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Dreadnaught Teranimus[C0RE] Teranimus
TR BR 136

KDR: 3.25

Score: 41m

Last Seen: Jul 15th, 2019 7:14 PM
- OFFLINE - 25 hour(s)

Battle Rank 120 (136 total) - Terran Republic on Miller - Outfit Leader of C0RE[C0RE] C0RE
TR outfit on Miller

Members: 19
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods P2-120 HESH M14 Banshee P2-120 HEAT L100 Python HESH M1 Heavy Cycler M1 Heavy Cycler AS16 NightHawk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $231,435 MLG Score: 185
Fun Score: N/A
Cheeseburgers Flipped: 4716TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.73%12.529%1472311916,0100.710152.54

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.286%-1.835F--1.278D**-0.299CHEAD ++ (~6.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.4-1.236D*19.5-0.368C-146.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.056%0.783%8836120813,287951214513.9716619%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.98%-2.035F---0.742D--0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199-0.235C35.90.321C*163.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.567%1.758%8368120615,1311430420410.5811360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.546%-1.79F--0.512D0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.9-0.061C+9.20.262C*31.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
11.968%2.028%52712071,13491010021.24615113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.038%-2.237F---0.59D0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
599.6-4.034T*71.8-0.808D-527.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.099%76.655%52512093,294972163.38541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.352%-1.187D*0.622B+1.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.138C3.10.041C+8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.663%8.18%52212122,005524123.81905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.227%-1.152D*-1.274D**-0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.252C4.60.06C+11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C0RE[C0RE] C0RE
TR outfit on Miller

Members: 19
41m239.6%170 (10.2k)161 (9.7k)3.2500566,10620,3404.14616136 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214492613.852%8.406%11612:3016

23% Engineer6% Heavy Assault30% Infiltrator26% Light Assault14% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2014 9:54 PMMar 23rd, 2017 3:41 PMJul 15th, 2019 7:12 PM (20h) (PST)Jul 15th, 2019 5:06 PM (22h) (PST)Jul 15th, 2019 3:14 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
495924030.2590.0800.0220.7360.048185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,6975,50224,19516514439,644

