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Field Marshal Grouchy Tempname18[N] Tempname18
TR BR 138

KDR: 3

Score: 42.6m

Last Seen: May 24th, 2020 5:11 PM
- OFFLINE - 125.1 hour(s)

Prestige 1, Battle Rank 100 (138 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P525 Marauder-H AP30 Shredder C150 Dalton E540 Halberd-H M60-A Bulldog MSW-R L-24R Spur Sticky Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $300,240 MLG Score: 240
Fun Score: N/A
Cheeseburgers Flipped: 102TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.946%23.571%5411413347,7171.422491.577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.843%0.328C**0.372C**-2.099F--HEAD ++ (~12.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.296C*120.161C++40.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.208%0.684%724413442,77649810225.56313271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.882%-0.003C+-0.819D-0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.70.435B34.10.359C**57.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.44%0.405%98213467409891300.747475565%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.992%-0.349C--1.356D**-0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.809B++2.80.779B++4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.86%2.015%217818133017,6171015564617.3566312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.921%-0.033C+-0.606D0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.589B+17.80.559B+31.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.405%80.226%21781134717750510.350495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.385C-0.848B*-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.327C**2.20.321C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.956%15.543%217821346875362142.41047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.846%0.016C+0.142C++0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.395B3.30.314C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.6m503.9%453 (27.2k)404 (24.2k)2.9989941,48513,8333.81884138 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1348273116.168%6.422%10407:3811

86% Engineer6% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 21st, 2014 11:06 PMOct 2nd, 2015 4:52 AMMay 30th, 2020 9:25 AM (45d) (PST)May 24th, 2020 1:12 PM (51d) (PST)May 24th, 2020 1:11 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
615545610.3940.1310.0252.4260.088240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,9253,25633,6692482146524,268

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1756.9h/73.2d 11,341 2,664 17,215 255.7k 1,208 3,803 9,267 64.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:1,304
Deaths:715
KDR:1.824
Accuracy:21.659% C
HSR:26.380% C++
T9 CARV
C**
Kills:1,148
Deaths:532
KDR:2.158
Accuracy:21.138% C*
HSR:26.220% C**
T16 Rhino
M
Kills:367
Deaths:114
KDR:3.219
Accuracy:27.170% B**
