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Deputy Conqueror Teneth[X] Teneth
NC BR 45

KDR: 1.89

Score: 87.5m

Last Seen: Mar 16th, 2019 9:23 PM
- OFFLINE - 24.7 hour(s)

Prestige 1, Battle Rank 45 - New Conglomerate on Connery - Outfit Member of Outfit X[X] Outfit X
NC outfit on Connery

Members: 32
Level Progress (to 46): 81%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw AF-57 Piston M30 Mustang AH Breaker Rocket Pods LA1 Anchor C-4 AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $316,503 MLG Score: 253
Fun Score: N/A
Cheeseburgers Flipped: 2644TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.415%16.253%38123100217,5110.942820.942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.295%0.457B+-0.681D-1.78F-HEAD + (~4.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.318C*120.163C++39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.626%1.582%4114102112,393333952673.71048235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.415%-0.609D-0.02C+0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.60.35C**33.10.375C**71.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.097%2.574%266710186,177293625232.10317245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.271%-0.467D-0.026C+1.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.491B+7.10.433B12.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.616%2.974%1231310122,522277410650.908829237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.417%0.227C++-0.354C-0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.578B+19.30.511B+30.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.402%57.154%123410212,6491194162.21674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.313%0.206C++-0.655D-0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.116C+3.20.001C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.165%8.587%123310227,5811698704.46204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.249%0.561B+-1.183D*0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.411B3.70.229C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit X[X] Outfit X
NC outfit on Connery

Members: 32
87.5m403.2%383 (23k)337 (20.2k)1.8852991,77048,6772.2518845 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1025246617.537%9.626%16905:1921

60% Engineer12% Heavy Assault10% Infiltrator7% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:04 AMOct 2nd, 2018 3:17 AMMar 19th, 2019 2:40 AM (1d) (PST)Mar 16th, 2019 5:38 PM (3d) (PST)Mar 16th, 2019 5:23 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5581713870.3540.1880.0341.6740.061253

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,47510,24523,23021112100420,239

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4324.3h/180.2d 17,845 8,834 30,914 434.3k 4,769 9,384 15,930 144.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:3,089
Deaths:2,026
KDR:1.525
Accuracy:22.844% C
HSR:16.025% D*
NC6 Gauss SAW
C
