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Archon Record Smasher Teoke[LPEA] Teoke
VS BR 76

KDR: 1.56

Score: 38m

Last Seen: Jun 18th, 2019 12:07 PM
- OFFLINE - 1592.8 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Miller
Level Progress (to 77): 89%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Frag Grenade Sticky Grenade Eidolon VE33 NS-11CP VE-H Maw H-V45 AE Eridani SX5G
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $605,484 MLG Score: 484
Fun Score: N/A
Cheeseburgers Flipped: 323TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.377%18.833%36539117534,8111.481260.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.333%-0.346C--0.309C-0.333C-HEAD ++ (~9.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.168C++120.159C++49.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.404%1.656%295412103,201107612382.97215258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.487%-0.943D--0.062C+0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.90.077C+42.30.202C++106.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.288%2.016%300412103,91819779001.98079435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.626%0.224C++-0.35C--1.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.791B++3.50.721B++4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.269%3.163%150712072,118154212151.37354174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.903%-0.455D-0.317C0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.6B+150.625B+32.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.737%57.113%150512092,8403435180.826783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.941%-0.038C+-0.648D0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.196C++2.80.132C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.837%12.251%150412103,2571336262.43787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.97%0.44B-0.471D0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.396B3.70.233C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38m253.2%372 (22.3k)341 (20.5k)1.5603669,06344,2611.7864976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214263217.7%13.88%24602:3128

13% Combat Medic33% Engineer22% Heavy Assault16% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:56 PMMar 2nd, 2017 6:06 PMJul 11th, 2019 4:40 PM (43d) (PST)Jun 18th, 2019 10:01 AM (66d) (PST)Jun 18th, 2019 8:07 AM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6932714220.6200.3970.0861.7390.067484

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,55516,26225,29337245104420,456

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1856.6h/77.4d 10,009 9,586 17,058 193.8k 2,379 4,621 7,458 77.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:1,630
Deaths:1,025
KDR:1.590
Accuracy:17.733% F-
HSR:22.270% D*
VE-H Maw
C-
Kills:1,169
Deaths:967
KDR:1.209
Accuracy:18.828% D*
HSR:22.156% C-
NS-15M AE
D--
Kills:1,159
Deaths:865
KDR:1.340
Accuracy:17.247% F
HSR:18.551% D--
Orion VS54
D
Kills:1,156
Deaths:643
KDR:1.798
Accuracy:17.650% D
HSR:20.415% D
NS-15M2
D-
Kills:1,155
Deaths:617
KDR:1.872
Accuracy:16.818% D**
HSR:19.307% D-
