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Legate Record Smasher Teoke[LPEA] Teoke
VS BR 75

KDR: 1.56

Score: 37.5m

Last Seen: Feb 16th, 2019 3:48 PM
- OFFLINE - 166.1 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Miller - Outfit Leader of Legalise Peacebloom[LPEA] Legalise Peacebloom
VS outfit on Miller

Members: 1
Level Progress (to 76): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Frag Grenade Sticky Grenade Eidolon VE33 NS-11CP VE-H Maw Eridani SX5G H-V45 AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $600,480 MLG Score: 480
Fun Score: N/A
Cheeseburgers Flipped: 322TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.374%18.771%3643998334,4731.490850.073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.311%-0.332C--0.295C-0.328C-HEAD ++ (~9.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.171C++120.159C++50

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.501%1.633%301410183,185105412303.01896259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.47%-0.938D--0.027C+0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.60.084C+42.10.206C++105.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.36%2.019%304410183,91219568952437%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.643%0.24C++-0.382C--1.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++3.50.722B++4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.476%3.006%152710152,096152112091.37804173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.905%-0.435C---0.346C-0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.6B+14.90.622B+32.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.785%56.981%152510172,8223362180.839381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.941%-0.037C+-0.666D0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.193C++2.80.128C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.981%12.267%152410183,1631311252.41266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.028%0.462B+-0.451D0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.401B3.70.235C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Legalise Peacebloom[LPEA] Legalise Peacebloom
VS outfit on Miller

Members: 1
37.5m253%371 (22.3k)340 (20.4k)1.5638268,13143,5671.7902175 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022260317.642%13.826%24402:3228

13% Combat Medic33% Engineer22% Heavy Assault16% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:56 PMMar 2nd, 2017 6:06 PMFeb 22nd, 2019 9:33 AM (22h) (PST)Feb 16th, 2019 12:45 PM (7d) (PST)Feb 16th, 2019 11:48 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6902694210.6170.3950.0851.7300.067480

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,42516,17025,25537245104420,371

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1840.6h/76.7d 9,863 9,420 16,878 191k 2,364 4,565 7,354 76.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:1,517
Deaths:914
KDR:1.660
Accuracy:17.616% F-
HSR:22.017% D--
VE-H Maw
C-
Kills:1,169
Deaths:967
KDR:1.209
Accuracy:18.828% D*
HSR:22.156% C-
NS-15M AE
D--
Kills:1,159
Deaths:865
KDR:1.340
Accuracy:17.247% D**
HSR:18.551% D--
