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Dreadnaught Teranimus[C0RE] Teranimus
TR BR 134

KDR: 3.19

Score: 39.2m

Last Seen: Nov 9th, 2018 12:18 AM
- ONLINE NOW

Battle Rank 120 (134 total) - Terran Republic on Miller - Outfit Leader of C0RE[C0RE] C0RE
TR outfit on Miller

Members: 25
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods P2-120 HESH M14 Banshee P2-120 HEAT L100 Python HESH M1 Heavy Cycler M1 Heavy Cycler AS16 NightHawk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $230,184 MLG Score: 184
Fun Score: N/A
Cheeseburgers Flipped: 4600TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.585%12.278%142209945,5140.6730962.515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.421%-1.847F--1.289D**-0.426C--HEAD ++ (~6.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169-1.254D**19.6-0.372C-149.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.102%0.807%8686100812,762932208313.6931612%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.01%-2.031F---0.737D--0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
201.1-0.259C36.40.307C*164.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.353%1.858%7968100613,8291358385610.1759359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.599%-1.805F--0.513D0.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.2-0.091C+9.40.247C++32.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
11.767%2.17%49710071,0608869461.19504112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.092%-2.263F---0.553D0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
611.3-4.221T*71.9-0.851D--539.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.197%76.611%49510093,258933153.49196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.368%-1.179D*0.623B+1.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.141C30.037C+8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.677%8.278%49210121,969504113.89901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.261%-1.138D*-1.242D*-0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.253C4.60.056C+12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C0RE[C0RE] C0RE
TR outfit on Miller

Members: 25
39.2m237.6%169 (10.1k)160 (9.6k)3.1879262,63319,6474.07126134 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1014466513.772%8.574%11812:3016

23% Engineer6% Heavy Assault30% Infiltrator27% Light Assault14% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2014 9:54 PMMar 23rd, 2017 3:41 PMNov 11th, 2018 10:38 PM (19h) (PST)Nov 8th, 2018 8:19 PM (4d) (PST)Nov 8th, 2018 8:18 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
485923930.2550.0800.0220.7180.047184

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,0855,52723,55815514339,585

