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Harbinger Warbringer Terodeness[] Terodeness
VS BR 92

KDR: 1.07

Score: 7.2m

Last Seen: Nov 4th, 2018 12:44 PM
- OFFLINE - 75.8 hour(s)

Battle Rank 92 - Vanu Sovereignty on Cobalt
Level Progress (to 93): 81%
Level 100 Progress: 38% 817h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 Orion VS54 Pulsar LSW Sirius SX12 NS-15MB NSX-P Tanto NSX Daimyo Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $497,898 MLG Score: 398
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.528%32.964%8091610198,7581.063640.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.943%0.67B+1.881A++-0.786D-HEAD ++ (~20.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.385C**11.30.211C++34.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.605%0.519%178210335785633121.02664185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.325%0.847B*-1.341D**0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.694B+5.90.532B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.585%85.916%0510301,27886641.47405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.532%-0.968D--1.23B**-0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.067C+2.60.172C++6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.714%21.765%0210331,190617141.92557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.474%-0.226C1.434A1.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.371C**3.20.338C**5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.2m428.8%238 (14.3k)206 (12.4k)1.0685814,61613,6781.2096892 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103559422.404%29.694%66502:333

20% Engineer26% Heavy Assault17% Infiltrator34% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 9:01 PMDec 3rd, 2017 5:28 PMNov 5th, 2018 1:22 PM (164d) (PST)Nov 4th, 2018 8:56 AM (165d) (PST)Nov 4th, 2018 8:44 AM (165d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4312162150.4180.3910.1241.9500.037398

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,86412,96212,90225237117212,349