HSR:41.417% M
Kills:2,819
Deaths (as Heavy Assault):1,361
Deaths (to Heavy Assaults):3,505
KDR:2.07127
Kill Difference:1,458
Playtime:111.816 hours
Usage:6%
Score:2.065m
Score/min:308
Accuracy (listed only):23.322%
HSR (listed only):31.339%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C+
Kills:1,159
Deaths:1,425
KDR:0.813
Accuracy:23.385% C+
HSR:18.292% C
LC3 Jaguar
C++
Kills:903
Deaths:791
KDR:1.142
Accuracy:22.292% C-
HSR:22.148% C++
TAS-16 Blackjack
C+
Kills:616
Deaths:455
KDR:1.354
Accuracy:50.653% D-
HSR:14.610% C+
NSX-P Tanto
B*
Kills:318
Deaths:227
KDR:1.401
Accuracy:23.243% D
HSR:32.704% B*
TRAC-5 S
C
Kills:264
Deaths:335
KDR:0.788
Accuracy:21.801% C
HSR:14.773% C
FA1 Barrage
B+
Kills:259
Deaths:320
KDR:0.809
Accuracy:34.118% D
HSR:17.761% B+
TRAC-5
D*
Kills:159
Deaths:217
KDR:0.733
Accuracy:15.652% D*
HSR:13.208% D*
Kills:3,678
Deaths (as Engineer):3,770
Deaths (to Engineers):4,125
KDR:0.9756
Kill Difference:92
Playtime:1,505.098 hours
Usage:86%
Score:37.624m
Score/min:417
Accuracy (listed only):27.306%
HSR (listed only):19.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C+
Kills:1,159
Deaths:1,425
KDR:0.813
Accuracy:23.385% C+
HSR:18.292% C
LC3 Jaguar
C++
Kills:903
Deaths:791
KDR:1.142
Accuracy:22.292% C-
HSR:22.148% C++
TAS-16 Blackjack
C+
Kills:616
Deaths:455
KDR:1.354
Accuracy:50.653% D-
HSR:14.610% C+
NSX-P Tanto
B*
Kills:318
Deaths:227
KDR:1.401
Accuracy:23.243% D
HSR:32.704% B*
SMG-46 Armistice
D
Kills:267
Deaths:268
KDR:0.996
Accuracy:22.671% D
HSR:12.360% D
TRAC-5 S
C
Kills:264
Deaths:335
KDR:0.788
Accuracy:21.801% C
HSR:14.773% C
FA1 Barrage
B+
Kills:259
Deaths:320
KDR:0.809
Accuracy:34.118% D
HSR:17.761% B+
TRAC-5
D*
Kills:159
Deaths:217
KDR:0.733
Accuracy:15.652% D*
HSR:13.208% D*
Kills:3,945
Deaths (as Light Assault):4,038
Deaths (to Light Assaults):1,952
KDR:0.97697
Kill Difference:93
Playtime:57.656 hours
Usage:3%
Score:1.769m
Score/min:511
Accuracy (listed only):26.727%
HSR (listed only):18.232%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:762
Deaths:816
KDR:0.934
Accuracy:35.103% C
HSR:21.654% C
SMG-46 Armistice
D
Kills:267
Deaths:268
KDR:0.996
Accuracy:22.671% D
HSR:12.360% D
NS-AM7 Archer
D
Kills:217
Deaths:393
KDR:0.552
Accuracy:53.028% D
HSR:9.677% D--
M77-B
B+
Kills:177
Deaths:30
KDR:5.900
Accuracy:32.405% D-
HSR:80.226% B+
TX1 Repeater
C
Kills:105
Deaths:147
KDR:0.714
Accuracy:11.256% F--
HSR:20% C
NS-357 Underboss
N/A
Kills:50
Deaths:74
KDR:0.676
Accuracy:26.947% N/A
HSR:24% N/A
Kills:1,578
Deaths (as Infiltrator):1,728
Deaths (to Infiltrators):1,580
KDR:0.91319
Kill Difference:150
Playtime:26.195 hours
Usage:1%
Score:0.304m
Score/min:194
Accuracy (listed only):30.235%
HSR (listed only):27.986%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:616
Deaths:455
KDR:1.354
Accuracy:50.653% D-
HSR:14.610% C+
T1 Cycler
B
Kills:501
Deaths:374
KDR:1.340
Accuracy:23.865% C*
HSR:25.549% B