Flare VE6
D--
Kills:1,155
Deaths:616
KDR:1.875
Accuracy:15.525% D*
HSR:17.836% D--
SVA-88
D--
Kills:1,151
Deaths:781
KDR:1.474
Accuracy:12.439% F--
HSR:17.637% D--
VX29 Polaris
D
Kills:1,143
Deaths:761
KDR:1.502
Accuracy:13.048% F-
HSR:18.373% D
Pulsar LSW
C++
Kills:352
Deaths:269
KDR:1.309
Accuracy:18.673% D-
HSR:25.284% C++
NSX Naginata
F
Kills:164
Deaths:143
KDR:1.147
Accuracy:13.295% F
HSR:16.463% F
Kills:10,234
Deaths (as Heavy Assault):6,687
Deaths (to Heavy Assaults):12,388
KDR:1.53043
Kill Difference:3,547
Playtime:412.543 hours
Usage:22%
Score:8.272m
Score/min:334
Accuracy (listed only):16.126%
HSR (listed only):19.829%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
D
Kills:1,186
Deaths:857
KDR:1.384
Accuracy:24.114% D
HSR:20.068% D
NS-11CP
D
Kills:1,170
Deaths:876
KDR:1.336
Accuracy:22.398% D*
HSR:18.462% D
Phobos VX86
D--
Kills:1,158
Deaths:1,027
KDR:1.128
Accuracy:41.761% D**
HSR:9.499% D--
NS Baron G5AE
C
Kills:1,158
Deaths:878
KDR:1.319
Accuracy:42.991% C
HSR:11.485% D
Solstice VE3
C+
Kills:1,156
Deaths:586
KDR:1.973
Accuracy:23.151% C+
HSR:17.993% C
Zenith VX-5
C--
Kills:1,155
Deaths:725
KDR:1.593
Accuracy:22.886% C--
HSR:18.268% D
VX6-7
D--
Kills:1,149
Deaths:795
KDR:1.445
Accuracy:17.562% D**
HSR:15.492% D--
Pulsar C
C-
Kills:1,147
Deaths:1,616
KDR:0.710
Accuracy:18.651% D*
HSR:20.575% C-
NS-11C
C
Kills:1,147
Deaths:628
KDR:1.826
Accuracy:22.274% C
HSR:13.688% D--
Pandora VX25
C+
Kills:883
Deaths:608
KDR:1.452
Accuracy:39.388% C+
HSR:13.703% C
Thanatos VE70
A++
Kills:734
Deaths:462
KDR:1.589
Accuracy:56.222% A++
HSR:14.033% C-
Deimos VA29
C**
Kills:482
Deaths:316
KDR:1.525
Accuracy:64.468% C**
HSR:13.486% D
Solstice SF
F
Kills:304
Deaths:563
KDR:0.540
Accuracy:12.333% F--
HSR:7.237% F
VE-LR Obelisk
B
Kills:230
Deaths:155
KDR:1.484
Accuracy:24.276% D*
HSR:34.783% B
VE-C Horizon
B*
Kills:160
Deaths:139
KDR:1.151
Accuracy:27.419% D--
HSR:30% B*
Eclipse VE3A
C
Kills:64
Deaths:57
KDR:1.123
Accuracy:19.074% F
HSR:18.750% C
Kills:13,283
Deaths (as Engineer):10,288
Deaths (to Engineers):8,512
KDR:1.29112
Kill Difference:2,995
Playtime:615.198 hours
Usage:33%
Score:11.515m
Score/min:312
Accuracy (listed only):29.936%
HSR (listed only):17.345%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
D
Kills:1,170
Deaths:876
KDR:1.336
Accuracy:22.398% D*
HSR:18.462% D
Eridani SX5G
C+
Kills:1,164
Deaths:803
KDR:1.450
Accuracy:27.252% C+
HSR:19.158% C
Phobos VX86
D--
Kills:1,158
Deaths:1,027
KDR:1.128
Accuracy:41.761% D**
HSR:9.499% D--
NS Baron G5AE
C
Kills:1,158
Deaths:878
KDR:1.319
Accuracy:42.991% C
HSR:11.485% D
Solstice VE3
C+
Kills:1,156
Deaths:586
KDR:1.973
Accuracy:23.151% C+
HSR:17.993% C
Eridani SX5
C
Kills:1,156
Deaths:818
KDR:1.413
Accuracy:24.253% C-
HSR:18.426% C
Zenith VX-5
C--
Kills:1,155
Deaths:725
KDR:1.593
Accuracy:22.886% C--
HSR:18.268% D
MKV Suppressed
C+
Kills:1,150
Deaths:784
KDR:1.467
Accuracy:25.068% C+
HSR:17.565% C
VX6-7
D--
Kills:1,149
Deaths:795
KDR:1.445
Accuracy:17.562% D**
HSR:15.492% D--
Pulsar C
C-
Kills:1,147
Deaths:1,616
KDR:0.710
Accuracy:18.651% D*
HSR:20.575% C-
NS-11C
C
Kills:1,147
Deaths:628
