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Diplomat TelevisionsKhandar[ZAPS] TelevisionsKhandar
VS BR 105

KDR: 4.63

Score: 21.2m

Last Seen: Sep 13th, 2019 5:42 AM
- OFFLINE - 142.8 hour(s)

Battle Rank 112 (105 total) - Vanu Sovereignty on Emerald - Outfit Leader of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 33
Level Progress (to 113): 90%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon SVA-88 Flare VE6 Antares LC Orion VS54 SVA-GG Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,184,144 MLG Score: 4144
Fun Score: N/A
Cheeseburgers Flipped: 110TIME WITH MEDKIT: 15%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.362%33.579%105329118523,6015.14856-0.515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.702%1.984A++1.935A++-0.602DHEAD ++ (~17.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.616B+90.372C**19.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.846%1.26%1754512094,684334245413.9821191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.617%-0.163C-0.235C0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.20.348C**37.70.289C*67.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.952%2.783%464212125032393492.1046144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.463%2.142A*0.184C++-0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.827B++4.20.664B+2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.701%1.852%214512093782823211.33569117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.01%0.874B*-0.641D1.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.854B*80.801B++9.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.685%78.049%2143121198450621.94083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.421%1.609A+0.712B++0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.611B+1.80.447B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 33
21.2m326.6%611 (36.7k)509 (30.5k)4.6331538,5718,3254.96492105 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214436631.412%24.493%76905:0015

16% Engineer37% Heavy Assault36% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2015 1:30 AMDec 19th, 2015 12:18 PMSep 17th, 2019 10:58 AM (2d) (PST)Sep 13th, 2019 2:06 AM (6d) (PST)Sep 13th, 2019 1:42 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9911518400.9270.2000.2273.4730.1374144

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,4639,07950,384561214208830,556

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
693.8h/28.9d 2,762 9,447 10,682 144.6k 601 2,251 5,691 41.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:5,866
Deaths:909
KDR:6.453
Accuracy:30.236% B**
HSR:37.930% B*
SVA-88
B**
Kills:1,388
Deaths:283
KDR:4.905
Accuracy:29.532% B**
HSR:31.916% B*
Flare VE6
A++
Kills:1,238
