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Justicar TenMoreMinsMom[AC] TenMoreMinsMom
VS BR 38

KDR: 4.06

Score: 38.9m

Last Seen: Nov 23rd, 2018 11:27 PM
- OFFLINE - 397.2 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Emerald - Outfit Member of AC[AC] AC
VS outfit on Emerald

Members: 13
Level Progress (to 39): 35%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost S12 Renegade Pulsar C Equinox VE2 Burst Light PPA Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,020,859 MLG Score: 9609
Fun Score: N/A
Cheeseburgers Flipped: 219TIME WITH MEDKIT: 14.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.226%42.294%13634198169,0905.06971-1.008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.263%2.193A*3.368M*-1.777F-HEAD ++ (~26.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.659B+8.20.424B17.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.92%1.074%673310191,7693953114.47848567%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.139%0.574B+-0.494D0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.838B++11.20.788B++14.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.815%2.842%181310197748043840.962686201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.757%1.267A0.125C++0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.703B++6.20.507B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.702%5.033%65310194576783560.674041128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.471%-0.783D-0.181C++2.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.745B++8.30.787B++21.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.761%80.99%65310194,4451075144.13488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.538%2.507A**0.91B*-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.656B+1.70.447B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.859%20.428%65410181,5421027121.50146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.393%2.374A*1.194B**0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.763B++2.20.549B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 13
38.9m261.8%788 (47.3k)654 (39.2k)4.0613493,08622,9204.2218238 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022825732.371%37.214%120502:3524

61% Heavy Assault12% Infiltrator13% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 7th, 2013 7:42 PMNov 2nd, 2015 12:00 AMDec 9th, 2018 3:13 PM (15h) (PST)Nov 23rd, 2018 8:15 PM (16d) (PST)Nov 23rd, 2018 7:27 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1583138451.5660.3860.5834.2420.0549609

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,45618,77750,679942335255339,221

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
990.7h/41.3d 3,678 34,641 20,655 252.2k 679 4,385 3,234 68.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:30,360
