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Major Dreadnaught Tempname18[N] Tempname18
TR BR 64

KDR: 2.72

Score: 30.5m

Last Seen: Aug 8th, 2018 3:18 AM
- OFFLINE - 1649.9 hour(s)

Prestige 1, Battle Rank 64 - Terran Republic on Emerald
Level Progress (to 65): 16%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P525 Marauder-H AP30 Shredder E540 Halberd-H C150 Dalton M60-A Bulldog MSW-R Sticky Grenade T5 AMC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $290,232 MLG Score: 232
Fun Score: N/A
Cheeseburgers Flipped: 102TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.952%23.511%540149997,5881.435221.286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.002%0.384C**0.465B+-2.35F--HEAD ++ (~12.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.306C*11.90.163C++40.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.726%1.33%101110124514634210.974082107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.815D--0.266C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172-0.077C+51.10.028C+120.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.52%0.3%90110126669401010.707758653%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.419C---1.517F-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.818B++2.60.795B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.953%2.045%21741899516,917978534217.2799317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.075%-0.014C+-0.585D0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.569B+18.20.532B+32.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.356%81.065%21741101216949310.342799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.407C--0.918B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.321C*2.20.318C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.39%15%217421011800355122.25352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.162%0.34C**0.116C+1.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.432B3.40.297C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.5m406.9%366 (22k)324 (19.4k)2.7216536,13813,2783.4094764 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1013223215.394%7.023%10807:068

86% Engineer7% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 21st, 2014 11:06 PMOct 2nd, 2015 4:52 AMSep 6th, 2018 2:02 AM (40d) (PST)Aug 7th, 2018 11:33 PM (69d) (PST)Aug 7th, 2018 11:18 PM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
589595300.3840.1410.0271.9090.086232

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,3573,51831,8392382115519,424

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1570.4h/65.4d 9,133 2,538 14,989 179.9k 1,075 3,564 8,071 55.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B
Kills:1,256
Deaths:695
KDR:1.807
Accuracy:21.615% C+
HSR:26.274% B
T9 CARV
