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Colonel Grouchy Tempname18[N] Tempname18
TR BR 71

KDR: 2.78

Score: 36m

Last Seen: Jan 17th, 2019 3:51 AM
- OFFLINE - 841.7 hour(s)

Prestige 1, Battle Rank 71 - Terran Republic on Emerald
Level Progress (to 72): 24%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P525 Marauder-H AP30 Shredder C150 Dalton E540 Halberd-H M60-A Bulldog MSW-R Sticky Grenade T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $288,981 MLG Score: 231
Fun Score: N/A
Cheeseburgers Flipped: 102TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.96%23.553%5411410087,6171.42641.349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.976%0.369C**0.442B-2.277F--HEAD ++ (~12.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.304C*11.90.164C++40.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.028%1.406%155110217114815541.47817128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.778D--0.182C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.80.02C+47.40.105C+110.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.52%0.3%88110216669651010.689441653%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.426C---1.488F-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.818B++2.60.794B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.952%2.026%219918100417,321991551917.4783314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.047%-0.019C+-0.593D0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.58B+17.90.546B+31.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.43%80.702%21991102117149710.343374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.391C--0.889B*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.321C*2.20.316C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.742%15.821%219921020828357122.31285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.042%0.276C*0.258C*1.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.428B3.40.305C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36m406%414 (24.8k)371 (22.3k)2.7753137,55013,5303.491571 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022231915.329%6.876%10507:128

88% Engineer7% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 21st, 2014 11:06 PMOct 2nd, 2015 4:52 AMFeb 14th, 2019 10:06 AM (7d) (PST)Jan 17th, 2019 12:29 AM (35d) (PST)Jan 16th, 2019 11:51 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
600585420.3870.1390.0271.9260.087231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0013,47632,5252382116522,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1617.6h/67.4d 9,690 2,582 15,723 186.9k 1,116 3,653 8,491 58.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:1,256
Deaths:695
KDR:1.807
Accuracy:21.615% C+
HSR:26.274% C**
T9 CARV
B+
Kills:1,148
Deaths:532
