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Dreadnaught Teranimus[EINS] Teranimus
TR BR 141

KDR: 3.36

Score: 44.7m

Last Seen: May 25th, 2020 2:45 PM
- OFFLINE - 60.8 hour(s)

Battle Rank 120 (141 total) - Terran Republic on Miller
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 HESH Hellfire Rocket Pods M14 Banshee P2-120 HEAT L100 Python HESH M1 Heavy Cycler M1 Heavy Cycler AS16 NightHawk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 5046TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.174%12.594%1532413226,9480.7482232.608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.319%-1.759F--1.28D**-0.306CHEAD ++ (~6.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.1-1.108D*19-0.332C-137.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.954%0.779%8806134014,1171007223914.005630%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.976%-2.04F---0.731D--0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.4-0.215C35.40.334C**161.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.189%1.531%9518133818,1631549493011.7181368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.383%-1.73F--0.628D0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.018C+8.80.298C*29

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
12.677%1.7%63713391,41298611921.4306118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.095%-2.175F---0.682D0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
515.2-3.281T*65.3-0.622D449.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.992%76.641%63513413,3521045163.20765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.255%-1.201D*0.618B+1.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.139C3.10.043C+8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.405%8.246%63213442,110575123.66956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.318%-1.184D*-1.279D**-0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.255C4.50.071C+11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.7m246.1%172 (10.3k)163 (9.8k)3.3558274,27122,1324.26143141 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1346562913.997%8.038%11312:2117

24% Engineer6% Heavy Assault30% Infiltrator25% Light Assault14% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2014 9:54 PMNov 24th, 2019 9:30 AMMay 27th, 2020 6:14 PM (41d) (PST)May 25th, 2020 1:09 PM (43d) (PST)May 25th, 2020 10:45 AM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
515944210.2700.0810.0220.7880.050187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,8735,63225,24116514739,760

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4578.7h/190.8d 20,043 5,970 23,891 216.6k 5,620 11,560 13,712 141.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D**
Kills:673
Deaths:753
KDR:0.894
Accuracy:9.883% F--
HSR:14.413% D**
T32 Bull
D**
Kills:209
Deaths:254
KDR:0.823
Accuracy:9.375% F**
HSR:13.876% D**
MG-H1 Watchman
F
Kills:171
Deaths:138
