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Paragon TelegraphRoad[Issa] TelegraphRoad
VS BR 131

KDR: 4.11

Score: 36.8m

Last Seen: Oct 5th, 2019 10:03 AM
- OFFLINE - 61.6 hour(s)

Prestige 1, Battle Rank 100 (131 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Zenith VX-5 Nebula VM20 Nebula VM20 Solstice VE3 C-4 MANA Anti-Personnel Turret NS Baron G5AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,190,952 MLG Score: 952
Fun Score: N/A
Cheeseburgers Flipped: 1145TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.073%41.645%137716121121,4412.140681.971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±12.005%2.305A*3.131M++-7.217T*HEAD ++ (~25.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.575B+10.40.269C*21.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.548%2.307%83292122538,00810301093536.8652348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.771%2.279A*-0.144C-0.889

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.871B*3.20.744B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.504%5.839%101312244118063670.509925112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.583%1.874A++0.328C**-0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.30.408B40.3-0.001C+31

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.289%85.271%10111226129115910.111207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.253A1.178B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+20.374C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.704%23.839%1012122596978251.23755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.694%0.09C+1.786A++-0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.444B3.10.357C**4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.8m266.1%325 (19.5k)260 (15.6k)4.1112780,77019,6464.72936131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227878815.309%17.98%27507:1212

71% Engineer21% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2017 10:02 AMJan 6th, 2019 10:07 PMOct 19th, 2019 8:43 PM (48d) (PST)Oct 5th, 2019 6:04 AM (63d) (PST)Oct 5th, 2019 6:03 AM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8491137360.5720.1390.1031.8090.108952

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,9606,79144,1693486109715,618

