Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,176)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (29 days). The data shown below may not be accurate.

Dreadnaught Teranimus[C0RE] Teranimus
TR BR 138

KDR: 3.27

Score: 42m

Last Seen: Oct 17th, 2019 6:21 AM
- OFFLINE - 25.1 hour(s)

Battle Rank 120 (138 total) - Terran Republic on Miller
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods P2-120 HESH M14 Banshee P2-120 HEAT L100 Python HESH M1 Heavy Cycler M1 Heavy Cycler AS16 NightHawk
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Teranimus



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $232,686 MLG Score: 186
Fun Score: N/A
Cheeseburgers Flipped: 4808TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.902%12.637%1502411956,3700.7284992.539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.269%-1.835F--1.278D**-0.299CHEAD ++ (~6.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.3-1.236D*19.3-0.368C-143

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.026%0.77%8816121313,504967216913.9648622%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.976%-2.035F---0.742D--0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
198.8-0.235C35.80.321C*163

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.748%1.703%8598121115,8561469442710.7937358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.499%-1.79F--0.512D0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.2-0.061C+9.10.262C*31.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
12.527%1.82%62712121,31993210751.41372123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.074%-2.237F---0.59D0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
536.2-4.034T*67.2-0.808D-469

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.103%76.735%62512143,314998163.32064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.377%-1.187D*0.622B+1.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.138C30.041C+8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.595%8.117%62212172,045535123.8153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.251%-1.152D*-1.274D**-0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.252C4.50.06C+11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42m240.2%170 (10.2k)161 (9.7k)3.2670568,41220,9404.16519138 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219512113.923%8.298%11612:3017

23% Engineer6% Heavy Assault30% Infiltrator26% Light Assault14% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2014 9:54 PMMar 23rd, 2017 3:41 PMOct 18th, 2019 4:42 AM (29d) (PST)Oct 17th, 2019 2:21 AM (30d) (PST)Oct 17th, 2019 2:21 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
502924100.2620.0800.0220.7470.049186

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,1115,54424,56716514539,668

