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Immortal Cold Blooded TellMeImShiny[Dktv] TellMeImShiny
VS BR 68

KDR: 5.14

Score: 5.1m

Last Seen: Nov 11th, 2018 6:48 PM
- OFFLINE - 87.6 hour(s)

Battle Rank 68 - Vanu Sovereignty on Emerald - Outfit Leader of Directive ALT exe[Dktv] Directive ALT exe
VS outfit on Emerald

Members: 1
Level Progress (to 69): 54%
Level 100 Progress: 27% 397h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Lasher X2 AE NS-15M2 Orion VS54 NS Baron G5AE NS-15MP NS-11CP Pulsar LSW NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,405,818 MLG Score: 8318
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 15.2%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.405%33.705%11261599911,2185.97656-0.84

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.93%2.407A**2.099A*-0.855D--HEAD ++ (~17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.683B+7.90.446B15.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.699%82.787%01101312217500.693182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.89A++1.055B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.61B+1.80.424B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Directive ALT exe[Dktv] Directive ALT exe
VS outfit on Emerald

Members: 1
5.1m150%577 (34.6k)500 (30k)5.1369216,8083,2725.2582568 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1014185235.622%26.345%93803:0811

86% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2016 6:09 PMAug 4th, 2017 10:57 PMNov 14th, 2018 2:43 PM (14h) (PST)Nov 11th, 2018 2:56 PM (4d) (PST)Nov 11th, 2018 2:48 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1012688331.6450.3200.4332.5220.0368318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,08716,06550,022991926151230,028

