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Commando Conqueror Teneth[X] Teneth
NC BR 37

KDR: 1.89

Score: 87m

Last Seen: Jan 21st, 2019 3:21 AM
- OFFLINE - 12.9 hour(s)

Prestige 1, Battle Rank 37 - New Conglomerate on Connery - Outfit Member of Outfit X[X] Outfit X
NC outfit on Connery

Members: 45
Level Progress (to 38): 64%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw AF-57 Piston M30 Mustang AH Breaker Rocket Pods LA1 Anchor C-4 AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $316,503 MLG Score: 253
Fun Score: N/A
Cheeseburgers Flipped: 2637TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.362%16.172%3782399917,3450.9432270.947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.201%0.441B-0.711D--1.762F-HEAD + (~4.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.315C*11.90.163C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.616%1.585%4114101812,368332752533.71746235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.423%-0.613D-0.014C+0.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.50.349C**330.375C**71.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.787%2.576%265710156,173292225212.11259245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.372%-0.496D-0.032C+1.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.493B+70.441B12.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.57%2.988%1231310092,510276010590.909091237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.423%0.226C++-0.348C-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.578B+19.20.51B+30.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.41%57.273%123410182,6331178162.23514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.33%0.205C++-0.637D-0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.11C+3.2-0.005C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.158%8.605%123310197,5651687704.48429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.251%0.562B+-1.175D*0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.411B3.70.229C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit X[X] Outfit X
NC outfit on Connery

Members: 45
87m400.1%384 (23k)338 (20.3k)1.8897691,37248,3512.2567937 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022244817.519%9.601%16805:1921

60% Engineer12% Heavy Assault10% Infiltrator7% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:04 AMOct 2nd, 2018 3:17 AMJan 20th, 2019 10:52 PM (2d) (PST)Jan 21st, 2019 12:23 AM (2d) (PST)Jan 20th, 2019 11:21 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5591713880.3550.1880.0341.6660.062253

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,54910,27623,27321112100420,271

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4293h/178.9d 17,746 8,773 30,726 429.1k 4,749 9,346 15,862 144m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:3,089
Deaths:2,026
KDR:1.525
Accuracy:22.844% C
HSR:16.025% D*
NC6 Gauss SAW