T1B Cycler
D
Kills:354
Deaths:213
KDR:1.662
Accuracy:24.288% D
HSR:24.294% D
SMG-46 Armistice
D
Kills:267
Deaths:268
KDR:0.996
Accuracy:22.671% D
HSR:12.360% D
FA1 Barrage
B+
Kills:259
Deaths:320
KDR:0.809
Accuracy:34.118% D
HSR:17.761% B+
NS-11P
C
Kills:153
Deaths:135
KDR:1.133
Accuracy:22.699% C
HSR:20.261% C
Kills:2,150
Deaths (as Combat Medic):1,765
Deaths (to Combat Medics):1,132
KDR:1.21813
Kill Difference:385
Playtime:41.484 hours
Usage:2%
Score:0.707m
Score/min:284
Accuracy (listed only):29.716%
HSR (listed only):19.139%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
D*
Kills:51
Deaths:36
KDR:1.417
Accuracy:28.828% D*
HSR:0% F--
Kills:51
Deaths (as MAX Suit):18
Deaths (to MAX Suits):763
KDR:2.83333
Kill Difference:33
Playtime:12.826 hours
Usage:1%
Score:0.165m
Score/min:215
Accuracy (listed only):28.828%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,215
V. Kills:82 N/A
Deaths:11
KDR:110.454
Accuracy:30.347% C++
KPH:72.100 B+
VKPH:4.900 B+
Hellfire Rocket Pods
B+
Kills:422
V. Kills:61 N/A
Deaths:12
KDR:35.167
Accuracy:51.438% C*
KPH:119.800 B+
VKPH:17.300 C++
M18 Needler
C**
Kills:415
V. Kills:261 158%
Deaths:82
KDR:5.061
Accuracy:27.795% D
KPH:17.900 C**
VKPH:11.300 C++
Tomcat A2AM Pods
B**
Kills:72
V. Kills:38 185%
Deaths:7
KDR:10.286
Accuracy:69.054% D*
KPH:100.900 B**
VKPH:53.200 C++
Kills:2,124 (1,630 + 0)
Deaths:112
KDR:18.964
VKDR:3.946
Vehicle Kills:442
Kill Difference:2,012
Playtime:44.233 hours
Usage:3%
Score:0.669m
Score/min:252
Piloting Accuracy:27.795%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M+
Kills:2,165
V. Kills:1,008 215%
Deaths:42
KDR:51.548
Accuracy:43.117% A+
KPH:77 M+
VKPH:35.900 A*
C150 Dalton
A++
Kills:1,941
V. Kills:1,195 162%
Deaths:58
KDR:33.466
Accuracy:43.970% C*
KPH:77.700 A++
VKPH:47.800 A+
L-24R Spur
C**
Kills:1,242
V. Kills:94 N/A
Deaths:29
KDR:42.828
Accuracy:37.225% C
KPH:42.600 C++
VKPH:3.200 C**
L-30R Vektor
C
Kills:736
V. Kills:371 198%
Deaths:222
KDR:3.315
Accuracy:30.150% D--
KPH:7.900 C-
VKPH:4 C
CAS30 Tank Buster
B*
Kills:403
V. Kills:209 192%
Deaths:14
KDR:28.786
Accuracy:56.251% B*
KPH:9.700 C*
VKPH:5 D
L105 Zephyr
B*
Kills:214
V. Kills:35 N/A
Deaths:2
KDR:107
Accuracy:50.961% B*
KPH:77.400 B*
VKPH:12.700 B++
Kills:6,701 (2,381 + 4,320)
Deaths:367
KDR:18.259
VKDR:7.935
Vehicle Kills:2,912
Kill Difference:6,334
Playtime:219.273 hours
Usage:12%
Score:3.643m
Score/min:277
Piloting Accuracy:56.251%
Gunner Accuracy:50.961%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:673
V. Kills:78 N/A
Deaths:16
KDR:42.063
Accuracy:36.680% D**
KPH:64.600 C*
VKPH:7.500 C
Kills:673 (673 + 0)
Deaths:16
KDR:42.063
VKDR:4.875
Vehicle Kills:78
Kill Difference:657
Playtime:10.419 hours
Usage:1%
Score:0.137m
Score/min:218
Driving Accuracy:36.680%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:393
V. Kills:257 152%
Deaths:58
KDR:6.776
Accuracy:35.292% D-
KPH:19.800 D
