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Overseer Conqueror Teneth[X] Teneth
NC BR 66

KDR: 1.86

Score: 89.4m

Last Seen: Aug 17th, 2019 11:36 PM
- OFFLINE - 86.6 hour(s)

Prestige 1, Battle Rank 66 - New Conglomerate on Connery - Outfit Member of Outfit X[X] Outfit X
NC outfit on Connery

Members: 75
Level Progress (to 67): 56%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw AF-57 Piston M30 Mustang AH Breaker Rocket Pods LA1 Anchor C-4 AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $312,750 MLG Score: 250
Fun Score: N/A
Cheeseburgers Flipped: 2649TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.502%16.39%38524119017,9010.9273690.935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.435%0.454B+-0.689D-1.781F-HEAD + (~4.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.314C*120.159C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.685%1.574%4104121012,513338252903.69988236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.44%-0.601D-0.006C+0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.20.352C**330.375C**71.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.185%2.559%264712076,214298325332.08244245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.294%-0.467D-0.001C+1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.491B+7.10.432B12.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.668%2.996%1221312012,537282410760.898371236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.425%0.225C++-0.366C-0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.579B+19.40.513B+30.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.502%57.363%122412102,7231254162.17145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.415%0.227C++-0.635D-0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.125C+3.20.007C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.185%8.522%122312117,9561763834.51276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.19%0.551B+-1.206D*0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.41B3.70.229C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit X[X] Outfit X
NC outfit on Connery

Members: 75
89.4m417.8%381 (22.9k)336 (20.2k)1.8625993,41150,1512.224966 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214251817.585%9.662%17005:1922

60% Engineer12% Heavy Assault10% Infiltrator8% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:04 AMOct 2nd, 2018 3:17 AMAug 20th, 2019 7:30 PM (14h) (PST)Aug 18th, 2019 12:15 AM (3d) (PST)Aug 17th, 2019 7:36 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5511693820.3510.1880.0341.7190.061250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,08210,15422,92821112103420,152

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4438.6h/184.9d 18,170 9,025 32,393 457.8k 4,922 9,574 16,177 146.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C-
Kills:3,150
Deaths:2,110
KDR:1.493
Accuracy:22.855% C-
HSR:16.159% D*
NC6 Gauss SAW
C
Kills:2,294
Deaths:1,319
KDR:1.739
Accuracy:18.447% C
HSR:16.870% D*
