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Teikvon[] Teikvon
VS BR 124

KDR: 1.6

Score: 32.1m

Last Seen: Sep 1st, 2018 4:03 AM
- OFFLINE - 740.9 hour(s)

Battle Rank 118 (124 total) - Vanu Sovereignty on Miller
Level Progress (to 119): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Nova Orion VS54 Serpent VE92 Supernova PC Proximity Mine VX6-7 Supernova FPC C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $420,336 MLG Score: 336
Fun Score: N/A
Cheeseburgers Flipped: 855TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.164%16.372%39627118723,2711.281870.316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.796%0.586B+-0.684D0.053C+HEAD + (~4.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.347C**11.70.177C++36.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.051%1.21%722121249610851810.456722273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.551%0.814B++-0.35C--0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.80.239C++55.3-0.043C+67.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.844%2.193%483512094,012144725412.77072158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.915%0.86B*-0.236C0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.577B+8.10.35C**8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.073%2.972%3961312013,028117812362.56828245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.405%0.729B++-0.364C-0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.454B+28.80.279C*36.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.627%69.383%3962121245487050.521839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.237%0.547B+0.15C++0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.131C++3.3-0.043C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.38%11.327%396312115,1911501263.45606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.946%-0.428C---0.653D-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.174C++40.185C++6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.1m236.8%261 (15.7k)231 (13.9k)1.5980754,39534,0381.84888124 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214326021.487%10.746%23104:0617

33% Engineer25% Heavy Assault10% Infiltrator23% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:22 AMJul 29th, 2017 4:25 AMSep 1st, 2018 1:52 AM (356d) (PST)Sep 1st, 2018 1:15 AM (356d) (PST)Sep 1st, 2018 12:03 AM (356d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5221803420.3900.2440.0421.0880.069336

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,32010,77520,5452315365413,839

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2323h/96.8d 8,537 5,845 16,046 151.7k 3,929 6,897 9,663 72.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:3,713
Deaths:2,968
KDR:1.251
Accuracy:22.795% B
HSR:16.294% D*
SVA-88
C+
Kills:1,271
Deaths:799
KDR:1.591
Accuracy:22.622% C+
HSR:18.962% D-
Flare VE6
C-
Kills:1,268
Deaths:156
KDR:8.128
Accuracy:20.120% C-
HSR:16.088% D*
Pulsar LSW