KDR:1.826
Accuracy:22.274% C
HSR:13.688% D--
Sirius SX12
C
Kills:1,147
Deaths:1,071
KDR:1.071
Accuracy:16.960% D**
HSR:16.739% C
NS-7 PDW
C**
Kills:1,142
Deaths:775
KDR:1.474
Accuracy:22.516% C-
HSR:19.702% C**
Pandora VX25
C+
Kills:883
Deaths:608
KDR:1.452
Accuracy:39.388% C+
HSR:13.703% C
Thanatos VE70
A++
Kills:734
Deaths:462
KDR:1.589
Accuracy:56.222% A++
HSR:14.033% C-
Deimos VA29
C**
Kills:482
Deaths:316
KDR:1.525
Accuracy:64.468% C**
HSR:13.486% D
VE-S Canis
B+
Kills:326
Deaths:304
KDR:1.072
Accuracy:21.714% D-
HSR:24.233% B+
Solstice SF
F
Kills:304
Deaths:563
KDR:0.540
Accuracy:12.333% F--
HSR:7.237% F
NSX Tengu
C+
Kills:160
Deaths:136
KDR:1.176
Accuracy:36.387% C+
HSR:15% D--
VE-C Horizon
B*
Kills:160
Deaths:139
KDR:1.151
Accuracy:27.419% D--
HSR:30% B*
Skorpios
D-
Kills:129
Deaths:96
KDR:1.344
Accuracy:23.934% D--
HSR:15.504% D-
Eclipse VE3A
C
Kills:64
Deaths:57
KDR:1.123
Accuracy:19.074% F
HSR:18.750% C
Kills:18,241
Deaths (as Light Assault):14,063
Deaths (to Light Assaults):7,884
KDR:1.29709
Kill Difference:4,178
Playtime:248.290 hours
Usage:13%
Score:6.441m
Score/min:432
Accuracy (listed only):28.575%
HSR (listed only):16.773%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C+
Kills:1,164
Deaths:803
KDR:1.450
Accuracy:27.252% C+
HSR:19.158% C
V10
C
Kills:1,159
Deaths:441
KDR:2.628
Accuracy:38.717% C
HSR:57.550% F--
NS-30 Vandal
C
Kills:1,157
Deaths:707
KDR:1.636
Accuracy:31.573% C
HSR:20.138% D
Eridani SX5
C
Kills:1,156
Deaths:818
KDR:1.413
Accuracy:24.253% C-
HSR:18.426% C
Parallax VX3
D
Kills:1,156
Deaths:516
KDR:2.240
Accuracy:34.242% D
HSR:58.564% F--
MKV Suppressed
C+
Kills:1,150
Deaths:784
KDR:1.467
Accuracy:25.068% C+
HSR:17.565% C
Sirius SX12
C
Kills:1,147
Deaths:1,071
KDR:1.071
Accuracy:16.960% D**
HSR:16.739% C
NS-7 PDW
C**
Kills:1,142
Deaths:775
KDR:1.474
Accuracy:22.516% C-
HSR:19.702% C**
Spiker
C
Kills:996
Deaths:1,402
KDR:0.710
Accuracy:25.255% D
HSR:18.574% C
Phaseshift VX-S
D
Kills:400
Deaths:178
KDR:2.247
Accuracy:31.761% D
HSR:51.500% F
VE-S Canis
B+
Kills:326
Deaths:304
KDR:1.072
Accuracy:21.714% D-
HSR:24.233% B+
NS-44 Commissioner AE
D-
Kills:290
Deaths:498
KDR:0.582
Accuracy:30.801% D**
HSR:17.586% D-
NS-44B Commissioner
D
Kills:284
Deaths:447
KDR:0.635
Accuracy:22.843% F
HSR:17.606% D
NSX Tengu
C+
Kills:160
Deaths:136
KDR:1.176
Accuracy:36.387% C+
HSR:15% D--
Skorpios
D-
Kills:129
Deaths:96
KDR:1.344
Accuracy:23.934% D--
HSR:15.504% D-
NS-30G Vandal
C--
Kills:114
Deaths:69
KDR:1.652
Accuracy:30.910% C--
HSR:16.667% D*
Soldier Soaker
B++
Kills:98
Deaths:101
KDR:0.970
Accuracy:32.490% C+
HSR:18.367% B++
Parallax VX3-AE
D**
Kills:73
Deaths:19
KDR:3.842
Accuracy:32.446% D**
HSR:56.164% T*
Artemis VX26
D-
Kills:58
Deaths:34
KDR:1.706
Accuracy:16.642% F--
HSR:17.241% D-
XM98
F
Kills:52
Deaths:29
KDR:1.793
Accuracy:22.618% F--
HSR:59.615% F
Kills:12,211
Deaths (as Infiltrator):9,228
Deaths (to Infiltrators):7,846
KDR:1.32326
Kill Difference:2,983
Playtime:296.025 hours
Usage:16%
Score:5.784m
Score/min:326
Accuracy (listed only):27.419%
HSR (listed only):27.795%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
C-
