Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,091)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (51 days). The data shown below may not be accurate.

Paragon Sweetheart TempFile[] TempFile
VS BR 87

KDR: 5.23

Score: 13.3m

Last Seen: Jul 30th, 2019 4:24 PM
- OFFLINE - 4.4 hour(s)

Battle Rank 100 (87 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 76%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Lancer VS22 NS-11C Solstice VE3 Serpent VE92 Pelter Rocket Pod L100 Python HESH Pulsar C Supernova FPC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TempFile



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,356,084 MLG Score: 1084
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.365%28.547%8951511997,6893.491831.741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.371%1.986A++1.146B**-0.42C--HEAD ++ (~12.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.558B+10.30.278C*22.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.988%1.196%525212121,0031945095.1701197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.582%-0.858D---0.397C---0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.7-0.063C+50.40.054C+123.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.952%0.531%1896512092,637174113415.0686232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.128%-0.49D-1.305D**0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.116C+12.20.02C+21.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.818%0.667%339312114501485203.0405486%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.112%-0.475D-0.924D--1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.10.422B26.70.462B+57.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.718%83.588%3391121326223901.09623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.169B**1.047B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.52B+20.362C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.921%20.463%339312111,080194115.56701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.61%1.112B**1.081B**0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.555B+3.20.337C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.3m364.9%315 (18.9k)283 (17k)5.2331923,1154,4176.4550687 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214153025.227%13.411%33810:384

38% Engineer25% Heavy Assault12% Infiltrator20% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 8th, 2018 6:06 PMJan 1st, 2019 11:35 PMJul 30th, 2019 1:48 PM (51d) (PST)Jul 30th, 2019 2:09 PM (51d) (PST)Jul 30th, 2019 12:24 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
714626520.4920.0940.0662.1460.0961084

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,8103,71539,0953064129616,951

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
