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Lictor TelevisionsKhandar[BUTT] TelevisionsKhandar
VS BR 107

KDR: 4.73

Score: 22.1m

Last Seen: Mar 8th, 2020 5:11 AM
- OFFLINE - 702.5 hour(s)

Battle Rank 114 (107 total) - Vanu Sovereignty on Emerald - Outfit Rank 6 of butts[BUTT] butts
VS outfit on Emerald

Members: 10
Level Progress (to 115): 59%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon Antares LC SVA-88 Flare VE6 Orion VS54 Maelstrom Turbo Laser SVA-GG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,245,443 MLG Score: 4193
Fun Score: N/A
Cheeseburgers Flipped: 110TIME WITH MEDKIT: 15.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.396%33.733%105929124724,0455.15103-0.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.699%1.972A++1.918A++-0.58DHEAD ++ (~18.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.614B+90.371C**19.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.039%1.189%1916512715,300349270415.1862196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.447%-0.129C-0.357C-0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1030.365C**37.10.302C*65.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.445%2.747%487212745462453682.22857148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.966%2.075A*0.149C++-0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.827B++4.10.668B+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.892%2.046%218512713912873261.35764120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.963%0.894B*-0.598D1.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.858B*7.90.805B++9.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.607%77.963%218312731,02151521.98252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.204%1.604A+0.705B++0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.612B+1.80.449B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
butts[BUTT] butts
VS outfit on Emerald

Members: 10
22.1m330.7%616 (37k)514 (30.8k)4.7262340,2588,5185.07913107 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1276450031.784%24.04%76405:0316

16% Engineer37% Heavy Assault37% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2015 1:30 AMFeb 5th, 2020 5:26 AMApr 6th, 2020 12:45 AM (6h) (PST)Mar 8th, 2020 1:29 AM (29d) (PST)Mar 8th, 2020 12:11 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0191498700.9370.1980.2253.5730.1444193

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,1398,94252,197561214214930,855