C++
Kills:1,226
Deaths:813
KDR:1.508
Accuracy:23.597% C++
HSR:17.455% D-
VX29 Polaris
C++
Kills:1,196
Deaths:736
KDR:1.625
Accuracy:24.274% C++
HSR:20.401% C
Betelgeuse 54-A
C
Kills:776
Deaths:402
KDR:1.930
Accuracy:25.357% C
HSR:27.062% C--
NS-15M2
C+
Kills:561
Deaths:341
KDR:1.645
Accuracy:22.990% C+
HSR:11.587% F-
NS-15M AE
D--
Kills:478
Deaths:279
KDR:1.713
Accuracy:19.972% D--
HSR:12.343% F
VE-H Maw
C
Kills:242
Deaths:93
KDR:2.602
Accuracy:23.701% C
HSR:23.554% C
Ursa
C-
Kills:71
Deaths:50
KDR:1.420
Accuracy:20.298% C-
HSR:18.310% D-
Kills:10,802
Deaths (as Heavy Assault):6,637
Deaths (to Heavy Assaults):10,268
KDR:1.62754
Kill Difference:4,165
Playtime:576.200 hours
Usage:25%
Score:7.576m
Score/min:219
Accuracy (listed only):22.573%
HSR (listed only):18.206%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
D
Kills:4,814
Deaths:4,743
KDR:1.015
Accuracy:35.851% D
HSR:11.155% D-
Serpent VE92
C**
Kills:2,829
Deaths:2,668
KDR:1.060
Accuracy:25.150% C**
HSR:14.245% D--
VX6-7
B
Kills:2,007
Deaths:1,497
KDR:1.341
Accuracy:26.410% B
HSR:18.087% C--
Solstice SF
C*
Kills:1,207
Deaths:1,130
KDR:1.068
Accuracy:25.245% C*
HSR:14.085% C-
Zenith VX-5
B+
Kills:1,157
Deaths:917
KDR:1.262
Accuracy:28.096% B+
HSR:16.335% D-
Solstice VE3
C
Kills:1,132
Deaths:1,103
KDR:1.026
Accuracy:21.390% C
HSR:9.894% F-
Phobos VX86
C
Kills:251
Deaths:160
KDR:1.569
Accuracy:55.621% C
HSR:11.155% D-
NS Baron G5
C+
Kills:245
Deaths:117
KDR:2.094
Accuracy:44.074% C+
HSR:10.204% D--
Deimos VA29
C**
Kills:126
Deaths:79
KDR:1.595
Accuracy:46.365% D*
HSR:18.254% C**
Eclipse VE3A
B+
Kills:58
Deaths:50
KDR:1.160
Accuracy:28.842% B+
HSR:22.414% B+
Kills:13,826
Deaths (as Engineer):12,464
Deaths (to Engineers):7,522
KDR:1.10927
Kill Difference:1,362
Playtime:767.299 hours
Usage:33%
Score:11.970m
Score/min:260
Accuracy (listed only):33.704%
HSR (listed only):14.583%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
D
Kills:4,814
Deaths:4,743
KDR:1.015
Accuracy:35.851% D
HSR:11.155% D-
Serpent VE92
C**
Kills:2,829
Deaths:2,668
KDR:1.060
Accuracy:25.150% C**
HSR:14.245% D--
VX6-7
B
Kills:2,007
Deaths:1,497
KDR:1.341
Accuracy:26.410% B
HSR:18.087% C--
Solstice SF
C*
Kills:1,207
Deaths:1,130
KDR:1.068
Accuracy:25.245% C*
HSR:14.085% C-
Zenith VX-5
B+
Kills:1,157
Deaths:917
KDR:1.262
Accuracy:28.096% B+
HSR:16.335% D-
Solstice VE3
C
Kills:1,132
Deaths:1,103
KDR:1.026
Accuracy:21.390% C
HSR:9.894% F-
Sirius SX12
B
Kills:416
Deaths:310
KDR:1.342
Accuracy:26.179% B
HSR:13.221% D
MKV Suppressed
C**
Kills:360
Deaths:260
KDR:1.385
Accuracy:27.253% C**
HSR:12.778% D--
VE-S Canis
B
Kills:348
Deaths:237
KDR:1.468
Accuracy:29.359% B
HSR:12.644% D-
Eridani SX5
C++
Kills:261
Deaths:171
KDR:1.526
Accuracy:26.975% C++
HSR:18.008% C
Phobos VX86
C
Kills:251
Deaths:160
KDR:1.569
Accuracy:55.621% C
HSR:11.155% D-
NS Baron G5
C+
Kills:245
Deaths:117
KDR:2.094
Accuracy:44.074% C+
HSR:10.204% D--
NSX Tengu
D
Kills:156
Deaths:102
KDR:1.529
Accuracy:31.789% D
