Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (19,908)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (136 days). The data shown below may not be accurate.

Sweetheart TempFile[] TempFile
VS BR 100

KDR: 4.59

Score: 18.8m

Last Seen: Mar 21st, 2020 9:38 PM
- OFFLINE - 983.1 hour(s)

Battle Rank 109 (100 total) - Vanu Sovereignty on Miller
Level Progress (to 110): 32%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Lancer VS22 Pelter Rocket Pod Pulsar C VX6-7 NS-11C Nyx VX31 Solstice VE3 Artemis VX26
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TempFile



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,469,925 MLG Score: 1175
Fun Score: N/A
Cheeseburgers Flipped: 122TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.446%28.887%90819133012,4383.302711.288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.236%1.974A++1.17B**-0.247CHEAD ++ (~13.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.569B+100.296C*21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.865%1.077%458213471,2072665634.53759214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.738%-0.885D---0.453D-0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.60.042C+44.90.156C++110.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.61%0.515%1554613432,911239120312.1292242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.835%-0.429C---1.284D**0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.175C++11.60.069C+20.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.712%3.026%367513447932256653.52444119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.268%-0.601D-0.361C-0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.43B20.40.494B+48.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.78%82.598%3671134840839611.0303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.027B**1B**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.529B+20.388C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.049%19.712%367413451,735346255.01445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.432%1.259A0.953B*0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.593B+30.372C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.8m373.3%327 (19.6k)292 (17.5k)4.5909633,4137,2785.49286100 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349231124.719%14.827%36608:519

38% Engineer23% Heavy Assault16% Infiltrator19% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2018 6:06 PMJan 1st, 2019 11:35 PMMar 21st, 2020 8:26 PM (136d) (PST)Mar 21st, 2020 9:18 PM (136d) (PST)Mar 21st, 2020 5:38 PM (136d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
704776270.5180.1130.0772.2670.0891175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,2424,62437,6183175136517,501