KDR:1.239
Accuracy:11.018% F--
HSR:14.620% F
T9 CARV
D-
Kills:93
Deaths:147
KDR:0.633
Accuracy:7.748% F--
HSR:18.280% D-
T16 Rhino
D--
Kills:51
Deaths:43
KDR:1.186
Accuracy:8.487% F--
HSR:15.686% D--
Kills:1,197
Deaths (as Heavy Assault):1,335
Deaths (to Heavy Assaults):5,347
KDR:0.89663
Kill Difference:138
Playtime:273.405 hours
Usage:6%
Score:2.413m
Score/min:147
Accuracy (listed only):9.302%
HSR (listed only):15.375%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D**
Kills:1,999
Deaths:2,647
KDR:0.755
Accuracy:27.221% D**
HSR:8.254% F
TRAC-5
D*
Kills:723
Deaths:1,113
KDR:0.650
Accuracy:9.594% F--
HSR:12.725% D*
HC1 Cougar
F-
Kills:522
Deaths:829
KDR:0.630
Accuracy:10.535% T
HSR:10.345% F-
LC3 Jaguar
D**
Kills:522
Deaths:734
KDR:0.711
Accuracy:12.294% F--
HSR:12.069% D**
LC2 Lynx
D*
Kills:313
Deaths:531
KDR:0.589
Accuracy:10.543% F**
HSR:14.697% D*
AMR-66
D*
Kills:228
Deaths:162
KDR:1.407
Accuracy:17.839% F
HSR:15.790% D*
T5 AMC
D*
Kills:202
Deaths:343
KDR:0.589
Accuracy:10.865% F*
HSR:13.366% D*
TAS-16 Blackjack
D**
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.777% F--
HSR:8.108% D**
Kills:4,620
Deaths (as Engineer):6,522
Deaths (to Engineers):5,343
KDR:0.70837
Kill Difference:1,902
Playtime:1,083.284 hours
Usage:24%
Score:12.195m
Score/min:188
Accuracy (listed only):16.583%
HSR (listed only):11.919%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D**
Kills:1,999
Deaths:2,647
KDR:0.755
Accuracy:27.221% D**
HSR:8.254% F
NS-7 PDW
D*
Kills:924
Deaths:1,021
KDR:0.905
Accuracy:15.893% F-
HSR:10.714% D*
TRAC-5
D*
Kills:723
Deaths:1,113
KDR:0.650
Accuracy:9.594% F--
HSR:12.725% D*
PDW-16 Hailstorm
D-
Kills:578
Deaths:701
KDR:0.825
Accuracy:17.475% D*
HSR:11.073% D-
HC1 Cougar
F-
Kills:522
Deaths:829
KDR:0.630
Accuracy:10.535% T
HSR:10.345% F-
LC3 Jaguar
D**
Kills:522
Deaths:734
KDR:0.711
Accuracy:12.294% F--
HSR:12.069% D**
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F--
HSR:7.207% D**
LC2 Lynx
D*
Kills:313
Deaths:531
KDR:0.589
Accuracy:10.543% F**
HSR:14.697% D*
MG-S1 Jackal
D**
Kills:276
Deaths:286
KDR:0.965
Accuracy:16.380% F-
HSR:11.232% D**
T5 AMC
D*
Kills:202
Deaths:343
KDR:0.589
Accuracy:10.865% F*
HSR:13.366% D*
TAS-16 Blackjack
D**
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.777% F--
HSR:8.108% D**
Kills:6,503
Deaths (as Light Assault):8,811
Deaths (to Light Assaults):4,175
KDR:0.73805
Kill Difference:2,308
Playtime:1,138.353 hours
Usage:25%
Score:10.383m
Score/min:152
Accuracy (listed only):16.385%
HSR (listed only):10.890%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,273
Deaths:225
KDR:5.658
Accuracy:32.967% D--
HSR:81.932% B+
SR-7
C++
Kills:1,215
Deaths:189
KDR:6.429
Accuracy:33.003% D*
HSR:79.835% C++
NS-7 PDW
D*
Kills:924
Deaths:1,021
KDR:0.905
Accuracy:15.893% F-
HSR:10.714% D*
PDW-16 Hailstorm
D-
Kills:578
Deaths:701
KDR:0.825
Accuracy:17.475% D*
HSR:11.073% D-
M77-B
C+
Kills:441
Deaths:97
KDR:4.546