HSR:14.744% D--
Deimos VA29
C**
Kills:126
Deaths:79
KDR:1.595
Accuracy:46.365% D*
HSR:18.254% C**
Eclipse VE3A
B+
Kills:58
Deaths:50
KDR:1.160
Accuracy:28.842% B+
HSR:22.414% B+
Kills:15,367
Deaths (as Light Assault):13,544
Deaths (to Light Assaults):5,868
KDR:1.1346
Kill Difference:1,823
Playtime:536.140 hours
Usage:23%
Score:6.129m
Score/min:191
Accuracy (listed only):31.907%
HSR (listed only):14.481%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Spiker
D
Kills:898
Deaths:680
KDR:1.321
Accuracy:23.774% D-
HSR:15.813% D
Artemis VX26
C+
Kills:480
Deaths:338
KDR:1.420
Accuracy:27.317% C+
HSR:18.958% D
NS-44 Commissioner
C+
Kills:460
Deaths:388
KDR:1.186
Accuracy:35.851% C+
HSR:13.478% D*
Sirius SX12
B
Kills:416
Deaths:310
KDR:1.342
Accuracy:26.179% B
HSR:13.221% D
Parallax VX3
B
Kills:383
Deaths:94
KDR:4.074
Accuracy:41.348% B
HSR:73.629% C-
MKV Suppressed
C**
Kills:360
Deaths:260
KDR:1.385
Accuracy:27.253% C**
HSR:12.778% D--
VE-S Canis
B
Kills:348
Deaths:237
KDR:1.468
Accuracy:29.359% B
HSR:12.644% D-
Beamer VS3
C-
Kills:305
Deaths:557
KDR:0.548
Accuracy:24.267% C-
HSR:17.377% D
Eridani SX5
C++
Kills:261
Deaths:171
KDR:1.526
Accuracy:26.975% C++
HSR:18.008% C
NSX Tengu
D
Kills:156
Deaths:102
KDR:1.529
Accuracy:31.789% D
HSR:14.744% D--
Cerberus
C+
Kills:124
Deaths:113
KDR:1.097
Accuracy:31.898% C+
HSR:16.936% D
VA39 Spectre
B++
Kills:71
Deaths:29
KDR:2.448
Accuracy:35.021% B+
HSR:46.479% B++
Kills:4,262
Deaths (as Infiltrator):3,279
Deaths (to Infiltrators):4,173
KDR:1.29979
Kill Difference:983
Playtime:224.406 hours
Usage:10%
Score:2.945m
Score/min:219
Accuracy (listed only):30.086%
HSR (listed only):22.839%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
D
Kills:4,814
Deaths:4,743
KDR:1.015
Accuracy:35.851% D
HSR:11.155% D-
H-V45
C++
Kills:1,024
Deaths:893
KDR:1.147
Accuracy:24.420% C++
HSR:13.379% D--
Terminus VX-9
C+
Kills:534
Deaths:418
KDR:1.278
Accuracy:25.276% C+
HSR:20.787% D
Sirius SX12
B
Kills:416
Deaths:310
KDR:1.342
Accuracy:26.179% B
HSR:13.221% D
MKV Suppressed
C**
Kills:360
Deaths:260
KDR:1.385
Accuracy:27.253% C**
HSR:12.778% D--
VE-S Canis
B
Kills:348
Deaths:237
KDR:1.468
Accuracy:29.359% B
HSR:12.644% D-
Eridani SX5
C++
Kills:261
Deaths:171
KDR:1.526
Accuracy:26.975% C++
HSR:18.008% C
Phobos VX86
C
Kills:251
Deaths:160
KDR:1.569
Accuracy:55.621% C
HSR:11.155% D-
NS Baron G5
C+
Kills:245
Deaths:117
KDR:2.094
Accuracy:44.074% C+
HSR:10.204% D--
NSX Tengu
D
Kills:156
Deaths:102
KDR:1.529
Accuracy:31.789% D
HSR:14.744% D--
Deimos VA29
C**
Kills:126
Deaths:79
KDR:1.595
Accuracy:46.365% D*
HSR:18.254% C**
CME
C**
Kills:76
Deaths:71
KDR:1.070
Accuracy:27.862% C**
HSR:11.842% D**
Kills:8,611
Deaths (as Combat Medic):7,561
Deaths (to Combat Medics):3,713
KDR:1.13887
Kill Difference:1,050
Playtime:97.423 hours
Usage:4%
Score:1.585m
Score/min:271
Accuracy (listed only):33.419%
HSR (listed only):14.014%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B
Kills:1,374
