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Primarch A.S.P. Operative TerafirVS[HAYA] TerafirVS
VS BR 98

KDR: 1.5

Score: 50.8m

Last Seen: May 22nd, 2019 1:11 AM
- OFFLINE - 1454.6 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Emerald
Level Progress (to 99): 88%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Orion VS54 C-4 Eridani SX5 Betelgeuse 54-A Pulsar LSW Serpent VE92 Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $725,580 MLG Score: 580
Fun Score: N/A
Cheeseburgers Flipped: 619TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.391%20.588%52339117543,9811.50863-0.008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.936%0.825B++-0.041C+-1.489FHEAD ++ (~7.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.396B11.40.2C++33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.765%0.639%382121231312545400.24960158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.163%0.678B+-0.877D---0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.799B++14.20.732B++18.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.981%1.485%152512092,694229317391.17437155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.865%-0.389C--0.693D1.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.8-0.032C+14.7-0.176C25.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.838%4.463%1721511992,935213914761.3715199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.089%-0.033C+0.004C+0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.20.128C++37.30.064C+66.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.958%83.838%172412103,0692372151.2933

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.337%0.747B++1.089B**-0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.531B+1.90.418B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.906%15.684%172312113,0032009441.49403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.148%0.695B+0.207C++0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.529B+3.10.362C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.8m316.4%391 (23.5k)309 (18.5k)1.5003879,58953,0461.7700598 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214350821.366%16.814%35903:0634

17% Combat Medic33% Engineer22% Heavy Assault13% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 9:04 PMMar 5th, 2014 2:13 AMJun 20th, 2019 10:04 PM (31d) (PST)May 21st, 2019 9:22 PM (61d) (PST)May 21st, 2019 9:11 PM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6201904300.4850.3230.0821.7390.065580

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,20411,38825,81629195104418,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2735.4h/114d 14,305 13,382 28,891 285.4k 3,499 10,065 10,622 101.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B
Kills:2,834
Deaths:1,449
KDR:1.956
Accuracy:25.394% B
HSR:22.407% C
Orion VS54
C*
Kills:2,821
Deaths:1,907
KDR:1.479
Accuracy:21.993% C*
HSR:19.922% D
Betelgeuse 54-A
C
Kills:1,895
Deaths:843
KDR:2.248
Accuracy:23.597% D
HSR:27.968% C
Pulsar LSW
C+
Kills:1,766
Deaths:1,161
KDR:1.521
Accuracy:23.263% C+
HSR:18.856% D
VX29 Polaris
C*
Kills:1,456
Deaths:978
KDR:1.489
Accuracy:24.919% C*
HSR:19.986% C-
Flare VE6
C++
Kills:1,305
Deaths:747
KDR:1.747
Accuracy:22.402% C+
HSR:25.058% C++
NS-15M AE
C--
Kills:1,158
Deaths:931
KDR:1.244
Accuracy:23.035% C--
HSR:20.294% D-
NS-15M1
B++
Kills:552
Deaths:249
KDR:2.217
Accuracy:25.755% B+
HSR:27.717% B++
Kills:13,787