Accuracy:32.714% D-
HSR:74.603% C+
TSAR-42
D*
Kills:362
Deaths:156
KDR:2.321
Accuracy:24.322% F--
HSR:58.011% D*
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F--
HSR:7.207% D**
MG-S1 Jackal
D**
Kills:276
Deaths:286
KDR:0.965
Accuracy:16.380% F-
HSR:11.232% D**
NS-61 Emissary
D**
Kills:266
Deaths:320
KDR:0.831
Accuracy:16.787% F-
HSR:9.023% D**
TX1 Repeater
D*
Kills:207
Deaths:450
KDR:0.460
Accuracy:12.101% F--
HSR:13.044% D*
NS-357 Underboss
D*
Kills:194
Deaths:283
KDR:0.686
Accuracy:22.929% F-
HSR:12.371% D*
NSX Tomoe
D**
Kills:118
Deaths:100
KDR:1.180
Accuracy:16.679% F**
HSR:22.881% D**
SOAS-20
C++
Kills:90
Deaths:55
KDR:1.636
Accuracy:15.894% F*
HSR:23.333% C++
NS-44 Commissioner
D**
Kills:74
Deaths:128
KDR:0.578
Accuracy:25.396% D**
HSR:12.162% D**
TRAP-M1
C*
Kills:61
Deaths:70
KDR:0.871
Accuracy:13.632% T
HSR:27.869% C*
NS-30 Vandal
D*
Kills:54
Deaths:23
KDR:2.348
Accuracy:14.456% T-
HSR:16.667% D*
Kills:6,466
Deaths (as Infiltrator):4,547
Deaths (to Infiltrators):3,373
KDR:1.42204
Kill Difference:1,919
Playtime:1,395.094 hours
Usage:30%
Score:11.899m
Score/min:142
Accuracy (listed only):20.393%
HSR (listed only):29.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D**
Kills:1,999
Deaths:2,647
KDR:0.755
Accuracy:27.221% D**
HSR:8.254% F
NS-7 PDW
D*
Kills:924
Deaths:1,021
KDR:0.905
Accuracy:15.893% F-
HSR:10.714% D*
PDW-16 Hailstorm
D-
Kills:578
Deaths:701
KDR:0.825
Accuracy:17.475% D*
HSR:11.073% D-
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F--
HSR:7.207% D**
MG-S1 Jackal
D**
Kills:276
Deaths:286
KDR:0.965
Accuracy:16.380% F-
HSR:11.232% D**
TAS-16 Blackjack
D**
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.777% F--
HSR:8.108% D**
Cycler TRV
C+
Kills:71
Deaths:97
KDR:0.732
Accuracy:9.762% F**
HSR:21.127% C+
TAR
D*
Kills:56
Deaths:77
KDR:0.727
Accuracy:7.863% T*
HSR:12.500% D*
Kills:4,348
Deaths (as Combat Medic):5,435
Deaths (to Combat Medics):1,618
KDR:0.8
Kill Difference:1,087
Playtime:46.376 hours
Usage:1%
Score:0.414m
Score/min:149
Accuracy (listed only):18.003%
HSR (listed only):11.277%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D--
Kills:2,288
Deaths:918
KDR:2.492
Accuracy:10.702% D--
HSR:10.752% D**
M1 Heavy Cycler
D**
Kills:2,270
Deaths:895
KDR:2.536
Accuracy:10.371% D**
HSR:11.630% F
M2 Mutilator
F
Kills:1,905
Deaths:845
KDR:2.254
Accuracy:8.638% F
HSR:11.181% F-
M2 Mutilator
F
Kills:1,860
Deaths:827
KDR:2.249
Accuracy:8.896% F
HSR:10.538% F-
MRC3 Mercy
D**
Kills:1,821
Deaths:678
KDR:2.686
Accuracy:10.630% D**
HSR:11.532% F-
MRC3 Mercy
D**
Kills:1,755
Deaths:678
KDR:2.589
Accuracy:10.904% D**
HSR:11.909% F-
M6 Onslaught
D**
Kills:881
Deaths:282
KDR:3.124
Accuracy:10.935% F
HSR:13.053% D**
M6 Onslaught
D**
Kills:863
Deaths:282
KDR:3.060
Accuracy:10.743% D**
HSR:13.210% D**
M3 Pounder HEG
D
Kills:637
Deaths:290
KDR:2.197
Accuracy:25.942% F
HSR:2.041% D
M3 Pounder HEG
D*
Kills:545
Deaths:286
KDR:1.906
