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Legate TelcDraug[] TelcDraug
VS BR 71

KDR: 2.36

Score: 13.9m

Last Seen: Oct 9th, 2018 11:36 PM
- OFFLINE - 11.8 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Emerald
Level Progress (to 72): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Comet VM2 Comet VM2 L100 Python HESH Eridani SX5 Orion VS54 Pulsar C Terminus VX-9 L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $625,500 MLG Score: 500
Fun Score: N/A
Cheeseburgers Flipped: 1683TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.265%18.525%3751811968,0701.827030.533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.696%-0.173C-0.355C-0.125C++HEAD ++ (~8.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.075C+140.022C+55

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.586%0.387%535312112,5865178775.00193295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.215%-1.01D*-1.4D**3.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.364C**7.50.4B17

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.366%7.547%39112131594771170.332636135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.261C0.764B++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
208.4-0.744D-69.5-0.743D-138.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.9m602.4%343 (20.6k)285 (17.1k)2.3600620,3138,6073.2130871 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214107921.123%10.053%21205:395

9% Combat Medic26% Engineer16% Heavy Assault7% Infiltrator16% Light Assault26% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2015 11:54 PMDec 31st, 1969 6:00 PMOct 10th, 2018 5:43 PM (286d) (PST)Oct 9th, 2018 8:57 PM (286d) (PST)Oct 9th, 2018 7:36 PM (286d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0682628060.4180.1770.0423.0510.089500

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,09915,74048,35925113183517,103

