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Primarch A.S.P. Operative TerafirVS[HAYA] TerafirVS
VS BR 97

KDR: 1.49

Score: 50.1m

Last Seen: Feb 3rd, 2019 5:10 AM
- OFFLINE - 1792 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Emerald
Level Progress (to 98): 44%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Orion VS54 C-4 Eridani SX5 Betelgeuse 54-A Pulsar LSW Serpent VE92 Zenith VX-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $720,576 MLG Score: 576
Fun Score: N/A
Cheeseburgers Flipped: 611TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.388%20.547%5223999643,8061.51342-0.023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.898%0.838B++-0.025C+-1.481FHEAD ++ (~7.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.398B11.40.2C++33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.554%0.667%372103330012495290.24019257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.162%0.647B+-0.859D---0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.796B++14.30.73B++18.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.618%1.601%138510302,374227016001.04581148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.766%-0.321C-0.646D1.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42-0.087C+15.8-0.26C26.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.953%4.016%1681510202,839212314621.33663194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.262%-0.02C+-0.093C+0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.20.122C+37.50.052C+66.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.992%83.839%168410313,0632360151.29788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.386%0.746B++1.094B**-0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.531B+1.90.417B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.91%15.501%168310322,9031998401.45223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.138%0.706B++0.19C++0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.534B+3.10.368C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.1m315.8%391 (23.5k)309 (18.5k)1.4906778,53052,6811.7571297 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035345621.383%16.876%36103:0534

17% Combat Medic33% Engineer22% Heavy Assault13% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 9:04 PMMar 5th, 2014 2:13 AMMar 4th, 2019 9:20 PM (45d) (PST)Feb 3rd, 2019 1:10 AM (75d) (PST)Feb 3rd, 2019 1:10 AM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6171914260.4840.3250.0821.7300.064576

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,02111,45125,57029195104418,533

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2705.1h/112.7d 14,037 13,253 28,528 280.7k 3,466 9,982 10,379 100.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B
Kills:2,834
Deaths:1,449
KDR:1.956
Accuracy:25.394% B
HSR:22.407% C-
Orion VS54
C*
Kills:2,821
Deaths:1,907
KDR:1.479
Accuracy:21.993% C*
HSR:19.922% D
Betelgeuse 54-A
C
Kills:1,895
Deaths:843
KDR:2.248
Accuracy:23.597% D
HSR:27.968% C
Pulsar LSW
C++
Kills:1,759
Deaths:1,160
KDR:1.516
Accuracy:23.260% C++
HSR:18.931% D
VX29 Polaris
C**
Kills:1,453
Deaths:978
KDR:1.486
Accuracy:24.921% C**
HSR:20.028% C
Flare VE6
C++
Kills:1,305
Deaths:747
KDR:1.747
Accuracy:22.402% C+
HSR:25.058% C++
Lasher X2 AE
B++
Kills:1,208
Deaths:597
KDR:2.023
Accuracy:34.689% B++
HSR:4.470% C**
Lasher X2
B*
Kills:1,160
Deaths:542