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4346.8h/181.1d 18,807 5,677 22,418 194.9k 5,268 11,024 12,731 130.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D*
Kills:649
Deaths:716
KDR:0.906
Accuracy:9.784% F-
HSR:14.638% D*
T32 Bull
D**
Kills:209
Deaths:254
KDR:0.823
Accuracy:9.375% F**
HSR:13.876% D**
MG-H1 Watchman
D**
Kills:96
Deaths:75
KDR:1.280
Accuracy:10.421% F--
HSR:15.625% D**
T9 CARV
D
Kills:91
Deaths:146
KDR:0.623
Accuracy:7.535% F--
HSR:18.681% D
T16 Rhino
D--
Kills:51
Deaths:43
KDR:1.186
Accuracy:8.487% F--
HSR:15.686% D--
Kills:1,096
Deaths (as Heavy Assault):1,234
Deaths (to Heavy Assaults):5,058
KDR:0.88817
Kill Difference:138
Playtime:261.241 hours
Usage:6%
Score:2.324m
Score/min:148
Accuracy (listed only):9.120%
HSR (listed only):15.701%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D*
Kills:1,934
Deaths:2,517
KDR:0.768
Accuracy:27.410% D*
HSR:8.118% F
TRAC-5
D*
Kills:698
Deaths:1,059
KDR:0.659
Accuracy:9.453% F--
HSR:12.321% D*
HC1 Cougar
F-
Kills:508
Deaths:787
KDR:0.645
Accuracy:10.515% F**
HSR:10.433% F-
LC3 Jaguar
D**
Kills:492
Deaths:701
KDR:0.702
Accuracy:12.109% F--
HSR:11.789% D**
LC2 Lynx
D*
Kills:306
Deaths:520
KDR:0.588
Accuracy:10.498% F*
HSR:14.706% D*
T5 AMC
D*
Kills:192
Deaths:314
KDR:0.611
Accuracy:10.560% F*
HSR:13.021% D*
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.777% F--
HSR:8.108% D*
AMR-66
D
Kills:90
Deaths:89
KDR:1.011
Accuracy:14.450% F--
HSR:20% D
Kills:4,331
Deaths (as Engineer):6,150
Deaths (to Engineers):5,100
KDR:0.70423
Kill Difference:1,819
Playtime:1,001.358 hours
Usage:23%
Score:11.228m
Score/min:187
Accuracy (listed only):16.096%
HSR (listed only):12.312%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D*
Kills:1,934
Deaths:2,517
KDR:0.768
Accuracy:27.410% D*
HSR:8.118% F
NS-7 PDW
D*
Kills:897
Deaths:978
KDR:0.917
Accuracy:15.717% F
HSR:11.037% D*
TRAC-5
D*
Kills:698
Deaths:1,059
KDR:0.659
Accuracy:9.453% F--
HSR:12.321% D*
HC1 Cougar
F-
Kills:508
Deaths:787
KDR:0.645
Accuracy:10.515% F**
HSR:10.433% F-
LC3 Jaguar
D**
Kills:492
Deaths:701
KDR:0.702
Accuracy:12.109% F--
HSR:11.789% D**
PDW-16 Hailstorm
D-
Kills:460
Deaths:554
KDR:0.830
Accuracy:16.702% D**
HSR:10.870% D-
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% D**
LC2 Lynx
D*
Kills:306
Deaths:520
KDR:0.588
Accuracy:10.498% F*
HSR:14.706% D*
MG-S1 Jackal
D*
Kills:200
Deaths:206
KDR:0.971
Accuracy:15.368% F-
HSR:11.500% D*
T5 AMC
D*
Kills:192
Deaths:314
KDR:0.611
Accuracy:10.560% F*
HSR:13.021% D*
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.777% F--
HSR:8.108% D*
Kills:6,131
Deaths (as Light Assault):8,242
Deaths (to Light Assaults):3,966
KDR:0.74387
Kill Difference:2,111
Playtime:1,117.604 hours
Usage:26%
Score:10.155m
Score/min:151
Accuracy (listed only):16.160%
HSR (listed only):10.828%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,261
Deaths:221
KDR:5.706
Accuracy:33.187% D-