Deaths:5,230
KDR:5.805
Accuracy:32.557% A+
HSR:46.578% A*
Orion VS54
M
Kills:11,077
Deaths:2,324
KDR:4.766
Accuracy:30.031% A++
HSR:42.683% M
Pulsar LSW
A
Kills:1,515
Deaths:315
KDR:4.810
Accuracy:26.194% B++
HSR:33.663% A
SVA-88
B++
Kills:1,243
Deaths:423
KDR:2.939
Accuracy:26.757% B++
HSR:25.020% C+
NS-15MP
A++
Kills:1,160
Deaths:164
KDR:7.073
Accuracy:34.058% A+
HSR:45.345% A++
NS-15M AE
A**
Kills:1,160
Deaths:168
KDR:6.905
Accuracy:35.191% A++
HSR:47.500% A**
Flare VE6
B++
Kills:1,158
Deaths:221
KDR:5.240
Accuracy:25.835% B++
HSR:28.497% B++
NS-15M1
B*
Kills:1,155
Deaths:248
KDR:4.657
Accuracy:26.323% B++
HSR:28.139% B*
Lasher X2
A*
Kills:1,151
Deaths:312
KDR:3.689
Accuracy:40.285% A*
HSR:4.344% C++
VE-H Maw
M
Kills:465
Deaths:77
KDR:6.039
Accuracy:32.985% A+
HSR:49.893% M
NS-15M2
M+
Kills:383
Deaths:65
KDR:5.892
Accuracy:32.239% A++
HSR:47.259% M+
SVA-GG
M+
Kills:231
Deaths:29
KDR:7.966
Accuracy:28.870% B+
HSR:48.918% M+
Ursa
M
Kills:217
Deaths:65
KDR:3.338
Accuracy:31.698% A++
HSR:42.857% M
NSX Naginata
M
Kills:60
Deaths:15
KDR:4
Accuracy:31.005% A++
HSR:48.333% M
Kills:51,335
Deaths (as Heavy Assault):9,656
Deaths (to Heavy Assaults):6,879
KDR:5.31638
Kill Difference:41,679
Playtime:605.956 hours
Usage:61%
Score:26.121m
Score/min:718
Accuracy (listed only):31.002%
HSR (listed only):38.502%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:2,129
Deaths:383
KDR:5.559
Accuracy:35.805% A*
HSR:32.175% A++
VX6-7
A
Kills:1,355
Deaths:362
KDR:3.743
Accuracy:31.150% A
HSR:23.911% B+
Serpent VE92
A*
Kills:1,173
Deaths:239
KDR:4.908
Accuracy:33.392% A*
HSR:29.412% A++
Eridani SX5G
A+
Kills:1,160
Deaths:181
KDR:6.409
Accuracy:35.174% A+
HSR:32.414% A+
NS-11CP
A+
Kills:1,155
Deaths:155
KDR:7.452
Accuracy:34.723% A
HSR:33.766% A+
Solstice Burst
A*
Kills:881
Deaths:142
KDR:6.204
Accuracy:37.554% A*
HSR:31.215% B**
VE-S Canis
M**
Kills:847
Deaths:137
KDR:6.182
Accuracy:42.581% A**
HSR:51.594% M**
Phobos VX86
A++
Kills:746
Deaths:224
KDR:3.330
Accuracy:78.619% A++
HSR:20.509% B++
NS-11C
A**
Kills:402
Deaths:78
KDR:5.154
Accuracy:30.402% A
HSR:32.338% A**
Pandora VX25
A*
Kills:366
Deaths:90
KDR:4.067
Accuracy:59.687% A*
HSR:20.219% A
Zenith VX-5
A
Kills:349
Deaths:60
KDR:5.817
Accuracy:31.114% A
HSR:29.513% A
Sirius SX12
A*
Kills:323
Deaths:161
KDR:2.006
Accuracy:35.289% A*
HSR:25.077% A
Deimos VA29
A*
Kills:280
Deaths:72
KDR:3.889
Accuracy:83.398% A*
HSR:19.286% B+
Eridani SX5
A++
Kills:248
Deaths:105
KDR:2.362
Accuracy:34.266% A+
HSR:30.645% A++
MKV Suppressed
A+
Kills:217
Deaths:56
KDR:3.875
Accuracy:28.977% B++
HSR:28.111% A+
NS Baron G5AE
B*
Kills:167
Deaths:48
KDR:3.479
Accuracy:54.371% B*
HSR:14.371% C+
Thanatos VE70
M+
Kills:150
