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Ice Cold TeraRax[TOP] TeraRax
TR BR 196

KDR: 3.78

Score: 102.6m

Last Seen: Nov 21st, 2017 10:26 AM
- OFFLINE - 9298.2 hour(s)

Battle Rank 120 (196 total) - Terran Republic on Miller
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP CAS30 Tank Buster P2-120 HESH C75 Viper L100 Python HESH L100 Python AP VLG Missile Launcher C150 Dalton
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $449,109 MLG Score: 359
Fun Score: N/A
Cheeseburgers Flipped: 480TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.44%19.041%38918100416,1231.666812.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.933%-0.116C+-0.242C-0.057C+HEAD ++ (~8.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.233C++11.70.178C++45.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.912%1.314%1188610168,373100886178.2983297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.76%0.364C**-0.273C-0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.30.276C*47.60.1C+68.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.639%1.757%17637101520,83413491128715.4326185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.464%-0.802D--0.567D0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.036C+12.20.03C+25.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.298%2.841%7091610067,745115835776.68249216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.531%-0.542D-0.383C-0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.70.298C*25.10.36C**57.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.093%64.479%7092102025989740.28874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.304%-0.293C-0.177C1.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.127C++2.80.104C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.233%8.904%7091102173056211.29663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.487A+-1.118D*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.197C++6.3-0.295C4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
102.6m456.6%449 (26.9k)500 (30k)3.7762882,28921,7914.9749196 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022263520.611%6.215%12809:2626

70% Engineer14% Heavy Assault9% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:28 PMNov 20th, 2012 6:28 PMDec 14th, 2017 12:26 PM (364d) (PST)Nov 21st, 2017 6:28 AM (387d) (PST)Nov 21st, 2017 6:26 AM (387d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
886638230.4010.1060.0252.5680.162359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,1853,79649,38924611541029,991

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3421.5h/142.6d 26,119 5,114 21,971 527.1k 8,434 9,064 33,155 182m

EngineerCLASS DETAILS: Engineer
NSX Tanto
C
Kills:1,170
Deaths:774
KDR:1.512
Accuracy:24.078% C
HSR:16.154% D*
TRAC-5
C++
Kills:1,124
Deaths:547
KDR:2.055
Accuracy:21.758% C++
HSR:16.192% C--
AS16 NightHawk
A*
Kills:730
Deaths:288
KDR:2.535
Accuracy:59.233% A*
HSR:8.904% D**