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
583.2h/24.3d 1,930 4,340 3,832 68.2k 634 1,919 1,293 15.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,297
Deaths:1,333
KDR:0.973
Accuracy:21.817% C*
HSR:35.389% A+
Pulsar LSW
A++
Kills:1,227
Deaths:941
KDR:1.304
Accuracy:22.120% C+
HSR:35.860% A++
NS-15MB
B*
Kills:925
Deaths:711
KDR:1.301
Accuracy:23.923% C-
HSR:38.487% B*
Kills:3,449
Deaths (as Heavy Assault):2,985
Deaths (to Heavy Assaults):3,532
KDR:1.15544
Kill Difference:464
Playtime:149.853 hours
Usage:26%
Score:1.983m
Score/min:221
Accuracy (listed only):22.620%
HSR (listed only):36.579%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A
Kills:1,305
Deaths:1,710
KDR:0.763
Accuracy:24.648% C*
HSR:27.586% A
Sirius SX12
A
Kills:978
Deaths:787
KDR:1.243
Accuracy:28.862% B*
HSR:25.971% A
NSX-P Tanto
A+
Kills:785
Deaths:774
KDR:1.014
Accuracy:25.903% C++
HSR:36.178% A+
Deimos VA29
B++
Kills:657
Deaths:584
KDR:1.125
Accuracy:61.532% C++
HSR:20.548% B++
Thanatos VE70
A+
Kills:533
Deaths:896
KDR:0.595
Accuracy:31.907% D-
HSR:23.265% A+
Pulsar C
M+
Kills:455
Deaths:445
KDR:1.022
Accuracy:23.490% C+
HSR:39.341% M+
Zenith VX-5AE
B+
Kills:285
Deaths:315
KDR:0.905
Accuracy:24.839% C--
HSR:28.070% B+
Solstice VE3
C+
Kills:103
Deaths:204
KDR:0.505
Accuracy:21.737% C+
HSR:16.505% D
Kills:5,101
Deaths (as Light Assault):5,715
Deaths (to Light Assaults):2,628
KDR:0.89256
Kill Difference:614
Playtime:199.561 hours
Usage:34%
Score:2.564m
Score/min:214
Accuracy (listed only):30.365%
HSR (listed only):27.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:978
Deaths:787
KDR:1.243
Accuracy:28.862% B*
HSR:25.971% A
NSX Daimyo
B+
Kills:666
Deaths:305
KDR:2.184
Accuracy:30.228% F
HSR:96.096% B+
NS-44 Commissioner
A
Kills:537
Deaths:805
KDR:0.667
Accuracy:37.389% C++
HSR:31.471% A
Phaseshift VX-S
C++
Kills:312
Deaths:130
KDR:2.400
Accuracy:30.290% D
HSR:76.603% C++
Artemis VX26 AE
A
Kills:212
Deaths:185
KDR:1.146
Accuracy:27.318% D
HSR:38.208% A
XM98
B**
Kills:164
Deaths:83
KDR:1.976
Accuracy:27.007% D**
HSR:82.927% B**
NS-61 "Ravenous" Emissary
B**
Kills:162
Deaths:151
KDR:1.073
Accuracy:34.240% B++
HSR:26.543% B**
NS-357B Underboss
B+
Kills:127
Deaths:164
KDR:0.774
Accuracy:39.130% C*
HSR:29.921% B+
VA39 Spectre
B+
Kills:80
Deaths:63
KDR:1.270
Accuracy:23.781% D**
HSR:45% B+
Manticore SX40
M
Kills:78
Deaths:89
KDR:0.876
Accuracy:36.816% B**
HSR:41.026% M
Ghost
A+
Kills:56
Deaths:38
KDR:1.474
Accuracy:31.118% D*
HSR:83.929% A+
Kills:3,372
Deaths (as Infiltrator):2,800
Deaths (to Infiltrators):2,458
KDR:1.20429
Kill Difference:572
Playtime:100.023 hours
Usage:17%
Score:1.051m
Score/min:175
Accuracy (listed only):31.471%
HSR (listed only):52.518%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A
Kills:1,305
Deaths:1,710
KDR:0.763
Accuracy:24.648% C*
HSR:27.586% A
NSX-P Tanto
A+
Kills:785
Deaths:774
KDR:1.014
Accuracy:25.903% C++
HSR:36.178% A+
Deimos VA29
B++
Kills:657
Deaths:584
KDR:1.125
Accuracy:61.532% C++
HSR:20.548% B++
Thanatos VE70
A+
Kills:533
Deaths:896
KDR:0.595
Accuracy:31.907% D-
HSR:23.265% A+
Pulsar C
M+
Kills:455
Deaths:445
KDR:1.022
Accuracy:23.490% C+
HSR:39.341% M+
Zenith VX-5AE
