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Dreadnaught Teranimus[C0RE] Teranimus
TR BR 135

KDR: 3.23

Score: 40.2m

Last Seen: Feb 23rd, 2019 3:52 PM
- OFFLINE - 4.6 hour(s)

Battle Rank 120 (135 total) - Terran Republic on Miller - Outfit Leader of C0RE[C0RE] C0RE
TR outfit on Miller

Members: 13
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods P2-120 HESH M14 Banshee P2-120 HEAT L100 Python HESH M1 Heavy Cycler M1 Heavy Cycler AS16 NightHawk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $231,435 MLG Score: 185
Fun Score: N/A
Cheeseburgers Flipped: 4673TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.64%12.489%1452210035,7730.6941212.533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.335%-1.843F--1.266D**-0.345C-HEAD ++ (~6.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.7-1.256D**19.6-0.375C-149.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.088%0.789%8786101913,062942211713.8662617%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.99%-2.033F---0.75D--0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.9-0.241C36.20.317C*163.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.538%1.81%8208101714,5291397404610.4001359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.547%-1.79F--0.515D0.912

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.4-0.073C+9.30.254C*32.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
12.027%2.112%51710181,0899039711.20598112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.061%-2.24F---0.572D0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
605.2-4.109T*72.8-0.846D--532.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.095%76.593%51510203,264955163.4178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.372%-1.192D*0.62B+1.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.142C30.039C+8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.688%8.249%51210231,976509113.87451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.257%-1.143D*-1.25D**-0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.252C4.60.058C+11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C0RE[C0RE] C0RE
TR outfit on Miller

Members: 13
40.2m239%170 (10.2k)160 (9.6k)3.2268464,49819,9884.12097135 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1025479413.836%8.478%11712:3016

23% Engineer6% Heavy Assault30% Infiltrator26% Light Assault14% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2014 9:54 PMMar 23rd, 2017 3:41 PMMar 17th, 2019 1:28 AM (2d) (PST)Feb 23rd, 2019 1:11 PM (23d) (PST)Feb 23rd, 2019 11:52 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
492924000.2570.0800.0220.7290.048185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,4935,51523,97815514439,626

