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Sweetheart TempFile[] TempFile
VS BR 89

KDR: 5.2

Score: 14m

Last Seen: Sep 23rd, 2019 5:31 AM
- OFFLINE - 6.5 hour(s)

Battle Rank 101 (89 total) - Vanu Sovereignty on Miller
Level Progress (to 102): 51%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Lancer VS22 NS-11C Solstice VE3 Serpent VE92 Pelter Rocket Pod Pulsar C L100 Python HESH Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,383,606 MLG Score: 1106
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.369%28.814%9041512048,2463.451651.746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.34%1.974A++1.188B**-0.328C-HEAD ++ (~13.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.563B+10.20.287C*22.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.821%1.176%512212171,0202005155.07463198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.68%-0.895D---0.373C--0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.7-0.072C+50.10.058C+123.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.391%0.536%1971612132,801181114715.4751244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.791%-0.451D-1.286D**0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.152C++11.90.049C+20.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.859%0.656%329312164571545262.9483987%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.093%-0.403C---0.935D--0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.70.296C*270.329C**57.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.236%83.764%3291121827126801.01119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.094B**1.08B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.522B+20.371C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.298%20.464%329312161,163210145.53809

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.557%1.134B**1.125B**0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.566B+3.20.35C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14m364.9%315 (18.9k)282 (16.9k)5.1974724,6624,7456.3772489 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219166125.295%13.58%34310:254

38% Engineer25% Heavy Assault14% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2018 6:06 PMJan 1st, 2019 11:35 PMSep 23rd, 2019 2:50 AM (57d) (PST)Sep 23rd, 2019 3:38 AM (57d) (PST)Sep 23rd, 2019 1:31 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
706636430.4970.0960.0682.1620.0951106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,3753,78738,5883064130616,944

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
826.3h/34.4d 5,598 3,349 8,432 107.2k 495 2,360 4,709 35m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:511
Deaths:151
KDR:3.384
Accuracy:29.605% A++
HSR:33.464% A
Kills:511
Deaths (as Heavy Assault):151
Deaths (to Heavy Assaults):1,110