KDR:2.140
Accuracy:32.145% B*
HSR:4.224% C++
NS-15M AE
C-
Kills:1,158
Deaths:931
KDR:1.244
Accuracy:23.035% C-
HSR:20.294% D
NS-15M1
B++
Kills:524
Deaths:240
KDR:2.183
Accuracy:25.956% B++
HSR:27.290% B+
Kills:16,117
Deaths (as Heavy Assault):9,394
Deaths (to Heavy Assaults):15,846
KDR:1.71567
Kill Difference:6,723
Playtime:592.616 hours
Usage:22%
Score:11.301m
Score/min:318
Accuracy (listed only):25.739%
HSR (listed only):19.059%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,634
Deaths:1,948
KDR:0.839
Accuracy:21.855% C
HSR:14.260% D--
Zenith VX-5
C+
Kills:1,591
Deaths:1,384
KDR:1.150
Accuracy:24.951% C+
HSR:19.296% C
NS-11C
C++
Kills:1,462
Deaths:1,521
KDR:0.961
Accuracy:24.570% C++
HSR:16.211% C--
VX6-7
B
Kills:1,438
Deaths:1,365
KDR:1.053
Accuracy:26.123% B
HSR:18.637% C
Solstice VE3
C*
Kills:1,279
Deaths:1,509
KDR:0.848
Accuracy:23.715% C*
HSR:12.979% D*
NS Baron G5AE
B++
Kills:1,251
Deaths:1,056
KDR:1.185
Accuracy:53.578% B++
HSR:15.188% C+
Phobos VX86
B++
Kills:1,180
Deaths:946
KDR:1.247
Accuracy:67.360% B++
HSR:16.017% C+
Thanatos VE70
B+
Kills:1,177
Deaths:1,258
KDR:0.936
Accuracy:43.393% B+
HSR:14.698% C
Eclipse VE3A
C**
Kills:1,150
Deaths:1,064
KDR:1.081
Accuracy:28.260% C**
HSR:15.304% D-
NSX-P Tanto
B+
Kills:656
Deaths:447
KDR:1.468
Accuracy:28.777% B+
HSR:29.116% B+
Solstice Burst
B++
Kills:610
Deaths:439
KDR:1.390
Accuracy:30.289% B++
HSR:22.951% C+
Pandora VX25
B**
Kills:546
Deaths:307
KDR:1.779
Accuracy:50.766% B**
HSR:16.117% C*
Pulsar C
B*
Kills:461
Deaths:315
KDR:1.463
Accuracy:28.562% B*
HSR:22.343% C+
VE-LR Obelisk
B**
Kills:299
Deaths:137
KDR:2.182
Accuracy:34.264% B
HSR:41.806% B**
Eidolon VE33
C++
Kills:77
Deaths:46
KDR:1.674
Accuracy:28.190% C++
HSR:22.078% C-
Kills:14,811
Deaths (as Engineer):13,742
Deaths (to Engineers):10,810
KDR:1.07779
Kill Difference:1,069
Playtime:890.458 hours
Usage:33%
Score:16.721m
Score/min:313
Accuracy (listed only):34.310%
HSR (listed only):19.800%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:2,399
Deaths:1,698
KDR:1.413
Accuracy:30.009% B++
HSR:18.633% C+
Serpent VE92
C
Kills:1,634
Deaths:1,948
KDR:0.839
Accuracy:21.855% C
HSR:14.260% D--
Zenith VX-5
C+
Kills:1,591
Deaths:1,384
KDR:1.150
Accuracy:24.951% C+
HSR:19.296% C
NS-7 PDW
B
Kills:1,493
Deaths:1,397
KDR:1.069
Accuracy:26.480% B
HSR:17.080% C+
NS-11C
C++
Kills:1,462
Deaths:1,521
KDR:0.961
Accuracy:24.570% C++
HSR:16.211% C--
VX6-7
B
Kills:1,438
Deaths:1,365
KDR:1.053
Accuracy:26.123% B
HSR:18.637% C
Solstice VE3
C*
Kills:1,279
Deaths:1,509
KDR:0.848
Accuracy:23.715% C*
HSR:12.979% D*
NS Baron G5AE
B++
Kills:1,251
Deaths:1,056
KDR:1.185
Accuracy:53.578% B++
HSR:15.188% C+
Phobos VX86
B++
Kills:1,180
Deaths:946
KDR:1.247
Accuracy:67.360% B++
HSR:16.017% C+
Thanatos VE70
B+
Kills:1,177
Deaths:1,258
KDR:0.936
Accuracy:43.393% B+
HSR:14.698% C
Sirius SX12
B+
Kills:1,158
Deaths:817
KDR:1.417
Accuracy:27.187% B+
HSR:18.998% C++
Skorpios
B++
Kills:1,157
Deaths:690
KDR:1.677
Accuracy:30.495% B++
HSR:19.706% C
Eclipse VE3A
C**
Kills:1,150
Deaths:1,064
KDR:1.081
Accuracy:28.260% C**
HSR:15.304% D-
MKV Suppressed
A
Kills:1,150
Deaths:653
KDR:1.761
Accuracy:28.157% B+
HSR:26.696% A
NSX-P Tanto
B+
Kills:656
Deaths:447
KDR:1.468
Accuracy:28.777% B+
HSR:29.116% B+
Solstice Burst
B++
Kills:610
Deaths:439
KDR:1.390
Accuracy:30.289% B++
HSR:22.951% C+
Pandora VX25
B**
Kills:546
Deaths:307