Accuracy:26.781% F
HSR:1.468% D*
NS-10 Burster
D*
Kills:196
Deaths:108
KDR:1.815
Accuracy:16.446% F-
HSR:1.531% D*
NS-10 Burster
C+
Kills:190
Deaths:108
KDR:1.759
Accuracy:16.719% F-
HSR:4.737% C+
MR1 Fracture
C+
Kills:157
Deaths:121
KDR:1.298
Accuracy:22.710% F
HSR:3.822% C+
MR1 Fracture
D**
Kills:116
Deaths:120
KDR:0.967
Accuracy:21.645% F-
HSR:0.862% D**
Kills:15,484
Deaths (as MAX Suit):3,219
Deaths (to MAX Suits):1,051
KDR:4.81019
Kill Difference:12,265
Playtime:631.990 hours
Usage:14%
Score:7.384m
Score/min:195
Accuracy (listed only):15.147%
HSR (listed only):7.733%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:7,279
V. Kills:768 N/A
Deaths:299
KDR:24.345
Accuracy:39.424% D*
KPH:62.900 C
VKPH:6.600 D-
M14 Banshee
D-
Kills:6,327
V. Kills:631 N/A
Deaths:910
KDR:6.953
Accuracy:14.187% T
KPH:17.200 D--
VKPH:1.700 D-
Hornet Missiles
D
Kills:1,091
V. Kills:600 182%
Deaths:90
KDR:12.122
Accuracy:52.396% D*
KPH:38.900 D
VKPH:21.400 D
M18 Locust
D*
Kills:443
V. Kills:447 99%
Deaths:377
KDR:1.175
Accuracy:12.998% T
KPH:2.800 D*
VKPH:2.900 D*
Tomcat A2AM Pods
D--
Kills:203
V. Kills:252 80%
Deaths:53
KDR:3.830
Accuracy:79.778% B+
KPH:5.900 D*
VKPH:7.400 D--
M18 Needler
D--
Kills:198
V. Kills:222 89%
Deaths:360
KDR:0.550
Accuracy:14.409% T
KPH:2 D--
VKPH:2.300 D--
M18 Rotary
D-
Kills:100
V. Kills:76 130%
Deaths:67
KDR:1.493
Accuracy:15.071% F**
KPH:3.100 D-
VKPH:2.300 D*
Coyote Missiles
C
Kills:75
V. Kills:45 163%
Deaths:20
KDR:3.750
Accuracy:32.825% T-
KPH:9.500 C
VKPH:5.700 D--
Kills:15,716 (7,068 + 0)
Deaths:2,176
KDR:7.222
VKDR:1.398
Vehicle Kills:3,041
Kill Difference:13,540
Playtime:840.171 hours
Usage:18%
Score:4.297m
Score/min:85
Piloting Accuracy:15.071%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D
Kills:285
V. Kills:37 N/A
Deaths:11
KDR:25.909
Accuracy:16.942% F**
KPH:10.900 D*
VKPH:1.400 D
L105 Zephyr
D-
Kills:142
V. Kills:19 N/A
Deaths:10
KDR:14.200
Accuracy:16.672% T
KPH:29.200 D-
VKPH:3.900 D--
CAS30 Tank Buster
D*
Kills:111
V. Kills:163 68%
Deaths:123
KDR:0.902
Accuracy:19.498% F**
KPH:1.700 D*
VKPH:2.500 D*
L-30R Vektor
D
Kills:102
V. Kills:127 80%
Deaths:66
KDR:1.545
Accuracy:14.555% F*
KPH:1.600 D**
VKPH:2 D
C150 Dalton
D
Kills:63
V. Kills:48 129%
Deaths:9
KDR:7
Accuracy:20.203% F-
KPH:19.700 D-
VKPH:15 D
Kills:703 (498 + 205)
Deaths:219
KDR:3.210
VKDR:1.799
Vehicle Kills:394
Kill Difference:484
Playtime:162.173 hours
Usage:4%
Score:0.402m
Score/min:41
Piloting Accuracy:14.555%
Gunner Accuracy:20.203%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:2,900
V. Kills:487 N/A
Deaths:110
KDR:26.364
Accuracy:36.561% D**
KPH:39.800 D
VKPH:6.700 C-
L100 Python HEAT
C-
Kills:1,321
V. Kills:420 314%
Deaths:129
KDR:10.240
Accuracy:40.947% D*
KPH:26.900 C-
VKPH:8.600 D
C75 Viper
C
Kills:796
V. Kills:147 N/A
Deaths:54
KDR:14.741
Accuracy:23.060% F
KPH:27.400 C
VKPH:5.100 D
Skyguard
D*
Kills:283
V. Kills:245 115%
Deaths:70
KDR:4.043
Accuracy:15.071% F--