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1075.4h/44.8d 6,564 4,954 11,742 146.3k 699 3,325 5,773 45.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:683
Deaths:231
KDR:2.957
Accuracy:29.731% B*
HSR:31.918% C**
Kills:683
Deaths (as Heavy Assault):231
Deaths (to Heavy Assaults):1,790
KDR:2.95671
Kill Difference:452
Playtime:250.324 hours
Usage:23%
Score:3.922m
Score/min:261
Accuracy (listed only):29.731%
HSR (listed only):31.918%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,192
Deaths:400
KDR:2.980
Accuracy:31.717% B++
HSR:27.265% C*
VX6-7
B+
Kills:1,188
Deaths:631
KDR:1.883
Accuracy:29.909% B+
HSR:28.115% B+
NS-11C
B+
Kills:1,188
Deaths:379
KDR:3.135
Accuracy:30.420% B+
HSR:25.168% B+
Solstice VE3
A
Kills:1,182
Deaths:392
KDR:3.015
Accuracy:30.810% B*
HSR:29.357% A
Serpent VE92
B+
Kills:1,174
Deaths:454
KDR:2.586
Accuracy:29.142% B
HSR:26.235% B+
Eidolon VE33
A+
Kills:810
Deaths:245
KDR:3.306
Accuracy:40.847% A+
HSR:16.420% D**
VE-LR Obelisk
B+
Kills:761
Deaths:115
KDR:6.617
Accuracy:35.993% C+
HSR:40.867% B+
Pandora VX25
B+
Kills:670
Deaths:303
KDR:2.211
Accuracy:50.405% B+
HSR:16.716% C+
Phobos VX86
B*
Kills:635
Deaths:361
KDR:1.759
Accuracy:69.470% B+
HSR:23.465% B*
Eclipse VE3A
B++
Kills:292
Deaths:155
KDR:1.884
Accuracy:32.410% B++
HSR:19.863% C
Deimos VA29
B+
Kills:253
Deaths:137
KDR:1.847
Accuracy:72.297% B+
HSR:15.020% C--
VE-C Horizon
B+
Kills:178
Deaths:61
KDR:2.918
Accuracy:41.056% B+
HSR:16.854% D*
Thanatos VE70
A+
Kills:177
Deaths:81
KDR:2.185
Accuracy:54.365% B**
HSR:24.294% A+
Solstice SF
A*
Kills:139
Deaths:62
KDR:2.242
Accuracy:37.878% A*
HSR:9.353% D--
Solstice Burst
D
Kills:94
Deaths:38
KDR:2.474
Accuracy:25.814% D--
HSR:22.340% D
Kills:9,933
Deaths (as Engineer):3,814
Deaths (to Engineers):1,163
KDR:2.60435
Kill Difference:6,119
Playtime:413.853 hours
Usage:38%
Score:8.077m
Score/min:325
Accuracy (listed only):40.836%
HSR (listed only):22.755%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,192
Deaths:400
KDR:2.980
Accuracy:31.717% B++
HSR:27.265% C*
VX6-7
B+
Kills:1,188
Deaths:631
KDR:1.883
Accuracy:29.909% B+
HSR:28.115% B+
NS-11C
B+
Kills:1,188
Deaths:379
KDR:3.135
Accuracy:30.420% B+
HSR:25.168% B+
Solstice VE3
A
Kills:1,182
Deaths:392
KDR:3.015
Accuracy:30.810% B*
HSR:29.357% A
Serpent VE92
B+
Kills:1,174
Deaths:454
KDR:2.586
Accuracy:29.142% B
HSR:26.235% B+
Pandora VX25
B+
Kills:670
Deaths:303
KDR:2.211
Accuracy:50.405% B+
HSR:16.716% C+
Phobos VX86
B*
Kills:635
Deaths:361
KDR:1.759
Accuracy:69.470% B+
HSR:23.465% B*
Eclipse VE3A
B++
Kills:292
Deaths:155
KDR:1.884
Accuracy:32.410% B++
HSR:19.863% C
Deimos VA29
B+
Kills:253
Deaths:137
KDR:1.847
Accuracy:72.297% B+
HSR:15.020% C--
VE-C Horizon
B+
Kills:178
Deaths:61
KDR:2.918
Accuracy:41.056% B+
HSR:16.854% D*
Thanatos VE70
A+
Kills:177
Deaths:81
KDR:2.185
Accuracy:54.365% B**
HSR:24.294% A+
Eridani SX5
B
Kills:144
Deaths:46
KDR:3.130
