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Disciple TehBus[SIRI] TehBus
VS BR 4

KDR: 3.43

Score: 23.5m

Last Seen: Dec 9th, 2018 4:20 PM
- OFFLINE - 106.7 hour(s)

Prestige 1, Battle Rank 4 - Vanu Sovereignty on Emerald
Level Progress (to 5): 14%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Sticky Grenade L100 Python HESH Cosmos VM3 Cosmos VM3 Pandora VX25 Nebula VM20 Nebula VM20 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $614,241 MLG Score: 491
Fun Score: N/A
Cheeseburgers Flipped: 1027TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.228%15.959%3071410216,4041.905951.526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.486%-0.364C--0.731D-0.276C*HEAD ++ (~6.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.152C++12.20.147C++51.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.986%1.159%1455210332,7614053116.81728885%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.564%1.953A++-0.926D---1.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.888B*2.60.79B++1.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.72%9.296%0410312,044307126.65798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.159%-0.143C-1.044D*-0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.195C++4.20.131C++6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.5m486.3%581 (34.9k)493 (29.6k)3.432428,2048,2173.658514 (4)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103594713.799%12.023%16605:4911

27% Combat Medic27% Engineer16% Heavy Assault8% Infiltrator16% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 12:42 AMAug 31st, 2014 6:51 PMJan 1st, 2019 11:20 AM (113d) (PST)Dec 9th, 2018 12:34 PM (136d) (PST)Dec 9th, 2018 12:20 PM (136d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4882552330.5910.1720.0712.9770.021491

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,30415,29914,00535104179129,560