NS Baron G5AE
D
Kills:396
Deaths:266
KDR:1.489
Accuracy:39.290% D
HSR:10.606% D-
NS-11CP
C+
Kills:193
Deaths:156
KDR:1.237
Accuracy:23.956% D-
HSR:21.762% C+
Kills:3,613
Deaths (as Engineer):2,031
Deaths (to Engineers):6,203
KDR:1.77893
Kill Difference:1,582
Playtime:2,378.781 hours
Usage:70%
Score:77.125m
Score/min:540
Accuracy (listed only):33.663%
HSR (listed only):14.724%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
D
Kills:1,163
Deaths:622
KDR:1.870
Accuracy:18.951% D
HSR:20.378% D--
TMG-50
D
Kills:1,161
Deaths:729
KDR:1.593
Accuracy:17.084% D
HSR:19.724% D
NS-15M2
D
Kills:1,160
Deaths:568
KDR:2.042
Accuracy:19.796% D
HSR:17.241% D--
T7 Mini-Chaingun
D
Kills:1,160
Deaths:588
KDR:1.973
Accuracy:13.762% D
HSR:10.776% D
NS-15M AE
D*
Kills:1,160
Deaths:542
KDR:2.140
Accuracy:18.779% D*
HSR:17.069% D*
T9 CARV
C
Kills:1,160
Deaths:482
KDR:2.407
Accuracy:17.536% C
HSR:18.362% D
T16 Rhino
C
Kills:1,145
Deaths:658
KDR:1.740
Accuracy:18.633% C
HSR:19.214% C-
MSW-R
C
Kills:552
Deaths:311
KDR:1.775
Accuracy:20.458% C
HSR:19.022% D
Kills:8,661
Deaths (as Heavy Assault):4,500
Deaths (to Heavy Assaults):5,827
KDR:1.92467
Kill Difference:4,161
Playtime:478.343 hours
Usage:14%
Score:12.583m
Score/min:438
Accuracy (listed only):18.125%
HSR (listed only):17.723%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C
Kills:1,170
Deaths:774
KDR:1.512
Accuracy:24.078% C
HSR:16.154% D*
SMG-46 Armistice
D
Kills:1,129
Deaths:1,219
KDR:0.926
Accuracy:21.501% D
HSR:12.843% D
TRAC-5
C++
Kills:1,124
Deaths:547
KDR:2.055
Accuracy:21.758% C++
HSR:16.192% C--
AS16 NightHawk
A*
Kills:730
Deaths:288
KDR:2.535
Accuracy:59.233% A*
HSR:8.904% D**
NSX Tengu
D
Kills:712
Deaths:483
KDR:1.474
Accuracy:31.269% D
HSR:15.028% D-
SMG-46G Armistice
D
Kills:679
Deaths:546
KDR:1.244
Accuracy:22.443% D-
HSR:13.255% D
NS Baron G5AE
D
Kills:396
Deaths:266
KDR:1.489
Accuracy:39.290% D
HSR:10.606% D-
NS-11CP
C+
Kills:193
Deaths:156
KDR:1.237
Accuracy:23.956% D-
HSR:21.762% C+
Kills:6,133
Deaths (as Light Assault):4,279
Deaths (to Light Assaults):3,564
KDR:1.43328
Kill Difference:1,854
Playtime:97.445 hours
Usage:3%
Score:2.078m
Score/min:355
Accuracy (listed only):30.441%
HSR (listed only):14.343%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
D
Kills:1,162
Deaths:779
KDR:1.492
Accuracy:25.635% D
HSR:30.981% D
SMG-46 Armistice
D
Kills:1,129
Deaths:1,219
KDR:0.926
Accuracy:21.501% D
HSR:12.843% D
NSX Tengu
D
Kills:712
Deaths:483
KDR:1.474
Accuracy:31.269% D
HSR:15.028% D-
SMG-46G Armistice
D
Kills:679
Deaths:546
KDR:1.244
Accuracy:22.443% D-
HSR:13.255% D
NS-44B Commissioner
D
Kills:465
Deaths:699
KDR:0.665
Accuracy:33.511% D
HSR:16.559% D-
NS-AM7 Archer
C
Kills:208
Deaths:415
KDR:0.501
Accuracy:51.898% D-
HSR:15.385% C
SR-7
C-
Kills:194
Deaths:30
KDR:6.467
Accuracy:37.554% C-
HSR:74.227% C--
99SV
C+
Kills:65
Deaths:13
KDR:5
Accuracy:28.208% C--
HSR:35.385% C+
TX1 Repeater
D
Kills:63
Deaths:38
KDR:1.658
Accuracy:18.172% D--
HSR:15.873% D
