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Agent Conqueror Teneth[X] Teneth
NC BR 51

KDR: 1.88

Score: 87.9m

Last Seen: May 17th, 2019 6:38 AM
- OFFLINE - 19.2 hour(s)

Prestige 1, Battle Rank 51 - New Conglomerate on Connery - Outfit Member of Outfit X[X] Outfit X
NC outfit on Connery

Members: 55
Level Progress (to 52): 52%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw AF-57 Piston M30 Mustang AH Breaker Rocket Pods LA1 Anchor C-4 AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $316,503 MLG Score: 253
Fun Score: N/A
Cheeseburgers Flipped: 2646TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.457%16.319%38323116617,6420.9403050.941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.355%0.452B+-0.68D-1.788F-HEAD + (~4.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.317C*120.163C++39

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.631%1.589%4104118512,398334952683.702235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.409%-0.607D-0.007C+0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.60.351C**33.10.376C**71.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.141%2.566%266711826,197294925322.10068245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.3%-0.468D-0.015C+1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.491B+7.10.433B12.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.591%2.971%1221311762,524278810670.904984236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.417%0.223C++-0.359C-0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.579B+19.30.513B+30.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.459%57.313%122411852,6801212162.21122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.325%0.208C++-0.647D-0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.12C+3.20.004C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.185%8.543%122311867,7491714744.51837

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.343%0.559B+-1.189D*0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.412B3.70.23C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit X[X] Outfit X
NC outfit on Connery

Members: 55
87.9m405.9%382 (22.9k)337 (20.2k)1.8816192,32549,0672.2465451 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1189248917.542%9.642%16905:1921

60% Engineer12% Heavy Assault10% Infiltrator7% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:04 AMOct 2nd, 2018 3:17 AMMay 18th, 2019 3:12 PM (1d) (PST)May 17th, 2019 3:37 AM (3d) (PST)May 17th, 2019 2:38 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5571713860.3540.1880.0341.6840.061253

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,39510,23223,16321112101420,203

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4351.4h/181.3d 17,906 8,902 31,111 439.7k 4,790 9,441 15,986 145.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:3,107
Deaths:2,053
KDR:1.513
Accuracy:22.873% C
HSR:16.028% D*
NC6 Gauss SAW