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
810.5h/33.8d 7,342 2,042 7,932 148.4k 468 3,575 4,314 51.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,474
Deaths:791
KDR:1.863
Accuracy:19.145% C
HSR:19.674% D
VE-H Maw
D--
Kills:138
Deaths:93
KDR:1.484
Accuracy:19.672% D--
HSR:17.391% D--
NSX Naginata
C
Kills:79
Deaths:55
KDR:1.436
Accuracy:14.649% D**
HSR:25.317% C
SVA-88
D*
Kills:65
Deaths:43
KDR:1.512
Accuracy:16.589% D**
HSR:15.385% D*
Pulsar LSW
D--
Kills:51
Deaths:60
KDR:0.850
Accuracy:17.838% D--
HSR:13.726% D**
Kills:1,807
Deaths (as Heavy Assault):1,042
Deaths (to Heavy Assaults):2,101
KDR:1.73417
Kill Difference:765
Playtime:125.736 hours
Usage:16%
Score:1.693m
Score/min:224
Accuracy (listed only):17.579%
HSR (listed only):18.298%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:930
Deaths:621
KDR:1.498
Accuracy:20.329% D-
HSR:17.957% D-
NSX Tanto
D
Kills:875
Deaths:484
KDR:1.808
Accuracy:23.365% D
HSR:17.943% D*
VX6-7
B*
Kills:389
Deaths:320
KDR:1.216
Accuracy:18.531% D*
HSR:25.964% B*
Solstice Burst
D--
Kills:323
Deaths:163
KDR:1.982
Accuracy:21.734% D--
HSR:12.694% F
Serpent VE92
D
Kills:286
Deaths:158
KDR:1.810
Accuracy:18.617% D--
HSR:15.734% D
Eidolon VE33
D-
Kills:216
Deaths:111
KDR:1.946
Accuracy:23.160% D-
HSR:16.667% D*
Solstice VE3
C--
Kills:88
Deaths:69
KDR:1.275
Accuracy:20.182% C--
HSR:15.909% D
Kills:3,107
Deaths (as Engineer):1,926
Deaths (to Engineers):1,781
KDR:1.61319
Kill Difference:1,181
Playtime:212.990 hours
Usage:26%
Score:3.595m
Score/min:281
Accuracy (listed only):20.845%
HSR (listed only):17.553%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C-
Kills:1,479
Deaths:1,010
KDR:1.464
Accuracy:24.037% C-
HSR:15.010% D
Pulsar C
D-
Kills:930
Deaths:621
KDR:1.498
Accuracy:20.329% D-
HSR:17.957% D-
NSX Tanto
D
Kills:875
Deaths:484
KDR:1.808
Accuracy:23.365% D
HSR:17.943% D*
VX6-7
B*
Kills:389
Deaths:320
KDR:1.216
Accuracy:18.531% D*
HSR:25.964% B*
Solstice Burst
D--
Kills:323
Deaths:163
KDR:1.982
Accuracy:21.734% D--
HSR:12.694% F
Serpent VE92
D
Kills:286
Deaths:158
KDR:1.810
Accuracy:18.617% D--
HSR:15.734% D
Solstice VE3
C--
Kills:88
Deaths:69
KDR:1.275
Accuracy:20.182% C--
HSR:15.909% D
Kills:4,370
Deaths (as Light Assault):2,825
Deaths (to Light Assaults):1,506
KDR:1.5469
Kill Difference:1,545
Playtime:127.648 hours
Usage:16%
Score:1.715m
Score/min:224
Accuracy (listed only):20.971%
HSR (listed only):17.316%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C-
Kills:1,479
Deaths:1,010
KDR:1.464
Accuracy:24.037% C-
HSR:15.010% D
Terminus VX-9
C-
Kills:902
Deaths:782
KDR:1.153
Accuracy:18.550% D**
HSR:23.171% C-
H-V45
C
Kills:357
Deaths:278
KDR:1.284
Accuracy:17.186% D**
HSR:18.487% C
Equinox VE2 Burst
D
Kills:182
Deaths:122
KDR:1.492
Accuracy:18.591% F
HSR:21.429% D
Kills:2,920
Deaths (as Combat Medic):2,192
Deaths (to Combat Medics):807
KDR:1.33212
Kill Difference:728
Playtime:74.453 hours
Usage:9%
Score:1.252m
Score/min:280
Accuracy (listed only):19.591%
HSR (listed only):19.524%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C-
Kills:1,479
Deaths:1,010
