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Warden TentacleSurprise[BL] TentacleSurprise
NC BR 128

KDR: 1.88

Score: 35m

Last Seen: Dec 9th, 2019 1:41 AM
- OFFLINE - 121.6 hour(s)

Battle Rank 120 (128 total) - New Conglomerate on Emerald - Outfit Member of Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 129
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Warden NS-11C NS Baron G5 C-4 L100 Python HESH NC14 Bolt Driver MANA Anti-Vehicle Turret AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $999,549 MLG Score: 799
Fun Score: N/A
Cheeseburgers Flipped: 349TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.442%23.349%59432119537,0292.00764-0.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.755%0.822B++0.361C**-1.334D**HEAD ++ (~10.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.364C**120.158C++35.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.448%3.682%280712206,600276023442.39044281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.778%-0.737D-0.778B++0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.292C*90.271C*17.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.464%8.183%2101412134,705207415522.26747303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.614%-0.9D--0.896B*0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.70.113C+28.20.298C*78.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.994%70.559%210312242,8433878280.732921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.516%0.005C+0.23C++-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.155C++2.90.08C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.597%16.855%210412231,240862141.43685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.913%0.662B+0.418B-0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.491B+3.30.316C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 129
35m211.8%331 (19.9k)279 (16.7k)1.8788471,27237,9342.19642128 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227411619.57%17.635%34503:1917

11% Combat Medic45% Engineer7% Heavy Assault10% Infiltrator26% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2015 7:27 PMMay 24th, 2015 3:22 PMDec 13th, 2019 10:25 AM (11h) (PST)Dec 8th, 2019 11:12 PM (5d) (PST)Dec 8th, 2019 9:41 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7451575880.5670.3020.1001.3770.083799

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,7169,41135,3053418683516,712

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2095.4h/87.3d 12,047 12,569 25,755 173.1k 1,610 5,770 10,461 93.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,263
Deaths:890
KDR:1.419
Accuracy:19.531% C+
HSR:21.378% C
EM6
D
Kills:354
Deaths:263
KDR:1.346
Accuracy:18.527% D
HSR:20.339% D
GD-22S
D
Kills:256
Deaths:173
KDR:1.480
Accuracy:19.452% D
HSR:18.359% D-
NS-15M2
C+
Kills:235
Deaths:149
KDR:1.577
Accuracy:18.532% D--
