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Dreadnaught Teranimus[C0RE] Teranimus
TR BR 136

KDR: 3.24

Score: 40.5m

Last Seen: May 10th, 2019 9:56 PM
- OFFLINE - 320.9 hour(s)

Battle Rank 120 (136 total) - Terran Republic on Miller - Outfit Leader of C0RE[C0RE] C0RE
TR outfit on Miller

Members: 27
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods P2-120 HESH M14 Banshee P2-120 HEAT L100 Python HESH M1 Heavy Cycler M1 Heavy Cycler AS16 NightHawk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $231,435 MLG Score: 185
Fun Score: N/A
Cheeseburgers Flipped: 4689TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.666%12.489%1462211755,8370.6978722.543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.334%-1.84F--1.264D**-0.338C-HEAD ++ (~6.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.1-1.25D*19.6-0.372C-148.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.08%0.786%8776119113,109945212813.8573616%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.984%-2.034F---0.747D--0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.2-0.241C36.20.317C*164

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.586%1.779%8368118914,9001408414810.5749359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.54%-1.786F--0.521D0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41-0.061C+9.30.262C*31.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
11.999%2.1%51711901,0959059761.20861112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.049%-2.242F---0.577D0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
607.2-4.102T*72.9-0.836D-534.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.081%76.672%51511923,275958163.41858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.371%-1.192D*0.624B+1.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.141C3.10.04C+8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.666%8.25%51211951,988514123.8677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.264%-1.147D*-1.253D**-0.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.252C4.60.059C+12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
C0RE[C0RE] C0RE
TR outfit on Miller

Members: 27
40.5m238.9%170 (10.2k)161 (9.7k)3.2410765,16520,1064.13672136 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1197484913.851%8.442%11712:3016

23% Engineer6% Heavy Assault30% Infiltrator26% Light Assault14% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2014 9:54 PMMar 23rd, 2017 3:41 PMMay 21st, 2019 11:06 PM (2d) (PST)May 10th, 2019 6:37 PM (13d) (PST)May 10th, 2019 5:56 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
494924020.2580.0800.0220.7310.048185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,6135,50124,11215514439,632