Kills:4,677
Deaths (as Infiltrator):4,222
Deaths (to Infiltrators):2,875
KDR:1.10777
Kill Difference:455
Playtime:293.876 hours
Usage:9%
Score:6.197m
Score/min:351
Accuracy (listed only):30.021%
HSR (listed only):25.504%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
C+
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:21.521% D--
HSR:24.310% C+
NS-11P
C+
Kills:1,160
Deaths:822
KDR:1.411
Accuracy:18.862% D-
HSR:18.017% C+
SMG-46 Armistice
D
Kills:1,129
Deaths:1,219
KDR:0.926
Accuracy:21.501% D
HSR:12.843% D
AS16 NightHawk
A*
Kills:730
Deaths:288
KDR:2.535
Accuracy:59.233% A*
HSR:8.904% D**
NSX Tengu
D
Kills:712
Deaths:483
KDR:1.474
Accuracy:31.269% D
HSR:15.028% D-
SMG-46G Armistice
D
Kills:679
Deaths:546
KDR:1.244
Accuracy:22.443% D-
HSR:13.255% D
NS Baron G5AE
D
Kills:396
Deaths:266
KDR:1.489
Accuracy:39.290% D
HSR:10.606% D-
T1 Cycler
B++
Kills:317
Deaths:261
KDR:1.215
Accuracy:21.772% C+
HSR:25.868% B++
Kills:6,283
Deaths (as Combat Medic):4,669
Deaths (to Combat Medics):1,856
KDR:1.34568
Kill Difference:1,614
Playtime:125.181 hours
Usage:4%
Score:2.980m
Score/min:397
Accuracy (listed only):29.486%
HSR (listed only):16.104%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:441
Deaths:140
KDR:3.150
Accuracy:32.584% D
HSR:4.535% B*
M3 Pounder HEG
B+
Kills:422
Deaths:151
KDR:2.795
Accuracy:32.678% D
HSR:4.028% B+
MRC3 Mercy
D
Kills:149
Deaths:35
KDR:4.257
Accuracy:13.472% D
HSR:10.738% F-
MRC3 Mercy
C
Kills:138
Deaths:35
KDR:3.943
Accuracy:12.901% D
HSR:18.841% C
NS-10 Burster
C
Kills:123
Deaths:33
KDR:3.727
Accuracy:26.359% C
HSR:4.878% C
NS-10 Burster
C
Kills:114
Deaths:41
KDR:2.780
Accuracy:26.744% C
HSR:3.509% D
M2 Mutilator
D
Kills:61
Deaths:14
KDR:4.357
Accuracy:11.479% D
HSR:6.557% F**
M2 Mutilator
B++
Kills:60
Deaths:14
KDR:4.286
Accuracy:11.189% D-
HSR:21.667% B++
Kills:1,508
Deaths (as MAX Suit):231.500
Deaths (to MAX Suits):879
KDR:6.51404
Kill Difference:1,276.500
Playtime:60.112 hours
Usage:2%
Score:1.648m
Score/min:457
Accuracy (listed only):20.926%
HSR (listed only):9.344%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,235
V. Kills:248 496%
Deaths:39
KDR:31.667
Accuracy:31.289% B
KPH:30.200 C
VKPH:6.100 A
M18 Rotary
B
Kills:1,016
V. Kills:849 120%
Deaths:140
KDR:7.257
Accuracy:29.993% C+
KPH:14.700 C++
VKPH:12.300 B
Hellfire Rocket Pods
C+
Kills:913
V. Kills:422 216%
Deaths:7
KDR:130.429
Accuracy:48.659% C++
KPH:27.100 D-
VKPH:12.500 C+
Hornet Missiles
C
Kills:564
V. Kills:271 207%
Deaths:111
KDR:5.081
Accuracy:57.432% C
KPH:30.100 D
VKPH:14.500 D-
Tomcat A2AM Pods
B++
Kills:500
V. Kills:618 81%
Deaths:9
KDR:55.556
Accuracy:73.106% D*
KPH:49.800 C+
VKPH:61.500 B++
M18 Needler
B**
Kills:428
V. Kills:643 66%
Deaths:99
KDR:4.323
Accuracy:43.669% A*
KPH:10.700 C+
VKPH:16.100 B**
Kills:4,656 (2,679 + 0)
Deaths:405
KDR:11.496
VKDR:7.533
Vehicle Kills:3,051
Kill Difference:4,251
Playtime:212.500 hours
Usage:6%
Score:4.493m
Score/min:352