C
Kills:2,289
Deaths:1,306
KDR:1.753
Accuracy:18.421% C
HSR:16.863% D--
NC05 Jackhammer
C*
Kills:1,673
Deaths:863
KDR:1.939
Accuracy:45.746% C*
HSR:9.683% D*
NS-15M AE
C+
Kills:1,266
Deaths:770
KDR:1.644
Accuracy:24.449% C+
HSR:18.957% D-
EM6
C++
Kills:834
Deaths:541
KDR:1.542
Accuracy:22.192% C++
HSR:19.065% D
GD-22S
C+
Kills:315
Deaths:193
KDR:1.632
Accuracy:21.807% C+
HSR:22.222% C
NC6S Gauss SAW S
C+
Kills:219
Deaths:132
KDR:1.659
Accuracy:23.525% C+
HSR:18.265% D
MGR-L1 Promise
B*
Kills:217
Deaths:180
KDR:1.206
Accuracy:26.194% B+
HSR:31.797% B*
Kills:9,920
Deaths (as Heavy Assault):6,038
Deaths (to Heavy Assaults):12,986
KDR:1.64293
Kill Difference:3,882
Playtime:515.897 hours
Usage:12%
Score:10.581m
Score/min:342
Accuracy (listed only):25.651%
HSR (listed only):19.110%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B*
Kills:4,705
Deaths:3,121
KDR:1.508
Accuracy:48.545% B*
HSR:9.118% D*
NC12 Sweeper
C*
Kills:2,244
Deaths:1,815
KDR:1.236
Accuracy:44.867% C*
HSR:8.066% D*
Razor GD-23
C+
Kills:1,539
Deaths:1,266
KDR:1.216
Accuracy:23.318% C+
HSR:17.479% D
Gauss Compact S
C
Kills:1,271
Deaths:1,158
KDR:1.098
Accuracy:22.230% C
HSR:6.137% F-
AC-X11
B+
Kills:1,067
Deaths:1,463
KDR:0.729
Accuracy:27.827% B+
HSR:19.869% C
NS Baron G5AE
B+
Kills:923
Deaths:922
KDR:1.001
Accuracy:51.619% B+
HSR:8.017% D*
GD-66 Claw
B**
Kills:800
Deaths:496
KDR:1.613
Accuracy:71.941% B**
HSR:6.500% D**
AF-19 Mercenary
D-
Kills:622
Deaths:596
KDR:1.044
Accuracy:17.762% D-
HSR:14.630% D*
Warden
D
Kills:120
Deaths:112
KDR:1.071
Accuracy:23.298% D
HSR:17.500% D--
NS-11C
C-
Kills:102
Deaths:74
KDR:1.378
Accuracy:21.746% C-
HSR:15.686% D
Kills:13,393
Deaths (as Engineer):11,023
Deaths (to Engineers):14,934
KDR:1.215
Kill Difference:2,370
Playtime:2,598.195 hours
Usage:60%
Score:49.463m
Score/min:317
Accuracy (listed only):35.315%
HSR (listed only):12.300%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B*
Kills:4,705
Deaths:3,121
KDR:1.508
Accuracy:48.545% B*
HSR:9.118% D*
AF-4 Cyclone
B+
Kills:2,649
Deaths:1,915
KDR:1.383
Accuracy:27.916% B+
HSR:11.363% D--
NC12 Sweeper
C*
Kills:2,244
Deaths:1,815
KDR:1.236
Accuracy:44.867% C*
HSR:8.066% D*
NS-11P
B+
Kills:1,163
Deaths:957
KDR:1.215
Accuracy:24.806% B+
HSR:19.948% C++
NS Baron G5AE
B+
Kills:923
Deaths:922
KDR:1.001
Accuracy:51.619% B+
HSR:8.017% D*
GD-66 Claw
B**
Kills:800
Deaths:496
KDR:1.613
Accuracy:71.941% B**
HSR:6.500% D**
Carnage AR
B+
Kills:436
Deaths:442
KDR:0.986
Accuracy:26.885% B+
HSR:10.321% D**
NC1 Gauss Rifle
D--
Kills:140
Deaths:160
KDR:0.875
Accuracy:17.759% D--
HSR:7.857% F-
Blitz GD-10
C
Kills:113
Deaths:75
KDR:1.507
Accuracy:22.998% C
HSR:9.735% D*
Kills:13,173
Deaths (as Combat Medic):9,903
Deaths (to Combat Medics):4,455
KDR:1.3302
Kill Difference:3,270
Playtime:122.888 hours
Usage:3%
Score:2.876m
Score/min:390
Accuracy (listed only):37.482%
HSR (listed only):10.103%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B*