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4249.2h/177d 18,227 5,557 21,724 187.8k 5,125 10,801 12,251 126.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D**
Kills:608
Deaths:670
KDR:0.907
Accuracy:9.619% F--
HSR:14.474% D**
T32 Bull
D**
Kills:209
Deaths:254
KDR:0.823
Accuracy:9.375% F**
HSR:13.876% D**
T9 CARV
D
Kills:91
Deaths:146
KDR:0.623
Accuracy:7.535% F--
HSR:18.681% D
MG-H1 Watchman
D
Kills:64
Deaths:53
KDR:1.208
Accuracy:9.809% F--
HSR:20.313% D
T16 Rhino
D--
Kills:51
Deaths:43
KDR:1.186
Accuracy:8.487% F--
HSR:15.686% D--
Kills:1,023
Deaths (as Heavy Assault):1,166
Deaths (to Heavy Assaults):4,925
KDR:0.87736
Kill Difference:143
Playtime:253.939 hours
Usage:6%
Score:2.262m
Score/min:148
Accuracy (listed only):8.965%
HSR (listed only):16.606%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D*
Kills:1,894
Deaths:2,466
KDR:0.768
Accuracy:27.477% D*
HSR:8.184% F
TRAC-5
D*
Kills:675
Deaths:1,030
KDR:0.655
Accuracy:9.306% F--
HSR:12.148% D*
LC3 Jaguar
D**
Kills:491
Deaths:697
KDR:0.704
Accuracy:12.117% F--
HSR:11.813% D**
HC1 Cougar
F-
Kills:485
Deaths:745
KDR:0.651
Accuracy:10.430% F**
HSR:10.722% F-
LC2 Lynx
D*
Kills:301
Deaths:507
KDR:0.594
Accuracy:10.398% F*
HSR:14.286% D*
T5 AMC
D*
Kills:192
Deaths:314
KDR:0.611
Accuracy:10.560% F*
HSR:13.021% D*
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.777% F--
HSR:8.108% D*
Kills:4,149
Deaths (as Engineer):5,922
Deaths (to Engineers):4,979
KDR:0.70061
Kill Difference:1,773
Playtime:975.991 hours
Usage:23%
Score:10.910m
Score/min:186
Accuracy (listed only):16.295%
HSR (listed only):11.183%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D*
Kills:1,894
Deaths:2,466
KDR:0.768
Accuracy:27.477% D*
HSR:8.184% F
NS-7 PDW
D*
Kills:897
Deaths:978
KDR:0.917
Accuracy:15.717% F
HSR:11.037% D*
TRAC-5
D*
Kills:675
Deaths:1,030
KDR:0.655
Accuracy:9.306% F--
HSR:12.148% D*
LC3 Jaguar
D**
Kills:491
Deaths:697
KDR:0.704
Accuracy:12.117% F--
HSR:11.813% D**
HC1 Cougar
F-
Kills:485
Deaths:745
KDR:0.651
Accuracy:10.430% F**
HSR:10.722% F-
PDW-16 Hailstorm
D-
Kills:394
Deaths:472
KDR:0.835
Accuracy:16.183% D**
HSR:10.914% D-
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% D**
LC2 Lynx
D*
Kills:301
Deaths:507
KDR:0.594
Accuracy:10.398% F*
HSR:14.286% D*
T5 AMC
D*
Kills:192
Deaths:314
KDR:0.611
Accuracy:10.560% F*
HSR:13.021% D*
MG-S1 Jackal
D*
Kills:141
Deaths:136
KDR:1.037
Accuracy:14.054% F--
HSR:11.348% D*
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.777% F--
HSR:8.108% D*
Kills:5,914
Deaths (as Light Assault):7,951
Deaths (to Light Assaults):3,864
KDR:0.74381
Kill Difference:2,037
Playtime:1,106.172 hours
Usage:26%
Score:10.038m
Score/min:151
Accuracy (listed only):15.970%
HSR (listed only):10.799%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,247
Deaths:219
KDR:5.694
Accuracy:33.123% D-
HSR:81.796% B+
SR-7
C++
Kills:1,215
Deaths:189
KDR:6.429