VKPH:13 C+
P525 Marauder
C+
Kills:71
V. Kills:6 N/A
Deaths:10
KDR:7.100
Accuracy:17.941% D
KPH:44 D
VKPH:3.700 C+
P2-120 AP
B+
Kills:67
V. Kills:33 197%
Deaths:5
KDR:13.400
Accuracy:42.313% C-
KPH:40 B+
VKPH:19.700 C*
Kills:531 (67 + 464)
Deaths:73
KDR:7.274
VKDR:4.055
Vehicle Kills:296
Kill Difference:458
Playtime:23.114 hours
Usage:1%
Score:0.581m
Score/min:419
Driving Accuracy:42.313%
Gunner Accuracy:17.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:7,054
V. Kills:456 N/A
Deaths:343
KDR:20.566
Accuracy:31.384% D
KPH:126.200 B+
VKPH:8.200 B
E540 Halberd-H
C-
Kills:1,710
V. Kills:1,279 134%
Deaths:307
KDR:5.570
Accuracy:52.926% D
KPH:25.700 D--
VKPH:19.200 C-
M12 Kobalt-H
C+
Kills:704
V. Kills:40 N/A
Deaths:18
KDR:39.111
Accuracy:16.414% D--
KPH:84.200 D
VKPH:4.800 C+
G20 Vulcan-H
B+
Kills:378
V. Kills:343 110%
Deaths:82
KDR:4.610
Accuracy:45.246% C-
KPH:35.800 C--
VKPH:32.500 B+
M40 Fury-H
D--
Kills:187
V. Kills:33 N/A
Deaths:20
KDR:9.350
Accuracy:35.364% D-
KPH:35.300 D*
VKPH:6.200 D--
MR11 Gatekeeper-H
B+
Kills:123
V. Kills:117 104%
Deaths:4
KDR:30.750
Accuracy:51.672% C
KPH:34.800 C+
VKPH:33.100 B+
M60-G Bulldog-H
D
Kills:111
V. Kills:14 N/A
Deaths:8
KDR:13.875
Accuracy:33.269% D**
KPH:63.200 D
VKPH:8 D
G30 Walker
D*
Kills:94
V. Kills:77 121%
Deaths:24
KDR:3.917
Accuracy:27.421% D*
KPH:11.100 D**
VKPH:9.100 D*
G40-F Ranger
D**
Kills:86
V. Kills:69 123%
Deaths:16
KDR:5.375
Accuracy:30.590% D
KPH:10.300 F
VKPH:8.300 D**
Kills:10,447 (0 + 10,447)
Deaths:822
KDR:12.709
VKDR:2.954
Vehicle Kills:2,428
Kill Difference:9,625
Playtime:168.701 hours
Usage:10%
Score:3.077m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:30.590%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:125
V. Kills:3 N/A
Deaths:2
KDR:62.500
Accuracy:18.394% C++
KPH:78.900 C**
VKPH:1.900 C
M40 Fury
B
Kills:115
V. Kills:29 383%
Deaths:15
KDR:7.667
Accuracy:31.326% D
KPH:41.600 C
VKPH:10.500 B
M12 Kobalt
A+
Kills:92
V. Kills:8 N/A
Deaths:3
KDR:30.667
Accuracy:15.967% C
KPH:83.700 C*
VKPH:7.300 A+
M40 Fury
C+
Kills:58
V. Kills:24 232%
Deaths:14
KDR:4.143
Accuracy:31.786% D
KPH:26.800 D*
VKPH:11.100 C+
Kills:390 (0 + 390)
Deaths:34
KDR:11.471
VKDR:1.882
Vehicle Kills:64
Kill Difference:356
Playtime:7.619 hours
Usage:0%
Score:0.137m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:31.786%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:177
V. Kills:16 N/A
Deaths:6
KDR:29.500
Accuracy:28.905% D-
KPH:69.700 C+
VKPH:6.300 C+
Pelter Rocket Pod
C--
Kills:64
V. Kills:16 376%
Deaths:3
KDR:21.333
Accuracy:32.633% F-
KPH:47.700 C--
VKPH:11.900 D-
Kills:241 (0 + 241)
Deaths:9
KDR:26.778
VKDR:3.556
Vehicle Kills:32
Kill Difference:232
Playtime:3.883 hours
Usage:0%
Score:0.105m
Score/min:452
Piloting Accuracy:N/A%
Gunner Accuracy:32.633%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 7,5107,05434320.566C*17.5731.384%DN/A126.2B+8.2B35355.9h5.7B+18.3C*