Kills:4,705
Deaths:3,121
KDR:1.508
Accuracy:48.545% B*
HSR:9.118% D*
AF-4 Cyclone
B+
Kills:2,649
Deaths:1,915
KDR:1.383
Accuracy:27.916% B+
HSR:11.363% D--
NC12 Sweeper
C*
Kills:2,244
Deaths:1,815
KDR:1.236
Accuracy:44.867% C*
HSR:8.066% D*
Razor GD-23
C+
Kills:1,539
Deaths:1,266
KDR:1.216
Accuracy:23.318% C+
HSR:17.479% D
Gauss Compact S
C
Kills:1,271
Deaths:1,158
KDR:1.098
Accuracy:22.230% C
HSR:6.137% F-
AC-X11
B+
Kills:1,067
Deaths:1,463
KDR:0.729
Accuracy:27.827% B+
HSR:19.869% C
NS Baron G5AE
B+
Kills:923
Deaths:922
KDR:1.001
Accuracy:51.619% B+
HSR:8.017% D*
GD-66 Claw
B**
Kills:800
Deaths:496
KDR:1.613
Accuracy:71.941% B**
HSR:6.500% D**
AF-19 Mercenary
D-
Kills:622
Deaths:596
KDR:1.044
Accuracy:17.762% D-
HSR:14.630% D*
Blitz GD-10
C
Kills:113
Deaths:75
KDR:1.507
Accuracy:22.998% C
HSR:9.735% D*
NS-11C
C-
Kills:102
Deaths:74
KDR:1.378
Accuracy:21.746% C-
HSR:15.686% D
Kills:16,035
Deaths (as Light Assault):12,901
Deaths (to Light Assaults):7,673
KDR:1.24293
Kill Difference:3,134
Playtime:315.217 hours
Usage:7%
Score:6.863m
Score/min:363
Accuracy (listed only):34.615%
HSR (listed only):11.509%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:2,649
Deaths:1,915
KDR:1.383
Accuracy:27.916% B+
HSR:11.363% D--
NC14 Bolt Driver
C**
Kills:1,186
Deaths:387
KDR:3.065
Accuracy:37.253% C**
HSR:62.732% D*
SAS-R
C+
Kills:1,122
Deaths:595
KDR:1.886
Accuracy:37.980% C+
HSR:55.526% D*
NC4-FB Mag-Shot
C*
Kills:695
Deaths:760
KDR:0.914
Accuracy:33.820% C*
HSR:14.676% D--
NC08 Mag-Scatter
C*
Kills:338
Deaths:502
KDR:0.673
Accuracy:54.807% C*
HSR:11.834% D
NS CandyCannon 3000
D-
Kills:316
Deaths:915
KDR:0.345
Accuracy:25.553% D-
HSR:15.190% D*
Gauss SPR
C+
Kills:210
Deaths:62
KDR:3.387
Accuracy:32.286% C+
HSR:30.476% C-
NS-44 Commissioner
D*
Kills:201
Deaths:290
KDR:0.693
Accuracy:12.063% F**
HSR:13.433% D*
AF-18 Stalker
C
Kills:183
Deaths:105
KDR:1.743
Accuracy:26.299% C
HSR:16.940% C--
NC4 Mag-Shot
F
Kills:165
Deaths:197
KDR:0.838
Accuracy:15.318% F
HSR:9.091% F
EM4 Longshot
C
Kills:162
Deaths:87
KDR:1.862
Accuracy:37.415% C
HSR:64.815% F
NS-AM7 Archer
C++
Kills:124
Deaths:521
KDR:0.238
Accuracy:58.420% C+
HSR:18.548% C++
Blitz GD-10
C
Kills:113
Deaths:75
KDR:1.507
Accuracy:22.998% C
HSR:9.735% D*
AF-6 Shadow
D**
Kills:76
Deaths:66
KDR:1.152
Accuracy:25.829% D**
HSR:13.158% F
Kills:7,540
Deaths (as Infiltrator):6,477
Deaths (to Infiltrators):4,888
KDR:1.16412
Kill Difference:1,063
Playtime:454.688 hours
Usage:10%
Score:6.547m
Score/min:240
Accuracy (listed only):31.997%
HSR (listed only):24.823%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:8,600
Deaths:1,876
KDR:4.584
Accuracy:23.630% D-
HSR:14.093% C+
AF-41 Hacksaw
C
Kills:8,013
Deaths:1,874
KDR:4.276
Accuracy:25.401% D
HSR:14.352% C
NCM2 Falcon
B**
Kills:1,335
Deaths:309
KDR:4.320
Accuracy:49.092% B**
HSR:7.041% B*
NCM2 Falcon
B**
Kills:741
Deaths:309
KDR:2.398
Accuracy:51.562% B**
HSR:5.938% B+
