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Harbinger Teppichmesser[JE5T] Teppichmesser
VS BR 89

KDR: 3.83

Score: 11.1m

Last Seen: Nov 8th, 2018 5:10 PM
- OFFLINE - 103.2 hour(s)

Battle Rank 89 - Vanu Sovereignty on Cobalt - Outfit Member of Purple Jesters[JE5T] Purple Jesters
VS outfit on Cobalt

Members: 3
Level Progress (to 90): 35%
Level 100 Progress: 59% 245h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Ghost Supernova FPC Orion VS54 Pulsar LSW Flare VE6 Betelgeuse 54-A SVA-88 Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,084,966 MLG Score: 2466
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.006%25.539%613910057,9333.409110.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.411%0.587B+0.77B++-0.416C--HEAD ++ (~13.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.459B+9.70.317C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.512%1.818%761101355104310.52381172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.423B0.185C++-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.695B+20.30.615B+28.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.197%1.396%2609210122,937248231911.7952127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.174%2.187A*-0.801D-1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++5.40.564B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.561%1.443%1091310119701767515.51136129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.416%1.9A++-0.743D--1.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.723B++18.40.529B+14.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.937%78.012%1091210123,07935058.77208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.723%1.333A0.717B++-0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.609B+1.70.467B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple Jesters[JE5T] Purple Jesters
VS outfit on Cobalt

Members: 3
11.1m271.6%532 (31.9k)471 (28.3k)3.8265417,0974,4684.9637489 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS101497220.075%26.788%53805:148

47% Engineer34% Heavy Assault15% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2014 12:51 PMMay 8th, 2015 7:23 PMNov 11th, 2018 3:14 AM (2d) (PST)Nov 8th, 2018 1:51 PM (4d) (PST)Nov 8th, 2018 1:10 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0821199630.7290.1910.1952.3990.1542466

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,8947,12057,774441112144928,286