Piloting Accuracy:43.669%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:4,498
V. Kills:4,959 91%
Deaths:890
KDR:5.054
Accuracy:51.758% B+
KPH:14 B**
VKPH:15.400 A++
C150 Dalton
M*
Kills:1,321
V. Kills:897 147%
Deaths:74
KDR:17.851
Accuracy:51.371% B**
KPH:86 M*
VKPH:58.400 M+
AP30 Shredder
M++
Kills:1,211
V. Kills:781 155%
Deaths:72
KDR:16.819
Accuracy:23.009% D--
KPH:71.600 M+
VKPH:46.200 M++
L105 Zephyr PX
B++
Kills:734
V. Kills:49 N/A
Deaths:26
KDR:28.231
Accuracy:54.612% B++
KPH:96.400 B+
VKPH:6.400 C--
Dual-75 Duster
A+
Kills:363
V. Kills:72 N/A
Deaths:29
KDR:12.517
Accuracy:36.715% C+
KPH:60.300 C
VKPH:12 A+
L-30R Vektor
A+
Kills:283
V. Kills:878 32%
Deaths:65
KDR:4.354
Accuracy:49.291% B++
KPH:9.400 C+
VKPH:29.200 A+
L-24R Spur
C++
Kills:235
V. Kills:120 194%
Deaths:54
KDR:4.352
Accuracy:26.566% D*
KPH:12.500 C--
VKPH:6.400 C++
Kills:8,645 (5,016 + 3,629)
Deaths:1,210
KDR:7.145
VKDR:6.410
Vehicle Kills:7,756
Kill Difference:7,435
Playtime:417.244 hours
Usage:12%
Score:10.732m
Score/min:429
Piloting Accuracy:26.566%
Gunner Accuracy:36.715%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:1,713
V. Kills:360 475%
Deaths:68
KDR:25.191
Accuracy:38.873% C++
KPH:47.300 B**
VKPH:9.900 B+
L100 Python HESH
B+
Kills:1,702
V. Kills:214 N/A
Deaths:33
KDR:51.576
Accuracy:52.915% B+
KPH:47.500 C+
VKPH:6 C--
L100 Python AP
C+
Kills:1,631
V. Kills:1,331 122%
Deaths:95
KDR:17.168
Accuracy:47.226% D--
KPH:21.800 D
VKPH:17.800 C+
L100 Python HEAT
B++
Kills:1,249
V. Kills:350 356%
Deaths:26
KDR:48.039
Accuracy:53.614% C**
KPH:41.300 B++
VKPH:11.600 C++
Skyguard
B**
Kills:1,092
V. Kills:1,425 77%
Deaths:111
KDR:9.838
Accuracy:29.127% C++
KPH:10.300 C-
VKPH:13.400 B**
Kills:7,387 (7,387 + 0)
Deaths:333
KDR:22.183
VKDR:11.051
Vehicle Kills:3,680
Kill Difference:7,054
Playtime:283.551 hours
Usage:8%
Score:6.266m
Score/min:368
Driving Accuracy:29.127%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:8,995
V. Kills:7,054 127%
Deaths:446
KDR:20.168
Accuracy:37.190% D-
KPH:27.700 C+
VKPH:21.800 B++
P2-120 HESH
A
Kills:4,452
V. Kills:280 N/A
Deaths:51
KDR:87.294
Accuracy:45.891% B+
KPH:76.100 A
VKPH:4.800 D
P2-120 HEAT
A+
Kills:1,295
V. Kills:273 473%
Deaths:
KDR:
Accuracy:49.063% B*
KPH:42.300 A+
VKPH:8.900 C
P525 Marauder
U
Kills:850
V. Kills:284 298%
Deaths:13
KDR:65.385
Accuracy:24.063% B+
KPH:101.900 B**
VKPH:34 U
G30 Vulcan
A++
Kills:356
V. Kills:350 101%
Deaths:25
KDR:14.240
Accuracy:28.017% C+
KPH:26 B+
VKPH:25.500 A++
E540 Halberd
B**
Kills:115
V. Kills:34 329%
Deaths:6
KDR:19.167
Accuracy:34.925% D
KPH:34 B**
VKPH:10 D
Kills:16,063 (14,742 + 1,321)
Deaths:541
KDR:29.691
VKDR:15.296
Vehicle Kills:8,275
Kill Difference:15,522
Playtime:438.808 hours
Usage:13%
Score:13.636m
Score/min:518
Driving Accuracy:49.063%
Gunner Accuracy:34.925%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:1,196
V. Kills:64 N/A
Deaths:90
KDR:13.289
Accuracy:35.104% C++
KPH:154.800 B**
VKPH:8.300 B+
G20 Vulcan-H
B+
Kills:832
V. Kills:543 153%