Deaths:256
KDR:4.836
Accuracy:29.656% A
HSR:36.430% A++
Orion VS54
A++
Kills:1,226
Deaths:301
KDR:4.073
Accuracy:29.208% A++
HSR:24.225% C+
SVA-GG
B+
Kills:1,198
Deaths:269
KDR:4.454
Accuracy:28.522% B+
HSR:30.467% C++
NS-15MP
A
Kills:1,162
Deaths:130
KDR:8.938
Accuracy:32.572% B*
HSR:42.857% A
NS-15M2
B++
Kills:1,158
Deaths:250
KDR:4.632
Accuracy:27.917% B++
HSR:29.793% B+
NS-15M AE
A
Kills:1,156
Deaths:129
KDR:8.961
Accuracy:31.497% B**
HSR:39.100% A
NS-15MG
A*
Kills:405
Deaths:32
KDR:12.656
Accuracy:38.035% A*
HSR:40.247% B**
NS-15M1
A*
Kills:196
Deaths:37
KDR:5.297
Accuracy:34.627% A*
HSR:34.694% A+
Ursa
A++
Kills:100
Deaths:16
KDR:6.250
Accuracy:33.346% A++
HSR:28% B+
Kills:15,093
Deaths (as Heavy Assault):2,612
Deaths (to Heavy Assaults):2,252
KDR:5.77833
Kill Difference:12,481
Playtime:260.058 hours
Usage:37%
Score:8.216m
Score/min:527
Accuracy (listed only):31.377%
HSR (listed only):34.151%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A*
Kills:1,160
Deaths:338
KDR:3.432
Accuracy:67.839% A*
HSR:12.586% D
NS-11CP
A++
Kills:1,157
Deaths:160
KDR:7.231
Accuracy:32.396% B++
HSR:34.227% A++
Solstice VE3
A*
Kills:1,153
Deaths:262
KDR:4.401
Accuracy:33.860% A*
HSR:27.147% A
Zenith VX-5
A+
Kills:635
Deaths:133
KDR:4.774
Accuracy:32.994% A+
HSR:26.299% B*
Pulsar C
A+
Kills:509
Deaths:133
KDR:3.827
Accuracy:31.907% A+
HSR:27.308% B++
Eidolon VE33
A+
Kills:423
Deaths:101
KDR:4.188
Accuracy:37.021% A+
HSR:29.078% B+
VE-LR Obelisk
A*
Kills:327
Deaths:58
KDR:5.638
Accuracy:45.499% A*
HSR:51.682% A*
VX6-7
A*
Kills:298
Deaths:69
KDR:4.319
Accuracy:35.879% A*
HSR:29.866% A+
Serpent VE92
A++
Kills:270
Deaths:90
KDR:3
Accuracy:32.688% A++
HSR:21.852% B
Kills:5,932
Deaths (as Engineer):1,344
Deaths (to Engineers):1,587
KDR:4.41369
Kill Difference:4,588
Playtime:112.417 hours
Usage:16%
Score:3.287m
Score/min:487
Accuracy (listed only):38.898%
HSR (listed only):28.894%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A*
Kills:1,160
Deaths:338
KDR:3.432
Accuracy:67.839% A*
HSR:12.586% D
NS-11CP
A++
Kills:1,157
Deaths:160
KDR:7.231
Accuracy:32.396% B++
HSR:34.227% A++
Eridani SX5G
B**
Kills:1,155
Deaths:241
KDR:4.793
Accuracy:32.833% B**
HSR:25.974% B+
Solstice VE3
A*
Kills:1,153
Deaths:262
KDR:4.401
Accuracy:33.860% A*
HSR:27.147% A
Zenith VX-5
A+
Kills:635
Deaths:133
KDR:4.774
Accuracy:32.994% A+
HSR:26.299% B*
Pulsar C
A+
Kills:509
Deaths:133
KDR:3.827
Accuracy:31.907% A+
HSR:27.308% B++
VX6-7
A*
Kills:298
Deaths:69
KDR:4.319
Accuracy:35.879% A*
HSR:29.866% A+
Serpent VE92
A++
Kills:270
Deaths:90
KDR:3
Accuracy:32.688% A++
HSR:21.852% B
VE-S Canis
A*
Kills:94
Deaths:14
KDR:6.714
Accuracy:37.964% A++
HSR:37.234% A*
Kills:6,431
Deaths (as Light Assault):1,440
Deaths (to Light Assaults):1,901