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4205.1h/175.2d 18,008 5,501 21,449 184.5k 5,044 10,701 12,082 124.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D*
Kills:597
Deaths:656
KDR:0.910
Accuracy:9.585% F--
HSR:14.740% D*
T32 Bull
D*
Kills:209
Deaths:254
KDR:0.823
Accuracy:9.375% F**
HSR:13.876% D*
T7 Mini-Chaingun
C
Kills:142
Deaths:163
KDR:0.871
Accuracy:7.188% F-
HSR:11.972% C
T9 CARV
C--
Kills:88
Deaths:142
KDR:0.620
Accuracy:7.478% F--
HSR:19.318% C--
T7 Mini-Chaingun AE
F
Kills:76
Deaths:88
KDR:0.864
Accuracy:9.447% F-
HSR:6.579% F
MG-H1 Watchman
D
Kills:60
Deaths:52
KDR:1.154
Accuracy:9.885% F--
HSR:21.667% D
T16 Rhino
D--
Kills:51
Deaths:43
KDR:1.186
Accuracy:8.487% F--
HSR:15.686% D--
Kills:1,223
Deaths (as Heavy Assault):1,398
Deaths (to Heavy Assaults):4,868
KDR:0.87482
Kill Difference:175
Playtime:249.771 hours
Usage:6%
Score:2.228m
Score/min:149
Accuracy (listed only):8.778%
HSR (listed only):14.834%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D*
Kills:1,877
Deaths:2,439
KDR:0.770
Accuracy:27.476% D*
HSR:8.258% F
TRAC-5
D*
Kills:664
Deaths:1,021
KDR:0.650
Accuracy:9.275% F--
HSR:12.199% D*
LC3 Jaguar
D**
Kills:490
Deaths:697
KDR:0.703
Accuracy:12.130% F--
HSR:11.837% D**
HC1 Cougar
F--
Kills:480
Deaths:734
KDR:0.654
Accuracy:10.398% F**
HSR:10.417% F--
LC2 Lynx
D*
Kills:292
Deaths:492
KDR:0.593
Accuracy:10.314% F*
HSR:13.699% D*
T5 AMC
D*
Kills:192
Deaths:314
KDR:0.611
Accuracy:10.560% F*
HSR:13.021% D*
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.881% F--
HSR:8.108% D*
Kills:4,106
Deaths (as Engineer):5,860
Deaths (to Engineers):4,934
KDR:0.70068
Kill Difference:1,754
Playtime:962.086 hours
Usage:23%
Score:10.700m
Score/min:185
Accuracy (listed only):16.291%
HSR (listed only):11.077%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D*
Kills:1,877
Deaths:2,439
KDR:0.770
Accuracy:27.476% D*
HSR:8.258% F
NS-7 PDW
D--
Kills:897
Deaths:978
KDR:0.917
Accuracy:15.717% F
HSR:11.037% D--
TRAC-5
D*
Kills:664
Deaths:1,021
KDR:0.650
Accuracy:9.275% F--
HSR:12.199% D*
LC3 Jaguar
D**
Kills:490
Deaths:697
KDR:0.703
Accuracy:12.130% F--
HSR:11.837% D**
HC1 Cougar
F--
Kills:480
Deaths:734
KDR:0.654
Accuracy:10.398% F**
HSR:10.417% F--
PDW-16 Hailstorm
D-
Kills:373
Deaths:456
KDR:0.818
Accuracy:15.895% D**
HSR:10.724% D-
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% D**
LC2 Lynx
D*
Kills:292
Deaths:492
KDR:0.593
Accuracy:10.314% F*
HSR:13.699% D*
T5 AMC
D*
Kills:192
Deaths:314
KDR:0.611
Accuracy:10.560% F*
HSR:13.021% D*
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.881% F--
HSR:8.108% D*
MG-S1 Jackal
D*
Kills:96
Deaths:99
KDR:0.970
Accuracy:13.338% F--
HSR:11.458% D*
Kills:5,805
Deaths (as Light Assault):7,836
Deaths (to Light Assaults):3,817
KDR:0.74081
Kill Difference:2,031
Playtime:1,099.148 hours
Usage:26%
Score:9.966m
Score/min:151
Accuracy (listed only):15.876%