Deaths:176
KDR:4.727
Accuracy:40.252% D-
KPH:46.400 C*
VKPH:30.300 B+
M12 Kobalt-H
A**
Kills:235
V. Kills:12 N/A
Deaths:4
KDR:58.750
Accuracy:21.721% C++
KPH:238.600 A*
VKPH:12.200 A**
MR11 Gatekeeper-H
B**
Kills:121
V. Kills:97 123%
Deaths:5
KDR:24.200
Accuracy:44.725% D-
KPH:43.200 B**
VKPH:34.600 B+
Kills:2,384 (0 + 2,384)
Deaths:275
KDR:8.669
VKDR:2.604
Vehicle Kills:716
Kill Difference:2,109
Playtime:29.433 hours
Usage:1%
Score:1.445m
Score/min:818
Driving Accuracy:N/A%
Gunner Accuracy:44.725%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:286
V. Kills:29 N/A
Deaths:3
KDR:95.333
Accuracy:43.823% B**
KPH:37.900 B+
VKPH:3.800 D
M12 Kobalt
B+
Kills:266
V. Kills:6 N/A
Deaths:14
KDR:19
Accuracy:13.539% D
KPH:79 B+
VKPH:1.800 D
M40 Fury
C*
Kills:225
V. Kills:59 375%
Deaths:24
KDR:9.375
Accuracy:33.826% C+
KPH:45.300 C
VKPH:11.900 C*
M60-G Bulldog
A++
Kills:224
V. Kills:36 N/A
Deaths:11
KDR:20.364
Accuracy:44.660% B++
KPH:79.200 A++
VKPH:12.700 B*
M12 Kobalt
D-
Kills:203
V. Kills:6 N/A
Deaths:3
KDR:67.667
Accuracy:11.916% D--
KPH:38.500 D-
VKPH:1.100 D-
M40 Fury
A++
Kills:186
V. Kills:35 N/A
Deaths:3
KDR:62
Accuracy:38.063% B+
KPH:82.100 A++
VKPH:15.400 A+
M20 Basilisk
C++
Kills:160
V. Kills:79 200%
Deaths:24
KDR:6.667
Accuracy:35.175% C
KPH:20.200 C+
VKPH:10 C++
M20 Basilisk
B+
Kills:79
V. Kills:43 180%
Deaths:12
KDR:6.583
Accuracy:35.875% C
KPH:18.500 C+
VKPH:10.100 B+
Kills:1,629 (0 + 1,629)
Deaths:94
KDR:17.330
VKDR:3.117
Vehicle Kills:293
Kill Difference:1,535
Playtime:38.451 hours
Usage:1%
Score:1.139m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:35.875%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B+
Kills:1,104
V. Kills:47 N/A
Deaths:319
KDR:3.461
Accuracy:18.764% C--
KPH:41.800 B+
VKPH:1.800 B
S12 Renegade
B++
Kills:1,090
V. Kills:78 N/A
Deaths:426
KDR:2.559
Accuracy:43.307% C++
KPH:42.100 C
VKPH:3 B++
M40 Fury-F
B+
Kills:943
V. Kills:219 429%
Deaths:227
KDR:4.154
Accuracy:42.032% D
KPH:31.500 B+
VKPH:7.300 C*
M20 Basilisk-F
B+
Kills:322
V. Kills:103 310%
Deaths:178
KDR:1.809
Accuracy:36.153% D-
KPH:24 C++
VKPH:7.700 B+
Kills:3,459 (3,459 + 0)
Deaths:1,150
KDR:3.008
VKDR:0.389
Vehicle Kills:447
Kill Difference:2,309
Playtime:95.612 hours
Usage:3%
Score:1.417m
Score/min:247
Driving Accuracy:36.153%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:1,479
V. Kills:618 239%
Deaths:65
KDR:22.754
Accuracy:52.354% C++
KPH:42.200 C++
VKPH:17.600 C+
Pelter Rocket Pod
C
Kills:187
V. Kills:81 228%
Deaths:11
KDR:17
Accuracy:34.091% F-
KPH:41.500 C--
VKPH:18 C
M20 Wyvern
C--
Kills:117
V. Kills:101 115%
Deaths:17
KDR:6.882
Accuracy:30.269% D*
KPH:12 D-
VKPH:10.400 C--
CAS 14-E
C
Kills:107
V. Kills:6 N/A
Deaths:5
KDR:21.400
Accuracy:20.824% F--
KPH:60.700 C
VKPH:3.400 D-
Kills:1,890 (0 + 1,890)
Deaths:98
KDR:19.286
VKDR:8.224
Vehicle Kills:806
Kill Difference:1,792
Playtime:51.081 hours
Usage:1%
Score:1.452m
Score/min:474
Piloting Accuracy:N/A%
