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Harbinger Sweetheart TempFile[] TempFile
VS BR 92

KDR: 5.41

Score: 9.1m

Last Seen: Jan 3rd, 2019 8:51 PM
- OFFLINE - 47 minute(s)

Battle Rank 92 - Vanu Sovereignty on Miller
Level Progress (to 93): 35%
Level 100 Progress: 48% 532h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Solstice VE3 Serpent VE92 Lancer VS22 L100 Python HESH Supernova FPC Saron Laser Cannon C75 Viper NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,274,769 MLG Score: 1019
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.228%27.819%8691110115,0293.489941.921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.69%1.991A++1.109B**-0.611DHEAD ++ (~12.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.553B+10.50.268C*23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.092%1.117%684210208061194106.71667196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.236%-0.877D---0.451D-0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.9-0.156C54.1-0.022C+131.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.352%0.597%2183510172,347133100017.6466234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.068%-0.538D-1.304D**0.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.041C+13.1-0.045C+23.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.483%0.573%516210203491094633.1727375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.212%0.96B*-0.962D--1.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.819B++9.90.747B++11.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.89%83.607%5161102118315901.15094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.179B**1.081B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.52B+20.36C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.557%19.97%5163101965614474.55555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.55%1.096B**1.091B**0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.555B+3.20.34C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.1m374.3%307 (18.4k)276 (16.6k)5.4108416,2653,0066.7754592 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022106524.832%12.536%31110:592

44% Engineer22% Heavy Assault11% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2018 6:06 PMJan 1st, 2019 11:35 PMJan 4th, 2019 1:07 AM (16d) (PST)Jan 3rd, 2019 9:22 PM (16d) (PST)Jan 3rd, 2019 4:51 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
758606980.4940.0910.0622.2310.1021019

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,4873,58141,9063054134616,545