Deaths (as Heavy Assault):8,265
Deaths (to Heavy Assaults):15,953
KDR:1.66812
Kill Difference:5,522
Playtime:595.001 hours
Usage:22%
Score:11.344m
Score/min:318
Accuracy (listed only):23.795%
HSR (listed only):22.776%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,671
Deaths:1,972
KDR:0.847
Accuracy:21.961% C
HSR:14.662% D--
Zenith VX-5
C+
Kills:1,591
Deaths:1,384
KDR:1.150
Accuracy:24.951% C+
HSR:19.296% C
NS-11C
C++
Kills:1,462
Deaths:1,521
KDR:0.961
Accuracy:24.570% C++
HSR:16.211% C--
VX6-7
B
Kills:1,438
Deaths:1,365
KDR:1.053
Accuracy:26.123% B
HSR:18.637% C-
Solstice VE3
C++
Kills:1,279
Deaths:1,509
KDR:0.848
Accuracy:23.715% C++
HSR:12.979% D*
NS Baron G5AE
B++
Kills:1,251
Deaths:1,056
KDR:1.185
Accuracy:53.578% B++
HSR:15.188% C+
Phobos VX86
B++
Kills:1,180
Deaths:946
KDR:1.247
Accuracy:67.360% B++
HSR:16.017% C+
Thanatos VE70
B
Kills:1,177
Deaths:1,258
KDR:0.936
Accuracy:43.393% B
HSR:14.698% C
Eclipse VE3A
B
Kills:1,150
Deaths:1,064
KDR:1.081
Accuracy:28.260% B
HSR:15.304% D-
NSX-P Tanto
B+
Kills:667
Deaths:458
KDR:1.456
Accuracy:28.475% B+
HSR:29.086% B+
Pandora VX25
B**
Kills:646
Deaths:364
KDR:1.775
Accuracy:50.606% B**
HSR:16.873% B+
Solstice Burst
B++
Kills:610
Deaths:439
KDR:1.390
Accuracy:30.289% B++
HSR:22.951% C+
Pulsar C
B*
Kills:461
Deaths:315
KDR:1.463
Accuracy:28.562% B*
HSR:22.343% C+
VE-LR Obelisk
B**
Kills:307
Deaths:140
KDR:2.193
Accuracy:33.690% C**
HSR:42.020% B**
Eidolon VE33
C++
Kills:77
Deaths:46
KDR:1.674
Accuracy:28.190% C++
HSR:22.078% C--
Kills:14,967
Deaths (as Engineer):13,837
Deaths (to Engineers):10,885
KDR:1.08167
Kill Difference:1,130
Playtime:909.023 hours
Usage:33%
Score:17.162m
Score/min:315
Accuracy (listed only):34.248%
HSR (listed only):19.889%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:2,414
Deaths:1,705
KDR:1.416
Accuracy:29.974% B++
HSR:18.724% C+
Serpent VE92
C
Kills:1,671
Deaths:1,972
KDR:0.847
Accuracy:21.961% C
HSR:14.662% D--
Zenith VX-5
C+
Kills:1,591
Deaths:1,384
KDR:1.150
Accuracy:24.951% C+
HSR:19.296% C
NS-7 PDW
B
Kills:1,504
Deaths:1,406
KDR:1.070
Accuracy:26.419% B
HSR:17.221% C+
NS-11C
C++
Kills:1,462
Deaths:1,521
KDR:0.961
Accuracy:24.570% C++
HSR:16.211% C--
VX6-7
B
Kills:1,438
Deaths:1,365
KDR:1.053
Accuracy:26.123% B
HSR:18.637% C-
Solstice VE3
C++
Kills:1,279
Deaths:1,509
KDR:0.848
Accuracy:23.715% C++
HSR:12.979% D*
NS Baron G5AE
B++
Kills:1,251
Deaths:1,056
KDR:1.185
Accuracy:53.578% B++
HSR:15.188% C+
Phobos VX86
B++
Kills:1,180
Deaths:946
KDR:1.247
Accuracy:67.360% B++
HSR:16.017% C+
Thanatos VE70
B
Kills:1,177
Deaths:1,258
KDR:0.936
Accuracy:43.393% B
HSR:14.698% C
Sirius SX12
B+
Kills:1,158
Deaths:817
KDR:1.417
Accuracy:27.187% B+
HSR:18.998% C++
Skorpios
B++
Kills:1,157
Deaths:690
KDR:1.677
Accuracy:30.495% B++
HSR:19.706% C
MKV Suppressed
B**
Kills:1,150
Deaths:653
KDR:1.761
Accuracy:28.157% B+
HSR:26.696% B**
Eclipse VE3A
B
Kills:1,150
Deaths:1,064
KDR:1.081
Accuracy:28.260% B
HSR:15.304% D-
NSX-P Tanto
B+
Kills:667
Deaths:458
KDR:1.456
Accuracy:28.475% B+
HSR:29.086% B+
Pandora VX25
B**
Kills:646
Deaths:364
KDR:1.775
Accuracy:50.606% B**
HSR:16.873% B+
Solstice Burst
B++
Kills:610
Deaths:439
KDR:1.390
Accuracy:30.289% B++
HSR:22.951% C+
Pulsar C
B*
Kills:461
Deaths:315
KDR:1.463
Accuracy:28.562% B*
HSR:22.343% C+
NSX Tengu
C*
Kills:90
Deaths:71
KDR:1.268
Accuracy:37.279% C++
HSR:22.222% C*
Kills:22,056
Deaths (as Light Assault):18,993