C
Kills:2,289
Deaths:1,306
KDR:1.753
Accuracy:18.421% C
HSR:16.863% D--
NC05 Jackhammer
C*
Kills:1,673
Deaths:863
KDR:1.939
Accuracy:45.746% C*
HSR:9.683% D*
NS-15M AE
C+
Kills:1,266
Deaths:770
KDR:1.644
Accuracy:24.449% C+
HSR:18.957% D-
EM6
C++
Kills:834
Deaths:541
KDR:1.542
Accuracy:22.192% C++
HSR:19.065% D
GD-22S
C+
Kills:315
Deaths:193
KDR:1.632
Accuracy:21.807% C+
HSR:22.222% C
NC6S Gauss SAW S
C++
Kills:219
Deaths:132
KDR:1.659
Accuracy:23.525% C++
HSR:18.265% D
MGR-L1 Promise
A
Kills:92
Deaths:55
KDR:1.673
Accuracy:26.564% B+
HSR:34.783% A
Kills:9,777
Deaths (as Heavy Assault):5,886
Deaths (to Heavy Assaults):12,788
KDR:1.66106
Kill Difference:3,891
Playtime:509.689 hours
Usage:12%
Score:10.450m
Score/min:342
Accuracy (listed only):25.694%
HSR (listed only):19.483%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B*
Kills:4,562
Deaths:3,033
KDR:1.504
Accuracy:48.591% B*
HSR:9.185% D*
NC12 Sweeper
C**
Kills:2,225
Deaths:1,809
KDR:1.230
Accuracy:44.795% C**
HSR:8.135% D**
Razor GD-23
C+
Kills:1,539
Deaths:1,266
KDR:1.216
Accuracy:23.318% C+
HSR:17.479% D
Gauss Compact S
C
Kills:1,271
Deaths:1,158
KDR:1.098
Accuracy:22.230% C
HSR:6.137% F-
AC-X11
B+
Kills:1,014
Deaths:1,402
KDR:0.723
Accuracy:27.775% B+
HSR:19.428% C
NS Baron G5AE
B+
Kills:923
Deaths:922
KDR:1.001
Accuracy:51.619% B+
HSR:8.017% D*
GD-66 Claw
B**
Kills:778
Deaths:485
KDR:1.604
Accuracy:71.594% B**
HSR:6.555% D**
AF-19 Mercenary
D-
Kills:622
Deaths:596
KDR:1.044
Accuracy:17.762% D-
HSR:14.630% D*
Warden
D
Kills:120
Deaths:112
KDR:1.071
Accuracy:23.298% D
HSR:17.500% D--
NS-11C
C-
Kills:101
Deaths:70
KDR:1.443
Accuracy:21.476% C-
HSR:15.842% D
Kills:13,155
Deaths (as Engineer):10,853
Deaths (to Engineers):14,792
KDR:1.21211
Kill Difference:2,302
Playtime:2,570.949 hours
Usage:60%
Score:49.066m
Score/min:318
Accuracy (listed only):35.246%
HSR (listed only):12.291%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B*
Kills:4,562
Deaths:3,033
KDR:1.504
Accuracy:48.591% B*
HSR:9.185% D*
AF-4 Cyclone
B+
Kills:2,614
Deaths:1,882
KDR:1.389
Accuracy:27.927% B+
HSR:11.209% D*
NC12 Sweeper
C**
Kills:2,225
Deaths:1,809
KDR:1.230
Accuracy:44.795% C**
HSR:8.135% D**
NS-11P
B+
Kills:1,163
Deaths:957
KDR:1.215
Accuracy:24.806% B+
HSR:19.948% C++
NS Baron G5AE
B+
Kills:923
Deaths:922
KDR:1.001
Accuracy:51.619% B+
HSR:8.017% D*
GD-66 Claw
B**
Kills:778
Deaths:485
KDR:1.604
Accuracy:71.594% B**
HSR:6.555% D**
Carnage AR
B+
Kills:425
Deaths:424
KDR:1.002
Accuracy:26.928% B+
HSR:9.647% D**
NC1 Gauss Rifle
D--
Kills:140
Deaths:160
KDR:0.875
Accuracy:17.759% D--
HSR:7.857% F-
Blitz GD-10
C
Kills:106
Deaths:70
KDR:1.514
Accuracy:22.732% C
HSR:10.377% D--
Kills:12,936
Deaths (as Combat Medic):9,742
Deaths (to Combat Medics):4,391
KDR:1.32786
Kill Difference:3,194
Playtime:122.100 hours
Usage:3%
Score:2.867m
Score/min:391
Accuracy (listed only):37.417%
HSR (listed only):10.103%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B*