Deaths:529
KDR:2.597
Accuracy:18.693% B
HSR:13.100% D**
Cosmos VM3
B++
Kills:1,155
Deaths:474
KDR:2.437
Accuracy:20.562% B++
HSR:15.152% D-
Quasar VM1
C+
Kills:309
Deaths:80
KDR:3.863
Accuracy:15.032% C+
HSR:14.887% D-
Comet VM2
B
Kills:299
Deaths:205
KDR:1.459
Accuracy:46.226% B
HSR:4.682% C*
Comet VM2
C**
Kills:251
Deaths:204
KDR:1.230
Accuracy:48.286% C**
HSR:3.984% C+
NS-10 Burster
A*
Kills:162
Deaths:132
KDR:1.227
Accuracy:43.817% A*
HSR:3.704% D
Nebula VM20
C++
Kills:146
Deaths:59
KDR:2.475
Accuracy:19.113% C++
HSR:13.014% F
Nebula VM20
B+
Kills:134
Deaths:54
KDR:2.481
Accuracy:20.696% B+
HSR:19.403% C
NS-10 Burster
A*
Kills:123
Deaths:108
KDR:1.139
Accuracy:44.032% A*
HSR:3.252% D
Kills:3,953
Deaths (as MAX Suit):922.500
Deaths (to MAX Suits):1,762
KDR:4.28509
Kill Difference:3,030.500
Playtime:107.128 hours
Usage:5%
Score:1.942m
Score/min:302
Accuracy (listed only):30.717%
HSR (listed only):10.131%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:444
V. Kills:130 339%
Deaths:51
KDR:8.706
Accuracy:50.619% C+
KPH:95.700 B
VKPH:28 B*
Saron Laser Cannon
A+
Kills:52
V. Kills:48 106%
Deaths:247
KDR:0.211
Accuracy:40.576% A+
KPH:2.200 D--
VKPH:2 D*
Kills:496 (52 + 0)
Deaths:298
KDR:1.664
VKDR:0.597
Vehicle Kills:178
Kill Difference:198
Playtime:28.319 hours
Usage:1%
Score:0.235m
Score/min:138
Piloting Accuracy:40.576%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:55
V. Kills:45 120%
Deaths:22
KDR:2.500
Accuracy:30.737% C--
KPH:198,000 U
VKPH:162,000 U
Kills:55 (0 + 55)
Deaths:22
KDR:2.500
VKDR:2.045
Vehicle Kills:45
Kill Difference:33
Playtime:0.001 hours
Usage:0%
Score:0.047m
Score/min:1,417,590
Piloting Accuracy:N/A%
Gunner Accuracy:30.737%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A+
Kills:90
V. Kills:76 117%
Deaths:28
KDR:3.214
Accuracy:40.647% A++
KPH:17.200 B+
VKPH:14.600 A+
C75 Viper
C+
Kills:67
V. Kills:29 223%
Deaths:4
KDR:16.750
Accuracy:44.164% B+
KPH:18.100 D
VKPH:7.800 C+
Kills:157 (157 + 0)
Deaths:32
KDR:4.906
VKDR:3.281
Vehicle Kills:105
Kill Difference:125
Playtime:8.913 hours
Usage:0%
Score:0.142m
Score/min:266
Driving Accuracy:44.164%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:2,291
V. Kills:965 237%
Deaths:325
KDR:7.049
Accuracy:56.169% B++
KPH:24.700 C*
VKPH:10.400 B+
Supernova FPC
A
Kills:1,508
V. Kills:1,425 106%
Deaths:328
KDR:4.598
Accuracy:65.179% A
KPH:23.500 C+
VKPH:22.200 A
Saron HRB
C
Kills:464
V. Kills:283 163%
Deaths:69
KDR:6.725
Accuracy:43.463% C+
KPH:21 C
VKPH:12.800 C
Proton II PPA
B**
Kills:206
V. Kills:10 N/A
Deaths:16
KDR:12.875
Accuracy:28.043% B+
KPH:87.500 B**
VKPH:4.200 C*
E540 Halberd
C
Kills:128
V. Kills:71 178%
Deaths:25
KDR:5.120
Accuracy:50.163% B
KPH:25.900 C--
VKPH:14.400 C
Supernova VPC
C
Kills:56
V. Kills:4 N/A
Deaths:4
KDR:14
Accuracy:48.802% C
KPH:38.200 C
VKPH:2.700 D*
Kills:4,653 (3,855 + 798)
Deaths:767
KDR:6.066
VKDR:3.596
Vehicle Kills:2,758
Kill Difference:3,886
Playtime:187.825 hours
Usage:8%