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
795.2h/33.1d 1,858 3,391 8,038 142k 733 5,822 998 23.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,170
Deaths:627
KDR:1.866
Accuracy:19.292% C
HSR:21.539% C-
VX29 Polaris
C++
Kills:609
Deaths:321
KDR:1.897
Accuracy:23.890% C++
HSR:17.898% D
SVA-88
D
Kills:258
Deaths:168
KDR:1.536
Accuracy:15.549% D**
HSR:21.318% D
Pulsar LSW
C
Kills:138
Deaths:71
KDR:1.944
Accuracy:21.422% C
HSR:22.464% C
Kills:2,175
Deaths (as Heavy Assault):1,187
Deaths (to Heavy Assaults):2,343
KDR:1.83235
Kill Difference:988
Playtime:125.358 hours
Usage:16%
Score:2.183m
Score/min:290
Accuracy (listed only):20.038%
HSR (listed only):20.805%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:1,648
Deaths:510
KDR:3.231
Accuracy:40.768% C++
HSR:8.920% D**
H-V45
D-
Kills:1,158
Deaths:570
KDR:2.032
Accuracy:19.842% D-
HSR:12.781% D*
Sirius SX12
C+
Kills:695
Deaths:328
KDR:2.119
Accuracy:23.896% C+
HSR:13.094% D-
Equinox VE2
A*
Kills:557
Deaths:160
KDR:3.481
Accuracy:36.875% A*
HSR:1.257% F**
Pulsar VS1
D-
Kills:347
Deaths:161
KDR:2.155
Accuracy:19.339% D-
HSR:13.257% D--
Thanatos VE70
C+
Kills:252
Deaths:122
KDR:2.066
Accuracy:37.954% C+
HSR:11.905% D-
Corvus VA55
D--
Kills:164
Deaths:91
KDR:1.802
Accuracy:17.092% D**
HSR:15.854% D--
Terminus VX-9
D*
Kills:114
Deaths:94
KDR:1.213
Accuracy:19.352% D*
HSR:13.158% F
NS Baron G5
D*
Kills:91
Deaths:62
KDR:1.468
Accuracy:31.957% D*
HSR:8.791% D*
Phobos VX86
D**
Kills:88
Deaths:75
KDR:1.173
Accuracy:27.838% F*
HSR:7.955% D**
CME
D--
Kills:81
Deaths:61
KDR:1.328
Accuracy:20.883% D--
HSR:8.642% F-
Deimos VA29
D--
Kills:56
Deaths:32
KDR:1.750
Accuracy:29.487% F*
HSR:10.714% D--
Kills:5,251
Deaths (as Combat Medic):2,266
Deaths (to Combat Medics):889
KDR:2.3173
Kill Difference:2,985
Playtime:217.750 hours
Usage:27%
Score:6.796m
Score/min:520
Accuracy (listed only):27.107%
HSR (listed only):10.527%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C++
Kills:1,648
Deaths:510
KDR:3.231
Accuracy:40.768% C++
HSR:8.920% D**
Solstice SF
A**
Kills:905
Deaths:251
KDR:3.606
Accuracy:36.265% A**
HSR:0.221% F**
Serpent VE92
D-
Kills:790
Deaths:629
KDR:1.256
Accuracy:18.056% D*
HSR:14.684% D-
Sirius SX12
C+
Kills:695
Deaths:328
KDR:2.119
Accuracy:23.896% C+
HSR:13.094% D-
Solstice VE3
D-
Kills:517
Deaths:600
KDR:0.862
Accuracy:15.847% D*
HSR:14.507% D-
Thanatos VE70
C+
Kills:252
Deaths:122
KDR:2.066
Accuracy:37.954% C+
HSR:11.905% D-
VX6-7
D
Kills:248
Deaths:169
KDR:1.467
Accuracy:17.047% D**
HSR:16.532% D
Zenith VX-5
F--
Kills:115
Deaths:205
KDR:0.561
Accuracy:13.869% F--
HSR:8.696% F--
NS Baron G5
D*
Kills:91
Deaths:62
KDR:1.468
Accuracy:31.957% D*
HSR:8.791% D*
Phobos VX86
D**
Kills:88
Deaths:75
KDR:1.173
Accuracy:27.838% F*
HSR:7.955% D**
Deimos VA29
D--
Kills:56
Deaths:32
KDR:1.750
Accuracy:29.487% F*
HSR:10.714% D--
Kills:5,405
Deaths (as Light Assault):2,983
Deaths (to Light Assaults):1,341
KDR:1.81193
Kill Difference:2,422
Playtime:37.041 hours
Usage:5%
Score:0.503m
Score/min:226
Accuracy (listed only):26.635%
HSR (listed only):10.547%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:1,648
Deaths:510
KDR:3.231
Accuracy:40.768% C++