Kills:2,289
Deaths:1,306
KDR:1.753
Accuracy:18.421% C
HSR:16.863% D--
NC05 Jackhammer
C*
Kills:1,673
Deaths:863
KDR:1.939
Accuracy:45.746% C*
HSR:9.683% D*
NS-15M AE
C+
Kills:1,266
Deaths:770
KDR:1.644
Accuracy:24.449% C+
HSR:18.957% D-
EM6
C++
Kills:834
Deaths:541
KDR:1.542
Accuracy:22.192% C++
HSR:19.065% D
GD-22S
C+
Kills:315
Deaths:193
KDR:1.632
Accuracy:21.807% C+
HSR:22.222% C
NC6S Gauss SAW S
C+
Kills:219
Deaths:132
KDR:1.659
Accuracy:23.525% C+
HSR:18.265% D
MGR-L1 Promise
B*
Kills:145
Deaths:101
KDR:1.436
Accuracy:27.043% B+
HSR:31.724% B*
Kills:9,830
Deaths (as Heavy Assault):5,932
Deaths (to Heavy Assaults):12,876
KDR:1.65711
Kill Difference:3,898
Playtime:511.866 hours
Usage:12%
Score:10.518m
Score/min:342
Accuracy (listed only):25.753%
HSR (listed only):19.101%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B*
Kills:4,577
Deaths:3,045
KDR:1.503
Accuracy:48.598% B*
HSR:9.154% D*
NC12 Sweeper
C**
Kills:2,226
Deaths:1,810
KDR:1.230
Accuracy:44.803% C**
HSR:8.131% D*
Razor GD-23
C+
Kills:1,539
Deaths:1,266
KDR:1.216
Accuracy:23.318% C+
HSR:17.479% D
Gauss Compact S
C+
Kills:1,271
Deaths:1,158
KDR:1.098
Accuracy:22.230% C+
HSR:6.137% F-
AC-X11
B+
Kills:1,059
Deaths:1,452
KDR:0.729
Accuracy:27.821% B+
HSR:19.925% C
NS Baron G5AE
B+
Kills:923
Deaths:922
KDR:1.001
Accuracy:51.619% B+
HSR:8.017% D**
GD-66 Claw
B**
Kills:778
Deaths:485
KDR:1.604
Accuracy:71.594% B**
HSR:6.555% D**
AF-19 Mercenary
D-
Kills:622
Deaths:596
KDR:1.044
Accuracy:17.762% D-
HSR:14.630% D*
Warden
D
Kills:120
Deaths:112
KDR:1.071
Accuracy:23.298% D
HSR:17.500% D--
NS-11C
C-
Kills:101
Deaths:70
KDR:1.443
Accuracy:21.476% C-
HSR:15.842% D
Kills:13,216
Deaths (as Engineer):10,916
Deaths (to Engineers):14,863
KDR:1.2107
Kill Difference:2,300
Playtime:2,586.909 hours
Usage:60%
Score:49.299m
Score/min:318
Accuracy (listed only):35.252%
HSR (listed only):12.337%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B*
Kills:4,577
Deaths:3,045
KDR:1.503
Accuracy:48.598% B*
HSR:9.154% D*
AF-4 Cyclone
B+
Kills:2,647
Deaths:1,914
KDR:1.383
Accuracy:27.921% B+
HSR:11.334% D--
NC12 Sweeper
C**
Kills:2,226
Deaths:1,810
KDR:1.230
Accuracy:44.803% C**
HSR:8.131% D*
NS-11P
B+
Kills:1,163
Deaths:957
KDR:1.215
Accuracy:24.806% B+
HSR:19.948% C++
NS Baron G5AE
B+
Kills:923
Deaths:922
KDR:1.001
Accuracy:51.619% B+
HSR:8.017% D**
GD-66 Claw
B**
Kills:778
Deaths:485
KDR:1.604
Accuracy:71.594% B**
HSR:6.555% D**
Carnage AR
B+
Kills:436
Deaths:442
KDR:0.986
Accuracy:26.885% B+
HSR:10.321% D**
NC1 Gauss Rifle
D--
Kills:140
Deaths:160
KDR:0.875
Accuracy:17.759% D--
HSR:7.857% F-
Blitz GD-10
C+
Kills:113
Deaths:75
KDR:1.507
Accuracy:22.998% C+
HSR:9.735% D*
Kills:13,003
Deaths (as Combat Medic):9,810
Deaths (to Combat Medics):4,424
KDR:1.32548
Kill Difference:3,193
Playtime:122.867 hours
Usage:3%
Score:2.875m
Score/min:390
Accuracy (listed only):37.442%
HSR (listed only):10.117%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B*