HSR (listed only):10.724%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,247
Deaths:219
KDR:5.694
Accuracy:33.123% D-
HSR:81.796% B+
SR-7
C++
Kills:1,215
Deaths:189
KDR:6.429
Accuracy:33.006% D*
HSR:79.835% C++
NS-7 PDW
D--
Kills:897
Deaths:978
KDR:0.917
Accuracy:15.717% F
HSR:11.037% D--
M77-B
C+
Kills:391
Deaths:89
KDR:4.393
Accuracy:33.928% C-
HSR:75.192% C+
PDW-16 Hailstorm
D-
Kills:373
Deaths:456
KDR:0.818
Accuracy:15.895% D**
HSR:10.724% D-
TSAR-42
D--
Kills:362
Deaths:156
KDR:2.321
Accuracy:24.353% F-
HSR:58.011% D--
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% D**
NS-61 Emissary
D*
Kills:256
Deaths:296
KDR:0.865
Accuracy:16.639% F-
HSR:9.375% D*
TX1 Repeater
D*
Kills:207
Deaths:448
KDR:0.462
Accuracy:12.076% F--
HSR:13.044% D*
NS-357 Underboss
D*
Kills:178
Deaths:259
KDR:0.687
Accuracy:22.995% F
HSR:12.360% D*
NSX Tomoe
D*
Kills:113
Deaths:92
KDR:1.228
Accuracy:16.748% F*
HSR:23.894% D*
MG-S1 Jackal
D*
Kills:96
Deaths:99
KDR:0.970
Accuracy:13.338% F--
HSR:11.458% D*
SOAS-20
B++
Kills:76
Deaths:39
KDR:1.949
Accuracy:15.646% F*
HSR:25% B++
NS-44 Commissioner
D*
Kills:64
Deaths:113
KDR:0.566
Accuracy:24.839% D*
HSR:12.500% D*
TRAP-M1
B+
Kills:60
Deaths:68
KDR:0.882
Accuracy:13.624% F**
HSR:28.333% B+
Kills:5,868
Deaths (as Infiltrator):3,944
Deaths (to Infiltrators):3,070
KDR:1.48783
Kill Difference:1,924
Playtime:1,254.933 hours
Usage:30%
Score:10.463m
Score/min:139
Accuracy (listed only):20.505%
HSR (listed only):30.651%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D*
Kills:1,877
Deaths:2,439
KDR:0.770
Accuracy:27.476% D*
HSR:8.258% F
NS-7 PDW
D--
Kills:897
Deaths:978
KDR:0.917
Accuracy:15.717% F
HSR:11.037% D--
PDW-16 Hailstorm
D-
Kills:373
Deaths:456
KDR:0.818
Accuracy:15.895% D**
HSR:10.724% D-
SMG-46 Armistice
D**
Kills:333
Deaths:443
KDR:0.752
Accuracy:15.654% F-
HSR:7.207% D**
TAS-16 Blackjack
D*
Kills:111
Deaths:163
KDR:0.681
Accuracy:33.881% F--
HSR:8.108% D*
MG-S1 Jackal
D*
Kills:96
Deaths:99
KDR:0.970
Accuracy:13.338% F--
HSR:11.458% D*
Cycler TRV
C+
Kills:66
Deaths:90
KDR:0.733
Accuracy:9.419% F**
HSR:19.697% C+
TAR
D**
Kills:55
Deaths:77
KDR:0.714
Accuracy:7.816% T-
HSR:10.909% D**
Kills:3,808
Deaths (as Combat Medic):4,745
Deaths (to Combat Medics):1,447
KDR:0.80253
Kill Difference:937
Playtime:42.848 hours
Usage:1%
Score:0.374m
Score/min:146
Accuracy (listed only):17.400%
HSR (listed only):10.925%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D-
Kills:2,042
Deaths:821
KDR:2.487
Accuracy:10.772% D-
HSR:10.578% D**
M1 Heavy Cycler
D*
Kills:2,002
Deaths:798
KDR:2.509
Accuracy:10.425% D*
HSR:11.289% F
M2 Mutilator
D**
Kills:1,708
Deaths:777
KDR:2.198
Accuracy:8.432% D**
HSR:10.890% F-
M2 Mutilator
D**
Kills:1,692
Deaths:759
KDR:2.229
Accuracy:8.684% D**
HSR:10.402% F-
MRC3 Mercy
D**
Kills:1,617
Deaths:624
KDR:2.591
Accuracy:10.345% D**