KDR:3.38411
Kill Difference:360
Playtime:203.150 hours
Usage:25%
Score:3.142m
Score/min:258
Accuracy (listed only):29.605%
HSR (listed only):33.464%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:1,188
Deaths:379
KDR:3.135
Accuracy:30.420% A
HSR:25.168% B**
Solstice VE3
A++
Kills:1,181
Deaths:390
KDR:3.028
Accuracy:30.821% A+
HSR:29.297% A++
Serpent VE92
B**
Kills:1,174
Deaths:454
KDR:2.586
Accuracy:29.142% B**
HSR:26.235% B**
Pulsar C
A+
Kills:921
Deaths:279
KDR:3.301
Accuracy:32.153% A+
HSR:28.122% B*
Pandora VX25
B**
Kills:562
Deaths:229
KDR:2.454
Accuracy:49.964% B**
HSR:16.192% C*
Eidolon VE33
A*
Kills:533
Deaths:159
KDR:3.352
Accuracy:40.184% A*
HSR:16.698% D*
Phobos VX86
B**
Kills:475
Deaths:256
KDR:1.855
Accuracy:70.844% B**
HSR:24.632% B**
VE-LR Obelisk
B**
Kills:403
Deaths:63
KDR:6.397
Accuracy:35.862% B+
HSR:41.687% B**
VX6-7
A+
Kills:162
Deaths:88
KDR:1.841
Accuracy:29.692% B**
HSR:30.864% A+
Thanatos VE70
A+
Kills:126
Deaths:62
KDR:2.032
Accuracy:53.799% A+
HSR:23.810% A+
Solstice SF
M++
Kills:72
Deaths:29
KDR:2.483
Accuracy:41.300% M++
HSR:11.111% D--
Kills:6,797
Deaths (as Engineer):2,388
Deaths (to Engineers):828
KDR:2.84631
Kill Difference:4,409
Playtime:314.398 hours
Usage:38%
Score:5.967m
Score/min:316
Accuracy (listed only):40.380%
HSR (listed only):24.892%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:1,188
Deaths:379
KDR:3.135
Accuracy:30.420% A
HSR:25.168% B**
Solstice VE3
A++
Kills:1,181
Deaths:390
KDR:3.028
Accuracy:30.821% A+
HSR:29.297% A++
Serpent VE92
B**
Kills:1,174
Deaths:454
KDR:2.586
Accuracy:29.142% B**
HSR:26.235% B**
Pulsar C
A+
Kills:921
Deaths:279
KDR:3.301
Accuracy:32.153% A+
HSR:28.122% B*
Pandora VX25
B**
Kills:562
Deaths:229
KDR:2.454
Accuracy:49.964% B**
HSR:16.192% C*
Phobos VX86
B**
Kills:475
Deaths:256
KDR:1.855
Accuracy:70.844% B**
HSR:24.632% B**
VX6-7
A+
Kills:162
Deaths:88
KDR:1.841
Accuracy:29.692% B**
HSR:30.864% A+
Thanatos VE70
A+
Kills:126
Deaths:62
KDR:2.032
Accuracy:53.799% A+
HSR:23.810% A+
Eridani SX5
A
Kills:104
Deaths:25
KDR:4.160
Accuracy:30.231% B++
HSR:28.846% A
Solstice SF
M++
Kills:72
Deaths:29
KDR:2.483
Accuracy:41.300% M++
HSR:11.111% D--
Kills:5,965
Deaths (as Light Assault):2,191
Deaths (to Light Assaults):1,025
KDR:2.7225
Kill Difference:3,774
Playtime:163.781 hours
Usage:20%
Score:2.702m
Score/min:275
Accuracy (listed only):39.837%
HSR (listed only):24.428%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
B++
Kills:605
Deaths:114
KDR:5.307
Accuracy:36.778% B+
HSR:37.025% B++
Artemis VX26
B+
Kills:515
Deaths:132
KDR:3.902
Accuracy:30.150% B+
HSR:26.990% B+
NS-44 Commissioner
A+
Kills:360
Deaths:225
KDR:1.600
Accuracy:42.167% B++
HSR:33.056% A+
NS-357 Underboss
B+
Kills:298
Deaths:196
KDR:1.520
Accuracy:41.972% B+
HSR:26.846% B+
XM98
B**
Kills:271