KDR:1.779
Accuracy:50.766% B**
HSR:16.117% C*
Pulsar C
B*
Kills:461
Deaths:315
KDR:1.463
Accuracy:28.562% B*
HSR:22.343% C+
Kills:21,792
Deaths (as Light Assault):18,814
Deaths (to Light Assaults):9,174
KDR:1.15829
Kill Difference:2,978
Playtime:311.267 hours
Usage:12%
Score:5.827m
Score/min:312
Accuracy (listed only):33.029%
HSR (listed only):18.568%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:2,399
Deaths:1,698
KDR:1.413
Accuracy:30.009% B++
HSR:18.633% C+
NS-7 PDW
B
Kills:1,493
Deaths:1,397
KDR:1.069
Accuracy:26.480% B
HSR:17.080% C+
NS-11P
B+
Kills:1,487
Deaths:1,277
KDR:1.164
Accuracy:25.776% B+
HSR:22.260% B+
Terminus VX-9
C+
Kills:1,464
Deaths:1,245
KDR:1.176
Accuracy:25.089% C+
HSR:20.492% D
H-V45
C++
Kills:1,450
Deaths:1,367
KDR:1.061
Accuracy:24.706% C++
HSR:14.483% D--
CME
B+
Kills:1,360
Deaths:1,076
KDR:1.264
Accuracy:27.562% C*
HSR:25.368% B+
NS Baron G5AE
B++
Kills:1,251
Deaths:1,056
KDR:1.185
Accuracy:53.578% B++
HSR:15.188% C+
Corvus VA55
C++
Kills:1,180
Deaths:1,171
KDR:1.008
Accuracy:22.876% C
HSR:23.475% C++
Phobos VX86
B++
Kills:1,180
Deaths:946
KDR:1.247
Accuracy:67.360% B++
HSR:16.017% C+
Thanatos VE70
B+
Kills:1,177
Deaths:1,258
KDR:0.936
Accuracy:43.393% B+
HSR:14.698% C
Darkstar
B
Kills:1,176
Deaths:866
KDR:1.358
Accuracy:28.840% B
HSR:22.789% C+
Sirius SX12
B+
Kills:1,158
Deaths:817
KDR:1.417
Accuracy:27.187% B+
HSR:18.998% C++
Pulsar VS1
C
Kills:1,158
Deaths:1,462
KDR:0.792
Accuracy:21.484% C
HSR:18.307% C
Skorpios
B++
Kills:1,157
Deaths:690
KDR:1.677
Accuracy:30.495% B++
HSR:19.706% C
MKV Suppressed
A
Kills:1,150
Deaths:653
KDR:1.761
Accuracy:28.157% B+
HSR:26.696% A
Pandora VX25
B**
Kills:546
Deaths:307
KDR:1.779
Accuracy:50.766% B**
HSR:16.117% C*
Kills:20,786
Deaths (as Combat Medic):17,286
Deaths (to Combat Medics):6,437
KDR:1.20248
Kill Difference:3,500
Playtime:471.379 hours
Usage:17%
Score:8.644m
Score/min:306
Accuracy (listed only):33.360%
HSR (listed only):19.394%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B++
Kills:2,399
Deaths:1,698
KDR:1.413
Accuracy:30.009% B++
HSR:18.633% C+
NS-7 PDW
B
Kills:1,493
Deaths:1,397
KDR:1.069
Accuracy:26.480% B
HSR:17.080% C+
NS-44 Commissioner
B++
Kills:1,239
Deaths:1,205
KDR:1.028
Accuracy:42.773% B++
HSR:22.680% C++
Parallax VX3
A+
Kills:1,164
Deaths:146
KDR:7.973
Accuracy:41.793% B+
HSR:89.261% A+
Sirius SX12
B+
Kills:1,158
Deaths:817
KDR:1.417
Accuracy:27.187% B+
HSR:18.998% C++
XM98
A+
Kills:1,158
Deaths:257
KDR:4.506
Accuracy:40.920% B+
HSR:86.960% A+
Skorpios
B++
Kills:1,157
Deaths:690
KDR:1.677
Accuracy:30.495% B++
HSR:19.706% C
MKV Suppressed
A
Kills:1,150
Deaths:653
KDR:1.761
Accuracy:28.157% B+
HSR:26.696% A
Spiker
C++
Kills:924
Deaths:851
KDR:1.086
Accuracy:30.180% C++
HSR:17.100% C--
Ghost
C
Kills:566
Deaths:351
KDR:1.613
Accuracy:35.963% C--
HSR:65.194% C
NS-357 Underboss
B**
Kills:204
Deaths:179
KDR:1.140
Accuracy:45.184% B**
HSR:23.039% C*
Phaseshift VX-S
B*
Kills:175
Deaths:23
KDR:7.609
Accuracy:41.646% B++
HSR:87.429% B*
Soldier Soaker
B++
Kills:119
Deaths:141
KDR:0.844
Accuracy:36.413% C*
HSR:20.168% B++
Artemis VX26
B+
Kills:94
Deaths:40
KDR:2.350
Accuracy:30.022% B+
HSR:24.468% C*
NS-44 Commissioner AE
C*
Kills:88
Deaths:97
KDR:0.907
Accuracy:43.691% C*
HSR:23.864% C
Beamer VS3
D--
Kills:83
Deaths:181
KDR:0.459
Accuracy:18.734% D*
HSR:14.458% D--
NS-AM7 Archer
C*
Kills:76
Deaths:147
KDR:0.517
