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Warden TentacleSurprise[BL] TentacleSurprise
NC BR 130

KDR: 1.9

Score: 36.6m

Last Seen: May 8th, 2020 9:48 PM
- OFFLINE - 194.2 hour(s)

Battle Rank 120 (130 total) - New Conglomerate on Emerald
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Warden NS-11C NS Baron G5 C-4 L100 Python HESH NC14 Bolt Driver AC-X11 MANA Anti-Vehicle Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,028,322 MLG Score: 822
Fun Score: N/A
Cheeseburgers Flipped: 358TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.488%23.417%59733131538,9122.03323-0.13

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.79%0.821B++0.348C**-1.351D**HEAD ++ (~10.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.369C**11.90.165C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.523%3.601%285713416,859282224012.42969286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.623%-0.728D-0.711B++-0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.319C*8.80.296C*17.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.426%8.274%2151413344,931212015792.32485312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.603%-0.905D--0.909B*0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.10.127C++27.80.31C*77.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.944%70.447%215313452,8663983280.719378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.471%-0.002C+0.219C++-0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.155C++2.90.081C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.346%17.003%215413441,288906151.42163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.144%0.625B+0.426B0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.484B+3.30.312C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.6m205.5%337 (20.2k)283 (17k)1.9033574,69539,2442.2184130 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1348435319.65%17.676%34703:1817

11% Combat Medic44% Engineer7% Heavy Assault9% Infiltrator26% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2015 7:27 PMMay 24th, 2015 3:22 PMMay 29th, 2020 8:13 PM (47d) (PST)May 8th, 2020 6:01 PM (68d) (PST)May 8th, 2020 5:48 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7501585920.5770.3030.1021.3550.083822

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,0209,50935,5113518681516,961

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2158.7h/89.9d 12,364 13,203 26,743 175.5k 1,680 5,965 10,700 97.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:1,295
Deaths:909
KDR:1.425
Accuracy:19.339% C
HSR:21.390% C-
EM6
D
Kills:354
Deaths:263
KDR:1.346
Accuracy:18.527% D-
HSR:20.339% D
GD-22S
D-
Kills:256
Deaths:173
KDR:1.480
Accuracy:19.452% D-
HSR:18.359% D-
NS-15M2
C-
Kills:256
Deaths:159
KDR:1.610
Accuracy:18.839% D*
HSR:24.219% C-
MGR-L1 Promise
C
Kills:172
Deaths:110
KDR:1.564
Accuracy:18.363% D*
HSR:23.837% C