Deaths:37
KDR:7.324
Accuracy:42.236% B++
HSR:83.764% B**
Eridani SX5
A
Kills:104
Deaths:25
KDR:4.160
Accuracy:30.231% B++
HSR:28.846% A
Beamer VS3
A*
Kills:97
Deaths:71
KDR:1.366
Accuracy:30.549% B+
HSR:39.175% A*
Soldier Soaker
C++
Kills:56
Deaths:19
KDR:2.947
Accuracy:32.828% C+
HSR:14.286% C++
Kills:2,306
Deaths (as Infiltrator):819
Deaths (to Infiltrators):682
KDR:2.81563
Kill Difference:1,487
Playtime:112.071 hours
Usage:14%
Score:1.618m
Score/min:241
Accuracy (listed only):35.864%
HSR (listed only):36.248%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:562
Deaths:229
KDR:2.454
Accuracy:49.964% B**
HSR:16.192% C*
Phobos VX86
B**
Kills:475
Deaths:256
KDR:1.855
Accuracy:70.844% B**
HSR:24.632% B**
Pulsar VS1
A++
Kills:194
Deaths:65
KDR:2.985
Accuracy:32.526% A++
HSR:28.866% B**
Thanatos VE70
A+
Kills:126
Deaths:62
KDR:2.032
Accuracy:53.799% A+
HSR:23.810% A+
Eridani SX5
A
Kills:104
Deaths:25
KDR:4.160
Accuracy:30.231% B++
HSR:28.846% A
Kills:1,461
Deaths (as Combat Medic):637
Deaths (to Combat Medics):407
KDR:2.29356
Kill Difference:824
Playtime:20.422 hours
Usage:2%
Score:0.375m
Score/min:306
Accuracy (listed only):47.473%
HSR (listed only):24.469%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
M*
Kills:205
Deaths:37
KDR:5.541
Accuracy:22.502% B*
HSR:34.146% M*
Cosmos VM3
A+
Kills:182
Deaths:37
KDR:4.919
Accuracy:21.271% B*
HSR:25.275% A+
Kills:387
Deaths (as MAX Suit):37
Deaths (to MAX Suits):187
KDR:10.45946
Kill Difference:350
Playtime:11.301 hours
Usage:1%
Score:0.198m
Score/min:293
Accuracy (listed only):21.887%
HSR (listed only):29.711%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:680
V. Kills:383 177%
Deaths:101
KDR:6.733
Accuracy:27.868% D
KPH:26.700 A
VKPH:15 B*
Light PPA
B+
Kills:340
V. Kills:30 N/A
Deaths:27
KDR:12.593
Accuracy:43.934% B+
KPH:53.400 C*
VKPH:4.700 B+
Kills:1,020 (1,020 + 0)
Deaths:128
KDR:7.969
VKDR:3.227
Vehicle Kills:413
Kill Difference:892
Playtime:31.871 hours
Usage:4%
Score:0.437m
Score/min:228
Piloting Accuracy:43.934%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:260
V. Kills:163 159%
Deaths:4
KDR:65
Accuracy:31.909% D
KPH:69.900 A++
VKPH:43.800 A
L-30R Vektor
C++
Kills:144
V. Kills:79 180%
Deaths:21
KDR:6.857
Accuracy:39.933% C++
KPH:9.500 C
VKPH:5.200 C
AP30 Shredder
A+
Kills:83
V. Kills:48 169%
Deaths:4
KDR:20.750
Accuracy:34.001% C+
KPH:59 A+
VKPH:34.100 B**
Kills:487 (144 + 343)
Deaths:29
KDR:16.793
VKDR:10
Vehicle Kills:290
Kill Difference:458
Playtime:20.294 hours
Usage:2%
Score:0.303m
Score/min:249
Piloting Accuracy:39.933%
Gunner Accuracy:34.001%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:753
V. Kills:144 N/A
Deaths:11
KDR:68.455
Accuracy:53.360% B+
KPH:63.600 B+
VKPH:12.200 B**
C75 Viper
A++
Kills:581
V. Kills:253 229%
Deaths:18
KDR:32.278
Accuracy:54.484% A+
