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Exterminator Temple[0] Temple
NC BR 153

KDR: 6.06

Score: 54.5m

Last Seen: Sep 19th, 2019 10:07 AM
- OFFLINE - 67.5 hour(s)

Battle Rank 103 (153 total) - New Conglomerate on Connery - Outfit Member of Recursion[0] Recursion
NC outfit on Connery

Members: 50
Level Progress (to 104): 28%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS L100 Python HESH GD-7F AF-4 Cyclone SAS-R Titan-150 AP AF-41 Hacksaw AF-41 Hacksaw AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,826,460 MLG Score: 1460
Fun Score: N/A
Cheeseburgers Flipped: 1815TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.795%19.348%49920119430,9395.656120.403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.664%0.902B*-0.229C-1.301D**HEAD ++ (~6.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.47B+10.20.287C*29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.116%1.23%1186412107,40087511038.44749670%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.572%0.293C*-0.332C-0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.826B++11.30.787B++16.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.357%3.841%28275120914,397754479419.0689300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.564%0.132C++0.828B++-0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++3.10.756B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.814%1.524%680812062,82257811614.88235243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.123%0.335C**-0.722D--0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.882B*5.60.859B*8.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.549%76.95%6804121012,3697324016.8745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.41%0.987B*0.641B+0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.528B+1.90.39B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.861%15.679%6801121328778830.364213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.887D--0.206C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.069C+4.30.105C+9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0] Recursion
NC outfit on Connery

Members: 50
54.5m248.2%307 (18.4k)287 (17.2k)6.0590393,19415,3816.74989153 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214477824.685%19.815%48912:2120

11% Engineer28% Infiltrator47% Light Assault7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:13 AMMay 19th, 2015 9:27 AMSep 21st, 2019 9:22 AM (15h) (PST)Sep 19th, 2019 8:20 AM (3d) (PST)Sep 19th, 2019 6:07 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5451074380.4910.0810.0971.3550.0551460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6766,40126,275295681317,233

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3163h/131.8d 10,626 18,466 17,677 257.1k 3,636 11,064 10,391 103.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D-
Kills:1,419
Deaths:477
KDR:2.975
Accuracy:20.441% D-
HSR:17.407% D*
EM6
C++
Kills:219
Deaths:54
KDR:4.056
Accuracy:19.944% C
HSR:24.658% C++
NC6 Gauss SAW
C
Kills:134
Deaths:43