KDR:2.158
Accuracy:21.138% B+
HSR:26.220% B+
T16 Rhino
M++
Kills:367
Deaths:114
KDR:3.219
Accuracy:27.170% A
HSR:41.417% M++
T7 Mini-Chaingun
C+
Kills:235
Deaths:128
KDR:1.836
Accuracy:16.693% C+
HSR:7.660% D**
Kills:3,006
Deaths (as Heavy Assault):1,469
Deaths (to Heavy Assaults):3,439
KDR:2.04629
Kill Difference:1,537
Playtime:109.575 hours
Usage:7%
Score:2.035m
Score/min:309
Accuracy (listed only):21.654%
HSR (listed only):25.392%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C+
Kills:1,159
Deaths:1,425
KDR:0.813
Accuracy:23.385% C+
HSR:18.292% C
LC3 Jaguar
B+
Kills:882
Deaths:755
KDR:1.168
Accuracy:22.392% C
HSR:22.222% B+
TAS-16 Blackjack
C+
Kills:569
Deaths:396
KDR:1.437
Accuracy:59.692% C+
HSR:14.939% C+
NSX-P Tanto
B**
Kills:318
Deaths:227
KDR:1.401
Accuracy:23.243% C-
HSR:32.704% B**
FA1 Barrage
B+
Kills:259
Deaths:320
KDR:0.809
Accuracy:34.118% D
HSR:17.761% B+
TRAC-5 S
C
Kills:252
Deaths:332
KDR:0.759
Accuracy:21.656% C
HSR:11.508% D-
TRAC-5
D--
Kills:159
Deaths:217
KDR:0.733
Accuracy:15.652% D*
HSR:13.208% D--
Kills:3,598
Deaths (as Engineer):3,672
Deaths (to Engineers):4,037
KDR:0.97985
Kill Difference:74
Playtime:1,418.191 hours
Usage:88%
Score:31.700m
Score/min:373
Accuracy (listed only):28.591%
HSR (listed only):18.662%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C+
Kills:1,159
Deaths:1,425
KDR:0.813
Accuracy:23.385% C+
HSR:18.292% C
LC3 Jaguar
B+
Kills:882
Deaths:755
KDR:1.168
Accuracy:22.392% C
HSR:22.222% B+
TAS-16 Blackjack
C+
Kills:569
Deaths:396
KDR:1.437
Accuracy:59.692% C+
HSR:14.939% C+
NSX-P Tanto
B**
Kills:318
Deaths:227
KDR:1.401
Accuracy:23.243% C-
HSR:32.704% B**
SMG-46 Armistice
D
Kills:267
Deaths:268
KDR:0.996
Accuracy:22.671% D
HSR:12.360% D
FA1 Barrage
B+
Kills:259
Deaths:320
KDR:0.809
Accuracy:34.118% D
HSR:17.761% B+
TRAC-5 S
C
Kills:252
Deaths:332
KDR:0.759
Accuracy:21.656% C
HSR:11.508% D-
TRAC-5
D--
Kills:159
Deaths:217
KDR:0.733
Accuracy:15.652% D*
HSR:13.208% D--
Kills:3,865
Deaths (as Light Assault):3,940
Deaths (to Light Assaults):1,916
KDR:0.98096
Kill Difference:75
Playtime:26.557 hours
Usage:2%
Score:1.122m
Score/min:704
Accuracy (listed only):27.851%
HSR (listed only):17.874%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:748
Deaths:806
KDR:0.928
Accuracy:35.076% C+
HSR:21.390% C+
SMG-46 Armistice
D
Kills:267
Deaths:268
KDR:0.996
Accuracy:22.671% D
HSR:12.360% D
NS-AM7 Archer
D
Kills:213
Deaths:369
KDR:0.577
Accuracy:54.230% D
HSR:9.859% D-
M77-B
B+
Kills:171
Deaths:27
KDR:6.333
Accuracy:32.430% D
HSR:80.702% B+
TX1 Repeater
C+
Kills:105
Deaths:147
KDR:0.714
Accuracy:11.256% F--
HSR:20% C+
Kills:1,504
Deaths (as Infiltrator):1,617
Deaths (to Infiltrators):1,549
KDR:0.93012
Kill Difference:113
Playtime:25.579 hours
Usage:2%
Score:0.296m
Score/min:193
