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Paragon Sweetheart TempFile[] TempFile
VS BR 86

KDR: 5.22

Score: 12.8m

Last Seen: Mar 7th, 2019 1:02 AM
- OFFLINE - 11.5 hour(s)

Battle Rank 100 (86 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 62%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Lancer VS22 NS-11C Solstice VE3 Serpent VE92 Pelter Rocket Pod L100 Python HESH Supernova FPC Saron Laser Cannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,344,825 MLG Score: 1075
Fun Score: N/A
Cheeseburgers Flipped: 87TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.356%28.379%8901511997,4073.477461.745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.453%1.986A++1.146B**-0.42C--HEAD ++ (~12.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.558B+10.30.278C*22.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.21%1.159%527212129491834795.15761198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.483%-0.858D---0.397C---0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.6-0.063C+50.10.054C+121.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.934%0.534%1962512092,621167112915.6012232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.154%-0.49D-1.305D**0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.116C+12.30.02C+21.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.059%0.706%316312114251455082.9109683%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.618%-0.475D-0.924D--1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.10.422B21.50.462B+47.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.763%83.203%3161121325622701.12281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.169B**1.047B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.52B+20.362C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.939%20.113%316312111,064186115.68984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.584%1.112B**1.081B**0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.555B+3.20.337C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.8m368.3%317 (19k)284 (17k)5.222222,2104,2536.4472186 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214145825.088%13.39%33610:384

39% Engineer25% Heavy Assault12% Infiltrator20% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2018 6:06 PMJan 1st, 2019 11:35 PMMar 7th, 2019 12:44 PM (132d) (PST)Mar 6th, 2019 9:02 PM (132d) (PST)Mar 6th, 2019 9:02 PM (132d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
719626570.4910.0940.0662.1650.0971075

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,1253,71439,4112964130617,029

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
753.7h/31.4d 5,210 2,974 7,564 97.9k 474 2,101 4,371 32.5m