Kills:4,562
Deaths:3,033
KDR:1.504
Accuracy:48.591% B*
HSR:9.185% D*
AF-4 Cyclone
B+
Kills:2,614
Deaths:1,882
KDR:1.389
Accuracy:27.927% B+
HSR:11.209% D*
NC12 Sweeper
C**
Kills:2,225
Deaths:1,809
KDR:1.230
Accuracy:44.795% C**
HSR:8.135% D**
Razor GD-23
C+
Kills:1,539
Deaths:1,266
KDR:1.216
Accuracy:23.318% C+
HSR:17.479% D
Gauss Compact S
C
Kills:1,271
Deaths:1,158
KDR:1.098
Accuracy:22.230% C
HSR:6.137% F-
AC-X11
B+
Kills:1,014
Deaths:1,402
KDR:0.723
Accuracy:27.775% B+
HSR:19.428% C
NS Baron G5AE
B+
Kills:923
Deaths:922
KDR:1.001
Accuracy:51.619% B+
HSR:8.017% D*
GD-66 Claw
B**
Kills:778
Deaths:485
KDR:1.604
Accuracy:71.594% B**
HSR:6.555% D**
AF-19 Mercenary
D-
Kills:622
Deaths:596
KDR:1.044
Accuracy:17.762% D-
HSR:14.630% D*
Blitz GD-10
C
Kills:106
Deaths:70
KDR:1.514
Accuracy:22.732% C
HSR:10.377% D--
NS-11C
C-
Kills:101
Deaths:70
KDR:1.443
Accuracy:21.476% C-
HSR:15.842% D
Kills:15,755
Deaths (as Light Assault):12,693
Deaths (to Light Assaults):7,558
KDR:1.24124
Kill Difference:3,062
Playtime:304.184 hours
Usage:7%
Score:6.675m
Score/min:366
Accuracy (listed only):34.529%
HSR (listed only):11.545%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:2,614
Deaths:1,882
KDR:1.389
Accuracy:27.927% B+
HSR:11.209% D*
NC14 Bolt Driver
C**
Kills:1,186
Deaths:387
KDR:3.065
Accuracy:37.253% C**
HSR:62.732% D*
SAS-R
C+
Kills:1,091
Deaths:568
KDR:1.921
Accuracy:37.854% C+
HSR:55.270% D*
NC4-FB Mag-Shot
C++
Kills:673
Deaths:718
KDR:0.937
Accuracy:33.391% C++
HSR:14.562% D--
NC08 Mag-Scatter
C*
Kills:338
Deaths:501
KDR:0.675
Accuracy:54.843% C*
HSR:11.834% D
NS CandyCannon 3000
D-
Kills:316
Deaths:915
KDR:0.345
Accuracy:25.553% D-
HSR:15.190% D*
Gauss SPR
C+
Kills:210
Deaths:62
KDR:3.387
Accuracy:32.286% C+
HSR:30.476% C-
NS-44 Commissioner
D*
Kills:201
Deaths:289
KDR:0.696
Accuracy:12.052% F**
HSR:13.433% D*
AF-18 Stalker
C
Kills:183
Deaths:105
KDR:1.743
Accuracy:26.299% C
HSR:16.940% C--
NC4 Mag-Shot
D**
Kills:165
Deaths:197
KDR:0.838
Accuracy:15.318% F
HSR:9.091% D**
EM4 Longshot
C
Kills:146
Deaths:73
KDR:2
Accuracy:37.640% C
HSR:66.438% D**
NS-AM7 Archer
B
Kills:112
Deaths:477
KDR:0.235
Accuracy:56.734% C
HSR:20.536% B
Blitz GD-10
C
Kills:106
Deaths:70
KDR:1.514
Accuracy:22.732% C
HSR:10.377% D--
AF-6 Shadow
D**
Kills:63
Deaths:59
KDR:1.068
Accuracy:25.335% D**
HSR:11.111% F-
Kills:7,404
Deaths (as Infiltrator):6,303
Deaths (to Infiltrators):4,775
KDR:1.17468
Kill Difference:1,101
Playtime:444.020 hours
Usage:10%
Score:6.414m
Score/min:241
Accuracy (listed only):31.801%
HSR (listed only):24.943%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:8,586
Deaths:1,870
KDR:4.591
Accuracy:23.623% D
HSR:14.093% C+
AF-41 Hacksaw
C+
Kills:7,996
Deaths:1,868
KDR:4.281
Accuracy:25.393% D
HSR:14.357% C+
NCM2 Falcon
B**
Kills:1,333
Deaths:308
KDR:4.328
Accuracy:49.115% B**
HSR:7.052% B**
NCM2 Falcon
B**
Kills:738
Deaths:308
KDR:2.396