NS-15M AE
C
Kills:1,266
Deaths:770
KDR:1.644
Accuracy:24.449% C
HSR:18.957% D--
EM6
C+
Kills:838
Deaths:548
KDR:1.529
Accuracy:22.124% C+
HSR:19.093% D
GD-22S
C
Kills:315
Deaths:193
KDR:1.632
Accuracy:21.807% C
HSR:22.222% C
MGR-L1 Promise
B++
Kills:284
Deaths:253
KDR:1.123
Accuracy:25.636% B
HSR:29.930% B++
NC6S Gauss SAW S
C+
Kills:219
Deaths:132
KDR:1.659
Accuracy:23.525% C+
HSR:18.265% D-
Kills:8,366
Deaths (as Heavy Assault):5,325
Deaths (to Heavy Assaults):13,296
KDR:1.57108
Kill Difference:3,041
Playtime:522.748 hours
Usage:12%
Score:10.723m
Score/min:342
Accuracy (listed only):22.692%
HSR (listed only):20.214%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B*
Kills:4,888
Deaths:3,288
KDR:1.487
Accuracy:48.522% B*
HSR:9.043% D*
NC12 Sweeper
C*
Kills:2,257
Deaths:1,833
KDR:1.231
Accuracy:44.916% C*
HSR:8.064% D**
Razor GD-23
C+
Kills:1,558
Deaths:1,286
KDR:1.212
Accuracy:23.348% C+
HSR:17.651% D
Gauss Compact S
C
Kills:1,312
Deaths:1,242
KDR:1.056
Accuracy:22.449% C
HSR:6.555% F-
AC-X11
B+
Kills:1,071
Deaths:1,490
KDR:0.719
Accuracy:27.728% B+
HSR:19.888% C
NS Baron G5AE
B+
Kills:923
Deaths:922
KDR:1.001
Accuracy:51.619% B+
HSR:8.017% D**
GD-66 Claw
B**
Kills:811
Deaths:513
KDR:1.581
Accuracy:71.429% B**
HSR:6.658% D**
AF-19 Mercenary
D-
Kills:622
Deaths:596
KDR:1.044
Accuracy:17.762% D-
HSR:14.630% D*
Warden
D
Kills:122
Deaths:114
KDR:1.070
Accuracy:23.344% D
HSR:17.213% D--
NS-11C
C
Kills:114
Deaths:94
KDR:1.213
Accuracy:22.147% C
HSR:16.667% C-
NSX-P Tanto
C
Kills:69
Deaths:94
KDR:0.734
Accuracy:24.553% C
HSR:13.044% F-
Kills:13,747
Deaths (as Engineer):11,472
Deaths (to Engineers):15,163
KDR:1.19831
Kill Difference:2,275
Playtime:2,644.537 hours
Usage:60%
Score:50.426m
Score/min:318
Accuracy (listed only):34.347%
HSR (listed only):12.494%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B*
Kills:4,888
Deaths:3,288
KDR:1.487
Accuracy:48.522% B*
HSR:9.043% D*
AF-4 Cyclone
B+
Kills:2,655
Deaths:1,932
KDR:1.374
Accuracy:27.885% B+
HSR:11.375% D*
NC12 Sweeper
C*
Kills:2,257
Deaths:1,833
KDR:1.231
Accuracy:44.916% C*
HSR:8.064% D**
NS-11P
B
Kills:1,163
Deaths:957
KDR:1.215
Accuracy:24.806% B
HSR:19.948% C++
NS Baron G5AE
B+
Kills:923
Deaths:922
KDR:1.001
Accuracy:51.619% B+
HSR:8.017% D**
GD-66 Claw
B**
Kills:811
Deaths:513
KDR:1.581
Accuracy:71.429% B**
HSR:6.658% D**
Carnage AR
B+
Kills:443
Deaths:459
KDR:0.965
Accuracy:26.828% B+
HSR:10.835% D**
NC1 Gauss Rifle
D*
Kills:140
Deaths:160
KDR:0.875
Accuracy:17.711% D*
HSR:7.857% F-
Blitz GD-10
C
Kills:113
Deaths:75
KDR:1.507
Accuracy:22.998% C
HSR:9.735% D*
Kills:13,393
Deaths (as Combat Medic):10,139
Deaths (to Combat Medics):4,575
KDR:1.32094
Kill Difference:3,254
Playtime:124.029 hours
Usage:3%
Score:2.907m
Score/min:391
Accuracy (listed only):37.413%
HSR (listed only):10.170%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B*
Kills:4,888
Deaths:3,288
KDR:1.487
Accuracy:48.522% B*
HSR:9.043% D*
AF-4 Cyclone
B+
Kills:2,655
Deaths:1,932
KDR:1.374
Accuracy:27.885% B+