Accuracy:33.006% D--
HSR:79.835% C++
NS-7 PDW
D*
Kills:897
Deaths:978
KDR:0.917
Accuracy:15.717% F
HSR:11.037% D*
M77-B
C+
Kills:410
Deaths:91
KDR:4.506
Accuracy:33.725% C--
HSR:75.122% C+
PDW-16 Hailstorm
D-
Kills:394
Deaths:472
KDR:0.835
Accuracy:16.183% D**
HSR:10.914% D-
TSAR-42
D--
Kills:362
Deaths:156
KDR:2.321
Accuracy:24.353% F--
HSR:58.011% D--
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% D**
NS-61 Emissary
D*
Kills:260
Deaths:303
KDR:0.858
Accuracy:16.664% F-
HSR:9.231% D*
TX1 Repeater
D*
Kills:207
Deaths:448
KDR:0.462
Accuracy:12.084% F--
HSR:13.044% D*
NS-357 Underboss
D*
Kills:178
Deaths:260
KDR:0.685
Accuracy:22.986% F
HSR:12.360% D*
MG-S1 Jackal
D*
Kills:141
Deaths:136
KDR:1.037
Accuracy:14.054% F--
HSR:11.348% D*
NSX Tomoe
D*
Kills:115
Deaths:94
KDR:1.223
Accuracy:16.620% F*
HSR:23.478% D*
SOAS-20
B+
Kills:76
Deaths:39
KDR:1.949
Accuracy:15.646% F*
HSR:25% B+
NS-44 Commissioner
D*
Kills:64
Deaths:114
KDR:0.561
Accuracy:24.869% D**
HSR:12.500% D*
TRAP-M1
B
Kills:60
Deaths:68
KDR:0.882
Accuracy:13.624% F**
HSR:28.333% B
NS-30 Vandal
D*
Kills:54
Deaths:23
KDR:2.348
Accuracy:14.519% T
HSR:16.667% D*
Kills:6,013
Deaths (as Infiltrator):4,033
Deaths (to Infiltrators):3,104
KDR:1.49095
Kill Difference:1,980
Playtime:1,270.064 hours
Usage:30%
Score:10.581m
Score/min:139
Accuracy (listed only):20.177%
HSR (listed only):29.743%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D*
Kills:1,894
Deaths:2,466
KDR:0.768
Accuracy:27.477% D*
HSR:8.184% F
NS-7 PDW
D*
Kills:897
Deaths:978
KDR:0.917
Accuracy:15.717% F
HSR:11.037% D*
PDW-16 Hailstorm
D-
Kills:394
Deaths:472
KDR:0.835
Accuracy:16.183% D**
HSR:10.914% D-
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% D**
MG-S1 Jackal
D*
Kills:141
Deaths:136
KDR:1.037
Accuracy:14.054% F--
HSR:11.348% D*
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.777% F--
HSR:8.108% D*
Cycler TRV
C+
Kills:69
Deaths:92
KDR:0.750
Accuracy:9.708% F*
HSR:20.290% C+
TAR
D**
Kills:55
Deaths:77
KDR:0.714
Accuracy:7.766% T-
HSR:10.909% D**
Kills:3,894
Deaths (as Combat Medic):4,827
Deaths (to Combat Medics):1,459
KDR:0.80671
Kill Difference:933
Playtime:43.236 hours
Usage:1%
Score:0.380m
Score/min:146
Accuracy (listed only):17.542%
HSR (listed only):11.000%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D-
Kills:2,067
Deaths:830
KDR:2.490
Accuracy:10.748% D-
HSR:10.547% D**
M1 Heavy Cycler
D*
Kills:2,044
Deaths:807
KDR:2.533
Accuracy:10.410% D*
HSR:11.399% F
M2 Mutilator
D**
Kills:1,721
Deaths:784
KDR:2.195
Accuracy:8.450% D**
HSR:10.982% F-
M2 Mutilator
D**
Kills:1,704
Deaths:766
KDR:2.225
Accuracy:8.700% D**
HSR:10.505% F-
MRC3 Mercy
D**
Kills:1,617
Deaths:624
KDR:2.591
Accuracy:10.345% D**
HSR:11.255% F-
MRC3 Mercy
D*
Kills:1,565
Deaths:624
KDR:2.508
Accuracy:10.656% D*
HSR:11.693% F
M6 Onslaught
D**
Kills:797