B+
Kills:1,148
Deaths:532
KDR:2.158
Accuracy:21.138% B+
HSR:26.220% B+
T16 Rhino
M++
Kills:367
Deaths:114
KDR:3.219
Accuracy:27.170% A
HSR:41.417% M++
T7 Mini-Chaingun
C+
Kills:235
Deaths:128
KDR:1.836
Accuracy:16.808% C+
HSR:7.660% D**
Kills:3,006
Deaths (as Heavy Assault):1,469
Deaths (to Heavy Assaults):3,378
KDR:2.04629
Kill Difference:1,537
Playtime:109.033 hours
Usage:7%
Score:2.028m
Score/min:310
Accuracy (listed only):21.683%
HSR (listed only):25.392%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C++
Kills:1,158
Deaths:1,425
KDR:0.813
Accuracy:23.388% C++
HSR:18.307% C
LC3 Jaguar
B+
Kills:882
Deaths:755
KDR:1.168
Accuracy:22.392% C+
HSR:22.222% B+
TAS-16 Blackjack
B
Kills:541
Deaths:373
KDR:1.450
Accuracy:62.861% B
HSR:13.678% C
NSX-P Tanto
B**
Kills:318
Deaths:227
KDR:1.401
Accuracy:23.243% C
HSR:32.704% B**
FA1 Barrage
B+
Kills:259
Deaths:320
KDR:0.809
Accuracy:34.118% D
HSR:17.761% B+
TRAC-5 S
C+
Kills:250
Deaths:331
KDR:0.755
Accuracy:21.732% C+
HSR:11.600% D-
TRAC-5
D--
Kills:159
Deaths:217
KDR:0.733
Accuracy:15.652% D*
HSR:13.208% D--
Kills:3,567
Deaths (as Engineer):3,648
Deaths (to Engineers):3,961
KDR:0.9778
Kill Difference:81
Playtime:1,356.563 hours
Usage:86%
Score:26.489m
Score/min:325
Accuracy (listed only):29.055%
HSR (listed only):18.497%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C++
Kills:1,158
Deaths:1,425
KDR:0.813
Accuracy:23.388% C++
HSR:18.307% C
LC3 Jaguar
B+
Kills:882
Deaths:755
KDR:1.168
Accuracy:22.392% C+
HSR:22.222% B+
TAS-16 Blackjack
B
Kills:541
Deaths:373
KDR:1.450
Accuracy:62.861% B
HSR:13.678% C
NSX-P Tanto
B**
Kills:318
Deaths:227
KDR:1.401
Accuracy:23.243% C
HSR:32.704% B**
SMG-46 Armistice
C--
Kills:267
Deaths:268
KDR:0.996
Accuracy:22.671% C--
HSR:12.360% D
FA1 Barrage
B+
Kills:259
Deaths:320
KDR:0.809
Accuracy:34.118% D
HSR:17.761% B+
TRAC-5 S
C+
Kills:250
Deaths:331
KDR:0.755
Accuracy:21.732% C+
HSR:11.600% D-
TRAC-5
D--
Kills:159
Deaths:217
KDR:0.733
Accuracy:15.652% D*
HSR:13.208% D--
Kills:3,834
Deaths (as Light Assault):3,916
Deaths (to Light Assaults):1,897
KDR:0.97906
Kill Difference:82
Playtime:26.397 hours
Usage:2%
Score:0.872m
Score/min:551
Accuracy (listed only):28.257%
HSR (listed only):17.730%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:748
Deaths:806
KDR:0.928
Accuracy:35.076% C+
HSR:21.390% C+
SMG-46 Armistice
C--
Kills:267
Deaths:268
KDR:0.996
Accuracy:22.671% C--
HSR:12.360% D
NS-AM7 Archer
C--
Kills:210
Deaths:353
KDR:0.595
Accuracy:54.463% C--
HSR:10% D-
M77-B
B++
Kills:169
Deaths:27
KDR:6.259
Accuracy:32.356% D
HSR:81.065% B++
TX1 Repeater
C+
Kills:105
Deaths:147
KDR:0.714
Accuracy:11.256% F--
HSR:20% C+
Kills:1,499
Deaths (as Infiltrator):1,601
Deaths (to Infiltrators):1,526
KDR:0.93629
Kill Difference:102
Playtime:25.475 hours
