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Dreadnaught Teranimus[C0RE] Teranimus
TR BR 135

KDR: 3.22

Score: 39.8m

Last Seen: Jan 16th, 2019 7:03 PM
- OFFLINE - 19.6 hour(s)

Battle Rank 120 (135 total) - Terran Republic on Miller - Outfit Leader of C0RE[C0RE] C0RE
TR outfit on Miller

Members: 22
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods P2-120 HESH M14 Banshee P2-120 HEAT L100 Python HESH M1 Heavy Cycler M1 Heavy Cycler AS16 NightHawk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $230,184 MLG Score: 184
Fun Score: N/A
Cheeseburgers Flipped: 4644TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.617%12.399%1442210005,7020.6905662.53

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.33%-1.846F--1.272D**-0.347C-HEAD ++ (~6.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.2-1.26D**19.7-0.376C-149.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.09%0.792%8806101613,010935211413.8996615%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.996%-2.034F---0.75D--0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.2-0.245C36.20.315C*163.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.438%1.833%8108101414,2421381397410.3128358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.669%-1.8F--0.511D0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.8-0.089C+9.40.247C++32.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
11.93%2.136%50710151,0778959631.20335112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.085%-2.249F---0.563D0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
606.5-4.138T*72.4-0.841D--534.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.195%76.617%50510173,263943163.45657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.355%-1.177D*0.622B+1.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.138C30.04C+8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.679%8.274%50210201,970508113.87795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.26%-1.142D*-1.243D*-0.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.254C4.60.056C+12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C0RE[C0RE] C0RE
TR outfit on Miller

Members: 22
39.8m238.1%169 (10.1k)160 (9.6k)3.2201763,85619,8304.11251135 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022475013.819%8.497%11712:3016

23% Engineer6% Heavy Assault30% Infiltrator26% Light Assault14% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2014 9:54 PMMar 23rd, 2017 3:41 PMJan 16th, 2019 7:53 PM (13h) (PST)Jan 16th, 2019 5:21 PM (15h) (PST)Jan 16th, 2019 3:03 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
489923970.2570.0800.0220.7240.047184

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,3185,50723,81115514339,604