KPH:38.400 B+
VKPH:16.700 A++
L100 Python AP
B+
Kills:353
V. Kills:144 243%
Deaths:11
KDR:32.091
Accuracy:53.180% C-
KPH:38.500 B+
VKPH:15.700 C-
Skyguard
A++
Kills:284
V. Kills:142 199%
Deaths:8
KDR:35.500
Accuracy:29.511% C+
KPH:26.800 A++
VKPH:13.400 B**
Kills:1,971 (1,971 + 0)
Deaths:48
KDR:41.063
VKDR:14.229
Vehicle Kills:683
Kill Difference:1,923
Playtime:46.722 hours
Usage:6%
Score:0.588m
Score/min:210
Driving Accuracy:29.511%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:692
V. Kills:336 205%
Deaths:22
KDR:31.455
Accuracy:47.554% D
KPH:35.200 B*
VKPH:17.100 B
Supernova VPC
C++
Kills:441
V. Kills:73 N/A
Deaths:5
KDR:88.200
Accuracy:46.425% C-
KPH:45.700 C++
VKPH:7.600 C+
E540 Halberd
A++
Kills:292
V. Kills:118 245%
Deaths:7
KDR:41.714
Accuracy:53.213% B*
KPH:49.100 A++
VKPH:19.800 B++
Supernova PC
A++
Kills:138
V. Kills:51 265%
Deaths:4
KDR:34.500
Accuracy:52.542% B
KPH:41 A++
VKPH:15.100 A++
Saron HRB
A
Kills:118
V. Kills:50 231%
Deaths:4
KDR:29.500
Accuracy:54.411% A
KPH:35.400 B**
VKPH:15 C+
Kills:1,681 (1,271 + 410)
Deaths:42
KDR:40.024
VKDR:14.952
Vehicle Kills:628
Kill Difference:1,639
Playtime:41.972 hours
Usage:5%
Score:0.807m
Score/min:321
Driving Accuracy:52.542%
Gunner Accuracy:54.411%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:122
V. Kills:46 260%
Deaths:9
KDR:13.556
Accuracy:58.616% C++
KPH:85.800 A*
VKPH:32.400 A
Aphelion VEX-4H
A+
Kills:96
V. Kills:28 331%
Deaths:4
KDR:24
Accuracy:36.616% D--
KPH:66.100 A+
VKPH:19.300 D
Kills:218 (0 + 218)
Deaths:13
KDR:16.769
VKDR:5.692
Vehicle Kills:74
Kill Difference:205
Playtime:2.874 hours
Usage:0%
Score:0.076m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:36.616%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:70
V. Kills:6 N/A
Deaths:16
KDR:4.375
Accuracy:43.249% C++
KPH:11.500 D*
VKPH:1 D
V30-F Starfall
D
Kills:64
V. Kills:35 178%
Deaths:12
KDR:5.333
Accuracy:48.771% F
KPH:18.800 D
VKPH:10.300 D
Kills:134 (134 + 0)
Deaths:28
KDR:4.786
VKDR:1.464
Vehicle Kills:41
Kill Difference:106
Playtime:9.504 hours
Usage:1%
Score:0.047m
Score/min:83
Driving Accuracy:48.771%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A++
Kills:1,029
V. Kills:245 418%
Deaths:4
KDR:257.250
Accuracy:48.771% C**
KPH:120.800 A++
VKPH:28.800 B**
CAS 14-E
A*
Kills:303
V. Kills:22 N/A
Deaths:1
KDR:303
Accuracy:42.847% A+
KPH:161.700 A*
VKPH:11.700 A++
M20 Wyvern
M
Kills:155
V. Kills:100 153%
Deaths:2
KDR:77.500
Accuracy:40.891% B+
KPH:52.200 M
VKPH:33.700 M
Kills:1,487 (0 + 1,487)
Deaths:7
KDR:212.429
VKDR:52.429
Vehicle Kills:367
Kill Difference:1,480
Playtime:13.358 hours
Usage:2%
Score:0.404m
Score/min:504
Piloting Accuracy:N/A%
Gunner Accuracy:40.891%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lancer VS22 2,3371,51411213.518U8.3241.368%F*N/A39.4A++21.4B+27438.4h3.6B*8.6B*