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4092.8h/170.5d 17,355 5,370 20,826 176.3k 4,889 10,465 11,572 119m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D**
Kills:532
Deaths:596
KDR:0.893
Accuracy:9.300% F--
HSR:14.098% D**
T32 Bull
D**
Kills:209
Deaths:254
KDR:0.823
Accuracy:9.375% F**
HSR:13.876% D**
T7 Mini-Chaingun
C+
Kills:114
Deaths:141
KDR:0.809
Accuracy:6.760% F-
HSR:13.158% C+
T9 CARV
C--
Kills:87
Deaths:142
KDR:0.613
Accuracy:7.464% F--
HSR:19.540% C--
T7 Mini-Chaingun AE
F
Kills:76
Deaths:88
KDR:0.864
Accuracy:9.447% F-
HSR:6.579% F
T16 Rhino
D--
Kills:51
Deaths:43
KDR:1.186
Accuracy:8.487% F--
HSR:15.686% D--
Kills:1,069
Deaths (as Heavy Assault):1,264
Deaths (to Heavy Assaults):4,768
KDR:0.84573
Kill Difference:195
Playtime:237.292 hours
Usage:6%
Score:2.098m
Score/min:147
Accuracy (listed only):8.472%
HSR (listed only):13.823%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D*
Kills:1,858
Deaths:2,422
KDR:0.767
Accuracy:27.486% D*
HSR:8.288% F
TRAC-5
D*
Kills:644
Deaths:1,003
KDR:0.642
Accuracy:9.192% F--
HSR:12.422% D*
HC1 Cougar
F--
Kills:480
Deaths:734
KDR:0.654
Accuracy:10.409% F**
HSR:10.417% F--
LC3 Jaguar
D**
Kills:475
Deaths:678
KDR:0.701
Accuracy:12.064% F--
HSR:11.790% D**
LC2 Lynx
D*
Kills:273
Deaths:461
KDR:0.592
Accuracy:10.199% F*
HSR:13.919% D*
T5 AMC
D*
Kills:192
Deaths:314
KDR:0.611
Accuracy:10.560% F*
HSR:13.021% D*
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.881% F--
HSR:8.108% D*
Kills:4,033
Deaths (as Engineer):5,775
Deaths (to Engineers):4,816
KDR:0.69835
Kill Difference:1,742
Playtime:923.058 hours
Usage:23%
Score:10.199m
Score/min:184
Accuracy (listed only):16.256%
HSR (listed only):11.138%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D*
Kills:1,858
Deaths:2,422
KDR:0.767
Accuracy:27.486% D*
HSR:8.288% F
NS-7 PDW
D--
Kills:892
Deaths:977
KDR:0.913
Accuracy:15.747% F
HSR:11.099% D--
TRAC-5
D*
Kills:644
Deaths:1,003
KDR:0.642
Accuracy:9.192% F--
HSR:12.422% D*
HC1 Cougar
F--
Kills:480
Deaths:734
KDR:0.654
Accuracy:10.409% F**
HSR:10.417% F--
LC3 Jaguar
D**
Kills:475
Deaths:678
KDR:0.701
Accuracy:12.064% F--
HSR:11.790% D**
PDW-16 Hailstorm
D--
Kills:341
Deaths:434
KDR:0.786
Accuracy:15.197% F
HSR:9.971% D--
SMG-46 Armistice
F
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% F
LC2 Lynx
D*
Kills:273
Deaths:461
KDR:0.592
Accuracy:10.199% F*
HSR:13.919% D*
T5 AMC
D*
Kills:192
Deaths:314
KDR:0.611
Accuracy:10.560% F*
HSR:13.021% D*
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.881% F--
HSR:8.108% D*
Kills:5,599
Deaths (as Light Assault):7,629
Deaths (to Light Assaults):3,758
KDR:0.73391
Kill Difference:2,030
Playtime:1,085.722 hours
Usage:27%
Score:9.831m
Score/min:151
Accuracy (listed only):16.039%