Accuracy:51.584% B**
HSR:5.962% B+
NCM3 Raven
B++
Kills:523
Deaths:540
KDR:0.969
Accuracy:44.661% B++
HSR:1.721% D
NCM3 Raven
B++
Kills:437
Deaths:540
KDR:0.809
Accuracy:44.954% B++
HSR:1.373% D--
NCM1 Scattercannon
C
Kills:320
Deaths:189
KDR:1.693
Accuracy:34.598% C
HSR:13.438% C--
NCM1 Scattercannon
C-
Kills:298
Deaths:190
KDR:1.568
Accuracy:31.353% C-
HSR:13.423% C-
NS-10 Burster
B**
Kills:210
Deaths:190
KDR:1.105
Accuracy:36.939% B**
HSR:1.905% D*
NS-10 Burster
B**
Kills:192
Deaths:190
KDR:1.011
Accuracy:36.208% B**
HSR:2.604% D-
Kills:20,633
Deaths (as MAX Suit):3,096.500
Deaths (to MAX Suits):3,330
KDR:6.66333
Kill Difference:17,536.500
Playtime:330.306 hours
Usage:8%
Score:11.550m
Score/min:583
Accuracy (listed only):37.843%
HSR (listed only):7.593%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:4,458
V. Kills:488 N/A
Deaths:723
KDR:6.166
Accuracy:58.476% B
KPH:46.200 C+
VKPH:5.100 C+
Breaker Rocket Pods
C
Kills:4,265
V. Kills:866 492%
Deaths:505
KDR:8.446
Accuracy:56.202% B*
KPH:58 C
VKPH:11.800 C
Vortek Rotary
C+
Kills:2,569
V. Kills:2,328 110%
Deaths:1,678
KDR:1.531
Accuracy:28.657% C
KPH:10.600 C
VKPH:9.600 C+
M20 Mustang
C+
Kills:1,076
V. Kills:1,101 98%
Deaths:861
KDR:1.250
Accuracy:27.765% C--
KPH:9.500 C
VKPH:9.700 C+
Coyote Missiles
C
Kills:255
V. Kills:287 89%
Deaths:95
KDR:2.684
Accuracy:48.958% D
KPH:18.900 D-
VKPH:21.300 C
Tomcat A2AM Pods
D-
Kills:134
V. Kills:137 97%
Deaths:24
KDR:5.583
Accuracy:61.321% F--
KPH:16.400 D-
VKPH:16.800 D-
Kills:12,757 (8,103 + 0)
Deaths:3,886
KDR:3.283
VKDR:1.340
Vehicle Kills:5,207
Kill Difference:8,871
Playtime:546.672 hours
Usage:13%
Score:8.703m
Score/min:265
Piloting Accuracy:27.765%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:279
V. Kills:33 N/A
Deaths:27
KDR:10.333
Accuracy:34.420% D-
KPH:42.100 C
VKPH:5 D
CAS30 Tank Buster
D*
Kills:259
V. Kills:329 78%
Deaths:1,121
KDR:0.231
Accuracy:30.493% D**
KPH:1.100 D*
VKPH:1.400 D**
C150 Dalton
B**
Kills:240
V. Kills:129 185%
Deaths:65
KDR:3.692
Accuracy:49.937% B**
KPH:31.300 C+
VKPH:16.800 C--
AP30 Shredder
D
Kills:88
V. Kills:54 160%
Deaths:40
KDR:2.200
Accuracy:24.686% D
KPH:15.800 D-
VKPH:9.700 D--
L105 Zephyr PX
C+
Kills:51
V. Kills:4 N/A
Deaths:4
KDR:12.750
Accuracy:47.810% C+
KPH:69.500 C
VKPH:5.500 C-
Kills:917 (259 + 658)
Deaths:1,257
KDR:0.730
VKDR:0.437
Vehicle Kills:549
Kill Difference:340
Playtime:263.933 hours
Usage:6%
Score:1.142m
Score/min:72
Piloting Accuracy:30.493%
Gunner Accuracy:47.810%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:2,103
V. Kills:289 N/A
Deaths:157
KDR:13.395
Accuracy:47.055% C+
KPH:44.400 C
VKPH:6.100 C--
L100 Python AP
C+
Kills:217
V. Kills:241 90%
Deaths:110
KDR:1.973
Accuracy:61.765% B++
KPH:15.700 D*
VKPH:17.500 C+
Skyguard
D
Kills:91
V. Kills:86 105%
Deaths:48
KDR:1.896
Accuracy:25.172% D
KPH:7.900 D-
VKPH:7.500 D
C75 Viper
D
Kills:82
V. Kills:24 328%
Deaths:4
KDR:20.500
Accuracy:23.950% D**
KPH:15.400 D