Deaths:259
KDR:3.077
Accuracy:10.990% D**
HSR:13.174% D**
M6 Onslaught
D*
Kills:780
Deaths:259
KDR:3.012
Accuracy:10.775% D*
HSR:13.333% D*
M3 Pounder HEG
D
Kills:597
Deaths:268
KDR:2.228
Accuracy:25.741% D**
HSR:2.178% D
M3 Pounder HEG
D*
Kills:496
Deaths:264
KDR:1.879
Accuracy:26.624% D**
HSR:1.411% D*
NS-10 Burster
D*
Kills:187
Deaths:102
KDR:1.833
Accuracy:16.263% F-
HSR:1.604% D*
NS-10 Burster
C+
Kills:185
Deaths:102
KDR:1.814
Accuracy:16.508% F-
HSR:4.865% C+
MR1 Fracture
C*
Kills:141
Deaths:119
KDR:1.185
Accuracy:22.244% F
HSR:4.255% C*
MR1 Fracture
D**
Kills:114
Deaths:118
KDR:0.966
Accuracy:21.173% F
HSR:0.877% D**
Kills:14,015
Deaths (as MAX Suit):2,963
Deaths (to MAX Suits):1,005
KDR:4.73
Kill Difference:11,052
Playtime:590.635 hours
Usage:14%
Score:6.809m
Score/min:192
Accuracy (listed only):14.973%
HSR (listed only):7.720%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:7,223
V. Kills:744 N/A
Deaths:298
KDR:24.238
Accuracy:39.524% D--
KPH:62.900 C
VKPH:6.500 D
M14 Banshee
D-
Kills:5,602
V. Kills:592 N/A
Deaths:902
KDR:6.211
Accuracy:14.121% F**
KPH:16.500 D-
VKPH:1.700 D-
Hornet Missiles
C--
Kills:981
V. Kills:520 188%
Deaths:89
KDR:11.023
Accuracy:52.337% D--
KPH:38.900 C--
VKPH:20.600 D
M18 Locust
D*
Kills:440
V. Kills:446 98%
Deaths:377
KDR:1.167
Accuracy:13.003% T
KPH:2.800 D*
VKPH:2.900 D*
Tomcat A2AM Pods
C++
Kills:201
V. Kills:251 80%
Deaths:52
KDR:3.865
Accuracy:80.360% C++
KPH:5.900 D*
VKPH:7.400 D*
M18 Needler
D--
Kills:196
V. Kills:220 89%
Deaths:360
KDR:0.544
Accuracy:14.383% T
KPH:2 D--
VKPH:2.300 D--
M18 Rotary
D-
Kills:86
V. Kills:69 123%
Deaths:66
KDR:1.303
Accuracy:15.504% F**
KPH:2.800 D-
VKPH:2.300 D--
Coyote Missiles
D*
Kills:65
V. Kills:40 159%
Deaths:20
KDR:3.250
Accuracy:32.806% T
KPH:8.400 D*
VKPH:5.200 D*
Kills:14,794 (6,324 + 0)
Deaths:2,164
KDR:6.836
VKDR:1.332
Vehicle Kills:2,882
Kill Difference:12,630
Playtime:805.782 hours
Usage:19%
Score:4.073m
Score/min:84
Piloting Accuracy:15.504%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:131
V. Kills:10 N/A
Deaths:10
KDR:13.100
Accuracy:16.488% T
KPH:29.100 D-
VKPH:2.200 D*
L-24R Spur
C
Kills:100
V. Kills:23 417%
Deaths:10
KDR:10
Accuracy:16.097% F--
KPH:6.100 D*
VKPH:1.400 C
L-30R Vektor
D
Kills:100
V. Kills:125 79%
Deaths:66
KDR:1.515
Accuracy:14.606% F--
KPH:1.600 D--
VKPH:2 D
CAS30 Tank Buster
D--
Kills:80
V. Kills:144 55%
Deaths:122
KDR:0.656
Accuracy:19.486% F*
KPH:1.400 D*
VKPH:2.500 D--
Kills:411 (280 + 131)
Deaths:208
KDR:1.976
VKDR:1.452
Vehicle Kills:302
Kill Difference:203
Playtime:140.994 hours
Usage:3%
Score:0.283m
Score/min:33
Piloting Accuracy:19.486%
Gunner Accuracy:16.488%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:2,307
V. Kills:380 N/A
Deaths:109
KDR:21.165
Accuracy:35.968% D**
KPH:39.400 D
VKPH:6.500 C-
L100 Python HEAT
C
Kills:1,269