HSR:24.681% C+
MGR-L1 Promise
C++
Kills:101
Deaths:79
KDR:1.278
Accuracy:17.701% D*
HSR:25.743% C++
LA1 Anchor
C++
Kills:85
Deaths:67
KDR:1.269
Accuracy:19.355% D*
HSR:27.059% C++
Kills:2,294
Deaths (as Heavy Assault):1,621
Deaths (to Heavy Assaults):9,105
KDR:1.41518
Kill Difference:673
Playtime:144.139 hours
Usage:7%
Score:2.310m
Score/min:267
Accuracy (listed only):18.849%
HSR (listed only):22.926%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A
Kills:10,446
Deaths:4,740
KDR:2.204
Accuracy:26.509% C+
HSR:33.630% A
NS-11C
C+
Kills:4,946
Deaths:4,008
KDR:1.234
Accuracy:23.425% C+
HSR:17.064% C
NS Baron G5
B**
Kills:3,849
Deaths:2,679
KDR:1.437
Accuracy:55.090% B**
HSR:13.952% C+
AC-X11
C**
Kills:2,231
Deaths:1,339
KDR:1.666
Accuracy:26.792% C**
HSR:16.943% D--
GD-7F
B+
Kills:1,636
Deaths:991
KDR:1.651
Accuracy:26.757% B+
HSR:17.787% C--
Razor GD-23
B+
Kills:1,596
Deaths:1,108
KDR:1.440
Accuracy:26.569% B+
HSR:15.163% D--
AF-19 Mercenary
C**
Kills:1,289
Deaths:1,074
KDR:1.200
Accuracy:23.709% C**
HSR:16.447% D-
19A Fortuna
D--
Kills:661
Deaths:472
KDR:1.400
Accuracy:22.704% D--
HSR:15.885% D--
NSX Tanto
C*
Kills:508
Deaths:253
KDR:2.008
Accuracy:27.651% C*
HSR:19.095% D-
LA39 Bruiser
B+
Kills:431
Deaths:302
KDR:1.427
Accuracy:61.698% C+
HSR:18.097% B+
Mauler S6
B
Kills:413
Deaths:323
KDR:1.279
Accuracy:42.150% C*
HSR:17.191% B
MGR-M1 Bishop
C+
Kills:367
Deaths:138
KDR:2.659
Accuracy:27.760% D
HSR:30.245% C+
GD-66 Claw
C++
Kills:301
Deaths:252
KDR:1.194
Accuracy:60.116% C++
HSR:14.618% C+
NC12 Sweeper
B*
Kills:95
Deaths:84
KDR:1.131
Accuracy:46.184% B
HSR:16.842% B*
MGR-C1 Charger
C**
Kills:61
Deaths:38
KDR:1.605
Accuracy:28.662% C**
HSR:11.475% F-
Kills:28,830
Deaths (as Engineer):17,801
Deaths (to Engineers):8,939
KDR:1.61957
Kill Difference:11,029
Playtime:940.712 hours
Usage:45%
Score:15.859m
Score/min:281
Accuracy (listed only):35.052%
HSR (listed only):18.296%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:4,946
Deaths:4,008
KDR:1.234
Accuracy:23.425% C+
HSR:17.064% C
NS Baron G5
B**
Kills:3,849
Deaths:2,679
KDR:1.437
Accuracy:55.090% B**
HSR:13.952% C+
AC-X11
C**
Kills:2,231
Deaths:1,339
KDR:1.666
Accuracy:26.792% C**
HSR:16.943% D--
Blitz GD-10
C++
Kills:1,860
Deaths:1,400
KDR:1.329
Accuracy:25.313% C++
HSR:13.925% D
GD-7F
B+
Kills:1,636
Deaths:991
KDR:1.651
Accuracy:26.757% B+
HSR:17.787% C--
Razor GD-23
B+
Kills:1,596
Deaths:1,108
KDR:1.440
Accuracy:26.569% B+
HSR:15.163% D--
AF-19 Mercenary
C**
Kills:1,289
Deaths:1,074
KDR:1.200
Accuracy:23.709% C**
HSR:16.447% D-
19A Fortuna
D--
Kills:661
Deaths:472
KDR:1.400
Accuracy:22.704% D--
HSR:15.885% D--
AF-4 Cyclone
C+
Kills:544
Deaths:385
KDR:1.413
Accuracy:24.952% C+
HSR:19.485% C+
NSX Tanto
C*
Kills:508
Deaths:253
KDR:2.008
Accuracy:27.651% C*
HSR:19.095% D-
LA39 Bruiser
B+
Kills:431
Deaths:302
KDR:1.427