Score:2.443m
Score/min:217
Driving Accuracy:48.802%
Gunner Accuracy:50.163%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:1,050
V. Kills:152 N/A
Deaths:62
KDR:16.936
Accuracy:49.821% A+
KPH:182.800 A*
VKPH:26.500 S
Aphelion VEX-4H
A
Kills:951
V. Kills:608 156%
Deaths:214
KDR:4.444
Accuracy:55.168% B**
KPH:62.700 A
VKPH:40.100 B**
Saron HRB-H
B++
Kills:236
V. Kills:175 134%
Deaths:41
KDR:5.756
Accuracy:61.605% B++
KPH:43.100 B
VKPH:32 B++
E540 Halberd-H
C+
Kills:84
V. Kills:64 129%
Deaths:14
KDR:6
Accuracy:63.987% B*
KPH:26.500 D-
VKPH:20.200 C+
Kills:2,321 (0 + 2,321)
Deaths:331
KDR:7.012
VKDR:3.018
Vehicle Kills:999
Kill Difference:1,990
Playtime:29.561 hours
Usage:1%
Score:0.695m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:63.987%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:312
V. Kills:123 252%
Deaths:26
KDR:12
Accuracy:62.295% M+
KPH:55.700 B+
VKPH:22 A**
M12 Kobalt
B++
Kills:170
V. Kills:17 N/A
Deaths:11
KDR:15.455
Accuracy:27.732% A*
KPH:50.500 C--
VKPH:5 B++
M20 Basilisk
C**
Kills:117
V. Kills:76 152%
Deaths:22
KDR:5.318
Accuracy:52.465% A+
KPH:13.600 D
VKPH:8.800 C**
M12 Kobalt
C++
Kills:85
V. Kills:7 N/A
Deaths:3
KDR:28.333
Accuracy:33.136% M
KPH:44.900 D
VKPH:3.700 C++
G30 Walker
A+
Kills:69
V. Kills:69 99%
Deaths:10
KDR:6.900
Accuracy:47.448% M
KPH:16.800 C++
VKPH:16.800 A+
M60-G Bulldog
C+
Kills:56
V. Kills:16 329%
Deaths:17
KDR:3.294
Accuracy:46.331% A
KPH:18.600 D
VKPH:5.300 C+
M20 Basilisk
D
Kills:52
V. Kills:26 193%
Deaths:10
KDR:5.200
Accuracy:46.070% B++
KPH:13 D
VKPH:6.500 D
Kills:861 (0 + 861)
Deaths:99
KDR:8.697
VKDR:3.374
Vehicle Kills:334
Kill Difference:762
Playtime:30.594 hours
Usage:1%
Score:0.360m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:46.070%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 4,8374,8144,7431.015C0.5835.851%D11.155%D-20DN/A55241.2h4.1B11.4C+
Orion VS54 3,7403,7132,9681.251C+0.3522.795%B16.294%D*27.7C+N/A87134.1h12.2B53.4C++
Serpent VE92 2,8812,8292,6681.06C+0.5425.15%C**14.245%D--17.5C--N/A52161.4h13.5C+53.9C*
Supernova PC 3,2562,2913257.049C**5.4556.169%B++1.746%C24.7C*10.4B+15892.8h4B*7.1B**
Proximity Mine 2,1912,19111718.726S17.1347.334%B+N/A233.1A*N/A5969.4h1.9C++4B+
VX6-7 2,0432,0071,4971.341C++0.2626.41%B18.087%C--20.3C-N/A5399.1h12.5C++47.2B
Supernova FPC 2,9331,5083284.598C+3.0065.179%A2.785%C**23.5C+22.2A26664.2h5.9C9.1B
C-4 2,6291,4297331.95B+0.3524.039%CN/A99.2B+83.3M**111014.4h1.7C6.9C+
Cosmos VM3 1,3891,3745292.597B+1.0018.693%B13.1%D**31.7C+N/A10143.3h10.6B**56.8B++
Tank Mine 2,2591,35112211.074S9.4826.366%C--N/A237M159.3M*19215.7h1.4B*5.3B+
SVA-88 1,2821,2717991.591C+0.0122.622%C+18.962%D-27.5DN/A7946.3h11.2B49.4C*
Flare VE6 1,2761,2681568.128S6.5320.12%C-16.088%D*21.2DN/A10159.9h9.8B+48.9C*
Pulsar LSW 1,2351,2268131.508C+0.0923.597%C++17.455%D-27.9C--N/A8443.9h11.4B+48.2B+
Solstice SF 1,2661,2071,1301.068C++0.5325.245%C*14.085%C-18.7C+N/A5864.4h11.3C*44.9B+
