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Brigadier Exterminator Temple[0] Temple
NC BR 81

KDR: 6.09

Score: 59.7m

Last Seen: Jun 4th, 2020 12:04 PM
- OFFLINE - 41.9 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Connery
Level Progress (to 82): 31%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS L100 Python HESH GD-7F AF-4 Cyclone SAS-R AC-X11 Titan-150 AP AF-41 Hacksaw AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,887,759 MLG Score: 1509
Fun Score: N/A
Cheeseburgers Flipped: 1819TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.85%19.288%49921126235,4935.531090.56

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.553%0.891B*-0.274C-1.183D*HEAD ++ (~6.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.465B+10.20.282C*29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.729%1.169%1246412798,04092011518.73913698%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.658%0.367C**-0.364C-0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.833B++110.792B++16

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.017%3.438%29925127816,375823530519.8726309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.619%0.188C++0.62B+-0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.817B++30.757B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.749%1.811%606912742,98161412164.84716245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.34%-0.044C+-0.655D0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.863B*5.90.853B*10.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.543%76.299%6064127912,9749154614.1792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.346%0.993B*0.596B+0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.525B+20.386C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.937%15.358%6061128229388330.331823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.893D--0.106C+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.072C+4.30.104C+9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.7m271.6%313 (18.8k)290 (17.4k)6.0906105,06917,2516.7505781 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1283599525.091%19.409%48711:5423

11% Engineer31% Infiltrator45% Light Assault7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:13 AMMay 19th, 2015 9:27 AMJun 5th, 2020 1:44 AM (2d) (PST)Jun 4th, 2020 9:16 AM (3d) (PST)Jun 4th, 2020 8:04 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5581044540.5110.0840.0991.5370.0551509

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4766,25027,226315692317,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3424.5h/142.7d 11,385 20,393 21,026 315.8k 4,012 11,979 11,215 114.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D-
Kills:2,627
Deaths:766
