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Raider Teromax[RU24] Teromax
NC BR 58

KDR: 2.45

Score: 4m

Last Seen: Oct 18th, 2019 3:32 PM
- OFFLINE - 42.5 hour(s)

Battle Rank 58 - New Conglomerate on Cobalt
Level Progress (to 59): 24%
Level 100 Progress: 21% 988h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP EM1 Mauler S6 AF-19 Mercenary GD-22S M96 Mjolnir-H Titan-150 HEAT C150 Dalton
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $530,424 MLG Score: 424
Fun Score: N/A
Cheeseburgers Flipped: 99TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.733%18.308%471612131,7261.741680.713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.817%0C+0C+0C+HEAD + (~5.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10C+10.80C+31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.563%2.247%118212171782132080.83177685%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.095%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
352.50C+1430C+209.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.058%3.173%1901312162,017196136810.2386147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.953%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90C+5.30C+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.309%1.393%374212173591693232.12426111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.72%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180C+9.10C+9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.892%24.174%3741121848410254.69903

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40C+5.60C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4m216.7%250 (15k)227 (13.6k)2.454836,2772,5573.2037558 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121913521.147%9.575%20206:571

75% Engineer9% Heavy Assault6% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2013 11:34 AMOct 13th, 2019 12:05 PMOct 19th, 2019 3:57 AM (24d) (PST)Oct 18th, 2019 2:39 PM (24d) (PST)Oct 18th, 2019 11:32 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
882738090.3520.1440.0341.0480.131424

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,9454,36448,581219263813,626