Accuracy (listed only):31.132%
HSR (listed only):28.862%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:569
Deaths:396
KDR:1.437
Accuracy:59.692% C+
HSR:14.939% C+
T1 Cycler
B+
Kills:501
Deaths:372
KDR:1.347
Accuracy:23.889% B+
HSR:25.549% B+
T1B Cycler
C
Kills:354
Deaths:213
KDR:1.662
Accuracy:24.288% C
HSR:24.294% C
SMG-46 Armistice
D
Kills:267
Deaths:268
KDR:0.996
Accuracy:22.671% D
HSR:12.360% D
FA1 Barrage
B+
Kills:259
Deaths:320
KDR:0.809
Accuracy:34.118% D
HSR:17.761% B+
NS-11P
C**
Kills:140
Deaths:129
KDR:1.085
Accuracy:22.785% C+
HSR:20.714% C**
Kills:2,090
Deaths (as Combat Medic):1,698
Deaths (to Combat Medics):1,116
KDR:1.23086
Kill Difference:392
Playtime:40.963 hours
Usage:3%
Score:0.701m
Score/min:285
Accuracy (listed only):31.240%
HSR (listed only):19.269%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
D--
Kills:51
Deaths:36
KDR:1.417
Accuracy:28.828% D--
HSR:0% F-
Kills:51
Deaths (as MAX Suit):18
Deaths (to MAX Suits):752
KDR:2.83333
Kill Difference:33
Playtime:12.826 hours
Usage:1%
Score:0.165m
Score/min:215
Accuracy (listed only):28.828%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:103
V. Kills:14 N/A
Deaths:9
KDR:11.444
Accuracy:28.212% C
KPH:40.900 C+
VKPH:5.600 B**
Hellfire Rocket Pods
B++
Kills:102
V. Kills:26 378%
Deaths:12
KDR:8.500
Accuracy:45.312% C
KPH:81.600 C++
VKPH:20.800 B++
M18 Needler
D
Kills:76
V. Kills:72 104%
Deaths:82
KDR:0.927
Accuracy:27.153% D-
KPH:5.900 D
VKPH:5.600 D
Kills:281 (179 + 0)
Deaths:103
KDR:2.728
VKDR:1.087
Vehicle Kills:112
Kill Difference:178
Playtime:16.624 hours
Usage:1%
Score:0.223m
Score/min:223
Piloting Accuracy:27.153%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M**
Kills:2,159
V. Kills:1,005 215%
Deaths:42
KDR:51.405
Accuracy:43.147% A
KPH:77.100 M**
VKPH:35.900 A*
C150 Dalton
A*
Kills:1,775
V. Kills:1,108 160%
Deaths:58
KDR:30.604
Accuracy:45.764% B+
KPH:74.400 A*
VKPH:46.500 A++
L-30R Vektor
C
Kills:711
V. Kills:363 195%
Deaths:222
KDR:3.203
Accuracy:30.028% D-
KPH:7.800 C
VKPH:4 C
L-24R Spur
C++
Kills:564
V. Kills:60 N/A
Deaths:29
KDR:19.448
Accuracy:36.842% C
KPH:36.400 C++
VKPH:3.900 C+
L105 Zephyr
A
Kills:198
V. Kills:28 N/A
Deaths:2
KDR:99
Accuracy:53.099% A
KPH:76.600 B**
VKPH:10.800 B+
CAS30 Tank Buster
B*
Kills:120
V. Kills:67 176%
Deaths:14
KDR:8.571
Accuracy:54.004% B*
KPH:11.100 B+
VKPH:6.200 C
Kills:5,527 (1,395 + 4,132)
Deaths:367
KDR:15.060
VKDR:7.169
Vehicle Kills:2,631
Kill Difference:5,160
Playtime:171.585 hours
Usage:11%
Score:3.176m
Score/min:309
Piloting Accuracy:54.004%
Gunner Accuracy:53.099%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:666
V. Kills:76 N/A
Deaths:16
KDR:41.625
Accuracy:36.520% D*
KPH:64.200 B+
VKPH:7.300 C+
Kills:666 (666 + 0)
Deaths:16
KDR:41.625
VKDR:4.750
Vehicle Kills:76
Kill Difference:650