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2355.4h/98.1d 12,143 14,522 22,485 255.7k 2,274 6,590 15,317 120m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
U
Kills:1,178
Deaths:19
KDR:62
Accuracy:79.997% U
HSR:98.387% S
NS-15M AE
S
Kills:1,162
Deaths:52
KDR:22.346
Accuracy:58.546% S
HSR:89.329% S
NSX-P Naginata
B++
Kills:58
Deaths:48
KDR:1.208
Accuracy:26.842% B++
HSR:25.862% C
Kills:2,398
Deaths (as Heavy Assault):119
Deaths (to Heavy Assaults):4,958
KDR:20.15126
Kill Difference:2,279
Playtime:26.713 hours
Usage:1%
Score:0.061m
Score/min:38
Accuracy (listed only):55.128%
HSR (listed only):71.193%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B**
Kills:11,602
Deaths:8,450
KDR:1.373
Accuracy:31.086% B**
HSR:27.995% B**
Solstice VE3
A++
Kills:1,677
Deaths:1,244
KDR:1.348
Accuracy:32.136% A++
HSR:17.651% C
NS Baron G5AE
U
Kills:1,242
Deaths:134
KDR:9.269
Accuracy:78.726% M++
HSR:90.016% U
VE-S Canis
A
Kills:1,075
Deaths:930
KDR:1.156
Accuracy:34.909% A
HSR:22.047% C*
MKV Suppressed
B**
Kills:644
Deaths:482
KDR:1.336
Accuracy:31.905% B**
HSR:25.155% B*
Deimos VA29
A++
Kills:492
Deaths:434
KDR:1.134
Accuracy:47.693% D--
HSR:27.439% A++
Thanatos VE70
B*
Kills:477
Deaths:390
KDR:1.223
Accuracy:40.073% C++
HSR:20.126% B*
PS1-AV Suppressor
B**
Kills:423
Deaths:348
KDR:1.216
Accuracy:25.009% D-
HSR:32.151% B**
Kills:17,632
Deaths (as Light Assault):12,412
Deaths (to Light Assaults):3,277
KDR:1.42056
Kill Difference:5,220
Playtime:484.721 hours
Usage:21%
Score:6.511m
Score/min:224
Accuracy (listed only):40.192%
HSR (listed only):32.822%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B**
Kills:11,602
Deaths:8,450
KDR:1.373
Accuracy:31.086% B**
HSR:27.995% B**
Solstice VE3
A++
Kills:1,677
Deaths:1,244
KDR:1.348
Accuracy:32.136% A++
HSR:17.651% C
NS Baron G5AE
U
Kills:1,242
Deaths:134
KDR:9.269
Accuracy:78.726% M++
HSR:90.016% U
Deimos VA29
A++
Kills:492
Deaths:434
KDR:1.134
Accuracy:47.693% D--
HSR:27.439% A++
Thanatos VE70
B*
Kills:477
Deaths:390
KDR:1.223
Accuracy:40.073% C++
HSR:20.126% B*
Eidolon VE33
M++
Kills:57
Deaths:41
KDR:1.390
Accuracy:46.343% M++
HSR:21.053% D
Kills:15,547
Deaths (as Engineer):10,693
Deaths (to Engineers):3,426
KDR:1.45394
Kill Difference:4,854
Playtime:1,666.588 hours
Usage:71%
Score:27.264m
Score/min:273
Accuracy (listed only):46.010%
HSR (listed only):34.047%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
U
Kills:1,242
Deaths:134
KDR:9.269
Accuracy:78.726% M++
HSR:90.016% U
VE-S Canis
A
Kills:1,075
Deaths:930
KDR:1.156
Accuracy:34.909% A
HSR:22.047% C*
MKV Suppressed
B**
Kills:644
Deaths:482
KDR:1.336
Accuracy:31.905% B**
HSR:25.155% B*
Deimos VA29
A++
Kills:492
Deaths:434
KDR:1.134
Accuracy:47.693% D--
HSR:27.439% A++
Thanatos VE70
B*
Kills:477
Deaths:390
KDR:1.223
Accuracy:40.073% C++
HSR:20.126% B*
PS1-AV Suppressor
B**
Kills:423
Deaths:348
KDR:1.216
Accuracy:25.009% D-
HSR:32.151% B**
Pulsar VS1
A++
Kills:223
Deaths:158
KDR:1.411
Accuracy:32.998% A++
HSR:25.112% B+
Kills:4,576
Deaths (as Combat Medic):2,876
Deaths (to Combat Medics):1,761
KDR:1.5911
Kill Difference:1,700
Playtime:17.208 hours
Usage:1%
Score:0.273m
Score/min:265
Accuracy (listed only):41.616%
HSR (listed only):34.578%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
S
Kills:1,166
Deaths:32
KDR:36.438
Accuracy:94.766% S
HSR:99.314% S
NS-44P Commissioner
S
Kills:1,160
Deaths:4
KDR:290
Accuracy:96.871% S
HSR:99.741% S
VE-S Canis
A
Kills:1,075
Deaths:930
KDR:1.156
Accuracy:34.909% A
HSR:22.047% C*
MKV Suppressed
B**
Kills:644
Deaths:482
KDR:1.336
Accuracy:31.905% B**
HSR:25.155% B*
PS1-AV Suppressor
B**
Kills:423
Deaths:348
KDR:1.216