Accuracy:61.698% C+
HSR:18.097% B+
Mauler S6
B
Kills:413
Deaths:323
KDR:1.279
Accuracy:42.150% C*
HSR:17.191% B
NS-7 PDW
B++
Kills:302
Deaths:243
KDR:1.243
Accuracy:28.457% B++
HSR:18.543% C++
GD-66 Claw
C++
Kills:301
Deaths:252
KDR:1.194
Accuracy:60.116% C++
HSR:14.618% C+
MGR-S1 Gladius
B+
Kills:183
Deaths:123
KDR:1.488
Accuracy:24.605% C-
HSR:25.683% B+
NC12 Sweeper
B*
Kills:95
Deaths:84
KDR:1.131
Accuracy:46.184% B
HSR:16.842% B*
MGR-C1 Charger
C**
Kills:61
Deaths:38
KDR:1.605
Accuracy:28.662% C**
HSR:11.475% F-
Kills:20,906
Deaths (as Light Assault):15,074
Deaths (to Light Assaults):5,615
KDR:1.38689
Kill Difference:5,832
Playtime:543.276 hours
Usage:26%
Score:9.185m
Score/min:282
Accuracy (listed only):33.814%
HSR (listed only):16.953%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C++
Kills:2,578
Deaths:1,010
KDR:2.552
Accuracy:35.984% C++
HSR:73.507% C+
Blitz GD-10
C++
Kills:1,860
Deaths:1,400
KDR:1.329
Accuracy:25.313% C++
HSR:13.925% D
NS-30 Vandal
A
Kills:1,333
Deaths:460
KDR:2.898
Accuracy:31.379% C
HSR:37.209% A
NS-44 Commissioner
B++
Kills:1,184
Deaths:1,103
KDR:1.073
Accuracy:43.161% B++
HSR:17.230% D
NS-44L Blackhand
C
Kills:916
Deaths:630
KDR:1.454
Accuracy:38.806% C
HSR:37.445% C
NS-61 Emissary
C+
Kills:621
Deaths:446
KDR:1.392
Accuracy:28.347% C+
HSR:13.527% C--
AF-4 Cyclone
C+
Kills:544
Deaths:385
KDR:1.413
Accuracy:24.952% C+
HSR:19.485% C+
NS-45 Pilot
B+
Kills:407
Deaths:268
KDR:1.519
Accuracy:33.730% B+
HSR:15.233% D*
AF-18 Stalker
B++
Kills:378
Deaths:262
KDR:1.443
Accuracy:30.905% B++
HSR:17.196% D
NC4 Mag-Shot
B**
Kills:307
Deaths:308
KDR:0.997
Accuracy:34.123% B**
HSR:17.590% C
NS-7 PDW
B++
Kills:302
Deaths:243
KDR:1.243
Accuracy:28.457% B++
HSR:18.543% C++
LA8 Rebel
B+
Kills:294
Deaths:190
KDR:1.547
Accuracy:34.067% B+
HSR:14.286% D--
Gauss SPR
C++
Kills:209
Deaths:86
KDR:2.430
Accuracy:30.145% C
HSR:35.407% C++
NS-AM7 Archer
C
Kills:196
Deaths:210
KDR:0.933
Accuracy:52.721% D-
HSR:15.306% C
MGR-S1 Gladius
B+
Kills:183
Deaths:123
KDR:1.488
Accuracy:24.605% C-
HSR:25.683% B+
Soldier Soaker
C++
Kills:144
Deaths:85
KDR:1.694
Accuracy:35.321% C++
HSR:14.583% C++
SAS-R
C
Kills:56
Deaths:24
KDR:2.333
Accuracy:34.483% D
HSR:66.071% C
NS-357 Underboss
N/A
Kills:50
Deaths:45
KDR:1.111
Accuracy:35.407% N/A
HSR:18% N/A
Kills:11,562
Deaths (as Infiltrator):7,278
Deaths (to Infiltrators):8,025
KDR:1.58862
Kill Difference:4,284
Playtime:199.449 hours
Usage:10%
Score:2.788m
Score/min:233
Accuracy (listed only):33.439%
HSR (listed only):26.124%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B**
Kills:3,849
Deaths:2,679
KDR:1.437
Accuracy:55.090% B**
HSR:13.952% C+
Blitz GD-10
C++
Kills:1,860
Deaths:1,400
KDR:1.329
Accuracy:25.313% C++
HSR:13.925% D
Carnage AR
C++
Kills:1,469
Deaths:1,161
KDR:1.265
Accuracy:25.739% C++
HSR:17.495% D
AF-4 Cyclone
C+
Kills:544
Deaths:385