B+
Kills:285
Deaths:315
KDR:0.905
Accuracy:24.839% C--
HSR:28.070% B+
Eidolon VE33
A*
Kills:174
Deaths:205
KDR:0.849
Accuracy:27.495% C+
HSR:40.805% A*
Solstice VE3
C+
Kills:103
Deaths:204
KDR:0.505
Accuracy:21.737% C+
HSR:16.505% D
Kills:4,297
Deaths (as Engineer):5,133
Deaths (to Engineers):2,117
KDR:0.83713
Kill Difference:836
Playtime:115.664 hours
Usage:20%
Score:1.413m
Score/min:204
Accuracy (listed only):30.194%
HSR (listed only):29.037%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:978
Deaths:787
KDR:1.243
Accuracy:28.862% B*
HSR:25.971% A
Deimos VA29
B++
Kills:657
Deaths:584
KDR:1.125
Accuracy:61.532% C++
HSR:20.548% B++
Thanatos VE70
A+
Kills:533
Deaths:896
KDR:0.595
Accuracy:31.907% D-
HSR:23.265% A+
Pulsar VS1
C*
Kills:108
Deaths:163
KDR:0.663
Accuracy:23.992% C++
HSR:22.222% C*
Kills:2,276
Deaths (as Combat Medic):2,430
Deaths (to Combat Medics):1,684
KDR:0.93663
Kill Difference:154
Playtime:11.114 hours
Usage:2%
Score:0.141m
Score/min:212
Accuracy (listed only):36.573%
HSR (listed only):23.002%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):339
KDR:0
Kill Difference:UNR
Playtime:4.350 hours
Usage:1%
Score:0.049m
Score/min:189
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C**
Kills:52
V. Kills:35 144%
Deaths:14
KDR:3.714
Accuracy:35.821% C**
KPH:23.200 C
VKPH:15.600 C--
Kills:52 (0 + 52)
Deaths:14
KDR:3.714
VKDR:2.500
Vehicle Kills:35
Kill Difference:38
Playtime:2.244 hours
Usage:0%
Score:0.027m
Score/min:204
Piloting Accuracy:N/A%
Gunner Accuracy:35.821%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:480
V. Kills:197 242%
Deaths:109
KDR:4.404
Accuracy:54.942% C+
KPH:34.800 B+
VKPH:14.300 D
C75 Viper
C++
Kills:98
V. Kills:40 239%
Deaths:40
KDR:2.450
Accuracy:42.709% C**
KPH:20.600 C-
VKPH:8.400 C++
Kills:578 (578 + 0)
Deaths:149
KDR:3.879
VKDR:1.591
Vehicle Kills:237
Kill Difference:429
Playtime:18.530 hours
Usage:3%
Score:0.193m
Score/min:174
Driving Accuracy:42.709%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Aphelion VEX-4
B**
Kills:111
V. Kills:48 227%
Deaths:29
KDR:3.828
Accuracy:42.197% B**
KPH:21.100 C-
VKPH:9.100 D--
Supernova FPC
B+
Kills:98
V. Kills:31 306%
Deaths:26
KDR:3.769
Accuracy:51.872% C
KPH:29.400 B+
VKPH:9.300 D*
E540 Halberd
A++
Kills:92
V. Kills:29 307%
Deaths:8
KDR:11.500
Accuracy:50.330% B
KPH:51.300 A++
VKPH:16.200 C+
Saron HRB
B*
Kills:80
V. Kills:37 211%
Deaths:18
KDR:4.444
Accuracy:51.494% B*
KPH:25.500 C++
VKPH:11.800 C--
Supernova PC
B++
Kills:64
V. Kills:25 246%
Deaths:25
KDR:2.560
Accuracy:55.087% B++
KPH:17.800 C
VKPH:7 C-
Kills:445 (162 + 283)
Deaths:106
KDR:4.198
VKDR:1.604
Vehicle Kills:170
Kill Difference:339
Playtime:17.111 hours
Usage:3%
Score:0.251m
Score/min:244
Driving Accuracy:55.087%
Gunner Accuracy:51.494%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,3201,3051,7100.763C0.3124.648%C*27.586%A23C+N/A7356.7h12.2B49.3B+
Orion VS54 1,3091,2971,3330.973C0.1021.817%C*35.389%A+25.8CN/A8250.2h12.6C**57.5B
Pulsar LSW 1,2371,2279411.304C+0.2422.12%C+35.86%A++40.5C+N/A14430.3h11.4B+51.5C**
Sirius SX12 9899787871.243C*0.1728.862%B*25.971%A38.4B+N/A12325.5h11.7B*40.4B+