HSR:8.920% D**
Solstice SF
A**
Kills:905
Deaths:251
KDR:3.606
Accuracy:36.265% A**
HSR:0.221% F**
Serpent VE92
D-
Kills:790
Deaths:629
KDR:1.256
Accuracy:18.056% D*
HSR:14.684% D-
Solstice VE3
D-
Kills:517
Deaths:600
KDR:0.862
Accuracy:15.847% D*
HSR:14.507% D-
Thanatos VE70
C+
Kills:252
Deaths:122
KDR:2.066
Accuracy:37.954% C+
HSR:11.905% D-
VX6-7
D
Kills:248
Deaths:169
KDR:1.467
Accuracy:17.047% D**
HSR:16.532% D
Zenith VX-5
F--
Kills:115
Deaths:205
KDR:0.561
Accuracy:13.869% F--
HSR:8.696% F--
NS Baron G5
D*
Kills:91
Deaths:62
KDR:1.468
Accuracy:31.957% D*
HSR:8.791% D*
Phobos VX86
D**
Kills:88
Deaths:75
KDR:1.173
Accuracy:27.838% F*
HSR:7.955% D**
Deimos VA29
D--
Kills:56
Deaths:32
KDR:1.750
Accuracy:29.487% F*
HSR:10.714% D--
Kills:4,710
Deaths (as Engineer):2,655
Deaths (to Engineers):1,634
KDR:1.77401
Kill Difference:2,055
Playtime:214.376 hours
Usage:27%
Score:7.626m
Score/min:593
Accuracy (listed only):26.909%
HSR (listed only):10.292%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:695
Deaths:328
KDR:2.119
Accuracy:23.896% C+
HSR:13.094% D-
Kills:695
Deaths (as Infiltrator):328
Deaths (to Infiltrators):913
KDR:2.1189
Kill Difference:367
Playtime:65.784 hours
Usage:8%
Score:1.313m
Score/min:333
Accuracy (listed only):23.896%
HSR (listed only):13.094%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:2,573
Deaths:358
KDR:7.187
Accuracy:24.048% A++
HSR:19.899% C++
Cosmos VM3
A++
Kills:2,567
Deaths:358
KDR:7.170
Accuracy:24.827% A++
HSR:19.283% C+
Nebula VM20
A
Kills:1,356
Deaths:264
KDR:5.136
Accuracy:24.825% A
HSR:18.363% C
Nebula VM20
A
Kills:1,355
Deaths:264
KDR:5.133
Accuracy:24.089% A
HSR:17.196% D
Blueshift VM5
B**
Kills:1,309
Deaths:214
KDR:6.117
Accuracy:25.138% B**
HSR:22.536% C*
Blueshift VM5
B**
Kills:1,234
Deaths:214
KDR:5.766
Accuracy:24.444% B**
HSR:22.366% C**
Comet VM2
B
Kills:119
Deaths:24
KDR:4.958
Accuracy:45.636% B
HSR:3.361% C-
Comet VM2
C*
Kills:69
Deaths:23
KDR:3
Accuracy:47.171% C*
HSR:1.449% D*
Quasar VM1
A++
Kills:61
Deaths:12
KDR:5.083
Accuracy:24.134% A++
HSR:19.672% C*
Quasar VM1
A
Kills:55
Deaths:11
KDR:5
Accuracy:23.416% A
HSR:14.545% D*
Kills:10,698
Deaths (as MAX Suit):871
Deaths (to MAX Suits):840
KDR:12.28243
Kill Difference:9,827
Playtime:128.659 hours
Usage:16%
Score:5.084m
Score/min:659
Accuracy (listed only):28.773%
HSR (listed only):15.867%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:2,640
V. Kills:223 N/A
Deaths:130
KDR:20.308
Accuracy:60.759% A
KPH:108.700 A**
VKPH:9.200 C**
L100 Python AP
B+
Kills:121
V. Kills:83 144%
Deaths:14
KDR:8.643
Accuracy:62.353% B++
KPH:29.800 C+
VKPH:20.400 B+
Kills:2,761 (2,761 + 0)
Deaths:144
KDR:19.174
VKDR:2.125
Vehicle Kills:306
Kill Difference:2,617
Playtime:28.342 hours
Usage:4%
Score:0.949m
Score/min:558
Driving Accuracy:62.353%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 2,6832,67212672N/A2,668.5759.716%B*N/A1571.8A+6.5D88221.7h1.4B**2.4B*
L100 Python HESH 2,8632,64013020.308B++16.8860.759%AN/A108.6A**9.2C**57824.3h2.4B**3.9B**
Cosmos VM3 2,5912,5733587.187M+3.7524.048%A++19.899%C++47A+N/A22054.7h9A++37.4B**
Cosmos VM3 2,5932,5673587.17M++3.7424.827%A++19.283%C+46.9A+N/A21354.7h9.4A++38B**