783.3h/32.6d 5,397 3,100 7,919 100.9k 479 2,209 4,531 33.5m

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:1,188
Deaths:379
KDR:3.135
Accuracy:30.420% A
HSR:25.168% B**
Solstice VE3
A++
Kills:1,181
Deaths:390
KDR:3.028
Accuracy:30.821% A+
HSR:29.297% A++
Serpent VE92
B**
Kills:1,174
Deaths:454
KDR:2.586
Accuracy:29.142% B**
HSR:26.235% B**
Pulsar C
A++
Kills:696
Deaths:199
KDR:3.497
Accuracy:32.828% A++
HSR:27.586% B++
Pandora VX25
B**
Kills:551
Deaths:224
KDR:2.460
Accuracy:49.988% B**
HSR:16.515% C**
Eidolon VE33
A*
Kills:532
Deaths:156
KDR:3.410
Accuracy:40.203% A*
HSR:16.729% D*
Phobos VX86
A
Kills:403
Deaths:230
KDR:1.752
Accuracy:71.045% B**
HSR:24.814% A
VE-LR Obelisk
B**
Kills:379
Deaths:60
KDR:6.317
Accuracy:36.085% B++
HSR:41.953% B**
Thanatos VE70
A+
Kills:126
Deaths:62
KDR:2.032
Accuracy:53.799% A+
HSR:23.810% A+
VX6-7
A++
Kills:113
Deaths:54
KDR:2.093
Accuracy:30.468% B**
HSR:30.973% A++
Kills:6,343
Deaths (as Engineer):2,208
Deaths (to Engineers):783
KDR:2.87274
Kill Difference:4,135
Playtime:299.996 hours
Usage:38%
Score:5.733m
Score/min:319
Accuracy (listed only):40.480%
HSR (listed only):26.308%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:505
Deaths:145
KDR:3.483
Accuracy:29.640% A++
HSR:33.861% A
Kills:505
Deaths (as Heavy Assault):145
Deaths (to Heavy Assaults):1,037
KDR:3.48276
Kill Difference:360
Playtime:196.589 hours
Usage:25%
Score:3.043m
Score/min:258
Accuracy (listed only):29.640%
HSR (listed only):33.861%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:1,188
Deaths:379
KDR:3.135
Accuracy:30.420% A
HSR:25.168% B**
Solstice VE3
A++
Kills:1,181
Deaths:390
KDR:3.028
Accuracy:30.821% A+
HSR:29.297% A++
Serpent VE92
B**
Kills:1,174
Deaths:454
KDR:2.586
Accuracy:29.142% B**
HSR:26.235% B**
Pulsar C
A++
Kills:696
Deaths:199
KDR:3.497
Accuracy:32.828% A++
HSR:27.586% B++
Pandora VX25
B**
Kills:551
Deaths:224
KDR:2.460
Accuracy:49.988% B**
HSR:16.515% C**
Phobos VX86
A
Kills:403
Deaths:230
KDR:1.752
Accuracy:71.045% B**
HSR:24.814% A
Thanatos VE70
A+
Kills:126
Deaths:62
KDR:2.032
Accuracy:53.799% A+
HSR:23.810% A+
VX6-7
A++
Kills:113
Deaths:54
KDR:2.093
Accuracy:30.468% B**
HSR:30.973% A++
Eridani SX5
B**
Kills:98
Deaths:24
KDR:4.083
Accuracy:30.352% B++
HSR:28.571% B**
Kills:5,530
Deaths (as Light Assault):2,016
Deaths (to Light Assaults):938
KDR:2.74306
Kill Difference:3,514
Playtime:155.803 hours
Usage:20%
Score:2.562m
Score/min:274
Accuracy (listed only):39.874%
HSR (listed only):25.886%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B+
Kills:515
Deaths:132
KDR:3.902
Accuracy:30.150% B+
HSR:26.990% B+
Nyx VX31
B++
Kills:379
Deaths:73
KDR:5.192
Accuracy:37.213% B+
HSR:36.412% B++
NS-44 Commissioner
A+
Kills:357
Deaths:225
KDR:1.587
Accuracy:42.162% B++
HSR:33.333% A+