NS-15MB 9349257111.301C-0.2323.923%C-38.487%B*36.4DN/A10525.4h12.2C+50.8C+
NSX-P Tanto 7897857741.014C++0.0525.903%C++36.178%A+22.5C+N/A6934.9h12.7B+48.9B+
NSX Daimyo 6666663052.184C1.1230.228%F96.096%B+26.5D-N/A8425.1h2.1B++7.1C+
Deimos VA29 6646575841.125C+0.0661.532%C++20.548%B++43.5C++N/A12815.1h2.1B+3.5B
NS-44 Commissioner 5405378050.667C0.4037.389%C++31.471%A25.7CN/A8320.9h3.7C**9.9B
Thanatos VE70 5405338960.595C0.4731.907%D-23.265%A+19.3CN/A5427.6h4.6B14.3C+
L100 Python AP 6774801094.404C+3.3454.942%C+N/A34.8B+14.3D19213.8h4.4B**8B**
Pulsar C 4624554451.022C+0.0523.49%C+39.341%M+23.5C+N/A8919.4h11.1B47.1C**
C-4 5213874290.902C0.1722.415%DN/A64.5C22.3C-4866h1.6C+7C+
Phaseshift VX-S 3143121302.4C+1.3330.29%D76.603%C++31.8C++N/A739.8h2.8C*9.3C++
Zenith VX-5AE 2892853150.905C-0.1624.839%C--28.07%B+21.1DN/A5913.5h11.6B+46.9C*
NS Decimator 3512522620.962C+0.1157.914%C1.984%C+32.7C+12.9C2587.7h3.9B+6.7B+
Artemis VX26 AE 2142121851.146C-0.0827.318%D38.208%A23.6D-N/A969h9.9B++36.2B
Rocklet Rifle 3391932620.737C++0.3356.335%B+N/A26.1C+19.7C3037.4h34.9B62B+
Eidolon VE33 1751742050.849C+0.2227.495%C+40.805%A*16CN/A4610.9h8.7C**31.7C**
XM98 164164831.976C+0.9127.007%D**82.927%B**15DN/A4610.9h2.5C++9.2C--
NS-61 "Ravenous" Emissary 1641621511.073C++0.0034.24%B++26.543%B**39.5C*N/A2214.1h10.7B++31.3B++
NS-357B Underboss 1271271640.774C0.2939.13%C*29.921%B+31C-N/A1014.1h4C++10.1B
Aphelion VEX-4 159111293.828C+2.7642.197%B**N/A20.9C-9.1D--985.3h63.2C+149.8B+
Frag Grenade 1151111111N/A109.9337.8%D--N/A222D--8C+10290.5h5.4D*14.3D*
Pulsar VS1 1091081630.663C0.4123.992%C++22.222%C*20.4CN/A925.3h15.3C+63.6C*
Force-Blade 1061055,3320.02C+1.0532.58%C*19.048%A++0.5C+N/A2193.6h2.3B+7.2B+
S1 1671042620.397C--0.6751.629%DN/A17.3D10.5C2176h10.1D*19.5D*
Solstice VE3 1051032040.505C0.5621.737%C+16.505%D11.3C-N/A839.1h15.4C*71C*
Tank Mine 150102234.435B**3.3725.968%DN/A113.3C++53.3C8090.9h1.6B+6.1C*
Supernova FPC 12998263.769C2.7051.872%CN/A29.7B+9.4D*5763.3h4B**7.6B*
C75 Viper 13898402.45C1.3842.709%C**1.02%C--20.4C-8.3C++1214.8h13C**30.4B+
E540 Halberd 12192811.5C**10.4350.33%BN/A51.1A++16.1C+3231.8h4.1A+8.2B**
NS Victory 91917,9080.012D-1.0636.66%B+6.593%C--0.3CN/A1285.5h2.1C*5.7B++
Saron HRB 11780184.444C+3.3851.494%B*N/A25.8C++11.9C-1763.1h22.4C++43.5B+
VA39 Spectre 8280631.27C+0.2023.781%D**45%B+9.5D-N/A358.4h6.9C29D
Manticore SX40 7878890.876C+0.1936.816%B**41.026%M20C--N/A843.9h7.6C*20.6B+
Nemesis VSH9 11673940.777C++0.2960.606%CN/A13C7.7C-1325.6h7.1B+11.8B+
Supernova PC 8964252.56C1.4955.087%B++N/A17.8C6.9C-1703.6h6.9D12.6C+
Ghost 5656381.474C0.4131.118%D*83.929%A+25.5C--N/A1622.2h1.8B*5.9C*
AP30 Shredder 8752143.714C2.6535.821%C**N/A23.6C15.9C--2042.2h114C318.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter33140.3h
Restoration Kit383960.4h
Spawn Beacon2880.1h
Nano-Armor Kit95126,4678.9h
Nanite Revive Grenade01810.1h
Deconstruction Tool01110h
Anti-Infantry MANA Turret6930.4h
Ammunition Package105080.3h
Medical Kit2282,5443h
Medical Applicator11119,3472.5h
Recon Detection Device181,8413.8h

Check the help document for the dictionary if you want to learn more about words used here.


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