Accuracy:60.591% C*
HSR:14.474% C
NSX Tomoe
B**
Kills:60
Deaths:32
KDR:1.875
Accuracy:31.877% B+
HSR:48.333% B**
Kills:13,307
Deaths (as Infiltrator):8,905
Deaths (to Infiltrators):6,276
KDR:1.49433
Kill Difference:4,402
Playtime:351.308 hours
Usage:13%
Score:5.847m
Score/min:277
Accuracy (listed only):35.673%
HSR (listed only):35.474%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:795
Deaths:167
KDR:4.760
Accuracy:20.323% C*
HSR:25.535% B*
Blueshift VM5
B**
Kills:737
Deaths:167
KDR:4.413
Accuracy:20.835% C*
HSR:27.137% B**
Quasar VM1
A+
Kills:179
Deaths:99
KDR:1.808
Accuracy:16.710% C*
HSR:25.698% A+
NS-10 Burster
A+
Kills:143
Deaths:110
KDR:1.300
Accuracy:39.123% A+
HSR:4.895% C--
Cosmos VM3
C**
Kills:138
Deaths:76
KDR:1.816
Accuracy:17.630% C**
HSR:18.116% C
NS-10 Burster
A+
Kills:127
Deaths:95
KDR:1.337
Accuracy:39.257% A+
HSR:4.724% C
Comet VM2
B+
Kills:126
Deaths:82
KDR:1.537
Accuracy:46.299% B+
HSR:2.381% D-
Comet VM2
A
Kills:89
Deaths:74
KDR:1.203
Accuracy:48.760% B+
HSR:6.742% A
Vortex VM21
B+
Kills:57
Deaths:24
KDR:2.375
Accuracy:45.263% B+
HSR:1.754% D-
Kills:2,391
Deaths (as MAX Suit):447
Deaths (to MAX Suits):3,162
KDR:5.34899
Kill Difference:1,944
Playtime:76.482 hours
Usage:3%
Score:1.793m
Score/min:391
Accuracy (listed only):32.689%
HSR (listed only):12.998%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C**
Kills:575
V. Kills:356 161%
Deaths:115
KDR:5
Accuracy:64.357% C**
KPH:38.900 C
VKPH:24.100 D
Maelstrom Turbo Laser
B**
Kills:301
V. Kills:189 158%
Deaths:273
KDR:1.103
Accuracy:36.597% B**
KPH:13.600 C+
VKPH:8.500 C
Saron Laser Cannon
D
Kills:232
V. Kills:268 86%
Deaths:484
KDR:0.479
Accuracy:31.348% C+
KPH:4.100 D-
VKPH:4.800 D
Light PPA
C
Kills:179
V. Kills:4 N/A
Deaths:59
KDR:3.034
Accuracy:38.216% C
KPH:31.600 C-
VKPH:0.700 D*
Coyote Missiles
C
Kills:165
V. Kills:112 146%
Deaths:146
KDR:1.130
Accuracy:53.835% C+
KPH:25.600 D
VKPH:17.400 C
Dual Photon Pods
C
Kills:121
V. Kills:28 417%
Deaths:28
KDR:4.321
Accuracy:49.989% C
KPH:52.600 C-
VKPH:12.200 C-
Kills:1,573 (712 + 0)
Deaths:1,105
KDR:1.424
VKDR:0.866
Vehicle Kills:957
Kill Difference:468
Playtime:107.343 hours
Usage:4%
Score:1.034m
Score/min:161
Piloting Accuracy:38.216%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:252
V. Kills:143 175%
Deaths:40
KDR:6.300
Accuracy:33.147% C+
KPH:30.700 C++
VKPH:17.400 C
Dual-75 Duster
C*
Kills:99
V. Kills:8 N/A
Deaths:8
KDR:12.375
Accuracy:37.961% C+
KPH:75.600 C*
VKPH:6.100 C*
Kills:351 (0 + 351)
Deaths:48
KDR:7.313
VKDR:3.146
Vehicle Kills:151
Kill Difference:303
Playtime:9.525 hours
Usage:0%
Score:0.188m
Score/min:329
Piloting Accuracy:N/A%
Gunner Accuracy:37.961%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:822
V. Kills:617 133%
Deaths:160
KDR:5.138
Accuracy:59.325% B
KPH:25.500 C
VKPH:19.100 C*
L100 Python HESH
A*
Kills:556
V. Kills:129 428%
Deaths:35
KDR:15.886
Accuracy:61.611% A+
KPH:71.100 B*
VKPH:16.500 A*
C75 Viper
C
Kills:244
V. Kills:65 370%
Deaths:52
KDR:4.692
Accuracy:37.583% C
KPH:23.500 C
VKPH:6.300 C
Skyguard
C+
Kills:162
V. Kills:141 114%
Deaths:38
KDR:4.263
Accuracy:32.000% B+
KPH:11 C-
VKPH:9.600 C+
Kills:1,784 (1,784 + 0)
Deaths:285
KDR:6.260
VKDR:3.340
Vehicle Kills:952
Kill Difference:1,499
Playtime:65.206 hours
Usage:2%
Score:0.940m
Score/min:240
Driving Accuracy:32.000%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:737
V. Kills:474 155%
