Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (19,877)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (76 days). The data shown below may not be accurate.

Sentinel Teromax[] Teromax
NC BR 73

KDR: 3.68

Score: 6.8m

Last Seen: Apr 30th, 2020 6:15 PM
- OFFLINE - 930.7 hour(s)

Battle Rank 73 - New Conglomerate on Cobalt
Level Progress (to 74): 10%
Level 100 Progress: 36% 762h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP AF-41 Hacksaw AF-41 Hacksaw EM1 M96 Mjolnir-H AF-19 Mercenary C85 Canister-H Mauler S6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Teromax



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $809,397 MLG Score: 647
Fun Score: N/A
Cheeseburgers Flipped: 470TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.596%19.733%525613422,2501.811591.867

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.867%1.035B**-0.206C0.724B++HEAD ++ (~6.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.426B11.30.208C++31.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.884%2.247%108213461782362110.75423784%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.263%0.386C**0.631B+-1.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
355.6-1.189D*145.4-1.731F-210.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.208%1.686%2677313453,796274226713.854167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.912%1.373A-0.528D0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++4.50.638B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.593%3.583%971413449492204684.29412202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.028%2.621M-0.226C0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.833B++130.678B+7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.892%24.174%9711134748411854.06723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.588B+1.823A++-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.133C++5.6-0.146C5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.8m236.9%263 (15.8k)243 (14.6k)3.6781912,2303,3254.6267773 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC134861124.545%9.403%23108:281

70% Engineer8% Heavy Assault13% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2013 11:34 AMOct 13th, 2019 12:05 PMMay 22nd, 2020 4:18 AM (55d) (PST)Apr 30th, 2020 2:52 PM (76d) (PST)Apr 30th, 2020 2:15 PM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0511309210.4350.1180.0411.3530.136647

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,0817,80155,280267281814,600