Playtime:10.380 hours
Usage:1%
Score:0.134m
Score/min:215
Driving Accuracy:36.520%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C++
Kills:380
V. Kills:255 148%
Deaths:58
KDR:6.552
Accuracy:35.156% D
KPH:19.400 D
VKPH:13 C++
P525 Marauder
C+
Kills:71
V. Kills:6 N/A
Deaths:10
KDR:7.100
Accuracy:17.941% C--
KPH:44 D
VKPH:3.700 C+
Kills:451 (0 + 451)
Deaths:68
KDR:6.632
VKDR:3.838
Vehicle Kills:261
Kill Difference:383
Playtime:21.153 hours
Usage:1%
Score:0.246m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:17.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:7,049
V. Kills:456 N/A
Deaths:343
KDR:20.551
Accuracy:31.405% C--
KPH:126.400 B+
VKPH:8.200 B+
E540 Halberd-H
C
Kills:1,709
V. Kills:1,279 134%
Deaths:307
KDR:5.567
Accuracy:52.924% D
KPH:25.700 D-
VKPH:19.200 C
M12 Kobalt-H
C+
Kills:686
V. Kills:39 N/A
Deaths:18
KDR:38.111
Accuracy:16.397% D--
KPH:83.700 D
VKPH:4.800 C+
G20 Vulcan-H
B+
Kills:378
V. Kills:343 110%
Deaths:82
KDR:4.610
Accuracy:45.246% C
KPH:35.800 C
VKPH:32.500 B+
M40 Fury-H
D--
Kills:187
V. Kills:33 N/A
Deaths:20
KDR:9.350
Accuracy:35.364% D
KPH:35.300 D*
VKPH:6.200 D--
MR11 Gatekeeper-H
B+
Kills:123
V. Kills:117 104%
Deaths:4
KDR:30.750
Accuracy:51.672% C+
KPH:34.800 C**
VKPH:33.100 B+
M60-G Bulldog-H
C+
Kills:111
V. Kills:14 N/A
Deaths:8
KDR:13.875
Accuracy:33.333% D--
KPH:63.700 C
VKPH:8 C+
G30 Walker
D--
Kills:94
V. Kills:77 121%
Deaths:24
KDR:3.917
Accuracy:27.421% D*
KPH:11.100 D*
VKPH:9.100 D--
G40-F Ranger
D*
Kills:76
V. Kills:64 117%
Deaths:16
KDR:4.750
Accuracy:29.808% C--
KPH:10.200 D**
VKPH:8.600 D*
Kills:10,413 (0 + 10,413)
Deaths:822
KDR:12.668
VKDR:2.946
Vehicle Kills:2,422
Kill Difference:9,591
Playtime:167.578 hours
Usage:10%
Score:3.058m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:29.808%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:120
V. Kills:3 N/A
Deaths:2
KDR:60
Accuracy:18.710% C**
KPH:78 B+
VKPH:1.900 D
M40 Fury
C**
Kills:115
V. Kills:29 383%
Deaths:15
KDR:7.667
Accuracy:31.326% C-
KPH:41.600 C+
VKPH:10.500 C**
M12 Kobalt
A
Kills:91
V. Kills:8 N/A
Deaths:3
KDR:30.333
Accuracy:16.101% C
KPH:83.200 B
VKPH:7.300 A
M40 Fury
C++
Kills:58
V. Kills:24 232%
Deaths:14
KDR:4.143
Accuracy:31.786% C--
KPH:26.800 D--
VKPH:11.100 C++
Kills:384 (0 + 384)
Deaths:34
KDR:11.294
VKDR:1.882
Vehicle Kills:64
Kill Difference:350
Playtime:7.568 hours
Usage:0%
Score:0.134m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:31.786%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:85
V. Kills:9 N/A
Deaths:6
KDR:14.167
Accuracy:33.871% C+
KPH:69.200 C+
VKPH:7.300 C*
Kills:85 (0 + 85)
Deaths:6
KDR:14.167
VKDR:1.500
Vehicle Kills:9
Kill Difference:79
Playtime:1.228 hours
Usage:0%
Score:0.047m
Score/min:636
Piloting Accuracy:N/A%