Kills:1,164
Deaths:822
KDR:1.416
Accuracy:26.027% C-
HSR:18.557% D*
Eridani SX5G
C+
Kills:1,164
Deaths:803
KDR:1.450
Accuracy:27.252% C+
HSR:19.158% C
NS-11A
C
Kills:1,159
Deaths:882
KDR:1.314
Accuracy:17.718% D**
HSR:20.017% C
Phobos VX86
D--
Kills:1,158
Deaths:1,027
KDR:1.128
Accuracy:41.761% D**
HSR:9.499% D--
NS Baron G5AE
C
Kills:1,158
Deaths:878
KDR:1.319
Accuracy:42.991% C
HSR:11.485% D
Eridani SX5
C
Kills:1,156
Deaths:818
KDR:1.413
Accuracy:24.253% C-
HSR:18.426% C
H-V45
C-
Kills:1,156
Deaths:772
KDR:1.497
Accuracy:21.794% C-
HSR:15.225% D-
Terminus VX-9
D
Kills:1,155
Deaths:951
KDR:1.215
Accuracy:20.210% D*
HSR:21.299% D
Pulsar VS1
D
Kills:1,154
Deaths:1,094
KDR:1.055
Accuracy:20.888% D
HSR:15.511% D
NS-11AB
D
Kills:1,154
Deaths:888
KDR:1.300
Accuracy:19.762% D*
HSR:18.718% D
MKV Suppressed
C+
Kills:1,150
Deaths:784
KDR:1.467
Accuracy:25.068% C+
HSR:17.565% C
Sirius SX12
C
Kills:1,147
Deaths:1,071
KDR:1.071
Accuracy:16.960% D**
HSR:16.739% C
NS-7 PDW
C**
Kills:1,142
Deaths:775
KDR:1.474
Accuracy:22.516% C-
HSR:19.702% C**
Pandora VX25
C+
Kills:883
Deaths:608
KDR:1.452
Accuracy:39.388% C+
HSR:13.703% C
Thanatos VE70
A++
Kills:734
Deaths:462
KDR:1.589
Accuracy:56.222% A++
HSR:14.033% C-
Deimos VA29
C**
Kills:482
Deaths:316
KDR:1.525
Accuracy:64.468% C**
HSR:13.486% D
VE-S Canis
B+
Kills:326
Deaths:304
KDR:1.072
Accuracy:21.714% D-
HSR:24.233% B+
Equinox VE2
C--
Kills:212
Deaths:300
KDR:0.707
Accuracy:11.318% F**
HSR:16.981% C--
NSX Tengu
C+
Kills:160
Deaths:136
KDR:1.176
Accuracy:36.387% C+
HSR:15% D--
Skorpios
D-
Kills:129
Deaths:96
KDR:1.344
Accuracy:23.934% D--
HSR:15.504% D-
NS-11P
C+
Kills:118
Deaths:69
KDR:1.710
Accuracy:18.754% D-
HSR:18.644% C+
Kills:18,061
Deaths (as Combat Medic):13,856
Deaths (to Combat Medics):4,581
KDR:1.30348
Kill Difference:4,205
Playtime:240.314 hours
Usage:13%
Score:5.368m
Score/min:372
Accuracy (listed only):28.542%
HSR (listed only):16.833%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:535
Deaths:323
KDR:1.656
Accuracy:11.249% F
HSR:15.514% D--
Blueshift VM5
D
Kills:498
Deaths:296
KDR:1.682
Accuracy:11.702% F
HSR:18.273% D
Quasar VM1
C+
Kills:64
Deaths:27
KDR:2.370
Accuracy:9.404% D**
HSR:18.750% C+
Kills:1,097
Deaths (as MAX Suit):323
Deaths (to MAX Suits):1,979
KDR:3.39628
Kill Difference:774
Playtime:40.398 hours
Usage:2%
Score:0.599m
Score/min:247
Accuracy (listed only):10.785%
HSR (listed only):17.512%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,137
V. Kills:59 N/A
Deaths:285
KDR:3.989
Accuracy:36.381% D
KPH:47.800 C+
VKPH:2.500 C-
Dual Photon Pods
C+
Kills:1,061
V. Kills:188 N/A
Deaths:127
KDR:8.354
Accuracy:51.596% C+
KPH:52.100 C-
VKPH:9.200 D
Maelstrom Turbo Laser
C
Kills:771
V. Kills:631 122%
Deaths:470
KDR:1.640
Accuracy:26.416% D-
KPH:9.800 C-
VKPH:8 C
Coyote Missiles
C++
Kills:436
V. Kills:177 245%
Deaths:120
KDR:3.633
Accuracy:51.704% C
KPH:47.700 C++
VKPH:19.400 C+
Saron Laser Cannon
A++
Kills:232
V. Kills:130 177%
Deaths:129
KDR:1.798
Accuracy:22.495% D**
KPH:31.700 A++
VKPH:17.800 A
Photon A2A Missile Pods
C
Kills:173
V. Kills:181 95%
Deaths:15
KDR:11.533
Accuracy:66.648% F-