LA1 Anchor
C
Kills:113
Deaths:80
KDR:1.413
Accuracy:19.084% D*
HSR:24.779% C
Kills:2,446
Deaths (as Heavy Assault):1,694
Deaths (to Heavy Assaults):9,438
KDR:1.44392
Kill Difference:752
Playtime:149.221 hours
Usage:7%
Score:2.406m
Score/min:269
Accuracy (listed only):18.934%
HSR (listed only):22.154%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A
Kills:10,613
Deaths:4,789
KDR:2.216
Accuracy:26.533% C
HSR:33.572% A
NS-11C
C
Kills:4,946
Deaths:4,008
KDR:1.234
Accuracy:23.425% C
HSR:17.064% C-
NS Baron G5
B*
Kills:3,912
Deaths:2,704
KDR:1.447
Accuracy:54.378% B*
HSR:14.034% C+
AC-X11
C++
Kills:2,418
Deaths:1,445
KDR:1.673
Accuracy:26.767% C++
HSR:17.080% D--
GD-7F
C*
Kills:1,715
Deaths:1,029
KDR:1.667
Accuracy:26.680% C*
HSR:17.726% C--
Razor GD-23
C**
Kills:1,596
Deaths:1,108
KDR:1.440
Accuracy:26.569% C**
HSR:15.163% D--
AF-19 Mercenary
C++
Kills:1,290
Deaths:1,077
KDR:1.198
Accuracy:23.730% C++
HSR:16.434% D--
MGR-M1 Bishop
C++
Kills:808
Deaths:284
KDR:2.845
Accuracy:29.981% D
HSR:32.797% C++
19A Fortuna
D--
Kills:677
Deaths:487
KDR:1.390
Accuracy:22.702% D*
HSR:15.805% D--
NSX Tanto
C+
Kills:558
Deaths:286
KDR:1.951
Accuracy:27.631% C+
HSR:18.817% D*
MGR-C1 Charger
B
Kills:514
Deaths:253
KDR:2.032
Accuracy:29.612% B
HSR:19.455% D-
LA39 Bruiser
B+
Kills:431
Deaths:302
KDR:1.427
Accuracy:61.186% C+
HSR:18.097% B+
Mauler S6
B+
Kills:418
Deaths:326
KDR:1.282
Accuracy:42.357% C++
HSR:17.464% B+
GD-66 Claw
C++
Kills:324
Deaths:261
KDR:1.241
Accuracy:60.670% C+
HSR:15.432% C++
NC12 Sweeper
B+
Kills:115
Deaths:94
KDR:1.223
Accuracy:43.935% C+
HSR:15.652% B+
Kills:30,335
Deaths (as Engineer):18,453
Deaths (to Engineers):9,152
KDR:1.64391
Kill Difference:11,882
Playtime:952.850 hours
Usage:44%
Score:16.160m
Score/min:283
Accuracy (listed only):35.077%
HSR (listed only):18.973%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:4,946
Deaths:4,008
KDR:1.234
Accuracy:23.425% C
HSR:17.064% C-
NS Baron G5
B*
Kills:3,912
Deaths:2,704
KDR:1.447
Accuracy:54.378% B*
HSR:14.034% C+
AC-X11
C++
Kills:2,418
Deaths:1,445
KDR:1.673
Accuracy:26.767% C++
HSR:17.080% D--
Blitz GD-10
C++
Kills:1,860
Deaths:1,400
KDR:1.329
Accuracy:25.313% C++
HSR:13.925% C--
GD-7F
C*
Kills:1,715
Deaths:1,029
KDR:1.667
Accuracy:26.680% C*
HSR:17.726% C--
Razor GD-23
C**
Kills:1,596
Deaths:1,108
KDR:1.440
Accuracy:26.569% C**
HSR:15.163% D--
AF-19 Mercenary
C++
Kills:1,290
Deaths:1,077
KDR:1.198
Accuracy:23.730% C++
HSR:16.434% D--
19A Fortuna
D--
Kills:677
Deaths:487
KDR:1.390
Accuracy:22.702% D*
HSR:15.805% D--
NSX Tanto
C+
Kills:558
Deaths:286
KDR:1.951
Accuracy:27.631% C+
HSR:18.817% D*
AF-4 Cyclone
C+
Kills:555
Deaths:389
KDR:1.427
Accuracy:24.932% C
HSR:19.460% C+
MGR-C1 Charger
B
Kills:514
Deaths:253
KDR:2.032
Accuracy:29.612% B
HSR:19.455% D-
NS-7 PDW
B
Kills:437
Deaths:307
KDR:1.423
Accuracy:27.446% B
HSR:20.824% B
LA39 Bruiser
B+
Kills:431
Deaths:302