V. Kills:398 318%
Deaths:129
KDR:9.837
Accuracy:40.285% D*
KPH:26.700 C
VKPH:8.400 D
C75 Viper
C+
Kills:796
V. Kills:147 N/A
Deaths:54
KDR:14.741
Accuracy:23.232% F
KPH:27.600 C+
VKPH:5.100 D
Skyguard
D*
Kills:245
V. Kills:223 109%
Deaths:70
KDR:3.500
Accuracy:14.702% F--
KPH:5 D*
VKPH:4.600 D*
L100 Python AP
C
Kills:98
V. Kills:67 144%
Deaths:14
KDR:7
Accuracy:51.523% C--
KPH:24 D
VKPH:16.400 C
Kills:4,715 (4,715 + 0)
Deaths:376
KDR:12.540
VKDR:3.231
Vehicle Kills:1,215
Kill Difference:4,339
Playtime:187.704 hours
Usage:4%
Score:1.531m
Score/min:136
Driving Accuracy:51.523%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:5,979
V. Kills:1,107 N/A
Deaths:267
KDR:22.393
Accuracy:28.870% D**
KPH:29.300 D-
VKPH:5.400 D
P2-120 HEAT
D
Kills:3,344
V. Kills:1,183 282%
Deaths:240
KDR:13.933
Accuracy:29.111% D**
KPH:18.900 D
VKPH:6.700 D-
P2-120 AP
D*
Kills:1,093
V. Kills:699 156%
Deaths:70
KDR:15.614
Accuracy:30.635% F
KPH:15.300 D*
VKPH:9.800 D*
E540 Halberd
C+
Kills:348
V. Kills:212 163%
Deaths:29
KDR:12
Accuracy:33.312% D--
KPH:21.400 C-
VKPH:13 C+
MR11 Gatekeeper
D-
Kills:170
V. Kills:141 120%
Deaths:20
KDR:8.500
Accuracy:20.840% F--
KPH:11.400 D-
VKPH:9.500 D-
G30 Vulcan
D--
Kills:103
V. Kills:77 132%
Deaths:26
KDR:3.962
Accuracy:8.089% F--
KPH:6.800 D**
VKPH:5.100 D--
G40-F Ranger
D
Kills:84
V. Kills:50 165%
Deaths:4
KDR:21
Accuracy:12.500% F--
KPH:23.100 D
VKPH:13.800 D-
M20 Basilisk
D
Kills:77
V. Kills:40 188%
Deaths:15
KDR:5.133
Accuracy:11.230% F--
KPH:8.700 D--
VKPH:4.500 D
G30 Walker
D*
Kills:53
V. Kills:56 93%
Deaths:11
KDR:4.818
Accuracy:8.889% F**
KPH:4.200 D*
VKPH:4.400 D*
Kills:11,251 (10,416 + 835)
Deaths:682
KDR:16.497
VKDR:5.227
Vehicle Kills:3,565
Kill Difference:10,569
Playtime:523.510 hours
Usage:12%
Score:3.822m
Score/min:122
Driving Accuracy:30.635%
Gunner Accuracy:8.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:363
V. Kills:201 180%
Deaths:13
KDR:27.923
Accuracy:38.467% F--
KPH:29.300 D-
VKPH:16.200 D
G20 Vulcan-H
D**
Kills:129
V. Kills:107 119%
Deaths:28
KDR:4.607
Accuracy:16.625% T*
KPH:13.200 D**
VKPH:10.900 D**
MR11 Gatekeeper-H
F
Kills:94
V. Kills:96 97%
Deaths:7
KDR:13.429
Accuracy:24.707% T-
KPH:10.500 F
VKPH:10.800 F
G40-F Ranger
D--
Kills:66
V. Kills:40 161%
Deaths:1
KDR:66
Accuracy:14.722% T
KPH:17.300 D--
VKPH:10.500 D--
Kills:652 (0 + 652)
Deaths:49
KDR:13.306
VKDR:9.061
Vehicle Kills:444
Kill Difference:603
Playtime:34.904 hours
Usage:1%
Score:0.424m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:14.722%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:61
V. Kills:39 153%
Deaths:16
KDR:3.813
Accuracy:21.832% F-
KPH:7.200 D*
VKPH:4.600 D-
Kills:61 (0 + 61)
Deaths:16
KDR:3.813
VKDR:2.438
Vehicle Kills:39
Kill Difference:45
Playtime:8.523 hours
Usage:0%
