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Harbinger TelegraphRoad[Issa] TelegraphRoad
VS BR 91

KDR: 3.77

Score: 31.8m

Last Seen: Jan 16th, 2019 11:06 PM
- OFFLINE - 16.7 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Cobalt - Outfit Leader of Issanter[Issa] Issanter
VS outfit on Cobalt

Members: 1
Level Progress (to 92): 71%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Zenith VX-5 Nebula VM20 Nebula VM20 Solstice VE3 C-4 MANA Anti-Personnel Turret NS Baron G5AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,272,267 MLG Score: 1017
Fun Score: N/A
Cheeseburgers Flipped: 931TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.325%41.877%139616100620,8902.1741.591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±12.505%2.316A*2.594A**-7.751T*HEAD ++ (~25.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.558B+10.30.238C++20.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.336%2.644%75032102030,219920917832.8111329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.518%2.4A**0.041C+-1.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.865B*3.40.728B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.896%5.426%104310193877433570.520861108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.499%1.925A++0.273C*-0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.43B38.40.024C+29.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.289%85.271%10411021129112710.114463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.26A1.191B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+20.369C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.716%23.76%1042102096875351.28552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.713%0.11C+1.848A++-0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.446B3.10.356C**4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Issanter[Issa] Issanter
VS outfit on Cobalt

Members: 1
31.8m227.5%315 (18.9k)251 (15.1k)3.7650269,73218,5214.3146791 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022741815.805%19.823%31306:5112

69% Engineer23% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2017 10:02 AMJan 6th, 2019 10:07 PMJan 16th, 2019 10:29 PM (11h) (PST)Jan 16th, 2019 7:47 PM (14h) (PST)Jan 16th, 2019 7:06 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8041136910.5500.1460.1091.4880.1041017

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,2606,77541,485339789615,050