Accuracy:29.512% C+
HSR:26.389% B
Solstice SF
A*
Kills:139
Deaths:62
KDR:2.242
Accuracy:37.878% A*
HSR:9.353% D--
Solstice Burst
D
Kills:94
Deaths:38
KDR:2.474
Accuracy:25.814% D--
HSR:22.340% D
Kills:8,506
Deaths (as Light Assault):3,500
Deaths (to Light Assaults):1,534
KDR:2.43029
Kill Difference:5,006
Playtime:201.795 hours
Usage:19%
Score:3.469m
Score/min:287
Accuracy (listed only):40.372%
HSR (listed only):22.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
B+
Kills:1,187
Deaths:225
KDR:5.276
Accuracy:36.827% C+
HSR:36.394% B+
Artemis VX26
B+
Kills:1,175
Deaths:343
KDR:3.426
Accuracy:30.721% C++
HSR:28.596% B+
XM98
B++
Kills:408
Deaths:53
KDR:7.698
Accuracy:41.780% C++
HSR:82.598% B++
NS-44 Commissioner
B**
Kills:396
Deaths:248
KDR:1.597
Accuracy:41.882% C*
HSR:33.333% B**
NS-357 Underboss
B+
Kills:386
Deaths:285
KDR:1.354
Accuracy:40.614% C+
HSR:30.829% B+
Eridani SX5
B
Kills:144
Deaths:46
KDR:3.130
Accuracy:29.512% C+
HSR:26.389% B
Manticore SX40
B**
Kills:126
Deaths:102
KDR:1.235
Accuracy:36.526% B+
HSR:31.746% B**
Spiker
B+
Kills:101
Deaths:62
KDR:1.629
Accuracy:32.725% C+
HSR:28.713% B+
Beamer VS3
A++
Kills:99
Deaths:72
KDR:1.375
Accuracy:30.376% C++
HSR:39.394% A++
Soldier Soaker
C+
Kills:56
Deaths:19
KDR:2.947
Accuracy:32.828% C--
HSR:14.286% C+
Kills:4,078
Deaths (as Infiltrator):1,455
Deaths (to Infiltrators):1,109
KDR:2.80275
Kill Difference:2,623
Playtime:168.477 hours
Usage:16%
Score:2.585m
Score/min:256
Accuracy (listed only):35.379%
HSR (listed only):35.228%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:670
Deaths:303
KDR:2.211
Accuracy:50.405% B+
HSR:16.716% C+
Phobos VX86
B*
Kills:635
Deaths:361
KDR:1.759
Accuracy:69.470% B+
HSR:23.465% B*
Pulsar VS1
B**
Kills:260
Deaths:94
KDR:2.766
Accuracy:32.022% B**
HSR:28.462% B+
Deimos VA29
B+
Kills:253
Deaths:137
KDR:1.847
Accuracy:72.297% B+
HSR:15.020% C--
Thanatos VE70
A+
Kills:177
Deaths:81
KDR:2.185
Accuracy:54.365% B**
HSR:24.294% A+
Eridani SX5
B
Kills:144
Deaths:46
KDR:3.130
Accuracy:29.512% C+
HSR:26.389% B
Kills:2,139
Deaths (as Combat Medic):1,022
Deaths (to Combat Medics):698
KDR:2.09295
Kill Difference:1,117
Playtime:24.861 hours
Usage:2%
Score:0.450m
Score/min:302
Accuracy (listed only):51.345%
HSR (listed only):22.391%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A**
Kills:318
Deaths:55
KDR:5.782
Accuracy:22.245% C**
HSR:29.874% A**
Cosmos VM3
B*
Kills:297
Deaths:55
KDR:5.400
Accuracy:21.089% C++
HSR:23.906% B*
Kills:615
Deaths (as MAX Suit):55
Deaths (to MAX Suits):269
KDR:11.18182
Kill Difference:560
Playtime:15.335 hours
Usage:1%
Score:0.318m
Score/min:345
Accuracy (listed only):21.667%
HSR (listed only):26.890%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:696
V. Kills:392 177%
Deaths:101
KDR:6.891
Accuracy:27.556% D-
KPH:26 B++
VKPH:14.600 B+
Light PPA
B+