Deaths:87
KDR:8.471
Accuracy:62.023% B**
KPH:31.400 B++
VKPH:20.200 B**
Saron HRB
C+
Kills:524
V. Kills:371 141%
Deaths:111
KDR:4.721
Accuracy:47.005% B+
KPH:22.200 C
VKPH:15.800 C+
Supernova PC
B
Kills:409
V. Kills:172 236%
Deaths:74
KDR:5.527
Accuracy:55.085% B++
KPH:23 C++
VKPH:9.700 B
E540 Halberd
C
Kills:69
V. Kills:43 157%
Deaths:13
KDR:5.308
Accuracy:42.181% D
KPH:23.300 D
VKPH:14.500 C
Aphelion VEX-4
N/A
Kills:50
V. Kills:29 167%
Deaths:10
KDR:5
Accuracy:36.705% N/A
KPH:23.900 N/A
VKPH:13.900 N/A
Kills:1,789 (1,146 + 643)
Deaths:295
KDR:6.064
VKDR:3.692
Vehicle Kills:1,089
Kill Difference:1,494
Playtime:69.837 hours
Usage:3%
Score:1.469m
Score/min:351
Driving Accuracy:55.085%
Gunner Accuracy:36.705%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C--
Kills:330
V. Kills:254 129%
Deaths:93
KDR:3.548
Accuracy:54.609% C+
KPH:25 D
VKPH:19.200 C--
E540 Halberd-H
D
Kills:127
V. Kills:95 132%
Deaths:51
KDR:2.490
Accuracy:56.966% C+
KPH:21.500 D--
VKPH:16.100 D
Proton II PPA-H
D--
Kills:98
V. Kills:4 N/A
Deaths:23
KDR:4.261
Accuracy:26.476% D*
KPH:45.500 D--
VKPH:1.900 D*
Aphelion VEX-4H
C**
Kills:54
V. Kills:30 174%
Deaths:16
KDR:3.375
Accuracy:48.216% C**
KPH:26.600 D
VKPH:14.800 D*
Kills:609 (0 + 609)
Deaths:183
KDR:3.328
VKDR:2.093
Vehicle Kills:383
Kill Difference:426
Playtime:23.295 hours
Usage:1%
Score:0.401m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:48.216%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:236
V. Kills:42 N/A
Deaths:30
KDR:7.867
Accuracy:39.947% B
KPH:50.700 C+
VKPH:9 C
M40 Fury
B+
Kills:229
V. Kills:47 477%
Deaths:43
KDR:5.326
Accuracy:41.295% B+
KPH:27.400 D
VKPH:5.600 D
M60-G Bulldog
C*
Kills:220
V. Kills:60 361%
Deaths:61
KDR:3.607
Accuracy:46.864% A
KPH:25.100 C+
VKPH:6.800 C*
M20 Basilisk
C++
Kills:215
V. Kills:121 176%
Deaths:82
KDR:2.622
Accuracy:39.811% C++
KPH:14.800 C-
VKPH:8.300 C++
M12 Kobalt
C
Kills:150
V. Kills:1 N/A
Deaths:13
KDR:11.539
Accuracy:16.309% C
KPH:47.500 C-
VKPH:0.300 D*
M20 Basilisk
B+
Kills:136
V. Kills:92 146%
Deaths:41
KDR:3.317
Accuracy:45.433% B++
KPH:17.100 C
VKPH:11.600 B+
M12 Kobalt
C+
Kills:126
V. Kills:9 N/A
Deaths:11
KDR:11.455
Accuracy:16.817% C
KPH:55 C
VKPH:3.900 C+
M60-G Bulldog
C+
Kills:68
V. Kills:15 425%
Deaths:11
KDR:6.182
Accuracy:40.238% C**
KPH:30.700 C
VKPH:6.800 C+
Kills:1,380 (0 + 1,380)
Deaths:292
KDR:4.726
VKDR:1.325
Vehicle Kills:387
Kill Difference:1,088
Playtime:51.905 hours
Usage:2%
Score:0.762m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:40.238%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:426
V. Kills:19 N/A
Deaths:217
KDR:1.963
Accuracy:40.384% C+
KPH:34.300 C--
VKPH:1.500 C
V30-F Starfall
C++
Kills:243
V. Kills:136 177%
Deaths:130
KDR:1.869
Accuracy:64.177% C++
KPH:26.300 C+
VKPH:14.700 C
M40 Fury-F
C+
Kills:183
V. Kills:77 235%
Deaths:202
KDR:0.906
Accuracy:55.738% B+
KPH:15.800 C-
VKPH:6.600 C+
Kills:852 (852 + 0)
Deaths:549
KDR:1.552
VKDR:0.423
Vehicle Kills:232
Kill Difference:303
Playtime:33.251 hours
Usage:1%
Score:0.295m
Score/min:148
Driving Accuracy:55.738%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D--
Kills:61
V. Kills:9 N/A
Deaths:13
KDR:4.692
Accuracy:28.668% D
KPH:20.900 D*
VKPH:3.100 D--
Kills:61 (0 + 61)
Deaths:13
KDR:4.692
VKDR:0.692
Vehicle Kills:9
Kill Difference:48
Playtime:2.916 hours
Usage:0%
Score:0.018m
Score/min:101
Piloting Accuracy:N/A%