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2112.3h/88d 10,180 13,823 19,769 188.6k 2,043 5,923 13,143 101.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
S
Kills:1,162
Deaths:52
KDR:22.346
Accuracy:58.546% S
HSR:89.329% S
NS-15MP
U
Kills:1,160
Deaths:7
KDR:165.714
Accuracy:90.403% U
HSR:99.397% S
NSX-P Naginata
B*
Kills:57
Deaths:48
KDR:1.188
Accuracy:27.128% B*
HSR:26.316% C
Kills:2,379
Deaths (as Heavy Assault):107
Deaths (to Heavy Assaults):4,737
KDR:22.23364
Kill Difference:2,272
Playtime:23.516 hours
Usage:1%
Score:0.048m
Score/min:34
Accuracy (listed only):58.692%
HSR (listed only):71.680%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B**
Kills:11,506
Deaths:8,393
KDR:1.371
Accuracy:31.094% B**
HSR:27.968% B**
Solstice VE3
A++
Kills:1,677
Deaths:1,244
KDR:1.348
Accuracy:32.136% A++
HSR:17.651% C
NS Baron G5AE
U
Kills:1,170
Deaths:55
KDR:21.273
Accuracy:88.502% S
HSR:93.932% U
VE-S Canis
A
Kills:1,075
Deaths:930
KDR:1.156
Accuracy:34.909% A
HSR:22.047% C*
MKV Suppressed
A
Kills:643
Deaths:479
KDR:1.342
Accuracy:31.963% A
HSR:25.039% B*
Deimos VA29
A++
Kills:491
Deaths:433
KDR:1.134
Accuracy:47.746% D--
HSR:27.291% A++
Thanatos VE70
B*
Kills:477
Deaths:390
KDR:1.223
Accuracy:40.073% C++
HSR:20.126% B*
PS1-AV Suppressor
B+
Kills:57
Deaths:51
KDR:1.118
Accuracy:29.027% C+
HSR:26.316% B+
Kills:17,096
Deaths (as Light Assault):11,975
Deaths (to Light Assaults):3,089
KDR:1.42764
Kill Difference:5,121
Playtime:477.896 hours
Usage:23%
Score:6.436m
Score/min:224
Accuracy (listed only):41.931%
HSR (listed only):32.546%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B**
Kills:11,506
Deaths:8,393
KDR:1.371
Accuracy:31.094% B**
HSR:27.968% B**
Solstice VE3
A++
Kills:1,677
Deaths:1,244
KDR:1.348
Accuracy:32.136% A++
HSR:17.651% C
NS Baron G5AE
U
Kills:1,170
Deaths:55
KDR:21.273
Accuracy:88.502% S
HSR:93.932% U
Deimos VA29
A++
Kills:491
Deaths:433
KDR:1.134
Accuracy:47.746% D--
HSR:27.291% A++
Thanatos VE70
B*
Kills:477
Deaths:390
KDR:1.223
Accuracy:40.073% C++
HSR:20.126% B*
Eidolon VE33
M++
Kills:57
Deaths:41
KDR:1.390
Accuracy:46.343% M++
HSR:21.053% D
Kills:15,378
Deaths (as Engineer):10,556
Deaths (to Engineers):3,155
KDR:1.4568
Kill Difference:4,822
Playtime:1,467.666 hours
Usage:69%
Score:23.040m
Score/min:262
Accuracy (listed only):47.649%
HSR (listed only):34.670%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
U
Kills:1,170
Deaths:55
KDR:21.273
Accuracy:88.502% S
HSR:93.932% U
VE-S Canis
A
Kills:1,075
Deaths:930
KDR:1.156
Accuracy:34.909% A
HSR:22.047% C*
MKV Suppressed
A
Kills:643
Deaths:479
KDR:1.342
Accuracy:31.963% A
HSR:25.039% B*
Deimos VA29
A++
Kills:491
Deaths:433
KDR:1.134
Accuracy:47.746% D--
HSR:27.291% A++
Thanatos VE70
B*
Kills:477
Deaths:390
KDR:1.223
Accuracy:40.073% C++
HSR:20.126% B*
Pulsar VS1
A++
Kills:203
Deaths:144
KDR:1.410
Accuracy:33.104% A++
HSR:25.123% B++
PS1-AV Suppressor
B+
Kills:57
Deaths:51
KDR:1.118
Accuracy:29.027% C+
HSR:26.316% B+
Kills:4,116
Deaths (as Combat Medic):2,482
Deaths (to Combat Medics):1,690
KDR:1.65834
Kill Difference:1,634
Playtime:14.886 hours
Usage:1%
Score:0.247m
Score/min:276
Accuracy (listed only):43.618%
HSR (listed only):34.268%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
S
Kills:1,162
Deaths:24
KDR:48.417
Accuracy:96.398% S
HSR:99.398% S
NS-44P Commissioner
S
Kills:1,160
Deaths:4
KDR:290
Accuracy:96.871% S
HSR:99.741% S
VE-S Canis
A
Kills:1,075
Deaths:930
KDR:1.156
Accuracy:34.909% A
HSR:22.047% C*