KDR:1.413
Accuracy:24.952% C+
HSR:19.485% C+
LA39 Bruiser
B+
Kills:431
Deaths:302
KDR:1.427
Accuracy:61.698% C+
HSR:18.097% B+
Mauler S6
B
Kills:413
Deaths:323
KDR:1.279
Accuracy:42.150% C*
HSR:17.191% B
NC9 A-Tross
C++
Kills:407
Deaths:250
KDR:1.628
Accuracy:23.376% C-
HSR:25.799% C++
NS-11A
C**
Kills:406
Deaths:305
KDR:1.331
Accuracy:24.221% C+
HSR:24.631% C**
NS-7 PDW
B++
Kills:302
Deaths:243
KDR:1.243
Accuracy:28.457% B++
HSR:18.543% C++
GD-66 Claw
C++
Kills:301
Deaths:252
KDR:1.194
Accuracy:60.116% C++
HSR:14.618% C+
NC1 Gauss Rifle
C+
Kills:248
Deaths:223
KDR:1.112
Accuracy:22.155% C+
HSR:18.952% C
MGR-S1 Gladius
B+
Kills:183
Deaths:123
KDR:1.488
Accuracy:24.605% C-
HSR:25.683% B+
NC12 Sweeper
B*
Kills:95
Deaths:84
KDR:1.131
Accuracy:46.184% B
HSR:16.842% B*
Kills:10,508
Deaths (as Combat Medic):7,730
Deaths (to Combat Medics):3,054
KDR:1.35938
Kill Difference:2,778
Playtime:224.476 hours
Usage:11%
Score:4.165m
Score/min:309
Accuracy (listed only):35.696%
HSR (listed only):18.862%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C--
Kills:222
Deaths:111
KDR:2
Accuracy:30.088% D
HSR:15.766% C--
NCM3 Raven
C
Kills:162
Deaths:110
KDR:1.473
Accuracy:37.575% C
HSR:0.617% D**
NCM3 Raven
C
Kills:141
Deaths:146
KDR:0.966
Accuracy:37.596% C
HSR:1.418% D-
AF-41 Hacksaw
C
Kills:131
Deaths:54
KDR:2.426
Accuracy:28.305% C
HSR:12.214% D
NS-20 Gorgon
C
Kills:97
Deaths:78
KDR:1.244
Accuracy:22.384% C
HSR:15.464% D-
NS-20 Gorgon
C+
Kills:96
Deaths:51
KDR:1.882
Accuracy:19.171% D-
HSR:19.792% C+
NS-10 Burster
D--
Kills:73
Deaths:35
KDR:2.086
Accuracy:22.648% D--
HSR:0% F
NS-10 Burster
D--
Kills:64
Deaths:29
KDR:2.207
Accuracy:23.019% D--
HSR:1.563% D*
Kills:986
Deaths (as MAX Suit):307
Deaths (to MAX Suits):1,396
KDR:3.21173
Kill Difference:679
Playtime:43.664 hours
Usage:2%
Score:0.712m
Score/min:272
Accuracy (listed only):27.598%
HSR (listed only):8.354%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,925
V. Kills:553 N/A
Deaths:355
KDR:8.239
Accuracy:45.585% C
KPH:64.100 B+
VKPH:12.100 B+
L100 Python HEAT
B**
Kills:575
V. Kills:155 369%
Deaths:122
KDR:4.713
Accuracy:49.011% C
KPH:49.400 B**
VKPH:13.300 C**
L100 Python AP
B++
Kills:372
V. Kills:175 211%
Deaths:68
KDR:5.471
Accuracy:48.061% D-
KPH:42.100 B++
VKPH:19.800 C*
Skyguard
B
Kills:276
V. Kills:176 156%
Deaths:126
KDR:2.190
Accuracy:28.693% C+
KPH:17 C**
VKPH:10.800 B
C75 Viper
B+
Kills:225
V. Kills:48 459%
Deaths:71
KDR:3.169
Accuracy:34.059% C-
KPH:39.800 B+
VKPH:8.500 C++
Kills:4,373 (4,373 + 0)
Deaths:742
KDR:5.894
VKDR:1.492
Vehicle Kills:1,107
Kill Difference:3,631
Playtime:88.039 hours
Usage:4%
Score:1.239m
Score/min:235
Driving Accuracy:34.059%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,134
V. Kills:1,202 177%
Deaths:485
KDR:4.400
Accuracy:41.182% D*
KPH:30.200 B+
VKPH:17 B+
Enforcer ML85
A
Kills:624
V. Kills:302 206%