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4148.3h/172.8d 17,695 5,426 21,134 180.2k 4,961 10,576 11,817 121.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D**
Kills:560
Deaths:618
KDR:0.906
Accuracy:9.460% F--
HSR:14.464% D**
T32 Bull
D*
Kills:209
Deaths:254
KDR:0.823
Accuracy:9.375% F**
HSR:13.876% D*
T7 Mini-Chaingun
C+
Kills:128
Deaths:149
KDR:0.859
Accuracy:6.727% F-
HSR:12.500% C+
T9 CARV
C-
Kills:87
Deaths:142
KDR:0.613
Accuracy:7.464% F--
HSR:19.540% C-
T7 Mini-Chaingun AE
F
Kills:76
Deaths:88
KDR:0.864
Accuracy:9.447% F-
HSR:6.579% F
MG-H1 Watchman
D
Kills:58
Deaths:51
KDR:1.137
Accuracy:9.774% F--
HSR:20.690% D
T16 Rhino
D--
Kills:51
Deaths:43
KDR:1.186
Accuracy:8.487% F--
HSR:15.686% D--
Kills:1,169
Deaths (as Heavy Assault):1,345
Deaths (to Heavy Assaults):4,797
KDR:0.86914
Kill Difference:176
Playtime:243.751 hours
Usage:6%
Score:2.168m
Score/min:148
Accuracy (listed only):8.676%
HSR (listed only):14.762%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D*
Kills:1,859
Deaths:2,425
KDR:0.767
Accuracy:27.488% D*
HSR:8.284% F
TRAC-5
D*
Kills:646
Deaths:1,007
KDR:0.642
Accuracy:9.206% F--
HSR:12.384% D*
HC1 Cougar
F--
Kills:480
Deaths:734
KDR:0.654
Accuracy:10.404% F**
HSR:10.417% F--
LC3 Jaguar
D**
Kills:477
Deaths:685
KDR:0.696
Accuracy:12.066% F--
HSR:11.740% D**
LC2 Lynx
D*
Kills:285
Deaths:477
KDR:0.597
Accuracy:10.275% F*
HSR:14.035% D*
T5 AMC
D*
Kills:192
Deaths:314
KDR:0.611
Accuracy:10.560% F*
HSR:13.021% D*
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.881% F--
HSR:8.108% D*
Kills:4,050
Deaths (as Engineer):5,805
Deaths (to Engineers):4,872
KDR:0.69767
Kill Difference:1,755
Playtime:939.980 hours
Usage:23%
Score:10.411m
Score/min:185
Accuracy (listed only):16.269%
HSR (listed only):11.141%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D*
Kills:1,859
Deaths:2,425
KDR:0.767
Accuracy:27.488% D*
HSR:8.284% F
NS-7 PDW
D--
Kills:897
Deaths:978
KDR:0.917
Accuracy:15.717% F
HSR:11.037% D--
TRAC-5
D*
Kills:646
Deaths:1,007
KDR:0.642
Accuracy:9.206% F--
HSR:12.384% D*
HC1 Cougar
F--
Kills:480
Deaths:734
KDR:0.654
Accuracy:10.404% F**
HSR:10.417% F--
LC3 Jaguar
D**
Kills:477
Deaths:685
KDR:0.696
Accuracy:12.066% F--
HSR:11.740% D**
PDW-16 Hailstorm
D--
Kills:353
Deaths:441
KDR:0.800
Accuracy:15.543% D**
HSR:10.198% D--
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% D**
LC2 Lynx
D*
Kills:285
Deaths:477
KDR:0.597
Accuracy:10.275% F*
HSR:14.035% D*
T5 AMC
D*
Kills:192
Deaths:314
KDR:0.611
Accuracy:10.560% F*
HSR:13.021% D*
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.881% F--
HSR:8.108% D*
MG-S1 Jackal
D**
Kills:64
Deaths:68
KDR:0.941
Accuracy:13.000% F--
HSR:9.375% D**
Kills:5,697
Deaths (as Light Assault):7,735
Deaths (to Light Assaults):3,781
KDR:0.73652
Kill Difference:2,038
Playtime:1,092.775 hours
Usage:26%
Score:9.897m
Score/min:151
Accuracy (listed only):15.800%