Deaths:35
KDR:4.286
Accuracy:67.116% M+
HSR:22.667% A
Solstice VE3
A+
Kills:83
Deaths:27
KDR:3.074
Accuracy:30.150% A+
HSR:27.711% A+
Kills:12,031
Deaths (as Light Assault):2,555
Deaths (to Light Assaults):4,805
KDR:4.70881
Kill Difference:9,476
Playtime:127.907 hours
Usage:13%
Score:4.472m
Score/min:583
Accuracy (listed only):43.543%
HSR (listed only):28.052%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
A*
Kills:1,628
Deaths:406
KDR:4.010
Accuracy:37.472% A*
HSR:39.251% A+
Eridani SX5G
A+
Kills:1,160
Deaths:181
KDR:6.409
Accuracy:35.174% A+
HSR:32.414% A+
NS-11P
M**
Kills:1,158
Deaths:220
KDR:5.264
Accuracy:36.337% M+
HSR:43.178% M**
Terminus VX-9
M+
Kills:1,019
Deaths:291
KDR:3.502
Accuracy:33.044% A++
HSR:48.086% M+
VE-S Canis
M**
Kills:847
Deaths:137
KDR:6.182
Accuracy:42.581% A**
HSR:51.594% M**
Phobos VX86
A++
Kills:746
Deaths:224
KDR:3.330
Accuracy:78.619% A++
HSR:20.509% B++
Pandora VX25
A*
Kills:366
Deaths:90
KDR:4.067
Accuracy:59.687% A*
HSR:20.219% A
Sirius SX12
A*
Kills:323
Deaths:161
KDR:2.006
Accuracy:35.289% A*
HSR:25.077% A
Deimos VA29
A*
Kills:280
Deaths:72
KDR:3.889
Accuracy:83.398% A*
HSR:19.286% B+
Eridani SX5
A++
Kills:248
Deaths:105
KDR:2.362
Accuracy:34.266% A+
HSR:30.645% A++
MKV Suppressed
A+
Kills:217
Deaths:56
KDR:3.875
Accuracy:28.977% B++
HSR:28.111% A+
H-V45
A++
Kills:207
Deaths:62
KDR:3.339
Accuracy:31.912% A++
HSR:30.435% A
NS Baron G5AE
B*
Kills:167
Deaths:48
KDR:3.479
Accuracy:54.371% B*
HSR:14.371% C+
Thanatos VE70
M+
Kills:150
Deaths:35
KDR:4.286
Accuracy:67.116% M+
HSR:22.667% A
Kills:8,516
Deaths (as Combat Medic):2,088
Deaths (to Combat Medics):2,816
KDR:4.07854
Kill Difference:6,428
Playtime:47.610 hours
Usage:5%
Score:1.695m
Score/min:593
Accuracy (listed only):47.017%
HSR (listed only):30.417%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:2,129
Deaths:383
KDR:5.559
Accuracy:35.805% A*
HSR:32.175% A++
VX6-7
A
Kills:1,355
Deaths:362
KDR:3.743
Accuracy:31.150% A
HSR:23.911% B+
Serpent VE92
A*
Kills:1,173
Deaths:239
KDR:4.908
Accuracy:33.392% A*
HSR:29.412% A++
NS-11CP
A+
Kills:1,155
Deaths:155
KDR:7.452
Accuracy:34.723% A
HSR:33.766% A+
Eidolon VE33
M**
Kills:966
Deaths:211
KDR:4.578
Accuracy:41.944% A**
HSR:51.242% M**
Solstice Burst
A*
Kills:881
Deaths:142
KDR:6.204
Accuracy:37.554% A*
HSR:31.215% B**
Phobos VX86
A++
Kills:746
Deaths:224
KDR:3.330
Accuracy:78.619% A++
HSR:20.509% B++
NS-11C
A**
Kills:402
Deaths:78
KDR:5.154
Accuracy:30.402% A
HSR:32.338% A**
Pandora VX25
A*
Kills:366
Deaths:90
KDR:4.067
Accuracy:59.687% A*
HSR:20.219% A
Zenith VX-5
A
Kills:349
Deaths:60
KDR:5.817
Accuracy:31.114% A
HSR:29.513% A
Deimos VA29
A*
Kills:280
Deaths:72
KDR:3.889
Accuracy:83.398% A*
HSR:19.286% B+
NS Baron G5AE
B*
Kills:167
Deaths:48