KDR:3.430
Accuracy:21.525% D-
HSR:18.614% D--
EM6
C
Kills:545
Deaths:146
KDR:3.733
Accuracy:20.952% C
HSR:20.917% D
NC6 Gauss SAW
C--
Kills:136
Deaths:43
KDR:3.163
Accuracy:18.226% C--
HSR:18.382% D-
EM1
D-
Kills:130
Deaths:33
KDR:3.939
Accuracy:17.234% D-
HSR:15.385% D--
Kills:3,438
Deaths (as Heavy Assault):988
Deaths (to Heavy Assaults):4,079
KDR:3.47976
Kill Difference:2,450
Playtime:157.861 hours
Usage:5%
Score:2.777m
Score/min:293
Accuracy (listed only):19.484%
HSR (listed only):18.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:7,377
Deaths:1,751
KDR:4.213
Accuracy:24.526% C+
HSR:17.988% C--
AC-X11
C**
Kills:5,690
Deaths:1,078
KDR:5.278
Accuracy:27.482% C**
HSR:20.967% C
Gauss Compact S
C
Kills:3,250
Deaths:378
KDR:8.598
Accuracy:22.635% C
HSR:16.585% C
AF-19 Mercenary
B**
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:28.218% B**
HSR:18.276% D
19A Fortuna
B+
Kills:1,160
Deaths:206
KDR:5.631
Accuracy:28.911% B+
HSR:21.724% C+
Razor GD-23
B**
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:30.400% B**
HSR:23.362% B
NS-11C
A*
Kills:807
Deaths:88
KDR:9.170
Accuracy:36.939% A*
HSR:23.296% B+
AF-57 Piston
C**
Kills:293
Deaths:89
KDR:3.292
Accuracy:30.937% D--
HSR:15.358% C**
NS Baron G5AE
C+
Kills:88
Deaths:20
KDR:4.400
Accuracy:38.603% D--
HSR:15.909% C+
AF-4A Bandit
B*
Kills:53
Deaths:9
KDR:5.889
Accuracy:30.842% B*
HSR:28.302% B++
Kills:21,038
Deaths (as Engineer):4,038
Deaths (to Engineers):4,505
KDR:5.21
Kill Difference:17,000
Playtime:360.099 hours
Usage:11%
Score:9.835m
Score/min:455
Accuracy (listed only):29.949%
HSR (listed only):20.177%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:7,377
Deaths:1,751
KDR:4.213
Accuracy:24.526% C+
HSR:17.988% C--
AF-4 Cyclone
C+
Kills:7,170
Deaths:1,822
KDR:3.935
Accuracy:26.575% C+
HSR:18.424% C+
AC-X11
C**
Kills:5,690
Deaths:1,078
KDR:5.278
Accuracy:27.482% C**
HSR:20.967% C
Gauss Compact S
C
Kills:3,250
Deaths:378
KDR:8.598
Accuracy:22.635% C
HSR:16.585% C
AF-19 Mercenary
B**
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:28.218% B**
HSR:18.276% D
19A Fortuna
B+
Kills:1,160
Deaths:206
KDR:5.631
Accuracy:28.911% B+
HSR:21.724% C+
Razor GD-23
B**
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:30.400% B**
HSR:23.362% B
NS-11C
A*
Kills:807
Deaths:88
KDR:9.170
Accuracy:36.939% A*
HSR:23.296% B+
MGR-S1 Gladius
B+
Kills:336
Deaths:86
KDR:3.907
Accuracy:30.305% B+
HSR:18.155% D
AF-57 Piston
C**
Kills:293
Deaths:89
KDR:3.292
Accuracy:30.937% D--
HSR:15.358% C**
Blitz GD-10
D
Kills:170
Deaths:88
KDR:1.932
Accuracy:18.241% D*
HSR:13.529% D
NS Baron G5AE
C+
Kills:88
Deaths:20
KDR:4.400
Accuracy:38.603% D--
HSR:15.909% C+
AF-4A Bandit
B*
Kills:53
Deaths:9
KDR:5.889
Accuracy:30.842% B*
HSR:28.302% B++