Kills:4,577
Deaths:3,045
KDR:1.503
Accuracy:48.598% B*
HSR:9.154% D*
AF-4 Cyclone
B+
Kills:2,647
Deaths:1,914
KDR:1.383
Accuracy:27.921% B+
HSR:11.334% D--
NC12 Sweeper
C**
Kills:2,226
Deaths:1,810
KDR:1.230
Accuracy:44.803% C**
HSR:8.131% D*
Razor GD-23
C+
Kills:1,539
Deaths:1,266
KDR:1.216
Accuracy:23.318% C+
HSR:17.479% D
Gauss Compact S
C+
Kills:1,271
Deaths:1,158
KDR:1.098
Accuracy:22.230% C+
HSR:6.137% F-
AC-X11
B+
Kills:1,059
Deaths:1,452
KDR:0.729
Accuracy:27.821% B+
HSR:19.925% C
NS Baron G5AE
B+
Kills:923
Deaths:922
KDR:1.001
Accuracy:51.619% B+
HSR:8.017% D**
GD-66 Claw
B**
Kills:778
Deaths:485
KDR:1.604
Accuracy:71.594% B**
HSR:6.555% D**
AF-19 Mercenary
D-
Kills:622
Deaths:596
KDR:1.044
Accuracy:17.762% D-
HSR:14.630% D*
Blitz GD-10
C+
Kills:113
Deaths:75
KDR:1.507
Accuracy:22.998% C+
HSR:9.735% D*
NS-11C
C-
Kills:101
Deaths:70
KDR:1.443
Accuracy:21.476% C-
HSR:15.842% D
Kills:15,856
Deaths (as Light Assault):12,793
Deaths (to Light Assaults):7,600
KDR:1.23943
Kill Difference:3,063
Playtime:309.341 hours
Usage:7%
Score:6.762m
Score/min:364
Accuracy (listed only):34.558%
HSR (listed only):11.540%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:2,647
Deaths:1,914
KDR:1.383
Accuracy:27.921% B+
HSR:11.334% D--
NC14 Bolt Driver
C**
Kills:1,186
Deaths:387
KDR:3.065
Accuracy:37.253% C**
HSR:62.732% D*
SAS-R
C+
Kills:1,105
Deaths:585
KDR:1.889
Accuracy:37.836% C+
HSR:55.113% D**
NC4-FB Mag-Shot
C+
Kills:676
Deaths:725
KDR:0.932
Accuracy:33.441% C+
HSR:14.497% D--
NC08 Mag-Scatter
C**
Kills:338
Deaths:501
KDR:0.675
Accuracy:54.843% C**
HSR:11.834% D
NS CandyCannon 3000
D-
Kills:316
Deaths:915
KDR:0.345
Accuracy:25.553% D-
HSR:15.190% D*
Gauss SPR
C+
Kills:210
Deaths:62
KDR:3.387
Accuracy:32.286% C+
HSR:30.476% C-
NS-44 Commissioner
D*
Kills:201
Deaths:289
KDR:0.696
Accuracy:12.052% F**
HSR:13.433% D*
AF-18 Stalker
C
Kills:183
Deaths:105
KDR:1.743
Accuracy:26.299% C
HSR:16.940% C--
NC4 Mag-Shot
D**
Kills:165
Deaths:197
KDR:0.838
Accuracy:15.318% F-
HSR:9.091% D**
EM4 Longshot
C
Kills:148
Deaths:76
KDR:1.947
Accuracy:37.454% C
HSR:65.541% F
NS-AM7 Archer
C*
Kills:120
Deaths:503
KDR:0.239
Accuracy:57.769% C+
HSR:19.167% C*
Blitz GD-10
C+
Kills:113
Deaths:75
KDR:1.507
Accuracy:22.998% C+
HSR:9.735% D*
AF-6 Shadow
D**
Kills:69
Deaths:61
KDR:1.131
Accuracy:25.402% D**
HSR:13.044% F
Kills:7,477
Deaths (as Infiltrator):6,395
Deaths (to Infiltrators):4,829
KDR:1.16919
Kill Difference:1,082
Playtime:449.160 hours
Usage:10%
Score:6.488m
Score/min:241
Accuracy (listed only):31.887%
HSR (listed only):24.866%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:8,593
Deaths:1,873
KDR:4.588
Accuracy:23.619% D
HSR:14.105% C+
AF-41 Hacksaw
C
Kills:8,006
Deaths:1,871
KDR:4.279
Accuracy:25.390% D
HSR:14.352% C
NCM2 Falcon
B**
Kills:1,335
Deaths:309
KDR:4.320
Accuracy:49.067% B**
HSR:7.041% B**
NCM2 Falcon
B**
Kills:739
Deaths:309
KDR:2.392
Accuracy:51.532% B**
HSR:5.954% B+