Deaths (to Light Assaults):9,241
KDR:1.16127
Kill Difference:3,063
Playtime:316.088 hours
Usage:12%
Score:5.908m
Score/min:312
Accuracy (listed only):33.229%
HSR (listed only):18.832%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:2,414
Deaths:1,705
KDR:1.416
Accuracy:29.974% B++
HSR:18.724% C+
NS-7 PDW
B
Kills:1,504
Deaths:1,406
KDR:1.070
Accuracy:26.419% B
HSR:17.221% C+
NS-11P
B+
Kills:1,487
Deaths:1,277
KDR:1.164
Accuracy:25.776% B+
HSR:22.260% B+
Terminus VX-9
C+
Kills:1,478
Deaths:1,255
KDR:1.178
Accuracy:25.070% C+
HSR:20.636% D
H-V45
C++
Kills:1,456
Deaths:1,373
KDR:1.060
Accuracy:24.710% C++
HSR:14.492% D-
CME
B+
Kills:1,360
Deaths:1,076
KDR:1.264
Accuracy:27.562% C*
HSR:25.368% B+
NS Baron G5AE
B++
Kills:1,251
Deaths:1,056
KDR:1.185
Accuracy:53.578% B++
HSR:15.188% C+
Corvus VA55
C+
Kills:1,180
Deaths:1,171
KDR:1.008
Accuracy:22.876% C
HSR:23.475% C+
Phobos VX86
B++
Kills:1,180
Deaths:946
KDR:1.247
Accuracy:67.360% B++
HSR:16.017% C+
Thanatos VE70
B
Kills:1,177
Deaths:1,258
KDR:0.936
Accuracy:43.393% B
HSR:14.698% C
Darkstar
B
Kills:1,176
Deaths:866
KDR:1.358
Accuracy:28.840% B
HSR:22.789% C
Sirius SX12
B+
Kills:1,158
Deaths:817
KDR:1.417
Accuracy:27.187% B+
HSR:18.998% C++
Pulsar VS1
C
Kills:1,158
Deaths:1,462
KDR:0.792
Accuracy:21.484% C-
HSR:18.307% C
Skorpios
B++
Kills:1,157
Deaths:690
KDR:1.677
Accuracy:30.495% B++
HSR:19.706% C
MKV Suppressed
B**
Kills:1,150
Deaths:653
KDR:1.761
Accuracy:28.157% B+
HSR:26.696% B**
Pandora VX25
B**
Kills:646
Deaths:364
KDR:1.775
Accuracy:50.606% B**
HSR:16.873% B+
NSX Tengu
C*
Kills:90
Deaths:71
KDR:1.268
Accuracy:37.279% C++
HSR:22.222% C*
Kills:21,022
Deaths (as Combat Medic):17,446
Deaths (to Combat Medics):6,470
KDR:1.20498
Kill Difference:3,576
Playtime:472.621 hours
Usage:17%
Score:8.671m
Score/min:306
Accuracy (listed only):33.574%
HSR (listed only):19.628%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B++
Kills:2,414
Deaths:1,705
KDR:1.416
Accuracy:29.974% B++
HSR:18.724% C+
NS-7 PDW
B
Kills:1,504
Deaths:1,406
KDR:1.070
Accuracy:26.419% B
HSR:17.221% C+
NS-44 Commissioner
B*
Kills:1,239
Deaths:1,208
KDR:1.026
Accuracy:42.734% B*
HSR:22.680% C++
Parallax VX3
A+
Kills:1,164
Deaths:146
KDR:7.973
Accuracy:41.793% B+
HSR:89.261% A+
Sirius SX12
B+
Kills:1,158
Deaths:817
KDR:1.417
Accuracy:27.187% B+
HSR:18.998% C++
XM98
A+
Kills:1,158
Deaths:257
KDR:4.506
Accuracy:40.920% B+
HSR:86.960% A+
Skorpios
B++
Kills:1,157
Deaths:690
KDR:1.677
Accuracy:30.495% B++
HSR:19.706% C
MKV Suppressed
B**
Kills:1,150
Deaths:653
KDR:1.761
Accuracy:28.157% B+
HSR:26.696% B**
Spiker
C++
Kills:935
Deaths:857
KDR:1.091
Accuracy:30.168% C++
HSR:17.112% D
Ghost
C
Kills:566
Deaths:352
KDR:1.608
Accuracy:35.953% C-
HSR:65.194% C
NS-357 Underboss
B**
Kills:204
Deaths:179
KDR:1.140
Accuracy:45.145% B**
HSR:23.039% C*
Phaseshift VX-S
B*
Kills:181
Deaths:23
KDR:7.870
Accuracy:41.026% B++
HSR:87.293% B*
Soldier Soaker
B**
Kills:119
Deaths:141
KDR:0.844
Accuracy:36.413% C**
HSR:20.168% B**
NS-44 Commissioner AE
C*
Kills:104
Deaths:112
KDR:0.929
Accuracy:44.240% C*
HSR:24.039% C
Artemis VX26
B+
Kills:94
Deaths:40
KDR:2.350
Accuracy:30.022% B+
HSR:24.468% C*
NSX Tengu
C*
Kills:90
Deaths:71
KDR:1.268
Accuracy:37.279% C++
HSR:22.222% C*
Beamer VS3
D--
Kills:83
Deaths:181
KDR:0.459
Accuracy:18.734% D*
HSR:14.458% D--
NS-AM7 Archer
C**
Kills:81
Deaths:156
KDR:0.519
Accuracy:60.929% C**
HSR:17.284% C+
NSX Tomoe
B**
Kills:63
Deaths:35