KDR:4.46597
Kill Difference:4,991
Playtime:253.074 hours
Usage:36%
Score:7.912m
Score/min:521
Accuracy (listed only):37.596%
HSR (listed only):26.944%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A*
Kills:1,160
Deaths:338
KDR:3.432
Accuracy:67.839% A*
HSR:12.586% D
Eridani SX5G
B**
Kills:1,155
Deaths:241
KDR:4.793
Accuracy:32.833% B**
HSR:25.974% B+
Terminus VX-9
A*
Kills:483
Deaths:96
KDR:5.031
Accuracy:32.062% A
HSR:42.236% A*
Pulsar VS1
A**
Kills:326
Deaths:79
KDR:4.127
Accuracy:32.263% A++
HSR:38.037% A**
H-V45
A*
Kills:251
Deaths:61
KDR:4.115
Accuracy:33.849% A*
HSR:28.287% B**
Equinox VE2 Burst
A++
Kills:161
Deaths:28
KDR:5.750
Accuracy:35.913% A++
HSR:24.845% C
VE-S Canis
A*
Kills:94
Deaths:14
KDR:6.714
Accuracy:37.964% A++
HSR:37.234% A*
Kills:3,630
Deaths (as Combat Medic):857
Deaths (to Combat Medics):827
KDR:4.23571
Kill Difference:2,773
Playtime:24.733 hours
Usage:4%
Score:0.648m
Score/min:436
Accuracy (listed only):38.960%
HSR (listed only):29.886%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B**
Kills:1,155
Deaths:241
KDR:4.793
Accuracy:32.833% B**
HSR:25.974% B+
NS-44 Commissioner
A++
Kills:837
Deaths:375
KDR:2.232
Accuracy:52.132% A++
HSR:29.391% B**
XM98
B**
Kills:600
Deaths:95
KDR:6.316
Accuracy:44.311% B**
HSR:80.833% B++
Ghost
A++
Kills:322
Deaths:36
KDR:8.944
Accuracy:50.282% A++
HSR:72.360% B
Beamer VS3
B++
Kills:181
Deaths:134
KDR:1.351
Accuracy:32.265% B++
HSR:23.757% C++
Artemis VX26
A+
Kills:146
Deaths:49
KDR:2.980
Accuracy:34.084% A+
HSR:24.658% C**
NS-30 Vandal
A*
Kills:102
Deaths:18
KDR:5.667
Accuracy:45.799% A*
HSR:35.294% B**
VE-S Canis
A*
Kills:94
Deaths:14
KDR:6.714
Accuracy:37.964% A++
HSR:37.234% A*
Phaseshift VX-S
B++
Kills:62
Deaths:6
KDR:10.333
Accuracy:40.694% B++
HSR:80.645% B+
Kills:3,499
Deaths (as Infiltrator):968
Deaths (to Infiltrators):1,131
KDR:3.61467
Kill Difference:2,531
Playtime:29.260 hours
Usage:4%
Score:0.691m
Score/min:394
Accuracy (listed only):41.152%
HSR (listed only):45.572%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:639
Deaths:106
KDR:6.028
Accuracy:28.680% A*
HSR:24.100% B+
Blueshift VM5
A*
Kills:546
Deaths:87
KDR:6.276
Accuracy:29.454% A*
HSR:26.007% B*
Quasar VM1
A*
Kills:84
Deaths:30
KDR:2.800
Accuracy:25.579% A*
HSR:17.857% C
Kills:1,269
Deaths (as MAX Suit):111.500
Deaths (to MAX Suits):403
KDR:11.38117
Kill Difference:1,157.500
Playtime:13.738 hours
Usage:2%
Score:0.444m
Score/min:539
Accuracy (listed only):27.905%
HSR (listed only):22.655%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:1,759
V. Kills:1,333 132%
Deaths:231
KDR:7.615
Accuracy:32.315% C++
KPH:33.900 A++
VKPH:25.700 A**
Antares LC
A+
Kills:1,237
V. Kills:1,118 111%
Deaths:139
KDR:8.899
Accuracy:39.277% B**
KPH:29.700 B*