Orion VS54
D
Kills:1,156
Deaths:643
KDR:1.798
Accuracy:17.650% D
HSR:20.415% D
Flare VE6
D-
Kills:1,155
Deaths:616
KDR:1.875
Accuracy:15.525% D*
HSR:17.836% D-
NS-15M2
D
Kills:1,155
Deaths:617
KDR:1.872
Accuracy:16.818% D*
HSR:19.307% D
Lasher X2
D
Kills:1,152
Deaths:990
KDR:1.164
Accuracy:20.267% D
HSR:1.649% D*
SVA-88
D--
Kills:1,151
Deaths:781
KDR:1.474
Accuracy:12.439% F--
HSR:17.637% D--
VX29 Polaris
D
Kills:1,143
Deaths:761
KDR:1.502
Accuracy:13.048% F-
HSR:18.373% D
Pulsar LSW
C+
Kills:251
Deaths:195
KDR:1.287
Accuracy:19.004% D
HSR:23.904% C+
NSX Naginata
F
Kills:164
Deaths:143
KDR:1.147
Accuracy:13.295% F
HSR:16.463% F
Lasher X2 AE
C
Kills:102
Deaths:91
KDR:1.121
Accuracy:27.832% C
HSR:1.961% D
Kills:11,274
Deaths (as Heavy Assault):7,583
Deaths (to Heavy Assaults):12,241
KDR:1.48675
Kill Difference:3,691
Playtime:404.939 hours
Usage:22%
Score:8.087m
Score/min:333
Accuracy (listed only):17.464%
HSR (listed only):16.689%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
D
Kills:1,186
Deaths:857
KDR:1.384
Accuracy:24.114% D
HSR:20.068% D
NS-11CP
D
Kills:1,170
Deaths:876
KDR:1.336
Accuracy:22.398% D*
HSR:18.462% D
NS Baron G5AE
C
Kills:1,158
Deaths:878
KDR:1.319
Accuracy:42.991% C
HSR:11.485% D
Phobos VX86
D*
Kills:1,158
Deaths:1,027
KDR:1.128
Accuracy:41.761% D**
HSR:9.499% D*
Solstice VE3
C++
Kills:1,156
Deaths:586
KDR:1.973
Accuracy:23.151% C++
HSR:17.993% C
Zenith VX-5
C--
Kills:1,155
Deaths:725
KDR:1.593
Accuracy:22.886% C--
HSR:18.268% C--
VX6-7
D-
Kills:1,149
Deaths:795
KDR:1.445
Accuracy:17.562% D*
HSR:15.492% D-
NS-11C
C
Kills:1,147
Deaths:628
KDR:1.826
Accuracy:22.274% C
HSR:13.688% D--
Pulsar C
C-
Kills:1,147
Deaths:1,616
KDR:0.710
Accuracy:18.651% D--
HSR:20.575% C-
Pandora VX25
C+
Kills:789
Deaths:531
KDR:1.486
Accuracy:39.012% C+
HSR:13.942% C
Thanatos VE70
A++
Kills:734
Deaths:462
KDR:1.589
Accuracy:56.222% A++
HSR:14.033% C-
Deimos VA29
B
Kills:482
Deaths:316
KDR:1.525
Accuracy:64.468% B
HSR:13.486% C--
Solstice SF
F
Kills:304
Deaths:563
KDR:0.540
Accuracy:12.333% F--
HSR:7.237% F
VE-LR Obelisk
B
Kills:221
Deaths:142
KDR:1.556
Accuracy:24.546% D*
HSR:34.842% B
Eclipse VE3A
C+
Kills:64
Deaths:57
KDR:1.123
Accuracy:19.074% F-
HSR:18.750% C+
Kills:13,020
Deaths (as Engineer):10,059
Deaths (to Engineers):8,408
KDR:1.29436
Kill Difference:2,961
Playtime:613.110 hours
Usage:33%
Score:11.464m
Score/min:312
Accuracy (listed only):30.096%
HSR (listed only):16.521%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
D
Kills:1,170
Deaths:876
KDR:1.336
Accuracy:22.398% D*
HSR:18.462% D
Eridani SX5G
C+
Kills:1,164
Deaths:803
KDR:1.450
Accuracy:27.252% C+
HSR:19.158% C+
NS Baron G5AE
C
Kills:1,158
Deaths:878
KDR:1.319
Accuracy:42.991% C
HSR:11.485% D
Phobos VX86
D*
Kills:1,158
Deaths:1,027
KDR:1.128
Accuracy:41.761% D**
HSR:9.499% D*
Eridani SX5
C+
Kills:1,156
Deaths:818
KDR:1.413
Accuracy:24.253% C
HSR:18.426% C+
Solstice VE3
C++
Kills:1,156
Deaths:586
KDR:1.973
Accuracy:23.151% C++
HSR:17.993% C
Zenith VX-5
C--
Kills:1,155
Deaths:725
KDR:1.593
Accuracy:22.886% C--
HSR:18.268% C--
MKV Suppressed
C+
Kills:1,150
Deaths:784
KDR:1.467
Accuracy:25.068% C+