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4176h/174d 17,872 5,468 21,287 182.7k 5,006 10,644 11,923 123.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D*
Kills:581
Deaths:642
KDR:0.905
Accuracy:9.518% F--
HSR:14.974% D*
T32 Bull
D**
Kills:209
Deaths:254
KDR:0.823
Accuracy:9.375% F**
HSR:13.876% D**
T7 Mini-Chaingun
C+
Kills:136
Deaths:158
KDR:0.861
Accuracy:7.033% F-
HSR:12.500% C+
T9 CARV
C--
Kills:88
Deaths:142
KDR:0.620
Accuracy:7.478% F--
HSR:19.318% C--
T7 Mini-Chaingun AE
F
Kills:76
Deaths:88
KDR:0.864
Accuracy:9.447% F-
HSR:6.579% F
MG-H1 Watchman
D
Kills:58
Deaths:52
KDR:1.115
Accuracy:9.750% F--
HSR:20.690% D
T16 Rhino
D--
Kills:51
Deaths:43
KDR:1.186
Accuracy:8.487% F--
HSR:15.686% D--
Kills:1,199
Deaths (as Heavy Assault):1,379
Deaths (to Heavy Assaults):4,837
KDR:0.86947
Kill Difference:180
Playtime:247.049 hours
Usage:6%
Score:2.209m
Score/min:149
Accuracy (listed only):8.727%
HSR (listed only):14.803%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D*
Kills:1,865
Deaths:2,427
KDR:0.768
Accuracy:27.498% D*
HSR:8.257% F
TRAC-5
D*
Kills:658
Deaths:1,016
KDR:0.648
Accuracy:9.265% F--
HSR:12.310% D*
LC3 Jaguar
D**
Kills:485
Deaths:692
KDR:0.701
Accuracy:12.114% F--
HSR:11.959% D**
HC1 Cougar
F--
Kills:480
Deaths:734
KDR:0.654
Accuracy:10.404% F**
HSR:10.417% F--
LC2 Lynx
D*
Kills:290
Deaths:490
KDR:0.592
Accuracy:10.292% F*
HSR:13.793% D*
T5 AMC
D*
Kills:192
Deaths:314
KDR:0.611
Accuracy:10.560% F*
HSR:13.021% D*
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.881% F--
HSR:8.108% D*
Kills:4,081
Deaths (as Engineer):5,836
Deaths (to Engineers):4,913
KDR:0.69928
Kill Difference:1,755
Playtime:951.238 hours
Usage:23%
Score:10.550m
Score/min:185
Accuracy (listed only):16.288%
HSR (listed only):11.124%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D*
Kills:1,865
Deaths:2,427
KDR:0.768
Accuracy:27.498% D*
HSR:8.257% F
NS-7 PDW
D*
Kills:897
Deaths:978
KDR:0.917
Accuracy:15.717% F
HSR:11.037% D*
TRAC-5
D*
Kills:658
Deaths:1,016
KDR:0.648
Accuracy:9.265% F--
HSR:12.310% D*
LC3 Jaguar
D**
Kills:485
Deaths:692
KDR:0.701
Accuracy:12.114% F--
HSR:11.959% D**
HC1 Cougar
F--
Kills:480
Deaths:734
KDR:0.654
Accuracy:10.404% F**
HSR:10.417% F--
PDW-16 Hailstorm
D--
Kills:357
Deaths:446
KDR:0.800
Accuracy:15.714% D**
HSR:10.084% D--
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% D**
LC2 Lynx
D*
Kills:290
Deaths:490
KDR:0.592
Accuracy:10.292% F*
HSR:13.793% D*
T5 AMC
D*
Kills:192
Deaths:314
KDR:0.611
Accuracy:10.560% F*
HSR:13.021% D*
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.881% F--
HSR:8.108% D*
MG-S1 Jackal
D*
Kills:79
Deaths:80
KDR:0.988
Accuracy:13.054% F--
HSR:11.392% D*
Kills:5,747
Deaths (as Light Assault):7,783
Deaths (to Light Assaults):3,792
KDR:0.7384
Kill Difference:2,036
Playtime:1,096.557 hours
Usage:26%
Score:9.938m
Score/min:151
Accuracy (listed only):15.832%