HSR (listed only):10.528%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,236
Deaths:219
KDR:5.644
Accuracy:33.125% D-
HSR:81.634% B+
SR-7
C++
Kills:1,215
Deaths:189
KDR:6.429
Accuracy:33.006% D--
HSR:79.835% C++
NS-7 PDW
D--
Kills:897
Deaths:978
KDR:0.917
Accuracy:15.717% F
HSR:11.037% D--
M77-B
C+
Kills:391
Deaths:89
KDR:4.393
Accuracy:33.937% C-
HSR:75.192% C+
TSAR-42
D--
Kills:362
Deaths:155
KDR:2.335
Accuracy:24.383% F-
HSR:58.011% D--
PDW-16 Hailstorm
D--
Kills:353
Deaths:441
KDR:0.800
Accuracy:15.543% D**
HSR:10.198% D--
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% D**
NS-61 Emissary
D*
Kills:253
Deaths:293
KDR:0.863
Accuracy:16.677% F-
HSR:9.091% D*
TX1 Repeater
D*
Kills:207
Deaths:448
KDR:0.462
Accuracy:12.077% F--
HSR:13.044% D*
NS-357 Underboss
D*
Kills:176
Deaths:259
KDR:0.680
Accuracy:22.901% F
HSR:11.932% D*
NSX Tomoe
D*
Kills:113
Deaths:92
KDR:1.228
Accuracy:16.748% F*
HSR:23.894% D*
SOAS-20
B+
Kills:76
Deaths:39
KDR:1.949
Accuracy:15.646% F--
HSR:25% B+
MG-S1 Jackal
D**
Kills:64
Deaths:68
KDR:0.941
Accuracy:13.000% F--
HSR:9.375% D**
NS-44 Commissioner
D*
Kills:64
Deaths:113
KDR:0.566
Accuracy:24.839% D*
HSR:12.500% D*
TRAP-M1
B+
Kills:59
Deaths:64
KDR:0.922
Accuracy:13.700% F**
HSR:28.814% B+
Kills:5,799
Deaths (as Infiltrator):3,890
Deaths (to Infiltrators):3,038
KDR:1.49075
Kill Difference:1,909
Playtime:1,238.453 hours
Usage:30%
Score:10.288m
Score/min:138
Accuracy (listed only):20.464%
HSR (listed only):30.451%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D*
Kills:1,859
Deaths:2,425
KDR:0.767
Accuracy:27.488% D*
HSR:8.284% F
NS-7 PDW
D--
Kills:897
Deaths:978
KDR:0.917
Accuracy:15.717% F
HSR:11.037% D--
PDW-16 Hailstorm
D--
Kills:353
Deaths:441
KDR:0.800
Accuracy:15.543% D**
HSR:10.198% D--
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% D**
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.881% F--
HSR:8.108% D*
Cycler TRV
C+
Kills:66
Deaths:90
KDR:0.733
Accuracy:9.419% F**
HSR:19.697% C+
MG-S1 Jackal
D**
Kills:64
Deaths:68
KDR:0.941
Accuracy:13.000% F--
HSR:9.375% D**
TAR
D**
Kills:55
Deaths:77
KDR:0.714
Accuracy:7.831% T-
HSR:10.909% D**
Kills:3,738
Deaths (as Combat Medic):4,685
Deaths (to Combat Medics):1,431
KDR:0.79787
Kill Difference:947
Playtime:42.746 hours
Usage:1%
Score:0.374m
Score/min:146
Accuracy (listed only):17.317%
HSR (listed only):10.602%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D-
Kills:1,974
Deaths:787
KDR:2.508
Accuracy:10.677% D-
HSR:10.334% D**
M1 Heavy Cycler
D*
Kills:1,897
Deaths:764
KDR:2.483
Accuracy:10.321% D*
HSR:11.176% D**
M2 Mutilator
D**
Kills:1,708
Deaths:777
KDR:2.198
Accuracy:8.432% D**
HSR:10.890% F-
M2 Mutilator
D**
Kills:1,692
Deaths:759
KDR:2.229
Accuracy:8.684% D**
HSR:10.402% F-
MRC3 Mercy
D*
Kills:1,617
Deaths:624
KDR:2.591
Accuracy:10.345% D*
HSR:11.255% F-