KDR:3.116
Accuracy:18.073% C
HSR:17.911% D--
EM1
D-
Kills:130
Deaths:33
KDR:3.939
Accuracy:17.234% D-
HSR:15.385% D--
Kills:1,902
Deaths (as Heavy Assault):607
Deaths (to Heavy Assaults):3,696
KDR:3.13344
Kill Difference:1,295
Playtime:114.615 hours
Usage:4%
Score:1.739m
Score/min:253
Accuracy (listed only):18.923%
HSR (listed only):18.840%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:7,186
Deaths:1,692
KDR:4.247
Accuracy:24.521% C+
HSR:17.979% C
AC-X11
B+
Kills:4,727
Deaths:887
KDR:5.329
Accuracy:27.524% B+
HSR:21.811% C+
Gauss Compact S
C+
Kills:3,240
Deaths:368
KDR:8.804
Accuracy:22.653% C+
HSR:16.605% C
Razor GD-23
B**
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:30.400% B**
HSR:23.362% B+
AF-19 Mercenary
B**
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:28.218% B**
HSR:18.276% D
19A Fortuna
B+
Kills:1,160
Deaths:205
KDR:5.659
Accuracy:28.911% B+
HSR:21.724% C*
NS-11C
M
Kills:807
Deaths:88
KDR:9.170
Accuracy:36.939% M
HSR:23.296% B++
AF-57 Piston
B+
Kills:287
Deaths:88
KDR:3.261
Accuracy:30.861% D--
HSR:15.679% B+
NS Baron G5AE
C++
Kills:88
Deaths:20
KDR:4.400
Accuracy:38.603% D-
HSR:15.909% C++
AF-4A Bandit
A
Kills:53
Deaths:9
KDR:5.889
Accuracy:30.842% A
HSR:28.302% B*
Kills:19,868
Deaths (as Engineer):3,776
Deaths (to Engineers):4,239
KDR:5.26165
Kill Difference:16,092
Playtime:355.942 hours
Usage:11%
Score:9.731m
Score/min:456
Accuracy (listed only):29.947%
HSR (listed only):20.294%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:7,186
Deaths:1,692
KDR:4.247
Accuracy:24.521% C+
HSR:17.979% C
AF-4 Cyclone
C*
Kills:7,000
Deaths:1,767
KDR:3.962
Accuracy:26.557% C*
HSR:18.357% C+
AC-X11
B+
Kills:4,727
Deaths:887
KDR:5.329
Accuracy:27.524% B+
HSR:21.811% C+
Gauss Compact S
C+
Kills:3,240
Deaths:368
KDR:8.804
Accuracy:22.653% C+
HSR:16.605% C
Razor GD-23
B**
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:30.400% B**
HSR:23.362% B+
AF-19 Mercenary
B**
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:28.218% B**
HSR:18.276% D
19A Fortuna
B+
Kills:1,160
Deaths:205
KDR:5.659
Accuracy:28.911% B+
HSR:21.724% C*
NS-11C
M
Kills:807
Deaths:88
KDR:9.170
Accuracy:36.939% M
HSR:23.296% B++
AF-57 Piston
B+
Kills:287
Deaths:88
KDR:3.261
Accuracy:30.861% D--
HSR:15.679% B+
Blitz GD-10
D
Kills:170
Deaths:88
KDR:1.932
Accuracy:18.241% D*
HSR:13.529% D
NS Baron G5AE
C++
Kills:88
Deaths:20
KDR:4.400
Accuracy:38.603% D-
HSR:15.909% C++
AF-4A Bandit
A
Kills:53
Deaths:9
KDR:5.889
Accuracy:30.842% A
HSR:28.302% B*
Kills:27,038
Deaths (as Light Assault):5,631
Deaths (to Light Assaults):3,749
KDR:4.80163
Kill Difference:21,407
Playtime:1,490.579 hours
Usage:47%
Score:20.167m
Score/min:225
Accuracy (listed only):28.689%
HSR (listed only):19.569%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:7,000
Deaths:1,767
KDR:3.962
Accuracy:26.557% C*
HSR:18.357% C+
SAS-R
C*
Kills:6,374
Deaths:588
KDR:10.840
Accuracy:39.824% C++
HSR:70.270% C*
EM4 Longshot
B++
Kills:3,908
Deaths:419
KDR:9.327
Accuracy:42.479% B+
HSR:83.188% B++
AF-18 Stalker
C
Kills:3,556