Kills:28,714
Deaths (as Light Assault):6,034
Deaths (to Light Assaults):4,329
KDR:4.7587
Kill Difference:22,680
Playtime:1,544.361 hours
Usage:45%
Score:21.004m
Score/min:227
Accuracy (listed only):28.817%
HSR (listed only):19.375%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:7,170
Deaths:1,822
KDR:3.935
Accuracy:26.575% C+
HSR:18.424% C+
SAS-R
C+
Kills:6,974
Deaths:662
KDR:10.535
Accuracy:39.983% C+
HSR:69.644% C+
AF-18 Stalker
C
Kills:4,780
Deaths:1,217
KDR:3.928
Accuracy:26.577% C
HSR:15.941% D
EM4 Longshot
B+
Kills:3,908
Deaths:419
KDR:9.327
Accuracy:42.479% B
HSR:83.188% B+
NS-30 Tranquility
B+
Kills:2,965
Deaths:460
KDR:6.446
Accuracy:40.293% B+
HSR:21.821% D*
AF-8 RailJack
A++
Kills:1,565
Deaths:80
KDR:19.563
Accuracy:50.458% A++
HSR:87.220% A
NS-44G Commissioner
D
Kills:1,180
Deaths:667
KDR:1.769
Accuracy:37.129% D
HSR:21.695% D
LA80
C**
Kills:527
Deaths:41
KDR:12.854
Accuracy:41.436% C+
HSR:80.835% C**
MGR-S1 Gladius
B+
Kills:336
Deaths:86
KDR:3.907
Accuracy:30.305% B+
HSR:18.155% D
NS-44L Blackhand
B*
Kills:290
Deaths:58
KDR:5
Accuracy:41.415% C+
HSR:54.138% B*
LA8 Rebel
C++
Kills:197
Deaths:158
KDR:1.247
Accuracy:31.777% C++
HSR:21.320% C+
Blitz GD-10
D
Kills:170
Deaths:88
KDR:1.932
Accuracy:18.241% D*
HSR:13.529% D
NS-30 Vandal
B**
Kills:98
Deaths:16
KDR:6.125
Accuracy:35.824% C*
HSR:35.714% B**
NS-357 Underboss
N/A
Kills:50
Deaths:34
KDR:1.471
Accuracy:35.664% N/A
HSR:10% N/A
Kills:30,210
Deaths (as Infiltrator):5,808
Deaths (to Infiltrators):2,238
KDR:5.20145
Kill Difference:24,402
Playtime:1,045.461 hours
Usage:31%
Score:18.035m
Score/min:288
Accuracy (listed only):35.583%
HSR (listed only):39.402%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:7,170
Deaths:1,822
KDR:3.935
Accuracy:26.575% C+
HSR:18.424% C+
MGR-S1 Gladius
B+
Kills:336
Deaths:86
KDR:3.907
Accuracy:30.305% B+
HSR:18.155% D
AF-57 Piston
C**
Kills:293
Deaths:89
KDR:3.292
Accuracy:30.937% D--
HSR:15.358% C**
Reaper DMR
D
Kills:292
Deaths:95
KDR:3.074
Accuracy:21.528% D--
HSR:20.548% D
Blitz GD-10
D
Kills:170
Deaths:88
KDR:1.932
Accuracy:18.241% D*
HSR:13.529% D
GR-22
C--
Kills:135
Deaths:74
KDR:1.824
Accuracy:16.689% F
HSR:17.037% C--
NS Baron G5AE
C+
Kills:88
Deaths:20
KDR:4.400
Accuracy:38.603% D--
HSR:15.909% C+
Kills:8,484
Deaths (as Combat Medic):2,274
Deaths (to Combat Medics):1,142
KDR:3.73087
Kill Difference:6,210
Playtime:65.263 hours
Usage:2%
Score:1.534m
Score/min:392
Accuracy (listed only):26.126%
HSR (listed only):16.994%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:5,498
Deaths:801
KDR:6.864
Accuracy:34.768% C+
HSR:12.168% D
AF-41 Hacksaw
C+
Kills:5,194
Deaths:801
KDR:6.484
Accuracy:34.521% C+
HSR:13.785% C-
NCM2 Falcon
A
Kills:947
Deaths:140
KDR:6.764