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
468.8h/19.5d 3,154 1,150 2,944 38.1k 801 960 3,838 29.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B+
Kills:690
Deaths:397
KDR:1.738
Accuracy:25.493% B+
HSR:16.812% D-
GD-22S
B
Kills:460
Deaths:223
KDR:2.063
Accuracy:26.170% B
HSR:21.087% D
NC6 Gauss SAW
B++
Kills:204
Deaths:136
KDR:1.500
Accuracy:24.984% B++
HSR:20.588% D
Kills:1,354
Deaths (as Heavy Assault):756
Deaths (to Heavy Assaults):802
KDR:1.79101
Kill Difference:598
Playtime:38.097 hours
Usage:8%
Score:0.539m
Score/min:236
Accuracy (listed only):25.549%
HSR (listed only):19.496%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:591
Deaths:426
KDR:1.387
Accuracy:28.239% B**
HSR:21.320% C+
Mauler S6
A++
Kills:484
Deaths:383
KDR:1.264
Accuracy:48.892% B++
HSR:24.174% A++
Kills:1,075
Deaths (as Engineer):809
Deaths (to Engineers):926
KDR:1.3288
Kill Difference:266
Playtime:329.584 hours
Usage:70%
Score:4.780m
Score/min:242
Accuracy (listed only):38.565%
HSR (listed only):22.747%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:591
Deaths:426
KDR:1.387
Accuracy:28.239% B**
HSR:21.320% C+
Mauler S6
A++
Kills:484
Deaths:383
KDR:1.264
Accuracy:48.892% B++
HSR:24.174% A++
Kills:1,075
Deaths (as Light Assault):809
Deaths (to Light Assaults):556
KDR:1.3288
Kill Difference:266
Playtime:17.807 hours
Usage:4%
Score:0.222m
Score/min:208
Accuracy (listed only):38.565%
HSR (listed only):22.747%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
B+
Kills:183
Deaths:151
KDR:1.212
Accuracy:26.020% C
HSR:23.497% B+
Kills:183
Deaths (as Infiltrator):151
Deaths (to Infiltrators):369
KDR:1.21192
Kill Difference:32
Playtime:13.348 hours
Usage:3%
Score:0.114m
Score/min:143
Accuracy (listed only):26.020%
HSR (listed only):23.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A++
Kills:484
Deaths:383
KDR:1.264
Accuracy:48.892% B++
HSR:24.174% A++
NC1 Gauss Rifle
B**
Kills:122
Deaths:104
KDR:1.173
Accuracy:29.446% B**
HSR:16.393% D
Kills:606
Deaths (as Combat Medic):487
Deaths (to Combat Medics):257
KDR:1.24435
Kill Difference:119
Playtime:10.303 hours
Usage:2%
Score:0.180m
Score/min:292
Accuracy (listed only):39.169%
HSR (listed only):20.284%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:765
Deaths:162
KDR:4.722
Accuracy:40.164% B+
HSR:19.608% B**
AF-41 Hacksaw
A+
Kills:699
Deaths:170
KDR:4.112
Accuracy:39.706% B+
HSR:20.315% A+
NCM2 Falcon
B*
Kills:223
Deaths:111
KDR:2.009
Accuracy:48.389% B*
HSR:4.933% C+
NCM2 Falcon
C++
Kills:187
Deaths:72
KDR:2.597
Accuracy:44.500% C++
HSR:1.070% F
AF-34 Mattock
A
Kills:187
Deaths:34
KDR:5.500
Accuracy:38.143% B
HSR:21.925% A
NCM1 Scattercannon
B+
Kills:174
Deaths:55
KDR:3.164
Accuracy:31.028% D-
HSR:17.816% B+
AF-34 Mattock
A+
Kills:171
Deaths:35
KDR:4.886
Accuracy:38.935% C++
HSR:24.561% A+
NCM3 Raven
B**
Kills:73
Deaths:10
KDR:7.300
Accuracy:49.493% B**
HSR:1.370% D--
Kills:2,479
Deaths (as MAX Suit):324.500
Deaths (to MAX Suits):209
KDR:7.63945
Kill Difference:2,154.500
Playtime:58.838 hours
Usage:13%
Score:1.008m
Score/min:286
Accuracy (listed only):41.295%
HSR (listed only):13.950%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:72
V. Kills:5 N/A
Deaths:16
KDR:4.500
Accuracy:64.228% B**
KPH:28.800 D
VKPH:2 D--
M20 Mustang
D
Kills:64
V. Kills:59 107%
Deaths:104
KDR:0.615
Accuracy:42.109% A*
KPH:6.900 D
VKPH:6.400 D
Kills:136 (136 + 0)
Deaths:120
KDR:1.133
VKDR:0.533
Vehicle Kills:64
Kill Difference:16
Playtime:11.782 hours
Usage:3%
Score:0.079m
Score/min:112
Piloting Accuracy:42.109%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:214
V. Kills:131 162%
Deaths:24
KDR:8.917
Accuracy:62.616% A*
KPH:47.900 B+
VKPH:29.300 C**
CAS30 Tank Buster
C
Kills:114
V. Kills:144 79%
Deaths:207
KDR:0.551
Accuracy:38.537% D
KPH:4.200 D-
VKPH:5.400 C
Kills:328 (114 + 214)
Deaths:231
KDR:1.420
VKDR:1.190
Vehicle Kills:275
Kill Difference:97
Playtime:31.383 hours
Usage:7%
Score:0.234m
Score/min:124
Piloting Accuracy:38.537%
Gunner Accuracy:62.616%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:199
V. Kills:58 337%
Deaths:25
KDR:7.960
Accuracy:42.836% B+
KPH:30.600 C+
VKPH:8.900 C++
Skyguard
B**
Kills:68
V. Kills:31 213%
Deaths:4
KDR:17
