Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,598)players online:
TheLunaticCO (9)  VTGone (3)  MoarBassPLZ (3)  mattiavelli (2) 17
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (95 days). The data shown below may not be accurate.

Harbinger Teppichmesser[JE5T] Teppichmesser
VS BR 89

KDR: 3.82

Score: 11.1m

Last Seen: Dec 16th, 2018 7:55 PM
- OFFLINE - 2292.1 hour(s)

Battle Rank 89 - Vanu Sovereignty on Cobalt
Level Progress (to 90): 44%
Level 100 Progress: 59% 244h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Ghost Supernova FPC Orion VS54 Betelgeuse 54-A Pulsar LSW Flare VE6 SVA-88 Ursa
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Teppichmesser



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,091,221 MLG Score: 2471
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.024%25.53%613910247,9713.39480.424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.419%0.576B+0.745B++-0.407C--HEAD ++ (~13.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.458B+9.70.319C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.512%1.818%761103255104310.52381172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.431B0.198C++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.697B+20.30.617B+28.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.197%1.396%2609210312,937248231911.7952127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.174%2.173A*-0.782D-1.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++5.40.565B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.561%1.443%1091310309701767515.51136129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.416%1.893A++-0.741D--1.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.726B++18.40.534B+14.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.819%77.956%1091210313,11235158.84091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.677%1.32A0.709B++-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.609B+1.70.468B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.1m271.4%531 (31.9k)471 (28.3k)3.8187717,1734,4974.9490889 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103397620.09%26.862%54005:148

47% Engineer34% Heavy Assault15% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2014 12:51 PMMay 8th, 2015 7:23 PMJan 9th, 2019 7:16 PM (71d) (PST)Dec 16th, 2018 4:22 PM (95d) (PST)Dec 16th, 2018 3:55 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0791199600.7290.1910.1962.3960.1542471