KDR:1.800
Accuracy:33.679% B**
HSR:47.619% B**
Kills:13,464
Deaths (as Infiltrator):9,029
Deaths (to Infiltrators):6,318
KDR:1.4912
Kill Difference:4,435
Playtime:353.530 hours
Usage:13%
Score:5.872m
Score/min:277
Accuracy (listed only):35.856%
HSR (listed only):34.902%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:800
Deaths:168
KDR:4.762
Accuracy:20.311% C*
HSR:25.500% B*
Blueshift VM5
B**
Kills:739
Deaths:168
KDR:4.399
Accuracy:20.821% C*
HSR:27.199% B**
Quasar VM1
A
Kills:179
Deaths:99
KDR:1.808
Accuracy:16.710% C*
HSR:25.698% A
NS-10 Burster
A+
Kills:147
Deaths:110
KDR:1.336
Accuracy:38.900% A+
HSR:4.762% C--
Cosmos VM3
C++
Kills:138
Deaths:76
KDR:1.816
Accuracy:17.630% C++
HSR:18.116% C
NS-10 Burster
A
Kills:130
Deaths:95
KDR:1.368
Accuracy:39.021% A
HSR:4.615% C
Comet VM2
B+
Kills:126
Deaths:82
KDR:1.537
Accuracy:46.508% B+
HSR:2.381% D-
Comet VM2
B**
Kills:89
Deaths:74
KDR:1.203
Accuracy:48.939% B+
HSR:6.742% B**
Vortex VM21
B+
Kills:58
Deaths:26
KDR:2.231
Accuracy:45.271% B+
HSR:1.724% D-
Kills:2,406
Deaths (as MAX Suit):449
Deaths (to MAX Suits):3,167
KDR:5.35857
Kill Difference:1,957
Playtime:77.469 hours
Usage:3%
Score:1.810m
Score/min:389
Accuracy (listed only):32.679%
HSR (listed only):12.971%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C**
Kills:606
V. Kills:373 162%
Deaths:119
KDR:5.092
Accuracy:64.172% C**
KPH:38 C-
VKPH:23.400 C--
Maelstrom Turbo Laser
B**
Kills:317
V. Kills:197 160%
Deaths:277
KDR:1.144
Accuracy:36.619% B**
KPH:13.900 C+
VKPH:8.700 C
Saron Laser Cannon
D
Kills:234
V. Kills:269 87%
Deaths:484
KDR:0.483
Accuracy:31.368% C+
KPH:4.200 D-
VKPH:4.800 D
Light PPA
C
Kills:179
V. Kills:4 N/A
Deaths:59
KDR:3.034
Accuracy:38.216% C
KPH:31.600 C-
VKPH:0.700 D*
Coyote Missiles
C
Kills:165
V. Kills:112 146%
Deaths:147
KDR:1.122
Accuracy:53.848% C+
KPH:25.500 D
VKPH:17.300 C
Dual Photon Pods
C
Kills:134
V. Kills:30 432%
Deaths:28
KDR:4.786
Accuracy:49.990% C
KPH:58.300 C
VKPH:13 C
Kills:1,635 (730 + 0)
Deaths:1,114
KDR:1.468
VKDR:0.884
Vehicle Kills:985
Kill Difference:521
Playtime:109.446 hours
Usage:4%
Score:1.059m
Score/min:161
Piloting Accuracy:38.216%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C+
Kills:252
V. Kills:143 175%
Deaths:40
KDR:6.300
Accuracy:33.147% C+
KPH:30.700 C+
VKPH:17.400 C
Dual-75 Duster
C*
Kills:99
V. Kills:8 N/A
Deaths:8
KDR:12.375
Accuracy:37.961% C+
KPH:75.600 C++
VKPH:6.100 C*
L105 Zephyr
C++
Kills:55
V. Kills:20 262%
Deaths:10
KDR:5.500
Accuracy:44.813% C*
KPH:27 D-
VKPH:9.800 C++
Kills:406 (0 + 406)
Deaths:58
KDR:7
VKDR:2.948
Vehicle Kills:171
Kill Difference:348
Playtime:11.562 hours
Usage:0%
Score:0.224m
Score/min:323
Piloting Accuracy:N/A%
Gunner Accuracy:44.813%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:824
V. Kills:617 133%
Deaths:160
KDR:5.150
Accuracy:59.320% C**
KPH:25.500 C-
VKPH:19.100 C++
L100 Python HESH
A*
Kills:556
V. Kills:129 428%
Deaths:35
KDR:15.886
Accuracy:61.611% A+
KPH:71.100 B*
VKPH:16.500 A*
C75 Viper
C
Kills:244
V. Kills:65 370%
Deaths:52
KDR:4.692
Accuracy:37.583% C
KPH:23.500 C
VKPH:6.300 C
Skyguard
C+
Kills:182
V. Kills:151 120%
Deaths:38
KDR:4.789
Accuracy:31.212% C**
KPH:11.600 C-
VKPH:9.700 C+
Kills:1,806 (1,806 + 0)
Deaths:285
KDR:6.337
VKDR:3.375
Vehicle Kills:962
Kill Difference:1,521
Playtime:66.153 hours
Usage:2%
Score:0.958m
Score/min:241
Driving Accuracy:31.212%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:987