HSR:11.375% D*
NC12 Sweeper
C*
Kills:2,257
Deaths:1,833
KDR:1.231
Accuracy:44.916% C*
HSR:8.064% D**
Razor GD-23
C+
Kills:1,558
Deaths:1,286
KDR:1.212
Accuracy:23.348% C+
HSR:17.651% D
Gauss Compact S
C
Kills:1,312
Deaths:1,242
KDR:1.056
Accuracy:22.449% C
HSR:6.555% F-
AC-X11
B+
Kills:1,071
Deaths:1,490
KDR:0.719
Accuracy:27.728% B+
HSR:19.888% C
NS Baron G5AE
B+
Kills:923
Deaths:922
KDR:1.001
Accuracy:51.619% B+
HSR:8.017% D**
GD-66 Claw
B**
Kills:811
Deaths:513
KDR:1.581
Accuracy:71.429% B**
HSR:6.658% D**
AF-19 Mercenary
D-
Kills:622
Deaths:596
KDR:1.044
Accuracy:17.762% D-
HSR:14.630% D*
NS-11C
C
Kills:114
Deaths:94
KDR:1.213
Accuracy:22.147% C
HSR:16.667% C-
Blitz GD-10
C
Kills:113
Deaths:75
KDR:1.507
Accuracy:22.998% C
HSR:9.735% D*
NSX-P Tanto
C
Kills:69
Deaths:94
KDR:0.734
Accuracy:24.553% C
HSR:13.044% F-
Kills:16,393
Deaths (as Light Assault):13,365
Deaths (to Light Assaults):7,825
KDR:1.22656
Kill Difference:3,028
Playtime:341.551 hours
Usage:8%
Score:7.162m
Score/min:349
Accuracy (listed only):33.780%
HSR (listed only):11.777%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:2,655
Deaths:1,932
KDR:1.374
Accuracy:27.885% B+
HSR:11.375% D*
NC14 Bolt Driver
C**
Kills:1,186
Deaths:387
KDR:3.065
Accuracy:37.253% C**
HSR:62.732% D*
SAS-R
C+
Kills:1,150
Deaths:631
KDR:1.823
Accuracy:37.896% C+
HSR:55.739% D*
NC4-FB Mag-Shot
C++
Kills:705
Deaths:775
KDR:0.910
Accuracy:33.937% C++
HSR:14.752% D--
NC08 Mag-Scatter
C**
Kills:338
Deaths:502
KDR:0.673
Accuracy:54.771% C**
HSR:11.834% D
NS CandyCannon 3000
D-
Kills:316
Deaths:915
KDR:0.345
Accuracy:25.553% D-
HSR:15.190% D*
Gauss SPR
C+
Kills:210
Deaths:62
KDR:3.387
Accuracy:32.286% C+
HSR:30.476% C-
NS-44 Commissioner
D*
Kills:201
Deaths:290
KDR:0.693
Accuracy:11.953% F**
HSR:13.433% D*
AF-18 Stalker
C
Kills:183
Deaths:105
KDR:1.743
Accuracy:26.299% C
HSR:16.940% D
EM4 Longshot
C+
Kills:177
Deaths:98
KDR:1.806
Accuracy:38.437% C+
HSR:63.842% F-
NC4 Mag-Shot
F
Kills:165
Deaths:197
KDR:0.838
Accuracy:15.318% F-
HSR:9.091% F
NS-AM7 Archer
C*
Kills:135
Deaths:588
KDR:0.230
Accuracy:60.421% C*
HSR:17.778% C++
Blitz GD-10
C
Kills:113
Deaths:75
KDR:1.507
Accuracy:22.998% C
HSR:9.735% D*
AF-6 Shadow
D**
Kills:76
Deaths:66
KDR:1.152
Accuracy:25.829% D**
HSR:13.158% F
Kills:7,610
Deaths (as Infiltrator):6,623
Deaths (to Infiltrators):5,001
KDR:1.14903
Kill Difference:987
Playtime:460.648 hours
Usage:10%
Score:6.638m
Score/min:240
Accuracy (listed only):32.203%
HSR (listed only):24.720%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:8,602
Deaths:1,889
KDR:4.554
Accuracy:23.641% D-
HSR:14.101% C+
AF-41 Hacksaw
C
Kills:8,016
Deaths:1,887
KDR:4.248
Accuracy:25.411% D
HSR:14.346% C
NCM2 Falcon
B**
Kills:1,335
Deaths:310
KDR:4.306
Accuracy:49.329% B**
HSR:7.041% B**
NCM2 Falcon
B**
Kills:741
Deaths:310
KDR:2.390
Accuracy:51.785% B**
HSR:5.938% B++
NCM3 Raven
B+
Kills:526
Deaths:547
KDR:0.962
Accuracy:44.806% B+
HSR:1.711% D
NCM3 Raven
B++
Kills:442
Deaths:547
KDR:0.808
Accuracy:45.102% B++