NCM3 Raven
B++
Kills:526
Deaths:546
KDR:0.963
Accuracy:44.813% B++
HSR:1.711% D
NCM3 Raven
B++
Kills:440
Deaths:546
KDR:0.806
Accuracy:45.107% B++
HSR:1.364% D--
NCM1 Scattercannon
C
Kills:320
Deaths:189
KDR:1.693
Accuracy:34.598% C
HSR:13.438% C--
NCM1 Scattercannon
C-
Kills:298
Deaths:190
KDR:1.568
Accuracy:31.353% C-
HSR:13.423% C-
NS-10 Burster
B**
Kills:210
Deaths:190
KDR:1.105
Accuracy:36.858% B**
HSR:1.905% D*
NS-10 Burster
B**
Kills:195
Deaths:190
KDR:1.026
Accuracy:36.146% B**
HSR:2.564% D-
Kills:20,678
Deaths (as MAX Suit):3,109.500
Deaths (to MAX Suits):3,351
KDR:6.64994
Kill Difference:17,568.500
Playtime:331.363 hours
Usage:8%
Score:11.583m
Score/min:583
Accuracy (listed only):37.856%
HSR (listed only):7.583%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:4,463
V. Kills:489 N/A
Deaths:726
KDR:6.147
Accuracy:58.463% B
KPH:46.200 C+
VKPH:5.100 C++
Breaker Rocket Pods
C
Kills:4,265
V. Kills:866 492%
Deaths:505
KDR:8.446
Accuracy:56.197% B*
KPH:58 C
VKPH:11.800 C
Vortek Rotary
C+
Kills:2,573
V. Kills:2,330 110%
Deaths:1,685
KDR:1.527
Accuracy:28.653% C-
KPH:10.600 C
VKPH:9.600 C+
M20 Mustang
C+
Kills:1,097
V. Kills:1,111 99%
Deaths:864
KDR:1.270
Accuracy:27.845% C--
KPH:9.600 C
VKPH:9.700 C+
Coyote Missiles
C
Kills:255
V. Kills:287 89%
Deaths:95
KDR:2.684
Accuracy:48.958% D
KPH:18.900 D-
VKPH:21.300 C
Tomcat A2AM Pods
D-
Kills:134
V. Kills:137 97%
Deaths:24
KDR:5.583
Accuracy:61.511% F--
KPH:16.400 D-
VKPH:16.800 D-
Kills:12,787 (8,133 + 0)
Deaths:3,899
KDR:3.280
VKDR:1.339
Vehicle Kills:5,220
Kill Difference:8,888
Playtime:548.606 hours
Usage:13%
Score:8.720m
Score/min:265
Piloting Accuracy:27.845%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:279
V. Kills:33 N/A
Deaths:27
KDR:10.333
Accuracy:34.420% D--
KPH:42.100 C
VKPH:5 D
CAS30 Tank Buster
D*
Kills:259
V. Kills:329 78%
Deaths:1,123
KDR:0.231
Accuracy:30.585% D**
KPH:1.100 D*
VKPH:1.400 D**
C150 Dalton
B**
Kills:240
V. Kills:129 185%
Deaths:65
KDR:3.692
Accuracy:49.937% B**
KPH:31.300 C+
VKPH:16.800 C--
AP30 Shredder
D
Kills:88
V. Kills:54 160%
Deaths:40
KDR:2.200
Accuracy:24.686% D
KPH:15.800 D-
VKPH:9.700 D--
L105 Zephyr PX
C+
Kills:51
V. Kills:4 N/A
Deaths:4
KDR:12.750
Accuracy:47.810% C+
KPH:69.500 C
VKPH:5.500 C-
Kills:917 (259 + 658)
Deaths:1,259
KDR:0.728
VKDR:0.436
Vehicle Kills:549
Kill Difference:342
Playtime:264.148 hours
Usage:6%
Score:1.146m
Score/min:72
Piloting Accuracy:30.585%
Gunner Accuracy:47.810%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:2,103
V. Kills:289 N/A
Deaths:157
KDR:13.395
Accuracy:47.058% C+
KPH:44.400 C
VKPH:6.100 C--
L100 Python AP
C+
Kills:225
V. Kills:245 91%
Deaths:112
KDR:2.009
Accuracy:62.021% B*
KPH:16 D*
VKPH:17.400 C+
Skyguard
D
Kills:93
V. Kills:87 106%
Deaths:48
KDR:1.938
Accuracy:25.911% D
KPH:8 D-
VKPH:7.500 D
C75 Viper
D
Kills:82
V. Kills:24 328%
Deaths:4
KDR:20.500
Accuracy:23.950% D**
KPH:15.400 D
VKPH:4.500 D
Kills:2,503 (2,503 + 0)