MRC3 Mercy
D*
Kills:1,565
Deaths:624
KDR:2.508
Accuracy:10.656% D*
HSR:11.693% F
M6 Onslaught
D*
Kills:797
Deaths:259
KDR:3.077
Accuracy:10.990% D*
HSR:13.174% D**
M6 Onslaught
D*
Kills:780
Deaths:259
KDR:3.012
Accuracy:10.775% D*
HSR:13.333% D*
M3 Pounder HEG
D
Kills:587
Deaths:264
KDR:2.223
Accuracy:25.768% D**
HSR:2.215% D
M3 Pounder HEG
D*
Kills:493
Deaths:260
KDR:1.896
Accuracy:26.672% D**
HSR:1.420% D*
NS-10 Burster
D*
Kills:186
Deaths:101
KDR:1.842
Accuracy:16.235% F-
HSR:1.613% D*
NS-10 Burster
C+
Kills:185
Deaths:101
KDR:1.832
Accuracy:16.488% F-
HSR:4.865% C+
MR1 Fracture
C++
Kills:141
Deaths:118
KDR:1.195
Accuracy:21.926% F
HSR:4.255% C++
MR1 Fracture
D**
Kills:114
Deaths:117
KDR:0.974
Accuracy:20.877% F
HSR:0.877% D**
Kills:13,736
Deaths (as MAX Suit):2,907
Deaths (to MAX Suits):983
KDR:4.72515
Kill Difference:10,829
Playtime:581.638 hours
Usage:14%
Score:6.701m
Score/min:192
Accuracy (listed only):14.917%
HSR (listed only):7.679%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:7,188
V. Kills:732 N/A
Deaths:297
KDR:24.202
Accuracy:39.601% D--
KPH:62.900 C
VKPH:6.400 D-
M14 Banshee
D-
Kills:5,361
V. Kills:576 N/A
Deaths:867
KDR:6.183
Accuracy:14.085% F**
KPH:16.200 D-
VKPH:1.700 D-
Hornet Missiles
C--
Kills:929
V. Kills:487 190%
Deaths:84
KDR:11.060
Accuracy:52.249% D--
KPH:37.700 C--
VKPH:19.800 D
M18 Locust
D*
Kills:427
V. Kills:438 97%
Deaths:375
KDR:1.139
Accuracy:13.019% F**
KPH:2.800 D*
VKPH:2.800 D*
Tomcat A2AM Pods
D*
Kills:198
V. Kills:249 79%
Deaths:52
KDR:3.808
Accuracy:80.473% C+
KPH:5.800 D*
VKPH:7.300 D*
M18 Needler
D--
Kills:196
V. Kills:220 89%
Deaths:359
KDR:0.546
Accuracy:14.401% T
KPH:2 D--
VKPH:2.300 D*
M18 Rotary
D-
Kills:86
V. Kills:69 123%
Deaths:66
KDR:1.303
Accuracy:15.504% F*
KPH:2.900 D-
VKPH:2.300 D--
Coyote Missiles
D*
Kills:64
V. Kills:39 160%
Deaths:19
KDR:3.368
Accuracy:32.773% T
KPH:8.400 D*
VKPH:5.100 D*
Kills:14,449 (6,070 + 0)
Deaths:2,119
KDR:6.819
VKDR:1.326
Vehicle Kills:2,810
Kill Difference:12,330
Playtime:794.530 hours
Usage:19%
Score:3.994m
Score/min:84
Piloting Accuracy:15.504%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:131
V. Kills:10 N/A
Deaths:10
KDR:13.100
Accuracy:16.496% T
KPH:29.200 D-
VKPH:2.200 D*
L-30R Vektor
C
Kills:99
V. Kills:124 79%
Deaths:66
KDR:1.500
Accuracy:14.615% F--
KPH:1.600 C
VKPH:2 C--
CAS30 Tank Buster
D--
Kills:80
V. Kills:144 55%
Deaths:122
KDR:0.656
Accuracy:19.481% F*
KPH:1.400 D--
VKPH:2.500 D--
L-24R Spur
C
Kills:72
V. Kills:20 343%
Deaths:7
KDR:10.286
Accuracy:16.115% F-
KPH:4.900 D
VKPH:1.400 C
Kills:382 (251 + 131)
Deaths:205
KDR:1.863
VKDR:1.454
Vehicle Kills:298
Kill Difference:177
Playtime:138.592 hours
Usage:3%
Score:0.270m
Score/min:33
Piloting Accuracy:16.115%
Gunner Accuracy:16.496%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:2,080
V. Kills:332 N/A