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
716.3h/29.8d 3,006 9,678 11,074 153.6k 615 2,285 6,183 43.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:6,086
Deaths:956
KDR:6.366
Accuracy:30.300% B++
HSR:38.005% B++
SVA-88
B**
Kills:1,388
Deaths:283
KDR:4.905
Accuracy:29.532% B**
HSR:31.916% B++
Flare VE6
A+
Kills:1,238
Deaths:256
KDR:4.836
Accuracy:29.656% B**
HSR:36.430% A+
Orion VS54
A
Kills:1,226
Deaths:301
KDR:4.073
Accuracy:29.208% A
HSR:24.225% C+
SVA-GG
C++
Kills:1,198
Deaths:269
KDR:4.454
Accuracy:28.522% C++
HSR:30.467% C+
NS-15MP
A
Kills:1,162
Deaths:130
KDR:8.938
Accuracy:32.572% B*
HSR:42.857% A
NS-15M2
B+
Kills:1,158
Deaths:250
KDR:4.632
Accuracy:27.917% B+
HSR:29.793% C**
NS-15M AE
B**
Kills:1,156
Deaths:129
KDR:8.961
Accuracy:31.497% B**
HSR:39.100% B**
NS-15MG
A*
Kills:405
Deaths:32
KDR:12.656
Accuracy:38.035% A*
HSR:40.247% B*
NS-15M1
A*
Kills:352
Deaths:63
KDR:5.587
Accuracy:34.469% A*
HSR:40.909% A*
Ursa
A+
Kills:100
Deaths:16
KDR:6.250
Accuracy:33.346% A+
HSR:28% C**
Kills:15,469
Deaths (as Heavy Assault):2,685
Deaths (to Heavy Assaults):2,310
KDR:5.76127
Kill Difference:12,784
Playtime:265.693 hours
Usage:37%
Score:8.347m
Score/min:524
Accuracy (listed only):31.368%
HSR (listed only):34.723%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A*
Kills:1,160
Deaths:338
KDR:3.432
Accuracy:67.839% A*
HSR:12.586% D
NS-11CP
A+
Kills:1,157
Deaths:160
KDR:7.231
Accuracy:32.396% B+
HSR:34.227% A+
Solstice VE3
A++
Kills:1,153
Deaths:262
KDR:4.401
Accuracy:33.860% A++
HSR:27.147% B**
Zenith VX-5
A
Kills:692
Deaths:143
KDR:4.839
Accuracy:33.094% A
HSR:26.879% B++
Pulsar C
B**
Kills:512
Deaths:133
KDR:3.850
Accuracy:31.933% B**
HSR:27.539% B+
Eidolon VE33
A
Kills:423
Deaths:101
KDR:4.188
Accuracy:37.021% A
HSR:29.078% B
VE-LR Obelisk
A*
Kills:327
Deaths:58
KDR:5.638
Accuracy:45.499% A++
HSR:51.682% A*
VX6-7
A++
Kills:298
Deaths:69
KDR:4.319
Accuracy:35.879% A++
HSR:29.866% A
Serpent VE92
A+
Kills:270
Deaths:90
KDR:3
Accuracy:32.688% A+
HSR:21.852% C*
Kills:5,992
Deaths (as Engineer):1,354
Deaths (to Engineers):1,617
KDR:4.42541
Kill Difference:4,638
Playtime:114.915 hours
Usage:16%
Score:3.339m
Score/min:484
Accuracy (listed only):38.912%
HSR (listed only):28.984%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A*
Kills:1,160
Deaths:338
KDR:3.432
Accuracy:67.839% A*
HSR:12.586% D
NS-11CP
A+
Kills:1,157
Deaths:160
KDR:7.231
Accuracy:32.396% B+
HSR:34.227% A+
Eridani SX5G
B++
Kills:1,155
Deaths:241
KDR:4.793
Accuracy:32.833% B++
HSR:25.974% B
Solstice VE3
A++
Kills:1,153
Deaths:262
KDR:4.401
Accuracy:33.860% A++
HSR:27.147% B**
Zenith VX-5
A
Kills:692
Deaths:143
KDR:4.839
Accuracy:33.094% A
HSR:26.879% B++
Pulsar C
B**
Kills:512
Deaths:133
KDR:3.850
Accuracy:31.933% B**
HSR:27.539% B+
VX6-7
A++
Kills:298