NCM3 Raven
B++
Kills:523
Deaths:543
KDR:0.963
Accuracy:44.789% B++
HSR:1.721% D
NCM3 Raven
B++
Kills:440
Deaths:543
KDR:0.810
Accuracy:45.083% B++
HSR:1.364% D--
NCM1 Scattercannon
C
Kills:320
Deaths:189
KDR:1.693
Accuracy:34.598% C
HSR:13.438% C--
NCM1 Scattercannon
C-
Kills:298
Deaths:190
KDR:1.568
Accuracy:31.353% C-
HSR:13.423% C--
NS-10 Burster
B**
Kills:210
Deaths:190
KDR:1.105
Accuracy:36.849% B**
HSR:1.905% D*
NS-10 Burster
B**
Kills:194
Deaths:190
KDR:1.021
Accuracy:36.134% B**
HSR:2.577% D--
Kills:20,658
Deaths (as MAX Suit):3,103.500
Deaths (to MAX Suits):3,337
KDR:6.65636
Kill Difference:17,554.500
Playtime:331.077 hours
Usage:8%
Score:11.575m
Score/min:583
Accuracy (listed only):37.841%
HSR (listed only):7.588%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:4,460
V. Kills:489 N/A
Deaths:725
KDR:6.152
Accuracy:58.478% B
KPH:46.200 C+
VKPH:5.100 C++
Breaker Rocket Pods
C
Kills:4,265
V. Kills:866 492%
Deaths:505
KDR:8.446
Accuracy:56.202% B*
KPH:58 C
VKPH:11.800 C
Vortek Rotary
C+
Kills:2,573
V. Kills:2,330 110%
Deaths:1,685
KDR:1.527
Accuracy:28.653% C
KPH:10.600 C
VKPH:9.600 C+
M20 Mustang
C+
Kills:1,095
V. Kills:1,110 99%
Deaths:863
KDR:1.269
Accuracy:27.828% C--
KPH:9.600 C
VKPH:9.700 C+
Coyote Missiles
C
Kills:255
V. Kills:287 89%
Deaths:95
KDR:2.684
Accuracy:48.958% D
KPH:18.900 D-
VKPH:21.300 C
Tomcat A2AM Pods
D-
Kills:134
V. Kills:137 97%
Deaths:24
KDR:5.583
Accuracy:61.511% F*
KPH:16.400 D-
VKPH:16.800 D-
Kills:12,782 (8,128 + 0)
Deaths:3,897
KDR:3.280
VKDR:1.339
Vehicle Kills:5,219
Kill Difference:8,885
Playtime:548.358 hours
Usage:13%
Score:8.718m
Score/min:265
Piloting Accuracy:27.828%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:279
V. Kills:33 N/A
Deaths:27
KDR:10.333
Accuracy:34.420% D-
KPH:42.100 C
VKPH:5 D
CAS30 Tank Buster
D*
Kills:259
V. Kills:329 78%
Deaths:1,123
KDR:0.231
Accuracy:30.585% D**
KPH:1.100 D*
VKPH:1.400 D*
C150 Dalton
B**
Kills:240
V. Kills:129 185%
Deaths:65
KDR:3.692
Accuracy:49.937% B**
KPH:31.300 C+
VKPH:16.800 C--
AP30 Shredder
D
Kills:88
V. Kills:54 160%
Deaths:40
KDR:2.200
Accuracy:24.686% D
KPH:15.800 D
VKPH:9.700 D--
L105 Zephyr PX
C+
Kills:51
V. Kills:4 N/A
Deaths:4
KDR:12.750
Accuracy:47.810% C+
KPH:69.500 C
VKPH:5.500 C-
Kills:917 (259 + 658)
Deaths:1,259
KDR:0.728
VKDR:0.436
Vehicle Kills:549
Kill Difference:342
Playtime:264.148 hours
Usage:6%
Score:1.145m
Score/min:72
Piloting Accuracy:30.585%
Gunner Accuracy:47.810%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:2,103
V. Kills:289 N/A
Deaths:157
KDR:13.395
Accuracy:47.058% C+
KPH:44.400 C
VKPH:6.100 D
L100 Python AP
C+
Kills:217
V. Kills:241 90%
Deaths:110
KDR:1.973
Accuracy:61.751% B++
KPH:15.700 D*
VKPH:17.400 C+
Skyguard
D
Kills:93
V. Kills:87 106%
Deaths:48
KDR:1.938
Accuracy:25.911% D
KPH:8 D-
VKPH:7.500 D
C75 Viper
D
Kills:82
V. Kills:24 328%
Deaths:4
KDR:20.500
Accuracy:23.950% D**
KPH:15.400 D
VKPH:4.500 D-
Kills:2,495 (2,495 + 0)