Deaths:862
KDR:4.125
Accuracy:25.707% C
HSR:14.679% D-
AF-8 RailJack
A*
Kills:1,561
Deaths:79
KDR:19.760
Accuracy:50.636% A*
HSR:87.252% A
NS-44G Commissioner
C+
Kills:1,046
Deaths:576
KDR:1.816
Accuracy:36.632% C+
HSR:22.275% C+
LA80
B
Kills:526
Deaths:41
KDR:12.829
Accuracy:41.435% C++
HSR:80.989% B
NS-44L Blackhand
B**
Kills:290
Deaths:58
KDR:5
Accuracy:41.415% C+
HSR:54.138% B**
LA8 Rebel
C++
Kills:197
Deaths:158
KDR:1.247
Accuracy:31.777% C++
HSR:21.320% C+
Blitz GD-10
D
Kills:170
Deaths:88
KDR:1.932
Accuracy:18.241% D*
HSR:13.529% D
NS-30 Vandal
B**
Kills:98
Deaths:16
KDR:6.125
Accuracy:35.824% B+
HSR:35.714% B**
NS-357 Underboss
N/A
Kills:50
Deaths:34
KDR:1.471
Accuracy:35.664% N/A
HSR:10% N/A
Kills:24,776
Deaths (as Infiltrator):4,686
Deaths (to Infiltrators):1,901
KDR:5.28724
Kill Difference:20,090
Playtime:886.955 hours
Usage:28%
Score:14.870m
Score/min:279
Accuracy (listed only):35.516%
HSR (listed only):42.643%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:7,000
Deaths:1,767
KDR:3.962
Accuracy:26.557% C*
HSR:18.357% C+
Reaper DMR
D
Kills:292
Deaths:95
KDR:3.074
Accuracy:21.528% D-
HSR:20.548% D
AF-57 Piston
B+
Kills:287
Deaths:88
KDR:3.261
Accuracy:30.861% D--
HSR:15.679% B+
Blitz GD-10
D
Kills:170
Deaths:88
KDR:1.932
Accuracy:18.241% D*
HSR:13.529% D
GR-22
C
Kills:135
Deaths:74
KDR:1.824
Accuracy:16.689% F
HSR:17.037% C
NS Baron G5AE
C++
Kills:88
Deaths:20
KDR:4.400
Accuracy:38.603% D-
HSR:15.909% C++
Kills:7,972
Deaths (as Combat Medic):2,132
Deaths (to Combat Medics):1,000
KDR:3.73921
Kill Difference:5,840
Playtime:65.054 hours
Usage:2%
Score:1.525m
Score/min:391
Accuracy (listed only):25.413%
HSR (listed only):16.843%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C**
Kills:5,493
Deaths:794
KDR:6.918
Accuracy:34.743% C**
HSR:12.161% D
AF-41 Hacksaw
C++
Kills:5,193
Deaths:794
KDR:6.540
Accuracy:34.489% C++
HSR:13.769% C
NCM2 Falcon
A
Kills:940
Deaths:139
KDR:6.763
Accuracy:37.672% C
HSR:7.766% A
NCM2 Falcon
B*
Kills:624
Deaths:139
KDR:4.489
Accuracy:40.303% C+
HSR:6.410% B*
NS-10 Burster
D
Kills:163
Deaths:59
KDR:2.763
Accuracy:25.493% D
HSR:3.681% D
NS-10 Burster
C**
Kills:160
Deaths:60
KDR:2.667
Accuracy:25.710% D
HSR:6.250% C**
Kills:12,573
Deaths (as MAX Suit):992.500
Deaths (to MAX Suits):707
KDR:12.66801
Kill Difference:11,580.500
Playtime:227.363 hours
Usage:7%
Score:6.476m
Score/min:475
Accuracy (listed only):33.068%
HSR (listed only):8.339%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:4,087
V. Kills:371 N/A
Deaths:482
KDR:8.479
Accuracy:54.180% C+
KPH:34.700 C
VKPH:3.200 C--
Breaker Rocket Pods
A
Kills:3,097
V. Kills:402 N/A
Deaths:53
KDR:58.434
Accuracy:48.408% C+
KPH:207.900 A
VKPH:27 B*
Vortek Rotary
D
Kills:164
V. Kills:167 98%
Deaths:200
KDR:0.820
Accuracy:26.786% D
KPH:3.100 D-
VKPH:3.100 D--
Kills:7,348 (4,251 + 0)
Deaths:735
KDR:9.997
VKDR:1.279
Vehicle Kills:940
Kill Difference:6,613
Playtime:186.352 hours
Usage:6%
Score:2.500m
Score/min:224
Piloting Accuracy:26.786%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:1,010