HSR:11.255% F-
MRC3 Mercy
D*
Kills:1,565
Deaths:624
KDR:2.508
Accuracy:10.656% D*
HSR:11.693% F
M6 Onslaught
D*
Kills:797
Deaths:259
KDR:3.077
Accuracy:10.990% D*
HSR:13.174% D**
M6 Onslaught
D*
Kills:780
Deaths:259
KDR:3.012
Accuracy:10.775% D*
HSR:13.333% D*
M3 Pounder HEG
D
Kills:591
Deaths:265
KDR:2.230
Accuracy:25.776% D**
HSR:2.200% D
M3 Pounder HEG
D*
Kills:493
Deaths:261
KDR:1.889
Accuracy:26.675% D**
HSR:1.420% D*
NS-10 Burster
D*
Kills:186
Deaths:101
KDR:1.842
Accuracy:16.260% F-
HSR:1.613% D*
NS-10 Burster
C+
Kills:185
Deaths:101
KDR:1.832
Accuracy:16.508% F-
HSR:4.865% C+
MR1 Fracture
C++
Kills:141
Deaths:118
KDR:1.195
Accuracy:22.167% F
HSR:4.255% C++
MR1 Fracture
D**
Kills:114
Deaths:117
KDR:0.974
Accuracy:21.135% F
HSR:0.877% D**
Kills:13,913
Deaths (as MAX Suit):2,942
Deaths (to MAX Suits):1,000
KDR:4.7291
Kill Difference:10,971
Playtime:587.273 hours
Usage:14%
Score:6.773m
Score/min:192
Accuracy (listed only):14.971%
HSR (listed only):7.703%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:7,200
V. Kills:738 N/A
Deaths:298
KDR:24.161
Accuracy:39.549% D--
KPH:62.900 C
VKPH:6.400 D-
M14 Banshee
D-
Kills:5,447
V. Kills:581 N/A
Deaths:888
KDR:6.134
Accuracy:14.116% F**
KPH:16.300 D-
VKPH:1.700 D-
Hornet Missiles
C--
Kills:946
V. Kills:496 190%
Deaths:86
KDR:11
Accuracy:52.328% D--
KPH:38.400 C--
VKPH:20.100 D
M18 Locust
D*
Kills:430
V. Kills:440 98%
Deaths:375
KDR:1.147
Accuracy:13.018% T
KPH:2.800 D*
VKPH:2.800 D*
Tomcat A2AM Pods
C+
Kills:201
V. Kills:251 80%
Deaths:52
KDR:3.865
Accuracy:80.327% C+
KPH:5.900 D*
VKPH:7.400 D*
M18 Needler
D--
Kills:196
V. Kills:220 89%
Deaths:359
KDR:0.546
Accuracy:14.398% T
KPH:2 D--
VKPH:2.300 D*
M18 Rotary
D-
Kills:86
V. Kills:69 123%
Deaths:66
KDR:1.303
Accuracy:15.504% F*
KPH:2.800 D-
VKPH:2.300 D*
Coyote Missiles
D*
Kills:65
V. Kills:40 159%
Deaths:19
KDR:3.421
Accuracy:32.829% T
KPH:8.500 D*
VKPH:5.200 D*
Kills:14,571 (6,159 + 0)
Deaths:2,143
KDR:6.799
VKDR:1.323
Vehicle Kills:2,835
Kill Difference:12,428
Playtime:799.589 hours
Usage:19%
Score:4.031m
Score/min:84
Piloting Accuracy:15.504%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:131
V. Kills:10 N/A
Deaths:10
KDR:13.100
Accuracy:16.488% T-
KPH:29.100 D-
VKPH:2.200 D*
L-30R Vektor
D
Kills:100
V. Kills:125 79%
Deaths:66
KDR:1.515
Accuracy:14.606% F--
KPH:1.600 D*
VKPH:2 D
L-24R Spur
C-
Kills:86
V. Kills:23 358%
Deaths:9
KDR:9.556
Accuracy:16.161% F--
KPH:5.600 D*
VKPH:1.500 C-
CAS30 Tank Buster
D*
Kills:80
V. Kills:144 55%
Deaths:122
KDR:0.656
Accuracy:19.486% F*
KPH:1.400 D*
VKPH:2.500 D*
Kills:397 (266 + 131)
Deaths:207
KDR:1.918
VKDR:1.459
Vehicle Kills:302
Kill Difference:190
Playtime:139.957 hours
Usage:3%
Score:0.274m
Score/min:33
Piloting Accuracy:19.486%
Gunner Accuracy:16.488%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,261