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:1,188
Deaths:379
KDR:3.135
Accuracy:30.420% A
HSR:25.168% B**
Solstice VE3
A++
Kills:1,181
Deaths:390
KDR:3.028
Accuracy:30.821% A+
HSR:29.297% A++
Serpent VE92
B**
Kills:1,174
Deaths:454
KDR:2.586
Accuracy:29.142% B**
HSR:26.235% B**
Pulsar C
A++
Kills:585
Deaths:169
KDR:3.462
Accuracy:33.346% A++
HSR:27.350% B++
Pandora VX25
B**
Kills:544
Deaths:219
KDR:2.484
Accuracy:50.063% B**
HSR:16.177% C*
Eidolon VE33
A*
Kills:521
Deaths:152
KDR:3.428
Accuracy:40.536% A*
HSR:16.315% D*
Phobos VX86
A
Kills:394
Deaths:224
KDR:1.759
Accuracy:71.003% B**
HSR:24.366% A
VE-LR Obelisk
B**
Kills:372
Deaths:60
KDR:6.200
Accuracy:36.481% B++
HSR:41.936% B**
Thanatos VE70
A+
Kills:126
Deaths:62
KDR:2.032
Accuracy:53.799% A+
HSR:23.810% A+
VX6-7
A*
Kills:99
Deaths:43
KDR:2.302
Accuracy:29.726% B**
HSR:33.333% A*
Kills:6,184
Deaths (as Engineer):2,152
Deaths (to Engineers):744
KDR:2.87361
Kill Difference:4,032
Playtime:292.817 hours
Usage:39%
Score:5.613m
Score/min:320
Accuracy (listed only):40.534%
HSR (listed only):26.399%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:494
Deaths:139
KDR:3.554
Accuracy:29.713% A++
HSR:34.211% A
Kills:494
Deaths (as Heavy Assault):139
Deaths (to Heavy Assaults):1,000
KDR:3.55396
Kill Difference:355
Playtime:186.409 hours
Usage:25%
Score:2.910m
Score/min:260
Accuracy (listed only):29.713%
HSR (listed only):34.211%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:1,188
Deaths:379
KDR:3.135
Accuracy:30.420% A
HSR:25.168% B**
Solstice VE3
A++
Kills:1,181
Deaths:390
KDR:3.028
Accuracy:30.821% A+
HSR:29.297% A++
Serpent VE92
B**
Kills:1,174
Deaths:454
KDR:2.586
Accuracy:29.142% B**
HSR:26.235% B**
Pulsar C
A++
Kills:585
Deaths:169
KDR:3.462
Accuracy:33.346% A++
HSR:27.350% B++
Pandora VX25
B**
Kills:544
Deaths:219
KDR:2.484
Accuracy:50.063% B**
HSR:16.177% C*
Phobos VX86
A
Kills:394
Deaths:224
KDR:1.759
Accuracy:71.003% B**
HSR:24.366% A
Thanatos VE70
A+
Kills:126
Deaths:62
KDR:2.032
Accuracy:53.799% A+
HSR:23.810% A+
VX6-7
A*
Kills:99
Deaths:43
KDR:2.302
Accuracy:29.726% B**
HSR:33.333% A*
Eridani SX5
A
Kills:98
Deaths:24
KDR:4.083
Accuracy:30.352% B++
HSR:28.571% A
Kills:5,389
Deaths (as Light Assault):1,964
Deaths (to Light Assaults):914
KDR:2.74389
Kill Difference:3,425
Playtime:151.682 hours
Usage:20%
Score:2.504m
Score/min:275
Accuracy (listed only):39.853%
HSR (listed only):26.034%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B+
Kills:513
Deaths:132
KDR:3.886
Accuracy:30.157% B+
HSR:26.901% B+
NS-44 Commissioner
A+
Kills:355
Deaths:222
KDR:1.599
Accuracy:42.202% B++
HSR:32.958% A+
Nyx VX31
B++
Kills:275
Deaths:51
KDR:5.392
Accuracy:38.142% B+
HSR:36.727% B++
NS-357 Underboss
B++
Kills:270
Deaths:178
KDR:1.517
Accuracy:42.813% B++
HSR:26.667% B+
XM98
B**
Kills:256
Deaths:37
KDR:6.919
Accuracy:42.763% B*
HSR:83.203% B**
Eridani SX5
A
Kills:98
Deaths:24
KDR:4.083
Accuracy:30.352% B++
HSR:28.571% A
Beamer VS3
A*
Kills:89
Deaths:61
KDR:1.459
Accuracy:30.413% B+
HSR:38.202% A*
Soldier Soaker
C+
Kills:56
Deaths:19
KDR:2.947
Accuracy:32.828% C+
HSR:14.286% C+
Kills:1,912
Deaths (as Infiltrator):724
Deaths (to Infiltrators):585
KDR:2.64088
Kill Difference:1,188
Playtime:89.550 hours
Usage:12%
Score:1.244m
Score/min:231
Accuracy (listed only):36.209%
HSR (listed only):35.939%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:544
Deaths:219
KDR:2.484