Accuracy:37.768% C
HSR:7.709% A
NCM2 Falcon
B++
Kills:628
Deaths:140
KDR:4.486
Accuracy:40.385% C
HSR:6.369% B++
NS-10 Burster
D
Kills:163
Deaths:59
KDR:2.763
Accuracy:25.493% D-
HSR:3.681% D
NS-10 Burster
C**
Kills:160
Deaths:60
KDR:2.667
Accuracy:25.710% D-
HSR:6.250% C**
Kills:12,590
Deaths (as MAX Suit):1,000.500
Deaths (to MAX Suits):732
KDR:12.58371
Kill Difference:11,589.500
Playtime:227.833 hours
Usage:7%
Score:6.482m
Score/min:474
Accuracy (listed only):33.108%
HSR (listed only):8.327%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:4,649
V. Kills:412 N/A
Deaths:482
KDR:9.645
Accuracy:54.768% C
KPH:36.500 C--
VKPH:3.200 D
Breaker Rocket Pods
A
Kills:3,175
V. Kills:408 N/A
Deaths:53
KDR:59.906
Accuracy:48.264% C+
KPH:212.100 A
VKPH:27.300 B**
Vortek Rotary
D
Kills:164
V. Kills:167 98%
Deaths:200
KDR:0.820
Accuracy:26.828% D
KPH:3 D--
VKPH:3.100 D--
Kills:7,988 (4,813 + 0)
Deaths:735
KDR:10.868
VKDR:1.343
Vehicle Kills:987
Kill Difference:7,253
Playtime:196.241 hours
Usage:6%
Score:2.611m
Score/min:222
Piloting Accuracy:26.828%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:1,046
V. Kills:200 N/A
Deaths:57
KDR:18.351
Accuracy:41.343% C
KPH:54.900 C+
VKPH:10.500 C**
C150 Dalton
B++
Kills:1,015
V. Kills:428 237%
Deaths:66
KDR:15.379
Accuracy:46.754% B++
KPH:44.200 C**
VKPH:18.600 C-
AP30 Shredder
C
Kills:80
V. Kills:42 186%
Deaths:10
KDR:8
Accuracy:18.811% D**
KPH:24.600 C
VKPH:12.900 D
L105 Zephyr PX
C-
Kills:68
V. Kills:8 N/A
Deaths:8
KDR:8.500
Accuracy:38.095% D*
KPH:40.600 D
VKPH:4.800 C-
CAS30 Tank Buster
D
Kills:52
V. Kills:126 41%
Deaths:106
KDR:0.491
Accuracy:31.482% D**
KPH:1.600 D*
VKPH:4 D
Kills:2,261 (52 + 2,209)
Deaths:247
KDR:9.154
VKDR:3.255
Vehicle Kills:804
Kill Difference:2,014
Playtime:78.798 hours
Usage:2%
Score:1.288m
Score/min:272
Piloting Accuracy:31.482%
Gunner Accuracy:38.095%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:8,326
V. Kills:909 N/A
Deaths:298
KDR:27.940
Accuracy:48.192% C+
KPH:54.400 C+
VKPH:5.900 D
L100 Python AP
C++
Kills:1,977
V. Kills:893 221%
Deaths:66
KDR:29.955
Accuracy:48.808% D
KPH:38.100 C++
VKPH:17.200 C
L100 Python HEAT
D*
Kills:166
V. Kills:40 405%
Deaths:9
KDR:18.444
Accuracy:32.582% F-
KPH:14.900 D*
VKPH:3.600 F
Kills:10,469 (10,469 + 0)
Deaths:373
KDR:28.067
VKDR:4.938
Vehicle Kills:1,842
Kill Difference:10,096
Playtime:216.153 hours
Usage:6%
Score:3.249m
Score/min:251
Driving Accuracy:32.582%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:5,570
V. Kills:3,293 169%
Deaths:344
KDR:16.192
Accuracy:37.084% F
KPH:26.900 C+
VKPH:15.900 C++
E540 Halberd
B+
Kills:381
V. Kills:203 187%
Deaths:29
KDR:13.138
Accuracy:42.925% C
KPH:34.300 C**
VKPH:18.300 B+
Titan-150 HEAT
C**
Kills:336
V. Kills:127 263%
Deaths:25