HSR:81.919% B+
SR-7
C++
Kills:1,215
Deaths:189
KDR:6.429
Accuracy:33.006% D--
HSR:79.835% C++
NS-7 PDW
D*
Kills:897
Deaths:978
KDR:0.917
Accuracy:15.717% F
HSR:11.037% D*
PDW-16 Hailstorm
D-
Kills:460
Deaths:554
KDR:0.830
Accuracy:16.702% D**
HSR:10.870% D-
M77-B
C+
Kills:416
Deaths:91
KDR:4.571
Accuracy:33.765% C--
HSR:75.240% C+
TSAR-42
D--
Kills:362
Deaths:156
KDR:2.321
Accuracy:24.353% F--
HSR:58.011% D--
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% D**
NS-61 Emissary
D*
Kills:263
Deaths:310
KDR:0.848
Accuracy:16.808% F-
HSR:9.125% D*
TX1 Repeater
D*
Kills:207
Deaths:450
KDR:0.460
Accuracy:12.101% F--
HSR:13.044% D*
MG-S1 Jackal
D*
Kills:200
Deaths:206
KDR:0.971
Accuracy:15.368% F-
HSR:11.500% D*
NS-357 Underboss
D*
Kills:186
Deaths:270
KDR:0.689
Accuracy:22.968% F
HSR:12.903% D*
NSX Tomoe
D*
Kills:117
Deaths:100
KDR:1.170
Accuracy:16.688% F*
HSR:23.077% D*
SOAS-20
B+
Kills:76
Deaths:39
KDR:1.949
Accuracy:15.596% F*
HSR:25% B+
NS-44 Commissioner
D*
Kills:70
Deaths:121
KDR:0.579
Accuracy:25.366% D*
HSR:12.857% D*
TRAP-M1
B
Kills:60
Deaths:69
KDR:0.870
Accuracy:13.547% F**
HSR:28.333% B
NS-30 Vandal
D*
Kills:54
Deaths:23
KDR:2.348
Accuracy:14.456% T
HSR:16.667% D*
Kills:6,177
Deaths (as Infiltrator):4,220
Deaths (to Infiltrators):3,198
KDR:1.46374
Kill Difference:1,957
Playtime:1,311.469 hours
Usage:30%
Score:10.985m
Score/min:140
Accuracy (listed only):20.330%
HSR (listed only):29.789%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D*
Kills:1,934
Deaths:2,517
KDR:0.768
Accuracy:27.410% D*
HSR:8.118% F
NS-7 PDW
D*
Kills:897
Deaths:978
KDR:0.917
Accuracy:15.717% F
HSR:11.037% D*
PDW-16 Hailstorm
D-
Kills:460
Deaths:554
KDR:0.830
Accuracy:16.702% D**
HSR:10.870% D-
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% D**
MG-S1 Jackal
D*
Kills:200
Deaths:206
KDR:0.971
Accuracy:15.368% F-
HSR:11.500% D*
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.777% F--
HSR:8.108% D*
Cycler TRV
C+
Kills:69
Deaths:92
KDR:0.750
Accuracy:9.708% F*
HSR:20.290% C+
TAR
D*
Kills:56
Deaths:77
KDR:0.727
Accuracy:7.863% T-
HSR:12.500% D*
Kills:4,060
Deaths (as Combat Medic):5,030
Deaths (to Combat Medics):1,508
KDR:0.80716
Kill Difference:970
Playtime:43.567 hours
Usage:1%
Score:0.381m
Score/min:146
Accuracy (listed only):17.775%
HSR (listed only):11.204%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D-
Kills:2,169
Deaths:872
KDR:2.487
Accuracy:10.780% D-
HSR:10.788% D**
M1 Heavy Cycler
D*
Kills:2,139
Deaths:849
KDR:2.519
Accuracy:10.444% D*
HSR:11.547% F
M2 Mutilator
D**
Kills:1,723
Deaths:787
KDR:2.189
Accuracy:8.448% D**
HSR:11.027% F-
M2 Mutilator
D**
Kills:1,705
Deaths:769
KDR:2.217
Accuracy:8.701% D**
HSR:10.499% F-
MRC3 Mercy
D*
Kills:1,702
Deaths:653
KDR:2.606
Accuracy:10.447% D*
HSR:11.281% F-
MRC3 Mercy
D*
Kills:1,634
Deaths:653
KDR:2.502
Accuracy:10.758% D*
HSR:11.689% F
M6 Onslaught