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
296.8h/12.4d 1,915 601 1,372 18.7k 582 615 2,333 15.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B++
Kills:638
Deaths:361
KDR:1.767
Accuracy:25.278% B++
HSR:16.144% D-
GD-22S
B+
Kills:288
Deaths:140
KDR:2.057
Accuracy:25.229% B+
HSR:18.403% D-
NC6 Gauss SAW
B+
Kills:92
Deaths:85
KDR:1.082
Accuracy:23.585% B+
HSR:15.217% D**
Kills:1,018
Deaths (as Heavy Assault):586
Deaths (to Heavy Assaults):650
KDR:1.7372
Kill Difference:432
Playtime:27.864 hours
Usage:9%
Score:0.398m
Score/min:238
Accuracy (listed only):24.697%
HSR (listed only):16.588%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
A++
Kills:484
Deaths:383
KDR:1.264
Accuracy:48.892% B*
HSR:24.174% A++
AF-19 Mercenary
B*
Kills:483
Deaths:313
KDR:1.543
Accuracy:26.457% B*
HSR:21.118% C+
Kills:967
Deaths (as Engineer):696
Deaths (to Engineers):733
KDR:1.38937
Kill Difference:271
Playtime:223.439 hours
Usage:75%
Score:3.049m
Score/min:227
Accuracy (listed only):37.674%
HSR (listed only):22.646%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
A++
Kills:484
Deaths:383
KDR:1.264
Accuracy:48.892% B*
HSR:24.174% A++
AF-19 Mercenary
B*
Kills:483
Deaths:313
KDR:1.543
Accuracy:26.457% B*
HSR:21.118% C+
Kills:967
Deaths (as Light Assault):696
Deaths (to Light Assaults):468
KDR:1.38937
Kill Difference:271
Playtime:17.089 hours
Usage:6%
Score:0.218m
Score/min:212
Accuracy (listed only):37.674%
HSR (listed only):22.646%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
B+
Kills:141
Deaths:124
KDR:1.137
Accuracy:26.344% C+
HSR:22.695% B+
Kills:141
Deaths (as Infiltrator):124
Deaths (to Infiltrators):295
KDR:1.1371
Kill Difference:17
Playtime:7.667 hours
Usage:3%
Score:0.063m
Score/min:138
Accuracy (listed only):26.344%
HSR (listed only):22.695%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A++
Kills:484
Deaths:383
KDR:1.264
Accuracy:48.892% B*
HSR:24.174% A++
NC1 Gauss Rifle
B**
Kills:84
Deaths:82
KDR:1.024
Accuracy:28.480% B**
HSR:14.286% D--
Kills:568
Deaths (as Combat Medic):465
Deaths (to Combat Medics):203
KDR:1.22151
Kill Difference:103
Playtime:7.765 hours
Usage:3%
Score:0.135m
Score/min:291
Accuracy (listed only):38.686%
HSR (listed only):19.230%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:174
Deaths:55
KDR:3.164
Accuracy:31.028% D
HSR:17.816% B+
NCM2 Falcon
A*
Kills:111
Deaths:60
KDR:1.850
Accuracy:42.890% B
HSR:9.910% A*
NCM2 Falcon
D
Kills:60
Deaths:22
KDR:2.727
Accuracy:35.003% D
HSR:3.333% D
Kills:345
Deaths (as MAX Suit):68.500
Deaths (to MAX Suits):163
KDR:5.0365
Kill Difference:276.500
Playtime:12.446 hours
Usage:4%
Score:0.181m
Score/min:242
Accuracy (listed only):36.307%
HSR (listed only):10.353%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C--
Kills:64
V. Kills:59 107%
Deaths:104
KDR:0.615
Accuracy:41.635% A++
KPH:7 D
VKPH:6.400 C--
Kills:64 (64 + 0)
Deaths:104
KDR:0.615
VKDR:0.567
Vehicle Kills:59
Kill Difference:40
Playtime:9.149 hours
Usage:3%
Score:0.053m
Score/min:96
Piloting Accuracy:41.635%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:196
V. Kills:120 162%
Deaths:24
KDR:8.167
Accuracy:62.870% A*
KPH:47.100 B*
VKPH:28.900 B+
CAS30 Tank Buster
C
Kills:114
V. Kills:144 79%
Deaths:207
KDR:0.551
Accuracy:38.537% D
KPH:4.200 D
VKPH:5.400 C
Kills:310 (114 + 196)
Deaths:231
KDR:1.342
VKDR:1.143
Vehicle Kills:264
Kill Difference:79
Playtime:31.020 hours
Usage:10%
Score:0.218m
Score/min:117
Piloting Accuracy:38.537%
Gunner Accuracy:62.870%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:182
V. Kills:51 350%
Deaths:25
KDR:7.280
Accuracy:41.986% B+
KPH:29.900 C+
VKPH:8.400 C++
Kills:182 (182 + 0)
Deaths:25
KDR:7.280
VKDR:2.040
Vehicle Kills:51
Kill Difference:157
Playtime:6.088 hours
Usage:2%
Score:0.058m
Score/min:158
Driving Accuracy:41.986%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:1,602
V. Kills:1,177 136%
Deaths:206
KDR:7.777
Accuracy:57.507% B*
KPH:21.300 C
VKPH:15.700 C*
Titan-150 HEAT
B+
Kills:233
V. Kills:134 173%
Deaths:37
KDR:6.297
Accuracy:52.354% B+
KPH:18.900 C
VKPH:10.800 B+
Enforcer ML85
A++
Kills:163
V. Kills:124 130%
Deaths:24
KDR:6.792
Accuracy:43.863% B
KPH:34.400 A
VKPH:26.200 A++
E540 Halberd
N/A
Kills:50
V. Kills:33 147%
Deaths:9
KDR:5.556
Accuracy:46.628% N/A
KPH:16.700 N/A
VKPH:11 N/A
Kills:2,048 (1,835 + 213)
Deaths:276
KDR:7.420
VKDR:5.319
Vehicle Kills:1,468
Kill Difference:1,772
Playtime:95.278 hours
Usage:32%
Score:1.020m
Score/min:178
Driving Accuracy:52.354%
Gunner Accuracy:46.628%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
S
Kills:251
V. Kills:153 163%
Deaths:17
KDR:14.765
Accuracy:63.686% A++
KPH:166.100 S
VKPH:101.300 S
Kills:251 (0 + 251)
Deaths:17
KDR:14.765
VKDR:9
Vehicle Kills:153
Kill Difference:234
Playtime:1.511 hours
Usage:1%
Score:0.074m
Score/min:814
Driving Accuracy:N/A%
Gunner Accuracy:63.686%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 2,7791,6022067.777C**5.3257.507%B*3.121%C**21.3C15.7C*17075.2h4.7C++8.1B+
EM1 6396383611.767B+0.6925.278%B++16.144%D-45.9B+N/A10213.9h11.9C*47B+
Mauler S6 4894843831.264C**1.1948.892%B*24.174%A++14.6DN/A3833.1h5.6C11.4B
AF-19 Mercenary 4884833131.543B*0.9126.457%B*21.118%C+17.6C+N/A4727.4h11.1B+42.1B+
GD-22S 2882881402.057B0.4025.229%B+18.403%D-45C**N/A1116.4h10B+39.8B+
M96 Mjolnir-H 4042511714.765M**12.3163.686%A++N/A167.3S102S8131.5h35.5C**55.8B*
Titan-150 HEAT 367233376.297B3.8452.354%B+4.721%B**18.8C10.8B+15012.4h4.3B+8.2B*
C150 Dalton 316196248.167C**5.7162.87%A*1.531%B*46.7B*28.6B+4494.2h7D*11.2C**
C75 Viper 233182257.28B++4.8341.986%B+1.648%C**29.8C+8.4C++1586.1h11.8B28.1B+
NCM1 Scattercannon 174174553.164B*0.7131.028%D17.816%B+24.2C++N/A547.2h4.9A15.9B+
Enforcer ML85 287163246.792B+4.3443.863%B1.227%D34.7A26.4A++4034.7h11.5B+26.2B+
NC4 Mag-Shot 1411411241.137B+1.3226.344%C+22.695%B+22.7C+N/A616.2h6.7B++25.5B+
CAS30 Tank Buster 2581142070.551C-1.9038.537%D1.754%B++4.2D5.4C6526.9h73.4C190.4C
NCM2 Falcon 160111601.85B++0.6042.89%B9.91%A*11.4C5.1C**559.7h9.9B23.2B+
MANA Anti-Personnel Turret 105102273.778N/A1.3223.223%UN/A1020U30U1461300.1h24.3T*104.8T*
NC6 Gauss SAW 9492851.082C+1.3723.585%B+15.217%D**35.4C*N/A1322.6h9.2B+39.2B+
NC1 Gauss Rifle 8684821.024C++1.4328.48%B**14.286%D--28C*N/A863h12.7C*44.5B+
Shrike 11472780.923B+1.5366.159%B**5.556%A++36B**21A3932h5.4B++8.2B*
Spear Anti-Vehicle Phalanx Turret 1086579.286B6.8350.187%B++4.615%B36.1C+23.9C**2951.8h8.3C++16.5B+
M20 Mustang 123641040.615C1.8441.635%A++3.125%B++7D6.5C--969.1h266.9F-641.1D--
NCM2 Falcon 8760222.727A*0.2735.003%D3.333%D14.6B+6.6B++674.1h9.1B**26B+
E540 Halberd 835095.556C3.1046.628%C**2%D16.7D*11D1633h8F17.2D-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator3221,2141.5h
Ammunition Package43420.2h
Nano-Armor Kit64167,55610.7h
Anti-Infantry MANA Turret2560.2h
Recon Detection Device11100.2h

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