Accuracy:50.063% B**
HSR:16.177% C*
Phobos VX86
A
Kills:394
Deaths:224
KDR:1.759
Accuracy:71.003% B**
HSR:24.366% A
Pulsar VS1
A++
Kills:193
Deaths:65
KDR:2.969
Accuracy:32.533% A++
HSR:29.016% B**
Thanatos VE70
A+
Kills:126
Deaths:62
KDR:2.032
Accuracy:53.799% A+
HSR:23.810% A+
Eridani SX5
A
Kills:98
Deaths:24
KDR:4.083
Accuracy:30.352% B++
HSR:28.571% A
Kills:1,355
Deaths (as Combat Medic):594
Deaths (to Combat Medics):374
KDR:2.28114
Kill Difference:761
Playtime:19.922 hours
Usage:3%
Score:0.370m
Score/min:310
Accuracy (listed only):47.550%
HSR (listed only):24.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
M**
Kills:195
Deaths:35
KDR:5.571
Accuracy:22.411% B**
HSR:35.385% M**
Cosmos VM3
B**
Kills:171
Deaths:35
KDR:4.886
Accuracy:21.363% B**
HSR:24.561% B**
Kills:366
Deaths (as MAX Suit):35
Deaths (to MAX Suits):169
KDR:10.45714
Kill Difference:331
Playtime:10.923 hours
Usage:1%
Score:0.193m
Score/min:294
Accuracy (listed only):21.887%
HSR (listed only):29.973%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:625
V. Kills:351 178%
Deaths:97
KDR:6.443
Accuracy:28.231% D
KPH:26.800 A
VKPH:15 B*
Light PPA
B+
Kills:324
V. Kills:29 N/A
Deaths:27
KDR:12
Accuracy:43.738% B+
KPH:51.900 C*
VKPH:4.600 B+
Kills:949 (949 + 0)
Deaths:124
KDR:7.653
VKDR:3.065
Vehicle Kills:380
Kill Difference:825
Playtime:29.602 hours
Usage:4%
Score:0.415m
Score/min:234
Piloting Accuracy:43.738%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:257
V. Kills:160 160%
Deaths:2
KDR:128.500
Accuracy:31.693% D
KPH:69.900 A++
VKPH:43.500 A
L-30R Vektor
C++
Kills:144
V. Kills:79 180%
Deaths:21
KDR:6.857
Accuracy:39.933% C++
KPH:9.500 C+
VKPH:5.200 C
AP30 Shredder
A++
Kills:83
V. Kills:48 169%
Deaths:4
KDR:20.750
Accuracy:34.001% C+
KPH:59 A++
VKPH:34.100 A
Kills:484 (144 + 340)
Deaths:27
KDR:17.926
VKDR:10.630
Vehicle Kills:287
Kill Difference:457
Playtime:20.251 hours
Usage:3%
Score:0.278m
Score/min:229
Piloting Accuracy:39.933%
Gunner Accuracy:34.001%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:727
V. Kills:139 N/A
Deaths:10
KDR:72.700
Accuracy:53.760% B+
KPH:64.200 B+
VKPH:12.300 B**
C75 Viper
A++
Kills:578
V. Kills:251 229%
Deaths:18
KDR:32.111
Accuracy:54.094% A+
KPH:38.500 B+
VKPH:16.700 A++
L100 Python AP
B+
Kills:343
V. Kills:142 240%
Deaths:11
KDR:31.182
Accuracy:51.848% D
KPH:38.300 B+
VKPH:15.900 C
Skyguard
A++
Kills:284
V. Kills:142 199%
Deaths:8
KDR:35.500
Accuracy:29.511% C+
KPH:26.800 A++
VKPH:13.400 B**
Kills:1,932 (1,932 + 0)
Deaths:47
KDR:41.106
VKDR:14.340
Vehicle Kills:674
Kill Difference:1,885
Playtime:45.911 hours
Usage:6%
Score:0.573m
Score/min:208
Driving Accuracy:29.511%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:689
V. Kills:334 206%
Deaths:21
KDR:32.810
Accuracy:47.481% D
KPH:35.500 B**
VKPH:17.200 B+
Supernova VPC
C++
Kills:441
V. Kills:73 N/A
Deaths:5
KDR:88.200
Accuracy:46.425% C--
KPH:45.700 C++
VKPH:7.600 C+
E540 Halberd
A++
Kills:291
V. Kills:117 247%
Deaths:7
KDR:41.571
Accuracy:53.232% B++
KPH:49.200 A++
VKPH:19.800 B+
Saron HRB
A
Kills:115
V. Kills:50 225%
Deaths:4
KDR:28.750
Accuracy:54.559% A
KPH:36.100 B**
VKPH:15.700 C+
Supernova PC
A*
Kills:110
V. Kills:44 244%
Deaths:4
KDR:27.500
Accuracy:54.177% B+
KPH:38.700 A+
VKPH:15.500 A*
Kills:1,646 (1,240 + 406)
Deaths:41
KDR:40.146
VKDR:15.073
Vehicle Kills:618
Kill Difference:1,605
Playtime:40.972 hours
Usage:5%
Score:0.791m
Score/min:322