Accuracy:25.009% D-
HSR:32.151% B**
Beamer VS3
B*
Kills:293
Deaths:224
KDR:1.308
Accuracy:32.996% B*
HSR:15.700% D-
NS-61 Emissary
B+
Kills:246
Deaths:171
KDR:1.439
Accuracy:31.121% B+
HSR:18.293% C**
NS-AM7 Archer
B**
Kills:228
Deaths:348
KDR:0.655
Accuracy:64.951% B*
HSR:28.947% B**
NS-44 Commissioner
A++
Kills:189
Deaths:150
KDR:1.260
Accuracy:37.552% C++
HSR:35.450% A++
Parallax VX3
B*
Kills:129
Deaths:43
KDR:3
Accuracy:43.289% B++
HSR:85.271% B*
Ectoblaster
B*
Kills:121
Deaths:98
KDR:1.235
Accuracy:40.549% C*
HSR:12.397% B*
Cerberus
A++
Kills:118
Deaths:115
KDR:1.026
Accuracy:30.450% C
HSR:38.983% A++
Kills:5,792
Deaths (as Infiltrator):2,945
Deaths (to Infiltrators):3,078
KDR:1.96672
Kill Difference:2,847
Playtime:18.111 hours
Usage:1%
Score:0.127m
Score/min:117
Accuracy (listed only):47.031%
HSR (listed only):42.787%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A*
Kills:3,648
Deaths:736
KDR:4.957
Accuracy:28.997% A*
HSR:31.990% A*
Nebula VM20
A**
Kills:3,559
Deaths:736
KDR:4.836
Accuracy:30.056% A*
HSR:33.970% A**
NS-10 Burster
A++
Kills:263
Deaths:84
KDR:3.131
Accuracy:41.307% A++
HSR:3.802% D
NS-10 Burster
A++
Kills:234
Deaths:85
KDR:2.753
Accuracy:41.241% A++
HSR:1.282% D**
Kills:7,704
Deaths (as MAX Suit):820.500
Deaths (to MAX Suits):584
KDR:9.3894
Kill Difference:6,883.500
Playtime:143.360 hours
Usage:6%
Score:2.550m
Score/min:296
Accuracy (listed only):35.400%
HSR (listed only):17.761%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A
Kills:513
V. Kills:137 372%
Deaths:20
KDR:25.650
Accuracy:62.415% B+
KPH:77.700 A
VKPH:20.800 C+
Kills:513 (513 + 0)
Deaths:20
KDR:25.650
VKDR:6.850
Vehicle Kills:137
Kill Difference:493
Playtime:6.599 hours
Usage:0%
Score:0.127m
Score/min:320
Driving Accuracy:62.415%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:37,145
V. Kills:10,390 357%
Deaths:1,645
KDR:22.581
Accuracy:64.343% A
KPH:59.600 M+
VKPH:16.700 C**
Supernova PC
A
Kills:863
V. Kills:503 171%
Deaths:112
KDR:7.705
Accuracy:69.353% A*
KPH:23.100 C+
VKPH:13.400 A
Aphelion VEX-4
U
Kills:808
V. Kills:830 97%
Deaths:7
KDR:115.429
Accuracy:84.139% S
KPH:97.800 S
VKPH:100.500 U
E540 Halberd
S
Kills:107
V. Kills:120 88%
Deaths:10
KDR:10.700
Accuracy:70.043% M++
KPH:56.300 A**
VKPH:63.100 S
Saron HRB
B*
Kills:64
V. Kills:35 178%
Deaths:10
KDR:6.400
Accuracy:50.527% B*
KPH:29.400 B+
VKPH:16.100 C++
Kills:38,987 (38,008 + 979)
Deaths:1,784
KDR:21.854
VKDR:6.658
Vehicle Kills:11,878
Kill Difference:37,203
Playtime:672.912 hours
Usage:29%
Score:10.751m
Score/min:266
Driving Accuracy:69.353%
Gunner Accuracy:50.527%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:244
V. Kills:55 436%
Deaths:31
KDR:7.871
Accuracy:55.760% A++
KPH:32.500 B**
VKPH:7.300 C+
M60-G Bulldog
A++
Kills:60
V. Kills:21 273%
Deaths:3
KDR:20
Accuracy:63.950% A**
KPH:55.800 B*
VKPH:19.500 A++
Kills:304 (0 + 304)
Deaths:34
KDR:8.941
VKDR:2.235
Vehicle Kills:76
Kill Difference:270
Playtime:8.579 hours
Usage:0%
Score:0.116m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:63.950%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 47,53537,1451,64522.581A*18.4764.343%A2.267%C+59.6M+16.7C**251623.2h3.1A+4.9A+
Zenith VX-5 11,82211,6028,4501.373C**2.7431.086%B**27.995%B**20.9C--N/A52555.4h12.2B+39.3B++
Nebula VM20 3,7883,6487364.957A+0.8528.997%A*31.99%A*37C*1.4A9198.6h14.2B++49B**
Nebula VM20 3,6973,5597364.836A+0.7230.056%A*33.97%A**36.1C++1.4A+9398.6h15.2B+50.7B*
Solstice VE3 1,6911,6771,2441.348B**2.7632.136%A++17.651%C26.1B+N/A7864.3h11.2B*35B+
C-4 2,1261,4266922.061B+2.0527.12%C++N/A59.9C--29.4C+45823.8h1.9D7.1C
MANA Anti-Personnel Turret 1,2831,2765542.303N/A1.8128.493%UN/A12760U70U19479100.1h20.1T*70.5T*