Gunner Accuracy:28.668%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 2,8682,8341,4491.956C++0.4725.394%B22.407%C-47.5C++N/A14459.7h10.4B+40.9B+
Orion VS54 2,8442,8211,9071.479C++0.0121.993%C*19.922%D35.4C*N/A13879.6h10.9B++49.5B+
C-4 3,8462,7321,8491.478C++0.0125.041%C+N/A92C**37.5B+85829.7h1.4C**5.4B
Eridani SX5 2,4362,3991,6981.413C*0.0830.009%B++18.633%C+38.3C*N/A11262.6h10.5B+34.9B+
Betelgeuse 54-A 1,9191,8958432.248C+0.7623.597%D27.968%C48.5C-N/A21839.1h9.9B+41.8C++
Pulsar LSW 1,7761,7591,1601.516C++0.0323.26%C++18.931%D44.8C++N/A14839.3h10.6B++45.4B+
Serpent VE92 1,6481,6341,9480.839C+0.6521.855%C14.26%D--24.3C+N/A8867.2h12.9C*58.9C++
Zenith VX-5 1,6141,5911,3841.15C+0.3424.951%C+19.296%C26.4CN/A9260.2h11.9B+47.9B
NS-7 PDW 1,5241,4931,3971.069C*0.4226.48%B17.08%C+34.5B+N/A13243.3h14.3C**53.9B
NS-11P 1,5151,4871,2771.164C+0.3325.776%B+22.26%B+30.5C++N/A9348.7h13.4B52.2B+
Terminus VX-9 1,5031,4641,2451.176C+0.3125.089%C+20.492%D31.8CN/A11146h12.6C++50.3C++
NS-11C 1,4781,4621,5210.961C+0.5324.57%C++16.211%C--22.2C+N/A7666h13.4B+54.6B+
VX29 Polaris 1,4751,4539781.486C++0.0024.921%C**20.028%C50.3BN/A17428.9h11.2B+45.1B+
H-V45 1,4651,4501,3671.061C+0.4324.706%C++14.483%D--32.2C++N/A10245.1h12B+48.5B+
VX6-7 1,4641,4381,3651.053C+0.4426.123%B18.637%C28C+N/A9751.4h12.2C**46.8B+
CME 1,3901,3601,0761.264C+0.2327.562%C*25.368%B+34.3C+N/A13839.6h12.9B46.8B+
S1 2,0201,3421,8400.729C++0.7663.662%B++3.204%C**26.8C*13.6C++30150h6.3C**9.9B+
Flare VE6 1,3271,3057471.747B+0.2622.402%C+25.058%C++36.5C+N/A16035.8h9.2B++40.9B+
Solstice VE3 1,2891,2791,5090.848C++0.6423.715%C*12.979%D*18.8C+N/A8567.9h12.9B+54.5B+
NS Baron G5AE 1,2661,2511,0561.185C+0.3153.578%B++15.188%C+28.2C-N/A10144.4h3.9B+7.4B+
NS-44 Commissioner 1,2501,2391,2051.028C++0.4642.773%B++22.68%C++41.7BN/A13929.7h3.5B+8.2B+
Lasher X2 AE 1,2451,2085972.023B+0.5334.689%B++4.47%C**46.3C**1.4B+12926.1h15.9B++45.9B++
Corvus VA55 1,1941,1801,1711.008C+0.4822.876%C23.475%C++22.9CN/A8351.5h12.2C++53.5C++
Phobos VX86 1,2031,1809461.247C+0.2467.36%B++16.017%C+46.1C++N/A15425.6h2.1B++3.1B+
Thanatos VE70 1,1841,1771,2580.936C++0.5543.393%B+14.698%C28.6C++N/A8541.2h3.8B*8.7B++
Darkstar 1,2041,1768661.358C+0.1328.84%B22.789%C+35.4C-N/A9733.2h14.1C48.9C++
Parallax VX3 1,1711,1641467.973A+6.4841.793%B+89.261%A+38.5B++N/A12730.2h1.7B**4B*
Lasher X2 1,1741,1605422.14A++0.6532.145%B*4.224%C++43.6B++N/A13626.6h14.9B**46.3B*
Damascus Edge 1,1811,16023,9890.048B1.4431.59%C*4.483%C-1.2C+N/A4966h1.6B*5.1B+
NS-15M AE 1,1721,1589311.244C0.2523.035%C-20.294%D39.9CN/A13629h11.9C++51.7C+
Sirius SX12 1,1691,1588171.417B0.0727.187%B+18.998%C++41.7B++N/A17227.8h11.6B*42.6B+
XM98 1,1621,1582574.506B**3.0240.92%B+86.96%A+32.7B+N/A10535.4h1.8B**4.5B*
Pulsar VS1 1,1781,1581,4620.792C+0.7021.484%C18.307%C15.7C--N/A6073.9h15.7C+73.2C+
Skorpios 1,1821,1576901.677C++0.1930.495%B++19.706%C37CN/A8731.3h11.1C++36.3B+
Eclipse VE3A 1,1771,1501,0641.081C+0.4128.26%C**15.304%D-25.1C-N/A8045.8h11.3B+39.8B+
MKV Suppressed 1,1611,1506531.761B*0.2728.157%B+26.696%A37C**N/A15331.1h10.9B*38.6B+
Spiker 9369248511.086C++0.4030.18%C++17.1%C--38.2C++N/A11924.2h9.2C++30.3C*
Tank Mine 1,3868483172.675C++1.1833.901%C+N/A132.5B+84.1B++15836.4h1.8C**5.2B++
Frag Grenade 8428261826N/A824.5151.363%B*N/A590B+11.4B21691.4h3.2B+6.2B++
L100 Python AP 1,4398221605.138C++3.6559.325%B1.825%C--25.4C19.1C*26832.3h6.7C++11.3C**