KDR:3.479
Accuracy:54.371% B*
HSR:14.371% C+
Thanatos VE70
M+
Kills:150
Deaths:35
KDR:4.286
Accuracy:67.116% M+
HSR:22.667% A
Solstice VE3
A+
Kills:83
Deaths:27
KDR:3.074
Accuracy:30.150% A+
HSR:27.711% A+
VE-LR Obelisk
A**
Kills:79
Deaths:22
KDR:3.591
Accuracy:47.327% A*
HSR:53.165% A**
Kills:10,281
Deaths (as Engineer):2,148
Deaths (to Engineers):3,800
KDR:4.78631
Kill Difference:8,133
Playtime:49.559 hours
Usage:5%
Score:1.724m
Score/min:580
Accuracy (listed only):46.450%
HSR (listed only):29.433%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:4,011
Deaths:749
KDR:5.355
Accuracy:52.401% A*
HSR:80.753% A
NS-44G Commissioner
A++
Kills:1,336
Deaths:840
KDR:1.590
Accuracy:51.805% A
HSR:40.344% A++
NS-44 Commissioner
S
Kills:1,229
Deaths:758
KDR:1.621
Accuracy:53.722% A*
HSR:50.692% S
Eridani SX5G
A+
Kills:1,160
Deaths:181
KDR:6.409
Accuracy:35.174% A+
HSR:32.414% A+
VE-S Canis
M**
Kills:847
Deaths:137
KDR:6.182
Accuracy:42.581% A**
HSR:51.594% M**
Parallax VX3
B**
Kills:379
Deaths:59
KDR:6.424
Accuracy:46.328% B**
HSR:81.530% B+
Sirius SX12
A*
Kills:323
Deaths:161
KDR:2.006
Accuracy:35.289% A*
HSR:25.077% A
Eridani SX5
A++
Kills:248
Deaths:105
KDR:2.362
Accuracy:34.266% A+
HSR:30.645% A++
MKV Suppressed
A+
Kills:217
Deaths:56
KDR:3.875
Accuracy:28.977% B++
HSR:28.111% A+
Nyx VX31
M
Kills:202
Deaths:55
KDR:3.673
Accuracy:47.667% A**
HSR:53.465% M
Artemis VX26
A*
Kills:190
Deaths:64
KDR:2.969
Accuracy:33.676% A
HSR:36.842% A*
NS-30 Vandal
M**
Kills:156
Deaths:51
KDR:3.059
Accuracy:43.333% A++
HSR:57.692% M**
NS-AM7 Archer
A**
Kills:127
Deaths:92
KDR:1.380
Accuracy:68.837% A+
HSR:39.370% A**
NSX Tomoe
A++
Kills:115
Deaths:39
KDR:2.949
Accuracy:33.735% B**
HSR:53.913% A++
NS-357 Underboss
M**
Kills:113
Deaths:78
KDR:1.449
Accuracy:46.067% A
HSR:47.788% M**
NS-61 Emissary
M++
Kills:59
Deaths:28
KDR:2.107
Accuracy:37.899% A+
HSR:33.898% M++
NSX Daimyo
A
Kills:55
Deaths:6
KDR:9.167
Accuracy:50.213% A
HSR:94.545% C*
Kills:10,767
Deaths (as Infiltrator):3,459
Deaths (to Infiltrators):2,877
KDR:3.11275
Kill Difference:7,308
Playtime:122.440 hours
Usage:12%
Score:3.447m
Score/min:469
Accuracy (listed only):43.645%
HSR (listed only):49.334%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:1,229
Deaths:229
KDR:5.367
Accuracy:30.851% M
HSR:34.256% M
Blueshift VM5
M
Kills:1,154
Deaths:229
KDR:5.039
Accuracy:31.033% A**
HSR:35.529% M
Comet VM2
A++
Kills:200
Deaths:85
KDR:2.353
Accuracy:61.630% A++
HSR:8.500% A++
Comet VM2
A++
Kills:184
Deaths:87
KDR:2.115
Accuracy:59.605% A++
HSR:7.065% A
Nebula VM20
A**
Kills:183
Deaths:53
KDR:3.453
Accuracy:30.231% A**
HSR:33.333% A**
Nebula VM20
M*
Kills:164
Deaths:53
KDR:3.094
Accuracy:29.502% A**
HSR:37.805% M*
Cosmos VM3
B**
Kills:51
Deaths:17
KDR:3