VX29 Polaris 1,2061,1967361.625C++0.0324.274%C++20.401%C29.1C--N/A7741.1h11.6B47.9B
Zenith VX-5 1,1771,1579171.262C++0.3428.096%B+16.335%D-19.5DN/A5259.3h13.1C++46.7B
Cosmos VM3 1,1711,1554742.437B+0.8420.562%B++15.152%D-32C++N/A9436.1h11.2B**54.5B
Solstice VE3 1,1401,1321,1031.026B+0.5721.39%C9.894%F-12.9CN/A5788h13.4B+62.6C*
Proton II PPA-H 1,2021,0506216.935B+15.3449.821%A+N/A184.2A*26.7S5045.7h10.1C*20.2B++
H-V45 1,0321,0248931.147C+0.4524.42%C++13.379%D--20.7C--N/A5949.4h12.9C*52.9C**
Aphelion VEX-4H 1,5599512144.444C+2.8555.168%B**1.893%D62.6B**40B**40215.2h44.4B+80.5B*
S1 1,7969021,0630.849C**0.7572.06%A++1.33%D-21C20.8B**25643h9.2D--12.8C+
Spiker 9028986801.321B0.2823.774%D-15.813%D36.7C++N/A10424.5h6.6B+27.6B+
Betelgeuse 54-A 7847764021.93C0.3325.357%C27.062%C--34.3D-N/A11222.6h11.4C44.8C+
NS-15M2 5655613411.645C++0.0522.99%C+11.587%F-28.2C--N/A10819.9h11.5B+50.1C**
Terminus VX-9 5365344181.278C+0.3225.276%C+20.787%D26.6C--N/A7420.1h12.1C*47.9C*
Artemis VX26 4874803381.42C++0.1827.317%C+18.958%D23.9C-N/A6520.1h10.4B++38.1B+
NS-15M AE 4804782791.713C+0.1119.972%D--12.343%F26.4D-N/A10418.1h11.6C++58.3C
Saron HRB 747464696.725C**5.1343.463%C+1.509%C+21C12.8C21222.1h17.2B*39.6B++
NS-44 Commissioner 4624603881.186C*0.4135.851%C+13.478%D*14.3DN/A3932.2h3.6B9.9B
Dual Photon Pods 574444518.706B+7.1150.619%C+1.126%C96.5B28.3B*6094.6h30.9D61.1C
The Slasher 42942413,6160.031C1.5735.836%C++5.425%D0.5C-N/A2815.6h3.1D--8.7C+
Sirius SX12 4214163101.342C**0.2626.179%B13.221%D25.8C+N/A9716.1h13.5B+51.4B+
Parallax VX3 388383944.074C**2.4841.348%B73.629%C-23.1CN/A6116.6h2.4C+5.8C++
MKV Suppressed 3653602601.385B+0.2127.253%C**12.778%D--22.8C-N/A6315.8h14.6C++53.7C*
VE-S Canis 3583482371.468C**0.1329.359%B12.644%D-26C-N/A6213.4h10.5B+35.8B+
Lasher X2 3423383301.024C++0.5726.665%C++3.254%C22.7C-N/A6514.9h15.5B**58.2B+
Spear Anti-Vehicle Phalanx Turret 534324486.75C+5.1550.917%B++3.395%C47.6B+30.9B*4106.8h7.3B+14.3B++
Hunter QCX 3283202471.296B*0.3039.866%C+26.563%C++10.7CN/A2829.9h2.8B+7B+
M40 Fury 4353122612B**10.4062.295%M+1.603%C+55.7B+22A**3565.6h22.3D--35.9B+
Quasar VM1 313309803.863A++2.2615.032%C+14.887%D-18.4C-N/A11516.8h11.8B**78.2B
Beamer VS3 3063055570.548C1.0524.267%C-17.377%D31.8C**N/A1129.6h9.7C++40.1C+
Comet VM2 5222992051.459B++0.1446.226%B4.682%C*9.7C7.2A+11630.8h23.1C++49.9C**
Lumine Edge 2722719650.281B++1.3234.41%B++8.118%D*3.2CN/A884.7h1.4C++4B+
Eridani SX5 2662611711.526B0.0726.975%C++18.008%C25.6CN/A8610.2h11.6C**42.8C**
Comet VM2 4152512041.23C**0.3748.286%C**3.984%C+10.2C6.6B*9324.7h26.9C++55.7B
Phobos VX86 2542511601.569C*0.0355.621%C11.155%D-27.3DN/A849.2h2.6C+4.7C+
NS Baron G5 2492451172.094A0.5044.074%C+10.204%D--41.5B+N/A1605.9h3.7B*8.3C+
VE-H Maw 245242932.602B**1.0023.701%C23.554%C36.7CN/A956.6h10.6C*44.6C++
Frag Grenade 2422371237N/A235.4025.697%F*N/A592.5B+12.5B+14060.4h2.6B**10.3C
Saron HRB-H 411236415.756C++4.1661.605%B++N/A42.9B31.8B++3095.5h20.4B+33.1B*
Proton II PPA 2162061612.875C+11.2828.043%B+1.942%C+85.8B**4.2C*2562.4h8.7B+31.1B++