VKPH:4.500 D
Kills:2,493 (2,493 + 0)
Deaths:319
KDR:7.815
VKDR:2.006
Vehicle Kills:640
Kill Difference:2,174
Playtime:77.914 hours
Usage:2%
Score:1.259m
Score/min:269
Driving Accuracy:23.950%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B++
Kills:1,891
V. Kills:605 312%
Deaths:260
KDR:7.273
Accuracy:41.844% C--
KPH:27.300 B++
VKPH:8.700 C+
Titan-150 AP
B++
Kills:1,450
V. Kills:1,203 120%
Deaths:356
KDR:4.073
Accuracy:50.712% C++
KPH:21.800 C+
VKPH:18.100 B++
Titan-150 HESH
C++
Kills:339
V. Kills:73 458%
Deaths:48
KDR:7.063
Accuracy:57.160% B**
KPH:40.100 C+
VKPH:8.600 C++
E540 Halberd
B+
Kills:86
V. Kills:55 154%
Deaths:22
KDR:3.909
Accuracy:53.762% A
KPH:27.800 C+
VKPH:17.800 B+
Enforcer ML85
C+
Kills:86
V. Kills:78 109%
Deaths:30
KDR:2.867
Accuracy:42.503% C*
KPH:16.900 D
VKPH:15.300 C+
Kills:3,852 (3,680 + 172)
Deaths:716
KDR:5.380
VKDR:2.813
Vehicle Kills:2,014
Kill Difference:3,136
Playtime:152.551 hours
Usage:4%
Score:3.050m
Score/min:333
Driving Accuracy:57.160%
Gunner Accuracy:42.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:555
V. Kills:52 N/A
Deaths:42
KDR:13.214
Accuracy:44.072% D
KPH:147.800 B++
VKPH:13.900 A
E540 Halberd-H
B*
Kills:339
V. Kills:278 122%
Deaths:45
KDR:7.533
Accuracy:65.307% B**
KPH:35.100 C
VKPH:28.700 B*
M40 Fury-H
B*
Kills:321
V. Kills:46 N/A
Deaths:10
KDR:32.100
Accuracy:37.669% C
KPH:126.400 B*
VKPH:18.100 B+
M60-G Bulldog-H
C*
Kills:91
V. Kills:5 N/A
Deaths:3
KDR:30.333
Accuracy:29.433% D**
KPH:80.300 C*
VKPH:4.400 D-
Kills:1,306 (0 + 1,306)
Deaths:100
KDR:13.060
VKDR:3.810
Vehicle Kills:381
Kill Difference:1,206
Playtime:17.098 hours
Usage:0%
Score:0.627m
Score/min:611
Driving Accuracy:N/A%
Gunner Accuracy:29.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:361
V. Kills:112 319%
Deaths:65
KDR:5.554
Accuracy:49.397% A++
KPH:64.700 B*
VKPH:20.100 A*
M60-G Bulldog
B+
Kills:110
V. Kills:7 N/A
Deaths:27
KDR:4.074
Accuracy:35.333% C++
KPH:37.100 B+
VKPH:2.400 D-
M40 Fury
B*
Kills:108
V. Kills:30 348%
Deaths:15
KDR:7.200
Accuracy:45.395% B**
KPH:61.100 C**
VKPH:17 B*
M20 Basilisk
C+
Kills:63
V. Kills:36 170%
Deaths:31
KDR:2.032
Accuracy:33.246% C--
KPH:12.400 D
VKPH:7.100 C+
G30 Walker
A*
Kills:62
V. Kills:50 122%
Deaths:43
KDR:1.442
Accuracy:44.150% A**
KPH:24.800 A
VKPH:20 A*
Kills:704 (0 + 704)
Deaths:181
KDR:3.890
VKDR:1.298
Vehicle Kills:235
Kill Difference:523
Playtime:17.917 hours
Usage:0%
Score:0.630m
Score/min:586
Driving Accuracy:N/A%
Gunner Accuracy:44.150%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:963
V. Kills:76 N/A
Deaths:646
KDR:1.491
Accuracy:43.008% C--
KPH:21.700 C+
VKPH:1.700 D--
S12 Renegade
C**
Kills:419
V. Kills:6 N/A
Deaths:112
KDR:3.741
Accuracy:35.745% D
KPH:58.600 C**
VKPH:0.800 D-
M12 Kobalt-F
C+
Kills:72
V. Kills: N/A
Deaths:39
KDR:1.846
Accuracy:19.077% C-
KPH:28.200 C+
VKPH:0 D**
Kills:1,454 (1,454 + 0)
Deaths:797
KDR:1.824
VKDR:0.103
Vehicle Kills:82
Kill Difference:657