NS-11C 1,2161,1883793.135A**2.0630.42%A25.168%B**32.5C*N/A8836.6h12.1B++39.7B++
Solstice VE3 1,2061,1813903.028M**2.1730.821%A+29.297%A++24.7BN/A7247.8h13.1B+42.6B+
Serpent VE92 1,1871,1744542.586A2.6129.142%B**26.235%B**33.9C++N/A11834.6h10.7B++36.6B++
Pelter Rocket Pod 1,2741,0294257.25U252.0548.771%C**N/A121.1A++28.8B**5098.5h18.9B+38.7B+
Pulsar C 9479212793.301A1.9032.153%A+28.122%B*37.7B1.1A+11224.4h11.2C**34.7B++
L100 Python HESH 8977531168.455S63.2653.36%B+N/A63.8B+12.2B**23211.8h3B+5.6B++
Supernova FPC 1,0286922231.455M**26.2647.554%DN/A35.1B++17.1B36019.7h3.7B**7.7B++
Saron Laser Cannon 1,0636801016.733A1.5427.868%D1.029%D26.7A15B*24225.5h68.3B*245.1B++
C-4 8126391075.972M*0.7731.279%B*N/A155.9A+42.2B*10094.1h1B**3.3B*
Nyx VX31 6156051145.307A0.1136.778%B+37.025%B++42.6C++N/A11114.2h5.6C++15.3B
C75 Viper 8345811832.278S27.0854.484%A+N/A38.5B+16.8A++20515.1h12.1B+22.2B++
Pandora VX25 5675622292.454A2.7449.964%B**16.192%C*38.2C+N/A13714.7h3.7B++7.4B*
Eidolon VE33 5755331593.352A++1.8540.184%A*16.698%D*22.4C+1.8A*7623.8h6.7B*16.6B**
Artemis VX26 5255151323.902A*1.3030.15%B+26.99%B+32.8C+N/A8715.7h14C--46.5C++
Orion VS54 5185111513.384A+1.8129.605%A++33.464%A39.3C**N/A15113h12.2B41.4C*
Phobos VX86 4814752561.855B+3.3470.844%B**24.632%B**31.3C--N/A9315.2h2.3B3.2B+
Supernova VPC 514441588.2S83.0046.425%C-N/A45.9C++7.6C+1769.6h3.3C++7.1C+
Orbital Strike Uplink 5804351435U429.80994.286%UN/A2175U725U73570.2h0.8T*0.1T*
VE-LR Obelisk 416403636.397M++1.2035.862%B+41.687%B**22.3C--N/A6718.1h5.6B+15.7B++
Lasher X2 413399904.433S0.7629.495%B+1.754%D*28.1C+1C+7814.2h23.7D80.4C*
NS-44 Commissioner 3633602251.6B++3.6042.167%B++33.056%A+31.3C+N/A11011.5h3.4B+8B+
L100 Python AP 4973531132.091S26.8953.18%C-N/A38.4B+15.7C-2289.2h4.8B++9.1B+
Light PPA 3703402712.593A+7.4043.934%B+1.471%B53.1C*4.7B+1746.4h13.6C++30.9C**
MANA Anti-Personnel Turret 320317555.764N/A0.5723.557%UN/A3170U30U5066400.1h16.4T*69.7T*
CAS 14-E 3253031303U297.8042.847%A+N/A159.5A*11.6A++5241.9h27.7B+64.6B++
NS-357 Underboss 3032981961.52B+3.6841.972%B+26.846%B+46.6C++N/A1486.4h4C**9.5B+
E540 Halberd 410292741.714A**36.5253.213%B*N/A49.5A++20B++3635.9h4.9B++9.3B*
Skyguard 426284835.5U30.3029.511%C+1.761%C+26.8A++13.4B**17510.6h66.8A226.4B**
XM98 271271377.324M++2.1342.236%B++83.764%B**33C**N/A1018.2h2B*4.8B++
Rocklet Rifle 468269683.956S1.2454.216%C*N/A36.4B++26.9C**3927.4h31.6B+58.3B+
C150 Dalton 423260465S59.8031.909%DN/A70.3A++44.1A8393.7h3.7B11.5C++
Force-Blade 2472444,2180.058B**5.1425.939%C3.279%D0.5C+N/A2456.6h1.8B++6.9B+
Cosmos VM3 206205375.541M0.3422.502%B*34.146%M*34.2C*N/A1016h13B+57.7C**
Pulsar VS1 198194652.985A*2.2132.526%A++28.866%B**33.4B+N/A1465.8h12.6B++38.7B*
Sticky Grenade 1951881188N/A182.8070.556%A*N/A940C++35A++39410.2h2B+2.9B++