KDR:1.427
Accuracy:61.186% C+
HSR:18.097% B+
Mauler S6
B+
Kills:418
Deaths:326
KDR:1.282
Accuracy:42.357% C++
HSR:17.464% B+
GD-66 Claw
C++
Kills:324
Deaths:261
KDR:1.241
Accuracy:60.670% C+
HSR:15.432% C++
MGR-S1 Gladius
B
Kills:183
Deaths:124
KDR:1.476
Accuracy:24.632% D
HSR:25.683% B
NC12 Sweeper
B+
Kills:115
Deaths:94
KDR:1.223
Accuracy:43.935% C+
HSR:15.652% B+
Kills:21,949
Deaths (as Light Assault):15,600
Deaths (to Light Assaults):5,831
KDR:1.40699
Kill Difference:6,349
Playtime:564.254 hours
Usage:26%
Score:9.785m
Score/min:289
Accuracy (listed only):33.645%
HSR (listed only):17.536%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C+
Kills:2,590
Deaths:1,013
KDR:2.557
Accuracy:35.934% C+
HSR:73.475% C+
Blitz GD-10
C++
Kills:1,860
Deaths:1,400
KDR:1.329
Accuracy:25.313% C++
HSR:13.925% C--
NS-30 Vandal
B**
Kills:1,333
Deaths:460
KDR:2.898
Accuracy:31.379% C--
HSR:37.209% B**
NS-44 Commissioner
B++
Kills:1,184
Deaths:1,103
KDR:1.073
Accuracy:43.161% B++
HSR:17.230% D-
NS-44L Blackhand
C
Kills:922
Deaths:634
KDR:1.454
Accuracy:38.740% C-
HSR:37.527% C
NS-61 Emissary
C+
Kills:621
Deaths:446
KDR:1.392
Accuracy:28.347% C+
HSR:13.527% D
AF-4 Cyclone
C+
Kills:555
Deaths:389
KDR:1.427
Accuracy:24.932% C
HSR:19.460% C+
NS-7 PDW
B
Kills:437
Deaths:307
KDR:1.423
Accuracy:27.446% B
HSR:20.824% B
NS-45 Pilot
C*
Kills:415
Deaths:271
KDR:1.531
Accuracy:33.736% C*
HSR:14.940% D**
LA8 Rebel
B+
Kills:392
Deaths:251
KDR:1.562
Accuracy:35.559% B+
HSR:14.796% D-
AF-18 Stalker
B+
Kills:381
Deaths:264
KDR:1.443
Accuracy:30.961% B+
HSR:17.323% D
NC4 Mag-Shot
B**
Kills:307
Deaths:308
KDR:0.997
Accuracy:34.123% B**
HSR:17.590% C
NS-AM7 Archer
C+
Kills:222
Deaths:228
KDR:0.974
Accuracy:52.288% D-
HSR:18.018% C+
Gauss SPR
C++
Kills:209
Deaths:86
KDR:2.430
Accuracy:30.145% C--
HSR:35.407% C++
MGR-S1 Gladius
B
Kills:183
Deaths:124
KDR:1.476
Accuracy:24.632% D
HSR:25.683% B
Soldier Soaker
C++
Kills:144
Deaths:85
KDR:1.694
Accuracy:35.321% C+
HSR:14.583% C++
NS-357 Underboss
C+
Kills:83
Deaths:71
KDR:1.169
Accuracy:37.669% C+
HSR:15.663% D-
SAS-R
D
Kills:67
Deaths:30
KDR:2.233
Accuracy:33.955% D--
HSR:62.687% D
Kills:11,905
Deaths (as Infiltrator):7,470
Deaths (to Infiltrators):8,262
KDR:1.59371
Kill Difference:4,435
Playtime:201.517 hours
Usage:9%
Score:2.832m
Score/min:234
Accuracy (listed only):33.536%
HSR (listed only):26.104%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B*
Kills:3,912
Deaths:2,704
KDR:1.447
Accuracy:54.378% B*
HSR:14.034% C+
Blitz GD-10
C++
Kills:1,860
Deaths:1,400
KDR:1.329
Accuracy:25.313% C++
HSR:13.925% C--
Carnage AR
C+
Kills:1,637
Deaths:1,231
KDR:1.330
Accuracy:25.760% C+
HSR:17.715% C--
NC9 A-Tross
C+
Kills:595
Deaths:332
KDR:1.792
Accuracy:24.333% C
HSR:24.370% C+
AF-4 Cyclone
C+
Kills:555
Deaths:389
KDR:1.427
Accuracy:24.932% C
HSR:19.460% C+
NS-7 PDW
B
Kills:437
Deaths:307
KDR:1.423
Accuracy:27.446% B