NS-357 Underboss
B++
Kills:282
Deaths:181
KDR:1.558
Accuracy:42.632% B++
HSR:27.660% B++
XM98
B**
Kills:262
Deaths:37
KDR:7.081
Accuracy:42.718% B*
HSR:83.588% B**
Eridani SX5
B**
Kills:98
Deaths:24
KDR:4.083
Accuracy:30.352% B++
HSR:28.571% B**
Beamer VS3
A*
Kills:97
Deaths:69
KDR:1.406
Accuracy:30.477% B+
HSR:39.175% A*
Soldier Soaker
C+
Kills:56
Deaths:19
KDR:2.947
Accuracy:32.828% C+
HSR:14.286% C+
Kills:2,046
Deaths (as Infiltrator):760
Deaths (to Infiltrators):613
KDR:2.69211
Kill Difference:1,286
Playtime:96.798 hours
Usage:12%
Score:1.370m
Score/min:236
Accuracy (listed only):36.067%
HSR (listed only):36.252%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:551
Deaths:224
KDR:2.460
Accuracy:49.988% B**
HSR:16.515% C**
Phobos VX86
A
Kills:403
Deaths:230
KDR:1.752
Accuracy:71.045% B**
HSR:24.814% A
Pulsar VS1
A++
Kills:193
Deaths:65
KDR:2.969
Accuracy:32.533% A++
HSR:29.016% B**
Thanatos VE70
A+
Kills:126
Deaths:62
KDR:2.032
Accuracy:53.799% A+
HSR:23.810% A+
Eridani SX5
B**
Kills:98
Deaths:24
KDR:4.083
Accuracy:30.352% B++
HSR:28.571% B**
Kills:1,371
Deaths (as Combat Medic):605
Deaths (to Combat Medics):385
KDR:2.26612
Kill Difference:766
Playtime:20.068 hours
Usage:3%
Score:0.373m
Score/min:309
Accuracy (listed only):47.543%
HSR (listed only):24.545%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
M*
Kills:205
Deaths:37
KDR:5.541
Accuracy:22.502% B**
HSR:34.146% M*
Cosmos VM3
A
Kills:182
Deaths:37
KDR:4.919
Accuracy:21.271% B*
HSR:25.275% A
Kills:387
Deaths (as MAX Suit):37
Deaths (to MAX Suits):178
KDR:10.45946
Kill Difference:350
Playtime:11.223 hours
Usage:1%
Score:0.197m
Score/min:293
Accuracy (listed only):21.887%
HSR (listed only):29.711%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:674
V. Kills:379 177%
Deaths:101
KDR:6.673
Accuracy:28.051% D
KPH:26.900 A
VKPH:15.100 B*
Light PPA
B+
Kills:329
V. Kills:29 N/A
Deaths:27
KDR:12.185
Accuracy:43.838% B+
KPH:52.400 C*
VKPH:4.600 B+
Kills:1,003 (1,003 + 0)
Deaths:128
KDR:7.836
VKDR:3.188
Vehicle Kills:408
Kill Difference:875
Playtime:31.352 hours
Usage:4%
Score:0.433m
Score/min:230
Piloting Accuracy:43.838%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:257
V. Kills:160 160%
Deaths:4
KDR:64.250
Accuracy:31.618% D
KPH:69.400 A++
VKPH:43.200 A
L-30R Vektor
C++
Kills:144
V. Kills:79 180%
Deaths:21
KDR:6.857
Accuracy:39.933% C++
KPH:9.500 C+
VKPH:5.200 C
AP30 Shredder
A+
Kills:83
V. Kills:48 169%
Deaths:4
KDR:20.750
Accuracy:34.001% C+
KPH:59 A+
VKPH:34.100 B**
Kills:484 (144 + 340)
Deaths:29
KDR:16.690
VKDR:9.897
Vehicle Kills:287
Kill Difference:455
Playtime:20.276 hours
Usage:3%
Score:0.298m
Score/min:245
Piloting Accuracy:39.933%
Gunner Accuracy:34.001%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:742
V. Kills:143 N/A
Deaths:11