Usage:2%
Score:0.294m
Score/min:192
Accuracy (listed only):31.164%
HSR (listed only):28.963%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B
Kills:541
Deaths:373
KDR:1.450
Accuracy:62.861% B
HSR:13.678% C
T1 Cycler
B+
Kills:476
Deaths:361
KDR:1.319
Accuracy:23.976% B+
HSR:24.790% B+
T1B Cycler
C
Kills:354
Deaths:212
KDR:1.670
Accuracy:24.284% C
HSR:24.294% C
SMG-46 Armistice
C--
Kills:267
Deaths:268
KDR:0.996
Accuracy:22.671% C--
HSR:12.360% D
FA1 Barrage
B+
Kills:259
Deaths:320
KDR:0.809
Accuracy:34.118% D
HSR:17.761% B+
NS-11P
B
Kills:140
Deaths:129
KDR:1.085
Accuracy:22.785% C+
HSR:20.714% B
Kills:2,037
Deaths (as Combat Medic):1,663
Deaths (to Combat Medics):1,106
KDR:1.22489
Kill Difference:374
Playtime:38.776 hours
Usage:2%
Score:0.657m
Score/min:282
Accuracy (listed only):31.782%
HSR (listed only):18.933%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
D--
Kills:51
Deaths:36
KDR:1.417
Accuracy:28.828% D--
HSR:0% F--
Kills:51
Deaths (as MAX Suit):18
Deaths (to MAX Suits):737
KDR:2.83333
Kill Difference:33
Playtime:12.826 hours
Usage:1%
Score:0.165m
Score/min:215
Accuracy (listed only):28.828%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:102
V. Kills:26 378%
Deaths:12
KDR:8.500
Accuracy:45.312% C
KPH:81.600 C++
VKPH:20.800 B++
M14 Banshee
B*
Kills:102
V. Kills:13 N/A
Deaths:8
KDR:12.750
Accuracy:28.290% C+
KPH:41.800 C+
VKPH:5.300 B*
M18 Needler
D
Kills:76
V. Kills:72 104%
Deaths:82
KDR:0.927
Accuracy:27.153% D
KPH:5.900 D
VKPH:5.600 D
Kills:280 (178 + 0)
Deaths:102
KDR:2.745
VKDR:1.088
Vehicle Kills:111
Kill Difference:178
Playtime:16.546 hours
Usage:1%
Score:0.213m
Score/min:214
Piloting Accuracy:27.153%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M*
Kills:2,152
V. Kills:1,001 215%
Deaths:41
KDR:52.488
Accuracy:43.257% A+
KPH:77.400 M*
VKPH:36 A*
C150 Dalton
A*
Kills:1,557
V. Kills:979 159%
Deaths:55
KDR:28.309
Accuracy:46.422% B+
KPH:69.900 A*
VKPH:43.900 A+
L-30R Vektor
C
Kills:451
V. Kills:231 194%
Deaths:150
KDR:3.007
Accuracy:29.726% D-
KPH:6.800 C
VKPH:3.500 C-
L-24R Spur
C+
Kills:151
V. Kills:15 N/A
Deaths:7
KDR:21.571
Accuracy:37.497% C
KPH:36.100 C+
VKPH:3.600 C+
L105 Zephyr
A
Kills:143
V. Kills:13 N/A
Deaths:1
KDR:143
Accuracy:53.266% A
KPH:84.200 A
VKPH:7.700 C+
CAS30 Tank Buster
B*
Kills:120
V. Kills:67 176%
Deaths:14
KDR:8.571
Accuracy:54.004% B*
KPH:11.100 B+
VKPH:6.200 C
Kills:4,574 (722 + 3,852)
Deaths:268
KDR:17.067
VKDR:8.604
Vehicle Kills:2,306
Kill Difference:4,306
Playtime:132.824 hours
Usage:8%
Score:2.854m
Score/min:358
Piloting Accuracy:54.004%
Gunner Accuracy:53.266%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:666
V. Kills:76 N/A
Deaths:16
KDR:41.625
Accuracy:36.520% D*
KPH:64.200 B+
VKPH:7.300 C+
Kills:666 (666 + 0)
Deaths:16
KDR:41.625
VKDR:4.750