AP30 Shredder 3,1732,1654251.548A++48.5543.117%A+2.402%C**77M+35.9A*97028.1h45.5B*105.4B**
C150 Dalton 3,1361,9415833.466M++30.4743.97%C*N/A77.6A++47.8A+72825h2.8B++6.4B*
E540 Halberd-H 2,9891,7103075.57C--2.5752.926%DN/A25.7D--19.2C-27266.5h8.3D*15.8D**
M60-A Bulldog 1,6401,3953836.711A*33.7149.124%B**N/A61.5B*10.8B*30622.7h5.5C+11.3B+
MSW-R 1,3121,3047151.824C+1.1721.659%C26.38%C++45.8C+N/A14428.5h11B50.6C++
L-24R Spur 1,3361,2422942.828A*39.8337.225%C1.932%C+42.5C++3.2C**12829.2h21.8C**58.4C*
Sticky Grenade 1,2391,21911219N/A1,216.0048.451%DN/A937.7C+15.4C++24401.3h1.9B3.8C*
M14 Banshee 1,2971,21511110.455S107.4630.347%C++N/A71.9B+4.9B+24616.9h17.4B57.4B+
T5 AMC 1,1811,1591,4250.813C2.1923.385%C+18.292%C11.1DN/A32104.7h16.1C68.7C+
T9 CARV 1,1581,1485322.158B+0.8421.138%C*26.22%C**45.2B+N/A15325.4h11.4B++53.8B+
LC3 Jaguar 9149037911.142C+1.8622.292%C-22.148%C++25.9CN/A7734.8h12.4C++55.6C+
M20 Drake 1,2077953224.844B**21.8533.696%C*2.013%C28.7B++14.9C*28827.7h54.3B+161.2B+
NS-44 Commissioner 7817628160.934C+2.0635.103%C21.654%C19.7DN/A5638.7h4C+11.4C+
L-30R Vektor 1,1077362223.315C++0.3230.15%D--1.359%C7.9C-4C6892.7h47B+155.7C**
Tank Mine 1,3107322552.871C+0.1335.339%C+N/A60D--47.4D76612.2h1.9C+5.4C**
M12 Kobalt-H 7447041839.111C**36.1116.414%D--19.176%B83.8D4.8C+3078.4h16.3C+99.5D
L100 Python HESH 7516731642.063A*39.0636.68%D**N/A64.7C*7.5C21810.4h2.6B++7C+
TAS-16 Blackjack 6266164551.354C+1.6450.653%D-14.61%C+28.1DN/A209721.9h2.7C5.3C
T1 Cycler 5055013741.34C++1.6623.865%C*25.549%B28.3C+N/A10317.7h13.4C**56.2B
Hellfire Rocket Pods 4834221235.167M+32.1751.438%C*N/A120.6B+17.4C*5633.5h13.1B25.4B+
M18 Needler 676415825.061B++2.0627.795%DN/A18C**11.3C++18923.1h83B++298.5B+
CAS30 Tank Buster 6124031428.786U25.7956.251%B*N/A9.7C*5D8841.6h83.2D--147.9C+
MANA Anti-Vehicle Turret 587395944.202A++1.2050.443%C3.797%C+48.2B++23.4C3378.2h5.3B++10.6B*
E540 Halberd 650393586.776C+3.7835.292%D-2.799%C19.8D13C+20019.8h5.7C+16.1C
G20 Vulcan-H 721378824.61C++1.6145.246%C-2.381%C35.7C--32.4B+54810.6h127.2D-281.2D-
T16 Rhino 3723671143.219A++0.2227.17%B**41.417%M63.3B**N/A2505.8h10.2B**37.5B*
T1B Cycler 3583542131.662C+1.3424.288%D24.294%D38.9CN/A879.1h12.9C53C
C-4 4103302231.48C+1.5226.082%C+N/A56.9D13.8D--5085.8h1.3C**4.9B
NSX-P Tanto 3233182271.401B1.6023.243%D32.704%B*31.8C+N/A8310h13.5C*58.3C++
SMG-46 Armistice 2682672680.996C+2.0022.671%D12.36%D17.2DN/A6415.5h15.9C70.2C
TRAC-5 S 2802643350.788C2.2121.801%C14.773%C8.2D-N/A140932.1h12.1C+55.7C+
FA1 Barrage 2632593200.809C+2.1934.118%D17.761%B+14.2D-N/A5618.3h4.8C++14.1C+
T7 Mini-Chaingun 2362361281.844B*1.1516.421%C8.051%D*45.4C**N/A1895.2h11.4B++69.2B+
ML-7 3812321811.282B++1.7250.579%D4.31%B**20.4C13.1C+23611.4h6.2C*12.3C+
NS-AM7 Archer 3362173930.552C++2.4553.028%D9.677%D--3.6D2C3460.3h15.7C**29.5C*
L105 Zephyr 2492142107S104.0050.961%B*N/A76.4B*12.5B++5702.8h6.6C+12.9B