Score:0.064m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:21.832%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 7,9677,22329824.238A*20.9939.524%D--N/A62.9C6.5D224114.8h20.3C++51.4C++
P2-120 HESH 7,0865,97926722.393B++19.1428.87%D**N/A29.3D-5.4D101203.9h5.6C19.3D*
M14 Banshee 6,1945,6029026.211C++2.9614.121%F**N/A16.5D-1.7D-50339.7h32.1C227.2F
P2-120 HEAT 4,5273,34424013.933B**10.6829.111%D**3.02%C+18.9D6.7D-104176.7h8.2C+28.1D*
L100 Python HESH 2,6872,30710921.165B*17.9135.968%D**1.387%C+39.4D6.5C-14758.5h3.6C+10.1D-
M1 Heavy Cycler 2,1082,0678302.49B*0.7610.748%D-10.547%D**16C--N/A46128.8h15.9B++148.3C+
M1 Heavy Cycler 2,0952,0448072.533B+0.7210.41%D*11.399%F16.4D-N/A46125h15.4B+147.7C
AS16 NightHawk 1,9051,8942,4660.768C2.4827.477%D*8.184%F18.1DN/A61104.8h4.7C+17D
M2 Mutilator 1,7451,7217842.195B+1.068.45%D**10.982%F-14.3D--N/A46120.6h15.9B+188D
M2 Mutilator 1,7251,7047662.225B+1.038.7%D**10.505%F-14.4D--N/A48118.2h16.1B+185.5D
MRC3 Mercy 1,6431,6176242.591C*0.6610.345%D**11.255%F-15.3D--N/A42105.5h17.8B+171.9C--
MRC3 Mercy 1,5821,5656242.508C*0.7410.656%D*11.693%F14.9D--N/A42104.8h18.8C**176.1D
L100 Python HEAT 1,6671,2691299.837B*6.5940.285%D*1.891%C26.7C8.4D13847.6h5.6C++13.8C
RAMS .50M 1,2511,2472195.694B*2.4433.123%D-81.796%B+14.5D-N/A4585.9h2.4C+7.2C
SR-7 1,2201,2151896.429B**3.1833.006%D--79.835%C++12.9D--N/A3194.3h2.6C--8D
P2-120 AP 1,7921,0937015.614A12.3630.635%F3.843%B15.3D*9.8D*20671.5h9.5D-31.2F-
Hornet Missiles 1,5019818911.022B*7.7752.337%D--1.427%C+38.9C--20.6D29425.2h12C+22.9C
NS-7 PDW 9158979780.917C+2.3315.717%F11.037%D*10.7D-N/A3484.1h19D121D*
Claymore 833833938.957B+5.7124.884%D-N/A84.1D--N/A2649.9h1.2C++4.9C-
M6 Onslaught 8137972593.077B+0.1710.99%D**13.174%D**17.7D--N/A4145.1h17.4B+158.4C--
C75 Viper 9437965414.741A*11.4923.232%F1.256%C27.6C+5.1D15328.8h11.1B+48C-
M6 Onslaught 8007802593.012B+0.2410.775%D*13.333%D*17.3D--N/A4045.1h17.6C**163C--
TRAC-5 6966751,0300.655C+2.609.306%F--12.148%D*4.2D--N/A23161.5h22.6D*242.5T-
TMG-50 6226086700.907C2.349.619%F--14.474%D**11.3D--N/A4353.6h16.3D*169F*
M3 Pounder HEG 7825972682.228B+1.0225.741%D**2.178%D10.2D-3.2C+6258.4h24.6D--95.4D**
C-4 7845694301.323C+1.9321.237%DN/A47.4D17.9D48312h1.7C8.2D
Spear Anti-Vehicle Phalanx Turret 7815212719.296A*16.0526.862%F-3.839%C+28.3D14.1D21218.4h8.7C++32.3D--
M3 Pounder HEG 6574962641.879C++1.3726.624%D**1.411%D*8.6D*2.8D4657.8h31.1F116.8F--
LC3 Jaguar 4984916970.704C2.5512.117%F--11.813%D**8.5D-N/A3757.9h18D--148.4F**
Tank Mine 746488726.778A*3.5325.955%DN/A73.9D39.1D-6706.6h1.7B+6.5C+
HC1 Cougar 4934857450.651C2.6010.43%F**10.722%F-5.7D--N/A2284.5h18.7F179.6T*
MANA Anti-Vehicle Turret 7734721383.42B**0.1742.777%D*1.271%D*25.1C-16D27818.8h9.7C++22.8C
M18 Locust 8864403771.167C2.0813.003%T3.182%B**2.8D*2.9D*34156.3h299.2D2300.6T*
M77-B 412410914.505A*1.2533.725%C--75.122%C+11D--N/A3837.4h3.1D-9.1D