KPH:29.800 D
VKPH:31.200 C
Hornet Missiles
C-
Kills:85
V. Kills:46 181%
Deaths:21
KDR:4.048
Accuracy:55.484% D
KPH:39.200 C-
VKPH:21.200 D
Kills:3,895 (2,140 + 0)
Deaths:1,167
KDR:3.338
VKDR:1.210
Vehicle Kills:1,412
Kill Difference:2,728
Playtime:146.978 hours
Usage:8%
Score:1.691m
Score/min:192
Piloting Accuracy:22.495%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:214
V. Kills:20 N/A
Deaths:24
KDR:8.917
Accuracy:42.074% C+
KPH:770,400 U
VKPH:72,000 U
Kills:214 (0 + 214)
Deaths:24
KDR:8.917
VKDR:0.833
Vehicle Kills:20
Kill Difference:190
Playtime:0.001 hours
Usage:0%
Score:0.060m
Score/min:1,789,110
Piloting Accuracy:N/A%
Gunner Accuracy:42.074%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,065
V. Kills:106 N/A
Deaths:80
KDR:13.313
Accuracy:41.594% D-
KPH:41.800 C
VKPH:4.200 D--
L100 Python HEAT
B++
Kills:61
V. Kills:26 226%
Deaths:6
KDR:10.167
Accuracy:35.406% F
KPH:35.300 B+
VKPH:15.100 B++
Kills:1,126 (1,126 + 0)
Deaths:86
KDR:13.093
VKDR:1.535
Vehicle Kills:132
Kill Difference:1,040
Playtime:27.184 hours
Usage:1%
Score:0.315m
Score/min:193
Driving Accuracy:35.406%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:1,074
V. Kills:106 N/A
Deaths:71
KDR:15.127
Accuracy:44.596% D
KPH:30.100 D
VKPH:3 D*
Supernova PC
A+
Kills:1,058
V. Kills:270 390%
Deaths:93
KDR:11.376
Accuracy:43.431% D
KPH:37.900 A+
VKPH:9.700 B
Saron HRB
B**
Kills:767
V. Kills:777 99%
Deaths:101
KDR:7.594
Accuracy:41.458% C
KPH:25 C+
VKPH:25.400 B**
Supernova FPC
B++
Kills:721
V. Kills:371 194%
Deaths:140
KDR:5.150
Accuracy:43.604% D*
KPH:32.900 B++
VKPH:16.900 C**
Proton II PPA
C+
Kills:412
V. Kills:27 N/A
Deaths:23
KDR:17.913
Accuracy:22.096% C
KPH:56 C+
VKPH:3.700 C+
E540 Halberd
B*
Kills:407
V. Kills:196 207%
Deaths:50
KDR:8.140
Accuracy:43.585% D
KPH:41.300 B*
VKPH:19.900 B+
Kills:4,439 (2,853 + 1,586)
Deaths:478
KDR:9.287
VKDR:3.655
Vehicle Kills:1,747
Kill Difference:3,961
Playtime:133.373 hours
Usage:7%
Score:2.456m
Score/min:307
Driving Accuracy:43.604%
Gunner Accuracy:43.585%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:215
V. Kills:10 N/A
Deaths:28
KDR:7.679
Accuracy:30.075% D-
KPH:70.300 C
VKPH:3.300 D-
Aphelion VEX-4H
C+
Kills:62
V. Kills:38 159%
Deaths:21
KDR:2.952
Accuracy:42.632% C
KPH:38.800 C+
VKPH:23.800 C
Kills:277 (0 + 277)
Deaths:49
KDR:5.653
VKDR:0.980
Vehicle Kills:48
Kill Difference:228
Playtime:4.658 hours
Usage:0%
Score:0.093m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:42.632%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:137
V. Kills:26 N/A
Deaths:24
KDR:5.708
Accuracy:26.218% D-
KPH:36.900 B+
VKPH:7 C*
M12 Kobalt
C+
Kills:112
V. Kills:6 N/A
Deaths:15
KDR:7.467
Accuracy:12.488% D--
KPH:63.500 C+
VKPH:3.400 C+
M20 Basilisk
B+
Kills:69
V. Kills:15 431%
Deaths:18
KDR:3.833
Accuracy:29.966% D--
KPH:25.600 B+
VKPH:5.600 D
Kills:318 (0 + 318)
Deaths:57
KDR:5.579
VKDR:0.825
Vehicle Kills:47
Kill Difference:261
Playtime:8.179 hours
Usage:0%
Score:0.116m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:29.966%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:1,120
V. Kills:44 N/A
Deaths:561
KDR:1.996
Accuracy:36.003% D