HSR:17.565% C
VX6-7
D-
Kills:1,149
Deaths:795
KDR:1.445
Accuracy:17.562% D*
HSR:15.492% D-
NS-11C
C
Kills:1,147
Deaths:628
KDR:1.826
Accuracy:22.274% C
HSR:13.688% D--
Sirius SX12
C+
Kills:1,147
Deaths:1,071
KDR:1.071
Accuracy:16.960% D**
HSR:16.739% C+
Pulsar C
C-
Kills:1,147
Deaths:1,616
KDR:0.710
Accuracy:18.651% D--
HSR:20.575% C-
NS-7 PDW
B
Kills:1,142
Deaths:775
KDR:1.474
Accuracy:22.516% C
HSR:19.702% B
Pandora VX25
C+
Kills:789
Deaths:531
KDR:1.486
Accuracy:39.012% C+
HSR:13.942% C
Thanatos VE70
A++
Kills:734
Deaths:462
KDR:1.589
Accuracy:56.222% A++
HSR:14.033% C-
Deimos VA29
B
Kills:482
Deaths:316
KDR:1.525
Accuracy:64.468% B
HSR:13.486% C--
Solstice SF
F
Kills:304
Deaths:563
KDR:0.540
Accuracy:12.333% F--
HSR:7.237% F
VE-S Canis
B+
Kills:250
Deaths:240
KDR:1.042
Accuracy:21.522% D-
HSR:24.800% B+
NSX Tengu
C+
Kills:160
Deaths:136
KDR:1.176
Accuracy:36.387% C+
HSR:15% D-
Skorpios
D
Kills:129
Deaths:96
KDR:1.344
Accuracy:23.934% D-
HSR:15.504% D
Eclipse VE3A
C+
Kills:64
Deaths:57
KDR:1.123
Accuracy:19.074% F-
HSR:18.750% C+
Kills:17,911
Deaths (as Light Assault):13,783
Deaths (to Light Assaults):7,746
KDR:1.2995
Kill Difference:4,128
Playtime:242.429 hours
Usage:13%
Score:6.242m
Score/min:429
Accuracy (listed only):28.603%
HSR (listed only):16.181%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C+
Kills:1,164
Deaths:803
KDR:1.450
Accuracy:27.252% C+
HSR:19.158% C+
V10
C
Kills:1,159
Deaths:441
KDR:2.628
Accuracy:38.717% C
HSR:57.550% F--
NS-30 Vandal
C
Kills:1,157
Deaths:707
KDR:1.636
Accuracy:31.573% C
HSR:20.138% D
Parallax VX3
D
Kills:1,156
Deaths:516
KDR:2.240
Accuracy:34.242% D
HSR:58.564% F--
Eridani SX5
C+
Kills:1,156
Deaths:818
KDR:1.413
Accuracy:24.253% C
HSR:18.426% C+
MKV Suppressed
C+
Kills:1,150
Deaths:784
KDR:1.467
Accuracy:25.068% C+
HSR:17.565% C
Sirius SX12
C+
Kills:1,147
Deaths:1,071
KDR:1.071
Accuracy:16.960% D**
HSR:16.739% C+
NS-7 PDW
B
Kills:1,142
Deaths:775
KDR:1.474
Accuracy:22.516% C
HSR:19.702% B
Spiker
C
Kills:995
Deaths:1,397
KDR:0.712
Accuracy:25.289% D
HSR:18.593% C
Phaseshift VX-S
D
Kills:382
Deaths:171
KDR:2.234
Accuracy:31.911% D
HSR:50.262% F
NS-44 Commissioner AE
D--
Kills:290
Deaths:498
KDR:0.582
Accuracy:30.801% D*
HSR:17.586% D--
NS-44B Commissioner
D
Kills:284
Deaths:447
KDR:0.635
Accuracy:22.843% F
HSR:17.606% D
VE-S Canis
B+
Kills:250
Deaths:240
KDR:1.042
Accuracy:21.522% D-
HSR:24.800% B+
NSX Tengu
C+
Kills:160
Deaths:136
KDR:1.176
Accuracy:36.387% C+
HSR:15% D-
Skorpios
D
Kills:129
Deaths:96
KDR:1.344
Accuracy:23.934% D-
HSR:15.504% D
Soldier Soaker
B+
Kills:98
Deaths:101
KDR:0.970
Accuracy:32.490% C
HSR:18.367% B+
NS-30G Vandal
D
Kills:76
Deaths:48
KDR:1.583
Accuracy:30.038% D
HSR:15.790% D*
Parallax VX3-AE
D*
Kills:73
Deaths:19
KDR:3.842
Accuracy:32.446% D*
HSR:56.164% T*
Artemis VX26
D
Kills:58
Deaths:34
KDR:1.706
Accuracy:16.642% F--
HSR:17.241% D
XM98
F
Kills:52
Deaths:29
KDR:1.793
Accuracy:22.618% F--
HSR:59.615% F
Kills:12,078
Deaths (as Infiltrator):9,131
Deaths (to Infiltrators):7,691
KDR:1.32275
Kill Difference:2,947
Playtime:294.992 hours
Usage:16%
Score:5.751m
Score/min:325
Accuracy (listed only):27.375%