Vehicle Kills:76
Kill Difference:650
Playtime:10.380 hours
Usage:1%
Score:0.134m
Score/min:215
Driving Accuracy:36.520%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:349
V. Kills:243 143%
Deaths:55
KDR:6.345
Accuracy:34.842% D
KPH:18.600 D
VKPH:12.900 C+
P525 Marauder
C+
Kills:71
V. Kills:6 N/A
Deaths:10
KDR:7.100
Accuracy:17.941% C
KPH:44 D
VKPH:3.700 C+
Kills:420 (0 + 420)
Deaths:65
KDR:6.462
VKDR:3.831
Vehicle Kills:249
Kill Difference:355
Playtime:20.406 hours
Usage:1%
Score:0.238m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:17.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:7,044
V. Kills:455 N/A
Deaths:343
KDR:20.536
Accuracy:31.427% C
KPH:126.500 B+
VKPH:8.200 B+
E540 Halberd-H
C
Kills:1,695
V. Kills:1,274 133%
Deaths:307
KDR:5.521
Accuracy:53.037% D
KPH:25.600 D-
VKPH:19.200 C
M12 Kobalt-H
C+
Kills:674
V. Kills:39 N/A
Deaths:18
KDR:37.444
Accuracy:16.374% D-
KPH:84.700 C--
VKPH:4.900 C+
G20 Vulcan-H
B+
Kills:378
V. Kills:343 110%
Deaths:82
KDR:4.610
Accuracy:45.246% C
KPH:35.800 C
VKPH:32.500 B+
M40 Fury-H
D-
Kills:187
V. Kills:33 N/A
Deaths:20
KDR:9.350
Accuracy:35.364% D
KPH:35.300 D*
VKPH:6.200 D-
MR11 Gatekeeper-H
B+
Kills:123
V. Kills:117 104%
Deaths:4
KDR:30.750
Accuracy:51.672% C+
KPH:34.800 B
VKPH:33.100 B+
M60-G Bulldog-H
C+
Kills:111
V. Kills:14 N/A
Deaths:8
KDR:13.875
Accuracy:33.333% D-
KPH:63.700 C+
VKPH:8 C
G30 Walker
D--
Kills:94
V. Kills:77 121%
Deaths:24
KDR:3.917
Accuracy:27.421% D*
KPH:11.100 D--
VKPH:9.100 D*
G40-F Ranger
D*
Kills:76
V. Kills:64 117%
Deaths:16
KDR:4.750
Accuracy:29.808% C
KPH:10.200 D**
VKPH:8.600 D*
Kills:10,382 (0 + 10,382)
Deaths:822
KDR:12.630
VKDR:2.939
Vehicle Kills:2,416
Kill Difference:9,560
Playtime:167.039 hours
Usage:11%
Score:3.050m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:29.808%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:120
V. Kills:3 N/A
Deaths:2
KDR:60
Accuracy:18.710% B+
KPH:78 B+
VKPH:1.900 D
M40 Fury
C**
Kills:115
V. Kills:29 383%
Deaths:15
KDR:7.667
Accuracy:31.326% C
KPH:41.600 C+
VKPH:10.500 C**
M12 Kobalt
A
Kills:91
V. Kills:8 N/A
Deaths:3
KDR:30.333
Accuracy:16.101% C+
KPH:83.200 B+
VKPH:7.300 A
M40 Fury
C+
Kills:58
V. Kills:24 232%
Deaths:14
KDR:4.143
Accuracy:31.786% C-
KPH:26.800 D--
VKPH:11.100 C+
Kills:384 (0 + 384)
Deaths:34
KDR:11.294
VKDR:1.882
Vehicle Kills:64
Kill Difference:350
Playtime:7.567 hours
Usage:0%
Score:0.134m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:31.786%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:52
V. Kills:6 N/A
Deaths:4
KDR:13
Accuracy:35.808% B
KPH:77.400 C*
VKPH:8.900 B++
Kills:52 (0 + 52)
Deaths:4
KDR:13
VKDR:1.500
Vehicle Kills:6
Kill Difference:48
Playtime:0.673 hours
Usage:0%
Score:0.041m
Score/min:1,025
Piloting Accuracy:N/A%