V. Kills:584 169%
Deaths:102
KDR:9.676
Accuracy:61.627% B**
KPH:35.700 B**
VKPH:21.100 A
Saron HRB
C+
Kills:526
V. Kills:372 141%
Deaths:113
KDR:4.655
Accuracy:47.206% B+
KPH:22.200 C
VKPH:15.700 C+
Supernova PC
B+
Kills:457
V. Kills:191 238%
Deaths:79
KDR:5.785
Accuracy:55.425% B++
KPH:24.800 C*
VKPH:10.300 B+
E540 Halberd
C
Kills:69
V. Kills:43 157%
Deaths:13
KDR:5.308
Accuracy:42.181% D
KPH:23.300 D
VKPH:14.500 C
Aphelion VEX-4
N/A
Kills:50
V. Kills:29 167%
Deaths:10
KDR:5
Accuracy:36.705% N/A
KPH:23.900 N/A
VKPH:13.900 N/A
Kills:2,089 (1,444 + 645)
Deaths:317
KDR:6.590
VKDR:3.845
Vehicle Kills:1,219
Kill Difference:1,772
Playtime:74.862 hours
Usage:3%
Score:1.576m
Score/min:351
Driving Accuracy:55.425%
Gunner Accuracy:36.705%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C-
Kills:333
V. Kills:255 130%
Deaths:93
KDR:3.581
Accuracy:54.575% C+
KPH:25.200 D
VKPH:19.300 C-
E540 Halberd-H
D
Kills:127
V. Kills:95 132%
Deaths:51
KDR:2.490
Accuracy:57.048% C+
KPH:21.500 D*
VKPH:16.100 D
Proton II PPA-H
D-
Kills:116
V. Kills:5 N/A
Deaths:23
KDR:5.043
Accuracy:27.287% D*
KPH:51.600 D-
VKPH:2.200 D*
Aphelion VEX-4H
C**
Kills:54
V. Kills:30 174%
Deaths:16
KDR:3.375
Accuracy:48.216% C**
KPH:26.600 D
VKPH:14.800 D*
Kills:630 (0 + 630)
Deaths:183
KDR:3.443
VKDR:2.104
Vehicle Kills:385
Kill Difference:447
Playtime:23.434 hours
Usage:1%
Score:0.407m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:48.216%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:236
V. Kills:42 N/A
Deaths:30
KDR:7.867
Accuracy:39.947% B
KPH:50.700 C+
VKPH:9 C
M40 Fury
B+
Kills:229
V. Kills:47 477%
Deaths:43
KDR:5.326
Accuracy:41.295% B+
KPH:27.400 D
VKPH:5.600 D
M60-G Bulldog
C*
Kills:220
V. Kills:60 361%
Deaths:61
KDR:3.607
Accuracy:46.840% A
KPH:25.100 C
VKPH:6.800 C*
M12 Kobalt
C++
Kills:218
V. Kills:4 N/A
Deaths:15
KDR:14.533
Accuracy:18.920% C++
KPH:58.400 C+
VKPH:1.100 D--
M20 Basilisk
C++
Kills:217
V. Kills:121 178%
Deaths:84
KDR:2.583
Accuracy:40.065% C++
KPH:14.900 C--
VKPH:8.300 C++
M20 Basilisk
B
Kills:139
V. Kills:94 146%
Deaths:44
KDR:3.159
Accuracy:45.366% B++
KPH:17 C
VKPH:11.500 B
M12 Kobalt
C*
Kills:126
V. Kills:9 N/A
Deaths:11
KDR:11.455
Accuracy:16.806% C+
KPH:55 C
VKPH:3.900 C*
M60-G Bulldog
C+
Kills:68
V. Kills:15 425%
Deaths:11
KDR:6.182
Accuracy:40.238% C**
KPH:30.700 C
VKPH:6.800 C+
Kills:1,453 (0 + 1,453)
Deaths:299
KDR:4.860
VKDR:1.311
Vehicle Kills:392
Kill Difference:1,154
Playtime:52.807 hours
Usage:2%
Score:0.777m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:40.238%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:427
V. Kills:19 N/A
Deaths:219
KDR:1.950
Accuracy:40.423% C+
KPH:34.400 C--
VKPH:1.500 C
V30-F Starfall
C*
Kills:243
V. Kills:136 177%
Deaths:131
KDR:1.855
Accuracy:64.321% C*
KPH:25.900 C+
VKPH:14.500 C
M40 Fury-F
C+
Kills:183
V. Kills:77 235%
Deaths:203
KDR:0.901
Accuracy:55.749% B+
KPH:15.800 C-
VKPH:6.600 C+
Kills:853 (853 + 0)
Deaths:553
KDR:1.542
VKDR:0.420
Vehicle Kills:232
Kill Difference:300
Playtime:33.428 hours
Usage:1%
Score:0.295m
Score/min:147
Driving Accuracy:55.749%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D--
Kills:64
V. Kills:9 N/A
Deaths:14
KDR:4.571
Accuracy:29.198% D
KPH:21.600 D*
VKPH:3 D--
Kills:64 (0 + 64)
Deaths:14
KDR:4.571
VKDR:0.643
Vehicle Kills:9
Kill Difference:50
Playtime:2.958 hours
Usage:0%
Score:0.018m
Score/min:102
Piloting Accuracy:N/A%