MKV Suppressed
A
Kills:643
Deaths:479
KDR:1.342
Accuracy:31.963% A
HSR:25.039% B*
Beamer VS3
B*
Kills:293
Deaths:224
KDR:1.308
Accuracy:32.996% B*
HSR:15.700% D-
NS-61 Emissary
B+
Kills:246
Deaths:171
KDR:1.439
Accuracy:31.121% B+
HSR:18.293% C**
NS-AM7 Archer
A+
Kills:201
Deaths:316
KDR:0.636
Accuracy:63.754% B++
HSR:30.348% A+
NS-44 Commissioner
A++
Kills:189
Deaths:150
KDR:1.260
Accuracy:37.552% C*
HSR:35.450% A++
Parallax VX3
B*
Kills:129
Deaths:43
KDR:3
Accuracy:43.289% B+
HSR:85.271% B*
Ectoblaster
B++
Kills:121
Deaths:98
KDR:1.235
Accuracy:40.549% C++
HSR:12.397% B++
Cerberus
A++
Kills:99
Deaths:97
KDR:1.021
Accuracy:29.891% C
HSR:36.364% A++
PS1-AV Suppressor
B+
Kills:57
Deaths:51
KDR:1.118
Accuracy:29.027% C+
HSR:26.316% B+
Kills:5,375
Deaths (as Infiltrator):2,587
Deaths (to Infiltrators):2,968
KDR:2.0777
Kill Difference:2,788
Playtime:14.096 hours
Usage:1%
Score:0.111m
Score/min:132
Accuracy (listed only):47.360%
HSR (listed only):42.197%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A**
Kills:3,024
Deaths:567
KDR:5.333
Accuracy:29.591% A**
HSR:31.448% A*
Nebula VM20
M
Kills:3,011
Deaths:567
KDR:5.310
Accuracy:30.744% A**
HSR:34.573% M
NS-10 Burster
A+
Kills:182
Deaths:67
KDR:2.716
Accuracy:39.633% A+
HSR:3.846% D
NS-10 Burster
A+
Kills:176
Deaths:67
KDR:2.627
Accuracy:39.629% A+
HSR:1.136% D**
Kills:6,393
Deaths (as MAX Suit):634
Deaths (to MAX Suits):564
KDR:10.0836
Kill Difference:5,759
Playtime:116.656 hours
Usage:6%
Score:1.908m
Score/min:273
Accuracy (listed only):34.899%
HSR (listed only):17.751%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:29,363
V. Kills:8,637 340%
Deaths:1,404
KDR:20.914
Accuracy:65.125% A+
KPH:55.800 M++
VKPH:16.400 C**
Supernova PC
A+
Kills:856
V. Kills:499 171%
Deaths:112
KDR:7.643
Accuracy:69.418% A*
KPH:23 C++
VKPH:13.400 A+
Aphelion VEX-4
U
Kills:785
V. Kills:816 96%
Deaths:7
KDR:112.143
Accuracy:84.872% S
KPH:99.900 S
VKPH:103.800 U
E540 Halberd
S
Kills:107
V. Kills:120 88%
Deaths:10
KDR:10.700
Accuracy:70.043% M+
KPH:56.300 A*
VKPH:63.100 S
Saron HRB
B*
Kills:64
V. Kills:35 178%
Deaths:10
KDR:6.400
Accuracy:50.336% B*
KPH:30.100 B+
VKPH:16.400 C++
Kills:31,175 (30,219 + 956)
Deaths:1,543
KDR:20.204
VKDR:6.550
Vehicle Kills:10,107
Kill Difference:29,632
Playtime:575.065 hours
Usage:27%
Score:8.802m
Score/min:255
Driving Accuracy:69.418%
Gunner Accuracy:50.336%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:220
V. Kills:53 407%
Deaths:29
KDR:7.586
Accuracy:56.086% A++
KPH:31.200 B**
VKPH:7.500 C+
M60-G Bulldog
A*
Kills:60
V. Kills:21 273%
Deaths:3
KDR:20
Accuracy:63.950% M
KPH:55.800 B++
VKPH:19.500 A*
Kills:280 (0 + 280)
Deaths:32
KDR:8.750
VKDR:2.313
Vehicle Kills:74
Kill Difference:248
Playtime:8.137 hours
Usage:0%
Score:0.106m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:63.950%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 38,00029,3631,40420.914A**17.1565.125%A+2.602%C+55.8M++16.4C**240525.9h3.3A5.1A+
Zenith VX-5 11,72011,5068,3931.371C*2.3931.094%B**27.968%B**20.9C--N/A52550.4h12.2B39.2B+
Nebula VM20 3,1493,0245675.333A++1.5729.591%A**31.448%A*36C*1.5A*8284h14.9B+50.2B*
Nebula VM20 3,1433,0115675.31A++1.5430.744%A**34.573%M35.8C++1.6A**8784h15.7C**51B*
Solstice VE3 1,6911,6771,2441.348B*2.4232.136%A++17.651%C26.5B+N/A7863.2h11.2B*35B+
C-4 2,0941,4056892.039B+1.7326.63%C*N/A59.5C-29.2C+44523.6h1.9D7.1C+
MANA Anti-Personnel Turret 1,2811,2745542.3N/A1.4728.518%UN/A12740U70U19360200.1h20.1T*70.4T*