Deaths:319
KDR:7.821
VKDR:2.009
Vehicle Kills:641
Kill Difference:2,176
Playtime:78.160 hours
Usage:2%
Score:1.265m
Score/min:270
Driving Accuracy:23.950%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B++
Kills:1,891
V. Kills:605 312%
Deaths:260
KDR:7.273
Accuracy:41.844% D
KPH:27.300 B++
VKPH:8.700 C+
Titan-150 AP
B++
Kills:1,450
V. Kills:1,203 120%
Deaths:356
KDR:4.073
Accuracy:50.706% C++
KPH:21.800 C+
VKPH:18 B++
Titan-150 HESH
C++
Kills:341
V. Kills:74 455%
Deaths:50
KDR:6.820
Accuracy:56.865% B**
KPH:39.500 C+
VKPH:8.600 C++
E540 Halberd
B+
Kills:87
V. Kills:56 153%
Deaths:22
KDR:3.955
Accuracy:53.837% A
KPH:27.400 C+
VKPH:17.700 B+
Enforcer ML85
C+
Kills:86
V. Kills:78 109%
Deaths:30
KDR:2.867
Accuracy:42.503% C*
KPH:16.900 D
VKPH:15.300 C+
Kills:3,855 (3,682 + 173)
Deaths:718
KDR:5.369
VKDR:2.808
Vehicle Kills:2,016
Kill Difference:3,137
Playtime:152.873 hours
Usage:4%
Score:3.054m
Score/min:333
Driving Accuracy:56.865%
Gunner Accuracy:42.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:555
V. Kills:52 N/A
Deaths:42
KDR:13.214
Accuracy:44.279% D
KPH:147.600 B++
VKPH:13.800 A
E540 Halberd-H
B**
Kills:344
V. Kills:280 122%
Deaths:46
KDR:7.478
Accuracy:65.281% B**
KPH:35.500 C
VKPH:28.900 B**
M40 Fury-H
B*
Kills:321
V. Kills:46 N/A
Deaths:10
KDR:32.100
Accuracy:37.669% C
KPH:126.400 B*
VKPH:18.100 B+
M60-G Bulldog-H
C*
Kills:91
V. Kills:5 N/A
Deaths:3
KDR:30.333
Accuracy:29.433% D**
KPH:80.300 C*
VKPH:4.400 D
Kills:1,311 (0 + 1,311)
Deaths:101
KDR:12.980
VKDR:3.792
Vehicle Kills:383
Kill Difference:1,210
Playtime:17.127 hours
Usage:0%
Score:0.630m
Score/min:613
Driving Accuracy:N/A%
Gunner Accuracy:29.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:363
V. Kills:113 318%
Deaths:65
KDR:5.585
Accuracy:49.403% A++
KPH:64.700 B*
VKPH:20.100 A*
M60-G Bulldog
B+
Kills:110
V. Kills:7 N/A
Deaths:27
KDR:4.074
Accuracy:35.333% C++
KPH:37.100 B+
VKPH:2.400 D-
M40 Fury
B**
Kills:108
V. Kills:30 348%
Deaths:15
KDR:7.200
Accuracy:45.395% B**
KPH:61.100 C**
VKPH:17 B**
M20 Basilisk
C+
Kills:67
V. Kills:38 172%
Deaths:31
KDR:2.161
Accuracy:33.453% C-
KPH:12.900 D
VKPH:7.300 C+
G30 Walker
A++
Kills:62
V. Kills:50 122%
Deaths:43
KDR:1.442
Accuracy:44.096% A*
KPH:24.600 A
VKPH:19.800 A++
Kills:710 (0 + 710)
Deaths:181
KDR:3.923
VKDR:1.315
Vehicle Kills:238
Kill Difference:529
Playtime:18.039 hours
Usage:0%
Score:0.632m
Score/min:584
Driving Accuracy:N/A%
Gunner Accuracy:44.096%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:963
V. Kills:76 N/A
Deaths:649
KDR:1.484
Accuracy:42.824% C--
KPH:21.600 C+
VKPH:1.700 D--
S12 Renegade
C**
Kills:419
V. Kills:6 N/A
Deaths:112
KDR:3.741
Accuracy:35.745% D
KPH:58.400 C**
VKPH:0.800 D
M12 Kobalt-F
C++
Kills:72
V. Kills: N/A
Deaths:39
KDR:1.846
Accuracy:19.077% C
KPH:28.200 C++
VKPH:0 D*
Kills:1,454 (1,454 + 0)
Deaths:800
KDR:1.818
VKDR:0.103
Vehicle Kills:82
Kill Difference:654
Playtime:54.404 hours
Usage:1%
Score:0.417m