Gunner Accuracy:35.808%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 7,4997,04434320.536B+17.8131.427%CN/A126.5B+8.2B+35355.7h5.7B+18.3B
AP30 Shredder 3,1532,1524152.488M49.7743.257%A+2.37%C*77.4M*36A*93127.8h45.5B**105.1A
E540 Halberd-H 2,9691,6953075.521C2.8053.037%DN/A25.6D-19.2C27166.3h8.4D15.8D-
C150 Dalton 2,5361,5575528.309M++25.5946.422%B+N/A69.8A*43.9A+60522.3h2.8B**6A
M60-A Bulldog 1,5431,3083834.421M*31.7049.037%A+N/A60.3A10.8A+28721.7h5.6C**11.4B*
MSW-R 1,2641,2566951.807C+0.9121.615%C+26.274%B45.5BN/A14327.6h10.9B+50.2B+
Sticky Grenade 1,2391,21911219N/A1,216.2848.451%C-N/A937.7C+15.4B24381.3h1.9B+3.8C**
T5 AMC 1,1801,1581,4250.813C+1.9123.388%C++18.307%C11.1DN/A31104.6h16.1C68.8C++
T9 CARV 1,1581,1485322.158B++0.5621.138%B+26.22%B+45.2B**N/A15025.4h11.4B*53.8B+
LC3 Jaguar 8928827551.168C+1.5522.392%C+22.222%B+27.6C+N/A8131.9h12.3C**54.9C*
M20 Drake 1,1617633124.613M**21.8933.68%C*2.097%C28.8C++15C+27126.5h54.6B++162.1B++
NS-44 Commissioner 7677488060.928C+1.7935.076%C+21.39%C+19.6C--N/A5638.2h4C+11.5C++
Tank Mine 1,2727062522.802C++0.0835.294%C++N/A59.3D-47.6C--76411.9h1.9C++5.4B+
M12 Kobalt-H 7136741837.444B**34.7216.374%D-19.436%B+84.3C--4.9C+3108h16.2C+99.2C
L100 Python HESH 7426661641.625M38.9036.52%D*N/A64B+7.3C+21510.4h2.6B*7.1C*
TAS-16 Blackjack 5495413731.45C*1.2762.861%B13.678%C36.8C+N/A11414.7h2.7C+4.4C++
T1 Cycler 4804763611.319C**1.4023.976%B+24.79%B+28.7BN/A10416.6h13.4B+55.9B+
L-30R Vektor 6824511503.007B++0.2929.726%D-1.33%D6.8C3.5C-6966.1h51.1B+172B
MANA Anti-Vehicle Turret 587395944.202A+1.4850.443%C3.797%C+48.2B*23.4C+3348.2h5.3B*10.6B**
G20 Vulcan-H 721378824.61B1.8945.246%C2.381%C35.7C32.4B+53810.6h127.2D281.2C--
T16 Rhino 3723671143.219A*0.5027.17%A41.417%M++63.3A+N/A2505.8h10.2B**37.5B*
T1B Cycler 3583542121.67C+1.0524.284%C24.294%C38.9C+N/A879.1h12.9C+53C++
E540 Halberd 592349556.345C++3.6234.842%D3.152%C+18.6D12.9C+20118.8h5.9C++16.9C+
C-4 3943192201.45C++1.2725.598%C++N/A57C--13.4D--5065.6h1.3B+5C++
NSX-P Tanto 3233182271.401B+1.3223.243%C32.704%B**31.8BN/A8210h13.5B+58.3C**
SMG-46 Armistice 2682672680.996C+1.7322.671%C--12.36%D17.2DN/A6315.5h15.9C+70.2C+
FA1 Barrage 2632593200.809C+1.9134.118%D17.761%B+14.2DN/A5618.3h4.8C*14.1C+
TRAC-5 S 2662503310.755C+1.9721.732%C+11.6%D-8D-N/A4031.3h12.5C++57.6C++
T7 Mini-Chaingun 2352351281.836B**0.8916.808%C+7.66%D**48B*N/A1924.9h11.4B*67.6B+
ML-7 3792311791.291B**1.4350.633%D4.329%B*20.3C13C++23211.4h6.2B12.3C++
NS-AM7 Archer 3252103530.595C**2.1354.463%C--10%D-3.9D2.1C3554.2h15.4B+28.3B+
M40 Fury-H 220187209.35C+6.6335.364%D1.07%C35.3D*6.2D-1475.3h12.3C--34.9D*
M77-B 170169276.259M3.5432.356%D81.065%B++36B++N/A1184.7h2.2B+6.7C*
TRAC-5 1601592170.733C+1.9915.652%D*13.208%D--8.2DN/A6919.5h13.1B+83.5C+
L-24R Spur 166151721.571M**18.8537.497%C2.649%B+36C+3.6C+1274.2h29.3C*78.1C*