HSR (listed only):27.719%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C+
Kills:1,164
Deaths:803
KDR:1.450
Accuracy:27.252% C+
HSR:19.158% C+
H-V45 AE
C-
Kills:1,164
Deaths:822
KDR:1.416
Accuracy:26.027% C-
HSR:18.557% D*
NS-11A
C
Kills:1,159
Deaths:882
KDR:1.314
Accuracy:17.718% D*
HSR:20.017% C
NS Baron G5AE
C
Kills:1,158
Deaths:878
KDR:1.319
Accuracy:42.991% C
HSR:11.485% D
Phobos VX86
D*
Kills:1,158
Deaths:1,027
KDR:1.128
Accuracy:41.761% D**
HSR:9.499% D*
H-V45
C-
Kills:1,156
Deaths:772
KDR:1.497
Accuracy:21.794% C-
HSR:15.225% D-
Eridani SX5
C+
Kills:1,156
Deaths:818
KDR:1.413
Accuracy:24.253% C
HSR:18.426% C+
Terminus VX-9
D
Kills:1,155
Deaths:951
KDR:1.215
Accuracy:20.210% D*
HSR:21.299% D
NS-11AB
D-
Kills:1,154
Deaths:888
KDR:1.300
Accuracy:19.762% D*
HSR:18.718% D-
Pulsar VS1
D
Kills:1,154
Deaths:1,094
KDR:1.055
Accuracy:20.888% D
HSR:15.511% D
MKV Suppressed
C+
Kills:1,150
Deaths:784
KDR:1.467
Accuracy:25.068% C+
HSR:17.565% C
Sirius SX12
C+
Kills:1,147
Deaths:1,071
KDR:1.071
Accuracy:16.960% D**
HSR:16.739% C+
NS-7 PDW
B
Kills:1,142
Deaths:775
KDR:1.474
Accuracy:22.516% C
HSR:19.702% B
Pandora VX25
C+
Kills:789
Deaths:531
KDR:1.486
Accuracy:39.012% C+
HSR:13.942% C
Thanatos VE70
A++
Kills:734
Deaths:462
KDR:1.589
Accuracy:56.222% A++
HSR:14.033% C-
Deimos VA29
B
Kills:482
Deaths:316
KDR:1.525
Accuracy:64.468% B
HSR:13.486% C--
VE-S Canis
B+
Kills:250
Deaths:240
KDR:1.042
Accuracy:21.522% D-
HSR:24.800% B+
Equinox VE2
C--
Kills:212
Deaths:300
KDR:0.707
Accuracy:11.318% F*
HSR:16.981% C--
NSX Tengu
C+
Kills:160
Deaths:136
KDR:1.176
Accuracy:36.387% C+
HSR:15% D-
Skorpios
D
Kills:129
Deaths:96
KDR:1.344
Accuracy:23.934% D-
HSR:15.504% D
NS-11P
C+
Kills:118
Deaths:69
KDR:1.710
Accuracy:18.754% D-
HSR:18.644% C+
Kills:17,891
Deaths (as Combat Medic):13,715
Deaths (to Combat Medics):4,507
KDR:1.30448
Kill Difference:4,176
Playtime:239.492 hours
Usage:13%
Score:5.352m
Score/min:372
Accuracy (listed only):28.515%
HSR (listed only):16.871%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:532
Deaths:323
KDR:1.647
Accuracy:11.281% F
HSR:15.226% D--
Blueshift VM5
C--
Kills:497
Deaths:296
KDR:1.679
Accuracy:11.746% F
HSR:18.310% C--
Quasar VM1
C+
Kills:64
Deaths:27
KDR:2.370
Accuracy:9.404% D*
HSR:18.750% C+
Kills:1,093
Deaths (as MAX Suit):323
Deaths (to MAX Suits):1,955
KDR:3.3839
Kill Difference:770
Playtime:40.277 hours
Usage:2%
Score:0.596m
Score/min:247
Accuracy (listed only):10.810%
HSR (listed only):17.429%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,137
V. Kills:59 N/A
Deaths:285
KDR:3.989
Accuracy:36.381% D
KPH:47.800 C++
VKPH:2.500 C-
Dual Photon Pods
C+
Kills:1,061
V. Kills:188 N/A
Deaths:127
KDR:8.354
Accuracy:51.596% C+
KPH:52.100 C-
VKPH:9.200 D
Maelstrom Turbo Laser
C
Kills:771
V. Kills:631 122%
Deaths:470
KDR:1.640
Accuracy:26.416% D-
KPH:9.800 C
VKPH:8 C
Coyote Missiles
C++
Kills:418
V. Kills:169 246%
Deaths:119
KDR:3.513
Accuracy:51.710% C
KPH:46.400 C++
VKPH:18.800 C
Saron Laser Cannon
A++
Kills:216
V. Kills:122 176%
Deaths:120
KDR:1.800
Accuracy:22.609% F
KPH:33.500 A++
VKPH:18.900 A+
Photon A2A Missile Pods