HSR:20.824% B
LA39 Bruiser
B+
Kills:431
Deaths:302
KDR:1.427
Accuracy:61.186% C+
HSR:18.097% B+
NS-11A
C++
Kills:422
Deaths:309
KDR:1.366
Accuracy:24.250% C
HSR:24.408% C++
Mauler S6
B+
Kills:418
Deaths:326
KDR:1.282
Accuracy:42.357% C++
HSR:17.464% B+
GD-66 Claw
C++
Kills:324
Deaths:261
KDR:1.241
Accuracy:60.670% C+
HSR:15.432% C++
NC1 Gauss Rifle
C+
Kills:296
Deaths:258
KDR:1.147
Accuracy:22.321% C
HSR:21.622% C+
MGR-S1 Gladius
B
Kills:183
Deaths:124
KDR:1.476
Accuracy:24.632% D
HSR:25.683% B
NC12 Sweeper
B+
Kills:115
Deaths:94
KDR:1.223
Accuracy:43.935% C+
HSR:15.652% B+
Kills:11,185
Deaths (as Combat Medic):8,037
Deaths (to Combat Medics):3,212
KDR:1.39169
Kill Difference:3,148
Playtime:245.970 hours
Usage:11%
Score:4.691m
Score/min:318
Accuracy (listed only):35.501%
HSR (listed only):19.130%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:228
Deaths:116
KDR:1.966
Accuracy:30.600% D-
HSR:17.105% C
NCM3 Raven
C
Kills:163
Deaths:111
KDR:1.468
Accuracy:37.629% C
HSR:0.613% D**
NCM3 Raven
C
Kills:141
Deaths:147
KDR:0.959
Accuracy:37.655% C
HSR:1.418% D-
AF-41 Hacksaw
C--
Kills:138
Deaths:59
KDR:2.339
Accuracy:29.253% C--
HSR:12.319% D
NS-20 Gorgon
C-
Kills:106
Deaths:86
KDR:1.233
Accuracy:22.394% C-
HSR:17.925% D
NS-20 Gorgon
C+
Kills:100
Deaths:59
KDR:1.695
Accuracy:19.324% D-
HSR:20% C+
NS-10 Burster
D*
Kills:82
Deaths:35
KDR:2.343
Accuracy:22.720% D*
HSR:1.220% D**
NS-10 Burster
D*
Kills:68
Deaths:29
KDR:2.345
Accuracy:23.163% D*
HSR:1.471% D*
Kills:1,026
Deaths (as MAX Suit):321
Deaths (to MAX Suits):1,434
KDR:3.19626
Kill Difference:705
Playtime:44.889 hours
Usage:2%
Score:0.741m
Score/min:275
Accuracy (listed only):27.842%
HSR (listed only):9.009%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:51
V. Kills:50 100%
Deaths:12
KDR:4.250
Accuracy:31.443% D
KPH:22.400 D
VKPH:22 C
Kills:51 (0 + 51)
Deaths:12
KDR:4.250
VKDR:4.167
Vehicle Kills:50
Kill Difference:39
Playtime:2.274 hours
Usage:0%
Score:0.044m
Score/min:322
Piloting Accuracy:N/A%
Gunner Accuracy:31.443%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:3,031
V. Kills:566 N/A
Deaths:355
KDR:8.538
Accuracy:45.552% C
KPH:64.300 C**
VKPH:12 B*
L100 Python HEAT
B*
Kills:575
V. Kills:155 369%
Deaths:122
KDR:4.713
Accuracy:49.011% C
KPH:49.400 B*
VKPH:13.300 C*
L100 Python AP
B++
Kills:500
V. Kills:213 234%
Deaths:68
KDR:7.353
Accuracy:45.578% D*
KPH:46.200 B++
VKPH:19.700 C+
Skyguard
C*
Kills:276
V. Kills:176 156%
Deaths:126
KDR:2.190
Accuracy:28.693% C+
KPH:17 C*
VKPH:10.800 C*
C75 Viper
C**
Kills:225
V. Kills:48 459%
Deaths:71
KDR:3.169
Accuracy:34.059% C--
KPH:39.800 C**
VKPH:8.500 C+
Kills:4,607 (4,607 + 0)
Deaths:742
KDR:6.209
VKDR:1.561
Vehicle Kills:1,158
Kill Difference:3,865
Playtime:91.533 hours
Usage:4%
Score:1.297m
Score/min:236
Driving Accuracy:34.059%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:2,159
V. Kills:1,208 179%
Deaths:485