HSR (listed only):10.624%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,236
Deaths:219
KDR:5.644
Accuracy:33.125% D-
HSR:81.634% B+
SR-7
C++
Kills:1,215
Deaths:189
KDR:6.429
Accuracy:33.006% D--
HSR:79.835% C++
NS-7 PDW
D--
Kills:892
Deaths:977
KDR:0.913
Accuracy:15.747% F
HSR:11.099% D--
M77-B
C+
Kills:386
Deaths:87
KDR:4.437
Accuracy:34.084% C-
HSR:75.130% C+
TSAR-42
D--
Kills:362
Deaths:155
KDR:2.335
Accuracy:24.383% F-
HSR:58.011% D--
PDW-16 Hailstorm
D--
Kills:341
Deaths:434
KDR:0.786
Accuracy:15.197% F
HSR:9.971% D--
SMG-46 Armistice
F
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% F
NS-61 Emissary
D**
Kills:249
Deaths:290
KDR:0.859
Accuracy:16.586% F
HSR:8.434% D**
TX1 Repeater
D*
Kills:207
Deaths:448
KDR:0.462
Accuracy:12.077% F-
HSR:13.044% D*
NS-357 Underboss
D*
Kills:175
Deaths:257
KDR:0.681
Accuracy:22.895% D**
HSR:12% D*
NSX Tomoe
D*
Kills:113
Deaths:92
KDR:1.228
Accuracy:16.748% F--
HSR:23.894% D*
SOAS-20
B+
Kills:76
Deaths:39
KDR:1.949
Accuracy:15.646% F--
HSR:25% B+
NS-44 Commissioner
D*
Kills:64
Deaths:113
KDR:0.566
Accuracy:24.839% D*
HSR:12.500% D*
TRAP-M1
B+
Kills:59
Deaths:64
KDR:0.922
Accuracy:13.700% F**
HSR:28.814% B+
Kills:5,708
Deaths (as Infiltrator):3,807
Deaths (to Infiltrators):3,010
KDR:1.49934
Kill Difference:1,901
Playtime:1,219.066 hours
Usage:30%
Score:10.092m
Score/min:138
Accuracy (listed only):20.978%
HSR (listed only):31.898%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D*
Kills:1,858
Deaths:2,422
KDR:0.767
Accuracy:27.486% D*
HSR:8.288% F
NS-7 PDW
D--
Kills:892
Deaths:977
KDR:0.913
Accuracy:15.747% F
HSR:11.099% D--
PDW-16 Hailstorm
D--
Kills:341
Deaths:434
KDR:0.786
Accuracy:15.197% F
HSR:9.971% D--
SMG-46 Armistice
F
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% F
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.881% F--
HSR:8.108% D*
Cycler TRV
C+
Kills:66
Deaths:90
KDR:0.733
Accuracy:9.419% F**
HSR:19.697% C+
TAR
D**
Kills:55
Deaths:77
KDR:0.714
Accuracy:7.831% T-
HSR:10.909% D**
Kills:3,656
Deaths (as Combat Medic):4,606
Deaths (to Combat Medics):1,423
KDR:0.79375
Kill Difference:950
Playtime:42.744 hours
Usage:1%
Score:0.374m
Score/min:146
Accuracy (listed only):17.888%
HSR (listed only):10.754%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D
Kills:1,967
Deaths:783
KDR:2.512
Accuracy:10.661% D
HSR:10.371% F
M1 Heavy Cycler
D*
Kills:1,891
Deaths:760
KDR:2.488
Accuracy:10.310% D*
HSR:11.052% F
M2 Mutilator
D**
Kills:1,708
Deaths:777
KDR:2.198
Accuracy:8.432% D**
HSR:10.890% F-
M2 Mutilator
D**
Kills:1,692
Deaths:759
KDR:2.229
Accuracy:8.684% D**
HSR:10.402% F-
MRC3 Mercy
D*
Kills:1,541
Deaths:603
KDR:2.556
Accuracy:10.177% D*
HSR:10.967% F-
MRC3 Mercy
D*
Kills:1,508
Deaths:603
KDR:2.501