Accuracy:21.432% B**
HSR:17.647% C
Kills:3,165
Deaths (as MAX Suit):376.500
Deaths (to MAX Suits):1,371
KDR:8.40637
Kill Difference:2,788.500
Playtime:27.384 hours
Usage:3%
Score:1.394m
Score/min:849
Accuracy (listed only):37.755%
HSR (listed only):24.876%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,597
V. Kills:28 N/A
Deaths:119
KDR:13.420
Accuracy:57.027% A*
KPH:119.300 A*
VKPH:2.100 D
Maelstrom Turbo Laser
C*
Kills:112
V. Kills:112 99%
Deaths:81
KDR:1.383
Accuracy:32.044% C++
KPH:11.600 C
VKPH:11.600 C*
Dual Photon Pods
M**
Kills:110
V. Kills:22 478%
Deaths:1
KDR:110
Accuracy:59.381% B*
KPH:274.400 M**
VKPH:54.900 M++
Saron Laser Cannon
B++
Kills:62
V. Kills:73 84%
Deaths:51
KDR:1.216
Accuracy:30.082% C
KPH:11.700 C+
VKPH:13.800 B++
Kills:1,881 (1,771 + 0)
Deaths:252
KDR:7.464
VKDR:0.933
Vehicle Kills:235
Kill Difference:1,629
Playtime:28.758 hours
Usage:3%
Score:0.579m
Score/min:336
Piloting Accuracy:30.082%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M**
Kills:85
V. Kills:74 113%
Deaths:23
KDR:3.696
Accuracy:65.453% A*
KPH:29.300 M**
VKPH:25.500 M**
Kills:85 (85 + 0)
Deaths:23
KDR:3.696
VKDR:3.217
Vehicle Kills:74
Kill Difference:62
Playtime:2.904 hours
Usage:0%
Score:0.063m
Score/min:364
Piloting Accuracy:65.453%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:376
V. Kills:28 N/A
Deaths:32
KDR:11.750
Accuracy:46.239% B++
KPH:117.900 S
VKPH:8.800 C**
L100 Python AP
M+
Kills:250
V. Kills:207 120%
Deaths:45
KDR:5.556
Accuracy:64.871% B**
KPH:41.400 B**
VKPH:34.300 M+
Kills:626 (626 + 0)
Deaths:77
KDR:8.130
VKDR:3.052
Vehicle Kills:235
Kill Difference:549
Playtime:9.228 hours
Usage:1%
Score:0.311m
Score/min:561
Driving Accuracy:64.871%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:236
V. Kills:146 161%
Deaths:19
KDR:12.421
Accuracy:59.214% A+
KPH:41.500 B**
VKPH:25.700 A
Supernova FPC
A
Kills:148
V. Kills:130 113%
Deaths:36
KDR:4.111
Accuracy:58.901% B++
KPH:23.700 C+
VKPH:20.800 A
Saron HRB
B+
Kills:125
V. Kills:89 139%
Deaths:14
KDR:8.929
Accuracy:52.481% B**
KPH:26.700 C*
VKPH:19 B+
Proton II PPA
A
Kills:103
V. Kills:3 N/A
Deaths:3
KDR:34.333
Accuracy:26.862% B+
KPH:92.400 A
VKPH:2.700 C--
Kills:612 (148 + 464)
Deaths:72
KDR:8.500
VKDR:5.111
Vehicle Kills:368
Kill Difference:540
Playtime:17.732 hours
Usage:2%
Score:0.790m
Score/min:742
Driving Accuracy:58.901%
Gunner Accuracy:26.862%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:104
V. Kills:64 160%
Deaths:14
KDR:7.429
Accuracy:62.978% B++
KPH:43.200 C+
VKPH:26.600 B+
Kills:104 (0 + 104)
Deaths:14
KDR:7.429
VKDR:4.571
Vehicle Kills:64
Kill Difference:90
Playtime:2.405 hours
Usage:0%
Score:0.063m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:62.978%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:118