Deaths:87
KDR:7.172
Accuracy:34.416% D-
KPH:35.400 A
VKPH:17.100 C++
E540 Halberd
A+
Kills:407
V. Kills:138 293%
Deaths:43
KDR:9.465
Accuracy:36.794% D--
KPH:43.400 A+
VKPH:14.700 C++
C85 Canister
B+
Kills:247
V. Kills:7 N/A
Deaths:12
KDR:20.583
Accuracy:34.303% D
KPH:92.200 B+
VKPH:2.600 D
Titan-150 HEAT
C+
Kills:93
V. Kills:31 291%
Deaths:36
KDR:2.583
Accuracy:44.124% C
KPH:20.500 C+
VKPH:6.800 D
M20 Basilisk
C++
Kills:92
V. Kills:23 383%
Deaths:26
KDR:3.538
Accuracy:29.845% C+
KPH:20.700 C++
VKPH:5.200 C
Kills:3,597 (2,227 + 1,370)
Deaths:689
KDR:5.221
VKDR:2.472
Vehicle Kills:1,703
Kill Difference:2,908
Playtime:109.328 hours
Usage:5%
Score:1.653m
Score/min:252
Driving Accuracy:44.124%
Gunner Accuracy:29.845%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:341
V. Kills:25 N/A
Deaths:37
KDR:9.216
Accuracy:43.387% D-
KPH:92.800 C+
VKPH:6.800 C
E540 Halberd-H
C+
Kills:246
V. Kills:142 172%
Deaths:55
KDR:4.473
Accuracy:55.950% C+
KPH:34.200 C
VKPH:19.800 C+
M96 Mjolnir-H
D
Kills:218
V. Kills:142 152%
Deaths:89
KDR:2.449
Accuracy:38.361% D*
KPH:33.900 D
VKPH:22.100 D
Enforcer ML65-H
C
Kills:160
V. Kills:102 155%
Deaths:40
KDR:4
Accuracy:46.706% D*
KPH:30.400 C
VKPH:19.400 D
Kills:965 (0 + 965)
Deaths:221
KDR:4.367
VKDR:1.860
Vehicle Kills:411
Kill Difference:744
Playtime:22.559 hours
Usage:1%
Score:0.370m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:46.706%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:676
V. Kills:115 N/A
Deaths:89
KDR:7.596
Accuracy:23.550% D*
KPH:52.200 C**
VKPH:8.900 C+
M12 Kobalt
C*
Kills:583
V. Kills:26 N/A
Deaths:39
KDR:14.949
Accuracy:16.393% C
KPH:63.900 C++
VKPH:2.800 C*
M20 Basilisk
B**
Kills:443
V. Kills:113 389%
Deaths:84
KDR:5.274
Accuracy:31.480% D
KPH:33.500 B**
VKPH:8.500 B
M12 Kobalt
C++
Kills:405
V. Kills:16 N/A
Deaths:24
KDR:16.875
Accuracy:16.679% C
KPH:70.400 C+
VKPH:2.800 C++
M20 Basilisk
B+
Kills:273
V. Kills:113 239%
Deaths:69
KDR:3.957
Accuracy:30.611% D-
KPH:26.600 B+
VKPH:11 B+
G40-F Ranger
B**
Kills:198
V. Kills:135 146%
Deaths:10
KDR:19.800
Accuracy:27.557% D
KPH:27.700 B**
VKPH:18.900 B**
G30 Walker
C++
Kills:121
V. Kills:63 189%
Deaths:23
KDR:5.261
Accuracy:26.875% C-
KPH:17.200 C++
VKPH:9 C+
M40 Fury
D
Kills:87
V. Kills:19 435%
Deaths:15
KDR:5.800
Accuracy:21.892% F
KPH:33.900 D
VKPH:7.400 D
M60-G Bulldog
B+
Kills:85
V. Kills:18 447%
Deaths:30
KDR:2.833
Accuracy:26.634% D
KPH:37 B+
VKPH:7.800 B+
M60-G Bulldog
B+
Kills:62
V. Kills:6 N/A
Deaths:16
KDR:3.875
Accuracy:30.009% D
KPH:51.300 B+
VKPH:5 C--
Kills:2,933 (0 + 2,933)
Deaths:399
KDR:7.351
VKDR:1.564
Vehicle Kills:624
Kill Difference:2,534
Playtime:71.546 hours
Usage:3%
Score:0.912m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:30.009%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:80
V. Kills:39 200%
Deaths:29
KDR:2.759
Accuracy:29.276% D*
KPH:15.500 D