Gunner Accuracy:20.824%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 16,0498,99544620.168A*16.3937.19%D-2.824%C27.7C+21.8B++505324.2h6.5B+17.5C++
CAS30 Tank Buster 9,4574,4988905.054A*1.2851.758%B+N/A14B**15.4A++382322.4h34B+65.6B++
P2-120 HESH 4,7324,4525187.294S83.5245.891%B+N/A76.1A4.8D45258.5h2.7A++6A
C75 Viper 2,0731,7136825.191S21.4138.873%C++N/A47.3B**9.9B+41736.2h6.5B**16.7B**
L100 Python HESH 1,9161,7023351.576M**47.8052.915%B+N/A47.5C+6C--28835.8h2.8B++5.2B++
L100 Python AP 2,9621,6319517.168M*13.3947.226%D--3.066%C++21.8D17.8C+42774.7h5.3B++11.2C**
VLG Missile Launcher 2,0971,4796522.754A**18.9852.354%C++2.84%C+42.1C++17.6C+53335.1h7.5B+14.2B+
C150 Dalton 2,2181,3217417.851A++14.0751.371%B**N/A85.8M*58.2M+124515.4h3.3B*6.5B**
P2-120 HEAT 1,5681,29511295U1,291.2249.063%B*N/A42.3A+8.9C52730.6h3.5A++7.2A+
L100 Python HEAT 1,5991,2492648.038S44.2653.614%C**N/A41.2B++11.6C++39730.3h3.4A6.3A
M14 Banshee 1,4831,2353931.667M+27.8931.289%BN/A30.2C6.1A28140.9h22.7C**72.4B
Claymore 1,2341,2343634.278S30.5043.761%AN/A362.9M**N/A15293.4h1A++2.4B**
AP30 Shredder 1,9921,2117216.819B+13.0423.009%D--1.404%D71.7M+46.2M++131616.9h29.3A127.2B**
P525 Marauder-H 1,2601,1969013.289C+9.5135.104%C++N/A155.3B**8.3B+7837.7h5B*14.2B++
Tank Mine 2,0891,1908913.371S9.5923.065%DN/A220.4A**166.5M**32055.4h1A+4.3B**
NSX Tanto 1,1751,1707741.512B2.2624.078%C16.154%D*29.2C+N/A6740.1h11.3B+46.8C*
NSX Naginata 1,1711,1636221.87B+1.9118.951%D20.378%D--32.3CN/A10736h10.4B+54.8C*
NSX Tomoe 1,1651,1627791.492C+2.2825.635%D30.981%D22.6DN/A4951.4h13B+50.5C++
TMG-50 1,1641,1617291.593B+2.1817.084%D19.724%D25.1CN/A13646.3h10.3B+60.3C++
NS-15M2 1,1631,1605682.042C**1.7319.796%D17.241%D--32.1CN/A19336.1h11.2B+56.8C++
T7 Mini-Chaingun 1,1661,1605881.973B**1.8013.762%D10.776%D32.2C+N/A17036h11.7B*84.8B
NS-15M AE 1,1611,1605422.14C++1.6418.779%D*17.069%D*31.8DN/A20636.5h11.6C++61.7C
T9 CARV 1,1621,1604822.407B**1.3717.536%C18.362%D25.1C+N/A16446.2h10.7B**60.7B+
NSX Yumi 1,1661,1607841.48C++2.3021.521%D--24.31%C+26.3C-N/A6344.1h11B+51.3C+
NS-11P 1,1641,1608221.411C*2.3718.862%D-18.017%C+30.1C++N/A14638.5h12.1B++64.3C++
M12 Kobalt 1,1971,1498513.518D9.7415.236%D--16.797%C78.7C-3.3C17114.6h14.9B+97.8C+
T16 Rhino 1,1521,1456581.74B+2.0418.633%C19.214%C-22.9C--N/A7349.9h12.2B+65.4C*
SMG-46 Armistice 1,1411,1291,2190.926C+2.8521.501%D12.843%D6.6D*N/A36171.5h15.3C+70.9C+
TRAC-5 1,1391,1245472.055A++1.7221.758%C++16.192%C--12.1CN/A18292.8h15.2C*69.8C**
M12 Kobalt-F 1,1511,1043193.461B++0.3218.764%C--11.775%B+41.8B+1.8B26726.4h11.7B+62.2B+
C-4 1,9401,1045531.996B+1.7823.651%CN/A118.7B*89.9S23909.3h1.5C++6.5C+
Skyguard 2,5171,0921119.838M*6.0629.127%C++1.923%C10.3C-13.4B**330106.5h141C+484C+
S12 Renegade 1,1681,0904262.559C+1.2243.307%C++5.046%C+42.1C3B++29325.9h3.3C++7.7C**
M18 Rotary 1,8651,0161407.257A**3.4829.993%C+2.657%C*14.7C++12.3B29969.2h97.6B+325.5B+
M40 Fury-F 1,1629432274.154A++0.3842.032%DN/A31.5B+7.3C*21129.9h5.7B*13.5B*