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
548.6h/22.9d 4,102 2,039 5,283 73.4k 342 1,397 3,358 25m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:1,181
Deaths:390
KDR:3.028
Accuracy:30.821% A+
HSR:29.297% A++
Serpent VE92
A
Kills:1,174
Deaths:454
KDR:2.586
Accuracy:29.142% B**
HSR:26.235% A
NS-11C
A
Kills:481
Deaths:154
KDR:3.123
Accuracy:30.391% A
HSR:25.156% B**
Eidolon VE33
A*
Kills:421
Deaths:128
KDR:3.289
Accuracy:40.150% A*
HSR:15.915% D*
Pandora VX25
B**
Kills:290
Deaths:121
KDR:2.397
Accuracy:49.296% B**
HSR:15.172% C++
Phobos VX86
A
Kills:257
Deaths:127
KDR:2.024
Accuracy:70.277% B**
HSR:24.125% A
VE-LR Obelisk
A
Kills:193
Deaths:38
KDR:5.079
Accuracy:38.337% B*
HSR:43.523% A
Thanatos VE70
A+
Kills:109
Deaths:53
KDR:2.057
Accuracy:53.505% A+
HSR:22.936% A
Kills:4,106
Deaths (as Engineer):1,465
Deaths (to Engineers):555
KDR:2.80273
Kill Difference:2,641
Playtime:241.597 hours
Usage:44%
Score:4.465m
Score/min:308
Accuracy (listed only):42.740%
HSR (listed only):25.295%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:408
Deaths:99
KDR:4.121
Accuracy:29.571% A++
HSR:33.824% A
Lasher X2
B
Kills:209
Deaths:43
KDR:4.860
Accuracy:27.748% B
HSR:3.349% C
Kills:617
Deaths (as Heavy Assault):142
Deaths (to Heavy Assaults):659
KDR:4.34507
Kill Difference:475
Playtime:120.813 hours
Usage:22%
Score:1.781m
Score/min:246
Accuracy (listed only):28.659%
HSR (listed only):18.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:1,181
Deaths:390
KDR:3.028
Accuracy:30.821% A+
HSR:29.297% A++
Serpent VE92
A
Kills:1,174
Deaths:454
KDR:2.586
Accuracy:29.142% B**
HSR:26.235% A
NS-11C
A
Kills:481
Deaths:154
KDR:3.123
Accuracy:30.391% A
HSR:25.156% B**
Pandora VX25
B**
Kills:290
Deaths:121
KDR:2.397
Accuracy:49.296% B**
HSR:15.172% C++
Phobos VX86
A
Kills:257
Deaths:127
KDR:2.024
Accuracy:70.277% B**
HSR:24.125% A
Thanatos VE70
A+
Kills:109
Deaths:53
KDR:2.057
Accuracy:53.505% A+
HSR:22.936% A
Kills:3,492
Deaths (as Light Assault):1,299
Deaths (to Light Assaults):609
KDR:2.68822
Kill Difference:2,193
Playtime:101.346 hours
Usage:18%
Score:1.644m
Score/min:270
Accuracy (listed only):43.905%
HSR (listed only):23.820%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:290
Deaths:121
KDR:2.397
Accuracy:49.296% B**
HSR:15.172% C++
Phobos VX86
A
Kills:257
Deaths:127
KDR:2.024
Accuracy:70.277% B**
HSR:24.125% A
Pulsar VS1
A++
Kills:158
Deaths:57
KDR:2.772
Accuracy:32.517% A++
HSR:27.848% B**
Thanatos VE70
A+
Kills:109
Deaths:53
KDR:2.057
Accuracy:53.505% A+
HSR:22.936% A
Kills:814
Deaths (as Combat Medic):358
Deaths (to Combat Medics):280
KDR:2.27374
Kill Difference:456
Playtime:16.153 hours
Usage:3%
Score:0.266m
Score/min:274
Accuracy (listed only):51.399%
HSR (listed only):22.520%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B++
Kills:308
Deaths:81
KDR:3.802
Accuracy:30.847% B++
HSR:22.727% C+
Nyx VX31
B*
Kills:264
Deaths:49
KDR:5.388
Accuracy:38.164% B++
HSR:37.121% B*
NS-44 Commissioner
A
Kills:238
Deaths:149
KDR:1.597
Accuracy:42.761% B*
HSR:31.513% A