HSR:1.357% D--
NCM1 Scattercannon
C
Kills:320
Deaths:189
KDR:1.693
Accuracy:34.598% C
HSR:13.438% C--
NCM1 Scattercannon
C--
Kills:298
Deaths:190
KDR:1.568
Accuracy:31.353% D
HSR:13.423% C--
NS-10 Burster
B**
Kills:210
Deaths:190
KDR:1.105
Accuracy:36.862% B**
HSR:1.905% D--
NS-10 Burster
B*
Kills:195
Deaths:190
KDR:1.026
Accuracy:36.150% B*
HSR:2.564% D-
Kills:20,685
Deaths (as MAX Suit):3,124.500
Deaths (to MAX Suits):3,392
KDR:6.62026
Kill Difference:17,560.500
Playtime:331.703 hours
Usage:7%
Score:11.591m
Score/min:582
Accuracy (listed only):37.904%
HSR (listed only):7.582%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:4,553
V. Kills:499 N/A
Deaths:740
KDR:6.153
Accuracy:58.657% B+
KPH:45.600 C+
VKPH:5 C++
Breaker Rocket Pods
C
Kills:4,273
V. Kills:867 492%
Deaths:505
KDR:8.461
Accuracy:56.176% B*
KPH:58 C
VKPH:11.800 C
Vortek Rotary
C+
Kills:2,589
V. Kills:2,340 111%
Deaths:1,694
KDR:1.528
Accuracy:28.623% C-
KPH:10.600 C
VKPH:9.600 C+
M20 Mustang
C+
Kills:1,098
V. Kills:1,112 99%
Deaths:866
KDR:1.268
Accuracy:27.850% C--
KPH:9.600 C
VKPH:9.700 C+
Coyote Missiles
C
Kills:255
V. Kills:287 89%
Deaths:95
KDR:2.684
Accuracy:48.958% D
KPH:18.900 D-
VKPH:21.300 C
Tomcat A2AM Pods
D-
Kills:134
V. Kills:137 97%
Deaths:24
KDR:5.583
Accuracy:61.511% F--
KPH:16.400 D-
VKPH:16.800 D-
M20 Kestrel
C+
Kills:68
V. Kills:42 158%
Deaths:38
KDR:1.789
Accuracy:30.285% C+
KPH:10.200 D
VKPH:6.300 D
Kills:12,970 (8,308 + 0)
Deaths:3,962
KDR:3.274
VKDR:1.334
Vehicle Kills:5,284
Kill Difference:9,008
Playtime:559.698 hours
Usage:13%
Score:8.861m
Score/min:264
Piloting Accuracy:30.285%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:279
V. Kills:33 N/A
Deaths:27
KDR:10.333
Accuracy:34.420% D--
KPH:42.100 C
VKPH:5 D
CAS30 Tank Buster
D*
Kills:259
V. Kills:329 78%
Deaths:1,129
KDR:0.229
Accuracy:30.567% D**
KPH:1.100 D*
VKPH:1.300 D**
C150 Dalton
B**
Kills:240
V. Kills:129 185%
Deaths:65
KDR:3.692
Accuracy:49.937% B**
KPH:31.300 C+
VKPH:16.800 C--
AP30 Shredder
D
Kills:88
V. Kills:54 160%
Deaths:40
KDR:2.200
Accuracy:24.668% D
KPH:15.700 D-
VKPH:9.600 D--
L105 Zephyr PX
C
Kills:51
V. Kills:4 N/A
Deaths:4
KDR:12.750
Accuracy:47.810% C
KPH:69.500 C
VKPH:5.500 C-
Kills:917 (259 + 658)
Deaths:1,265
KDR:0.725
VKDR:0.434
Vehicle Kills:549
Kill Difference:348
Playtime:265.333 hours
Usage:6%
Score:1.148m
Score/min:72
Piloting Accuracy:30.567%
Gunner Accuracy:47.810%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:2,103
V. Kills:289 N/A
Deaths:157
KDR:13.395
Accuracy:47.058% C+
KPH:44.400 C
VKPH:6.100 D
L100 Python AP
C
Kills:225
V. Kills:245 91%
Deaths:115
KDR:1.957
Accuracy:62.132% B*
KPH:15.700 D*
VKPH:17.100 C
Skyguard
D
Kills:93
V. Kills:87 106%
Deaths:48
KDR:1.938
Accuracy:25.911% D
KPH:8 D--
VKPH:7.500 D
C75 Viper
D
Kills:82
V. Kills:24 328%
Deaths:4
KDR:20.500
Accuracy:23.950% D**
KPH:15.400 D
VKPH:4.500 D
Kills:2,503 (2,503 + 0)
Deaths:324
KDR:7.725
VKDR:1.991
Vehicle Kills:645
Kill Difference:2,179
Playtime:78.647 hours
Usage:2%
Score:1.278m