Playtime:54.142 hours
Usage:1%
Score:0.417m
Score/min:128
Driving Accuracy:19.077%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 8,6208,5861,8704.591B*2.7023.623%D14.093%C+45.8B**N/A192187.3h5B*21C**
AF-41 Hacksaw 8,0257,9961,8684.281B++2.3925.393%D14.357%C+42.7B*N/A178187.3h5.7B++22.6C*
AF-57 Piston 4,6144,5623,0331.504B0.3948.591%B*9.185%D*41C**N/A206111.2h4B+8.2B+
M30 Mustang AH 4,9464,4587236.166C++4.2858.476%B1.436%C++46.2C+5.1C+32396.4h6.5B+11.2B+
Breaker Rocket Pods 5,1314,2655058.446C*6.5656.202%B*1.383%B+58C11.8C37673.5h13.1B+23.3B+
LA1 Anchor 3,1183,0892,0261.525C+0.3622.844%C16.025%D*31C--N/A12899.7h11C48.3C+
C-4 4,2082,8881,3422.152B+0.2624.13%CN/A95.6B+43.7B**126530.2h0.9B**3.9B*
AF-4 Cyclone 2,6302,6141,8821.389C++0.5027.927%B+11.209%D*24.8CN/A97105.2h11.1C++39.7B
Vortek Rotary 4,8972,5691,6781.531C+0.3628.657%C2.413%C++10.6C9.6C+203242.1h78.3C*273.2C++
NC6 Gauss SAW 2,3072,2891,3061.753B++0.1418.421%C16.863%D--28.3C+N/A15780.8h10C*54.3C*
NC12 Sweeper 2,2372,2251,8091.23C++0.6644.795%C**8.135%D**29.4C+N/A10075.6h3.9B+8.7B+
L100 Python HESH 2,3922,10315713.395C**11.5147.055%C+2.045%B+44.5C6.1C--19847.3h3.3C++7C++
Titan-150 HEAT 2,4961,8912607.273B+5.3841.844%C--2.856%C+27.3B++8.7C+20369.3h3.8B*9.2B+
NC05 Jackhammer 1,6801,6738631.939B+0.0545.746%C*9.683%D*44.9C*N/A20537.3h4.4B+9.5B+
Razor GD-23 1,5491,5391,2661.216B0.6723.318%C+17.479%D11.7DN/A52132h12B51.6C*
Titan-150 AP 2,6531,4503564.073C+2.1850.712%C++3.379%C**21.8C+18.1B++40466.6h5.9C11.6C
NCM2 Falcon 1,6831,3333084.328M++2.4449.115%B**7.052%B**40.2M**10.5M25433.2h6B**12.1B*
Gauss Compact S 1,3081,2711,1581.098C**0.7922.23%C6.137%F-11.8DN/A42107.7h7.8B**35.2B+
NS-15M AE 1,2851,2667701.644C+0.2524.449%C+18.957%D-42.1CN/A16230.1h13.8D56.4C+
NC14 Bolt Driver 1,1871,1863873.065B*1.1837.253%C**62.732%D*24.2C++N/A11249.1h2.9C7.7C++
NS-11P 1,1821,1639571.215C++0.6724.806%B+19.948%C++32.6C**N/A13435.7h16.2C--65.2C++
Carver 1,1051,1041,0001.104S0.7930.608%B16.304%C+21.1A++N/A8652.3h1.1B++3.6C**
SAS-R 1,1001,0915681.921C0.0337.854%C+55.27%D*28C-N/A10739h2.7D7.2C
M20 Mustang 2,1771,0768611.25C+0.6427.765%C--1.022%D9.5C9.7C+247113h114C++410.5C+
AC-X11 1,0381,0141,4020.723C1.1727.775%B+19.428%C8.3D-N/A37122.5h13.7D49.4C+
M40 Fury-F 1,0399636461.491C++0.4043.008%C--N/A21.7C+1.7D--10344.4h5.8B*13.6B*
NS Baron G5AE 9419239221.001C0.8951.619%B+8.017%D*19.3D-N/A9047.9h4.8C9.4C+
EM6 8368345411.542C++0.3522.192%C++19.065%D36.6C+N/A21322.8h11.8C+53.1C++
GD-66 Claw 7847784851.604C**0.2971.594%B**6.555%D**50.5B+N/A18715.4h1.9B**2.7B*
The Slasher 7817785,7000.136A++1.7541.091%B+N/A3.3C+N/A10237.5h2B+4.8B
Tank Mine 1,3817413392.186C+0.3042.935%B++N/A84.2C72.7B16788.8h2.4D5.7B+
NCM2 Falcon 9067383082.396A*0.5151.584%B**5.962%B+23.1A++5.3C++15232h11.1B++21.5B*
NC4-FB Mag-Shot 6816737180.937C0.9533.391%C++14.562%D--23.4DN/A7828.8h8.9D-26.6C
NS Decimator 1,0766618990.735C1.1557.678%C2.421%C++19.3D-12.1C-25634.3h6.2D10.8D