Cosmos VM3 188182374.919A++0.2821.271%B*25.275%A+30.3C+1B++886h14.5C+68.3B+
VX6-7 163162881.841B+3.3629.692%B**30.864%A+21C-N/A807.7h11.4B+38.4B+
M20 Wyvern 255155277.5U72.3040.891%B+N/A51.7M33.3M4783h91.8C+224.4C*
L-30R Vektor 223144216.857M1.6639.933%C++N/A9.5C5.2C6015.2h62.7B+156.9B+
Plasma Grenade 1431391139N/A133.8059.49%A++N/A695B**20B**34810.2h2.7B**4.5B**
Supernova PC 189138434.5S29.3052.542%BN/A40.6A++15A++3863.4h5.8C+11.1C++
Tank Mine 174133914.778S9.5862.857%A*N/A221.7A*68.3C*12910.6h2C+3.2A++
Hunter QCX 128128393.282M**1.9249.245%B42.969%B**9.8CN/A2913h2.5B+5.2B+
Thanatos VE70 129126622.032A3.1753.799%A+23.81%A+31.5C*N/A1064h4.2B+7.8B*
E540 Halberd-H 168122913.556C**8.3658.616%C++N/A87.1A*32.9A+5741.4h3.7A6.3A
Saron HRB 168118429.5S24.3054.411%AN/A35.8B**15.2C+3683.3h23C++42.3B++
Heartstring 135113681.662B++3.5458.755%B**33.628%C**18.8C3.7C+746h5.3C+9.1B
Eridani SX5 104104254.16M++1.0430.231%B++28.846%A38.5C++N/A1302.7h11.2B+37.1B+
Beamer VS3 9897711.366B*3.8330.549%B+39.175%A*13.9DN/A567h7.5B++24.4C**
Aphelion VEX-4H 12496424A++18.8036.616%D--4.167%B++64A18.7D3071.5h23.6A64.5B**
Proximity Mine 9393246.5U41.3043.226%C*N/A132.9C**N/A4590.7h2.2D-5C+
AP30 Shredder 13183420.75A*15.5534.001%C+N/A59.3A+34.3B**7231.4h72B++211.9B++
NS Annihilator 12279107.9U2.7082.556%B+N/A27.2M**14.8A*2982.9h6.1A*7.3A*
A30 Walker 11879117.182A*1.9828.195%B++1.266%D25.5B+12.6C++1853.1h109.7B+389.2B+
M20 Basilisk 10877177U71.8057.332%B+2.597%D-70A28.2B*6711.1h97.5B+170.1B+
Solstice SF 7672292.483A++2.7141.3%M++11.111%D--22.5C++1.3A673.2h6.3B++15.2B**
S12 Renegade 7670164.375C**0.8243.249%C++7.143%B++11.5D*1D316.1h2.9B+6.8B+
M60-A Bulldog 7067167A**61.8065.07%A++N/A95.7M4.3C+3060.7h6.3C+9.7B++
V30-F Starfall 9964125.333A*0.1448.771%FN/A18.8D10.3D1753.4h11.2B*22.9B+
Soldier Soaker 5656192.947A++2.2532.828%C+14.286%C++56C**N/A2381h5.4B+16.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32820.4h
Medical Applicator1922,9221.9h
Nano-Armor Kit111308,90822h
Nanite Revive Grenade01690h
Anti-Vehicle MANA Turret0540.1h
Xiphos Anti-Personnel Tower0590.3h
Hoplon Anti-Aircraft Phalanx Tower0610.3h
Rampart Wall1830.6h
Cortium Silo0880.4h
Turret AI Module11230.5h
Repair Module01540.5h
Skywall Shield Emitter0790.2h
Structure Shield Module0550.1h
NS Patriot Flare Gun0850.1h
Motion Spotter0550.1h
Spear Anti-Vehicle Tower0540.3h
Welding Device07,7860.6h
Deconstruction Tool04730h
Spitfire Auto-Turret61,4421.6h
Ammunition Package32,8121h
Anti-Infantry MANA Turret45570.6h
Recon Detection Device42,4373.9h
Nano-Repair Grenade04280.1h
Pain Spire1940.5h
Flail Targeting Dart11841.1h
Router01100.3h
Orbital Strike Target Designator6791.8h
Vehicle Gate0900.6h

Check the help document for the dictionary if you want to learn more about words used here.


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