Gunner Accuracy:29.198%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 2,8682,8341,4491.956C++0.4625.394%B22.407%C47.5C++N/A14459.7h10.4B+40.9B+
Orion VS54 2,8442,8211,9071.479C++0.0221.993%C*19.922%D35.4C++N/A13879.6h10.9B++49.5C*
C-4 3,8912,7701,8641.486C++0.0125.089%C+N/A92.3C*37.4B+85630h1.3B+5.4C**
Eridani SX5 2,4512,4141,7051.416C**0.0829.974%B++18.724%C+38.4C++N/A11262.8h10.4B+34.8B+
Betelgeuse 54-A 1,9191,8958432.248C+0.7523.597%D27.968%C48.5C--N/A21839.1h9.9B+41.8C++
Pulsar LSW 1,7831,7661,1611.521C+0.0223.263%C+18.856%D44.8C++N/A14939.4h10.6B++45.4B+
Serpent VE92 1,6861,6711,9720.847C+0.6521.961%C14.662%D--24.7C+N/A8967.6h12.8C*58.3C++
Zenith VX-5 1,6141,5911,3841.15C+0.3524.951%C+19.296%C26.3CN/A9260.4h11.9B+47.9C**
NS-7 PDW 1,5351,5041,4061.07C*0.4326.419%B17.221%C+34.5B+N/A13143.6h14.2C**53.9B+
NS-11P 1,5151,4871,2771.164C+0.3425.776%B+22.26%B+30.5C++N/A9348.7h13.4C**52.2B+
Terminus VX-9 1,5171,4781,2551.178C+0.3225.07%C+20.636%D31.8CN/A11046.5h12.6C+50.3C++
NS-11C 1,4781,4621,5210.961C+0.5424.57%C++16.211%C--22.2C+N/A7666h13.4B54.6B
H-V45 1,4711,4561,3731.06C+0.4424.71%C++14.492%D-32.2C+N/A10345.2h12B+48.4B+
VX29 Polaris 1,4781,4569781.489C+0.0124.919%C*19.986%C-50.4C**N/A17428.9h11.2B+45.1B+
VX6-7 1,4641,4381,3651.053C+0.4526.123%B18.637%C-28C+N/A9751.4h12.2C**46.8B+
CME 1,3901,3601,0761.264C+0.2427.562%C*25.368%B+34.3C+N/A13839.6h12.9C**46.8B+
S1 2,0201,3421,8400.729C+0.7763.662%B++3.204%C**26.8C++13.6C++30250h6.3C**9.9B+
Flare VE6 1,3271,3057471.747B0.2522.402%C+25.058%C++36.5C+N/A16035.8h9.2B++40.9B+
Solstice VE3 1,2891,2791,5090.848C++0.6523.715%C++12.979%D*18.8C+N/A8568h12.9B+54.5C**
NS Baron G5AE 1,2661,2511,0561.185C+0.3253.578%B++15.188%C+28.2C--N/A10144.4h3.9B+7.4C++
NS-44 Commissioner 1,2501,2391,2081.026C++0.4742.734%B*22.68%C++41.6C**N/A13829.8h3.5B+8.2B++
Lasher X2 AE 1,2501,2136052.005B+0.5034.636%B++4.534%B46.1C*1.4C**12926.3h16B++46.1B++
Corvus VA55 1,1941,1801,1711.008C+0.4922.876%C23.475%C+22.9CN/A8351.5h12.2C++53.5C++
Phobos VX86 1,2031,1809461.247C+0.2567.36%B++16.017%C+46.1C++N/A15425.6h2.1B++3.1B+
Thanatos VE70 1,1841,1771,2580.936C++0.5643.393%B14.698%C28.6C+N/A8541.2h3.8B*8.7B++
Darkstar 1,2041,1768661.358C+0.1428.84%B22.789%C35.4CN/A9733.2h14.1C48.9C++
Parallax VX3 1,1711,1641467.973A6.4741.793%B+89.261%A+38.5B++N/A12730.2h1.7B**4B*
Lasher X2 1,1741,1605422.14A++0.6432.145%B*4.224%C++43.6B++N/A13726.6h14.9B**46.3B*
Damascus Edge 1,1811,16023,9890.048C**1.4531.59%C**4.483%C-1.2C+N/A4966.1h1.6B*5.1B+
Sirius SX12 1,1691,1588171.417B+0.0827.187%B+18.998%C++41.7B++N/A17227.8h11.6B*42.6B+
NS-15M AE 1,1721,1589311.244C0.2623.035%C--20.294%D-39.9C-N/A13629h11.9C+51.7C+
Pulsar VS1 1,1781,1581,4620.792C+0.7121.484%C-18.307%C15.7C--N/A6073.9h15.7C+73.2C+
XM98 1,1621,1582574.506A+3.0140.92%B+86.96%A+32.7B+N/A10635.4h1.8B**4.5B*
Skorpios 1,1821,1576901.677C++0.1830.495%B++19.706%C37CN/A8731.3h11.1C++36.3B+
MKV Suppressed 1,1611,1506531.761B*0.2628.157%B+26.696%B**36.9C*N/A15331.2h10.9B*38.6B+
Eclipse VE3A 1,1771,1501,0641.081C+0.4228.26%B15.304%D-25.1C--N/A8045.8h11.3B+39.8B+
Supernova FPC 1,5719871029.676B+8.1861.627%B**1.216%D35.8B**21.2A38027.6h4.3B++7B*
Spiker 9489358571.091C++0.4130.168%C++17.112%D38.3C++N/A11924.4h9.1C++30.3C**
Tank Mine 1,4048603212.679C++1.1833.906%C+N/A134.4B+85B*15816.4h1.8C*5.2B++
Frag Grenade 8488321832N/A830.5051.219%B++N/A554.7C**10.7C*21501.5h3.2B+6.3B++
L100 Python AP 1,4418241605.15C++3.6559.32%C**1.82%C-25.5C-19.1C++26932.3h6.7C+11.3C++