D**
Kills:797
Deaths:259
KDR:3.077
Accuracy:10.990% D**
HSR:13.174% D**
M6 Onslaught
D*
Kills:780
Deaths:259
KDR:3.012
Accuracy:10.775% D*
HSR:13.333% D*
M3 Pounder HEG
D
Kills:605
Deaths:268
KDR:2.257
Accuracy:25.703% D**
HSR:2.149% D
M3 Pounder HEG
D*
Kills:508
Deaths:264
KDR:1.924
Accuracy:26.594% D**
HSR:1.378% D*
NS-10 Burster
D*
Kills:189
Deaths:102
KDR:1.853
Accuracy:16.350% F-
HSR:1.587% D*
NS-10 Burster
C+
Kills:185
Deaths:102
KDR:1.814
Accuracy:16.604% F-
HSR:4.865% C+
MR1 Fracture
C++
Kills:147
Deaths:121
KDR:1.215
Accuracy:22.419% F
HSR:4.082% C++
MR1 Fracture
D**
Kills:115
Deaths:120
KDR:0.958
Accuracy:21.385% F
HSR:0.870% D**
Kills:14,398
Deaths (as MAX Suit):3,039
Deaths (to MAX Suits):1,023
KDR:4.73774
Kill Difference:11,359
Playtime:602.148 hours
Usage:14%
Score:6.950m
Score/min:192
Accuracy (listed only):15.028%
HSR (listed only):7.734%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:7,240
V. Kills:751 N/A
Deaths:299
KDR:24.214
Accuracy:39.523% D--
KPH:62.900 C
VKPH:6.500 D
M14 Banshee
D-
Kills:5,799
V. Kills:606 N/A
Deaths:910
KDR:6.373
Accuracy:14.106% F**
KPH:16.600 D-
VKPH:1.700 D-
Hornet Missiles
C--
Kills:1,043
V. Kills:565 184%
Deaths:90
KDR:11.589
Accuracy:52.412% D--
KPH:39.100 C--
VKPH:21.200 D
M18 Locust
D*
Kills:443
V. Kills:447 99%
Deaths:377
KDR:1.175
Accuracy:13.001% T
KPH:2.800 D*
VKPH:2.900 D*
Tomcat A2AM Pods
C+
Kills:203
V. Kills:252 80%
Deaths:53
KDR:3.830
Accuracy:80.066% C+
KPH:5.900 D*
VKPH:7.400 D*
M18 Needler
D--
Kills:196
V. Kills:220 89%
Deaths:360
KDR:0.544
Accuracy:14.402% T
KPH:2 D--
VKPH:2.200 D*
M18 Rotary
D-
Kills:88
V. Kills:70 124%
Deaths:67
KDR:1.313
Accuracy:15.555% F**
KPH:2.900 D-
VKPH:2.300 D--
Coyote Missiles
D*
Kills:67
V. Kills:41 160%
Deaths:20
KDR:3.350
Accuracy:32.740% T
KPH:8.700 D*
VKPH:5.300 D*
Kills:15,079 (6,526 + 0)
Deaths:2,176
KDR:6.930
VKDR:1.357
Vehicle Kills:2,952
Kill Difference:12,903
Playtime:817.555 hours
Usage:19%
Score:4.134m
Score/min:84
Piloting Accuracy:15.555%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:131
V. Kills:10 N/A
Deaths:10
KDR:13.100
Accuracy:16.436% T
KPH:28.400 D-
VKPH:2.200 D*
L-24R Spur
C
Kills:117
V. Kills:23 N/A
Deaths:11
KDR:10.636
Accuracy:16.196% F--
KPH:6.600 D*
VKPH:1.300 C
L-30R Vektor
D
Kills:101
V. Kills:126 80%
Deaths:66
KDR:1.530
Accuracy:14.637% F--
KPH:1.600 D--
VKPH:2 D
CAS30 Tank Buster
D--
Kills:80
V. Kills:144 55%
Deaths:123
KDR:0.650
Accuracy:19.507% F*
KPH:1.400 D*
VKPH:2.500 D--
Kills:429 (298 + 131)
Deaths:210
KDR:2.043
VKDR:1.443
Vehicle Kills:303
Kill Difference:219
Playtime:143.246 hours
Usage:3%
Score:0.287m
Score/min:33
Piloting Accuracy:19.507%
Gunner Accuracy:16.436%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,486
V. Kills:428 N/A
Deaths:110
KDR:22.600
Accuracy:36.209% D**
KPH:39.800 C--
VKPH:6.800 C
L100 Python HEAT
C
Kills:1,310
V. Kills:415 315%