KPH:56.700 C*
VKPH:2.200 C++
M40 Fury-F
C+
Kills:365
V. Kills:116 312%
Deaths:296
KDR:1.233
Accuracy:44.031% C-
KPH:20.300 C+
VKPH:6.400 C+
V30-F Starfall
A+
Kills:125
V. Kills:71 174%
Deaths:68
KDR:1.838
Accuracy:61.126% C+
KPH:44 A+
VKPH:25 A
Kills:1,610 (1,610 + 0)
Deaths:925
KDR:1.741
VKDR:0.250
Vehicle Kills:231
Kill Difference:685
Playtime:40.590 hours
Usage:2%
Score:0.356m
Score/min:146
Driving Accuracy:61.126%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,6571,6301,0251.59C0.0317.733%F-22.27%D*64.7C+1.1B+26825.2h12D67.6F
Frag Grenade 1,2231,21511215N/A1,213.4446.611%C++N/A639.5B++4.2C--22431.9h2.8B*6.1B++
Sticky Grenade 1,1991,19911199N/A1,197.4466.119%A++N/A2398M++N/A93400.5h1A1.6B**
Eidolon VE33 1,2251,1868571.384C**0.1824.114%D20.068%D43.8B**1.4A+15927.1h7.5B++31.2B
NS-11CP 1,1841,1708761.336C0.2222.398%D*18.462%D41.5CN/A10628.2h13C57.9D
VE-H Maw 1,1841,1699671.209C0.3518.828%D*22.156%C-51.5C++N/A15622.7h12C63.7C--
H-V45 AE 1,1751,1648221.416C0.1426.027%C-18.557%D*59.7C**N/A21719.5h13C49.8C
Eridani SX5G 1,1731,1648031.45C+0.1127.252%C+19.158%C58.2C*N/A17820h10.7C*39.4C*
V10 1,1661,1594412.628C1.0738.717%C57.55%F--50.6B++N/A18622.9h2.4C+6.2C+
NS-11A 1,1711,1598821.314C+0.2517.718%D**20.017%C46.4B++N/A17025h14C+79.1D
NS-15M AE 1,1701,1598651.34C0.2217.247%F18.551%D--46.9CN/A11924.7h13.8D80D--
Phobos VX86 1,1651,1581,0271.128C+0.4341.761%D**9.499%D--37.7CN/A12130.7h2.4C*5.9C-
NS Baron G5AE 1,1671,1588781.319C+0.2442.991%C11.485%D55.4B+N/A13120.9h5.3D-12.3C+
NS-30 Vandal 1,1611,1577071.636C+0.0831.573%C20.138%D64.6B**N/A22717.9h5.5C**17.6C++
Solstice VE3 1,1651,1565861.973A++0.4123.151%C+17.993%C61.8MN/A36918.7h11.4B*49.2B
Orion VS54 1,1611,1566431.798C**0.2417.65%D20.415%D47.8B++N/A40824.2h12.4C**70.3C+
Eridani SX5 1,1661,1568181.413C*0.1524.253%C-18.426%C58.4B*N/A21419.8h9.5B*39.1B+
H-V45 1,1671,1567721.497C++0.0621.794%C-15.225%D-52.1B**N/A12722.2h13.8C+63.2C+
Parallax VX3 1,1581,1565162.24C+0.6834.242%D58.564%F--26.5C+N/A9143.6h2.8D8.3D
NS-15M2 1,1751,1556171.872C*0.3116.818%D**19.307%D-51.3C**N/A19422.5h13.4C+79.5D
Flare VE6 1,1771,1556161.875B+0.3115.525%D*17.836%D--55B+1A21921h10.5C*67.5C
Zenith VX-5 1,1681,1557251.593B+0.0322.886%C--18.268%D61.1B**N/A23418.9h12.2B53.2C++
Terminus VX-9 1,1681,1559511.215C+0.3520.21%D*21.299%D51.1B+N/A11922.6h13.8C68.4D
Proximity Mine 1,1571,1552943.929C++2.3750.958%B**N/A206.3A++N/A6635.6h1.3A++2.6A+
Pulsar VS1 1,1721,1541,0941.055C++0.5120.888%D15.511%D38.3B*N/A11730.1h15.7C+74.9C+
NS-11AB 1,1711,1548881.3C+0.2619.762%D*18.718%D50.8C**N/A11122.7h14.3C72.2D
Lasher X2 1,1811,1529901.164C**0.4020.267%D1.649%D*31.5C+N/A11236.6h22.5C--111.1C-
SVA-88 1,1551,1517811.474C+0.0912.439%F--17.637%D--33.3C-N/A11734.6h13.4C--107.6F
MKV Suppressed 1,1671,1507841.467B+0.0925.068%C+17.565%C63.9A+N/A24218h12.6B+50.3C**
VX6-7 1,1601,1497951.445C++0.1217.562%D**15.492%D--24.3CN/A11647.3h13.3C+75.5C--
Pulsar C 1,1811,1471,6160.71C0.8518.651%D*20.575%C-26.5C+N/A12943.3h12.5C+67.3C
NS-11C 1,1601,1476281.826B**0.2722.274%C13.688%D--67.5A*N/A36217h11.6B++52.2B+
Sirius SX12 1,1521,1471,0711.071C++0.4916.96%D**16.739%C24.7C+N/A8746.5h12.7B+75C+