C
Kills:173
V. Kills:181 95%
Deaths:15
KDR:11.533
Accuracy:66.648% F--
KPH:29.800 D
VKPH:31.200 C
Hornet Missiles
C
Kills:85
V. Kills:46 181%
Deaths:21
KDR:4.048
Accuracy:55.484% D
KPH:39.200 C
VKPH:21.200 D
Kills:3,861 (2,124 + 0)
Deaths:1,157
KDR:3.337
VKDR:1.207
Vehicle Kills:1,396
Kill Difference:2,704
Playtime:145.977 hours
Usage:8%
Score:1.672m
Score/min:191
Piloting Accuracy:22.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:214
V. Kills:20 N/A
Deaths:24
KDR:8.917
Accuracy:42.074% C+
KPH:770,400 U
VKPH:72,000 U
Kills:214 (0 + 214)
Deaths:24
KDR:8.917
VKDR:0.833
Vehicle Kills:20
Kill Difference:190
Playtime:0.001 hours
Usage:0%
Score:0.060m
Score/min:1,789,110
Piloting Accuracy:N/A%
Gunner Accuracy:42.074%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,065
V. Kills:106 N/A
Deaths:80
KDR:13.313
Accuracy:41.594% D-
KPH:41.800 C
VKPH:4.200 D*
L100 Python HEAT
B++
Kills:52
V. Kills:22 226%
Deaths:5
KDR:10.400
Accuracy:34.872% F
KPH:34 B
VKPH:14.400 B++
Kills:1,117 (1,117 + 0)
Deaths:85
KDR:13.141
VKDR:1.506
Vehicle Kills:128
Kill Difference:1,032
Playtime:26.986 hours
Usage:1%
Score:0.313m
Score/min:193
Driving Accuracy:34.872%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:1,074
V. Kills:106 N/A
Deaths:71
KDR:15.127
Accuracy:44.596% D
KPH:30.100 D
VKPH:3 D*
Supernova PC
A+
Kills:1,058
V. Kills:270 390%
Deaths:93
KDR:11.376
Accuracy:43.431% D
KPH:37.900 A+
VKPH:9.700 B+
Saron HRB
B**
Kills:762
V. Kills:773 98%
Deaths:100
KDR:7.620
Accuracy:41.436% C
KPH:25 C+
VKPH:25.300 B**
Supernova FPC
B*
Kills:715
V. Kills:370 193%
Deaths:139
KDR:5.144
Accuracy:43.922% D*
KPH:32.900 B*
VKPH:17.100 B+
Proton II PPA
C+
Kills:412
V. Kills:27 N/A
Deaths:23
KDR:17.913
Accuracy:22.096% C
KPH:56 C+
VKPH:3.700 C+
E540 Halberd
B*
Kills:402
V. Kills:194 206%
Deaths:50
KDR:8.040
Accuracy:43.742% D
KPH:41.200 B*
VKPH:19.900 B+
Kills:4,423 (2,847 + 1,576)
Deaths:476
KDR:9.292
VKDR:3.655
Vehicle Kills:1,740
Kill Difference:3,947
Playtime:132.962 hours
Usage:7%
Score:2.439m
Score/min:306
Driving Accuracy:43.922%
Gunner Accuracy:43.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:215
V. Kills:10 N/A
Deaths:28
KDR:7.679
Accuracy:30.075% D-
KPH:70.300 C
VKPH:3.300 D-
Aphelion VEX-4H
C+
Kills:62
V. Kills:38 159%
Deaths:21
KDR:2.952
Accuracy:42.632% C
KPH:38.900 C+
VKPH:23.800 C
Kills:277 (0 + 277)
Deaths:49
KDR:5.653
VKDR:0.980
Vehicle Kills:48
Kill Difference:228
Playtime:4.656 hours
Usage:0%
Score:0.092m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:42.632%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:137
V. Kills:26 N/A
Deaths:24
KDR:5.708
Accuracy:26.251% D-
KPH:36.900 B+
VKPH:7 C*
M12 Kobalt
C++
Kills:104
V. Kills:6 N/A
Deaths:15
KDR:6.933
Accuracy:12.569% D--
KPH:61.800 C+
VKPH:3.600 C++
M20 Basilisk
B+
Kills:65
V. Kills:15 406%
Deaths:18
KDR:3.611
Accuracy:29.715% D--
KPH:24.600 B+
VKPH:5.700 D
Kills:306 (0 + 306)
Deaths:57
KDR:5.368
VKDR:0.825
Vehicle Kills:47
Kill Difference:249
Playtime:8.038 hours
Usage:0%
Score:0.110m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:29.715%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:1,120