Deaths:129
KDR:10.155
Accuracy:40.904% D*
KPH:26.900 C
VKPH:8.500 D
C75 Viper
C+
Kills:796
V. Kills:147 N/A
Deaths:54
KDR:14.741
Accuracy:23.232% F
KPH:27.600 C+
VKPH:5.100 D
Skyguard
D*
Kills:259
V. Kills:233 111%
Deaths:70
KDR:3.700
Accuracy:14.824% F--
KPH:5.200 D*
VKPH:4.600 D*
L100 Python AP
C
Kills:99
V. Kills:68 143%
Deaths:14
KDR:7.071
Accuracy:50.988% D
KPH:23.100 D
VKPH:15.900 C
Kills:4,950 (4,950 + 0)
Deaths:377
KDR:13.130
VKDR:3.424
Vehicle Kills:1,291
Kill Difference:4,573
Playtime:194.460 hours
Usage:4%
Score:1.598m
Score/min:137
Driving Accuracy:50.988%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:6,312
V. Kills:1,191 N/A
Deaths:271
KDR:23.292
Accuracy:29.131% D**
KPH:29.500 D-
VKPH:5.600 D
P2-120 HEAT
D
Kills:3,420
V. Kills:1,205 284%
Deaths:240
KDR:14.250
Accuracy:29.139% D**
KPH:19.100 D
VKPH:6.700 D-
P2-120 AP
D*
Kills:1,174
V. Kills:740 158%
Deaths:74
KDR:15.865
Accuracy:31.124% F
KPH:15.900 D*
VKPH:10 D*
E540 Halberd
C+
Kills:349
V. Kills:212 164%
Deaths:29
KDR:12.035
Accuracy:33.252% D--
KPH:21.300 C-
VKPH:12.900 C+
MR11 Gatekeeper
D-
Kills:170
V. Kills:141 120%
Deaths:20
KDR:8.500
Accuracy:20.954% F--
KPH:11.300 D-
VKPH:9.400 D-
G30 Vulcan
D--
Kills:104
V. Kills:78 132%
Deaths:27
KDR:3.852
Accuracy:8.269% F--
KPH:6.800 D**
VKPH:5.100 D--
G40-F Ranger
D
Kills:85
V. Kills:51 163%
Deaths:4
KDR:21.250
Accuracy:12.747% F--
KPH:22.400 D
VKPH:13.400 D-
M20 Basilisk
D
Kills:82
V. Kills:41 195%
Deaths:16
KDR:5.125
Accuracy:11.485% F--
KPH:9 D-
VKPH:4.500 D
G30 Walker
D*
Kills:53
V. Kills:56 93%
Deaths:11
KDR:4.818
Accuracy:8.879% F**
KPH:4.200 D*
VKPH:4.400 D*
Kills:11,749 (10,906 + 843)
Deaths:692
KDR:16.978
VKDR:5.368
Vehicle Kills:3,715
Kill Difference:11,057
Playtime:539.675 hours
Usage:12%
Score:3.946m
Score/min:122
Driving Accuracy:31.124%
Gunner Accuracy:8.879%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:496
V. Kills:238 208%
Deaths:13
KDR:38.154
Accuracy:39.185% F--
KPH:34.600 C--
VKPH:16.600 D
G20 Vulcan-H
D*
Kills:174
V. Kills:130 133%
Deaths:28
KDR:6.214
Accuracy:17.831% T*
KPH:16.100 D*
VKPH:12 D*
MR11 Gatekeeper-H
F
Kills:94
V. Kills:96 97%
Deaths:7
KDR:13.429
Accuracy:24.707% T-
KPH:10.500 F
VKPH:10.800 F
G40-F Ranger
D--
Kills:72
V. Kills:43 164%
Deaths:1
KDR:72
Accuracy:14.976% T
KPH:17.300 D--
VKPH:10.400 D*
Kills:836 (0 + 836)
Deaths:49
KDR:17.061
VKDR:10.347
Vehicle Kills:507
Kill Difference:787
Playtime:38.195 hours
Usage:1%
Score:0.477m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:14.976%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:61
V. Kills:39 153%
Deaths:16
KDR:3.813
Accuracy:21.851% F-
KPH:7.100 D*
VKPH:4.500 D--
Kills:61 (0 + 61)
Deaths:16
KDR:3.813
VKDR:2.438
Vehicle Kills:39
Kill Difference:45
Playtime:8.602 hours
Usage:0%