VX29 Polaris 1,1551,1437611.502C++0.0613.048%F-18.373%D45C++N/A12725.4h15D115.1D**
NS-7 PDW 1,1511,1427751.474B++0.0922.516%C-19.702%C**58A+N/A22919.7h11.6B*51.6B+
Light PPA 1,1961,1372853.989C+2.4336.381%D1.143%C+47.8C+2.5C-18723.8h11.5B31.5C**
S12 Renegade 1,1641,1205611.996C+0.4436.003%D3.75%C--56.9C*2.2C++17219.7h3.2C**8.8C+
Supernova VPC 1,1801,0747115.127C**13.5744.596%DN/A30.1D3D*19935.7h3.2C++7.1C+
L100 Python HESH 1,1711,0658013.313C**11.7541.594%D-1.408%C+41.8C4.2D--18025.5h3.1C*7.5C++
Dual Photon Pods 1,2491,0611278.354B6.7951.596%C+N/A52C-9.2D25820.4h16.6B++32.1B+
Supernova PC 1,3281,0589311.376B**9.8243.431%D2.457%C++37.9A+9.7B23727.9h3.5B**8.1B++
C-4 1,2911,0094092.467B++0.9119.846%D--N/A131B**36.6B+12477.7h1.2B+5.9C++
Spiker 1,0129961,4020.71C0.8525.255%D18.574%C49.1B+N/A19020.3h8.7C*34.4C+
Pandora VX25 8938836081.452C*0.1139.388%C+13.703%C59.3B++N/A22714.9h4.2B10.7C**
Maelstrom Turbo Laser 1,4027714701.64C+0.0826.416%D-2.983%C**9.8C-8C12678.4h116C+439.1C+
Saron HRB 1,5447671017.594B+6.0341.458%C1.695%C++25.1C+25.4B**35230.6h21.9C++52.9C++
Thanatos VE70 7407344621.589B*0.0356.222%A++14.033%C-50.3B**N/A22914.6h6.1D10.8B+
Supernova FPC 1,0927211405.15C+3.5943.604%D*3.884%B**32.9B++16.9C**49421.9h4.5B+10.2C++
MANA Anti-Vehicle Turret 1,2666923442.012C+0.4550.01%C--6.214%A6920S5740S7001370.1h7.2B++14.4B
Lancer VS22 1,3196716950.965C*0.6059.051%C1.043%C18.2B17.6B27536.9h13.8B+23.4B+
Blueshift VM5 5405353231.656C0.1011.249%F15.514%D--21.8DN/A8924.5h15.5C*137.4D--
Blueshift VM5 4984982961.682C0.1211.702%F18.273%D24.2DN/A8820.6h15B+128.1D-
Deimos VA29 4854823161.525C**0.0464.468%C**13.486%D76.5B**N/A2146.3h2.3C*3.6C**
Coyote Missiles 6134361203.633B2.0751.704%CN/A47.9C++19.5C+3839.1h26.6B**51.4B*
Proton II PPA 4394122317.913C**16.3522.096%CN/A55.7C+3.6C+1737.4h10C+45.1C++
E540 Halberd 603407508.14C+6.5843.585%D2.703%C*41.1B*19.8B+4369.9h5B++11.5B
Phaseshift VX-S 4074001782.247C0.6931.761%D51.5%F36.4B+N/A11411h3.5C11C
C-4 ARX 4423732051.82C+0.2628.839%B+N/A133.2C**24.6D6512.8h1.1B+3.7B++
M40 Fury-F 4813652961.233C+0.3344.031%C-N/A20.3C+6.4C+10318h9.8B22.2C**
Pulsar LSW 3563522691.309C+0.2518.673%D-25.284%C++48.9C*N/A2177.2h14.6D78.4C--
The Slasher 36934815,7810.022D1.5428.937%C3.736%D-0.8CN/A3437.6h2.7C-9.3C+
Auraxium Slasher 34233016,7550.02C1.5422.262%D3.333%D0.8CN/A2426.3h2.1C**9.4C++
VE-S Canis 3313263041.072C+0.4921.714%D-24.233%B+72.4B**1.1B*2514.5h11B+50.9C+
Solstice SF 3123045630.54C-1.0212.333%F--7.237%F8.2D-N/A4036.9h13.5C+109.3D**
Tank Mine 502296823.61B+2.0546.274%B**N/A128.7B+89.6B**14602.3h1.9C+4.1A
NS-44 Commissioner AE 2962904980.582C--0.9830.801%D**17.586%D-47.5C+1B++1256.1h4.4D--14.2D**
NS-44B Commissioner 2872844470.635C-0.9322.843%F17.606%D21.7DN/A6913.1h4.6D20.2D*
Nemesis VSH9 4612833460.818C**0.7457.802%D1.06%D-16.4C+10.3C+18217.3h7.8C**13.5C++
Saron Laser Cannon 3622321291.798C++0.2422.495%D**3.017%B+31.8A++17.8A3877.3h66B*293.5B+
VE-LR Obelisk 2322301551.484C+0.0824.276%D*34.783%B43.4B+N/A1355.3h8.7D35.7D--
Proton II PPA-H 225215287.679C6.1230.075%D-N/A69.4C-3.2D-3133.1h11.2C+37.1C