V. Kills:188 N/A
Deaths:57
KDR:17.719
Accuracy:40.959% C+
KPH:54.400 C++
VKPH:10.100 C**
C150 Dalton
B*
Kills:967
V. Kills:400 241%
Deaths:66
KDR:14.652
Accuracy:47.171% B*
KPH:43.600 B+
VKPH:18.100 C
AP30 Shredder
C
Kills:77
V. Kills:41 183%
Deaths:10
KDR:7.700
Accuracy:18.671% F
KPH:24.200 C
VKPH:12.900 D
L105 Zephyr PX
C-
Kills:68
V. Kills:8 N/A
Deaths:8
KDR:8.500
Accuracy:38.095% D**
KPH:40.600 D--
VKPH:4.800 C-
CAS30 Tank Buster
D
Kills:52
V. Kills:126 41%
Deaths:106
KDR:0.491
Accuracy:31.506% D*
KPH:1.600 D*
VKPH:4 D
Kills:2,174 (52 + 2,122)
Deaths:247
KDR:8.802
VKDR:3.089
Vehicle Kills:763
Kill Difference:1,927
Playtime:77.365 hours
Usage:2%
Score:1.254m
Score/min:270
Piloting Accuracy:31.506%
Gunner Accuracy:38.095%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:7,354
V. Kills:745 N/A
Deaths:298
KDR:24.678
Accuracy:47.860% C+
KPH:52.300 C+
VKPH:5.300 D-
L100 Python AP
C
Kills:1,044
V. Kills:570 183%
Deaths:66
KDR:15.818
Accuracy:48.731% D
KPH:28.600 C
VKPH:15.600 C-
L100 Python HEAT
D*
Kills:166
V. Kills:40 405%
Deaths:9
KDR:18.444
Accuracy:32.582% F-
KPH:14.900 D*
VKPH:3.600 F
Kills:8,564 (8,564 + 0)
Deaths:373
KDR:22.960
VKDR:3.633
Vehicle Kills:1,355
Kill Difference:8,191
Playtime:188.195 hours
Usage:6%
Score:2.723m
Score/min:241
Driving Accuracy:32.582%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:5,497
V. Kills:3,273 168%
Deaths:344
KDR:15.980
Accuracy:37.134% F
KPH:26.700 C*
VKPH:15.900 C**
E540 Halberd
B++
Kills:367
V. Kills:199 184%
Deaths:29
KDR:12.655
Accuracy:43.111% C+
KPH:33.900 B+
VKPH:18.400 B++
Titan-150 HEAT
B+
Kills:336
V. Kills:127 263%
Deaths:25
KDR:13.440
Accuracy:37.723% D--
KPH:26.500 B+
VKPH:10 C*
Enforcer ML85
C++
Kills:187
V. Kills:132 141%
Deaths:20
KDR:9.350
Accuracy:37.274% C-
KPH:23.900 C++
VKPH:16.800 C++
Kills:6,387 (5,833 + 554)
Deaths:418
KDR:15.280
VKDR:8.926
Vehicle Kills:3,731
Kill Difference:5,969
Playtime:237.051 hours
Usage:7%
Score:5.030m
Score/min:354
Driving Accuracy:37.723%
Gunner Accuracy:37.274%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:82
V. Kills:5 N/A
Deaths:6
KDR:13.667
Accuracy:27.167% D**
KPH:45 D-
VKPH:2.700 D--
Enforcer ML65-H
D
Kills:64
V. Kills:38 164%
Deaths:6
KDR:10.667
Accuracy:31.340% F**
KPH:25.800 D
VKPH:15.300 D*
E540 Halberd-H
C+
Kills:54
V. Kills:36 146%
Deaths:9
KDR:6
Accuracy:46.822% D*
KPH:29.300 D
VKPH:19.500 C+
Kills:200 (0 + 200)
Deaths:21
KDR:9.524
VKDR:3.762
Vehicle Kills:79
Kill Difference:179
Playtime:6.141 hours
Usage:0%
Score:0.175m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:46.822%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:91
V. Kills:11 N/A
Deaths:10
KDR:9.100
Accuracy:27.137% D-
KPH:36.500 C
VKPH:4.400 D-
M40 Fury
C
Kills:61
V. Kills:2 N/A
Deaths:3
KDR:20.333
Accuracy:18.091% F-
KPH:44.700 C
VKPH:1.500 D**
Kills:152 (0 + 152)
Deaths:13
KDR:11.692
VKDR:1
Vehicle Kills:13
Kill Difference:139
Playtime:3.859 hours
Usage:0%
Score:0.074m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:18.091%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,0997,35429824.678A+18.6247.86%C+2.72%B**52.3C+5.3D-238140.5h2.6B*5.5B+