V. Kills:373 N/A
Deaths:109
KDR:20.743
Accuracy:35.897% D**
KPH:39.400 C--
VKPH:6.500 C
L100 Python HEAT
C
Kills:1,257
V. Kills:394 318%
Deaths:129
KDR:9.744
Accuracy:40.318% D*
KPH:26.700 C
VKPH:8.400 D
C75 Viper
C+
Kills:796
V. Kills:147 N/A
Deaths:54
KDR:14.741
Accuracy:23.232% F
KPH:27.600 C+
VKPH:5.100 D
Skyguard
D*
Kills:242
V. Kills:221 109%
Deaths:70
KDR:3.457
Accuracy:14.752% F--
KPH:5 D*
VKPH:4.600 D*
L100 Python AP
C
Kills:98
V. Kills:67 144%
Deaths:14
KDR:7
Accuracy:51.523% C--
KPH:24 C--
VKPH:16.400 C
Kills:4,654 (4,654 + 0)
Deaths:376
KDR:12.378
VKDR:3.197
Vehicle Kills:1,202
Kill Difference:4,278
Playtime:185.490 hours
Usage:4%
Score:1.513m
Score/min:136
Driving Accuracy:51.523%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:5,821
V. Kills:1,067 N/A
Deaths:260
KDR:22.389
Accuracy:28.818% D**
KPH:29.400 D-
VKPH:5.400 D
P2-120 HEAT
D
Kills:3,334
V. Kills:1,181 282%
Deaths:239
KDR:13.950
Accuracy:29.165% D**
KPH:19 D
VKPH:6.700 D
P2-120 AP
D*
Kills:1,091
V. Kills:698 156%
Deaths:70
KDR:15.586
Accuracy:30.670% F
KPH:15.300 D*
VKPH:9.800 D*
E540 Halberd
C++
Kills:348
V. Kills:212 163%
Deaths:29
KDR:12
Accuracy:33.312% D--
KPH:21.400 C-
VKPH:13 C++
MR11 Gatekeeper
D--
Kills:159
V. Kills:135 117%
Deaths:19
KDR:8.368
Accuracy:20.891% F--
KPH:11 D**
VKPH:9.400 D--
G30 Vulcan
D--
Kills:94
V. Kills:73 127%
Deaths:26
KDR:3.615
Accuracy:8.091% F--
KPH:6.300 D**
VKPH:4.900 D--
G40-F Ranger
D
Kills:76
V. Kills:45 165%
Deaths:3
KDR:25.333
Accuracy:12.238% F--
KPH:22.100 D
VKPH:13.100 D-
M20 Basilisk
D
Kills:75
V. Kills:39 188%
Deaths:15
KDR:5
Accuracy:11.250% F--
KPH:8.600 D--
VKPH:4.500 D
G30 Walker
D*
Kills:53
V. Kills:56 93%
Deaths:11
KDR:4.818
Accuracy:8.889% F**
KPH:4.200 D**
VKPH:4.400 D*
Kills:11,051 (10,246 + 805)
Deaths:672
KDR:16.445
VKDR:5.217
Vehicle Kills:3,506
Kill Difference:10,379
Playtime:515.416 hours
Usage:12%
Score:3.761m
Score/min:122
Driving Accuracy:30.670%
Gunner Accuracy:8.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:345
V. Kills:194 177%
Deaths:13
KDR:26.539
Accuracy:38.669% F--
KPH:29.400 D
VKPH:16.500 D
G20 Vulcan-H
D**
Kills:122
V. Kills:102 118%
Deaths:28
KDR:4.357
Accuracy:17.137% T*
KPH:13.100 D**
VKPH:10.900 D**
MR11 Gatekeeper-H
F
Kills:94
V. Kills:96 97%
Deaths:7
KDR:13.429
Accuracy:24.707% T-
KPH:10.500 F
VKPH:10.800 F
G40-F Ranger
D--
Kills:66
V. Kills:40 161%
Deaths:1
KDR:66
Accuracy:14.722% T
KPH:17.300 D--
VKPH:10.500 D--
Kills:627 (0 + 627)
Deaths:49
KDR:12.796
VKDR:8.816
Vehicle Kills:432
Kill Difference:578
Playtime:33.811 hours
Usage:1%
Score:0.414m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:14.722%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:58
V. Kills:37 153%
Deaths:15
KDR:3.867
Accuracy:21.619% F-
KPH:7 D*
VKPH:4.400 D-
Kills:58 (0 + 58)
Deaths:15
KDR:3.867
VKDR:2.467
Vehicle Kills:37