Deaths:69
KDR:4.319
Accuracy:35.879% A++
HSR:29.866% A
Serpent VE92
A+
Kills:270
Deaths:90
KDR:3
Accuracy:32.688% A+
HSR:21.852% C*
VE-S Canis
A+
Kills:94
Deaths:14
KDR:6.714
Accuracy:37.964% A+
HSR:37.234% A+
Kills:6,491
Deaths (as Light Assault):1,450
Deaths (to Light Assaults):1,941
KDR:4.47655
Kill Difference:5,041
Playtime:266.969 hours
Usage:37%
Score:8.611m
Score/min:538
Accuracy (listed only):37.610%
HSR (listed only):27.034%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A*
Kills:1,160
Deaths:338
KDR:3.432
Accuracy:67.839% A*
HSR:12.586% D
Eridani SX5G
B++
Kills:1,155
Deaths:241
KDR:4.793
Accuracy:32.833% B++
HSR:25.974% B
Terminus VX-9
A++
Kills:487
Deaths:99
KDR:4.919
Accuracy:32.041% B**
HSR:41.889% A++
Pulsar VS1
A*
Kills:326
Deaths:79
KDR:4.127
Accuracy:32.263% A+
HSR:38.037% A*
H-V45
A++
Kills:251
Deaths:61
KDR:4.115
Accuracy:33.849% A++
HSR:28.287% B++
Equinox VE2 Burst
A+
Kills:161
Deaths:28
KDR:5.750
Accuracy:35.913% A+
HSR:24.845% C--
VE-S Canis
A+
Kills:94
Deaths:14
KDR:6.714
Accuracy:37.964% A+
HSR:37.234% A+
Kills:3,634
Deaths (as Combat Medic):860
Deaths (to Combat Medics):832
KDR:4.22558
Kill Difference:2,774
Playtime:24.801 hours
Usage:3%
Score:0.648m
Score/min:436
Accuracy (listed only):38.957%
HSR (listed only):29.836%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B++
Kills:1,155
Deaths:241
KDR:4.793
Accuracy:32.833% B++
HSR:25.974% B
NS-44 Commissioner
A++
Kills:841
Deaths:379
KDR:2.219
Accuracy:52.114% A++
HSR:29.370% B*
XM98
B*
Kills:600
Deaths:95
KDR:6.316
Accuracy:44.311% B*
HSR:80.833% B+
Ghost
A
Kills:359
Deaths:42
KDR:8.548
Accuracy:49.464% A
HSR:72.702% C**
Beamer VS3
B++
Kills:181
Deaths:134
KDR:1.351
Accuracy:32.265% B++
HSR:23.757% C++
Artemis VX26
A
Kills:146
Deaths:49
KDR:2.980
Accuracy:34.084% A
HSR:24.658% C++
NS-30 Vandal
A++
Kills:102
Deaths:18
KDR:5.667
Accuracy:45.799% A++
HSR:35.294% B**
VE-S Canis
A+
Kills:94
Deaths:14
KDR:6.714
Accuracy:37.964% A+
HSR:37.234% A+
Phaseshift VX-S
B+
Kills:62
Deaths:6
KDR:10.333
Accuracy:40.694% B+
HSR:80.645% B
Kills:3,540
Deaths (as Infiltrator):978
Deaths (to Infiltrators):1,146
KDR:3.61963
Kill Difference:2,562
Playtime:29.739 hours
Usage:4%
Score:0.711m
Score/min:399
Accuracy (listed only):41.059%
HSR (listed only):45.607%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:639
Deaths:106
KDR:6.028
Accuracy:28.680% A++
HSR:24.100% B+
Blueshift VM5
A++
Kills:546
Deaths:87
KDR:6.276
Accuracy:29.454% A++
HSR:26.007% B++
Quasar VM1
A++
Kills:84
Deaths:30
KDR:2.800
Accuracy:25.579% A++
HSR:17.857% C
Kills:1,269
Deaths (as MAX Suit):111.500
Deaths (to MAX Suits):406
KDR:11.38117
Kill Difference:1,157.500
Playtime:13.741 hours
Usage:2%
Score:0.444m
Score/min:539
Accuracy (listed only):27.905%
HSR (listed only):22.655%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:2,010