V. Kills:2 N/A
Deaths:2
KDR:59
Accuracy:20.002% B+
KPH:136.400 A++
VKPH:2.300 C
M40 Fury
M
Kills:65
V. Kills:10 N/A
Deaths:5
KDR:13
Accuracy:49.076% A+
KPH:111.100 M
VKPH:17.100 A+
Kills:183 (0 + 183)
Deaths:7
KDR:26.143
VKDR:1.714
Vehicle Kills:12
Kill Difference:176
Playtime:1.450 hours
Usage:0%
Score:0.067m
Score/min:771
Driving Accuracy:N/A%
Gunner Accuracy:49.076%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M+
Kills:3,625
V. Kills:52 N/A
Deaths:628
KDR:5.772
Accuracy:52.536% A
KPH:151.500 M+
VKPH:2.200 C++
M40 Fury-F
M*
Kills:325
V. Kills:34 N/A
Deaths:88
KDR:3.693
Accuracy:54.501% B+
KPH:84 M*
VKPH:8.800 B+
Kills:3,950 (3,950 + 0)
Deaths:716
KDR:5.517
VKDR:0.120
Vehicle Kills:86
Kill Difference:3,234
Playtime:27.804 hours
Usage:3%
Score:0.514m
Score/min:308
Driving Accuracy:54.501%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 30,53330,3605,2305.805B*1.7432.557%A+46.578%A*148.5MN/A519204.4h8.1A+24.8A
Orion VS54 11,11611,0772,3244.766A*0.7030.031%A++42.683%M112.2M**N/A50698.7h8.7A28.9B+
Ghost 4,0244,0117495.355B*1.2952.401%A*80.753%A105.3M++N/A32838.1h1.7B**3.3B**
S12 Renegade 3,6773,6256285.772B1.7152.536%A3.834%C-151.7M+2.2C++32123.9h2.5B*4.7B**
Pulsar C 2,1402,1293835.559M1.5035.805%A*32.175%A++131.4SN/A47616.2h8.3B**23.1B*
Equinox VE2 Burst 1,6451,6284064.01A0.0537.472%A*39.251%A+117.1M+1.2A+27613.9h9.3A24.9B**
Light PPA 1,6251,59711913.42B**9.3657.027%A*N/A119.2A*2.1D40613.4h6.6B*11.6B*
Pulsar LSW 1,5201,5153154.81M0.7526.194%B++33.663%A111.4MN/A55913.6h9.2B**35.2B++
VX6-7 1,3611,3553623.743A++0.3231.15%A23.911%B+96.1MN/A46014.1h9.3B**29.8B*
NS-44G Commissioner 1,3401,3368401.59C**2.4751.805%A40.344%A++114.2AN/A47911.7h2.8B++5.4B+
NS Decimator 1,8561,2836481.98A2.0867.39%B*2.884%B+58.1A+25.9B**70322.1h4.4B6.5B+
SVA-88 1,2461,2434232.939B+1.1226.757%B++25.02%C+79.7A+N/A40915.6h10.1B++37.8B+
NS-44 Commissioner 1,2371,2297581.621B++2.4453.722%A*50.692%S159.6S1A+4617.7h2.6A4.8B**
Blueshift VM5 1,2361,2292295.367A1.3130.851%M34.256%M93.1M**N/A36013.2h11.1A+36B**
Serpent VE92 1,2011,1732394.908M**0.8533.392%A*29.412%A++105.7M**2.5S37811.1h9.2B**27.6B**
Eridani SX5G 1,1681,1601816.409M**2.3535.174%A+32.414%A+187.1S1.3A*7816.2h8.4B**23.9B++
NS-15MP 1,1681,1601647.073M+3.0134.058%A+45.345%A++139.8A*1B+6088.3h8.8B**25.9B*
NS-15M AE 1,1631,1601686.905A**2.8435.191%A++47.5%A**161.1M*N/A6247.2h8.3A23.6B**
NS-11P 1,1671,1582205.264M**1.2036.337%M+43.178%M**139.5S1.1A**5378.3h9.5A+26.3A
Flare VE6 1,1681,1582215.24M**1.1825.835%B++28.497%B++111.3M+1A62910.4h9B++34.9B+
NS-15M1 1,1611,1552484.657A**0.6026.323%B++28.139%B*90.9A*N/A52112.7h10.2B*38.9B++
NS-11CP 1,1661,1551557.452S3.3934.723%A33.766%A+158.2M+1.5A++6447.3h9.4B++27B*