Driving Accuracy:54.177%
Gunner Accuracy:54.559%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:122
V. Kills:46 260%
Deaths:9
KDR:13.556
Accuracy:58.616% C++
KPH:85.800 A*
VKPH:32.400 A
Aphelion VEX-4H
A
Kills:96
V. Kills:28 331%
Deaths:4
KDR:24
Accuracy:36.616% D--
KPH:66.100 A
VKPH:19.300 D
Kills:218 (0 + 218)
Deaths:13
KDR:16.769
VKDR:5.692
Vehicle Kills:74
Kill Difference:205
Playtime:2.874 hours
Usage:0%
Score:0.075m
Score/min:433
Driving Accuracy:N/A%
Gunner Accuracy:36.616%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D
Kills:64
V. Kills:35 178%
Deaths:12
KDR:5.333
Accuracy:48.771% F-
KPH:19 D
VKPH:10.400 D-
Kills:64 (64 + 0)
Deaths:12
KDR:5.333
VKDR:2.917
Vehicle Kills:35
Kill Difference:52
Playtime:3.366 hours
Usage:0%
Score:0.036m
Score/min:177
Driving Accuracy:48.771%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A++
Kills:903
V. Kills:213 422%
Deaths:3
KDR:301
Accuracy:48.476% C**
KPH:118.100 A++
VKPH:27.800 B**
CAS 14-E
A**
Kills:303
V. Kills:22 N/A
Deaths:1
KDR:303
Accuracy:43.093% A+
KPH:165.800 A**
VKPH:12 A++
M20 Wyvern
M+
Kills:155
V. Kills:100 153%
Deaths:2
KDR:77.500
Accuracy:41.040% B+
KPH:52.700 A*
VKPH:34 M+
Kills:1,361 (0 + 1,361)
Deaths:6
KDR:226.833
VKDR:55.833
Vehicle Kills:335
Kill Difference:1,355
Playtime:12.416 hours
Usage:2%
Score:0.376m
Score/min:504
Piloting Accuracy:N/A%
Gunner Accuracy:41.040%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lancer VS22 2,1971,42410114.099U8.8841.513%F*N/A39.7M++21.5A27935.9h3.6B**8.6B*
NS-11C 1,2161,1883793.135A**2.0930.42%A25.168%B**32.5C**N/A8736.6h12.1B+39.7B++
Solstice VE3 1,2061,1813903.028M++2.1930.821%A+29.297%A++24.8C**N/A7147.7h13.1B+42.6B+
Serpent VE92 1,1871,1744542.586A2.6429.142%B**26.235%B**33.9C*N/A11734.6h10.7B++36.6B++
Pelter Rocket Pod 1,1169033301U295.7848.476%C**N/A118.8A++28B**5057.6h19.1B39.4B
L100 Python HESH 8667271072.7S67.4853.76%B+N/A64.3B+12.3B**23411.3h3B+5.5B++
Supernova FPC 1,0236892132.81M**27.5947.481%DN/A35.5B**17.2B+36119.4h3.7B**7.7B++
Saron Laser Cannon 976625976.443A+1.2228.231%DN/A26.7A15B*25023.4h68.9B*244.1B*
Pulsar C 6045851693.462A1.7633.346%A++27.35%B++38.2B+1.2A++12415.3h10.5B+31.6B++
C-4 740584976.021M*0.8031.182%B**N/A157.8A++42.2B*10253.7h1B**3.3B**
C75 Viper 8295781832.111S26.8954.094%A+N/A38.5B+16.7A++20315h11.9B+22B*
Pandora VX25 5495442192.484A2.7450.063%B**16.177%C*38C+N/A13714.3h3.7B++7.3B++
Eidolon VE33 5635211523.428M1.7940.536%A*16.315%D*22.8C+1.8M7722.9h6.6B*16.3B**
Artemis VX26 5235131323.886A*1.3430.157%B+26.901%B+32.9C+N/A8715.6h14.1D46.6C++
Orion VS54 5004941393.554A1.6729.713%A++34.211%A39.5C**N/A14912.5h12.2B41C**
Supernova VPC 514441588.2S82.9846.425%C--N/A45.9C++7.6C+1759.6h3.3C++7.1C+
Phobos VX86 3973942241.759B+3.4671.003%B**24.366%A29DN/A8713.6h2.3B3.2B+
VE-LR Obelisk 384372606.2M0.9836.481%B++41.936%B**21.6C--N/A6717.2h5.7B+15.7B++
NS-44 Commissioner 3573552221.599B+3.6242.202%B++32.958%A+31.1C+N/A10911.4h3.4B+8B++
L100 Python AP 4853431131.182S25.9651.848%DN/A38.1B+15.8C2239h4.7B*9B+
Light PPA 3533242712B*6.7843.738%B+1.543%B+52.3C*4.7B+1736.2h13.9C++31.7C**
CAS 14-E 3253031303U297.7843.093%A+N/A168.3A**12.2A++5361.8h27.5B+63.9B++
MANA Anti-Personnel Turret 295292505.84N/A0.6223.64%UN/A2920U30U4732500.1h16.7T*70.7T*
E540 Halberd 408291741.571M+36.3553.232%B++N/A49.3A++19.8B+3625.9h4.9B++9.3B*
Skyguard 426284835.5U30.2829.511%C+1.761%C+26.8A++13.4B**17410.6h66.8A226.4B**