PDW-16 Hailstorm 3973944720.835C+2.4216.183%D**10.914%D-11.9D-N/A4433h18.5C--114.1D--
E540 Halberd-H 5643631327.923M24.6738.467%F--N/A29.3D-16.2D20112.4h9.8D*25.5T
TSAR-42 3673621562.321C+0.9324.353%F--58.011%D--12.3D*N/A5229.5h3.8F--15.7T-
E540 Halberd 5603482912B*8.7533.312%D--3.161%C+21.3C-13C+23516.3h7.3D-22D*
SMG-46 Armistice 3343334430.752C2.5015.654%F-7.207%D**9.7D--N/A4334.5h19.9D--126.8F
M12 Kobalt 3273041304U300.757.713%F*15.132%D43.4D*3.3C1047h24D311.3T*
LC2 Lynx 3103015070.594C-2.6610.398%F*14.286%D*5.2D--N/A2958.4h25.4F-244.5T*
M9 SKEP Launcher 4003002691.115B**2.1449.372%F--2%C13.5C4.5C--10122.3h7.7B+15.7C-
Frag Grenade 2682671267N/A263.7532.207%FN/A222.5D--N/A11061.2h5.1D--15.9D**
NS-61 Emissary 2702603030.858C++2.3916.664%F-9.231%D*7D--N/A2037.1h23.4D--140.2F--
Skyguard 468245703.5B0.2514.702%F--2.041%C+5D*4.6D*8048.7h176.4D--1199.8T*
NS Annihilator 3962141012.119M**1.1378.7%DN/A8.2C--7D12126h9.6B*12.2B++
T32 Bull 2122092540.823C-2.439.375%F**13.876%D**8.2D*N/A3525.5h21.7F**231.4T*
TX1 Repeater 2162074480.462C2.7912.084%F--13.044%D*3.7D*N/A1956.6h24.4F-201.6T*
Tomcat A2AM Pods 452201523.865C+0.6180.36%C++N/A5.9D*7.4D*9934.1h9.5C11.9C
M18 Needler 4161963600.544C2.7114.383%T2.041%C+2D--2.2D*6397.8h409.2F--2845.3T*
T5 AMC 1931923140.611C2.6410.56%F*13.021%D*5.6D--N/A3534.4h21.2D**200.5T*
NS-10 Burster 3441871021.833B**1.4216.263%F-1.604%D*2.2D*1.9D--3583.7h186.8D1148.7F-
NS-10 Burster 3341851021.814B*1.4416.508%F-4.865%C+2.2D**1.8D**3383.7h190.8C--1156.1F-
NS-357 Underboss 1811782600.685C2.5722.986%F12.36%D*4.2D*N/A1242.5h5.7D*24.6F-
MR11 Gatekeeper 311170208.5B**5.2520.84%F--2.353%C**11.4D-9.5D-14914.9h77.6F372.3T*
Aspis Anti-Aircraft Phalanx Turret 3111491014.9S11.6512.094%F--1.342%D6.5D-7D-14123h143C**1182.8D**
T7 Mini-Chaingun 1471441630.883C+2.377.211%F-11.806%C12D--N/A7812h20.7D-287.1F--
MR1 Fracture 2691411191.185B+2.0722.244%F4.255%C*3.2D*2.9D--3844.1h97.4F-437.9F*
MG-S1 Jackal 1431411361.037C+2.2114.054%F--11.348%D*9.3D--N/A3015.1h18.1D128.5F--
G40-F Ranger 2241391139U135.7515.519%F*N/A20.1D--12.3D--1566.9h80.3C++517.4F-
L105 Zephyr 1411311013.1C*9.8516.488%TN/A29.1D-2.2D*1494.5h10.2F-62T*
G20 Vulcan-H 236129284.607C**1.3616.625%T*1.55%D-13.2D**10.9D**2649.8h185F--1112.5T*
NSX Tomoe 115115941.223C2.0316.62%F*23.478%D*9.7D*N/A2711.8h21.6F130T
MR1 Fracture 2101141180.966B+2.2821.173%FN/A2.6D**2.2D**3044h115.1F--543.7T*
TAS-16 Blackjack 1121111630.681C-2.5733.777%F--8.108%D*12.5D--N/A718.9h3D8.8D**
Hunter QCX 1051051220.861C**2.3938.358%C41.905%B**3D--N/A1035.2h3B+7.8B+
G30 Vulcan 180103263.962C+0.718.089%F--2.913%C6.8D**5.1D--10815.1h174.6F-2157.9T*
L-24R Spur 1231001010C**6.7516.097%F--N/A6.1D*1.4C2816.5h101.3C--629.2F**
L-30R Vektor 225100661.515C1.7414.606%F--1%D-1.6D--2D1962.8h271.3T1857.3T*