V. Kills:1,454 138%
Deaths:231
KDR:8.701
Accuracy:32.493% C++
KPH:36.300 A++
VKPH:26.300 A*
Antares LC
A
Kills:1,592
V. Kills:1,298 123%
Deaths:139
KDR:11.453
Accuracy:39.396% A
KPH:34.900 B++
VKPH:28.400 A
Maelstrom Turbo Laser
A++
Kills:1,225
V. Kills:822 149%
Deaths:88
KDR:13.921
Accuracy:39.564% A+
KPH:45.700 A+
VKPH:30.700 A++
Light PPA
M**
Kills:1,192
V. Kills:181 N/A
Deaths:97
KDR:12.289
Accuracy:45.968% B+
KPH:81.800 B++
VKPH:12.400 M**
Dual Photon Pods
M**
Kills:770
V. Kills:112 N/A
Deaths:7
KDR:110
Accuracy:71.146% A*
KPH:336 M**
VKPH:48.900 A*
Coyote Missiles
M++
Kills:115
V. Kills:32 348%
Deaths:8
KDR:14.375
Accuracy:75.436% M++
KPH:38.200 C
VKPH:10.600 D-
Hornet Missiles
U
Kills:73
V. Kills:38 187%
Deaths:
KDR:
Accuracy:72.576% A
KPH:131,400 U
VKPH:68,400 U
Kills:6,977 (6,019 + 0)
Deaths:570
KDR:12.240
VKDR:6.907
Vehicle Kills:3,937
Kill Difference:6,407
Playtime:147.647 hours
Usage:21%
Score:4.225m
Score/min:477
Piloting Accuracy:45.968%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:103
V. Kills:82 124%
Deaths:14
KDR:7.357
Accuracy:54.169% B*
KPH:16.500 A
VKPH:13.100 A
C150 Dalton
A
Kills:85
V. Kills:97 87%
Deaths:10
KDR:8.500
Accuracy:32.887% D
KPH:39.100 C+
VKPH:44.600 A
Kills:188 (103 + 85)
Deaths:24
KDR:7.833
VKDR:7.458
Vehicle Kills:179
Kill Difference:164
Playtime:8.418 hours
Usage:1%
Score:0.201m
Score/min:397
Piloting Accuracy:54.169%
Gunner Accuracy:32.887%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
N/A
Kills:50
V. Kills:41 119%
Deaths:7
KDR:7.143
Accuracy:71.862% N/A
KPH:36.900 N/A
VKPH:30.200 N/A
Kills:50 (50 + 0)
Deaths:7
KDR:7.143
VKDR:5.857
Vehicle Kills:41
Kill Difference:43
Playtime:1.356 hours
Usage:0%
Score:0.045m
Score/min:553
Driving Accuracy:71.862%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:482
V. Kills:294 163%
Deaths:50
KDR:9.640
Accuracy:61.410% B**
KPH:30.100 C*
VKPH:18.400 B+
E540 Halberd
A+
Kills:102
V. Kills:55 182%
Deaths:5
KDR:20.400
Accuracy:59.954% A+
KPH:47.900 A
VKPH:25.800 A+
Supernova PC
A*
Kills:64
V. Kills:11 N/A
Deaths:2
KDR:32
Accuracy:69.799% A*
KPH:45.300 A+
VKPH:7.800 C
Saron HRB
S
Kills:57
V. Kills:56 100%
Deaths:3
KDR:19
Accuracy:69.535% M++
KPH:69.400 M**
VKPH:68.200 S
Supernova VPC
A++
Kills:53
V. Kills:18 279%
Deaths:1
KDR:53
Accuracy:62.300% A
KPH:45.500 C+
VKPH:15.500 A++
Kills:758 (599 + 159)
Deaths:61
KDR:12.426
VKDR:7.115
Vehicle Kills:434
Kill Difference:697
Playtime:21.515 hours
Usage:3%
Score:0.504m
Score/min:391
Driving Accuracy:62.300%
Gunner Accuracy:69.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:84
V. Kills:9 N/A
Deaths:6
KDR:14
Accuracy:38.717% C++
KPH:65 B+
VKPH:7 C--
M40 Fury
B*
Kills:63
V. Kills:5 N/A
Deaths:2
KDR:31.500
Accuracy:38.339% C++
KPH:79.600 B*
VKPH:6.300 D-
Kills:147 (0 + 147)
Deaths:8
