Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (19,055)players online:
Nefinub (59)  PierreKira (15)  gratgaisdead (11)  silentk1tt3n (9)  LocktrapGaming (5)  VanConglo (3) 102
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (25 days). The data shown below may not be accurate.

Harbinger Teppichmesser[JE5T] Teppichmesser
VS BR 90

KDR: 3.9

Score: 11.5m

Last Seen: Jul 31st, 2019 6:11 PM
- OFFLINE - 608.5 hour(s)

Battle Rank 90 - Vanu Sovereignty on Cobalt - Outfit Member of Purple Jesters[JE5T] Purple Jesters
NS outfit on Cobalt

Members: 0
Level Progress (to 91): 42%
Level 100 Progress: 61% 232h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Ghost Supernova FPC Orion VS54 Betelgeuse 54-A Pulsar LSW Flare VE6 SVA-88 Ursa
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Teppichmesser



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,064,950 MLG Score: 2450
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.037%25.52%613912057,9863.371040.528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.389%0.56B+0.71B++-0.38C-HEAD ++ (~13.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.456B+9.70.318C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.512%1.818%751121355105310.518868172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.44B0.212C++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.697B+20.30.618B+28.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.529%1.382%2703212123,112256239712.1562130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.29%2.168A*-0.749D-1.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.779B++5.30.569B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.548%1.266%1196312111,1061827746.04372143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.198%1.88A++-0.776D--1.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.741B++17.30.561B+13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.876%77.656%1196212123,18235558.96338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.606%1.334A0.687B+-0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.61B+1.70.468B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple Jesters[JE5T] Purple Jesters
NS outfit on Cobalt

Members: 0
11.5m270.8%533 (32k)474 (28.4k)3.8993617,7854,5615.0528490 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214101720.052%26.303%52705:178

48% Engineer34% Heavy Assault15% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2014 12:51 PMMay 8th, 2015 7:23 PMAug 24th, 2019 2:05 AM (2d) (PST)Jul 31st, 2019 3:17 PM (25d) (PST)Jul 31st, 2019 2:11 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0971179800.7350.1890.1932.4150.1572450

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,8457,01758,828441112145928,416