GD-7F 7,2237,1861,6924.247M*1.8124.521%C+17.979%C19.2C-N/A88375.1h11.8B+48.2B+
AF-4 Cyclone 7,0317,0001,7673.962A*2.1026.557%C*18.357%C+24.8CN/A92282.7h10B+37.5B+
SAS-R 6,4076,37458810.84M++4.7839.824%C++70.27%C*35.3C+N/A110180.7h2.1B+5.3B+
Titan-150 AP 8,7705,49734415.98A+9.9237.134%F5.421%A++26.7C*15.9C**319205.7h3.3B*8.8B
AF-41 Hacksaw 5,5095,4937946.918A++0.8634.743%C**12.161%D38.5B+N/A161142.5h6.3B18B+
AF-41 Hacksaw 5,2055,1937946.54A+0.4834.489%C++13.769%C36.4B+N/A153142.5h6.6B+19.1B+
AC-X11 4,7614,7278875.329S0.7327.524%B+21.811%C+28.5C+N/A85165.8h9.1B+33.1B+
M30 Mustang AH 4,4584,0874828.479B+2.4254.18%C+1.199%C+34.7C3.2C--149117.7h5.8B+10.7B+
EM4 Longshot 3,9123,9084199.327A*3.2742.479%B+83.188%B++28.6C+N/A137136.6h1.9B+4.4B++
AF-18 Stalker 3,5793,5568624.125A**1.9325.707%C14.679%D-25.3CN/A97140.6h12.6C++49.2C+
Gauss Compact S 3,2793,2403688.804S2.7422.653%C+16.605%C18C+N/A127179.7h9.2B+40.8B+
Breaker Rocket Pods 3,4993,0975358.434S52.3748.408%C+1.162%C*207.9A27B*120914.9h10.9B*22.5B+
C-4 2,5621,6051898.492S2.4322.326%DN/A96.1C**57.3A*96416.7h1.2B+5.3B
Bouncing Betty 1,5851,5847920.051S13.9947.46%B+N/A172.2B**N/A6499.2h1.9C++4.1B+
AF-8 RailJack 1,5621,5617919.759S13.7050.636%A*87.252%A44.9A++N/A18234.8h1.5A+3B**
LA1 Anchor 1,4241,4194772.975C**3.0820.441%D-17.407%D*24.9DN/A12056.9h9.9C*48.7C+
Razor GD-23 1,1601,1601776.554S0.4930.4%B**23.362%B+31BN/A14937.4h8.4A27.8B*
AF-19 Mercenary 1,1601,1602424.793S1.2728.218%B**18.276%D26.8B+N/A18443.3h9.3B**32.9B*
19A Fortuna 1,1631,1602055.659M**0.4028.911%B+21.724%C*25.3C-N/A9145.8h8.7B+30.2B++
Spear Anti-Vehicle Phalanx Turret 1,5021,1174226.595M+20.5444.89%C*5.192%B++48.1B+16.6C-40523.2h5.1B**11.4B**
NS-44G Commissioner 1,0611,0465761.816B++4.2436.632%C+22.275%C+27.5C-N/A10738h3.9C+10.6C++
L100 Python AP 1,6141,0446615.818A*9.7648.731%D4.406%B**28.6C15.6C-26336.5h4.7B+9.7B
L105 Zephyr 1,1981,0105717.719B++11.6640.959%C+N/A54.3C++10.1C**33118.6h5.4B+13.1B+
C150 Dalton 1,3679676614.652A8.5947.171%B*N/A43.6B+18C-42122.2h4.2C*8.9B++
NCM2 Falcon 1,1249401396.763S0.7037.672%C7.766%A24.4A4.8C++17238.6h5.9B**15.6B++
NS-11C 815807889.17S3.1136.939%M23.296%B++28C++N/A9428.8h9.9B**26.9B**
NCM2 Falcon 7706241394.489S1.5740.303%C+6.41%B*16.3B++3.8C13338.4h9.5B*23.7B++
LA80 5285264112.829M**6.7741.435%C++80.989%B34.6C+N/A13515.2h2B+4.7B+
Frag Grenade 4404391439N/A432.9434.48%D**N/A439C+1D*16571h3.5B+10.1C+
E540 Halberd 5663672912.655B++6.6043.111%C+4.632%B*34B+18.4B++90710.8h5.1B+11.8B+
Titan-150 HEAT 4633362513.44A++7.3837.723%D--1.786%D26.5B+10C*32512.7h3A7.8B*
Mag-Cutter 3963306,6240.05B*6.0135.094%B+N/A0.3C--N/A11118.8h4.1D--11.8C+
Reaper DMR 292292953.074B+2.9921.528%D-20.548%D20.7DN/A9914.1h8.7B+40.6C+
NS-44L Blackhand 290290585M++1.0641.415%C+54.138%B**34.1B+N/A1018.5h4B+9.6B
AF-57 Piston 289287883.261A*2.8030.861%D--15.679%B+17.8DN/A10216.1h4.3C**14.1C+
Tank Mine 4632702710M**3.9444.459%B*N/A128.6B+91.9B**21872.1h2.6D--5.8C**