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,7347,14557,589441112144928,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
392.5h/16.4d 5,083 4,613 5,972 56.4k 326 1,505 3,618 25.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,366
Deaths:614
KDR:2.225
Accuracy:19.219% C
HSR:18.741% D-
Betelgeuse 54-A
B*
Kills:1,200
Deaths:355
KDR:3.380
Accuracy:29.586% B++
HSR:36.917% B*
Pulsar LSW
C+
Kills:1,197
Deaths:441
KDR:2.714
Accuracy:22.790% C+
HSR:20.384% C--
Flare VE6
C++
Kills:1,182
Deaths:311
KDR:3.801
Accuracy:23.195% C++
HSR:24.450% C+
SVA-88
B+
Kills:1,173
Deaths:328
KDR:3.576
Accuracy:26.567% B+
HSR:24.297% C+
Ursa
A
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:27.076% B*
HSR:33.219% A
Lasher X2
C**
Kills:65
Deaths:87
KDR:0.747
Accuracy:27.316% C**
HSR:3.077% C--
Kills:7,348
Deaths (as Heavy Assault):2,418
Deaths (to Heavy Assaults):1,151
KDR:3.03888
Kill Difference:4,930
Playtime:135.246 hours
Usage:34%
Score:3.176m
Score/min:391
Accuracy (listed only):25.107%
HSR (listed only):23.012%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:336
Deaths:272
KDR:1.235
Accuracy:23.757% C*
HSR:16.369% D
Kills:336
Deaths (as Engineer):272
Deaths (to Engineers):858
KDR:1.23529
Kill Difference:64
Playtime:185.511 hours
Usage:47%
Score:6.406m
Score/min:576
Accuracy (listed only):23.757%
HSR (listed only):16.369%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C*
Kills:336
Deaths:272
KDR:1.235
Accuracy:23.757% C*
HSR:16.369% D
Kills:336
Deaths (as Light Assault):272
Deaths (to Light Assaults):935
KDR:1.23529
Kill Difference:64
Playtime:3.543 hours
Usage:1%
Score:0.055m
Score/min:259
Accuracy (listed only):23.757%
HSR (listed only):16.369%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:2,977
Deaths:521
KDR:5.714
Accuracy:44.083% B++
HSR:77.729% B*
NS-44 Commissioner
C+
Kills:255
Deaths:222
KDR:1.149
Accuracy:36.187% C+
HSR:18.431% C--
XM98
B**
Kills:135
Deaths:33
KDR:4.091
Accuracy:39.339% C**
HSR:82.963% B**
Beamer VS3
B**
Kills:97
Deaths:78
KDR:1.244
Accuracy:25.983% C
HSR:29.897% B**
Kills:3,464
Deaths (as Infiltrator):854
Deaths (to Infiltrators):755
KDR:4.05621
Kill Difference:2,610
Playtime:59.414 hours
Usage:15%
Score:1.298m
Score/min:364
Accuracy (listed only):36.398%
HSR (listed only):52.255%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:120
Deaths:25
KDR:4.800
Accuracy:15.532% C+
HSR:20% C++
Quasar VM1
C*
Kills:117
Deaths:25
KDR:4.680
Accuracy:15.518% C+
HSR:19.658% C*
Kills:237
Deaths (as MAX Suit):25
Deaths (to MAX Suits):154
KDR:9.48
Kill Difference:212
Playtime:5.075 hours
Usage:1%
Score:0.132m
Score/min:433
Accuracy (listed only):15.525%
HSR (listed only):19.829%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:74
V. Kills:2 N/A
Deaths:15
KDR:4.933
Accuracy:31.872% D*
KPH:45.200 C+
VKPH:1.200 D-
Dual Photon Pods
D
Kills:55
V. Kills:11 458%
Deaths:10
KDR:5.500
Accuracy:41.512% D*
KPH:40 D
VKPH:8 D-
Kills:129 (74 + 0)
Deaths:25
KDR:5.160
VKDR:0.520
Vehicle Kills:13
Kill Difference:104
Playtime:3.015 hours
Usage:1%
Score:0.042m
Score/min:231
Piloting Accuracy:31.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:2,861
V. Kills:2,276 126%
Deaths:192
KDR:14.901
Accuracy:63.701% A
KPH:29 B+
VKPH:23.100 A++
Saron HRB
A+
Kills:710
V. Kills:632 112%
Deaths:72
KDR:9.861
Accuracy:57.208% A+
KPH:31.700 B++
VKPH:28.200 A+
Supernova PC
B
Kills:76
V. Kills:25 292%