KDR:1.464
Accuracy:24.037% C-
HSR:15.010% D
NS-357 Underboss
C-
Kills:134
Deaths:149
KDR:0.899
Accuracy:29.581% D-
HSR:17.911% C-
NSX Tomoe
D**
Kills:102
Deaths:49
KDR:2.082
Accuracy:21.315% F
HSR:22.549% D**
Kills:1,715
Deaths (as Infiltrator):1,208
Deaths (to Infiltrators):1,390
KDR:1.4197
Kill Difference:507
Playtime:59.239 hours
Usage:7%
Score:0.778m
Score/min:219
Accuracy (listed only):24.977%
HSR (listed only):18.490%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:2,439
Deaths:979
KDR:2.491
Accuracy:42.152% C+
HSR:3.567% C
Comet VM2
C**
Kills:2,063
Deaths:979
KDR:2.107
Accuracy:43.115% C
HSR:4.896% C**
Blueshift VM5
C++
Kills:389
Deaths:153
KDR:2.542
Accuracy:14.798% D--
HSR:21.594% C++
Blueshift VM5
C**
Kills:370
Deaths:153
KDR:2.418
Accuracy:14.467% D--
HSR:22.703% C**
NS-10 Burster
D--
Kills:319
Deaths:57
KDR:5.596
Accuracy:23.997% D--
HSR:1.567% D*
NS-10 Burster
D-
Kills:306
Deaths:57
KDR:5.368
Accuracy:23.795% D-
HSR:1.307% D*
Kills:5,886
Deaths (as MAX Suit):1,189
Deaths (to MAX Suits):286
KDR:4.95038
Kill Difference:4,697
Playtime:210.755 hours
Usage:26%
Score:4.828m
Score/min:382
Accuracy (listed only):27.054%
HSR (listed only):9.272%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,581
V. Kills:330 478%
Deaths:187
KDR:8.455
Accuracy:49.101% C+
KPH:55.100 C*
VKPH:11.500 B*
L100 Python AP
B++
Kills:882
V. Kills:383 230%
Deaths:116
KDR:7.603
Accuracy:57.591% C++
KPH:40.700 B++
VKPH:17.700 C+
Skyguard
A++
Kills:123
V. Kills:59 205%
Deaths:7
KDR:17.571
Accuracy:18.735% F
KPH:27.700 A++
VKPH:13.300 B**
Kills:2,586 (2,586 + 0)
Deaths:310
KDR:8.342
VKDR:2.490
Vehicle Kills:772
Kill Difference:2,276
Playtime:54.791 hours
Usage:7%
Score:0.743m
Score/min:226
Driving Accuracy:18.735%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:252
V. Kills:105 238%
Deaths:49
KDR:5.143
Accuracy:53.238% C+
KPH:34.700 B*
VKPH:14.500 C+
Kills:252 (252 + 0)
Deaths:49
KDR:5.143
VKDR:2.143
Vehicle Kills:105
Kill Difference:203
Playtime:7.263 hours
Usage:1%
Score:0.165m
Score/min:378
Driving Accuracy:53.238%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:159
V. Kills:34 454%
Deaths:24
KDR:6.625
Accuracy:33.366% D
KPH:27.200 B+
VKPH:5.800 C--
M12 Kobalt
N/A
Kills:50
V. Kills:4 N/A
Deaths:6
KDR:8.333
Accuracy:9.604% N/A
KPH:42.600 N/A
VKPH:3.400 N/A
Kills:209 (0 + 209)
Deaths:30
KDR:6.967
VKDR:1.267
Vehicle Kills:38
Kill Difference:179
Playtime:7.016 hours
Usage:1%
Score:0.067m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:9.604%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Comet VM2 3,3312,4399792.491A*0.1342.152%C+3.567%C16.5B**6B*106147.7h24.3C+57.6C++
Comet VM2 2,8022,0639792.107A0.2543.115%C4.896%C**14B+5C+86147.7h29.5C+68.4C+
L100 Python HESH 1,9111,5811878.455C+6.0949.101%C+N/A55.1C*11.5B*23328.7h4C8.1C+
Eridani SX5 1,5001,4791,0101.464B0.9024.037%C-15.01%D19.7DN/A5375.1h12.8C+53.2C+
Orion VS54 1,4871,4747911.863B0.5019.145%C19.674%D28.7C+N/A9551.3h13.2C++68.9C+
Pulsar C 9429306211.498C++0.8620.329%D-17.957%D-24.4C+N/A7438.1h13C+64C
Terminus VX-9 9179027821.153C+1.2118.55%D**23.171%C-23.2DN/A6238.8h16D*86.5D**