Deaths:321
KDR:7.798
VKDR:2.009
Vehicle Kills:645
Kill Difference:2,182
Playtime:78.409 hours
Usage:2%
Score:1.271m
Score/min:270
Driving Accuracy:23.950%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B++
Kills:1,891
V. Kills:605 312%
Deaths:260
KDR:7.273
Accuracy:41.844% D
KPH:27.300 B++
VKPH:8.700 C+
Titan-150 AP
B++
Kills:1,450
V. Kills:1,203 120%
Deaths:356
KDR:4.073
Accuracy:50.706% C++
KPH:21.800 C+
VKPH:18 B++
Titan-150 HESH
C++
Kills:353
V. Kills:79 441%
Deaths:50
KDR:7.060
Accuracy:56.886% B**
KPH:39.200 C+
VKPH:8.800 C++
E540 Halberd
B+
Kills:87
V. Kills:56 153%
Deaths:22
KDR:3.955
Accuracy:53.837% A
KPH:27.400 C+
VKPH:17.700 B+
Enforcer ML85
C+
Kills:86
V. Kills:78 109%
Deaths:30
KDR:2.867
Accuracy:42.503% C*
KPH:16.900 D
VKPH:15.300 C+
Kills:3,867 (3,694 + 173)
Deaths:718
KDR:5.386
VKDR:2.815
Vehicle Kills:2,021
Kill Difference:3,149
Playtime:153.229 hours
Usage:4%
Score:3.062m
Score/min:333
Driving Accuracy:56.886%
Gunner Accuracy:42.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:557
V. Kills:52 N/A
Deaths:42
KDR:13.262
Accuracy:44.366% D
KPH:148 B*
VKPH:13.800 A
E540 Halberd-H
B**
Kills:344
V. Kills:280 122%
Deaths:46
KDR:7.478
Accuracy:65.281% B**
KPH:35.500 C
VKPH:28.900 B**
M40 Fury-H
B**
Kills:321
V. Kills:46 N/A
Deaths:10
KDR:32.100
Accuracy:37.669% C
KPH:126.400 B**
VKPH:18.100 B+
M60-G Bulldog-H
B
Kills:91
V. Kills:5 N/A
Deaths:3
KDR:30.333
Accuracy:29.433% D*
KPH:80.300 B
VKPH:4.400 D
Kills:1,313 (0 + 1,313)
Deaths:101
KDR:13
VKDR:3.792
Vehicle Kills:383
Kill Difference:1,212
Playtime:17.131 hours
Usage:0%
Score:0.630m
Score/min:613
Driving Accuracy:N/A%
Gunner Accuracy:29.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:363
V. Kills:113 318%
Deaths:65
KDR:5.585
Accuracy:49.403% A++
KPH:64.700 B++
VKPH:20.100 A*
M60-G Bulldog
B+
Kills:110
V. Kills:7 N/A
Deaths:27
KDR:4.074
Accuracy:35.333% C++
KPH:37.100 B+
VKPH:2.400 D-
M40 Fury
B**
Kills:108
V. Kills:30 348%
Deaths:15
KDR:7.200
Accuracy:45.395% B**
KPH:61.100 C**
VKPH:17 B**
M20 Basilisk
C+
Kills:67
V. Kills:38 172%
Deaths:31
KDR:2.161
Accuracy:33.453% C--
KPH:12.900 D
VKPH:7.300 C+
G30 Walker
A++
Kills:62
V. Kills:50 122%
Deaths:43
KDR:1.442
Accuracy:43.937% A*
KPH:24.500 B**
VKPH:19.700 A++
Kills:710 (0 + 710)
Deaths:181
KDR:3.923
VKDR:1.315
Vehicle Kills:238
Kill Difference:529
Playtime:18.055 hours
Usage:0%
Score:0.633m
Score/min:584
Driving Accuracy:N/A%
Gunner Accuracy:43.937%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:963
V. Kills:76 N/A
Deaths:649
KDR:1.484
Accuracy:42.824% C--
KPH:21.600 C+
VKPH:1.700 D--
S12 Renegade
C**
Kills:419
V. Kills:6 N/A
Deaths:112
KDR:3.741
Accuracy:35.745% D
KPH:58.400 C**
VKPH:0.800 D
M12 Kobalt-F
C+
Kills:72
V. Kills: N/A
Deaths:39
KDR:1.846
Accuracy:19.077% C
KPH:28.200 C+
VKPH:0 D*
Kills:1,454 (1,454 + 0)
Deaths:800
KDR:1.818
VKDR:0.103
Vehicle Kills:82
Kill Difference:654
Playtime:54.410 hours
Usage:1%
Score:0.417m