Blueshift VM5 1,1651,1542295.039A0.9831.033%A**35.529%M87.4M**N/A33813.2h11.7A37.8B**
Lasher X2 1,1641,1513123.689S0.3740.285%A*4.344%C++106.6S1.2B+31810.8h13.2A+32.7B**
Terminus VX-9 1,0241,0192913.502A0.5633.044%A++48.086%M+97MN/A33210.5h8.9A+27B**
Eidolon VE33 9689662114.578M++0.5241.944%A**51.242%M**113.6SN/A3158.5h4.9A+11.6A
Solstice Burst 8908811426.204M**2.1437.554%A*31.215%B**137.7M**1.4A++3846.4h9.7B**25.9B**
VE-S Canis 8498471376.182S2.1242.581%A**51.594%M**176.5SN/A4044.8h6.6A+15.4B**
Phobos VX86 7547462243.33A+0.7378.619%A++20.509%B++140.8M**1.5A+3295.3h1.8B**2.2B*
S1 8665803421.696A++2.3770.594%A+4.138%B*50.9A*25.1A++53511.4h5.4B++7.6B*
VE-H Maw 469465776.039M++1.9832.985%A+49.893%M145.3M++1.3B**4583.2h7.2A21.8B*
NS-11C 403402785.154S1.0930.402%A32.338%A**114.9SN/A6953.5h9.4A31.1B*
NS-15M2 386383655.892A*1.8332.239%A++47.259%M+123.5M++1B**5173.1h8.1A+25.1B**
Parallax VX3 380379596.424B**2.3646.328%B**81.53%B+63.2A*N/A3216h1.8B*4B++
Anti-Vehicle Grenade 4523771377N/A372.9453.184%C*N/A418.9C*83.3C+42650.9h4.5B++8.5B++
C75 Viper 4043763211.75A++7.6946.239%B++1.064%C--117.5S8.8C**5323.2h5.9A12.8A
Pandora VX25 368366904.067M**0.0159.687%A*20.219%A192.6S1.1B**5821.9h3.1B**5.2B**
Zenith VX-5 350349605.817S1.7631.114%A29.513%A109.1M*N/A5833.2h9.8B**31.6B*
C-4 402327933.516A+0.5525.881%C++N/A125.8B**28.8C+11872.6h1B**4B++
M40 Fury-F 359325883.693B**0.3754.501%B+N/A83.3M*8.7B+2263.9h5.1B**9.4B**
Sirius SX12 3263231612.006B*2.0635.289%A*25.077%A53.8AN/A2996h10.7B**30.3B*
Frag Grenade 3193161316N/A311.9453.164%B**N/A632B+6C39350.5h3.1B++5.9B++
Auraxium Force-Blade 2902878,3400.034C+4.0323.149%C--2.787%D0.9C+N/A3305.7h1.7B*7.5C*
Deimos VA29 282280723.889A**0.1783.398%A*19.286%B+164.7S1.2B++4281.7h1.5A+1.8B**
L100 Python AP 457250455.556B1.4964.871%B**4.4%B++41.7B**34.5M+5766h6.8C++10.5B+
Eridani SX5 2502481052.362A1.7034.266%A+30.645%A++51.7B*N/A3274.8h9.1B*26.5B*
E540 Halberd 3822361912.421B+8.3659.214%A+N/A41.4B**25.6A7635.7h5.6C**9.4B*
SVA-GG 234231297.966S3.9028.87%B+48.918%M+144.4A*1.9A*13941.6h8.6B*29.9B+
MKV Suppressed 218217563.875M**0.1928.977%B++28.111%A+108.5M**N/A7672h10.7B++36.8B+
Ursa 222217653.338A*0.7231.698%A++42.857%M103.3M2.4S4472.1h9.9B+31.1B++
H-V45 208207623.339A0.7231.912%A++30.435%A79.6A**N/A4372.6h10.6B**33.2B**
Nyx VX31 204202553.673B++0.3947.667%A**53.465%M87.8A*N/A4242.3h4.2B*8.9B**
Comet VM2 256200852.353A+1.7161.63%A++8.5%A++31.7M*8.9A*2276.3h15.6B**25.3B**
Artemis VX26 190190642.969A1.0933.676%A36.842%A*65.5A++N/A2582.9h8.1A+24A
Lancer AE 3591891151.643B++2.4262.677%C+1.058%C16.3C++14.7C+19811.6h17.1B27.4B
Comet VM2 231184872.115A+1.9559.605%A++7.065%A28.8M++7.3A2476.4h16.5B++27.8B*
Nebula VM20 184183533.453B++0.6130.231%A**33.333%A**101.7SN/A3511.8h10.1A++33.3B**