L105 Zephyr 234214248.917C++7.3642.074%C+N/A2140U200U5963700.1h6.3C**15C**
Equinox VE2 2172123000.707C-0.8511.318%F**16.981%C--11.6D--N/A4918.3h16.9D*149.2T*
M12 Kobalt 204190823.75C+22.1914.014%D**18.421%C++67.9D5C+1612.8h20.1C+143.3D--
Photon A2A Missile Pods 3541731511.533A9.9766.648%F-N/A29.8D31.2C2325.8h6.8B*10.2B+
Lasher X2 AE 1761701461.164C+0.4027.609%C1.176%D*73.9A2.6A++2682.3h21.5C77.7C+
NSX Naginata 1681641431.147C+0.4113.295%F16.463%F40C+1B+1244.1h14.8C--111.4D*
NSX Tengu 1601601361.176C+0.3836.387%C+15%D--66.7AN/A1912.4h11.7B+32.3B
VE-C Horizon 1651601391.151C+0.4127.419%D--30%B*51.6C*1.6B++1813.1h14.3B52.3C+
S1 2021581211.306B**0.2548.28%D--3.165%C*23.6C+6.6D-3856.7h5B*10.3B+
Anti-Vehicle Grenade 1681401140N/A138.4454.852%B+N/A466.7B+93.3C+25490.3h4.6B+8.5B++
Heartstring 1421391850.751C0.8126.896%D--25.899%C+20.1C+N/A546.9h3.8C*14C+
M60-G Bulldog 163137245.708B+4.1526.218%D-1.46%D-37B+7C*1873.7h6.2B+23.7C++
Lancer AE 201134951.411C**0.1550.036%D**N/A36.2A*18.1B+3723.7h5.2B*10.4B++
Force-Blade 1531336,3650.021C+1.5421.518%DN/A0.4CN/A2342.9h3.1C14.4C
Skorpios 130129961.344C+0.2223.934%D--15.504%D-46.1C++N/A1312.8h9.9B++41.3C++
V30-F Starfall 196125681.838C*0.2861.126%C+N/A44.6A+25.4A+2402.8h12.6B++20.6B++
NS-11P 120118691.71B+0.1518.754%D-18.644%C+47.2B**N/A2862.5h13.8C*73.6C+
Rocklet Rifle 2091171950.6C+0.9644.95%D-N/A19.5D15.3D-2756h47.8D106.3D
NS-30G Vandal 114114691.652C0.0930.91%C--16.667%D*71.3B*N/A2611.6h5B16.3C*
M12 Kobalt 118112157.467C-5.9112.488%D--23.214%B**62.2C+3.3C+3171.8h17.7B+142C+
Soldier Soaker 99981010.97C+0.5932.49%C+18.367%B++44.5C+N/A1572.2h6.4C+19.8C++
MANA Anti-Personnel Turret 10094491.918N/A0.3617.581%UN/A940U60U4352200.1h43.9T*249.6T*
Spear Anti-Vehicle Phalanx Turret 21891713B*11.4445.115%C+2.198%D-36.4C+50.8M5892.5h12.3D27.3C
Hornet Missiles 13185214.048C+2.4955.484%D4.706%M*38.6C-20.9D4402.2h12.2C+22C+
NSX Masamune 12783850.976C*0.5855.601%C2.41%B+25.9C13.8C+1553.2h16.3C29.3C
Parallax VX3-AE 7373193.842C+2.2832.446%D**56.164%T*48.7C+N/A1271.5h2.7F8.2F-
M20 Basilisk 8469183.833B+2.2729.966%D--14.493%M**25.6B+5.6D2492.7h65.9B+220B+
Eclipse VE3A 6564571.123C+0.4419.074%F18.75%C15.2D-N/A1134.2h14.3C--74.9D*
Quasar VM1 6664272.37B+0.819.404%D**18.75%C+15.2DN/A1914.2h17.1C182.1D
Aphelion VEX-4H 10062212.952C1.3942.632%C6.452%A*38.8C+23.8C3701.6h57.2C*134.1C++
L100 Python HEAT 8761610.167A8.6135.406%FN/A35.9B+15.3B++3861.7h8.9D--25F--
Artemis VX26 6058341.706B0.1516.642%F--17.241%D-32.2C+1.1A*3331.8h13.4C80.6F
XM98 5452291.793C+0.2322.618%F--59.615%F20CN/A2482.6h3.4D*15.1F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret291,4323.8h
Spawn Beacon32120.3h
Nano-Armor Kit334541,56064.4h
AE Nano-Armor Kit49112,3556.8h
AE Medical Applicator20099,2566.3h
Nanite Revive Grenade01,3800.4h
Medical Applicator357153,83716h
Restoration Kit649640.7h
Motion Spotter252,8691.8h
Deconstruction Tool0680h
Shield Recharging Field111,4820.4h
Recon Detection Device827,91012.4h
Ammunition Package323,4762.1h
Medical Kit1,4578,70916.3h
Anti-Infantry MANA Turret87091.3h
NSX-P Tanto0580h

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