Blueshift VM5 8117951674.76B**3.2720.323%C*25.535%B*39.6B+N/A15720.1h16.1C++79.1C**
Supernova FPC 1,211737878.471B+6.9862.023%B**1.357%D31.4B++20.2B**40223.5h5B+8.1B++
Blueshift VM5 7537371674.413B**2.9220.835%C*27.137%B**36.7C**N/A16720.1h17.9C85.7C++
NSX-P Tanto 6736564471.468B+0.0228.777%B+29.116%B+33.8BN/A10019.4h12B++41.8B++
Proximity Mine 6356352252.822C1.3345.045%BN/A135.1BN/A5584.7h1.6B**3.5B*
Solstice Burst 6256104391.39C+0.1030.289%B++22.951%C+35.5C+N/A8817.2h12.9C**42.6B+
Hornet Missiles 9315751155C+3.5164.357%C**1.043%C--38.9C24.1D30914.8h9B14B+
Ghost 5695663511.613C0.1235.963%C--65.194%C26.6C-N/A9821.3h2.3C++6.3C++
Sticky Grenade 5645591559N/A557.5156.017%B+N/A1118B+10C48100.5h1.6B++2.9B++
L100 Python HESH 6855563515.886B+14.4061.611%A+N/A71.3B*16.5A*2807.8h3.7C+6.1B+
Pandora VX25 5565463071.779B++0.2950.766%B**16.117%C*38.7C++N/A12514.1h3.6B++7.2B*
NS-15M1 5335242402.183B+0.6925.956%B++27.29%B+47.6C**N/A20311h11.4B+43.9B+
Saron HRB 8955241114.721C+3.2347.005%B+N/A22.2C15.7C+32723.6h22.5C++47.8B
Pulsar C 4744613151.463C*0.0328.562%B*22.343%C+33.4C**N/A16713.8h10.5B+36.6B+
S12 Renegade 4454262171.963C0.4740.384%C+3.286%D34.4C--1.5C11312.4h3.3C++8.2C++
Supernova PC 581409745.527C++4.0455.085%B++2.445%C++23C++9.7B31017.8h5B9.1B+
Nemesis VSH9 7274055680.713C++0.7867.971%B++N/A12.4C9.9C+19032.6h10.2D15C
MANA Anti-Vehicle Turret 7523912721.438C-0.0552.791%C1.79%D*3910C*3610C*13414630.1h9.7D18.3C
Lancer VS22 8323863321.163B+0.3363.283%C*N/A13.1C+15.1C**24829.5h17.8B+28.2B+
Saron HRB-H 584330933.548C2.0654.609%C+N/A25D19.2C--30513.2h24.1C*44.1C*
Spear Anti-Vehicle Phalanx Turret 482305329.531B+8.0447.505%C**6.885%A+45.5B+26.4B+4446.7h7.8B+16.4B+
Maelstrom Turbo Laser 4903012731.103C+0.3936.597%B**N/A13.6C+8.6C14722.1h96.9C**264.8B+
VE-LR Obelisk 3042991372.182C**0.6934.264%B41.806%B**53.4B*N/A1805.6h5.7B+16.5B+
AP30 Shredder 395252406.3C++4.8133.147%C+1.587%C-30.7C++17.4C3158.2h80.4B+242.6B+
C75 Viper 309244524.692C*3.2037.583%CN/A23.5C6.3C19710.4h11.7B+31.1B+
V30-F Starfall 3792431301.869C*0.3864.177%C++N/A26.4C+14.8C2259.2h15C**23.4B
M40 Fury 278236307.867C++6.3839.947%B1.695%C+50.2C+8.9C3504.7h11.5B+28.7B+
Force-Blade 26823515,7650.015C1.4842.643%B**N/A0.4CN/A2587.7h2.9C+6.8B+
Saron Laser Cannon 5002324840.479C1.0131.348%C+N/A4.1D-4.8D10056h226.2D-721.5D
M40 Fury 276229435.326C+3.8441.295%B+2.183%B+27.3D5.6D2288.4h16.3C+39.5C**
M60-G Bulldog 280220613.607C2.1246.864%A4.545%B**25C6.8C*2138.8h8.2C+17.5B+
M20 Basilisk 336215822.622C+1.1339.811%C++6.512%B14.8C-8.3C++20614.5h108.7C+273.1C++
Rocklet Rifle 3772092360.886B+0.6060.204%B*1.435%B**37.3B*30B+4755.6h36.2C*60.1B+
MANA Anti-Personnel Turret 214208822.537N/A1.0525.373%UN/A2080U60U5814400.1h30.1T*118.5T*
NS-357 Underboss 2042041791.14C++0.3545.184%B**23.039%C*34CN/A1066h4.4C+9.7B+
M40 Fury-F 2601832020.906C0.5855.738%B+N/A15.8C-6.6C+12311.6h15.9C-28.6C+
Quasar VM1 183179991.808C*0.3216.71%C*25.698%A+22.4C+N/A1378h12.9B++77.2B+
Light PPA 183179593.034C+1.5438.216%CN/A31.4C-N/A1595.7h11.5B30.1C**
Phaseshift VX-S 176175237.609A++6.1241.646%B++87.429%B*38.9B+N/A1224.5h1.9B++4.6B++
Coyote Missiles 2771651461.13D0.3653.835%C+N/A25.8D17.5C2876.4h43.9C++81.6C++
Skyguard 303162384.263B++2.7732%B+N/A11C-9.6C+18814.7h144.7C452.2C++
M12 Kobalt 1511501311.538C+10.0516.309%C22%B*46.9C--N/A2133.2h16.2B+99.6C**
NS Decimator 2051471131.301B0.1967.993%B*1.361%D32C+12.6C6224.6h5.3C7.9C++