NS-357 Underboss
B++
Kills:203
Deaths:144
KDR:1.410
Accuracy:42.466% B++
HSR:23.645% B
XM98
B**
Kills:183
Deaths:22
KDR:8.318
Accuracy:42.890% B*
HSR:83.607% B**
Soldier Soaker
C+
Kills:56
Deaths:19
KDR:2.947
Accuracy:32.828% C+
HSR:14.286% C+
Kills:1,252
Deaths (as Infiltrator):464
Deaths (to Infiltrators):409
KDR:2.69828
Kill Difference:788
Playtime:58.061 hours
Usage:11%
Score:0.785m
Score/min:225
Accuracy (listed only):38.326%
HSR (listed only):35.483%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
M++
Kills:146
Deaths:29
KDR:5.034
Accuracy:21.842% B**
HSR:34.932% M++
Cosmos VM3
B**
Kills:129
Deaths:29
KDR:4.448
Accuracy:20.521% B**
HSR:24.806% B**
Kills:275
Deaths (as MAX Suit):29
Deaths (to MAX Suits):127
KDR:9.48276
Kill Difference:246
Playtime:8.595 hours
Usage:2%
Score:0.137m
Score/min:265
Accuracy (listed only):21.181%
HSR (listed only):29.869%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:575
V. Kills:323 177%
Deaths:92
KDR:6.250
Accuracy:28.326% D
KPH:26.300 A
VKPH:14.800 B*
Light PPA
B*
Kills:231
V. Kills:24 N/A
Deaths:19
KDR:12.158
Accuracy:43.136% C**
KPH:51.500 C*
VKPH:5.400 B*
Kills:806 (806 + 0)
Deaths:111
KDR:7.261
VKDR:3.126
Vehicle Kills:347
Kill Difference:695
Playtime:26.325 hours
Usage:5%
Score:0.367m
Score/min:232
Piloting Accuracy:43.136%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:234
V. Kills:146 159%
Deaths:2
KDR:117
Accuracy:31.622% D
KPH:70.100 A++
VKPH:43.800 A
L-30R Vektor
C
Kills:106
V. Kills:45 230%
Deaths:16
KDR:6.625
Accuracy:33.708% C-
KPH:8.600 C
VKPH:3.700 C-
AP30 Shredder
A+
Kills:79
V. Kills:44 176%
Deaths:4
KDR:19.750
Accuracy:32.091% C
KPH:57.100 A+
VKPH:31.800 B*
Kills:419 (106 + 313)
Deaths:22
KDR:19.045
VKDR:10.682
Vehicle Kills:235
Kill Difference:397
Playtime:17.033 hours
Usage:3%
Score:0.239m
Score/min:234
Piloting Accuracy:33.708%
Gunner Accuracy:32.091%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:618
V. Kills:119 N/A
Deaths:10
KDR:61.800
Accuracy:53.065% B+
KPH:62.300 B+
VKPH:12 B**
C75 Viper
A*
Kills:528
V. Kills:234 225%
Deaths:16
KDR:33
Accuracy:53.628% A+
KPH:38.100 B+
VKPH:16.900 A*
L100 Python AP
B++
Kills:323
V. Kills:135 238%
Deaths:11
KDR:29.364
Accuracy:51.929% C--
KPH:37.200 B++
VKPH:15.500 C
Skyguard
A*
Kills:284
V. Kills:142 199%
Deaths:8
KDR:35.500
Accuracy:29.511% C+
KPH:26.800 A*
VKPH:13.400 B**
Kills:1,753 (1,753 + 0)
Deaths:45
KDR:38.956
VKDR:14
Vehicle Kills:630
Kill Difference:1,708
Playtime:43.071 hours
Usage:8%
Score:0.517m
Score/min:200
Driving Accuracy:29.511%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:594
V. Kills:288 206%
Deaths:19
KDR:31.263
Accuracy:46.811% D-
KPH:35.400 B**
VKPH:17.100 B+
Supernova VPC
C++
Kills:388
V. Kills:68 N/A
Deaths:5
KDR:77.600
Accuracy:47.241% C
KPH:44.200 C++
VKPH:7.700 C++
E540 Halberd
A++
Kills:283
V. Kills:113 248%
Deaths:7
KDR:40.429
Accuracy:52.851% B++
KPH:49 A++
VKPH:19.600 B+
Saron HRB
A
Kills:115
V. Kills:50 225%
Deaths:4
KDR:28.750
Accuracy:54.848% A
KPH:36.600 B**
VKPH:15.900 C+
Kills:1,380 (982 + 398)
Deaths:35
KDR:39.429