Pandora VX25 1,6571,6485103.231A*0.2040.768%C++8.92%D**20DN/A10282.2h4.5C++11C**
Nebula VM20 1,3671,3562645.136A++1.7024.825%A18.363%C41.3B+N/A17832.8h12.4A49.9B*
Nebula VM20 1,3681,3552645.133A++1.7024.089%A17.196%D41.3B+N/A17632.8h12A49.9B**
Blueshift VM5 1,3251,3092146.117A++2.6825.138%B**22.536%C*44.1B++N/A27029.7h12A47.5B**
Blueshift VM5 1,2521,2342145.766A++2.3324.444%B**22.366%C**41.5B+N/A25729.7h12.2A50B*
Orion VS54 1,1811,1706271.866B1.5719.292%C21.539%C-22.2CN/A10152.8h10.7B++55.6B
H-V45 1,1711,1585702.032B+1.4019.842%D-12.781%D*20.4C--N/A10656.8h12.8C**64.5C+
Solstice SF 9289052513.606M+0.1736.265%A**N/A62M1.6A*29914.6h3B**8.3A+
Serpent VE92 8017906291.256C*2.1818.056%D*14.684%D-13.6DN/A6958.3h12.4B68.8C+
Sirius SX12 7056953282.119B**1.3123.896%C+13.094%D-13.5DN/A8451.4h12.4B++52B+
VX29 Polaris 6176093211.897B+1.5423.89%C++17.898%D26.3DN/A11423.2h11.4B+47.6B
Equinox VE2 5715571603.481A**0.0536.875%A*1.257%F**48.9B*1.2A21711.4h2.9M*7.9A+
Solstice VE3 5285176000.862C++2.5715.847%D*14.507%D-11.6C-N/A8944.6h13.1B+82.4C+
S1 6234463611.235B**2.2057.102%C+3.139%C*24.9C+9.9C23717.9h6.2B10.8B+
Frag Grenade 3723701370N/A366.5746.912%C*N/A740B**4C-32320.5h2.7B**5.7B*
Pulsar VS1 3473471612.155A1.2819.339%D-13.257%D--18.1CN/A16819.2h13.2B+68.1C++
Proximity Mine 3423421819S15.5740.598%C+N/A244.3MN/A13191.4h1.7B++4.1B+
SVA-88 2612581681.536C+1.9015.549%D**21.318%D20.2D-N/A13212.8h11.3C**72.9C-
Thanatos VE70 2552521222.066A+1.3737.954%C+11.905%D-26.3C+N/A1669.6h3.6B**9.4B++
VX6-7 2492481691.467C**1.9717.047%D**16.532%D17.2DN/A10614.4h11B+64.4C+
C-4 286237822.89B**0.5428.428%B+N/A124.7B**25.8C17211.9h1.5C++5.4B
Corvus VA55 166164911.802B*1.6317.092%D**15.854%D--15.6DN/A11510.5h12.7C+74D
Pulsar LSW 143138711.944B+1.4921.422%C22.464%C19.4D-N/A1067.1h12.6C++58.6C++
L100 Python AP 204121148.643B*5.2162.353%B++4.959%A29.5C+20.2B+4404.1h8.8D-14C
Comet VM2 160119244.958S1.5345.636%B3.361%C-22A*7.6A++3015.4h12.7B**27.7B*
Zenith VX-5 1171152050.561D2.8713.869%F--8.696%F--11.6D-N/A789.9h11B++79.6D
Terminus VX-9 116114941.213C+2.2219.352%D*13.158%F14.1D--N/A838.1h15.4D-79.6D--
NS Baron G5 9191621.468B+1.9631.957%D*8.791%D*15.2D-N/A1426h3.9B++12.2C+
Phobos VX86 8888751.173C+2.2627.838%F*7.955%D**10.9D*N/A648.1h2.6C+9.5F
CME 8281611.328C++2.1020.883%D--8.642%F-14D--N/A635.8h18.4D*88.3D*
Comet VM2 9169233A**0.4347.171%C*1.449%D*13C**4.2C1595.3h22.6B+47.9B+
Quasar VM1 6161125.083A**1.6524.134%A++19.672%C*50.8A**N/A6191.2h16.9C70B+
Deimos VA29 5656321.75B+1.6829.487%F*10.714%D--15.6D--N/A953.6h2.5C+8.4D**
Quasar VM1 5555115A+1.5723.416%A14.545%D*50AN/A2341.1h17.6D*75.2C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit306650.5h
Nano-Armor Kit210369,66524.1h
AE Medical Applicator8244,1283h
AE Nano-Armor Kit1530,1522.2h
Nanite Revive Grenade01,9180.5h
Medical Applicator569256,31024.6h
Spitfire Auto-Turret48220.5h
Ammunition Package163,3812.1h
Medical Kit512,3021.5h
Anti-Infantry MANA Turret8700.6h
Shield Recharging Field153,1431.5h
Recon Detection Device253,7547.9h
L-30R Vektor22700.5h

Check the help document for the dictionary if you want to learn more about words used here.


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