L100 Python AP 16598147B+3.7551.523%C--2.041%C23.9D16.3C5004.1h7.8C--15.1D
MR11 Gatekeeper-H 19094713.429A++10.1824.707%T-1.064%D10.6F10.8F1578.9h109.5F--443.3T*
T9 CARV 94911460.623C2.637.535%F--18.681%D7.5D--N/A17112.1h21.5F285T*
M18 Rotary 15586661.303C+1.9515.504%F**3.488%B*2.8D-2.3D--6830.2h291.5F1880.5T*
Auraxium Chainblade 86854,9290.017C-3.2321.807%D9.412%B+0.2DN/A0564.3h2.5C-11.3C+
G40-F Ranger 13484421M+17.7512.5%F--N/A23.3D13.9D-1713.6h52.1B+416.7C--
CAS30 Tank Buster 224801220.656C-2.5919.486%F*1.25%C+1.4D*2.5D--4157.2h231.3T*1187.1T*
M20 Basilisk 11777155.133A++1.8811.23%F--3.896%D8.8D-4.5D788.8h115.6D--1029.6T*
T7 Mini-Chaingun AE 7776880.864C--2.399.447%F-6.579%F9.5D**N/A288h42.3T*447.2T*
SOAS-20 7776391.949B+1.3015.646%F*25%B+9.6D*N/A417.9h19.2F-122.7T*
Xiphos Anti-Personnel Phalanx Turret 10974174N/A70.7514.857%UN/A740U350U1858900.1h85.5T*575.5T*
M20 Basilisk 11673514.6B*11.3521.414%T*5.479%B+14.6D*8.6D*1055h165.1D-771.2T*
Cycler TRV 7169920.75C2.509.708%F*20.29%C+6.2D*N/A4011.2h22F**227.1T*
ASP-30 Grounder 10868521.308B**1.9443.548%F*5.882%A++6.1D-3.6D13511.2h11.3D*25.9T
G40-F Ranger 10666166U62.7514.722%TN/A17.4D--10.5D--1553.8h85.2C578.4F**
Coyote Missiles 10565203.25C++0.0032.806%TN/A8.4D*5.2D*967.7h68.9D**210.1T
MG-H1 Watchman 6564531.208C+2.049.809%F--20.313%D8.2D*N/A417.8h22.4D*228.3T
NS-44 Commissioner 69641140.561C2.6924.869%D**12.5%D*3.3D*N/A2319.6h6.7F--26.8F--
M20 Basilisk 10061163.813C**0.5621.832%F-1.639%F7.2D*4.6D-1268.5h142.3D*651.7F**
TRAP-M1 6060680.882D2.3713.624%F**28.333%B5.4D**N/A2511.1h20.4T*149.4T*
NS Decimator 7957590.966C+2.2842.144%F--N/A15.4D*5.9D*2793.7h7D**16.5F*
TAR 5655770.714C2.547.766%T-10.909%D**4.7D*N/A3911.7h21.8T280.7T*
NS-30 Vandal 5554232.348B0.9014.519%T16.667%D*8.2D*N/A416.6h13.7T*94.3T*
G30 Walker 10953114.818B+1.578.889%F**1.887%C4.2D*4.4D*7412.7h298.9D**3362.6T*
Chainblade 56528,1000.006C--3.2410.974%D**5.769%C+0.1DN/A0813.5h3.1C+28D*
T16 Rhino 5351431.186C+2.068.487%F--15.686%D--8.9D*N/A1115.7h23.5F--277.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21660.3h
TX2 Emperor01190.1h
Anti-Vehicle MANA Turret51,6442.4h
Nano-Armor Kit131541,64928.8h
Skywall Shield Emitter0530.2h
Structure Shield Module1650.2h
Cortium Silo0540.1h
Repair Module0820.3h
Turret AI Module01000.5h
AE Medical Applicator87,6370.6h
AE Nano-Armor Kit46192,94510.5h
Nanite Revive Grenade02240.1h
Nanite Healing Grenade0810h
Medical Applicator3953,2163.3h
NSX Amaterasu38716.8h
Spitfire Auto-Turret94910.8h
Motion Spotter399,8596.9h
Rampart Wall0690.6h
Spear Anti-Vehicle Tower0500.3h
Welding Device04,3760.4h
Recon Detection Device386,04911.7h
Ammunition Package301,5572.7h
Medical Kit261,0872.9h
Anti-Infantry MANA Turret61970.4h
M12 Kobalt-F1710h
Nano-Repair Grenade01440h
IPC Targeting Dart1810.2h

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