Gunner Accuracy:33.871%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 7,5057,04934320.551B+17.7831.405%C--N/A126.3B+8.2B+35355.8h5.7B+18.3B
AP30 Shredder 3,1642,1594251.405A*48.6343.147%A2.362%C++77.1M**35.9A*94828h45.5B*105.4B**
C150 Dalton 2,8831,7755830.603M*27.8345.764%B+N/A74.6A*46.6A++62923.8h2.9B**6.3B**
E540 Halberd-H 2,9881,7093075.567C2.7952.924%DN/A25.7D-19.2C27166.5h8.3D15.8D-
M60-A Bulldog 1,6131,3683836M**33.2249.212%AN/A61.3A11A+30022.3h5.5C**11.3B*
MSW-R 1,2641,2566951.807C+0.9721.615%C+26.274%C**45.5C**N/A14427.6h10.9B+50.2B
Sticky Grenade 1,2391,21911219N/A1,216.2248.451%C-N/A937.7C+15.4C**24391.3h1.9B+3.8B
T5 AMC 1,1811,1591,4250.813C+1.9623.385%C+18.292%C11.1DN/A31104.6h16.1C+68.7C++
T9 CARV 1,1581,1485322.158B+0.6221.138%B+26.22%B+45.2B*N/A15125.4h11.4B*53.8B+
LC3 Jaguar 8928827551.168C+1.6122.392%C22.222%B+27.6C+N/A8131.9h12.3C**54.9C*
M20 Drake 1,1647653124.677A*21.9033.685%C*2.092%C28.9B+15.1C+27926.5h54.5B++161.8B++
NS-44 Commissioner 7677488060.928C+1.8535.076%C+21.39%C+19.6DN/A5638.2h4C+11.5C++
Tank Mine 1,2897172522.845C++0.0735.306%C++N/A59.3D--47.3C--76412.1h1.9C++5.4B+
L-30R Vektor 1,0747112223.203B*0.4330.028%D-1.406%C-7.8C4C6790.9h47.4B+157.8B+
M12 Kobalt-H 7256861838.111B*35.3416.397%D--19.388%B+83.7D4.8C+3058.2h16.2C+98.8C
L100 Python HESH 7426661641.625M38.8536.52%D*N/A64B+7.3C+21510.4h2.6B*7.1C++
TAS-16 Blackjack 5775693961.437C**1.3459.692%C+14.939%C+31.8CN/A255517.9h2.7C+4.6C++
L-24R Spur 6245642919.448A**16.6736.842%C1.95%C+36.4C++3.9C+12115.5h27.5C**74.6C*
T1 Cycler 5055013721.347B1.4323.889%B+25.549%B+28.5C**N/A10217.6h13.4B+56.1B+
MANA Anti-Vehicle Turret 587395944.202A++1.4350.443%C3.797%C+48.2B*23.4C+3368.2h5.3B*10.6B**
E540 Halberd 635380586.552C+3.7835.156%D2.895%C19.5D13.1C++20019.5h5.8C++16.4C+
G20 Vulcan-H 721378824.61C*1.8345.246%C2.381%C35.7C32.4B+54110.6h127.2D281.2C--
T16 Rhino 3723671143.219A*0.4427.17%A41.417%M++63.3A+N/A2505.8h10.2B**37.5B*
T1B Cycler 3583542131.662C+1.1124.288%C24.294%C38.9C+N/A879.1h12.9C+53C+
C-4 3943192211.443C++1.3325.644%C+N/A57C--13.4D--5105.6h1.3B+5B+
NSX-P Tanto 3233182271.401B+1.3723.243%C-32.704%B**31.8C**N/A8210h13.5B+58.3C*
SMG-46 Armistice 2682672680.996C+1.7822.671%D12.36%D17.2DN/A6315.5h15.9C+70.2C+
FA1 Barrage 2632593200.809C+1.9734.118%D17.761%B+14.2DN/A5618.3h4.8C**14.1C+
TRAC-5 S 2682523320.759C+2.0221.656%C11.508%D-7.9D-N/A4031.7h12.6C++58.1C++
T7 Mini-Chaingun 2352351281.836B**0.9416.693%C+7.66%D**47B++N/A1915h11.4B*68.1B+
ML-7 3812321811.282B**1.4950.579%D4.31%B**20.4C13.1C++23411.4h6.2B12.3C++
NS-AM7 Archer 3292133690.577C*2.2054.23%D9.859%D-3.7D2C3457.3h15.6B+28.8B+
L105 Zephyr 226198299S96.2253.099%AN/A76.2B**10.8B+5462.6h6.3C++11.9B+
M40 Fury-H 220187209.35C+6.5735.364%D1.07%C+35.3D*6.2D--1475.3h12.3C-34.9D--
M77-B 172171276.333M+3.5632.43%D80.702%B+35.6B++N/A1164.8h2.2B+6.7C*