KDR:4.452
Accuracy:41.240% D--
KPH:30.400 C**
VKPH:17 C**
Enforcer ML85
A
Kills:643
V. Kills:306 209%
Deaths:87
KDR:7.391
Accuracy:34.697% D-
KPH:36 A
VKPH:17.100 C++
E540 Halberd
A
Kills:451
V. Kills:144 311%
Deaths:43
KDR:10.488
Accuracy:36.609% D*
KPH:45.400 A
VKPH:14.500 C+
C85 Canister
B+
Kills:281
V. Kills:8 N/A
Deaths:12
KDR:23.417
Accuracy:35.779% D
KPH:97.400 B+
VKPH:2.800 D
M20 Basilisk
C+
Kills:93
V. Kills:23 388%
Deaths:26
KDR:3.577
Accuracy:29.823% C+
KPH:20.600 C+
VKPH:5.100 C
Titan-150 HEAT
C
Kills:93
V. Kills:31 291%
Deaths:36
KDR:2.583
Accuracy:44.124% C
KPH:20.500 C
VKPH:6.800 D
Kills:3,720 (2,252 + 1,468)
Deaths:689
KDR:5.399
VKDR:2.496
Vehicle Kills:1,720
Kill Difference:3,031
Playtime:110.831 hours
Usage:5%
Score:1.698m
Score/min:255
Driving Accuracy:44.124%
Gunner Accuracy:29.823%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:341
V. Kills:25 N/A
Deaths:37
KDR:9.216
Accuracy:43.387% D-
KPH:92.800 C
VKPH:6.800 C
E540 Halberd-H
C+
Kills:246
V. Kills:142 172%
Deaths:55
KDR:4.473
Accuracy:55.800% C+
KPH:34.100 C--
VKPH:19.700 C+
M96 Mjolnir-H
D
Kills:222
V. Kills:143 154%
Deaths:89
KDR:2.494
Accuracy:38.361% D**
KPH:34.300 D
VKPH:22.100 D
Enforcer ML65-H
C
Kills:160
V. Kills:102 155%
Deaths:40
KDR:4
Accuracy:46.706% D*
KPH:30.400 C
VKPH:19.400 D
Kills:969 (0 + 969)
Deaths:221
KDR:4.385
VKDR:1.864
Vehicle Kills:412
Kill Difference:748
Playtime:22.636 hours
Usage:1%
Score:0.373m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:46.706%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:676
V. Kills:115 N/A
Deaths:89
KDR:7.596
Accuracy:23.550% D**
KPH:52.200 C+
VKPH:8.900 C+
M12 Kobalt
C++
Kills:657
V. Kills:28 N/A
Deaths:39
KDR:16.846
Accuracy:16.578% C-
KPH:67.500 C+
VKPH:2.900 C++
M20 Basilisk
B**
Kills:453
V. Kills:113 397%
Deaths:84
KDR:5.393
Accuracy:31.506% D-
KPH:34 B**
VKPH:8.500 C**
M12 Kobalt
C+
Kills:432
V. Kills:17 N/A
Deaths:24
KDR:18
Accuracy:16.801% C
KPH:73.600 C+
VKPH:2.900 C+
M20 Basilisk
B+
Kills:284
V. Kills:115 245%
Deaths:69
KDR:4.116
Accuracy:30.852% D-
KPH:27.100 B+
VKPH:11 B+
G40-F Ranger
B**
Kills:212
V. Kills:142 148%
Deaths:10
KDR:21.200
Accuracy:27.445% D-
KPH:28.900 B*
VKPH:19.300 B**
G30 Walker
C+
Kills:127
V. Kills:65 192%
Deaths:23
KDR:5.522
Accuracy:26.596% C--
KPH:17.200 C+
VKPH:8.800 C+
M40 Fury
D
Kills:87
V. Kills:19 435%
Deaths:15
KDR:5.800
Accuracy:21.892% F
KPH:33.900 D-
VKPH:7.400 D
M60-G Bulldog
B+
Kills:85
V. Kills:18 447%
Deaths:30
KDR:2.833
Accuracy:26.686% D--
KPH:36.900 C++
VKPH:7.800 B+
M60-G Bulldog
C*
Kills:62
V. Kills:6 N/A
Deaths:16
KDR:3.875
Accuracy:30.009% D
KPH:51.300 C*
VKPH:5 D
Kills:3,075 (0 + 3,075)
Deaths:399
KDR:7.707
VKDR:1.599
Vehicle Kills:638
Kill Difference:2,676
Playtime:73.183 hours
Usage:3%
Score:0.956m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:30.009%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:81