VKPH:26.800 A+
Light PPA
S
Kills:1,187
V. Kills:181 N/A
Deaths:97
KDR:12.237
Accuracy:45.976% B++
KPH:81.700 B**
VKPH:12.500 S
Maelstrom Turbo Laser
A**
Kills:931
V. Kills:699 133%
Deaths:88
KDR:10.580
Accuracy:39.473% A+
KPH:40.100 A++
VKPH:30.100 A**
Dual Photon Pods
S
Kills:704
V. Kills:106 N/A
Deaths:7
KDR:100.571
Accuracy:71.884% A*
KPH:321.500 S
VKPH:48.400 A**
Coyote Missiles
M++
Kills:113
V. Kills:31 353%
Deaths:8
KDR:14.125
Accuracy:75.477% M++
KPH:37.600 C+
VKPH:10.300 D-
Hornet Missiles
U
Kills:64
V. Kills:33 188%
Deaths:
KDR:
Accuracy:72.114% A
KPH:115,200 U
VKPH:59,400 U
Kills:5,995 (5,114 + 0)
Deaths:570
KDR:10.518
VKDR:6.142
Vehicle Kills:3,501
Kill Difference:5,425
Playtime:136.489 hours
Usage:20%
Score:3.790m
Score/min:463
Piloting Accuracy:39.473%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:103
V. Kills:82 124%
Deaths:14
KDR:7.357
Accuracy:54.169% B*
KPH:16.500 A+
VKPH:13.100 B**
C150 Dalton
A
Kills:85
V. Kills:97 87%
Deaths:10
KDR:8.500
Accuracy:32.887% D
KPH:39.100 C*
VKPH:44.600 A
Kills:188 (103 + 85)
Deaths:24
KDR:7.833
VKDR:7.458
Vehicle Kills:179
Kill Difference:164
Playtime:8.418 hours
Usage:1%
Score:0.199m
Score/min:394
Piloting Accuracy:54.169%
Gunner Accuracy:32.887%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
N/A
Kills:50
V. Kills:41 119%
Deaths:7
KDR:7.143
Accuracy:71.862% N/A
KPH:36.900 N/A
VKPH:30.200 N/A
Kills:50 (50 + 0)
Deaths:7
KDR:7.143
VKDR:5.857
Vehicle Kills:41
Kill Difference:43
Playtime:1.356 hours
Usage:0%
Score:0.044m
Score/min:544
Driving Accuracy:71.862%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:442
V. Kills:276 160%
Deaths:50
KDR:8.840
Accuracy:61.739% B**
KPH:29.100 C**
VKPH:18.200 B+
E540 Halberd
A++
Kills:89
V. Kills:51 171%
Deaths:5
KDR:17.800
Accuracy:60.417% A++
KPH:47.800 A+
VKPH:27.400 A++
Supernova PC
M
Kills:61
V. Kills:10 N/A
Deaths:2
KDR:30.500
Accuracy:71.533% A**
KPH:51 M
VKPH:8.400 C+
Saron HRB
S
Kills:57
V. Kills:56 100%
Deaths:3
KDR:19
Accuracy:69.550% M++
KPH:70.700 S
VKPH:69.500 S
Supernova VPC
A++
Kills:53
V. Kills:18 279%
Deaths:1
KDR:53
Accuracy:62.300% A
KPH:45.500 C++
VKPH:15.500 A++
Kills:702 (556 + 146)
Deaths:61
KDR:11.508
VKDR:6.738
Vehicle Kills:411
Kill Difference:641
Playtime:20.200 hours
Usage:3%
Score:0.481m
Score/min:397
Driving Accuracy:62.300%
Gunner Accuracy:69.550%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:84
V. Kills:9 N/A
Deaths:6
KDR:14
Accuracy:38.717% C**
KPH:65 B*
VKPH:7 C-
M40 Fury
B**
Kills:63
V. Kills:5 N/A
Deaths:2
KDR:31.500
Accuracy:38.339% C++
KPH:79.600 B**
VKPH:6.300 D
Kills:147 (0 + 147)
Deaths:8
KDR:18.375
VKDR:1.750
Vehicle Kills:14
Kill Difference:139
Playtime:2.085 hours
Usage:0%
