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Castellan TelegraphRoad[TRID] TelegraphRoad
VS BR 62

KDR: 3.22

Score: 27.7m

Last Seen: Nov 13th, 2018 8:20 PM
- OFFLINE - 13.6 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 894
Level Progress (to 63): 80%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Zenith VX-5 Nebula VM20 Nebula VM20 Solstice VE3 C-4 MANA Anti-Personnel Turret VE-S Canis
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $803,142 MLG Score: 642
Fun Score: N/A
Cheeseburgers Flipped: 846TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.879%26.099%83211100315,9471.706111.514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.85%2.116A*0.867B*-2.261F--HEAD ++ (~10.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.485B+12.30.14C++26.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.084%2.939%66672101225,108871796628.8266315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.252%2.477A**0.247C++-1.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.864B*3.50.722B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.04%5.57%105310113777033490.536273108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.752%1.911A++0.292C*-0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.439B37.20.042C+29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.655%85.271%10511013129108510.118785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.265A1.179B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.531B+20.367C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.661%23.815%1052101294973251.29468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.731%0.114C+1.879A++-0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.442B3.10.352C**4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 894
27.7m210.2%309 (18.5k)244 (14.6k)3.2203957,52917,8643.7059562 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014660215.868%13.875%22006:207

67% Engineer25% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2017 10:02 AMAug 25th, 2017 6:53 PMNov 14th, 2018 12:55 AM (1d) (PST)Nov 13th, 2018 5:17 PM (2d) (PST)Nov 13th, 2018 4:20 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7691216480.5080.1580.0711.2860.104642

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,1137,23138,882309477614,659