Accuracy:35.654% B**
KPH:14.900 C+
VKPH:6.800 D-
Kills:267 (267 + 0)
Deaths:29
KDR:9.207
VKDR:3.069
Vehicle Kills:89
Kill Difference:238
Playtime:11.063 hours
Usage:2%
Score:0.105m
Score/min:158
Driving Accuracy:35.654%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:3,360
V. Kills:2,042 164%
Deaths:206
KDR:16.311
Accuracy:58.289% B**
KPH:27.100 C+
VKPH:16.500 C*
Titan-150 HEAT
B
Kills:237
V. Kills:136 173%
Deaths:37
KDR:6.405
Accuracy:52.702% B++
KPH:19.100 C
VKPH:10.900 B
Enforcer ML85
A+
Kills:172
V. Kills:132 129%
Deaths:24
KDR:7.167
Accuracy:44.782% B+
KPH:34.600 B**
VKPH:26.600 A+
E540 Halberd
C**
Kills:76
V. Kills:55 136%
Deaths:9
KDR:8.444
Accuracy:56.044% A+
KPH:23 D
VKPH:16.700 C**
Kills:3,845 (3,597 + 248)
Deaths:276
KDR:13.931
VKDR:8.569
Vehicle Kills:2,365
Kill Difference:3,569
Playtime:144.584 hours
Usage:31%
Score:1.638m
Score/min:189
Driving Accuracy:52.702%
Gunner Accuracy:56.044%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
S
Kills:604
V. Kills:368 164%
Deaths:17
KDR:35.529
Accuracy:62.455% A+
KPH:150.200 S
VKPH:91.500 S
C85 Canister-H
S
Kills:487
V. Kills:78 N/A
Deaths:2
KDR:243.500
Accuracy:73.571% A*
KPH:178.900 B**
VKPH:28.700 S
Kills:1,091 (0 + 1,091)
Deaths:19
KDR:57.421
VKDR:23.474
Vehicle Kills:446
Kill Difference:1,072
Playtime:6.743 hours
Usage:1%
Score:0.331m
Score/min:818
Driving Accuracy:N/A%
Gunner Accuracy:73.571%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,4023,36020616.311B**12.6358.289%B**1.488%D27.1C+16.5C*179123.9h4.1C**7B++
AF-41 Hacksaw 7867651624.722B++1.0440.164%B+19.608%B**29.4CN/A8126h15.5F--38.5D--
AF-41 Hacksaw 7156991704.112B+0.4339.706%B+20.315%A+26.4CN/A6726.5h17.4F**43.8D**
EM1 6926903971.738B+1.9425.493%B+16.812%D-45.1C++N/A10515.3h12.1B47.4B+
M96 Mjolnir-H 9726041735.529S31.8562.455%A+N/A151S92S8454h40.3C+64.5C++
AF-19 Mercenary 5995914261.387B+2.2928.239%B**21.32%C+17.6CN/A5033.6h12.7C++45.1B+
C85 Canister-H 5654872243.5U239.8273.571%A*5.544%D**180.4B**28.9S7772.7h17.1F**23.2D*
Mauler S6 4894843831.264C*2.4148.892%B++24.174%A++14.6DN/A3833.1h5.6C-11.4C**
GD-22S 4614602232.063C**1.6226.17%B21.087%D41.8C+N/A10511h10.4C*39.7B+
Titan-150 HEAT 373237376.405C++2.7352.702%B++4.641%A19.1C11B16112.4h4.3B8.2B++
NCM2 Falcon 3032231112.009B+1.6748.389%B*4.933%C+12.7C4.6C+5917.5h13.5D28C+
C150 Dalton 345214248.917C++5.2462.616%A*1.869%A++47.6B+29.1C*4654.5h6.6D*10.6C++
NC6 Gauss SAW 2082041361.5C++2.1824.984%B++20.588%D41.6C*N/A1344.9h9.5C*37.9B+
C75 Viper 257199257.96B+4.2842.836%B+1.508%C++30.6C+8.9C++1756.5h11.8C++27.5B+
NCM2 Falcon 253187722.597A++1.0844.5%C++1.07%F16B5.6C**7211.7h12.4B27.8B+
AF-34 Mattock 195187345.5B+1.8238.143%B21.925%A31.2D1.3A866h10.9D**28.7D-
NC4 Mag-Shot 1841831511.212B+2.4726.02%C23.497%B+19.7CN/A559.3h6.9B+26.4B
NCM1 Scattercannon 174174553.164B+0.5131.028%D-17.816%B+24.2C+N/A577.2h4.9A15.9B+
Enforcer ML85 304172247.167C**3.4944.782%B+1.163%D34.4B**26.4A+4205h11.5C**25.7B+
AF-34 Mattock 176171354.886B+1.2138.935%C++24.561%A+28DN/A936.1h12.3F31.6D--
NC1 Gauss Rifle 1251221041.173C+2.5129.446%B**16.393%D29.8C++N/A934.1h13C+44.1B+
CAS30 Tank Buster 2581142070.551C-3.1338.537%D1.754%B*4.2D-5.4C6826.9h73.4D190.4D
MANA Anti-Personnel Turret 107104293.586N/A0.0923.207%UN/A1040U30U1584600.1h24.2T*104.5T*
Shrike 167104881.182B*2.5066.111%B**3.846%B+37.1B*22.5A4082.8h5.7B+8.7B++
E540 Halberd 1317698.444C+4.7756.044%A+1.316%D-23D16.7C**3233.3h8.1F-14.4C
NCM3 Raven 10873107.3S3.6249.493%B**1.37%D--11.2C**5.4C776.5h30.7C+62.1B+
M30 Mustang AH 7772164.5C+0.8264.228%B**N/A28.8D2D--1392.5h15.5D*24.1D
Skyguard 9968417S13.3235.654%B**N/A14.8C+6.7D-1344.6h85.1B*238.6B**
Spear Anti-Vehicle Phalanx Turret 1136879.714C**6.0451.333%B++4.412%C**35.8C23.7C++2971.9h8.8C+17.1C**
M20 Mustang 123641040.615C--3.0642.109%A*3.125%B*6.9D6.3D1059.3h273.7F--650D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit200259,80915.9h
Recon Detection Device12230.3h
Medical Applicator3829,2912h
Ammunition Package55310.2h
Anti-Infantry MANA Turret2610.2h
LA7 Buzzard01550.1h
Nano-Repair Grenade0500h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.18s
Server spent 4.59s on queries, 3.40s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.