KDR:13.440
Accuracy:37.723% D--
KPH:26.500 C**
VKPH:10 C++
Enforcer ML85
C+
Kills:190
V. Kills:133 142%
Deaths:20
KDR:9.500
Accuracy:37.551% C--
KPH:24.100 C+
VKPH:16.800 C+
Kills:6,477 (5,906 + 571)
Deaths:418
KDR:15.495
VKDR:8.986
Vehicle Kills:3,756
Kill Difference:6,059
Playtime:239.072 hours
Usage:7%
Score:5.098m
Score/min:355
Driving Accuracy:37.723%
Gunner Accuracy:37.551%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D--
Kills:82
V. Kills:5 N/A
Deaths:6
KDR:13.667
Accuracy:27.167% F
KPH:45 D--
VKPH:2.700 D--
Enforcer ML65-H
D
Kills:65
V. Kills:39 163%
Deaths:6
KDR:10.833
Accuracy:31.944% T
KPH:26.100 D
VKPH:15.600 D*
E540 Halberd-H
C+
Kills:60
V. Kills:39 150%
Deaths:9
KDR:6.667
Accuracy:46.154% D*
KPH:31.100 D
VKPH:20.200 C+
Kills:207 (0 + 207)
Deaths:21
KDR:9.857
VKDR:3.952
Vehicle Kills:83
Kill Difference:186
Playtime:6.246 hours
Usage:0%
Score:0.182m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:46.154%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:91
V. Kills:11 N/A
Deaths:10
KDR:9.100
Accuracy:27.137% D--
KPH:36.500 C--
VKPH:4.400 D--
M40 Fury
C--
Kills:61
V. Kills:2 N/A
Deaths:3
KDR:20.333
Accuracy:18.091% F--
KPH:44.700 C--
VKPH:1.500 F
M12 Kobalt
C**
Kills:51
V. Kills:4 N/A
Deaths:3
KDR:17
Accuracy:14.799% D
KPH:40.800 D
VKPH:3.200 C**
M60-G Bulldog
N/A
Kills:50
V. Kills:6 N/A
Deaths:6
KDR:8.333
Accuracy:23.679% N/A
KPH:14.400 N/A
VKPH:1.700 N/A
Kills:253 (0 + 253)
Deaths:22
KDR:11.500
VKDR:1.045
Vehicle Kills:23
Kill Difference:231
Playtime:8.569 hours
Usage:0%
Score:0.129m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:23.679%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,2358,32629827.94A+21.8548.192%C+2.45%B*54.4C+5.9D243153.1h2.7B+5.5B+
GD-7F 7,4157,3771,7514.213A*1.8824.526%C+17.988%C--19.4DN/A88380.7h11.8B+48.3C**
AF-4 Cyclone 7,2027,1701,8223.935A++2.1626.575%C+18.424%C+25.1C--N/A93286h9.9B+37.4B
SAS-R 7,0136,97466210.535A*4.4439.983%C+69.644%C+36.1CN/A114193.3h2.1C*5.3C*
AC-X11 5,7345,6901,0785.278M*0.8127.482%C**20.967%C30.3C+N/A91187.7h9.2B33.4B
Titan-150 AP 8,8635,57034416.192B**10.1037.084%F5.35%A++26.9C+15.9C++320207.4h3.3B*8.8C*
AF-41 Hacksaw 5,5145,4988016.864A0.7734.768%C+12.168%D38.5BN/A161142.7h6.3B+18B+
AF-41 Hacksaw 5,2065,1948016.484A0.3934.521%C+13.785%C-36.4C*N/A153142.7h6.6B+19.1B+
AF-18 Stalker 4,8074,7801,2173.928A++2.1626.577%C15.941%D27.9C-N/A98171.3h12.6C+47.5C+
M30 Mustang AH 5,0614,6494829.645C**3.5554.768%C1.119%C+36.5C--3.2D150127.5h6B+10.9B+
EM4 Longshot 3,9123,9084199.327A++3.2442.479%B83.188%B+28.6CN/A137136.6h1.9B+4.4B+
Gauss Compact S 3,2893,2503788.598S2.5122.635%C16.585%C18CN/A127181h9.3B+40.9C*
Breaker Rocket Pods 3,5833,1755359.906S53.8248.264%C+1.134%C*211.7A27.2B**122315h10.9B++22.7B+