KPH:5.400 D*
VKPH:4.700 D*
L100 Python AP
C
Kills:117
V. Kills:78 148%
Deaths:14
KDR:8.357
Accuracy:50.182% D
KPH:25.400 D
VKPH:16.900 C
Kills:5,417 (5,417 + 0)
Deaths:377
KDR:14.369
VKDR:3.653
Vehicle Kills:1,377
Kill Difference:5,040
Playtime:207.601 hours
Usage:5%
Score:1.725m
Score/min:139
Driving Accuracy:50.182%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:7,875
V. Kills:1,513 N/A
Deaths:271
KDR:29.059
Accuracy:29.752% D**
KPH:30.900 D--
VKPH:5.900 D
P2-120 HEAT
D
Kills:3,588
V. Kills:1,266 283%
Deaths:240
KDR:14.950
Accuracy:29.190% D**
KPH:19.300 D
VKPH:6.800 D-
P2-120 AP
D*
Kills:1,283
V. Kills:774 166%
Deaths:74
KDR:17.338
Accuracy:31.342% F
KPH:16.800 D*
VKPH:10.100 D*
E540 Halberd
C++
Kills:385
V. Kills:230 167%
Deaths:29
KDR:13.276
Accuracy:33.660% D--
KPH:22.400 C--
VKPH:13.400 C++
MR11 Gatekeeper
D--
Kills:196
V. Kills:157 124%
Deaths:20
KDR:9.800
Accuracy:21.174% F--
KPH:11.700 D**
VKPH:9.400 D--
G30 Vulcan
D**
Kills:108
V. Kills:80 133%
Deaths:27
KDR:4
Accuracy:8.388% F*
KPH:7 F
VKPH:5.200 D**
G40-F Ranger
D-
Kills:103
V. Kills:62 163%
Deaths:4
KDR:25.750
Accuracy:12.422% F*
KPH:22 D-
VKPH:13.300 D--
M20 Basilisk
D
Kills:85
V. Kills:44 189%
Deaths:16
KDR:5.313
Accuracy:11.452% F--
KPH:9 D-
VKPH:4.700 D
G30 Walker
D*
Kills:59
V. Kills:59 98%
Deaths:11
KDR:5.364
Accuracy:8.891% T
KPH:4.600 D*
VKPH:4.600 D**
Kills:13,682 (12,746 + 936)
Deaths:692
KDR:19.772
VKDR:6.048
Vehicle Kills:4,185
Kill Difference:12,990
Playtime:593.383 hours
Usage:13%
Score:4.409m
Score/min:124
Driving Accuracy:31.342%
Gunner Accuracy:8.891%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:525
V. Kills:247 212%
Deaths:13
KDR:40.385
Accuracy:39.120% F--
KPH:35.500 D
VKPH:16.700 D
G20 Vulcan-H
D*
Kills:187
V. Kills:137 136%
Deaths:28
KDR:6.679
Accuracy:18.172% T*
KPH:16.800 D**
VKPH:12.300 D*
MR11 Gatekeeper-H
F
Kills:94
V. Kills:96 97%
Deaths:7
KDR:13.429
Accuracy:24.676% T*
KPH:10.400 F
VKPH:10.700 F
G40-F Ranger
D--
Kills:83
V. Kills:51 160%
Deaths:1
KDR:83
Accuracy:16.182% F**
KPH:18.500 D--
VKPH:11.400 D--
M12 Kobalt-H
B+
Kills:83
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:14.692% D**
KPH:71.800 D-
VKPH:6.900 B+
Kills:972 (0 + 972)
Deaths:49
KDR:19.837
VKDR:11
Vehicle Kills:539
Kill Difference:923
Playtime:40.538 hours
Usage:1%
Score:0.520m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:14.692%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:63
V. Kills:40 154%
Deaths:16
KDR:3.938
Accuracy:22.332% F-
KPH:7.100 D*
VKPH:4.500 D--
Kills:63 (0 + 63)
Deaths:16
KDR:3.938
VKDR:2.500
Vehicle Kills:40
Kill Difference:47
Playtime:8.817 hours
Usage:0%
Score:0.070m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:22.332%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 9,3887,87527129.059B**25.7029.752%D**N/A30.9D--5.9D106255.1h5.4C--18.2D*
Hellfire Rocket Pods 8,0477,27929924.344A++20.9939.424%D*N/A62.9C6.6D-225115.7h20.5C+51.9C+