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
403.3h/16.8d 5,261 4,678 6,228 58.4k 332 1,547 3,793 26.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,366
Deaths:614
KDR:2.225
Accuracy:19.219% C
HSR:18.741% D-
Betelgeuse 54-A
B++
Kills:1,200
Deaths:356
KDR:3.371
Accuracy:29.563% B++
HSR:36.917% B++
Pulsar LSW
C+
Kills:1,197
Deaths:441
KDR:2.714
Accuracy:22.790% C+
HSR:20.384% C--
Flare VE6
C++
Kills:1,182
Deaths:311
KDR:3.801
Accuracy:23.195% C++
HSR:24.450% C+
SVA-88
B+
Kills:1,173
Deaths:328
KDR:3.576
Accuracy:26.567% B+
HSR:24.297% C+
Ursa
A
Kills:1,165
Deaths:282
KDR:4.131
Accuracy:27.076% B++
HSR:33.219% A
Kills:7,283
Deaths (as Heavy Assault):2,332
Deaths (to Heavy Assaults):1,165
KDR:3.12307
Kill Difference:4,951
Playtime:135.346 hours
Usage:34%
Score:3.176m
Score/min:391
Accuracy (listed only):24.735%
HSR (listed only):26.335%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:345
Deaths:285
KDR:1.211
Accuracy:23.997% C*
HSR:16.522% D
Kills:345
Deaths (as Engineer):285
Deaths (to Engineers):877
KDR:1.21053
Kill Difference:60
Playtime:194.215 hours
Usage:48%
Score:6.738m
Score/min:578
Accuracy (listed only):23.997%
HSR (listed only):16.522%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C*
Kills:345
Deaths:285
KDR:1.211
Accuracy:23.997% C*
HSR:16.522% D
Kills:345
Deaths (as Light Assault):285
Deaths (to Light Assaults):943
KDR:1.21053
Kill Difference:60
Playtime:3.543 hours
Usage:1%
Score:0.055m
Score/min:259
Accuracy (listed only):23.997%
HSR (listed only):16.522%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,044
Deaths:528
KDR:5.765
Accuracy:44.125% B*
HSR:77.431% B*
NS-44 Commissioner
C+
Kills:261
Deaths:230
KDR:1.135
Accuracy:36.015% C+
HSR:18.391% C--
XM98
B*
Kills:138
Deaths:33
KDR:4.182
Accuracy:39.583% B
HSR:82.609% B*
Beamer VS3
B**
Kills:97
Deaths:78
KDR:1.244
Accuracy:25.983% C
HSR:29.897% B**
Kills:3,540
Deaths (as Infiltrator):869
Deaths (to Infiltrators):762
KDR:4.07365
Kill Difference:2,671
Playtime:61.398 hours
Usage:15%
Score:1.338m
Score/min:363
Accuracy (listed only):36.426%
HSR (listed only):52.082%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:120
Deaths:25
KDR:4.800
Accuracy:15.532% C
HSR:20% C*
Quasar VM1
C++
Kills:117
Deaths:25
KDR:4.680
Accuracy:15.518% C+
HSR:19.658% C++
Kills:237
Deaths (as MAX Suit):25
Deaths (to MAX Suits):155
KDR:9.48
Kill Difference:212
Playtime:5.075 hours
Usage:1%
Score:0.132m
Score/min:433
Accuracy (listed only):15.525%
HSR (listed only):19.829%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:74
V. Kills:2 N/A
Deaths:15
KDR:4.933
Accuracy:31.872% D*
KPH:45.200 C+
VKPH:1.200 D--
Dual Photon Pods
D
Kills:55
V. Kills:11 458%
Deaths:10
KDR:5.500
Accuracy:41.512% D*
KPH:40 D
VKPH:8 D-
Kills:129 (74 + 0)
Deaths:25
KDR:5.160
VKDR:0.520
Vehicle Kills:13
Kill Difference:104
Playtime:3.015 hours
Usage:1%
Score:0.043m
Score/min:236
Piloting Accuracy:31.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:3,036
V. Kills:2,354 129%
Deaths:199
KDR:15.256
Accuracy:64.029% A
KPH:29.900 B
VKPH:23.200 A+
Saron HRB
A+
Kills:711
V. Kills:632 112%
Deaths:72
KDR:9.875
Accuracy:57.194% A+
KPH:31.700 B++
VKPH:28.200 A+
Supernova PC
C**
Kills:76
V. Kills:25 292%
Deaths:10
KDR:7.600
Accuracy:46.238% C
KPH:25.400 C**
VKPH:8.400 C+
Aphelion VEX-4
A*
Kills:72
V. Kills:60 118%
Deaths:4
KDR:18
Accuracy:36.469% C**
KPH:38.600 B**
VKPH:32.200 A*
E540 Halberd
M+
Kills:62
V. Kills:51 119%
Deaths:11
KDR:5.636
Accuracy:52.535% B++
KPH:41.900 B**
VKPH:34.400 M+