Score:0.066m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:21.851%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 7,9917,24029924.214A*20.9539.523%D--N/A62.8C6.5D224115.2h20.4C++51.7C++
P2-120 HESH 7,5036,31227123.292B*20.0229.131%D**N/A29.5D-5.6D102214.3h5.6C19.1D*
M14 Banshee 6,4055,7999106.373C++3.1114.106%F**N/A16.6D-1.7D-51348.5h31.7C224.7F
P2-120 HEAT 4,6253,42024014.25B**10.9829.139%D**2.982%C+19.1D6.7D-105179.2h8.1C+27.9D*
L100 Python HESH 2,9142,48611022.6B**19.3336.209%D**1.327%C39.8C--6.8C14962.5h3.6C+10.1D-
M1 Heavy Cycler 2,2122,1698722.487B*0.7810.78%D-10.788%D**16.2C--N/A47133.5h16B+148.8C+
M1 Heavy Cycler 2,1952,1398492.519B+0.7510.444%D*11.547%F16.5D-N/A46129.7h15.5B+148.7C-
AS16 NightHawk 1,9451,9342,5170.768C2.5027.41%D*8.118%F18.2DN/A62106.3h4.6C++16.9C--
M2 Mutilator 1,7471,7237872.189B1.088.448%D**11.027%F-14.3D--N/A46120.7h15.9B+188D
M2 Mutilator 1,7261,7057692.217B+1.058.701%D**10.499%F-14.4D--N/A48118.2h16.1B+185.5D
MRC3 Mercy 1,7321,7026532.606C*0.6610.447%D*11.281%F-15.6D-N/A43109.2h17.8B+169.9C--
MRC3 Mercy 1,6531,6346532.502C*0.7710.758%D*11.689%F15.1D--N/A42108.5h18.9C**175.5D
L100 Python HEAT 1,7251,31012910.155B*6.8940.904%D*1.908%C26.9C8.5D13748.7h5.8C++14.1C
RAMS .50M 1,2651,2612215.706B*2.4433.187%D-81.919%B+14.5D-N/A4586.8h2.4C+7.2C
SR-7 1,2201,2151896.429B**3.1633.006%D--79.835%C++12.9D--N/A3194.3h2.6C--8D
P2-120 AP 1,9141,1747415.865A12.6031.124%F3.578%C*15.9D*10D*20573.9h9.3D-30F-
Hornet Missiles 1,6081,0439011.589B*8.3252.412%D--1.342%C+39.1C--21.2D29126.7h11.9C+22.7C
NS-7 PDW 9158979780.917C+2.3515.717%F11.037%D*10.7D-N/A3484.1h19D121D*
Claymore 850850958.947B+5.6824.49%DN/A84.2D-N/A26210.1h1.2C++5C
M6 Onslaught 8137972593.077B+0.1910.99%D**13.174%D**17.7D--N/A4245.1h17.4B+158.4C--
C75 Viper 9437965414.741A*11.4723.232%F1.256%C27.6C+5.1D15428.8h11.1B+48C-
M6 Onslaught 8007802593.012B+0.2610.775%D*13.333%D*17.3D--N/A4045.1h17.6C**163C--
TRAC-5 7196981,0590.659C+2.619.453%F--12.321%D*4.3D--N/A24163.3h22.4D*237T
TMG-50 6656497160.906C2.369.784%F-14.638%D*11.7D--N/A4355.5h16.1D*164.2F--
C-4 8316054431.366C+1.9021.317%D-N/A48.8D18.2D48312.4h1.7C7.9D
M3 Pounder HEG 7926052682.257B+1.0125.703%D**2.149%D10.2D-3.2C+6159.3h24.7D--96.1D**
Tank Mine 816538776.987A*3.7226.351%C--N/A79.1D40.9D6946.8h1.6B+6.2C++
Spear Anti-Vehicle Phalanx Turret 7875252818.75A*15.4826.96%F-3.81%C+28.5D14.2D21418.4h8.7C++32.2D--
HC1 Cougar 5165087870.645C2.6210.515%F**10.433%F-5.8D--N/A2287.9h18.5F175.5T*
M3 Pounder HEG 6745082641.924C*1.3426.594%D**1.378%D*8.7D*2.8D4658.7h31F116.4F-
E540 Halberd-H 7344961338.154S34.8939.185%F--N/A34.7C--16.6D20714.3h8.5D21.6F--
LC3 Jaguar 4994927010.702C2.5712.109%F--11.789%D**8.5D-N/A3758.2h18D--148.6F**
MANA Anti-Vehicle Turret 7834781393.439B**0.1742.902%D*1.255%D*25.2C-16.1D27819h9.8C++22.7C
PDW-16 Hailstorm 4664605540.83C+2.4416.702%D**10.87%D-12.3D-N/A4437.3h18.7D111.9D-
M18 Locust 8904433771.175C2.0913.001%T3.16%B**2.8D*2.9D*34156.6h298.3D2294.5T*