VKPH:7.500 D-
CAS 14-E
C+
Kills:60
V. Kills:8 N/A
Deaths:12
KDR:5
Accuracy:22.779% F-
KPH:42 D
VKPH:5.600 C+
Kills:140 (0 + 140)
Deaths:41
KDR:3.415
VKDR:1.146
Vehicle Kills:47
Kill Difference:99
Playtime:6.595 hours
Usage:0%
Score:0.045m
Score/min:113
Piloting Accuracy:N/A%
Gunner Accuracy:22.779%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Warden 10,78810,4464,7402.204B**0.3326.509%C+33.63%A34.3B++1.1B++83304.3h10.5C+39.7C++
NS-11C 5,0574,9464,0081.234C**0.6423.425%C+17.064%C29.9C++N/A88165.4h16.8C71.9C+
NS Baron G5 3,9033,8492,6791.437B+0.4455.09%B**13.952%C+40.5C*N/A11195.1h4.3B7.8C+
C-4 5,5813,6742,0001.837C**0.0424.015%CN/A74.1C+38.4B++57749.6h1.2B+5.1B
L100 Python HESH 3,4782,9253558.239C6.3645.585%C2.085%B+64B+12.1B+22345.7h3.4C+7.4C+
NC14 Bolt Driver 2,5952,5781,0102.552C**0.6735.984%C++73.507%C+38.4B**N/A11367.1h2.7C+7.6C++
MANA Anti-Vehicle Turret 3,3862,2889792.337C0.4650.998%D4.939%C++22880C+10980C++3568320.1h5.9B**11.6B+
AC-X11 2,2852,2311,3391.666B+0.2126.792%C**16.943%D--37.7B+N/A9559.2h9.7C**36.2B
Titan-150 AP 3,3362,1344854.4C2.5241.182%D*5.436%A++30.2B+17B+24370.7h4B+9.6C++
Blitz GD-10 1,8931,8601,4001.329C**0.5525.313%C++13.925%D37.1BN/A9850.1h16.3C+64.5C*
GD-7F 1,6791,6369911.651B++0.2326.757%B+17.787%C--44.1B+1.2A+11537.1h12.1B+45.3B+
Razor GD-23 1,6221,5961,1081.44B++0.4426.569%B+15.163%D--34.3B+N/A10246.5h13.3C+49.9C**
Carnage AR 1,4901,4691,1611.265C+0.6125.739%C++17.495%D36.2C++N/A10640.6h14.8C57.4C++
NS-30 Vandal 1,3481,3334602.898B++1.0231.379%C37.209%A50.1B+N/A11926.6h6C+19C+
AF-19 Mercenary 1,3201,2891,0741.2B+0.6823.709%C**16.447%D-29.9B+N/A11843.1h14.2C+59.8C*
NC6 Gauss SAW 1,2911,2638901.419C*0.4619.531%C+21.378%C42.5B+N/A16529.7h11.6C+59.2C++
NS-44 Commissioner 1,1981,1841,1031.073C++0.8143.161%B++17.23%D43.1BN/A11727.5h4.1C+9.5B+
Tank Mine 1,7211,0713832.796C++0.9229.095%CN/A111.6C++67.7C*9569.6h2C+6.9C
NS-44L Blackhand 9309166301.454C**0.4238.806%C37.445%C41.3B*N/A10822.2h5.2C13.3C+
M40 Fury 791676897.596C*5.7223.55%D*2.515%B*52.4C**8.9C+21812.9h11.3B+47.9C+
19A Fortuna 6816614721.4C++0.4822.704%D--15.885%D--31.3CN/A8221.1h10.8C47.4C-
Enforcer ML85 926624877.172B+5.2934.416%D-2.724%B+35.5A17.2C++26117.6h10.2B*29.7B
NS-61 Emissary 6356214461.392B*0.4928.347%C+13.527%C--45.7B**1B**14013.6h17.5C+61.6C+
M12 Kobalt 6095833914.949C*13.0716.393%C19.04%C++64.1C++2.9C**1869.1h21.8C+133C+
L100 Python HEAT 7305751224.713C+2.8349.011%C4.174%B**49.6B**13.4C**23811.6h4.2B++8.6B++
AF-4 Cyclone 5525443851.413C++0.4724.952%C+19.485%C+29.4C+N/A9718.5h10.9C*43.8C*
Frag Grenade 5285221522N/A520.1240.706%DN/A307.1D3.5D-9981.7h4.8D11.8D
NSX Tanto 5195082532.008B*0.1327.651%C*19.095%D-51.3B++1.1B**1239.9h11.6B+41.8B+
M20 Basilisk 556443845.274B**3.4031.48%D5.192%C33.6B**8.6B22713.2h65.1B*206.8B+
Spear Anti-Vehicle Phalanx Turret 619439528.442C**6.5631.736%D*6.834%A+33.3C13.6D23513.2h7.9C**25.1C