V. Kills:40 198%
Deaths:29
KDR:2.793
Accuracy:29.461% D--
KPH:15.300 D
VKPH:7.500 D-
CAS 14-E
C+
Kills:64
V. Kills:8 N/A
Deaths:12
KDR:5.333
Accuracy:22.487% F-
KPH:41.700 D
VKPH:5.200 C+
Kills:145 (0 + 145)
Deaths:41
KDR:3.537
VKDR:1.171
Vehicle Kills:48
Kill Difference:104
Playtime:6.846 hours
Usage:0%
Score:0.047m
Score/min:113
Piloting Accuracy:N/A%
Gunner Accuracy:22.487%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Warden 10,96210,6134,7892.216B++0.3126.533%C33.572%A34.6B+1.1B++85306.8h10.5C39.6C+
NS-11C 5,0574,9464,0081.234C++0.6723.425%C17.064%C-29.9C+N/A88165.4h16.8D71.9C
NS Baron G5 3,9663,9122,7041.447B+0.4654.378%B*14.034%C+40.6C+N/A11296.3h4.3C*7.9C++
C-4 5,8043,8642,0681.868C*0.0424.256%CN/A75.5C37.9B+57951.2h1.2B+5C**
L100 Python HESH 3,5973,0313558.538C6.6345.552%C2.013%B+64.2C**12B*22547.2h3.3C+7.4C+
NC14 Bolt Driver 2,6072,5901,0132.557C*0.6535.934%C+73.475%C+38.5B++N/A11467.3h2.7C+7.6C+
AC-X11 2,4752,4181,4451.673B+0.2326.767%C++17.08%D--38.9C*N/A10162.2h9.7C++36.1C*
MANA Anti-Vehicle Turret 3,4072,3029802.349U0.4551.029%F-N/A23020U11050U5613200.1h5.9B++11.6C
Titan-150 AP 3,3672,1594854.452C2.5541.24%D--5.373%A++30.4C**17C**24571.1h4B+9.6C+
Blitz GD-10 1,8931,8601,4001.329C*0.5725.313%C++13.925%C--37.1C++N/A9850.1h16.3C64.5C+
GD-7F 1,7601,7151,0291.667C**0.2426.68%C*17.726%C--44.3C**1.2B*11938.7h12.2C**45.9B
Carnage AR 1,6631,6371,2311.33C+0.5725.76%C+17.715%C--37.6C+N/A10943.5h14.6C--56.9C+
Razor GD-23 1,6221,5961,1081.44B+0.4626.569%C**15.163%D--34.3C*N/A10246.5h13.3C+49.9C++
NS-30 Vandal 1,3481,3334602.898C**0.9931.379%C--37.209%B**50.1C++N/A11926.6h6C19C
NC6 Gauss SAW 1,3231,2959091.425C++0.4819.339%C21.39%C-41.5C*N/A16231.2h11.6C59.8C+
AF-19 Mercenary 1,3211,2901,0771.198C**0.7123.73%C++16.434%D--29.8C**N/A12243.3h14.2C59.9C++
NS-44 Commissioner 1,1981,1841,1031.073C+0.8343.161%B++17.23%D-43.1C++N/A11727.5h4.1C9.5C**
Tank Mine 1,7401,0853842.826C+0.9228.965%C-N/A111.9C+67.5C++9549.7h2C+6.9D
NS-44L Blackhand 9379226341.454C++0.4538.74%C-37.527%C41.3B+N/A10922.3h5.2C--13.3C
MGR-M1 Bishop 8298082842.845B+0.9429.981%D32.797%C++52.8B++1.4B*17915.3h6.5C+21.7C+
19A Fortuna 6996774871.39C+0.5122.702%D*15.805%D--31.2C1B+8121.7h11D48.2D
M40 Fury 791676897.596C+5.6923.55%D**2.515%B**52.4C+8.9C+21812.9h11.3C**47.9C
M12 Kobalt 6856573916.846C+14.9416.578%C-19.483%C++67.7C+2.9C++2079.7h21.1C127.5C+
Enforcer ML85 949643877.391B5.4934.697%D-2.644%B+36.1A17.2C++26217.8h10.2B++29.4C*
NS-61 Emissary 6356214461.392B++0.5128.347%C+13.527%D45.7B++1B+14013.6h17.5C-61.6C
NC9 A-Tross 6065953321.792B0.1124.333%C24.37%C+40.5C+N/A11814.7h11.3D-46.4C-
L100 Python HEAT 7305751224.713C+2.8149.011%C4.174%B**49.6B*13.4C*23911.6h4.2B+8.6B+
NSX Tanto 5725582861.951B+0.0527.631%C+18.817%D*50.7B1.3B*12011h11.9B+43.2B+
AF-4 Cyclone 5645553891.427C+0.4824.932%C19.46%C+29.7CN/A9918.7h11C+44.1C++