Accuracy:10.483% D*
HSR:11.870% F
M6 Onslaught
D*
Kills:797
Deaths:259
KDR:3.077
Accuracy:10.990% D*
HSR:13.174% D**
M6 Onslaught
D*
Kills:780
Deaths:259
KDR:3.012
Accuracy:10.775% D*
HSR:13.333% D*
M3 Pounder HEG
D
Kills:583
Deaths:263
KDR:2.217
Accuracy:25.720% D**
HSR:2.230% D
M3 Pounder HEG
D*
Kills:488
Deaths:259
KDR:1.884
Accuracy:26.623% D**
HSR:1.434% D*
NS-10 Burster
C+
Kills:183
Deaths:99
KDR:1.848
Accuracy:16.423% F-
HSR:4.918% C+
NS-10 Burster
D*
Kills:180
Deaths:99
KDR:1.818
Accuracy:16.177% F-
HSR:1.667% D*
MR1 Fracture
C++
Kills:139
Deaths:117
KDR:1.188
Accuracy:21.710% F
HSR:4.317% C++
MR1 Fracture
D**
Kills:113
Deaths:116
KDR:0.974
Accuracy:20.854% F
HSR:0.885% D**
Kills:13,570
Deaths (as MAX Suit):2,878
Deaths (to MAX Suits):976
KDR:4.71508
Kill Difference:10,692
Playtime:576.095 hours
Usage:14%
Score:6.638m
Score/min:192
Accuracy (listed only):14.858%
HSR (listed only):7.679%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:7,163
V. Kills:723 N/A
Deaths:295
KDR:24.281
Accuracy:39.666% D--
KPH:62.800 C
VKPH:6.300 D-
M14 Banshee
D-
Kills:5,140
V. Kills:556 N/A
Deaths:854
KDR:6.019
Accuracy:14.027% F**
KPH:15.800 D-
VKPH:1.700 D-
Hornet Missiles
C--
Kills:923
V. Kills:481 191%
Deaths:84
KDR:10.988
Accuracy:52.438% D--
KPH:37.500 C--
VKPH:19.500 D
M18 Locust
D*
Kills:417
V. Kills:434 96%
Deaths:372
KDR:1.121
Accuracy:13.042% F**
KPH:2.700 D*
VKPH:2.800 D*
M18 Needler
D--
Kills:196
V. Kills:220 89%
Deaths:358
KDR:0.547
Accuracy:14.401% F**
KPH:2 D--
VKPH:2.300 D*
Tomcat A2AM Pods
D*
Kills:196
V. Kills:248 79%
Deaths:52
KDR:3.769
Accuracy:80.546% C+
KPH:5.700 D*
VKPH:7.300 D*
M18 Rotary
D-
Kills:86
V. Kills:69 123%
Deaths:66
KDR:1.303
Accuracy:15.504% F*
KPH:2.900 D-
VKPH:2.300 D*
Coyote Missiles
C
Kills:64
V. Kills:39 160%
Deaths:19
KDR:3.368
Accuracy:32.773% F**
KPH:8.400 C
VKPH:5.100 D*
Kills:14,185 (5,839 + 0)
Deaths:2,100
KDR:6.755
VKDR:1.319
Vehicle Kills:2,770
Kill Difference:12,085
Playtime:786.506 hours
Usage:19%
Score:3.945m
Score/min:84
Piloting Accuracy:15.504%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:127
V. Kills:8 N/A
Deaths:10
KDR:12.700
Accuracy:16.585% T-
KPH:29.500 D-
VKPH:1.900 D**
L-30R Vektor
C
Kills:97
V. Kills:123 78%
Deaths:66
KDR:1.470
Accuracy:14.644% F--
KPH:1.600 C
VKPH:2 D
CAS30 Tank Buster
D--
Kills:80
V. Kills:144 55%
Deaths:122
KDR:0.656
Accuracy:19.481% F*
KPH:1.400 D--
VKPH:2.500 D*
Kills:304 (177 + 127)
Deaths:198
KDR:1.535
VKDR:1.389
Vehicle Kills:275
Kill Difference:106
Playtime:123.028 hours
Usage:3%
Score:0.250m
Score/min:34
Piloting Accuracy:19.481%
Gunner Accuracy:16.585%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:2,028
V. Kills:324 N/A
Deaths:97
KDR:20.907
Accuracy:35.219% D**
KPH:39 C--
VKPH:6.200 C-