M14 Banshee 6,9586,3279106.953C+3.6014.187%TN/A17.2D--1.7D-52366.8h30.6C215.6F-
P2-120 HEAT 4,8543,58824014.95A+11.5929.19%D**2.871%C+19.3D6.8D-106185.6h8.1C27.6D*
L100 Python HESH 3,3872,90011026.364B*23.0136.561%D**1.241%C39.8D6.7C-14472.9h3.7C10D--
M1 Heavy Cycler 2,3452,2889182.492B*0.8610.702%D--10.752%D**16.3DN/A47140.4h16.1B+150C+
M1 Heavy Cycler 2,3292,2708952.536B+0.8210.371%D**11.63%F16.6D--N/A46136.6h15.5B149.3D
AS16 NightHawk 2,0101,9992,6470.755C2.6027.221%D**8.254%F18.4D-N/A62108.7h4.6C+16.9D-
M2 Mutilator 1,9381,9058452.254C**1.108.638%F11.181%F-14.9D--N/A47128.2h15.9B184.1D-
M2 Mutilator 1,8851,8608272.249C**1.118.896%F10.538%F-14.8D--N/A48125.7h16.4C*184.4D
MRC3 Mercy 1,8521,8216782.686C++0.6710.63%D**11.532%F-16D--N/A44113.9h17.8C**167.3D
MRC3 Mercy 1,7771,7556782.588C++0.7710.904%D**11.909%F-15.5D--N/A43113.3h18.8C++172.2D
L100 Python HEAT 1,7411,32112910.24B++6.8840.947%D*1.893%C26.9C-8.6D13949.1h5.8C+14.1C--
P2-120 AP 2,0571,2837417.338B**13.9831.342%F3.274%C++16.8D*10.1D*21076.4h8.9D-28.4F-
RAMS .50M 1,2771,2732255.658B++2.3032.967%D--81.932%B+14.4D--N/A4588.3h2.4C7.3D
SR-7 1,2201,2151896.429B**3.0733.003%D*79.835%C++12.9D*N/A3194.4h2.6D8D--
Hornet Missiles 1,6911,0919012.122B*8.7752.396%D*1.283%C38.8D21.4D29128.1h12C23D
NS-7 PDW 9439241,0210.905C+2.4515.893%F-10.714%D*10.7D-N/A3486.7h19.2D--120.7D**
M6 Onslaught 8998812823.124B+0.2310.935%F13.053%D**18.1D*N/A4348.6h17.3B158.1D-
M6 Onslaught 8888632823.06B+0.3010.743%D**13.21%D**17.8D--N/A4248.6h17.4C*162.4D
Claymore 859859959.042B5.6924.157%D--N/A82.6D--N/A26010.4h1.2C++5.1D
C75 Viper 9437965414.741A++11.3923.06%F1.256%C27.4C5.1D15729h11.2C*48.4D
TRAC-5 7457231,1130.65C2.719.594%F--12.725%D*4.2D-N/A24171.4h22.6D**235.4T*
TMG-50 6906737530.894C2.469.883%F--14.413%D**11.9D--N/A4456.7h15.9D*161.2T-
C-4 8796444621.394C+1.9621.657%DN/A50.7D18.5D49312.7h1.7D7.7D
M3 Pounder HEG 8336372902.197B1.1625.942%F2.041%D10.3D-3.2C+6162.1h25.3D*97.7F
Tank Mine 897597847.107A++3.7526.757%DN/A84.1D42.3D7127.1h1.6B+6C+
PDW-16 Hailstorm 5865787010.825C2.5317.475%D*11.073%D-13.1D-N/A4444.1h18.4D105.2D-
Spear Anti-Vehicle Phalanx Turret 8155453217.031A13.6827.386%F-3.67%C+28.7D14.2D21619h8.8C+32D*
M3 Pounder HEG 7185452861.906C++1.4526.781%F1.468%D*8.9D*2.8D4661.5h31.1F-116.3F--
E540 Halberd-H 7725251340.385M*37.0339.12%F--N/A35.5D16.7D21214.8h8.2D*21F*
HC1 Cougar 5305228290.63C-2.7310.535%T10.345%F-5.7D--N/A2191.1h18.3F-173.5T*
LC3 Jaguar 5295227340.711C-2.6412.294%F--12.069%D**8.7D-N/A3859.7h18D--146.6T
MANA Anti-Vehicle Turret 8044951413.511A0.1642.91%D*1.212%D*25.6C--16D27919.3h9.6C++22.4C
M18 Locust 8904433771.175D2.1812.998%T3.16%A2.8D*2.9D*34156.7h298.6D2297.1T*
M77-B 443441974.546A1.1932.714%D-74.603%C+11.1D--N/A3839.8h3.1D--9.4D-
M12 Kobalt 4484151415U411.647.942%F--14.94%D47.7D*3.8C1238.7h22.5D283.3T*
E540 Halberd 6153852913.276B+9.9233.66%D--2.857%C+22.4C--13.4C++23717.2h7.1D*21D*