V. Kills:44 N/A
Deaths:561
KDR:1.996
Accuracy:36.003% D
KPH:56.700 C*
VKPH:2.200 C*
M40 Fury-F
C+
Kills:361
V. Kills:115 311%
Deaths:292
KDR:1.236
Accuracy:43.922% C-
KPH:20.200 C+
VKPH:6.400 C+
V30-F Starfall
A
Kills:125
V. Kills:71 174%
Deaths:68
KDR:1.838
Accuracy:61.126% C
KPH:44 A
VKPH:25 B**
Kills:1,606 (1,606 + 0)
Deaths:921
KDR:1.744
VKDR:0.250
Vehicle Kills:230
Kill Difference:685
Playtime:40.490 hours
Usage:2%
Score:0.354m
Score/min:146
Driving Accuracy:61.126%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,5411,5179141.66C0.1017.616%F-22.017%D--66C++1B+27923h12D68F
Frag Grenade 1,2151,20711207N/A1,205.4446.578%C*N/A635.3B++4.2D22341.9h2.8B**6.1B++
Sticky Grenade 1,1991,19911199N/A1,197.4466.119%A++N/A2398M++N/A93400.5h1A1.6B**
Eidolon VE33 1,2251,1868571.384C**0.1824.114%D20.068%D43.8B**1.4A++15927.1h7.5B++31.2B
NS-11CP 1,1841,1708761.336C0.2322.398%D*18.462%D41.5CN/A10628.2h13C+57.9C--
VE-H Maw 1,1841,1699671.209C0.3518.828%D*22.156%C-52C++N/A15722.5h12C63.7C--
Eridani SX5G 1,1731,1648031.45C++0.1127.252%C+19.158%C+58.2C**N/A17820h10.7C**39.4C*
H-V45 AE 1,1751,1648221.416C0.1526.027%C-18.557%D*59.7BN/A21719.5h13C49.8C+
NS-15M AE 1,1701,1598651.34C0.2217.247%D**18.551%D--46.9C+N/A11924.7h13.8D80D--
V10 1,1661,1594412.628C+1.0638.717%C57.55%F--50.6B*N/A18622.9h2.4C+6.2C+
NS-11A 1,1711,1598821.314C+0.2517.718%D*20.017%C46.4B++N/A16925h14C++79.1D
NS Baron G5AE 1,1671,1588781.319C+0.2442.991%C11.485%D55.4B+N/A13120.9h5.3D12.3C+
Phobos VX86 1,1651,1581,0271.128C+0.4441.761%D**9.499%D*37.7C+N/A12130.7h2.4C*5.9C
NS-30 Vandal 1,1611,1577071.636C+0.0731.573%C20.138%D64.6AN/A22717.9h5.5C**17.6C*
H-V45 1,1671,1567721.497C++0.0721.794%C-15.225%D-52.1B*N/A12622.2h13.8C+63.2C+
Orion VS54 1,1611,1566431.798B0.2317.65%D20.415%D47.8B++N/A40724.2h12.4C**70.3C+
Parallax VX3 1,1581,1565162.24C+0.6834.242%D58.564%F--26.5C+N/A9143.6h2.8D8.3D
Eridani SX5 1,1661,1568181.413C**0.1524.253%C18.426%C+58.4B**N/A21319.8h9.5B*39.1B+
Solstice VE3 1,1651,1565861.973A++0.4123.151%C++17.993%C61.8MN/A36618.7h11.4B*49.2B
Terminus VX-9 1,1681,1559511.215C+0.3520.21%D*21.299%D51.1B+N/A11822.6h13.8C68.4D
Zenith VX-5 1,1681,1557251.593B+0.0322.886%C--18.268%C--61.1B**N/A23418.9h12.2B+53.2C++
Flare VE6 1,1771,1556161.875B+0.3115.525%D*17.836%D-55B+1A21921h10.5C*67.5C
NS-15M2 1,1751,1556171.872C*0.3116.818%D*19.307%D51.3BN/A19422.5h13.4C+79.5C--
NS-11AB 1,1711,1548881.3C+0.2619.762%D*18.718%D-50.8C**N/A11122.7h14.3C72.2D
Proximity Mine 1,1561,1542943.925C+2.3650.924%B**N/A206.1A++N/A6615.6h1.3A++2.6A+
Pulsar VS1 1,1721,1541,0941.055C++0.5120.888%D15.511%D38.3B*N/A11630.1h15.7C+74.9C+
Lasher X2 1,1811,1529901.164B+0.4020.267%D1.649%D*31.5C++N/A11236.6h22.5C-111.1C
SVA-88 1,1551,1517811.474C+0.0912.439%F--17.637%D--33.3CN/A11734.6h13.4C-107.6D**
MKV Suppressed 1,1671,1507841.467B+0.1025.068%C+17.565%C63.9A+N/A24218h12.6B+50.3B
VX6-7 1,1601,1497951.445C++0.1217.562%D*15.492%D-24.3CN/A11647.3h13.3C+75.5C-
NS-11C 1,1601,1476281.826B**0.2622.274%C13.688%D--67.5A*N/A36217h11.6B++52.2B+
Sirius SX12 1,1521,1471,0711.071C++0.4916.96%D**16.739%C+24.7C+N/A8746.5h12.7B+75C+