VKDR:14.829
Vehicle Kills:519
Kill Difference:1,345
Playtime:34.497 hours
Usage:6%
Score:0.643m
Score/min:311
Driving Accuracy:47.241%
Gunner Accuracy:54.848%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:118
V. Kills:44 262%
Deaths:8
KDR:14.750
Accuracy:58.681% C++
KPH:86 A*
VKPH:32.100 A
Aphelion VEX-4H
A+
Kills:96
V. Kills:28 331%
Deaths:4
KDR:24
Accuracy:36.616% D--
KPH:66.100 A+
VKPH:19.300 D
Kills:214 (0 + 214)
Deaths:12
KDR:17.833
VKDR:6
Vehicle Kills:72
Kill Difference:202
Playtime:2.824 hours
Usage:1%
Score:0.068m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:36.616%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D
Kills:64
V. Kills:35 178%
Deaths:12
KDR:5.333
Accuracy:48.991% F-
KPH:19.900 D
VKPH:10.900 D--
Kills:64 (64 + 0)
Deaths:12
KDR:5.333
VKDR:2.917
Vehicle Kills:35
Kill Difference:52
Playtime:3.216 hours
Usage:1%
Score:0.035m
Score/min:182
Driving Accuracy:48.991%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A
Kills:441
V. Kills:103 424%
Deaths:2
KDR:220.500
Accuracy:46.315% C+
KPH:100 A
VKPH:23.300 B+
CAS 14-E
M
Kills:298
V. Kills:22 N/A
Deaths:
KDR:
Accuracy:43.041% A+
KPH:170.900 M
VKPH:12.600 A++
M20 Wyvern
M
Kills:148
V. Kills:97 151%
Deaths:2
KDR:74
Accuracy:41.044% B+
KPH:51.800 A+
VKPH:34 M
Kills:887 (0 + 887)
Deaths:4
KDR:221.750
VKDR:55.500
Vehicle Kills:222
Kill Difference:883
Playtime:9.011 hours
Usage:2%
Score:0.262m
Score/min:484
Piloting Accuracy:N/A%
Gunner Accuracy:41.044%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 1,2061,1813903.028M*2.3830.821%A+29.297%A++24.8B+N/A6947.6h13.1B+42.6B+
Serpent VE92 1,1871,1744542.586A+2.8229.142%B**26.235%A33.9C**N/A11634.6h10.7B++36.6B++
Lancer VS22 1,3678787112.366U6.9641.234%F**N/A36.7M++20.5A25223.9h3.9B**9.4B*
L100 Python HESH 7376181061.8S56.3953.065%B+N/A62.4B+12B**2289.9h3.1B+5.8B+
Supernova FPC 8825941931.263S25.8546.811%D-N/A35.4B**17.1B+37116.8h3.5B**7.5B*
Saron Laser Cannon 898575926.25A+0.8428.326%DN/A26.4A14.8B*24221.8h70B*247.1B*
C75 Viper 7625281633S27.5953.628%A+N/A38.3B+17A**20013.8h11.8B+21.9B*
NS-11C 4964811543.123A**2.2930.391%A25.156%B**30.4C**N/A7215.8h12.9B+42.4B++
Pelter Rocket Pod 5444412220.5U215.0946.315%C+N/A100.2A23.4B+4624.4h21.3C++46C++
Eidolon VE33 4584211283.289A++2.1240.15%A*15.915%D*22.9C+2M*7718.4h6.5B**16.2B**
Orion VS54 412408994.121A++1.2929.571%A++33.824%A39.2B+N/A13210.4h12.4C**41.8B++
Supernova VPC 456388577.6S72.1947.241%CN/A44.1C++7.7C++1618.8h3.4C+7.1C+
C-4 470374645.844M++0.4329.775%B*N/A143.8A+36.9B+9462.6h1B**3.2B**
L100 Python AP 4583231129.364S23.9551.929%C--N/A37.1B++15.5C2098.7h4.8B*9.2B+
Artemis VX26 315308813.802A*1.6130.847%B++22.727%C+33.8C++N/A769.1h14.2D45.9C++
CAS 14-E 3202981298U292.5943.041%A+N/A175.3M+12.9A*5491.7h26.7B+62.1B++
Pandora VX25 2932901212.397A3.0149.296%B**15.172%C++40.8C*N/A1447.1h3.7B++7.6B++
Skyguard 426284835.5U30.0929.511%C+1.761%C26.8A*13.4B**16710.6h66.8A+226.4A
E540 Halberd 396283740.429M+35.0252.851%B++N/A48.8A++19.5B+3315.8h4.9B*9.2B*
Nyx VX31 267264495.388A+0.0238.164%B++37.121%B*43.3C++N/A1366.1h5.4C*14.3B+