Hellfire Rocket Pods 1,3359137130.429U126.6548.659%C++N/A27.1D-12.5C+49733.7h17.7B+36.3B+
P525 Marauder 1,1348501365.385A++61.6124.063%B+1.294%D102.4A34.2U5818.3h7.3C-30.3B
G20 Vulcan-H 1,3758321764.727C**0.9540.252%D-3.365%C**46.5C*30.3B+90717.9h88.8B+220.6C++
L105 Zephyr PX 7837342628.231B+24.4554.612%B++N/A96.6B+6.4C--4117.6h5C+9.1B+
AS16 NightHawk 7317302882.535A1.2459.233%A*8.904%D**33.6C+N/A28021.7h6.3D--10.6B
NSX Tengu 7157124831.474C**2.3031.269%D15.028%D-22.5DN/A5731.6h12.4C**39.7C++
SMG-46G Armistice 6826795461.244C+2.5322.443%D-13.255%D13.3D-N/A7351.1h13.3C++59.1C+
Hornet Missiles 8355641115.081C+1.3057.432%C1.95%B+30.2D14.5D-49918.7h6.5B*11.4B*
MSW-R 5535523111.775C+2.0020.458%C19.022%D24.6C--N/A16922.4h10.5B++51.4B
Tomcat A2AM Pods 1,118500955.556U51.7873.106%D*N/A50C+61.8B++46610h4A*5.5A*
NS-44B Commissioner 4704656990.665D3.1133.511%D16.559%D-44.3C+N/A17510.5h3.4B10.1C++
MANA Anti-Vehicle Turret 1,1474611024.52A++0.7461.101%B++4.338%C++51.8B**77.1M++11498.9h9.1C*14.9B+
Spear Anti-Vehicle Phalanx Turret 6944582022.9M19.1248.098%B+5.459%B++49.8B++25.7B+7719.2h6.5B+13.6B*
Icikill 46244111,3670.039C3.7429.156%C+9.751%C+0.6C-N/A3792.1h2B6.8B
M3 Pounder HEG 5204411403.15B**0.6332.584%D4.535%B*20C++3.6C+16722.1h13.5B++41.3C**
M18 Needler 1,071428994.323B*0.5543.669%A*4.907%A++10.8C+16.2B**29939.8h158C++361.9B+
M3 Pounder HEG 5024221512.795B*0.9832.678%D4.028%B+17.4C+3.3C+16624.3h15B46C++
T2 Striker 1,2994113841.07A2.7150.277%C+N/A10.7C+23.2A+52538.3h55.6C--110.7C
NS Baron G5AE 3983962661.489C++2.2939.29%D10.606%D-38.4C+N/A20610.3h4.2C*10.7C+
Blackheart 3963934480.877C2.9041.25%C23.664%C-10.6DN/A4837.2h3C*7.3C**
Dual-75 Duster 4353632912.517C++8.7436.715%C+N/A60.5C12A+4166h5.9C+16C++
G30 Vulcan 7063562514.24A**10.4628.017%C+2.528%D26B+25.5A++68413.7h78.3B+279.4B+
M20 Basilisk-F 4253221781.809B++1.9736.153%D-2.174%C24C++7.7B+19813.4h33.3B+92.1B+
T1 Cycler 3183172611.215C*2.5621.772%C+25.868%B++16.9C-N/A14018.8h12.4B++57.1B+
M60-G Bulldog 315286395.333U91.5643.823%B**N/A37.6B+3.8D4087.6h4.7B**10.8B**
L-30R Vektor 1,161283654.354A++0.5849.291%B++6.007%M+9.4C+29.2A+21930.1h122D247.5C+
M60-A Bulldog 296269644.833B+41.0649.897%C**2.602%C++58.5B*5.9B+4894.6h5.4B10.9B+
M12 Kobalt 2722661419B15.2213.539%D16.917%C78.2B+1.8D3593.4h11.3A+83.5B+
M60-A Bulldog 295262552.4B++48.6247.69%C++3.053%B+50.4B++6.3B+3845.2h5.9C++12.4C**
Aspis Anti-Aircraft Phalanx Turret 4972381318.308S14.5328.209%B+N/A14.8B*16.1B**51216.1h101.1A358.5B*
L-24R Spur 355235544.352C0.5826.566%D*2.979%B*12.5C--6.4C++11518.8h71D267.4D--
M12 Kobalt-H 247235458.75A*54.9721.721%C++15.745%C+235A*12A*6721h12.9B++59.5B+
M40 Fury 284225249.375C*5.6033.826%C+1.333%C--45C11.8C++6165h14.3C+42.4C+
M60-G Bulldog 2602241120.364M++16.5944.66%B++N/A80A++12.9B*5892.8h5.6B+12.5B++
NS Decimator 4292241251.792B**1.9858.141%CN/A26C-23.8B*4918.6h5.5C9.5C
NS-AM7 Archer 4472084150.501C++3.2851.898%D-15.385%C2.6D--3C*4180.6h22.7C+43.8C
M12 Kobalt 209203367.667M*63.8911.916%D--16.256%D38.3D-1.1D-2535.3h18.1C+152.1C