TSAR-42 3673621562.321C+1.0324.322%F--58.011%D*12.2D*N/A5429.6h3.8T15.8T*
SMG-46 Armistice 3343334430.752C2.6015.654%F--7.207%D**9.7D--N/A4434.5h19.9D**126.8F-
LC2 Lynx 3223135310.589C-2.7710.543%F**14.697%D*5.3D--N/A3059.1h25.3F--239.7T*
M9 SKEP Launcher 4063042781.094B*2.2648.949%F*1.974%C13.3C4.5D10022.9h7.7B15.8D
Frag Grenade 2902891289N/A285.6432.534%F-N/A240.8D*N/A11641.2h5D**15.3F-
L-24R Spur 3222851125.909B*22.5516.942%F**1.404%D10.9D*1.4D3526.1h53.6D-316.1F--
Skyguard 528283704.043C**0.6915.071%F--1.767%C5.4D*4.7D*8552h169.9D--1127.6T*
MG-S1 Jackal 2792762860.965C2.3916.38%F-11.232%D**12D-N/A3523h15.8D--96.7F-
NS-61 Emissary 2792663200.831C+2.5216.787%F-9.023%D**7D--N/A2038h23.5D*140.1F--
NS Annihilator 4372391132.115M**1.2478.733%C--N/A8.4C--6.9D11828.6h9.9B++12.6B+
AMR-66 2372281621.407B1.9517.839%F15.79%D*11.7DN/A4719.5h12D--67.4D**
T32 Bull 2122092540.823C--2.539.375%F**13.876%D**8.2D*N/A3625.5h21.7T*231.4T*
TX1 Repeater 2162074500.46C-2.9012.101%F--13.044%D*3.7D*N/A1956.7h24.4F--201.7T*
Tomcat A2AM Pods 455203533.83C-0.4779.778%B+N/A5.9D*7.4D--9934.2h9.6C--12C
T5 AMC 2032023430.589C--2.7710.865%F*13.366%D*5.6D--N/A3436.3h21.8F-200.4T*
M18 Needler 4201983600.55C-2.8114.409%T2.02%C++2D--2.3D--6598h407.6F**2828.5T*
MR11 Gatekeeper 353196209.8B+6.4421.174%F--2.041%C++11.7D**9.4D--15116.7h79.2F-373.9T*
NS-10 Burster 3591961081.815B*1.5416.446%F-1.531%D*2.2D**1.9D*3587.3h189.1D-1149.8F*
NS-357 Underboss 1971942830.686C2.6722.929%F-12.371%D*4.4D*N/A1343.9h5.6D**24.6F--
NS-10 Burster 3411901081.759B+1.6016.719%F-4.737%C+2.2D**1.7F3387.3h197.5D-1181.1F*
G20 Vulcan-H 324187286.679B+3.3218.172%T*1.07%D*16.8D**12.3D*28011.1h163.9F-902.1T*
MG-H1 Watchman 1731711381.239C+2.1211.018%F--14.62%F12.6D--N/A4713.6h18.7D--169.5F--
MR1 Fracture 2941571211.298B+2.0622.71%F3.822%C+3.4D**2.9D*3946.8h94.5F-416.1T
Aspis Anti-Aircraft Phalanx Turret 3241571015.7S12.3412.298%F--1.274%D6.7D--7.1D--14223.5h142.1C*1155.4F
T7 Mini-Chaingun 1491461660.88C2.487.252%F-11.644%C-12.2D--N/A8012h20.6D--284.4F*
L105 Zephyr 1611421014.2C++10.8416.672%TN/A29D-3.9D--1534.9h10.5F--62.9T*
G40-F Ranger 2241391139U135.6415.502%F*N/A20.1D--12.3D--1556.9h80.4C+518.8F-
NSX Tomoe 1191181001.18C2.1816.679%F**22.881%D**9.8D*N/A2712.1h21.6F-129.7T*
L100 Python AP 195117148.357C++5.0050.182%D1.709%C25.4D17C5304.6h7.1D14.1D-
MR1 Fracture 2141161200.967C**2.3921.645%F-N/A2.5F2.1D**2946.8h122.5T566.1T*
CAS30 Tank Buster 2741111230.902C2.4519.498%F**1.802%B+1.7D*2.5D*4064h200.1T*1026.3T*
TAS-16 Blackjack 1121111630.681C-2.6733.777%F--8.108%D**12.5D*N/A728.9h3D8.8D**
G30 Vulcan 188108274C+0.648.388%F*2.778%C-7F5.2D**10915.5h178.9F--2132.3T*
Hunter QCX 1051051220.861C++2.4938.358%C41.905%B**3D--N/A1135.2h3B+7.8B
G40-F Ranger 165103425.75A*22.3912.422%F*N/A21.9D-13.2D--1684.7h57.3B+461.5D-
Auraxium Chainblade 1041036,4640.016C3.3421.447%D9.709%B+0.2CN/A0663.4h2.5C--11.5C+
L-30R Vektor 229102661.545C1.8114.555%F*N/A1.6D**2D1964.1h272.8T*1874.5T*