HSR (listed only):10.690%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,236
Deaths:219
KDR:5.644
Accuracy:33.125% D-
HSR:81.634% B+
SR-7
C++
Kills:1,215
Deaths:189
KDR:6.429
Accuracy:33.006% D*
HSR:79.835% C++
NS-7 PDW
D*
Kills:897
Deaths:978
KDR:0.917
Accuracy:15.717% F
HSR:11.037% D*
M77-B
C+
Kills:391
Deaths:89
KDR:4.393
Accuracy:33.928% C-
HSR:75.192% C+
TSAR-42
D--
Kills:362
Deaths:156
KDR:2.321
Accuracy:24.353% F-
HSR:58.011% D--
PDW-16 Hailstorm
D--
Kills:357
Deaths:446
KDR:0.800
Accuracy:15.714% D**
HSR:10.084% D--
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% D**
NS-61 Emissary
D*
Kills:256
Deaths:295
KDR:0.868
Accuracy:16.675% F-
HSR:9.375% D*
TX1 Repeater
D*
Kills:207
Deaths:448
KDR:0.462
Accuracy:12.074% F--
HSR:13.044% D*
NS-357 Underboss
D*
Kills:178
Deaths:259
KDR:0.687
Accuracy:22.995% F
HSR:12.360% D*
NSX Tomoe
D*
Kills:113
Deaths:92
KDR:1.228
Accuracy:16.748% F*
HSR:23.894% D*
MG-S1 Jackal
D*
Kills:79
Deaths:80
KDR:0.988
Accuracy:13.054% F--
HSR:11.392% D*
SOAS-20
B+
Kills:76
Deaths:39
KDR:1.949
Accuracy:15.646% F--
HSR:25% B+
NS-44 Commissioner
D*
Kills:64
Deaths:113
KDR:0.566
Accuracy:24.839% D**
HSR:12.500% D*
TRAP-M1
B+
Kills:60
Deaths:67
KDR:0.896
Accuracy:13.615% F**
HSR:28.333% B+
Kills:5,824
Deaths (as Infiltrator):3,913
Deaths (to Infiltrators):3,060
KDR:1.48837
Kill Difference:1,911
Playtime:1,244.177 hours
Usage:30%
Score:10.373m
Score/min:139
Accuracy (listed only):20.476%
HSR (listed only):30.593%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D*
Kills:1,865
Deaths:2,427
KDR:0.768
Accuracy:27.498% D*
HSR:8.257% F
NS-7 PDW
D*
Kills:897
Deaths:978
KDR:0.917
Accuracy:15.717% F
HSR:11.037% D*
PDW-16 Hailstorm
D--
Kills:357
Deaths:446
KDR:0.800
Accuracy:15.714% D**
HSR:10.084% D--
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% D**
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.881% F--
HSR:8.108% D*
MG-S1 Jackal
D*
Kills:79
Deaths:80
KDR:0.988
Accuracy:13.054% F--
HSR:11.392% D*
Cycler TRV
C+
Kills:66
Deaths:90
KDR:0.733
Accuracy:9.419% F**
HSR:19.697% C+
TAR
D**
Kills:55
Deaths:77
KDR:0.714
Accuracy:7.816% T-
HSR:10.909% D**
Kills:3,763
Deaths (as Combat Medic):4,704
Deaths (to Combat Medics):1,441
KDR:0.79996
Kill Difference:941
Playtime:42.841 hours
Usage:1%
Score:0.374m
Score/min:146
Accuracy (listed only):17.344%
HSR (listed only):10.836%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D
Kills:2,024
Deaths:812
KDR:2.493
Accuracy:10.745% D
HSR:10.623% D**
M1 Heavy Cycler
D*
Kills:1,966
Deaths:789
KDR:2.492
Accuracy:10.391% D*
HSR:11.038% D**
M2 Mutilator
D**
Kills:1,708
Deaths:777
KDR:2.198
Accuracy:8.432% D**
HSR:10.890% F-
M2 Mutilator
D**
Kills:1,692
Deaths:759
KDR:2.229
Accuracy:8.684% D**
HSR:10.402% F-
MRC3 Mercy
D*
Kills:1,617
Deaths:624
KDR:2.591
Accuracy:10.345% D*
HSR:11.255% F
MRC3 Mercy