NS-30 Tranquility 2,9882,9654606.446A++0.3640.293%B+21.821%D*50.6C+N/A15558.6h5.9C**14.6B+
LA1 Anchor 2,6382,6277663.43B2.6621.525%D-18.614%D--30.9DN/A13585h10.3C+47.9C
L100 Python AP 2,8701,9776629.955M+23.8648.808%D2.63%C++38.1C++17.2C28351.9h3.9B*7.9B+
Bouncing Betty 1,8601,8559519.526S13.4444.555%C+N/A178.4B**N/A66510.4h1.9C+4.2C*
C-4 2,7011,7091938.855S2.7622.613%DN/A99.9C++58A++97717.1h1.2B+5.1C**
AF-8 RailJack 1,5661,5658019.563S13.4750.458%A++87.22%A44.5AN/A18135.2h1.5A3B**
NS-44G Commissioner 1,1961,1806671.769C*4.3237.129%D21.695%D28.2DN/A10841.9h3.8D10.3C
AF-19 Mercenary 1,1601,1602424.793S1.3028.218%B**18.276%D26.6C++N/A18943.6h9.3B*32.9B*
19A Fortuna 1,1631,1602065.631M**0.4628.911%B+21.724%C+25.3DN/A9245.8h8.7B+30.2B+
Razor GD-23 1,1601,1601776.554S0.4630.4%B**23.362%B31C++N/A15137.4h8.4B**27.8B++
Spear Anti-Vehicle Phalanx Turret 1,5241,1314226.929M+20.8445.335%C++5.128%B++48.3C**16.8C--40723.4h5.2B++11.5B*
L105 Zephyr 1,2461,0465718.351B+12.2641.343%CN/A55.1C+10.5C**33219h5.4B+13.2C**
C150 Dalton 1,4431,0156615.379B*9.2946.754%B++N/A44.1C**18.6C-41923h4.1C+8.8B+
NCM2 Falcon 1,1339471406.764S0.6737.768%C7.709%A24.5B*4.8C+17238.7h5.9B**15.5B*
NS-11C 815807889.17S3.0836.939%A*23.296%B+28C+N/A9628.8h9.9B**26.9B*
NCM2 Falcon 7746281404.486M**1.6040.385%C6.369%B++16.3B3.8C-13338.5h9.6B*23.7B++
EM6 5545451463.733B**2.3620.952%C20.917%D41.6C+N/A20413.1h9.5B+45.1C*
LA80 5295274112.854M*6.7641.436%C+80.835%C**34.4CN/A13515.3h2C**4.7B
Frag Grenade 4714701470N/A463.9134.924%FN/A427.3C--N/A17121.1h3.5C++10D
E540 Halberd 5843812913.138B+7.0542.925%C4.462%B*34.3C**18.3B+89811.1h5B+11.6C**
MGR-S1 Gladius 337336863.907A2.1830.305%B+18.155%D28.2C--N/A9911.9h9.5C*31.2B
Titan-150 HEAT 4633362513.44A7.3537.723%D--1.786%D26.5C**10C++33312.7h3B**7.8B++
Mag-Cutter 3963306,6260.05B++6.0435.094%B+N/A0.3CN/A21120.4h4.1D*11.8C+
AF-57 Piston 295293893.292A++2.8030.937%D--15.358%C**18D-N/A10516.3h4.3C*14.1C
Reaper DMR 292292953.074B**3.0221.528%D--20.548%D20.7DN/A10314.1h8.7B+40.6C+
NS-44L Blackhand 290290585M++1.0941.415%C+54.138%B*34.1C*N/A1028.5h4C**9.6C**
Tank Mine 4842882710.667M**4.5847.708%B*N/A130.9B89.1B*21852.2h2.7D*5.6C*
NS Decimator 4272811352.081B*4.0146.488%F-1.068%D-20.8D--10.8D34513.5h4.8C+10.2D-
Sticky Grenade 2592571257N/A250.9144.522%D--N/A856.7C6.7D37430.3h2C++4.5C+
LA8 Rebel 1981971581.247C**4.8431.777%C++21.32%C+21.6C-N/A1219.1h7C22C++
Enforcer ML85 323190209.5B++3.4137.551%C--4.737%A*24.1C+16.8C+5547.9h12.2C++32.5C+
Blitz GD-10 171170881.932B*4.1618.241%D*13.529%D14DN/A12712.1h15.1C+82.7C
L100 Python HEAT 206166918.444M+12.3532.582%F-1.807%C--15D*3.6F20711.1h4.4B+13.6C-
Vortek Rotary 3311642000.82C5.2726.828%D3.049%B+3D--3.1D--11453.8h131.9D*491.7D*