Kills:511
V. Kills:41 N/A
Deaths:27
KDR:18.926
Accuracy:43.786% C+
KPH:62.300 C+
VKPH:5 B+
Kills:1,207 (1,207 + 0)
Deaths:128
KDR:9.430
VKDR:3.383
Vehicle Kills:433
Kill Difference:1,079
Playtime:34.991 hours
Usage:3%
Score:0.482m
Score/min:229
Piloting Accuracy:43.786%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:449
V. Kills:267 168%
Deaths:4
KDR:112.250
Accuracy:29.829% D--
KPH:72.100 B**
VKPH:42.900 B*
L-30R Vektor
C
Kills:144
V. Kills:79 180%
Deaths:21
KDR:6.857
Accuracy:39.933% C+
KPH:9.500 C
VKPH:5.200 C
AP30 Shredder
B**
Kills:91
V. Kills:54 165%
Deaths:4
KDR:22.750
Accuracy:34.973% C
KPH:60.200 B**
VKPH:35.700 B**
CAS30 Tank Buster
C++
Kills:59
V. Kills:29 197%
Deaths:1
KDR:59
Accuracy:47.949% C+
KPH:10.400 C++
VKPH:5.100 C--
Kills:743 (203 + 540)
Deaths:30
KDR:24.767
VKDR:14.300
Vehicle Kills:429
Kill Difference:713
Playtime:28.605 hours
Usage:3%
Score:0.416m
Score/min:242
Piloting Accuracy:47.949%
Gunner Accuracy:34.973%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:774
V. Kills:146 N/A
Deaths:11
KDR:70.364
Accuracy:53.661% C++
KPH:63.900 C+
VKPH:12 B+
C75 Viper
B++
Kills:591
V. Kills:261 226%
Deaths:18
KDR:32.833
Accuracy:54.662% B**
KPH:38.700 C+
VKPH:17.100 B++
L100 Python AP
C+
Kills:358
V. Kills:145 245%
Deaths:11
KDR:32.546
Accuracy:53.099% C--
KPH:38.600 C+
VKPH:15.600 D-
Skyguard
A
Kills:284
V. Kills:142 199%
Deaths:8
KDR:35.500
Accuracy:29.511% C
KPH:26.800 A
VKPH:13.400 B*
Kills:2,007 (2,007 + 0)
Deaths:48
KDR:41.813
VKDR:14.458
Vehicle Kills:694
Kill Difference:1,959
Playtime:47.269 hours
Usage:4%
Score:0.606m
Score/min:214
Driving Accuracy:29.511%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:753
V. Kills:368 204%
Deaths:22
KDR:34.227
Accuracy:48.078% D--
KPH:35.900 C*
VKPH:17.500 C+
Supernova VPC
C
Kills:476
V. Kills:78 N/A
Deaths:5
KDR:95.200
Accuracy:46.307% D--
KPH:46.300 C
VKPH:7.600 C
E540 Halberd
B*
Kills:311
V. Kills:125 247%
Deaths:7
KDR:44.429
Accuracy:53.777% B+
KPH:48.600 B*
VKPH:19.500 C*
Supernova PC
B*
Kills:151
V. Kills:54 275%
Deaths:4
KDR:37.750
Accuracy:53.116% C++
KPH:42 B*
VKPH:15 B++
Saron HRB
B*
Kills:123
V. Kills:51 237%
Deaths:4
KDR:30.750
Accuracy:54.050% B*
KPH:35.700 B+
VKPH:14.800 C
Kills:1,814 (1,380 + 434)
Deaths:42
KDR:43.190
VKDR:16.095
Vehicle Kills:676
Kill Difference:1,772
Playtime:44.733 hours
Usage:4%
Score:0.867m
Score/min:323
Driving Accuracy:53.116%
Gunner Accuracy:54.050%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:130
V. Kills:47 271%
Deaths:9
KDR:14.444
Accuracy:58.142% C
KPH:82.600 A
VKPH:29.900 B++
Aphelion VEX-4H
B*
Kills:97
V. Kills:28 334%
Deaths:4
KDR:24.250
Accuracy:36.495% D*
KPH:66.500 B*
VKPH:19.200 D-
Proton II PPA-H
A++
Kills:65
V. Kills:3 N/A
Deaths:2
KDR:32.500
Accuracy:54.122% A++
KPH:121.700 C**
VKPH:5.600 C-
Kills:292 (0 + 292)
Deaths:15
KDR:19.467