M18 Rotary 176100671.493C+1.8615.071%F**4%A3D-2.3D*6732.8h270.3F1793.2T*
MR11 Gatekeeper-H 19094713.429A*10.0724.676%T*1.064%C--10.4F10.7F1609h110.1F*446.2T*
T7 Mini-Chaingun AE 95941020.922D2.439.558%F-8.511%D**10.6D**N/A318.9h36.6T*383.4T*
T9 CARV 97931470.633C2.727.748%F--18.28%D-7.4D--N/A17812.5h22.4F--289.5T*
SOAS-20 9290551.636C++1.7215.894%F*23.333%C++9.9D*N/A439.1h18.7D**117.9T*
M20 Basilisk 13989517.8B*14.4421.31%T*4.494%C+16.8D*9.4D*1115.3h143.6D673.9T*
M20 Basilisk 12985165.313B**1.9611.452%F--3.529%D9D-4.7D779.4h116D--1013.3T*
G40-F Ranger 13483183U79.6416.182%F**N/A18.4D--11.3D--1684.5h90.4C558.9F**
M12 Kobalt-H 9183183A++79.6414.692%D**13.253%D-69.2D-6.7B+1941.2h30.4F--206.7T-
Xiphos Anti-Personnel Phalanx Turret 11377177N/A73.6414.58%UN/A770U360U1895800.1h85.1T*583.9T*
Coyote Missiles 12075203.75C+0.3932.825%T-N/A9.5C5.7D--1047.9h63.1D**192.3T
NS-44 Commissioner 80741280.578C2.7825.396%D**12.162%D**3.4D*N/A2421.5h6.3F--24.7F--
Cycler TRV 7371970.732D2.629.762%F**21.127%C+6.2D*N/A4111.5h21.9T-224.1T*
NS Decimator 10071681.044C+2.3143.843%F--N/A14.8D**6D*2574.8h6.6D*15.1F*
ASP-30 Grounder 11069521.327B++2.0343.39%F**5.797%A+6.1D--3.6D-13811.3h11.1D*25.7F**
C150 Dalton 1116397C+3.6420.203%F-N/A19.7D-15D3863.2h7.6F-37.6T*
M20 Basilisk 10363163.938C++0.5822.332%F-1.587%F7.2D*4.5D--1328.8h145.2F650T-
TRAP-M1 6161700.871D2.4813.632%T27.869%C*5.4FN/A2611.3h20.4T*149.8T*
G30 Walker 11859115.364C**2.018.891%T1.695%C4.6D*4.6D**7512.9h274.7D**3089.7T*
Striker AE 11558910.637C2.7224.243%F--N/A3.1D-3D3919h93.8F**387T*
TAR 5756770.727C-2.637.863%T*12.5%D*4.7D*N/A4111.9h22T*279.6T*
Spear Anti-Vehicle Phalanx Tower 9455155A51.6436.924%D*1.818%D-16.2D*11.5D--1263.4h18.6F--50.5T-
NS-30 Vandal 5554232.348C++1.0114.456%T-16.667%D*8.2D*N/A426.6h13.7T*94.7T*
MANA Anti-Personnel Turret 5252481.083N/A2.274.835%UN/A520UN/A2194500.1h47.7T*987.1T*
Chainblade 56528,1000.006C--3.3510.974%D**5.769%C+0.1D-N/A0814.4h3.1C28D**
T16 Rhino 5351431.186C+2.178.487%F--15.686%D--8.9D*N/A1135.7h23.5T-277.5T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit135545,91829h
Anti-Vehicle MANA Turret51,7182.5h
Spawn Beacon72120.5h
AE Nano-Armor Kit79249,15913.1h
Turret AI Module01160.5h
Repair Module0920.3h
Skywall Shield Emitter0550.2h
Structure Shield Module1680.2h
Rampart Wall1830.8h
AE Medical Applicator99,3380.7h
Nanite Revive Grenade02640.1h
Nanite Healing Grenade0810h
Medical Applicator4154,8633.4h
Cortium Silo0630.2h
NSX Amaterasu38716.8h
Motion Spotter4210,8697.5h
TX2 Emperor01190.1h
Welding Device04,3760.4h
Hoplon Anti-Aircraft Phalanx Tower0520.2h
Spear Anti-Vehicle Tower0520.3h
Spitfire Auto-Turret95370.8h
Recon Detection Device416,37512.3h
Ammunition Package331,7022.9h
Medical Kit311,3313.3h
M12 Kobalt-F1710h
Anti-Infantry MANA Turret82200.5h
Nano-Repair Grenade02900.1h
IPC Targeting Dart1810.2h

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