NS-10 Burster 2551431101.3B+0.1939.123%A+4.895%C--5.8C++4.6B++11524.6h212D**541.9C+
NS-TMC-01 "His Regards" 1461426,9960.02C+1.4719.765%C-N/A0.5CN/A1303.2h1.4B**7.2B+
Cosmos VM3 138138761.816C+0.3317.63%C**18.116%C26CN/A1095.3h13.4C**76B+
M20 Basilisk 228136413.317C**1.8345.433%B++3.676%D17C11.5B+2938h128.7C--283.4C++
E540 Halberd-H 222127512.49C--1.0056.966%C+N/A21.5D--16.1D2875.9h9.4D**16.5D*
NS-10 Burster 227127951.337B0.1539.257%A+4.724%C5.4C+4.3B11723.4h234.3F-596.9C+
M12 Kobalt 1351261111.455C+9.9616.817%C16.667%C54.8C3.9C+2912.3h18.6C++110.4C++
Comet VM2 214126821.537B*0.0546.299%B+2.381%D-9.3C6.5B**18013.6h26.4C+56.9C++
NS-R3 Swarm 244121801.513M0.0258.459%D*N/A8.6C*8.7B+9614.1h25.4B+43.4C**
Dual Photon Pods 149121284.321C2.8349.989%CN/A52.6C-12.2C-4602.3h18.4B+36.9B+
Soldier Soaker 1191191410.844C0.6536.413%C*20.168%B++49.6C+N/A2582.4h5.6B+15.4B+
Dual-75 Duster 10799812.375C**10.8837.961%C+1.01%C+76.2C*6.2C**4161.3h3.9A10.4B*
Proton II PPA-H 10298234.261D2.7726.476%D*4.082%A*44.5D--1.8D*1992.2h8B++30.3C++
Artemis VX26 9494402.35B*0.8630.022%B+24.468%C*27.6CN/A1693.4h11.4B+38B+
M60-A Bulldog 10692811.5C+10.0145.86%C+1.087%D--23.6C--3.6C1463.9h7.7D16.8C
Comet VM2 14789741.203C**0.2948.76%B+6.742%A7.4D4.8C+12812.1h37.5D77C+
NS-44 Commissioner AE 8888970.907C0.5843.691%C*23.864%C31.4DN/A1062.8h3.7C+8.4C++
The Slasher 87879420.092B*1.4045.455%B*N/A2.1C+N/A541.3h1.6B*3.4B+
Beamer VS3 87831810.459C1.0318.734%D*14.458%D--16.3C-N/A1305.1h9.8C++52.2C
Eidolon VE33 7777461.674B+0.1828.19%C++22.078%C-26.6C*N/A2122.9h6.9B*24.3B++
Anti-Vehicle Grenade 11877177N/A75.5148.608%CN/A256.7C--136.7B+46700.3h6.4C+13.1C+
NS-AM7 Archer 121761470.517C++0.9760.591%C*14.474%C3D-1.8D3225.5h17.5B28.9B+
NS Annihilator 12876352.171M**0.6880.976%C++N/A16.9A+11.6B*3144.5h8.5B**10.5B**
E540 Halberd 11269135.308C3.8242.181%D5.797%A*23D14.3C3163h5.6C**13.2C+
M60-G Bulldog 8368116.182B4.6940.238%C**5.882%A++30.9C6.8C+2842.2h7C*17.3B
CAS 14-E 7061134.692D3.2028.668%D1.639%C+21D*3.1D--1012.9h43D149.9D
NSX Tomoe 6160321.875C++0.3831.877%B+48.333%B**16.7D-N/A423.6h15.2C+47.7C*
A30 Walker 10659471.255C+0.2422.848%C+1.695%C9.2C--7.3C--1436.4h163.5C+715.6C+
M60-A Bulldog 6858232.522C-1.0329.461%DN/A20.7D3.6D-1162.8h6.1C+20.8C
Aspis Anti-Aircraft Phalanx Turret 11757222.591C1.1031.931%B**1.754%C9.5C10C+2716h209.6D*656.5C++
Vortex VM21 11057242.375A0.8845.263%B+1.754%D-6.3C--5.9C+1249h36.5C**80.7B+
Aphelion VEX-4H 8454163.375C+1.8848.216%C**1.852%D27D15D--2642h67.3C+139.6C++
M60-A Bulldog 6352105.2C-3.7142.046%CN/A17.9D3.8C+1682.9h8.5D--20.3D
Aphelion VEX-4 7950105C**3.5136.705%C**8%A*23.8C+13.8C--4322.1h58.5C++159.4B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter266,5053.9h
Nano-Armor Kit546790,97761.4h
Anti-Vehicle MANA Turret372,7673.3h
Spawn Beacon88680.8h
AE Nano-Armor Kit126242,39229.5h
Nanite Revive Grenade02,8850.8h
Medical Applicator722278,54626.1h
AE Medical Applicator8532,1952.6h
Welding Device01410h
Deconstruction Tool01,2790.1h
Ammunition Package645,8463.2h
Shield Recharging Field532,3751.1h
Medical Kit5685,6226.9h
Anti-Infantry MANA Turret195250.9h
Nano-Repair Grenade04610.1h
Recon Detection Device312,6964h
Flail Targeting Dart1600.5h

Check the help document for the dictionary if you want to learn more about words used here.


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