D*
Kills:1,565
Deaths:624
KDR:2.508
Accuracy:10.656% D*
HSR:11.693% F
M6 Onslaught
D*
Kills:797
Deaths:259
KDR:3.077
Accuracy:10.990% D*
HSR:13.174% D**
M6 Onslaught
D*
Kills:780
Deaths:259
KDR:3.012
Accuracy:10.775% D*
HSR:13.333% D*
M3 Pounder HEG
D
Kills:588
Deaths:264
KDR:2.227
Accuracy:25.753% D**
HSR:2.211% D
M3 Pounder HEG
D*
Kills:493
Deaths:260
KDR:1.896
Accuracy:26.651% D**
HSR:1.420% D*
NS-10 Burster
D*
Kills:186
Deaths:101
KDR:1.842
Accuracy:16.260% F-
HSR:1.613% D*
NS-10 Burster
C+
Kills:185
Deaths:101
KDR:1.832
Accuracy:16.508% F-
HSR:4.865% C+
MR1 Fracture
C++
Kills:141
Deaths:118
KDR:1.195
Accuracy:22.182% F
HSR:4.255% C++
MR1 Fracture
D**
Kills:114
Deaths:117
KDR:0.974
Accuracy:21.163% F
HSR:0.877% D**
Kills:13,856
Deaths (as MAX Suit):2,932
Deaths (to MAX Suits):994
KDR:4.72578
Kill Difference:10,924
Playtime:585.187 hours
Usage:14%
Score:6.755m
Score/min:192
Accuracy (listed only):14.967%
HSR (listed only):7.689%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:7,191
V. Kills:733 N/A
Deaths:298
KDR:24.131
Accuracy:39.575% D--
KPH:62.800 C
VKPH:6.400 D-
M14 Banshee
D-
Kills:5,410
V. Kills:578 N/A
Deaths:881
KDR:6.141
Accuracy:14.096% F**
KPH:16.200 D-
VKPH:1.700 D-
Hornet Missiles
C-
Kills:940
V. Kills:491 191%
Deaths:86
KDR:10.930
Accuracy:52.320% D--
KPH:38.100 C-
VKPH:19.900 D
M18 Locust
D*
Kills:427
V. Kills:438 97%
Deaths:375
KDR:1.139
Accuracy:13.014% F**
KPH:2.700 D*
VKPH:2.800 D*
Tomcat A2AM Pods
D*
Kills:198
V. Kills:249 79%
Deaths:52
KDR:3.808
Accuracy:80.490% C+
KPH:5.800 D*
VKPH:7.300 D*
M18 Needler
D--
Kills:196
V. Kills:220 89%
Deaths:359
KDR:0.546
Accuracy:14.401% T
KPH:2 D--
VKPH:2.300 D--
M18 Rotary
D-
Kills:86
V. Kills:69 123%
Deaths:66
KDR:1.303
Accuracy:15.504% F*
KPH:2.800 D-
VKPH:2.300 D--
Coyote Missiles
C
Kills:64
V. Kills:39 160%
Deaths:19
KDR:3.368
Accuracy:32.773% T
KPH:8.400 C
VKPH:5.100 D*
Kills:14,512 (6,119 + 0)
Deaths:2,136
KDR:6.794
VKDR:1.319
Vehicle Kills:2,817
Kill Difference:12,376
Playtime:796.738 hours
Usage:19%
Score:4.012m
Score/min:84
Piloting Accuracy:15.504%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:131
V. Kills:10 N/A
Deaths:10
KDR:13.100
Accuracy:16.496% T
KPH:29.200 D-
VKPH:2.200 D*
L-30R Vektor
C--
Kills:99
V. Kills:124 79%
Deaths:66
KDR:1.500
Accuracy:14.615% F--
KPH:1.600 D--
VKPH:2 C--
CAS30 Tank Buster
D*
Kills:80
V. Kills:144 55%
Deaths:122
KDR:0.656
Accuracy:19.481% F*
KPH:1.400 D*
VKPH:2.500 D*
L-24R Spur
C-
Kills:76
V. Kills:20 362%
Deaths:8
KDR:9.500
Accuracy:16.186% F-
KPH:5.100 D*
VKPH:1.300 C-
Kills:386 (255 + 131)
Deaths:206
KDR:1.874
VKDR:1.447
Vehicle Kills:298
Kill Difference:180
Playtime:138.988 hours
Usage:3%
Score:0.271m
Score/min:32
Piloting Accuracy:16.186%
Gunner Accuracy:16.496%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:2,175
V. Kills:350 N/A