Deaths:98
KDR:21.225
Accuracy:35.604% D**
KPH:39 C--
VKPH:6.200 C-
L100 Python HEAT
C
Kills:1,257
V. Kills:394 318%
Deaths:128
KDR:9.820
Accuracy:40.311% D*
KPH:26.700 C
VKPH:8.400 D
C75 Viper
C+
Kills:796
V. Kills:147 N/A
Deaths:54
KDR:14.741
Accuracy:23.232% F
KPH:27.600 C+
VKPH:5.100 D
Skyguard
D*
Kills:235
V. Kills:217 108%
Deaths:68
KDR:3.456
Accuracy:14.779% F--
KPH:5 D*
VKPH:4.600 D*
L100 Python AP
C
Kills:87
V. Kills:61 140%
Deaths:13
KDR:6.692
Accuracy:52.478% C
KPH:23.200 C--
VKPH:16.300 C
Kills:4,455 (4,455 + 0)
Deaths:361
KDR:12.341
VKDR:3.188
Vehicle Kills:1,151
Kill Difference:4,094
Playtime:180.223 hours
Usage:4%
Score:1.461m
Score/min:135
Driving Accuracy:52.478%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:5,473
V. Kills:993 N/A
Deaths:249
KDR:21.980
Accuracy:28.535% D**
KPH:29 D-
VKPH:5.300 D
P2-120 HEAT
C--
Kills:3,294
V. Kills:1,168 282%
Deaths:237
KDR:13.899
Accuracy:29.175% D*
KPH:18.900 C--
VKPH:6.700 D
P2-120 AP
D*
Kills:1,020
V. Kills:662 154%
Deaths:69
KDR:14.783
Accuracy:29.603% F
KPH:14.800 D*
VKPH:9.600 D*
E540 Halberd
C++
Kills:347
V. Kills:212 163%
Deaths:28
KDR:12.393
Accuracy:33.238% D--
KPH:21.400 C-
VKPH:13.100 C++
MR11 Gatekeeper
D--
Kills:158
V. Kills:134 117%
Deaths:19
KDR:8.316
Accuracy:20.882% F--
KPH:11.100 D*
VKPH:9.400 D--
G30 Vulcan
D*
Kills:91
V. Kills:71 126%
Deaths:26
KDR:3.500
Accuracy:7.772% F--
KPH:6.300 D**
VKPH:4.900 D*
G40-F Ranger
D
Kills:76
V. Kills:45 165%
Deaths:3
KDR:25.333
Accuracy:12.151% F-
KPH:22.700 D
VKPH:13.400 D
M20 Basilisk
D
Kills:72
V. Kills:38 185%
Deaths:15
KDR:4.800
Accuracy:11.142% F--
KPH:8.500 D--
VKPH:4.500 D
G30 Walker
D*
Kills:53
V. Kills:56 93%
Deaths:11
KDR:4.818
Accuracy:8.889% F*
KPH:4.200 D**
VKPH:4.400 D*
Kills:10,584 (9,787 + 797)
Deaths:657
KDR:16.110
VKDR:5.143
Vehicle Kills:3,379
Kill Difference:9,927
Playtime:501.490 hours
Usage:12%
Score:3.635m
Score/min:121
Driving Accuracy:29.603%
Gunner Accuracy:8.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:336
V. Kills:189 177%
Deaths:13
KDR:25.846
Accuracy:38.753% F--
KPH:28.900 D
VKPH:16.300 D
G20 Vulcan-H
D**
Kills:120
V. Kills:102 117%
Deaths:28
KDR:4.286
Accuracy:17.159% T*
KPH:13 D**
VKPH:11.100 D**
MR11 Gatekeeper-H
D**
Kills:94
V. Kills:96 97%
Deaths:7
KDR:13.429
Accuracy:24.707% T-
KPH:10.500 D**
VKPH:10.800 F
G40-F Ranger
D--
Kills:66
V. Kills:40 161%
Deaths:1
KDR:66
Accuracy:14.397% T
KPH:17.400 D--
VKPH:10.500 D--
Kills:616 (0 + 616)
Deaths:49
KDR:12.571
VKDR:8.714
Vehicle Kills:427
Kill Difference:567
Playtime:33.559 hours
Usage:1%
Score:0.406m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:14.397%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:58
V. Kills:37 153%
Deaths:15
KDR:3.867
Accuracy:21.597% F-
KPH:7 D*
VKPH:4.500 D-
Kills:58 (0 + 58)
Deaths:15
KDR:3.867
VKDR:2.467