Frag Grenade 5525461546N/A544.1040.737%D-N/A303.3D--3.3D--10331.8h4.7D*11.6D--
MGR-C1 Charger 5205142532.032B**0.1329.612%B19.455%D-53.5B+N/A2259.6h11.7B+39.5B+
L100 Python AP 713500687.353C++5.4545.578%D*4.6%A46.3B++19.7C+31910.8h4.1B++9B
M20 Basilisk 566453845.393B*3.4931.506%D-5.077%C34.1B**8.5C**23213.3h64.3B*204B+
E540 Halberd 5954514310.488C++8.5836.609%D*4.435%B*45.6A14.5C+2859.9h4.3B**11.7C*
Spear Anti-Vehicle Phalanx Turret 623441528.481C++6.5831.771%D*6.803%A+33.4C-13.8D-23413.2h7.9C++25C
NS-7 PDW 4474373071.423B+0.4827.446%B20.824%B34.1C++N/A11112.8h14.5C++52.9C**
MANA Anti-Personnel Turret 4474362281.912N/A0.0115.32%UN/A4360U110U8743900.1h23.2T*151.4T*
M12 Kobalt 4494322418C*16.1016.801%C19.907%C++73.2C+2.9C+2205.9h22.1D131.4C
LA39 Bruiser 4344313021.427C*0.4861.186%C+18.097%B+39.2CN/A9711h2.4C++4C++
NS-11A 4334223091.366C+0.5424.25%C24.408%C++39.4C++1B+11210.7h15C--61.7C+
Mauler S6 4214183261.282C*0.6242.357%C++17.464%B+40.2BN/A14510.4h4.3B+10.2B+
NS-45 Pilot 4214152711.531C++0.3733.736%C*14.94%D**66.9C+1C++1806.2h6.8C++20.1C**
LA8 Rebel 3973922511.562B+0.3435.559%B+14.796%D-61.3B**N/A1756.4h6.3C++17.6B+
AF-18 Stalker 3873812641.443C+0.4630.961%B+17.323%D36.6C+N/A10010.4h14.3D46.2C++
Rocklet Rifle 7913713780.981B+0.9241.917%D*N/A21.8D24.7C+25717h42C100.2D
EM6 3643542631.346C+0.5618.527%D-20.339%D36.9C1B1369.6h13.8D--74.3D
C85 Canister-H 366341379.216C7.3143.387%D-13.197%B++92.2C6.8C3013.7h6.7C++15.5C+
GD-66 Claw 3303242611.241C+0.6660.67%C+15.432%C++47C+N/A1206.9h2.7C4.5C+
NC4 Mag-Shot 3123073080.997C**0.9134.123%B**17.59%C37B+N/A1428.3h9.5C27.8C**
NC1 Gauss Rifle 2992962581.147C+0.7622.321%C21.622%C+27.2C+N/A17010.9h13.4C60.1C+
M20 Basilisk 399284694.116B+2.2130.852%D-5.282%C27B+11B+19710.5h85B275.6C+
Auraxium Mag-Cutter 28328320,3140.014C-1.8931.865%C*9.187%B+0.3CN/A1894.2h2C*6.2B+
C85 Canister 2892811223.417C**21.5135.779%D11.744%C96.9B2.8D2482.9h7.4C++20.8C+
Skyguard 4522761262.19C-0.2928.693%C+4.71%A*16.9C*10.8C*17516.3h123.4C+429.9C+
Bouncing Betty 265264594.475C++2.5730.398%FN/A120C+N/A3872.2h2C6.7F
GD-22S 2592561731.48C+0.4219.452%D-18.359%D-40.6C+N/A2056.3h13.5D--69.4D
NS-15M2 2592561591.61C+0.2918.839%D*24.219%C-38.8C-N/A1436.6h15D-79.5D-
E540 Halberd-H 388246554.473C2.5755.8%C+2.033%C++34.2C--19.7C+2457.2h7.5D-13.5D
AF-34 Mattock 2312281161.966C0.0630.6%D-17.105%C30.4DN/A917.5h6.8C**22.4C+
C75 Viper 273225713.169C1.2734.059%C--1.333%C+39.5C**8.4C+3435.7h11.3C*33.3C++
NS Decimator 2832251421.585B0.3246.617%F-2.222%C++40.9C+10.5D2555.5h3.1B*6.6B
NS-AM7 Archer 3172222280.974B**0.9352.288%D-18.018%C+10.5B+4.5A6921.1h26.3D50.3D
M96 Mjolnir-H 365222892.494D0.5938.361%D**N/A34.2D22D2866.5h40C+104.3C
Carver 2142136,1410.035C1.8729.335%C++18.31%C**0.8C--N/A2278.3h1.2B+4C**
G40-F Ranger 3542121021.2S19.3027.445%D-N/A29B*19.5B**2647.3h82.3B**299.8B+
Gauss SPR 217209862.43B0.5330.145%C--35.407%C++33.2C+1.3A1086.3h5.7C18.8C