Score/min:128
Driving Accuracy:19.077%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 8,6358,6001,8764.584B++2.7023.63%D-14.093%C+45.8B**N/A192187.7h5B*21C**
AF-41 Hacksaw 8,0428,0131,8744.276B++2.3925.401%D14.352%C42.7B*N/A178187.6h5.7B++22.5C*
AF-57 Piston 4,7604,7053,1211.508C**0.3748.545%B*9.118%D*40.9C**N/A204115h4B+8.2B+
M30 Mustang AH 4,9524,4637266.147C++4.2758.463%B1.456%C*46.2C+5.1C++32396.6h6.5B+11.2B+
Breaker Rocket Pods 5,1314,2655058.446C*6.5656.197%B*1.383%B+58C11.8C37673.5h13.1B+23.3B+
LA1 Anchor 3,1383,1072,0531.513C0.3722.873%C16.028%D*30.9DN/A127100.5h11C48.3C+
C-4 4,2372,9091,3512.153B+0.2724.12%C+N/A95.7B+43.7B**126130.4h0.9A3.9B*
AF-4 Cyclone 2,6662,6491,9151.383C++0.5027.916%B+11.363%D--24.9CN/A98106.3h11.1C++39.7B
Vortek Rotary 4,9032,5731,6851.527C+0.3528.653%C-2.41%C++10.6C9.6C+203242.3h78.3C++273.1C++
NC6 Gauss SAW 2,3072,2891,3061.753B+0.1318.421%C16.863%D--28.3C+N/A15780.9h10C*54.3C*
NC12 Sweeper 2,2562,2441,8151.236C++0.6544.867%C*8.066%D*29.5C+N/A10176.1h3.9B+8.6B+
L100 Python HESH 2,3922,10315713.395C**11.5147.058%C+2.045%B+44.5C6.1C--19847.3h3.3C++7C++
Titan-150 HEAT 2,4961,8912607.273B+5.3941.844%D2.856%C+27.3B++8.7C+20369.3h3.8B*9.2B+
NC05 Jackhammer 1,6801,6738631.939B++0.0645.746%C*9.683%D*44.9C++N/A20537.3h4.4B+9.5B+
Razor GD-23 1,5491,5391,2661.216B0.6723.318%C+17.479%D11.7DN/A52132.1h12B51.6C*
Titan-150 AP 2,6531,4503564.073C+2.1950.706%C++3.379%C**21.8C+18.1B++40466.6h5.9C-11.6C
NCM2 Falcon 1,6851,3353094.32M+2.4449.092%B**7.041%B*40M*10.5M25333.4h6B**12.2B*
Gauss Compact S 1,3081,2711,1581.098C*0.7822.23%C6.137%F-11.8DN/A42107.7h7.8B**35.2B+
NS-15M AE 1,2851,2667701.644C+0.2424.449%C+18.957%D-42.1CN/A16230.1h13.8D56.4C+
NC14 Bolt Driver 1,1871,1863873.065B*1.1837.253%C**62.732%D*24.2C++N/A11249.1h2.9C7.7C++
NS-11P 1,1821,1639571.215C++0.6724.806%B+19.948%C++32.6C**N/A13435.7h16.2D65.2C++
Carver 1,1491,1481,0681.075M0.8130.684%B16.551%C++20.1A++N/A8257.1h1.1B++3.6B+
SAS-R 1,1311,1225951.886C0.0037.98%C+55.526%D*28.1C-N/A10740h2.7D7.2C
M20 Mustang 2,2081,0978641.27C+0.6127.845%C--1.003%D9.6C9.7C+246114.6h113C++406C+
AC-X11 1,0931,0671,4630.729C1.1527.827%B+19.869%C8.5D-N/A38125.4h13.5D48.7C+
M40 Fury-F 1,0399636491.484C+0.4042.824%C--N/A21.5C+1.7D--10244.7h5.9B++13.7B++
NS Baron G5AE 9419239221.001C0.8851.619%B+8.017%D*19.3D-N/A9047.9h4.8C9.4C+
EM6 8368345411.542C+0.3422.192%C++19.065%D36.6C+N/A21322.8h11.8C+53.1C++
GD-66 Claw 8078004961.613C**0.2771.941%B**6.5%D**51B+N/A18615.7h1.9B**2.6B*
The Slasher 8027996,0650.132A++1.7540.93%B+N/A3.2C+N/A10252.4h1.9B+4.7B+
Tank Mine 1,3887463402.194C+0.3142.891%B++N/A83.8C-72.1C**16698.9h2.5D-5.7B+
NCM2 Falcon 9117413092.398A++0.5251.562%B**5.938%B+23A++5.3C*15232.2h11.1B++21.5B++
NC4-FB Mag-Shot 7066957600.914C0.9733.82%C*14.676%D--21.9D-N/A7331.7h9.1D--27C
NS Decimator 1,0876689020.741C1.1457.628%C2.395%C++19.4D--12.1C-25834.5h6.2D-10.8D