AF-19 Mercenary 6296225961.044B0.8517.762%D-14.63%D*5.6D-N/A51110.9h14.9C+83.8C
C85 Canister-H 6075554213.214C+11.3244.072%D8.649%D146.1B++13.7A7553.8h5.1B+11.7B+
NCM3 Raven 1,0065235400.969C++0.9244.661%B++1.721%D9.6C+8.9B**18054.3h31.3C70.1C*
Shrike 6975154331.189B*0.7058.38%C**4.272%B*23.4C+8.3D41422h4.8B**8.2B*
Bouncing Betty 4454441562.846C0.9660.589%A++N/A170.8B**N/A9282.6h1M+1.6A*
NCM3 Raven 8534375400.809C+1.0844.954%B++1.373%D--8C7.7B++15554.3h37.7D83.9C+
Carnage AR 4294254241.002C+0.8926.928%B+9.647%D**21.9C-N/A11219.4h13.8C+51.1B
S12 Renegade 4254191123.741C++1.8535.745%D2.864%D58.2C*N/A2957.2h2.8B++7.9C*
Mag-Cutter 40839922,7240.018C+1.8715.107%D*N/A0.3C-N/A11540.8h1.9B++12.3C++
M40 Fury 473361655.554C+3.6649.397%A++N/A64.5B++20A*7475.6h14.4C+29.2B+
AF-22 Crow 5503475430.639C++1.2572.71%B++2.594%C++16.1C+9.4C+24721.6h8.9C+12.2C**
Titan-150 HESH 412339487.063C5.1757.16%B**1.475%C39.9C+8.6C++1918.5h4.2D7.3C++
E540 Halberd-H 617339457.533C++5.6465.307%B**2.36%C*34.9C28.7B*5689.7h8.7D13.4C
NC08 Mag-Scatter 3453385010.675C1.2154.843%C*11.834%D12.5D-N/A3827h5D9C+
M40 Fury-H 3673211032.1A++30.2137.669%CN/A128.4B*18.4B+6552.5h7.6C*20.3C++
NCM1 Scattercannon 3243201891.693C+0.2034.598%C13.438%C--18.9CN/A11216.9h12.1F35.1D
NS CandyCannon 3000 3163169150.345C-1.5425.553%D-15.19%D*10.1C-N/A4331.2h5.1C+20C
GD-22S 3163151931.632C++0.2621.807%C+22.222%C33.5C+N/A2129.4h11.6C+53.1C++
NCM1 Scattercannon 3032981901.568C-0.3231.353%C-13.423%C-19.9D-N/A8415h10.1F-32.3F
L105 Zephyr 3122792710.333C++8.4434.42%D-N/A42.3C5D4216.6h5B++14.4C**
CAS30 Tank Buster 5882591,1210.231D1.6630.493%D**N/A1.1D*1.4D**30243.3h102D334.4D**
Coyote Missiles 542255952.684C+0.7948.958%DN/A18.9D-21.3C52313.5h48C98.1C
C150 Dalton 369240653.692C1.8049.937%B**N/A31.2C+16.8C--6947.7h5C+9.9B+
NC6S Gauss SAW S 2192191321.659C*0.2323.525%C++18.265%D37.1C+N/A2355.9h10.8C++45.9C*
L100 Python AP 4582171101.973C--0.0861.765%B++2.765%C+15.7D*17.5C+41113.8h12.7F--20.5F-
Frag Grenade 2182161216N/A214.1142.766%CN/A1080M10B+66010.2h2.2A+5.1B**
Gauss SPR 213210623.387A1.5032.286%C+30.476%C-17.9DN/A9211.7h7.6D**23.5D
NS-10 Burster 3902101901.105C*0.7836.939%B**1.905%D*6.5B+5.5A17632.5h181.3C490.7B+
NS-44 Commissioner 2042012890.696C1.1912.052%F**13.433%D*10.4D-N/A5819.4h3.9C++32.7T-
NS-10 Burster 3671921901.011C*0.8836.208%B**2.604%D-5.8C**5.3B**16933.3h202.9D-560.3C++
AF-18 Stalker 1871831051.743B+0.1526.299%C16.94%C--29C+N/A1536.3h13.6C51.6C+
NC4 Mag-Shot 1681651970.838C*1.0515.318%F9.091%D**10.7DN/A7515.4h11.6D75.4D--
EM4 Longshot 149146732C0.1137.64%C66.438%D**30.4C+N/A1554.8h2.8D-7.3C--
NC1 Gauss Rifle 1401401600.875C+1.0117.759%D--7.857%F-17.5CN/A2418h14.8C-83.2D
Tomcat A2AM Pods 271134245.583B3.6961.321%F--N/A16.3D-16.7D-2588.2h6.3B**10.3C++
Hawk GD-68 2081292330.554C1.3460.428%C5.426%A+11C-6.8C-39111.7h7.9C*13C++
MAX Punch 1311263,1120.04C1.8537.308%C--N/A0.4CN/A2318.9h2.5C+6.7C+