NS Annihilator 3772051641.25A+0.6580.766%C++N/A16B**13.4A++20712.8h8.5B**10.6B**
Sticky Grenade 1921911191N/A189.1040.885%D**N/A477.5D*2.5D--15310.4h2.8D6.9D-
MGR-S1 Gladius 1891831241.476C+0.4324.632%D25.683%B35.9C1.2B+1375.1h11.4C46.4C
MGR-L1 Promise 1751721101.564C+0.3418.363%D*23.837%C42CN/A1734.1h13.5C*73.7C
NCM3 Raven 2411631111.468B++0.4437.629%CN/A12.6B+6C+11712.9h24.8B+66B
Enforcer ML65-H 262160404C2.1046.706%D*1.25%C-30.2C-19.2D-2835.3h13.9C*29.7C+
Shrike 2021571890.831C++1.0747.459%D*7.643%A*23.8C+6.8D-3216.6h5.3B+11.2C++
Soldier Soaker 149144851.694B+0.2135.321%C+14.583%C++68.6B+2.4B++2722.1h5.4B+15.3B+
NCM3 Raven 2311411470.959C+0.9437.655%C1.418%D-9.3C6C+10315.1h33.9D90C--
AF-41 Hacksaw 142138592.339C+0.4429.253%C--12.319%D33.7C+1A1214.1h8.2C+28.1C
G30 Walker 192127235.522B3.6226.596%C--4.724%C**17.2C+8.8C+1667.4h197.6C++742.9C+
NC12 Sweeper 118115941.223C+0.6843.935%C+15.652%B+37.1C+1A1003.1h4.9C11.2C+
LA1 Anchor 114113801.413C0.4919.084%D*24.779%C45.2CN/A4052.5h14.9F--78.1F
Hawk GD-68 2141121990.563C1.3451.261%F2.679%C+9.8C-8.9C+15411.4h10D-19.5D**
NS-20 Gorgon 118106861.233C++0.6722.394%C-17.925%D13.1D1.5C+558.1h67.5D*301.5D*
NS-20 Gorgon 116100591.695B+0.2119.324%D-20%C+17.2C2.8A++665.8h44.9C232.3D
M20 Basilisk 11693263.577C+1.6729.823%C+10.753%A++20.7C+5.1C1384.5h102D--341.9C--
Titan-150 HEAT 12493362.583C-0.6844.124%C7.527%M++20.7C6.9D4494.5h4.8C++10.8C+
M40 Fury 10687155.8C3.9021.892%F1.149%D33.5D-7.3D2712.6h13C+59.5D*
M60-G Bulldog 10385302.833D0.9326.686%D--N/A37C++7.8B+2152.3h6.4C**24.1C
M20 Basilisk 10885810.625C*8.7239.675%D**9.412%A++40.5C11D--2642.1h62.4B*157.2B+
NS-357 Underboss 8483711.169C++0.7337.669%C+15.663%D-63.8B+N/A2741.3h4.4C11.6C+
NS-10 Burster 12582352.343A**0.4422.72%D*1.22%D**6.9B+3.6C+7811.8h114.5B*503.8C++
Aspis Anti-Aircraft Phalanx Turret 16382155.467B++3.5624.272%C2.439%B12.6C+12.5C++2086.5h159.5C656.9C+
M20 Wyvern 12181292.793C-0.8929.461%D--4.938%B15.3D7.5D-1065.3h100.9D-342.4D*
NS-10 Burster 10668292.345A0.4423.163%D*1.471%D*6.1C++3.4C7211.2h132.1B+570.1C+
SAS-R 7067302.233C0.3333.955%D--62.687%D44.7C+2S4201.5h2.7D--8D-
CAS 14-E 7264125.333C-3.4322.487%F-1.563%C42.7D5.3C+1391.5h48.6D**216F*
M60-G Bulldog 6862163.875C--1.9730.009%DN/A51.7C*5D2391.2h5.2B++17.3C**
C150 Dalton 10151124.25C--2.3531.443%DN/A22.2D21.7C3212.3h6D--19D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit790994,66966.4h
Anti-Vehicle MANA Turret737,3807.8h
Spawn Beacon101,1241.1h
Bastion CDWS0550h
Nanite Revive Grenade02,7810.8h
Medical Applicator596234,88018h
Spitfire Auto-Turret64770.5h
Recon Detection Device605,2537.3h
Shield Recharging Field51460.1h
Ammunition Package11414,8706.2h
Anti-Infantry MANA Turret168901.6h
WLT-Howler Mining Laser03300.1h
Nano-Repair Grenade09080.3h

Check the help document for the dictionary if you want to learn more about words used here.


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