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1886.2h/78.6d 8,674 7,982 16,941 145.6k 1,929 5,466 11,717 87m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):4,602
KDR:0
Kill Difference:UNR
Playtime:22.281 hours
Usage:1%
Score:0.044m
Score/min:33
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
A
Kills:11,360
Deaths:8,319
KDR:1.366
Accuracy:31.071% A
HSR:27.967% B**
Solstice VE3
A++
Kills:1,677
Deaths:1,244
KDR:1.348
Accuracy:32.139% A++
HSR:17.651% C
VE-S Canis
A
Kills:1,075
Deaths:930
KDR:1.156
Accuracy:34.908% A
HSR:22.047% C++
MKV Suppressed
A
Kills:643
Deaths:479
KDR:1.342
Accuracy:31.963% A
HSR:25.039% B**
Thanatos VE70
B*
Kills:477
Deaths:390
KDR:1.223
Accuracy:40.073% C++
HSR:20.126% B*
Deimos VA29
A++
Kills:472
Deaths:412
KDR:1.146
Accuracy:47.798% D--
HSR:27.542% A++
Kills:15,704
Deaths (as Light Assault):11,774
Deaths (to Light Assaults):2,986
KDR:1.33379
Kill Difference:3,930
Playtime:469.486 hours
Usage:25%
Score:6.301m
Score/min:224
Accuracy (listed only):36.325%
HSR (listed only):23.395%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
A
Kills:11,360
Deaths:8,319
KDR:1.366
Accuracy:31.071% A
HSR:27.967% B**
Solstice VE3
A++
Kills:1,677
Deaths:1,244
KDR:1.348
Accuracy:32.139% A++
HSR:17.651% C
Thanatos VE70
B*
Kills:477
Deaths:390
KDR:1.223
Accuracy:40.073% C++
HSR:20.126% B*
Deimos VA29
A++
Kills:472
Deaths:412
KDR:1.146
Accuracy:47.798% D--
HSR:27.542% A++
Eidolon VE33
M++
Kills:57
Deaths:41
KDR:1.390
Accuracy:46.343% M++
HSR:21.053% D
Kills:14,043
Deaths (as Engineer):10,406
Deaths (to Engineers):3,004
KDR:1.34951
Kill Difference:3,637
Playtime:1,265.533 hours
Usage:67%
Score:19.306m
Score/min:254
Accuracy (listed only):39.485%
HSR (listed only):22.868%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:1,075
Deaths:930
KDR:1.156
Accuracy:34.908% A
HSR:22.047% C++
MKV Suppressed
A
Kills:643
Deaths:479
KDR:1.342
Accuracy:31.963% A
HSR:25.039% B**
Beamer VS3
B*
Kills:293
Deaths:224
KDR:1.308
Accuracy:32.996% B*
HSR:15.700% D-
NS-61 Emissary
B+
Kills:246
Deaths:171
KDR:1.439
Accuracy:31.121% B+
HSR:18.293% B
NS-44 Commissioner
A*
Kills:187
Deaths:149
KDR:1.255
Accuracy:37.430% C*
HSR:35.294% A*
NS-AM7 Archer
A++
Kills:165
Deaths:277
KDR:0.596
Accuracy:62.554% B+
HSR:32.727% A++
Parallax VX3
B**
Kills:129
Deaths:43
KDR:3
Accuracy:43.655% B++
HSR:85.271% B**
Ectoblaster
B++
Kills:121
Deaths:98
KDR:1.235
Accuracy:40.549% C++
HSR:12.397% B++
Cerberus
A++
Kills:72
Deaths:75
KDR:0.960
Accuracy:30.365% C+
HSR:37.500% A++
Kills:2,931
Deaths (as Infiltrator):2,446
Deaths (to Infiltrators):2,876
KDR:1.19828
Kill Difference:485
Playtime:13.036 hours
Usage:1%
Score:0.103m
Score/min:131
Accuracy (listed only):38.393%
HSR (listed only):31.585%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:1,075
Deaths:930
KDR:1.156
Accuracy:34.908% A
HSR:22.047% C++
MKV Suppressed
A
Kills:643
Deaths:479
KDR:1.342
Accuracy:31.963% A
HSR:25.039% B**
Thanatos VE70
B*
Kills:477
Deaths:390
KDR:1.223
Accuracy:40.073% C++
HSR:20.126% B*
Deimos VA29
A++
Kills:472
Deaths:412
KDR:1.146
Accuracy:47.798% D--
HSR:27.542% A++
Pulsar VS1
A++
Kills:172
Deaths:130
KDR:1.323
Accuracy:32.722% A++
HSR:23.837% B+
Kills:2,839
Deaths (as Combat Medic):2,341
Deaths (to Combat Medics):1,637
KDR:1.21273
Kill Difference:498
Playtime:13.427 hours
Usage:1%
Score:0.205m
Score/min:254
Accuracy (listed only):37.493%
HSR (listed only):23.718%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A**
Kills:2,912
Deaths:543
KDR:5.363
Accuracy:29.596% A**
HSR:31.422% A*
Nebula VM20
M
Kills:2,898
Deaths:543
KDR:5.337
Accuracy:30.726% M
HSR:34.714% M
NS-10 Burster
A+
Kills:137
Deaths:49
KDR:2.796
Accuracy:39.251% A+
HSR:1.460% D**
NS-10 Burster
A+
Kills:133
Deaths:49
KDR:2.714
Accuracy:39.228% A+
HSR:3.759% D
Kills:6,080
Deaths (as MAX Suit):592
Deaths (to MAX Suits):550
KDR:10.27027
Kill Difference:5,488
Playtime:105.902 hours
Usage:6%
Score:1.693m
Score/min:266
Accuracy (listed only):34.700%
HSR (listed only):17.839%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:24,252
V. Kills:7,425 327%
Deaths:1,274
KDR:19.036
Accuracy:65.878% A+
KPH:52.900 M++
VKPH:16.200 C**
Supernova PC
A++
Kills:856
V. Kills:499 171%
Deaths:112
KDR:7.643
Accuracy:69.418% A*
KPH:23 C++
VKPH:13.400 A++
Aphelion VEX-4
U
Kills:785
V. Kills:816 96%
Deaths:7
KDR:112.143
Accuracy:84.831% S
