98
D-
Kills:96
Deaths:15
KDR:6.400
Accuracy:32.461% D-
HSR:62.500% F
Kills:2,162
Deaths (as Infiltrator):834
Deaths (to Infiltrators):463
KDR:2.59233
Kill Difference:1,328
Playtime:181.332 hours
Usage:28%
Score:2.464m
Score/min:227
Accuracy (listed only):27.180%
HSR (listed only):29.475%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C--
Kills:399
Deaths:264
KDR:1.511
Accuracy:25.012% C--
HSR:11.529% D*
NS-7 PDW
C++
Kills:223
Deaths:115
KDR:1.939
Accuracy:26.344% C++
HSR:11.659% D--
Sirius SX12
C
Kills:200
Deaths:81
KDR:2.469
Accuracy:23.994% C
HSR:7% F
MKV Suppressed
C*
Kills:154
Deaths:55
KDR:2.800
Accuracy:27.786% C*
HSR:7.792% F-
Thanatos VE70
D*
Kills:127
Deaths:64
KDR:1.984
Accuracy:29.972% D*
HSR:8.661% D**
NS-11P
C--
Kills:101
Deaths:64
KDR:1.578
Accuracy:21.942% C--
HSR:7.921% F-
NS Baron G5
D
Kills:61
Deaths:59
KDR:1.034
Accuracy:26.550% F-
HSR:11.475% D
Kills:1,265
Deaths (as Combat Medic):702
Deaths (to Combat Medics):359
KDR:1.80199
Kill Difference:563
Playtime:14.811 hours
Usage:2%
Score:0.339m
Score/min:382
Accuracy (listed only):25.943%
HSR (listed only):9.434%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:220
Deaths:56
KDR:3.929
Accuracy:17.981% C+
HSR:16.818% D-
Quasar VM1
B
Kills:213
Deaths:61
KDR:3.492
Accuracy:18.395% B
HSR:17.371% C
Comet VM2
C--
Kills:112
Deaths:41
KDR:2.732
Accuracy:42.144% C--
HSR:2.679% D
Comet VM2
C++
Kills:109
Deaths:46
KDR:2.370
Accuracy:41.163% C
HSR:4.587% C++
Kills:654
Deaths (as MAX Suit):102
Deaths (to MAX Suits):193
KDR:6.41176
Kill Difference:552
Playtime:26.571 hours
Usage:4%
Score:0.571m
Score/min:358
Accuracy (listed only):29.921%
HSR (listed only):10.364%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:141
V. Kills:11 N/A
Deaths:48
KDR:2.938
Accuracy:38.386% C--
KPH:26.300 D-
VKPH:2.100 D
Kills:141 (141 + 0)
Deaths:48
KDR:2.938
VKDR:0.229
Vehicle Kills:11
Kill Difference:93
Playtime:5.365 hours
Usage:1%
Score:0.048m
Score/min:148
Piloting Accuracy:38.386%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:66
V. Kills:31 206%
Deaths:12
KDR:5.500
Accuracy:53.039% A+
KPH:237,600 U
VKPH:111,600 U
Kills:66 (0 + 66)
Deaths:12
KDR:5.500
VKDR:2.583
Vehicle Kills:31
Kill Difference:54
Playtime:0.001 hours
Usage:0%
Score:0.134m
Score/min:4,030,140
Piloting Accuracy:N/A%
Gunner Accuracy:53.039%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:1,814
V. Kills:979 185%
Deaths:90
KDR:20.156
Accuracy:45.217% D*
KPH:25.800 D
VKPH:13.900 D-
L100 Python HESH
C
Kills:518
V. Kills:42 N/A
Deaths:22
KDR:23.546
Accuracy:41.064% D--
KPH:49.200 C
VKPH:4 D*
C75 Viper
B**
Kills:458
V. Kills:27 N/A
Deaths:10
KDR:45.800
Accuracy:27.007% D*
KPH:61 B**
VKPH:3.600 D--
Skyguard
C+
Kills:89
V. Kills:85 103%
Deaths:12
KDR:7.417
Accuracy:27.494% C
KPH:9.900 D
VKPH:9.500 C+
Kills:2,879 (2,879 + 0)
Deaths:134
KDR:21.485
VKDR:8.455
Vehicle Kills:1,133
Kill Difference:2,745
Playtime:97.309 hours
Usage:15%
Score:1.540m
Score/min:264
Driving Accuracy:27.494%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:170
V. Kills:107 157%
Deaths:34
KDR:5
Accuracy:42.592% C
KPH:18.600 D
VKPH:11.700 C--
Kills:170 (0 + 170)
Deaths:34
KDR:5
VKDR:3.147
Vehicle Kills:107
Kill Difference:136
Playtime:9.154 hours
Usage:1%
Score:0.183m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:42.592%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:247
V. Kills:110 223%
Deaths:7
KDR:35.286
Accuracy:55.775% C
KPH:46.100 C+
VKPH:20.500 C
Saron HRB-H
D
Kills:171
V. Kills:140 121%
Deaths:20
KDR:8.550
Accuracy:54.902% C+
KPH:20.400 D--
VKPH:16.700 D
Proton II PPA-H
B+
Kills:108
V. Kills:6 N/A
Deaths:1
KDR:108
Accuracy:42.996% B+
KPH:73 C--
VKPH:4.100 D
Kills:526 (0 + 526)
Deaths:28
KDR:18.786
VKDR:9.143
Vehicle Kills:256