Blueshift VM5 8168001684.762B**3.2620.311%C*25.5%B*39.4BN/A15720.3h16C+78.8C**
Blueshift VM5 7557391684.399B*2.9020.821%C*27.199%B**36.6C++N/A16720.2h17.8C85.7C++
NSX-P Tanto 6846674581.456B+0.0428.475%B+29.086%B+33.4C**N/A9820h12.1B++42.4B++
Pandora VX25 6606463641.775B+0.2750.606%B**16.873%B+41.1C++N/A12815.7h3.7B++7.3B++
Proximity Mine 6376372252.831C1.3344.854%C**N/A135.5C**N/A5594.7h1.6B*3.5B*
Solstice Burst 6256104391.39C+0.1130.289%B++22.951%C+35.5C+N/A8817.2h12.9C*42.6B+
Hornet Missiles 9796061195.092C+3.5964.172%C**N/A38.1C-23.5C--30015.9h8.9B13.9B+
Ghost 5695663521.608C0.1135.953%C-65.194%C26.6C--N/A9821.3h2.3C++6.3C+
Sticky Grenade 5645591559N/A557.5055.832%B+N/A1118B10C47860.5h1.6B++2.9B+
L100 Python HESH 6855563515.886B+14.3961.611%A+N/A71.3B*16.5A*2807.8h3.7C+6.1B+
NS-15M1 5615522492.217B+0.7225.755%B+27.717%B++48C**N/A20011.5h11.3B+44B+
Saron HRB 8985261134.655C+3.1547.206%B+N/A22.2C15.7C+33423.7h22.7C+48B
Pulsar C 4744613151.463C++0.0428.562%B*22.343%C+33.4C*N/A16713.8h10.5B+36.6B+
Supernova PC 648457795.785C++4.2855.425%B++2.188%C+24.7C*10.3B+32418.5h4.9C**8.8B+
S12 Renegade 4464272191.95C0.4540.423%C+3.279%D34.4C--1.5C11312.4h3.3C*8.2C++
Nemesis VSH9 7324085720.713C++0.7967.913%B++N/A12.4C9.8C+19032.9h10.2D14.9C
MANA Anti-Vehicle Turret 7573942721.449C0.0552.844%C-1.777%D-3940A++3630A*13468730.1h9.6C++18.2C++
Lancer VS22 8323863321.163B+0.3463.351%C*N/A13C+15.1C**24829.6h17.9B28.3B+
Saron HRB-H 588333933.581C2.0854.575%C+N/A25.2D19.3C-30713.2h24C*43.9C*
Maelstrom Turbo Laser 5143172771.144C+0.3636.619%B**N/A14C+8.7C14922.7h97C**265B+
VE-LR Obelisk 3133071402.193C**0.6933.69%C**42.02%B**52.9B*1C**1785.8h5.6B++16.8B+
Spear Anti-Vehicle Phalanx Turret 484306329.563B+8.0647.507%C**6.863%A+45.7B+26.6B+4456.7h7.8B+16.3B+
AP30 Shredder 395252406.3C+4.8033.147%C+1.587%C30.7C+17.4C3168.2h80.4B+242.6B
C75 Viper 309244524.692C++3.1937.583%CN/A23.5C6.3C19910.4h11.7B+31.1B
V30-F Starfall 3792431311.855C*0.3564.321%C*N/A25.9C+14.5C2229.4h15.4C**24B
M40 Fury 278236307.867C++6.3739.947%B1.695%C+50.2C+8.9C3504.7h11.5B+28.7B+
Force-Blade 26823515,7650.015C1.4942.643%B**N/A0.4CN/A2587.7h2.9C+6.8B+
Saron Laser Cannon 5032344840.483C1.0231.368%C+N/A4.1D-4.8D10056.4h225.2D-717.9D-
M40 Fury 276229435.326C+3.8341.295%B+2.183%B+27.3D5.6D2288.4h16.3C+39.5C*
M60-G Bulldog 280220613.607C2.1146.84%A4.545%B**25C6.8C*2138.8h8.2C+17.5B+
Rocklet Rifle 3962192530.866B0.6359.867%B*1.37%B*37.8B++30.5B+4795.8h35.7C*59.6B+
M12 Kobalt 2222181514.533C*13.0318.92%C++22.936%B**58.9C+1.1D--2343.7h18.8C*99.6C**
M20 Basilisk 338217842.583C+1.0840.065%C++6.452%C**14.9C--8.3C++20614.6h109.4C273.1C+
MANA Anti-Personnel Turret 214208822.537N/A1.0425.373%UN/A2080U60U5814400.1h30.1T*118.5T*
NS-357 Underboss 2042041791.14C++0.3645.145%B**23.039%C*34CN/A1066h4.4C+9.8B+
M40 Fury-F 2601832030.901C0.6055.749%B+N/A15.8C-6.6C+12311.6h16C-28.6C+
Skyguard 333182384.789B*3.2931.212%C**N/A11.7C-9.7C+19315.6h136.1C436.2C++
Phaseshift VX-S 182181237.87A++6.3741.026%B++87.293%B*38.5B+N/A1194.7h1.9B*4.7B++
Quasar VM1 183179991.808C*0.3116.71%C*25.698%A22.4C+N/A1378h12.9B++77.2B
Light PPA 183179593.034C+1.5338.216%CN/A31.4C-N/A1605.7h11.5B30.1C**
Coyote Missiles 2771651471.122D0.3853.848%C+N/A25.4D17.2C2866.5h44.3C++82.3C++
NS Decimator 2111511171.291C**0.2167.907%B*1.325%D31.5C+12.5C6064.8h5.4C8C++
NS-10 Burster 2621471101.336B+0.1638.9%A+4.762%C--5.8C+4.5B+11425.3h211.6F543.9C+