SR-7 197194306.467B**2.6937.554%C-74.227%C--18.7DN/A10110.4h2.2C++6C+
NS-11CP 1951931561.237C2.5423.956%D-21.762%C+11.8D--N/A5216.4h11.2C**46.8C+
Pelter Rocket Pod 2681871117C**13.2234.091%F-2.674%A++41.6C--18C3944.5h18.4B+53.9C
M40 Fury 221186362S58.2238.063%B+1.075%D80.9A+15.2A15852.3h8B**21.1B**
M20 Basilisk 239160246.667A+2.8935.175%C5%C20.3C+10C++3257.9h95.5C++271.4C++
MRC3 Mercy 150149354.257B**0.4813.472%D10.738%F-19.1DN/A2447.8h17.1B++127.2C++
MRC3 Mercy 139138353.943B*0.1712.901%D18.841%C19.2DN/A2617.2h17.3B+133.9C++
Frag Grenade 1371361136N/A132.2243.046%CN/A1360M**10C**59150.1h2.4A5.6B*
Sticky Grenade 1311291129N/A125.2245.455%D-N/A1290B++20B+44000.1h2.2C++4.9C+
NS Annihilator 335127552.309S1.4775.64%D**N/A10C+16.4M29012.7h11.9C+15.7C
M60-A Bulldog 138125717.857A+14.0847.88%AN/A78.1A*8.1B+7141.6h3.4A++7.2A
NS-10 Burster 226123333.727M**0.0526.359%C4.878%C5.5C*4.6B*23922.3h127.8B+485B+
MR11 Gatekeeper-H 218121524.2S20.4244.725%D-N/A43.2B**34.6B+4012.8h49.7B+111.1C**
M20 Wyvern 218117176.882C**3.1130.269%D*5.983%B**12.1D-10.4C--3139.7h108.2D357.5D**
E540 Halberd 149115619.167A++15.3934.925%D6.957%A++33.8B*10D20193.4h4.1A11.7B++
NS-10 Burster 203114412.78A*1.0026.744%C3.509%D4.9C+3.9C*20823.1h141B+527.1B+
C-4 ARX 215110641.719C+2.0625.393%C+N/A78.6D75A**13841.4h2.1F--8.1F-
CAS 14-E 113107521.4C++17.6220.824%F--3.738%A++59.4C3.3D-3821.8h20.6B*99.1C+
M20 Basilisk 12279126.583A+2.8135.875%C8.861%B**18.4C+10B+5764.3h96.1C++267.9C++
Hyena Missile Launcher 12477155.133M*1.3630.471%CN/A55M33.6M+10691.4h18.7A++61.2B**
NS-R3 Swarm 19572601.2A++2.5857.671%D**N/A5.3D9B+8413.7h35.6D61.7D--
Anti-Vehicle Grenade 11170170N/A66.2244.46%DN/A350C+205A+56770.2h4.5B++10.1B+
The Slasher 69673870.173M3.6049.793%B**N/A1.8CN/A437.3h1.8B+3.6B+
Chainblade 101653,6650.018C+3.7636.567%B+3.077%D0.2DN/A1414.8h6F--16.5C+
MAX Punch 80652330.279A+3.5058.152%B*N/A1.4C+N/A745h3.3C+5.7C+
99SV 6665135A*1.2228.208%C--35.385%C+21C+N/A2763.1h4.6B++16.3B+
TX1 Repeater 6363381.658B**2.1218.172%D--15.873%D70A*N/A8520.9h8A44.3C**
M2 Mutilator 6261144.357A++0.5811.479%D6.557%F**19.1DN/A1203.2h17.5C+152.7C
M2 Mutilator 6060144.286A++0.5111.189%D-21.667%B++18.8DN/A1113.2h17.1C*152.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter65,3652.1h
Nano-Armor Kit5431,699,226180.4h
Anti-Vehicle MANA Turret241,1113.8h
Spawn Beacon51,0900.7h
Repair Module0550.2h
Cortium Silo0910.2h
AE Nano-Armor Kit85363,07722.1h
Nanite Revive Grenade01380h
Nanite Healing Grenade01280h
Welding Device02,0350.1h
Spitfire Auto-Turret55620.5h
AE Medical Applicator3739,2353.1h
Rampart Wall11030.8h
Ammunition Package264,4551.9h
Anti-Infantry MANA Turret49930.9h
Medical Applicator3732,9582.7h
Orbital Strike Target Designator10842.7h
Shield Recharging Field202,8050.7h
Recon Detection Device72,7933.3h

Check the help document for the dictionary if you want to learn more about words used here.


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