MANA Anti-Personnel Turret 4454342271.912N/A0.0315.299%UN/A4340U110U8577900.1h23.2T*151.8T*
LA39 Bruiser 4344313021.427C**0.4561.698%C+18.097%B+39.5C+N/A9710.9h2.4C*3.9C*
Mauler S6 4164133231.279C**0.6042.15%C*17.191%B39.7B+N/A14210.4h4.3B+10.2B+
NS-45 Pilot 4134072681.519C*0.3633.73%B+15.233%D*66.7B+1B+1766.1h6.8B20.3B+
NC9 A-Tross 4134072501.628C**0.2523.376%C-25.799%C++34.2C+N/A11011.9h12.1D-51.7C--
E540 Halberd 545407439.465C*7.5936.794%D--4.914%B**43.3A+14.7C++2789.4h4.4B**12B+
NS-11A 4174063051.331C++0.5524.221%C+24.631%C**39C**1.1B**11010.4h15.1C62.4C+
M12 Kobalt 4214052416.875B+15.0016.679%C20.494%C**69.8C+2.8C++2105.8h22.8D136.9C+
AF-18 Stalker 3843782621.443C++0.4430.905%B++17.196%D36.3C++N/A10010.4h14.3C46.4C++
L100 Python AP 547372685.471C+3.5948.061%D-5.108%A++42.3B++19.9C*3348.8h4.6B+9.5B
MGR-M1 Bishop 3793671382.659B+0.7827.76%D30.245%C+43.2B++1.4A+1588.5h7.1C+25.7C+
EM6 3643542631.346C+0.5318.527%D20.339%D36.9C+1B*1359.6h13.8D74.3C
Rocklet Rifle 7453463560.972B+0.9142.26%D*N/A22.2C25.6C*26315.6h41.1C+97.2C--
C85 Canister-H 366341379.216C7.3443.387%D-13.197%B++92.2C+6.8C3013.7h6.7C**15.5C+
NC4 Mag-Shot 3123073080.997B+0.8834.123%B**17.59%C37B+N/A1408.3h9.5C+27.8B
NS-7 PDW 3103022431.243B+0.6428.457%B++18.543%C++29.6C++N/A9710.2h15.6C+54.9B
GD-66 Claw 3063012521.194C+0.6860.116%C++14.618%C+45.6C++N/A1176.6h2.8C4.6C++
LA8 Rebel 2982941901.547B++0.3334.067%B+14.286%D--58.8AN/A1575h6B17.6B+
Auraxium Mag-Cutter 28328320,3140.014C1.8631.865%C*9.187%B0.3CN/A1894.2h2C**6.2B+
Skyguard 4522761262.19C0.3128.693%C+4.71%A*16.9C**10.8B17316.3h123.4C+429.9C++
M20 Basilisk 386273693.957B+2.0830.611%D-5.128%C26.8B+11.1B+19710.2h85.7B+280C++
GD-22S 2592561731.48C+0.4019.452%D18.359%D-40.6C++N/A2026.3h13.5D69.4C-
Bouncing Betty 256255594.322C++2.4430.475%D**N/A121.4C+N/A3702.1h2.1C--6.8D**
NC1 Gauss Rifle 2502482231.112C++0.7722.155%C+18.952%C25.1C+N/A1709.9h13.6C+61.4C++
C85 Canister 2542471220.583C*18.7034.303%D12.551%C91.5B+2.6D2382.7h7.3C**21.2C++
E540 Halberd-H 388246554.473C2.5955.95%C+2.033%C*34.2C19.7C+2467.2h7.5C--13.4C
NS-15M2 2382351491.577C+0.3018.532%D--24.681%C+37.9CN/A1346.2h15C--81.1D
C75 Viper 273225713.169C+1.2934.059%C-1.333%C+39.5B+8.4C+3405.7h11.3B+33.3C**
AF-34 Mattock 2252221112C0.1230.088%D15.766%C--30.4C-N/A917.3h6.6B22.1C+
M96 Mjolnir-H 360218892.449C--0.5738.361%D*N/A34.1D22.2D2816.4h40.3C+105.1C-
Gauss SPR 217209862.43B+0.5530.145%C35.407%C++33.2C**1.3A++1076.3h5.7C+18.8C+
NS Decimator 2492021261.603B+0.2846.601%F-2.475%C*40.4C**9.4D-2475h3.1B**6.6B+
Carver 2022014,8310.042C1.8429.374%C++16.915%C++0.9C-N/A2230.4h1.1B++3.9B
NS Annihilator 3661981531.294A++0.5880.784%C+N/A16.1A13.7A++21112.3h8.4A10.4A
G40-F Ranger 3331981019.8S17.9227.557%DN/A27.5B**18.8B**2527.2h85.7B**311B+
NS-AM7 Archer 2891962100.933B**0.9552.721%D-15.306%C10.3B+4.9A+7219h27.2C-51.6D