L100 Python HEAT
C
Kills:1,251
V. Kills:390 320%
Deaths:128
KDR:9.773
Accuracy:40.206% D*
KPH:26.700 C
VKPH:8.300 D
C75 Viper
C+
Kills:796
V. Kills:147 N/A
Deaths:54
KDR:14.741
Accuracy:23.232% F
KPH:27.600 C+
VKPH:5.100 D
Skyguard
D*
Kills:229
V. Kills:212 108%
Deaths:65
KDR:3.523
Accuracy:14.787% F--
KPH:4.900 D*
VKPH:4.600 D*
L100 Python AP
C
Kills:69
V. Kills:51 133%
Deaths:13
KDR:5.308
Accuracy:52.010% C-
KPH:21.300 D
VKPH:15.700 C
Kills:4,373 (4,373 + 0)
Deaths:357
KDR:12.249
VKDR:3.148
Vehicle Kills:1,124
Kill Difference:4,016
Playtime:177.322 hours
Usage:4%
Score:1.428m
Score/min:134
Driving Accuracy:52.010%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:5,217
V. Kills:933 N/A
Deaths:246
KDR:21.207
Accuracy:28.459% D**
KPH:28.800 D-
VKPH:5.200 D
P2-120 HEAT
D
Kills:3,237
V. Kills:1,149 281%
Deaths:236
KDR:13.716
Accuracy:28.992% D**
KPH:18.700 D
VKPH:6.700 D-
P2-120 AP
D*
Kills:1,002
V. Kills:650 154%
Deaths:69
KDR:14.522
Accuracy:29.403% F
KPH:14.600 D*
VKPH:9.500 D*
E540 Halberd
C++
Kills:347
V. Kills:212 163%
Deaths:28
KDR:12.393
Accuracy:33.264% D--
KPH:21.400 C-
VKPH:13.100 C++
MR11 Gatekeeper
D--
Kills:155
V. Kills:132 117%
Deaths:19
KDR:8.158
Accuracy:20.928% F--
KPH:11.200 D*
VKPH:9.600 D--
G30 Vulcan
D*
Kills:91
V. Kills:71 126%
Deaths:25
KDR:3.640
Accuracy:7.739% F--
KPH:6.300 D**
VKPH:4.900 D*
G40-F Ranger
D
Kills:76
V. Kills:45 165%
Deaths:3
KDR:25.333
Accuracy:12.002% F--
KPH:22.900 D
VKPH:13.500 D-
M20 Basilisk
D
Kills:72
V. Kills:38 185%
Deaths:15
KDR:4.800
Accuracy:11.139% F--
KPH:8.500 D--
VKPH:4.500 D
G30 Walker
D**
Kills:53
V. Kills:56 93%
Deaths:11
KDR:4.818
Accuracy:8.889% F**
KPH:4.200 F
VKPH:4.400 D**
Kills:10,250 (9,456 + 794)
Deaths:652
KDR:15.721
VKDR:5.040
Vehicle Kills:3,286
Kill Difference:9,598
Playtime:491.017 hours
Usage:12%
Score:3.541m
Score/min:120
Driving Accuracy:29.403%
Gunner Accuracy:8.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:328
V. Kills:187 174%
Deaths:13
KDR:25.231
Accuracy:38.746% F--
KPH:28.700 D
VKPH:16.400 D
G20 Vulcan-H
D**
Kills:117
V. Kills:99 117%
Deaths:28
KDR:4.179
Accuracy:16.770% T*
KPH:12.900 D**
VKPH:10.900 D**
MR11 Gatekeeper-H
D**
Kills:94
V. Kills:96 97%
Deaths:7
KDR:13.429
Accuracy:24.707% T-
KPH:10.500 D**
VKPH:10.800 F
G40-F Ranger
D--
Kills:66
V. Kills:40 161%
Deaths:1
KDR:66
Accuracy:14.397% F**
KPH:17.400 D--
VKPH:10.500 D--
Kills:605 (0 + 605)
Deaths:49
KDR:12.347
VKDR:8.612
Vehicle Kills:422
Kill Difference:556
Playtime:33.225 hours
Usage:1%
Score:0.397m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:14.397%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:52
V. Kills:35 144%
Deaths:14
KDR:3.714
Accuracy:21.131% F-
KPH:6.400 D*
VKPH:4.300 D-
Kills:52 (0 + 52)
Deaths:14
KDR:3.714