L100 Python AP 1,2658821167.603B++5.2457.591%C++N/A40.6B++17.6C+21221.7h6.1C++10.6C*
NSX Tanto 8858754841.808B++0.5523.365%D17.943%D*28.6C+N/A7630.6h14.7C+62.7C+
Spear Anti-Vehicle Phalanx Turret 6674252715.741A13.3845.125%C+2.118%D--30.4C-17.3C26314h12.4D27.5C
Blueshift VM5 3953891532.542C++0.1814.798%D--21.594%C++32.7C+N/A8411.9h17.7C119.6D
VX6-7 3953893201.216C+1.1418.531%D*25.964%B*13.9DN/A4128h16.1D86.7D-
Blueshift VM5 3763701532.418C+0.0614.467%D--22.703%C**31.1C+N/A8911.9h18.2D126D
H-V45 3633572781.284C+1.0817.186%D**18.487%C24.3CN/A8514.7h15.7D91.2D--
Solstice Burst 3293231631.982B+0.3821.734%D--12.694%F18DN/A5217.9h17.7D--81.5D-
NS-10 Burster 513319575.596S3.2423.997%D--1.567%D*7.4B++4.5B+7543.1h134.4B560.2C+
NS-10 Burster 515306575.368S3.0123.795%D-1.307%D*7.1B+4.8B*7743.1h139.3C+585.4C
Serpent VE92 2902861581.81B++0.5518.617%D--15.734%D23.3CN/A8112.3h13.6C+73C
Supernova FPC 357252495.143C+2.7853.238%C+N/A34.5B*14.4C+3777.3h5.2C++9.7C*
Lasher X2 2282242280.982C++1.3821.838%D5.357%B*25.7CN/A928.7h23.8D109.1C
Eidolon VE33 2192161111.946B++0.4123.16%D-16.667%D*15.9C-N/A5313.6h9C*39.1C+
NS Decimator 2841831701.076C+1.2856.467%D1.093%D-27.3C-15.1C+3366.7h6.4D--11.3D--
Equinox VE2 Burst 1861821221.492C+0.8718.591%F21.429%D26.4DN/A686.9h17.4D**93.6F-
M20 Basilisk 193159246.625A++4.2633.366%D7.547%B++27.4B+5.9C--1475.8h69.5B*208.4B+
MANA Anti-Personnel Turret 148145642.266N/A0.0915.79%UN/A1450U30U2990000.1h26.2T*166T*
Lancer VS22 316143961.49B*0.8752.201%D*N/A10.7C12.9C+19413.4h25.6C++49.1C+
VE-H Maw 141138931.484C+0.8819.672%D--17.391%D--25.1DN/A915.5h14.7D*74.7D-
NS-357 Underboss 1341341490.899C+1.4629.581%D-17.911%C-78.8AN/A2291.7h2.7A+9.1B+
Skyguard 182123717.571S15.2118.735%FN/A28A*13.4B**2504.4h63A+336.1B+
Aspis Anti-Aircraft Phalanx Turret 239121167.563A+5.2015.297%FN/A8.3C--8.1D12714.6h143.7C**939.5D
C-4 131104701.486C++0.8729.915%B++N/A148.6A+38.6B++33530.7h1.3B+4.5B+
NSX Tomoe 104102492.082B0.2821.315%F22.549%D**26.2C--N/A923.9h16.8C--78.7D--
Frag Grenade 9594194N/A91.6449.471%B+N/A470C+5C26940.2h3.5B7B+
MAX Punch 94941,2040.078C2.2842.815%C+N/A0.4C--N/A1210.3h1.6C++3.6C*
Solstice VE3 8888691.275B++1.0920.182%C--15.909%D13.3CN/A1536.6h12.4B+61.2C*
Rocklet Rifle 196881410.624C+1.7437.234%F-N/A6.7F8.2D**16013.1h104T*279.4T*
NSX Naginata 8079551.436C++0.9214.649%D**25.317%C23.2DN/A1163.4h13.5C+92.2D
Tank Mine 9066252.64C+0.2875.63%M++N/A132B+48C--18520.5h2.7D*3.6A+
SVA-88 6665431.512C+0.8516.589%D**15.385%D*17.6D--N/A1013.7h14.3D-86.2D--
Spear Anti-Vehicle Phalanx Tower 10760230B++27.6448.032%C3.333%C20D-15.7D2343h16.1D*33.5D*
Pulsar LSW 5351600.85C--1.5117.838%D--13.726%D**9.1D*N/A715.6h23.3T*130.8F-
M12 Kobalt 545068.333C5.979.604%F18%C+41.7D3.3C+2141.2h17.5B+182.6D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit86259,64013.9h
Anti-Vehicle MANA Turret61,5551.5h
Ammunition Package131,0460.4h
Medical Kit1331,9512.2h
Anti-Infantry MANA Turret123790.5h
Medical Applicator156103,2265.8h
Nano-Repair Grenade01570h
Recon Detection Device113,5186.6h

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