Phobos VX86 2582571272.024B++3.3970.277%B**24.125%A32.1CN/A958h2.2B+3.1C++
NS-44 Commissioner 2392381491.597B++3.8142.761%B*31.513%A28C+N/A898.5h3.5B+8.1B++
C150 Dalton 3802342117U111.5931.622%DN/A70.9A*44.2A6843.3h3.6B+11.5C*
Light PPA 2552311912.158B*6.7543.136%C**1.732%B++51.3C*5.3B*1854.5h14.5C++33.5C*
MANA Anti-Personnel Turret 230228327.125N/A1.7123.242%UN/A2280U20U3479400.1h15.9T*68.6T*
Lasher X2 217209434.86S0.5527.748%B3.349%C24.9C1C**708.4h24.9D--89.6C+
NS-357 Underboss 2042031441.41B+4.0042.466%B++23.645%B44.1C*N/A1424.6h4.1C*9.7B+
VE-LR Obelisk 199193385.079A++0.3338.337%B*43.523%A20.3DN/A569.5h6B+15.6B++
XM98 183183228.318M*2.9142.89%B*83.607%B**40.7B*N/A1114.5h2B*4.7B*
Force-Blade 1781752,6160.067A5.3424.831%C-2.286%D0.6C+N/A2286.5h1.7B+6.8B+
Rocklet Rifle 285167493.408S2.0053.112%C+1.198%B+34.8B+24.6C+3794.8h30.7B+57.8B+
Pulsar VS1 160158572.772A++2.6432.517%A++27.848%B**32.9B+N/A1354.8h12.4B*38.2B**
M20 Wyvern 245148274U68.5941.044%B+N/A51A+33.4A**4792.9h93.9C228.7C++
Cosmos VM3 147146295.034A*0.3821.842%B**34.932%M++34B+N/A924.3h12.7B+58.2B++
Sticky Grenade 1381351135N/A129.5969.288%A*N/A1350B*30A*40910.1h2.1C*3B+
Cosmos VM3 133129294.448A+0.9620.521%B**24.806%B**30C++N/A844.3h14.2C+69.3B+
E540 Halberd-H 162118814.75B++9.3458.681%C++N/A84.3A*31.4B**5301.4h3.7A6.3A
Saron HRB 165115428.75S23.3454.848%AN/A37.1A16.1C+3733.1h22.8C+41.5B++
Heartstring 135113651.738B*3.6758.092%B**33.628%B+19.2C3.7C+755.9h4.8C+8.3B
Frag Grenade 1131111111N/A105.5959.47%A++N/A1110M20A+29750.1h2.8B*4.8B**
Thanatos VE70 112109532.057A3.3553.505%A+22.936%A33C**N/A963.3h4.2B+7.9B*
Tank Mine 140107911.889S6.4859.292%A*N/A267.5M**82.5B++14260.4h1.9C++3.2A++
L-30R Vektor 151106166.625M++1.2133.708%C-N/A8.6C3.7C-6212.3h56.6B+167.8B+
Orbital Strike Uplink 1451051105U99.59576.191%UN/A1050U400U37540.1h1.2T*0.2T*
Aphelion VEX-4H 12496424A*18.5936.616%D--4.167%B++64A18.7D2821.5h23.6A64.5B**
AP30 Shredder 12379419.75B*14.3432.091%CN/A56.4A+31.4B*6791.4h68.7B++214.2B+
Hunter QCX 7575253M*2.4151.861%B+38.667%B*9.1C-N/A278.2h2.8B+5.4B+
Proximity Mine 7373236.5U31.0942.98%C++N/A146B+N/A5430.5h2.1C--4.8C+
M20 Basilisk 9366166U60.5958.067%B+1.515%D**66B**27B++6721h100B+172.1B+
V30-F Starfall 9964125.333A**0.0848.991%F-N/A20D10.9D--1823.2h11B**22.5B+
Soldier Soaker 5656192.947A++2.4632.828%C+14.286%C+56C**N/A2361h5.4B+16.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0510h
NS Patriot Flare Gun0850.1h
Flail Targeting Dart01270.7h
Spawn Beacon01580.2h
Repair Module0830.3h
Turret AI Module1650.3h
Cortium Silo0510.2h
Nanite Revive Grenade01330h
Medical Applicator1616,3271.3h
Welding Device04,2900.3h
Deconstruction Tool04730h
Spitfire Auto-Turret37700.9h
Anti-Infantry MANA Turret24040.4h
Ammunition Package21,8660.6h
Nano-Armor Kit79228,33316h
Nano-Repair Grenade03520.1h
Vehicle Gate0510.3h
Recon Detection Device21,1852h

Check the help document for the dictionary if you want to learn more about words used here.


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