Kill Difference:43
Playtime:8.343 hours
Usage:0%
Score:0.063m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:21.619%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 7,9387,20029824.161A*20.9239.549%D--N/A62.9C6.4D-224114.5h20.3C*51.4C++
P2-120 HESH 6,8885,82126022.388B++19.1528.818%D**N/A29.4D-5.4D101198h5.6C19.4D*
M14 Banshee 6,0285,4478886.134C++2.8914.116%F**N/A16.3D-1.7D-50335h32.6C230.6F
P2-120 HEAT 4,5153,33423913.95A10.7129.165%D**3.029%C+19D6.7D105175.8h8.2C+28.1D--
L100 Python HESH 2,6342,26110920.743B*17.5035.897%D**1.415%C+39.5C--6.5C14857.3h3.7C10.2D-
M1 Heavy Cycler 2,0822,0428212.487B*0.7510.772%D-10.578%D**16.1C-N/A47127h15.9B++147.4C++
M1 Heavy Cycler 2,0532,0027982.509B+0.7310.425%D*11.289%F16.2D-N/A46123.3h15.4B+148C
AS16 NightHawk 1,8881,8772,4390.77C2.4727.476%D*8.258%F18DN/A61104.2h4.7C+17C--
M2 Mutilator 1,7321,7087772.198B1.048.432%D**10.89%F-14.2D--N/A46120.1h15.9B+188.9D
M2 Mutilator 1,7131,6927592.229B+1.018.684%D**10.402%F-14.4D--N/A48117.6h16.2B+186.2D
MRC3 Mercy 1,6431,6176242.591C*0.6510.345%D**11.255%F-15.3D-N/A42105.5h17.8B+171.9C--
MRC3 Mercy 1,5821,5656242.508C*0.7310.656%D*11.693%F14.9D--N/A42104.8h18.8C**176.1C--
L100 Python HEAT 1,6511,2571299.744B**6.5040.318%D*1.909%C-26.7C8.4D13847.1h5.6C++13.8C
RAMS .50M 1,2511,2472195.694B++2.4533.123%D-81.796%B+14.5D-N/A4585.9h2.4C+7.2C
SR-7 1,2201,2151896.429B*3.1933.006%D*79.835%C++12.9D--N/A3194.3h2.6D8D
P2-120 AP 1,7891,0917015.586A12.3430.67%F3.85%C**15.3D*9.8D*20571.2h9.5D-31.1F-
Hornet Missiles 1,4429468611B*7.7652.328%D--1.48%C+38.3C--20.1D29124.7h12C+22.9C-
NS-7 PDW 9158979780.917C+2.3215.717%F11.037%D--10.7DN/A3484.1h19D121D*
Claymore 830830919.121B+5.8825%D-N/A84.7D--N/A2649.8h1.2C++4.9C--
M6 Onslaught 8137972593.077B+0.1610.99%D*13.174%D**17.7D--N/A4145.1h17.4B+158.4C-
C75 Viper 9437965414.741A*11.5023.232%F1.256%C27.6C+5.1D15228.8h11.1B+48C-
M6 Onslaught 8007802593.012B+0.2310.775%D*13.333%D*17.3D--N/A4045.1h17.6B163C--
TRAC-5 6826641,0210.65C+2.599.275%F--12.199%D*4.1D--N/A23160.4h22.7D*244.8T-
TMG-50 6115976560.91C2.339.585%F--14.74%D*11.3D--N/A4352.7h16.2D*168.9F--
M3 Pounder HEG 7745912652.23B+1.0125.776%D**2.2%D10.2D-3.2C+6257.7h24.4D--94.8D**
C-4 7735604261.315C+1.9321.279%DN/A46.7D17.8D47912h1.8C--8.3D
Spear Anti-Vehicle Phalanx Turret 7815212620.038A*16.8026.832%F3.839%C+28.6D14.3D21418.2h8.6C++32.1D-
M3 Pounder HEG 6544932611.889C++1.3526.675%D**1.42%D*8.6D*2.8D4657.1h30.8F115.6F-
LC3 Jaguar 4974906970.703C2.5412.13%F--11.837%D**8.5D--N/A3757.6h18D--148.2F**
HC1 Cougar 4874807340.654C2.5910.398%F**10.417%F--5.8D*N/A2282.5h18.6F178.9T*
Tank Mine 716467726.486A*3.2425.895%DN/A71.8D38.3D-6516.5h1.7B+6.6C+
MANA Anti-Vehicle Turret 7654661373.401A0.1642.756%D*1.288%D*24.8C-15.9D27818.8h9.8C++23C
M18 Locust 8704303751.147C2.0913.018%T3.256%B**2.8D*2.8D*34155.9h304.7D-2340.7T*