TRAC-5 1601592170.733C+2.0415.652%D*13.208%D--8.1DN/A6919.7h13.1B+83.5C+
NS-11P 1421401291.085C+1.6922.785%C+20.714%C**23.7CN/A895.9h12.4B++54.3B+
M60-A Bulldog 160136817C+14.2243.646%C2.206%C+45.3B+8A6183h5.8C*13.3C++
M60-A Bulldog 166133526.6C++23.8247.909%C++3.008%B49.3B+12.2A*7562.7h6.2C+12.9C++
MR11 Gatekeeper-H 240123430.75S27.9751.672%C+2.439%B*35.1B33.4B+4393.5h60.7C++117.4C++
M12 Kobalt 123120260M*57.2218.71%C**13.333%D--80B+2C--3161.5h13.4B**71.6B++
CAS30 Tank Buster 187120148.571S5.8054.004%B*N/A11.1B+6.2C18810.8h67.6C125.2C*
M40 Fury 144115157.667C++4.8931.326%C-1.739%C+41.1C+10.4C**2892.8h12B+38.4C**
Chainblade 12411410,0070.011C2.764.988%F-N/A0.2DN/A1686.3h2.5C**50.1T
M60-G Bulldog-H 125111813.875B+11.1033.333%D--N/A65.3C+8.2C+2391.7h4.6B+13.9C++
TX1 Repeater 1071051470.714C+2.0611.256%F--20%C+5.2D--N/A2520.3h10.5B++93.7D
M14 Banshee 117103911.444B+8.6728.212%CN/A41.2C+5.6B**3142.5h27.2C+96.4C+
Hellfire Rocket Pods 128102128.5C*5.7245.312%CN/A85C++21.7B*8131.2h20.9C++46.1C*
G30 Walker 17194243.917C1.1427.421%D*3.191%C11.1D*9.1D--1548.5h257.7D--939.8D*
M12 Kobalt 9991330.333B*27.5616.101%C15.385%D82.7B7.3A3171.1h15.2B+94.3B
MANA Anti-Personnel Turret 9089283.179N/A0.4018.14%UN/A890U10U1875800.1h17.6T*97.1T*
CAS 14-E 9485614.167C+11.3933.871%C+N/A70.8C+7.5C**6361.2h34.3C101.3C+
Frag Grenade 8585185N/A82.2240.547%DN/A425CN/A20650.2h4C+9.9C+
M18 Needler 14876820.927C1.8527.153%D-N/A5.9D5.6D14812.9h185.3C+682.6C
G40-F Ranger 14076164.75C1.9729.808%C--N/A10.1D**8.5D*1347.5h190.1T-637.7T-
Claymore 7373193.842C1.0726.053%DN/A60.8D*N/A2131.2h1.4D**5.2D
P525 Marauder 7771107.1C-4.3217.941%C--4.225%A**44.4D3.8C+1191.6h6.4C++35.6C+
A30 Walker 10665106.5S3.7232.229%A*3.077%B++23.2B+14.6C**2772.8h124.9B+387.6B*
M20 Drake 11159115.364C2.5939.121%C-N/A3.5D--3.1D--3316.9h108.1C++276.2C++
M40 Fury 8258144.143C-1.3731.786%C--N/A26.4D--10.9C+2772.2h19.1D-60.2D--
T2 Striker 8353232.304S0.4744.759%DN/A26.5A*15B++4732h19.7A+43.9B**
Hyena Missile Launcher 805186.375M**3.6033.433%C++N/A28.3B++16.1B+1951.8h24.2B**72.4B*
M3 Pounder HEG 6951361.417C+1.3628.828%D--N/A9.8D-3.5C++965.2h15.1B52.4C+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun3500.2h
Motion Spotter44460.4h
Nano-Armor Kit1,1641,923,679126.1h
Spawn Beacon04210.5h
Anti-Vehicle MANA Turret201,7032.7h
Nanite Revive Grenade01930.1h
Medical Applicator7330,0872.4h
Spitfire Auto-Turret22720.4h
Anti-Infantry MANA Turret42600.3h
Ammunition Package235,4162.2h
Medical Kit2772,51114.6h
M20 Drake0780h
Nano-Repair Grenade07480.2h
Hardlight Barrier284440.6h
Shield Recharging Field31200.1h
Recon Detection Device1700.2h

Check the help document for the dictionary if you want to learn more about words used here.


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