Deaths:102
KDR:21.324
Accuracy:35.933% D**
KPH:39.300 C--
VKPH:6.300 C-
L100 Python HEAT
C
Kills:1,257
V. Kills:394 318%
Deaths:128
KDR:9.820
Accuracy:40.311% D*
KPH:26.700 C
VKPH:8.400 D
C75 Viper
C+
Kills:796
V. Kills:147 N/A
Deaths:54
KDR:14.741
Accuracy:23.232% F
KPH:27.600 C+
VKPH:5.100 D
Skyguard
D*
Kills:235
V. Kills:217 108%
Deaths:70
KDR:3.357
Accuracy:14.776% F--
KPH:4.900 D*
VKPH:4.600 D*
L100 Python AP
C+
Kills:98
V. Kills:67 144%
Deaths:14
KDR:7
Accuracy:51.532% C--
KPH:24.400 C-
VKPH:16.700 C+
Kills:4,561 (4,561 + 0)
Deaths:368
KDR:12.394
VKDR:3.193
Vehicle Kills:1,175
Kill Difference:4,193
Playtime:182.874 hours
Usage:4%
Score:1.491m
Score/min:136
Driving Accuracy:51.532%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:5,597
V. Kills:1,020 N/A
Deaths:255
KDR:21.949
Accuracy:28.671% D**
KPH:29 D-
VKPH:5.300 D
P2-120 HEAT
C--
Kills:3,299
V. Kills:1,168 282%
Deaths:237
KDR:13.920
Accuracy:29.139% D**
KPH:18.900 C--
VKPH:6.700 D
P2-120 AP
D*
Kills:1,072
V. Kills:683 157%
Deaths:70
KDR:15.314
Accuracy:30.220% F
KPH:15.200 D*
VKPH:9.700 D*
E540 Halberd
C++
Kills:348
V. Kills:212 163%
Deaths:29
KDR:12
Accuracy:33.312% D--
KPH:21.400 C-
VKPH:13 C++
MR11 Gatekeeper
D--
Kills:158
V. Kills:134 117%
Deaths:19
KDR:8.316
Accuracy:20.882% F--
KPH:11.100 D*
VKPH:9.400 D--
G30 Vulcan
D*
Kills:92
V. Kills:72 126%
Deaths:26
KDR:3.538
Accuracy:8.145% F--
KPH:6.200 D**
VKPH:4.900 D*
G40-F Ranger
D
Kills:76
V. Kills:45 165%
Deaths:3
KDR:25.333
Accuracy:12.335% F--
KPH:22.500 D
VKPH:13.300 D-
M20 Basilisk
D
Kills:75
V. Kills:39 188%
Deaths:15
KDR:5
Accuracy:11.178% F--
KPH:8.800 D--
VKPH:4.600 D
G30 Walker
D*
Kills:53
V. Kills:56 93%
Deaths:11
KDR:4.818
Accuracy:8.889% F*
KPH:4.200 F
VKPH:4.400 D*
Kills:10,770 (9,968 + 802)
Deaths:665
KDR:16.195
VKDR:5.156
Vehicle Kills:3,429
Kill Difference:10,105
Playtime:508.309 hours
Usage:12%
Score:3.691m
Score/min:121
Driving Accuracy:30.220%
Gunner Accuracy:8.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:341
V. Kills:192 177%
Deaths:13
KDR:26.231
Accuracy:38.757% F--
KPH:29.300 D
VKPH:16.500 D
G20 Vulcan-H
D**
Kills:122
V. Kills:102 118%
Deaths:28
KDR:4.357
Accuracy:17.130% T*
KPH:13.100 D**
VKPH:10.900 D**
MR11 Gatekeeper-H
D**
Kills:94
V. Kills:96 97%
Deaths:7
KDR:13.429
Accuracy:24.707% T-
KPH:10.500 D**
VKPH:10.800 F
G40-F Ranger
D--
Kills:66
V. Kills:40 161%
Deaths:1
KDR:66
Accuracy:14.397% T-
KPH:17.400 D--
VKPH:10.500 D--
Kills:623 (0 + 623)
Deaths:49
KDR:12.714
VKDR:8.776
Vehicle Kills:430
Kill Difference:574
Playtime:33.716 hours
Usage:1%
Score:0.412m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:14.397%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:58
V. Kills:37 153%
Deaths:15
KDR:3.867
Accuracy:21.619% F-
KPH:7 D*
VKPH:4.400 D-
Kills:58 (0 + 58)
Deaths:15
KDR:3.867
VKDR:2.467