Kills:3,957 (3,112 + 845)
Deaths:296
KDR:13.368
VKDR:10.547
Vehicle Kills:3,122
Kill Difference:3,661
Playtime:130.337 hours
Usage:32%
Score:3.023m
Score/min:387
Driving Accuracy:46.238%
Gunner Accuracy:52.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:333
V. Kills:30 N/A
Deaths:9
KDR:37
Accuracy:53.901% A++
KPH:130.400 B*
VKPH:11.700 A+
Aphelion VEX-4H
A++
Kills:169
V. Kills:167 101%
Deaths:16
KDR:10.563
Accuracy:54.840% B**
KPH:45.500 C**
VKPH:45 A++
Halberd-H SE
A
Kills:122
V. Kills:66 182%
Deaths:2
KDR:61
Accuracy:72.660% A++
KPH:73.100 C+
VKPH:39.500 A
M12 Kobalt-H
A++
Kills:51
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:31.214% A++
KPH:122.700 C+
VKPH:2.400 D-
Kills:675 (0 + 675)
Deaths:27
KDR:25
VKDR:9.778
Vehicle Kills:264
Kill Difference:648
Playtime:8.350 hours
Usage:2%
Score:0.246m
Score/min:492
Driving Accuracy:N/A%
Gunner Accuracy:31.214%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,0483,0445285.765B**1.8744.125%B*77.431%B*66B**N/A17046.1h1.7B**3.8B*
Supernova FPC 5,3903,03619915.256A11.3664.029%A1.383%D29.9B23.2A+329101.6h5.3C++8.3B+
Orion VS54 1,3741,3666142.225B+1.6719.219%C18.741%D-48.8B++N/A15928h10.5B*54.7C++
Betelgeuse 54-A 1,2161,2003563.371C*0.5329.563%B++36.917%B++102.6B**1.4B**28411.7h9.5B++32.3B++
Pulsar LSW 1,2041,1974412.714B**1.1922.79%C+20.384%C--61.4B++N/A16019.5h10.9B+48B+
Flare VE6 1,1881,1823113.801A**0.1023.195%C++24.45%C+74.3B**N/A16215.9h9B++38.9B+
SVA-88 1,1801,1733283.576B*0.3226.567%B+24.297%C+77.7B**N/A18315.1h10.6B+39.8B+
Ursa 1,1671,1652824.131M++0.2327.076%B++33.219%A86.9A++N/A24213.4h8.5B**31.6B++
Saron HRB 1,343711729.875B*5.9857.194%A+1.266%C31.7B++28.2A+60922.4h22.1C++38.7B*
NS Decimator 4803531512.338A+1.5664.535%B+3.116%B++44.1B+15.9C+3308h4.1B+6.3B+
Solstice VE3 3533452851.211B++2.6923.997%C*16.522%D12.3C-N/A5028.1h13.3B+55.5C**
Proton II PPA-H 363333937A*33.1053.901%A++N/A128.1B*11.5A+4842.6h9.3B+17.2B*
Frag Grenade 2772771277N/A273.1055.455%AN/A692.5B*N/A24830.4h2.7B**4.8B**
NS-44 Commissioner 2612612301.135C++2.7636.015%C+18.391%C--13.7DN/A3719.1h2.6A7.3B*
Aphelion VEX-4H 3361691610.563B+6.6654.84%B**5.917%A++45.7C**45.1A++5203.7h50.4B+91.9B++
XM98 139138334.182A0.2839.583%B82.609%B*39.4B*N/A1303.5h1.9B**4.9B++
Halberd-H SE 188122261M*57.1072.66%A++N/A71.8C+38.8A4861.7h4.8C6.7B+
Cosmos VM3 120120254.8A++0.9015.532%C20%C*33.3C++N/A1093.6h14.4C+93C+
Quasar VM1 118117254.68A*0.7815.518%C+19.658%C++32.5B++N/A1213.6h14.4C**92.5C*
Beamer VS3 9797781.244B++2.6625.983%C29.897%B**60.6A++N/A1741.6h5.7B**22C**
Supernova PC 10176107.6B3.7046.238%C1.316%D25.3C*8.3C+3293h4.4B+9.6B+
Light PPA 7674154.933C++1.0331.872%D*N/A46.3C+1.3D--1741.6h9.4B+29.6C**
Aphelion VEX-4 13272418M*14.1036.469%C**4.167%C++37.9B**31.6A*4451.9h36.8B*100.8B**
Lasher X2 6565870.747C3.1527.316%C*3.077%C--26CN/A1242.5h24D-87.7C+
E540 Halberd 11362115.636C1.7452.535%B++3.226%B+41.3B*34M+9761.5h5.5C**10.5B+
Dual Photon Pods 6655105.5C+1.6041.512%D*1.818%B*39.3D7.9D-3081.4h20.3B48.8C+
S1 8554511.059B+2.8462.172%B+1.852%D28.4C*16.3B+5091.9h6.6C++10.6B
M12 Kobalt-H 5251151A**47.1031.214%A++29.412%A**127.5C+2.5D-3010.4h17.1C54.9B+
C-4 5750114.545A*0.6539.752%A**N/A250M**35B+32050.2h1.3B+3.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01440h
Nano-Armor Kit92260,86414.4h
Medical Applicator12,6040.1h
Ammunition Package21040.1h
Medical Kit1321,3602h
Recon Detection Device182,9684.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.01s on queries, 0.99s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.