Nyx VX31 278275515.392A+0.1738.142%B+36.727%B++41.7C++N/A1316.6h5.4C++14.2B+
Orbital Strike Uplink 3702711271U265.78867.857%UN/A1355U495U62510.2h0.9T*0.1T*
NS-357 Underboss 2732701781.517B+3.7142.813%B++26.667%B+45.8C++N/A1505.9h4.1C*9.5B+
Lasher X2 278269683.956S1.2727.969%C**2.602%D23.8CN/A6711.3h25D--89.2C+
C150 Dalton 4172572128.5U123.2831.693%DN/A69.5A++43.2A7383.7h3.7B+11.5C++
XM98 256256376.919M1.7042.763%B*83.203%B**32.8B+N/A1017.8h2B*4.8B*
Rocklet Rifle 430247633.921S1.3053.78%C++N/A36.9B++27.3C*3976.7h30.6B+56.9B+
Force-Blade 2232203,7520.059B**5.1626.087%C2.273%D0.5CN/A2410.4h1.8B++6.8B
Cosmos VM3 196195355.571A**0.3522.411%B**35.385%M**33.6C*N/A1025.8h12.9B+57.6B
Pulsar VS1 197193652.969A*2.2532.533%A++29.016%B**33.9B+N/A1465.7h12.6B++38.8B*
Cosmos VM3 176171354.886A++0.3421.363%B**24.561%B**29.5C+N/A865.8h14.8C69.1B+
Sticky Grenade 1671621162N/A156.7869.677%A*N/A1620A+50M**41910.1h2B2.9B+
M20 Wyvern 255155277.5U72.2841.04%B+N/A53.4A*34.5M+4832.9h91.7C223.5C++
L-30R Vektor 223144216.857M**1.6339.933%C++N/A9.5C+5.2C6015.2h62.7B+156.9B+
Thanatos VE70 129126622.032A3.1953.799%A+23.81%A+31.5C++N/A1044h4.2B+7.8B*
E540 Halberd-H 168122913.556B+8.3358.616%C++N/A87.1A*32.9A5691.4h3.7A6.3A
Tank Mine 154118913.111S7.8961.893%A*N/A236M72B12880.5h2.1C3.3A++
Frag Grenade 1211181118N/A112.7859.259%A++N/A590B+15B++32740.2h2.8B**4.8B**
Saron HRB 165115428.75S23.5354.559%AN/A35.9B**15.6C+3763.2h23C+42.2B+
Heartstring 135113651.738B++3.4857.906%B**33.628%B+19.2C3.7C++745.9h4.8C++8.3B+
Supernova PC 154110427.5M++22.2854.177%B+N/A39.3A++15.7A*4082.8h6.2C11.4C++
Hunter QCX 108108333.273M**1.9551.509%B+41.667%B**9.9CN/A2910.9h2.5B+4.9B+
VX6-7 9999432.302B++2.9229.726%B**33.333%A*26.8CN/A1003.7h10.8B++36.5B++
Eridani SX5 9898244.083M+1.1430.352%B++28.571%A37.7C++N/A1202.6h11.4C**37.7B+
Aphelion VEX-4H 12496424A++18.7836.616%D--4.167%B+64A18.7D2981.5h23.6A64.5B**
Beamer VS3 9089611.459B**3.7630.413%B+38.202%A*15.6C--N/A645.7h7.4B++24.2C**
AP30 Shredder 13183420.75A++15.5334.001%C+N/A59.3A++34.3A7161.4h72B+211.9B+
Proximity Mine 8282241U35.7843.584%C++N/A136.7C**N/A4950.6h2.2D-5C+
M20 Basilisk 10877177U71.7857.332%B+2.597%D-70A28.2B*6711.1h97.5B+170.1B+
NS Annihilator 10769106.9U1.6882.143%B+N/A25.6M*14.1A*3102.7h6.3A++7.7A++
V30-F Starfall 9964125.333A**0.1148.771%F-N/A18.8D10.3D-1773.4h11.2B*22.9B+
M60-A Bulldog 6562162A*56.7864.103%A++N/A103.3M*5C**3270.6h6C++9.4B*
Soldier Soaker 5656192.947A++2.2832.828%C+14.286%C+56C*N/A2361h5.4B+16.5B+
A30 Walker 795368.833M*3.6125.685%B1.887%C+26.5B+13C++2062h104.4B+406.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32800.3h
Anti-Vehicle MANA Turret0510h
Skywall Shield Emitter0650.2h
Turret AI Module1950.4h
Repair Module01180.4h
Nanite Revive Grenade01680h
Medical Applicator1922,5841.7h
Cortium Silo0710.3h
Spitfire Auto-Turret31,1691.3h
NS Patriot Flare Gun0850.1h
Hoplon Anti-Aircraft Phalanx Tower0500.3h
Rampart Wall1620.4h
Welding Device07,2980.5h
Deconstruction Tool04730h
Ammunition Package32,5100.8h
Nano-Armor Kit93289,78220.2h
Anti-Infantry MANA Turret45310.5h
Nano-Repair Grenade04150.1h
Pain Spire1700.4h
Orbital Strike Target Designator4530.7h
Router0860.2h
Flail Targeting Dart01300.7h
Recon Detection Device31,8883.1h
Vehicle Gate0670.4h

Check the help document for the dictionary if you want to learn more about words used here.


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