KDR:67.455
Accuracy:53.385% B+
KPH:63.600 B+
VKPH:12.300 B**
C75 Viper
A++
Kills:579
V. Kills:252 229%
Deaths:18
KDR:32.167
Accuracy:54.122% A+
KPH:38.500 B+
VKPH:16.700 A++
L100 Python AP
B+
Kills:343
V. Kills:142 240%
Deaths:11
KDR:31.182
Accuracy:51.848% D
KPH:38.300 B+
VKPH:15.900 C
Skyguard
A++
Kills:284
V. Kills:142 199%
Deaths:8
KDR:35.500
Accuracy:29.511% C+
KPH:26.800 A++
VKPH:13.400 B**
Kills:1,948 (1,948 + 0)
Deaths:48
KDR:40.583
VKDR:14.146
Vehicle Kills:679
Kill Difference:1,900
Playtime:46.282 hours
Usage:6%
Score:0.579m
Score/min:208
Driving Accuracy:29.511%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:689
V. Kills:334 206%
Deaths:22
KDR:31.318
Accuracy:47.481% D
KPH:35.500 B*
VKPH:17.200 B
Supernova VPC
C++
Kills:441
V. Kills:73 N/A
Deaths:5
KDR:88.200
Accuracy:46.425% C-
KPH:45.700 C++
VKPH:7.600 C+
E540 Halberd
A++
Kills:291
V. Kills:117 247%
Deaths:7
KDR:41.571
Accuracy:53.232% B++
KPH:49.200 A++
VKPH:19.800 B+
Saron HRB
A
Kills:115
V. Kills:50 225%
Deaths:4
KDR:28.750
Accuracy:54.357% A
KPH:36 B**
VKPH:15.700 C+
Supernova PC
A++
Kills:110
V. Kills:44 244%
Deaths:4
KDR:27.500
Accuracy:54.177% B+
KPH:38.700 A+
VKPH:15.500 A++
Kills:1,646 (1,240 + 406)
Deaths:42
KDR:39.190
VKDR:14.714
Vehicle Kills:618
Kill Difference:1,604
Playtime:40.986 hours
Usage:5%
Score:0.794m
Score/min:323
Driving Accuracy:54.177%
Gunner Accuracy:54.357%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:122
V. Kills:46 260%
Deaths:9
KDR:13.556
Accuracy:58.616% C++
KPH:85.800 A*
VKPH:32.400 A
Aphelion VEX-4H
A
Kills:96
V. Kills:28 331%
Deaths:4
KDR:24
Accuracy:36.616% D--
KPH:66.100 A
VKPH:19.300 D
Kills:218 (0 + 218)
Deaths:13
KDR:16.769
VKDR:5.692
Vehicle Kills:74
Kill Difference:205
Playtime:2.874 hours
Usage:0%
Score:0.075m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:36.616%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D
Kills:64
V. Kills:35 178%
Deaths:12
KDR:5.333
Accuracy:48.771% F-
KPH:19 D
VKPH:10.400 D-
S12 Renegade
D*
Kills:57
V. Kills:3 N/A
Deaths:15
KDR:3.800
Accuracy:41.818% C+
KPH:10.800 D*
VKPH:0.600 D*
Kills:121 (121 + 0)
Deaths:27
KDR:4.481
VKDR:1.407
Vehicle Kills:38
Kill Difference:94
Playtime:8.648 hours
Usage:1%
Score:0.045m
Score/min:86
Driving Accuracy:41.818%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A++
Kills:980
V. Kills:232 421%
Deaths:4
KDR:245
Accuracy:48.773% C**
KPH:119.200 A++
VKPH:28.200 B**
CAS 14-E
A*
Kills:303
V. Kills:22 N/A
Deaths:1
KDR:303
Accuracy:43.093% A+
KPH:165.200 A*
VKPH:12 A++
M20 Wyvern
A**
Kills:155
V. Kills:100 153%
Deaths:2
KDR:77.500
Accuracy:40.891% B+
KPH:52.400 A++
VKPH:33.800 A**
Kills:1,438 (0 + 1,438)
Deaths:7
KDR:205.429
VKDR:50.571
Vehicle Kills:354
Kill Difference:1,431
Playtime:13.018 hours
Usage:2%
Score:0.392m
Score/min:502