M77-B 393391894.393A+1.1533.928%C-75.192%C+11D--N/A3835.5h3.1D-9C--
PDW-16 Hailstorm 3763734560.818C2.4215.895%D**10.724%D-11.8D-N/A4431.6h18.2C--114.7D-
TSAR-42 3673621562.321C+0.9224.353%F-58.011%D--12.3D--N/A5229.5h3.8F--15.7T
E540 Halberd 5603482912B*8.7633.312%D--3.161%C+21.3C-13C++23516.3h7.3D-22D*
E540 Halberd-H 5393451326.538M23.3038.669%F--N/A29.5D16.6D20511.7h9.9D*25.5T
SMG-46 Armistice 3343334430.752C2.4915.654%F-7.207%D**9.7D--N/A4334.5h19.9D*126.8F
M9 SKEP Launcher 4003002681.119B**2.1249.349%F--2%C13.5C4.5D--10122.2h7.7B+15.6C
LC2 Lynx 3012924920.593C2.6510.314%F*13.699%D*5D*N/A2957.9h25.7F--249.6T*
Frag Grenade 2672661266N/A262.7632.211%FN/A221.7D--N/A11051.2h5.1D--15.8D**
NS-61 Emissary 2662562960.865C++2.3816.639%F-9.375%D*7D--N/A2036.8h23.4D--140.6F--
M12 Kobalt 2722531253S249.767.271%F*15.02%D40.8D*3.1C956.2h24.6D-338.2T*
Skyguard 463242703.457B0.2214.752%F--2.066%C+5D*4.6D*8148.2h176.9D--1199.4T*
NS Annihilator 3962141012.119M**1.1278.677%C--N/A8.4C7.1C-12125.6h9.4B*12B++
T32 Bull 2122092540.823C-2.429.375%F**13.876%D*8.2D*N/A3525.5h21.7T231.4T*
TX1 Repeater 2162074480.462C2.7812.076%F--13.044%D*3.7D*N/A1956.6h24.3F-201.5T*
Tomcat A2AM Pods 452201523.865C0.6280.327%C+N/A5.9D*7.4D*9934.1h9.5C11.9C
M18 Needler 4161963590.546C2.7014.398%T2.041%C+2D--2.3D*6397.5h407.6F--2831.3T*
T5 AMC 1931923140.611C2.6310.56%F*13.021%D*5.6D--N/A3534.4h21.2D**200.5T*
NS-10 Burster 3421861011.842A1.4016.26%F-1.613%D*2.2D**1.9D--3583.5h187.4D1152.6F--
NS-10 Burster 3341851011.832B*1.4116.508%F-4.865%C+2.2D**1.8D**3383.5h190.5C--1153.8F-
NS-357 Underboss 1811782590.687C2.5522.995%F12.36%D*4.2D*N/A1242.4h5.6D*24.4F-
MR11 Gatekeeper 294159198.368B**5.1320.891%F--2.516%B+11D**9.4D--15014.4h81F387.8T*
Aspis Anti-Aircraft Phalanx Turret 3111491014.9S11.6612.104%F--1.342%D6.5D-7.1D-14122.9h143C**1181.7D**
T7 Mini-Chaingun 1451421630.871C+2.377.188%F-11.972%C11.9D--N/A7711.9h20.8D-289.3F--
MR1 Fracture 2691411181.195B+2.0522.167%F4.255%C++3.2D*2.9D--3843.9h96.7F-436.4F*
G40-F Ranger 2241391139U135.7615.519%F*N/A20.1D--12.3D--1566.9h80.3C+517.4F
L105 Zephyr 1411311013.1C*9.8616.488%T-N/A29.1D-2.2D*1474.5h10.2F-62T*
G20 Vulcan-H 224122284.357C++1.1217.137%T*1.639%D-13.1D**11D**2699.3h189.9F--1108.1T*
MR1 Fracture 2101141170.974B+2.2721.135%FN/A2.6D**2.2D**2943.9h114.5F--541.8T*
NSX Tomoe 113113921.228C+2.0116.748%F*23.894%D*9.7D*N/A2711.6h21.6F129T-
TAS-16 Blackjack 1121111630.681C-2.5633.881%F--8.108%D*12.5D--N/A718.9h3D8.8D**
Hunter QCX 1051051210.868C**2.3738.443%C41.905%B**3D*N/A1035.2h3B+7.7B
L-30R Vektor 225100661.515C1.7314.606%F--1%D-1.6D*2D1962.8h271.3F**1857.3T*
L100 Python AP 16598147B+3.7651.523%C--2.041%C-23.9C--16.3C4854.1h7.8C-15.1D
MG-S1 Jackal 9796990.97C+2.2713.338%F--11.458%D*7.7D--N/A2912.5h20.7D--155.4T-