KPH:102.900 S
VKPH:107 U
E540 Halberd
S
Kills:107
V. Kills:120 88%
Deaths:10
KDR:10.700
Accuracy:70.043% M+
KPH:56.300 A*
VKPH:63.100 S
Saron HRB
B*
Kills:64
V. Kills:35 178%
Deaths:10
KDR:6.400
Accuracy:50.430% B*
KPH:30.300 B+
VKPH:16.600 C++
Kills:26,064 (25,108 + 956)
Deaths:1,413
KDR:18.446
VKDR:6.295
Vehicle Kills:8,895
Kill Difference:24,651
Playtime:507.119 hours
Usage:27%
Score:7.358m
Score/min:242
Driving Accuracy:69.418%
Gunner Accuracy:50.430%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:210
V. Kills:48 429%
Deaths:28
KDR:7.500
Accuracy:55.119% A++
KPH:30.400 B**
VKPH:7 C
M60-G Bulldog
A*
Kills:60
V. Kills:21 273%
Deaths:3
KDR:20
Accuracy:63.950% M
KPH:55.800 B++
VKPH:19.500 A*
Kills:270 (0 + 270)
Deaths:31
KDR:8.710
VKDR:2.226
Vehicle Kills:69
Kill Difference:239
Playtime:7.976 hours
Usage:0%
Score:0.095m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:63.950%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 31,67724,2521,27419.036A*15.8265.878%A+2.899%C*52.9M++16.2C**227458.2h3.4B**5.1A+
Zenith VX-5 11,57211,3608,3191.366C*1.8531.071%A27.967%B**20.9C-N/A52543.5h12.2B39.2B+
Nebula VM20 3,0362,9125435.363A+2.1429.596%A**31.422%A*36.3C**1.5A**8180.2h14.7B+49.7B**
Nebula VM20 3,0282,8985435.337A++2.1230.726%M34.714%M36.1C*1.6M8680.2h15.5B50.5B*
Solstice VE3 1,6911,6771,2441.348B*1.8732.139%A++17.651%C26.8B+N/A7762.6h11.2B*35B+
C-4 2,0381,3666851.994B+1.2326.468%C*N/A58.9C-29C+42923.2h1.9D7.2C+
MANA Anti-Personnel Turret 1,2811,2745542.3N/A0.9228.518%UN/A12740U70U19260400.1h20.1T*70.4T*
VE-S Canis 1,1171,0759301.156C+2.0634.908%A22.047%C++10.4D-N/A29103h15.8D45.4C*
Supernova PC 1,3558561127.643B4.4269.418%A*4.089%A22.9C++13.4A++13337.3h6.2C9B+
MAX Punch 8008005971.34S1.8892.656%MN/A7.8M++N/A2102.5h2C++2.2B
Aphelion VEX-4 1,6017857112.143U108.9284.831%SN/A103.3S107.4U13157.6h58.3C*68.7A+
MKV Suppressed 6576434791.342B1.8831.963%A25.039%B**12.7D-N/A3550.7h16.2C50.5B
M12 Kobalt 6406271252.25B**49.0331.577%A++20.893%B*174.2B**3.6C--4923.6h14.7B+46.4B*
Tank Mine 8325433615.083S11.8636.014%C*N/A146.8B**78.1B+10093.7h2.1C5.7B+
Proximity Mine 529529836.373B*3.1539.134%CN/A126C++N/A3534.2h1.9C+4.8C+
Thanatos VE70 4804773901.223B+2.0040.073%C++20.126%B*25.4C+N/A6818.8h3.9B++9.7B+
Deimos VA29 4744724121.146C+2.0747.798%D--27.542%A++24.7DN/A6119.1h2.4C++5C+
Beamer VS3 3032932241.308B++1.9132.996%B*15.7%D-23.8C+N/A7412.3h6.6B++19.9C**
NS-61 Emissary 2472461711.439B*1.7831.121%B+18.293%B18.5CN/A5913.3h9.4B++30.1B*
Rocklet Rifle 8192402890.83C**2.3964.826%AN/A19.2D46.3A++49512.5h61.3F94.6C--
M20 Basilisk 258210287.5A*4.2855.119%A++9.048%A30.4B**7C1826.9h60.6B*109.9A
NS-44 Commissioner 1871871491.255B1.9737.43%C*35.294%A*11.1D-N/A4616.9h2.9B**7.7B++
Spear Anti-Vehicle Phalanx Turret 2561821512.133B*8.9158.701%A+5.495%B++45.5B+18.5C3694h10C+17.1B+
Pulsar VS1 1721721301.323B+1.9032.722%A++23.837%B+26.9C*N/A1196.4h13.6B+41.5B**
NS-AM7 Archer 2061652770.596C**2.6262.554%B+32.727%A++3.2D-N/A2151.7h20.2C++32.3C**
NS-10 Burster 210137492.796A**0.4239.251%A+1.46%D**6.5B+3.4C4621.2h118.9B++302.8B**
NS-10 Burster 194133492.714M+0.5139.228%A+3.759%D6.3C**2.9C-4221.2h122.6B+312.6B*
Parallax VX3 130129433C+0.2243.655%B++85.271%B**24.3CN/A845.3h2B+4.6B+
Ectoblaster 122121981.235B+1.9940.549%C++12.397%B++18.6DN/A366.5h10.6B**26.2B*
E540 Halberd 2271071010.7C**7.4870.043%M+N/A56.3A*63.2S10621.9h6.1C+8.7B**
MANA Anti-Vehicle Turret 156103801.288C--1.9362.377%C4.854%B+1030C530D208330.1h12.3C+19.7C+
Frag Grenade 9288188N/A84.7849.184%B+N/A293.3D-13.3B*15030.3h5.1D--10.4C
Cerberus 7272750.96C+2.2630.365%C+37.5%A++16.7DN/A724.3h6C*19.8C*
Saron HRB 9964106.4B3.1850.43%B*N/A30.5B+16.7C++6712.1h17.4B*34.5B**
M60-G Bulldog 8160320S16.7863.95%M1.667%D-54.5B++19.1A*3011.1h11.1D*17.4B
Eidolon VE33 6057411.39C**1.8346.343%M++21.053%D13DN/A814.4h10.6C22.8B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret111,3671.7h
Restoration Kit4640.2h
Nano-Repair Grenade01,1100.3h
Medical Applicator9127,9373h
Spawn Beacon33630.3h
Nano-Armor Kit7992,095,861157.8h
Spitfire Auto-Turret49001.1h
Welding Device02810.1h
Deconstruction Tool0770h
Anti-Infantry MANA Turret643,3164.3h
Medical Kit1980.1h
Shield Recharging Field1760h
Ammunition Package233,6021.8h
AP30 Shredder0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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