Vehicle Kills:37
Kill Difference:43
Playtime:8.339 hours
Usage:0%
Score:0.063m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:21.619%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 7,9247,19129824.131A*20.9039.575%D--N/A62.8C6.4D-223114.5h20.3C*51.4C++
P2-120 HESH 6,6175,59725521.949B++18.7228.671%D**N/A29D-5.3D100193h5.6C19.6D*
M14 Banshee 5,9885,4108816.141C++2.9114.096%F**N/A16.2D-1.7D-50333.1h32.6C231D**
P2-120 HEAT 4,4673,29923713.92A+10.6929.139%D**3.062%C+18.9C--6.7D104174.9h8.2C+28.2D--
L100 Python HESH 2,5252,17510221.324B*18.1035.933%D**1.425%C+39.3C--6.3C-14855.4h3.7C+10.3D
M1 Heavy Cycler 2,0642,0248122.493B**0.7310.745%D10.623%D**16.2CN/A47125.2h15.8B++146.9C++
M1 Heavy Cycler 2,0151,9667892.492B+0.7310.391%D*11.038%D**16.2D-N/A45121.4h15.5B+148.8C
AS16 NightHawk 1,8751,8652,4270.768C2.4627.498%D*8.257%F18DN/A61103.7h4.7C++17C--
M2 Mutilator 1,7321,7087772.198B1.038.432%D**10.89%F-14.2D--N/A46120.1h15.9B+188.9D
M2 Mutilator 1,7131,6927592.229B+1.008.684%D**10.402%F-14.4D--N/A48117.6h16.2B+186.2D
MRC3 Mercy 1,6431,6176242.591C**0.6410.345%D*11.255%F15.3D-N/A42105.5h17.8B+171.9C-
MRC3 Mercy 1,5821,5656242.508C*0.7210.656%D*11.693%F14.9D-N/A42104.8h18.8B176.1C-
L100 Python HEAT 1,6511,2571289.82B**6.5940.311%D*1.909%C-26.7C8.4D13847h5.6B13.8C+
RAMS .50M 1,2401,2362195.644B++2.4233.125%D-81.634%B+14.5D-N/A4585.1h2.4C+7.3C
SR-7 1,2201,2151896.429B*3.2033.006%D*79.835%C++12.9D--N/A3194.3h2.6C--8D
P2-120 AP 1,7551,0727015.314A12.0930.22%F3.918%B15.2D*9.7D*20570.5h9.5D31.4F-
Hornet Missiles 1,4319408610.93B**7.7052.32%D--1.489%C+38.1C-19.9D28924.7h12C+22.9C
NS-7 PDW 9158979780.917C+2.3115.717%F11.037%D*10.7DN/A3484.1h19D121D*
Claymore 826826909.178B+5.9525.062%DN/A84.3D--N/A2649.8h1.2C++4.9C-
M6 Onslaught 8137972593.077B+0.1510.99%D*13.174%D**17.7D--N/A4145.1h17.4B+158.4C-
C75 Viper 9437965414.741A*11.5123.232%F1.256%C27.6C+5.1D15128.8h11.1B+48C
M6 Onslaught 8007802593.012B+0.2110.775%D*13.333%D*17.3D--N/A4045.1h17.6B163C--
TRAC-5 6766581,0160.648C+2.589.265%F--12.31%D*4.1D--N/A23159.6h22.8D*246T-
M3 Pounder HEG 7695882642.227B+1.0025.753%D**2.211%D10.2D3.1C+6257.6h24.5D--95.1D*
TMG-50 5945816420.905C2.329.518%F--14.974%D*11.2D--N/A4351.8h16.3D*170.8F--
C-4 7705584251.313C+1.9121.264%DN/A46.9D17.8D47911.9h1.8C8.3D
Spear Anti-Vehicle Phalanx Turret 7795202520.8A*17.5726.789%F3.846%C+28.6D14.2D21318.2h8.6C++32.1D
M3 Pounder HEG 6544932601.896C*1.3326.651%D**1.42%D*8.6D*2.8D4657h30.7F115.4F
LC3 Jaguar 4924856920.701C2.5312.114%F--11.959%D**8.5D-N/A3757.3h18D--148.9F*
HC1 Cougar 4874807340.654C2.5710.404%F**10.417%F--5.8D--N/A2282.3h18.6D**178.5T*
MANA Anti-Vehicle Turret 7654661373.401A0.1742.749%D--1.288%D*24.9C16D27818.7h9.8C++23C
Tank Mine 704459726.375A*3.1526.033%DN/A70.6D37.7D-6506.5h1.7B+6.6C+