Score:0.056m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:38.339%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,9195,8669096.453B**1.8230.236%B**37.93%B*114.6A+1C**33951.2h9.1B**30.1B*
Saron Laser Cannon 3,0921,7592317.615A++2.9832.315%C++1.478%C-33.9A++25.7A**44451.9h60.9B*188.3B**
SVA-88 1,3981,3882834.905A+0.2729.532%B**31.916%B*91.9A++N/A34515.1h9.5B**32.2B*
Flare VE6 1,2451,2382564.836M*0.2029.656%A36.43%A++85.4A+N/A42414.5h8B**27.1B*
Antares LC 2,3551,2371398.899S4.2739.277%B**1.213%C--29.7B*26.9A+47641.6h81.9B+208.6B++
Orion VS54 1,2351,2263014.073A++0.5629.208%A++24.225%C+77.6A++N/A44415.8h9.1B**31.3B+
SVA-GG 1,2061,1982694.454A+0.1828.522%B+30.467%C++71.7C++N/A42616.7h9.8B+34.2B+
Light PPA 1,3681,1879712.237A7.6045.976%B++N/A81.9B**12.5S45214.5h10.4B+22.6B+
NS-15MP 1,1731,1621308.938M+4.3032.572%B*42.857%A124.9A+1.2B++2899.3h8.9B*27.3B++
NS Baron G5AE 1,1661,1603383.432A*1.2067.839%A*12.586%D120.8MN/A3459.6h3.1A4.6C++
NS-15M2 1,1621,1582504.632A++0.0027.917%B++29.793%B+80.4AN/A36014.4h10.1B*36.2B++
NS-11CP 1,1651,1571607.231S2.6032.396%B++34.227%A++133A++N/A3628.7h9.2B**28.3B*
NS-15M AE 1,1671,1561298.961M4.3331.497%B**39.1%A127A*1.2B**3119.1h8.8B**28.1B*
Eridani SX5G 1,1651,1552414.793M++0.1632.833%B**25.974%B+86.2B**N/A24713.4h9.1B*27.7B++
Solstice VE3 1,1641,1532624.401S0.2333.86%A*27.147%A63.7MN/A24618.1h10.9B*32.3B+
Maelstrom Turbo Laser 1,6309318810.58M++5.9539.473%A+1.826%C40.1A++30.1A**40423.2h50.4B*127.7B**
NS-44 Commissioner 8548373752.232B**2.4052.132%A++29.391%B**50.4B++1A17116.6h3.2B++6.2B**
Dual Photon Pods 8107047100.571U95.9471.884%A*N/A320S48.2A**14422.2h10.2A14.2A
Blueshift VM5 6516391066.028A+1.3928.68%A*24.1%B+59.2A++1.1B*19410.8h12.4B**43.1B**
Zenith VX-5 6446351334.774M**0.1432.994%A+26.299%B*77.4A++1.1A3228.2h10.4B*31.4B*
XM98 600600956.316A**1.6844.311%B**80.833%B++59.4A++N/A21610.1h1.8B**4B**
Blueshift VM5 553546876.276A++1.6429.454%A*26.007%B*56.9A+N/A1759.6h13B**44.2B**
Pulsar C 5145091333.827A+0.8131.907%A+27.308%B++51.9B**N/A2369.8h9.2B*28.7B*
Terminus VX-9 489483965.031A++0.4032.062%A42.236%A*83.3A++1B*3365.8h9A28B**
Supernova FPC 718442508.84B+4.2161.739%B**2.941%B+29.1C**18.2B+34915.2h4.1B*6.6B**
NS Decimator 7044331512.868A*1.7764.122%B+3.695%A39.4C**24.6B**43211h4.4C**6.8B+
Eidolon VE33 4254231014.188M++0.4537.021%A+29.078%B+65.1A*N/A2236.5h5.8B**15.8B**
NS-15MG 4074053212.656S8.0238.035%A*40.247%B**192.9M**1B+4192.1h8.7B*22.8B+
M60-A Bulldog 4153741374U369.3765.781%A*3.476%B**103.9M**11.4A**4133.6h4.2B**6.4A
Lasher X2 3793721153.235M++1.4042.879%A*3.495%C79.1A**1.5B++2274.7h14.3B**33.3B**
VE-LR Obelisk 332327585.638A*1.0045.499%A*51.682%A*130.8S2A*3652.5h4.3A9.4B**
Pulsar VS1 330326794.127M*0.5132.263%A++38.037%A**98.8S1.2A++3253.3h9.9A+30.8B**