Sticky Grenade 1881871187N/A185.1240.741%D**N/A467.5D--2.5D--14930.4h2.8C6.9D
MGR-S1 Gladius 1891831231.488C*0.3924.605%C-25.683%B+35.9C+1.2B**1325.1h11.4C+46.3C+
NCM3 Raven 2401621101.473B*0.4137.575%CN/A12.7B**6.1C++11712.8h24.8B++66.1B+
Enforcer ML65-H 262160404C+2.1246.706%D*1.25%C--30.2C19.2D-2835.3h13.9B+29.7C+
Shrike 2021571890.831C**1.0547.459%D--7.643%M+23.8C+6.8D-3136.6h5.3B++11.2C**
Soldier Soaker 149144851.694B+0.1835.321%C++14.583%C++68.6B++2.4B*2722.1h5.4B+15.3B+
NCM3 Raven 2311411460.966C++0.9137.596%C1.418%D-9.4C+6C+10415h33.7C89.7C
AF-41 Hacksaw 135131542.426C++0.5528.305%C12.214%D33.6C*1A+1203.9h7.9C+27.8C+
G30 Walker 184121235.261B**3.3826.875%C-4.959%C**17.3C++9C+1677h200.4C*745.8C++
Hawk GD-68 2141121990.563C1.3251.261%D**2.679%C++9.8C-8.9C15311.4h10D19.5D*
MGR-L1 Promise 103101791.278C+0.6017.701%D*25.743%C++29.7C-N/A1453.4h14.8C++83.8C
NS-20 Gorgon 10997781.244B0.6322.384%C15.464%D-12.6D1.6C**547.7h69.4C-310D-
NS-20 Gorgon 11296511.882B**0.0019.171%D-19.792%C+17.8C+3A**685.4h42.7C+222.8C
NC12 Sweeper 9895841.131C+0.7546.184%B16.842%B*33.9C++1.1A++912.8h5C10.8C*
Titan-150 HEAT 12493362.583C0.7044.124%C7.527%M+20.7C+6.9D4264.5h4.8C**10.8C**
M20 Basilisk 11592263.538B1.6629.845%C+10.87%A*20.9C++5.2C1384.4h101.8D341.3C
M40 Fury 10687155.8C+3.9221.892%F1.149%D33.5D7.3D2682.6h13C++59.5D
M60-G Bulldog 10385302.833C-0.9526.634%DN/A37B+7.8B+2152.3h6.4B+23.9C++
LA1 Anchor 8685671.269C0.6119.355%D*27.059%C++40.5CN/A4022.1h16.3F--84.2F
M20 Basilisk 10683810.375B+8.5039.597%D**8.434%A+39.5C+11D--2612.1h63.5B**160.3B++
Aspis Anti-Aircraft Phalanx Turret 16382155.467B*3.5924.166%C+2.439%C**12.6C*12.5C**2096.5h156.7C+648.6C++
M20 Wyvern 11980292.759C0.8829.276%D*5%B+15.4D7.5D-1075.2h98.9D337.7D-
NS-10 Burster 11273352.086A++0.2122.648%D--N/A6.5B+3.5C+7111.3h119.7B*528.5C++
NS-10 Burster 10064292.207A+0.3323.019%D--1.563%D*6C*3.4C+7010.7h129.7B++563.6C++
M60-G Bulldog 6862163.875C2.0030.009%DN/A51.7B+5C--2391.2h5.2B++17.3B+
MGR-C1 Charger 6461381.605B++0.2728.662%C**11.475%F-43.6C**2.1A*1361.4h13.3C++46.3C**
CAS 14-E 6860125C-3.1222.779%F-1.667%C+42.9D5.7C+1361.4h50.3D**221F*
SAS-R 5956242.333C+0.4534.483%D66.071%C50.9B+2.7S5101.1h2.9D--8.3D
NS-357 Underboss 5050451.111C++0.7735.407%C18%C--55.6B+N/A2450.9h4.4C+12.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,0721.1h
Anti-Vehicle MANA Turret737,3477.7h
Nano-Armor Kit775982,33465.7h
Nanite Revive Grenade02,5860.7h
Medical Applicator544213,34616.4h
Spitfire Auto-Turret43950.5h
Recon Detection Device605,1117.1h
Shield Recharging Field51460.1h
Ammunition Package11014,6506.1h
Anti-Infantry MANA Turret168791.6h
Nano-Repair Grenade08550.2h
WLT-Howler Mining Laser03300.1h

Check the help document for the dictionary if you want to learn more about words used here.


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