Score/min:271
Driving Accuracy:23.950%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:1,891
V. Kills:605 312%
Deaths:260
KDR:7.273
Accuracy:41.844% D
KPH:27.300 B+
VKPH:8.700 C+
Titan-150 AP
B++
Kills:1,450
V. Kills:1,203 120%
Deaths:356
KDR:4.073
Accuracy:50.706% C++
KPH:21.800 C
VKPH:18 B++
Titan-150 HESH
C+
Kills:370
V. Kills:80 457%
Deaths:52
KDR:7.115
Accuracy:56.650% B**
KPH:38.700 C+
VKPH:8.400 C+
E540 Halberd
B+
Kills:87
V. Kills:56 153%
Deaths:22
KDR:3.955
Accuracy:53.837% A
KPH:27.400 C+
VKPH:17.700 B+
Enforcer ML85
C+
Kills:86
V. Kills:78 109%
Deaths:30
KDR:2.867
Accuracy:42.489% C++
KPH:16.900 D
VKPH:15.300 C+
Kills:3,884 (3,711 + 173)
Deaths:720
KDR:5.394
VKDR:2.808
Vehicle Kills:2,022
Kill Difference:3,164
Playtime:153.798 hours
Usage:3%
Score:3.067m
Score/min:332
Driving Accuracy:56.650%
Gunner Accuracy:42.489%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:558
V. Kills:52 N/A
Deaths:42
KDR:13.286
Accuracy:44.379% D
KPH:147.300 B*
VKPH:13.700 A
E540 Halberd-H
B**
Kills:349
V. Kills:283 123%
Deaths:47
KDR:7.426
Accuracy:65.514% B**
KPH:35.700 C
VKPH:29 B**
M40 Fury-H
B*
Kills:321
V. Kills:46 N/A
Deaths:10
KDR:32.100
Accuracy:37.669% C
KPH:126.400 B*
VKPH:18.100 B+
M60-G Bulldog-H
C++
Kills:92
V. Kills:6 N/A
Deaths:3
KDR:30.667
Accuracy:29.635% D**
KPH:76.300 C++
VKPH:5 D
M12 Kobalt-H
N/A
Kills:50
V. Kills: N/A
Deaths:1
KDR:50
Accuracy:23.918% N/A
KPH:136.300 N/A
VKPH:0 N/A
Kills:1,370 (0 + 1,370)
Deaths:103
KDR:13.301
VKDR:3.757
Vehicle Kills:387
Kill Difference:1,267
Playtime:17.664 hours
Usage:0%
Score:0.646m
Score/min:610
Driving Accuracy:N/A%
Gunner Accuracy:23.918%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:367
V. Kills:116 314%
Deaths:65
KDR:5.646
Accuracy:49.495% A++
KPH:64.900 B++
VKPH:20.500 A*
M60-G Bulldog
B+
Kills:110
V. Kills:7 N/A
Deaths:27
KDR:4.074
Accuracy:35.333% C++
KPH:37.100 B+
VKPH:2.400 D-
M40 Fury
B**
Kills:108
V. Kills:30 348%
Deaths:15
KDR:7.200
Accuracy:45.395% B**
KPH:61.100 C**
VKPH:17 B**
M20 Basilisk
C+
Kills:67
V. Kills:38 172%
Deaths:32
KDR:2.094
Accuracy:33.615% C--
KPH:12.800 D
VKPH:7.300 C+
G30 Walker
A++
Kills:64
V. Kills:51 123%
Deaths:43
KDR:1.488
Accuracy:43.951% A*
KPH:25 A
VKPH:19.900 A++
Kills:716 (0 + 716)
Deaths:182
KDR:3.934
VKDR:1.330
Vehicle Kills:242
Kill Difference:534
Playtime:18.171 hours
Usage:0%
Score:0.637m
Score/min:584
Driving Accuracy:N/A%
Gunner Accuracy:43.951%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:963
V. Kills:76 N/A
Deaths:649
KDR:1.484
Accuracy:42.824% C--
KPH:21.600 C+
VKPH:1.700 D--
S12 Renegade
C*
Kills:419
V. Kills:6 N/A
Deaths:114
KDR:3.675
Accuracy:35.658% D
KPH:57.200 C*
VKPH:0.800 D-
M12 Kobalt-F
C+
Kills:72
V. Kills: N/A
Deaths:39
KDR:1.846
Accuracy:19.077% C-
KPH:27.500 C+
VKPH:0 D**
Kills:1,454 (1,454 + 0)
Deaths:802
KDR:1.813
VKDR:0.102
Vehicle Kills:82
Kill Difference:652
Playtime:54.619 hours
Usage:1%
Score:0.417m
Score/min:127
Driving Accuracy:19.077%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 8,6378,6021,8894.554B*2.6923.641%D-14.101%C+45.8B**N/A192187.9h5B*21.1B