Kill Difference:498
Playtime:15.207 hours
Usage:2%
Score:0.368m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:42.996%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,7931,8149020.156A++16.5345.217%D*2.315%C+25.8D13.9D-25970.3h4.6B+10.2C++
NSX "Networked" Daimyo 626625926.793B**3.1725.844%F--95.52%C++22.6D**N/A6227.6h2.7D10.4F-
Pulsar C 6116062612.322B+1.3020.446%D-18.977%D-13.3DN/A5445.7h13.7D67.2D
L100 Python HESH 5605182223.545B+19.9241.064%D--2.317%B++49.3C4D*29410.5h2.5C**6.1C*
NS-30 Vandal 4714652122.193C++1.4328.821%D-10.323%F-13D*N/A6735.8h5.9C20.6C-
Proximity Mine 4624622717.111M**13.4835.172%D-N/A115.5CN/A5314h1.9C+5.4D
C75 Viper 4854581045.8S42.1727.007%D*1.965%B++61.1B**3.6D--3047.5h4.9A+18.2B++
Orion VS54 4054002471.619C+2.0120.319%C15.25%D**21.1DN/A10319h14.2C-70C+
Eridani SX5 4043992641.511C++2.1225.012%C--11.529%D*12.4D--N/A5332.2h14.7D-58.9C--
SVA-88 3723701382.681B0.9517.986%D*15.135%D**20.4D--N/A9918.1h13.3D74D-
Tank Mine 5703511918.474S14.8518.789%D*N/A85.6C--53.4C14204.1h1.1A6C+
E540 Halberd-H 357247735.286A++31.6655.775%CN/A45.7C+20.4C3985.4h5.1B+9.2B
NS-7 PDW 2242231151.939B*1.6926.344%C++11.659%D--13.9DN/A7216.1h13.4B50.8B
Quasar VM1 221220563.929B++0.3017.981%C+16.818%D-23.7D-N/A849.3h13.4C+74.3C++
Quasar VM1 215213613.492B**0.1318.395%B17.371%C21.5CN/A919.9h15.2C+82.8C++
M12 Kobalt 2182061206S202.3722.269%C+15.049%D71D4.1C2172.9h23.8D--107C-
VX6-7 2102041531.333C+2.2922.75%D13.726%D*5.3D--N/A2538.5h17.7D*77.7D-
S1 2582011291.558A2.0744.251%F3.483%B+18.8D5.3D*23410.7h4.4B**10C**
Sirius SX12 205200812.469B*1.1623.994%C7%F17.4DN/A7911.5h14.2C+59.1C++
C-4 236175612.869B*0.7628.436%BN/A26.9D*9.4D**3166.5h1.5C+5.4C*
Saron HRB-H 311171208.55B+4.9254.902%C+2.339%B*20.4D--16.7D4378.4h28C51.1C
Saron HRB 277170345C+1.3742.592%C2.941%A18.5D11.6C--3339.2h20.5C++48.1C++
Plasma Grenade 1611581158N/A154.3748.982%C*N/A526.7C+10C+25270.3h3B+6.2B+
MKV Suppressed 157154552.8A++0.8327.786%C*7.792%F-15D-N/A11310.3h13.5C++48.4C*
NS-15M1 151151493.082B*0.5418.055%D--17.881%D20.7D-N/A1087.3h13.3C73.8D
Light PPA 152141482.938C0.6938.386%C--1.418%C**26.1D-2D1485.4h13.9C+36.3C+
M60-A Bulldog 175138226.273C+2.6539.898%C++1.449%C+32.9C8.8C**3644.2h5.1C**12.8B+
Thanatos VE70 127127641.984B**1.6429.972%D*8.661%D**12.2D-N/A6010.4h4.2B+14.1C+
Spear Anti-Vehicle Phalanx Turret 217126718A14.3750.218%B+2.381%D-30.7D22.2C+6234.1h9.1C+18.2C*
Comet VM2 159112412.732A+0.8942.144%C--2.679%D9.3D3.9D10312h19.4B+46B+
Comet VM2 148109462.37A+1.2641.163%C4.587%C++8.7D3.1D8612.6h20.7C++50.2C++
Proton II PPA-H 1141081108S104.3742.996%B+N/A72C--4D2351.5h12.3D28.7C+
NS-11P 102101641.578C*2.0521.942%C--7.921%F-11.9D--N/A528.5h16.6D--75.4D
XM98 9896156.4A*2.7732.461%D-62.5%F18.1DN/A1075.3h3.2D*9.9D*
Flare VE6 9795382.5B++1.1315.624%D**11.579%F-19.8D-N/A1144.8h12D76.9D--
Skyguard 17489127.417B**3.7927.494%C2.247%C**9.9D9.4C+2359h148.8D541.2D
NS Decimator 11983721.153C+2.4747.585%F-3.614%A18D*7.8D--2364.6h4.7C+10D-
C150 Dalton 9766125.5C1.8753.039%A+N/A660U310U13433800.1h5.8D--11C+
NS Baron G5 6461591.034C+2.5926.55%F-11.475%D7.6D*N/A718h5.5D-20.6C+
NS-11C 5352262B++1.6321.849%D19.231%C+9.5D-N/A635.5h16.9D77.4C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit173246,00522.2h
Anti-Vehicle MANA Turret21110.7h
Spawn Beacon0840.1h
Nanite Revive Grenade02510.1h
Medical Applicator2425,4932.1h
Motion Spotter22,4632.2h
VS Patriot Flare Gun0920.1h
Welding Device0980h
Spitfire Auto-Turret01100.3h
Shield Recharging Field0780h
Ammunition Package03780.6h
Medical Kit61340.4h
Nano-Repair Grenade0920h
Recon Detection Device274,32512.2h

Check the help document for the dictionary if you want to learn more about words used here.


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