Sticky Grenade 1981981198N/A196.4036.391%F-N/A396D*N/A11590.5h3.1D8.4D*
Force-Blade 19219213,4310.014C1.5840.227%B*N/A0.3C-N/A1615.5h2.2B+5.5B+
M12 Kobalt 1871701115.455C+13.8627.732%A*14.706%D50C--5B++1833.4h33.2F--119.8C++
Nemesis VSH9 3871692100.805C*0.7975.987%A++N/A10.4C13.4C++20916.3h13.4F-17.7D-
NS-10 Burster 2961621321.227B+0.3743.817%A*3.704%D6.9B+5.7A+10423.5h163.7C--373.6B+
NSX Tengu 1621561021.529B0.0731.789%D14.744%D--24.4C--N/A906.4h12.2B38.5C++
Nebula VM20 148146592.475C++0.8819.113%C++13.014%F29.2CN/A925h14.5B+75.9B+
Nebula VM20 138134542.481C*0.8820.696%B+19.403%C28.5CN/A844.7h15.3B+74B+
E540 Halberd 199128255.12C3.5250.163%B2.344%C+26.1C--14.5C6494.9h6C+12C*
Deimos VA29 126126791.595B0.0046.365%D*18.254%C**31.5C-N/A1074h2.3C*4.9C+
Cerberus 1241241131.097C++0.5031.898%C+16.936%D11D-N/A2611.3h7.2D22.5C+
NS-10 Burster 2371231081.139C++0.4644.032%A*3.252%D6C++5.6A10220.5h190.1D-431.8B+
M20 Basilisk 193117225.318B**3.7252.465%A+11.111%A*13.6D8.8C**1418.6h107.8C+205.5B+
Skyguard 16690283.214C++1.6240.647%A++3.333%B**17.3B+14.6A+2335.2h145.3C-357.4B+
M12 Kobalt 9285328.333A+26.7333.136%M16.471%C44.7D3.7C++1451.9h32.3F-97.5B
Rocklet Rifle 19684392.154M+0.5662.045%B**N/A42B**56M7162h35.5C*57.2B+
E540 Halberd-H 14884146C4.4063.987%B*2.381%B+26.3D-20C+2833.2h7.1C11.1C++
MANA Anti-Personnel Turret 8177531.453N/A0.1524.459%UN/A770U40U2221300.1h51.6T*211.1T*
CME 7776711.07C0.5327.862%C**11.842%D**23.8C--N/A633.2h15.7C--56.4C+
VA39 Spectre 7171292.448B*0.8535.021%B+46.479%B++14.2DN/A775h8.3D--23.6C
Ursa 7271501.42C++0.1820.298%C-18.31%D-23.7C--N/A813h11.1C++54.8C++
G30 Walker 13869106.9A5.3047.448%M2.899%D16.8C++16.8A+2344.1h275.8D-581.3B+
C75 Viper 9667416.75M15.1544.164%B+1.493%C++18.1D7.8C+3123.7h19.8D-44.9C
MAX Punch 65649250.069C1.5335.135%DN/A0.7CN/A288.1h1.8C++5.2C++
Eclipse VE3A 6258501.16C+0.4428.842%B+22.414%B+17.6D-1.2B**503.3h16D--55.5C
Hades VSH4 112571060.538C+1.0673.176%B++5.263%A++12.4C12C+1814.6h11.4D15.6C-
M60-G Bulldog 7256173.294C1.7046.331%AN/A18.7D5.3C+1313h11.2D*24.1C++
Supernova VPC 6056414C*12.4048.802%C3.571%A*37.3C2.7D*3341.5h2.9B+6B
AP30 Shredder 10055222.5C-0.9030.737%C--1.818%C550U450U4725300.1h133.1D--433.1D--
Saron Laser Cannon 100522470.211C-1.3940.576%A+1.923%C+2.2D--2D*4623.7h263.4D*649.3D
M20 Basilisk 7852105.2B**3.6046.07%B++7.692%B*13D6.5D1384h120.6C261.8C*
C-4 ARX 775168.5M**6.9028.788%B+N/A255M130S15720.2h1.1B+3.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon228323.3h
Nano-Armor Kit608884,57862.5h
Nanite Revive Grenade04710.1h
Medical Applicator15369,5296.6h
Spitfire Auto-Turret292,8822.1h
Motion Spotter146,9333.9h
Smoke Grenade04400.1h
Maelstrom Turbo Laser0860.2h
Recon Detection Device67901.3h
Ammunition Package303,0301.3h
Medical Kit2073,5003.4h
Anti-Infantry MANA Turret193331.8h
Hardlight Barrier0570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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