AF-41 Hacksaw 8,0458,0161,8874.248B++2.3925.411%D14.346%C42.7B*N/A178187.8h5.7B++22.6C**
AF-57 Piston 4,9494,8883,2881.487B0.3848.522%B*9.043%D*39.7C++N/A195123.1h4B+8.2B+
M30 Mustang AH 5,0524,5537406.153C++4.2958.657%B+1.428%C++45.6C+5C++31699.8h6.8B+11.6B+
Breaker Rocket Pods 5,1404,2735058.461C*6.6056.176%B*1.381%B+58.1C11.8C37673.6h13.1B+23.3B+
LA1 Anchor 3,1863,1502,1101.493C0.3722.855%C-16.159%D*30.9DN/A127102.1h11.1C48.4C+
C-4 4,3382,9771,3802.157B+0.2924.107%CN/A95.7B43.8B**124831.1h0.9B**3.9B*
AF-4 Cyclone 2,6722,6551,9321.374C++0.4927.885%B+11.375%D*24.8CN/A98107h11.1C++39.8B
Vortek Rotary 4,9292,5891,6941.528C+0.3328.623%C-2.395%C++10.6C9.6C+204243.1h78C++272.5C++
NC6 Gauss SAW 2,3152,2941,3191.739B+0.1218.447%C16.87%D*28.3C+N/A15781.2h10C*54.4C++
NC12 Sweeper 2,2722,2571,8331.231C++0.6344.916%C*8.064%D**29.5C+N/A10076.6h3.9B+8.6B+
L100 Python HESH 2,3922,10315713.395C**11.5347.058%C+2.045%B+44.5C6.1D19847.3h3.3C++7C++
Titan-150 HEAT 2,4961,8912607.273B+5.4141.844%D2.856%C+27.3B+8.7C+20369.3h3.8B*9.2B+
NC05 Jackhammer 1,6861,6798761.917B++0.0545.749%C*9.708%D*44.7C++N/A20537.6h4.4B+9.6B+
Razor GD-23 1,5691,5581,2861.212B0.6523.348%C+17.651%D11.7DN/A52133.5h12B51.4C*
Titan-150 AP 2,6531,4503564.073C2.2150.706%C++3.379%B+21.8C18.1B++40566.6h5.9D11.6C-
NCM2 Falcon 1,6851,3353104.306M2.4449.329%B**7.041%B**39.9M*10.4M25333.5h6B**12.2B*
Gauss Compact S 1,3521,3121,2421.056C*0.8122.449%C6.555%F-11.7DN/A42112.1h8B*35.7B+
NS-15M AE 1,2851,2667701.644C+0.2224.449%C18.957%D--42.1CN/A16230.1h13.8D56.4C
Carver 1,1971,1961,1271.061A**0.8030.791%C**17.141%C++20AN/A8259.8h1.1B++3.6B+
NC14 Bolt Driver 1,1871,1863873.065B*1.2037.253%C**62.732%D*24.1C++N/A11249.2h2.9C7.7C++
NS-11P 1,1821,1639571.215C++0.6524.806%B19.948%C++32.6C*N/A13435.7h16.2D65.2C++
SAS-R 1,1591,1506311.823C0.0437.896%C+55.739%D*28C--N/A10641.1h2.7D7.2C
M20 Mustang 2,2101,0988661.268C+0.5927.85%C--1.002%D9.6C9.7C+246114.8h113.2C++406.3C+
AC-X11 1,0981,0711,4900.719C1.1427.728%B+19.888%C8.4D-N/A38126.9h13.6D--49C+
M40 Fury-F 1,0399636491.484C++0.3842.824%C--N/A21.5C+1.7D--10244.7h5.9B++13.7B++
NS Baron G5AE 9419239221.001C0.8651.619%B+8.017%D**19.3D-N/A9047.9h4.8C9.4C+
EM6 8408385481.529C+0.3322.124%C+19.093%D36.6C+N/A21322.9h11.8C+53.2C++
The Slasher 8198166,5660.124A+1.7439.763%B+N/A3C+N/A9272.7h1.9B+4.9C++
GD-66 Claw 8188115131.581B0.2871.429%B**6.658%D**50.7B+N/A18416h1.9B**2.7B*
Tank Mine 1,4197673412.249C+0.3942.487%B++N/A86.2C-73.3B16678.9h2.4D5.7B
NCM2 Falcon 9117413102.39A++0.5351.785%B**5.938%B++22.9A++5.3C*15132.3h11.2B++21.6B++
NC4-FB Mag-Shot 7197057750.91C0.9533.937%C++14.752%D--21.2D-N/A7033.3h9.2D--27C-
NS Decimator 1,0966739080.741C1.1257.638%C2.377%C++19.5D--12.2C-25934.6h6.2D-10.8D-
AF-19 Mercenary 6296225961.044C**0.8217.762%D-14.63%D*5.6D-N/A52111h14.9C+83.8C
C85 Canister-H 6105584213.286C++11.4244.379%D8.781%D146.8B*13.7A7523.8h5.2B+11.8B+
NCM3 Raven 1,0105265470.962C++0.9044.806%B+1.711%D9.6C+8.9B**18054.6h31.5C70.3C*