Piloting Accuracy:N/A%
Gunner Accuracy:40.891%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lancer VS22 2,2861,48210514.114U8.8841.477%F*N/A39.7A++21.6B++27637.3h3.6B*8.6B*
NS-11C 1,2161,1883793.135A**2.1030.42%A25.168%B**32.5C**N/A8836.6h12.1B+39.7B++
Solstice VE3 1,2061,1813903.028M*2.2130.821%A+29.297%A++24.8BN/A7147.7h13.1B+42.6B+
Serpent VE92 1,1871,1744542.586A2.6529.142%B**26.235%B**33.9C*N/A11734.6h10.7B++36.6B++
Pelter Rocket Pod 1,2129804245U239.7748.773%C**N/A119.5A*28.3B**5038.2h19B39B
L100 Python HESH 8857421167.455S62.2253.385%B+N/A63.4B+12.2B**23211.7h3B+5.6B++
Pulsar C 7186961993.497A1.7432.828%A++27.586%B++37.8B+1.2A++11518.4h10.6B+32.2B++
Supernova FPC 1,0236892231.318M**26.0847.481%DN/A35.5B*17.2B36219.4h3.7B**7.7B++
Saron Laser Cannon 1,0536741016.673A+1.4428.051%D1.039%D26.9A15.1B*24425.1h68.2B*243.2B*
C-4 7626011006.01M*0.7831.097%B*N/A154.1A+41.3B*10133.9h1B**3.3B**
C75 Viper 8315791832.167S26.9354.122%A+N/A38.6B+16.8A++20415h11.9B+22B*
Pandora VX25 5565512242.46B**2.7749.988%B**16.515%C**38C+N/A13714.5h3.7B++7.3B*
Eidolon VE33 5745321563.41A**1.8240.203%A*16.729%D*22.5C+1.8A*7623.6h6.6B*16.5B**
Artemis VX26 5255151323.902A*1.3330.15%B+26.99%B+32.8C+N/A8715.7h14D46.5C++
Orion VS54 5125051453.483A1.7529.64%A++33.861%A39.5C**N/A14812.8h12.2B41.2C**
Supernova VPC 514441588.2S82.9746.425%C-N/A45.9C++7.6C+1759.6h3.3C++7.1C+
Phobos VX86 4064032301.752B3.4871.045%B**24.814%A29.2DN/A8813.8h2.3B3.2B+
Nyx VX31 383379735.192A*0.0437.213%B+36.412%B++39.9C++N/A1159.5h5.7C++15.3B
VE-LR Obelisk 391379606.317M1.0836.085%B++41.953%B**21.8C--N/A6717.4h5.7B+15.8B++
NS-44 Commissioner 3593572251.587B+3.6542.162%B++33.333%A+31C+N/A10911.5h3.4B+8B++
Lasher X2 358347804.338S0.9028.953%B+2.017%D--26.7CN/A7013h24.3D-84.1C++
Orbital Strike Uplink 4723451345U339.77912.903%UN/A1725U635U71110.2h0.8T*0.1T*
L100 Python AP 4853431131.182S25.9551.848%DN/A38.1B+15.8C2259h4.7B++9B+
Light PPA 3583292712.185A6.9543.838%B+1.52%B+52.2C*4.6B+1746.3h13.8C++31.4C*
MANA Anti-Personnel Turret 320317555.764N/A0.5323.557%UN/A3170U30U5051200.1h16.4T*69.7T*
CAS 14-E 3253031303U297.7743.093%A+N/A168.3A**12.2A++5351.8h27.5B+63.9B++
E540 Halberd 408291741.571M+36.3453.232%B++N/A49.3A++19.8B+3635.9h4.9B++9.3B*
Skyguard 426284835.5U30.2729.511%C+1.761%C+26.8A++13.4B**17510.6h66.8A226.4B**
NS-357 Underboss 2862821811.558B+3.6842.632%B++27.66%B++46.2C*N/A1496.1h4C**9.4B+
XM98 262262377.081M+1.8542.718%B*83.588%B**33.2C**N/A1017.9h2B*4.7B*
C150 Dalton 417257464.25S59.0231.618%DN/A69.5A++43.2A8213.7h3.7B+11.6C++
Rocklet Rifle 446257663.894S1.3454.049%C++N/A37.2B++27.4C*3976.9h30.8B+56.9B+
Force-Blade 2322293,8830.059B**5.1726.478%C2.183%D0.5C+N/A2426.7h1.8B++6.6B+
Cosmos VM3 206205375.541A**0.3122.502%B**34.146%M*34.2C*N/A1016h13B+57.7B