AF-19 Mercenary 6296225961.044C**0.8417.762%D-14.63%D*5.6D-N/A51110.9h14.9C+83.8C
C85 Canister-H 6095574213.262C++11.3844.366%D8.618%D146.6B*13.7A7553.8h5.2B+11.7B+
NCM3 Raven 1,0105265460.963C++0.9244.813%B++1.711%D9.6C+8.9B**18054.6h31.5C70.2C*
Shrike 6975154331.189B*0.6958.38%C*4.272%B**23.4C+8.3D41522h4.8B**8.2B*
Bouncing Betty 4454441562.846C0.9660.729%A++N/A170.8B**N/A9282.6h1M1.6A*
NCM3 Raven 8584405460.806C+1.0845.107%B++1.364%D--8.1C7.7B++15554.6h37.8D83.9C+
Carnage AR 4404364420.986C+0.9026.885%B+10.321%D**22C-N/A11119.8h13.9C+51.7B
S12 Renegade 4254191123.741C++1.8635.745%D2.864%D58.2C*N/A2947.2h2.8B++7.9C*
Mag-Cutter 41040122,8100.018C+1.8615.163%D*N/A0.3CN/A11552.3h1.9B++12.3C++
M40 Fury 476363655.585C+3.7049.403%A++N/A64.8B++20.2A**7465.6h14.5C+29.3B+
Titan-150 HESH 432353507.06C5.1856.886%B**1.416%C39.2C+8.8C++1919h4.3D--7.5C+
AF-22 Crow 5543505440.643C++1.2472.674%B++2.571%C+16.1C+9.4C+24821.7h8.8C++12.2C**
E540 Halberd-H 624344467.478C++5.6065.281%B**2.326%C*35.5C28.9B**5719.7h8.6D--13.2C
NC08 Mag-Scatter 3453385020.673C1.2154.807%C*11.834%D12.5D-N/A3827h5D9C+
M40 Fury-H 3673211032.1A+30.2237.669%CN/A128.4B**18.4B+6552.5h7.6C*20.3C++
NCM1 Scattercannon 3243201891.693C+0.1934.598%C13.438%C--18.9CN/A11216.9h12.1F35.1D-
NS CandyCannon 3000 3163169150.345C-1.5425.553%D-15.19%D*10.1C--N/A4331.2h5.1C+20C-
GD-22S 3163151931.632C++0.2521.807%C+22.222%C33.5C+N/A2139.4h11.6C+53.1C++
NCM1 Scattercannon 3032981901.568C-0.3131.353%C-13.423%C-19.9D-N/A8415h10.1F-32.3F
L105 Zephyr 3122792710.333C+8.4534.42%D--N/A42.3C5D4216.6h5B++14.4C**
CAS30 Tank Buster 5882591,1230.231D-1.6530.585%D**N/A1.1D*1.4D**30243.6h102.5D335.1F
Coyote Missiles 542255952.684C+0.8048.958%DN/A18.9D-21.3C52313.5h48C98.1C
C150 Dalton 369240653.692C1.8149.937%B**N/A31.2C+16.8C--6997.7h5C+9.9B+
L100 Python AP 4702251122.009D0.1362.021%B*2.667%C+16D*17.4C+40914.1h12.5F**20.2F-
NC6S Gauss SAW S 2192191321.659C*0.2223.525%C+18.265%D37.1C+N/A2355.9h10.8C++45.9C*
MGR-L1 Promise 2232171801.206C+0.6826.194%B+31.797%B*35C1B2046.2h11.6B++44.4B++
Frag Grenade 2182161216N/A214.1242.766%CN/A1080M10B+66490.2h2.2A+5.1B**
Gauss SPR 213210623.387B**1.5132.286%C+30.476%C-17.9DN/A9211.7h7.6D*23.5D
NS-10 Burster 3902101901.105C++0.7836.858%B**1.905%D*6.4B+5.5A17532.8h182.2C494.3B
NS-44 Commissioner 2042012900.693C1.1912.063%F**13.433%D*10.3D-N/A5819.5h4C+32.7T-
NS-10 Burster 3731951901.026C*0.8636.146%B**2.564%D-5.8C*5.3B**16933.5h200.8D-555.6C++
AF-18 Stalker 1871831051.743B+0.1426.299%C16.94%C--29C+N/A1536.3h13.6C51.6C+
NC4 Mag-Shot 1681651970.838C++1.0415.318%F9.091%F10.7DN/A7515.4h11.6D75.4C--
EM4 Longshot 165162871.862C0.0237.415%C64.815%F30.6C+N/A1515.3h2.7D7.3C--
NC1 Gauss Rifle 1401401600.875C+1.0117.759%D--7.857%F-17.5CN/A2438h14.8C-83.2D
Tomcat A2AM Pods 271134245.583B+3.7061.511%F--N/A16.3D-16.7D-2588.2h6.4B**10.4C*
Hawk GD-68 2101302360.551C1.3360.565%C5.385%A++11C--6.8D39011.8h7.9C*13.1C++
MAX Punch 1321273,1250.041C1.8437.382%DN/A0.4C--N/A2320h2.5C+6.7C+