Score/min:128
Driving Accuracy:19.077%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 8,6278,5931,8734.588B++2.7023.619%D14.105%C+45.8B**N/A192187.5h5B++21C**
AF-41 Hacksaw 8,0358,0061,8714.279B++2.3925.39%D14.352%C42.7B*N/A178187.5h5.7B++22.6C*
AF-57 Piston 4,6294,5773,0451.503B0.3848.598%B*9.154%D*40.8C**N/A205112.1h4B+8.2B+
M30 Mustang AH 4,9494,4607256.152C++4.2758.478%B1.435%C*46.2C+5.1C++32396.5h6.5B+11.2B+
Breaker Rocket Pods 5,1314,2655058.446C*6.5656.202%B*1.383%B+58C11.8C37673.5h13.1B+23.3B+
LA1 Anchor 3,1183,0892,0261.525C0.3622.844%C16.025%D*31C--N/A12899.7h11C48.3C+
C-4 4,2342,9071,3452.161B+0.2824.112%CN/A95.9B+43.8B**126430.3h0.9B**3.9B*
AF-4 Cyclone 2,6642,6471,9141.383C++0.5027.921%B+11.334%D--24.9CN/A98106.3h11.1C++39.7B
Vortek Rotary 4,9032,5731,6851.527C+0.3628.653%C2.41%C++10.6C9.6C+203242.3h78.3C++273.1C++
NC6 Gauss SAW 2,3072,2891,3061.753B++0.1318.421%C16.863%D--28.3C+N/A15780.9h10C*54.3C*
NC12 Sweeper 2,2382,2261,8101.23C++0.6644.803%C**8.131%D*29.3C+N/A9975.9h3.9B+8.7B+
L100 Python HESH 2,3922,10315713.395C**11.5147.058%C+2.045%B+44.5C6.1D19847.3h3.3C++7C++
Titan-150 HEAT 2,4961,8912607.273B+5.3941.844%D2.856%C+27.3B++8.7C+20369.3h3.8B*9.2B+
NC05 Jackhammer 1,6801,6738631.939B++0.0545.746%C*9.683%D*44.9C++N/A20537.3h4.4B+9.5B+
Razor GD-23 1,5491,5391,2661.216B0.6723.318%C+17.479%D11.7DN/A52132h12B51.6C**
Titan-150 AP 2,6531,4503564.073C+2.1950.706%C++3.379%B21.8C+18.1B*40466.6h5.9D11.6C
NCM2 Falcon 1,6851,3353094.32M++2.4349.067%B**7.041%B**40.1M*10.5M25433.3h6B**12.2B*
Gauss Compact S 1,3081,2711,1581.098C**0.7922.23%C+6.137%F-11.8C--N/A42107.7h7.8B**35.2B+
NS-15M AE 1,2851,2667701.644C+0.2424.449%C+18.957%D-42.1CN/A16230.1h13.8D56.4C+
NC14 Bolt Driver 1,1871,1863873.065B++1.1837.253%C**62.732%D*24.2C++N/A11249.1h2.9C+7.7C++
NS-11P 1,1821,1639571.215C++0.6724.806%B+19.948%C++32.6C**N/A13435.7h16.2C-65.2C++
Carver 1,1451,1441,0441.096M++0.7930.699%B16.608%C++20.8A++N/A8555.1h1.1B++3.6B+
SAS-R 1,1141,1055851.889C0.0037.836%C+55.113%D**27.9C-N/A10739.6h2.7D7.2C
M20 Mustang 2,2051,0958631.269C+0.6227.828%C--1.005%D9.6C9.7C+246114.4h113C++406.2C+
AC-X11 1,0841,0591,4520.729C1.1627.821%B+19.925%C8.5D-N/A38124.8h13.6D-48.8C+
M40 Fury-F 1,0399636491.484C++0.4042.824%C--N/A21.5C+1.7D--10244.7h5.9B*13.7B*
NS Baron G5AE 9419239221.001C0.8851.619%B+8.017%D**19.3D-N/A9047.9h4.8C9.4C+
EM6 8368345411.542C++0.3422.192%C++19.065%D36.6C+N/A21322.8h11.8C+53.1C++
The Slasher 7877845,8830.133A++1.7540.859%B+N/A3.2C+N/A10245.2h2B4.8B+
GD-66 Claw 7847784851.604C**0.2871.594%B**6.555%D**50.5B+N/A18715.4h1.9B**2.7B++
Tank Mine 1,3887463402.194C+0.3142.935%B++N/A84.8C-73B16728.8h2.4D5.7B+
NCM2 Falcon 9087393092.392A*0.5151.532%B**5.954%B+23A++5.2C*15232.2h11.1B++21.6B++
NC4-FB Mag-Shot 6866767250.932C0.9533.441%C+14.497%D--22.7DN/A7629.8h8.9D26.7C
NS Decimator 1,0856679010.74C1.1557.66%C2.399%C++19.4D--12.2C-25734.4h6.2D10.8D
AF-19 Mercenary 6296225961.044B0.8417.762%D-14.63%D*5.6D-N/A51110.9h14.9C+83.8C