Sticky Grenade 1781771177N/A172.9469.688%A*N/A1770A++10C+130330.1h1.3B**1.8B**
NS Baron G5AE 168167483.479A*0.5854.371%B*14.371%C+111.3A**N/A5431.5h4.1B7.5C++
Nebula VM20 167164533.094B+0.9729.502%A**37.805%M*91.1M**1.7A**3381.8h11.1A+37.6B**
NS-30 Vandal 157156513.059B*1.0043.333%A++57.692%M**97.5M+N/A3961.6h4.2B**9.6B**
Thanatos VE70 150150354.286M**0.2267.116%M+22.667%A136.4SN/A8301.1h3.3B**4.9A
Supernova FPC 278148364.111C+0.0558.901%B++4.73%A23.5C+20.6A9486.3h5.7C+9.7B
NS-AM7 Archer 150127921.38A*2.6868.837%A+39.37%A**23.1M**4.2B**2255.5h8.2B**11.9B**
Saron HRB 214125148.929B*4.8752.481%B**N/A26.6C*18.9B+5384.7h19B+36.3B*
M12 Kobalt 120118259A++54.9420.002%B+16.949%C131.1A++2.2C-8080.9h14.8B++74.2B+
NSX Tomoe 115115392.949B++1.1133.735%B**53.913%A++82.1A++N/A2191.4h10.5B**31B**
NS-357 Underboss 114113781.449B+2.6146.067%A47.788%M**102.7A*N/A3421.1h2.9A6.3B*
Maelstrom Turbo Laser 224112811.383C+2.6832.044%C++N/A11.5C11.5C++2059.7h98.5C**307.5B
Dual Photon Pods 1321101110U105.9459.381%B*2.727%A*275M**55M++19780.4h16.9B++28.5B++
Force-Blade 1091077,8940.014C4.058.876%FN/A0.3CN/A2322.9h2.1B+23.4D
Tank Mine 140106147.571M3.5189.562%SN/A212A*68C*19220.5h2.5D-2.8A++
E540 Halberd-H 168104147.429C+3.3762.978%B++N/A43.3C+26.7B+4352.4h7.3C11.6C+
Proton II PPA 106103334.333A30.2726.862%B+N/A93.6A2.7C--3381.1h7.2B*26.9B*
CAS30 Tank Buster 15985233.696A++0.3765.453%A*N/A29.3M**25.5M**3642.9h33.2B*50.7B**
Solstice VE3 8583273.074M*0.9930.15%A+27.711%A+48.8A*1.2M13331.7h10.4B*34.4B+
Nemesis VSH9 14582761.079B++2.9873.731%A+1.22%D-20B15.4B++4924.1h10.1D13.7C+
Lumine Edge 82825640.145C++3.9224.501%C+28.049%A++3.2CN/A1125.6h1B*4.3B+
VE-LR Obelisk 7979223.591B**0.4747.327%A*53.165%A**98.8M+N/A2280.8h3.8A8.1A
M40 Fury 7565513B**8.9449.076%A+N/A108.3A**16.7A+7110.6h9B**18.3B**
Saron Laser Cannon 13562511.216C+2.8530.082%C3.226%B+11.7C+13.8B++2705.3h118.4B393.7B
NSX Naginata 6060154A**0.0631.005%A++48.333%M120M*N/A3600.5h9B*28.9B*
NS-61 Emissary 5959282.107A++1.9537.899%A+33.898%M++118SN/A3320.5h8.9B*23.4B**
NSX Daimyo 555569.167A++5.1150.213%A94.545%C*137.5M*N/A4120.4h2.1B++4.3B*
Cosmos VM3 5151173B+1.0621.432%B**17.647%C72.9M**N/A4480.7h9.2A+43B**
MAX Punch 51504190.119C++3.9437.662%DN/A1.9C++N/A626.7h1.7C++4.6C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3800.2h
Medical Applicator1111,3360.7h
Motion Spotter133,6051.4h
Nano-Armor Kit3225,9523.5h
Spawn Beacon41,1260.8h
AE Medical Applicator1710,6461.1h
AE Nano-Armor Kit3122,8223.5h
Spitfire Auto-Turret21200.1h
Restoration Kit17940.9h
Ammunition Package21240.1h
Medical Kit3,53123,759141.7h
Shield Recharging Field41,2830.3h

Check the help document for the dictionary if you want to learn more about words used here.


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