M77-B 418416914.571A*1.3033.765%C--75.24%C+11D--N/A3837.7h3.1D-9.1D
TSAR-42 3673621562.321C+0.9524.353%F--58.011%D--12.3D*N/A5329.5h3.8F--15.7T-
E540 Halberd 5613492912.034B*8.7733.252%D--3.152%C+21.3C-12.9C+23516.4h7.4D--22.2D*
SMG-46 Armistice 3343334430.752C2.5215.654%F-7.207%D**9.7D--N/A4334.5h19.9D--126.8F
M12 Kobalt 3553311331U327.737.765%F*14.502%D44.7D*3.2C1147.4h23.6D303.5T*
LC2 Lynx 3153065200.588C-2.6810.498%F*14.706%D*5.2D--N/A2958.8h25.5F-243.1T*
M9 SKEP Launcher 4023012751.095B**2.1749.212%F--1.993%C13.3C4.4C--10022.7h7.8B+15.8C-
Frag Grenade 2752741274N/A270.7332.326%FN/A228.3D--N/A11101.2h5.1D--15.7D**
NS-61 Emissary 2752633100.848C++2.4216.808%F-9.125%D*7D--N/A2037.4h23.5D--140F--
Skyguard 492259703.7B+0.4314.824%F--1.931%C+5.2D*4.7D*8150.1h173.7D--1172.1T*
NS Annihilator 4182271032.204M**1.0678.64%DN/A8.3C--7C--11927.2h9.7B++12.3B++
T32 Bull 2122092540.823C-2.449.375%F**13.876%D**8.2D*N/A3625.5h21.7F**231.4T*
TX1 Repeater 2162074500.46C2.8112.101%F--13.044%D*3.7D*N/A1956.6h24.4F-201.7T*
Tomcat A2AM Pods 455203533.83C+0.5680.066%C+N/A5.9D*7.4D*9934.2h9.5C11.9C
MG-S1 Jackal 2032002060.971C+2.3015.368%F-11.5%D*11D-N/A3318.2h16.9D109.9F
M18 Needler 4161963600.544C2.7214.402%T2.041%C+2D--2.2D*6398h410.6F--2850.9T*
T5 AMC 1931923140.611C2.6610.56%F*13.021%D*5.6D--N/A3534.4h21.2D**200.5T*
NS-10 Burster 3481891021.853B**1.4116.35%F-1.587%D*2.2D*1.9D--3585.1h189.9D1161.4F-
NS-357 Underboss 1891862700.689C2.5822.968%F12.903%D*4.3D*N/A1343.1h5.6D*24.3D**
NS-10 Burster 3341851021.814B*1.4516.604%F-4.865%C+2.2D**1.8D**3385.1h196.2D1181.4F-
G20 Vulcan-H 304174286.214B++2.9517.831%T*1.149%D*16.1D*12D*27010.8h168.6F-945.6T*
MR11 Gatekeeper 311170208.5B**5.2320.954%F--2.353%C**11.3D-9.3D-15015.1h79.4F378.8T*
Aspis Anti-Aircraft Phalanx Turret 3111491014.9S11.6312.098%F--1.342%D6.5D-7D-14123h143.6C**1186.7D**
MR1 Fracture 2781471211.215B++2.0522.419%F4.082%C++3.3D*2.9D--3844.8h95.6F-426.6F*
T7 Mini-Chaingun 1491461660.88C+2.397.252%F-11.644%C12.2D--N/A7812h20.6D-284.4F--
G40-F Ranger 2241391139U135.7315.519%F*N/A20.1D--12.3D--1566.9h80.3C++517.4F-
L105 Zephyr 1411311013.1C*9.8316.436%TN/A28.5D-2.2D*1464.6h10.4F-63.5T*
L-24R Spur 1401171110.636B+7.3716.196%F--N/A6.6D*1.3C3017.7h90.5C-559.1F--
NSX Tomoe 1181171001.17C2.1016.688%F*23.077%D*9.8D*N/A2712h21.7F129.9T
MR1 Fracture 2121151200.958B+2.3121.385%FN/A2.6D**2.2D**3044.8h117.1F*547.7T*
TAS-16 Blackjack 1121111630.681C-2.5933.777%F--8.108%D*12.5D--N/A728.9h3D8.8D**
Hunter QCX 1051051220.861C**2.4138.358%C41.905%B**3D--N/A1135.2h3B+7.8B+
G30 Vulcan 182104273.852C+0.588.269%F--2.885%C6.8D**5.1D--10815.2h177.9F-2151.8T*
L-30R Vektor 227101661.53C1.7414.637%F--N/A1.6D--2D1963.7h273.6T1869T*
L100 Python AP 16799147.071B+3.8050.988%D2.02%C23D15.8C4974.3h7.8C--15.3D
MG-H1 Watchman 9896751.28C+1.9910.421%F--15.625%D**10.4D*N/A449.2h20.2D-193.7F--