C85 Canister-H 6075554213.214C+11.3344.279%D8.649%D146.1B++13.7B**7543.8h5.2B+11.7B+
NCM3 Raven 1,0065235430.963C++0.9244.789%B++1.721%D9.6C+8.9B**18054.5h31.6C70.5C*
Shrike 6975154331.189B*0.7058.38%C*4.272%B*23.4C+8.3D41422h4.8B**8.2B*
Bouncing Betty 4454441562.846C0.9660.729%A++N/A170.8B**N/A9282.6h1M+1.6A*
NCM3 Raven 8584405430.81C+1.0845.083%B++1.364%D--8.1C7.7B*15554.5h37.7D83.7C+
Carnage AR 4404364420.986C+0.9026.885%B+10.321%D**22C-N/A11119.8h13.9C+51.7B
S12 Renegade 4254191123.741C**1.8635.745%D2.864%D58.2C**N/A2947.2h2.8B++7.9C*
Mag-Cutter 40940022,7720.018C+1.8715.149%D*N/A0.3CN/A11547.7h1.9B+12.3C+
M40 Fury 476363655.585C+3.7049.403%A++N/A64.8B*20.2A*7465.6h14.5C+29.3B+
AF-22 Crow 5543505440.643C**1.2472.674%B++2.571%C++16.1C+9.4C+24821.7h8.8C++12.2C**
E540 Halberd-H 624344467.478C++5.5965.281%B**2.326%C**35.5C28.9B**5719.7h8.6D13.2C
Titan-150 HESH 415341506.82C4.9356.865%B**1.466%C39.7C+8.6C++1898.6h4.3D--7.5C+
NC08 Mag-Scatter 3453385010.675C1.2154.843%C**11.834%D12.5D-N/A3827h5D9C+
M40 Fury-H 3673211032.1A+30.2137.669%CN/A128.4B*18.4B+6552.5h7.6C*20.3C++
NCM1 Scattercannon 3243201891.693C+0.1934.598%C13.438%C--18.9CN/A11216.9h12.1F35.1D
NS CandyCannon 3000 3163169150.345C-1.5425.553%D-15.19%D*10.1C--N/A4331.2h5.1C+20C-
GD-22S 3163151931.632C++0.2521.807%C+22.222%C33.5C+N/A2129.4h11.6C+53.1C++
NCM1 Scattercannon 3032981901.568C0.3231.353%C-13.423%C--19.9D-N/A8415h10.1F-32.3D**
L105 Zephyr 3122792710.333C++8.4534.42%D-N/A42.3C5D4216.6h5B++14.4C**
CAS30 Tank Buster 5882591,1230.231C--1.6530.585%D**N/A1.1D*1.4D*30243.6h102.5D335.1D**
Coyote Missiles 542255952.684C+0.8048.958%DN/A18.9D-21.3C52313.5h48C98.1C
C150 Dalton 369240653.692C1.8149.937%B**N/A31.2C+16.8C--6997.7h5C+9.9B+
NC6S Gauss SAW S 2192191321.659C*0.2323.525%C+18.265%D37.1C+N/A2355.9h10.8C++45.9C*
L100 Python AP 4582171101.973C--0.0961.751%B++2.765%C+15.7D*17.5C+41113.8h12.7F*20.5F-
Frag Grenade 2182161216N/A214.1142.766%CN/A1080M10B+66450.2h2.2A+5.1B**
Gauss SPR 213210623.387A1.5032.286%C+30.476%C-17.9DN/A9211.7h7.6D*23.5D
NS-10 Burster 3902101901.105C*0.7836.849%B**1.905%D*6.4B+5.5A17532.7h182.1C494.1B+
NS-44 Commissioner 2042012890.696C1.1912.052%F**13.433%D*10.4D-N/A5819.4h3.9C++32.7T
NS-10 Burster 3711941901.021C**0.8636.134%B**2.577%D--5.8C**5.3B**16933.5h201.7D-558.2C++
AF-18 Stalker 1871831051.743B+0.1426.299%C16.94%C--29C+N/A1536.3h13.6C+51.6C+
NC4 Mag-Shot 1681651970.838C*1.0515.318%F-9.091%D**10.7DN/A7515.4h11.6D75.4C-
EM4 Longshot 151148761.947C0.0637.454%C65.541%F30.2C+N/A1564.9h2.7D7.3C--
MGR-L1 Promise 1481451011.436C++0.4527.043%B+31.724%B*42.6C++N/A2693.4h10.8B*39.8B++
NC1 Gauss Rifle 1401401600.875C+1.0117.759%D--7.857%F-17.5CN/A2428h14.8C-83.2D
Tomcat A2AM Pods 271134245.583B+3.7061.511%F*N/A16.3D-16.7D-2588.2h6.4B**10.4C*
Hawk GD-68 2081292330.554C1.3360.428%C5.426%A++11C--6.8D39111.7h7.9C*13C++
MAX Punch 1321273,1190.041C1.8437.382%DN/A0.4DN/A2319.7h2.5C++6.7C+