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
390.9h/16.3d 5,081 4,580 5,943 56.3k 321 1,504 3,617 25.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,366
Deaths:614
KDR:2.225
Accuracy:19.219% C
HSR:18.741% D-
Pulsar LSW
C+
Kills:1,197
Deaths:441
KDR:2.714
Accuracy:22.790% C+
HSR:20.384% C-
Flare VE6
C*
Kills:1,182
Deaths:311
KDR:3.801
Accuracy:23.195% C*
HSR:24.450% C++
Betelgeuse 54-A
B*
Kills:1,178
Deaths:342
KDR:3.444
Accuracy:29.561% B*
HSR:37.097% B*
SVA-88
B++
Kills:1,173
Deaths:328
KDR:3.576
Accuracy:26.567% B++
HSR:24.297% C+
Ursa
A+
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:27.076% B*
HSR:33.219% A+
Lasher X2
C**
Kills:65
Deaths:87
KDR:0.747
Accuracy:27.316% C**
HSR:3.077% C--
Kills:7,326
Deaths (as Heavy Assault):2,405
Deaths (to Heavy Assaults):1,138
KDR:3.04615
Kill Difference:4,921
Playtime:134.739 hours
Usage:34%
Score:3.167m
Score/min:392
Accuracy (listed only):25.103%
HSR (listed only):23.038%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:327
Deaths:268
KDR:1.220
Accuracy:23.732% C*
HSR:15.902% D
Kills:327
Deaths (as Engineer):268
Deaths (to Engineers):857
KDR:1.22015
Kill Difference:59
Playtime:185.488 hours
Usage:47%
Score:6.406m
Score/min:576
Accuracy (listed only):23.732%
HSR (listed only):15.902%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C*
Kills:327
Deaths:268
KDR:1.220
Accuracy:23.732% C*
HSR:15.902% D
Kills:327
Deaths (as Light Assault):268
Deaths (to Light Assaults):931
KDR:1.22015
Kill Difference:59
Playtime:3.419 hours
Usage:1%
Score:0.052m
Score/min:255
Accuracy (listed only):23.732%
HSR (listed only):15.902%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,944
Deaths:513
KDR:5.739
Accuracy:44.212% B*
HSR:77.785% B**
NS-44 Commissioner
C++
Kills:248
Deaths:218
KDR:1.138
Accuracy:36.127% C++
HSR:18.952% C
XM98
B**
Kills:135
Deaths:33
KDR:4.091
Accuracy:39.339% C**
HSR:82.963% B**
Beamer VS3
B**
Kills:97
Deaths:78
KDR:1.244
Accuracy:25.983% C+
HSR:29.897% B**
Kills:3,424
Deaths (as Infiltrator):842
Deaths (to Infiltrators):752
KDR:4.06651
Kill Difference:2,582
Playtime:58.489 hours
Usage:15%
Score:1.278m
Score/min:364
Accuracy (listed only):36.415%
HSR (listed only):52.399%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:120
Deaths:25
KDR:4.800
Accuracy:15.532% C+
HSR:20% C++
Quasar VM1
C*
Kills:117
Deaths:25
KDR:4.680
Accuracy:15.518% C+
HSR:19.658% C*
Kills:237
Deaths (as MAX Suit):25
Deaths (to MAX Suits):154
KDR:9.48
Kill Difference:212
Playtime:5.075 hours
Usage:1%
Score:0.132m
Score/min:433
Accuracy (listed only):15.525%
HSR (listed only):19.829%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:74
V. Kills:2 N/A
Deaths:15
KDR:4.933
Accuracy:31.872% D*
KPH:45.200 C+
VKPH:1.200 D--
Dual Photon Pods
D
Kills:55
V. Kills:11 458%
Deaths:10
KDR:5.500
Accuracy:41.512% D*
KPH:40 D
VKPH:8 D-
Kills:129 (74 + 0)
Deaths:25
KDR:5.160
VKDR:0.520
Vehicle Kills:13
Kill Difference:104
Playtime:3.015 hours
Usage:1%
Score:0.042m
Score/min:231
Piloting Accuracy:31.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:2,861
V. Kills:2,276 126%
Deaths:192
KDR:14.901
Accuracy:63.701% A
KPH:29 B+
VKPH:23.100 A++
Saron HRB
A+
Kills:710
V. Kills:632 112%
Deaths:72
KDR:9.861
Accuracy:57.208% A+
KPH:31.700 B++
VKPH:28.200 A+
Supernova PC
B
Kills:76
V. Kills:25 292%
Deaths:10
KDR:7.600
Accuracy:46.238% C
KPH:25.400 B