KDR:18.375
VKDR:1.750
Vehicle Kills:14
Kill Difference:139
Playtime:2.085 hours
Usage:0%
Score:0.056m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:38.339%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,1416,0869566.366B*1.6430.3%B++38.005%B++114.8B*1C+33953h9.1B++30.2B++
Saron Laser Cannon 3,4642,0102318.701A++3.9732.493%C++1.393%C--36.3A++26.3A*45555.3h57.9B**178.1B**
Antares LC 2,8901,59213911.453M**6.7339.396%A1.005%D34.8B++28.4A48345.7h73.9B+187.7B++
SVA-88 1,3981,3882834.905A+0.1829.532%B**31.916%B++91.9AN/A34515.1h9.5B*32.2B++
Flare VE6 1,2451,2382564.836M+0.1129.656%B**36.43%A+84.8B**N/A42314.6h8B**27.1B*
Orion VS54 1,2351,2263014.073B**0.6529.208%A24.225%C+77.6AN/A44415.8h9.1B*31.3C++
Maelstrom Turbo Laser 2,0471,2258813.92M**9.1939.564%A+1.551%D45.7A+30.7A++44526.8h46.6B**117.8B**
SVA-GG 1,2061,1982694.454B**0.2728.522%C++30.467%C+71.7CN/A42616.7h9.8C**34.2C*
Light PPA 1,3731,1929712.289B*7.5645.968%B+N/A81.6B++12.4M**45314.6h10.4B22.6B+
NS-15MP 1,1731,1621308.938A**4.2132.572%B*42.857%A124.9A1.2B+2899.3h8.9B*27.3B*
NS Baron G5AE 1,1661,1603383.432A++1.2967.839%A*12.586%D120.8A*N/A3459.6h3.1A4.6B+
NS-15M2 1,1621,1582504.632B**0.0927.917%B+29.793%C**80.4B*N/A36114.4h10.1B++36.2B+
NS-11CP 1,1651,1571607.231M**2.5032.396%B+34.227%A+133A++N/A3628.7h9.2B**28.3B*
NS-15M AE 1,1671,1561298.961M**4.2331.497%B**39.1%B**127A++1.2B*3119.1h8.8B**28.1B*
Eridani SX5G 1,1651,1552414.793A++0.0732.833%B++25.974%B86.2B+N/A24713.4h9.1B++27.7B+
Solstice VE3 1,1641,1532624.401S0.3333.86%A++27.147%B**63.7A++N/A24718.1h10.9B*32.3B
NS-44 Commissioner 8588413792.219B**2.5152.114%A++29.37%B*50.4B+1B**17116.7h3.2B++6.2B*
Dual Photon Pods 8827707110S105.2771.146%A*N/A334.8M**48.7A*14892.3h10.2A14.4A
Zenith VX-5 7036921434.839M++0.1133.094%A26.879%B++79.5A1.3A3288.7h10.5B++31.6B*
Blueshift VM5 6516391066.028A1.3028.68%A++24.1%B+59.2B**1.1B*19510.8h12.4B**43.1B*
XM98 600600956.316A*1.5944.311%B*80.833%B+59.4A+N/A21610.1h1.8B**4B*
Blueshift VM5 553546876.276A+1.5529.454%A++26.007%B++56.9B*N/A1759.6h13B*44.2B**
Pulsar C 5175121333.85B**0.8831.933%B**27.539%B+52.2B+N/A2389.8h9.1B++28.6B*
Terminus VX-9 494487994.919A0.1932.041%B**41.889%A++84A1.2B**3345.8h9A28.1B**
Supernova FPC 776482509.64C*4.9161.41%B**2.905%B30.1C*18.4B+35016h4B++6.6B**
NS Decimator 7234491552.897A++1.8364.439%B+3.563%B**39.7C++24.2B*42711.3h4.4C++6.8B
Eidolon VE33 4254231014.188A++0.5437.021%A29.078%B65.1AN/A2246.5h5.8B**15.8B*
NS-15MG 4074053212.656S7.9338.035%A*40.247%B*192.9M++1C++4192.1h8.7B**22.8B*
M60-A Bulldog 4153741374U369.2765.781%A++3.476%B**103.9M11.4A*4133.6h4.2B**6.4A
Lasher X2 3793721153.235A*1.4942.879%A++3.495%C+79.1A++1.5B2284.7h14.3B**33.3B**
Ghost 360359428.548A++3.8249.464%A72.702%C**123.8MN/A4592.9h1.7B*3.4B*
NS-15M1 356352635.587M0.8634.469%A*40.909%A*160M**1.8M++5062.2h9.7B**28.3B*