VKDR:2.500
Vehicle Kills:35
Kill Difference:38
Playtime:8.160 hours
Usage:0%
Score:0.060m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:21.131%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 7,8867,16329524.281A*21.0939.666%D--N/A62.8C6.3D-223114h20.3B+51.1C++
P2-120 HESH 6,1505,21724621.207B++18.0228.459%D**N/A28.8D-5.2D98180.9h5.6C19.8D*
M14 Banshee 5,6965,1408546.019C++2.8314.027%F**N/A15.8D-1.7D-49324.6h33.1C235.8D**
P2-120 HEAT 4,3863,23723613.716A10.5328.992%D**3.089%C+18.7D6.7D-103172.7h8.2C+28.3D--
L100 Python HESH 2,3522,0289720.907B**17.7235.219%D**1.529%C+39C--6.2C-14752h3.6C+10.4D
M1 Heavy Cycler 2,0061,9677832.512B**0.6810.661%D10.371%F16.1C-N/A46121.9h15.7B++147C++
M1 Heavy Cycler 1,9381,8917602.488B+0.7010.31%D*11.052%F16D-N/A44118.2h15.5B+150.4C
AS16 NightHawk 1,8681,8582,4220.767C2.4227.486%D*8.288%F18DN/A61103.5h4.7C++17C--
M2 Mutilator 1,7321,7087772.198B+0.998.432%D**10.89%F-14.2D--N/A46120.1h15.9B+188.9D
M2 Mutilator 1,7131,6927592.229B+0.968.684%D**10.402%F-14.4D--N/A48117.6h16.2B+186.2D
MRC3 Mercy 1,5631,5416032.556C**0.6310.177%D*10.967%F-15.1D--N/A42101.9h17.7B+174.2C--
MRC3 Mercy 1,5221,5086032.501C*0.6910.483%D*11.87%F14.9D--N/A42101.3h18.5B176.4C--
L100 Python HEAT 1,6411,2511289.773B**6.5940.206%D*1.918%C--26.7C8.3D13746.8h5.6C**13.8C+
RAMS .50M 1,2401,2362195.644B*2.4633.125%D-81.634%B+14.5D-N/A4585.1h2.4C+7.3C
SR-7 1,2201,2151896.429B*3.2433.006%D--79.835%C++12.9D--N/A3194.3h2.6C-8D
P2-120 AP 1,6521,0026914.522A11.3329.403%F4.192%B+14.6D*9.5D*20368.5h9.5D32.3F-
Hornet Missiles 1,4049238410.988B*7.8052.438%D--1.517%C+37.5C--19.6D28424.6h11.9C+22.8C
NS-7 PDW 9108929770.913C+2.2715.747%F11.099%D--10.7DN/A3483.7h19.1D121D*
Claymore 823823909.144B+5.9625.182%D-N/A84.8D-N/A2659.7h1.2C++4.8C-
M6 Onslaught 8137972593.077B+0.1110.99%D*13.174%D**17.7D--N/A4145.1h17.4B+158.4C-
C75 Viper 9437965414.741A++11.5523.232%F1.256%C27.6C+5.1D15028.8h11.1B+48C
M6 Onslaught 8007802593.012B+0.1810.775%D*13.333%D*17.3D-N/A4045.1h17.6C**163C
TRAC-5 6626441,0030.642C+2.559.192%F--12.422%D*4.1D--N/A23157.7h22.8D*248.1T*
M3 Pounder HEG 7615832632.217B+0.9725.72%D**2.23%D10.2D-3.1C+6157.2h24.5D--95.3D**
C-4 7665544211.316C+1.8721.286%DN/A47.4D18.1D48011.7h1.8C-8.2C+
TMG-50 5435325960.893C2.299.3%F--14.098%D**10.8D--N/A4249.3h16.5D*177.6F**
Spear Anti-Vehicle Phalanx Turret 7615092520.36A*17.1726.557%F-3.929%C+28.6D14.2D21217.8h8.6C++32.2D-
M3 Pounder HEG 6484882591.884C++1.3026.623%D**1.434%D*8.6D*2.8D4656.6h30.8F115.7F
HC1 Cougar 4874807340.654C2.5310.409%F**10.417%F--5.8D--N/A2282.3h18.6F178.4T*
LC3 Jaguar 4824756780.701C2.4912.064%F--11.79%D**8.5D--N/A3756.2h18D--149.2F--
MANA Anti-Vehicle Turret 7644651373.394B**0.2142.707%D*1.29%D--24.9C16D27818.7h9.8C++23C