M18 Locust 8654273751.139C2.0913.014%F**3.279%B**2.7D*2.8D*34155.3h304.8C--2342T-
M77-B 393391894.393A++1.1733.928%C-75.192%C+11D--N/A3835.5h3.1D-9C--
TSAR-42 3673621562.321C+0.9124.353%F-58.011%D--12.3D--N/A5129.5h3.8F--15.7T
PDW-16 Hailstorm 3603574460.8C2.4315.714%D**10.084%D--11.8D-N/A4530.2h18.1C-115.1D-
E540 Halberd 5603482912B++8.7733.312%D--3.161%C+21.3C-13C++23516.3h7.3D-22D*
E540 Halberd-H 5333411326.231M23.0038.757%F--N/A29.1D16.4D20411.7h9.9D*25.6T
SMG-46 Armistice 3343334430.752C2.4715.654%F-7.207%D**9.7D--N/A4334.5h19.9D--126.8F
M9 SKEP Launcher 3962982671.116B**2.1149.217%F--2.013%C13.5C4.5D--10122h7.7B+15.6C-
LC2 Lynx 2992904900.592C2.6310.292%F*13.793%D*5D--N/A2957.8h25.8F--250.6T*
Frag Grenade 2672661266N/A262.7732.225%FN/A221.7D--N/A11021.2h5.1D--15.8D**
NS-61 Emissary 2662562950.868C++2.3616.675%F-9.375%D*7D--N/A2036.6h23.4D--140.2F--
M12 Kobalt 2722531253S249.777.271%F*15.02%D40.8D*3.1C956.2h24.6D-338.2T*
Skyguard 452235703.357B0.1314.776%F--2.128%C+4.9D*4.6D*8147.6h180D-1218.2T*
NS Annihilator 388209992.111M**1.1278.748%C--N/A8.3C-7.1C--12225.1h9.4B*12B++
T32 Bull 2122092540.823C-2.409.375%F**13.876%D**8.2D*N/A3525.5h21.7F*231.4T*
TX1 Repeater 2162074480.462C2.7612.074%F--13.044%D*3.7D*N/A1956.6h24.3F-201T*
Tomcat A2AM Pods 447198523.808C0.5880.49%C+N/A5.8D*7.3D*9834.1h9.6C12C-
M18 Needler 4161963590.546C2.6814.401%T2.041%C+2D--2.3D--6397.1h404.5F--2808.8T*
T5 AMC 1931923140.611C2.6210.56%F*13.021%D*5.6D--N/A3534.4h21.2D**200.5T*
NS-10 Burster 3421861011.842A1.3816.26%F-1.613%D*2.2D*1.9D--3583.5h187.4D1152.6F-
NS-10 Burster 3341851011.832B*1.3916.508%F-4.865%C+2.2D*1.8D**3383.5h190.5C-1153.8F-
NS-357 Underboss 1811782590.687C2.5422.995%F12.36%D*4.2D*N/A1242.4h5.6D*24.4F-
MR11 Gatekeeper 292158198.316B**5.0920.882%F--2.532%B+11D*9.4D--15014.3h80.4D**385.2T*
Aspis Anti-Aircraft Phalanx Turret 3111491014.9S11.6712.068%F-1.342%D6.5D-7.1D-14222.9h142.3B+1178.8D*
MR1 Fracture 2691411181.195B++2.0322.182%F4.255%C++3.2D*2.9D--3843.8h96.6F-435.6F*
G40-F Ranger 2241391139U135.7715.542%F*N/A20.1D--12.3D--1566.9h80.1C++515.5F
T7 Mini-Chaingun 1391361580.861C+2.377.033%F-12.5%C+11.6D--N/A7711.7h20.7D294.7F--
L105 Zephyr 1411311013.1C*9.8716.496%TN/A29.1D-2.2D*1464.5h10.2F-61.7T*
G20 Vulcan-H 224122284.357C++1.1317.13%T*1.639%D-13.1D**11D**2679.3h189.7F--1107.6T*
MR1 Fracture 2101141170.974B+2.2521.163%FN/A2.6D**2.2D**2943.8h114.5F--540.9T*
NSX Tomoe 113113921.228C2.0016.748%F*23.894%D*9.7D*N/A2711.6h21.6F129T
TAS-16 Blackjack 1121111630.681C-2.5533.881%F--8.108%D*12.5D--N/A718.9h3D8.8D**
Hunter QCX 1041041190.874C**2.3537.12%C42.308%B**3D-N/A1034.5h2.7B+7.3B+
L-30R Vektor 22399661.5C+1.7314.615%F--1.01%D1.6D--2C--1962.5h272.9F**1867.2T*
L100 Python AP 16598147B+3.7751.532%C--2.041%C-24.5C-16.8C+4794h7.7C--15D
MR11 Gatekeeper-H 19094713.429A*10.2024.707%T-1.064%D10.6D**10.8F1578.9h109.5F-443.3T*