MR11 Gatekeeper-H 19094713.429A*10.1924.707%T-1.064%D10.6D**10.8F1578.9h109.5F--443.3T*
G30 Vulcan 16794263.615C+0.378.091%F--3.191%C6.3D**4.9D--10414.9h188F--2324T*
T9 CARV 91881420.62C2.627.478%F--19.318%C--7.6D--N/A17811.6h21.1F282.2T*
L-24R Spur 1098699.556B+6.3116.161%F--N/A5.5D*1.5C-2215.5h113.9D704.8F**
M18 Rotary 15586661.303C+1.9415.504%F*3.488%B++2.8D-2.3D*6830.2h291.5F1880.5T*
Auraxium Chainblade 85844,7530.018C3.2221.925%D8.333%C*0.2C-N/A0548.8h2.4C11.1C+
CAS30 Tank Buster 224801220.656C-2.5919.486%F*1.25%C+1.4D*2.5D*4157.2h231.3T*1187.1T*
SOAS-20 7776391.949B+1.2915.646%F*25%B++9.6D*N/A417.9h19.2F-122.7T*
T7 Mini-Chaingun AE 7776880.864C-2.389.447%F-6.579%F9.5D**N/A288h42.3T*447.2T*
G40-F Ranger 12176325.333M**22.0912.238%F--N/A22.4D13.2D-1663.4h53.1B+434.2D
M20 Basilisk 11475155A++1.7611.25%F--4%D8.6D--4.5D788.7h116.6D--1036.8T*
Xiphos Anti-Personnel Phalanx Turret 10974174N/A70.7614.857%UN/A740U350U1858900.1h85.5T*575.5T*
M20 Basilisk 11269513.8B+10.5621.615%T*5.797%B+14.1D*8.8D**1054.9h172.6D-798.6T*
ASP-30 Grounder 10868521.308B**1.9343.56%F*5.882%A++6.1D*3.6D--13511.2h11.2D*25.7T
G40-F Ranger 10666166U62.7614.722%TN/A17.4D--10.5D--1553.8h85.2C578.4F*
Cycler TRV 6866900.733C-2.519.419%F**19.697%C+6D*N/A4111h21.7F**230.3T*
Coyote Missiles 10565193.421C++0.1832.829%TN/A8.4D*5.2D*967.7h68.4D**208.4T
NS-44 Commissioner 69641130.566C2.6824.839%D*12.5%D*3.3D*N/A2319.6h6.6F--26.7F--
MG-H1 Watchman 6160521.154C+2.099.885%F--21.667%D8.2D*N/A427.3h23D**232.5T-
TRAP-M1 6060680.882D2.3613.624%F**28.333%B+5.4D**N/A2511.1h20.4T*149.4T*
M20 Basilisk 9558153.867C**0.6321.619%F-1.724%F7D*4.5D-1268.3h144.6D*669T
NS Decimator 7856570.982C+2.2641.981%F--N/A15.1D*5.9D*2783.7h7D*16.6F*
TAR 5655770.714C2.537.816%T-10.909%D**4.7D*N/A3911.7h21.8T278.4T*
G30 Walker 10953114.818B*1.588.889%F**1.887%C4.2D**4.4D*7412.7h298.9D*3362.6T*
Chainblade 56528,1000.006C--3.2410.974%D**5.769%C+0.1DN/A0813.4h3.1C+28D*
T16 Rhino 5351431.186C+2.068.487%F--15.686%D--8.9D*N/A1115.7h23.5F**277.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21620.3h
TX2 Emperor01190.1h
Anti-Vehicle MANA Turret51,6332.4h
Nano-Armor Kit131541,16928.8h
Skywall Shield Emitter0530.2h
Structure Shield Module1650.2h
Cortium Silo0540.1h
Repair Module0820.3h
Turret AI Module01000.5h
AE Medical Applicator87,4010.6h
AE Nano-Armor Kit44188,05010.2h
Nanite Revive Grenade02210.1h
Nanite Healing Grenade0810h
Medical Applicator3952,3343.2h
NSX Amaterasu38716.8h
Spitfire Auto-Turret94720.7h
Motion Spotter389,8516.9h
Rampart Wall0690.6h
Spear Anti-Vehicle Tower0500.3h
Welding Device04,3760.4h
Recon Detection Device345,85311.5h
Ammunition Package301,5432.7h
Medical Kit251,0752.8h
Anti-Infantry MANA Turret61970.4h
M12 Kobalt-F1710h
Nano-Repair Grenade01320h
IPC Targeting Dart1810.2h

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