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
170.3h/7.1d 397 4,428 3,871 25.8k 129 857 365 11.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2 AE
A*
Kills:1,176
Deaths:199
KDR:5.910
Accuracy:44.993% A*
HSR:6.548% A
NS-15M2
A++
Kills:1,173
Deaths:142
KDR:8.261
Accuracy:33.201% A++
HSR:32.651% B**
Orion VS54
A**
Kills:1,170
Deaths:153
KDR:7.647
Accuracy:32.108% A**
HSR:34.786% A+
NS-15MP
A+
Kills:1,168
Deaths:119
KDR:9.815
Accuracy:33.960% A+
HSR:37.500% B*
Pulsar LSW
A++
Kills:1,163
Deaths:177
KDR:6.571
Accuracy:32.445% A++
HSR:33.018% A
NS-15M AE
A+
Kills:1,160
Deaths:149
KDR:7.785
Accuracy:33.083% A+
HSR:35.431% B**
SVA-88
A++
Kills:1,160
Deaths:143
KDR:8.112
Accuracy:31.454% A++
HSR:34.310% A
Lasher X2
A++
Kills:1,159
Deaths:185
KDR:6.265
Accuracy:37.364% A++
HSR:7.248% A++
VX29 Polaris
A++
Kills:1,159
Deaths:134
KDR:8.649
Accuracy:33.679% A++
HSR:29.940% B**
Betelgeuse 54-A
A*
Kills:734
Deaths:99
KDR:7.414
Accuracy:34.079% A*
HSR:38.556% B**
Kills:11,222
Deaths (as Heavy Assault):1,500
Deaths (to Heavy Assaults):996
KDR:7.48133
Kill Difference:9,722
Playtime:146.595 hours
Usage:86%
Score:4.554m
Score/min:518
Accuracy (listed only):34.636%
HSR (listed only):28.999%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A*
Kills:1,168
Deaths:183
KDR:6.383
Accuracy:57.320% B**
HSR:25.257% A*
NS-11CP
A
Kills:1,167
Deaths:169
KDR:6.905
Accuracy:34.557% A
HSR:29.049% B*
Eridani SX5
B**
Kills:154
Deaths:19
KDR:8.105
Accuracy:32.189% B**
HSR:24.675% B++
Solstice VE3
A*
Kills:135
Deaths:16
KDR:8.438
Accuracy:33.865% A*
HSR:19.259% C+
Kills:2,624
Deaths (as Light Assault):387
Deaths (to Light Assaults):662
KDR:6.78036
Kill Difference:2,237
Playtime:15.305 hours
Usage:9%
Score:0.397m
Score/min:432
Accuracy (listed only):39.483%
HSR (listed only):24.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A*
Kills:300
Deaths:113
KDR:2.655
Accuracy:47.354% A+
HSR:36.667% A*
NS-44 Commissioner AE
A+
Kills:273
Deaths:111
KDR:2.459
Accuracy:47.448% B++
HSR:38.095% A+
NS-44 Commissioner
M
Kills:221
Deaths:94
KDR:2.351
Accuracy:46.425% A
HSR:40.724% M
Eridani SX5
B**
Kills:154
Deaths:19
KDR:8.105
Accuracy:32.189% B**
HSR:24.675% B++
Ghost
A+
Kills:122
Deaths:5
KDR:24.400
Accuracy:44.699% B*
HSR:82.787% A+
Kills:1,070
Deaths (as Infiltrator):342
Deaths (to Infiltrators):384
KDR:3.12865
Kill Difference:728
Playtime:7.199 hours
Usage:4%
Score:0.140m
Score/min:323
Accuracy (listed only):43.623%
HSR (listed only):44.590%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B**
Kills:141
V. Kills:80 174%
Deaths:6
KDR:23.500
Accuracy:39.058% B**
KPH:40.600 B
VKPH:23 C**
Kills:141 (0 + 141)
Deaths:6
KDR:23.500
VKDR:13.333
Vehicle Kills:80
Kill Difference:135
Playtime:3.472 hours
Usage:2%
Score:0.077m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:39.058%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 AE 1,1951,1761995.91M*0.7744.993%A*6.548%A118.8M**1.9A3979.9h12.2A+27B**
NS-15M2 1,1731,1731428.261M*3.1233.201%A++32.651%B**186.2SN/A4226.3h8A+24B**
Orion VS54 1,1761,1701537.647S2.5132.108%A**34.786%A+133SN/A3578.8h8.4A26.3B+
NS Baron G5AE 1,1741,1681836.383S1.2557.32%B**25.257%A*132.7M*N/A2948.8h3.4B**5.9C++
NS-15MP 1,1741,1681199.815M**4.6833.96%A+37.5%B*177M*N/A3966.6h8.3A24.3B**
NS-11CP 1,1741,1671696.905S1.7734.557%A29.049%B*155.6M+N/A3687.5h8.6B*25B**
Pulsar LSW 1,1641,1631776.571S1.4332.445%A++33.018%A155.1SN/A3527.5h8.1A+25B**
NS-15M AE 1,1671,1601497.785M+2.6533.083%A+35.431%B**165.7M**1B*4157h8.4A25.4B**
SVA-88 1,1641,1601438.112M++2.9831.454%A++34.31%A161.1SN/A3577.2h8.3A+26.3B**
Lasher X2 1,1661,1591856.265S1.1337.364%A++7.248%A++102.6SN/A24311.3h11.6A++31.2B**
VX29 Polaris 1,1621,1591348.649S3.5133.679%A++29.94%B**146.7SN/A3187.9h8.5A25.2B*
S1 9658641864.645S0.4969.341%A6.019%A*86.4S10.1C31510h2.6A++3.8A+
Betelgeuse 54-A 735734997.414A+2.2834.079%A*38.556%B**183.5M**N/A5024h8.3A24.4A
NS-357 Underboss 3033001132.655A++2.4847.354%A+36.667%A*166.7S1.7M6211.8h3.5B*7.3B*
NS Decimator 331278564.964S0.1769.583%B**3.957%A75.1M14.3C+4163.7h3A4.3A
NS-44 Commissioner AE 2752731112.459B**2.6847.448%B++38.095%A+170.6M*1.3A4161.6h2.2A+4.6B**
NS-44 Commissioner 224221942.351A+2.7946.425%A40.724%M147.3S2M**4291.5h2.4A+5.1B**
The Slasher 1721703,1720.054C++5.0843.651%B++2.941%D-1.1CN/A3149.6h1.9B+4.4B+
Eridani SX5 156154198.105S2.9732.189%B**24.675%B++140S1.8S3381.1h7.4A23.1B*
G40-F Ranger 221141623.5B**18.3639.058%B**N/A40.3C**22.9C**3683.5h77.3C197.9C*
Solstice VE3 135135168.438U3.3033.865%A*19.259%C+112.5SN/A5151.2h8.2A24.1B++
Ghost 122122524.4S19.2644.699%B*82.787%A+87.1A*N/A2731.4h1.8B*3.9B*
C-4 9082243.417A+1.7234.589%A++N/A63.1C6.2F3441.3h1.2B+3.6C*
Pulsar VS1 8281174.765S0.3739.88%M*28.395%B**162S2S6420.5h9.9A+24.7A+
Anti-Vehicle Grenade 7067167N/A61.8640.703%D*N/A335C+15D*13290.2h5.4C*13.2C+
Nemesis VSH9 6657262.192M2.9467.593%B++10.526%S35.6A++5.6D2051.6h5.1A7.6A+
Frag Grenade 5353153N/A47.8650.712%B++N/A530C++N/A21800.1h3.4B+6.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01050.1h
Medical Applicator11,3270.1h
Nano-Armor Kit04520h
Medical Kit6784,26925.8h

Check the help document for the dictionary if you want to learn more about words used here.


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