Pulsar C 1,1811,1471,6160.71C0.8518.651%D--20.575%C-26.5C+N/A12943.3h12.5C+67.3C
VX29 Polaris 1,1551,1437611.502C++0.0613.048%F-18.373%D45C++N/A12725.4h15D115.1D*
NS-7 PDW 1,1511,1427751.474B*0.0922.516%C19.702%B58A++N/A22919.7h11.6B*51.6B+
Light PPA 1,1961,1372853.989C+2.4336.381%D1.143%C+47.8C++2.5C-18723.8h11.5B31.5C**
S12 Renegade 1,1641,1205611.996C+0.4336.003%D3.75%C--56.9C*2.2C*17219.7h3.2C**8.8C+
Supernova VPC 1,1801,0747115.127B+13.5644.596%DN/A30.1D3D*19935.7h3.2C*7.1C+
L100 Python HESH 1,1711,0658013.313C*11.7541.594%D-1.408%C+41.8C4.2D*18025.5h3.1B+7.5C++
Dual Photon Pods 1,2491,0611278.354B6.7951.596%C+N/A52C-9.2D25820.4h16.6B++32.1B+
Supernova PC 1,3281,0589311.376B**9.8143.431%D2.457%C++37.9A+9.7B+23727.9h3.5B**8.1B++
C-4 1,2911,0094092.467B*0.9019.846%D--N/A131B**36.6B+12467.7h1.2B+5.9C*
Spiker 1,0119951,3970.712C0.8525.289%D18.593%C49.3B+N/A19120.2h8.7C*34.3C++
Pandora VX25 7987895311.486C**0.0839.012%C+13.942%C57.2B*N/A21913.8h4.2C**10.8C**
Maelstrom Turbo Laser 1,4027714701.64C+0.0826.416%D-2.983%C*9.8C8C12578.4h116C++439.1C+
Saron HRB 1,5357621007.62B+6.0641.436%C1.706%C++25C+25.3B**35130.5h21.9C++52.9C++
Thanatos VE70 7407344621.589B*0.0356.222%A++14.033%C-50.3AN/A22914.6h6.1D10.8B+
Supernova FPC 1,0857151395.144C+3.5843.922%D*3.916%B**32.9B*17.1B+49321.7h4.5B++10.2C*
MANA Anti-Vehicle Turret 1,2666923442.012C0.4550.01%D-6.214%A*6920A5740A7001370.1h7.2B+14.4B+
Lancer VS22 1,3196716950.965B0.6059.051%C1.043%C18.2B+17.6B*27536.9h13.8B+23.4B+
Blueshift VM5 5375323231.647C0.0811.281%F15.226%D--21.8DN/A8924.4h15.5C*137.3D-
Blueshift VM5 4974972961.679C0.1211.746%F18.31%C--24.4C--N/A8820.4h15B+127.5D
Deimos VA29 4854823161.525C**0.0464.468%B13.486%C--76.5AN/A2146.3h2.3C**3.6B
Coyote Missiles 5874181193.513B+1.9551.71%CN/A46.4C++18.8C3749h26.8B*51.8B++
Proton II PPA 4394122317.913C**16.3522.096%CN/A55.7C+3.6C+1737.4h10C+45.1C++
E540 Halberd 596402508.04C+6.4843.742%D2.736%C++41B*19.8B+4379.8h5B++11.4B
Phaseshift VX-S 3893821712.234C0.6731.911%D50.262%F35.7C*N/A11010.7h3.5C+11.1C+
M40 Fury-F 4763612921.236C+0.3343.922%C-N/A20.2C+6.4C+10217.9h9.7B22.2C**
The Slasher 36934815,7810.022D1.5428.937%C-3.736%D-0.8CN/A3437.6h2.7C9.3C+
C-4 ARX 3783221791.799C+0.2429.272%B++N/A128.8B22.4D6172.5h1.1B+3.8B+
Auraxium Slasher 33332116,0690.02C--1.5422.645%D3.427%D0.8CN/A2411.5h2.1C**9.3C++
Solstice SF 3123045630.54C-1.0212.333%F--7.237%F8.2DN/A4036.9h13.5C+109.3D*
NS-44 Commissioner AE 2962904980.582C--0.9830.801%D*17.586%D--47.5C+1B++1256.1h4.4D--14.2D**
Tank Mine 493290823.537B+1.9746.16%B**N/A126.1B+88.3B*14502.3h1.9C++4.2A
NS-44B Commissioner 2872844470.635D0.9322.843%F17.606%D21.7DN/A6913.1h4.6D20.2D**
Nemesis VSH9 4612833460.818C**0.7557.802%D1.06%D-16.4C+10.3C++18117.3h7.8C*13.5C+
Pulsar LSW 2532511951.287C+0.2819.004%D23.904%C+47.4C*N/A2385.3h15D79.1C-
VE-S Canis 2532502401.042C+0.5221.522%D-24.8%B+69.4B*N/A2343.6h11.3B52.4C+
VE-LR Obelisk 2222211421.556C+0.0124.546%D*34.842%B45.1B+N/A1374.9h8.6D34.9D-
Saron Laser Cannon 3382161201.8C++0.2422.609%F2.778%B33.2A++18.8A+4156.5h64.5B*285.1B++
Proton II PPA-H 225215287.679C6.1230.075%D-N/A69.4C-3.2D-3123.1h11.2C+37.1C