Tank Mine 688447726.208A*3.0225.692%DN/A69.8D37.7D-6536.4h1.7B+6.6C+
M18 Locust 8514173721.121C2.0713.042%F**3.118%B**2.7D*2.8D*34154.2h309.2C--2371.1T*
M77-B 387386874.437A+1.2534.084%C-75.13%C+11.1D--N/A3834.7h3.1D-9C--
TSAR-42 3673621552.335C+0.8524.383%F-58.011%D--12.3D--N/A5129.5h3.8F--15.7T
E540 Halberd 5593472812.393B*9.2133.264%D--3.17%C+21.4C-13.1C++23416.2h7.3D-22D--
PDW-16 Hailstorm 3443414340.786C2.4015.197%F9.971%D--11.8D-N/A4529h17.5C115.1D-
SMG-46 Armistice 3343334430.752C2.4415.654%F-7.207%F9.7D--N/A4234.5h19.9D*126.8F
E540 Halberd-H 5153281325.231A*22.0438.746%F--N/A28.8D16.4D19511.4h10.1D*26.1T
M9 SKEP Launcher 3862922621.115B**2.0749.257%F--2.055%C13.5C4.3C--9921.7h7.7B+15.7C-
LC2 Lynx 2822734610.592C-2.6010.199%F*13.919%D*5D*N/A2954.6h25.7F--252.4T*
Frag Grenade 2672661266N/A262.8132.271%FN/A221.7D*N/A10851.2h5.1D--15.8D**
NS-61 Emissary 2592492900.859C++2.3316.586%F8.434%D**7D--N/A2035.7h23.4D--141.1F--
Skyguard 441229653.523B+0.3414.787%F--2.183%C+4.9D*4.6D*8146.4h180.3D-1219.3T-
T32 Bull 2122092540.823C-2.369.375%F**13.876%D**8.2D*N/A3525.5h21.7F**231.4T*
TX1 Repeater 2162074480.462C2.7312.077%F-13.044%D*3.7D*N/A1956.6h24.3F-200.9F
M18 Needler 4161963580.547C2.6414.401%F**2.041%C+2D--2.3D*6297.1h404.3F--2807.7T*
Tomcat A2AM Pods 444196523.769C0.5880.546%C+N/A5.7D*7.3D*9834.1h9.6C--12D
NS Annihilator 365195912.143M**1.0478.221%DN/A8.3C-7.2C-12023.6h9.2B*11.7B++
T5 AMC 1931923140.611C2.5810.56%F*13.021%D*5.6D--N/A3434.4h21.2D**200.5T*
NS-10 Burster 331183991.848B**1.3416.423%F-4.918%C+2.2D**1.8D**3382.7h189.8C-1155.6F-
NS-10 Burster 333180991.818A1.3716.177%F-1.667%D*2.2D**1.9D--3582.7h190.9D1180F-
NS-357 Underboss 1771752570.681C2.5122.895%D**12%D*4.2D*N/A1241.5h5.6D*24.4D**
MR11 Gatekeeper 287155198.158B**4.9720.928%F--2.581%B+11.2D*9.6D--15313.8h78.4D**374.8T*
M12 Kobalt 1661531153S149.816.548%F*15.033%D32.6D*2.8D734.7h26.9D--410.6T*
Aspis Anti-Aircraft Phalanx Turret 3111491014.9S11.7112.059%F--1.342%D6.6D-7.2D-14322.6h140.8B1167.9D*
MR1 Fracture 2661391171.188B+2.0021.71%F4.317%C++3.2D*3D--3843h93F428.4F--
G40-F Ranger 2171351135U131.8115.429%F--N/A19.9D--12.1D*1546.8h80.4C+520.9F
L105 Zephyr 1351271012.7C*9.5116.585%T-N/A29.5D-1.9D**1464.3h9.9F59.6T*
G20 Vulcan-H 216117284.179C++0.9916.77%T*1.709%D12.9D**10.9D**2669.1h188.6F--1124.7T*
T7 Mini-Chaingun 1151141410.809C2.386.76%F-13.158%C+11.4D*N/A8410h20.1D297.5F--
MR1 Fracture 2081131160.974B+2.2120.854%FN/A2.6D**2.2D*3043h110.3F--528.9T-
NSX Tomoe 113113921.228C+1.9616.748%F--23.894%D*9.7D*N/A2711.6h21.6F-129T-
TAS-16 Blackjack 1121111630.681C2.5133.881%F--8.108%D*12.5D--N/A708.9h3D8.8D**
Hunter QCX 1041041190.874C**2.3137.12%C42.308%B**3D--N/A1034.5h2.7B+7.3B+
L-30R Vektor 22097661.47C1.7214.644%F--1.031%D-1.6C2D1961.7h274.2T*1872.2T*