Pulsar VS1 197193652.969A*2.2632.533%A++29.016%B**33.3B+N/A1465.8h12.6B++38.8B*
Cosmos VM3 188182374.919A++0.3121.271%B*25.275%A30.3C+1B++876h14.5C+68.3B+
Sticky Grenade 1731681168N/A162.7770.021%A*N/A1680A+50M**40840.1h2B2.9B+
M20 Wyvern 255155277.5U72.2740.891%B+N/A51.7A++33.3A*4793h91.8C+224.4C++
L-30R Vektor 223144216.857M*1.6239.933%C++N/A9.5C+5.2C6015.2h62.7B+156.9B+
Thanatos VE70 129126622.032A3.2053.799%A+23.81%A+31.5C++N/A1054h4.2B+7.8B*
Tank Mine 161124913.778S8.5463.038%A*N/A248M+74B+13210.5h2C+3.2A++
E540 Halberd-H 168122913.556B8.3258.616%C++N/A87.1A*32.9A5701.4h3.7B**6.3A
Frag Grenade 1211181118N/A112.7759.474%A++N/A590B+15B++32500.2h2.9B*4.8B**
Saron HRB 165115428.75S23.5254.357%AN/A35.9B**15.6C+3783.2h23C+42.3B++
VX6-7 113113542.093B++3.1430.468%B**30.973%A++22.2CN/A795.1h11.4B+37.5B++
Heartstring 135113661.712B++3.5257.279%B**33.628%B+19.2C3.7C++745.9h4.8C++8.4B+
Supernova PC 154110427.5M++22.2754.177%B+N/A39.3A+15.7A++4092.8h6.2C11.4C++
Hunter QCX 108108333.273M**1.9651.509%B+41.667%B**9.9CN/A2910.9h2.5B+4.9B+
Eridani SX5 9898244.083M1.1530.352%B++28.571%B**37.7C++N/A1222.6h11.4B37.7B+
Beamer VS3 9897691.406B*3.8330.477%B+39.175%A*14.1DN/A556.9h7.4B+24.2C*
Aphelion VEX-4H 12496424A++18.7736.616%D--4.167%B+64A18.7D3041.5h23.6A64.5B**
Proximity Mine 8585242.5U37.2744%C*N/A141.7B+N/A4910.6h2.2D-5C+
AP30 Shredder 13183420.75A+15.5234.001%C+N/A59.3A+34.3A7211.4h72B+211.9B+
A30 Walker 11678117.091A**1.8628.181%B++1.282%C--26B+12.7C++1833h108.4B+384.5B++
M20 Basilisk 10877177U71.7757.332%B+2.597%D-70A28.2B*6711.1h97.5B+170.1B+
NS Annihilator 11876107.6U2.3782.456%B+N/A27.1M**15A*3042.8h6.2A++7.5A++
V30-F Starfall 9964125.333A**0.1048.771%F-N/A18.8D10.3D-1773.4h11.2B*22.9B+
M60-A Bulldog 6562162A**56.7764.103%A++N/A103.3M*5C**3270.6h6C*9.4B*
S12 Renegade 6057153.8C*1.4341.818%C+8.772%B**10.8D*N/A285.3h2.8B++6.8B+
Soldier Soaker 5656192.947A++2.2932.828%C+14.286%C+56C*N/A2371h5.4B+16.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32820.4h
Anti-Vehicle MANA Turret0520h
Nano-Armor Kit98294,56721h
Skywall Shield Emitter0700.2h
Turret AI Module11060.4h
Repair Module01330.5h
Nanite Revive Grenade01690h
Medical Applicator1922,7461.8h
Cortium Silo0790.3h
Spitfire Auto-Turret31,2221.4h
NS Patriot Flare Gun0850.1h
Hoplon Anti-Aircraft Phalanx Tower0540.3h
Xiphos Anti-Personnel Tower0510.3h
Rampart Wall1700.5h
Welding Device07,3320.5h
Deconstruction Tool04730h
Ammunition Package32,5830.8h
Anti-Infantry MANA Turret45570.6h
Nano-Repair Grenade04200.1h
Pain Spire1800.4h
Flail Targeting Dart01500.9h
Router0940.2h
Orbital Strike Target Designator4640.8h
Recon Detection Device32,1203.5h
Vehicle Gate0760.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 2.59s on queries, 1.94s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.