L105 Zephyr 1561431143U140.2853.266%AN/A84.1A7.6C+6511.7h5.9C**11.1B++
NS-11P 1421401291.085C+1.6422.785%C+20.714%B23.7C+N/A895.9h12.4B++54.3B+
M60-A Bulldog 160136817C+14.2843.646%C2.206%C+45.3B+8B**6183h5.8C++13.3C*
M60-A Bulldog 166133526.6C++23.8847.909%C++3.008%C**49.3B+12.2A*7552.7h6.2C+12.9C*
MR11 Gatekeeper-H 240123430.75S28.0351.672%C+2.439%B++35.1B+33.4B+4373.5h60.7C++117.4C++
M12 Kobalt 123120260M*57.2818.71%B+13.333%D--80B+2C--3151.5h13.4B**71.6B++
CAS30 Tank Buster 187120148.571S5.8554.004%B*N/A11.1B+6.2C18810.8h67.6C125.2C*
M40 Fury 144115157.667C++4.9531.326%C1.739%C+41.1C+10.4C**2892.8h12B+38.4C**
Chainblade 1241149,8740.012C2.715.443%F-N/A0.2DN/A1670.1h2.5C**45.9F--
M60-G Bulldog-H 125111813.875B+11.1533.333%D-N/A65.3C+8.2C2391.7h4.6B++13.9C++
TX1 Repeater 1071051470.714C+2.0111.256%F--20%C+5.2D--N/A2520.1h10.5B*93.7C
Hellfire Rocket Pods 128102128.5C**5.7845.312%CN/A85C++21.7B*7821.2h20.9B46.1C*
M14 Banshee 115102812.75B*10.0328.29%C+N/A42.5C+5.4B*3002.4h26.9C++94.9C++
G30 Walker 17194243.917C1.2027.421%D*3.191%C11.1D--9.1D*1548.5h257.7D--939.8D*
M12 Kobalt 9991330.333B**27.6116.101%C+15.385%D82.7B+7.3A3171.1h15.2B+94.3B+
MANA Anti-Personnel Turret 9089283.179N/A0.4618.14%UN/A890U10U1861100.1h17.6T*97.1T*
Frag Grenade 8585185N/A82.2840.476%DN/A425CN/A20510.2h4C+9.9C+
G40-F Ranger 14076164.75C2.0329.808%CN/A10.1D**8.5D**1347.5h190.1F**637.7F--
M18 Needler 14876820.927C1.7927.153%DN/A5.9D5.6D14212.9h185.3C+682.6C
Claymore 7373193.842C-1.1226.053%DN/A60.8D**N/A2131.2h1.4D**5.2D
P525 Marauder 7771107.1C4.3817.941%C4.225%A*44.4D3.8C+1191.6h6.4C++35.6C++
A30 Walker 10665106.5S3.7832.229%A++3.077%B++23.2B+14.6C*2742.8h124.9B+387.6B*
M20 Drake 11159115.364C-2.6439.121%C--N/A3.5D3.1D--3316.9h108.1C276.2C+
M40 Fury 8258144.143C-1.4231.786%C-N/A26.4D--10.9C+2762.2h19.1D--60.2D-
CAS 14-E 5852413C+10.2835.808%BN/A74.3C++8.6B+10240.7h38.9D108.5C
T2 Striker 8051232.217S0.5044.971%DN/A25.5B**14.5B4832h19.5A+43.5B**
Hyena Missile Launcher 805186.375M**3.6533.579%C**N/A28.3B++16.1B+1991.8h23.2A69.1B**
M3 Pounder HEG 6951361.417C+1.3028.828%D--N/A9.8D-3.5C++965.2h15.1B52.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter44460.4h
NS Patriot Flare Gun3500.2h
Nano-Armor Kit1,1221,821,387121.1h
Anti-Vehicle MANA Turret201,7032.7h
Spawn Beacon03970.5h
Nanite Revive Grenade01610h
Medical Applicator6525,3021.8h
Spitfire Auto-Turret22500.4h
Anti-Infantry MANA Turret42600.3h
Ammunition Package235,3572.2h
Medical Kit2752,48814.6h
M20 Drake0780h
Hardlight Barrier274440.6h
Nano-Repair Grenade06950.2h
Shield Recharging Field31200.1h
Recon Detection Device1700.2h

Check the help document for the dictionary if you want to learn more about words used here.


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