Warden 1221201121.071C*0.8223.298%D17.5%D--15CN/A1118h10.7C+45.8C+
NS-AM7 Archer 1651124770.235D1.6556.734%C20.536%B2.1D*1D--2553.9h21.2C++37.4C+
M60-G Bulldog 117110274.074C+2.1835.333%C++1.818%D36.7B+2.3D-4113h5.3B*15B++
M40 Fury 138108157.2C++5.3145.395%B**1.852%C+60C**16.7B*9801.8h14.6C+32.3B+
Blitz GD-10 107106701.514B+0.3822.732%C10.377%D--25.2C+N/A3764.2h14.7C**64.6C*
Hunter QCX 1211022980.342C--1.5517.593%F15.686%D2.8D--N/A1836.4h11.7C66.3D**
NS-11C 102101701.443B+0.4521.476%C-15.842%D22.4C+N/A2204.5h16C+74.3C+
MANA Anti-Vehicle Turret 20397811.198C0.6956.44%B**2.062%F--970C-1060C*5434380.1h13.2F*23.5C++
MGR-L1 Promise 9292551.673C*0.2226.564%B+34.783%A46C*N/A2352h10.7B**40.3B++
M60-G Bulldog-H 9691330.333A++28.4429.433%D**2.198%B++82.7C**4.5D-3991.1h4.6B+15.5C
Skyguard 17791481.896C0.0125.172%D1.099%D-7.9D-7.5D30711.5h166.9D-663D--
AP30 Shredder 14288402.2C--0.3124.686%D1.136%D15.7D-9.6D--5735.6h81.8C++331.5C
E540 Halberd 14186223.909C2.0253.762%A1.163%D--27.7C+17.7B+14343.1h5.2B+9.6B*
Enforcer ML85 16486302.867C-0.9842.503%C*1.163%D16.9D15.3C+7515.1h14.4C33.8C+
Spear Anti-Vehicle Phalanx Turret 12283117.545C++5.6634.286%D-6.024%B**31.9C15D9202.6h7.8C**22.8C+
C75 Viper 10682420.5M**18.6123.95%D**1.22%C15.5D4.5D4565.3h12.8C++53.4D
Sticky Grenade 8281181N/A79.1152.416%C+N/A810C10C+85070.1h1.7B+3.3B+
M12 Kobalt-F 7272391.846C++0.0419.077%C-5.556%D27.7C+N/A1062.6h10.6B++55.7B+
AF-6 Shadow 6363591.068C-0.8225.335%D**11.111%F-25.2DN/A1422.5h7.5D*29.6F
M20 Basilisk 9963312.032C0.1433.246%C--3.175%D--12.4D7.1C+2865.1h108.9C327.5C
Rocklet Rifle 11063670.94B+0.9552.333%C+N/A30C*22.4C+3272.1h28.1B++53.7B++
G30 Walker 11262431.442D-0.4544.15%A**1.613%D*24.8A20A*7642.5h246.9C559.2B++
Xiphos Anti-Personnel Phalanx Tower 5756156C+54.1126.553%CN/A280C*5D8200.2h6.6B+25B+
L105 Zephyr PX 5551412.75C10.8647.81%C+N/A72.9C5.7C-6600.7h5.1C+10.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter89601h
Anti-Vehicle MANA Turret146362.1h
Spawn Beacon252,1723.5h
Nano-Armor Kit1,7202,389,657281.3h
Turret AI Module1850.7h
Repair Module33111.6h
Skywall Shield Emitter01551h
Structure Shield Module11920.9h
Cortium Silo31691.2h
Blast Wall1970.8h
Nanite Revive Grenade02400.1h
Medical Kit3506,7908.5h
Medical Applicator560249,94734.4h
Welding Device0990h
Deconstruction Tool08,2141.1h
Spear Anti-Vehicle Tower11161.1h
Spitfire Auto-Turret132480.5h
HIVE0590.5h
Sunderer Garage0901h
Rampart Wall122853.5h
Hoplon Anti-Aircraft Phalanx Tower0680.4h
Xiphos Anti-Personnel Tower1570.5h
Recon Detection Device1076,77616.6h
Ammunition Package392,2252.8h
Anti-Infantry MANA Turret4820.3h
Pillbox0740.6h
Elysium Spawn Tube1900.4h
IPC Targeting Dart81250.9h
Infantry Tower41201.5h
Lumifiber Rampart Wall61361.5h
Nano-Repair Grenade01090h
Router5760.4h
Hardlight Barrier3540.2h
Shield Recharging Field2580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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