NS-AM7 Archer 1841245210.238D1.6458.42%C+18.548%C++2.1D*1D*2659.1h22.2C+38.1C+
Warden 1221201121.071C++0.8123.298%D17.5%D--15CN/A1128h10.7C+45.8C+
Blitz GD-10 115113751.507B+0.3722.998%C9.735%D*23.5CN/A3334.8h14.8C*64.4C*
M60-G Bulldog 117110274.074C+2.1935.333%C++1.818%D36.7B+2.3D-4123h5.3B*15B++
M40 Fury 138108157.2C++5.3245.395%B**1.852%C++60C**16.7B**9801.8h14.6C+32.3B+
Hunter QCX 1211022980.342C--1.5417.588%F15.686%D2.8D*N/A1836.5h11.7C-66.3D**
NS-11C 103102741.378B+0.5021.746%C-15.686%D22.2C+N/A2194.6h16.4C75.2C+
MANA Anti-Vehicle Turret 20799811.222D--0.6657.834%DN/A990C++1080B2002050.1h13.8T*23.8D
Skyguard 18093481.938C0.0625.911%D1.075%D-7.9D-7.4D30711.7h170.4D--657.8D--
M60-G Bulldog-H 9691330.333A++28.4529.433%D*2.198%B+82.7B+4.5D3991.1h4.6C**15.5C
AP30 Shredder 14288402.2C--0.3224.686%D1.136%D-15.7D-9.6D--5735.6h81.8C+331.5C
E540 Halberd 14387223.955C2.0753.837%A1.149%D--27.2C+17.5B+14023.2h5.3B9.9B*
Enforcer ML85 16486302.867C-0.9942.503%C*1.163%D16.9D15.3C+7515.1h14.4C33.8C+
Spear Anti-Vehicle Phalanx Turret 12283117.545C++5.6634.286%D-6.024%B**31.9C15D9242.6h7.8C**22.8C+
C75 Viper 10682420.5S18.6223.95%D**1.22%C15.5D4.5D4615.3h12.8C++53.4D
Sticky Grenade 8281181N/A79.1252.416%C+N/A810C10C85070.1h1.7B+3.3B+
Rocklet Rifle 13779830.952B+0.9353.167%C++N/A29.3C++21.5C3112.7h29.3B++55.2B+
AF-6 Shadow 7676661.152C-0.7325.829%D**13.158%F25.3DN/A1283h7.4D*28.6D**
M12 Kobalt-F 7272391.846C++0.0419.077%C5.556%D27.7C+N/A1062.6h10.6B+55.7B+
M20 Basilisk 10567312.161C0.2833.453%C--2.985%D*12.9D7.3C+2875.2h104.7C313C
Xiphos Anti-Personnel Phalanx Tower 6967233.5C31.6224.598%C-1.493%C+223.3C+6.7C8990.3h6.6B++26.9B+
G30 Walker 11262431.442D-0.4443.937%A*1.613%D*24.8B**20A++7572.5h250C-569B++
L105 Zephyr PX 5551412.75C10.8747.81%C+N/A72.9C5.7C-6600.7h5.1C+10.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon252,2343.6h
Anti-Vehicle MANA Turret146522.2h
Nano-Armor Kit1,7322,408,144283.4h
Skywall Shield Emitter01671.1h
Structure Shield Module12181.1h
Repair Module43481.8h
Turret AI Module11030.8h
Cortium Silo41921.4h
Nanite Revive Grenade02410.1h
Medical Kit3556,9558.6h
Medical Applicator562250,25734.4h
Blast Wall11010.9h
Spitfire Auto-Turret162660.5h
Motion Spotter89601h
Xiphos Anti-Personnel Tower1600.6h
Hoplon Anti-Aircraft Phalanx Tower0690.4h
HIVE0590.5h
Rampart Wall133133.9h
Sunderer Garage0961h
Spear Anti-Vehicle Tower11261.1h
Welding Device13,6070.3h
Deconstruction Tool08,2141.1h
Recon Detection Device1137,08217.5h
Shield Recharging Field2580.1h
Ammunition Package392,2802.9h
Anti-Infantry MANA Turret4820.3h
Nano-Repair Grenade01530h
Flail Targeting Dart18961h
Hardlight Barrier3560.2h
Router71180.6h
Pillbox0870.6h
Elysium Spawn Tube11210.5h
IPC Targeting Dart101521.3h
Vehicle Gate3631.1h
WLT-Howler Mining Laser74,2253.9h
Infantry Tower41281.6h
Lumifiber Rampart Wall91641.9h

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