NS Baron G5AE 1,2431,2421349.269S5.1678.726%M++90.016%U67.5B*N/A5018.4h2.1A*2.7C*
NS-15MP 1,1781,1781962U57.8979.997%U98.387%S92B++N/A4512.8h4.3M5.3A++
NS-44 Commissioner AE 1,1661,1663236.438U32.3394.766%S99.314%S80.4B*N/A4614.5h2A++2.1A++
NS-15M AE 1,1661,1625222.346S18.2358.546%S89.329%S70.9B+N/A4816.4h5.1A*8.8A+
NS-44P Commissioner 1,1601,1604290U285.8996.871%S99.741%S161.1A**N/A757.2h2B*2.1A
VE-S Canis 1,1171,0759301.156C+2.9634.909%A22.047%C*10.4D-N/A30103h15.8D45.4C*
Supernova PC 1,3668631127.705B3.5969.353%A*4.056%A23.1C+13.4A14237.4h6.2C9B+
Aphelion VEX-4 1,6388087115.429U111.3284.139%SN/A97.3S100U15828.3h61.5C+73.1A
MAX Punch 8018018570.935S3.1892.347%M+N/A5.7M+N/A2139.8h2C+2.2C*
Tank Mine 1,1667765813.379S9.2738.811%BN/A152.2B*76.5B+10535.1h2.1C5.5B+
MKV Suppressed 6586444821.336B2.7831.905%B**25.155%B*12.6D-N/A3551h16.2C50.7C**
M12 Kobalt 6496341252.833A+48.7232.124%A++20.82%B+171.4B**4.1C4953.7h15.3B+47.8B*
Proximity Mine 533533836.422B*2.3138.986%CN/A124C++N/A3494.3h1.9C++4.9C+
LB00 Python AP 6505132025.65B**21.5462.415%B+N/A77.7A20.8C+3206.6h3.1B**4.9A
Deimos VA29 4944924341.134C+2.9847.693%D--27.439%A++23.8DN/A5920.7h2.4C++5C+
Thanatos VE70 4804773901.223B+2.8940.073%C++20.126%B*25.4C+N/A7118.8h3.9B*9.7B+
PS1-AV Suppressor 4354233481.216C2.9025.009%D-32.151%B**8.1D*N/A2252.5h14.5C57.9C-
Beamer VS3 3032932241.308B++2.8032.996%B*15.7%D-23.1C+N/A7512.7h6.6B**19.9B
Rocklet Rifle 8692672960.902B+3.2164.814%AN/A20.4D46A*54713.1h57D*87.9C+
NS-10 Burster 393263843.131M*0.9841.307%A++3.802%D7.7B++3.8C*6034.2h116.7B+282.4B*
NS-61 Emissary 2472461711.439B*2.6731.121%B+18.293%C**18.5CN/A6113.3h9.4B+30.1B++
M20 Basilisk 299244317.871A**3.7655.76%A++9.016%A32.5B**7.3C+2147.5h62.5B*112B**
NS-10 Burster 353234852.753A*1.3641.241%A++1.282%D**6.8B+3.5C+5534.2h130.6B+316.6B*
NS-AM7 Archer 2972283480.655B+3.4664.951%B*28.947%B**2.9D-N/A2279.5h21.6C+33.3C++
Pulsar VS1 2292231581.411B+2.7032.998%A++25.112%B+27.5C++N/A1338.1h13.2B+40.1B*
NS-44 Commissioner 1891891501.26C**2.8537.552%C++35.45%A++11D-N/A4917.2h2.9B**7.6B++
Spear Anti-Vehicle Phalanx Turret 2581841512.267B++8.1658.698%A+5.435%B*43.8B17.6C4024.2h10.1C+17.3B+
MANA Anti-Vehicle Turret 204132831.59C--2.5263.854%C++3.788%B*1320C+720C+3427600.1h11.5D--18C--
Parallax VX3 130129433C+1.1143.289%B++85.271%B*23.9CN/A885.4h2B+4.6B+
Ectoblaster 122121981.235B**2.8840.549%C*12.397%B*16.4DN/A327.4h10.6B+26.2B++
Cerberus 1201181151.026C+3.0930.45%C38.983%A++12.2DN/A539.7h6C*19.8C++
E540 Halberd 2271071010.7C*6.5970.043%M++N/A56.3A**63.2S12621.9h6.1C+8.7B**
Plasma Grenade 10095195N/A90.8950.208%B+N/A316.7D16.7B++16750.3h5.1D--10.1C
Saron HRB 9964106.4C**2.2950.527%B*N/A29.1B+15.9C+7752.2h18B++35.6B**
M60-G Bulldog 8160320M**15.8963.95%A**1.667%D-54.5B*19.1A++3091.1h11.1D*17.4B+
NSX-P Naginata 6158481.208C+2.9026.842%B++25.862%C4.2D**N/A2513.9h20.4D**76.1C
Eidolon VE33 6057411.39B2.7246.343%M++21.053%D13DN/A864.4h10.6C22.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8272,237,978165.2h
Anti-Vehicle MANA Turret121,5491.8h
Spawn Beacon44550.4h
AE Nano-Armor Kit107562,50326.1h
AE Medical Applicator21,6770.1h
Medical Applicator9228,2973.1h
Restoration Kit4770.2h
Spitfire Auto-Turret131,9021.9h
Welding Device11,6210.5h
Deconstruction Tool0770h
Ammunition Package254,0172.2h
Medical Kit1980.1h
Anti-Infantry MANA Turret643,3194.3h
Nano-Repair Grenade02,9750.8h
AP30 Shredder0700.1h
Shield Recharging Field1760h
Lumifiber Rampart Wall0550.8h

Check the help document for the dictionary if you want to learn more about words used here.


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