MR11 Gatekeeper-H 19094713.429A*10.2424.707%T-1.064%D10.6D**10.8F1568.9h109.5F-443.3T*
G30 Vulcan 16291253.64C+0.457.739%F--3.297%C+6.3D**4.9D*10514.4h178.4F-2305.6T*
T9 CARV 90871420.613C2.577.464%F--19.54%C--7.6D--N/A17511.5h21.3F284.7T*
M18 Rotary 15586661.303C+1.8815.504%F*3.488%B++2.8D-2.3D*6730.2h291.5D**1880.5T*
CAS30 Tank Buster 224801220.656C2.5319.481%F*1.25%C+1.4D--2.5D*4157h230.2T*1181.8T*
Auraxium Chainblade 78774,4430.017C3.1721.542%D7.792%C++0.1C--N/A0513.5h2.5C--11.5C+
SOAS-20 7776391.949B+1.2415.646%F--25%B+9.6D*N/A417.9h19.2F122.7T*
G40-F Ranger 12176325.333S22.1512.002%F--N/A23D13.6D-1693.3h49.8B++414.9C--
T7 Mini-Chaingun AE 7776880.864C-2.329.447%F-6.579%F9.5D**N/A288h42.3T*447.2T*
M20 Basilisk 11072154.8A++1.6111.139%F--4.167%C--8.5D--4.5D778.5h115.4D--1036.4T*
Xiphos Anti-Personnel Phalanx Turret 10370170N/A66.8114.354%UN/A700U330U1820000.1h83.8T*583.5T*
L100 Python AP 12069135.308B2.1252.01%C-2.899%C+21.6D15.9C5013.2h9D--17.3D--
ASP-30 Grounder 10868521.308B**1.8844.051%F--5.882%A++6.1D3.6D13511.1h11.2D*25.3F**
Cycler TRV 6866900.733C-2.459.419%F**19.697%C+6D*N/A4011h21.7F*230.3T*
G40-F Ranger 10666166S62.8114.397%F**N/A17.4D--10.5D--1563.8h82.4C+572.5F--
Coyote Missiles 10364193.368C++0.1832.773%F**N/A8.4C5.1D*957.6h68.8D**210.1T
NS-44 Commissioner 69641130.566C2.6224.839%D*12.5%D*3.3D*N/A2319.6h6.6F--26.7F-
TRAP-M1 5959640.922D2.2713.7%F**28.814%B+5.5D*N/A2510.8h20.2T*147.2T*
M20 Basilisk 9758414.5B**11.3120.644%T*6.897%B**13.2D*8.9D**1044.4h173.1D-838.3T*
TAR 5655770.714C2.477.831%T-10.909%D**4.7D*N/A3811.6h21.8T277.9T*
G30 Walker 10953114.818B+1.638.889%F**1.887%C4.2F4.4D**7312.7h298.9D**3362.6T*
M20 Basilisk 8752143.714B0.5321.131%F-1.923%F6.3D*4.3D-1228.2h152.5D*721.5T-
NS Decimator 7152550.945C+2.2441.483%F--N/A14.9D*5.4D*2783.5h6.9D*16.6F*
Chainblade 56528,1000.006C--3.1810.974%D**5.769%C+0.1DN/A0813.1h3.1C+28C
T16 Rhino 5351431.186C+2.008.487%F--15.686%D--8.9D*N/A1095.7h23.5F**277.5T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter379,6786.8h
TX2 Emperor01190.1h
Nano-Armor Kit131541,16928.8h
Anti-Vehicle MANA Turret51,6262.4h
Spawn Beacon21600.2h
Turret AI Module0920.5h
Structure Shield Module1620.2h
Repair Module0720.2h
AE Nano-Armor Kit44172,3069.4h
Nanite Revive Grenade02160.1h
Medical Applicator3952,3343.2h
Nanite Healing Grenade0810h
NSX Amaterasu38716.8h
Welding Device04,3760.4h
Spitfire Auto-Turret93910.6h
AE Medical Applicator86,9920.5h
Rampart Wall0630.6h
M12 Kobalt-F1710h
Ammunition Package301,4832.6h
Medical Kit241,0292.7h
Anti-Infantry MANA Turret61970.4h
IPC Targeting Dart1810.2h
Nano-Repair Grenade0550h
Recon Detection Device345,72811.2h

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