NS-10 Burster 279163592.763M++3.3325.493%D-3.681%D5.2C3.7C+12931.3h127.9B+501.5C++
NS-10 Burster 270160602.667A++3.4225.71%D-6.25%C**5.1C3.5C12831.4h131.3B+510.8C++
Aspis Anti-Aircraft Phalanx Turret 323154236.696B**0.6129.678%B+1.299%C--14.3C**15.6B+37010.8h128.2B+432.1B+
NC6 Gauss SAW 137136433.163A+2.9318.226%C--18.382%D-22.7C--N/A5796h9.1C**50C++
GR-22 136135741.824C**4.2716.689%F17.037%C--18.2DN/A1217.4h13.7C+81.9D--
EM1 133130333.939A**2.1517.234%D-15.385%D--23.2DN/A1935.6h13.2C+76.4C
NC05 Jackhammer 123123661.864C**4.2331.257%F-10.569%D--24.6DN/A2405h4.9C+15.7D
M60-A Bulldog 131116523.2C++17.1145.182%C+N/A26.4C3.4C+2344.4h6.2C+13.8C+
MAX Punch 1161141,0120.113C**5.9831.398%D-N/A0.5DN/A3215.6h2.1C++6.6C+
NS-30 Vandal 9998166.125A+0.0335.824%C*35.714%B**35C-N/A1062.8h6.4D17.9C+
MANA Anti-Vehicle Turret 14792194.842U1.2541.272%F*N/A920D-550F-6240050.1h7.2C+17.4F
M40 Fury 10291109.1C*3.0127.137%D--2.198%B++36.4D4.4D--2562.5h11B40.5C+
NS Baron G5AE 8988204.4A**1.6938.603%D--15.909%C+25.9DN/A643.4h3.8B+9.9C+
M40 Fury-H 8782613.667C+7.5827.167%F1.22%C++45.6D--2.8D--2461.8h5.4B++20C+
AP30 Shredder 12280108C+1.9118.811%D**N/A24.2C12.7D4453.3h58.7B+312C
NS AutoBlade 77763,7190.02D6.0721.926%D-2.632%D0.1DN/A1669.4h3.6F**16.3D
M60-A Bulldog 796879.714C**3.6224.032%D**N/A19.4D-3.1D1723.5h6.2D25.8D*
L105 Zephyr PX 766888.5D2.4138.095%D*N/A40D4.7C-5181.7h5.6C14.8D*
Enforcer ML65-H 10465610.833A++4.7431.944%T1.538%C+26D15.6D*4802.5h8.4B*26.2C++
M60-A Bulldog 6863231.5C**25.4140.894%D1.587%D26.3C2.1D1622.4h6C+14.6C+
M40 Fury 6361320.333A++14.2418.091%F--N/A43.6C--1.4F4331.4h7.7B*42.8C
E540 Halberd-H 996096.667C+0.5846.154%D*3.333%B**31.6D20.5C+7211.9h5.3C**11.5C
Bastion Battery 7557157N/A50.9129.756%F-N/A57B+18D--3641h9.2A30.9C
Rocklet Rifle 10557414.25U8.1645.717%DN/A38B++32B++4331.5h25B**54.7B+
AF-4A Bandit 535395.889M*0.2030.842%B*28.302%B++19.6DN/A1482.7h9.8B31.8B+
CAS30 Tank Buster 178521060.491C-5.6031.482%D**1.923%B**1.6D*4D10031.8h87D*276.2F
M12 Kobalt 5551317C+10.9114.799%D19.608%C*42.5D3.3B3481.2h24D162C--
NS-357 Underboss 5150341.471B4.6235.664%C10%D**22.7DN/A1032.2h4.1C+11.4C++
M60-G Bulldog 565068.333B+2.2423.679%D*N/A14.3D--1.7D*1413.5h6.5C*27.6D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit87237,80918h
Aux Spitfire12800.6h
Anti-Vehicle MANA Turret32251h
Spawn Beacon92,4563.1h
Nanite Revive Grenade01,1110.3h
Medical Kit1421,4525.8h
Medical Applicator118165,88718.1h
Restoration Kit164001.1h
Motion Spotter2620,80114.6h
Recon Detection Device5522,41740.1h
Smoke Grenade03350.1h
Ammunition Package41,1350.7h
Anti-Infantry MANA Turret0890.2h

Check the help document for the dictionary if you want to learn more about words used here.


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