Shrike 6975154331.189B*0.6758.38%C*4.272%B**23.4C+8.3D41622h4.8B**8.2B*
Bouncing Betty 4454441562.846C0.9860.699%A++N/A170.8B**N/A9282.6h1M+1.6A*
Carnage AR 4474434590.965C+0.9026.828%B+10.835%D**21.6C--N/A11020.5h13.9C+51.8C**
NCM3 Raven 8614425470.808C+1.0545.102%B++1.357%D--8.1C7.7B*15554.6h37.7D83.6C+
S12 Renegade 4254191143.675C*1.8135.658%D2.864%D57.4C*N/A2887.3h2.8B+7.9C*
Mag-Cutter 41840923,1450.018C+1.8415.156%D*N/A0.3C--N/A11576.7h1.9B++12.4C+
Titan-150 HESH 450370527.115C5.2556.65%B**1.351%C38.5C+8.3C+1859.6h4.4D*7.8C+
M40 Fury 483367655.646C+3.7849.495%A++N/A64.4B++20.4A*7475.7h14.5C+29.4B+
AF-22 Crow 5603545550.638C*1.2272.877%B++2.542%C++16C+9.3C+24622.1h8.9C+12.2C**
E540 Halberd-H 632349477.426C++5.5665.514%B**2.292%C*35.6C28.9B**5719.8h8.6D-13.2C
NC08 Mag-Scatter 3453385020.673C1.1954.771%C**11.834%D12.5D-N/A3827h5D9.1C+
M40 Fury-H 3673211032.1A+30.2437.669%CN/A128.4B**18.4B+6552.5h7.6C*20.3C++
NCM1 Scattercannon 3243201891.693C++0.1734.598%C13.438%C--18.9CN/A11216.9h12.1F35.1D-
NS CandyCannon 3000 3163169150.345C-1.5225.553%D-15.19%D*10.1C--N/A4331.2h5.1C+20C
GD-22S 3163151931.632C++0.2321.807%C22.222%C33.5C+N/A2139.4h11.6C+53.1C++
NCM1 Scattercannon 3032981901.568C-0.2931.353%D13.423%C--19.9D-N/A8415h10.1F-32.3F
MGR-L1 Promise 2932842531.123C+0.7425.636%B29.93%B++30.9C1C**1629.2h13.3B+52B+
L105 Zephyr 3122792710.333C++8.4734.42%D--N/A42.3C5D4236.6h5B++14.4C**
CAS30 Tank Buster 5882591,1290.229D1.6330.567%D**N/A1.1D*1.3D**30244.7h102.8D336.5F
Coyote Missiles 542255952.684C+0.8248.958%DN/A18.9D-21.3C52413.5h48C98.1C
C150 Dalton 369240653.692C1.8349.937%B**N/A31.2C+16.8C--7007.7h5C+9.9B+
L100 Python AP 4702251151.957D0.0962.132%B*2.667%C++15.7D*17.1C40514.3h12.7F**20.4F-
Frag Grenade 2232211221N/A219.1443.102%CN/A1105M10C**66340.2h2.2A+5B**
NC6S Gauss SAW S 2192191321.659C++0.2023.525%C+18.265%D-37.1CN/A2365.9h10.8C++45.9C*
NS-10 Burster 3902101901.105C++0.7636.862%B**1.905%D--6.4B+5.5A17432.8h182.3C-494.4B
Gauss SPR 213210623.387B**1.5232.286%C+30.476%C-17.9DN/A9211.7h7.6D**23.5D
NS-44 Commissioner 2042012900.693C1.1711.953%F**13.433%D*10.3D-N/A5819.6h4C+33.1T-
NS-10 Burster 3731951901.026C++0.8436.15%B*2.564%D-5.8C*5.3B**16933.6h200.9D-555.7C++
AF-18 Stalker 1871831051.743B+0.1226.299%C16.94%D29C+N/A1536.3h13.6C51.6C+
EM4 Longshot 180177981.806C0.0638.437%C+63.842%F-32.2C++N/A1505.5h2.7D-7.1C-
NC4 Mag-Shot 1681651970.838C*1.0215.318%F-9.091%F10.7DN/A7515.4h11.6D75.4F
NC1 Gauss Rifle 1401401600.875C+0.9917.711%D*7.857%F-17.5C-N/A2448h14.8C--83.7D
NS-AM7 Archer 1991355880.23D1.6360.421%C*17.778%C++2D--1D*2566.3h24C+39.7C+
Tomcat A2AM Pods 271134245.583B+3.7261.511%F--N/A16.3D-16.7D-2608.2h6.4B**10.4C*
Hawk GD-68 2161332450.543C1.3260.71%C5.263%A++11.1C--6.9D38612h8C*13.1C++
MAX Punch 1321273,1400.04C1.8237.382%DN/A0.4C--N/A2320.3h2.5C+6.7C+
Warden 1241221141.07C++0.7923.344%D17.213%D--15.1CN/A1128.1h10.6C+45.4C+
NS-11C 116114941.213C**0.6522.147%C16.667%C-18.4CN/A1716.2h16.3C73.8C+