M40 Fury-H 220187209.35C6.3535.364%D-1.07%C+35.3D*6.2D--1475.3h12.3D34.9D*
CAS 14-E 193177629.5B+26.5028.905%D-1.695%C+70.8C+6.4C+5092.5h26.8B92.6C++
M77-B 178177305.9A++2.9032.405%D-80.226%B+35.4BN/A1165h2.2B6.7C++
TRAC-5 1601592170.733C+2.2715.652%D*13.208%D*8.1DN/A7119.7h13.1B+83.5C+
NS-11P 1551531351.133C+1.8722.699%C20.261%C24.3C--N/A886.3h12.8C*56.3C++
M60-A Bulldog 160136817C+14.0043.646%C-2.206%C+45.3C**8B**6183h5.8C+13.3C+
M60-A Bulldog 166133526.6C+23.6047.97%C+3.008%B+49.3C*12.2A*7652.7h6.2C13C+
M12 Kobalt 128125262.5A*59.5018.394%C++12.8%D*78.1C*1.9C3241.6h13.3B*72.1B+
MR11 Gatekeeper-H 240123430.75S27.7551.672%C2.439%B*35.1C++33.4B+4403.5h60.7C117.4C+
Chainblade 12611610,3190.011C2.994.721%F-N/A0.2DN/A1708.4h2.5C*52.6T*
M40 Fury 144115157.667C+4.6731.326%D1.739%C+41.1C10.4C**2912.8h12B38.4C++
M60-G Bulldog-H 125111813.875C+10.8833.269%D**N/A61.7D7.8D-2381.8h4.7B14.1C+
TX1 Repeater 1071051470.714C+2.2811.256%F--20%C5.2D*N/A2620.3h10.5B++93.7D*
G30 Walker 17194243.917D0.9227.421%D*3.191%C+11.1D**9.1D*1548.5h257.7D*939.8D*
M12 Kobalt 10092330.667C**27.6715.967%C15.217%D-83.6C*7.3A+3251.1h15.1B+94.6C*
MANA Anti-Personnel Turret 9089283.179N/A0.1818.14%UN/A890U10U1905900.1h17.6T*97.1T*
G40-F Ranger 15586165.375D2.3830.59%DN/A10.4F8.3D**1328.3h185.7T*607.2T-
Frag Grenade 8585185N/A82.0040.547%DN/A425C-N/A21360.2h4C-9.9C-
A30 Walker 11873107.3A**4.3032.132%A+2.74%B++26.1B+16.1C**3582.8h111.5C**347.1B+
Claymore 7373193.842C-0.8426.053%DN/A60.8D**N/A2141.2h1.4D**5.2D
Tomcat A2AM Pods 11072710.286B+7.2969.054%D*N/A102.9B**54.3C*8890.7h7.5B+10.9C++
P525 Marauder 7771107.1D4.1017.941%D4.225%A**44.4D3.8C+1191.6h6.4C++35.6C+
P2-120 AP 10067513.4B+10.4042.313%C-1.493%D39.4B+19.4C*32981.7h4.6B*11B++
Pelter Rocket Pod 8064321.333B+18.3332.633%F-1.563%B+49.2C--12.3D-3431.3h15.3B++46.9C+
M20 Drake 11159115.364D-2.3738.906%FN/A3.4D**3D**3317.2h111.7C-287.2D*
M40 Fury 8258144.143C--1.1431.786%DN/A26.4D*10.9C+2772.2h19.1D*60.2D*
T2 Striker 9158252.32M**0.6845.209%D-N/A25.2A++14.3B+4582.3h20.7A45.9B**
Hyena Missile Launcher 805186.375A*3.3833.539%C+N/A28.3B+16.1B+2081.8h24.5B**73.2B++
M3 Pounder HEG 6951361.417C+1.5828.828%D*N/A9.8D--3.5C+975.2h15.1C**52.4C
NS-357 Underboss 5250740.676C2.3226.947%D*24%C++7.2D*N/A6336.9h5.3D*19.5D**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator7430,2342.4h
Nano-Armor Kit1,2732,046,374133.3h
Anti-Vehicle MANA Turret201,7032.7h
Nanite Revive Grenade01940.1h
Spawn Beacon05310.5h
Spitfire Auto-Turret43260.5h
NS Patriot Flare Gun3500.2h
Motion Spotter54470.4h
Shield Recharging Field31200.1h
Recon Detection Device1700.2h
Ammunition Package245,4822.3h
Medical Kit2792,54114.6h
Anti-Infantry MANA Turret42600.3h
M20 Drake0780h
Hardlight Barrier284450.6h
Nano-Repair Grenade07980.2h

Check the help document for the dictionary if you want to learn more about words used here.


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