NS-AM7 Archer 1771205030.239D1.6557.769%C+19.167%C*2.1D--1D--2657h21.9C+37.9C+
Warden 1221201121.071C*0.8123.298%D17.5%D--15CN/A1118h10.7C+45.8C+
Blitz GD-10 115113751.507B+0.3822.998%C+9.735%D*23.5C+N/A3334.8h14.8C*64.4C*
M60-G Bulldog 117110274.074C+2.1935.333%C++1.818%D36.7B+2.3D-4113h5.3B*15B++
M40 Fury 138108157.2C++5.3145.395%B**1.852%C+60C**16.7B*9801.8h14.6C+32.3B+
Hunter QCX 1211022980.342C--1.5417.588%F15.686%D2.8D--N/A1836.5h11.7C66.3D**
NS-11C 102101701.443B+0.4421.476%C-15.842%D22.4C+N/A2204.5h16C+74.3C+
MANA Anti-Vehicle Turret 20397811.198D--0.6956.894%C+N/A970D--1060D-5451880.1h13.5T*23.7C+
Skyguard 18093481.938C0.0525.911%D1.075%D-7.9D-7.4D30711.7h170.4D--657.8D-
M60-G Bulldog-H 9691330.333A++28.4529.433%D**2.198%B*82.7C**4.5D3991.1h4.6C**15.5C
AP30 Shredder 14288402.2C--0.3124.686%D1.136%D15.7D9.6D--5735.6h81.8C++331.5C
E540 Halberd 14387223.955C2.0753.837%A1.149%D--27.2C+17.5B+13993.2h5.3B+9.9B*
Enforcer ML85 16486302.867C-0.9842.503%C*1.163%D16.9D15.3C+7515.1h14.4C33.8C+
Spear Anti-Vehicle Phalanx Turret 12283117.545C++5.6634.286%D-6.024%B**31.9C15C--9202.6h7.8C**22.8C+
C75 Viper 10682420.5M**18.6123.95%D**1.22%C15.5D4.5D-4575.3h12.8C++53.4D
Sticky Grenade 8281181N/A79.1152.416%C+N/A810C10C85070.1h1.7B+3.3B+
M12 Kobalt-F 7272391.846C++0.0419.077%C5.556%D27.7C++N/A1062.6h10.6B++55.7B+
AF-6 Shadow 6969611.131C-0.7525.402%D**13.044%F25.6DN/A1362.7h7.6D*29.7D**
Rocklet Rifle 11767740.905B+0.9850.655%C+N/A29.1C++21.7C3202.3h28.3B++55.8B+
Xiphos Anti-Personnel Phalanx Tower 6967233.5C31.6124.598%C1.493%C+223.3C+6.7C8990.3h6.6B+26.9B+
M20 Basilisk 10567312.161C0.2833.453%C-2.985%D*12.9D7.3C+2865.2h104.7C313C
G30 Walker 11262431.442D-0.4444.096%A*1.613%D*24.8A20A++7612.5h248.6C563.8B++
L105 Zephyr PX 5551412.75C10.8647.81%C+N/A72.9C5.7C-6600.7h5.1C+10.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter89601h
Spawn Beacon252,2183.6h
Nano-Armor Kit1,7302,401,061282.7h
Anti-Vehicle MANA Turret146422.1h
Turret AI Module1950.7h
Repair Module33361.7h
Skywall Shield Emitter01621.1h
Structure Shield Module12111h
Cortium Silo41851.3h
Blast Wall11010.8h
Nanite Revive Grenade02410.1h
Medical Kit3526,8538.5h
Medical Applicator561250,19434.4h
Welding Device04540.1h
Deconstruction Tool08,2141.1h
Spear Anti-Vehicle Tower11251.1h
Spitfire Auto-Turret132630.5h
HIVE0590.5h
Sunderer Garage0961h
Rampart Wall122913.6h
Hoplon Anti-Aircraft Phalanx Tower0690.4h
Xiphos Anti-Personnel Tower1600.6h
Recon Detection Device1126,96617.2h
Ammunition Package392,2552.9h
Anti-Infantry MANA Turret4820.3h
Pillbox0850.6h
Elysium Spawn Tube11160.4h
Vehicle Gate3601h
IPC Targeting Dart81250.9h
Infantry Tower41261.6h
WLT-Howler Mining Laser34,2251.1h
Lumifiber Rampart Wall91621.8h
Nano-Repair Grenade01300h
Hardlight Barrier3560.2h
Router51060.5h
Shield Recharging Field2580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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