NS-TMC-01 "His Regards" 1501467,3090.02C+1.4819.846%C-N/A0.5CN/A1315.9h1.4B**7.1B+
M20 Basilisk 233139443.159C++1.6645.366%B++3.597%D17C11.5B2908.2h132.3D291.7C+
Cosmos VM3 138138761.816C+0.3217.63%C++18.116%C26CN/A1095.3h13.4C++76B
Dual Photon Pods 164134284.786C+3.2949.99%CN/A58.3C13C4792.3h17.9B+35.8B+
NS-10 Burster 233130951.368B0.1339.021%A4.615%C5.4C+4.3C**11524h234.9F-602.1C
E540 Halberd-H 222127512.49C--0.9957.048%C+N/A21.5D*16.1D2885.9h9.4D**16.5D*
Comet VM2 214126821.537B*0.0446.508%B+2.381%D-9.3C6.5B**18113.6h26.6C57.2C++
M12 Kobalt 1351261111.455C+9.9516.806%C+16.667%C54.8C3.9C*2912.3h18.6C++110.5C++
NS-R3 Swarm 244121801.513A**0.0158.459%D*N/A8.6C++8.7B+9614.1h25.4B43.4C++
Soldier Soaker 1191191410.844C0.6636.413%C**20.168%B**49.6C+N/A2582.4h5.6C**15.4B+
Proton II PPA-H 121116235.043C--3.5427.287%D*3.448%A++52.7D2.3D*2122.2h7.7B++28.3C*
NS-44 Commissioner AE 1041041120.929C0.5744.24%C*24.039%C33.5DN/A1053.1h3.7C+8.3C++
Dual-75 Duster 10799812.375B+10.8737.961%C+1.01%C+76.2C++6.2C*4161.3h3.9A10.4B++
Artemis VX26 9494402.35B*0.8530.022%B+24.468%C*27.6CN/A1693.4h11.4B38B+
M60-A Bulldog 10692811.5C+10.0045.871%C+1.087%D--23.6C--3.6C+1463.9h7.7D16.8C
NSX Tengu 9290711.268C++0.2337.279%C++22.222%C*39.1C++N/A932.3h14.7C+39.5C++
Comet VM2 14789741.203C**0.3048.939%B+6.742%B**7.3D4.8C+12812.2h37.8D77.3C
The Slasher 87879420.092B*1.4145.455%B*N/A2.1C+N/A541.3h1.6B*3.4C++
Beamer VS3 87831810.459C1.0418.734%D*14.458%D--16.3C--N/A1315.1h9.8C++52.2C
NS Annihilator 13681411.976M*0.4880.288%C+N/A15.9A10.8B*2925.1h9B**11.1B**
NS-AM7 Archer 128811560.519C++0.9860.929%C**17.284%C+3.1D-1.8D3226.5h17.5B28.7B+
Anti-Vehicle Grenade 11877177N/A75.5048.614%CN/A256.7D136.7B+46490.3h6.4C13.1C+
Eidolon VE33 7777461.674B+0.1728.19%C++22.078%C--26.6C++N/A2112.9h6.9B*24.3B+
E540 Halberd 11269135.308C3.8142.181%D5.797%A*23D14.3C3203h5.6C*13.2C+
M60-G Bulldog 8368116.182C**4.6840.238%C**5.882%A++30.9C6.8C+2842.2h7C*17.3B+
CAS 14-E 7364144.571D3.0729.198%D1.563%C21.3D*3D--1023h43.5D149D
NSX Tomoe 6463351.8C*0.3033.679%B**47.619%B**17D-N/A433.7h17.5D52.1C++
A30 Walker 10659471.255C0.2522.848%C1.695%C9.2D7.3D1436.4h163.5C+715.6C+
M60-A Bulldog 6858232.522C--1.0229.461%D-N/A20.7D3.6D-1162.8h6.1C+20.8C-
Vortex VM21 11258262.231B++0.7345.271%B+1.724%D-6.4D5.9C+1249.1h36.3C**80.2B
Aspis Anti-Aircraft Phalanx Turret 11757222.591C1.0931.931%B**1.754%C9.5C10C+2726h209.6D**656.5C++
L105 Zephyr 7555105.5C4.0044.813%C*N/A27.5D-10C++2882h9.3D*20.9C--
Aphelion VEX-4H 8454163.375C+1.8748.216%C**1.852%D27D15D--2702h67.3C+139.6C++
M60-A Bulldog 6352105.2C3.7042.046%CN/A17.9D3.8C+1682.9h8.5D*20.3D-
Aphelion VEX-4 7950105C++3.5036.705%C**8%A*23.8C+13.8C-4332.1h58.5C++159.4B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon88740.8h
Anti-Vehicle MANA Turret372,7883.3h
Nano-Armor Kit546790,97761.4h
AE Nano-Armor Kit134268,92631.3h
AE Medical Applicator8532,8922.7h
Nanite Revive Grenade02,9020.8h
Medical Applicator722278,54626.1h
Motion Spotter266,5053.9h
Deconstruction Tool01,2790.1h
Welding Device01410h
Shield Recharging Field532,3751.1h
Recon Detection Device312,8484.4h
Ammunition Package645,8683.2h
Medical Kit5695,6386.9h
Anti-Infantry MANA Turret195250.9h
Flail Targeting Dart1600.5h
Nano-Repair Grenade04680.1h

Check the help document for the dictionary if you want to learn more about words used here.


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