VKDR:5.200
Vehicle Kills:78
Kill Difference:277
Playtime:3.566 hours
Usage:0%
Score:0.095m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:54.122%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:79
V. Kills:7 N/A
Deaths:1
KDR:79
Accuracy:24.190% B++
KPH:66.900 C
VKPH:5.900 B*
M12 Kobalt
B*
Kills:60
V. Kills:2 N/A
Deaths:1
KDR:60
Accuracy:24.228% B*
KPH:79.200 C+
VKPH:2.600 C--
Kills:139 (0 + 139)
Deaths:2
KDR:69.500
VKDR:4.500
Vehicle Kills:9
Kill Difference:137
Playtime:1.939 hours
Usage:0%
Score:0.039m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:24.228%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:119
V. Kills:7 N/A
Deaths:25
KDR:4.760
Accuracy:40.252% D
KPH:12.400 D*
VKPH:0.700 D--
V30-F Starfall
D
Kills:85
V. Kills:47 177%
Deaths:12
KDR:7.083
Accuracy:50.916% F
KPH:20.200 D
VKPH:11.200 D
Kills:204 (204 + 0)
Deaths:37
KDR:5.514
VKDR:1.459
Vehicle Kills:54
Kill Difference:167
Playtime:13.814 hours
Usage:1%
Score:0.062m
Score/min:75
Driving Accuracy:50.916%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A++
Kills:1,279
V. Kills:327 390%
Deaths:4
KDR:319.750
Accuracy:49.849% C+
KPH:123 A++
VKPH:31.400 B*
CAS 14-E
A++
Kills:324
V. Kills:23 N/A
Deaths:1
KDR:324
Accuracy:42.880% A
KPH:164.300 A++
VKPH:11.700 A++
M20 Wyvern
M+
Kills:162
V. Kills:104 154%
Deaths:2
KDR:81
Accuracy:41.243% B+
KPH:53.300 A*
VKPH:34.200 M+
VLG Missile Launcher
A
Kills:161
V. Kills:48 329%
Deaths:
KDR:
Accuracy:61.916% A
KPH:85.600 B**
VKPH:25.500 B+
Kills:1,926 (0 + 1,926)
Deaths:7
KDR:275.143
VKDR:71.714
Vehicle Kills:502
Kill Difference:1,919
Playtime:17.292 hours
Usage:2%
Score:0.528m
Score/min:509
Piloting Accuracy:N/A%
Gunner Accuracy:61.916%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lancer VS22 2,8261,83717310.618S6.0341.565%F--N/A39.1B**21C**27447h3.6B*8.7B++
Pelter Rocket Pod 1,6061,2794319.75S315.1649.849%C+N/A123A++31.4B*53010.4h19.4C*38.9C*
Pulsar C 1,2251,1924002.98B1.6131.717%B++27.265%C*38.5C1.1B13031h11.3C+35.8C**
VX6-7 1,2211,1886311.883C++2.7129.909%B+28.115%B+30.9C--N/A10838.4h12.4C41.5C++
NS-11C 1,2161,1883793.135B**1.4630.42%B+25.168%B+32.5CN/A8936.6h12.1C**39.7B+
Nyx VX31 1,2171,1872255.276B++0.6936.827%C+36.394%B+43.5C1.1B*10727.3h5.6C15.1C+
Solstice VE3 1,2071,1823923.015A*1.5830.81%B*29.357%A24.6CN/A7548h13.1C++42.6C+
Artemis VX26 1,1981,1753433.426B*1.1630.721%C++28.596%B+41.4CN/A10028.4h13.1D42.7C
Serpent VE92 1,1871,1744542.586B*2.0029.142%B26.235%B+33.9C+N/A12134.6h10.7B36.6B
C-4 1,0948641475.878A*1.2931.711%B+N/A166.2B*44.2B*10175.2h1.1B+3.3B++
Eidolon VE33 8718102453.306B+1.2840.847%A+16.42%D**25.1C--1.9A8132.3h6.5B+15.9B++
L100 Python HESH 9207741170.364A*65.7753.661%C++N/A64C+12.1B++23412.1h3C++5.5B
VE-LR Obelisk 7837611156.617A++2.0335.993%C+40.867%B+26.3DN/A8728.9h5.7C++15.7C*