Vehicle Kills:37
Kill Difference:43
Playtime:8.301 hours
Usage:0%
Score:0.063m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:21.597%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 7,9207,18829724.202A*20.9839.601%D--N/A62.9C6.4D-223114.3h20.3B+51.3C++
P2-120 HESH 6,4665,47324921.98B*18.7628.535%D**N/A29D-5.3D99188.8h5.6C19.6D*
M14 Banshee 5,9375,3618676.183C++2.9614.085%F**N/A16.2D-1.7D-50331.3h32.7C+231.9D**
P2-120 HEAT 4,4623,29423713.899A10.6829.175%D*3.036%C+18.9C--6.7D104174.2h8.2C+28.1D--
L100 Python HESH 2,4122,0809821.224B**18.0035.604%D**1.49%C+39C--6.2C-14853.3h3.7C10.4D-
M1 Heavy Cycler 2,0131,9747872.508B**0.7110.677%D-10.334%D**16.2C-N/A47122.2h15.7B++147C++
M1 Heavy Cycler 1,9441,8977642.483B+0.7410.321%D*11.176%D**16D-N/A45118.5h15.5B+150.5C
AS16 NightHawk 1,8691,8592,4250.767C2.4527.488%D*8.284%F17.9DN/A61103.6h4.7C++17C-
M2 Mutilator 1,7321,7087772.198B+1.028.432%D**10.89%F-14.2D--N/A46120.1h15.9B+188.9D
M2 Mutilator 1,7131,6927592.229B+0.998.684%D**10.402%F-14.4D--N/A48117.6h16.2B+186.2D
MRC3 Mercy 1,6431,6176242.591C**0.6310.345%D*11.255%F-15.3D-N/A42105.5h17.8B+171.9C-
MRC3 Mercy 1,5821,5656242.508C*0.7110.656%D*11.693%F14.9D-N/A42104.8h18.8C**176.1C--
L100 Python HEAT 1,6511,2571289.82B**6.6040.311%D*1.909%C--26.7C8.4D13847h5.6C**13.8C+
RAMS .50M 1,2401,2362195.644B++2.4233.125%D-81.634%B+14.5D-N/A4585.1h2.4C+7.3C
SR-7 1,2201,2151896.429B*3.2133.006%D--79.835%C++12.9D--N/A3194.3h2.6C-8D
P2-120 AP 1,6821,0206914.783A11.5629.603%F4.118%B14.8D*9.6D*20469h9.5D32F-
Hornet Missiles 1,4169298411.06B*7.8452.249%D--1.507%C+37.8C--19.8D28624.6h12C+23C
NS-7 PDW 9158979780.917C+2.3015.717%F11.037%D--10.7DN/A3484.1h19D121D*
Claymore 826826909.178B+5.9625.075%D-N/A85.2D-N/A2649.7h1.2C++4.9C--
M6 Onslaught 8137972593.077B+0.1410.99%D*13.174%D**17.7D--N/A4145.1h17.4B+158.4C-
C75 Viper 9437965414.741A++11.5223.232%F1.256%C27.6C+5.1D15128.8h11.1B+48C
M6 Onslaught 8007802593.012B+0.2110.775%D*13.333%D*17.3D-N/A4045.1h17.6C**163C-
TRAC-5 6646461,0070.642C+2.589.206%F--12.384%D*4.1D--N/A23158.3h22.8D*248.2T-
M3 Pounder HEG 7685872642.223B+1.0025.768%D**2.215%D10.2D3.1C+6257.5h24.5D*95D**
TMG-50 5735606180.906C2.319.46%F--14.464%D**11.1D--N/A4250.4h16.3D*172.4F*
C-4 7675554231.312C+1.9121.268%DN/A47D18D48111.8h1.8C-8.2C--
Spear Anti-Vehicle Phalanx Turret 7775192520.76A**17.5426.732%F3.854%C+28.7D14.3D21318.1h8.6C++32D-
M3 Pounder HEG 6544932601.896C++1.3226.672%D**1.42%D*8.7D*2.8D4656.9h30.7F115F
HC1 Cougar 4874807340.654C2.5710.404%F**10.417%F--5.8D--N/A2282.3h18.6D**178.5T*
LC3 Jaguar 4844776850.696C2.5212.066%F--11.74%D**8.4D--N/A3756.5h18D--149.6F*
MANA Anti-Vehicle Turret 7644651373.394A0.1742.707%D*1.29%D*24.9C-16D27818.7h9.8C++23C
Tank Mine 701457726.347A*3.1325.962%DN/A71.4D38.1D-6526.4h1.7B+6.6C+
M18 Locust 8654273751.139C2.0813.019%F**3.279%B**2.8D*2.8D*34155.2h304.4D2338.2T*