VKPH:8.400 C++
Aphelion VEX-4
A++
Kills:72
V. Kills:60 118%
Deaths:4
KDR:18
Accuracy:36.469% C*
KPH:38.600 B**
VKPH:32.200 A++
E540 Halberd
M
Kills:62
V. Kills:51 119%
Deaths:11
KDR:5.636
Accuracy:52.535% B+
KPH:41.900 B**
VKPH:34.400 M
Kills:3,781 (2,937 + 844)
Deaths:289
KDR:13.083
VKDR:10.533
Vehicle Kills:3,044
Kill Difference:3,492
Playtime:127.418 hours
Usage:33%
Score:2.961m
Score/min:387
Driving Accuracy:46.238%
Gunner Accuracy:52.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:198
V. Kills:16 N/A
Deaths:4
KDR:49.500
Accuracy:52.102% A++
KPH:143.900 B**
VKPH:11.600 A+
Aphelion VEX-4H
A++
Kills:165
V. Kills:164 100%
Deaths:16
KDR:10.313
Accuracy:54.477% B**
KPH:46.700 B+
VKPH:46.400 A++
Kills:363 (0 + 363)
Deaths:20
KDR:18.150
VKDR:9
Vehicle Kills:180
Kill Difference:343
Playtime:4.909 hours
Usage:1%
Score:0.156m
Score/min:531
Driving Accuracy:N/A%
Gunner Accuracy:54.477%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,9482,9445135.739B**1.9144.212%B*77.785%B**66.8A+N/A17244.1h1.7B**3.8B*
Supernova FPC 5,1372,86119214.901A++11.0763.701%A1.398%D29B+23.1A++33098.7h5.5C++8.6B+
Orion VS54 1,3741,3666142.225B+1.6019.219%C18.741%D-48.8B*N/A15828h10.5B*54.7C++
Pulsar LSW 1,2041,1974412.714B**1.1122.79%C+20.384%C-61.4B*N/A15919.5h10.9B+48B+
Flare VE6 1,1881,1823113.801A*0.0323.195%C*24.45%C++74.3AN/A16215.9h9B++38.9B+
Betelgeuse 54-A 1,1941,1783423.444C*0.3829.561%B*37.097%B*103.3A1.4A++28711.4h9.5B++32.2B*
SVA-88 1,1801,1733283.576B*0.2526.567%B++24.297%C+77.7AN/A18215.1h10.6B+39.8B+
Ursa 1,1671,1652824.131M++0.3027.076%B*33.219%A+86.9A*N/A24213.4h8.5B**31.6B++
Saron HRB 1,342710729.861B**6.0357.208%A+1.268%C31.7B++28.2A+60722.4h22.1C++38.7B*
NS Decimator 4783521512.331A++1.5064.611%B+3.125%B+44.6B++15.9C++3327.9h4.1B+6.3B++
Solstice VE3 3353272681.22B++2.6123.732%C*15.902%D11.9C-N/A4827.5h13.4B+56.3C**
Frag Grenade 2762761276N/A272.1755.413%AN/A690B*N/A24840.4h2.7B**4.8B**
NS-44 Commissioner 2482482181.138C*2.6936.127%C++18.952%C13.4DN/A3718.5h2.6A7.3B++
Proton II PPA-H 214198449.5M+45.6752.102%A++1.515%C141.4B**11.4A5121.4h8.9B+17.2B++
Aphelion VEX-4H 3291651610.313B++6.4954.477%B**6.061%A++47.1B+46.9A++5383.5h48B+88.1B++
XM98 136135334.091B**0.2639.339%C**82.963%B**38.6B*N/A1293.5h1.9B**4.9B++
Cosmos VM3 120120254.8A+0.9715.532%C+20%C++33.3B+N/A1093.6h14.4C+93C+
Quasar VM1 118117254.68A*0.8515.518%C+19.658%C*32.5B*N/A1213.6h14.4C**92.5C*
Beamer VS3 9797781.244B++2.5825.983%C+29.897%B**60.6A++N/A1731.6h5.7B**22C**
Supernova PC 10176107.6B3.7746.238%C1.316%D-25.3B8.3C+3293h4.4B+9.6B+
Light PPA 7674154.933C++1.1131.872%D*N/A46.3C++1.3D-1701.6h9.4B+29.6B
Aphelion VEX-4 13272418M*14.1736.469%C*4.167%C++37.9B**31.6A++4451.9h36.8B**100.8B**
Lasher X2 6565870.747C3.0827.316%C**3.077%C--26C+N/A1232.5h24D87.7C++
E540 Halberd 11362115.636C1.8152.535%B+3.226%B+41.3B*34M9051.5h5.5B10.5B+
Dual Photon Pods 6655105.5C+1.6741.512%D*1.818%B++39.3D7.9D-3031.4h20.3B48.8C+
S1 8554511.059B+2.7762.172%B+1.852%D28.4B16.3B+4951.9h6.6C++10.6B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01360h
Nano-Armor Kit81245,40413.3h
Medical Applicator12,6040.1h
Medical Kit1321,3361.9h
Recon Detection Device182,8314.5h
Ammunition Package21030.1h

Check the help document for the dictionary if you want to learn more about words used here.


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