Supernova FPC 1,1217532234.227A*29.6448.078%D--N/A35.9C*17.5C+36521h3.7B++7.6B
Saron Laser Cannon 1,0886961016.891B*2.3027.556%D-1.006%D26B++14.6B+24026.8h68.3B++248B+
Orion VS54 6926832312.957C*1.6329.731%B*31.918%C**43CN/A16615.9h12C+40.3C+
Pandora VX25 6776703032.211B++2.3850.405%B+16.716%C+40.6C-N/A15216.5h3.8B7.6B+
Phobos VX86 6426353611.759C++2.8369.47%B+23.465%B*35.3DN/A11118h2.3C+3.3C*
C75 Viper 8525911832.833S28.2454.662%B**N/A38.6C+17.1B++20915.3h12.1C+22.2C*
Orbital Strike Uplink 7665661566U561.41890.741%UN/A1415U500U63190.4h0.8T*0.1T*
Light PPA 5525112718.926A+14.3443.786%C+1.174%C+62.3C+5B+1958.2h13C+29.6C++
Supernova VPC 554476595.2S90.6146.307%D--N/A46.2C7.6C17810.3h3.3C--7.1D
C150 Dalton 7164494112.25U107.6629.829%D--N/A72.4B**43.1B*6826.2h2.9B9.8C+
Lasher X2 4544391084.065M0.5329.186%C2.05%D--27.1DN/A8116.2h23.8D*81.5C
XM98 409408537.698A3.1141.78%C++82.598%B++37.8C+N/A12010.8h2B+4.7B+
NS-44 Commissioner 4003962481.597C**2.9941.882%C*33.333%B**27.9DN/A10114.2h3.4C++8.1C**
NS-357 Underboss 3923862851.354C++3.2440.614%C+30.829%B+47.1CN/A1538.2h3.9C+9.6C++
MANA Anti-Personnel Turret 382379626.113N/A1.5223.076%UN/A3790U30U6210700.1h16.2T*70.2T*
L100 Python AP 5033581132.545A*27.9553.099%C--N/A38.5C+15.6D-2359.3h4.8B9.1C++
Force-Blade 3293266,7440.048B+4.5423.784%D3.067%C-0.5CN/A2624.3h1.8B+7.4C**
CAS 14-E 3473241324S319.4142.88%AN/A162A++11.5A++5372h27.3C++63.5B+
Rocklet Rifle 564323963.365M**1.2353.205%C+N/A36.3C++27.1C+3978.9h31.7C**59.6C++
Cosmos VM3 324318555.782M++1.1922.245%C**29.874%A**36.1CN/A1118.8h14.9C66.8C+
E540 Halberd 436311744.429A++39.8453.777%B+N/A48.6B*19.5C*3616.4h5C**9.3B+
Cosmos VM3 309297555.4A+0.8121.089%C++23.906%B*33.8C1.4B**998.8h15.8D-74.7C+
Sticky Grenade 3022931293N/A288.4164.461%AN/A976.7C30A35580.3h2.1C+3.2B+
Eclipse VE3A 2982921551.884C*2.7132.41%B++19.863%C29.5DN/A779.9h10B+30.9B++
Skyguard 426284835.5S30.9129.511%C1.761%C+26.8A13.4B*17810.6h66.8A226.4B*
Pulsar VS1 266260942.766A+1.8232.022%B**28.462%B+32.1CN/A1378.1h12.8C++40B+
Deimos VA29 2582531371.847C++2.7472.297%B+15.02%C--41.5DN/A1506.1h2.1C*2.9C++
Plasma Grenade 2021981198N/A193.4158.907%AN/A990A++20B*39200.2h2.5B*4.3B**
Tank Mine 2581971019.7S15.1156.94%B**N/A246.3A*76.3C**13940.8h1.8C*3.2A+
VE-C Horizon 188178612.918B+1.6741.056%B+16.854%D*37.9D2.1B+1324.7h15.8C-38.4C+
Thanatos VE70 183177812.185B**2.4154.365%B**24.294%A+31.6C1.1B*1215.6h4.2C*7.7B+
Hunter QCX 166165592.797M1.7948.655%C++41.818%A+10.6C--N/A3415.6h2.7B+5.6B+
M20 Wyvern 266162281S76.4141.243%B+N/A54A*34.7M+4793h90.6C219.8C+
VLG Missile Launcher 2091611161A*156.4161.916%AN/A84.7B**25.3B+4111.9h6.8D11C++
Supernova PC 205151437.75M*33.1653.116%C++N/A41.9B++15B++3803.6h5.8D10.9C
L-30R Vektor 223144216.857B*2.2739.933%C+N/A9.5C5.2C6015.2h62.7C++156.9C*
Eridani SX5 146144463.13B**1.4629.512%C+26.389%B34.3DN/A1114.2h11.2C+38.1C++