M77-B 393391894.393A++1.1733.937%C-75.192%C+11D--N/A3835.4h3.1D-9C--
TSAR-42 3673621552.335C+0.8924.383%F-58.011%D--12.3D--N/A5129.5h3.8F--15.7T
PDW-16 Hailstorm 3563534410.8C2.4215.543%D**10.198%D--11.8D-N/A4529.9h17.8C114.7D-
E540 Halberd 5593472812.393B**9.1733.238%D--3.17%C+21.4C-13.1C++23516.2h7.3D-22D*
E540 Halberd-H 5253361325.846A**22.6338.753%F--N/A29D16.3D20011.6h10D*25.9T-
SMG-46 Armistice 3343334430.752C2.4715.654%F-7.207%D**9.7D--N/A4334.5h19.9D--126.8F
M9 SKEP Launcher 3922962651.117B**2.1049.317%F--2.027%C13.5C4.4D10021.9h7.7B+15.6C-
LC2 Lynx 2942854770.597C-2.6210.275%F*14.035%D*5D--N/A2956.8h25.6F--249.3T*
Frag Grenade 2672661266N/A262.7832.248%FN/A221.7D--N/A10911.2h5.1D--15.8D**
NS-61 Emissary 2632532930.863C++2.3616.677%F-9.091%D*7D--N/A2036.4h23.6D*141.2F*
Skyguard 452235683.456B+0.2414.779%F--2.128%C+5D*4.6D*8147.3h178.9D-1210.1T-
M12 Kobalt 2512321232S228.787.127%F*13.362%D--38.7D*3.2D866h24.8D-348.6T*
T32 Bull 2122092540.823C-2.409.375%F**13.876%D*8.2D*N/A3525.5h21.7F**231.4T*
TX1 Repeater 2162074480.462C2.7612.077%F--13.044%D*3.7D*N/A1956.6h24.3F-200.9F*
NS Annihilator 375201962.094M**1.1378.692%C--N/A8.2C-7.1C--12124.5h9.5B*12.1B++
Tomcat A2AM Pods 447198523.808C0.5980.473%C+N/A5.8D*7.3D*9834.1h9.6C-11.9C-
M18 Needler 4161963590.546C2.6714.401%T2.041%C+2D--2.3D*6297.1h404.5F--2808.8T*
T5 AMC 1931923140.611C2.6110.56%F*13.021%D*5.6D--N/A3534.4h21.2D**200.5T*
NS-10 Burster 3421861011.842A1.3816.235%F-1.613%D*2.2D*1.9D--3583.4h186.8D1150.5F-
NS-10 Burster 3341851011.832B*1.3916.488%F-4.865%C+2.2D*1.8D**3383.4h189.9C-1151.7F-
NS-357 Underboss 1781762590.68C2.5422.901%F11.932%D*4.2D*N/A1242.1h5.6D*24.4F-
MR11 Gatekeeper 292158198.316B**5.1020.882%F--2.532%B+11D*9.4D--15014.3h80.4D**385.2T*
Aspis Anti-Aircraft Phalanx Turret 3111491014.9S11.6812.047%F--1.342%D6.5D-7.1D-14222.8h141.7B+1176.5D*
MR1 Fracture 2691411181.195B++2.0321.926%F4.255%C++3.2D*2.9D--3843.7h94.9F-432.9F*
G40-F Ranger 2241391139U135.7815.542%F*N/A20.1D--12.3D--1566.9h80.1C++515.5F
L105 Zephyr 1411311013.1C**9.8816.496%TN/A29.1D-2.2D*1464.5h10.2F-61.7T*
T7 Mini-Chaingun 1301281490.859C+2.366.727%F-12.5%C+11.5D*N/A7811.1h20D297.3F--
G20 Vulcan-H 222120284.286C++1.0717.159%T*1.667%D-13D**11.1D**2679.2h192.7F--1123.2T*
MR1 Fracture 2101141170.974B+2.2520.877%FN/A2.6D**2.2D*2943.7h112.2F--537.5T*
NSX Tomoe 113113921.228C1.9916.748%F*23.894%D*9.7D*N/A2711.6h21.6F-129T-
TAS-16 Blackjack 1121111630.681C-2.5433.881%F--8.108%D*12.5D--N/A718.9h3D8.8D**
Hunter QCX 1041041190.874C**2.3537.12%C42.308%B**3D--N/A1034.5h2.7B+7.3B+
L-30R Vektor 22399661.5C1.7214.615%F--1.01%D1.6C2C--1962.5h272.9T*1867.2T*
MR11 Gatekeeper-H 19094713.429A*10.2124.707%T-1.064%D10.6D**10.8F1568.9h109.5F-443.3T*
G30 Vulcan 16291263.5C+0.287.772%F--3.297%C+6.3D**4.9D*10514.5h179.7F--2311.8T*