Blitz GD-10 115113751.507B+0.3622.998%C9.735%D*23.5CN/A3334.8h14.8C*64.4C*
M60-G Bulldog 117110274.074C+2.2135.333%C++1.818%D36.7B+2.3D--4123h5.3B*15B++
M40 Fury 138108157.2C++5.3445.395%B**1.852%C+60C**16.7B**9831.8h14.6C+32.3B+
Rocklet Rifle 1811051320.795C*1.0752.654%C+N/A25C+18.1C--2794.2h32B+60.8B+
Hunter QCX 1211022980.342C--1.5217.559%F15.686%D2.8D*N/A1836.6h11.7C66.4D*
MANA Anti-Vehicle Turret 20799811.222B++0.6458.333%M++2.02%F--990C**1080B11055650.1h14.1B+24.1A
Skyguard 18093481.938C0.0825.911%D1.075%D7.9D--7.4D31111.7h170.4D*657.8D--
M60-G Bulldog-H 9892330.667A*28.8029.635%D**2.174%B++76.7C++5D3831.2h4.7C*15.8C
AP30 Shredder 14288402.2C-0.3424.668%D1.136%D15.7D-9.6D--5725.6h82C++332.3C
E540 Halberd 14387223.955C-2.0953.837%A1.149%D--27.2C17.5B+14043.2h5.3B9.9B*
Enforcer ML85 16486302.867C-1.0042.489%C++1.163%D16.9D15.3C+7525.1h14.4C33.8C+
Spear Anti-Vehicle Phalanx Turret 12283117.545C++5.6834.286%D-6.024%B**31.9C15D9232.6h7.8C**22.8C+
C75 Viper 10682420.5M**18.6423.95%D**1.22%C15.5D4.5D4625.3h12.8C++53.4D-
Sticky Grenade 8281181N/A79.1452.416%C+N/A810C10C85070.1h1.7B+3.3B+
AF-6 Shadow 7676661.152C-0.7125.829%D**13.158%F25.3DN/A1293h7.4D*28.6D**
M12 Kobalt-F 7272391.846C++0.0219.077%C-5.556%D27.7C+N/A1042.6h10.6B+55.7B+
NSX-P Tanto 7569940.734C1.1324.553%C13.044%F-16.8C--1.5A++404.1h16.3C+66.5C+
M20 Kestrel 11068381.789C+0.0730.285%C+N/A10.1D6.3D1996.7h84.3B278.5B+
Xiphos Anti-Personnel Phalanx Tower 6967233.5C-31.6424.369%C-1.493%C+223.3C+6.7C8880.3h6.6B+27.2B+
M20 Basilisk 10567322.094C0.2333.615%C--2.985%D*12.9D7.3C+2875.2h106.4C316.4C
G30 Walker 11564431.488D0.3743.951%A*1.563%D*24.6B**19.6A++7562.6h246.4C560.6B++
L105 Zephyr PX 5551412.75C10.8947.81%CN/A72.9C5.7C6600.7h5.1C+10.7C+
M12 Kobalt-H 5050150A*48.1423.918%B10%D**125C*N/A5790.4h17.4C+72.6C*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02430.1h
Nano-Armor Kit1,7642,433,794286h
Spawn Beacon262,3483.9h
Blast Wall11040.9h
Anti-Vehicle MANA Turret146592.2h
Medical Kit3597,0828.7h
Medical Applicator570251,11434.6h
HIVE0590.5h
Sunderer Garage0981h
Rampart Wall133354.1h
Hoplon Anti-Aircraft Phalanx Tower0710.4h
Xiphos Anti-Personnel Tower1620.6h
Turret AI Module11090.8h
Structure Shield Module12571.1h
Repair Module44032h
Cortium Silo42441.6h
Skywall Shield Emitter01771.1h
Motion Spotter89601h
Deconstruction Tool08,2141.1h
Welding Device14,5640.3h
Spear Anti-Vehicle Tower11301.2h
Spitfire Auto-Turret193400.7h
Recon Detection Device1167,26617.8h
Shield Recharging Field2680.1h
Ammunition Package392,4653.1h
Anti-Infantry MANA Turret4910.3h
Routing Spire0540.2h
Flail Targeting Dart191091.1h
Hardlight Barrier3940.3h
Nano-Repair Grenade02510.1h
Router134801.6h
Vehicle Gate3751.2h
Elysium Spawn Tube11830.6h
Pillbox01310.8h
IPC Targeting Dart101521.3h
Infantry Tower41341.7h
Lumifiber Rampart Wall91832h
WLT-Howler Mining Laser134,22513.5h

Check the help document for the dictionary if you want to learn more about words used here.


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