MR11 Gatekeeper-H 19094713.429A++10.1624.707%T-1.064%D10.6F10.8F1588.9h109.5F--443.3T*
Auraxium Chainblade 93925,4370.017C-3.2521.777%D9.783%B+0.2DN/A0595.8h2.5C-11.4C+
T9 CARV 94911460.623C2.647.535%F--18.681%D7.5D--N/A17512.2h21.5F285T*
AMR-66 9290891.011C++2.2614.45%F--20%D6.8D--N/A4413.2h15.7F-108.6T-
M18 Rotary 15888671.313C+1.9515.555%F**3.409%B++2.9D-2.3D--6730.8h291.1F1871.3T*
G40-F Ranger 13685421.25M+17.9812.747%F--N/A22.4D13.4D-1683.8h55.7B+436.6D
M20 Basilisk 12883516.6B**13.3321.507%T*4.819%C++16D*8.7D*1105.2h151.3D703.4T*
M20 Basilisk 12382165.125A++1.8611.485%F--3.659%D9D-4.5D799.1h114.4D-996.4T*
CAS30 Tank Buster 224801230.65C-2.6219.507%F*1.25%C+1.4D*2.5D--4157.2h232.1T*1189.6T*
T7 Mini-Chaingun AE 7776880.864C--2.409.447%F-6.579%F9.5D**N/A288h42.3T*447.2T*
SOAS-20 7776391.949B+1.3215.596%F*25%B+9.6D*N/A417.9h19.2F-123.1T*
Xiphos Anti-Personnel Phalanx Turret 11175175N/A71.7314.887%UN/A750U360U1871400.1h87T*584.4T*
G40-F Ranger 11572172U68.7314.976%TN/A17.1D--10.2D*1544.2h87.9C586.8T
NS-44 Commissioner 76701210.579C2.6925.366%D*12.857%D*3.5D*N/A2420.2h6.4F-25.3F-
Cycler TRV 7169920.75C2.529.708%F*20.29%C+6.2D*N/A4111.2h22F**227.1T*
ASP-30 Grounder 10868521.308B**1.9643.523%F*5.882%A++6.1D-3.6D13611.2h11.3D*25.9T
Coyote Missiles 10867203.35C++0.0832.74%TN/A8.7D*5.3D*987.7h68.1D**208.1F**
NS Decimator 8862611.016C+2.2543.381%F--N/A14.1D*5.9D*2534.4h6.9D*15.8F--
M20 Basilisk 10061163.813C**0.5521.851%F-1.639%F7.1D*4.5D--1288.6h143D*654.2T
TRAP-M1 6060690.87D2.4013.547%F**28.333%B5.4D**N/A2511.1h20.4T*150.2T*
TAR 5756770.727C2.547.863%T-12.5%D*4.7D*N/A4011.9h22T279.6T*
NS-30 Vandal 5554232.348B0.9214.456%T16.667%D*8.2D*N/A416.6h13.7T*94.7T*
G30 Walker 10953114.818B+1.558.879%F**1.887%C4.2D*4.4D*7312.7h299.6D**3374.1T*
Chainblade 56528,1000.006C--3.2610.974%D**5.769%C+0.1DN/A0813.6h3.1C+28D*
T16 Rhino 5351431.186C+2.088.487%F--15.686%D--8.9D*N/A1125.7h23.5F--277.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41780.3h
TX2 Emperor01190.1h
Anti-Vehicle MANA Turret51,6792.4h
Nano-Armor Kit133542,92528.8h
Motion Spotter3910,0827.1h
Skywall Shield Emitter0540.2h
Structure Shield Module1660.2h
Cortium Silo0590.1h
Repair Module0870.3h
Turret AI Module01080.5h
AE Medical Applicator87,8340.6h
AE Nano-Armor Kit57208,23211.3h
Nanite Revive Grenade02270.1h
Nanite Healing Grenade0810h
Medical Applicator3953,2163.3h
NSX Amaterasu38716.8h
Spitfire Auto-Turret95150.8h
Rampart Wall0740.7h
Spear Anti-Vehicle Tower0500.3h
Welding Device04,3760.4h
Recon Detection Device406,30312.1h
Ammunition Package311,5982.7h
Medical Kit261,1352.9h
Anti-Infantry MANA Turret62030.4h
M12 Kobalt-F1710h
Nano-Repair Grenade01990.1h
IPC Targeting Dart1810.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.84s
Server spent 2.00s on queries, 1.16s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.