Proximity Mine 140140528S23.4142.391%CN/A140C+N/A4991h2C--4.6C
Solstice SF 150139622.242B**2.3537.878%A*9.353%D--24.4C1.9A+775.7h6.9B+18.1B*
M60-A Bulldog 1441351135S130.4166.296%A++N/A122.7M++8.2B**3651.1h5.3C**8B*
E540 Halberd-H 177130914.444C+9.8558.142%CN/A81.3B**29.4B+5511.6h3.7B**6.4B**
Manticore SX40 1271261021.235C+3.3636.526%B+31.746%B**42C+N/A1193h7C++19.1B+
Saron HRB 174123430.75S26.1654.05%B*N/A36.2B+15C3733.4h22.8C42.3C*
S12 Renegade 126119254.76C*0.1740.252%D5.042%C+12.4D*N/A349.6h2.7B+6.7C**
Heartstring 138115721.597B+2.9958.942%B**33.044%B+17.4C--3.5C+726.6h5.6C+9.5C*
Spiker 104101621.629C*2.9632.725%C+28.713%B+33.7C--1C++1003h7.6C*23.3B
Beamer VS3 10099721.375B+3.2230.376%C++39.394%A++14.1DN/A617h7.4B+24.5B+
Aphelion VEX-4H 12597424.25B*19.6636.495%D*4.124%B+64.7B++18.7D-3131.5h23.4C**64.2B+
Solstice Burst 9794382.474C++2.1225.814%D--22.34%D28.5DN/A883.3h13.9D-53.9D--
AP30 Shredder 14591422.75A18.1634.973%CN/A60.7B**36B**7161.5h76.2C*217.8C++
M12 Kobalt 9991191A+86.4123.573%C+19.78%C*113.8C10A+3430.8h17C+72.2C+
NS Annihilator 13387146.214U1.6282.256%B+N/A26.4M+13.9A+3033.3h6.3A+7.6A+
V30-F Starfall 13285127.083A**2.4950.916%FN/A20.2D11.2D1694.2h10.5B**20.5B++
A30 Walker 12282117.455A*2.8627.969%B+1.22%C26.5B+12.9C+1883.1h108.5C++387.8B+
M12 Kobalt 8679179A*74.4124.19%B++16.456%D65.8C5.8B*3451.2h25.5D*105.4C+
M20 Basilisk 10978178S73.4157.829%C*2.564%D--65B+25.8B6551.2h101.8C*176.1B
Proton II PPA-H 6865232.5A27.9154.122%A++N/A130B+6C4950.5h11.6C21.5B
M12 Kobalt 6260160A55.4124.228%B*11.667%F75C2.5D3200.8h18.8C77.7B
CAS30 Tank Buster 8859159U54.4147.949%C+N/A10.4C++5.1C--1215.7h42.2B+88B+
Soldier Soaker 5656192.947A1.6432.828%C--14.286%C+56CN/A2381h5.4B+16.5C++
G40-F Ranger 8253153B+48.4139.004%B+N/A58.9B*32.2B*5600.9h69.9C+179.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit191419,49828.6h
Anti-Vehicle MANA Turret11180.2h
Spawn Beacon34480.5h
Structure Shield Module0960.2h
Repair Module12130.7h
Turret AI Module11630.6h
Skywall Shield Emitter01070.3h
Rampart Wall11451.2h
Nanite Revive Grenade02040.1h
Medical Applicator2528,6202.4h
Cortium Silo01270.6h
Motion Spotter0840.1h
NS Patriot Flare Gun0850.1h
Welding Device010,5940.9h
Spear Anti-Vehicle Tower0760.5h
Deconstruction Tool04730h
Hoplon Anti-Aircraft Phalanx Tower0760.4h
Xiphos Anti-Personnel Tower1830.4h
Spitfire Auto-Turret252,8763.1h
Recon Detection Device204,7137.4h
Shield Recharging Field0800h
Ammunition Package54,5751.5h
Anti-Infantry MANA Turret86640.8h
Pain Spire21360.7h
Flail Targeting Dart12441.4h
Smoke Grenade01740h
Router01500.3h
Nano-Repair Grenade04820.1h
Elysium Spawn Tube0800.2h
Vehicle Gate01280.9h
Orbital Strike Target Designator81102.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.36s
Server spent 3.70s on queries, 2.34s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.