VE-LR Obelisk 332327585.638A++0.9145.499%A++51.682%A*130.8M+2A++3662.5h4.3B**9.4B**
Pulsar VS1 330326794.127M++0.6032.263%A+38.037%A*98.8M++1.2A+3263.3h9.9A30.8B**
VX6-7 304298694.319A++0.4135.879%A++29.866%A59.6B+1.2B**2465h10.9B30.4B*
Serpent VE92 274270903A1.7332.688%A+21.852%C*35.5C+N/A2017.6h10.3B++31.6B*
M60-A Bulldog 2742531253S248.2769.295%A*2.372%C++140.6M**11.7A*6271.8h4.2B**6.1B**
H-V45 253251614.115A*0.6133.849%A++28.287%B++69.7AN/A2563.6h10.6B*31.2B**
S1 313212912.33M2.4064.498%B++2.83%C+43.3B**20.6B*4764.9h3.9A6B*
Beamer VS3 1881811341.351B+3.3832.265%B++23.757%C++19.3C-N/A819.4h8.8C*27.2B+
Equinox VE2 Burst 161161285.75A+1.0235.913%A+24.845%C--134.2MN/A3271.2h9A25B**
Artemis VX26 146146492.98B**1.7534.084%A24.658%C++56.2B+N/A3152.6h9.8B*28.9B*
Coyote Missiles 147115814.375S9.6575.436%M++N/A38.3C10.7D-2083h16.9A+22.4A
CAS30 Tank Buster 185103147.357M2.6354.169%B*N/A16.6A13.2A2286.2h30.3B**56B*
E540 Halberd 157102520.4B++15.6759.954%A+1.961%C+48.6A26.2A+3642.1h5.1B+8.6B*
NS-30 Vandal 103102185.667A0.9445.799%A++35.294%B**78.5AN/A2551.3h4.4B*9.6B**
Ursa 101100166.25M**1.5233.346%A+28%C**90.9B**N/A3821.1h8.8B++26.3B*
VE-S Canis 9494146.714M**1.9937.964%A+37.234%A+188M*N/A4830.5h7.9B*20.9B+
C150 Dalton 18285108.5C+3.7732.887%D1.176%B+38.6C+44.1A8822.2h3.8C++11.4C+
Quasar VM1 8584302.8B++1.9325.579%A++17.857%C44.2AN/A2281.9h13.1B+51.4B+
M40 Fury 9384614B++9.2738.717%C++1.19%D64.6B+6.9D3891.3h9.8B+25.4B++
NS-TMC-01 "His Regards" 84753,3640.022C+4.7020.316%C-2.667%D0.4CN/A1200h2.4C+11.8C++
Hornet Missiles 11173173U68.2772.576%A1.37%C730U380U3890700.1h7.2B*9.9B**
Supernova PC 7564232M++27.2769.799%A*1.563%D45.7A+7.9C3271.4h4.9C+7B*
M40 Fury 6863231.5A*26.7738.339%C++4.762%M++78.8B*6.3D-5370.8h9.5C*24.8B+
Phaseshift VX-S 6362610.333A*5.6140.694%B+80.645%B44.3B+N/A1951.4h2.1B++5.1B+
Plasma Grenade 6159159N/A54.2752.89%B++N/A590C++20B**43330.1h3.1B5.9B+
Saron HRB 11357319A*14.2769.535%M++1.754%C++71.3S70S14490.8h14.2B**20.4A+
Lancer VS22 11355431.279B3.4570.144%B**1.818%B+15.3C+16.1C++2613.6h18.6C*26.5B
Supernova VPC 7153153M48.2762.3%AN/A44.2C+15A++3291.2h4.4F7.1C
Anti-Vehicle Grenade 7051151N/A46.2759.142%B++N/A510B190A+40220.1h5.1C++8.7B+
L100 Python AP 915077.143C+2.4271.862%A++6%A++35.7C++29.3A++5521.4h6.6C9.2B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit74140,06410.3h
Anti-Vehicle MANA Turret21050.1h
Spawn Beacon105080.7h
AE Nano-Armor Kit1716,2112.1h
AE Medical Applicator72,5600.4h
Medical Applicator3814,4931.5h
Motion Spotter62720.3h
Spitfire Auto-Turret21430.2h
Ammunition Package25710.2h
Medical Kit1,5776,736108.4h
M12 Kobalt-F0850.2h

Check the help document for the dictionary if you want to learn more about words used here.


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