G30 Vulcan 16492263.538C+0.318.145%F--3.261%C+6.3D**4.9D*10314.7h190.4F--2337.8T*
T9 CARV 91881420.62C2.617.478%F--19.318%C--7.6D--N/A17711.6h21.1D**282.2T-
M18 Rotary 15586661.303C+1.9215.504%F*3.488%B++2.8D-2.3D--6830.2h291.5D**1880.5T*
Auraxium Chainblade 84834,6680.018C3.2122.173%D8.434%C*0.2C-N/A0537.8h2.4C11C+
CAS30 Tank Buster 224801220.656C2.5719.481%F*1.25%C+1.4D*2.5D*4157h230.2T*1181.8T*
MG-S1 Jackal 7979800.988C+2.2413.054%F--11.392%D*7.6D--N/A3110.4h22.3D*170.9T*
G40-F Ranger 12176325.333S22.1112.335%F--N/A22.4D13.2D-1693.4h52.4B++425C--
SOAS-20 7776391.949B+1.2815.646%F--25%B+9.6D*N/A417.9h19.2F122.7T*
T7 Mini-Chaingun AE 7776880.864C-2.369.447%F-6.579%F9.5D**N/A288h42.3T*447.2T*
L-24R Spur 967689.5C++6.2716.186%F-N/A5.1D*1.3C-2015h125F-772.5T*
M20 Basilisk 11475155A++1.7711.178%F--4%D8.8D--4.6D798.5h112.5D-1006.4T*
Xiphos Anti-Personnel Phalanx Turret 10370170N/A66.7714.354%UN/A700U330U1820000.1h83.8T*583.5T*
M20 Basilisk 11269513.8B*10.5721.553%T*5.797%B+14.1D*8.8D**1054.9h171.9D-797.6T*
ASP-30 Grounder 10868521.308B**1.9244.051%F*5.882%A+6.1D--3.6D-13511.1h11.2D*25.3F**
Cycler TRV 6866900.733C-2.499.419%F**19.697%C+6D*N/A4011h21.7F*230.3T*
G40-F Ranger 10666166S62.7714.397%T-N/A17.4D--10.5D--1563.8h82.4C+572.5F**
NS-44 Commissioner 69641130.566C2.6624.839%D**12.5%D*3.3D*N/A2319.6h6.6F--26.7F--
Coyote Missiles 10364193.368C++0.1432.773%TN/A8.4C5.1D*957.6h68.8D*210.1F**
TRAP-M1 6060670.896D2.3313.615%F**28.333%B+5.5D**N/A2511h20.2T-148.1T*
M20 Basilisk 9558153.867B+0.6421.619%F-1.724%F7D*4.5D-1268.3h144.6D*669F**
MG-H1 Watchman 5958521.115C+2.119.75%F--20.69%D8.4D*N/A436.9h22.1D*226.3T
NS Decimator 7856570.982C+2.2441.946%F--N/A15.1D*5.9D*2763.7h6.9D*16.5F*
TAR 5655770.714C2.517.816%T-10.909%D**4.7D*N/A3911.7h21.8F**278.4T*
G30 Walker 10953114.818B++1.598.889%F*1.887%C4.2F4.4D*7312.7h298.9D**3362.6T*
Chainblade 56528,1000.006C--3.2210.974%D**5.769%C+0.1DN/A0813.4h3.1C+28D*
T16 Rhino 5351431.186C+2.048.487%F--15.686%D--8.9D*N/A1105.7h23.5F**277.5T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter389,7816.9h
TX2 Emperor01190.1h
Nano-Armor Kit131541,16928.8h
Anti-Vehicle MANA Turret51,6302.4h
Spawn Beacon21600.3h
Turret AI Module0980.5h
Structure Shield Module1650.2h
Repair Module0790.2h
Cortium Silo0530.1h
Skywall Shield Emitter0520.2h
AE Nano-Armor Kit44183,98010h
Nanite Revive Grenade02210.1h
Medical Applicator3952,3343.2h
Nanite Healing Grenade0810h
NSX Amaterasu38716.8h
Welding Device04,3760.4h
Spitfire Auto-Turret94420.7h
AE Medical Applicator87,3100.6h
Rampart Wall0660.6h
M12 Kobalt-F1710h
Ammunition Package301,5222.7h
Medical Kit251,0672.8h
Anti-Infantry MANA Turret61970.4h
IPC Targeting Dart1810.2h
Nano-Repair Grenade01060h
Recon Detection Device345,78011.3h

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