L100 Python AP 14887136.692B+3.4752.478%C2.299%C22.9C--16.1C4783.8h8D15.3D
T9 CARV 90871420.613C2.617.464%F--19.54%C-7.6D--N/A17611.5h21.3F284.7T*
M18 Rotary 15586661.303C+1.9215.504%F*3.488%B++2.8D-2.3D--6730.2h291.5D**1880.5T*
CAS30 Tank Buster 224801220.656C2.5619.481%F*1.25%C+1.4D--2.5D--4157h230.2T*1181.8T*
Auraxium Chainblade 79784,5650.017C3.2021.71%D7.692%C++0.1C--N/A0528.2h2.5C--11.4C+
T7 Mini-Chaingun AE 7776880.864C-2.369.447%F-6.579%F9.5D**N/A288h42.3T*447.2T*
SOAS-20 7776391.949B+1.2715.646%F--25%B+9.6D*N/A417.9h19.2F122.7T*
G40-F Ranger 12176325.333S22.1112.151%F-N/A23D13.6D1693.3h50.9B++419.3C
M20 Basilisk 11072154.8A++1.5811.142%F--4.167%C--8.5D--4.5D778.5h115.7D--1038.3T*
L-24R Spur 9272710.286B++7.0716.115%F-N/A4.9D1.4C2014.6h128.6F-798.1T*
Xiphos Anti-Personnel Phalanx Turret 10370170N/A66.7814.354%UN/A700U330U1820000.1h83.8T*583.5T*
M20 Basilisk 11269513.8B*10.5821.553%T-5.797%B+14.1D*8.8D*1024.9h171.9D-797.6T*
ASP-30 Grounder 10868521.308B**1.9144.051%F*5.882%A++6.1D-3.6D13511.1h11.2D*25.3F**
Cycler TRV 6866900.733C-2.499.419%F**19.697%C+6D*N/A4011h21.7F*230.3T*
G40-F Ranger 10666166S62.7814.397%TN/A17.4D--10.5D--1563.8h82.4C+572.5F--
Coyote Missiles 10364193.368C+0.1532.773%TN/A8.4D*5.1D*957.6h68.8D**210.1F**
MG-S1 Jackal 6464680.941C+2.2813%F--9.375%D**6.9D--N/A279.3h24D**184.3T*
NS-44 Commissioner 69641130.566C2.6524.839%D*12.5%D*3.3D*N/A2319.6h6.6F--26.7F--
TRAP-M1 5959640.922D2.3013.7%F**28.814%B+5.5D**N/A2510.8h20.2T*147.2T*
MG-H1 Watchman 5958511.137C+2.089.774%F--20.69%D8.4D*N/A436.9h22D*225.4T-
M20 Basilisk 9558153.867B0.6521.597%F-1.724%F7D*4.5D-1268.3h144.1D*667.4F**
NS Decimator 7655570.965C+2.2641.929%F--N/A14.9D*5.7D*2713.7h7D*16.8F*
TAR 5655770.714C2.517.831%T-10.909%D**4.7D*N/A3911.6h21.8F**277.9T*
G30 Walker 10953114.818B++1.608.889%F*1.887%C4.2D**4.4D*7312.7h298.9D*3362.6T*
Chainblade 56528,1000.006C--3.2110.974%D**5.769%C+0.1DN/A0813.2h3.1C+28D*
T16 Rhino 5351431.186C+2.038.487%F--15.686%D--8.9D*N/A1105.7h23.5F**277.5T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter389,7446.8h
TX2 Emperor01190.1h
Nano-Armor Kit131541,16928.8h
Anti-Vehicle MANA Turret51,6262.4h
Spawn Beacon21600.3h
Turret AI Module0970.5h
Structure Shield Module1650.2h
Repair Module0780.2h
Cortium Silo0520.1h
Skywall Shield Emitter0500.2h
AE Nano-Armor Kit44179,0999.8h
Nanite Revive Grenade02160.1h
Medical Applicator3952,3343.2h
Nanite Healing Grenade0810h
NSX Amaterasu38716.8h
Welding Device04,3760.4h
Spitfire Auto-Turret94160.7h
AE Medical Applicator86,9920.5h
Rampart Wall0650.6h
M12 Kobalt-F1710h
Ammunition Package301,5072.6h
Medical Kit251,0472.8h
Anti-Infantry MANA Turret61970.4h
IPC Targeting Dart1810.2h
Nano-Repair Grenade0850h
Recon Detection Device345,77211.3h

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