Ghost 323322368.944A*4.3150.282%A++72.36%B119.3M*N/A4552.7h1.7B**3.3B**
VX6-7 304298694.319A**0.3135.879%A*29.866%A+59.6B**1.2A2465h10.9B+30.4B*
Serpent VE92 274270903A++1.6332.688%A++21.852%B35.5C**N/A2017.6h10.3B*31.6B*
M60-A Bulldog 2742531253U248.3769.295%A**2.372%C+140.6S11.7A*6221.8h4.2B**6.1A
H-V45 253251614.115A+0.5233.849%A*28.287%B**69.7A++N/A2563.6h10.6B**31.2B**
S1 313212912.33M+2.3064.498%B*2.83%C+43.3A20.6B**4764.9h3.9A6B**
NS-15M1 198196375.297M+0.6634.627%A*34.694%A+163.3S1.7M++6091.2h9.7B**27.9B**
Beamer VS3 1881811341.351B*3.2832.265%B++23.757%C++19.5CN/A809.3h8.8C**27.2C*
Equinox VE2 Burst 161161285.75A*1.1235.913%A++24.845%C134.2M++N/A3271.2h9A25B**
Artemis VX26 146146492.98A+1.6534.084%A+24.658%C**56.2B**N/A3152.6h9.8B**28.9B**
Coyote Missiles 144113814.125S9.4975.477%M++N/A37.7C+10.3D-2023h17.2A+22.7A+
CAS30 Tank Buster 185103147.357S2.7254.169%B*N/A16.6A+13.2A2276.2h30.3B**56B*
NS-30 Vandal 103102185.667A**1.0345.799%A*35.294%B**78.5A++N/A2541.3h4.4B**9.6B**
Ursa 101100166.25S1.6233.346%A++28%B+90.9A++N/A3841.1h8.8B*26.3B*
VE-S Canis 9494146.714S2.0837.964%A++37.234%A*188SN/A4730.5h7.9B**20.9B*
E540 Halberd 14089517.8B*13.1760.417%A++1.124%D-46.8A+26.8A++3871.9h5.2B+8.6B**
C150 Dalton 18285108.5C**3.8732.887%D1.176%B38.6C*44.1A8722.2h3.8B11.4C++
M40 Fury 9384614A+9.3738.717%C**1.19%D64.6B*6.9C-3891.3h9.8B*25.4B*
Quasar VM1 8584302.8B*1.8325.579%A*17.857%C44.2A++N/A2271.9h13.1B++51.4B+
NS-TMC-01 "His Regards" 84753,1820.024C+4.6121.201%C2.667%D0.4CN/A1191.1h2.4C+11.3C++
Hornet Missiles 9764164U59.3772.114%A1.563%C+640S330S3395200.1h7.5B+10.4B++
M40 Fury 6863231.5M**26.8738.339%C++4.762%M78.8B**6.3D5370.8h9.5B++24.8B++
Phaseshift VX-S 6362610.333M+5.7040.694%B++80.645%B+44.3B**N/A1951.4h2.1B++5.1B++
Supernova PC 7161230.5M**25.8771.533%A**1.639%C-50.8M8.3C+3641.2h4.8B+6.7B**
Saron HRB 11357319M14.3769.55%M++1.754%C++71.3S70S14720.8h14.1A20.3A++
Frag Grenade 5856156N/A51.3752.493%B*N/A560C**20A42770.1h3.2B+6.1B++
Lancer VS22 11355431.279B+3.3570.194%B**1.818%C++15.7C++16.6C*2593.5h18.5B26.3B+
Supernova VPC 7153153M**48.3762.3%AN/A44.2C+15A++3261.2h4.4D--7.1C+
Anti-Vehicle Grenade 7051151N/A46.3759.546%B**N/A510B++190B**40760.1h5.1B+8.6B+
L100 Python AP 915077.143B+2.5171.862%A++6%A*35.7B29.3A++5431.4h6.6C+9.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon105020.7h
Anti-Vehicle MANA Turret21050.1h
Nano-Armor Kit74140,06410.3h
AE Nano-Armor Kit1314,5001.8h
AE Medical Applicator72,5600.4h
Spitfire Auto-Turret21400.2h
Motion Spotter62660.3h
Medical Applicator3814,4931.5h
Ammunition Package25710.2h
Medical Kit1,5006,636104.2h
M12 Kobalt-F0850.2h

Check the help document for the dictionary if you want to learn more about words used here.


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