Deaths:10
KDR:7.600
Accuracy:46.238% C
KPH:25.400 B
VKPH:8.400 C+
Aphelion VEX-4
A*
Kills:72
V. Kills:60 118%
Deaths:4
KDR:18
Accuracy:36.469% C**
KPH:38.600 B**
VKPH:32.200 A*
E540 Halberd
M+
Kills:62
V. Kills:51 119%
Deaths:11
KDR:5.636
Accuracy:52.535% B+
KPH:41.900 B**
VKPH:34.400 M+
Kills:3,781 (2,937 + 844)
Deaths:289
KDR:13.083
VKDR:10.533
Vehicle Kills:3,044
Kill Difference:3,492
Playtime:127.418 hours
Usage:32%
Score:2.961m
Score/min:387
Driving Accuracy:46.238%
Gunner Accuracy:52.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:198
V. Kills:16 N/A
Deaths:4
KDR:49.500
Accuracy:52.102% A++
KPH:143.900 A
VKPH:11.600 A+
Aphelion VEX-4H
A++
Kills:165
V. Kills:164 100%
Deaths:16
KDR:10.313
Accuracy:54.477% B**
KPH:46.700 B+
VKPH:46.400 A++
Kills:363 (0 + 363)
Deaths:20
KDR:18.150
VKDR:9
Vehicle Kills:180
Kill Difference:343
Playtime:4.909 hours
Usage:1%
Score:0.156m
Score/min:531
Driving Accuracy:N/A%
Gunner Accuracy:54.477%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,9812,9775215.714B**1.9044.083%B++77.729%B*66.6AN/A17144.7h1.7B**3.8B*
Supernova FPC 5,1372,86119214.901A+11.0863.701%A1.398%D29B+23.1A++33098.7h5.5C++8.6B+
Orion VS54 1,3741,3666142.225B+1.5919.219%C18.741%D-48.8B*N/A15828h10.5B++54.7C++
Betelgeuse 54-A 1,2161,2003553.38C*0.4429.586%B++36.917%B*102.6B**1.4A28311.7h9.5B++32.2B++
Pulsar LSW 1,2041,1974412.714B**1.1022.79%C+20.384%C--61.4B++N/A15919.5h10.9B+48B+
Flare VE6 1,1881,1823113.801A**0.0223.195%C++24.45%C+74.3AN/A16215.9h9B++38.9B+
SVA-88 1,1801,1733283.576B**0.2426.567%B+24.297%C+77.7AN/A18315.1h10.6B+39.8B+
Ursa 1,1671,1652824.131M*0.3127.076%B*33.219%A86.9A*N/A24213.4h8.5B**31.6B++
Saron HRB 1,342710729.861B**6.0457.208%A+1.268%C31.7B++28.2A+60722.4h22.1C++38.7B*
NS Decimator 4803531512.338A++1.4864.645%B+3.116%B++44.1B++15.9C+3308h4.1B+6.3B++
Solstice VE3 3443362721.235B++2.5823.757%C*16.369%D12.2CN/A4927.6h13.2B+55.6C**
Frag Grenade 2772771277N/A273.1855.497%AN/A692.5B**N/A24720.4h2.7B**4.8B**
NS-44 Commissioner 2552552221.149C*2.6736.187%C+18.431%C--13.6DN/A3718.8h2.6A7.3B++
Proton II PPA-H 214198449.5M++45.6852.102%A++1.515%C141.4B**11.4A+5121.4h8.9B+17.2B*
Aphelion VEX-4H 3291651610.313B+6.4954.477%B**6.061%A++47.1B+46.9A++5383.5h48B+88.1B++
XM98 136135334.091B*0.2739.339%C**82.963%B**38.6B++N/A1293.5h1.9B**4.9B++
Cosmos VM3 120120254.8A++0.9815.532%C+20%C++33.3B+N/A1093.6h14.4C+93C++
Quasar VM1 118117254.68A*0.8615.518%C+19.658%C*32.5B*N/A1213.6h14.4B92.5C**
Beamer VS3 9797781.244B++2.5725.983%C29.897%B**60.6A++N/A1731.6h5.7B*22C**
Supernova PC 10176107.6B+3.7846.238%C1.316%D25.3B8.3C+3293h4.4B+9.6B+
Light PPA 7674154.933C++1.1131.872%D*N/A46.3C+1.3D-1701.6h9.4B+29.6C**
Aphelion VEX-4 13272418M*14.1836.469%C**4.167%C++37.9B**31.6A*4451.9h36.8B*100.8B**
Lasher X2 6565870.747C3.0727.316%C**3.077%C--26C+N/A1232.5h24D87.7C++
E540 Halberd 11362115.636C1.8252.535%B+3.226%B+41.3B*34M9051.5h5.5B10.5B+
Dual Photon Pods 6655105.5C+1.6841.512%D*1.818%B*39.3D7.9D-3031.4h20.3B+48.8C++
S1 8554511.059B++2.7662.172%B+1.852%D28.4C**16.3B+4951.9h6.6C++10.6B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01380h
Nano-Armor Kit81245,47013.3h
Medical Applicator12,6040.1h
Medical Kit1321,3541.9h
Recon Detection Device182,8744.5h
Ammunition Package21030.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.75s on queries, 1.73s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.