L105 Zephyr 234214248.917C++7.3542.074%C+N/A2140U200U5963700.1h6.3C*15C**
Equinox VE2 2172123000.707C-0.8611.318%F*16.981%C--11.6DN/A4918.3h16.9D*149.2T-
M12 Kobalt 204190823.75C+22.1914.014%D**18.421%C*67.9D5C+1612.8h20.1C+143.3D--
Photon A2A Missile Pods 3541731511.533A++9.9766.648%F--N/A29.8D31.2C2325.8h6.8B*10.2B
NSX Naginata 1681641431.147C+0.4213.295%F16.463%F40C+1B*1224.1h14.8C-111.4D--
NSX Tengu 1601601361.176C+0.3936.387%C+15%D-66.7B**N/A1912.4h11.7B+32.3B
S1 2021581211.306B**0.2648.28%D--3.165%C*23.6C+6.6D-3786.7h5B*10.3B+
Heartstring 1421391850.751C0.8126.896%D-25.899%C+20.1CN/A546.9h3.8C++14C+
M60-G Bulldog 163137245.708B+4.1426.251%D-1.46%D-37B+7C*1873.7h6.2B+23.6C++
Anti-Vehicle Grenade 1621361136N/A134.4455.185%B+N/A453.3B+86.7C+27030.3h4.4B++7.9B++
Force-Blade 1531336,3650.021C+1.5421.518%DN/A0.4CN/A2342.9h3.1C14.4C
Skorpios 130129961.344C+0.2223.934%D-15.504%D46.1C++N/A1302.8h9.9B++41.3C++
V30-F Starfall 196125681.838C*0.2761.126%CN/A44.6A25.4A2402.8h12.6B++20.6B++
NS-11P 120118691.71B+0.1518.754%D-18.644%C+47.2B**N/A2862.5h13.8C*73.6C+
Rocklet Rifle 1961091840.592C+0.9745.612%D-N/A19.1D15.3D-2695.7h48.5D106.3D
M12 Kobalt 110104156.933C--5.3712.569%D--23.077%B**61.2C+3.5C++3001.7h17.6B+139.8C+
Lasher X2 AE 105102911.121C+0.4427.832%C1.961%D72.9A2.1A2831.4h22.2D79.8C+
Soldier Soaker 99981010.97C+0.5932.49%C18.367%B+44.5C+N/A1572.2h6.4C+19.8C+
MANA Anti-Personnel Turret 10094491.918N/A0.3517.581%UN/A940U60U4352200.1h43.9T*249.6T*
Spear Anti-Vehicle Phalanx Turret 21891713B**11.4445.253%C++2.198%D--37.9C+52.9M++5872.4h12.3D27.2C
Hornet Missiles 13185214.048C+2.4855.484%D4.706%M++38.6C-20.9D4402.2h12.2C+22C+
NSX Masamune 12783850.976C*0.5955.601%C2.41%C**25.9C13.8C+1553.2h16.3C29.3C
NS-30G Vandal 7676481.583C+0.0230.038%D15.79%D*69.1B*N/A2601.1h5.2C*17.2C++
Lancer AE 10974441.682B*0.1250.331%D*N/A38.9A**18.4B++4271.9h5.1B++10.2B++
Parallax VX3-AE 7373193.842C+2.2832.446%D*56.164%T*48.7C++N/A1271.5h2.7F8.2F
M20 Basilisk 8065183.611C**2.0529.715%D--12.308%M25B+5.8C--2412.6h67.4B*226.9B+
Eclipse VE3A 6564571.123C+0.4419.074%F-18.75%C+15.2D-N/A1134.2h14.3D74.9D**
Quasar VM1 6664272.37B+0.819.404%D*18.75%C+15.2DN/A1894.2h17.1C182.1D
Aphelion VEX-4H 10062212.952C+1.3942.632%C6.452%A*38.8C+23.8C3641.6h57.2C*134.1C++
Artemis VX26 6058341.706B0.1416.642%F--17.241%D32.2C+1.1A**3291.8h13.4C80.6D**
XM98 5452291.793C+0.2322.618%F--59.615%F20CN/A2482.6h3.4D*15.1F--
L100 Python HEAT 7452510.4A+8.8434.872%FN/A34.7B+14.7B++4141.5h9.2D*26.3F--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit639530.7h
Motion Spotter252,8691.8h
Nano-Armor Kit334541,56064.4h
Anti-Vehicle MANA Turret291,4323.8h
Spawn Beacon32120.3h
AE Medical Applicator19898,7256.3h
AE Nano-Armor Kit47109,7336.6h
Nanite Revive Grenade01,3630.4h
Medical Applicator357153,83716h
Deconstruction Tool0680h
Ammunition Package313,4452.1h
Medical Kit1,4508,59616.2h
Anti-Infantry MANA Turret87091.3h
NSX-P Tanto0580h
Recon Detection Device827,86312.3h
Shield Recharging Field111,4820.4h

Check the help document for the dictionary if you want to learn more about words used here.


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