NS Baron G5AE 1,1701,1705521.273U17.5188.502%S93.932%U95.9A*N/A5812.2h2.1A*2.3C**
NS-44 Commissioner AE 1,1621,1622448.417U44.6596.398%S99.398%S110.7A++N/A6210.5h2A+2.1A++
NS-15M AE 1,1661,1625222.346S18.5858.546%S89.329%S70.9B+N/A4716.4h5.1A**8.8A+
NS-15MP 1,1601,1607165.714U161.9590.403%U99.397%S111.5AN/A5010.4h4.1M++4.5A++
NS-44P Commissioner 1,1601,1604290U286.2396.871%S99.741%S161.1MN/A747.2h2A+2.1A
VE-S Canis 1,1171,0759301.156C+2.6134.909%A22.047%C*10.4D-N/A30103h15.8D45.4C*
Supernova PC 1,3558561127.643B3.8869.418%A*4.089%A22.9C++13.4A+13737.3h6.2C-9B+
MAX Punch 8018016461.24S2.5392.608%M+N/A7.1A++N/A2113.2h2C++2.2C*
Aphelion VEX-4 1,6017857112.143U108.3884.872%SN/A99.4S103.3U14807.9h59.2C*69.8A
Tank Mine 1,0396904415.682S11.9236.599%C*N/A153.3B**77.6B+10434.5h2C+5.5B+
MKV Suppressed 6576434791.342B2.4231.963%A25.039%B*12.7D-N/A3550.7h16.2C50.5C**
M12 Kobalt 6496341252.833A49.0732.124%A++20.82%B*171.4B**4.1C4913.7h15.3B+47.8B*
Proximity Mine 532532836.41B*2.6438.985%CN/A126.7C++N/A3504.2h1.9C++4.9C+
Deimos VA29 4934914331.134C+2.6347.746%D--27.291%A++24DN/A5920.5h2.4C++5C+
Thanatos VE70 4804773901.223B+2.5440.073%C++20.126%B*25.4C+N/A6918.8h3.9B++9.7B+
Beamer VS3 3032932241.308B++2.4632.996%B*15.7%D-23.6C+N/A7512.4h6.6B++19.9C**
Rocklet Rifle 8572612920.894B+2.8764.75%AN/A20.2D46.2A++51912.9h57.5D**88.8C
NS-61 Emissary 2472461711.439B*2.3331.121%B+18.293%C**18.5CN/A6013.3h9.4B++30.1B*
M20 Basilisk 273220297.586A*3.8256.086%A++8.636%B**31B**7.5C+2037.1h61.6B*109.8A
Pulsar VS1 2092031441.41B+2.3633.104%A++25.123%B++28.2C*N/A1327.2h13.3B+40.1B**
NS-AM7 Archer 2572013160.636B+3.1363.754%B++30.348%A+2.9D-N/A2070.2h20.4C++32C**
NS-44 Commissioner 1891891501.26B2.5137.552%C*35.45%A++11D-N/A4817.2h2.9B**7.6B++
NS-10 Burster 267182672.716M+1.0539.633%A+3.846%D6.7B+3.1C4927.1h122.8B+309.8B*
Spear Anti-Vehicle Phalanx Turret 2561821512.133B*8.3758.587%A+5.495%B++44.4B+18C3844.1h10.1C+17.2B+
NS-10 Burster 269176672.627A*1.1439.629%A+1.136%D**6.5B+3.4C5127.1h126.6B+319.5B**
Parallax VX3 130129433C+0.7743.289%B+85.271%B*23.9CN/A855.4h2B+4.6B+
Ectoblaster 122121981.235B++2.5340.549%C++12.397%B++16.4D-N/A327.4h10.6B++26.2B*
E540 Halberd 2271071010.7C*6.9370.043%M+N/A56.3A*63.2S11761.9h6.1C+8.7B**
MANA Anti-Vehicle Turret 159106811.309D2.4662.471%C4.717%B+1060C+530D-1487500.1h12.5B20.1C**
Cerberus 10199971.021C+2.7429.891%C36.364%A++12.7D-N/A567.8h5.8C**19.5C*
Frag Grenade 10095195N/A91.2350.156%B++N/A316.7D16.7B**15700.3h5.1D--10.1C
Saron HRB 9964106.4C**2.6350.336%B*N/A30.5B+16.7C++7162.1h17.6B++34.9B**
M60-G Bulldog 8160320M**16.2363.95%M1.667%D-54.5B++19.1A*3051.1h11.1D*17.4B
NSX-P Naginata 6057481.188C+2.5827.128%B*26.316%C4.1D**N/A2213.8h20.7F--76.2C-
PS1-AV Suppressor 5957511.118C2.6529.027%C+26.316%B+5.3D**N/A1210.7h15.2D52.3C
Eidolon VE33 6057411.39C**2.3846.343%M++21.053%D13DN/A824.4h10.6C22.8B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit4640.2h
Anti-Vehicle MANA Turret111,4151.7h
Nano-Armor Kit8272,237,714165.2h
Spawn Beacon33770.4h
AE Nano-Armor Kit31129,4956.6h
Medical Applicator9228,2973h
AE Medical Applicator17560h
Deconstruction Tool0770h
Welding Device11,6210.5h
Spitfire Auto-Turret61,2091.4h
Medical Kit1980.1h
Anti-Infantry MANA Turret643,3164.3h
Lumifiber Rampart Wall0550.8h
Nano-Repair Grenade02,2660.6h
Shield Recharging Field1760h
Ammunition Package243,8892h
AP30 Shredder0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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