Sticky Grenade 2532511251N/A244.9444.928%D-N/A836.7C6.7D38580.3h2C**4.4C++
NS Decimator 3632381281.859B**4.2046.677%F-1.261%D19.7D--10.3D34812.1h4.9C+10.5D
EM6 219219544.056A+2.0019.944%C24.658%C++33.7CN/A2876.5h9.1B*45.7B
LA8 Rebel 1981971581.247B+4.8131.777%C++21.32%C+21.6CN/A1219.1h7C+22C++
Enforcer ML85 319187209.35B**3.2937.274%C-4.813%A*24C++16.9C++5497.8h12.1C**32.5C++
Blitz GD-10 171170881.932B**4.1318.241%D*13.529%D14DN/A12312.1h15.1C++82.7C
L100 Python HEAT 206166918.444A++12.3832.582%F-1.807%C--15D*3.6F20311.1h4.4B++13.6C
Vortek Rotary 3311642000.82C5.2426.786%D3.049%B+3D-3.1D--11453.8h131.2D--489.9D--
NS-10 Burster 279163592.763A**3.3025.493%D3.681%D5.2C+3.7C++12831.3h127.9B+501.5C**
NS-10 Burster 270160602.667A++3.3925.71%D6.25%C**5.1C+3.5C+12831.4h131.3B++510.8C**
Aspis Anti-Aircraft Phalanx Turret 314148236.435B**0.3829.531%B+1.351%D13.8B+15.5B*37010.7h129.3B+437.8B+
GR-22 136135741.824B+4.2416.689%F17.037%C18.2DN/A1167.4h13.7C+81.9D
NC6 Gauss SAW 135134433.116A++2.9418.073%C17.911%D--22.3CN/A5396h9B+49.6C**
EM1 133130333.939M+2.1217.234%D-15.385%D--23.2C--N/A1915.6h13.2C+76.4C+
M60-A Bulldog 131116523.2C**17.1445.182%C+N/A26.4C3.4C+2344.4h6.2C+13.8C++
MAX Punch 1161141,0030.114B5.9531.482%D--N/A0.5C-N/A3215.1h2.1C++6.6C+
NS-30 Vandal 9998166.125M+0.0735.824%B+35.714%B**35C+N/A1022.8h6.4C17.9C++
MANA Anti-Vehicle Turret 14792194.842S1.2241.349%C7.609%S920C++550F-6196150.1h7.2A++17.4A*
M40 Fury 10291109.1B+3.0427.137%D-2.198%B+36.4C4.4D-2562.5h11B+40.5C++
NS Baron G5AE 8988204.4M+1.6638.603%D-15.909%C++25.9DN/A633.4h3.8B+9.9C+
M40 Fury-H 8782613.667C++7.6127.167%D**1.22%C+45.6D-2.8D--2461.8h5.4B++20C*
AP30 Shredder 11877107.7C*1.6418.671%FN/A24.1C12.8D4423.2h58.5B++313.6C+
M60-A Bulldog 796879.714B*3.6524.032%D*N/A19.4D-3.1D1713.5h6.2C25.8D-
L105 Zephyr PX 766888.5D2.4438.095%D**N/A40D--4.7C--5181.7h5.6C14.8D*
NS AutoBlade 67663,2210.02C6.0422.051%D3.03%D0.1C-N/A1617.2h3.9F*17.7D
Enforcer ML65-H 10264610.667A++4.6131.34%F**1.563%C25.6D15.2D*4742.5h8.2B**26.1C**
M60-A Bulldog 6863231.5B+25.4440.894%C--1.587%D26.3C2.1D1612.4h6C+14.6C+
NC05 Jackhammer 6262302.067B*3.9929.821%F-9.677%D*18.8D-N/A2783.3h5.4C+18.1D-
M40 Fury 6361320.333A**14.2718.091%F-N/A43.6C1.4D**4331.4h7.7B*42.8C+
E540 Halberd-H 905496C+0.0646.822%D*3.704%A30D20C+7031.8h5.6C**11.9C+
AF-4A Bandit 535395.889M**0.1730.842%A28.302%B*24.1C--N/A1632.2h9.8B+31.8B++
CAS30 Tank Buster 178521060.491C--5.5731.506%D*1.923%B*1.6D*4D9931.8h87C276D--
NS-357 Underboss 5150341.471B+4.5935.664%C+10%D**22.7DN/A872.2h4.1C*11.4C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,9922.8h
Anti-Vehicle MANA Turret32211h
Nano-Armor Kit81231,53617.3h
Nanite Revive Grenade01,1000.3h
Medical Kit1041,1594.9h
Medical Applicator117164,64718h
Restoration Kit164001.1h
Motion Spotter2620,79914.6h
Recon Detection Device3414,82525.6h
Smoke Grenade03350.1h
Ammunition Package41,0500.7h
Anti-Infantry MANA Turret0800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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